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Signifer Quadryo[TEIO] Quadryo
VS BR 60

KDR: 2.37

Score: 52.3m

Last Seen: May 11th, 2019 12:24 PM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt
Level Progress (to 61): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Saron Laser Cannon NS-44 Commissioner Ghost VX6-7 L100 Python AP S12 Renegade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,748,898 MLG Score: 1398
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.715%24.651%68341118662,0302.67394-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.316%1.264A0.557B+-1.736F-HEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.546B+9.40.345C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.87%0.913%537512228,543194065244.40134131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.869%-0.256C-0.617D0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.1-0.074C+60.7-0.142C113.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.461%2.557%312612215,241243526862.15236195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.87%0.041C+0.016C+0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.454B+8.70.303C*12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.638%2.199%78612211,22819666650.624301184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.054C+-0.559D0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.66B+14.60.637B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.447%81.552%78512225,8382516302.31943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%1.126B**0.938B*1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+1.90.405B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.01%12.817%7821225788169060.466272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.963%1.857A++-0.373C-1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.705B++2.50.488B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.3m201.9%382 (22.9k)312 (18.7k)2.36929105,54544,5472.6858860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227836423.496%20.083%47203:4638

39% Engineer20% Heavy Assault14% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 1:36 PMDec 27th, 2017 1:52 PMJun 5th, 2019 5:16 AM (186d) (PST)May 11th, 2019 10:34 AM (211d) (PST)May 11th, 2019 8:24 AM (211d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021505520.6300.2660.1261.4590.0931398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1418,99533,1463816888618,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2793.1h/116.4d 14,103 21,197 31,805 244.6k 1,924 9,075 15,584 117.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:10,459
Deaths:3,756
KDR:2.785
Accuracy:24.536% C-
HSR:26.274% D
Pulsar LSW
C+
Kills:1,906
Deaths:1,127
KDR:1.691
Accuracy:22.373% C+
HSR:20.357% D
Orion VS54
C
Kills:1,408
Deaths:1,551
KDR:0.908
Accuracy:19.113% C
