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Lt. Colonel QuackdolfFrogler[AClD] QuackdolfFrogler
TR BR 70

KDR: 10.33

Score: 4.1m

Last Seen: Oct 12th, 2019 12:47 PM
- OFFLINE - 110.1 hour(s)

Battle Rank 70 - Terran Republic on Cobalt - Outfit Officer of Cobalt Waste Management[AClD] Cobalt Waste Management
TR outfit on Cobalt

Members: 6
Level Progress (to 71): 67%
Level 100 Progress: 22% 202h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee MSW-R TSAR-42 M18 Needler TRAC-5 P2-120 AP C150 Dalton T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,567,750 MLG Score: 5250
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.78%36.305%1190312131,0884.3525.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.52%2.204A*2.49A**1.037B**HEAD ++ (~19.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.58B+100.288C*20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.651%0.764%26221212143,40118345188.944983%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.309%0.18C++-0.716D--1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.759B++15.60.714B++23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.575%82.623%01121561041114.878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.585A+1.074B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.60.486B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cobalt Waste Management[AClD] Cobalt Waste Management
TR outfit on Cobalt

Members: 6
4.1m426.8%1224 (73.4k)1126 (67.6k)10.32575,83456511.102670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121676031.541%16.112%50806:222

58% Engineer14% Heavy Assault12% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2018 5:17 PMSep 24th, 2019 1:38 PMOct 14th, 2019 5:20 PM (2d) (PST)Oct 12th, 2019 9:26 AM (5d) (PST)Oct 12th, 2019 8:47 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,456991,3571.6160.1570.2607.6220.1705250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,3535,93081,423979164571067,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
60.2h/2.5d 439 940 1,037 27.5k 57 104 612 5.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:655
Deaths:139
KDR:4.712
Accuracy:33.323% A*
HSR:39.389% A*
T9 CARV
A**
Kills:80
Deaths:21
KDR:3.810
Accuracy:31.246% A**
HSR:30% B**
Kills:735
Deaths (as Heavy Assault):160
Deaths (to Heavy Assaults):148
KDR:4.59375
Kill Difference:575
Playtime:8.682 hours
Usage:14%
Score:2.280m
Score/min:4,376
Accuracy (listed only):32.285%
HSR (listed only):34.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:353
Deaths:68
KDR:5.191
Accuracy:32.214% A*
HSR:32.011% A**
Kills:353
Deaths (as Light Assault):68
Deaths (to Light Assaults):134
KDR:5.19118
Kill Difference:285
Playtime:9.344 hours
Usage:16%
Score:0.330m
Score/min:589
Accuracy (listed only):32.214%
HSR (listed only):32.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:353
Deaths:68
KDR:5.191
Accuracy:32.214% A*
HSR:32.011% A**
Kills:353
Deaths (as Engineer):68
Deaths (to Engineers):89
KDR:5.19118
Kill Difference:285
Playtime:34.745 hours
Usage:58%
Score:1.253m
Score/min:601
Accuracy (listed only):32.214%
HSR (listed only):32.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:610
Deaths:96
KDR:6.354
Accuracy:45.575% B**
HSR:82.623% A+
Kills:610
Deaths (as Infiltrator):96
Deaths (to Infiltrators):67
KDR:6.35417
Kill Difference:514
Playtime:7.194 hours
Usage:12%
Score:0.201m
Score/min:467
Accuracy (listed only):45.575%
HSR (listed only):82.623%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,864
V. Kills:60 N/A
Deaths:69
KDR:41.507
Accuracy:41.320% A*
KPH:198.600 S
VKPH:4.200 B+
M18 Needler
S
Kills:537
V. Kills:281 190%
Deaths:19
KDR:28.263
Accuracy:37.617% B*
KPH:57.600 S
VKPH:30.200 M*
Kills:3,401 (3,401 + 0)
Deaths:88
KDR:38.648
VKDR:3.875
Vehicle Kills:341
Kill Difference:3,313
Playtime:23.738 hours
Usage:39%
Score:0.710m
Score/min:498
Piloting Accuracy:37.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:118
V. Kills:61 190%
Deaths:1
KDR:118
Accuracy:35.322% C--
KPH:82.300 M+
VKPH:42.600 A+
Kills:118 (0 + 118)
Deaths:1
KDR:118
VKDR:61
Vehicle Kills:61
Kill Difference:117
Playtime:1.434 hours
Usage:2%
Score:0.045m
Score/min:519
Piloting Accuracy:N/A%
Gunner Accuracy:35.322%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:248
V. Kills:124 198%
Deaths:3
KDR:82.667
Accuracy:40.425% D
KPH:45.800 A
VKPH:22.900 B*
Kills:248 (248 + 0)
Deaths:3
KDR:82.667
VKDR:41.333
Vehicle Kills:124
Kill Difference:245
Playtime:5.410 hours
Usage:9%
Score:0.089m
Score/min:274
Driving Accuracy:40.425%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,9242,8646941.507M*31.1841.32%A*N/A198.9S4.2B+54114.4h10.6B*25.7B*
MSW-R 6616551394.712B**5.6133.323%A*39.389%A*126M*1.2A++36345.2h10B*30.1B*
TSAR-42 611610966.354B++3.9745.575%B**82.623%A+105.2M++N/A3035.8h1.6A3.6B**
M18 Needler 8185371928.263S17.9437.617%B*N/A57.7S30.2M*4329.3h42.3B**112.6A
TRAC-5 358353685.191S5.1332.214%A*32.011%A**73.5M**1A++3154.8h9.6B**29.8B**
P2-120 AP 372248382.667U72.3440.425%DN/A45.9A23B*2745.4h4A9.9B**
C150 Dalton 1791181118U107.6735.322%C--N/A84.3M+43.6A+5181.4h1.9A+5.4A
T9 CARV 8080213.81A++6.5231.246%A**30%B**88.9M++N/A3320.9h12.2B+38.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113080.3h
Nano-Armor Kit4239,3564.2h
Medical Kit704793.2h

Check the help document for the dictionary if you want to learn more about words used here.


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