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Executor QuarkuPL[KAIN] QuarkuPL
NC BR 197

KDR: 2.64

Score: 104.2m

Last Seen: Oct 19th, 2017 8:43 PM
- OFFLINE - 14.1 hour(s)

Rank 197 (116) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 117): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-11C C-4 The Moonshot M30 Mustang AH NC6A GODSAW SAS-R NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,684,646 MLG Score: 2146
Fun Score: N/A
Cheeseburgers Flipped: 865TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.359%26.862%7624890487,8672.93232-0.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.908%1.485A+1.093B**-1.766F-HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.596B+8.60.392B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.614%1.534%42159476,908216122683.19519304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.59%-0.026C+-0.136C0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.575B+24.80.518B+41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.596%3.595%21589444,423249016601.7763266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%-0.596D0.433B1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.505B+6.60.473B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.508%5.104%294149385,937215425532.75499232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%-0.495D0.282C*0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.525B+16.30.555B+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.257%78.32%294794510,7523545343.03215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.256%1.634A+0.757B++-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.604B+1.70.438B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.587%14.214%29469466,3672283442.78887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.889%1.375A0.044C+0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.90.408B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
104.2m269.6%634 (38k)536 (32.2k)2.63552151,80157,5982.83935197 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9521062725.515%23.588%60203:2363

21% Engineer33% Heavy Assault15% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 2:32 PMOct 19th, 2017 10:21 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 8:52 PM (9h) (PST)Oct 19th, 2017 4:43 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321925400.7810.2960.1842.2750.0632146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,93911,54232,397471811136432,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3240.5h/135d 11,740 35,807 39,887 442.3k 3,256 12,919 12,246 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:31,626
Deaths:9,880
KDR:3.201
Accuracy:29.559% B**
HSR:28.967% B++
NC6A GODSAW
C+
Kills:2,899
Deaths:1,255
KDR:2.310
Accuracy:27.052% C+
HSR:24.595% C+
NS-15M1
B*
Kills:2,540
Deaths:1,755
KDR:1.447
Accuracy:23.373% C**
HSR:27.008% B*
EM6
B++
Kills:1,467
Deaths:1,019
KDR:1.440
Accuracy:22.069% C++
HSR:26.858% B++
NC6 Gauss SAW
B+
Kills:1,327
Deaths:1,010
KDR:1.314
Accuracy:22.827% B+
HSR:22.080% C+
NC6S Gauss SAW S
C+
Kills:1,200
Deaths:776
KDR:1.546
Accuracy:23.120% C+
