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Founder Quante[DV] Quante
VS BR 124

KDR: 4.2

Score: 32.5m

Last Seen: Aug 24th, 2017 7:31 PM
- OFFLINE - 12903.3 hour(s)

Battle Rank 101 (124 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 52%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods L100 Python HESH Maelstrom Turbo Laser VX6-7 Serpent VE92 Supernova VPC Blueshift VM5 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,807,695 MLG Score: 1445
Fun Score: N/A
Cheeseburgers Flipped: 699TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.041%16.503%46331100420,5603.678650.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.655%1.356A-0.646D0.152C++HEAD (~2.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.70.32C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.858%2.772%2519510309,992484354120.6446282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.514%-0.268C1.076B**1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.674B+18.30.654B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.766%1.286%1840810277,699641112712.0109683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.376%0.278C*-0.848D--1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.60.633B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.804%2.186%418510301,2814154893.07933261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.804%0.244C++-0.554D0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.875B*5.70.855B*9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.604%65.217%4185103087471911.21389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.668%0.688B+-0.125C1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.70.165C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.67%11.651%418410313,50248287.26556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.603B+-0.575D0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+2.90.41B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.5m212.5%478 (28.7k)493 (29.6k)4.1983360,14114,3254.83993124 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103552728.316%9.98%28304:3620

8% Combat Medic49% Engineer13% Heavy Assault20% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:59 PMSep 7th, 2015 3:54 PMSep 22nd, 2017 11:38 AM (574d) (PST)Aug 24th, 2017 3:45 PM (603d) (PST)Aug 24th, 2017 3:31 PM (603d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0272367910.9110.2170.0912.2040.1261445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,60314,17347,43055135132829,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1100.2h/45.8d 9,191 6,002 5,644 145.5k 1,560 4,087 8,331 67.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,235
Deaths:144
KDR:8.576
Accuracy:26.471% B+
HSR:16.923% D*
Orion VS54
A+
Kills:1,168
Deaths:369
KDR:3.165
Accuracy:28.222% A+
HSR:25.599% C++
