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Executor QuarkuPL[KAIN] QuarkuPL
NC BR 195

KDR: 2.63

Score: 102m

Last Seen: Feb 21st, 2017 12:31 AM
- OFFLINE - 57.3 hour(s)

Rank 195 (114) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 115): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-11C C-4 The Moonshot NC6A GODSAW M30 Mustang AH NS-15M1 AF-4G Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,583,315 MLG Score: 2065
Fun Score: N/A
Cheeseburgers Flipped: 837TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.271%26.741%7564888183,5132.9232-0.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.945%1.549A+1.199B**-1.786F-HEAD ++ (~12.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.599B+8.60.389C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.297%1.506%41259246,705212221983.15975305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.91%-0.052C+-0.182C0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.565B+24.60.508B+41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.531%3.6%22189214,389240016461.82799266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%-0.563D0.404B1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.511B+6.60.473B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.44%5.013%296149155,785208125142.77991230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.626%-0.436C--0.294C*0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.499B+16.40.518B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.196%79.199%29679229,4903338272.84217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.285%1.59A+0.827B++-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.601B+1.70.44B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.601%14.209%29669236,3482168442.92804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.888%1.378A0.123C+0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.62B+2.90.4B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
102m275.5%643 (38.6k)544 (32.6k)2.62755144,79955,1082.83427195 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9291001825.297%23.151%58603:2463

21% Engineer32% Heavy Assault15% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 2:32 PMApr 10th, 2016 5:57 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 20th, 2017 8:36 PM (2d) (PST)Feb 20th, 2017 8:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7291905390.7720.2940.1792.3020.0632065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,75111,37132,380461811138432,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3126.9h/130.3d 11,392 33,523 38,302 431.8k 3,148 12,352 11,912 136.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:27,931
Deaths:8,637
KDR:3.234
Accuracy:29.513% B**
HSR:28.878% B*
NC6A GODSAW
C*
Kills:2,899
Deaths:1,255
KDR:2.310
Accuracy:27.052% C*
HSR:24.595% C+
NS-15M1
B**
Kills:2,540
Deaths:1,755
KDR:1.447
Accuracy:23.373% B
HSR:27.008% B**
EM6
B*
Kills:1,467
Deaths:1,019
KDR:1.440
Accuracy:22.069% C*
HSR:26.858% B*
NC6 Gauss SAW
B++
Kills:1,327
Deaths:1,010
KDR:1.314
Accuracy:22.825% B++
HSR:22.080% C++
NC6S Gauss SAW S
C++
Kills:1,200
Deaths:776
KDR:1.546
Accuracy:23.120% C++
HSR:19.167% C--
NS-15M2
A
Kills:1,174
Deaths:334
KDR:3.515
Accuracy:29.306% A
HSR:26.661% B+
GD-22S
B++
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:25.521% B++
HSR:23.935% C**
EM1
B*
Kills:1,174
Deaths:543
KDR:2.162
Accuracy:22.965% B+
HSR:24.787% B*
NS-15MG
B**
Kills:1,170
Deaths:325
KDR:3.600
Accuracy:29.899% B**
HSR:26.496% C++
NC05 Jackhammer
B*
Kills:1,161
Deaths:582
KDR:1.995
Accuracy:50.732% B*
HSR:15.246% B
NS-15M AE
B*
Kills:1,160
Deaths:375
KDR:3.093
Accuracy:28.549% B*
HSR:27.931% B+
NSX Naginata
B**
Kills:1,154
Deaths:417
