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Director General PyroblazewithpositiveKD[6UCI] PyroblazewithpositiveKD
NC BR 95

KDR: 2.76

Score: 11.8m

Last Seen: Apr 27th, 2019 1:33 PM
- OFFLINE - 1255.6 hour(s)

Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 40%
Level 100 Progress: 62% 293h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary Breaker Rocket Pods EM6 SAS-R GR-22AE GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,444,905 MLG Score: 1155
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.871%27.24%6771411966,4722.028840.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.716%0.729B++0.982B*0.11C+HEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.4B11.10.22C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.044%0.633%2056412067,902457280717.2533281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%-0.35C--0.886D--0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.50.507B+27.10.489B+52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.883%2.123%279112094712773681.70036128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.577B+-0.292C-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++5.40.57B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.114%12.448%172412064822262932.12335164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.858%-1.21D*1.996A++1.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.413B16.20.593B+53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.335%66.944%172212081,20143772.74201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.06%0.651B+-0.01C+-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.30.275C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m279.2%403 (24.2k)340 (20.4k)2.7645219,6537,1093.4326995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210144524.993%14.7%36704:535

12% Combat Medic50% Engineer20% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2015 11:56 AMFeb 11th, 2019 12:20 PMMay 27th, 2019 1:04 PM (22d) (PST)Apr 27th, 2019 10:13 AM (52d) (PST)Apr 27th, 2019 9:33 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7871226650.5660.2050.0831.9150.1201155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2217,30539,91634125115720,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.5h/24.1d 4,750 2,889 6,484 66.5k 595 1,272 4,157 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B++
Kills:1,157
Deaths:564
KDR:2.051
Accuracy:23.580% B
HSR:28.349% B++
GD-22S
A+
Kills:637
Deaths:384
KDR:1.659
Accuracy:23.999% C*
HSR:34.223% A+
MGR-L1 Promise
B**
Kills:532
Deaths:225
KDR:2.364
Accuracy:25.633% B
HSR:32.707% B**
NC6 Gauss SAW
B**
Kills:425
Deaths:237
KDR:1.793
Accuracy:24.076% B++
HSR:29.647% B**
NC05 Jackhammer AE
B**
Kills:260
Deaths:128
KDR:2.031
Accuracy:45.970% C
HSR:21.539% B**
NS-15M AE
B+
Kills:186
Deaths:128
KDR:1.453
Accuracy:25.363% C+
HSR:32.258% B+
Kills:3,197
Deaths (as Heavy Assault):1,666
Deaths (to Heavy Assaults):1,928
KDR:1.91897
Kill Difference:1,531
Playtime:114.784 hours
Usage:20%
Score:1.980m
Score/min:287
Accuracy (listed only):28.103%
HSR (listed only):29.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:702
Deaths:417
KDR:1.683
Accuracy:27.033% B+
HSR:26.781% A
NS-11C
B+
Kills:240
Deaths:241
KDR:0.996
Accuracy:22.486% C
HSR:22.083% B+
Kills:942
Deaths (as Engineer):658
Deaths (to Engineers):1,297
KDR:1.43161
Kill Difference:284
Playtime:291.471 hours
Usage:50%
Score:6.413m
Score/min:367
Accuracy (listed only):24.760%
HSR (listed only):24.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:702
Deaths:417
KDR:1.683
