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Centurion Champion Pystolus[VEP] Pystolus
VS BR 54

KDR: 1.2

Score: 26.7m

Last Seen: Dec 1st, 2018 7:16 PM
- OFFLINE - 1973.6 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Cobalt
Level Progress (to 55): 69%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Eridani SX5 NS-61 Emissary NS-44 Commissioner Spiker Sirius SX12 Proximity Mine Artemis VX26 MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 2457TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.359%17.079%38222100025,0951.252-0.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.845%0.251C*-0.555D-1.448D**HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.218C++13.10.084C+45.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.145%1.527%116510171,37510024871.37225282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.936%-1.632F-0.698D1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.1-0.813D-16.9-0.35C-53.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.108%43.902%021020205164800.124393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.244%-1.039D*-1.523F-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-1.046D*5.7-0.786D-14.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.859%14.555%0110211,010166040.608068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.38C-0.005C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+4.40.091C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m284.3%139 (8.3k)118 (7.1k)1.2036639,82233,0841.3348154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022166518.008%14.158%25506:5111

6% Combat Medic6% Engineer7% Heavy Assault56% Infiltrator17% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 3:34 PMNov 2nd, 2014 10:17 PMDec 30th, 2018 9:47 AM (53d) (PST)Dec 1st, 2018 5:02 PM (82d) (PST)Dec 1st, 2018 3:16 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
191117740.1750.1460.0250.5380.014119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,4537,0214,43211913217,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3787.4h/157.8d 4,339 5,638 15,159 122.4k 5,230 20,028 3,216 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:701
Deaths:795
KDR:0.882
Accuracy:14.599% D*
HSR:19.258% D
NS-15M2
D*
Kills:539
Deaths:527
KDR:1.023
Accuracy:16.428% D**
HSR:16.327% D*
Pulsar LSW
D
Kills:490
Deaths:450
KDR:1.089
Accuracy:15.844% D*
HSR:18.980% D
Kills:1,730
Deaths (as Heavy Assault):1,772
Deaths (to Heavy Assaults):9,330
KDR:0.9763
Kill Difference:42
Playtime:265.634 hours
Usage:7%
Score:1.926m
Score/min:121
Accuracy (listed only):15.624%
HSR (listed only):18.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C-
Kills:4,308
Deaths:4,575
KDR:0.942
Accuracy:21.852% D-
HSR:16.319% C-
Sirius SX12
C
Kills:1,937
Deaths:1,831
KDR:1.058
Accuracy:21.924% C--
HSR:15.591% C
MKV Suppressed
D
Kills:1,301
Deaths:1,229
KDR:1.059
Accuracy:22.636% D
HSR:14.374% D-
Serpent VE92
