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Archon Disciple Pyonvette[nya3] Pyonvette
VS BR 81

KDR: 2.36

Score: 6.9m

Last Seen: Oct 17th, 2019 9:27 PM
- OFFLINE - 45.5 hour(s)

Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 53%
Level 100 Progress: 36% 471h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 VX29 Polaris Flare VE6 Pulsar LSW Betelgeuse 54-A Lasher X2 Orion VS54 Zenith VX-5AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,192,552 MLG Score: 2552
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.831%30.026%83619126410,3812.67139-0.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.137%1.275A1.343A-0.177CHEAD ++ (~16.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.518B+9.90.303C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.039%0.775%7111282129334510.385075248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.163B**-1.117D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++5.20.582B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.802%14.986%151212813472791261.23929273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.936%-0.131C2.533A**0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.416B24.50.392B45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.69%56.934%1513128027454420.503676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.489%1.316A-0.65D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.27C*3.20.007C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m265.7%425 (25.5k)355 (21.3k)2.3576117,2207,3042.6577281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283116428.338%22.265%63102:397

13% Engineer67% Heavy Assault6% Infiltrator6% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2016 10:21 PMNov 21st, 2018 3:57 AMOct 18th, 2019 2:59 PM (228d) (PST)Oct 17th, 2019 5:27 PM (229d) (PST)Oct 17th, 2019 5:27 PM (229d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1802888920.8900.3780.1982.6780.1182552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,79317,27553,518532312161721,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
322.5h/13.4d 2,192 3,834 4,022 51.8k 368 862 2,283 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,337
Deaths:504
KDR:2.653
Accuracy:26.852% C**
HSR:31.638% B+
VX29 Polaris
B*
Kills:1,254
Deaths:539
KDR:2.327
Accuracy:27.894% B+
HSR:32.217% B*
Flare VE6
B*
Kills:1,253
Deaths:585
KDR:2.142
Accuracy:27.024% B+
HSR:33.041% B*
Pulsar LSW
A
Kills:1,250
Deaths:503
KDR:2.485
Accuracy:26.327% C**
HSR:36.320% A
Betelgeuse 54-A
C+
Kills:1,215
Deaths:374
KDR:3.249
Accuracy:27.261% C+
HSR:30.617% C
Orion VS54
B++
Kills:1,167
Deaths:625
KDR:1.867
Accuracy:25.736% B++
HSR:29.991% B+
Ursa
B++
Kills:133
Deaths:47
KDR:2.830
Accuracy:27.539% B+
HSR:31.579% B++
Kills:7,609
Deaths (as Heavy Assault):3,177
Deaths (to Heavy Assaults):2,113
KDR:2.39503
Kill Difference:4,432
Playtime:214.989 hours
Usage:67%
Score:4.355m
Score/min:338
Accuracy (listed only):26.947%
HSR (listed only):32.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5AE
B+
Kills:876
Deaths:238
