Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,912)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (69 days). The data shown below may not be accurate.

Warden Qmakaveli[SAWS] Qmakaveli
NC BR 61

KDR: 2.32

Score: 104.1m

Last Seen: May 30th, 2020 11:53 AM
- OFFLINE - 85.7 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Connery
Level Progress (to 62): 28%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F AF-4 Cyclone Blitz GD-10 AF-19 Mercenary NS-44 Commissioner EM6 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Qmakaveli



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,578,311 MLG Score: 2061
Fun Score: N/A
Cheeseburgers Flipped: 582TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.646%25.331%726521297187,8013.21434-0.893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%1.431A0.635B+-1.45FHEAD ++ (~11.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.582B+8.90.378C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.583%1.722%77213471,39421966100.634502228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.135%-0.28C0.145C++0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.392B34.20.358C**64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.886%2.293%121613432,52929288160.863729310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%-0.112C+-0.133C1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.397B9.30.258C*13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.721%6.234%1941013393,417251316871.35919202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.924%0.416B0.413B0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.625B+18.40.544B+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.696%72.595%194413457,1633844321.86294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%1.165B**0.357C**0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+20.376C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.514%20.705%194513446,2115267451.17901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.165%1.626A+1.146B**1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.693B+2.50.489B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.1m188.1%405 (24.3k)348 (20.9k)2.32103245,679105,8492.4651361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13491911426.267%22.953%60302:5059

15% Engineer36% Heavy Assault17% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:21 PMMay 7th, 2017 7:05 AMJun 18th, 2020 2:26 AM (50d) (PST)May 30th, 2020 8:29 AM (69d) (PST)May 30th, 2020 7:53 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6942374570.8200.3530.1881.6280.0462061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,64114,23727,40449211198320,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4993.9h/208.1d 15,252 56,390 66,514 487.9k 8,906 18,568 13,670 208m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:48,440
Deaths:14,813
KDR:3.270
Accuracy:29.401% C*
HSR:31.195% C++
EM6
D--
Kills:6,370
Deaths:2,992
KDR:2.129
Accuracy:20.510% D--
HSR:19.435% D--
NC6A GODSAW
C
Kills:3,679
Deaths:1,180
KDR:3.118
Accuracy:28.346% C--
HSR:28.024% C
NC6 Gauss SAW
D
Kills:3,494
Deaths:1,426
KDR:2.450
Accuracy:20.974% D
HSR:22.753% D
GD-22S
C
Kills:3,030
Deaths:1,192
KDR:2.542
Accuracy:25.439% C
HSR:23.168% D
NS-15M1
C+
Kills:2,116
Deaths:901
KDR:2.349
Accuracy:24.235% C
HSR:27.505% C+
EM1
D
Kills:1,831
Deaths:792
KDR:2.312
Accuracy:22.071% D
HSR:20.262% D
NSX Naginata
B++
Kills:1,184
Deaths:389
KDR:3.044
Accuracy:29.361% B++
HSR:33.615% C*
NS-15MP
C
Kills:1,079
Deaths:538
KDR:2.006
Accuracy:27.617% C-
HSR:30.121% C
NC6S Gauss SAW S
B*