C
Kills:1,197
Deaths:1,327
KDR:0.902
Accuracy:19.298% D-
HSR:17.962% C
Thanatos VE70
C
Kills:1,010
Deaths:1,183
KDR:0.854
Accuracy:36.859% C
HSR:14.555% C
Solstice VE3
C+
Kills:684
Deaths:1,063
KDR:0.643
Accuracy:18.369% D-
HSR:19.298% C+
Solstice SF
C+
Kills:599
Deaths:585
KDR:1.024
Accuracy:21.465% C--
HSR:16.695% C+
VE-S Canis
C--
Kills:532
Deaths:715
KDR:0.744
Accuracy:16.078% F
HSR:15.977% C--
Pulsar C
D-
Kills:441
Deaths:407
KDR:1.084
Accuracy:19.462% D-
HSR:17.234% D--
NS Baron G5
B**
Kills:297
Deaths:449
KDR:0.661
Accuracy:20.024% F--
HSR:19.529% B**
NSX Tengu
C++
Kills:175
Deaths:243
KDR:0.720
Accuracy:22.599% F-
HSR:21.714% C++
NS-7 PDW
D
Kills:149
Deaths:248
KDR:0.601
Accuracy:19.462% D--
HSR:14.094% D
Solstice Burst
D*
Kills:51
Deaths:68
KDR:0.750
Accuracy:20% D*
HSR:13.726% D**
Kills:12,681
Deaths (as Light Assault):13,923
Deaths (to Light Assaults):6,497
KDR:0.9108
Kill Difference:1,242
Playtime:627.059 hours
Usage:17%
Score:4.467m
Score/min:119
Accuracy (listed only):21.541%
HSR (listed only):16.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:4,308
Deaths:4,575
KDR:0.942
Accuracy:21.852% D-
HSR:16.319% C-
NS-61 Emissary
B+
Kills:3,232
Deaths:2,716
KDR:1.190
Accuracy:30.337% B
HSR:18.750% B+
NS-44 Commissioner
B+
Kills:2,632
Deaths:2,719
KDR:0.968
Accuracy:40.130% B+
HSR:17.705% D
Spiker
B**
Kills:2,108
Deaths:1,783
KDR:1.182
Accuracy:36.376% B**
HSR:17.125% C--
Sirius SX12
C
Kills:1,937
Deaths:1,831
KDR:1.058
Accuracy:21.924% C--
HSR:15.591% C
Artemis VX26
C--
Kills:1,507
Deaths:1,913
KDR:0.788
Accuracy:24.726% C--
HSR:17.120% D
MKV Suppressed
D
Kills:1,301
Deaths:1,229
KDR:1.059
Accuracy:22.636% D
HSR:14.374% D-
NS-357 Underboss
B+
Kills:812
Deaths:810
KDR:1.002
Accuracy:39.836% B+
HSR:12.192% D*
VE-S Canis
C--
Kills:532
Deaths:715
KDR:0.744
Accuracy:16.078% F
HSR:15.977% C--
Beamer VS3
C*
Kills:284
Deaths:486
KDR:0.584
Accuracy:21.783% D-
HSR:24.296% C*
NSX Tengu
C++
Kills:175
Deaths:243
KDR:0.720
Accuracy:22.599% F-
HSR:21.714% C++
NS-7 PDW
D
Kills:149
Deaths:248
KDR:0.601
Accuracy:19.462% D--
HSR:14.094% D
Ghost
D**
Kills:124
Deaths:60
KDR:2.067
Accuracy:26.075% F-
HSR:53.226% D**
VA39 Spectre
C-
Kills:81
Deaths:72
KDR:1.125
Accuracy:29.594% C-
HSR:29.630% D
Phantom VA23
C**
Kills:69
Deaths:41
KDR:1.683
Accuracy:26.031% D**
HSR:31.884% C**
Kills:19,251
Deaths (as Infiltrator):19,441
Deaths (to Infiltrators):5,848
KDR:0.99023
Kill Difference:190
Playtime:2,132.384 hours
Usage:56%
Score:14.286m
Score/min:112
Accuracy (listed only):26.629%
HSR (listed only):21.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,197
Deaths:1,327
KDR:0.902
Accuracy:19.298% D-
HSR:17.962% C
Thanatos VE70
C
Kills:1,010
Deaths:1,183
KDR:0.854
Accuracy:36.859% C
HSR:14.555% C
VE-LR Obelisk
D
Kills:956
Deaths:508
KDR:1.882
Accuracy:28.425% D
HSR:18.829% D**
Solstice VE3
C+
Kills:684
Deaths:1,063
KDR:0.643
Accuracy:18.369% D-
HSR:19.298% C+
Solstice SF