HSR:19.247% D
VE-H Maw
A+
Kills:1,182
Deaths:302
KDR:3.914
Accuracy:28.299% B+
HSR:38.579% A+
SVA-88
D-
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:19.557% D-
HSR:15.969% D*
NS-15M2
C+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:23.148% C+
HSR:21.121% D
Flare VE6
D
Kills:1,156
Deaths:1,579
KDR:0.732
Accuracy:18.573% D
HSR:16.350% D*
VX29 Polaris
C-
Kills:1,155
Deaths:858
KDR:1.346
Accuracy:21.108% C-
HSR:15.584% D--
Kills:19,597
Deaths (as Heavy Assault):10,696
Deaths (to Heavy Assaults):11,211
KDR:1.83218
Kill Difference:8,901
Playtime:570.439 hours
Usage:20%
Score:9.529m
Score/min:278
Accuracy (listed only):22.088%
HSR (listed only):21.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:10,150
Deaths:2,956
KDR:3.434
Accuracy:31.492% A
HSR:26.128% B+
VX6-7
B**
Kills:2,546
Deaths:1,109
KDR:2.296
Accuracy:29.828% B**
HSR:19.599% C
Serpent VE92
B++
Kills:1,474
Deaths:679
KDR:2.171
Accuracy:27.490% B++
HSR:17.843% C-
Sirius SX12
C*
Kills:1,196
Deaths:898
KDR:1.332
Accuracy:25.731% C*
HSR:11.957% D--
Eridani SX5
A+
Kills:1,183
Deaths:380
KDR:3.113
Accuracy:33.642% A+
HSR:17.667% C
NSX-P Tanto
B**
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:31.556% B**
HSR:29.202% B+
NS-7 PDW
A++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:35.168% A++
HSR:20.017% C**
Skorpios
A
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:33.044% A
HSR:26.031% B+
NS-11C
B+
Kills:1,163
Deaths:676
KDR:1.720
Accuracy:26.416% B+
HSR:16.079% D
Zenith VX-5
A
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.741% A
HSR:25.022% B+
MKV Suppressed
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:35.720% A++
HSR:28.510% A
Eclipse VE3A
C--
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:24.630% C--
HSR:12.836% D**
Solstice VE3
C+
Kills:1,145
Deaths:1,568
KDR:0.730
Accuracy:22.710% C+
HSR:13.712% D--
VE-C Horizon
B++
Kills:803
Deaths:152
KDR:5.283
Accuracy:39.027% B++
HSR:28.518% B++
Deimos VA29
A++
Kills:555
Deaths:184
KDR:3.016
Accuracy:80.374% A++
HSR:12.072% D-
VE-S Canis
A
Kills:464
Deaths:120
KDR:3.867
Accuracy:34.534% A
HSR:30.819% A
Thanatos VE70
A
Kills:233
Deaths:164
KDR:1.421
Accuracy:52.194% A
HSR:14.592% C
Kills:27,900
Deaths (as Light Assault):11,043
Deaths (to Light Assaults):9,387
KDR:2.52649
Kill Difference:16,857
Playtime:565.085 hours
Usage:20%
Score:10.358m
Score/min:305
Accuracy (listed only):35.017%
HSR (listed only):20.624%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:10,150
Deaths:2,956
KDR:3.434
Accuracy:31.492% A
HSR:26.128% B+
VX6-7
B**
Kills:2,546
Deaths:1,109
KDR:2.296
Accuracy:29.828% B**
HSR:19.599% C
Serpent VE92
B++
Kills:1,474
Deaths:679
KDR:2.171
Accuracy:27.490% B++
HSR:17.843% C-
NSX-P Tanto
B**
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:31.556% B**
HSR:29.202% B+
NS-11C
B+
Kills:1,163
Deaths:676