Kills:553
Deaths:169
KDR:3.272
Accuracy:32.100% B*
HSR:31.465% B+
NS-15M2
B**
Kills:112
Deaths:29
KDR:3.862
Accuracy:33.053% B**
HSR:40.179% B**
MGR-L1 Promise
C+
Kills:101
Deaths:33
KDR:3.061
Accuracy:26.866% C+
HSR:28.713% C+
Kills:71,989
Deaths (as Heavy Assault):24,454
Deaths (to Heavy Assaults):32,761
KDR:2.94385
Kill Difference:47,535
Playtime:1,781.618 hours
Usage:36%
Score:38.257m
Score/min:358
Accuracy (listed only):26.664%
HSR (listed only):28.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:30,193
Deaths:9,690
KDR:3.116
Accuracy:29.224% C**
HSR:22.045% C+
AF-4 Cyclone
C++
Kills:22,005
Deaths:7,210
KDR:3.052
Accuracy:29.270% C++
HSR:23.508% C++
Blitz GD-10
C*
Kills:9,099
Deaths:3,521
KDR:2.584
Accuracy:28.539% C*
HSR:18.068% C
AF-19 Mercenary
B++
Kills:6,924
Deaths:2,386
KDR:2.902
Accuracy:29.542% B++
HSR:25.347% C**
Gauss Compact Burst
B+
Kills:3,787
Deaths:1,194
KDR:3.172
Accuracy:31.855% B+
HSR:30.024% C**
MKV Suppressed
C
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C
HSR:16.961% D
LA39 Bruiser
B**
Kills:2,619
Deaths:909
KDR:2.881
Accuracy:77.557% B**
HSR:20.733% B**
Gauss Compact S
B**
Kills:1,748
Deaths:509
KDR:3.434
Accuracy:31.998% B**
HSR:25.343% B++
Razor GD-23
C+
Kills:1,451
Deaths:712
KDR:2.038
Accuracy:26.465% C
HSR:22.743% C+
NSX Tanto
B*
Kills:1,416
Deaths:407
KDR:3.479
Accuracy:33.627% B*
HSR:30.297% C*
NS-11C
C+
Kills:1,375
Deaths:775
KDR:1.774
Accuracy:26.173% C+
HSR:15.855% D-
19A Fortuna
C+
Kills:1,349
Deaths:865
KDR:1.560
Accuracy:26.577% C
HSR:21.127% C+
AF-4A Bandit
C*
Kills:1,342
Deaths:524
KDR:2.561
Accuracy:29.105% C*
HSR:25.633% C+
AC-X11
D
Kills:1,318
Deaths:862
KDR:1.529
Accuracy:24.642% D
HSR:19.348% D
GD-66 Claw
B*
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% B*
HSR:17.233% C++
NS Baron G5
B**
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% B**
HSR:18.439% B+
AF-57 Piston
A++
Kills:1,165
Deaths:314
KDR:3.710
Accuracy:56.971% A
HSR:22.489% A++
NC12 Sweeper
A**
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B++
HSR:22.241% A**
NS-7 PDW
C++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% C+
HSR:22.069% C++
NS-11CP
B+
Kills:232
Deaths:91
KDR:2.549
Accuracy:29.648% C+
HSR:28.879% B+
MGR-S1 Gladius
B*
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% C*
HSR:34.211% B*
Mauler S6
A
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% D
HSR:22.472% A
Kills:94,404
Deaths (as Light Assault):33,976
Deaths (to Light Assaults):20,190
KDR:2.77855
Kill Difference:60,428
Playtime:1,047.213 hours
Usage:21%
Score:25.276m
Score/min:402
Accuracy (listed only):37.123%
HSR (listed only):22.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:30,193
Deaths:9,690
KDR:3.116
Accuracy:29.224% C**
HSR:22.045% C+
AF-19 Mercenary
B++
Kills:6,924
Deaths:2,386
KDR:2.902
Accuracy:29.542% B++
HSR:25.347% C**
Gauss Compact Burst
B+
Kills:3,787
Deaths:1,194
KDR:3.172
Accuracy:31.855% B+
HSR:30.024% C**
LA39 Bruiser
B**
Kills:2,619
Deaths:909
KDR:2.881
Accuracy:77.557% B**
HSR:20.733% B**
Gauss Compact S
B**
Kills:1,748
Deaths:509
KDR:3.434
Accuracy:31.998% B**
HSR:25.343% B++
Razor GD-23
C+
Kills:1,451
Deaths:712
KDR:2.038
Accuracy:26.465% C
HSR:22.743% C+
NSX Tanto
B*
Kills:1,416
Deaths:407
KDR:3.479
Accuracy:33.627% B*
HSR:30.297% C*
NS-11C
C+
Kills:1,375
Deaths:775
KDR:1.774
Accuracy:26.173% C+
HSR:15.855% D-
19A Fortuna
C+
Kills:1,349
Deaths:865
KDR:1.560
Accuracy:26.577% C
HSR:21.127% C+
AF-4A Bandit
C*
Kills:1,342
Deaths:524
KDR:2.561
Accuracy:29.105% C*
HSR:25.633% C+
AC-X11
D
Kills:1,318
Deaths:862
KDR:1.529
Accuracy:24.642% D
HSR:19.348% D