C+
Kills:599
Deaths:585
KDR:1.024
Accuracy:21.465% C--
HSR:16.695% C+
Pulsar C
D-
Kills:441
Deaths:407
KDR:1.084
Accuracy:19.462% D-
HSR:17.234% D--
NS Baron G5
B**
Kills:297
Deaths:449
KDR:0.661
Accuracy:20.024% F--
HSR:19.529% B**
Solstice Burst
D*
Kills:51
Deaths:68
KDR:0.750
Accuracy:20% D*
HSR:13.726% D**
Kills:5,235
Deaths (as Engineer):5,590
Deaths (to Engineers):5,276
KDR:0.93649
Kill Difference:355
Playtime:235.258 hours
Usage:6%
Score:1.968m
Score/min:139
Accuracy (listed only):22.988%
HSR (listed only):17.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C-
Kills:4,308
Deaths:4,575
KDR:0.942
Accuracy:21.852% D-
HSR:16.319% C-
Sirius SX12
C
Kills:1,937
Deaths:1,831
KDR:1.058
Accuracy:21.924% C--
HSR:15.591% C
MKV Suppressed
D
Kills:1,301
Deaths:1,229
KDR:1.059
Accuracy:22.636% D
HSR:14.374% D-
Thanatos VE70
C
Kills:1,010
Deaths:1,183
KDR:0.854
Accuracy:36.859% C
HSR:14.555% C
Pulsar VS1
D
Kills:881
Deaths:1,004
KDR:0.877
Accuracy:16.757% D**
HSR:15.097% D
VE-S Canis
C--
Kills:532
Deaths:715
KDR:0.744
Accuracy:16.078% F
HSR:15.977% C--
NS Baron G5
B**
Kills:297
Deaths:449
KDR:0.661
Accuracy:20.024% F--
HSR:19.529% B**
H-V45
D
Kills:284
Deaths:378
KDR:0.751
Accuracy:14.919% F-
HSR:16.901% D
NSX Tengu
C++
Kills:175
Deaths:243
KDR:0.720
Accuracy:22.599% F-
HSR:21.714% C++
NS-7 PDW
D
Kills:149
Deaths:248
KDR:0.601
Accuracy:19.462% D--
HSR:14.094% D
Kills:10,874
Deaths (as Combat Medic):11,855
Deaths (to Combat Medics):3,933
KDR:0.91725
Kill Difference:981
Playtime:217.573 hours
Usage:6%
Score:1.653m
Score/min:127
Accuracy (listed only):21.311%
HSR (listed only):16.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,165
Deaths:442
KDR:2.636
Accuracy:13.626% D*
HSR:21.545% C++
Quasar VM1
B+
Kills:1,152
Deaths:603
KDR:1.910
Accuracy:10.591% D--
HSR:21.528% B+
Blueshift VM5
C+
Kills:660
Deaths:265
KDR:2.491
Accuracy:14.902% D--
HSR:21.212% C+
Comet VM2
B*
Kills:658
Deaths:651
KDR:1.011
Accuracy:33.373% D--
HSR:6.079% B*
NS-20 Gorgon
B+
Kills:248
Deaths:125
KDR:1.984
Accuracy:19.961% D--
HSR:22.177% B+
Cosmos VM3
B+
Kills:170
Deaths:65
KDR:2.615
Accuracy:10.440% D*
HSR:22.353% B+
Comet VM2
C-
Kills:150
Deaths:108
KDR:1.389
Accuracy:35.166% D--
HSR:3.333% C-
NS-20 Gorgon
C+
Kills:140
Deaths:66
KDR:2.121
Accuracy:19.300% D--
HSR:18.571% C+
Cosmos VM3
D*
Kills:53
Deaths:30
KDR:1.767
Accuracy:9.125% F
HSR:13.208% D*
Vortex VM21
N/A
Kills:50
Deaths:78
KDR:0.641
Accuracy:25.974% N/A
HSR:10% N/A
Kills:4,446
Deaths (as MAX Suit):1,216.500
Deaths (to MAX Suits):1,497
KDR:3.65475
Kill Difference:3,229.500
Playtime:307.650 hours
Usage:8%
Score:2.404m
Score/min:130
Accuracy (listed only):19.246%
HSR (listed only):16.001%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:562
V. Kills:152 367%
Deaths:157
KDR:3.580
Accuracy:26.177% D**
KPH:10.900 D--
VKPH:3 D*
L100 Python HESH
D--
Kills:505
V. Kills:112 447%
Deaths:61
KDR:8.279
Accuracy:41.113% D-
KPH:20.800 D*