VX29 Polaris
B*
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:27.688% B*
HSR:15.172% D*
Lasher X2
A*
Kills:727
Deaths:253
KDR:2.874
Accuracy:41.676% A*
HSR:3.026% C--
Ursa
B**
Kills:676
Deaths:201
KDR:3.363
Accuracy:28.100% B**
HSR:19.231% D
NS-15M1
B*
Kills:582
Deaths:155
KDR:3.755
Accuracy:26.964% B*
HSR:20.790% C
NSX Naginata
C**
Kills:505
Deaths:233
KDR:2.167
Accuracy:21.281% C+
HSR:29.703% C**
Pulsar LSW
B*
Kills:437
Deaths:139
KDR:3.144
Accuracy:27.641% B*
HSR:21.510% C
Flare VE6
B*
Kills:365
Deaths:75
KDR:4.867
Accuracy:26.924% B*
HSR:18.904% D-
Kills:6,855
Deaths (as Heavy Assault):1,843
Deaths (to Heavy Assaults):4,069
KDR:3.71948
Kill Difference:5,012
Playtime:140.592 hours
Usage:13%
Score:3.653m
Score/min:433
Accuracy (listed only):28.330%
HSR (listed only):18.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,708
Deaths:661
KDR:2.584
Accuracy:27.703% B+
HSR:14.286% D*
Serpent VE92
B*
Kills:1,694
Deaths:361
KDR:4.693
Accuracy:28.255% B*
HSR:14.227% D--
Phobos VX86
B+
Kills:1,503
Deaths:280
KDR:5.368
Accuracy:63.343% B+
HSR:11.045% D-
Pulsar C
B**
Kills:1,322
Deaths:217
KDR:6.092
Accuracy:30.103% B**
HSR:14.750% D**
Solstice VE3
A
Kills:1,229
Deaths:480
KDR:2.560
Accuracy:29.751% A
HSR:14.077% D--
Pandora VX25
B++
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:46.463% B++
HSR:10.239% D*
NS-11C
B**
Kills:1,155
Deaths:457
KDR:2.527
Accuracy:28.807% B**
HSR:12.554% D*
Solstice SF
B**
Kills:720
Deaths:293
KDR:2.457
Accuracy:29.255% B**
HSR:8.889% D**
Thanatos VE70
B+
Kills:526
Deaths:233
KDR:2.258
Accuracy:44.692% B+
HSR:14.449% C
Nova
C++
Kills:301
Deaths:49
KDR:6.143
Accuracy:37.799% D
HSR:15.282% C++
Eidolon VE33
B++
Kills:137
Deaths:25
KDR:5.480
Accuracy:32.272% B++
HSR:20.438% D
Zenith VX-5
B+
Kills:66
Deaths:35
KDR:1.886
Accuracy:26.907% B
HSR:24.242% B+
Kills:11,533
Deaths (as Engineer):3,451
Deaths (to Engineers):3,534
KDR:3.34193
Kill Difference:8,082
Playtime:533.860 hours
Usage:49%
Score:16.767m
Score/min:523
Accuracy (listed only):35.446%
HSR (listed only):14.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,708
Deaths:661
KDR:2.584
Accuracy:27.703% B+
HSR:14.286% D*
Serpent VE92
B*
Kills:1,694
Deaths:361
KDR:4.693
Accuracy:28.255% B*
HSR:14.227% D--
Phobos VX86
B+
Kills:1,503
Deaths:280
KDR:5.368
Accuracy:63.343% B+
HSR:11.045% D-
Sirius SX12
B++
Kills:1,468
Deaths:492
KDR:2.984
Accuracy:27.789% B++
HSR:15.668% C
Pulsar C
B**
Kills:1,322
Deaths:217
KDR:6.092
Accuracy:30.103% B**
HSR:14.750% D**
Solstice VE3
A
Kills:1,229
Deaths:480
KDR:2.560
Accuracy:29.751% A
HSR:14.077% D--
Pandora VX25
B++
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:46.463% B++
HSR:10.239% D*
NS-11C
B**
Kills:1,155
Deaths:457
KDR:2.527
Accuracy:28.807% B**
HSR:12.554% D*
NS-7 PDW
B*
Kills:935
Deaths:332
KDR:2.816
Accuracy:29.545% B*
