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General Exterminator Pyroneer[ESLG] Pyroneer
TR BR 99

KDR: 4.18

Score: 16.8m

Last Seen: Nov 6th, 2018 10:50 AM
- OFFLINE - 224.5 hour(s)

Battle Rank 99 - Terran Republic on Briggs - Outfit Leader of Eseldereign Guardos[ESLG] Eseldereign Guardos
TR outfit on Briggs

Members: 1
Level Progress (to 100): 83%
Level 100 Progress: 89% 65h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner TRAC-5 Hexedge NS-357 Underboss SOAS-20 MSW-R TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,021,863 MLG Score: 5613
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.087%22.216%6681510009,0071.68672.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.719%1.773A++0.25C++-2.126F--HEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.705B++6.60.534B+15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.085%4.615%441101465155830.41666777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.775D-2.752M-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
626.7-2.916T188.5-2.581F*438.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.981%2.315%24021013216164991.31707216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.697%1.091B**-0.221C3.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++60.52B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.842%7.813%67210131281991220.643216104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%-1.031D*0.23C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.3-0.94D--61.3-0.462D144

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.591%67.398%671101424,0603227474.4892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.082M++0.011C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.90.386C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eseldereign Guardos[ESLG] Eseldereign Guardos
TR outfit on Briggs

Members: 1
16.8m206.6%540 (32.4k)439 (26.3k)4.1842736,2408,6614.2833499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1015391922.6%50.649%114504:243