KDR:2.767
Accuracy:27.825% B**
HSR:28.596% C++
Kills:45,531
Deaths (as Heavy Assault):17,495
Deaths (to Heavy Assaults):15,117
KDR:2.60252
Kill Difference:28,036
Playtime:1,001.248 hours
Usage:32%
Score:29.230m
Score/min:487
Accuracy (listed only):27.904%
HSR (listed only):24.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,908
Deaths:1,953
KDR:2.001
Accuracy:27.319% B*
HSR:23.132% B**
AF-4G Cyclone
B+
Kills:2,122
Deaths:882
KDR:2.406
Accuracy:28.315% C**
HSR:21.489% B+
AF-4 Cyclone
B*
Kills:1,668
Deaths:754
KDR:2.212
Accuracy:28.257% B++
HSR:21.523% B*
AC-X11
B
Kills:1,322
Deaths:665
KDR:1.988
Accuracy:25.465% C**
HSR:22.390% B
NS Baron G5
B*
Kills:1,239
Deaths:734
KDR:1.688
Accuracy:37.661% D
HSR:17.191% B*
Tempest
B+
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:27.907% B+
HSR:18.440% C+
Blitz GD-10
B++
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:23.802% C++
HSR:18.509% B++
GD-66 Claw
A+
Kills:1,185
Deaths:492
KDR:2.409
Accuracy:74.498% A+
HSR:10.802% C
Razor GD-23
B**
Kills:1,184
Deaths:460
KDR:2.574
Accuracy:28.794% B**
HSR:24.409% B**
LA39 Bruiser
A++
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:78.209% A++
HSR:13.140% C++
AF-57 Piston
B**
Kills:1,161
Deaths:510
KDR:2.276
Accuracy:50.497% B**
HSR:14.815% B+
NS Baron G5AE
B++
Kills:1,161
Deaths:526
KDR:2.207
Accuracy:53.968% B++
HSR:14.298% C+
NS-7 PDW
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:24.447% C++
HSR:18.707% B+
MKV Suppressed
B+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:28.302% B+
HSR:19.828% C**
NC12 Sweeper
A+
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:55.583% A+
HSR:13.879% C**
AF-4A Bandit
A+
Kills:1,158
Deaths:644
KDR:1.798
Accuracy:27.547% B++
HSR:28.843% A+
Gauss Compact S
B*
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:27.265% B*
HSR:22.290% B*
AF-19 Mercenary
B++
Kills:1,152
Deaths:549
KDR:2.098
Accuracy:24.724% B++
HSR:20.486% C+
Mauler S6
A+
Kills:1,090
Deaths:707
KDR:1.542
Accuracy:53.750% A+
HSR:18.532% B**
The Brawler
B+
Kills:580
Deaths:263
KDR:2.205
Accuracy:56.110% C*
HSR:14.655% B+
GD-7F
A
Kills:400
Deaths:460
KDR:0.870
Accuracy:20.987% C--
HSR:24.500% A
19A Fortuna
M
Kills:319
Deaths:202
KDR:1.579
Accuracy:27.895% B+
HSR:31.975% M
NSX Tanto
A+
Kills:57
Deaths:22
KDR:2.591
Accuracy:32% B*
HSR:36.842% A+
Kills:27,963
Deaths (as Light Assault):13,631
Deaths (to Light Assaults):12,351
KDR:2.05143
Kill Difference:14,332
Playtime:784.085 hours
Usage:25%
Score:27.656m
Score/min:588
Accuracy (listed only):37.535%
HSR (listed only):20.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,908
Deaths:1,953
KDR:2.001
Accuracy:27.319% B*
HSR:23.132% B**
AC-X11
B
Kills:1,322
Deaths:665
KDR:1.988
Accuracy:25.465% C**
HSR:22.390% B
NS Baron G5
B*
Kills:1,239
Deaths:734
KDR:1.688
Accuracy:37.661% D
HSR:17.191% B*
GD-66 Claw
A+
Kills:1,185
Deaths:492
KDR:2.409
Accuracy:74.498% A+
HSR:10.802% C
Razor GD-23
B**
Kills:1,184
Deaths:460
KDR:2.574
Accuracy:28.794% B**
HSR:24.409% B**
LA39 Bruiser
A++
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:78.209% A++
HSR:13.140% C++
AF-57 Piston
B**
Kills:1,161
Deaths:510
KDR:2.276
Accuracy:50.497% B**
HSR:14.815% B+
NS Baron G5AE
B++
Kills:1,161
Deaths:526
KDR:2.207
Accuracy:53.968% B++
HSR:14.298% C+
Warden
A++
Kills:1,161
Deaths:459
KDR:2.529
Accuracy:35.359% A++
HSR:32.214% A
NC12 Sweeper
A+
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:55.583% A+
HSR:13.879% C**
AF-4A Bandit
A+
Kills:1,158
Deaths:644
KDR:1.798
Accuracy:27.547% B++
HSR:28.843% A+
Gauss Compact S
B*
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:27.265% B*
HSR:22.290% B*
AF-19 Mercenary
B++
Kills:1,152
Deaths:549
KDR:2.098
Accuracy:24.724% B++
HSR:20.486% C+
Mauler S6
