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Raider Qmakaveli[SAWS] Qmakaveli
NC BR 57

KDR: 2.33

Score: 103.6m

Last Seen: Apr 14th, 2019 6:01 AM
- OFFLINE - 172.8 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Connery - Outfit Member of Gauss Powered Gamers[SAWS] Gauss Powered Gamers
NC outfit on Connery

Members: 13
Level Progress (to 58): 2%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F AF-4 Cyclone Blitz GD-10 AF-19 Mercenary NS-44 Commissioner EM6 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,598,327 MLG Score: 2077
Fun Score: N/A
Cheeseburgers Flipped: 582TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.653%25.313%72552983187,1413.22512-0.897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.941%1.473A+0.704B++-1.51FHEAD ++ (~10.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.586B+8.90.38C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.583%1.722%77210331,39421806090.639449229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.135%-0.297C0.112C+0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.388C**34.20.356C**64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.886%2.293%121610292,52929158160.867581310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%-0.101C+-0.198C1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.4B9.30.263C*13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.736%6.246%1941010253,410250016861.364202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%0.423B0.465B+0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.621B+18.40.536B+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.69%72.576%194410317,1583819321.87431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.061%1.152B**0.357C**0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+20.372C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.519%20.715%194510306,2085240451.18451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.165%1.672A++1.223B**1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.695B+2.50.49B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gauss Powered Gamers[SAWS] Gauss Powered Gamers
NC outfit on Connery

Members: 13
103.6m186.8%406 (24.4k)349 (20.9k)2.32821244,834105,1602.4728357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10351906926.28%22.939%60302:4959

15% Engineer36% Heavy Assault17% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:21 PMMay 7th, 2017 7:05 AMApr 21st, 2019 12:56 AM (5h) (PST)Apr 14th, 2019 2:53 AM (7d) (PST)Apr 14th, 2019 2:01 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6982384600.8250.3540.1891.6270.0462077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,89614,29027,60649211198320,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4947.4h/206.1d 15,209 56,162 66,234 482.8k 8,857 18,415 13,613 207.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:48,359
Deaths:14,741
KDR:3.281
Accuracy:29.412% B*
HSR:31.200% B++
EM6
C
Kills:6,370
Deaths:2,992
KDR:2.129
Accuracy:20.510% C
HSR:19.435% D
NC6A GODSAW
C++
Kills:3,679
Deaths:1,180
KDR:3.118
Accuracy:28.346% C+
HSR:28.024% C++
NC6 Gauss SAW
C++
Kills:3,494
Deaths:1,426
KDR:2.450
Accuracy:20.974% C++
HSR:22.753% C+
GD-22S
B+
Kills:3,030
Deaths:1,192
KDR:2.542
Accuracy:25.439% B+
HSR:23.168% C+
NS-15M1
B++
Kills:2,116
Deaths:901
KDR:2.349
Accuracy:24.235% C**
HSR:27.505% B++
EM1
C++
Kills:1,831
Deaths:792
KDR:2.312
Accuracy:22.071% C++
HSR:20.262% C
NC05 Jackhammer
B*
Kills:1,405
Deaths:462
KDR:3.041
Accuracy:49.421% B++
HSR:18.292% B*
NC05 Jackhammer AE
B*
Kills:1,201
Deaths:407
KDR:2.951
Accuracy:54.873% B*
HSR:14.405% C
NSX Naginata
A
Kills:1,184