GD-66 Claw
B*
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% B*
HSR:17.233% C++
NS Baron G5
B**
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% B**
HSR:18.439% B+
AF-57 Piston
A++
Kills:1,165
Deaths:314
KDR:3.710
Accuracy:56.971% A
HSR:22.489% A++
NC12 Sweeper
A**
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B++
HSR:22.241% A**
Warden
A
Kills:1,158
Deaths:381
KDR:3.039
Accuracy:40.189% A
HSR:26.943% C+
NS-11CP
B+
Kills:232
Deaths:91
KDR:2.549
Accuracy:29.648% C+
HSR:28.879% B+
Mauler S6
A
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% D
HSR:22.472% A
Kills:59,670
Deaths (as Engineer):20,964
Deaths (to Engineers):18,508
KDR:2.84631
Kill Difference:38,706
Playtime:768.094 hours
Usage:15%
Score:11.288m
Score/min:245
Accuracy (listed only):39.632%
HSR (listed only):23.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:22,005
Deaths:7,210
KDR:3.052
Accuracy:29.270% C++
HSR:23.508% C++
Blitz GD-10
C*
Kills:9,099
Deaths:3,521
KDR:2.584
Accuracy:28.539% C*
HSR:18.068% C
NS-44 Commissioner
B+
Kills:6,822
Deaths:5,245
KDR:1.301
Accuracy:43.612% B+
HSR:20.595% D
MKV Suppressed
C
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C
HSR:16.961% D
NC14 Bolt Driver
C**
Kills:2,233
Deaths:743
KDR:3.005
Accuracy:37.528% C+
HSR:79.221% C**
SAS-R
B++
Kills:2,202
Deaths:523
KDR:4.210
Accuracy:46.001% B++
HSR:64.351% D--
NS-357 Underboss
B
Kills:1,976
Deaths:1,386
KDR:1.426
Accuracy:43.228% B
HSR:20.850% C--
LA3 Desperado
B+
Kills:1,534
Deaths:802
KDR:1.913
Accuracy:33.492% B+
HSR:21.186% C+
EM4 Longshot
B++
Kills:1,457
Deaths:298
KDR:4.889
Accuracy:45.981% B++
HSR:77.694% C
LA80
B
Kills:1,271
Deaths:275
KDR:4.622
Accuracy:45.207% B
HSR:69.394% D**
NC4 Mag-Shot
B++
Kills:1,227
Deaths:562
KDR:2.183
Accuracy:34.325% B++
HSR:21.516% C++
NS-44 Commissioner AE
C**
Kills:1,218
Deaths:684
KDR:1.781
Accuracy:45.792% C**
HSR:28.654% C++
NC4-FB Mag-Shot
B*
Kills:1,177
Deaths:730
KDR:1.612
Accuracy:40.328% B*
HSR:27.783% C**
LA8 Rebel
B+
Kills:1,163
Deaths:822
KDR:1.415
Accuracy:36.035% B+
HSR:20.292% C
AF-6 Shadow
B
Kills:1,163
Deaths:337
KDR:3.451
Accuracy:39.343% B
HSR:28.547% C+
AF-18 Stalker
B**
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:34.575% B**
HSR:31.897% B**
Impetus
C+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:36.922% C+
HSR:30.862% C+
NS-7 PDW
C++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% C+
HSR:22.069% C++
NSX Tomoe
B*
Kills:1,155
Deaths:447
KDR:2.584
Accuracy:35.140% B*
HSR:34.719% D
NS-30 Vandal
B*
Kills:1,155
Deaths:374
KDR:3.088
Accuracy:42.263% B*
HSR:21.299% D-
The Executive
D
Kills:401
Deaths:316
KDR:1.269
Accuracy:33.849% D
HSR:17.207% D*
NS-AM7 Archer
B**
Kills:182
Deaths:242
KDR:0.752
Accuracy:65.380% B*
HSR:31.319% B**
NS-357P Underboss
C**
Kills:181
Deaths:158
KDR:1.146
Accuracy:41.626% D
HSR:31.492% C**
NS-44L Blackhand
B+
Kills:159
Deaths:80
KDR:1.988
Accuracy:49.015% B+
HSR:23.270% F
NS-45 Pilot
B++
Kills:154
Deaths:85
KDR:1.812
Accuracy:32.201% C
HSR:37.013% B++
MGR-S1 Gladius
B*
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% C*
HSR:34.211% B*
NS-61 Emissary
B++
Kills:88
Deaths:27
KDR:3.259
Accuracy:30.391% C++
HSR:23.864% B++
Kills:65,130
Deaths (as Infiltrator):28,366
Deaths (to Infiltrators):12,246
KDR:2.29606
Kill Difference:36,764
Playtime:845.007 hours
Usage:17%
Score:17.542m
Score/min:346
Accuracy (listed only):38.361%
HSR (listed only):32.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:22,005
Deaths:7,210
KDR:3.052
Accuracy:29.270% C++
HSR:23.508% C++
Blitz GD-10
C*
Kills:9,099
Deaths:3,521
KDR:2.584
Accuracy:28.539% C*