A+
Kills:1,090
Deaths:707
KDR:1.542
Accuracy:53.750% A+
HSR:18.532% B**
The Brawler
B+
Kills:580
Deaths:263
KDR:2.205
Accuracy:56.110% C*
HSR:14.655% B+
GD-7F
A
Kills:400
Deaths:460
KDR:0.870
Accuracy:20.987% C--
HSR:24.500% A
19A Fortuna
M
Kills:319
Deaths:202
KDR:1.579
Accuracy:27.895% B+
HSR:31.975% M
GD Guardian
B**
Kills:93
Deaths:70
KDR:1.329
Accuracy:39.272% B**
HSR:27.957% C**
NSX Tanto
A+
Kills:57
Deaths:22
KDR:2.591
Accuracy:32% B*
HSR:36.842% A+
Kills:20,655
Deaths (as Engineer):10,152
Deaths (to Engineers):10,705
KDR:2.03457
Kill Difference:10,503
Playtime:661.095 hours
Usage:21%
Score:21.713m
Score/min:547
Accuracy (listed only):40.890%
HSR (listed only):21.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C**
Kills:3,254
Deaths:554
KDR:5.874
Accuracy:44.797% C**
HSR:78.795% C++
AF-4G Cyclone
B+
Kills:2,122
Deaths:882
KDR:2.406
Accuracy:28.315% C**
HSR:21.489% B+
AF-4 Cyclone
B*
Kills:1,668
Deaths:754
KDR:2.212
Accuracy:28.257% B++
HSR:21.523% B*
NS-357G Underboss
A+
Kills:1,522
Deaths:871
KDR:1.747
Accuracy:47.276% A+
HSR:26.807% B**
SAS-R
A
Kills:1,473
Deaths:296
KDR:4.976
Accuracy:47.368% A
HSR:75.289% B**
Tempest
B+
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:27.907% B+
HSR:18.440% C+
Blitz GD-10
B++
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:23.802% C++
HSR:18.509% B++
NS-44L Blackhand
A+
Kills:1,179
Deaths:457
KDR:2.580
Accuracy:55.991% A+
HSR:50.127% B+
NS-357 Underboss
A++
Kills:1,163
Deaths:665
KDR:1.749
Accuracy:48.005% A++
HSR:29.063% A++
NSX Tomoe
B**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:35.005% B**
HSR:35.745% C+
AF-8 RailJack
A++
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:48.939% A++
HSR:81.740% B*
AF-18 Stalker
B**
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:32.515% B**
HSR:24.031% B*
AF-6 Shadow
A++
Kills:1,161
Deaths:370
KDR:3.138
Accuracy:44.785% A++
HSR:31.869% B*
NS-30 Vandal
A+
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:41.268% A+
HSR:34.798% A
LA80
B*
Kills:1,161
Deaths:225
KDR:5.160
Accuracy:47.476% B*
HSR:80.190% B+
NC4 Mag-Shot
B**
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:33.865% B**
HSR:23.428% B++
NC14 Bolt Driver
A*
Kills:1,161
Deaths:182
KDR:6.379
Accuracy:50.165% A*
HSR:81.137% B*
NS-44 Commissioner
B**
Kills:1,160
Deaths:809
KDR:1.434
Accuracy:43.789% B**
HSR:26.293% B*
NS-7 PDW
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:24.447% C++
HSR:18.707% B+
MKV Suppressed
B+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:28.302% B+
HSR:19.828% C**
EM4 Longshot
B*
Kills:1,159
Deaths:428
KDR:2.708
Accuracy:42.464% B+
HSR:83.520% B*
NC4-FB Mag-Shot
B++
Kills:1,145
Deaths:691
KDR:1.657
Accuracy:37.831% B++
HSR:21.397% C*
The Executive
A++
Kills:408
Deaths:384
KDR:1.063
Accuracy:23.849% F
HSR:28.431% A++
Impetus
A
Kills:280
Deaths:120
KDR:2.333
Accuracy:42.012% A
HSR:28.929% C++
Gauss SPR
A*
Kills:121
Deaths:29
KDR:4.172
Accuracy:46.468% A*
HSR:43.802% B**
LA3 Desperado
B*
Kills:83
Deaths:75
KDR:1.107
Accuracy:17.749% F
HSR:22.892% B*
Kills:30,797
Deaths (as Infiltrator):12,296
Deaths (to Infiltrators):8,155
KDR:2.50464
Kill Difference:18,501
Playtime:454.957 hours
Usage:15%
Score:14.136m
Score/min:518
Accuracy (listed only):38.179%
HSR (listed only):39.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:2,122
Deaths:882
KDR:2.406
Accuracy:28.315% C**
HSR:21.489% B+
AF-4 Cyclone
B*
Kills:1,668
Deaths:754
KDR:2.212
Accuracy:28.257% B++
HSR:21.523% B*
NS Baron G5
B*
Kills:1,239
Deaths:734
KDR:1.688
Accuracy:37.661% D
HSR:17.191% B*
Tempest
B+
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:27.907% B+
HSR:18.440% C+
Blitz GD-10
B++
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:23.802% C++
