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Ensign Qmakaveli[SAWS] Qmakaveli
NC BR 47

KDR: 2.33

Score: 102.7m

Last Seen: Dec 15th, 2018 3:01 AM
- OFFLINE - 48.5 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Connery - Outfit Member of Gauss Powered Gamers[SAWS] Gauss Powered Gamers
NC outfit on Connery

Members: 40
Level Progress (to 48): 46%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F AF-4 Cyclone Blitz GD-10 AF-19 Mercenary NS-44 Commissioner EM6 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,603,331 MLG Score: 2081
Fun Score: N/A
Cheeseburgers Flipped: 582TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.652%25.288%72550972185,9273.23009-0.899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.005%1.491A+0.725B++-1.581FHEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.587B+8.90.379C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.583%1.722%78210201,39421676090.642989229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.135%-0.301C0.101C+0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.385C**34.20.354C**64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.984%2.293%122610162,52929068160.870268310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%-0.085C+-0.223C1.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.404B9.20.265C*13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.799%6.256%1951010123,405249116851.36692202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%0.434B0.491B+0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.618B+18.40.531B+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.703%72.576%195410187,1583780321.89315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.066%1.149B**0.356C**0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+20.37C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.517%20.719%195510176,2075195451.1948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.165%1.678A++1.248B**1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.695B+2.50.489B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gauss Powered Gamers[SAWS] Gauss Powered Gamers
NC outfit on Connery

Members: 40
102.7m184.9%405 (24.3k)349 (20.9k)2.33088243,435104,4392.4756847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10221895326.276%22.923%60202:4959

16% Engineer36% Heavy Assault17% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:21 PMMay 7th, 2017 7:05 AMDec 15th, 2018 7:13 PM (1d) (PST)Dec 15th, 2018 12:32 AM (2d) (PST)Dec 14th, 2018 11:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7002394610.8270.3550.1901.6130.0462081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,01814,31127,70750211197320,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4907h/204.5d 15,123 55,802 65,838 475k 8,805 18,270 13,521 206.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:48,297
Deaths:14,713
KDR:3.283
Accuracy:29.413% B*
HSR:31.209% B*
EM6
C
Kills:6,370
Deaths:2,992
KDR:2.129
Accuracy:20.510% C
HSR:19.435% D
NC6A GODSAW
C*
Kills:3,679
Deaths:1,180
KDR:3.118
Accuracy:28.346% C+
HSR:28.024% C*
NC6 Gauss SAW
C*
Kills:3,494
Deaths:1,426
KDR:2.450
Accuracy:20.974% C*
HSR:22.753% C+
GD-22S
B+
Kills:3,030
Deaths:1,192
KDR:2.542
Accuracy:25.439% B+
HSR:23.168% C+
NS-15M1
B++
Kills:2,116
Deaths:901
KDR:2.349
Accuracy:24.235% B
HSR:27.505% B++
EM1
C++
Kills:1,831
Deaths:792
KDR:2.312
Accuracy:22.071% C++
HSR:20.262% C
NC05 Jackhammer
B*
Kills:1,405
Deaths:462
KDR:3.041
Accuracy:49.421% B++
HSR:18.292% B*
NC05 Jackhammer AE
B*
Kills:1,200
Deaths:403
KDR:2.978
Accuracy:54.894% B*
