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Warbringer QuantumC[1703] QuantumC
VS BR 89

KDR: 1.5

Score: 14.1m

Last Seen: May 17th, 2019 3:07 PM
- OFFLINE - 2231.8 hour(s)

Battle Rank 119 (89 total) - Vanu Sovereignty on Emerald
Level Progress (to 120): 50%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NSX Daimyo Solstice VE3 Ghost VX6-7 Eridani SX5-AE Phantom VA23 Nyx VX31 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,010,808 MLG Score: 808
Fun Score: N/A
Cheeseburgers Flipped: 175TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.43%30.486%9281911957,1181.297480.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.546%1.806A++1.467A+-1.208D*HEAD ++ (~15.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.524B+10.80.244C++24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.728%0.306%95112133276452240.506192145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.238B**-1.452F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.50.718B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.644%1.594%91212122515733540.43804571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%2.168A*-0.705D-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.686B+22.40.438B15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.728%87.633%91212122,44275573.23016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.516%0.412B1.335A-1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+20.373C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.091%11.479%9111213514384171.33507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.54A+-0.623D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.708B++2.30.524B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m879.9%374 (22.4k)347 (20.8k)1.5010616,93211,2801.7291789 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121488021.005%29.4%61803:373

10% Combat Medic42% Engineer6% Heavy Assault25% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:48 PMDec 16th, 2018 12:24 AMJun 16th, 2019 9:10 AM (63d) (PST)May 17th, 2019 11:07 AM (93d) (PST)May 17th, 2019 11:07 AM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501692810.4160.2770.1224.0480.044808