Deaths:389
KDR:3.044
Accuracy:29.361% A
HSR:33.615% B*
NS-15MP
C+
Kills:709
Deaths:314
KDR:2.258
Accuracy:27.939% C+
HSR:29.619% C+
NC6S Gauss SAW S
A+
Kills:553
Deaths:169
KDR:3.272
Accuracy:32.100% A+
HSR:31.465% B**
NS-15M2
A++
Kills:112
Deaths:29
KDR:3.862
Accuracy:33.053% A++
HSR:40.179% A++
MGR-L1 Promise
B+
Kills:101
Deaths:33
KDR:3.061
Accuracy:26.866% B+
HSR:28.713% B+
Kills:74,144
Deaths (as Heavy Assault):25,027
Deaths (to Heavy Assaults):32,761
KDR:2.96256
Kill Difference:49,117
Playtime:1,781.618 hours
Usage:36%
Score:38.257m
Score/min:358
Accuracy (listed only):30.328%
HSR (listed only):26.331%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:30,131
Deaths:9,639
KDR:3.126
Accuracy:29.232% B**
HSR:22.027% B
AF-4 Cyclone
B++
Kills:21,967
Deaths:7,168
KDR:3.065
Accuracy:29.281% B++
HSR:23.508% B++
Blitz GD-10
B*
Kills:9,097
Deaths:3,520
KDR:2.584
Accuracy:28.542% B*
HSR:18.061% C*
AF-19 Mercenary
A+
Kills:6,905
Deaths:2,377
KDR:2.905
Accuracy:29.530% A+
HSR:25.358% B++
Gauss Compact Burst
B**
Kills:3,787
Deaths:1,194
KDR:3.172
Accuracy:31.855% B**
HSR:30.024% B++
MKV Suppressed
C*
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C*
HSR:16.961% C
LA39 Bruiser
A+
Kills:2,619
Deaths:909
KDR:2.881
Accuracy:77.557% A+
HSR:20.733% B**
Gauss Compact S
A++
Kills:1,748
Deaths:509
KDR:3.434
Accuracy:31.998% A++
HSR:25.343% B**
Razor GD-23
B+
Kills:1,451
Deaths:712
KDR:2.038
Accuracy:26.465% B+
HSR:22.743% B+
NSX Tanto
A
Kills:1,416
Deaths:407
KDR:3.479
Accuracy:33.627% A
HSR:30.297% B*
NS-11C
B+
Kills:1,375
Deaths:775
KDR:1.774
Accuracy:26.173% B+
HSR:15.855% D
19A Fortuna
C++
Kills:1,349
Deaths:865
KDR:1.560
Accuracy:26.577% C+
HSR:21.127% C++
AF-4A Bandit
B*
Kills:1,342
Deaths:524
KDR:2.561
Accuracy:29.105% B*
HSR:25.633% B+
AC-X11
C+
Kills:1,318
Deaths:862
KDR:1.529
Accuracy:24.642% C+
HSR:19.348% C-
GD-66 Claw
A
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% A
HSR:17.233% B+
NS Baron G5
A+
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% A+
HSR:18.439% B*
AF-57 Piston
A*
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:56.979% A++
HSR:22.547% A*
NC12 Sweeper
A*
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B*
HSR:22.241% A*
NS-7 PDW
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% B+
HSR:22.069% B++
NS-11CP
B++
Kills:217
Deaths:81
KDR:2.679
Accuracy:29.544% C++
HSR:28.111% B++
MGR-S1 Gladius
A++
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% B*
HSR:34.211% A++
Mauler S6
A+
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% C
HSR:22.472% A+
Kills:94,265
Deaths (as Light Assault):33,861
Deaths (to Light Assaults):20,059
KDR:2.78388
Kill Difference:60,404
Playtime:1,040.900 hours
Usage:21%
Score:25.216m
Score/min:404
Accuracy (listed only):37.119%
HSR (listed only):22.925%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:30,131
Deaths:9,639
KDR:3.126
Accuracy:29.232% B**
HSR:22.027% B
AF-19 Mercenary
A+
Kills:6,905
Deaths:2,377
KDR:2.905
Accuracy:29.530% A+
HSR:25.358% B++
Gauss Compact Burst
B**
Kills:3,787
Deaths:1,194
KDR:3.172
Accuracy:31.855% B**
HSR:30.024% B++
LA39 Bruiser
A+
Kills:2,619
Deaths:909
KDR:2.881
Accuracy:77.557% A+
HSR:20.733% B**
Gauss Compact S
A++
Kills:1,748
Deaths:509
KDR:3.434
Accuracy:31.998% A++
HSR:25.343% B**
Razor GD-23
B+
Kills:1,451
Deaths:712
KDR:2.038
Accuracy:26.465% B+
HSR:22.743% B+
NSX Tanto
A
Kills:1,416
Deaths:407
KDR:3.479
Accuracy:33.627% A
HSR:30.297% B*
NS-11C
B+
Kills:1,375
Deaths:775
KDR:1.774
Accuracy:26.173% B+
HSR:15.855% D
19A Fortuna
C++
Kills:1,349
Deaths:865
KDR:1.560
Accuracy:26.577% C+
HSR:21.127% C++
AF-4A Bandit
B*
Kills:1,342