VKPH:4.600 D--
L100 Python HEAT
D*
Kills:141
V. Kills:64 217%
Deaths:49
KDR:2.878
Accuracy:39.442% D*
KPH:9.500 D**
VKPH:4.300 D**
Skyguard
D*
Kills:88
V. Kills:71 122%
Deaths:35
KDR:2.514
Accuracy:20.100% D**
KPH:5 D*
VKPH:4.100 D**
L100 Python AP
F
Kills:79
V. Kills:80 98%
Deaths:21
KDR:3.762
Accuracy:49.395% D-
KPH:8.300 F
VKPH:8.400 F
Kills:1,375 (1,375 + 0)
Deaths:323
KDR:4.257
VKDR:1.483
Vehicle Kills:479
Kill Difference:1,052
Playtime:117.583 hours
Usage:3%
Score:0.452m
Score/min:64
Driving Accuracy:49.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:53
V. Kills:23 221%
Deaths:12
KDR:4.417
Accuracy:26.690% D**
KPH:10.100 D-
VKPH:4.400 D-
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:1.917
Vehicle Kills:23
Kill Difference:41
Playtime:5.262 hours
Usage:0%
Score:0.029m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:26.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 4,3544,3084,5750.942C+0.2621.852%D-16.319%C-13.2D-N/A40327.5h15.3D69.9C--
NS-61 Emissary 3,2723,2322,7161.19B+0.0130.337%B18.75%B+7.5D--N/A18429.5h14C++46.2B
NS-44 Commissioner 2,6562,6322,7190.968C+0.2440.13%B+17.705%D7D--N/A18376.8h4C+9.9B
Spiker 2,1312,1081,7831.182C*0.0236.376%B**17.125%C--8D-N/A22263.4h9.8C+26.8B+
Sirius SX12 1,9591,9371,8311.058C++0.1521.924%C--15.591%C12.8DN/A31151.2h17C77.7C+
Proximity Mine 1,7141,7122357.285B**6.0846.028%B+N/A95.1DN/A26118h1.9C++4.1B+
Artemis VX26 1,5501,5071,9130.788C-0.4224.726%C--17.12%D10D*N/A37151.4h16D*64.8D
MKV Suppressed 1,3211,3011,2291.059C+0.1422.636%D14.374%D-12.7D-N/A38102.1h16.4C72.5C+
Serpent VE92 1,2201,1971,3270.902C+0.3019.298%D-17.962%C11.3DN/A37106.2h14.7C76C
Blueshift VM5 1,1851,1654422.636C++1.4313.626%D*21.545%C++9D**N/A23129h18.2D133.3D-
Quasar VM1 1,1751,1526031.91C**0.7110.591%D--21.528%B+12D-N/A3595.7h14.9C*141C
Force-Blade 1,2741,08731,0110.035B+1.1740.336%B*1.84%D0.3CN/A13202.4h2.8C+7B+
Thanatos VE70 1,0141,0101,1830.854C+0.3536.859%C14.555%C15DN/A5067.3h4.4B+12C**
VE-LR Obelisk 1,0059565081.882C++0.6828.425%D18.829%D**8.8D--N/A22108.6h9.9D*35D-
Pulsar VS1 8898811,0040.877C+0.3316.757%D**15.097%D10.3D-N/A3285.3h14.4C*85.7C--
NS-357 Underboss 8208128101.002C+0.2039.836%B+12.192%D*7.6D--N/A20106.7h4.4C+10.9B
Spear Anti-Vehicle Phalanx Turret 1,1967505513.636B**12.4338.158%D1.867%D*21.5D-12.8D-14634.9h8.5C**22.4C++
Orion VS54 7127017950.882C0.3214.599%D*19.258%D10.7D-N/A6165.4h15.4C-105.5C
Solstice VE3 7096841,0630.643C+0.5618.369%D-19.298%C+7.5DN/A3890.7h16.7C+91.1C+
Blueshift VM5 6826602652.491C++1.2914.902%D--21.212%C+9.4D**N/A2570.3h19.5D-130.8D-
Comet VM2 8466586511.011C*0.1933.373%D--6.079%B*5.4D--1.5D*29121.9h20.7C**62C+
C-4 9746023951.524C++0.3223.971%CN/A32D--19.8D29418.8h1.9D7.9C-
Solstice SF 6175995851.024C++0.1821.465%C--16.695%C+13.1C-N/A4045.8h14.4C+67.1C+
C75 Viper 7145621573.58C+2.3826.177%D**N/A10.9D--3D*5151.4h13.1C*50C-
NS-15M2 5555395271.023C0.1816.428%D**16.327%D*11.7D--N/A3946.2h15.2D92.7D-