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,02710,12816,89925177243320,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
678.2h/28.3d 2,573 4,978 6,563 164.7k 666 1,717 1,790 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A++
Kills:178
Deaths:181
KDR:0.983
Accuracy:32.226% A++
HSR:25.281% C++
Orion VS54
C+
Kills:113
Deaths:74
KDR:1.527
Accuracy:20.769% C+
HSR:18.584% D-
Kills:291
Deaths (as Heavy Assault):255
Deaths (to Heavy Assaults):2,812
KDR:1.14118
Kill Difference:36
Playtime:43.871 hours
Usage:6%
Score:0.529m
Score/min:201
Accuracy (listed only):26.498%
HSR (listed only):21.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,182
Deaths:1,212
KDR:0.975
Accuracy:28.837% B**
HSR:21.997% B
VX6-7
B++
Kills:1,033
Deaths:717
KDR:1.441
Accuracy:28.359% B++
HSR:24.105% B+
Eridani SX5-AE
B**
Kills:836
Deaths:470
KDR:1.779
Accuracy:34.571% B**
HSR:25.598% C+
Phobos VX86
C++
Kills:514
Deaths:361
KDR:1.424
Accuracy:60.091% C++
HSR:11.479% D
Pulsar C
A++
Kills:177
Deaths:119
KDR:1.487
Accuracy:29.346% B**
HSR:34.463% A++
NSX Tengu
A
Kills:168
Deaths:136
KDR:1.235
Accuracy:37.717% C*
HSR:28.571% A
VE-S Canis
A
Kills:130
Deaths:139
KDR:0.935
Accuracy:28.467% C*
HSR:30.769% A
Kills:4,040
Deaths (as Light Assault):3,154
Deaths (to Light Assaults):1,797
KDR:1.28091
Kill Difference:886
Playtime:95.595 hours
Usage:14%
Score:1.809m
Score/min:315
Accuracy (listed only):35.341%
HSR (listed only):25.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,182
Deaths:1,212
KDR:0.975
Accuracy:28.837% B**
HSR:21.997% B
VX6-7
B++
Kills:1,033
Deaths:717
KDR:1.441
Accuracy:28.359% B++
HSR:24.105% B+
Phobos VX86
C++
Kills:514
Deaths:361
KDR:1.424
Accuracy:60.091% C++
HSR:11.479% D
VE-LR Obelisk
A++
Kills:285
Deaths:184
KDR:1.549
Accuracy:31.126% C+
HSR:48.421% A++
Pulsar C
A++
Kills:177
Deaths:119
KDR:1.487
Accuracy:29.346% B**
HSR:34.463% A++
Kills:3,191
Deaths (as Engineer):2,593
Deaths (to Engineers):2,353
KDR:1.23062
Kill Difference:598
Playtime:284.471 hours
Usage:42%
Score:6.368m
Score/min:373
Accuracy (listed only):35.552%
HSR (listed only):28.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B**
Kills:836
Deaths:470
KDR:1.779
Accuracy:34.571% B**
HSR:25.598% C+
Phobos VX86
C++
Kills:514
Deaths:361
KDR:1.424
Accuracy:60.091% C++
HSR:11.479% D
CME
B+
Kills:369
Deaths:392
KDR:0.941
Accuracy:28.813% B+
HSR:22.493% C+
Pulsar VS1
B+
Kills:168
Deaths:163
KDR:1.031
Accuracy:25.922% B+
HSR:10.714% D**
NSX Tengu
A
Kills:168
Deaths:136
KDR:1.235
Accuracy:37.717% C*
HSR:28.571% A
NSX Yumi
A+
Kills:162
Deaths:148
KDR:1.095
Accuracy:27.087% C++
HSR:41.358% A+
VE-S Canis
A
Kills:130
Deaths:139
KDR:0.935
Accuracy:28.467% C*
HSR:30.769% A
Kills:2,347
Deaths (as Combat Medic):1,809
Deaths (to Combat Medics):1,201
KDR:1.2974
Kill Difference:538
Playtime:69.212 hours
Usage:10%
Score:1.050m
Score/min:253
Accuracy (listed only):34.667%
HSR (listed only):24.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:1,278
Deaths:518
KDR:2.467
Accuracy:37.051% D
HSR:96.401% B++
Ghost
B*
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:38.512% C+
HSR:78.007% B*
Eridani SX5-AE
B**
Kills:836
Deaths:470
KDR:1.779
Accuracy:34.571% B**
HSR:25.598% C+
Phantom VA23
A*
Kills:742
Deaths:319
KDR:2.326
Accuracy:36.276% C++
HSR:48.248% A*
Nyx VX31
A
Kills:612
Deaths:272
KDR:2.250
Accuracy:39.070% B*
HSR:42.320% A
Artemis VX26 AE
B+
Kills:414
Deaths:277
KDR:1.495
Accuracy:32.340% B+
HSR:22.947% D
Manticore SX40
A+
Kills:258
Deaths:303
KDR:0.851
Accuracy:37.120% B**
HSR:32.946% A+
NSX Tengu
A
Kills:168
Deaths:136
KDR:1.235
Accuracy:37.717% C*
HSR:28.571% A
NSX Tomoe
A
Kills:161
Deaths:121
KDR:1.331
Accuracy:29.237% C++
HSR:51.553% A
NS-44 Commissioner AE
B**
Kills:144
Deaths:191
KDR:0.754
Accuracy:44.307% C**
HSR:36.111% B**
VE-S Canis
A
Kills:130
Deaths:139
KDR:0.935
Accuracy:28.467% C*
HSR:30.769% A
NS-AM7 VS/AE Archer
C++
Kills:94
Deaths:179
