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Immortal Champion Pystolus[VEP] Pystolus
VS BR 69

KDR: 1.25

Score: 29.3m

Last Seen: May 11th, 2019 8:35 PM
- OFFLINE - 2474.7 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt
Level Progress (to 70): 62%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-61 Emissary Eridani SX5 NS-44 Commissioner Spiker Sirius SX12 Proximity Mine Artemis VX26 MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 2582TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.651%17.485%39622119227,2181.29062-0.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.812%0.292C*-0.514D-1.4D**HEAD ++ (~6.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.232C++130.092C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.963%1.11%173512092,07310477401.97994280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%-1.556F-0.935D--0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.7-0.469D14.1-0.13C42.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.133%1.818%61121355859810.063953567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.838D--0.649D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
323.1-1.703F-87.7-1.197D*235.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.085%43.902%621212205172800.118566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%-1.039D*-1.506F-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-1.041D*5.7-0.782D-14.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.786%14.555%6112131,010172640.585168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.395C---0.016C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.089C+4.40.091C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.3m295%136 (8.2k)114 (6.8k)1.2529643,60834,8041.3922569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214184718.361%14.188%26107:2112

6% Engineer6% Heavy Assault61% Infiltrator15% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 3:34 PMNov 2nd, 2014 10:17 PMJun 10th, 2019 4:28 PM (73d) (PST)May 11th, 2019 7:42 PM (103d) (PST)May 11th, 2019 4:35 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
187108790.1700.1360.0240.5440.014129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,2346,5004,73410813316,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4273.1h/178d 4,848 6,187 16,862 139.4k 5,869 22,712 3,646 48m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:701
Deaths:795
KDR:0.882
Accuracy:14.599% D*
HSR:19.258% D-
NS-15M2
D*
Kills:541
Deaths:529
KDR:1.023
Accuracy:16.300% D**
HSR:16.266% D*
Pulsar LSW
D
Kills:490
Deaths:450
KDR:1.089
Accuracy:15.844% D*
HSR:18.980% D
Kills:1,732
Deaths (as Heavy Assault):1,774
Deaths (to Heavy Assaults):9,835
KDR:0.97632
Kill Difference:42
Playtime:270.097 hours
Usage:6%
Score:1.941m
Score/min:120
Accuracy (listed only):15.581%
HSR (listed only):18.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:4,308
Deaths:4,575
KDR:0.942
Accuracy:21.852% D-
HSR:16.319% C--
Sirius SX12
C