HSR:14.417% C
NSX Naginata
A+
Kills:1,184
Deaths:389
KDR:3.044
Accuracy:29.361% A+
HSR:33.615% B++
NC6S Gauss SAW S
A++
Kills:553
Deaths:169
KDR:3.272
Accuracy:32.100% A++
HSR:31.465% B**
NS-15M2
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:33.053% A++
HSR:40.179% A*
MGR-L1 Promise
B+
Kills:101
Deaths:33
KDR:3.061
Accuracy:26.866% B+
HSR:28.713% B+
Kills:73,372
Deaths (as Heavy Assault):24,681
Deaths (to Heavy Assaults):32,761
KDR:2.97281
Kill Difference:48,691
Playtime:1,781.618 hours
Usage:36%
Score:38.257m
Score/min:358
Accuracy (listed only):30.514%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:30,053
Deaths:9,598
KDR:3.131
Accuracy:29.228% B**
HSR:21.998% B+
AF-4 Cyclone
B*
Kills:21,951
Deaths:7,147
KDR:3.071
Accuracy:29.284% B++
HSR:23.512% B*
Blitz GD-10
B*
Kills:9,097
Deaths:3,520
KDR:2.584
Accuracy:28.542% B*
HSR:18.061% C**
AF-19 Mercenary
A+
Kills:6,900
Deaths:2,374
KDR:2.906
Accuracy:29.523% A+
HSR:25.377% B++
Gauss Compact Burst
B**
Kills:3,787
Deaths:1,194
KDR:3.172
Accuracy:31.855% B**
HSR:30.024% B*
MKV Suppressed
C*
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C*
HSR:16.961% C
LA39 Bruiser
A+
Kills:2,618
Deaths:908
KDR:2.883
Accuracy:77.558% A+
HSR:20.741% A
Gauss Compact S
A++
Kills:1,748
Deaths:509
KDR:3.434
Accuracy:31.998% A++
HSR:25.343% B**
Razor GD-23
B+
Kills:1,451
Deaths:712
KDR:2.038
Accuracy:26.465% B+
HSR:22.743% B+
NSX Tanto
A+
Kills:1,416
Deaths:407
KDR:3.479
Accuracy:33.627% A+
HSR:30.297% B++
NS-11C
B+
Kills:1,375
Deaths:775
KDR:1.774
Accuracy:26.173% B+
HSR:15.855% D
19A Fortuna
C++
Kills:1,349
Deaths:865
KDR:1.560
Accuracy:26.577% C+
HSR:21.127% C++
AF-4A Bandit
B*
Kills:1,342
Deaths:524
KDR:2.561
Accuracy:29.105% B*
HSR:25.633% B+
AC-X11
C+
Kills:1,318
Deaths:862
KDR:1.529
Accuracy:24.642% C+
HSR:19.348% C-
GD-66 Claw
A
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% A
HSR:17.233% B+
NS Baron G5
A+
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% A+
HSR:18.439% B*
AF-57 Piston
A*
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:56.979% A++
HSR:22.547% A*
NC12 Sweeper
A*
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B*
HSR:22.241% A*
NS-7 PDW
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% B+
HSR:22.069% B++
MGR-S1 Gladius
A++
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% B*
HSR:34.211% A++
Mauler S6
A+
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% C
HSR:22.472% A+
Kills:93,948
Deaths (as Light Assault):33,714
Deaths (to Light Assaults):19,922
KDR:2.78662
Kill Difference:60,234
Playtime:1,032.106 hours
Usage:21%
Score:24.991m
Score/min:404
Accuracy (listed only):37.479%
HSR (listed only):22.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:30,053
Deaths:9,598
KDR:3.131
Accuracy:29.228% B**
HSR:21.998% B+
AF-19 Mercenary
A+
Kills:6,900
Deaths:2,374
KDR:2.906
Accuracy:29.523% A+
HSR:25.377% B++
Gauss Compact Burst
B**
Kills:3,787
Deaths:1,194
KDR:3.172
Accuracy:31.855% B**
HSR:30.024% B*
LA39 Bruiser
A+
Kills:2,618
Deaths:908
KDR:2.883
Accuracy:77.558% A+
HSR:20.741% A
Gauss Compact S
A++
Kills:1,748
Deaths:509
KDR:3.434
Accuracy:31.998% A++
HSR:25.343% B**
Razor GD-23
B+
Kills:1,451
Deaths:712
KDR:2.038
Accuracy:26.465% B+
HSR:22.743% B+
NSX Tanto
A+
Kills:1,416
Deaths:407
KDR:3.479
Accuracy:33.627% A+
HSR:30.297% B++
NS-11C
B+
Kills:1,375
Deaths:775
KDR:1.774
Accuracy:26.173% B+
HSR:15.855% D
19A Fortuna
C++
Kills:1,349
Deaths:865
KDR:1.560
Accuracy:26.577% C+
HSR:21.127% C++
AF-4A Bandit
B*
Kills:1,342
Deaths:524
KDR:2.561
Accuracy:29.105% B*
HSR:25.633% B+
AC-X11
C+
Kills:1,318
