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Primarch Quadryo[TEIO] Quadryo
VS BR 99

KDR: 2.55

Score: 63m

Last Seen: Jun 12th, 2020 11:27 AM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Saron Laser Cannon NS-44 Commissioner Ghost VX6-7 Serpent VE92 S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,989,090 MLG Score: 1590
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.276%25.639%72544130271,5632.76957-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.978%1.33A0.627B+-1.543FHEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.544B+9.50.334C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.118%0.874%556613409,607212570734.52094136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.158%-0.229C-0.628D0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.5-0.04C+58.8-0.114C+108.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.589%2.466%313613405,474254227832.15342197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.858%0.049C+0C+0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.464B+8.50.313C*11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.595%1.759%100613401,59221058160.756294195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%0.019C+-0.618D0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.677B+13.30.649B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.296%81.792%100613406,2942856322.20378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.002%1.114B**0.945B*0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.551B+1.90.408B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.88%14.136%100313432,3841929461.23587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.783%1.742A++-0.132C0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.592B+3.40.307C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63m221.5%408 (24.5k)332 (19.9k)2.55262126,27349,4682.8707299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13461060323.868%20.658%49303:5050

42% Engineer19% Heavy Assault15% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 1:36 PMDec 27th, 2017 1:52 PMJun 12th, 2020 12:56 PM (23d) (PST)Jun 12th, 2020 10:04 AM (23d) (PST)Jun 12th, 2020 7:27 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7161505660.6670.2610.1381.6790.0911590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9409,01833,92240168101519,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3156.6h/131.5d 15,736 26,086 39,278 318k 2,358 10,329 17,311 135.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:10,845
Deaths:3,860
KDR:2.810
Accuracy:24.661% D
HSR:26.510% D
Pulsar LSW
C-
Kills:1,906
Deaths:1,127
KDR:1.691
Accuracy:22.373% C-
HSR:20.357% D
Orion VS54
D
Kills:1,408
Deaths:1,551
KDR:0.908
Accuracy:19.113% D
HSR:19.247% D-
NSX Naginata
B**
Kills:1,239
Deaths:266
KDR:4.658
Accuracy:28.876% B**
HSR:37.450% B**
VE-H Maw
B**
Kills:1,182
Deaths:302
KDR:3.914
Accuracy:28.299% C*
HSR:38.579% B**
SVA-88
D--
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:19.557% D--
HSR:15.969% D*
NS-15M2
C-
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:23.148% C-
HSR:21.121% D-
Flare VE6
D--
Kills:1,156
Deaths:1,579
KDR:0.732