Deaths:524
KDR:2.561
Accuracy:29.105% B*
HSR:25.633% B+
AC-X11
C+
Kills:1,318
Deaths:862
KDR:1.529
Accuracy:24.642% C+
HSR:19.348% C-
GD-66 Claw
A
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% A
HSR:17.233% B+
NS Baron G5
A+
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% A+
HSR:18.439% B*
AF-57 Piston
A*
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:56.979% A++
HSR:22.547% A*
NC12 Sweeper
A*
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B*
HSR:22.241% A*
Warden
A*
Kills:1,158
Deaths:381
KDR:3.039
Accuracy:40.189% A*
HSR:26.943% B+
NS-11CP
B++
Kills:217
Deaths:81
KDR:2.679
Accuracy:29.544% C++
HSR:28.111% B++
Mauler S6
A+
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% C
HSR:22.472% A+
Kills:59,571
Deaths (as Engineer):20,892
Deaths (to Engineers):18,424
KDR:2.85138
Kill Difference:38,679
Playtime:764.023 hours
Usage:15%
Score:11.248m
Score/min:245
Accuracy (listed only):39.626%
HSR (listed only):23.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:21,967
Deaths:7,168
KDR:3.065
Accuracy:29.281% B++
HSR:23.508% B++
Blitz GD-10
B*
Kills:9,097
Deaths:3,520
KDR:2.584
Accuracy:28.542% B*
HSR:18.061% C*
NS-44 Commissioner
B*
Kills:6,808
Deaths:5,238
KDR:1.300
Accuracy:43.597% B*
HSR:20.564% C
MKV Suppressed
C*
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C*
HSR:16.961% C
NC14 Bolt Driver
B+
Kills:2,229
Deaths:742
KDR:3.004
Accuracy:37.515% B
HSR:79.184% B+
SAS-R
B**
Kills:2,201
Deaths:521
KDR:4.225
Accuracy:45.994% B**
HSR:64.334% C-
NS-357 Underboss
B*
Kills:1,976
Deaths:1,386
KDR:1.426
Accuracy:43.228% B*
HSR:20.850% C+
LA3 Desperado
B*
Kills:1,534
Deaths:802
KDR:1.913
Accuracy:33.492% B*
HSR:21.186% C*
EM4 Longshot
B**
Kills:1,457
Deaths:298
KDR:4.889
Accuracy:45.981% B**
HSR:77.694% C+
LA80
B+
Kills:1,271
Deaths:275
KDR:4.622
Accuracy:45.207% B+
HSR:69.394% D--
NC4 Mag-Shot
B**
Kills:1,227
Deaths:562
KDR:2.183
Accuracy:34.325% B**
HSR:21.516% B
NS-44 Commissioner AE
B+
Kills:1,197
Deaths:666
KDR:1.797
Accuracy:46.061% B+
HSR:28.571% B+
NC4-FB Mag-Shot
B**
Kills:1,177
Deaths:730
KDR:1.612
Accuracy:40.328% B**
HSR:27.783% B*
LA8 Rebel
B++
Kills:1,163
Deaths:822
KDR:1.415
Accuracy:36.035% B++
HSR:20.292% C+
AF-6 Shadow
B*
Kills:1,163
Deaths:337
KDR:3.451
Accuracy:39.343% B*
HSR:28.547% C*
NS-7 PDW
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% B+
HSR:22.069% B++
AF-18 Stalker
A++
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:34.575% A+
HSR:31.897% A++
Impetus
B+
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:36.922% B+
HSR:30.862% B
NSX Tomoe
A
Kills:1,155
Deaths:447
KDR:2.584
Accuracy:35.140% A
HSR:34.719% C+
NS-30 Vandal
A+
Kills:1,155
Deaths:374
KDR:3.088
Accuracy:42.263% A+
HSR:21.299% D
The Executive
C
Kills:401
Deaths:316
KDR:1.269
Accuracy:33.849% C
HSR:17.207% D-
NS-AM7 Archer
A+
Kills:178
Deaths:233
KDR:0.764
Accuracy:65.416% B*
HSR:30.899% A+
NS-44L Blackhand
B*
Kills:159
Deaths:80
KDR:1.988
Accuracy:49.015% B*
HSR:23.270% D*
NS-45 Pilot
A
Kills:154
Deaths:85
KDR:1.812
Accuracy:32.201% C++
HSR:37.013% A
NS-357P Underboss
B+
Kills:147
Deaths:104
KDR:1.413
Accuracy:42.101% C+
HSR:31.973% B+
MGR-S1 Gladius
A++
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% B*
HSR:34.211% A++
NS-61 Emissary
A
Kills:88
Deaths:27
KDR:3.259
Accuracy:30.391% B
HSR:23.864% A
Kills:65,012
Deaths (as Infiltrator):28,232
Deaths (to Infiltrators):12,152
KDR:2.30278
Kill Difference:36,780
Playtime:843.255 hours
Usage:17%
Score:17.529m
Score/min:346
Accuracy (listed only):38.389%
HSR (listed only):32.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:21,967
Deaths:7,168
KDR:3.065