Kills:1,937
Deaths:1,831
KDR:1.058
Accuracy:21.924% C--
HSR:15.591% C
MKV Suppressed
D
Kills:1,301
Deaths:1,229
KDR:1.059
Accuracy:22.636% D
HSR:14.374% D-
Serpent VE92
C
Kills:1,197
Deaths:1,327
KDR:0.902
Accuracy:19.298% D-
HSR:17.962% C
Thanatos VE70
C
Kills:1,010
Deaths:1,185
KDR:0.852
Accuracy:36.786% C
HSR:14.555% C
Solstice VE3
C+
Kills:684
Deaths:1,063
KDR:0.643
Accuracy:18.369% D-
HSR:19.298% C+
VE-S Canis
C-
Kills:624
Deaths:832
KDR:0.750
Accuracy:16.361% F
HSR:16.667% C-
Solstice SF
C+
Kills:599
Deaths:585
KDR:1.024
Accuracy:21.465% C--
HSR:16.695% C+
Pulsar C
D--
Kills:441
Deaths:407
KDR:1.084
Accuracy:19.462% D--
HSR:17.234% D--
NS Baron G5
B**
Kills:305
Deaths:455
KDR:0.670
Accuracy:19.787% F--
HSR:19.344% B**
NSX Tengu
C++
Kills:175
Deaths:243
KDR:0.720
Accuracy:22.599% F-
HSR:21.714% C++
NS-7 PDW
D
Kills:149
Deaths:248
KDR:0.601
Accuracy:19.462% D--
HSR:14.094% D
Solstice Burst
D*
Kills:51
Deaths:68
KDR:0.750
Accuracy:20% D*
HSR:13.726% D**
Kills:12,781
Deaths (as Light Assault):14,048
Deaths (to Light Assaults):6,784
KDR:0.90981
Kill Difference:1,267
Playtime:630.214 hours
Usage:15%
Score:4.485m
Score/min:119
Accuracy (listed only):21.538%
HSR (listed only):16.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:4,545
Deaths:3,679
KDR:1.235
Accuracy:29.740% C*
HSR:19.802% B+
Eridani SX5
C--
Kills:4,308
Deaths:4,575
KDR:0.942
Accuracy:21.852% D-
HSR:16.319% C--
NS-44 Commissioner
B+
Kills:3,176
Deaths:3,090
KDR:1.028
Accuracy:40.225% B+
HSR:18.671% C--
Spiker
B**
Kills:2,108
Deaths:1,783
KDR:1.182
Accuracy:36.376% B**
HSR:17.125% D
Sirius SX12
C
Kills:1,937
Deaths:1,831
KDR:1.058
Accuracy:21.924% C--
HSR:15.591% C
Artemis VX26
C--
Kills:1,507
Deaths:1,913
KDR:0.788
Accuracy:24.726% C--
HSR:17.120% D-
MKV Suppressed
D
Kills:1,301
Deaths:1,229
KDR:1.059
Accuracy:22.636% D
HSR:14.374% D-
NS-357 Underboss
B
Kills:838
Deaths:824
KDR:1.017
Accuracy:39.460% B
HSR:12.411% D*
VE-S Canis
C-
Kills:624
Deaths:832
KDR:0.750
Accuracy:16.361% F
HSR:16.667% C-
Beamer VS3
C**
Kills:285
Deaths:486
KDR:0.586
Accuracy:21.810% D-
HSR:24.561% C**
NSX Tengu
C++
Kills:175
Deaths:243
KDR:0.720
Accuracy:22.599% F-
HSR:21.714% C++
NS-7 PDW
D
Kills:149
Deaths:248
KDR:0.601
Accuracy:19.462% D--
HSR:14.094% D
Ghost
D**
Kills:124
Deaths:62
KDR:2
Accuracy:26.027% F-
HSR:53.226% D**
VA39 Spectre
C-
Kills:81
Deaths:72
KDR:1.125
Accuracy:29.594% C-
HSR:29.630% D
Phantom VA23
C*
Kills:69
Deaths:41
KDR:1.683
Accuracy:26.031% D**
HSR:31.884% C*
Kills:21,227
Deaths (as Infiltrator):20,908
Deaths (to Infiltrators):6,173
KDR:1.01526
Kill Difference:319
Playtime:2,589.134 hours
Usage:61%
Score:16.701m
Score/min:108
Accuracy (listed only):26.588%
HSR (listed only):21.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,197
Deaths:1,327
KDR:0.902
Accuracy:19.298% D-
HSR:17.962% C
VE-LR Obelisk
D
Kills:1,100
Deaths:547
KDR:2.011
Accuracy:28.107% D
HSR:18.818% D**
Thanatos VE70
C
Kills:1,010
Deaths:1,185
KDR:0.852
Accuracy:36.786% C
HSR:14.555% C