Deaths:862
KDR:1.529
Accuracy:24.642% C+
HSR:19.348% C-
GD-66 Claw
A
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% A
HSR:17.233% B+
NS Baron G5
A+
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% A+
HSR:18.439% B*
AF-57 Piston
A*
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:56.979% A++
HSR:22.547% A*
NC12 Sweeper
A*
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B*
HSR:22.241% A*
Warden
A*
Kills:1,158
Deaths:381
KDR:3.039
Accuracy:40.189% A*
HSR:26.943% B+
Mauler S6
A+
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% C
HSR:22.472% A+
Kills:59,270
Deaths (as Engineer):20,766
Deaths (to Engineers):18,353
KDR:2.85418
Kill Difference:38,504
Playtime:762.464 hours
Usage:16%
Score:11.207m
Score/min:245
Accuracy (listed only):40.219%
HSR (listed only):22.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:21,951
Deaths:7,147
KDR:3.071
Accuracy:29.284% B++
HSR:23.512% B*
Blitz GD-10
B*
Kills:9,097
Deaths:3,520
KDR:2.584
Accuracy:28.542% B*
HSR:18.061% C**
NS-44 Commissioner
B*
Kills:6,744
Deaths:5,190
KDR:1.299
Accuracy:43.553% B*
HSR:20.552% C+
MKV Suppressed
C*
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C*
HSR:16.961% C
NC14 Bolt Driver
B+
Kills:2,229
Deaths:742
KDR:3.004
Accuracy:37.515% B
HSR:79.184% B+
SAS-R
B**
Kills:2,201
Deaths:521
KDR:4.225
Accuracy:46.037% B**
HSR:64.334% C
NS-357 Underboss
B*
Kills:1,976
Deaths:1,386
KDR:1.426
Accuracy:43.228% B*
HSR:20.850% C+
LA3 Desperado
B*
Kills:1,534
Deaths:802
KDR:1.913
Accuracy:33.492% B*
HSR:21.186% C**
EM4 Longshot
B**
Kills:1,457
Deaths:297
KDR:4.906
Accuracy:45.989% B**
HSR:77.694% C+
LA80
B+
Kills:1,271
Deaths:275
KDR:4.622
Accuracy:45.207% B+
HSR:69.394% D--
NC4 Mag-Shot
B**
Kills:1,227
Deaths:562
KDR:2.183
Accuracy:34.325% B**
HSR:21.516% B
NC4-FB Mag-Shot
B**
Kills:1,177
Deaths:730
KDR:1.612
Accuracy:40.328% B**
HSR:27.783% B*
NS-44 Commissioner AE
B+
Kills:1,170
Deaths:652
KDR:1.794
Accuracy:46.194% B+
HSR:28.376% B+
AF-6 Shadow
B*
Kills:1,163
Deaths:337
KDR:3.451
Accuracy:39.343% B*
HSR:28.547% C*
LA8 Rebel
B++
Kills:1,163
Deaths:822
KDR:1.415
Accuracy:36.035% B++
HSR:20.292% C+
Impetus
B+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:36.922% B+
HSR:30.862% C**
NS-7 PDW
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% B+
HSR:22.069% B++
AF-18 Stalker
A++
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:34.575% A+
HSR:31.897% A++
NSX Tomoe
A
Kills:1,155
Deaths:447
KDR:2.584
Accuracy:35.140% A
HSR:34.719% C+
NS-30 Vandal
A+
Kills:1,155
Deaths:374
KDR:3.088
Accuracy:42.263% A+
HSR:21.299% D
The Executive
C
Kills:401
Deaths:316
KDR:1.269
Accuracy:33.849% C
HSR:17.207% D-
NS-AM7 Archer
A+
Kills:168
Deaths:230
KDR:0.730
Accuracy:65.193% B*
HSR:30.357% A+
NS-44L Blackhand
B*
Kills:159
Deaths:80
KDR:1.988
Accuracy:49.015% B*
HSR:23.270% D*
NS-45 Pilot
A
Kills:154
Deaths:85
KDR:1.812
Accuracy:32.201% C++
HSR:37.013% A
NS-357P Underboss
B++
Kills:124
Deaths:81
KDR:1.531
Accuracy:42.857% C*
HSR:31.452% B++
MGR-S1 Gladius
A++
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% B*
HSR:34.211% A++
NS-61 Emissary
A
Kills:88
Deaths:27
KDR:3.259
Accuracy:30.391% B
HSR:23.864% A
Kills:64,872
Deaths (as Infiltrator):28,122
Deaths (to Infiltrators):12,057
KDR:2.30681
Kill Difference:36,750
Playtime:842.211 hours
Usage:17%
Score:17.510m
Score/min:347
Accuracy (listed only):38.414%
HSR (listed only):32.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:21,951
Deaths:7,147
KDR:3.071
Accuracy:29.284% B++
HSR:23.512% B*
Blitz GD-10
B*
Kills:9,097
Deaths:3,520
KDR:2.584
Accuracy:28.542% B*