Accuracy:29.281% B++
HSR:23.508% B++
Blitz GD-10
B*
Kills:9,097
Deaths:3,520
KDR:2.584
Accuracy:28.542% B*
HSR:18.061% C*
MKV Suppressed
C*
Kills:3,514
Deaths:2,080
KDR:1.689
Accuracy:26.777% C*
HSR:16.961% C
LA39 Bruiser
A+
Kills:2,619
Deaths:909
KDR:2.881
Accuracy:77.557% A+
HSR:20.733% B**
GR-22
B++
Kills:1,368
Deaths:581
KDR:2.355
Accuracy:26.029% C**
HSR:25.366% B++
Carnage AR
B*
Kills:1,287
Deaths:456
KDR:2.822
Accuracy:29.218% B*
HSR:23.077% B
GD-66 Claw
A
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:72.754% A
HSR:17.233% B+
NC9 A-Tross
B*
Kills:1,168
Deaths:395
KDR:2.957
Accuracy:29.279% B++
HSR:29.880% B*
NS Baron G5
A+
Kills:1,166
Deaths:388
KDR:3.005
Accuracy:58.391% A+
HSR:18.439% B*
AF-57 Piston
A*
Kills:1,162
Deaths:312
KDR:3.724
Accuracy:56.979% A++
HSR:22.547% A*
NC1 Gauss Rifle
B**
Kills:1,162
Deaths:452
KDR:2.571
Accuracy:28.544% B**
HSR:24.527% B+
NC12 Sweeper
A*
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:51.347% B*
HSR:22.241% A*
NS-7 PDW
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:27.468% B+
HSR:22.069% B++
NS-11A
B**
Kills:1,159
Deaths:422
KDR:2.746
Accuracy:29.445% B**
HSR:26.230% B+
NSX Yumi
B*
Kills:1,156
Deaths:496
KDR:2.331
Accuracy:31.112% B*
HSR:31.920% B+
MGR-S1 Gladius
A++
Kills:114
Deaths:29
KDR:3.931
Accuracy:31.466% B*
HSR:34.211% A++
Mauler S6
A+
Kills:89
Deaths:59
KDR:1.508
Accuracy:37.307% C
HSR:22.472% A+
Kills:50,526
Deaths (as Combat Medic):18,718
Deaths (to Combat Medics):10,218
KDR:2.69933
Kill Difference:31,808
Playtime:189.017 hours
Usage:4%
Score:4.384m
Score/min:387
Accuracy (listed only):39.500%
HSR (listed only):23.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:280
Deaths:144
KDR:1.944
Accuracy:36.807% C+
HSR:15% C-
NCM3 Raven
C++
Kills:279
Deaths:189
KDR:1.476
Accuracy:39.818% C++
HSR:2.867% C++
AF-23 Grinder
B++
Kills:268
Deaths:136
KDR:1.971
Accuracy:36.550% C*
HSR:17.537% B++
NCM3 Raven
C+
Kills:232
Deaths:212
KDR:1.094
Accuracy:39.612% C+
HSR:1.724% D
AF-41 Hacksaw
A+
Kills:225
Deaths:79
KDR:2.848
Accuracy:48.732% A+
HSR:17.333% B+
AF-41 Hacksaw
A+
Kills:224
Deaths:91
KDR:2.462
Accuracy:44.441% A+
HSR:14.732% C++
NS-10 Burster
C**
Kills:114
Deaths:129
KDR:0.884
Accuracy:31.677% C**
HSR:2.632% D-
NS-10 Burster
C**
Kills:102
Deaths:130
KDR:0.785
Accuracy:31.800% C**
HSR:0.980% D*
Kills:1,724
Deaths (as MAX Suit):555
Deaths (to MAX Suits):6,237
KDR:3.10631
Kill Difference:1,169
Playtime:72.919 hours
Usage:1%
Score:1.632m
Score/min:373
Accuracy (listed only):38.680%
HSR (listed only):9.101%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,240
V. Kills:355 348%
Deaths:149
KDR:8.322
Accuracy:51.571% C**
KPH:27 D
VKPH:7.700 D
Vortek Rotary
C-
Kills:154
V. Kills:199 77%
Deaths:246
KDR:0.626
Accuracy:28.561% C-
KPH:2.400 D--
VKPH:3.200 D--
M20 Mustang
N/A
Kills:50
V. Kills:45 109%
Deaths:61
KDR:0.820
Accuracy:30.769% N/A
KPH:3.400 N/A
VKPH:3.100 N/A
Kills:1,444 (204 + 0)
Deaths:456
KDR:3.167
VKDR:1.314
Vehicle Kills:599
Kill Difference:988
Playtime:123.776 hours
Usage:3%
Score:0.818m
Score/min:110
Piloting Accuracy:30.769%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:91
V. Kills:11 N/A
Deaths:14
KDR:6.500
Accuracy:33.244% D--
KPH:33.800 D
VKPH:4.100 D
Kills:91 (0 + 91)
Deaths:14
KDR:6.500
VKDR:0.786
Vehicle Kills:11
Kill Difference:77
Playtime:2.696 hours
Usage:0%
Score:0.049m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:33.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,033
V. Kills:88 N/A
Deaths:111
KDR:9.306
Accuracy:39.522% D--
KPH:42.500 C-
VKPH:3.600 D*
L100 Python HEAT
B**
Kills:677
V. Kills:196 344%
Deaths:123
KDR:5.504