Accuracy:27.033% B+
HSR:26.781% A
Blitz GD-10
B*
Kills:489
Deaths:280
KDR:1.746
Accuracy:26.987% B+
HSR:21.063% B*
NS-11C
B+
Kills:240
Deaths:241
KDR:0.996
Accuracy:22.486% C
HSR:22.083% B+
AF-4G Cyclone
C
Kills:88
Deaths:79
KDR:1.114
Accuracy:20.502% D*
HSR:18.182% C
Kills:1,519
Deaths (as Light Assault):1,017
Deaths (to Light Assaults):1,264
KDR:1.49361
Kill Difference:502
Playtime:30.833 hours
Usage:5%
Score:0.632m
Score/min:342
Accuracy (listed only):24.252%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C
Kills:828
Deaths:505
KDR:1.640
Accuracy:24.333% D-
HSR:22.464% C
Blitz GD-10
B*
Kills:489
Deaths:280
KDR:1.746
Accuracy:26.987% B+
HSR:21.063% B*
NC9 A-Tross
B++
Kills:469
Deaths:363
KDR:1.292
Accuracy:26.582% C**
HSR:28.785% B++
NC1 Gauss Rifle
B+
Kills:266
Deaths:173
KDR:1.538
Accuracy:24.753% B+
HSR:22.556% C**
AF-4G Cyclone
C
Kills:88
Deaths:79
KDR:1.114
Accuracy:20.502% D*
HSR:18.182% C
Kills:2,140
Deaths (as Combat Medic):1,400
Deaths (to Combat Medics):643
KDR:1.52857
Kill Difference:740
Playtime:67.113 hours
Usage:12%
Score:1.607m
Score/min:399
Accuracy (listed only):24.631%
HSR (listed only):22.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:877
Deaths:431
KDR:2.035
Accuracy:39.297% C++
HSR:65.336% C
Blitz GD-10
B*
Kills:489
Deaths:280
KDR:1.746
Accuracy:26.987% B+
HSR:21.063% B*
EM4 Longshot
C+
Kills:324
Deaths:104
KDR:3.115
Accuracy:39.466% C+
HSR:71.296% D-
NS-44 Commissioner AE
C++
Kills:265
Deaths:255
KDR:1.039
Accuracy:35.470% D
HSR:26.792% C++
LA3 Desperado
B++
Kills:188
Deaths:193
KDR:0.974
Accuracy:23.378% D-
HSR:23.936% B++
AF-4G Cyclone
C
Kills:88
Deaths:79
KDR:1.114
Accuracy:20.502% D*
HSR:18.182% C
Kills:2,231
Deaths (as Infiltrator):1,342
Deaths (to Infiltrators):1,025
KDR:1.66244
Kill Difference:889
Playtime:62.667 hours
Usage:11%
Score:1.004m
Score/min:267
Accuracy (listed only):30.850%
HSR (listed only):37.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:217
Deaths:128
KDR:1.695
Accuracy:37.923% C*
HSR:19.355% B**
AF-23 Grinder
A++
Kills:194
Deaths:124
KDR:1.565
Accuracy:39.174% C+
HSR:23.196% A++
Kills:411
Deaths (as MAX Suit):126
Deaths (to MAX Suits):302
KDR:3.2619
Kill Difference:285
Playtime:9.253 hours
Usage:2%
Score:0.154m
Score/min:278
Accuracy (listed only):38.549%
HSR (listed only):21.275%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:3,327
V. Kills:294 N/A
Deaths:281
KDR:11.840
Accuracy:55.347% C+
KPH:79.900 B**
VKPH:7.100 B++
M20 Mustang
A+
Kills:1,585
V. Kills:1,472 108%
Deaths:453
KDR:3.499
Accuracy:29.501% C
KPH:20.900 B++
VKPH:19.400 A+
Vortek Rotary
M
Kills:1,535
V. Kills:836 183%
Deaths:174
KDR:8.822
Accuracy:36.515% B**
KPH:47.600 M
VKPH:25.900 A*
Breaker Rocket Pods
B*
Kills:1,455
V. Kills:196 N/A
Deaths:94
KDR:15.479
Accuracy:55.594% B*
KPH:132.700 B+
VKPH:17.900 C*
Kills:7,902 (6,447 + 0)
Deaths:1,002
KDR:7.886
VKDR:2.792
Vehicle Kills:2,798
Kill Difference:6,900
Playtime:160.648 hours
Usage:28%
Score:3.050m
Score/min:316
Piloting Accuracy:36.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:471
V. Kills:346 136%
Deaths:69
KDR:6.826
Accuracy:46.883% C
KPH:20.900 C
VKPH:15.300 C++
E540 Halberd
B++
Kills:117
V. Kills:69 167%
Deaths:12
KDR:9.750
Accuracy:52.126% B**
KPH:30.800 C++
VKPH:18.200 B++
Enforcer ML85
B*
Kills:108
V. Kills:65 164%
Deaths:6
KDR:18
Accuracy:47.494% B*
KPH:28 B+
VKPH:16.900 C++
Kills:696 (471 + 225)
Deaths:87
KDR:8
VKDR:5.517
Vehicle Kills:480
Kill Difference:609
Playtime:30.231 hours
Usage:5%
Score:0.433m
Score/min:239
Driving Accuracy:46.883%
Gunner Accuracy:47.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:170