KDR:3.681
Accuracy:31.735% B+
HSR:21.918% D
Eridani SX5-AE
C**
Kills:429
Deaths:121
KDR:3.545
Accuracy:32.284% C**
HSR:26.807% C+
Solstice Burst
B++
Kills:206
Deaths:62
KDR:3.323
Accuracy:30.731% B++
HSR:26.214% C++
Solstice VE3
A
Kills:201
Deaths:135
KDR:1.489
Accuracy:30.714% A
HSR:20.896% C++
VE-C Horizon
B**
Kills:69
Deaths:11
KDR:6.273
Accuracy:42.985% B**
HSR:28.986% B+
Serpent VE92
A+
Kills:66
Deaths:14
KDR:4.714
Accuracy:32.217% A+
HSR:19.697% C
VE-S Canis
B+
Kills:57
Deaths:8
KDR:7.125
Accuracy:32.469% B+
HSR:28.070% B+
Kills:1,904
Deaths (as Light Assault):589
Deaths (to Light Assaults):1,077
KDR:3.2326
Kill Difference:1,315
Playtime:18.793 hours
Usage:6%
Score:0.597m
Score/min:530
Accuracy (listed only):33.305%
HSR (listed only):24.655%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
B+
Kills:876
Deaths:238
KDR:3.681
Accuracy:31.735% B+
HSR:21.918% D
Solstice Burst
B++
Kills:206
Deaths:62
KDR:3.323
Accuracy:30.731% B++
HSR:26.214% C++
Solstice VE3
A
Kills:201
Deaths:135
KDR:1.489
Accuracy:30.714% A
HSR:20.896% C++
VE-C Horizon
B**
Kills:69
Deaths:11
KDR:6.273
Accuracy:42.985% B**
HSR:28.986% B+
Serpent VE92
A+
Kills:66
Deaths:14
KDR:4.714
Accuracy:32.217% A+
HSR:19.697% C
Kills:1,418
Deaths (as Engineer):460
Deaths (to Engineers):1,245
KDR:3.08261
Kill Difference:958
Playtime:42.897 hours
Usage:13%
Score:0.829m
Score/min:322
Accuracy (listed only):33.676%
HSR (listed only):23.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C**
Kills:429
Deaths:121
KDR:3.545
Accuracy:32.284% C**
HSR:26.807% C+
Corvus VA55
B+
Kills:168
Deaths:76
KDR:2.211
Accuracy:28.470% B+
HSR:22.024% C
Pulsar VS1
B**
Kills:67
Deaths:35
KDR:1.914
Accuracy:27.500% B+
HSR:29.851% B**
VE-S Canis
B+
Kills:57
Deaths:8
KDR:7.125
Accuracy:32.469% B+
HSR:28.070% B+
Kills:721
Deaths (as Combat Medic):240
Deaths (to Combat Medics):773
KDR:3.00417
Kill Difference:481
Playtime:6.889 hours
Usage:2%
Score:0.214m
Score/min:517
Accuracy (listed only):30.181%
HSR (listed only):26.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C**
Kills:429
Deaths:121
KDR:3.545
Accuracy:32.284% C**
HSR:26.807% C+
NS-44 Commissioner
C**
Kills:376
Deaths:237
KDR:1.587
Accuracy:37.320% C+
HSR:25.266% C**
Beamer VS3
C+
Kills:210
Deaths:218
KDR:0.963
Accuracy:27.518% C+
HSR:22.857% C+
VA39 Spectre
A++
Kills:120
Deaths:20
KDR:6
Accuracy:44.953% A++
HSR:33.333% C-
Ghost
B+
Kills:102
Deaths:16
KDR:6.375
Accuracy:44.421% B+
HSR:72.549% C*
Spiker
B*
Kills:59
Deaths:45
KDR:1.311
Accuracy:35.635% B*
HSR:10.170% F
NS-44L "Ravenous" Blackhand
C
Kills:57
Deaths:24
KDR:2.375
Accuracy:41.948% C
HSR:35.088% D-
VE-S Canis
B+
Kills:57
Deaths:8
KDR:7.125
Accuracy:32.469% B+
HSR:28.070% B+
Parallax VX3
C**
Kills:52
Deaths:11
KDR:4.727
Accuracy:36.078% D
HSR:80.769% C**
Kills:1,462
Deaths (as Infiltrator):700
Deaths (to Infiltrators):1,118
KDR:2.08857
Kill Difference:762
Playtime:19.866 hours
Usage:6%
Score:0.338m
Score/min:283
Accuracy (listed only):36.959%
HSR (listed only):37.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:613