Accuracy:56.284% B+
KPH:45.900 B**
VKPH:13.300 B+
L100 Python AP
B**
Kills:397
V. Kills:342 116%
Deaths:136
KDR:2.919
Accuracy:64.185% B**
KPH:28.600 C+
VKPH:24.600 B**
C75 Viper
C
Kills:213
V. Kills:35 N/A
Deaths:31
KDR:6.871
Accuracy:32.240% D
KPH:23 C
VKPH:3.800 D--
Skyguard
B**
Kills:90
V. Kills:72 123%
Deaths:26
KDR:3.462
Accuracy:34.372% B*
KPH:16.200 C**
VKPH:12.900 B**
Kills:2,410 (2,410 + 0)
Deaths:427
KDR:5.644
VKDR:1.717
Vehicle Kills:733
Kill Difference:1,983
Playtime:67.764 hours
Usage:1%
Score:1.230m
Score/min:302
Driving Accuracy:34.372%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C+
Kills:483
V. Kills:360 134%
Deaths:98
KDR:4.929
Accuracy:47.289% B++
KPH:22.200 C+
VKPH:16.500 C+
Titan-150 HEAT
C+
Kills:119
V. Kills:50 233%
Deaths:14
KDR:8.500
Accuracy:45.699% C+
KPH:13 D-
VKPH:5.500 D--
E540 Halberd
C--
Kills:51
V. Kills:11 425%
Deaths:6
KDR:8.500
Accuracy:39.219% D
KPH:24 C--
VKPH:5.200 F-
Kills:653 (119 + 534)
Deaths:118
KDR:5.534
VKDR:3.568
Vehicle Kills:421
Kill Difference:535
Playtime:33.014 hours
Usage:1%
Score:0.476m
Score/min:240
Driving Accuracy:45.699%
Gunner Accuracy:39.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:940
V. Kills:53 N/A
Deaths:88
KDR:10.682
Accuracy:49.015% C+
KPH:101.600 C+
VKPH:5.700 C--
Enforcer ML65-H
B*
Kills:928
V. Kills:765 121%
Deaths:201
KDR:4.617
Accuracy:65.949% B*
KPH:35.300 C++
VKPH:29.100 C+
E540 Halberd-H
C++
Kills:57
V. Kills:43 130%
Deaths:22
KDR:2.591
Accuracy:61.761% B++
KPH:28.900 D
VKPH:21.800 C++
Kills:1,925 (0 + 1,925)
Deaths:311
KDR:6.190
VKDR:2.768
Vehicle Kills:861
Kill Difference:1,614
Playtime:37.498 hours
Usage:1%
Score:0.690m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:61.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:397
V. Kills:101 389%
Deaths:83
KDR:4.783
Accuracy:43.457% B*
KPH:52.400 B
VKPH:13.300 B*
M20 Basilisk
C+
Kills:217
V. Kills:60 356%
Deaths:74
KDR:2.932
Accuracy:34.809% C
KPH:18.200 C+
VKPH:5 D
M60-G Bulldog
D
Kills:161
V. Kills:33 474%
Deaths:43
KDR:3.744
Accuracy:40.998% B++
KPH:15.900 D
VKPH:3.300 D
M40 Fury
C
Kills:150
V. Kills:43 341%
Deaths:30
KDR:5
Accuracy:38.385% C**
KPH:33 D
VKPH:9.500 C
M12 Kobalt
B++
Kills:98
V. Kills:3 N/A
Deaths:14
KDR:7
Accuracy:21.600% B++
KPH:55.800 C+
VKPH:1.700 D
M20 Basilisk
D-
Kills:74
V. Kills:37 195%
Deaths:30
KDR:2.467
Accuracy:33.067% C--
KPH:9.700 D--
VKPH:4.900 D-
G30 Walker
A++
Kills:61
V. Kills:46 130%
Deaths:24
KDR:2.542
Accuracy:34.128% B++
KPH:25.700 A
VKPH:19.400 A++
Kills:1,158 (0 + 1,158)
Deaths:298
KDR:3.886
VKDR:1.084
Vehicle Kills:323
Kill Difference:860
Playtime:45.939 hours
Usage:1%
Score:0.569m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:34.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:81
V. Kills:29 270%
Deaths:149
KDR:0.544
Accuracy:49.469% C++
KPH:7.100 D-
VKPH:2.500 D-
Kills:81 (81 + 0)
Deaths:149
KDR:0.544
VKDR:0.195
Vehicle Kills:29
Kill Difference:68
Playtime:11.422 hours
Usage:0%
Score:0.069m
Score/min:101
Driving Accuracy:49.469%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:806
V. Kills:68 N/A
Deaths:113
KDR:7.133
Accuracy:39.496% B**
KPH:48.500 D
VKPH:4.100 D
M20 Wyvern
C
Kills:107
V. Kills:53 198%
Deaths:44
KDR:2.432
Accuracy:34.391% C
KPH:18.600 C-
VKPH:9.200 D
Kills:913 (0 + 913)
Deaths:157
KDR:5.815
VKDR:0.771
Vehicle Kills:121
Kill Difference:756
Playtime:22.390 hours
Usage:0%
Score:0.198m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:34.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 48,85248,35914,7413.281B+0.9529.412%B*31.2%B++76.5B**N/A205632.3h8.1B**27.7B++
GD-7F 30,42230,1319,6393.126A*0.8029.232%B**22.027%B60.9A+N/A192494.7h10.6B*36.1B++