HSR:14.652% C--
Solstice SF
B**
Kills:720
Deaths:293
KDR:2.457
Accuracy:29.255% B**
HSR:8.889% D**
Eridani SX5
C++
Kills:635
Deaths:291
KDR:2.182
Accuracy:27.109% C++
HSR:15.591% D
Thanatos VE70
B+
Kills:526
Deaths:233
KDR:2.258
Accuracy:44.692% B+
HSR:14.449% C
MKV Suppressed
B*
Kills:320
Deaths:123
KDR:2.602
Accuracy:30.109% B*
HSR:16.250% C--
Nova
C++
Kills:301
Deaths:49
KDR:6.143
Accuracy:37.799% D
HSR:15.282% C++
Zenith VX-5
B+
Kills:66
Deaths:35
KDR:1.886
Accuracy:26.907% B
HSR:24.242% B+
NSX Tengu
C++
Kills:56
Deaths:51
KDR:1.098
Accuracy:33.094% C--
HSR:21.429% C++
Kills:14,810
Deaths (as Light Assault):4,715
Deaths (to Light Assaults):2,460
KDR:3.14104
Kill Difference:10,095
Playtime:219.138 hours
Usage:20%
Score:6.328m
Score/min:481
Accuracy (listed only):33.795%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:1,503
Deaths:280
KDR:5.368
Accuracy:63.343% B+
HSR:11.045% D-
Sirius SX12
B++
Kills:1,468
Deaths:492
KDR:2.984
Accuracy:27.789% B++
HSR:15.668% C
Pandora VX25
B++
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:46.463% B++
HSR:10.239% D*
NS-7 PDW
B*
Kills:935
Deaths:332
KDR:2.816
Accuracy:29.545% B*
HSR:14.652% C--
H-V45
B+
Kills:898
Deaths:223
KDR:4.027
Accuracy:26.805% B+
HSR:12.361% D*
NS-11A
B+
Kills:667
Deaths:143
KDR:4.664
Accuracy:27.430% B+
HSR:13.343% D*
Eridani SX5
C++
Kills:635
Deaths:291
KDR:2.182
Accuracy:27.109% C++
HSR:15.591% D
Thanatos VE70
B+
Kills:526
Deaths:233
KDR:2.258
Accuracy:44.692% B+
HSR:14.449% C
Corvus VA55
A
Kills:471
Deaths:181
KDR:2.602
Accuracy:31.104% A
HSR:19.533% C--
MKV Suppressed
B*
Kills:320
Deaths:123
KDR:2.602
Accuracy:30.109% B*
HSR:16.250% C--
Nova
C++
Kills:301
Deaths:49
KDR:6.143
Accuracy:37.799% D
HSR:15.282% C++
Terminus VX-9
C**
Kills:258
Deaths:143
KDR:1.804
Accuracy:27.090% C**
HSR:21.318% D
Pulsar VS1
B++
Kills:214
Deaths:73
KDR:2.932
Accuracy:27.034% B++
HSR:13.551% D--
NSX Yumi
C++
Kills:146
Deaths:88
KDR:1.659
Accuracy:25.432% C
HSR:26.712% C++
CME
B++
Kills:128
Deaths:54
KDR:2.370
Accuracy:30.162% B++
HSR:15.625% D--
NSX Tengu
C++
Kills:56
Deaths:51
KDR:1.098
Accuracy:33.094% C--
HSR:21.429% C++
Kills:9,698
Deaths (as Combat Medic):3,116
Deaths (to Combat Medics):1,433
KDR:3.11232
Kill Difference:6,582
Playtime:85.144 hours
Usage:8%
Score:2.259m
Score/min:442
Accuracy (listed only):33.438%
HSR (listed only):16.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,468
Deaths:492
KDR:2.984
Accuracy:27.789% B++
HSR:15.668% C
NS-7 PDW
B*
Kills:935
Deaths:332
KDR:2.816
Accuracy:29.545% B*
HSR:14.652% C--
Eridani SX5
C++
Kills:635
Deaths:291
KDR:2.182
Accuracy:27.109% C++
HSR:15.591% D
NS-44 Commissioner
B
Kills:507
Deaths:284
KDR:1.785
Accuracy:39.402% B
HSR:13.610% D*
Beamer VS3
B
Kills:339
Deaths:138
KDR:2.457
Accuracy:29.696% B
HSR:14.159% D*
MKV Suppressed
B*