11% Engineer81% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2013 3:53 AMMay 19th, 2016 12:00 AMNov 14th, 2018 11:01 AM (1d) (PST)Nov 6th, 2018 9:30 AM (9d) (PST)Nov 6th, 2018 6:50 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241704540.9490.2270.4811.9950.0165613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,41610,20927,207571429120126,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
636.3h/26.5d 858 18,355 10,939 76.2k 1,133 2,545 620 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:665
Deaths:168
KDR:3.958
Accuracy:34.622% A**
HSR:34.135% A+
TMG-50
C
Kills:119
Deaths:50
KDR:2.380
Accuracy:18.889% C
HSR:11.765% F-
T9 CARV
A
Kills:101
Deaths:31
KDR:3.258
Accuracy:25.401% A
HSR:20.792% C
NS-15M AE
A*
Kills:55
Deaths:7
KDR:7.857
Accuracy:35.208% A*
HSR:21.818% C--
Kills:940
Deaths (as Heavy Assault):256
Deaths (to Heavy Assaults):2,668
KDR:3.67188
Kill Difference:684
Playtime:18.444 hours
Usage:3%
Score:0.415m
Score/min:375
Accuracy (listed only):28.530%
HSR (listed only):22.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:1,515
Deaths:534
KDR:2.837
Accuracy:24.553% B++
HSR:12.937% D*
LC3 Jaguar
B**
Kills:265
Deaths:101
KDR:2.624
Accuracy:28.751% B**
HSR:23.396% B++
Kills:1,780
Deaths (as Light Assault):635
Deaths (to Light Assaults):1,830
KDR:2.80315
Kill Difference:1,145
Playtime:5.238 hours
Usage:1%
Score:0.084m
Score/min:268
Accuracy (listed only):26.652%
HSR (listed only):18.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:24,060
Deaths:4,367
KDR:5.510
Accuracy:55.591% M
HSR:67.398% C+
NS-44 Commissioner
A++
Kills:3,105
Deaths:989
KDR:3.140
Accuracy:50.222% A++
HSR:23.253% C*
NS-357 Underboss
A++
Kills:926
Deaths:261
KDR:3.548
Accuracy:51.910% A++
HSR:24.190% B+
SOAS-20
A+
Kills:793
Deaths:205
KDR:3.868
Accuracy:35.193% A+
HSR:30.265% A
TX1 Repeater
B
Kills:530
Deaths:219
KDR:2.420
Accuracy:26.311% B
HSR:17.925% C-
TX2 Emperor
B**
Kills:271
Deaths:106
KDR:2.557
Accuracy:36.151% B**
HSR:17.712% C
NS-45 Pilot
A+
Kills:95
Deaths:27
KDR:3.519
Accuracy:40.773% A+
HSR:31.579% B*
Kills:29,780
Deaths (as Infiltrator):6,174
Deaths (to Infiltrators):1,343
KDR:4.82345
Kill Difference:23,606
Playtime:517.002 hours
Usage:81%
Score:14.732m
Score/min:475
Accuracy (listed only):42.307%
HSR (listed only):30.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:272
Deaths:125
KDR:2.176
Accuracy:26.381% B++
HSR:15.809% D
Cycler TRV
A++
Kills:153
Deaths:63
KDR:2.429
Accuracy:31.006% A++
HSR:27.451% A
T1 Cycler
B+
Kills:142
Deaths:77
KDR:1.844
Accuracy:24.430% B+
HSR:17.606% D
Kills:567
Deaths (as Combat Medic):265
Deaths (to Combat Medics):1,074
KDR:2.13962
Kill Difference:302
Playtime:17.621 hours
Usage:3%
Score:0.316m
Score/min:299
Accuracy (listed only):27.272%
HSR (listed only):20.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:1,515
Deaths:534
KDR:2.837
Accuracy:24.553% B++
HSR:12.937% D*
LC3 Jaguar
B**
Kills:265
Deaths:101
KDR:2.624
Accuracy:28.751% B**
HSR:23.396% B++
Kills:1,780
Deaths (as Engineer):635
Deaths (to Engineers):1,200
KDR:2.80315
Kill Difference:1,145
Playtime:71.149 hours
Usage:11%
Score:1.132m
Score/min:265
Accuracy (listed only):26.652%
HSR (listed only):18.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:194
Deaths:38
KDR:5.105
Accuracy:17.878% B**
HSR:14.433% D
M2 Mutilator
B*
Kills:189
Deaths:36
KDR:5.250
Accuracy:17.495% B*
HSR:17.460% C
Kills:383
Deaths (as MAX Suit):37
Deaths (to MAX Suits):440
KDR:10.35135
Kill Difference:346
Playtime:4.509 hours
Usage:1%
Score:0.087m
Score/min:321
Accuracy (listed only):17.687%
HSR (listed only):15.947%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C
Kills:65
V. Kills:72 89%
Deaths:77
KDR:0.844
Accuracy:30.085% C
KPH:7 D
VKPH:7.700 C
Kills:65 (65 + 0)
Deaths:77
KDR:0.844
VKDR:0.935
Vehicle Kills:72
Kill Difference:12
Playtime:9.298 hours
Usage:1%
Score:0.071m
Score/min:127
Piloting Accuracy:30.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:55
V. Kills:56 96%
Deaths:12
KDR:4.583
Accuracy:76.752% A**