Accuracy:18.573% D--
HSR:16.350% D*
VX29 Polaris
D
Kills:1,155
Deaths:858
KDR:1.346
Accuracy:21.108% D
HSR:15.584% D*
Kills:21,222
Deaths (as Heavy Assault):11,066
Deaths (to Heavy Assaults):12,547
KDR:1.91777
Kill Difference:10,156
Playtime:593.072 hours
Usage:19%
Score:10.151m
Score/min:285
Accuracy (listed only):22.856%
HSR (listed only):23.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:10,152
Deaths:2,960
KDR:3.430
Accuracy:31.480% B**
HSR:26.133% B
VX6-7
B*
Kills:2,546
Deaths:1,109
KDR:2.296
Accuracy:29.828% B*
HSR:19.599% C
Serpent VE92
B**
Kills:2,337
Deaths:848
KDR:2.756
Accuracy:29.828% B**
HSR:21.309% C+
VE-C Horizon
B++
Kills:2,038
Deaths:349
KDR:5.840
Accuracy:39.556% B++
HSR:27.920% B
Thanatos VE70
A*
Kills:1,261
Deaths:511
KDR:2.468
Accuracy:61.622% A*
HSR:14.592% C
NSX Tanto
B*
Kills:1,240
Deaths:253
KDR:4.901
Accuracy:32.183% B*
HSR:30.242% B+
VE-S Canis
B**
Kills:1,200
Deaths:294
KDR:4.082
Accuracy:34.798% B**
HSR:28.667% B++
Sirius SX12
C++
Kills:1,196
Deaths:898
KDR:1.332
Accuracy:25.731% C++
HSR:11.957% D--
Eridani SX5
A
Kills:1,183
Deaths:380
KDR:3.113
Accuracy:33.642% A
HSR:17.667% C-
NSX-P Tengu
B**
Kills:1,180
Deaths:364
KDR:3.242
Accuracy:43.753% B**
HSR:20% C
NSX-P Tanto
B*
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:31.556% B*
HSR:29.202% B
NS-7 PDW
A++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:35.168% A++
HSR:20.017% C*
Skorpios
A
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:33.044% A
HSR:26.031% B+
NS-11C
C**
Kills:1,163
Deaths:676
KDR:1.720
Accuracy:26.416% C**
HSR:16.079% D
Zenith VX-5
B**
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.741% B**
HSR:25.022% B+
MKV Suppressed
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:35.720% A++
HSR:28.510% B**
Eclipse VE3A
D
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:24.630% D
HSR:12.836% D**
Solstice VE3
C+
Kills:1,145
Deaths:1,568
KDR:0.730
Accuracy:22.710% C+
HSR:13.712% D--
Pandora VX25
A++
Kills:568
Deaths:179
KDR:3.173
Accuracy:59.269% A++
HSR:15.141% C+
Deimos VA29
A+
Kills:555
Deaths:184
KDR:3.016
Accuracy:80.374% A+
HSR:12.072% D-
NSX Tengu
B**
Kills:353
Deaths:88
KDR:4.011
Accuracy:44.850% B**
HSR:27.196% B++
Kills:35,105
Deaths (as Light Assault):12,818
Deaths (to Light Assaults):10,382
KDR:2.73873
Kill Difference:22,287
Playtime:600.298 hours
Usage:19%
Score:11.630m
Score/min:323
Accuracy (listed only):37.519%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:10,152
Deaths:2,960
KDR:3.430
Accuracy:31.480% B**
HSR:26.133% B
VX6-7
B*
Kills:2,546
Deaths:1,109
KDR:2.296
Accuracy:29.828% B*
HSR:19.599% C
Serpent VE92
B**
Kills:2,337
Deaths:848
KDR:2.756
Accuracy:29.828% B**
HSR:21.309% C+
VE-C Horizon
B++
Kills:2,038
Deaths:349
KDR:5.840
Accuracy:39.556% B++
HSR:27.920% B
Thanatos VE70
A*
Kills:1,261
Deaths:511
KDR:2.468
Accuracy:61.622% A*
HSR:14.592% C
NSX Tanto
B*
Kills:1,240
Deaths:253
KDR:4.901
Accuracy:32.183% B*
HSR:30.242% B+
NSX-P Tanto
B*
Kills:1,178
Deaths:248
KDR:4.750
Accuracy:31.556% B*
HSR:29.202% B
NS-11C
C**
Kills:1,163
Deaths:676
KDR:1.720
Accuracy:26.416% C**
HSR:16.079% D
Zenith VX-5
B**
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.741% B**
