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Sentinel QualityC[W00] QualityC
NC BR 71

KDR: 3.61

Score: 4.1m

Last Seen: Nov 11th, 2018 10:01 AM
- OFFLINE - 15.8 hour(s)

Battle Rank 71 - New Conglomerate on Connery - Outfit Member of Freedom Flashes[W00] Freedom Flashes
NC outfit on Connery

Members: 2
Level Progress (to 72): 0%
Level 100 Progress: 22% 692h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R C85 Canister-H NS-44B Commissioner AF-34 Mattock AF-34 Mattock M96 Mjolnir-H M30 Mustang AH NSX Tomoe
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,848,076 MLG Score: 3076
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.113%45.333%1637510096000.71092.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.842%2.961M+3.872M**-4.44T*HEAD ++ (~27.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+13.60.043C+24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.903%0.877%5251101311443162.59091671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.094A*-0.547D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.788B++19.30.63B+14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.897%14.647%88221012396691425.73913277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.356%0.723B++2.681M-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.853B*7.60.806B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.801%74.289%882110133,4461493123.1275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.26C*0.473B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.306C*2.50.208C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Freedom Flashes[W00] Freedom Flashes
NC outfit on Connery

Members: 2
4.1m983.6%356 (21.4k)296 (17.8k)3.606467,1481,9824.0686271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101462423.852%45.719%109107:001