HSR:18.068% C
MKV Suppressed
C
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C
HSR:16.961% D
LA39 Bruiser
B**
Kills:2,619
Deaths:909
KDR:2.881
Accuracy:77.557% B**
HSR:20.733% B**
GR-22
C++
Kills:1,368
Deaths:581
KDR:2.355
Accuracy:26.029% C
HSR:25.366% C++
Carnage AR
C**
Kills:1,287
Deaths:456
KDR:2.822
Accuracy:29.218% C**
HSR:23.077% C+
GD-66 Claw
B*
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% B*
HSR:17.233% C++
NC9 A-Tross
B
Kills:1,168
Deaths:395
KDR:2.957
Accuracy:29.279% C**
HSR:29.880% B
NS Baron G5
B**
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% B**
HSR:18.439% B+
AF-57 Piston
A++
Kills:1,165
Deaths:314
KDR:3.710
Accuracy:56.971% A
HSR:22.489% A++
NC1 Gauss Rifle
B+
Kills:1,162
Deaths:452
KDR:2.571
Accuracy:28.544% B+
HSR:24.527% C+
NC12 Sweeper
A**
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B++
HSR:22.241% A**
NS-7 PDW
C++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% C+
HSR:22.069% C++
NS-11A
B+
Kills:1,159
Deaths:422
KDR:2.746
Accuracy:29.445% B+
HSR:26.230% C+
NSX Yumi
B+
Kills:1,156
Deaths:496
KDR:2.331
Accuracy:31.112% B+
HSR:31.920% C*
MGR-S1 Gladius
B*
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% C*
HSR:34.211% B*
Mauler S6
A
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% D
HSR:22.472% A
Kills:50,569
Deaths (as Combat Medic):18,763
Deaths (to Combat Medics):10,296
KDR:2.69514
Kill Difference:31,806
Playtime:193.531 hours
Usage:4%
Score:4.447m
Score/min:383
Accuracy (listed only):39.498%
HSR (listed only):23.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C--
Kills:282
Deaths:145
KDR:1.945
Accuracy:36.914% C--
HSR:14.894% D
NCM3 Raven
C++
Kills:279
Deaths:189
KDR:1.476
Accuracy:39.818% C
HSR:2.867% C++
AF-23 Grinder
B+
Kills:270
Deaths:137
KDR:1.971
Accuracy:36.591% C
HSR:17.407% B+
NCM3 Raven
C-
Kills:232
Deaths:212
KDR:1.094
Accuracy:39.612% C-
HSR:1.724% D
AF-41 Hacksaw
B**
Kills:225
Deaths:79
KDR:2.848
Accuracy:48.732% B**
HSR:17.333% B+
AF-41 Hacksaw
B**
Kills:224
Deaths:91
KDR:2.462
Accuracy:44.441% B**
HSR:14.732% C+
NS-10 Burster
C
Kills:114
Deaths:129
KDR:0.884
Accuracy:31.677% C
HSR:2.632% D
NS-10 Burster
C
Kills:102
Deaths:130
KDR:0.785
Accuracy:31.800% C
HSR:0.980% D*
Kills:1,728
Deaths (as MAX Suit):556
Deaths (to MAX Suits):6,237
KDR:3.10791
Kill Difference:1,172
Playtime:72.919 hours
Usage:1%
Score:1.632m
Score/min:373
Accuracy (listed only):38.698%
HSR (listed only):9.071%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:1,240
V. Kills:355 348%
Deaths:149
KDR:8.322
Accuracy:51.571% C+
KPH:27 D*
VKPH:7.700 D-
Vortek Rotary
D
Kills:154
V. Kills:199 77%
Deaths:246
KDR:0.626
Accuracy:28.561% D
KPH:2.400 D*
VKPH:3.200 D*
M20 Mustang
C+
Kills:52
V. Kills:46 111%
Deaths:61
KDR:0.852
Accuracy:30.641% C+
KPH:3.500 D*
VKPH:3.100 D*
Kills:1,446 (206 + 0)
Deaths:456
KDR:3.171
VKDR:1.316
Vehicle Kills:600
Kill Difference:990
Playtime:123.852 hours
Usage:2%
Score:0.819m
Score/min:110
Piloting Accuracy:30.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:91
V. Kills:11 N/A
Deaths:14
KDR:6.500
Accuracy:33.244% D**
KPH:33.800 D
VKPH:4.100 D-
Kills:91 (0 + 91)
Deaths:14
KDR:6.500
VKDR:0.786
Vehicle Kills:11
Kill Difference:77
Playtime:2.696 hours
Usage:0%
Score:0.049m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:33.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,033
V. Kills:88 N/A
Deaths:111
KDR:9.306
Accuracy:39.522% D*
KPH:42.500 D-
VKPH:3.600 D**
L100 Python HEAT
C**
Kills:677
V. Kills:196 344%
Deaths:123
KDR:5.504
Accuracy:56.284% C**
KPH:45.900 C++
VKPH:13.300 C+
L100 Python AP
B+