HSR:25.022% B+
Eclipse VE3A
D
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:24.630% D
HSR:12.836% D**
Solstice VE3
C+
Kills:1,145
Deaths:1,568
KDR:0.730
Accuracy:22.710% C+
HSR:13.712% D--
VE-LR Obelisk
B**
Kills:760
Deaths:167
KDR:4.551
Accuracy:40.375% B**
HSR:34.605% C++
Pandora VX25
A++
Kills:568
Deaths:179
KDR:3.173
Accuracy:59.269% A++
HSR:15.141% C+
Deimos VA29
A+
Kills:555
Deaths:184
KDR:3.016
Accuracy:80.374% A+
HSR:12.072% D-
Kills:27,259
Deaths (as Engineer):10,088
Deaths (to Engineers):10,231
KDR:2.70212
Kill Difference:17,171
Playtime:1,315.191 hours
Usage:42%
Score:28.557m
Score/min:362
Accuracy (listed only):38.683%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:3,574
Deaths:1,816
KDR:1.968
Accuracy:52.216% A++
HSR:23.027% C+
Ghost
B+
Kills:2,856
Deaths:478
KDR:5.975
Accuracy:44.069% B+
HSR:75.070% B+
Parallax VX3
A+
Kills:1,304
Deaths:88
KDR:14.818
Accuracy:45.010% B++
HSR:90.414% A+
NSX Daimyo
C**
Kills:1,234
Deaths:156
KDR:7.910
Accuracy:44.526% C**
HSR:95.057% C*
VE-S Canis
B**
Kills:1,200
Deaths:294
KDR:4.082
Accuracy:34.798% B**
HSR:28.667% B++
Sirius SX12
C++
Kills:1,196
Deaths:898
KDR:1.332
Accuracy:25.731% C++
HSR:11.957% D--
Eridani SX5
A
Kills:1,183
Deaths:380
KDR:3.113
Accuracy:33.642% A
HSR:17.667% C-
NSX-P Tengu
B**
Kills:1,180
Deaths:364
KDR:3.242
Accuracy:43.753% B**
HSR:20% C
NSX Tomoe
A
Kills:1,174
Deaths:270
KDR:4.348
Accuracy:31.485% B
HSR:52.811% A
NS-44L Blackhand
B++
Kills:1,171
Deaths:258
KDR:4.539
Accuracy:48.169% B++
HSR:46.541% C**
NS-7 PDW
A++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:35.168% A++
HSR:20.017% C*
Skorpios
A
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:33.044% A
HSR:26.031% B+
MKV Suppressed
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:35.720% A++
HSR:28.510% B**
Artemis VX26
B+
Kills:1,156
Deaths:480
KDR:2.408
Accuracy:30.500% B+
HSR:20.675% C-
NS-357 Underboss
C
Kills:1,153
Deaths:1,225
KDR:0.941
Accuracy:35.857% C
HSR:15.004% D--
Spiker
A
Kills:954
Deaths:445
KDR:2.144
Accuracy:39.287% A
HSR:25.472% B+
NS-30 Vandal
A
Kills:800
Deaths:133
KDR:6.015
Accuracy:42.740% A
HSR:34.875% B*
Nyx VX31
B**
Kills:703
Deaths:124
KDR:5.669
Accuracy:42.182% B**
HSR:38.834% B*
V10
B++
Kills:416
Deaths:36
KDR:11.556
Accuracy:40.206% C
HSR:84.135% B++
NSX Tengu
B**
Kills:353
Deaths:88
KDR:4.011
Accuracy:44.850% B**
HSR:27.196% B++
XM98
C+
Kills:321
Deaths:434
KDR:0.740
Accuracy:29.309% D*
HSR:74.143% C+
NS-61 Emissary
A+
Kills:294
Deaths:79
KDR:3.722
Accuracy:38.226% A+
HSR:24.830% B**
NS-AM7 Archer
D
Kills:246
Deaths:628
KDR:0.392
Accuracy:52.814% D
HSR:10.976% D-
Beamer VS3
B*
Kills:179
Deaths:245
KDR:0.731
Accuracy:28.400% C++
HSR:30.168% B*
VA39 Spectre
A++
Kills:163
Deaths:48
KDR:3.396
Accuracy:43.236% A++
HSR:39.264% C++
Kills:26,304
Deaths (as Infiltrator):9,840
Deaths (to Infiltrators):7,661
KDR:2.67317
Kill Difference:16,464
Playtime:466.862 hours
Usage:15%
Score:8.990m
Score/min:321
Accuracy (listed only):38.998%
HSR (listed only):38.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,806
Deaths:585
KDR:3.087
Accuracy:30.779% B*
HSR:32.558% B+
Thanatos VE70