AF-4 Cyclone 22,11021,9677,1683.065A+0.7429.281%B++23.508%B++70.2A+N/A222313h8.8B*30B++
Blitz GD-10 9,1709,0973,5202.584A++0.2628.542%B*18.061%C*65.5A++N/A223138.8h12B*41.9B++
AF-19 Mercenary 6,9956,9052,3772.905M+0.5829.53%A+25.358%B++51.8A*N/A194133.2h9.3B**31.5B*
NS-44 Commissioner 6,8576,8085,2381.3B1.0343.597%B*20.564%C54.1B*N/A180125.8h3.3B+7.6B++
EM6 6,4236,3702,9922.129B0.2020.51%C19.435%D30.7CN/A142207.8h10.2B+49.8C*
NS Decimator 7,3484,7314,1061.152C++1.1863.85%B+1.754%C35C++19.4B+319135h4.8C++7.5C**
Gauss Compact Burst 3,8373,7871,1943.172B++0.8431.855%B**30.024%B++72.3A1B**17252.4h8.9B*28B+
NC6A GODSAW 3,7113,6791,1803.118B+0.7928.346%C+28.024%C++76.5B+N/A26648.1h8C++28.2B
MKV Suppressed 3,5463,5142,0801.689B*0.6426.777%C*16.961%C41.7B+N/A15684.2h12.2B+45.5B+
NC6 Gauss SAW 3,5333,4941,4262.45A0.1220.974%C++22.753%C+48.6B*N/A26371.9h8.1B*38.5B+
GD-22S 3,0603,0301,1922.542B+0.2125.439%B+23.168%C+60.7B**N/A26049.9h8.9B*35.1B++
C-4 3,8502,9571,4712.01B+0.3226.676%C++N/A95.1B28.7C+87131.1h1.1B*4.2B++
LA39 Bruiser 2,6432,6199092.881A+0.5577.557%A+20.733%B**87A*N/A23130.1h1.9B**2.4B*
NC14 Bolt Driver 2,2392,2297423.004B++0.6837.515%B79.184%B+18.6CN/A93119.7h2.1B*5.6B++
SAS-R 2,2132,2015214.225B+1.9045.994%B**64.334%C-57.6B*N/A23238.2h2B+4.3B++
NS-15M1 2,1522,1169012.349B++0.0224.235%C**27.505%B++56B+1A+20537.8h10.6B++43.7B+
NS-357 Underboss 1,9951,9761,3861.426B+0.9043.228%B*20.85%C+63.5B++N/A18531.1h3.8B+8.8B++
EM1 1,8561,8317922.312B**0.0222.071%C++20.262%C58.7B**N/A24231.2h11.2C**50.9B+
Frag Grenade 1,8231,80711807N/A1,804.6754.114%B**N/A860.5A++7.6C+34212.1h2.4A4.4B**
Gauss Compact S 1,7631,7485093.434M1.1131.998%A++25.343%B**89.2SN/A29319.6h9.3B+28.9B++
LA3 Desperado 1,5441,5348021.913A0.4233.492%B*21.186%C*72A++N/A19321.3h7.1B*21.2B*
The Kraken 2,1241,4786662.219B+0.1162.743%C++1.353%C--39.4C+17.2C+22937.5h3.9C**6.2B
EM4 Longshot 1,4621,4572984.889B+2.5645.981%B**77.694%C+49.7B**N/A16029.3h1.9B+4.1B++
Razor GD-23 1,4621,4517122.038A0.2926.465%B+22.743%B+55.6A++N/A23226.1h9.3B**35.2B+
NSX Tanto 1,4331,4164073.479A**1.1533.627%A30.297%B*87.4A*1A21716.2h9.9B++29.3B*
NC05 Jackhammer 1,4151,4054623.041A++0.7149.421%B++18.292%B*87.3A++N/A35216.1h3.8B**7.7B++
NS-11C 1,3951,3757751.774B**0.5526.173%B+15.855%D46.3B**N/A22429.7h11.3B*43.2B++
GR-22 1,3811,3685812.355B*0.0326.029%C**25.366%B++47.8B++N/A15928.6h9.9A38B*
19A Fortuna 1,3731,3498651.56C*0.7726.577%C+21.127%C++41.6C**N/A14432.4h10C++37.6C++
AF-4A Bandit 1,3601,3425242.561B**0.2329.105%B*25.633%B+57.8B**N/A17223.2h9.2B++31.7B++
AC-X11 1,3341,3188621.529B+0.8024.642%C+19.348%C-35B+N/A18137.7h8.8B+35.9B
Carnage AR 1,3001,2874562.822B**0.4929.218%B*23.077%B56.9AN/A18922.6h10.1A34.7B**
LA80 1,2761,2712754.622B2.2945.207%B+69.394%D--51.7B+N/A11824.6h2B+4.4B+
Hawk GD-68 1,6181,2675702.223M**0.1164.253%C*4.736%A25.3B**7D18450h4.1A++6.4A++
Sticky Grenade 1,2641,26111261N/A1,258.6760.222%B*N/A1401.1B*3.3D-43250.9h1.5B++2.5B++
Breaker Rocket Pods 1,5951,2401498.322C*5.9951.571%C**1.532%B*27D7.7D18046h15C**29.1B
NC4 Mag-Shot 1,2291,2275622.183A*0.1534.325%B**21.516%B48.3AN/A18125.4h5.8B*16.9B++
NC05 Jackhammer AE 1,2131,2014072.951B**0.6254.873%B*14.405%C105.4A+1.1B**25911.4h3.6B**6.6B++
NS-44 Commissioner AE 1,2091,1976661.797B+0.5346.061%B+28.571%B+48.3C+N/A13424.8h3.8C+8.3C*
NSX Naginata 1,1981,1843893.044A++0.7229.361%A33.615%B*76.9A+N/A19115.4h8.9B*30.4B*
GD-66 Claw 1,1811,1784812.449B**0.1272.754%A17.233%B+77.5A+N/A25215.2h1.9B**2.6B++
NC4-FB Mag-Shot 1,1841,1777301.612C*0.7240.328%B**27.783%B*67.6B+N/A16917.4h6.7C*16.7B++