Kills:397
V. Kills:342 116%
Deaths:136
KDR:2.919
Accuracy:64.185% B**
KPH:28.600 D-
VKPH:24.600 B+
C75 Viper
D-
Kills:213
V. Kills:35 N/A
Deaths:31
KDR:6.871
Accuracy:32.240% D--
KPH:23 D-
VKPH:3.800 D--
Skyguard
B
Kills:90
V. Kills:72 123%
Deaths:26
KDR:3.462
Accuracy:34.372% B+
KPH:16.200 C
VKPH:12.900 B
Kills:2,410 (2,410 + 0)
Deaths:427
KDR:5.644
VKDR:1.717
Vehicle Kills:733
Kill Difference:1,983
Playtime:67.764 hours
Usage:1%
Score:1.230m
Score/min:303
Driving Accuracy:34.372%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:483
V. Kills:360 134%
Deaths:98
KDR:4.929
Accuracy:47.279% B+
KPH:22.200 C-
VKPH:16.500 C
Titan-150 HEAT
D--
Kills:119
V. Kills:50 233%
Deaths:14
KDR:8.500
Accuracy:45.699% C
KPH:13 D*
VKPH:5.500 D--
E540 Halberd
D-
Kills:51
V. Kills:11 425%
Deaths:6
KDR:8.500
Accuracy:39.219% D--
KPH:24 D-
VKPH:5.200 D**
Kills:653 (119 + 534)
Deaths:118
KDR:5.534
VKDR:3.568
Vehicle Kills:421
Kill Difference:535
Playtime:33.030 hours
Usage:1%
Score:0.476m
Score/min:240
Driving Accuracy:45.699%
Gunner Accuracy:39.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:946
V. Kills:53 N/A
Deaths:88
KDR:10.750
Accuracy:48.964% D
KPH:101.900 C
VKPH:5.700 D
Enforcer ML65-H
C
Kills:928
V. Kills:765 121%
Deaths:201
KDR:4.617
Accuracy:65.949% B++
KPH:35.300 C
VKPH:29.100 C
E540 Halberd-H
C+
Kills:57
V. Kills:43 130%
Deaths:22
KDR:2.591
Accuracy:61.761% B+
KPH:28.900 D--
VKPH:21.800 C+
Kills:1,931 (0 + 1,931)
Deaths:311
KDR:6.209
VKDR:2.768
Vehicle Kills:861
Kill Difference:1,620
Playtime:37.528 hours
Usage:1%
Score:0.692m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:61.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:398
V. Kills:101 390%
Deaths:83
KDR:4.795
Accuracy:43.421% B++
KPH:52.500 C+
VKPH:13.300 B++
M20 Basilisk
D
Kills:217
V. Kills:60 356%
Deaths:74
KDR:2.932
Accuracy:34.839% D
KPH:18.100 D
VKPH:5 D
M60-G Bulldog
D
Kills:161
V. Kills:33 474%
Deaths:43
KDR:3.744
Accuracy:40.998% C**
KPH:15.800 D--
VKPH:3.200 D
M40 Fury
C-
Kills:150
V. Kills:43 341%
Deaths:30
KDR:5
Accuracy:38.385% C+
KPH:33 D--
VKPH:9.500 C-
M12 Kobalt
C*
Kills:98
V. Kills:3 N/A
Deaths:14
KDR:7
Accuracy:21.484% C*
KPH:55.500 D
VKPH:1.700 D
M20 Basilisk
D--
Kills:74
V. Kills:37 195%
Deaths:30
KDR:2.467
Accuracy:33.067% D-
KPH:9.700 D*
VKPH:4.900 D--
G30 Walker
A
Kills:61
V. Kills:46 130%
Deaths:24
KDR:2.542
Accuracy:34.128% B+
KPH:25.700 B
VKPH:19.400 A
Kills:1,159 (0 + 1,159)
Deaths:298
KDR:3.889
VKDR:1.084
Vehicle Kills:323
Kill Difference:861
Playtime:46.062 hours
Usage:1%
Score:0.569m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:34.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:81
V. Kills:29 270%
Deaths:149
KDR:0.544
Accuracy:49.469% C+
KPH:7.100 D*
VKPH:2.500 D--
Kills:81 (81 + 0)
Deaths:149
KDR:0.544
VKDR:0.195
Vehicle Kills:29
Kill Difference:68
Playtime:11.422 hours
Usage:0%
Score:0.069m
Score/min:101
Driving Accuracy:49.469%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:823
V. Kills:69 N/A
Deaths:113
KDR:7.283
Accuracy:39.291% B**
KPH:48.600 D
VKPH:4.100 D
M20 Wyvern
D
Kills:107
V. Kills:53 198%
Deaths:44
KDR:2.432
Accuracy:34.391% D
KPH:18.600 D
VKPH:9.200 D--
Kills:930 (0 + 930)
Deaths:157
KDR:5.924
VKDR:0.777
Vehicle Kills:122
Kill Difference:773
Playtime:22.710 hours
Usage:0%
Score:0.204m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:34.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 48,93748,44014,8133.27C++0.9529.401%C*31.195%C++75.9C++N/A203638.3h8.2B++27.7B+
GD-7F 30,48730,1939,6903.116B++0.7929.224%C**22.045%C+60.6C*N/A191498h10.6B+36.2B+