HSR:18.061% C**
MKV Suppressed
C*
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C*
HSR:16.961% C
LA39 Bruiser
A+
Kills:2,618
Deaths:908
KDR:2.883
Accuracy:77.558% A+
HSR:20.741% A
GR-22
B*
Kills:1,368
Deaths:581
KDR:2.355
Accuracy:26.029% B
HSR:25.366% B*
Carnage AR
B**
Kills:1,284
Deaths:450
KDR:2.853
Accuracy:29.257% B**
HSR:23.053% B+
GD-66 Claw
A
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% A
HSR:17.233% B+
NC9 A-Tross
B*
Kills:1,168
Deaths:395
KDR:2.957
Accuracy:29.279% B*
HSR:29.880% B*
NS Baron G5
A+
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% A+
HSR:18.439% B*
AF-57 Piston
A*
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:56.979% A++
HSR:22.547% A*
NC1 Gauss Rifle
A
Kills:1,162
Deaths:452
KDR:2.571
Accuracy:28.544% A
HSR:24.527% B+
NC12 Sweeper
A*
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B*
HSR:22.241% A*
NS-7 PDW
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% B+
HSR:22.069% B++
NS-11A
B**
Kills:1,159
Deaths:422
KDR:2.746
Accuracy:29.445% B**
HSR:26.230% B++
NSX Yumi
B**
Kills:1,156
Deaths:496
KDR:2.331
Accuracy:31.112% B**
HSR:31.920% B++
MGR-S1 Gladius
A++
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% B*
HSR:34.211% A++
Mauler S6
A+
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% C
HSR:22.472% A+
Kills:50,506
Deaths (as Combat Medic):18,690
Deaths (to Combat Medics):10,114
KDR:2.7023
Kill Difference:31,816
Playtime:188.490 hours
Usage:4%
Score:4.375m
Score/min:387
Accuracy (listed only):39.502%
HSR (listed only):23.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:279
Deaths:189
KDR:1.476
Accuracy:39.818% C+
HSR:2.867% C++
AF-23 Grinder
C+
Kills:277
Deaths:143
KDR:1.937
Accuracy:36.788% C+
HSR:15.163% C
AF-23 Grinder
B+
Kills:261
Deaths:135
KDR:1.933
Accuracy:36.415% C++
HSR:16.475% B+
NCM3 Raven
C+
Kills:232
Deaths:212
KDR:1.094
Accuracy:39.612% C+
HSR:1.724% D
AF-41 Hacksaw
A+
Kills:225
Deaths:79
KDR:2.848
Accuracy:48.732% A+
HSR:17.333% B+
AF-41 Hacksaw
A
Kills:224
Deaths:91
KDR:2.462
Accuracy:44.441% A
HSR:14.732% C++
NS-10 Burster
B
Kills:114
Deaths:129
KDR:0.884
Accuracy:31.677% B
HSR:2.632% D--
NS-10 Burster
C**
Kills:102
Deaths:130
KDR:0.785
Accuracy:31.800% C**
HSR:0.980% D**
Kills:1,714
Deaths (as MAX Suit):554
Deaths (to MAX Suits):6,237
KDR:3.09386
Kill Difference:1,160
Playtime:72.919 hours
Usage:1%
Score:1.632m
Score/min:373
Accuracy (listed only):38.660%
HSR (listed only):8.988%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,240
V. Kills:355 348%
Deaths:149
KDR:8.322
Accuracy:51.571% C**
KPH:27 D-
VKPH:7.700 D
Vortek Rotary
C
Kills:154
V. Kills:199 77%
Deaths:246
KDR:0.626
Accuracy:28.561% C
KPH:2.400 D--
VKPH:3.200 D--
M20 Mustang
N/A
Kills:50
V. Kills:45 109%
Deaths:60
KDR:0.833
Accuracy:30.800% N/A
KPH:3.400 N/A
VKPH:3.100 N/A
Kills:1,444 (204 + 0)
Deaths:455
KDR:3.174
VKDR:1.316
Vehicle Kills:599
Kill Difference:989
Playtime:123.756 hours
Usage:3%
Score:0.817m
Score/min:110
Piloting Accuracy:30.800%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:91
V. Kills:11 N/A
Deaths:14
KDR:6.500
Accuracy:33.244% D--
KPH:33.800 D
VKPH:4.100 D
Kills:91 (0 + 91)
Deaths:14
KDR:6.500
VKDR:0.786
Vehicle Kills:11
Kill Difference:77
Playtime:2.696 hours
Usage:0%
Score:0.049m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:33.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,033
V. Kills:88 N/A
Deaths:111
KDR:9.306
Accuracy:39.522% D--
KPH:42.500 C-
VKPH:3.600 D*
L100 Python HEAT
B**
Kills:677
V. Kills:196 344%
Deaths:123
KDR:5.504
Accuracy:56.284% B+
KPH:45.900 B**
VKPH:13.300 B+