KDR:1.720
Accuracy:26.416% B+
HSR:16.079% D
Zenith VX-5
A
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.741% A
HSR:25.022% B+
Eclipse VE3A
C--
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:24.630% C--
HSR:12.836% D**
Solstice VE3
C+
Kills:1,145
Deaths:1,568
KDR:0.730
Accuracy:22.710% C+
HSR:13.712% D--
VE-C Horizon
B++
Kills:803
Deaths:152
KDR:5.283
Accuracy:39.027% B++
HSR:28.518% B++
Deimos VA29
A++
Kills:555
Deaths:184
KDR:3.016
Accuracy:80.374% A++
HSR:12.072% D-
VE-LR Obelisk
A++
Kills:404
Deaths:85
KDR:4.753
Accuracy:43.609% A++
HSR:40.099% B*
Thanatos VE70
A
Kills:233
Deaths:164
KDR:1.421
Accuracy:52.194% A
HSR:14.592% C
Kills:21,967
Deaths (as Engineer):8,857
Deaths (to Engineers):9,455
KDR:2.48019
Kill Difference:13,110
Playtime:1,102.501 hours
Usage:39%
Score:22.309m
Score/min:337
Accuracy (listed only):36.755%
HSR (listed only):21.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:3,368
Deaths:1,726
KDR:1.951
Accuracy:52.111% A++
HSR:22.922% C+
Ghost
B*
Kills:2,856
Deaths:478
KDR:5.975
Accuracy:44.069% B*
HSR:75.070% B+
Parallax VX3
A+
Kills:1,282
Deaths:88
KDR:14.568
Accuracy:45.072% B*
HSR:90.406% A+
NSX Daimyo
B+
Kills:1,216
Deaths:153
KDR:7.948
Accuracy:44.564% B+
HSR:95.066% C**
Sirius SX12
C*
Kills:1,196
Deaths:898
KDR:1.332
Accuracy:25.731% C*
HSR:11.957% D--
Eridani SX5
A+
Kills:1,183
Deaths:380
KDR:3.113
Accuracy:33.642% A+
HSR:17.667% C
NS-7 PDW
A++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:35.168% A++
HSR:20.017% C**
Skorpios
A
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:33.044% A
HSR:26.031% B+
MKV Suppressed
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:35.720% A++
HSR:28.510% A
Artemis VX26
B+
Kills:1,156
Deaths:480
KDR:2.408
Accuracy:30.500% B+
HSR:20.675% C
NS-357 Underboss
C+
Kills:1,153
Deaths:1,225
KDR:0.941
Accuracy:35.857% C+
HSR:15.004% D-
Spiker
A
Kills:761
Deaths:335
KDR:2.272
Accuracy:39.206% A
HSR:26.018% B+
Nyx VX31
A
Kills:703
Deaths:124
KDR:5.669
Accuracy:42.182% A
HSR:38.834% B**
NSX Tomoe
A
Kills:614
Deaths:152
KDR:4.039
Accuracy:34.223% B**
HSR:50% A
NS-30 Vandal
A+
Kills:598
Deaths:112
KDR:5.339
Accuracy:42.727% A+
HSR:33.612% B*
VE-S Canis
A
Kills:464
Deaths:120
KDR:3.867
Accuracy:34.534% A
HSR:30.819% A
NS-44L Blackhand
A
Kills:434
Deaths:110
KDR:3.945
Accuracy:53.192% A
HSR:47.926% B+
XM98
C+
Kills:321
Deaths:434
KDR:0.740
Accuracy:29.309% D*
HSR:74.143% C+
NS-61 Emissary
A+
Kills:266
Deaths:68
KDR:3.912
Accuracy:38.084% A+
HSR:24.060% A
Beamer VS3
B**
Kills:179
Deaths:245
KDR:0.731
Accuracy:28.400% C++
HSR:30.168% B**
VA39 Spectre
A++
Kills:163
Deaths:48
KDR:3.396
Accuracy:43.236% A++
HSR:39.264% C++
NS-AM7 Archer
D
Kills:155
Deaths:500
KDR:0.310
Accuracy:52.718% D-
HSR:11.613% D
Kills:21,562
Deaths (as Infiltrator):8,549
Deaths (to Infiltrators):6,889
KDR:2.52217