AF-4 Cyclone 22,14922,0057,2103.052B*0.7329.27%C++23.508%C++69.7BN/A220315.5h8.8B+30.1B+
Blitz GD-10 9,1729,0993,5212.584B*0.2628.539%C*18.068%C65.5B+N/A223138.9h12C**41.9C**
AF-19 Mercenary 7,0176,9242,3862.902B**0.5829.542%B++25.347%C**51.9B+N/A195133.5h9.3B+31.5B+
NS-44 Commissioner 6,8716,8225,2451.301C+1.0243.612%B+20.595%D54.1C++N/A180126.1h3.3C*7.6B
EM6 6,4236,3702,9922.129C+0.1920.51%D--19.435%D--30.7D-N/A142207.8h10.2C+49.8C
NS Decimator 7,3484,7314,1061.152C1.1763.85%C*1.754%C35C--19.4C+320135h4.8C7.5C+
Gauss Compact Burst 3,8373,7871,1943.172C**0.8531.855%B+30.024%C**72.1C**1B17252.5h8.9B+28B+
NC6A GODSAW 3,7113,6791,1803.118C++0.8028.346%C--28.024%C76.5C+N/A26748.1h8C++28.2C++
MKV Suppressed 3,5463,5142,0801.689C++0.6326.777%C16.961%D41.7CN/A15684.2h12.2C++45.5C++
NC6 Gauss SAW 3,5333,4941,4262.45C**0.1320.974%D22.753%D48.5C+N/A26272.1h8.1B38.5C++
GD-22S 3,0603,0301,1922.542C*0.2225.439%C23.168%D60.7C+N/A26049.9h8.9B+35.1C*
C-4 3,8502,9571,4712.01C++0.3126.684%C+N/A95.1C28.7C+87231.1h1.1B+4.2C**
LA39 Bruiser 2,6432,6199092.881A+0.5677.557%B**20.733%B**87B++N/A23130.1h1.9B++2.4B*
NC14 Bolt Driver 2,2432,2337433.005C+0.6837.528%C+79.221%C**18.7DN/A94119.7h2.1B5.6C**
SAS-R 2,2142,2025234.21C++1.8946.001%B++64.351%D--57.2C+N/A23138.5h2C++4.3B+
NS-15M1 2,1522,1169012.349C++0.0324.235%C27.505%C+54.5CN/A20038.8h10.6C**43.7C++
NS-357 Underboss 1,9951,9761,3861.426C++0.9043.228%B20.85%C--63.5C+N/A18531.1h3.8C++8.8C**
EM1 1,8561,8317922.312C*0.0122.071%D20.262%D58.7C+N/A24231.2h11.2C*50.9C+
Frag Grenade 1,8271,81111811N/A1,808.6854.082%B+N/A862.4B**7.6D34172.1h2.4B**4.4B*
Gauss Compact S 1,7631,7485093.434A**1.1131.998%B**25.343%B++89.2A++N/A29319.6h9.3C++28.9B+
LA3 Desperado 1,5441,5348021.913B++0.4133.492%B+21.186%C+72B++N/A19321.3h7.1B++21.2B+
The Kraken 2,1991,5247022.171C+0.1562.376%C+1.312%C-39D17.3C-22839.1h3.8C+6.2C+
EM4 Longshot 1,4621,4572984.889C++2.5745.981%B++77.694%C49.7C**N/A16029.3h1.9C*4.1B+
Razor GD-23 1,4621,4517122.038B+0.2826.465%C22.743%C+55.6B+N/A23226.1h9.3B+35.2C**
NSX Tanto 1,4331,4164073.479A++1.1633.627%B*30.297%C*87.4B*1C*21716.2h9.9B++29.3B++
NC05 Jackhammer 1,4151,4054623.041A++0.7249.421%C++18.292%B+87.3B+N/A35216.1h3.8B++7.7B+
NS-11C 1,3951,3757751.774C*0.5526.173%C+15.855%D-46.3C+N/A22429.7h11.3B+43.2B
GR-22 1,3811,3685812.355C**0.0326.029%C25.366%C++47.8C+N/A15928.6h9.9B*38B+
19A Fortuna 1,3731,3498651.56C+0.7626.577%C21.127%C+41.6CN/A14432.4h10C37.6C
AF-4A Bandit 1,3601,3425242.561B+0.2429.105%C*25.633%C+57.8C+N/A17223.2h9.2B31.7B+
AC-X11 1,3341,3188621.529C+0.7924.642%D19.348%D35CN/A18137.7h8.8C++35.9C+
Carnage AR 1,3001,2874562.822B++0.5029.218%C**23.077%C+56.9C*N/A18922.6h10.1B*34.7B+
LA80 1,2761,2712754.622C+2.3045.207%B69.394%D**51.7C+N/A11824.6h2C+4.4C++
Hawk GD-68 1,6181,2675702.223A+0.1064.253%C+4.736%B**25.3B+7D18450h4.1A++6.4A+
Sticky Grenade 1,2651,26211262N/A1,259.6860.234%B++N/A1402.2B++3.3D--43250.9h1.5B++2.5B++
Breaker Rocket Pods 1,5951,2401498.322C6.0051.571%C+1.532%A27D*7.7D-18046h15C29.1C+
NC4 Mag-Shot 1,2291,2275622.183B**0.1434.325%B++21.516%C++48.3BN/A18025.4h5.8B++16.9B*
NS-44 Commissioner AE 1,2301,2186841.781C*0.5445.792%C**28.654%C++46.3C-N/A13026.3h3.8D8.3C+
NC05 Jackhammer AE 1,2131,2014072.951B+0.6354.873%B+14.405%C-105.4B+1.1C+25911.4h3.6B++6.6B++
NSX Naginata 1,1981,1843893.044B*0.7229.361%B++33.615%C*76.9C*N/A19115.4h8.9B++30.4B++
GD-66 Claw 1,1811,1784812.449B++0.1372.754%B*17.233%C++77.5B+N/A25215.2h1.9B**2.6B*
NC4-FB Mag-Shot 1,1841,1777301.612C+0.7140.328%B*27.783%C**67.6C+N/A16917.4h6.7C+16.7B+
NC9 A-Tross 1,1781,1683952.957A0.6429.279%C**29.88%B55.1C**N/A17721.2h7.2B**24.7B++