HSR:18.509% B++
GD-66 Claw
A+
Kills:1,185
Deaths:492
KDR:2.409
Accuracy:74.498% A+
HSR:10.802% C
LA39 Bruiser
A++
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:78.209% A++
HSR:13.140% C++
NS-11P
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:26.320% B*
HSR:24.893% A
AF-57 Piston
B**
Kills:1,161
Deaths:510
KDR:2.276
Accuracy:50.497% B**
HSR:14.815% B+
NS Baron G5AE
B++
Kills:1,161
Deaths:526
KDR:2.207
Accuracy:53.968% B++
HSR:14.298% C+
GR-22
A
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:29.120% A
HSR:21.705% B*
NS-7 PDW
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:24.447% C++
HSR:18.707% B+
MKV Suppressed
B+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:28.302% B+
HSR:19.828% C**
Carnage AR
A++
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:31.065% A++
HSR:25.862% A
NC9 A-Tross
A+
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:30.831% A+
HSR:28.793% B**
NC12 Sweeper
A+
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:55.583% A+
HSR:13.879% C**
NS-11A
A
Kills:1,158
Deaths:398
KDR:2.910
Accuracy:29.530% A
HSR:27.375% A
Reaper DMR
A
Kills:1,158
Deaths:388
KDR:2.985
Accuracy:31.011% A
HSR:29.275% B**
Mauler S6
A+
Kills:1,090
Deaths:707
KDR:1.542
Accuracy:53.750% A+
HSR:18.532% B**
The Brawler
B+
Kills:580
Deaths:263
KDR:2.205
Accuracy:56.110% C*
HSR:14.655% B+
Gauss Prime
B++
Kills:120
Deaths:34
KDR:3.529
Accuracy:26.417% C++
HSR:25.833% B++
Kills:24,392
Deaths (as Combat Medic):10,634
Deaths (to Combat Medics):5,367
KDR:2.29377
Kill Difference:13,758
Playtime:125.181 hours
Usage:4%
Score:3.407m
Score/min:454
Accuracy (listed only):39.314%
HSR (listed only):19.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,185
Deaths:356
KDR:3.329
Accuracy:46.749% A+
HSR:15.190% C+
AF-41 Hacksaw
B*
Kills:1,184
Deaths:400
KDR:2.960
Accuracy:26.561% C--
HSR:17.230% B*
AF-34 Mattock
A+
Kills:1,180
Deaths:356
KDR:3.315
Accuracy:49.202% A+
HSR:16.102% C+
AF-41 Hacksaw
B+
Kills:1,161
Deaths:400
KDR:2.903
Accuracy:25.788% C--
HSR:15.418% B+
AF-23 Grinder
A
Kills:844
Deaths:232
KDR:3.638
Accuracy:47.600% B**
HSR:20.379% A
AF-23 Grinder
A
Kills:771
Deaths:232
KDR:3.323
Accuracy:44.800% A
HSR:19.326% A
NCM3 Raven
C++
Kills:300
Deaths:187
KDR:1.604
Accuracy:39.943% C++
HSR:1.667% D-
NCM2 Falcon
B++
Kills:275
Deaths:236
KDR:1.165
Accuracy:33.177% D
HSR:6.909% B++
NCM3 Raven
C*
Kills:217
Deaths:187
KDR:1.160
Accuracy:39.743% C*
HSR:0.922% D**
NCM2 Falcon
D
Kills:206
Deaths:233
KDR:0.884
Accuracy:34.547% D
HSR:3.398% D
NS-10 Burster
B*
Kills:86
Deaths:75
KDR:1.147
Accuracy:34.813% B*
HSR:5.814% C+
NS-10 Burster
A*
Kills:68
Deaths:71
KDR:0.958
Accuracy:35.419% B*
HSR:13.235% A*
Kills:7,477
Deaths (as MAX Suit):1,482.500
Deaths (to MAX Suits):2,747
KDR:5.04351
Kill Difference:5,994.500
Playtime:104.789 hours
Usage:3%
Score:5.825m
Score/min:927
Accuracy (listed only):38.195%
HSR (listed only):11.299%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:2,866
V. Kills:304 N/A
Deaths:843
KDR:3.400
Accuracy:55.818% C+
KPH:50.500 C*
VKPH:5.400 C+
Breaker Rocket Pods
B*
Kills:2,047
V. Kills:204 N/A
Deaths:233
KDR:8.785
Accuracy:55.985% B*
KPH:137.800 B*
VKPH:13.700 C+
Vortek Rotary
C+
Kills:831
V. Kills:734 113%
Deaths:905
KDR:0.918
Accuracy:30.192% C+
KPH:10.500 C+
VKPH:9.300 C+
Coyote Missiles
D
Kills:240
V. Kills:258 93%
Deaths:163
KDR:1.472
Accuracy:52.133% C+
KPH:16.300 D
VKPH:17.500 D
Hornet Missiles
B++
Kills:205
V. Kills:95 214%
Deaths:42
KDR:4.881
Accuracy:62.884% C**
KPH:97.500 B++
VKPH:45.200 B
M20 Mustang
B+
Kills:115
V. Kills:93 122%
Deaths:83
KDR:1.386
Accuracy:27.193% D
KPH:12.700 B+
VKPH:10.300 C++
Kills:6,304 (3,812 + 0)
Deaths:2,269
KDR:2.778
VKDR:0.744
Vehicle Kills:1,688
Kill Difference:4,035