Kill Difference:13,013
Playtime:402.637 hours
Usage:14%
Score:7.169m
Score/min:297
Accuracy (listed only):38.786%
HSR (listed only):37.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,301
Deaths:410
KDR:3.173
Accuracy:30.213% B*
HSR:34.973% B**
Sirius SX12
C*
Kills:1,196
Deaths:898
KDR:1.332
Accuracy:25.731% C*
HSR:11.957% D--
Eridani SX5
A+
Kills:1,183
Deaths:380
KDR:3.113
Accuracy:33.642% A+
HSR:17.667% C
NS-11A
A++
Kills:1,179
Deaths:399
KDR:2.955
Accuracy:33.721% A++
HSR:33.079% A
H-V45
A+
Kills:1,179
Deaths:251
KDR:4.697
Accuracy:31.398% A+
HSR:30.110% B**
Equinox VE2 Burst
B**
Kills:1,178
Deaths:416
KDR:2.832
Accuracy:32.052% B*
HSR:36.163% B**
NS-7 PDW
A++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:35.168% A++
HSR:20.017% C**
Skorpios
A
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:33.044% A
HSR:26.031% B+
MKV Suppressed
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:35.720% A++
HSR:28.510% A
Pulsar VS1
A++
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:31.750% A++
HSR:28.128% B**
Deimos VA29
A++
Kills:555
Deaths:184
KDR:3.016
Accuracy:80.374% A++
HSR:12.072% D-
VE-S Canis
A
Kills:464
Deaths:120
KDR:3.867
Accuracy:34.534% A
HSR:30.819% A
Darkstar
A++
Kills:248
Deaths:102
KDR:2.431
Accuracy:32.216% A
HSR:36.694% A++
Thanatos VE70
A
Kills:233
Deaths:164
KDR:1.421
Accuracy:52.194% A
HSR:14.592% C
Corvus VA55
C
Kills:89
Deaths:90
KDR:0.989
Accuracy:22.920% C
HSR:12.360% F
Kills:13,458
Deaths (as Combat Medic):4,735
Deaths (to Combat Medics):4,525
KDR:2.84224
Kill Difference:8,723
Playtime:133.241 hours
Usage:5%
Score:2.854m
Score/min:357
Accuracy (listed only):36.312%
HSR (listed only):24.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:5,296
V. Kills:4,255 124%
Deaths:1,111
KDR:4.767
Accuracy:32.631% C++
KPH:23.800 B*
VKPH:19.200 A+
Light PPA
B+
Kills:1,082
V. Kills:90 N/A
Deaths:135
KDR:8.015
Accuracy:45.053% B+
KPH:57.500 C**
VKPH:4.800 B+
Hornet Missiles
A+
Kills:851
V. Kills:335 253%
Deaths:38
KDR:22.395
Accuracy:74.193% A+
KPH:89.500 B+
VKPH:35.200 C+
Maelstrom Turbo Laser
B
Kills:607
V. Kills:628 97%
Deaths:251
KDR:2.418
Accuracy:30.325% C+
KPH:13.800 C
VKPH:14.200 B
Dual Photon Pods
A+
Kills:245
V. Kills:40 N/A
Deaths:5
KDR:49
Accuracy:65.810% A+
KPH:151.300 A
VKPH:24.700 B+
Kills:8,081 (6,985 + 0)
Deaths:1,540
KDR:5.247
VKDR:3.473
Vehicle Kills:5,348
Kill Difference:6,541
Playtime:296.222 hours
Usage:11%
Score:4.209m
Score/min:237
Piloting Accuracy:30.325%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,313
V. Kills:1,461 90%
Deaths:1,152
KDR:1.140
Accuracy:59.218% A
KPH:5.500 C-
VKPH:6.100 C
C150 Dalton
C
Kills:268
V. Kills:280 95%
Deaths:87
KDR:3.080
Accuracy:19.537% F-
KPH:20.500 D
VKPH:21.400 C
Kills:1,581 (1,313 + 268)
Deaths:1,239
KDR:1.276
VKDR:1.405
Vehicle Kills:1,741
Kill Difference:342