NS Baron G5 1,1721,1663883.005M+0.6858.391%B**18.439%B+81AN/A20914.4h3.7B+6.4C++
AF-57 Piston 1,1721,1653143.71A++1.3956.971%A22.489%A++84.4B++N/A25213.8h3.4B*5.9B*
LA8 Rebel 1,1721,1638221.415C*0.9136.035%B+20.292%C41.7C+N/A12127.9h5.5C**15.3B
AF-6 Shadow 1,1751,1633373.451B+1.1339.343%B28.547%C+68.8C++N/A17616.9h4.5B+11.4B+
NC1 Gauss Rifle 1,1711,1624522.571A+0.2528.544%B+24.527%C+49.7BN/A27123.4h9B*31.6B++
AF-18 Stalker 1,1711,1603643.187B*0.8734.575%B**31.897%B**70.3B*N/A19116.5h9.8B++28.3B++
NC12 Sweeper 1,1691,1604172.782A0.4651.347%B++22.241%A**78.4AN/A21914.8h3.5B*6.8B++
Impetus 1,1651,1604732.452C+0.1336.922%C+30.862%C+53.2C+N/A16721.8h3.9B+10.4B+
NS-7 PDW 1,1641,1605532.098B+0.2227.468%C+22.069%C++63.7B+N/A27218.2h12.1B43.9C**
NS-11A 1,1721,1594222.746B++0.4229.445%B+26.23%C+69B+N/A21816.8h10.5B++35.7B+
Warden 1,1751,1583813.039A+0.7240.189%A26.943%C+71.9B**1.1B+22916.1h5.8B*14.4B*
NSX Yumi 1,1751,1564962.331C*0.0131.112%B+31.92%C*61.5B+1C+19618.8h9B++29B++
NSX Tomoe 1,1691,1554472.584C+0.2635.14%B*34.719%D67.5C**N/A17217.1h11.2B+31.9B+
NS-30 Vandal 1,1661,1553743.088C++0.7742.263%B*21.299%D-75B+N/A20115.4h4.4B++10.4B++
NS Decimator-B 1,2101,1044782.31C++0.0166.315%C++3.17%B++49.3C-4.7D**14722.4h2.7B++4.1B++
Tank Mine 1,8761,0995881.869D0.4547.298%B+N/A85.9D60.7C104912.8h2C+4.3B++
NS-15MP 1,1041,0795382.006C0.3227.617%C-30.121%C33.1D*N/A13732.6h11.1C--40.2C
NSX Masamune 1,1721,0444142.522A++0.2061.828%C*2.874%B++51.7B*6.3D23520.2h2.9A4.6A
AF-22 Crow 1,1921,0394712.206M**0.1273.931%B++3.85%B*48.8A+7.2C-18121.3h3A+4.1A+
L100 Python HESH 1,1211,0331119.306D6.9839.522%D*2.323%B**42.5D-3.6D**25624.3h3.1C+7.8D
Shrike 1,2049995221.914B**0.4163.601%B+4.304%A38.3B+7.9D-32226.1h3.2A++5.1A+
C85 Canister-H 9999468810.75C8.4348.964%D13.319%B+101.7C5.7D2679.3h4.2B**8.5B++
Enforcer ML65-H 1,6939282014.617C2.3065.949%B++1.185%C-35.3C29.1C31726.3h15.1C+22.9C*
Anti-Vehicle Grenade 1,1349001900N/A897.6858.003%B++N/A450C++117C++35022h4.6B7.9B+
Bouncing Betty 8688672613.322C--1.0045.633%C+N/A125.7CN/A5386.9h1.3A+2.9B*
C-4 ARX 1,1128534132.065C+0.2628.525%C*N/A95.8D29.1C-6218.9h1.2C+4.3C+
MANA Anti-Vehicle Turret 1,2258442433.473U1.1566.813%UN/A8440U3810U12079870.1h5.8T*8.7T*
CAS 14-E 8928231137.283C--4.9639.291%B**2.309%B+48.7D4.1D15716.9h27.9C+71B
L100 Python HEAT 8736771235.504C-3.1856.284%C**2.363%C+45.7C++13.2C+29714.8h5C+8.9C*
Icikill 65263127,9450.023D2.3037.096%C**9.35%C+0.6CN/A21119.3h2.1C+5.6C*
NC6S Gauss SAW S 5645531693.272B*0.9532.1%B*31.465%B+90.7B++1.8B**3456.1h9.1B28.2B++
Spear Anti-Vehicle Phalanx Turret 751493598.356C+6.0347.403%C+3.651%C+50.8C+26.6C++4519.7h7.1C*14.9C**
Enforcer ML85 843483984.929C2.6147.279%B+1.449%C22.2C-16.5C22121.8h13.2C27.9C++
The Executive 4034013161.269C1.0533.849%D17.207%D*46.1C--N/A1348.7h6.9C20.5C-
M40 Fury 499398834.795D2.4743.421%B++1.508%C+52.4C+13.3B++3017.6h13.5C+31.1C**
L100 Python AP 7393971362.919D0.6064.185%B**2.771%B+28.6D-24.6B+38613.9h8.3F--12.9D*
Carver 29529115,0930.019C2.3019.226%D-10.997%D0.5DN/A2631.9h1.9D*10.1C-
The Slasher 3052909,9500.029C--2.2947.875%B**9.31%C+0.7C-N/A2387.7h2.1C++4.3B+
AF-23 Grinder 2842821451.945C0.3836.914%C--14.894%D35.3CN/A1898h5.4B*14.8B+
NCM3 Raven 4332791891.476B+0.8539.818%C2.867%C++13.9B7.7C**15820.1h25.1C++63.1C++
AF-23 Grinder 2732701371.971C0.3536.591%C17.407%B+36.5C+N/A2107.4h5.1B++13.9B+
Mag-Cutter 32626919,8910.014C2.3126.723%C20.818%M++0.3DN/A2824.6h3.7D*13.7C+
Auraxium Mag-Cutter 25925318,5800.014C2.3138.458%B+6.324%C++0.3DN/A1726.2h3.2F8.3C++
NCM3 Raven 3942322121.094C+1.2339.612%C-1.724%D10.4C+7.3C**14522.3h32.1C81C