Playtime:176.599 hours
Usage:6%
Score:4.361m
Score/min:412
Piloting Accuracy:27.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:846
V. Kills:849 100%
Deaths:912
KDR:0.928
Accuracy:47.193% B+
KPH:7 C+
VKPH:7 C+
AP30 Shredder
B
Kills:582
V. Kills:508 114%
Deaths:180
KDR:3.233
Accuracy:29.164% B+
KPH:22.600 C
VKPH:19.800 B
C150 Dalton
C*
Kills:488
V. Kills:601 81%
Deaths:142
KDR:3.437
Accuracy:24.105% D**
KPH:19.800 C--
VKPH:24.400 C*
L105 Zepher
C++
Kills:273
V. Kills:32 N/A
Deaths:35
KDR:7.800
Accuracy:44.004% C++
KPH:48.800 C+
VKPH:5.700 C
Dual-75 Duster
C
Kills:66
V. Kills:4 N/A
Deaths:1
KDR:66
Accuracy:34.445% C
KPH:59.400 C
VKPH:3.600 C-
Kills:2,255 (846 + 1,409)
Deaths:1,270
KDR:1.776
VKDR:1.570
Vehicle Kills:1,994
Kill Difference:985
Playtime:178.382 hours
Usage:6%
Score:3.214m
Score/min:300
Piloting Accuracy:47.193%
Gunner Accuracy:34.445%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
A++
Kills:1,441
V. Kills:122 N/A
Deaths:88
KDR:16.375
Accuracy:49.357% C*
KPH:89.500 A++
VKPH:7.600 B+
L100 Python HEAT
M
Kills:702
V. Kills:145 481%
Deaths:59
KDR:11.898
Accuracy:50.234% C++
KPH:65.700 M
VKPH:13.600 B**
L100 Python AP
B**
Kills:570
V. Kills:427 133%
Deaths:136
KDR:4.191
Accuracy:58.405% B+
KPH:32.800 B**
VKPH:24.500 B**
C75 Viper
C+
Kills:83
V. Kills:16 N/A
Deaths:15
KDR:5.533
Accuracy:26.833% D*
KPH:29 C+
VKPH:5.600 C
Skyguard
C
Kills:80
V. Kills:64 123%
Deaths:42
KDR:1.905
Accuracy:25.858% D
KPH:8.900 C
VKPH:7.100 D
Kills:2,876 (2,876 + 0)
Deaths:340
KDR:8.459
VKDR:2.276
Vehicle Kills:774
Kill Difference:2,536
Playtime:56.065 hours
Usage:2%
Score:1.738m
Score/min:517
Driving Accuracy:25.858%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:959
V. Kills:760 126%
Deaths:226
KDR:4.243
Accuracy:48.198% C+
KPH:23 B++
VKPH:18.200 B++
Enforcer ML85
B++
Kills:629
V. Kills:462 136%
Deaths:114
KDR:5.518
Accuracy:44.985% B++
KPH:25.800 B+
VKPH:19 B
Titan-150 HE
C--
Kills:380
V. Kills:47 N/A
Deaths:51
KDR:7.451
Accuracy:37.080% D--
KPH:28.500 C--
VKPH:3.500 D
E540 Halberd
B**
Kills:256
V. Kills:138 184%
Deaths:28
KDR:9.143
Accuracy:44.706% C++
KPH:35.400 B**
VKPH:19.100 B++
Titan-150 HEAT
A+
Kills:174
V. Kills:65 264%
Deaths:27
KDR:6.444
Accuracy:43.196% C
KPH:32.400 A+
VKPH:12.100 B**
C85 Canister
B
Kills:148
V. Kills:8 N/A
Deaths:7
KDR:21.143
Accuracy:39.529% B
KPH:86.600 C**
VKPH:4.700 C++
M12 Kobalt
B**
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:12.010% C-
KPH:81.800 B**
VKPH:2.400 B++
Kills:2,615 (1,513 + 1,102)
Deaths:454
KDR:5.760
VKDR:3.264
Vehicle Kills:1,482
Kill Difference:2,161
Playtime:94.608 hours
Usage:3%
Score:3.410m
Score/min:601
Driving Accuracy:43.196%
Gunner Accuracy:12.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:852
V. Kills:461 184%
Deaths:140
KDR:6.086
Accuracy:59.176% B+
KPH:47.200 B*
VKPH:25.600 B++
C85 Canister-H
B+
Kills:759
V. Kills:35 N/A
Deaths:65
KDR:11.677
Accuracy:47.984% B+
KPH:114.400 C++
VKPH:5.300 C-
M12 Kobalt-H
A+
Kills:191
V. Kills:8 N/A
Deaths:14
KDR:13.643
Accuracy:25.348% B**
KPH:176.900 A
VKPH:7.400 A+
Kills:1,802 (0 + 1,802)
Deaths:219
KDR:8.228
VKDR:2.301
Vehicle Kills:504
Kill Difference:1,583
Playtime:25.745 hours
Usage:1%
Score:0.615m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:25.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:598
V. Kills:85 N/A
Deaths:49
KDR:12.204
Accuracy:27.384% D-
KPH:65.900 B++
VKPH:9.400 C++
M40 Fury
B
Kills:591
V. Kills:95 N/A
Deaths:42
KDR:14.071
Accuracy:34.381% C+
KPH:65.600 B
VKPH:10.500 C+
M12 Kobalt
A
Kills:235
V. Kills:7 N/A
Deaths:20
KDR:11.750
Accuracy:22.370% A
KPH:94.700 B**
VKPH:2.800 B+
M12 Kobalt
B*
Kills:114
V. Kills:1 N/A
Deaths:6
KDR:19
Accuracy:18.860% B+
KPH:96.800 B*
VKPH:0.800 D*