Playtime:253.494 hours
Usage:9%
Score:1.754m
Score/min:115
Piloting Accuracy:59.218%
Gunner Accuracy:19.537%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,938
V. Kills:1,218 159%
Deaths:144
KDR:13.458
Accuracy:51.291% D
KPH:33.700 C++
VKPH:21.200 B+
C75 Viper
A++
Kills:1,097
V. Kills:222 492%
Deaths:50
KDR:21.940
Accuracy:50.695% B**
KPH:64.300 A++
VKPH:13 B**
L100 Python HEAT
C++
Kills:831
V. Kills:368 225%
Deaths:111
KDR:7.486
Accuracy:50.164% C+
KPH:28.600 C+
VKPH:12.700 C++
Skyguard
B+
Kills:153
V. Kills:126 120%
Deaths:19
KDR:8.053
Accuracy:31.827% B
KPH:14.600 C+
VKPH:12 B+
Kills:4,019 (4,019 + 0)
Deaths:324
KDR:12.404
VKDR:5.969
Vehicle Kills:1,934
Kill Difference:3,695
Playtime:114.019 hours
Usage:4%
Score:1.485m
Score/min:217
Driving Accuracy:31.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:961
V. Kills:606 158%
Deaths:108
KDR:8.898
Accuracy:52.229% C+
KPH:30.100 B
VKPH:19 B++
Supernova PC
C+
Kills:261
V. Kills:146 178%
Deaths:95
KDR:2.747
Accuracy:46.742% C
KPH:15.400 D
VKPH:8.600 C+
E540 Halberd
C*
Kills:175
V. Kills:110 158%
Deaths:32
KDR:5.469
Accuracy:46.480% C+
KPH:27.100 C-
VKPH:17.100 C*
Saron HRB
C+
Kills:69
V. Kills:51 133%
Deaths:19
KDR:3.632
Accuracy:42.332% C+
KPH:19 D
VKPH:14.100 C+
Kills:1,466 (1,222 + 244)
Deaths:254
KDR:5.772
VKDR:3.594
Vehicle Kills:913
Kill Difference:1,212
Playtime:58.949 hours
Usage:2%
Score:1.038m
Score/min:294
Driving Accuracy:46.742%
Gunner Accuracy:42.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:574
V. Kills:41 N/A
Deaths:32
KDR:17.938
Accuracy:48.386% A
KPH:117.900 B++
VKPH:8.400 B+
Aphelion VEX-4H
C*
Kills:249
V. Kills:160 155%
Deaths:40
KDR:6.225
Accuracy:45.196% C+
KPH:43.500 C*
VKPH:28 C++
Kills:823 (0 + 823)
Deaths:72
KDR:11.431
VKDR:2.792
Vehicle Kills:201
Kill Difference:751
Playtime:10.592 hours
Usage:0%
Score:0.224m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:45.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:73
V. Kills:32 221%
Deaths:12
KDR:6.083
Accuracy:30.239% D-
KPH:25.200 B
VKPH:11.100 B
M20 Basilisk
B*
Kills:69
V. Kills:34 197%
Deaths:16
KDR:4.313
Accuracy:35.886% C
KPH:21.700 C++
VKPH:10.700 B*
Kills:142 (0 + 142)
Deaths:28
KDR:5.071
VKDR:2.357
Vehicle Kills:66
Kill Difference:114
Playtime:6.081 hours
Usage:0%
Score:0.086m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:35.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,913
V. Kills:81 N/A
Deaths:311
KDR:6.151
Accuracy:54.215% A
KPH:124.500 A*
VKPH:5.300 M
M20 Basilisk-F
A++
Kills:1,025
V. Kills:183 N/A
Deaths:381
KDR:2.690
Accuracy:43.700% C-
KPH:51.600 A++
VKPH:9.200 B
M40 Fury-F
B**
Kills:985
V. Kills:234 419%
Deaths:516
KDR:1.909
Accuracy:50.445% C++
KPH:43 B**
VKPH:10.200 B*
M12 Kobalt-F
A
Kills:261
V. Kills:29 N/A
Deaths:210
KDR:1.243
Accuracy:21.838% C+
KPH:26.100 C
VKPH:2.900 A
Kills:4,184 (4,184 + 0)