Solstice VE3
C+
Kills:684
Deaths:1,063
KDR:0.643
Accuracy:18.369% D-
HSR:19.298% C+
Solstice SF
C+
Kills:599
Deaths:585
KDR:1.024
Accuracy:21.465% C--
HSR:16.695% C+
Pulsar C
D--
Kills:441
Deaths:407
KDR:1.084
Accuracy:19.462% D--
HSR:17.234% D--
NS Baron G5
B**
Kills:305
Deaths:455
KDR:0.670
Accuracy:19.787% F--
HSR:19.344% B**
Solstice Burst
D*
Kills:51
Deaths:68
KDR:0.750
Accuracy:20% D*
HSR:13.726% D**
Kills:5,387
Deaths (as Engineer):5,637
Deaths (to Engineers):5,475
KDR:0.95565
Kill Difference:250
Playtime:237.455 hours
Usage:6%
Score:1.987m
Score/min:139
Accuracy (listed only):22.909%
HSR (listed only):17.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:4,308
Deaths:4,575
KDR:0.942
Accuracy:21.852% D-
HSR:16.319% C--
Sirius SX12
C
Kills:1,937
Deaths:1,831
KDR:1.058
Accuracy:21.924% C--
HSR:15.591% C
MKV Suppressed
D
Kills:1,301
Deaths:1,229
KDR:1.059
Accuracy:22.636% D
HSR:14.374% D-
Thanatos VE70
C
Kills:1,010
Deaths:1,185
KDR:0.852
Accuracy:36.786% C
HSR:14.555% C
Pulsar VS1
D-
Kills:882
Deaths:1,006
KDR:0.877
Accuracy:16.557% D**
HSR:15.079% D-
VE-S Canis
C-
Kills:624
Deaths:832
KDR:0.750
Accuracy:16.361% F
HSR:16.667% C-
NS Baron G5
B**
Kills:305
Deaths:455
KDR:0.670
Accuracy:19.787% F--
HSR:19.344% B**
H-V45
D
Kills:284
Deaths:378
KDR:0.751
Accuracy:14.919% F-
HSR:16.901% D
NSX Tengu
C++
Kills:175
Deaths:243
KDR:0.720
Accuracy:22.599% F-
HSR:21.714% C++
NS-7 PDW
D
Kills:149
Deaths:248
KDR:0.601
Accuracy:19.462% D--
HSR:14.094% D
Kills:10,975
Deaths (as Combat Medic):11,982
Deaths (to Combat Medics):4,119
KDR:0.91596
Kill Difference:1,007
Playtime:219.138 hours
Usage:5%
Score:1.659m
Score/min:126
Accuracy (listed only):21.288%
HSR (listed only):16.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,271
Deaths:468
KDR:2.716
Accuracy:13.856% D*
HSR:21.322% C+
Quasar VM1
B+
Kills:1,152
Deaths:603
KDR:1.910
Accuracy:10.591% D*
HSR:21.528% B+
Blueshift VM5
C+
Kills:768
Deaths:291
KDR:2.639
Accuracy:15.156% D--
HSR:20.964% C+
Comet VM2
B**
Kills:664
Deaths:652
KDR:1.018
Accuracy:33.027% D*
HSR:6.175% B**
NS-20 Gorgon
B+
Kills:249
Deaths:126
KDR:1.976
Accuracy:19.901% D--
HSR:22.088% B+
Cosmos VM3
B*
Kills:185
Deaths:74
KDR:2.500
Accuracy:10.356% D**
HSR:22.703% B*
Comet VM2
C-
Kills:154
Deaths:109
KDR:1.413
Accuracy:34.150% D*
HSR:3.247% C-
NS-20 Gorgon
C+
Kills:144
Deaths:67
KDR:2.149
Accuracy:19.219% D--
HSR:18.750% C+
Cosmos VM3
F
Kills:69
Deaths:39
KDR:1.769
Accuracy:9.178% F
HSR:11.594% F
Vortex VM21
N/A
Kills:50
Deaths:78
KDR:0.641
Accuracy:25.974% N/A
HSR:10% N/A
Kills:4,706
Deaths (as MAX Suit):1,253.500
Deaths (to MAX Suits):1,526
KDR:3.75429
Kill Difference:3,452.500
Playtime:323.314 hours
Usage:8%
Score:2.515m
Score/min:130
Accuracy (listed only):19.141%
HSR (listed only):15.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:808
V. Kills:188 428%
Deaths:76
KDR:10.632
Accuracy:40.757% D-
KPH:18.400 D*
VKPH:4.300 D--
C75 Viper
D--
Kills:639
V. Kills:184 345%
Deaths:163
KDR:3.920
Accuracy:26.107% D**