Kills:1,538 (0 + 1,538)
Deaths:117
KDR:13.145
VKDR:1.607
Vehicle Kills:188
Kill Difference:1,421
Playtime:21.734 hours
Usage:1%
Score:1.127m
Score/min:864
Driving Accuracy:N/A%
Gunner Accuracy:18.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 28,07127,9318,6373.234B+0.6129.513%B**28.878%B*73.6AN/A234379.5h8.2B*27.9B++
NS-11C 3,9303,9081,9532.001B**0.6327.319%B*23.132%B**30.6B+N/A143127.8h11.1B+40.5B++
C-4 4,5943,6871,2562.936A0.3126.429%B+N/A131.2A*32.3C*161728.1h1.2B*4.6B*
The Moonshot 3,2623,2545545.874C*3.2544.797%C**78.795%C++69.1B*N/A22547.1h1.7B+3.9B+
NC6A GODSAW 2,9072,8991,2552.31C++0.3227.052%C*24.595%C+53C+N/A34154.7h7.9B29.3B+
M30 Mustang AH 3,1702,8668433.4C+0.7755.818%C+1.779%B50.5C*5.4C+35556.8h6.5B+11.6B+
NS-15M1 2,5532,5401,7551.447C++1.1823.373%B27.008%B**31.5C+N/A16780.6h11.7B+50.1B+
AF-4G Cyclone 2,1272,1228822.406B+0.2228.315%C**21.489%B+49.5C++N/A25542.9h9B+31.7B+
Breaker Rocket Pods 2,2512,0472338.785C*6.1655.985%B*N/A137.4B*13.7C+97514.9h9.6B**17.1B*
AF-4 Cyclone 1,6841,6687542.212B*0.4228.257%B++21.523%B*45.7B*N/A27136.5h9.3B++32.8B+
NS-357G Underboss 1,5301,5228711.747B++0.8847.276%A+26.807%B**44.8B+N/A25034h3.6B+7.6B*
SAS-R 1,4831,4732964.976B*2.3547.368%A75.289%B**71.2A++N/A40220.7h1.7B**3.5B**
EM6 1,4721,4671,0191.44C+1.1922.069%C*26.858%B*33.5C+N/A21643.8h10.1B+45.6B+
L100 Python HE 1,5631,4418816.375B++13.7549.357%C*2.706%C*89.5A++7.6B+54516.1h2.2B**4.4B*
NC6 Gauss SAW 1,3311,3271,0101.314C*1.3122.825%B++22.08%C++39.1B++N/A35233.9h8.2B++36B++
AC-X11 1,3291,3226651.988B**0.6425.465%C**22.39%B30.9BN/A20942.8h7.5B**29.6B++
NS Baron G5 1,2401,2397341.688B++0.9437.661%D17.191%B*35.1C++N/A18335.3h4B+10.6C+
Tempest 1,2341,2314492.742B**0.1127.907%B+18.44%C+57.5B+N/A29921.4h9.2B32.9B+
Blitz GD-10 1,2281,2218491.438B+1.1923.802%C++18.509%B++22.5C+N/A14454.3h13.6C++56.9B
NC6S Gauss SAW S 1,2011,2007761.546C++1.0823.12%C++19.167%C--43.8C++N/A32727.4h9.9B+43C**
AF-34 Mattock 1,1971,1853563.329C++0.7046.749%A+15.19%C+70.1A++N/A52716.9h5.2B+11.2B**
GD-66 Claw 1,1961,1854922.409B**0.2274.498%A+10.802%C63.4B**N/A36118.7h1.8B**2.5B*
AF-41 Hacksaw 1,1891,1844002.96C*0.3326.561%C--17.23%B*55.3A++N/A39121.4h4.7B**17.6B++
Razor GD-23 1,1991,1844602.574A*0.0528.794%B**24.409%B**51.3A++N/A40023.1h9.1B**31.6B*
AF-34 Mattock 1,1941,1803563.315C++0.6949.202%A+16.102%C+69.8A++N/A52116.9h5.6B+11.4B**
The Slasher 1,2131,17937,1330.032C2.6019.348%D**6.022%C-0.7C--N/A31741.8h1.7B++8.8C+
NS-44L Blackhand 1,1821,1794572.58A0.0555.991%A+50.127%B+60.2A*N/A17719.6h3B*5.3B**
Frag Grenade 1,1841,17911179N/A1,176.3750.054%B++N/A655B+2.8C--42541.8h2.7B**5.5B*
NS-15M2 1,1791,1743343.515A0.8929.306%A26.661%B+65.2B**N/A46618h10.8B++36.9B++
GD-22S 1,1871,1744672.514B++0.1125.521%B++23.935%C**50.8B*N/A40223.1h9.5B++37.1B++
EM1 1,1771,1745432.162B**0.4722.965%B+24.787%B*50.8B*N/A33423.1h10.7B++46.7B+
LA39 Bruiser 1,1811,1724572.565B**0.0678.209%A++13.14%C++69.3A++N/A58716.9h1.8B**2.3B*
NS-15MG 1,1741,1703253.6A*0.9729.899%B**26.496%C++84.8B**N/A42913.8h10.1B+33.6B+
NS-11P 1,1721,1654792.432B**0.2026.32%B*24.893%A51.3A+N/A32322.7h10.8B**41.2B*
NS-357 Underboss 1,1641,1636651.749B**0.8848.005%A++29.063%A++49.5B++N/A25923.5h3.6B++7.5B**
AF-41 Hacksaw 1,1701,1614002.903C++0.2825.788%C--15.418%B+54.3A++N/A38621.4h4.7B*18.3B+
AF-57 Piston 1,1691,1615102.276A0.3550.497%B**14.815%B+60.2A+N/A34119.3h3.5B++6.9B++
NSX Tomoe 1,1631,1615552.092C*0.5435.005%B**35.745%C+49B+N/A25723.7h13C**37.1B+
AF-8 RailJack 1,1661,1611985.864A3.2448.939%A++81.74%B*52.3A*N/A32522.2h1.6B**3.2B**
AF-18 Stalker 1,1661,1614352.669A0.0432.515%B**24.031%B*64.9A++N/A56817.9h9.7B++29.9B*
NS Baron G5AE 1,1671,1615262.207B*0.4253.968%B++14.298%C+59.2B++N/A58719.6h3.4B*6.3C++
