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Field Marshal Exterminator Pyroneer[ESLG] Pyroneer
TR BR 97

KDR: 4.22

Score: 17.5m

Last Seen: Jun 23rd, 2019 1:44 AM
- OFFLINE - 658.2 hour(s)

Battle Rank 100 (97 total) - Terran Republic on Briggs - Outfit Leader of Eseldereign Guardos[ESLG] Eseldereign Guardos
NS outfit on Briggs

Members: 0
Level Progress (to 101): 75%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner TRAC-5 NS-357 Underboss Hexedge SOAS-20 MSW-R TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,338,366 MLG Score: 5866
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.312%22.415%6791511999,4311.688332.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.611%1.783A++0.237C++-1.976F-HEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.707B++6.60.537B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.085%4.615%431121365158830.41139277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.766D-2.795M-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
626.7-2.883T188.5-2.557F*438.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.21%2.294%236212122181691011.28994214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.852%1.09B**-0.172C3.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++60.519B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.304%7.576%69212121322021240.653465106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%-0.544D0.771B++0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.2-0.7D61.6-0.543D141.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.708%67.665%691121325,4093398374.9528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.117M++0.038C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.90.391B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eseldereign Guardos[ESLG] Eseldereign Guardos
NS outfit on Briggs

Members: 0
17.5m207.1%544 (32.6k)443 (26.6k)4.2204338,1409,0374.3174797 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1214419523.019%50.991%117404:224