KPH:33.500 B+
VKPH:34.100 M+
Kills:55 (55 + 0)
Deaths:12
KDR:4.583
VKDR:4.667
Vehicle Kills:56
Kill Difference:43
Playtime:1.644 hours
Usage:0%
Score:0.049m
Score/min:496
Driving Accuracy:76.752%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:161
V. Kills:42 374%
Deaths:9
KDR:17.889
Accuracy:43.667% C*
KPH:46.200 A++
VKPH:12 B+
G30 Vulcan
B**
Kills:77
V. Kills:37 203%
Deaths:7
KDR:11
Accuracy:25.019% C--
KPH:31.100 B**
VKPH:14.900 C*
Kills:238 (161 + 77)
Deaths:16
KDR:14.875
VKDR:4.938
Vehicle Kills:79
Kill Difference:222
Playtime:5.961 hours
Usage:1%
Score:0.086m
Score/min:242
Driving Accuracy:43.667%
Gunner Accuracy:25.019%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:181
V. Kills:13 N/A
Deaths:10
KDR:18.100
Accuracy:35.454% C++
KPH:117.600 B
VKPH:8.400 B+
Kills:181 (0 + 181)
Deaths:10
KDR:18.100
VKDR:1.300
Vehicle Kills:13
Kill Difference:171
Playtime:1.539 hours
Usage:0%
Score:0.025m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:35.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:51
V. Kills:21 232%
Deaths:5
KDR:10.200
Accuracy:39.548% C*
KPH:24.300 B+
VKPH:10 B+
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:4.200
Vehicle Kills:21
Kill Difference:46
Playtime:2.103 hours
Usage:0%
Score:0.016m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:39.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 24,13424,0604,3675.51B+1.3355.591%M67.398%C+63AN/A203381.9h1.9B*3.5B**
NS-44 Commissioner 3,1163,1059893.14A*1.0450.222%A++23.253%C*148.6SN/A51220.9h2.3A+4.6B**
TRAC-5 1,5191,5155342.837M1.3524.553%B++12.937%D*40.3A++N/A10937.6h12.4B++50.4B++
Hexedge 9919736,1290.159M++4.0341.151%B*3.392%D2.6C++N/A9372.3h1.8B++4.3B++
NS-357 Underboss 9319262613.548M+0.6451.91%A++24.19%B+132.3M*N/A3557h2.9A5.5B**
SOAS-20 7947932053.868A++0.3235.193%A+30.265%A64A+N/A14712.4h9.9B++28B**
MSW-R 6726651683.958B*0.2334.622%A**34.135%A+81.1A++N/A2828.2h9.6B**27.6B**
TX1 Repeater 5325302192.42A*1.7626.311%B17.925%C-66.3A*N/A1968h6.7A+25.5B+
Chainblade 3032982,3390.127M*4.0649.901%A++N/A1.5AN/A5202.4h1.7B*3.4C++
TAR 2732721252.176B+2.0126.381%B++15.809%D33.2C++N/A1158.2h11B*41.6B*
TX2 Emperor 2712711062.557A++1.6336.151%B**17.712%C71.3A*N/A2123.8h4.6A++12.8C*
LC3 Jaguar 2662651012.624B*1.5628.751%B**23.396%B++40.8B+N/A1516.5h11.6B+40.2B++
M1 Heavy Cycler 196194385.105M++0.9217.878%B**14.433%D43.1A*N/A1404.5h14.3B**80B++
M2 Mutilator 189189365.25A**1.0717.495%B*17.46%C45A++N/A1304.2h15B++85.8B++
P525 Marauder-H 1941811018.1B13.9235.454%C++N/A120.7B+8.7B+2701.5h5.4B++15.3B+
P2-120 HEAT 203161917.889A*13.7043.667%C*1.863%D46A++12B+2653.5h5.1B**11.6B**
Cycler TRV 154153632.429B**1.7631.006%A++27.451%A63.8A++N/A2612.4h10.5B**34B**
T1 Cycler 142142771.844B*2.3424.43%B+17.606%D45.8A+N/A2523.1h11.3B**46.3B*
TMG-50 119119502.38A1.8018.889%C11.765%F-44.1B+N/A1932.7h8.5B**44.8B+
T9 CARV 101101313.258A+0.9325.401%A20.792%C56.1A+N/A6991.8h9.6A37.7B*
NS-45 Pilot 9695273.519A++0.6740.773%A+31.579%B*135.7M1.4A+3430.7h4.9B**12A
G30 Vulcan 11477711A++6.8225.019%C--5.195%B*30.8B*14.8C++2082.5h57B**227.9B++
Frag Grenade 6969169N/A64.8253.222%B**N/A690B*N/A18720.1h3.2B+6.1B++
M18 Needler 13765770.844C3.3430.085%C4.615%A+7D7.7C1279.3h188.5C+626.7C
ML-7 10859282.107A**2.0863.958%B*3.39%C*31.1B++25.8A++4311.9h8.3D12.9C+
NS-15M AE 565577.857M+3.6735.208%A*21.818%C--91.7A1.7A**3100.6h9.6B*27.2B*
L100 Python AP 11155124.583C++0.4076.752%A**3.636%B34.4B+35M++4961.6h8.8D-11.4C**
Tank Mine 8452317.333S13.1595.833%SN/A260M*160M*33830.2h2.7D*2.8A++
Spear Anti-Vehicle Phalanx Turret 9051151S46.8247.16%B+1.961%D*39.2C++30B*3931.3h8.6C++18.3B
M20 Basilisk 7251510.2M++6.0239.548%C*11.765%A*24.3B+10B+1242.1h67.6B++171B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4721,5989.1h
Spawn Beacon42840.2h
Medical Applicator4431,8482.1h
Nano-Armor Kit98181,8228.6h
Medical Kit8626,68536.3h
Anti-Infantry MANA Turret61640.8h
Ammunition Package31050.1h
Recon Detection Device164,5567.2h

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