NC05 Jackhammer 1,1641,1615821.995B+0.6350.732%B*15.246%B48.2B+N/A31024.1h4.2B+8.4B+
Warden 1,1701,1614592.529A*0.1035.359%A++32.214%A45.2A++N/A28025.7h6.3A17.8B**
AF-6 Shadow 1,1651,1613703.138B**0.5144.785%A++31.869%B*57.8B*N/A30320.1h4.1B**9.2B**
NS-30 Vandal 1,1631,1613313.508B**0.8841.268%A+34.798%A58.3B**N/A43019.9h4.3B**10.5B**
LA80 1,1621,1612255.16B+2.5347.476%B*80.19%B+54.5B*N/A29621.3h1.6B**3.4B*
NC4 Mag-Shot 1,1691,1616131.894A++0.7333.865%B**23.428%B++44.7AN/A22126h6.8B+20.1C**
GR-22 1,1671,1613902.977A0.3529.12%A21.705%B*71.7MN/A21216.2h9.4A+32.2B**
NC14 Bolt Driver 1,1611,1611826.379M3.7550.165%A*81.137%B*61.4M++N/A41018.9h1.6A+3.1A
NS-44 Commissioner 1,1781,1608091.434B+1.1943.789%B**26.293%B*43.9B+N/A28926.4h3.6B+8.1B++
NS-7 PDW 1,1651,1606141.889B**0.7424.447%C++18.707%B+35.2B+N/A25933h12.4B+50.7B+
MKV Suppressed 1,1681,1604602.522A++0.1128.302%B+19.828%C**49.6B*N/A28123.4h12B+42.3B+
Carnage AR 1,1681,1604052.864A0.2431.065%A++25.862%A81.1M++N/A30114.3h9.5A+30.7A
NS-15M AE 1,1681,1603753.093B++0.4728.549%B*27.931%B+71.6B++N/A40316.2h10.1B++35.3B++
NC9 A-Tross 1,1681,1604092.836A+0.2130.831%A+28.793%B**79.5A**N/A20514.6h7A+22.8B**
NC12 Sweeper 1,1671,1604342.673A+0.0555.583%A+13.879%C**52.7AN/A25022h3.3B*6B**
EM4 Longshot 1,1621,1594282.708C+0.0842.464%B+83.52%B*27.9C+N/A13941.5h1.8B*4.3B++
NS-11A 1,1671,1583982.91A+0.2829.53%A27.375%A69.3A*N/A22516.7h9.5A32.3B**
AF-4A Bandit 1,1641,1586441.798B+0.8327.547%B++28.843%A+28.3C+N/A13540.9h8.9B*32.3B++
Reaper DMR 1,1691,1583882.985B*0.3631.011%A29.275%B**79.9A**N/A22414.5h7A+22.7B**
NSX Naginata 1,1641,1544172.767B**0.1427.825%B**28.596%C++65.6B**N/A15817.6h9.8B++35.2B++
Gauss Compact S 1,1661,1535452.116A+0.5127.265%B*22.29%B*40.6A++N/A31128.4h9.2B+33.8B++
AF-19 Mercenary 1,1541,1525492.098A+0.5324.724%B++20.486%C+32.1B**N/A35735.9h9.1B**36.8B*
NC4-FB Mag-Shot 1,1461,1456911.657C*0.9737.831%B++21.397%C*43.4CN/A21726.4h6.8C+18B+
Bouncing Betty 1,0981,0971975.569B+2.9449.599%B+N/A189.1AN/A10105.8h1.7B+3.4B++
Mauler S6 1,0981,0907071.542B+1.0953.75%A+18.532%B**35B+N/A15331.1h3.7B*6.8B*
Anti-Vehicle Grenade 1,2431,05011050N/A1,047.3757.771%B+N/A617.6B*113.5B+51611.7h3.5B**6B*
NS Decimator 1,2939941,0010.993C++1.6361.187%C*2.113%C-37.2B++11.2C49126.7h3.3B**5.4A
Titan-150 AP 1,7199592264.243C+1.6248.198%C+3.858%C+22.9B++18.2B++70041.8h4.6B++9.5B++
E540 Halberd-H 1,3138521406.086C+3.4659.176%B+N/A47.3B*25.6B++34418h6.2B+10.5B+
NS Decimator-G 1,1818474661.818A0.8165.138%C**3.542%C++45.3B+17.9C++47918.7h3.9B+5.9B+
CAS30 Tank Buster 1,6958469120.928C+1.7047.193%B+N/A7C+7C+193121.3h49.7B+105.4B+
AF-23 Grinder 8508442323.638B+1.0147.6%B**20.379%A70.3MN/A24912h5.4B*11.4B**
Vortek Rotary 1,5658319050.918C+1.7130.192%C+2.527%C+10.5C+9.3C+27479.1h87.4C*289.4C**
Shrike 1,1227995011.595A+1.0360.27%B+3.755%C**39.4A++15.9B**39920.3h4.1B**6.8B**
AF-23 Grinder 7787712323.323B+0.7044.8%A19.326%A64.3MN/A23912h5.6B+12.5B**
C85 Canister-H 7947596511.677C+9.0547.984%B+14.098%B115C++5.3C-4936.6h4.4B+9.1B++
L100 Python HEAT 8477025911.898A9.2750.234%C++5.556%A+65.6M13.6B**44210.7h3.4B**6.7B**
Enforcer ML85 1,0916291145.518C*2.8944.985%B++2.226%C+25.8B+18.9B64724.4h12.2C*27B++
M40 Fury 6835984912.204B+9.5827.384%D-N/A65.7B++9.3C+10149.1h8.9B++32.7B
M40 Fury 6865914214.071B*11.4434.381%C+1.354%C-65.7B10.6C+8669h10.8B31.5B
AP30 Shredder 1,0905821803.233C0.6129.164%B+N/A22.6C19.8B40925.7h88C+301.8C++
The Brawler 5815802632.205B+0.4256.11%C*14.655%B+37.9C-N/A17815.3h3.2B+5.8B+
L100 Python AP 9975701364.191C**1.5658.405%B+4.561%C**32.8B**24.5B**58317.4h6.4B+10.9B++
MANA Anti-Vehicle Turret 1,2985562462.26C++0.3760.073%B**4.496%B+5560B+7420M**7219870.1h8C*13.3B+