A*
Kills:1,261
Deaths:511
KDR:2.468
Accuracy:61.622% A*
HSR:14.592% C
H-V45
A
Kills:1,223
Deaths:267
KDR:4.581
Accuracy:31.385% A
HSR:29.926% B**
NS-11P
A
Kills:1,204
Deaths:264
KDR:4.561
Accuracy:31.026% A
HSR:26.744% B+
VE-S Canis
B**
Kills:1,200
Deaths:294
KDR:4.082
Accuracy:34.798% B**
HSR:28.667% B++
Sirius SX12
C++
Kills:1,196
Deaths:898
KDR:1.332
Accuracy:25.731% C++
HSR:11.957% D--
Darkstar
B*
Kills:1,189
Deaths:482
KDR:2.467
Accuracy:31.388% B*
HSR:28.259% B+
Eridani SX5
A
Kills:1,183
Deaths:380
KDR:3.113
Accuracy:33.642% A
HSR:17.667% C-
NSX-P Tengu
B**
Kills:1,180
Deaths:364
KDR:3.242
Accuracy:43.753% B**
HSR:20% C
NS-11A
A++
Kills:1,179
Deaths:399
KDR:2.955
Accuracy:33.721% A++
HSR:33.079% A
Equinox VE2 Burst
B++
Kills:1,178
Deaths:416
KDR:2.832
Accuracy:32.052% B++
HSR:36.163% B++
NS-7 PDW
A++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:35.168% A++
HSR:20.017% C*
Skorpios
A
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:33.044% A
HSR:26.031% B+
MKV Suppressed
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:35.720% A++
HSR:28.510% B**
Pulsar VS1
A+
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:31.750% A+
HSR:28.128% B*
Pandora VX25
A++
Kills:568
Deaths:179
KDR:3.173
Accuracy:59.269% A++
HSR:15.141% C+
Deimos VA29
A+
Kills:555
Deaths:184
KDR:3.016
Accuracy:80.374% A+
HSR:12.072% D-
VE-A Lacerta
B**
Kills:368
Deaths:128
KDR:2.875
Accuracy:34.677% B**
HSR:20.924% C
NSX Tengu
B**
Kills:353
Deaths:88
KDR:4.011
Accuracy:44.850% B**
HSR:27.196% B++
Corvus VA55
C--
Kills:89
Deaths:90
KDR:0.989
Accuracy:22.920% C--
HSR:12.360% F
Kills:20,385
Deaths (as Combat Medic):6,850
Deaths (to Combat Medics):5,105
KDR:2.97591
Kill Difference:13,535
Playtime:160.242 hours
Usage:5%
Score:3.543m
Score/min:369
Accuracy (listed only):38.383%
HSR (listed only):23.499%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:5,840
V. Kills:4,574 128%
Deaths:1,111
KDR:5.257
Accuracy:32.641% C*
KPH:25.100 B*
VKPH:19.700 A
Light PPA
B+
Kills:1,089
V. Kills:90 N/A
Deaths:135
KDR:8.067
Accuracy:45.118% B+
KPH:57.700 C+
VKPH:4.800 B+
Hornet Missiles
A+
Kills:852
V. Kills:336 253%
Deaths:38
KDR:22.421
Accuracy:74.206% A+
KPH:89.600 C**
VKPH:35.300 C
V26 Maelstrom Turbo Laser
C*
Kills:607
V. Kills:628 97%
Deaths:251
KDR:2.418
Accuracy:30.321% C
KPH:13.800 C
VKPH:14.200 C*
Dual Photon Pods
A
Kills:251
V. Kills:40 N/A
Deaths:5
KDR:50.200
Accuracy:65.525% A
KPH:155 B*
VKPH:24.700 C**
Kills:8,639 (7,536 + 0)
Deaths:1,540
KDR:5.610
VKDR:3.681
Vehicle Kills:5,668
Kill Difference:7,099
Playtime:306.676 hours
Usage:10%
Score:4.476m
Score/min:243
Piloting Accuracy:30.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,500
V. Kills:1,553 97%
Deaths:1,161
KDR:1.292
Accuracy:59.350% B**
KPH:5.800 C--
VKPH:6 C
L-24R Spur
B+
Kills:1,236
V. Kills:61 N/A
Deaths:
KDR:
Accuracy:42.447% B
KPH:54.400 B+
VKPH:2.700 C+
C150 Dalton
C+
Kills:440
V. Kills:388 113%
Deaths:87
KDR:5.057
Accuracy:22.647% F
KPH:30.100 C--
VKPH:26.500 C+
L-30R Vektor
C+
Kills:320
V. Kills:138 230%
Deaths:3
KDR:106.667
Accuracy:39.502% C+
KPH:9.800 C
VKPH:4.200 C-
Kills:3,496 (3,056 + 440)
Deaths:1,251
KDR:2.795
VKDR:1.711