NC9 A-Tross 1,1781,1683952.957A+0.6329.279%B++29.88%B*55.1B**N/A17621.2h7.2A24.7B**
NS Baron G5 1,1721,1663883.005A**0.6858.391%A+18.439%B*81A**N/A20914.4h3.7B*6.4C*
LA8 Rebel 1,1721,1638221.415B+0.9136.035%B++20.292%C+41.7B+N/A12127.9h5.5B+15.3B++
AF-6 Shadow 1,1751,1633373.451B**1.1239.343%B*28.547%C*68.8B**N/A17616.9h4.5B*11.4B*
AF-57 Piston 1,1691,1623123.724A**1.4056.979%A++22.547%A*84.8A*N/A25213.7h3.4B*5.9B++
NC1 Gauss Rifle 1,1711,1624522.571A0.2428.544%B**24.527%B+49.7A++N/A27023.4h9A31.6B**
NC12 Sweeper 1,1691,1604172.782A++0.4551.347%B*22.241%A*78.4A**N/A21914.8h3.5B*6.8B*
NS-7 PDW 1,1641,1605532.098A++0.2327.468%B+22.069%B++63.7A++N/A27218.2h12.1B++43.9B+
AF-18 Stalker 1,1711,1603643.187A++0.8634.575%A+31.897%A++70.3A*N/A19116.5h9.8B**28.3B*
Impetus 1,1651,1604732.452B+0.1236.922%B+30.862%B53.2B+N/A16721.8h3.9B*10.4B++
NS-11A 1,1721,1594222.746A0.4229.445%B**26.23%B+69.4A++N/A21716.7h10.5B**35.7B**
Warden 1,1751,1583813.039A++0.7140.189%A*26.943%B+71.9M++1.1B**22816.1h5.8B**14.4B**
NSX Yumi 1,1751,1564962.331B++0.0031.112%B*31.92%B+61.5B**1C**19618.8h9B**29B**
NSX Tomoe 1,1691,1554472.584B++0.2635.14%A34.719%C+67.5AN/A17217.1h11.2B*31.9B*
NS-30 Vandal 1,1661,1553743.088B*0.7642.263%A+21.299%D75A++N/A20115.4h4.4B**10.4B**
NS Decimator-B 1,2101,1044782.31B+0.0266.315%C*3.17%B+49.3C+4.7D-14722.4h2.7C**4.1B+
Tank Mine 1,8751,0985841.88C0.4547.467%B**N/A88.5C62.7C+108312.4h2C+4.3B**
NSX Masamune 1,1721,0444142.522A**0.1961.828%B+2.874%B++51.7A6.3D23520.2h2.9A4.6B**
AF-22 Crow 1,1921,0394712.206M**0.1273.931%B*3.85%B++48.8A*7.2C18121.3h3A*4.1A*
L100 Python HESH 1,1211,0331119.306C+6.9839.522%D--2.323%B++42.5C-3.6D*25624.3h3.1C**7.8C+
Shrike 1,2049995221.914A*0.4163.601%B*4.304%B**38.4A7.9D32226h3.2A++5.1A+
C85 Canister-H 9939408810.682C+8.3549.015%C+13.404%B+101.1C+5.7C--2659.3h4.2B*8.5B*
Enforcer ML65-H 1,6939282014.617C++2.2965.949%B*1.185%D35.3C++29.1C+31726.3h15.1C**22.9B+
Anti-Vehicle Grenade 1,1349001900N/A897.6758.003%B*N/A450B+117C*35012h4.6B++7.9B++
Bouncing Betty 8688672613.322C+0.9945.633%C**N/A125.7C++N/A5386.9h1.3A*2.9A
MANA Anti-Vehicle Turret 1,2258442433.473U1.1466.813%U3.555%T*8440U3810U12079870.1h5.8T*8.7T*
C-4 ARX 1,1028443992.115C++0.2128.674%B+N/A106.8C+32.7C+6967.9h1.2C++4.3C**
CAS 14-E 8748061137.133C4.8039.496%B**2.233%C**48.6C--4.1D15416.6h27.8C*70.3B+
NS-15MP 7277093142.258C+0.0727.939%C+29.619%C+39D1B+18118.2h10.7C++38.4C*
L100 Python HEAT 8736771235.504C++3.1856.284%B+2.363%C+45.7B**13.2B29714.8h5B+8.9B++
Icikill 63161027,3110.022D2.3138.743%B+9.18%C+0.6C+N/A21082.8h2.1C*5.4B+
NC6S Gauss SAW S 5645531693.272A++0.9432.1%A+31.465%B**90.7A*1.8M3436.1h9.1B++28.2B++
Spear Anti-Vehicle Phalanx Turret 750492598.339C*6.0147.4%B+3.659%C+50.7B++26.6B+4519.7h7.1B+14.9B++
Enforcer ML85 843483984.929C+2.6047.289%B++1.449%C--22.2C+16.5C+22121.8h13.2C+27.9B+
The Executive 4034013161.269C+1.0633.849%C17.207%D-46.1CN/A1348.7h6.9C+20.5C+
M40 Fury 498397834.783C2.4543.457%B*1.511%C52.2B13.3B*3017.6h13.5C++31.1B+
L100 Python AP 7393971362.919C0.5964.185%B**2.771%C+28.6C+24.6B**38613.9h8.3D-12.9C
Carver 29529115,0930.019C2.3119.226%D10.997%D0.5C--N/A2631.9h1.9D10.1C
The Slasher 3002859,8860.029C-2.3047.925%B**8.772%C0.7CN/A2383.4h2.1C**4.3B+
AF-23 Grinder 2822801441.944C+0.3836.807%C+15%C-35C++N/A1888h5.5B++14.8B+
NCM3 Raven 4332791891.476B*0.8539.818%C++2.867%C++13.9B**7.7B+15820.1h25.1B+63.1B+
Mag-Cutter 32626919,8910.014C2.3126.723%C+20.818%A*0.3CN/A2824.5h3.7D13.7C+
AF-23 Grinder 2712681361.971C+0.3636.55%C*17.537%B++36.2BN/A2087.4h5.1B*14B++
Auraxium Mag-Cutter 25925318,5800.014C2.3138.458%B++6.324%C+0.3DN/A1726.2h3.2D**8.3C*