11% Engineer81% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2013 3:53 AMMay 19th, 2016 12:00 AMJul 16th, 2019 11:11 PM (3d) (PST)Jun 22nd, 2019 9:48 PM (27d) (PST)Jun 22nd, 2019 9:44 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321724600.9650.2290.4922.0330.0175866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,94810,33127,617581430122126,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
658.8h/27.4d 877 19,448 11,521 80.3k 1,157 2,651 659 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:774
Deaths:210
KDR:3.686
Accuracy:34.462% A*
HSR:33.721% A
TMG-50
C-
Kills:119
Deaths:50
KDR:2.380
Accuracy:18.889% C-
HSR:11.765% F-
T9 CARV
A
Kills:101
Deaths:31
KDR:3.258
Accuracy:25.401% A
HSR:20.792% C
NS-15M AE
A++
Kills:55
Deaths:7
KDR:7.857
Accuracy:35.208% A++
HSR:21.818% D
Kills:1,049
Deaths (as Heavy Assault):298
Deaths (to Heavy Assaults):2,755
KDR:3.52013
Kill Difference:751
Playtime:20.579 hours
Usage:3%
Score:0.480m
Score/min:389
Accuracy (listed only):28.490%
HSR (listed only):22.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:1,515
Deaths:534
KDR:2.837
Accuracy:24.553% B+
HSR:12.937% D*
LC3 Jaguar
B**
Kills:267
Deaths:103
KDR:2.592
Accuracy:28.699% B**
HSR:23.221% B+
Kills:1,782
Deaths (as Light Assault):637
Deaths (to Light Assaults):1,923
KDR:2.79749
Kill Difference:1,145
Playtime:5.238 hours
Usage:1%
Score:0.084m
Score/min:268
Accuracy (listed only):26.626%
HSR (listed only):18.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:25,409
Deaths:4,550
KDR:5.584
Accuracy:55.708% M
HSR:67.665% C+
NS-44 Commissioner
A++
Kills:3,105
Deaths:989
KDR:3.140
Accuracy:50.222% A++
HSR:23.253% C++
NS-357 Underboss
A++
Kills:1,193
Deaths:340
KDR:3.509
Accuracy:51.502% A++
HSR:24.141% C**
SOAS-20
A+
Kills:793
Deaths:205
KDR:3.868
Accuracy:35.193% A+
HSR:30.265% A
TX1 Repeater
C**
Kills:530
Deaths:219
KDR:2.420
Accuracy:26.311% C**
HSR:17.925% C--
TX2 Emperor
B**
Kills:271
Deaths:106
KDR:2.557
Accuracy:36.151% B**
HSR:17.712% C
NS-45 Pilot
B**
Kills:122
Deaths:36
KDR:3.389
Accuracy:38.218% B**
HSR:32.787% B*
Kills:31,423
Deaths (as Infiltrator):6,445
Deaths (to Infiltrators):1,404
KDR:4.87556
Kill Difference:24,978
Playtime:536.744 hours
Usage:81%
Score:15.408m
Score/min:478
Accuracy (listed only):41.901%
HSR (listed only):30.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:291
Deaths:131
KDR:2.221
Accuracy:26.878% B++
HSR:16.495% D
Cycler TRV
A+
Kills:153
Deaths:63
KDR:2.429
Accuracy:30.816% A+
HSR:27.451% B**
T1 Cycler
B+
Kills:142
Deaths:77
KDR:1.844
Accuracy:24.430% B+
HSR:17.606% D
Kills:586
Deaths (as Combat Medic):271
Deaths (to Combat Medics):1,144
KDR:2.16236
Kill Difference:315
Playtime:18.131 hours
Usage:3%
Score:0.326m
Score/min:299
Accuracy (listed only):27.375%
HSR (listed only):20.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,515
Deaths:534
KDR:2.837
Accuracy:24.553% B+
HSR:12.937% D*
LC3 Jaguar
B**
Kills:267
Deaths:103
KDR:2.592
Accuracy:28.699% B**
HSR:23.221% B+
Kills:1,782
Deaths (as Engineer):637
Deaths (to Engineers):1,234
KDR:2.79749
Kill Difference:1,145
Playtime:71.220 hours
Usage:11%
Score:1.133m
Score/min:265
Accuracy (listed only):26.626%
HSR (listed only):18.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:194
Deaths:38
KDR:5.105
Accuracy:17.878% B*
HSR:14.433% D
M2 Mutilator
B++
Kills:189
Deaths:36
KDR:5.250
Accuracy:17.495% B++
HSR:17.460% C
Kills:383
Deaths (as MAX Suit):37
Deaths (to MAX Suits):454
KDR:10.35135
Kill Difference:346
Playtime:4.509 hours
Usage:1%
Score:0.087m
Score/min:321
Accuracy (listed only):17.687%
HSR (listed only):15.947%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C
Kills:65
V. Kills:72 89%
Deaths:77
KDR:0.844
Accuracy:30.085% C
KPH:7 D
VKPH:7.700 C
Kills:65 (65 + 0)
Deaths:77
KDR:0.844
VKDR:0.935
Vehicle Kills:72
Kill Difference:12
Playtime:9.298 hours
Usage:1%
Score:0.071m
Score/min:127
Piloting Accuracy:30.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:57
V. Kills:58 97%
Deaths:12
KDR:4.750
Accuracy:77.188% A**
KPH:33.700 C++
VKPH:34.300 M
Kills:57 (57 + 0)