VE-S Canis 5495327150.744C0.4616.078%F15.977%C--5.7D--N/A1493.3h17.2D--106.8D**
L100 Python HESH 617505618.279C7.0841.113%D-1.584%C+20.8D*4.6D--7624.3h4.5D11D-
Pulsar LSW 5004904501.089C0.1115.844%D*18.98%D11.2D*N/A3943.8h14.6C--92.2D-
Pulsar C 4494414071.084C+0.1219.462%D-17.234%D--9.3DN/A3747.6h12.4C++63.8C+
Frag Grenade 4184121412N/A410.8042.319%CN/A412C6C12261h4C+9.5C+
NS Baron G5 3042974490.661C--0.5420.024%F--19.529%B**7D*N/A2142.7h5C+24.8C--
Beamer VS3 2922844860.584C+0.6221.783%D-24.296%C*5.9D--N/A2348.5h11.3C52C
H-V45 2852843780.751C0.4514.919%F-16.901%D5.4D--N/A1952.6h17D*113.9F-
Hades VSH4 3912633770.698C**0.5157.944%D*1.901%C11.8C5.8C7722.2h8B13.8C+
NS-20 Gorgon 2662481251.984B*0.7819.961%D--22.177%B+5.8D*N/A1742.5h41B205.2C++
Tank Mine 319186414.537B**3.3333.48%C+N/A93C66.5C++8932h2C+6.1C*
NSX Tengu 1761752430.72C-0.4822.599%F-21.714%C++6.9D*N/A2125.4h20.7D*91.6F-
Cosmos VM3 175170652.615B+1.4110.44%D*22.353%B+9D**N/A3318.8h17.2D164.9C--
Comet VM2 2261501081.389B+0.1935.166%D--3.333%C-3.4D**1.7F2444.5h38.7D110.1D--
Nemesis VSH9 2261502050.732C++0.4753.026%D*3.333%B8.8C--4.4D--10417.1h9.3C17.5D-
NS-7 PDW 1521492480.601C0.6019.462%D--14.094%D5.5D--N/A2427.2h18.7D95.9D
L100 Python HEAT 205141492.878C1.6739.442%D*2.128%C9.5D**4.3D**6314.8h8.1D20.6D**
NS-20 Gorgon 147140662.121B*0.9219.3%D--18.571%C+6.9D*N/A2120.4h39C**201.9C+
Ghost 124124602.067C+0.8626.075%F-53.226%D**14.3D--N/A738.7h3.7F-14.1F--
Aspis Anti-Aircraft Phalanx Turret 18393165.813B**4.6125.389%C+2.151%C+5.7D--5.6D--8916.2h170C669.6C++
Skyguard 15988352.514C+1.3120.1%D**3.409%B**5D*4.1D**6417.5h132.9C+661.4D-
S1 136851620.525C0.6841.311%FN/A9.1D--5.5D--1859.3h7.6C18.5D--
VA39 Spectre 8181721.125C+0.0829.594%C-29.63%D4.7D--N/A3317.3h8.7D*29.5D
L100 Python AP 15979213.762C+2.5649.395%D-3.797%B+8.2F8.3F1059.6h9.8D*19.9D*
Phantom VA23 6969411.683C+0.4826.031%D**31.884%C**10.3D-N/A306.7h8.5T32.7F--
MANA Anti-Vehicle Turret 14560750.8D-0.4052.331%D1.667%D--600D850D2255000.1h24.9D47.6F
NS Annihilator 9555421.31A++0.1177.172%D-N/A4D**2.9F-5413.9h20.8F**27F**
M20 Basilisk 7653124.417B++3.2126.69%D**N/A10D-4.3D-915.3h80.5B+301.7C+
Cosmos VM3 5453301.767C+0.569.125%F13.208%D*10D**N/A565.3h16.3D178.6F
Solstice Burst 5151680.75C--0.4520%D*13.726%D**6.5D--N/A267.9h16.5D82.5D--
Vortex VM21 8550780.641C0.5625.974%D**10%A**2.4D*1.7D**1920.7h88.1D-339.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret118401.9h
Motion Spotter11560.2h
Nano-Armor Kit144315,46320.7h
Spawn Beacon0820.2h
Nanite Revive Grenade03880.1h
Medical Applicator376157,04327.4h
Spitfire Auto-Turret31010.2h
M12 Kobalt01800h
Xiphos Anti-Personnel Phalanx Tower01360h
Ammunition Package308571.9h
Medical Kit245131.8h
Recon Detection Device18515,77842h
AP30 Shredder0700h

Check the help document for the dictionary if you want to learn more about words used here.


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