KPH:11.200 D--
VKPH:3.200 D--
L100 Python HEAT
D*
Kills:429
V. Kills:192 222%
Deaths:69
KDR:6.217
Accuracy:37.036% D**
KPH:12.500 D*
VKPH:5.600 D*
Skyguard
D*
Kills:113
V. Kills:85 131%
Deaths:37
KDR:3.054
Accuracy:20.311% D**
KPH:5.400 D*
VKPH:4 F
L100 Python AP
F
Kills:84
V. Kills:83 100%
Deaths:22
KDR:3.818
Accuracy:49.016% D-
KPH:8.400 F
VKPH:8.300 F
Kills:2,073 (2,073 + 0)
Deaths:367
KDR:5.649
VKDR:1.995
Vehicle Kills:732
Kill Difference:1,706
Playtime:166.461 hours
Usage:4%
Score:0.627m
Score/min:63
Driving Accuracy:49.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:55
V. Kills:24 220%
Deaths:12
KDR:4.583
Accuracy:27.133% D*
KPH:9.700 D--
VKPH:4.200 D--
Kills:55 (0 + 55)
Deaths:12
KDR:4.583
VKDR:2
Vehicle Kills:24
Kill Difference:43
Playtime:5.686 hours
Usage:0%
Score:0.032m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:27.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 4,6124,5453,6791.235B+0.0229.74%C*19.802%B+6.8D--N/A17667.6h14.2C++47.7C**
Eridani SX5 4,3544,3084,5750.942C+0.3121.852%D-16.319%C--13.2D-N/A40327.5h15.3D69.9D
NS-44 Commissioner 3,2023,1763,0901.028C++0.2240.225%B+18.671%C--6.7D--N/A17474.3h4C+9.9B
Spiker 2,1312,1081,7831.182C*0.0736.376%B**17.125%D8D--N/A22263.4h9.8C+26.8B+
Sirius SX12 1,9591,9371,8311.058C+0.1921.924%C--15.591%C12.8DN/A31151.2h17C77.7C+
Proximity Mine 1,8941,8922457.722A6.4743.934%C*N/A95.6DN/A26019.8h1.9C++4.2B+
Artemis VX26 1,5501,5071,9130.788C-0.4624.726%C--17.12%D-10D*N/A37151.4h16D*64.8D-
MKV Suppressed 1,3211,3011,2291.059C+0.1922.636%D14.374%D-12.7D-N/A38102.1h16.4C72.5C
Blueshift VM5 1,2911,2714682.716C++1.4613.856%D*21.322%C+9D**N/A23140.6h18.3D131.8D-
Force-Blade 1,4291,22632,1180.038B+1.2140.735%B*3.181%D0.4CN/A13489.5h2.8C+6.8B+
Serpent VE92 1,2201,1971,3270.902C+0.3519.298%D-17.962%C11.3DN/A37106.2h14.7C76C
Quasar VM1 1,1751,1526031.91C**0.6610.591%D*21.528%B+12D--N/A3595.7h14.9C*141C
VE-LR Obelisk 1,1531,1005472.011C*0.7628.107%D18.818%D**9D--N/A24121.8h9.7D*34.4D-
Thanatos VE70 1,0141,0101,1850.852C+0.4036.786%C14.555%C15DN/A5067.5h4.4B+12C**
Pulsar VS1 8908821,0060.877C+0.3816.557%D**15.079%D-10.2D-N/A3286.5h14.4C*86.8C--
Spear Anti-Vehicle Phalanx Turret 1,3528495615.161A13.9139.536%C--1.649%D*23.1D-13.7D15336.8h8.4C**21.4C++
NS-357 Underboss 8468388241.017C+0.2439.46%B12.411%D*7.6D--N/A20110.4h4.4C+11.1C**
L100 Python HESH 9968087610.632C+9.3840.757%D-1.238%C18.4D*4.3D--6643.8h4.5C-11D-
Blueshift VM5 7917682912.639C++1.3915.156%D--20.964%C+9.4D**N/A2581.9h19.5D-128.5D-
Orion VS54 7127017950.882C0.3714.599%D*19.258%D-10.7D-N/A6365.4h15.4C--105.5C
Solstice VE3 7096841,0630.643C+0.6118.369%D-19.298%C+7.5DN/A3990.7h16.7C+91.1C+
Comet VM2 8556646521.018C*0.2333.027%D*6.175%B**5.4D--1.5D*30123.3h20.8C**62.9C+
C75 Viper 8236391633.92C+2.6726.107%D**N/A11.2D--3.2D--5157.2h12.8C**49.1C--
VE-S Canis 6446248320.75C0.5016.361%F16.667%C-5.8D--N/A15107.5h17.1D--104.5D**
C-4 9876103981.533C++0.2824.13%CN/A32.1D*19.8D29619h1.9D7.9C--