Deaths:12
KDR:4.750
VKDR:4.833
Vehicle Kills:58
Kill Difference:45
Playtime:1.691 hours
Usage:0%
Score:0.050m
Score/min:492
Driving Accuracy:77.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:161
V. Kills:42 374%
Deaths:9
KDR:17.889
Accuracy:43.667% C++
KPH:46.200 A++
VKPH:12 B+
G30 Vulcan
B*
Kills:78
V. Kills:37 205%
Deaths:7
KDR:11.143
Accuracy:24.999% C--
KPH:31.200 B*
VKPH:14.800 C++
Kills:239 (161 + 78)
Deaths:16
KDR:14.938
VKDR:4.938
Vehicle Kills:79
Kill Difference:223
Playtime:5.984 hours
Usage:1%
Score:0.087m
Score/min:242
Driving Accuracy:43.667%
Gunner Accuracy:24.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:181
V. Kills:13 N/A
Deaths:10
KDR:18.100
Accuracy:35.454% C+
KPH:117.600 B
VKPH:8.400 B+
Kills:181 (0 + 181)
Deaths:10
KDR:18.100
VKDR:1.300
Vehicle Kills:13
Kill Difference:171
Playtime:1.539 hours
Usage:0%
Score:0.025m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:35.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:54
V. Kills:21 245%
Deaths:5
KDR:10.800
Accuracy:40.450% C*
KPH:23.600 C*
VKPH:9.200 B
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:4.200
Vehicle Kills:21
Kill Difference:49
Playtime:2.285 hours
Usage:0%
Score:0.016m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:40.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 25,49225,4094,5505.584B+1.3655.708%M67.665%C+64B**N/A205397.2h1.9B*3.5B**
NS-44 Commissioner 3,1163,1059893.14A*1.0850.222%A++23.253%C++148.6SN/A51220.9h2.3A+4.6A
TRAC-5 1,5191,5155342.837M1.3824.553%B+12.937%D*40.3A+N/A11137.6h12.4B+50.4B+
NS-357 Underboss 1,1991,1933403.509M0.7151.502%A++24.141%C**135.6M++N/A3788.8h2.9A5.6A
Hexedge 1,0791,0566,5040.162M++4.0641.618%B*3.314%D2.7B+N/A9393.6h1.8B+4.2B++
SOAS-20 7947932053.868A++0.3535.193%A+30.265%A64A+N/A14712.4h9.9B++28B**
MSW-R 7887742103.686B++0.5334.462%A*33.721%A77.4A+1.4A*26710h9.9B*28.6B**
TX1 Repeater 5325302192.42A*1.8026.311%C**17.925%C--66.3A++N/A1978h6.7A+25.5B**
Chainblade 3032982,3390.127M*4.0949.901%A++N/A1.5AN/A5202.4h1.7B*3.4B++
TAR 2922911312.221B+2.0026.878%B++16.495%D33.8C++N/A1158.6h11.2B*41.8B++
TX2 Emperor 2712711062.557A++1.6636.151%B**17.712%C71.3A*N/A2123.8h4.6A++12.8B*
LC3 Jaguar 2682671032.592B*1.6328.699%B**23.221%B+41.1B+N/A1516.5h11.6B+40.3B++
M1 Heavy Cycler 196194385.105M+0.8817.878%B*14.433%D43.1A*N/A1414.5h14.3B**80B++
M2 Mutilator 189189365.25A**1.0317.495%B++17.46%C45A++N/A1304.2h15B++85.8B++
P525 Marauder-H 1941811018.1B+13.8835.454%C+N/A120.7B+8.7B+2701.5h5.4B++15.3B++
P2-120 HEAT 203161917.889A++13.6743.667%C++1.863%D46A++12B+2663.5h5.1B**11.6B**
Cycler TRV 154153632.429B**1.7930.816%A+27.451%B**63.8A++N/A2612.4h10.5B**34.2B**
T1 Cycler 142142771.844B*2.3824.43%B+17.606%D45.8AN/A2613.1h11.3B**46.3B*
NS-45 Pilot 123122363.389A++0.8338.218%B**32.787%B*135.6A*1.1B*3580.9h4.7A12.4B**
TMG-50 119119502.38B**1.8418.889%C-11.765%F-44.1B+N/A1932.7h8.5B**44.8B+
T9 CARV 101101313.258A+0.9625.401%A20.792%C56.1AN/A7161.8h9.6A37.7B*
G30 Vulcan 11578711.143A6.9224.999%C--5.128%B*31.2B*14.8C++2072.5h56.4B**225.8B*
Frag Grenade 6969169N/A64.7853.081%B**N/A690B**N/A19470.1h3.2B++6.1B++
ML-7 12669322.156A*2.0664.429%B*2.899%C++32.9B*27.1A*4502.1h7.9C12.3C++
M18 Needler 13765770.844C3.3830.085%C4.615%A++7D7.7C1279.3h188.5C626.7C
Spear Anti-Vehicle Phalanx Turret 10158158S53.7847.951%B+1.724%D*41.4C*30.7B**4081.4h8.1C*16.8B+
L100 Python AP 11557124.75C+0.5377.188%A**3.509%B+33.5C++34.1M4921.7h8.7D-11.2C++
NS-15M AE 565577.857A*3.6435.208%A++21.818%D91.7B**1.7A*3100.6h9.6B*27.2B*
M20 Basilisk 7554510.8M+6.5840.45%C*11.111%A*23.5C*9.1B1172.3h69B++170.5B*
Tank Mine 8754318S13.7895.833%SN/A270M*165M**34960.2h2.6D*2.7A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43040.2h
Medical Applicator4532,0162.1h
Motion Spotter4822,3459.4h
Ammunition Package31070.1h
Nano-Armor Kit98182,1958.6h
Medical Kit9087,00737.4h
Anti-Infantry MANA Turret61640.8h
Recon Detection Device164,5567.2h

Check the help document for the dictionary if you want to learn more about words used here.


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