31% Engineer8% Heavy Assault47% Infiltrator6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2014 4:22 AMJul 26th, 2017 6:45 AMNov 11th, 2018 5:08 AM (2d) (PST)Nov 11th, 2018 7:00 AM (1d) (PST)Nov 11th, 2018 6:01 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7621056570.5160.1430.2365.6260.0563076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7086,27639,43231914338317,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231h/9.6d 916 3,268 2,560 78k 132 628 779 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:75
Deaths:37
KDR:2.027
Accuracy:17.451% C-
HSR:29.333% B**
Kills:75
Deaths (as Heavy Assault):37
Deaths (to Heavy Assaults):473
KDR:2.02703
Kill Difference:38
Playtime:19.137 hours
Usage:8%
Score:0.288m
Score/min:251
Accuracy (listed only):17.451%
HSR (listed only):29.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M*
Kills:74
Deaths:40
KDR:1.850
Accuracy:32.362% A++
HSR:37.838% M*
AF-19 Mercenary
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:19.591% N/A
HSR:34% N/A
Kills:124
Deaths (as Light Assault):84
Deaths (to Light Assaults):279
KDR:1.47619
Kill Difference:40
Playtime:6.735 hours
Usage:3%
Score:0.105m
Score/min:259
Accuracy (listed only):25.976%
HSR (listed only):35.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,446
Deaths:638
KDR:5.401
Accuracy:36.801% C
HSR:74.289% B++
NS-44B Commissioner
A*
Kills:306
Deaths:247
KDR:1.239
Accuracy:48.069% B**
HSR:44.118% A*
NSX Tomoe
S
Kills:87
Deaths:22
KDR:3.955
Accuracy:58.600% S
HSR:74.713% M**
NC4 Mag-Shot
M
Kills:58
Deaths:52
KDR:1.115
Accuracy:35.725% A
HSR:37.931% M
Kills:3,897
Deaths (as Infiltrator):959
Deaths (to Infiltrators):379
KDR:4.06361
Kill Difference:2,938
Playtime:109.459 hours
Usage:47%
Score:2.071m
Score/min:315
Accuracy (listed only):44.799%
HSR (listed only):57.763%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M*
Kills:74
Deaths:40
KDR:1.850
Accuracy:32.362% A++
HSR:37.838% M*
AF-19 Mercenary
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:19.591% N/A
HSR:34% N/A
Kills:124
Deaths (as Engineer):84
Deaths (to Engineers):395
KDR:1.47619
Kill Difference:40
Playtime:70.648 hours
Usage:31%
Score:1.154m
Score/min:272
Accuracy (listed only):25.976%
HSR (listed only):35.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):125
KDR:0
Kill Difference:UNR
Playtime:11.514 hours
Usage:5%
Score:0.142m
Score/min:206
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:241
Deaths:47
KDR:5.128
Accuracy:32.922% C
HSR:22.407% B**
AF-34 Mattock
B**
Kills:215
Deaths:47
KDR:4.574
Accuracy:33.538% C+
HSR:20.930% B**
Kills:456
Deaths (as MAX Suit):47
Deaths (to MAX Suits):168
KDR:9.70213
Kill Difference:409
Playtime:14.970 hours
Usage:6%
Score:0.337m
Score/min:375
Accuracy (listed only):33.230%
HSR (listed only):21.668%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:114
V. Kills:11 N/A
Deaths:14
KDR:8.143
Accuracy:57.903% C**
KPH:51.500 C++
VKPH:5 C+
Kills:114 (114 + 0)
Deaths:14
KDR:8.143
VKDR:0.786
Vehicle Kills:11
Kill Difference:100
Playtime:2.213 hours
Usage:1%
Score:0.021m
Score/min:155
Piloting Accuracy:57.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
B+
Kills:78
V. Kills:7 N/A
Deaths:1
KDR:78
Accuracy:35.576% C
KPH:77.100 C++
VKPH:6.900 B+
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:7
Vehicle Kills:7
Kill Difference:77
Playtime:1.011 hours
Usage:0%
Score:0.013m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:35.576%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:318
V. Kills:23 N/A
Deaths:19
KDR:16.737
Accuracy:47.896% C+
KPH:137.700 B+
VKPH:10 B+
M96 Mjolnir-H
C**
Kills:212
V. Kills:138 153%
Deaths:19
KDR:11.158
Accuracy:51.794% C**
KPH:52.500 C*
VKPH:34.200 C*
Kills:530 (0 + 530)
Deaths:38
KDR:13.947
VKDR:4.237
Vehicle Kills:161
Kill Difference:492
Playtime:6.348 hours
Usage:3%
Score:0.144m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,4773,4466385.401B++1.7936.801%C74.289%B++55.3B*N/A14762.3h2.5C6.8C+
C85 Canister-H 3413181916.737C*13.1347.896%C+14.78%B**138.3B+10B+3742.3h6.9C+14.5C+
NS-44B Commissioner 3163062471.239B2.3748.069%B**44.118%A*65.1B+2.1M*1854.7h3.9C+8.2B+
AF-34 Mattock 243241475.128B++1.5232.922%C22.407%B**43C*N/A1255.6h6.5C++19.8C+
AF-34 Mattock 218215474.574B+0.9733.538%C+20.93%B**39.8C+N/A1015.4h7.6D*22.7C--
M96 Mjolnir-H 3502121911.158A**7.5551.794%C**N/A53C**34.5C*3804h37.6C++72.6C**
M30 Mustang AH 125114148.143B4.5457.903%C**N/A51.8C++5C+1552.2h19.3D**33.3D--
NSX Tomoe 8987223.955A0.3558.6%S74.713%M**51.2B+1.2A++2011.7h35.4T*60.4C
Spear Anti-Vehicle Phalanx Tower 11484184S80.3952.228%C**8.333%A++56B+20C3011.5h9.5C++18.2C**
C85 Canister 8578178M**74.3935.576%C14.103%C++78C++7B+2141h10.1D28.4C
NC6 Gauss SAW 7975372.027B*1.5817.451%C-29.333%B**19.2C--1A1563.9h15.5D*88.7D
NS-11C 8074401.85B**1.7632.362%A++37.838%M*17.6C1.4M+764.2h27.2F--83.9C
NC4 Mag-Shot 6158521.115B+2.4935.725%A37.931%M15.7C--N/A473.7h12.1D33.9C+
C-4 8558252.32B++1.2924.85%C+N/A82.9C++38.6B++6490.7h1.4C**5.8C+
Frag Grenade 5151151N/A47.3947.059%C++N/A510C++N/A20460.1h3.3B+7B+
AF-19 Mercenary 5150441.136B+2.4719.591%C-34%A*4.5D--N/A3411.2h21.3D**108.5D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1790.1h
Motion Spotter333,96110.2h
Gauss Rifle Burst1540.1h
Spawn Beacon0750h
Nano-Armor Kit61108,92417.5h
Turret AI Module0690.3h
Repair Module0800.3h
Nanite Revive Grenade0810h
Medical Kit526170.8h
Welding Device02210.1h
Deconstruction Tool19470.3h
Spitfire Auto-Turret11960.2h
Rampart Wall0630.5h
Ammunition Package51,5620.6h
Anti-Infantry MANA Turret1850.1h
Medical Applicator3414,0061.5h

Check the help document for the dictionary if you want to learn more about words used here.


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