L100 Python AP
B**
Kills:397
V. Kills:342 116%
Deaths:136
KDR:2.919
Accuracy:64.185% B**
KPH:28.600 C+
VKPH:24.600 B**
C75 Viper
C
Kills:213
V. Kills:35 N/A
Deaths:31
KDR:6.871
Accuracy:32.240% D
KPH:23 C
VKPH:3.800 D--
Skyguard
B**
Kills:90
V. Kills:72 123%
Deaths:26
KDR:3.462
Accuracy:34.488% B*
KPH:16.300 C**
VKPH:13.100 B**
Kills:2,410 (2,410 + 0)
Deaths:427
KDR:5.644
VKDR:1.717
Vehicle Kills:733
Kill Difference:1,983
Playtime:67.712 hours
Usage:1%
Score:1.228m
Score/min:302
Driving Accuracy:34.488%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:483
V. Kills:360 134%
Deaths:98
KDR:4.929
Accuracy:47.289% B++
KPH:22.200 C+
VKPH:16.500 C+
Titan-150 HEAT
C+
Kills:119
V. Kills:50 233%
Deaths:14
KDR:8.500
Accuracy:45.699% C+
KPH:13 D-
VKPH:5.500 D-
E540 Halberd
C--
Kills:51
V. Kills:11 425%
Deaths:6
KDR:8.500
Accuracy:39.219% D
KPH:24 C--
VKPH:5.200 F-
Kills:653 (119 + 534)
Deaths:118
KDR:5.534
VKDR:3.568
Vehicle Kills:421
Kill Difference:535
Playtime:33.014 hours
Usage:1%
Score:0.475m
Score/min:240
Driving Accuracy:45.699%
Gunner Accuracy:39.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:940
V. Kills:53 N/A
Deaths:88
KDR:10.682
Accuracy:49.015% C+
KPH:101.600 C+
VKPH:5.700 C--
Enforcer ML65-H
B**
Kills:928
V. Kills:765 121%
Deaths:201
KDR:4.617
Accuracy:65.949% B**
KPH:35.300 C++
VKPH:29.100 C+
E540 Halberd-H
C++
Kills:57
V. Kills:43 130%
Deaths:22
KDR:2.591
Accuracy:61.761% B++
KPH:28.900 D
VKPH:21.800 C++
Kills:1,925 (0 + 1,925)
Deaths:311
KDR:6.190
VKDR:2.768
Vehicle Kills:861
Kill Difference:1,614
Playtime:37.498 hours
Usage:1%
Score:0.690m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:61.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:396
V. Kills:101 388%
Deaths:83
KDR:4.771
Accuracy:43.478% B**
KPH:52.300 C**
VKPH:13.300 B*
M20 Basilisk
C+
Kills:217
V. Kills:60 356%
Deaths:74
KDR:2.932
Accuracy:34.809% C
KPH:18.200 C+
VKPH:5 D
M60-G Bulldog
D
Kills:161
V. Kills:33 474%
Deaths:43
KDR:3.744
Accuracy:40.998% B++
KPH:15.900 D-
VKPH:3.300 D
M40 Fury
C
Kills:150
V. Kills:43 341%
Deaths:30
KDR:5
Accuracy:38.385% C**
KPH:33 D
VKPH:9.500 C
M12 Kobalt
B*
Kills:98
V. Kills:3 N/A
Deaths:14
KDR:7
Accuracy:21.600% B*
KPH:55.800 C+
VKPH:1.700 C--
M20 Basilisk
D-
Kills:70
V. Kills:36 189%
Deaths:30
KDR:2.333
Accuracy:33.394% C--
KPH:9.200 D--
VKPH:4.800 D-
G30 Walker
A++
Kills:61
V. Kills:46 130%
Deaths:24
KDR:2.542
Accuracy:34.128% B*
KPH:25.700 A+
VKPH:19.400 A++
Kills:1,153 (0 + 1,153)
Deaths:298
KDR:3.869
VKDR:1.081
Vehicle Kills:322
Kill Difference:855
Playtime:45.870 hours
Usage:1%
Score:0.567m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:34.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:81
V. Kills:29 270%
Deaths:149
KDR:0.544
Accuracy:49.469% C+
KPH:7.100 D--
VKPH:2.500 D-
Kills:81 (81 + 0)
Deaths:149
KDR:0.544
VKDR:0.195
Vehicle Kills:29
Kill Difference:68
Playtime:11.422 hours
Usage:0%
Score:0.069m
Score/min:101
Driving Accuracy:49.469%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:798
V. Kills:66 N/A
Deaths:112
KDR:7.125
Accuracy:39.385% B**
KPH:48.800 D
VKPH:4 D
M20 Wyvern
C
Kills:107
V. Kills:53 198%
Deaths:44
KDR:2.432
Accuracy:34.391% C
KPH:18.600 C--
VKPH:9.200 D
Kills:905 (0 + 905)
Deaths:156
KDR:5.801
VKDR:0.763
Vehicle Kills:119
Kill Difference:749
Playtime:22.121 hours
Usage:0%
Score:0.196m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:34.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 48,78948,29714,7133.283B+0.9529.413%B*31.209%B*76.6B**N/A205630.7h8.1B**27.7B++
GD-7F 30,34330,0539,5983.131A*0.8029.228%B**21.998%B+60.9A+N/A190493.3h10.6B*36.1B++