Kills:320
Deaths:123
KDR:2.602
Accuracy:30.109% B*
HSR:16.250% C--
Phaseshift VX-S
C
Kills:262
Deaths:95
KDR:2.758
Accuracy:33.427% C
HSR:59.542% D--
VA39 Spectre
A++
Kills:216
Deaths:59
KDR:3.661
Accuracy:42.202% A++
HSR:38.889% C+
Parallax VX3
A
Kills:205
Deaths:28
KDR:7.321
Accuracy:48.132% A
HSR:81.463% B+
V10
A++
Kills:130
Deaths:11
KDR:11.818
Accuracy:51.662% A++
HSR:91.539% A++
Nyx VX31
C++
Kills:86
Deaths:32
KDR:2.688
Accuracy:33.965% C+
HSR:31.395% C++
Cerberus
D-
Kills:74
Deaths:45
KDR:1.644
Accuracy:23.199% D*
HSR:16.216% D-
Artemis VX26
A++
Kills:70
Deaths:19
KDR:3.684
Accuracy:35.138% A++
HSR:21.429% C
Ghost
B
Kills:61
Deaths:21
KDR:2.905
Accuracy:38.318% C+
HSR:72.131% B
NSX Tengu
C++
Kills:56
Deaths:51
KDR:1.098
Accuracy:33.094% C--
HSR:21.429% C++
NS-30 Vandal
B**
Kills:51
Deaths:34
KDR:1.500
Accuracy:29.239% D
HSR:35.294% B**
Kills:5,415
Deaths (as Infiltrator):2,055
Deaths (to Infiltrators):1,867
KDR:2.63504
Kill Difference:3,360
Playtime:35.068 hours
Usage:3%
Score:0.567m
Score/min:270
Accuracy (listed only):34.502%
HSR (listed only):34.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,532
Deaths:105
KDR:14.591
Accuracy:20.259% C*
HSR:16.384% D-
Nebula VM20
B++
Kills:1,290
Deaths:260
KDR:4.962
Accuracy:21.671% B++
HSR:17.752% C--
Quasar VM1
B**
Kills:1,258
Deaths:13
KDR:96.769
Accuracy:21.039% B**
HSR:17.329% C
Nebula VM20
B++
Kills:1,188
Deaths:251
KDR:4.733
Accuracy:21.203% B++
HSR:17.003% D
Blueshift VM5
A
Kills:267
Deaths:83
KDR:3.217
Accuracy:25.541% A
HSR:16.105% D-
Vortex VM21
B+
Kills:160
Deaths:45
KDR:3.556
Accuracy:45.153% B+
HSR:1.250% D--
Comet VM2
B**
Kills:141
Deaths:76
KDR:1.855
Accuracy:53.059% B**
HSR:4.255% C+
NS-10 Burster
A++
Kills:130
Deaths:60
KDR:2.167
Accuracy:40.447% A++
HSR:4.615% C
NS-10 Burster
A++
Kills:126
Deaths:60
KDR:2.100
Accuracy:39.919% A++
HSR:5.556% C
Comet VM2
B**
Kills:124
Deaths:76
KDR:1.632
Accuracy:55.015% B**
HSR:4.032% C+
Vortex VM21
B+
Kills:113
Deaths:45
KDR:2.511
Accuracy:45.990% B+
HSR:0% F-
Kills:6,329
Deaths (as MAX Suit):537
Deaths (to MAX Suits):809
KDR:11.78585
Kill Difference:5,792
Playtime:87.531 hours
Usage:8%
Score:2.967m
Score/min:565
Accuracy (listed only):35.390%
HSR (listed only):9.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A**
Kills:4,623
V. Kills:1,523 303%
Deaths:140
KDR:33.021
Accuracy:72.898% A**
KPH:150.300 A
VKPH:49.500 A**
Maelstrom Turbo Laser
A*
Kills:4,039
V. Kills:1,420 284%
Deaths:667
KDR:6.055
Accuracy:27.651% D
KPH:42.500 A*
VKPH:14.900 B+
Light PPA
A*
Kills:632
V. Kills:45 N/A
Deaths:16
KDR:39.500
Accuracy:55.804% A*
KPH:89.600 A+
VKPH:6.400 A
Saron Laser Cannon
A
Kills:346
V. Kills:161 214%
Deaths:109
KDR:3.174
Accuracy:28.903% C--
KPH:26.500 A
VKPH:12.300 B+
Hornet Missiles
C**
Kills:132
V. Kills:76 171%
Deaths:18
KDR:7.333
Accuracy:57.858% C-