V. Kills:16 N/A
Deaths:4
KDR:42.500
Accuracy:20.444% B+
KPH:59.400 C+
VKPH:5.600 A*
M12 Kobalt
B+
Kills:87
V. Kills:6 N/A
Deaths:7
KDR:12.429
Accuracy:18.236% C++
KPH:51.100 D
VKPH:3.500 B+
Kills:257 (0 + 257)
Deaths:11
KDR:23.364
VKDR:2
Vehicle Kills:22
Kill Difference:246
Playtime:4.566 hours
Usage:1%
Score:0.056m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:18.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,6213,32728111.84B*9.0855.347%C+N/A80B**7.1B++24341.6h8.1C**14.6C**
M20 Mustang 3,0571,5854533.499B++0.7329.501%CN/A20.9B++19.4A+27775.8h78.6B+266.4B+
Vortek Rotary 2,3711,5351748.822M+6.0636.515%B**N/A47.5M25.9A*40832.3h31.2B**85.5B**
Breaker Rocket Pods 1,6511,4559415.479B**12.7155.594%B*N/A132.3B+17.8C*59411h10B**17.9B*
EM6 1,1681,1575642.051B0.7123.58%B28.349%B++50.5B+N/A12922.9h9.8B+41.7B+
SAS-R 8848774312.035C+0.7339.297%C++65.336%C34.1C+N/A9225.7h2.4C+6.2C++
GR-22AE 8348285051.64C+1.1224.333%D-22.464%C32.2DN/A13325.7h12.1C++49.8C+
GD-7F 7137024171.683B+1.0827.033%B+26.781%A30.1C++N/A8623.3h11.7B+43.4B+
GD-22S 6476373841.659C++1.1123.999%C*34.223%A+32.5C+N/A9219.6h11.5C+47.8C**
MGR-L1 Promise 5485322252.364B*0.4025.633%B32.707%B**47.9C*1.4B**11311.1h14C**54.7B+
Blitz GD-10 4924892801.746B++1.0226.987%B+21.063%B*38.8B+N/A9312.6h12.9B+47.6B+
Titan-150 AP 817471696.826C*4.0646.883%C2.123%C20.8C15.3C++23722.6h5.4C11.5C
NC9 A-Tross 4794693631.292C+1.4726.582%C**28.785%B++36.9C++N/A8812.7h10.3C+38.9C*
NC6 Gauss SAW 4314252371.793B+0.9724.076%B++29.647%B**44.7B++N/A1439.5h8.8B+36.6B+
EM4 Longshot 3243241043.115C+0.3539.466%C+71.296%D-45.6B*N/A1237.1h2B+5B+
NC1 Gauss Rifle 2742661731.538B+1.2324.753%B+22.556%C**36.4B*1.1A++1027.3h11.7B+47.3B+
NS-44 Commissioner AE 2692652551.039C+1.7335.47%D26.792%C++37.3C-N/A1017.1h3.2B8.9C++
NC05 Jackhammer AE 2622601282.031B0.7345.97%C21.539%B**43.3C-N/A1026h4.8C+10.5C+
NS-11C 2472402410.996C+1.7722.486%C22.083%B+10.6DN/A3222.7h16.3C72.7C+
C-4 2722261181.915B0.8521.646%DN/A83.7C++17D-6322.7h1.4C*6.4C+
AF-23 Grinder 2182171281.695C+1.0737.923%C*19.355%B**26.5CN/A718.2h10.3F-27.1D-
AF-23 Grinder 2011941241.565C1.2039.174%C+23.196%A++24.3DN/A628h11.6F--29.6D--
LA3 Desperado 1901881930.974C++1.7923.378%D-23.936%B++26.5CN/A757.1h7.6B++32.5C*
NS-15M AE 1901861281.453C1.3125.363%C+32.258%B+30.5DN/A1296.1h12.9C50.8C+
M12 Kobalt 186170442.5M39.7420.444%B+25.882%A++58.6C+5.5A*2062.9h22.7C-110.8C*
Frag Grenade 1481451145N/A142.2454.251%AN/A483.3C+10B16140.3h4C+7.5B+
E540 Halberd 186117129.75C**6.9952.126%B**1.709%D30.8C++18.2B++2643.8h5.7C++10.9B+
Enforcer ML85 173108618M+15.2447.494%B*N/A27.7B+16.7C+2283.9h12C**25.3B++
Tank Mine 148101254.04B*1.2848.586%B**N/A144.3B*67.1C++12220.7h1.9C++3.9A
NS Decimator 159961080.889C+1.8847.038%F1.042%D-18.5D--12.1C-1785.2h5.5C11.6D--
AF-4G Cyclone 8988791.114C1.6520.502%D*18.182%C21.5DN/A974.1h12.2D59.4D-
M12 Kobalt 9387712.429C+9.6618.236%C++14.943%D-51.2D3.5B+2001.7h22.8D125.2C+
Hawk GD-68 10664282.286M0.4863.62%C++N/A20.6B+13.5B++2253.1h5.4A8.5A

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0630.1h
Spawn Beacon111,0470.7h
Nano-Armor Kit2119,8222.4h
Nanite Revive Grenade02850.1h
Medical Kit907731.2h
Medical Applicator02160h
AE Nano-Armor Kit254215,73542h
NS-TMC-01 "His Regards"851354.8h
AE Medical Applicator7946,9464.1h
Rocklet Rifle01140.1h
Restoration Kit1851,5112.9h
Motion Spotter131,3631.3h
Deconstruction Tool0730h
Ammunition Package137050.5h
Anti-Infantry MANA Turret43280.3h
Nano-Repair Grenade01160h
M20 Drake0630h

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