AF-4 Cyclone 22,09421,9517,1473.071A+0.7429.284%B++23.512%B*70.3A++N/A222312.3h8.8B*30B++
Blitz GD-10 9,1709,0973,5202.584A0.2528.542%B*18.061%C**65.5A++N/A222138.8h12B++41.9B++
AF-19 Mercenary 6,9906,9002,3742.906A**0.5829.523%A+25.377%B++51.8A*N/A194133.1h9.3B**31.5B*
NS-44 Commissioner 6,7926,7445,1901.299B+1.0343.553%B*20.552%C+54.2B*N/A180124.5h3.3B++7.6B++
EM6 6,4236,3702,9922.129B+0.2020.51%C19.435%D30.7CN/A142207.8h10.2B+49.8C*
NS Decimator 7,3484,7314,1061.152C*1.1863.85%B+1.754%C-35C++19.4B+319135h4.8C++7.5C**
Gauss Compact Burst 3,8373,7871,1943.172B+0.8431.855%B**30.024%B*72.4A1B**17352.3h8.9B*28B+
NC6A GODSAW 3,7113,6791,1803.118B+0.7928.346%C+28.024%C*76.5B++N/A26648.1h8C++28.2B+
MKV Suppressed 3,5463,5142,0801.689B*0.6426.777%C*16.961%C41.7B+N/A15684.2h12.2B+45.5B+
NC6 Gauss SAW 3,5333,4941,4262.45A0.1220.974%C*22.753%C+48.7B**N/A26371.7h8.1B++38.5B+
GD-22S 3,0603,0301,1922.542B++0.2125.439%B+23.168%C+60.7B**N/A26049.9h8.9B**35.1B++
C-4 3,8502,9571,4712.01B+0.3226.66%C**N/A95.1B28.7C+87131.1h1.1B*4.2B++
LA39 Bruiser 2,6422,6189082.883A+0.5577.558%A+20.741%A87A++N/A23130.1h1.9B*2.4B*
NC14 Bolt Driver 2,2392,2297423.004B++0.6737.515%B79.184%B+18.6CN/A93119.7h2.1B*5.6B++
SAS-R 2,2132,2015214.225B+1.8946.037%B**64.334%C57.8B**N/A23238.1h2B+4.3B++
NS-15M1 2,1522,1169012.349B++0.0224.235%B27.505%B++56.1B++1A++20637.7h10.6B++43.7B+
NS-357 Underboss 1,9951,9761,3861.426B+0.9043.228%B*20.85%C+63.7B*N/A18531h3.8B+8.8B+
EM1 1,8561,8317922.312A0.0222.071%C++20.262%C58.7B*N/A24131.2h11.2C**50.9B+
Frag Grenade 1,8131,79711797N/A1,794.6754.163%B**N/A898.5A++8C++34092h2.4A4.4B**
Gauss Compact S 1,7631,7485093.434M1.1031.998%A++25.343%B**89.2SN/A29219.6h9.3B+28.9B++
LA3 Desperado 1,5441,5348021.913B**0.4233.492%B*21.186%C**72A++N/A19321.3h7.1B*21.2C**
EM4 Longshot 1,4621,4572974.906B+2.5845.989%B**77.694%C+49.7B**N/A16029.3h1.9B+4.1B++
Razor GD-23 1,4621,4517122.038B**0.2926.465%B+22.743%B+55.6A++N/A23126.1h9.3B**35.2B++
NSX Tanto 1,4331,4164073.479A*1.1533.627%A+30.297%B++87.4A**1B**21716.2h9.9B++29.3B+
NC05 Jackhammer 1,4151,4054623.041A+0.7149.421%B++18.292%B*87.3A++N/A35116.1h3.8B*7.7B++
NS-11C 1,3951,3757751.774B*0.5626.173%B+15.855%D46.3B**N/A22329.7h11.3B*43.2B++
The Kraken 1,9681,3756172.229B+0.1063.091%C*1.382%D39.6C+17.1C+22534.7h3.9C**6.2B+
GR-22 1,3811,3685812.355B*0.0226.029%B25.366%B*47.8B*N/A15928.6h9.9A38B*
19A Fortuna 1,3731,3498651.56C**0.7726.577%C+21.127%C++41.6C**N/A14432.4h10C++37.6C*
AF-4A Bandit 1,3601,3425242.561B**0.2329.105%B*25.633%B+57.8B**N/A17123.2h9.2B++31.7B++
AC-X11 1,3341,3188621.529B+0.8024.642%C+19.348%C-35B+N/A18137.7h8.8B+35.9B
Carnage AR 1,2971,2844502.853B**0.5229.257%B**23.053%B+57.3AN/A19122.4h10.1A34.6B**
LA80 1,2761,2712754.622B2.2945.207%B+69.394%D--51.7B+N/A11824.6h2B4.4B+
Hawk GD-68 1,6181,2675702.223M*0.1164.253%C*4.736%B**25.3B++7C-18450h4.1A++6.4A++
Sticky Grenade 1,2601,25711257N/A1,254.6760.166%B*N/A1396.7B*3.3D-42980.9h1.5B++2.5B++
Breaker Rocket Pods 1,5951,2401498.322C*5.9951.571%C**1.532%B++27D-7.7D18046h15C**29.1B
NC4 Mag-Shot 1,2291,2275622.183A*0.1534.325%B**21.516%B48.5AN/A18125.3h5.8B**16.9B+
NC05 Jackhammer AE 1,2121,2004032.978B**0.6554.894%B*14.417%C106.2A++1.1B**26011.3h3.6B*6.6B++
NSX Naginata 1,1981,1843893.044A+0.7129.361%A+33.615%B++76.9A+N/A19015.4h8.9B*30.4B*
GD-66 Claw 1,1811,1784812.449B*0.1272.754%A17.233%B+77.5A++N/A25115.2h1.9B**2.6B*
NC4-FB Mag-Shot 1,1841,1777301.612C*0.7240.328%B**27.783%B*67.6B+N/A16917.4h6.7C**16.7B++
NS-44 Commissioner AE 1,1821,1706521.794B+0.5446.194%B+28.376%B+48.3C+N/A13224.2h3.8C+8.3C*