HSR:19.167% D
GD-22S
B+
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:25.521% B+
HSR:23.935% C++
EM1
B++
Kills:1,174
Deaths:543
KDR:2.162
Accuracy:22.965% B
HSR:24.787% B++
NS-15M2
A
Kills:1,174
Deaths:334
KDR:3.515
Accuracy:29.306% A
HSR:26.661% B
NS-15MG
B*
Kills:1,170
Deaths:325
KDR:3.600
Accuracy:29.899% B*
HSR:26.496% C+
NC05 Jackhammer
B*
Kills:1,161
Deaths:582
KDR:1.995
Accuracy:50.732% B*
HSR:15.246% C*
NS-15M AE
B++
Kills:1,160
Deaths:375
KDR:3.093
Accuracy:28.549% B++
HSR:27.931% C**
NSX Naginata
B**
Kills:1,154
Deaths:417
KDR:2.767
Accuracy:27.825% B**
HSR:28.596% C++
Kills:49,226
Deaths (as Heavy Assault):18,738
Deaths (to Heavy Assaults):15,791
KDR:2.62707
Kill Difference:30,488
Playtime:1,067.548 hours
Usage:33%
Score:30.484m
Score/min:476
Accuracy (listed only):27.907%
HSR (listed only):24.794%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:4,165
Deaths:2,053
KDR:2.029
Accuracy:27.425% B*
HSR:23.193% B**
AF-4G Cyclone
B
Kills:2,127
Deaths:883
KDR:2.409
Accuracy:28.321% C**
HSR:21.486% B
AF-4 Cyclone
B++
Kills:1,668
Deaths:754
KDR:2.212
Accuracy:28.257% B+
HSR:21.523% B++
AC-X11
C**
Kills:1,322
Deaths:665
KDR:1.988
Accuracy:25.465% C*
HSR:22.390% C**
NS Baron G5
B++
Kills:1,239
Deaths:734
KDR:1.688
Accuracy:37.661% C--
HSR:17.191% B++
Tempest
B+
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:27.907% B+
HSR:18.440% C
Blitz GD-10
B+
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:23.802% C+
HSR:18.509% B+
GD-66 Claw
A+
Kills:1,188
Deaths:494
KDR:2.405
Accuracy:74.517% A+
HSR:10.859% C--
Razor GD-23
B**
Kills:1,184
Deaths:460
KDR:2.574
Accuracy:28.794% B**
HSR:24.409% B**
LA39 Bruiser
A+
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:78.209% A+
HSR:13.140% C+
NS Baron G5AE
B++
Kills:1,165
Deaths:533
KDR:2.186
Accuracy:53.965% B++
HSR:14.249% C+
AF-57 Piston
B**
Kills:1,165
Deaths:514
KDR:2.267
Accuracy:50.531% B**
HSR:14.764% B+
MKV Suppressed
B+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:28.302% B+
HSR:19.828% C*
NS-7 PDW
B
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:24.447% C+
HSR:18.707% B
NC12 Sweeper
A
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:55.583% A
HSR:13.879% C*
AF-4A Bandit
A
Kills:1,158
Deaths:644
KDR:1.798
Accuracy:27.547% B+
HSR:28.843% A
Gauss Compact S
B*
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:27.265% B*
HSR:22.290% B*
AF-19 Mercenary
B+
Kills:1,152
Deaths:549
KDR:2.098
Accuracy:24.724% B+
HSR:20.486% C+
Mauler S6
A+
Kills:1,102
Deaths:713
KDR:1.546
Accuracy:53.708% A+
HSR:18.512% B*
The Brawler
B+
Kills:580
Deaths:263
KDR:2.205
Accuracy:56.110% C*
HSR:14.655% B+
GD-7F
B**
Kills:419
Deaths:482
KDR:0.869
Accuracy:21.425% C--
HSR:24.105% B**
19A Fortuna
M
Kills:319
Deaths:202
KDR:1.579
Accuracy:27.895% B+
HSR:31.975% M
NSX Tanto
A
Kills:64
Deaths:25
KDR:2.560
Accuracy:31.164% B*
HSR:34.375% A
Kills:28,274
Deaths (as Light Assault):13,776
Deaths (to Light Assaults):12,827
KDR:2.05241
Kill Difference:14,498
Playtime:796.989 hours
Usage:25%
Score:27.856m
Score/min:583
Accuracy (listed only):37.523%
HSR (listed only):20.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:4,165