KPH:77.900 C*
VKPH:44.800 C**
Photon A2A Missile Pods
C*
Kills:51
V. Kills:50 100%
Deaths:4
KDR:12.750
Accuracy:69.245% F
KPH:50 C+
VKPH:49 C*
Kills:9,823 (5,017 + 0)
Deaths:954
KDR:10.297
VKDR:3.433
Vehicle Kills:3,275
Kill Difference:8,869
Playtime:148.670 hours
Usage:14%
Score:5.289m
Score/min:593
Piloting Accuracy:28.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:352
V. Kills:340 103%
Deaths:132
KDR:2.667
Accuracy:46.588% C++
KPH:20.300 A*
VKPH:19.600 A**
L105 Zephyr
U
Kills:340
V. Kills:56 N/A
Deaths:4
KDR:85
Accuracy:61.280% A*
KPH:1,224,000 U
VKPH:201,600 U
C150 Dalton
M++
Kills:189
V. Kills:116 162%
Deaths:12
KDR:15.750
Accuracy:67.139% M++
KPH:50.400 B*
VKPH:31 B+
Kills:881 (352 + 529)
Deaths:148
KDR:5.953
VKDR:3.459
Vehicle Kills:512
Kill Difference:733
Playtime:21.097 hours
Usage:2%
Score:0.700m
Score/min:553
Piloting Accuracy:46.588%
Gunner Accuracy:67.139%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:4,304
V. Kills:316 N/A
Deaths:89
KDR:48.360
Accuracy:74.450% M+
KPH:106.300 A**
VKPH:7.800 C+
C75 Viper
M*
Kills:805
V. Kills:89 N/A
Deaths:43
KDR:18.721
Accuracy:45.527% B+
KPH:90.100 M*
VKPH:10 B+
L100 Python HEAT
A+
Kills:291
V. Kills:109 265%
Deaths:33
KDR:8.818
Accuracy:65.286% A
KPH:49.600 A+
VKPH:18.600 A+
Skyguard
B+
Kills:195
V. Kills:125 155%
Deaths:33
KDR:5.909
Accuracy:31.618% B
KPH:18 B+
VKPH:11.500 B+
L100 Python AP
B**
Kills:94
V. Kills:81 115%
Deaths:21
KDR:4.476
Accuracy:55.299% C+
KPH:27.400 C+
VKPH:23.600 B**
Kills:5,689 (5,689 + 0)
Deaths:219
KDR:25.977
VKDR:3.288
Vehicle Kills:720
Kill Difference:5,470
Playtime:69.575 hours
Usage:6%
Score:2.297m
Score/min:550
Driving Accuracy:55.299%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M+
Kills:1,586
V. Kills:109 N/A
Deaths:70
KDR:22.657
Accuracy:76.180% M+
KPH:77.300 A++
VKPH:5.300 D
Saron HRB
S
Kills:436
V. Kills:195 222%
Deaths:23
KDR:18.957
Accuracy:51.570% B*
KPH:68.500 S
VKPH:30.600 A++
Supernova FPC
B**
Kills:354
V. Kills:280 126%
Deaths:39
KDR:9.077
Accuracy:59.427% B++
KPH:25.900 C++
VKPH:20.500 B**
M12 Kobalt
A*
Kills:117
V. Kills:1 N/A
Deaths:3
KDR:39
Accuracy:21.301% A
KPH:148.600 A*
VKPH:1.300 D--
Supernova PC
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:61.409% A
KPH:29.700 B++
VKPH:7.600 C
Kills:2,563 (2,010 + 553)
Deaths:136
KDR:18.846
VKDR:4.434
Vehicle Kills:603
Kill Difference:2,427
Playtime:43.708 hours
Usage:4%
Score:1.513m
Score/min:577
Driving Accuracy:61.409%
Gunner Accuracy:21.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:291
V. Kills:22 N/A
Deaths:10
KDR:29.100
Accuracy:38.244% C-
KPH:132.500 B**
VKPH:10 C
Aphelion VEX-4H
A*
Kills:65
V. Kills:32 197%
Deaths:16
KDR:4.063
Accuracy:39.680% D
KPH:81.200 A*
VKPH:40 B**
Kills:356 (0 + 356)
Deaths:26
KDR:13.692
VKDR:2.077
Vehicle Kills:54
Kill Difference:330