NC9 A-Tross 1,1781,1683952.957A+0.6329.279%B*29.88%B*55.1B**N/A17621.2h7.2A24.7B**
NS Baron G5 1,1721,1663883.005A**0.6758.391%A+18.439%B*81A**N/A20814.4h3.7B*6.4C+
AF-6 Shadow 1,1751,1633373.451B**1.1239.343%B*28.547%C*68.8B**N/A17616.9h4.5B*11.4B*
LA8 Rebel 1,1721,1638221.415B+0.9236.035%B++20.292%C+41.7B+N/A12127.9h5.5B+15.3C++
AF-57 Piston 1,1691,1623123.724A**1.3956.979%A++22.547%A*84.8A*N/A25113.7h3.4B*5.9B*
NC1 Gauss Rifle 1,1711,1624522.571A0.2428.544%A24.527%B+49.7A++N/A26723.4h9A31.6B**
NC12 Sweeper 1,1691,1604172.782A++0.4551.347%B*22.241%A*78.4A++N/A21814.8h3.5B*6.8B*
Impetus 1,1651,1604732.452B+0.1236.922%B+30.862%C**53.2B++N/A16721.8h3.9B*10.4B++
NS-7 PDW 1,1641,1605532.098A0.2327.468%B+22.069%B++63.7A++N/A27218.2h12.1B++43.9B+
AF-18 Stalker 1,1711,1603643.187A++0.8634.575%A+31.897%A++70.3A++N/A19116.5h9.8B**28.3B*
NS-11A 1,1721,1594222.746A0.4229.445%B**26.23%B++69.4A*N/A21716.7h10.5B**35.7B**
Warden 1,1751,1583813.039A*0.7140.189%A*26.943%B+71.9M*1.1B+22716.1h5.8A14.4B**
NSX Yumi 1,1751,1564962.331B++0.0031.112%B**31.92%B++61.5A1C+19618.8h9B**29B**
NSX Tomoe 1,1691,1554472.584B+0.2535.14%A34.719%C+67.5AN/A17217.1h11.2B*31.9B*
NS-30 Vandal 1,1661,1553743.088B*0.7642.263%A+21.299%D75A++N/A20115.4h4.4B**10.4B**
NS Decimator-B 1,2101,1044782.31B++0.0266.315%C**3.17%B49.3C+4.7D-14722.4h2.7B**4.1B**
Tank Mine 1,8671,0925841.87C0.4647.636%B**N/A88.1C62.5C+108312.4h2C+4.3B**
NSX Masamune 1,1721,0444142.522A*0.1961.828%B+2.874%B++51.7B**6.3D23520.2h2.9B**4.6B**
AF-22 Crow 1,1921,0394712.206M*0.1273.931%B*3.85%B*48.8A7.2C18121.3h3A++4.1A++
L100 Python HESH 1,1211,0331119.306C+6.9839.522%D--2.323%B++42.5C-3.6D*25624.3h3.1C**7.8C+
Shrike 1,2049995221.914A*0.4263.601%B*4.304%B*38.4A7.9D32126h3.2A++5.1A+
C85 Canister-H 9939408810.682C+8.3549.015%C+13.404%B+101.1C+5.7C--2659.3h4.2B*8.5B*
Enforcer ML65-H 1,6939282014.617C++2.2965.949%B**1.185%D35.3C++29.1C+31726.3h15.1C*22.9B+
Anti-Vehicle Grenade 1,1349001900N/A897.6758.003%B*N/A450B117C**35012h4.6B+7.9B++
Bouncing Betty 8688672613.322C+0.9945.633%C*N/A125.7C++N/A5376.9h1.3A++2.9A
MANA Anti-Vehicle Turret 1,2258442433.473M*1.1466.813%S3.555%C8440A*3810M*12079870.1h5.8B8.7U
C-4 ARX 1,1018433982.118C++0.2128.678%B++N/A106.7C+32.7C+6977.9h1.2C++4.3B+
CAS 14-E 8647981127.125C4.7939.385%B**2.256%B+48.7D4D15416.4h27.6C*70.2B+
L100 Python HEAT 8736771235.504C++3.1756.284%B+2.363%C45.7B**13.2B+29614.8h5B+8.9B++
Icikill 61059126,6030.022C--2.3138.716%B+9.137%C+0.6C-N/A21044.5h2.1C*5.4B+
NC6S Gauss SAW S 5645531693.272A++0.9432.1%A++31.465%B**90.7A+1.8M++3436.1h9.1B++28.2B++
Spear Anti-Vehicle Phalanx Turret 747490598.305C*5.9747.37%B+3.673%C50.5B++26.5B+4499.7h7.1B+14.9B+
Enforcer ML85 843483984.929C+2.6047.289%B++1.449%C--22.2C+16.5C+22121.8h13.2C+27.9B+
The Executive 4034013161.269C+1.0633.849%C17.207%D-46.1CN/A1348.7h6.9C+20.5C+
L100 Python AP 7393971362.919C0.5964.185%B**2.771%C+28.6C+24.6B**38613.9h8.3D12.9C+
M40 Fury 497396834.771C2.4443.478%B**1.515%C52.1C**13.3B*3017.6h13.5C++31.1B+
Carver 29529115,0930.019C2.3119.226%D10.997%D0.5C--N/A2631.9h1.9D10.1C+
The Slasher 2972829,8770.029C--2.3048.026%B**8.511%C0.7C-N/A2382.9h2.1C**4.3B
NCM3 Raven 4332791891.476B++0.8539.818%C+2.867%C++13.9B*7.7B+15820.1h25.1B63.1B
AF-23 Grinder 2792771431.937C+0.3936.788%C+15.163%C35.1C++N/A1907.9h5.4B*14.7B+
Mag-Cutter 32626919,8910.014C2.3226.723%C+20.818%A*0.3CN/A2824.2h3.7D13.7C+
AF-23 Grinder 2642611351.933C+0.4036.415%C++16.475%B+35.8C**N/A2087.3h5.1B*14.1B++
Auraxium Mag-Cutter 25925318,5800.014C2.3238.458%B++6.324%C+0.3C--N/A1726.2h3.2D**8.3C*