Deaths:191
KDR:3.209
Accuracy:21.256% B+
HSR:23.165% B*
Cosmos VM3
B**
Kills:596
Deaths:177
KDR:3.367
Accuracy:21.782% B+
HSR:23.490% B**
Comet VM2
A*
Kills:67
Deaths:73
KDR:0.918
Accuracy:62.534% A*
HSR:1.493% D**
Kills:1,276
Deaths (as MAX Suit):220.500
Deaths (to MAX Suits):352
KDR:5.78685
Kill Difference:1,055.500
Playtime:18.619 hours
Usage:6%
Score:0.529m
Score/min:473
Accuracy (listed only):35.190%
HSR (listed only):16.049%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:372
V. Kills:15 N/A
Deaths:67
KDR:5.552
Accuracy:42.430% C+
KPH:98.600 B**
VKPH:4 C++
Kills:372 (372 + 0)
Deaths:67
KDR:5.552
VKDR:0.224
Vehicle Kills:15
Kill Difference:305
Playtime:3.772 hours
Usage:1%
Score:0.085m
Score/min:376
Piloting Accuracy:42.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:129
V. Kills:33 379%
Deaths:16
KDR:8.063
Accuracy:53.039% C**
KPH:44.100 A+
VKPH:11.300 B+
Saron HRB
B**
Kills:66
V. Kills:25 254%
Deaths:7
KDR:9.429
Accuracy:54.881% B**
KPH:38.300 B*
VKPH:14.500 C
Kills:195 (129 + 66)
Deaths:23
KDR:8.478
VKDR:2.522
Vehicle Kills:58
Kill Difference:172
Playtime:4.652 hours
Usage:1%
Score:0.071m
Score/min:255
Driving Accuracy:53.039%
Gunner Accuracy:54.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:296
V. Kills:14 N/A
Deaths:10
KDR:29.600
Accuracy:27.736% B*
KPH:227.500 A
VKPH:10.800 A++
Proton II PPA-H
A++
Kills:137
V. Kills:5 N/A
Deaths:10
KDR:13.700
Accuracy:41.940% B+
KPH:187.700 A++
VKPH:6.900 C++
Aphelion VEX-4H
B+
Kills:83
V. Kills:33 244%
Deaths:27
KDR:3.074
Accuracy:40.008% D
KPH:54.700 B+
VKPH:21.800 C--
Kills:516 (0 + 516)
Deaths:47
KDR:10.979
VKDR:1.106
Vehicle Kills:52
Kill Difference:469
Playtime:3.548 hours
Usage:1%
Score:0.104m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:40.008%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:51
V. Kills:18 268%
Deaths:9
KDR:5.667
Accuracy:47.354% B++
KPH:24.300 C++
VKPH:8.600 C++
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:2
Vehicle Kills:18
Kill Difference:42
Playtime:2.103 hours
Usage:1%
Score:0.022m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:47.354%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,3511,3375042.653B+0.3026.852%C**31.638%B+72.3B+N/A16818.5h10.2B++37.9B+
VX29 Polaris 1,2701,2545392.327B+0.0327.894%B+32.217%B*75.1B+1B16716.7h10B++35.7B+
Flare VE6 1,2681,2535852.142B+0.2227.024%B+33.041%B*61.4C**N/A15020.4h9.1B+33.8B+
Pulsar LSW 1,2651,2505032.485B++0.1326.327%C**36.32%A65.4BN/A14919.1h10.5B+40.1B+
Betelgeuse 54-A 1,2361,2153743.249C++0.8927.261%C+30.617%C72.3C+1.3C++25416.8h10C*36.7C*
Lasher X2 1,2311,1984742.527A0.1735.592%B**2.838%D72.2A2B*15516.6h15.9B++44.8B++
Orion VS54 1,1841,1676251.867C++0.4925.736%B++29.991%B+56.4B+N/A15720.7h11.1B+43.1C++
Zenith VX-5AE 8858762383.681B**1.3231.735%B+21.918%D73.6B++N/A27911.9h10.6B+33.5B+
Cosmos VM3 6266131913.209B+0.8521.256%B+23.165%B*55.2B**1.2B**18211.1h12.2B+57.2B+
Cosmos VM3 6055961773.367B*1.0121.782%B+23.49%B**55.7B**N/A15910.7h11.8B++54.3C*
Nemesis VSH9 6774663631.284B++1.0765.875%C**1.931%C-25.2B11.4C+16918.5h6B*9.1B*