Solstice SF 6175995851.024C++0.2321.465%C--16.695%C+13.1C--N/A4145.8h14.4C67.1C
NS-15M2 5585415291.023C0.2316.3%D**16.266%D*11.4D*N/A3947.5h15.5D95D--
Pulsar LSW 5004904501.089C0.1615.844%D*18.98%D11.2D*N/A4043.8h14.6D92.2D-
Frag Grenade 4864761476N/A474.7542.357%C-N/A396.7C8.3C+11961.2h4C+9.5C+
Pulsar C 4494414071.084C+0.1719.462%D--17.234%D--9.3D-N/A3747.6h12.4C+63.8C
L100 Python HEAT 621429696.217B+4.9637.036%D**N/A12.5D*5.6D*6434.4h7.1C19.1D--
NS Baron G5 3133054550.67C--0.5819.787%F--19.344%B**6.8D*N/A2044.7h4.9C+25C
Beamer VS3 2932854860.586C+0.6721.81%D-24.561%C**5.9D--N/A2448.6h11.3C52C
H-V45 2852843780.751C0.5014.919%F-16.901%D5.4D*N/A1952.6h17D*113.9F-
Hades VSH4 3962663780.704C**0.5557.895%D*1.88%C11.7C5.7C7722.7h8B13.8C+
NS-20 Gorgon 2672491261.976B*0.7219.901%D--22.088%B+5.8D*N/A1743.1h41.1B206.7C+
Tank Mine 336198414.829B**3.5835.618%C++N/A94.3C65.7C++8942.1h2.1C6C*
Cosmos VM3 190185742.5B+1.2510.356%D**22.703%B*9.3D*N/A3319.8h16.7D161.1D
NSX Tengu 1761752430.72C-0.5322.599%F-21.714%C++6.9D*N/A2225.4h20.7D**91.6F-
Comet VM2 2331541091.413B+0.1634.15%D*3.247%C-3.4D**1.7F2445.9h38.8D113.7D--
Nemesis VSH9 2281512050.737C++0.5253.099%D*3.311%B+8.7C4.5C10517.3h9.3C17.5D-
NS-7 PDW 1521492480.601C0.6519.462%D--14.094%D5.5D--N/A2527.2h18.7D95.9D
NS-20 Gorgon 151144672.149B*0.9019.219%D--18.75%C+6.9D*N/A2120.9h38.5C**200.2C+
Ghost 124124622C+0.7526.027%F-53.226%D**14.3D--N/A778.7h3.7F-14.1F*
Aspis Anti-Aircraft Phalanx Turret 216116167.25A+6.0026.116%C++1.724%C6.7D-5.8D--9317.2h148.4C++568.2C**
Skyguard 198113373.054C+1.8020.311%D**2.655%B+5.4D*4F6021.1h121.2C++596.6D
S1 136851620.525C0.7341.311%F-N/A9.1D*5.5D--1919.3h7.6C18.5D--
L100 Python AP 16784223.818C+2.5749.016%D-3.571%B+8.5F8.4F1149.9h9.5D*19.4D**
VA39 Spectre 8181721.125C+0.1329.594%C-29.63%D4.6D*N/A3417.7h8.7D*29.5D-
Cosmos VM3 7069391.769C+0.529.178%F11.594%F10.8D*N/A546.4h14.9C162.5D**
Phantom VA23 6969411.683C+0.4326.031%D**31.884%C*10.3D*N/A316.7h8.5T-32.7F**
MANA Anti-Vehicle Turret 14560750.8D0.4552.313%C1.667%D--600C--850C++2270730.1h24.9T*47.6T*
Rocklet Rifle 13160650.923B+0.3329.609%F*N/A8.2F9.7D*1127.3h48.3D163.2F--
NS Annihilator 9957481.188A0.0677.301%D--N/A3.7D**2.7F-5215.5h21.8T-28.2T-
M20 Basilisk 7955124.583B*3.3327.133%D*1.818%F9.6D--4.2D--945.7h87.7C*323.1C
Solstice Burst 5151680.75C-0.5020%D*13.726%D**6.5D*N/A277.9h16.5D82.5D--
Vortex VM21 8550780.641C0.6125.974%F10%M2.4D*1.7D**1920.7h88.1D*339.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840.2h
Nano-Armor Kit145321,43521.1h
Anti-Vehicle MANA Turret118411.9h
Nanite Revive Grenade04200.1h
Medical Applicator379157,62327.6h
Spitfire Auto-Turret31030.2h
Motion Spotter11560.2h
Xiphos Anti-Personnel Phalanx Tower01360h
M12 Kobalt01800h
Medical Kit245151.8h
Ammunition Package308941.9h
AP30 Shredder0700h
Recon Detection Device19918,28851.2h

Check the help document for the dictionary if you want to learn more about words used here.


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