Vehicle Kills:2,140
Kill Difference:2,245
Playtime:327.070 hours
Usage:10%
Score:2.287m
Score/min:117
Piloting Accuracy:39.502%
Gunner Accuracy:22.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,034
V. Kills:1,260 161%
Deaths:144
KDR:14.125
Accuracy:51.397% D
KPH:34.700 C+
VKPH:21.500 C**
C75 Viper
A
Kills:1,097
V. Kills:222 492%
Deaths:50
KDR:21.940
Accuracy:50.695% B**
KPH:64.300 A
VKPH:13 B*
L100 Python HEAT
C+
Kills:842
V. Kills:373 225%
Deaths:111
KDR:7.586
Accuracy:50.308% C
KPH:28.600 C
VKPH:12.700 C+
Skyguard
B+
Kills:153
V. Kills:126 120%
Deaths:19
KDR:8.053
Accuracy:31.827% C**
KPH:14.600 C+
VKPH:12 B+
Kills:4,126 (4,126 + 0)
Deaths:324
KDR:12.735
VKDR:6.114
Vehicle Kills:1,981
Kill Difference:3,802
Playtime:115.547 hours
Usage:4%
Score:1.539m
Score/min:222
Driving Accuracy:31.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,087
V. Kills:656 165%
Deaths:108
KDR:10.065
Accuracy:51.852% C
KPH:32 C**
VKPH:19.300 B+
Supernova PC
C+
Kills:261
V. Kills:146 178%
Deaths:95
KDR:2.747
Accuracy:46.742% C
KPH:15.400 D-
VKPH:8.600 C+
E540 Halberd
C+
Kills:194
V. Kills:112 172%
Deaths:32
KDR:6.063
Accuracy:46.355% C
KPH:29.100 C-
VKPH:16.800 C+
Saron HRB
C+
Kills:77
V. Kills:55 138%
Deaths:19
KDR:4.053
Accuracy:43.085% C
KPH:20.400 C--
VKPH:14.600 C+
Kills:1,619 (1,348 + 271)
Deaths:254
KDR:6.374
VKDR:3.815
Vehicle Kills:969
Kill Difference:1,365
Playtime:61.268 hours
Usage:2%
Score:1.121m
Score/min:305
Driving Accuracy:46.742%
Gunner Accuracy:43.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:725
V. Kills:54 N/A
Deaths:32
KDR:22.656
Accuracy:50.590% A+
KPH:118.400 B
VKPH:8.800 B+
Aphelion VEX-4H
C*
Kills:301
V. Kills:175 171%
Deaths:41
KDR:7.341
Accuracy:44.396% C
KPH:47.500 C*
VKPH:27.600 C+
M60-G Bulldog-H
C*
Kills:86
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:52.888% C+
KPH:105.600 C*
VKPH:16 C+
Kills:1,112 (0 + 1,112)
Deaths:73
KDR:15.233
VKDR:3.315
Vehicle Kills:242
Kill Difference:1,039
Playtime:13.278 hours
Usage:0%
Score:0.297m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:52.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:83
V. Kills:38 213%
Deaths:17
KDR:4.882
Accuracy:37.493% C
KPH:24.200 C++
VKPH:11.100 B*
M20 Basilisk
C++
Kills:73
V. Kills:32 221%
Deaths:12
KDR:6.083
Accuracy:31.670% D--
KPH:23.800 C+
VKPH:10.500 C++
Kills:156 (0 + 156)
Deaths:29
KDR:5.379
VKDR:2.414
Vehicle Kills:70
Kill Difference:127
Playtime:6.497 hours
Usage:0%
Score:0.092m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:31.670%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:2,189
V. Kills:94 N/A
Deaths:334
KDR:6.554
Accuracy:54.325% A
KPH:129 A*
VKPH:5.500 M
M20 Basilisk-F
C**
Kills:1,025
V. Kills:183 N/A
Deaths:381
KDR:2.690
Accuracy:43.700% C-
KPH:51.600 C++
VKPH:9.200 C**
M40 Fury-F
B**
Kills:985
V. Kills:234 419%
Deaths:516
KDR:1.909
Accuracy:50.445% C++
KPH:43 B**
VKPH:10.200 B++
M12 Kobalt-F
B**
Kills:261
V. Kills:29 N/A
Deaths:210
KDR:1.243
Accuracy:21.838% C+
KPH:26.100 C
VKPH:2.900 B**
Kills:4,460 (4,460 + 0)
Deaths:1,441
KDR:3.095
VKDR:0.375
Vehicle Kills:540
Kill Difference:3,019
Playtime:69.742 hours
Usage:2%
Score:0.726m
Score/min:174