Deaths:2,053
KDR:2.029
Accuracy:27.425% B*
HSR:23.193% B**
AC-X11
C**
Kills:1,322
Deaths:665
KDR:1.988
Accuracy:25.465% C*
HSR:22.390% C**
NS Baron G5
B++
Kills:1,239
Deaths:734
KDR:1.688
Accuracy:37.661% C--
HSR:17.191% B++
GD-66 Claw
A+
Kills:1,188
Deaths:494
KDR:2.405
Accuracy:74.517% A+
HSR:10.859% C--
Razor GD-23
B**
Kills:1,184
Deaths:460
KDR:2.574
Accuracy:28.794% B**
HSR:24.409% B**
LA39 Bruiser
A+
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:78.209% A+
HSR:13.140% C+
NS Baron G5AE
B++
Kills:1,165
Deaths:533
KDR:2.186
Accuracy:53.965% B++
HSR:14.249% C+
AF-57 Piston
B**
Kills:1,165
Deaths:514
KDR:2.267
Accuracy:50.531% B**
HSR:14.764% B+
Warden
A+
Kills:1,161
Deaths:459
KDR:2.529
Accuracy:35.359% A+
HSR:32.214% A
NC12 Sweeper
A
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:55.583% A
HSR:13.879% C*
AF-4A Bandit
A
Kills:1,158
Deaths:644
KDR:1.798
Accuracy:27.547% B+
HSR:28.843% A
Gauss Compact S
B*
Kills:1,153
Deaths:545
KDR:2.116
Accuracy:27.265% B*
HSR:22.290% B*
AF-19 Mercenary
B+
Kills:1,152
Deaths:549
KDR:2.098
Accuracy:24.724% B+
HSR:20.486% C+
Mauler S6
A+
Kills:1,102
Deaths:713
KDR:1.546
Accuracy:53.708% A+
HSR:18.512% B*
The Brawler
B+
Kills:580
Deaths:263
KDR:2.205
Accuracy:56.110% C*
HSR:14.655% B+
GD-7F
B**
Kills:419
Deaths:482
KDR:0.869
Accuracy:21.425% C--
HSR:24.105% B**
19A Fortuna
M
Kills:319
Deaths:202
KDR:1.579
Accuracy:27.895% B+
HSR:31.975% M
GD Guardian
B**
Kills:93
Deaths:70
KDR:1.329
Accuracy:39.272% B**
HSR:27.957% C*
NSX Tanto
A
Kills:64
Deaths:25
KDR:2.560
Accuracy:31.164% B*
HSR:34.375% A
Kills:20,961
Deaths (as Engineer):10,296
Deaths (to Engineers):11,025
KDR:2.03584
Kill Difference:10,665
Playtime:667.851 hours
Usage:21%
Score:21.837m
Score/min:545
Accuracy (listed only):40.875%
HSR (listed only):21.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C*
Kills:3,404
Deaths:577
KDR:5.899
Accuracy:44.833% C*
HSR:78.937% C+
SAS-R
A
Kills:2,557
Deaths:584
KDR:4.378
Accuracy:47.118% A
HSR:73.054% B++
AF-4G Cyclone
B
Kills:2,127
Deaths:883
KDR:2.409
Accuracy:28.321% C**
HSR:21.486% B
NS-357G Underboss
A
Kills:1,756
Deaths:1,072
KDR:1.638
Accuracy:47.071% A
HSR:26.708% B++
AF-4 Cyclone
B++
Kills:1,668
Deaths:754
KDR:2.212
Accuracy:28.257% B+
HSR:21.523% B++
Tempest
B+
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:27.907% B+
HSR:18.440% C
Blitz GD-10
B+
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:23.802% C+
HSR:18.509% B+
NS-44L Blackhand
A++
Kills:1,217
Deaths:461
KDR:2.640
Accuracy:56.380% A++
HSR:50.945% B++
NC14 Bolt Driver
A*
Kills:1,189
Deaths:189
KDR:6.291
Accuracy:49.960% A*
HSR:81.161% B*
NS-357 Underboss
A+
Kills:1,163
Deaths:665
KDR:1.749
Accuracy:48.000% A+
HSR:29.063% A+
LA80
B*
Kills:1,161
Deaths:225
KDR:5.160
Accuracy:47.476% B*
HSR:80.190% B
AF-18 Stalker
B**
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:32.515% B**
HSR:24.031% B++
AF-6 Shadow
A++
Kills:1,161
Deaths:370
KDR:3.138
Accuracy:44.785% A++
HSR:31.869% B*
AF-8 RailJack
A++
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:48.939% A++
HSR:81.740% B*
NS-30 Vandal