Deaths:1,418
KDR:2.951
VKDR:0.372
Vehicle Kills:527
Kill Difference:2,766
Playtime:68.139 hours
Usage:2%
Score:0.686m
Score/min:168
Driving Accuracy:21.838%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,54710,4593,7562.785C+0.4224.536%C-26.274%D67.2C+N/A168155.6h9.6B++39.1C*
Pulsar C 10,31010,1502,9563.434B**1.0631.492%A26.128%B+65.2A1B**170155.7h9B*28.7B*
Saron Laser Cannon 9,5515,2961,1114.767B++2.4032.631%C++N/A23.8B*19.2A+237222.1h71.7B*219.9B*
NS-44 Commissioner 3,4003,3681,7261.951B*0.4252.111%A++22.922%C+98.2A**N/A24834.3h3.1B*6B*
Ghost 2,8742,8564785.975B**3.6144.069%B*75.07%B+75.2A+N/A19538h1.7B**3.9B*
VX6-7 2,5822,5461,1092.296B**0.0729.828%B**19.599%C50.3B+N/A11650.6h10.6B+35.5B++
L100 Python AP 3,1561,93814413.458A++11.0951.291%D3.302%B+33.7C++21.2B+23557.5h4.7B++9.2B+
S12 Renegade 1,9941,9133116.151B++3.7854.215%A3.45%C--124.2A*5.3M27015.4h2.7B+5B*
Pulsar LSW 1,9241,9061,1271.691C*0.6822.373%C+20.357%D48.1C++N/A13339.6h10B*44.5B+
C-4 2,1261,4956962.148B+0.2223.59%C-N/A57.5D24.3C42826h1B**4B++
Serpent VE92 1,4871,4746792.171B*0.2027.49%B++17.843%C-45.8B+N/A13732.2h10B*36.5B+
Orion VS54 1,4251,4081,5510.908C1.4619.113%C19.247%D28.7C+N/A13049.1h11.8B+62C+
CAS30 Tank Buster 2,7741,3131,1521.14C+1.2359.218%A1.219%C+5.5C-6.1C68240.4h55.8C++94.2B+
Terminus VX-9 1,3271,3014103.173B*0.8030.213%B*34.973%B**70.7A1.4A+16518.4h10.4B*34.4B*
Parallax VX3 1,2861,2828814.568M12.2045.072%B*90.406%A+81.1M++N/A21815.8h1.6B**3.5B**
NSX Daimyo 1,2211,2161537.948A+5.5844.564%B+95.066%C**74.6B++N/A18316.3h2.1B++4.7B++
Sirius SX12 1,2071,1968981.332C**1.0425.731%C*11.957%D--33C++N/A9636.2h11.9B++46.4B+
Eridani SX5 1,1921,1833803.113A++0.7433.642%A+17.667%C79.4A++N/A20614.9h9.5B*28.2B++
VE-H Maw 1,1901,1823023.914A*1.5428.299%B+38.579%A+90.9AN/A26213h8.4B*29.7B++
NS-11A 1,2101,1793992.955A+0.5933.721%A++33.079%A74.6A++2M++17315.8h10.2B**30.2B**
H-V45 1,1961,1792514.697A++2.3331.398%A+30.11%B**82.4A*1.2A+21414.3h10.7B**34.1B**
Equinox VE2 Burst 1,1991,1784162.832B*0.4632.052%B*36.163%B**65.1B+1.2B*14218.1h10.2B*32B*
NSX-P Tanto 1,1961,1782484.75S2.3831.556%B**29.202%B+107.1M*1.6A++24411h10.1B*32B*
Force-Blade 1,3091,17231,0730.038B+2.3331.666%C++4.863%C0.9C++N/A21337.9h2.7C++8.6C**
SVA-88 1,1861,1719391.247C1.1219.557%D-15.969%D*34.7CN/A11433.7h10.8B+55C+
NS-7 PDW 1,1911,1692664.395S2.0335.168%A++20.017%C**107.2M**2S28710.9h11B*31.3B*
Skorpios 1,1761,1643063.804A1.4333.044%A26.031%B+111.9A**1.2B**28910.4h9.7B++29.4B*
NS-11C 1,1811,1636761.72B*0.6526.416%B+16.079%D33.4C*N/A10034.8h11.5B*43.4B++
Zenith VX-5 1,1711,1632744.245M**1.8831.741%A25.022%B+88.8A*N/A21113.1h10.1B**31.7B**
MKV Suppressed 1,1711,1613013.857M**1.4935.72%A++28.51%A120.9M**1A+3099.6h10B**28B++
NS-15M2 1,1801,1605841.986C*0.3823.148%C+21.121%D61.1B+1.1B*18719h9.9B*42.9B+