Driving Accuracy:21.838%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,94410,8453,8602.81C+0.2624.661%D26.51%D68.1CN/A176159.3h9.6B+39.1C++
Pulsar C 10,31210,1522,9603.43B++0.8831.48%B**26.133%B65.2B*1B+171155.8h9.1B++28.8B*
Saron Laser Cannon 10,4145,8401,1115.257B+2.7032.641%C*N/A25.1B*19.7A245232.5h69.2B++212.1B*
NS-44 Commissioner 3,6113,5741,8161.968B*0.5852.216%A++23.027%C+96.3A++1B**24837.1h3.2B+6.1B*
Ghost 2,8742,8564785.975B*3.4244.069%B+75.07%B+75.2B*N/A20238h1.7B*3.9B++
VX6-7 2,5822,5461,1092.296B+0.2629.828%B*19.599%C50.3C**N/A11950.6h10.6B+35.5B+
Serpent VE92 2,3942,3378482.756B**0.2029.828%B**21.309%C+58.3B+1.4A17940.1h10B*33.5B++
S12 Renegade 2,2832,1893346.554C**4.0054.325%A3.518%C--128.8A*5.5M28217h2.7B++4.9B*
VE-C Horizon 2,0652,0383495.84A*3.2939.556%B++27.92%B112A1.5C++46518.2h10.6B*26.9B++
L100 Python AP 3,2942,03414414.125B*11.5751.397%D3.147%B34.7C+21.5C**24158.6h4.6B+9C**
Pulsar LSW 1,9241,9061,1271.691C+0.8622.373%C-20.357%D48.1C+N/A13739.6h10B++44.5C*
Terminus VX-9 1,8471,8065853.087B+0.5330.779%B*32.558%B+61.6B+1.4B**14429.3h11.4C*36.9B+
C-4 2,2511,5927212.208B+0.3423.901%CN/A57.3D23.7C42527.8h1B*4B+
CAS30 Tank Buster 3,0531,5001,1611.292C+1.2659.35%B**1.267%C+5.8C--6C67256.9h55.3C++93.1B+
Orion VS54 1,4251,4081,5510.908C1.6419.113%D19.247%D-28.7CN/A14249.1h11.8C*62C+
Parallax VX3 1,3081,3048814.818A*12.2745.01%B++90.414%A+81A*N/A21916.1h1.6B**3.5B*
Thanatos VE70 1,2861,2615112.468A0.0861.622%A*14.592%C88.2A*1.7A*30114.3h3.9B++6.4B**
NSX Tanto 1,3191,2402534.901M*2.3532.183%B*30.242%B+74.7B**4.8S22116.6h11.6B+36.2B+
NSX Naginata 1,3151,2392664.658M+2.1128.876%B**37.45%B**115.8A*7.1S28710.7h9.3B*32.3B++
L-24R Spur 1,2971,23611236U1,233.4542.447%B1.052%D-54.4B+2.7C+15022.7h14B+32.9B+
NSX Daimyo 1,2391,2341567.91B**5.3644.526%C**95.057%C*75.2B+N/A18616.4h2.1B+4.7B+
H-V45 1,2401,2232674.581A2.0331.385%A29.926%B**82.1A++1.1B*24014.9h10.8B++34.4B*
NS-11P 1,2571,2042644.561A**2.0131.026%A26.744%B+67.3B**3A**20817.9h13.5C+43.4B+
VE-S Canis 1,2341,2002944.082A++1.5334.798%B**28.667%B++102.6A2.9M31611.7h9.5B+27.4B+
Sirius SX12 1,2071,1968981.332C++1.2225.731%C++11.957%D--33C+N/A9936.2h11.9B+46.4B+
MANA Anti-Personnel Turret 1,2221,1912444.881N/A2.3320.644%UN/A11910U310U21439000.1h15.1T*73.2T*
Darkstar 1,2191,1894822.467B+0.0931.388%B*28.259%B+69.1B+1.7B*16217.2h11.9B37.8B+
Eridani SX5 1,1921,1833803.113A0.5633.642%A17.667%C-79.4B**N/A21314.9h9.5B++28.2B++
VE-H Maw 1,1901,1823023.914A+1.3628.299%C*38.579%B**90.9B++N/A27713h8.4B++29.7B+
NSX-P Tengu 1,2021,1803643.242A*0.6943.753%B**20%C78.1B**1.5B+36915.1h12.4C*28.2B+
NS-11A 1,2101,1793992.955B*0.4033.721%A++33.079%A74.2A1.9A*17915.9h10.2B**30.2B**
NSX-P Tanto 1,1961,1782484.75M**2.2031.556%B*29.202%B107.1A**1.6B*25511h10.1B++32B*
Equinox VE2 Burst 1,1991,1784162.832B+0.2832.052%B++36.163%B++65.1B1.2B+14418.1h10.2B++32B+
NSX Tomoe 1,1831,1742704.348A+1.8031.485%B52.811%A81.5B**N/A19114.4h11.3B++35.9B+
Force-Blade 1,3091,17231,0730.038B2.5131.659%C+4.863%C0.9C++N/A21338.2h2.7C+8.6C*
SVA-88 1,1861,1719391.247C1.3119.557%D--15.969%D*34.7DN/A11933.7h10.8C**55C+
NS-44L Blackhand 1,1801,1712584.539M1.9948.169%B++46.541%C**71.8A++N/A22016.3h3.5B+7.3B+