A
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:41.268% A
HSR:34.798% B**
NSX Tomoe
B**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:35.005% B**
HSR:35.745% C+
NC4 Mag-Shot
B**
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:33.865% B**
HSR:23.428% B++
MKV Suppressed
B+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:28.302% B+
HSR:19.828% C*
NS-7 PDW
B
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:24.447% C+
HSR:18.707% B
NS-44 Commissioner
B**
Kills:1,160
Deaths:809
KDR:1.434
Accuracy:43.789% B**
HSR:26.293% B*
EM4 Longshot
B++
Kills:1,159
Deaths:428
KDR:2.708
Accuracy:42.464% B+
HSR:83.520% B++
NC4-FB Mag-Shot
B++
Kills:1,145
Deaths:691
KDR:1.657
Accuracy:37.831% B++
HSR:21.397% C*
The Executive
B++
Kills:480
Deaths:489
KDR:0.982
Accuracy:24.289% F-
HSR:27.083% B++
Impetus
A
Kills:292
Deaths:122
KDR:2.393
Accuracy:41.517% A
HSR:28.425% C++
Gauss SPR
A*
Kills:121
Deaths:29
KDR:4.172
Accuracy:46.468% A*
HSR:43.802% B**
LA3 Desperado
B++
Kills:98
Deaths:85
KDR:1.153
Accuracy:19.400% D**
HSR:22.449% B++
Kills:32,435
Deaths (as Infiltrator):12,937
Deaths (to Infiltrators):8,652
KDR:2.50715
Kill Difference:19,498
Playtime:481.963 hours
Usage:15%
Score:14.652m
Score/min:507
Accuracy (listed only):38.231%
HSR (listed only):39.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B
Kills:2,127
Deaths:883
KDR:2.409
Accuracy:28.321% C**
HSR:21.486% B
AF-4 Cyclone
B++
Kills:1,668
Deaths:754
KDR:2.212
Accuracy:28.257% B+
HSR:21.523% B++
NS Baron G5
B++
Kills:1,239
Deaths:734
KDR:1.688
Accuracy:37.661% C--
HSR:17.191% B++
Tempest
B+
Kills:1,231
Deaths:449
KDR:2.742
Accuracy:27.907% B+
HSR:18.440% C
Blitz GD-10
B+
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:23.802% C+
HSR:18.509% B+
GD-66 Claw
A+
Kills:1,188
Deaths:494
KDR:2.405
Accuracy:74.517% A+
HSR:10.859% C--
LA39 Bruiser
A+
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:78.209% A+
HSR:13.140% C+
NS Baron G5AE
B++
Kills:1,165
Deaths:533
KDR:2.186
Accuracy:53.965% B++
HSR:14.249% C+
NS-11P
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:26.320% B*
HSR:24.893% A
AF-57 Piston
B**
Kills:1,165
Deaths:514
KDR:2.267
Accuracy:50.531% B**
HSR:14.764% B+
GR-22
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:29.120% B**
HSR:21.705% B++
Carnage AR
A+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:31.065% A+
HSR:25.862% B**
MKV Suppressed
B+
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:28.302% B+
HSR:19.828% C*
NC9 A-Tross
A
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:30.831% A
HSR:28.793% B**
NS-7 PDW
B
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:24.447% C+
HSR:18.707% B
NC12 Sweeper
A
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:55.583% A
HSR:13.879% C*
NS-11A
A
Kills:1,158
Deaths:398
KDR:2.910
Accuracy:29.530% A
HSR:27.375% B**
Reaper DMR
A
Kills:1,158
Deaths:388
KDR:2.985
Accuracy:31.011% A
HSR:29.275% B**
Mauler S6
A+
Kills:1,102
Deaths:713
KDR:1.546
Accuracy:53.708% A+
HSR:18.512% B*
The Brawler
B+
Kills:580
Deaths:263
KDR:2.205
Accuracy:56.110% C*
HSR:14.655% B+
Gauss Prime
B+
Kills:120
Deaths:35