KDR:0.525
Accuracy:52.184% D--
HSR:21.277% C++
Beamer VS3
A++
Kills:60
Deaths:78
KDR:0.769
Accuracy:31.058% B+
HSR:36.667% A++
Soldier Soaker
A*
Kills:57
Deaths:41
KDR:1.390
Accuracy:40.310% B++
HSR:28.070% A*
Kills:6,118
Deaths (as Infiltrator):3,484
Deaths (to Infiltrators):1,757
KDR:1.75603
Kill Difference:2,634
Playtime:168.036 hours
Usage:25%
Score:3.554m
Score/min:352
Accuracy (listed only):37.016%
HSR (listed only):41.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:491
Deaths:217
KDR:2.263
Accuracy:24.552% B**
HSR:23.829% B+
Blueshift VM5
B**
Kills:491
Deaths:216
KDR:2.273
Accuracy:24.144% B**
HSR:22.811% C**
Quasar VM1
C+
Kills:59
Deaths:15
KDR:3.933
Accuracy:13.136% D
HSR:18.644% C+
Kills:1,041
Deaths (as MAX Suit):224
Deaths (to MAX Suits):402
KDR:4.64732
Kill Difference:817
Playtime:21.912 hours
Usage:3%
Score:0.803m
Score/min:611
Accuracy (listed only):20.611%
HSR (listed only):21.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D-
Kills:71
V. Kills:3 N/A
Deaths:96
KDR:0.740
Accuracy:31.976% D--
KPH:8 D*
VKPH:0.300 D-
Kills:71 (71 + 0)
Deaths:96
KDR:0.740
VKDR:0.031
Vehicle Kills:3
Kill Difference:25
Playtime:8.825 hours
Usage:1%
Score:0.019m
Score/min:36
Piloting Accuracy:31.976%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:327
V. Kills:94 344%
Deaths:30
KDR:10.900
Accuracy:53.728% B+
KPH:49.900 C+
VKPH:14.400 A+
Kills:327 (327 + 0)
Deaths:30
KDR:10.900
VKDR:3.133
Vehicle Kills:94
Kill Difference:297
Playtime:6.549 hours
Usage:1%
Score:0.098m
Score/min:249
Driving Accuracy:53.728%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:78
V. Kills:65 118%
Deaths:27
KDR:2.889
Accuracy:48.877% D
KPH:19.100 D
VKPH:15.900 C++
Saron HRB
C**
Kills:60
V. Kills:22 261%
Deaths:17
KDR:3.529
Accuracy:45.848% C**
KPH:22.300 C
VKPH:8.200 D-
Kills:138 (78 + 60)
Deaths:44
KDR:3.136
VKDR:1.977
Vehicle Kills:87
Kill Difference:94
Playtime:6.778 hours
Usage:1%
Score:0.130m
Score/min:320
Driving Accuracy:48.877%
Gunner Accuracy:45.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:277
V. Kills:123 223%
Deaths:44
KDR:6.295
Accuracy:53.909% B**
KPH:62.200 B**
VKPH:27.600 C++
Saron HRB-H
B**
Kills:191
V. Kills:122 155%
Deaths:62
KDR:3.081
Accuracy:64.864% B**
KPH:32.600 C
VKPH:20.800 C
G40-F Ranger
B*
Kills:119
V. Kills:64 183%
Deaths:20
KDR:5.950
Accuracy:38.819% B*
KPH:29.100 D
VKPH:15.700 D
E540 Halberd-H
C++
Kills:65
V. Kills:40 159%
Deaths:26
KDR:2.500
Accuracy:64.847% B*
KPH:36.200 C
VKPH:22.300 C++
Kills:652 (0 + 652)
Deaths:152
KDR:4.289
VKDR:2.296
Vehicle Kills:349
Kill Difference:500
Playtime:16.192 hours
Usage:2%
Score:0.501m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:64.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:254
V. Kills:30 N/A
Deaths:180
KDR:1.411
Accuracy:52.054% A
KPH:19.900 D--
VKPH:2.300 C*
Kills:254 (254 + 0)
Deaths:180
KDR:1.411
VKDR:0.167
Vehicle Kills:30
Kill Difference:74
Playtime:12.784 hours
Usage:2%
Score:0.085m
Score/min:111
Driving Accuracy:52.054%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:178
V. Kills:12 N/A
Deaths:28
KDR:6.357
Accuracy:31.782% C
KPH:57.100 C
VKPH:3.900 D
Kills:178 (0 + 178)
Deaths:28
KDR:6.357
VKDR:0.429
Vehicle Kills:12
Kill Difference:150
Playtime:3.116 hours
Usage:0%
Score:0.046m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:31.782%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 1,2791,2785182.467C+0.9737.051%D96.401%B++42.6CN/A17330h2B*5.4B+
Solstice VE3 1,2081,1821,2120.975B0.5328.837%B**21.997%B13.6CN/A8187.1h15.4C++53.4C**
Ghost 1,1701,1644402.645C+1.1438.512%C+78.007%B*46.9BN/A14824.8h2B+5.1B+
VX6-7 1,0591,0337171.441C++0.0628.359%B++24.105%B+38.8C*1B**15126.6h11.4B+40.3B+
Eridani SX5-AE 8468364701.779C++0.2834.571%B**25.598%C+47.2C+N/A19617.7h10.4C**30.1B+
Phantom VA23 7547423192.326B0.8236.276%C++48.248%A*44.7C++N/A20116.6h4.1B+11.3B+
Nyx VX31 6246122722.25C++0.7539.07%B*42.32%A52.3B+1A24211.7h5.2B13.3B+