NCM3 Raven 3942322121.094B+1.2339.612%C+1.724%D10.4B+7.3B+14522.3h32.1C+81C++
AF-41 Hacksaw 226225792.848C++0.5248.732%A+17.333%B+48.9B**N/A2824.6h6.7C*13.7B**
AF-41 Hacksaw 224224912.462C+0.1344.441%A+14.732%C++46.7B**N/A2494.8h6.5C++14.5B*
NS-11CP 220217812.679B*0.3529.544%C++28.111%B++36.8C-N/A1645.9h10.8B+36.4B+
M20 Basilisk 277217742.932C++0.6034.809%C11.06%A*18.2C+5D15811.9h61.7B**177.2B*
C75 Viper 248213316.871B*4.5432.24%D2.347%B**22.9C3.8D--3179.3h11.4B+35.2C*
NS-AM7 Archer 2071782330.764B++1.5665.416%B*30.899%A+12.4A2C10014.3h9.4B*14.4B**
M60-G Bulldog 194161433.744C+1.4240.998%B++2.484%C15.8D-3.2D14510.2h8.6C21B
M12 Kobalt 1681601114.545C12.2227.182%B**16.25%C42.1D*2.1D-1023.8h21C77.4B
NS-44L Blackhand 160159801.988B++0.3449.015%B*23.27%D*48.2AN/A1783.3h3.6B++7.3B++
NS-45 Pilot 157154851.812B+0.5232.201%C++37.013%A53.1C*1B++1322.9h6.7B+20.8B+
Vortek Rotary 3531542460.626C1.7028.561%C-3.247%B++2.4D--3.1D--5663.2h188.5F-660F-
M40 Fury 193150305C2.6738.385%C**N/A33.3D9.6C2794.5h13.8C+36.1C**
NS-357P Underboss 1491471041.413C+0.9242.101%C+31.973%B+37.7DN/A1383.9h3.6C*8.5C*
Titan-150 HEAT 169119148.5B*6.1745.699%C+N/A13.1D-5.5D--2539.1h4.4B+9.7B+
NS-10 Burster 2151141290.884C+1.4431.677%C**2.632%D-3.6D3.2C10131.7h253.7F-801.1D
MGR-S1 Gladius 114114293.931A++1.6031.466%B*34.211%A++76A+N/A3151.5h7.3B*23.3B++
NS-15M2 112112293.862A1.5333.053%A++40.179%A++50.9C**N/A8202.2h9.1B**27.6B*
Rocklet Rifle 229108871.241B**1.0952.257%C+N/A19.3D21.6C3245.6h54.6D*104.4D
M20 Wyvern 160107442.432C0.1034.391%C2.804%C-18.4C-9.1D1305.8h78.6C++228.6C++
M40 Fury 131105813.125C*10.8058.916%B**N/A36.2D--9D-1482.9h15C+25.5B+
NS-10 Burster 1861021300.785C1.5431.8%C**N/A3.4D2.8D9330.1h272.3F--856.1D-
MGR-L1 Promise 103101333.061A+0.7326.866%B+28.713%B+56.1B+1.1B+1881.8h10.4B**38.7B++
M12 Kobalt 10198147C-4.6721.6%B++22.449%B*54.4C1.7D2761.8h18.1B+83.7B+
L105 Zephyr 10291146.5C4.1733.244%D--N/A33.7D4.1D3002.7h6.8C+20.4C-
Skyguard 16290263.462C**1.1334.372%B*1.111%D-16.1C*12.9B**2885.6h117.5C*342B+
Mauler S6 9189591.508B+0.8237.307%C22.472%A+44.5B**1A+10912h4.1B++10.9B+
NS-61 Emissary 8988273.259M*0.9330.391%B23.864%A73.3MN/A3551.2h10.3B+33.7B++
Aspis Anti-Aircraft Phalanx Turret 16682204.1B+1.7728.539%B+1.22%D12.8C**13.1B+2636.4h139.4B488.6B+
M40 Fury-F 110811490.544D1.7849.469%C++1.235%C*7.1D-2.5D-10111.4h13.8C+27.9C+
MANA Anti-Personnel Turret 8380441.818N/A0.5116.789%UN/A800U30U7841000.1h34.9T*207.8T*
M20 Basilisk 11174302.467C+0.1433.067%C--9.459%A9.7D--4.9D-1667.6h95.2C++287.9C+
NS-TMC-01 "His Regards" 66646,1680.01C--2.3240.361%B**1.563%D-0.2CN/A1281.4h3.1D7.8B
G30 Walker 10761242.542C0.2134.128%B++3.279%C-25.4A19.2A++3422.4h149.5B**438B**
E540 Halberd-H 10057222.591D0.2661.761%B++N/A28.5D21.5C++3642h7.5C-12.2C+
NS Annihilator 123521430.364D1.9677.652%D-N/A6.5D-8.9C++2228h15.8D*20.3D*
E540 Halberd 625168.5C++6.1739.219%D7.843%A**24.3C-5.2F-3862.1h4.5B**11.5B+
M20 Mustang 9550610.82C1.5130.769%C+N/A3.4D-3.1D--12214.6h146.1C474.9C
MAX Punch 52506130.082C+2.2545.763%C+N/A0.8CN/A363.2h2.2C++4.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12330,67318.2h
Restoration Kit11572h
Nano-Armor Kit713752,53677.6h
Anti-Vehicle MANA Turret281,8832.7h
Spawn Beacon392,1023.8h
AE Nano-Armor Kit1315,3450.8h
Nanite Revive Grenade09090.3h
Medical Kit8,12953,200278.8h
Medical Applicator401227,03419.6h
Spitfire Auto-Turret1570.1h
Recon Detection Device221,9264.4h
Ammunition Package792,8153.3h
Anti-Infantry MANA Turret174041.7h
Shield Recharging Field331,6360.9h

Check the help document for the dictionary if you want to learn more about words used here.


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