NS-7 PDW 1,1911,1692664.395M*1.8435.168%A++20.017%C*107.2M++2M*29410.9h11B*31.3B*
Skorpios 1,1761,1643063.804B**1.2533.044%A26.031%B+111.9A*1.2B*29010.4h9.7B++29.4B*
NS-11C 1,1811,1636761.72B+0.8326.416%C**16.079%D33.4C+N/A10434.8h11.5B+43.4B+
Zenith VX-5 1,1711,1632744.245M+1.6931.741%B**25.022%B+88.8A+N/A21513.1h10.1B*31.7B*
MKV Suppressed 1,1711,1613013.857M+1.3035.72%A++28.51%B**120.9M++1B**3139.6h10B*28B++
NS-15M2 1,1801,1605841.986C++0.5723.148%C-21.121%D-61.1C*1.1C**19619h9.9B*42.9B
Pulsar VS1 1,1711,1594482.587A0.0331.75%A+28.128%B*63A+N/A19918.4h10.3A32.5B**
Lasher X2 1,1691,1587151.62B+0.9328.436%C+2.418%D-55.1B+N/A14021h15.5B*54.6B+
Artemis VX26 1,1631,1564802.408B0.1430.5%B+20.675%C-45.7C++N/A11325.3h9.5B*31.1B++
Flare VE6 1,1671,1561,5790.732D-1.8218.573%D--16.35%D*26.6DN/A8743.5h10.4C+56C
VX29 Polaris 1,1631,1558581.346C1.2121.108%D15.584%D*37.9C-N/A15130.5h10.8B51.2C++
NS-357 Underboss 1,1611,1531,2250.941C+1.6135.857%C15.004%D--43C+N/A11026.8h3.7B+10.4C*
Eclipse VE3A 1,1741,1537621.513C+1.0424.63%D12.836%D**40.7C+N/A9328.3h9.9B++40.2C**
Solstice VE3 1,1761,1451,5680.73C1.8222.71%C+13.712%D--15.9CN/A8171.9h15.2C+67.1C+
C75 Viper 1,3191,0975021.94M19.3950.695%B**1.185%C64.2A13B*25617.1h9B++17.9B++
Light PPA 1,1791,0891358.067B+5.5145.118%B+1.01%C57.6C+4.8B+17218.9h9.7B+21.4B+
Supernova FPC 1,7431,08710810.065C++7.5151.852%C1.748%C32.1C**19.4B+32633.9h4.2B+8.1B+
M20 Basilisk-F 1,2081,0253812.69B**0.1443.7%C-N/A51.5C++9.2C**16019.9h16.8B+38.6B+
M40 Fury-F 1,2199855161.909C+0.6450.445%C++N/A43B**10.2B++14722.9h6.2B*12.3B**
Spiker 1,0079544452.144B++0.4139.287%A25.472%B+75.1B**4.2M**20412.7h8.1C**20.5B++
NS-TMC-01 "His Regards" 97393112,3870.075A2.4848.538%A++3.008%D1.5C++N/A4638h1.8B+3.6B++
NS Decimator 1,2568694711.845B+0.7158.601%C3.797%A+45C*20.1C**31819.3h3.5B++6B+
Nemesis VSH9 1,5368651,0140.853C++1.7071.85%B**3.815%B++19.9C+15.4B20943.5h5.9B*8.3B**
Hornet Missiles 1,1888523822.421A*19.8774.206%A+1.995%B+89.7C**35.4C5589.5h6.5B**8.7B**
L100 Python HEAT 1,2158421117.586C*5.0350.308%C3.8%B*28.6C12.7C+16729.4h4.5B++8.9B+
NS-30 Vandal 8268001336.015A+3.4642.74%A34.875%B*94.1A++3.1S2668.5h4.5B*10.5B*
Plasma Grenade 7917831783N/A780.4552.458%B++N/A559.3C+5.7C--20161.4h3.3C++6.3B+
VE-LR Obelisk 7707601674.551A++2.0040.375%B**34.605%C++89.4A++1.2C**2418.5h4.9B*12.2B*
Proton II PPA-H 7797253222.656B+20.1050.59%A+N/A118.9B8.9B+3306.1h7.7B+15.2B*
Nyx VX31 7107031245.669B**3.1242.182%B**38.834%B*91.3A++N/A2917.7h4.3B**10.1B*
V26 Maelstrom Turbo Laser 1,2356072512.418C++0.1330.321%CN/A13.8C14.2C*17544.1h85.8C**283.1C**
Pandora VX25 5865681793.173B**0.6259.269%A++15.141%C+149.5M+4.7S4503.8h3.6B+6B**
Deimos VA29 5585551843.016A0.4680.374%A+12.072%D-85.4B*N/A3956.5h1.9B++2.3B*
Lumine Edge 5105092232.283S0.2744.65%A11.002%D28.6A++N/A6517.8h1B**2.3B+
Tank Mine 8464822022.386C0.1746.719%B*N/A100.4C75.8B10734.8h2.3D5B+
C150 Dalton 828440875.057C-2.5022.647%FN/A30.1C--26.6C+105514.6h2.6B++11.6C
V10 4184163611.556M9.0040.206%C84.135%B++92.4A*N/A2684.5h1.8B++4.4B+
VE-A Lacerta 3773681282.875B**0.3234.677%B**20.924%C68.1B+1.7C++1835.4h10.1B++29.2B*
