Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (19,870)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (182 days). The data shown below may not be accurate.

Raider Record Smasher QuackTheBreakPilot[M] QuackTheBreakPilot
NC BR 57

KDR: 5.67

Score: 2.8m

Last Seen: Jan 13th, 2020 5:25 PM
- OFFLINE - 161.2 hour(s)

Battle Rank 57 - New Conglomerate on Emerald
Level Progress (to 58): 13%
Level 100 Progress: 15% 298h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang NC6 Gauss SAW NC1 Gauss Rifle C150 Dalton AF-4G Cyclone AF-19 Mercenary AP30 Shredder NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:QuackTheBreakPilot



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,604,029 MLG Score: 5279
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.261%37.104%1383513431,6713.959721.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.841%3.102M++2.408A**-1.387D**HEAD ++ (~18.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.74B++7.20.497B+12.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.223%0.049%3087113472,061108113319.0833182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.951B*-1.409D**-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.553B+33.50.37C**39

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.805%0.595%132411347168273006.2222256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.271A*-0.949D---1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.243C++55.4-0.376C-35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m335.6%901 (54.1k)836 (50.2k)5.673684,8518556.6222257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134826441.81%13.008%54403:521

6% Combat Medic70% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2019 3:07 PMFeb 2nd, 2019 3:10 PMFeb 7th, 2020 11:39 PM (157d) (PST)Jan 13th, 2020 1:34 PM (183d) (PST)Jan 13th, 2020 1:25 PM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,1541452,0091.4690.2590.1916.5210.4745279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
129,2548,712120,5428816113912850,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
55.1h/2.3d 811 631 1,147 21.5k 13 95 1,566 7.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:224
Deaths:79
KDR:2.835
Accuracy:37.176% M
HSR:27.232% B*
Kills:224
Deaths (as Engineer):79
Deaths (to Engineers):202
KDR:2.83544
Kill Difference:145
Playtime:38.528 hours
Usage:70%
Score:2.118m
Score/min:916
Accuracy (listed only):37.176%
HSR (listed only):27.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:229
Deaths:67
KDR:3.418
Accuracy:35.184% A
HSR:41.048% A*
AF-19 Mercenary
M
Kills:224
Deaths:79
KDR:2.835
Accuracy:37.176% M
HSR:27.232% B*
Kills:453
Deaths (as Light Assault):146
Deaths (to Light Assaults):174
KDR:3.10274
Kill Difference:307
Playtime:2.581 hours
Usage:5%
Score:0.106m
Score/min:685
Accuracy (listed only):36.180%
HSR (listed only):34.140%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:782
Deaths:194
KDR:4.031
Accuracy:36.273% M
HSR:39.130% A*
Kills:782
Deaths (as Heavy Assault):194
Deaths (to Heavy Assaults):230
KDR:4.03093
Kill Difference:588
Playtime:10.593 hours
Usage:19%
Score:0.409m
Score/min:643
Accuracy (listed only):36.273%
HSR (listed only):39.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M++
Kills:297
Deaths:97
KDR:3.062
Accuracy:39.337% M++
HSR:33.333% A+
AF-4G Cyclone
A*
Kills:229
Deaths:67
KDR:3.418
Accuracy:35.184% A
HSR:41.048% A*
Kills:526
Deaths (as Combat Medic):164
Deaths (to Combat Medics):77
KDR:3.20732
Kill Difference:362
Playtime:3.201 hours
Usage:6%
Score:0.116m
Score/min:603
Accuracy (listed only):37.261%
HSR (listed only):37.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:229
Deaths:67
KDR:3.418
Accuracy:35.184% A
HSR:41.048% A*
NS-44 Commissioner
M
Kills:139
Deaths:124
KDR:1.121
Accuracy:53.827% A++
HSR:43.166% M
Kills:368
Deaths (as Infiltrator):191
Deaths (to Infiltrators):95
KDR:1.9267
Kill Difference:177
Playtime:0.283 hours
Usage:1%
Score:0.013m
Score/min:745
Accuracy (listed only):44.505%
HSR (listed only):42.107%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:2,061
V. Kills:1,112 185%
Deaths:104
KDR:19.817
Accuracy:46.223% M+
KPH:92.400 S
VKPH:49.900 S
M202 Wyrm
S
Kills:93
V. Kills:38 238%
Deaths:1
KDR:93
Accuracy:68.132% A++
KPH:648.800 S
VKPH:265.100 S
Kills:2,154 (2,061 + 0)
Deaths:105
KDR:20.514
VKDR:10.952
Vehicle Kills:1,150
Kill Difference:2,049
Playtime:22.439 hours
Usage:41%
Score:1.066m
Score/min:792
Piloting Accuracy:46.223%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:252
V. Kills:136 184%
Deaths:2
KDR:126
Accuracy:46.154% B++
KPH:95.700 M
VKPH:51.700 A++
AP30 Shredder
S
Kills:168
V. Kills:96 173%
Deaths:2
KDR:84
Accuracy:60.805% S
KPH:108 M*
VKPH:61.700 S
Kills:420 (0 + 420)
Deaths:4
KDR:105
VKDR:58
Vehicle Kills:232
Kill Difference:416
Playtime:4.187 hours
Usage:8%
Score:0.240m
Score/min:956
Piloting Accuracy:N/A%
Gunner Accuracy:60.805%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,1732,06110419.817S14.1446.223%M+N/A92.4S49.9S74722.3h33.5B**72.6A
NC6 Gauss SAW 7997821944.031A*1.6436.273%M39.13%A*113.3M+2.5A*3206.9h6.9B*18.9B*
NC1 Gauss Rifle 310297973.062A2.6139.337%M++33.333%A+123.8S5.4S3692.4h7.9A++20.2A
C150 Dalton 3882522126U120.3346.154%B++N/A96.9M+52.3A++10222.6h1.6A3.4A+
AF-4G Cyclone 231229673.418B++2.2635.184%A41.048%A*134.7A++1.2B*5901.7h7.7B*21.8B*
AF-19 Mercenary 228224792.835A*2.8437.176%M27.232%B*70A*1.3A2103.2h9.4B*25.2B**
AP30 Shredder 264168284S78.3360.805%SN/A105M*60S8441.6h55.4B+91.1A
NS-44 Commissioner 1391391241.121C++4.5553.827%A++43.166%M99.3A*N/A3301.4h3B*5.6B**
M202 Wyrm 13193193S87.3368.132%A++1.075%D930U380S76740.1h20.7B**30.3A
M20 Drake 9565610.833A*5.1645.962%A++N/A50A++23.1B+2781.3h33.8B*73.5B**
A30 Walker 8656156U50.3338.029%MN/A28B++15C*3462h99.3B+261B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9120,8773.2h
Medical Kit764721.4h
Medical Applicator31,7070.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.42s on queries, 1.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.