Playtime:2.996 hours
Usage:0%
Score:0.109m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:39.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:282
V. Kills:20 N/A
Deaths:16
KDR:17.625
Accuracy:50.091% A+
KPH:102.200 S
VKPH:7.200 C**
M60-G Bulldog
S
Kills:155
V. Kills:8 N/A
Deaths:9
KDR:17.222
Accuracy:54.119% A++
KPH:145.900 S
VKPH:7.500 C+
Kills:437 (0 + 437)
Deaths:25
KDR:17.480
VKDR:1.120
Vehicle Kills:28
Kill Difference:412
Playtime:3.822 hours
Usage:0%
Score:0.142m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:54.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:140
V. Kills:16 N/A
Deaths:103
KDR:1.359
Accuracy:31.880% D**
KPH:13.100 D
VKPH:1.500 D--
Kills:140 (140 + 0)
Deaths:103
KDR:1.359
VKDR:0.155
Vehicle Kills:16
Kill Difference:37
Playtime:10.676 hours
Usage:1%
Score:0.048m
Score/min:74
Driving Accuracy:31.880%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,1464,62314033.021M**28.8272.898%A**N/A150.6A49.6A**138630.7h10.5A14.4A
L100 Python HESH 4,6204,3048948.36M++44.1674.45%M+1.069%C-106.3A**7.8C+66940.5h2A+2.6A+
Maelstrom Turbo Laser 5,4594,0396676.055A+1.8627.651%D5.051%A+42.5A*14.9B+38495.1h25.6A92.7B**
VX6-7 1,7081,7086612.584A1.6127.703%B+14.286%D*34.6C++N/A20449.4h10.4B++37.4B++
Serpent VE92 1,6981,6943614.693M*0.4928.255%B*14.227%D--47.3B*N/A33235.8h9.7B*34.5B*
Supernova VPC 1,6951,5867022.657B**18.4676.18%M+1.765%C**77.4A++5.3D57320.5h2A+2.6A+
Blueshift VM5 1,5421,53210514.59S10.3920.259%C*16.384%D-47.4B*N/A38132.3h10.3A++50.7B*
Phobos VX86 1,5071,5032805.368M++1.1763.343%B+11.045%D-100.2A*N/A48115h1.9B*3.1B+
Sirius SX12 1,4711,4684922.984A++1.2127.789%B++15.668%C45.9B*N/A25432h10.5B**37.9B++
C-4 1,7831,4543084.721A**0.5224.479%CN/A201.9M+45.7B**14727.2h0.8A3.5B**
Pulsar C 1,3261,3222176.092M**1.8930.103%B**14.75%D**36.8B+N/A17935.9h8.6B**28.4B*
Nebula VM20 1,2951,2902604.962A+0.7621.671%B++17.752%C--65.8A*N/A26219.6h10.4A++47.9B**
Quasar VM1 1,2691,2581396.769U92.5721.039%B**17.329%C47.8A*N/A44326.3h10.4A49.4B++
SVA-88 1,2361,2351448.576M*4.3826.471%B+16.923%D*62.4B++N/A28319.8h9.3B**35B++
Solstice VE3 1,2311,2294802.56M1.6429.751%A14.077%D--37.2AN/A18333h10.3B**34.5B*
Nebula VM20 1,1951,1882514.733A+0.5321.203%B++17.003%D63.9A*N/A25418.6h11A+51.8B*
Pandora VX25 1,1741,1723603.256A*0.9446.463%B++10.239%D*76.1A+N/A35715.4h3.5B*7.5B*
Orion VS54 1,1761,1683693.165A1.0328.222%A+25.599%C++71.2A++N/A32516.4h9.8B**34.7B*
VX29 Polaris 1,1641,1602744.234A**0.0427.688%B*15.172%D*74.4AN/A37715.6h9.6B**34.7B++
NS-11C 1,1551,1554572.527A++1.6728.807%B**12.554%D*48.5B**N/A18823.8h10.1B**35.2B*
NS-7 PDW 9379353322.816M1.3829.545%B*14.652%C--50B**N/A19518.7h11.2B*37.9B++
H-V45 8998982234.027A+0.1726.805%B+12.361%D*43.2B+N/A26320.8h10.5B**39.2B++
C75 Viper 8948054318.721M*14.5245.527%B+N/A90.4M*10B+4438.9h5.8A+12.8A