C150 Dalton 1,0894881423.437C0.8124.105%D**N/A19.8C--24.4C*67424.6h4.4B+18.3D
Sticky Grenade 4484451445N/A442.3756.256%B+N/A1483.3B*10B++84850.3h1.3B*2.3B++
The Executive 4194083841.063C1.5623.849%F28.431%A++12.3D*N/A3233.2h6.1C**25.7D
GD-7F 4024004600.87C+1.7620.987%C--24.5%A10.3D-N/A10238.7h12.2B+58.1C++
Titan-150 HE 427380517.451C+4.8237.08%D--2.105%C-28.6C--3.5D16113.3h2.6B++7C++
Tank Mine 5543381172.889C**0.2637.158%BN/A102.4C*65.5C+22703.3h2.3C6.1B+
19A Fortuna 3223192021.579C**1.0527.895%B+31.975%M28CN/A16111.4h8.7B+31.1B++
NCM3 Raven 5003001871.604B**1.0239.943%C++1.667%D-16.8A++11.2A*36617.9h20.4B*51.2B++
Impetus 2822801202.333B0.2942.012%A28.929%C++51.9B++N/A2085.4h4B++9.5B++
NCM2 Falcon 3612752361.165C++1.4633.177%D6.909%B++16.2B+5.1C*23117h8.8B+26.4C**
L105 Zepher 305273357.8C+5.1744.004%C++N/A48.8C+5.7C4695.6h5.3B+12B+
E540 Halberd 394256289.143B+6.5244.706%C++3.516%C35.6B**19.2B++6227.2h5.1B++11.5B++
Coyote Missiles 4982401631.472C--1.1652.133%C+N/A16.3D17.6D53214.7h54.6C104.8C
M12 Kobalt 2422352011.75C++9.1222.37%A20%B+94B**2.8B+4772.5h16.4B+73.5B+
Hawk GD-68 3242193050.718C*1.9165.237%B4.566%B++17.2B8.3C39212.7h6.1B**9.4B**
NCM3 Raven 3882171871.16C**1.4739.743%C*N/A12.1B+9.6B**30317.9h28.2C+71.1C++
NCM2 Falcon 2642062330.884C+1.7434.547%D3.398%D12.2C*3.4D17016.9h12B+34.8C*
Hornet Missiles 300205424.881C++2.2562.884%C**1.951%C+97.6B++45.2B15062.1h8.1B+12.9B++
M12 Kobalt-H 1991911413.643C++11.0225.348%B**12.042%D173.6B**7.3A7061.1h16C**63.2B+
Titan-150 HEAT 239174276.444C**3.8243.196%C4.023%C**32.2A+12B**7495.4h3.9B++9B+
NC15 Phoenix 3581503120.481C--2.1559.364%B*N/A9.8C13.6C+26415.3h10.8C++18.2B+
MAX Punch 1551501,4860.101C++2.5344.697%C+N/A1.5C++N/A11100.9h2C+4.4C++
C85 Canister 156148721.143C*18.5239.529%B14.189%C+87.1C**4.7C++4381.7h6.2B+15.8B+
Gauss SPR 121121294.172A++1.5446.468%A*43.802%B**75.6M+N/A3221.6h3.5A7.5A
Gauss Prime 121120343.529A+0.9026.417%C++25.833%B++80A++N/A3331.5h7.2A*27.4B**
Spear Anti-Vehicle Phalanx Turret 1901161011.6B*8.9752.821%A6.034%B+61.1A+38.9A++13491.9h8C++15.1B++
M20 Mustang 208115831.386C++1.2427.193%D5.217%A12.6B+10.2C+5909.1h104.5B+384.1B+
M12 Kobalt 115114619B*16.3718.86%B+22.807%B**95B*N/A4971.2h15.1B+80.3B+
MANA Anti-Personnel Turret 113113382.974N/A0.3523.1%UN/A1130UN/A6471400.1h20.7T*89.8T*
GD Guardian 9393701.329C1.3039.272%B**27.957%C**35.8C-N/A1012.6h7.4C18.9B+
NS-10 Burster 13686751.147B++1.4834.813%B*5.814%C+5.4B+3.2C18115.8h167.7C++481.6B+
M60-A Bulldog 1038699.556C+6.9344.249%C+2.326%C+22.1C-4.4C**1863.9h6.7C--15.2C+
Mag-Cutter 898510,1330.008C2.6230.493%C+N/A0.2C-N/A1507.2h2.4B7.9B
C75 Viper 9983155.533C*2.9126.833%D*1.205%C-28.6C+5.5C8062.9h10.4B+38.6C+
LA3 Desperado 8383751.107C*1.5217.749%F22.892%B*18DN/A1614.6h9.7C+54.9D*
Skyguard 14480421.905C+0.7225.858%D1.25%D--8.9C7.1D3339h162.5C+628.5C+
M60-A Bulldog 8072710.286C+7.6640.413%D1.389%D21.8D2.4C--2873.3h6.5C-16.2C-
M12 Kobalt 7169169M**66.3712.01%C-17.391%B++86.3B**2.5B*4470.8h15.1B++126B
NS-10 Burster 11868710.958C++1.6735.419%B*13.235%A*4.4C+3.2C15915.5h211.4D596.8C++
Dual-75 Duster 7066166S63.3734.445%CN/A60C3.6C-3471.1h5.2C+15C+
NSX Tanto 5757222.591B+0.0432%B*36.842%A+63.3B++N/A1780.9h11.2B+35.1B+
M60-A Bulldog 6154183C0.3720.672%FN/A20D2.6D-3762.7h5.2B+25.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2710,4474.4h
Restoration Kit71660.3h
Anti-Vehicle MANA Turret251,4942.8h
Spawn Beacon355,3222.7h
Medical Applicator19695,4748.5h
Medical Kit86915,80524.4h
Nanite Revive Grenade01,2240.3h
Deployable Decon Tool0710h
G40-F Ranger01350h
Recon Detection Device146671.4h
Ammunition Package801,4092h
Nano-Armor Kit643718,74550.9h
Anti-Infantry MANA Turret81770.3h
Shield Recharging Field1680h

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