Pulsar VS1 1,1711,1594482.587A++0.2231.75%A++28.128%B**63A*N/A19018.4h10.3A32.5B**
Lasher X2 1,1691,1587151.62B*0.7528.436%C**2.418%D-55.1B**N/A13621h15.5B**54.6B++
Artemis VX26 1,1631,1564802.408B*0.0430.5%B+20.675%C45.7B+N/A11225.3h9.5B**31.1B*
Flare VE6 1,1671,1561,5790.732D1.6418.573%D16.35%D*26.6C--N/A8443.5h10.4C**56C+
VX29 Polaris 1,1631,1558581.346C+1.0221.108%C-15.584%D--37.9C+N/A14930.5h10.8B++51.2C**
NS-357 Underboss 1,1611,1531,2250.941C+1.4335.857%C+15.004%D-43.2C+N/A10926.7h3.7B+10.4B+
Eclipse VE3A 1,1741,1537621.513C+0.8624.63%C--12.836%D**40.7C++N/A9228.3h9.9B*40.2B+
Solstice VE3 1,1761,1451,5680.73C+1.6422.71%C+13.712%D--15.9C+N/A7571.8h15.2C*67.1C++
C75 Viper 1,3191,0975021.94M**19.5750.695%B**1.185%C64.2A++13B**25117.1h9B*17.9B*
Light PPA 1,1721,0821358.015B+5.6545.053%B+1.017%C57.6C**4.8B+16818.8h9.7B21.5B+
M20 Basilisk-F 1,2081,0253812.69A+0.3243.7%C-N/A51.5A++9.2B15919.9h16.8B+38.6B++
M40 Fury-F 1,2199855161.909C++0.4650.445%C++N/A43B**10.2B*14722.9h6.2B*12.3B*
Supernova FPC 1,5679611088.898B6.5352.229%C+1.873%C30B18.9B++31332h4.4B+8.3B+
NS Decimator 1,2558684711.843B*0.5358.601%C3.802%A45B+20.1B+31019.3h3.5B*6B++
Nemesis VSH9 1,5368651,0140.853C**1.5271.838%A3.815%B+19.9C*15.5B+20843.4h5.9B**8.3A
Hornet Missiles 1,1868513822.395M*20.0374.193%A+1.998%B+89.6B+35.3C+5529.5h6.5B+8.7B*
L100 Python HEAT 1,1998311117.486B+5.1250.164%C+3.851%B**28.7C+12.7C++16429h4.4B*8.8B++
VE-C Horizon 8148031525.283M+2.9139.027%B++28.518%B++97.9A1.3C**4278.2h10.3B**26.4B*
Spiker 8057613352.272A0.1039.206%A26.018%B+76.1A4.4B*20810h7.8B20B*
Plasma Grenade 7397321732N/A729.6351.866%B*N/A563.1B+5.4C18201.3h3.4B+6.5B+
Nyx VX31 7107031245.669A+3.3042.182%A38.834%B**91.3A*N/A2887.7h4.3B**10.1B**
NS-TMC-01 "His Regards" 7086747,6070.089A*2.2847.48%A++2.967%D1.7BN/A4397.4h1.8B+3.9B++
NSX Tomoe 6156141524.039A++1.6734.223%B**50%A83A++N/A1977.4h11B*32B*
Maelstrom Turbo Laser 1,2356072512.418C*0.0530.325%C+N/A13.8C14.2B17344.1h85.8B282.9B
NS-30 Vandal 6105981125.339A*2.9742.727%A+33.612%B*92A*1.8M*2396.5h4.5B*10.6B**
Proton II PPA-H 6155743217.938B+15.5748.386%A1.045%D117.1B++8.4B+2914.9h7.2B*14.8B*
Deimos VA29 5585551843.016A0.6580.374%A++12.072%D-88.1A+N/A3866.3h1.9B*2.3B++
Lumine Edge 5105092232.283S0.0944.65%A+11.002%D28.9A++N/A6417.6h1B**2.3B++
VE-S Canis 4724641203.867M1.5034.534%A30.819%A96.7A++1.7A*2694.8h8.9B*25.9B++
Tank Mine 7934471962.281C+0.0945.387%B*N/A99.3C+76.9B+10894.5h2.3D5.1B++
NS-44L Blackhand 4354341103.945A**1.5853.192%A47.926%B+66.8A*N/A1886.5h3B**5.7B*
VE-LR Obelisk 405404854.753A*2.3843.609%A++40.099%B*91.8A**N/A2464.4h4.5B**10.4B**
Hunter QCX 3593562171.641A+0.7348.508%C**27.809%C++43.4M++N/A1398.2h2.5B+5.1B+
XM98 3233214340.74D1.6329.309%D*74.143%C+13.4DN/A4423.9h3D10.2D-
Rocklet Rifle 522290982.959S0.5960.726%B*N/A51.8A*41.4A+5035.6h24.2B**39.8B*