Tank Mine 1,3627351007.35A**3.1529.733%CN/A245M+209S35523h0.9A++3A++
Lasher X2 7307272532.874M++1.3241.676%A*3.026%C--67.3A*N/A27110.8h14.8B**35.5B**
Solstice SF 7247202932.457A+1.7429.255%B**8.889%D**38.9AN/A17718.5h6.2B*21.3B**
Ursa 6786762013.363A**0.8428.1%B**19.231%D77.7A++N/A2848.7h9B*32.1B++
Force-Blade 6766759,5400.071A+4.1347.808%A+N/A1.4B*N/A6478.9h1.5B**3.1B*
NS-11A 6696671434.664M++0.4727.43%B+13.343%D*57AN/A35111.7h10.2A37.3B*
Eridani SX5 6406352912.182B*2.0227.109%C++15.591%D42.6BN/A16614.9h10B++37.1B+
Light PPA 6776321639.5S35.3055.804%A*1.266%C+89A+6.3A6577.1h9.9B+17.8B+
NS-15M1 5845821553.755A++0.4426.964%B*20.79%C71B**N/A3258.2h10.1B*37.6B++
Thanatos VE70 5285262332.258A++1.9444.692%B+14.449%C51.1AN/A16310.3h3.6B**8.1B*
NS-44 Commissioner 5085072841.785B*2.4139.402%B13.61%D*42.3BN/A20412h3.6B9.2B+
NSX Naginata 5115052332.167B*2.0321.281%C+29.703%C**66.4B**N/A1437.6h10.5B+49.1B+
Corvus VA55 4724711812.602A*1.6031.104%A19.533%C--48.1B**N/A2399.8h9.7B**31.1B**
MANA Anti-Vehicle Turret 817444825.415A++1.2267.51%B++2.027%D--4440B+3730C**23766950.1h4.9B*7.2B**
Pulsar LSW 4374371393.144A+1.0527.641%B*21.51%C72.8B**N/A3166h10.3B++37.3B++
Saron HRB 6314362318.957M+14.7651.57%B*2.752%A68.1S30.5A++9146.4h7.3A**14.1A*
Proximity Mine 3913912118.619S14.4234.31%D-N/A300.8M**N/A8831.3h0.7M**2.1A++
Frag Grenade 3923901390N/A385.8033.562%D**N/A1950S10C*53960.2h1.3A*3.7A
Flare VE6 366365754.867M**0.6726.924%B*18.904%D-74.5AN/A5434.9h8.6B*31.8B++
Supernova FPC 634354399.077B+4.8859.427%B++2.26%C+25.8C++20.4B**42513.7h4.5B++7.5B*
CAS30 Tank Buster 6923521322.667B**1.5346.588%C++3.693%M+20.3A*19.7M40917.3h27.3B**58.6B*
Saron Laser Cannon 5073461093.174B+1.0228.903%C--3.468%B*26.6A12.4B+18213h43.7B**151.1B**
L105 Zephyr 396340485S80.8061.28%A*N/A3400U560U15023400.1h4A6.5A
Beamer VS3 3433391382.457A*1.7429.696%B14.159%D*41.9B*N/A2238.1h7B++23.6C*
MKV Suppressed 3223201232.602A*1.6030.109%B*16.25%C--52.5B**N/A1386.1h12.2B+40.6B+
Nova 301301496.143M**1.9437.799%D15.282%C++62.7B**N/A3634.8h3.6B++9.6C**
M40 Fury-H 3132911029.1A+24.9038.244%C-1.031%C132.3B**10C6312.2h3.8B**9.8B**
L100 Python HEAT 400291338.818B**4.6265.286%A1.031%D--49.3A+18.5A+4095.9h3.8B**5.9A
M60-G Bulldog 3022821617.625M**13.4350.091%A+1.418%D--100.7S7.1C**5602.8h3.9A+7.8A
Blueshift VM5 267267833.217B+0.9825.541%A16.105%D-48.5B**N/A1645.5h12.2A47.6B**
Phaseshift VX-S 263262952.758C+1.4433.427%C59.542%D--42.3B*N/A1266.2h3.2C+9.5C++
Terminus VX-9 2622581431.804B+2.3927.09%C**21.318%D50.6B+N/A1335.1h10.2B*37.5B+
NS Decimator 321232932.495A++1.7065.346%B+3.017%B++51.6B**19.8B+5064.5h3.6B*5.5B*
VA39 Spectre 216216593.661A++0.5442.202%A++38.889%C+65.5M++N/A2423.3h3.8A9.1B**
Pulsar VS1 214214732.932A*1.2727.034%B++13.551%D--45.5AN/A3064.7h10.3A38B**
Parallax VX3 205205287.321A3.1248.132%A81.463%B+58.6A++N/A2273.5h1.6B**3.4B**