NCM3 Raven 3942322121.094B1.2439.612%C+1.724%D10.4C**7.3B+14522.3h32.1C+81C+
AF-41 Hacksaw 226225792.848C*0.5248.732%A+17.333%B+48.9AN/A2804.6h6.7C*13.7B**
AF-41 Hacksaw 224224912.462C+0.1344.441%A14.732%C++46.7B**N/A2484.8h6.5C++14.5B*
M20 Basilisk 277217742.932C++0.6034.809%C11.06%A++18.2C+5D15811.9h61.7B+177.2B++
C75 Viper 248213316.871B+4.5432.24%D2.347%B**22.9C3.8D--3169.3h11.4B35.2C++
NS-AM7 Archer 1941682300.73B++1.6065.193%B*30.357%A+12B**1.9C-9714h9.7B*14.8B**
M60-G Bulldog 194161433.744C+1.4140.998%B++2.484%C15.9D-3.3D14510.1h8.6C-21C**
M12 Kobalt 1681601114.545C12.2127.182%B**16.25%C42.1D*2.1D-1023.8h21C77.4B
NS-44L Blackhand 160159801.988B++0.3449.015%B*23.27%D*48.2A+N/A1783.3h3.6B++7.3B++
NS-45 Pilot 157154851.812B+0.5232.201%C++37.013%A53.1C*1B*1322.9h6.7B+20.8B+
Vortek Rotary 3531542460.626C1.7028.561%C3.247%B++2.4D--3.1D--5663.2h188.5F-660F-
M40 Fury 193150305C2.6738.385%C**N/A33.3D9.6C+2794.5h13.8C+36.1C*
NS-357P Underboss 125124811.531C++0.8042.857%C*31.452%B++53.9C+N/A1772.3h3.5B+8.2B+
Titan-150 HEAT 169119148.5B*6.1745.699%C+N/A13.1D-5.5D-2529.1h4.4B+9.7B+
MGR-S1 Gladius 114114293.931A++1.6031.466%B*34.211%A++76A+N/A2951.5h7.3B**23.3B*
NS-10 Burster 2151141290.884C+1.4531.677%B2.632%D--3.6D3.2C10131.7h253.7F-801.1D-
NS-15M2 112112293.862B**1.5333.053%A++40.179%A*50.9BN/A8112.2h9.1B**27.6B**
M20 Wyvern 160107442.432C0.1034.391%C2.804%C-18.4C--9.1D1305.8h78.6C++228.6C+
M40 Fury 131105813.125C++10.7958.916%B**N/A36.2D-9D-1482.9h15C++25.5C**
NS-10 Burster 1861021300.785C1.5531.8%C**N/A3.4D-2.8D9330.1h272.3F--856.1D--
Rocklet Rifle 220102841.214B**1.1252.003%C+N/A18.9D21.9C3165.4h56.1D*108D-
MGR-L1 Promise 103101333.061A0.7326.866%B+28.713%B+56.1B+1.1B++1751.8h10.4B**38.7B++
M12 Kobalt 10198147C-4.6721.6%B*22.449%B*54.4C1.7C--2761.8h18.1B83.7B+
L105 Zephyr 10291146.5C4.1733.244%D--N/A33.7D4.1D3002.7h6.8C+20.4C--
Skyguard 16290263.462B1.1334.488%B*1.111%D-16.4C**13.1B**2915.5h116.4C*337.5B+
Mauler S6 9189591.508B+0.8237.307%C22.472%A+44.5B*1A+10882h4.1B++10.9B+
NS-61 Emissary 8988273.259M**0.9330.391%B23.864%A73.3A**N/A3531.2h10.3B+33.7B++
Aspis Anti-Aircraft Phalanx Turret 16682204.1B1.7728.535%B+1.22%D12.8C*13.1B2636.4h139.4C**488.4B+
M40 Fury-F 110811490.544C1.7949.469%C+1.235%C**7.1D--2.5D-10111.4h13.8C+27.9C+
MANA Anti-Personnel Turret 8380441.818N/A0.5116.789%UN/A800U30U7818500.1h34.9T*207.8T*
M20 Basilisk 10670302.333C0.0033.394%C--10%A+9.2D--4.7D-1647.6h100C+299.4C+
NS-TMC-01 "His Regards" 66646,1680.01C--2.3240.361%A1.563%D-0.2C--N/A1281.4h3.1D7.8B+
G30 Walker 10761242.542C0.2134.128%B*3.279%C-25.4A19.2A++3422.4h149.5B**438B**
E540 Halberd-H 10057222.591D0.2661.761%B++N/A28.5D21.5C++3642h7.5C12.2C+
NS Annihilator 123521430.364D1.9777.652%DN/A6.5D-8.9C++2228h15.8D*20.3D*
E540 Halberd 625168.5C*6.1739.219%D7.843%A**24.3C-5.2F-3832.1h4.5B**11.5B+
MAX Punch 52506120.082C+2.2545.763%C+N/A0.8CN/A363.1h2.2C+4.7C++
M20 Mustang 9550600.833C1.5030.8%C+N/A3.4D-3.1D--12214.6h146C474C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret281,8832.7h
Nanite Revive Grenade09080.3h
Nano-Armor Kit713752,53677.6h
Spawn Beacon382,0683.7h
Medical Kit8,06252,797276.2h
Medical Applicator401226,91619.6h
Motion Spotter12230,62318.1h
AE Nano-Armor Kit811,4890.6h
Restoration Kit11572h
Recon Detection Device221,9264.4h
Ammunition Package792,8043.2h
Anti-Infantry MANA Turret174041.7h
Shield Recharging Field331,6360.9h

Check the help document for the dictionary if you want to learn more about words used here.


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