C150 Dalton 548268873.08C--0.7119.537%F-N/A20.5D21.4C98613.1h3B++15.5D
NS-61 Emissary 267266683.912S1.5438.084%A+24.06%A85.8M++N/A2413.1h9.3B+24.5B*
Supernova PC 407261952.747C0.3846.742%C1.533%D15.4D8.6C+14216.9h5.7C+12.2C+
M12 Kobalt-F 2902612101.243C1.1321.838%C+6.13%D26.1C2.9A7610h14.3C++65.3C*
Aphelion VEX-4H 409249406.225C++3.8645.196%C+2.008%D43.7C*28.1C++4065.7h42.7B++94.5B++
Darkstar 2562481022.431B*0.0632.216%A36.694%A++49.6C*1.6A+1435h13.5C+42B+
Dual Photon Pods 285245549S46.6365.81%A+N/A153.1A25B+8461.6h12.1B**18.4B**
Spear Anti-Vehicle Phalanx Turret 3722431220.25A*17.8847.68%C**4.938%B+57.9B**30.7B*4624.2h6.4B++13.5B++
Thanatos VE70 2362331641.421B++0.9552.194%A14.592%C46.6B**N/A2505h4B++7.6B*
Hades VSH4 3592165560.388C1.9871.211%B+3.241%B15.9C+10.5C+13613.6h7.8B+10.9B+
MANA Anti-Personnel Turret 2102071171.769N/A0.6014.07%UN/A2070U30U4818800.1h19.1T*136.1T*
Proximity Mine 201201782.577C-0.2164.773%MN/A125.6C++N/A4821.6h1.1A**1.8A*
S1 3131992680.743C++1.6357.847%C++2.01%C-26.2C++15C**4227.6h5.8B+10B+
Beamer VS3 1841792450.731C+1.6428.4%C++30.168%B**23.2C+N/A997.7h9.4C++33.1C++
E540 Halberd 285175325.469C3.1046.48%C+2.286%C+26.9C-16.9C*3656.5h5.6C*12C*
VA39 Spectre 164163483.396B**1.0343.236%A++39.264%C++54.3A++N/A2463h4.1B**9.5B**
NS-AM7 Archer 2621555000.31C2.0652.718%D-11.613%D4D2.8C++3238.8h19.6C++37.2C+
Skyguard 279153198.053A++5.6831.827%B1.961%C+14.6C+12B+20810.5h112.9B354.6B+
Anti-Vehicle Grenade 1691221122N/A119.6354.441%B+N/A305C117.5C*29730.4h5.4C*10B+
MANA Anti-Vehicle Turret 185112621.806C0.5647.672%D-3.571%B++1120C+730C+634940.1h7.2B+15.2C+
Cosmos VM3 106104631.651C+0.7214.991%C--17.308%C22.1DN/A944.7h11.5B*76.7B
Corvus VA55 9089900.989C+1.3822.92%C12.36%F24.1CN/A1543.7h11.6B+50.5C*
M60-A Bulldog 9187108.7B6.3350.912%AN/A66.9B*3.1D-3711.3h4.5B*8.8B**
Cosmos VM3 8583591.407C0.9615.941%C7.229%F*18DN/A714.6h14.2C*88.8C++
M20 Basilisk 10573126.083A+3.7130.239%D-6.849%B+25.2B11B2102.9h70.2B*232.3B+
M20 Basilisk 10369164.313B++1.9435.886%C14.493%M*21.6C++10.6B*2573.2h78.7B+219.4B+
Saron HRB 12069193.632C1.2642.332%C+1.449%C+19.2C--14.2C+6953.6h21.2C**50.1C**
Sticky Grenade 6767167N/A64.6343.881%D--N/A670DN/A21830.1h2.2C*5C+
Aspis Anti-Aircraft Phalanx Turret 1065086.25B**3.8822.113%C-2%C+9.6C+10.8C++2215.2h137.5B+621.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,2421.4h
Anti-Vehicle MANA Turret207211h
Nano-Armor Kit5751,248,609145.4h
Motion Spotter379,1385.7h
Nanite Revive Grenade05870.2h
Medical Applicator260147,06214.1h
Restoration Kit222440.4h
Shield Recharging Field93,0020.7h
Recon Detection Device112650.9h
Ammunition Package211,5540.9h
Medical Kit2,88518,807159.5h
Anti-Infantry MANA Turret365071.2h
Snowman Soldier51450.3h
L-24R Spur0800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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