Eridani SX5-AE 4374291213.545B**1.1932.284%C**26.807%C+85.8B1.6B++2905h9.9C**30.8B
NS-44 Commissioner 3813762371.586B+0.7737.32%C+25.266%C**57.8B+N/A1666.5h3.4B+9B+
Light PPA 387372675.552C+3.1942.43%C+N/A97.9B**3.9C++3753.8h10.3B+24.3B
M12 Kobalt-H 3102961029.6C++27.2427.736%B*16.554%C+227.7A+10.8A++6971.3h14.6C++52.7B+
Beamer VS3 2112102180.963C++1.3927.518%C+22.857%C+36.8C*N/A1125.7h7.4B+27B+
Solstice Burst 209206623.323B**0.9730.731%B++26.214%C++76.3B*1.1B++3002.7h13.2C+42.8C**
Solstice VE3 2032011351.489B*0.8730.714%A20.896%C++28.3C++N/A1407.1h12B+39C**
Corvus VA55 171168762.211B**0.1528.47%B+22.024%C52.5B*N/A1593.2h11.2C**39.4B+
NS Decimator 2521601291.24C+1.1260.61%C+1.875%C34.8C20C**3254.6h5.6D9.2D
Hades VSH4 173151801.888A++0.4769.293%C++7.947%A**53.9B+7.9C1842.8h2.9A++4.1A++
Lancer AE 223144532.717B*0.3655.075%DN/A30.6B**16.8C++3524.7h8.7B++15.7B+
Force-Blade 1661386,1660.022C+2.3447.016%A2.174%D0.6C+N/A2233.8h3.8D-8C*
NSX Masamune 199138721.917A+0.4465.379%B*N/A40.6B+17.9B2293.4h12.6C+19.3C*
Proton II PPA-H 1421371013.7C+11.3441.94%B+N/A195.7A++7.1C++5060.7h8.6B+20.5B+
Ursa 135133472.83A0.4727.539%B+31.579%B++73.9B++1.1B+1921.8h10.5C++38B+
Supernova PC 162129168.063C++5.7153.039%C**N/A44.5A+11.4B+2292.9h5.2C+9.8C++
Lancer VS22 1,1911291370.942C+1.4288.31%M*2.326%B++9.2C--75.9M**28214h56.3D**63.7D
S1 1751231350.911C++1.4562.981%B+4.878%A26.7C+11.3C2274.6h7.5C-11.8C+
VA39 Spectre 122120206A+3.6444.953%A++33.333%C-85.7M*1.4A++2801.4h4.8B+10.6B*
Ghost 102102166.375B**4.0244.421%B+72.549%C*78.5B**N/A2901.3h2C**4.6B+
Fatestealer 102101561.804U0.5548.775%B**33.663%A77.7A*N/A1561.3h2.2C**4.4B++
Anti-Vehicle Grenade 14398198N/A95.6457.565%B+N/A326.7C-150B++19180.3h6.4C--11.1C+
Aphelion VEX-4H 11683273.074C0.7240.008%D2.41%C--55.3B+22C--2971.5h36.2B90.6B+
VE-C Horizon 6969116.273A**3.9242.985%B**28.986%B+76.7B+N/A1660.9h12.6B+29.2B++
Pulsar VS1 6767351.914B++0.4427.5%B+29.851%B**51.5B**N/A3691.3h10.7B**38.8B*
Comet VM2 10767730.918C+1.4462.534%A*1.493%D**12.4C+7.4A1265.4h41.2F-65.9C
Saron HRB 916679.429B++7.0754.881%B**N/A38.8B**14.7C+2991.7h25.2D45.9C*
Serpent VE92 6666144.714M2.3632.217%A+19.697%C94.3A++N/A3610.7h11.2B+34.8B++
Spiker 6159451.311C++1.0535.635%B*10.17%F45.4C++1.5B++1821.3h7.1B++19.9B*
NS-44L "Ravenous" Blackhand 5757242.375C++0.0241.948%C35.088%D-81.4AN/A3800.7h3.7C**8.8C++
VE-S Canis 585787.125S4.7732.469%B+28.07%B+142.5A*2.5A*4910.4h8.4B*25.7B+
Parallax VX3 5252114.727C*2.3736.078%D80.769%C**57.8B**N/A2410.9h1.8B++4.9B
M20 Basilisk 695195.667B*3.3147.354%B++5.882%C+24.3C++8.6C++1732.1h81.6C++172.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2663,2744.9h
Spawn Beacon0680.1h
Motion Spotter0690h
Shield Recharging Field13190.1h
Ammunition Package32890.1h
Medical Kit5343,3035.2h
Anti-Infantry MANA Turret1790.1h
Medical Applicator2210,1500.8h
Snowman Soldier2530.1h
Recon Detection Device33680.5h

Check the help document for the dictionary if you want to learn more about words used here.


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