NS-11CP 235232912.549C*0.2329.648%C+28.879%B+32.2D-N/A1437.2h11.3C+38.3C+
AF-41 Hacksaw 226225792.848C+0.5348.732%B**17.333%B+48.9B+N/A2834.6h6.7B13.7B++
AF-41 Hacksaw 224224912.462C+0.1444.441%B**14.732%C+46.7B+N/A2494.8h6.5C**14.5B+
M20 Basilisk 277217742.932C--0.6134.839%D11.06%A++18.1D5D15712h61.9B++177.8B+
C75 Viper 248213316.871C+4.5532.24%D--2.347%A+22.9D-3.8D--3189.3h11.4C+35.2C--
NS-AM7 Archer 2121822420.752B1.5765.38%B*31.319%B**11.4C**1.9C-9215.9h9.3B++14.2B*
NS-357P Underboss 1841811581.146C1.1841.626%D31.492%C**29.2D*N/A1056.2h3.8D9C-
M60-G Bulldog 194161433.744D1.4240.998%C**2.484%C++15.8D--3.2D14510.2h8.6D*21C
M12 Kobalt 1681601114.545C12.2227.182%B*16.25%C--42.1D**2.1D-1023.8h21D-77.4C+
NS-44L Blackhand 160159801.988C++0.3349.015%B+23.27%F48.2C**N/A1783.3h3.6C**7.3B+
NS-45 Pilot 157154851.812C++0.5132.201%C37.013%B++53.1C--1C+1332.9h6.7C+20.8C+
Vortek Rotary 3531542460.626D1.7028.561%D3.247%B**2.4D*3.1D*5663.2h188.5T*660T-
M40 Fury 193150305C--2.6838.385%C+N/A33.3D--9.6C2794.5h13.8C36.1C+
Titan-150 HEAT 169119148.5C++6.1845.699%CN/A13.1D*5.5D--2539.1h4.4C++9.7C+
MGR-S1 Gladius 114114293.931B++1.6131.466%C*34.211%B*76C*N/A3251.5h7.3B+23.3B
NS-10 Burster 2151141290.884C-1.4431.677%C2.632%D3.6D*3.2D10231.7h253.7F**801.1F
NS-15M2 112112293.862B1.5433.053%B**40.179%B**50.9C-N/A8272.2h9.1B*27.6B++
Rocklet Rifle 234111911.22B+1.1052.497%C+N/A19.8D-22C3285.6h54F-102.8D**
M20 Wyvern 160107442.432D0.1134.391%D2.804%C18.4D9.1D--1305.8h78.6C+228.6C
M40 Fury 131105813.125C10.8058.916%B**N/A36.2D*9D*1482.9h15C+25.5B+
NS-10 Burster 1861021300.785D1.5431.8%CN/A3.4D*2.8D--9330.1h272.3T-856.1F-
MGR-L1 Promise 103101333.061B*0.7426.866%C+28.713%C+56.1C1.1C1921.8h10.4B+38.7B
M12 Kobalt 10198147D4.6821.484%C*22.449%B++54.4D1.7D2751.8h18.1C+84.3C**
L105 Zephyr 10291146.5C--4.1833.244%D**N/A33.7D4.1D-3002.7h6.8C20.4D-
Skyguard 16290263.462C1.1434.372%B+1.111%D16.1C12.9B2885.6h117.5C342C++
Mauler S6 9189591.508C*0.8137.307%D22.472%A44.5C++1B**10922h4.1B10.9C+
NS-61 Emissary 8988273.259M0.9430.391%C++23.864%B++73.3B**N/A3621.2h10.3C**33.7B+
Aspis Anti-Aircraft Phalanx Turret 16883204.15C+1.8328.594%C+1.205%D12.8C13.1C+2646.5h138.2C+483.4C+
M40 Fury-F 110811490.544D1.7849.469%C+1.235%B+7.1D*2.5D--10111.4h13.8C-27.9D
MANA Anti-Personnel Turret 8380441.818N/A0.5016.789%UN/A800U30U7853300.1h34.9T*207.8T*
M20 Basilisk 11174302.467D0.1533.067%D-9.459%A9.7D*4.9D--1677.6h95.2C287.9D
NS-TMC-01 "His Regards" 66646,1680.01D2.3140.361%B*1.563%D-0.2DN/A1281.4h3.1D*7.8C**
G30 Walker 10761242.542D-0.2234.128%B+3.279%C25.4B19.2A3442.4h149.5B++438B*
E540 Halberd-H 10057222.591C--0.2761.761%B+N/A28.5D--21.5C3652h7.5C12.2C
M20 Mustang 9852610.852D1.4730.641%C+N/A3.5D*3.1D*12314.7h141.2D*460.9D--
NS Annihilator 123521430.364D*1.9677.652%D-N/A6.5D*8.9C+2228h15.8F20.3F-
E540 Halberd 625168.5C6.1839.219%D--7.843%M++24.3D5.2D**3862.1h4.5B++11.5C+
MAX Punch 52506140.081C+2.2445.763%C++N/A0.8CN/A363.2h2.2C++4.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,1654.4h
Medical Kit8,17153,442280.2h
Anti-Vehicle MANA Turret281,8832.7h
Nano-Armor Kit713752,53677.6h
AE Nano-Armor Kit1818,3811.1h
Nanite Revive Grenade09430.3h
Motion Spotter12430,69518.3h
Medical Applicator404229,60620h
Spitfire Auto-Turret2650.1h
Restoration Kit11572h
Recon Detection Device221,9264.4h
Shield Recharging Field331,6360.9h
Ammunition Package792,8303.3h
Anti-Infantry MANA Turret174041.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.36s
Server spent 4.85s on queries, 3.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.