Skyguard 320195335.909A1.7131.618%B2.051%C++17.9B+11.5B+34610.9h80B**253B**
C150 Dalton 3051891215.75A11.5567.139%M++N/A51.1B*31.4B+5553.7h5.3C--7.8B*
Lancer VS22 2901711051.629A2.5764.032%BN/A28.5A++19.8B**3786h9.3B++14.5B++
Vortex VM21 320160453.556A**0.6445.153%B+1.25%D--17.8A++17.8S3519h16.2B*35.8B++
M60-G Bulldog 163155917.222M*13.0254.119%A++N/A140.9S7.3C+7731.1h3.6A6.7B**
MANA Anti-Personnel Turret 151148217.048N/A2.8530.334%UN/A1480U30U5102300.1h18.9T*62.3T*
NSX Yumi 148146881.659C*2.5425.432%C26.712%C++56.2B**N/A1052.6h10.3B++40.5B+
Comet VM2 215141761.855B**2.3453.059%B**4.255%C+20.1A++10.6M*2597h14.5B*27.4B*
M40 Fury-F 1561401031.359C+2.8431.88%D**1.429%B+13.1D1.5D--7410.7h3.9B**12.1B*
Eidolon VE33 138137255.48M*1.2832.272%B++20.438%D36.1B++N/A3683.8h7.4B++22.9B++
Hornet Missiles 208132187.333B+3.1357.858%C-3.03%A77.6C*44.7C**5121.7h7.6B+13.2B+
NS-10 Burster 233130602.167A+2.0340.447%A++4.615%C9.2A++7.3A**20214.1h112.6B*278.4B**
V10 1301301111.818S7.6251.662%A++91.539%A++46.4B+N/A1682.8h1.6B**3B**
CME 128128542.37B**1.8330.162%B++15.625%D--42.7B+N/A1703h11.3B*37.5B*
NS-10 Burster 218126602.1A++2.1039.919%A++5.556%C8.9A6.5A*19014.2h119B+298.2B*
Comet VM2 178124761.632B++2.5755.015%B**4.032%C+18.8A8.2A++1826.6h16.7B*30.3B**
M12 Kobalt 118117339B*34.8021.301%A6.838%F146.3A*1.3D--7740.8h12.2B**57.4B**
Vortex VM21 222113452.511A++1.6945.99%B+N/A12.6A12.1M*2609h23.1B*50.2B++
L100 Python AP 17594214.476C+0.2855.299%C+1.064%D--27.6C+23.8B**3153.4h7.4C13.4C+
Nyx VX31 8686322.688B+1.5133.965%C+31.395%C++31.9CN/A1152.7h5.4C**16C**
MAX Punch 85855370.158C**4.0444.62%C+N/A1.7C+N/A550.8h1.7C++3.7C*
Cerberus 7574451.644B+2.5523.199%D*16.216%D-28.5CN/A992.6h6.3C+27.2D
Supernova PC 8870170U65.8061.409%A2.857%B+29.2B++7.5C5202.4h2.6A++4.3A+
Artemis VX26 7070193.684A*0.5135.138%A++21.429%C87.5MN/A4360.8h9.1B**25.9B**
Zenith VX-5 6666351.886B++2.3126.907%B24.242%B+41.3B+N/A1291.6h10.4B*38.7B+
Aphelion VEX-4H 9765164.063C+0.1439.68%D1.538%D--81.3A*40B**5340.8h29B**73B**
Ghost 6161212.905C++1.2938.318%C+72.131%B46.9B+N/A1581.3h2B+5.3B+
NSX Tengu 5656511.098C+3.1033.094%C--21.429%C++37.3C++N/A921.5h14C+42.4C+
Hades VSH4 8856228U23.8071.84%B+5.357%A+24.3C++13.9C**3082.3h5.8B**8.1A
Photon A2A Missile Pods 10151412.75A++8.5569.245%FN/A51C+50C*10761h7.5B+10.9C+
NS-30 Vandal 5251341.5C+2.7029.239%D35.294%B**42.5C*N/A981.2h6.3C21.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180158,16029.5h
Anti-Vehicle MANA Turret211792.4h
Spawn Beacon144011.7h
Nanite Revive Grenade06110.1h
Medical Applicator12640,0659.9h
Ammunition Package34280.4h
Medical Kit1001,1011.3h
Anti-Infantry MANA Turret96391.2h
Recon Detection Device107381.2h
Smoke Grenade01940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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