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First Lt. QuackdolfFrogler[CPRL] QuackdolfFrogler
TR BR 42

KDR: 10.79

Score: 1.5m

Last Seen: Feb 19th, 2019 6:15 PM
- OFFLINE - 9.5 hour(s)

Battle Rank 42 - Terran Republic on Cobalt - Outfit Leader of Cobalt Paralympics[CPRL] Cobalt Paralympics
TR outfit on Cobalt

Members: 1
Level Progress (to 43): 29%
Level 100 Progress: 8% 453h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee MSW-R TSAR-42 M18 Needler TRAC-5 P2-120 AP T9 CARV C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,866,739 MLG Score: 5489
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.32%37.193%1202310198554.94225.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.376%2.197A*2.54A**1.091B**HEAD ++ (~21.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.582B+10.10.293C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.97%0.828%22659210202,65816271166.125977%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%0.181C++-0.693D-1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.763B++15.20.718B++23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.049%82.494%01102141725116.0385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.415A1.089B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.60.48B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cobalt Paralympics[CPRL] Cobalt Paralympics
TR outfit on Cobalt

Members: 1
1.5m151.3%639 (38.3k)591 (35.5k)10.79174,40340811.524542 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102258631.549%15.83%49906:152

55% Engineer15% Heavy Assault11% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2018 5:17 PMJan 4th, 2019 1:10 PMFeb 20th, 2019 8:09 AM (16h) (PST)Feb 19th, 2019 3:05 PM (1d) (PST)Feb 19th, 2019 2:15 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,479991,3801.7220.1600.2732.8600.1695489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,7115,92482,78710310161721035,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
42.6h/1.8d 299 697 773 7.3k 39 82 431 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:443
Deaths:86
KDR:5.151
Accuracy:32.750% A*
HSR:42.212% A**
T9 CARV
A**
Kills:80
Deaths:21
KDR:3.810
Accuracy:31.246% A**
HSR:30% B**
Kills:523
Deaths (as Heavy Assault):107
Deaths (to Heavy Assaults):103
KDR:4.88785
Kill Difference:416
Playtime:6.223 hours
Usage:15%
Score:0.187m
Score/min:500
Accuracy (listed only):31.998%
HSR (listed only):36.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:332
Deaths:55
KDR:6.036
Accuracy:32.059% A*
HSR:32.229% A**
Kills:332
Deaths (as Light Assault):55
Deaths (to Light Assaults):98
KDR:6.03636
Kill Difference:277
Playtime:8.094 hours
Usage:19%
Score:0.285m
Score/min:587
Accuracy (listed only):32.059%
HSR (listed only):32.229%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:332
Deaths:55
KDR:6.036
Accuracy:32.059% A*
HSR:32.229% A**
Kills:332
Deaths (as Engineer):55
Deaths (to Engineers):62
KDR:6.03636
Kill Difference:277
Playtime:23.373 hours
Usage:55%
Score:0.910m
Score/min:649
Accuracy (listed only):32.059%
HSR (listed only):32.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:417
Deaths:61
KDR:6.836
Accuracy:45.049% B**
HSR:82.494% A+
Kills:417
Deaths (as Infiltrator):61
Deaths (to Infiltrators):42
KDR:6.83607
Kill Difference:356
Playtime:4.799 hours
Usage:11%
Score:0.129m
Score/min:450
Accuracy (listed only):45.049%
HSR (listed only):82.494%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,242
V. Kills:52 N/A
Deaths:67
KDR:33.463
Accuracy:40.953% A*
KPH:195.600 S
VKPH:4.500 B+
M18 Needler
S
Kills:416
V. Kills:217 191%
Deaths:19
KDR:21.895
Accuracy:36.409% B++
KPH:58.200 S
VKPH:30.400 M*
Kills:2,658 (2,658 + 0)
Deaths:86
KDR:30.907
VKDR:3.128
Vehicle Kills:269
Kill Difference:2,572
Playtime:18.612 hours
Usage:44%
Score:0.558m
Score/min:500
Piloting Accuracy:36.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
N/A
Kills:50
V. Kills:27 179%
Deaths:1
KDR:50
Accuracy:23.825% N/A
KPH:70.900 N/A
VKPH:38.300 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:27
Vehicle Kills:27
Kill Difference:49
Playtime:0.705 hours
Usage:2%
Score:0.024m
Score/min:572
Piloting Accuracy:N/A%
Gunner Accuracy:23.825%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:141
V. Kills:73 191%
Deaths:3
KDR:47
Accuracy:44.030% C+
KPH:51.300 A++
VKPH:26.600 A+
Kills:141 (141 + 0)
Deaths:3
KDR:47
VKDR:24.333
Vehicle Kills:73
Kill Difference:138
Playtime:2.748 hours
Usage:6%
Score:0.049m
Score/min:299
Driving Accuracy:44.030%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2942,2426733.463M22.6740.953%A*N/A195S4.5B+53311.5h10.7B*26B*
MSW-R 447443865.151A5.6432.75%A*42.212%A**119.7M*1.1A++3493.7h10.1B*31B*
TSAR-42 418417616.836B++3.9645.049%B**82.494%A+106.9M++N/A2773.9h1.6A3.7B**
M18 Needler 6334161921.895S11.1036.409%B++1.202%D58.6S30.6M*4477.1h39.6B**108.7A
TRAC-5 337332556.036S4.7632.059%A*32.229%A**81S1.2M+3394.1h9.5A29.6B**
P2-120 AP 214141347S36.2144.03%C+N/A52.2A++27A+2982.7h4.2A+9.5B**
T9 CARV 8080213.81A+6.9831.246%A**30%B**100M**N/A3470.8h12.2B+38.9B*
C150 Dalton 7750150S39.2123.825%FN/A71.4A*38.6B**5710.7h1.5A++6.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92740.2h
Nano-Armor Kit1227,5442.5h
Medical Kit483342.3h

Check the help document for the dictionary if you want to learn more about words used here.


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