Hunter QCX 3593562171.641B**0.9148.508%B27.809%C*43.4A*N/A1418.2h2.5B+5.1B+
NSX Tengu 371353884.011A**1.4644.85%B**27.196%B++103.8A++5.3S2773.4h10.1B++22.5B+
Rocklet Rifle 5863241063.057M**0.5060.402%B*N/A52.3A+42.3A+5296.2h24.8B**41B++
XM98 3233214340.74D-1.8129.309%D*74.143%C+13.4D-N/A4523.9h3D--10.2D*
L-30R Vektor 4583203106.667U104.1139.502%C+N/A9.8C4.2C-6032.8h37.7B95.5B+
Aphelion VEX-4H 476301417.341C+4.7944.396%C1.993%D47.8C*27.8C+4166.3h39.8C**89.7B+
NS-61 Emissary 296294793.722M**1.1738.226%A+24.83%B**86.5A**N/A2473.4h9.4B+24.5B++
Spear Anti-Vehicle Phalanx Turret 4352861223.833A*21.2849.625%C**4.545%B+62.2B*32.4B++4754.6h6.5B+13B+
Supernova PC 407261952.747C--0.1946.742%C1.533%D15.4D-8.6C+14516.9h5.7C12.2C-
M12 Kobalt-F 2902612101.243C1.3121.838%C+6.13%D26.1C2.9B**7610h14.3C+65.3C++
Dual Photon Pods 291251550.2S47.6565.525%AN/A156.9B*25B8921.6h12.1B**18.5B**
S1 3912482850.87C++1.6856.466%C+2.016%C-28.5C+16.4C**4128.7h5.5B+9.7C**
NS-AM7 Archer 3922466280.392C2.1652.814%D10.976%D-5.3C-3.1C**4046.4h16.9C*32.1C++
Hades VSH4 3592165560.388D2.1671.211%B3.241%C**15.9C10.5C+13613.6h7.8C*10.9B
Proximity Mine 213213792.696C-0.1465%A**N/A133.1C+N/A5141.6h1.1A*1.7A++
E540 Halberd 306194326.063C3.5146.355%C2.062%C+29C-16.7C+3856.7h5.3C*11.5C++
Beamer VS3 1841792450.731C+1.8228.4%C++30.168%B*23.2CN/A1067.7h9.4C+33.1C*
VA39 Spectre 164163483.396B+0.8443.236%A++39.264%C++52.6A+N/A2713.1h4.1B*9.5B**
Lancer VS22 260155712.183B++0.3749.935%D*N/A23.8B16.2C+2996.5h7.4B++14.8B+
Skyguard 279153198.053B**5.5031.827%C**1.961%C++14.6C+12B+21610.5h112.9C++354.6B
Sticky Grenade 1311291129N/A126.4549.257%C--N/A645D10C24050.2h2.1C++4.2C++
Anti-Vehicle Grenade 1691221122N/A119.4554.441%C*N/A305C--117.5C**30280.4h5.4C+10C*
MANA Anti-Vehicle Turret 196120631.905C0.6547.836%D--3.333%B+1200D760C662380.1h7C14.6D-
M60-A Bulldog 1091041010.4C*7.8549.633%B**N/A69.3B*3.3D--4011.5h4.5B++9.2B*
Cosmos VM3 106104631.651C0.9014.991%D17.308%C-22.1DN/A974.7h11.5B++76.7C++
Corvus VA55 9089900.989C1.5622.92%C--12.36%F24.1C-N/A1713.7h11.6C++50.5C+
M60-G Bulldog-H 9986186M83.4552.888%C+1.163%C+107.5C**16.3C+3600.8h3.4A6.4B*
Cosmos VM3 8583591.407C-1.1515.941%C--7.229%F*18D-N/A734.6h14.2C++88.8C+
M20 Basilisk 12183174.882B+2.3337.493%C12.048%A**24.4C++11.2B*2583.4h75.3C*200.8B
Saron HRB 13277194.053C1.5043.085%C1.299%C20.3C--14.5C6913.8h20.7C++48.1C++
M20 Basilisk 10573126.083B*3.5331.67%D--6.849%B+23.5C+10.3C++2083.1h76.7B+242.1C*
Aspis Anti-Aircraft Phalanx Turret 1185896.444B**3.8924.418%C1.724%C10.4C10.7C+2245.6h144.4C++591.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9331,452,268164.9h
Nanite Revive Grenade06780.2h
Medical Applicator292165,33216.3h
Anti-Vehicle MANA Turret217521.1h
Spawn Beacon141,3781.6h
Motion Spotter4211,0517.1h
Restoration Kit222440.4h
Ammunition Package253,8321.5h
Recon Detection Device115021.7h
Shield Recharging Field93,0020.7h
Medical Kit3,27521,855193h
Anti-Infantry MANA Turret601,7752.4h
Snowman Soldier62490.4h
Nano-Repair Grenade01040h

Check the help document for the dictionary if you want to learn more about words used here.


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