C-4 6925433111.746C*0.2425.018%C+N/A150.8A+41.4B*11873.6h1.3B+5.1B+
Phobos VX86 5275143611.424C++0.0860.091%C++11.479%D53C**1.3B**1359.7h2.3B3.8B
Blueshift VM5 5044912172.263C+0.7624.552%B**23.829%B+43.5B+1.2A22611.3h15.9C++64.8B+
Blueshift VM5 4994912162.273C+0.7724.144%B**22.811%C**43.5B+N/A22411.3h15.3C*63.4B+
Artemis VX26 AE 4194142771.495C0.0132.34%B+22.947%D41.4CN/A10310h13.6D42C+
CME 3763693920.941C0.5628.813%B+22.493%C+18.3DN/A7920.2h16.4D56.9C+
MANA Anti-Vehicle Turret 4613501163.017B+1.5254.872%C++4.571%C*3500M**1110B+403320.1h5.1B**9.3B*
L100 Python HESH 4213273010.9C+9.4053.728%B+N/A50.3C+14.5A++2496.5h3.5C+6.6B
VE-LR Obelisk 2922851841.549C+0.0531.126%C+48.421%A++38C*N/A917.5h5.4B++17.4B+
Aphelion VEX-4H 400277446.295C++4.7953.909%B**2.527%C61.6B**27.3C+6694.5h40.6B++75.3B**
Manticore SX40 2642583030.851C+0.6537.12%B**32.946%A+46.9B*1.1B+1805.5h7.8C++20.9B+
S12 Renegade 2842541801.411C0.0952.054%A3.15%D19.8D--2.3C*11112.8h4.8D**9.3C+
Force-Blade 2312258,6530.026C++1.4810.781%F2.667%D0.6C+N/A2400.1h2.5C*23.2D--
Saron HRB-H 313191623.081C1.5864.864%B**1.047%C-32.4C20.7C4025.9h23.2C**35.8B++
Lumine Edge 1891892460.768A**0.7328.59%C++27.513%A++23.9A++N/A1177.9h1.2B+4.1B+
Ursa 1811781810.983C0.5232.226%A++25.281%C++29.2CN/A1096.1h12.6C39.2B+
CAS 14-E 190178286.357C-4.8631.782%C1.124%D57.4C3.9D2463.1h24.4B+76.6B+
Pulsar C 1831771191.487C++0.0129.346%B**34.463%A++42.1B+1.4A**1704.2h11.4C**38.9B+
Pulsar VS1 1711681631.031C++0.4725.922%B+10.714%D**11.6DN/A5914.5h15.7C+60.7C**
NSX Tengu 1731681361.235C++0.2737.717%C*28.571%A33.6C+1B*975h13.8C+36.7C*
NSX Yumi 1631621481.095C+0.4127.087%C++41.358%A+31.2C+N/A745.2h12.2C++44.9C*
NSX Tomoe 1611611211.331C+0.1729.237%C++51.553%A37.4C+N/A1564.3h12.2B+41.7B+
NS-44 Commissioner AE 1521441910.754C0.7544.307%C**36.111%B**45C2.5M*2283.2h4.5D--10.1C
VE-S Canis 1311301390.935C0.5728.467%C*30.769%A30.2CN/A1074.3h14.1C49.5C++
Proximity Mine 127127274.704C**3.2039.23%CN/A158.8B++N/A8910.8h2.2D-5.5C-
Lasher X2 1281252010.622C-0.8822.593%C-5.6%B*16.7DN/A907.5h21.6C95.8C+
Rocklet Rifle 2171221250.976B+0.5354.645%C*N/A39.4B*30.6B+6713.1h27.8B*50.9B++
MANA Anti-Personnel Turret 121121412.951N/A1.4523.419%UN/A1210UN/A3724000.1h20.2T*86.4T*
G40-F Ranger 183119205.95C--4.4538.819%B*N/A29D15.6D5674.1h60B154.5B+
Orion VS54 114113741.527C++0.0320.769%C+18.584%D-11.6D-N/A1209.7h13.3C+64C+
NS-AM7 VS/AE Archer 129941790.525C0.9852.184%D--21.277%C++4.7C1.8C6119.8h15C++28.7C+
Supernova FPC 14378272.889C-1.3948.877%DN/A19D15.9C++3604.1h5.9C12C
L-24R Spur 7471960.74D0.7631.976%D--2.817%B*8.1D*N/A368.8h17.9B+56B
E540 Halberd-H 10565262.5C--1.0064.847%B*N/A36.1C22.2C++3861.8h7.5D11.6C+
Saron HRB 8260173.529C2.0345.848%C**3.333%A++22.2C8.1D-2592.7h19.8B+43.2B+
Beamer VS3 6060780.769C++0.7331.058%B+36.667%A++12DN/A765h7.6B++24.4C**
Quasar VM1 5959153.933A++2.4313.136%D18.644%C+19.7CN/A1253h11.6B**88.6C**
Soldier Soaker 5857411.39C*0.1140.31%B++28.07%A*14.6D*N/A833.9h5.5B13.6B++
Lancer VS22 106541210.446C1.0652.411%D*N/A9.8C-9.5C-2435.5h15.3B+29.2B+
NSX Fujin 5453153N/A51.5040.761%C+56.604%C530C++10B+17910.1h2.8C++6.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon89870.7h
Nano-Armor Kit136134,21411.6h
Anti-Vehicle MANA Turret156931.2h
NS-TMC-01 "His Regards"162763.7h
AE Nano-Armor Kit157143,3079.2h
AE Medical Applicator9425,7572.1h
Nanite Revive Grenade04240.1h
Medical Applicator8233,0413.1h
Restoration Kit0810h
Motion Spotter23010.2h
Deconstruction Tool07300.1h
M12 Kobalt01520.1h
Ammunition Package121,8670.6h
Shield Recharging Field53820.1h
Medical Kit551,0101.3h
Anti-Infantry MANA Turret82080.3h
Nano-Repair Grenade05070.1h
Snowman Soldier3550.1h
Hardlight Barrier81440.2h
Recon Detection Device535,7318.8h
M20 Drake12100.3h

Check the help document for the dictionary if you want to learn more about words used here.


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