KDR:3.429
Accuracy:26.337% C+
HSR:25.833% B+
Kills:24,420
Deaths (as Combat Medic):10,655
Deaths (to Combat Medics):5,631
KDR:2.29188
Kill Difference:13,765
Playtime:125.269 hours
Usage:4%
Score:3.408m
Score/min:453
Accuracy (listed only):39.311%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,185
Deaths:356
KDR:3.329
Accuracy:46.749% A+
HSR:15.190% C+
AF-41 Hacksaw
B*
Kills:1,184
Deaths:400
KDR:2.960
Accuracy:26.561% C--
HSR:17.230% B*
AF-34 Mattock
A
Kills:1,180
Deaths:356
KDR:3.315
Accuracy:49.202% A
HSR:16.102% C+
AF-41 Hacksaw
B+
Kills:1,161
Deaths:400
KDR:2.903
Accuracy:25.788% C--
HSR:15.418% B+
AF-23 Grinder
B**
Kills:962
Deaths:270
KDR:3.563
Accuracy:45.095% B++
HSR:20.478% B**
AF-23 Grinder
A
Kills:901
Deaths:270
KDR:3.337
Accuracy:42.507% B*
HSR:19.645% A
NCM3 Raven
C++
Kills:311
Deaths:192
KDR:1.620
Accuracy:39.979% C++
HSR:1.608% D-
NCM2 Falcon
B+
Kills:281
Deaths:237
KDR:1.186
Accuracy:33.550% D
HSR:6.762% B+
NCM3 Raven
C++
Kills:239
Deaths:192
KDR:1.245
Accuracy:39.748% C++
HSR:1.255% D--
NCM2 Falcon
C--
Kills:213
Deaths:234
KDR:0.910
Accuracy:34.931% D
HSR:3.756% C--
NS-10 Burster
B*
Kills:87
Deaths:76
KDR:1.145
Accuracy:34.830% B*
HSR:5.747% C+
NS-10 Burster
A*
Kills:69
Deaths:72
KDR:0.958
Accuracy:35.435% B*
HSR:13.044% A*
Kills:7,773
Deaths (as MAX Suit):1,527.500
Deaths (to MAX Suits):2,827
KDR:5.08871
Kill Difference:6,245.500
Playtime:108.308 hours
Usage:3%
Score:5.917m
Score/min:911
Accuracy (listed only):37.865%
HSR (listed only):11.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:2,931
V. Kills:308 N/A
Deaths:870
KDR:3.369
Accuracy:56.052% C+
KPH:50.800 C*
VKPH:5.300 C+
Breaker Rocket Pods
B*
Kills:2,096
V. Kills:207 N/A
Deaths:234
KDR:8.957
Accuracy:55.968% B*
KPH:140.400 B*
VKPH:13.900 C+
Vortek Rotary
C+
Kills:848
V. Kills:747 113%
Deaths:915
KDR:0.927
Accuracy:30.322% C+
KPH:10.600 C+
VKPH:9.400 C+
Coyote Missiles
D
Kills:242
V. Kills:259 93%
Deaths:163
KDR:1.485
Accuracy:52.395% C+
KPH:16.300 D
VKPH:17.500 D
Hornet Missiles
B++
Kills:207
V. Kills:98 209%
Deaths:43
KDR:4.814
Accuracy:62.716% C**
KPH:94.800 B++
VKPH:44.900 C**
M20 Mustang
C**
Kills:134
V. Kills:107 124%
Deaths:93
KDR:1.441
Accuracy:29.571% C
KPH:13.500 C**
VKPH:10.800 C++
Kills:6,458 (3,913 + 0)
Deaths:2,318
KDR:2.786
VKDR:0.745
Vehicle Kills:1,726
Kill Difference:4,140
Playtime:179.383 hours
Usage:6%
Score:4.402m
Score/min:409
Piloting Accuracy:29.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:899
V. Kills:885 101%
Deaths:923
KDR:0.974
Accuracy:47.343% B
KPH:7.200 C+
VKPH:7.100 C+
AP30 Shredder
C++
Kills:582
V. Kills:508 114%
Deaths:181
KDR:3.215
Accuracy:29.164% B
KPH:22.600 C
VKPH:19.700 C++
C150 Dalton
C++
Kills:511
V. Kills:619 82%
Deaths:144
KDR:3.549
Accuracy:24.298% D*
KPH:20.300 D
VKPH:24.600 C++
L105 Zephyr
C*
Kills:276
V. Kills:33 N/A
Deaths:35
KDR:7.886
Accuracy:44.213% C*
KPH:48.500 C+
VKPH:5.800 C
Dual-75 Duster
C
Kills:66
V. Kills:4 N/A
Deaths:2
KDR:33
Accuracy:33.916% C
KPH:56.200 C
VKPH:3.400 D
Kills:2,334 (899 + 1,435)
Deaths:1,285
KDR:1.816
VKDR:1.595
Vehicle Kills:2,049
Kill Difference:1,049
Playtime:181.874 hours
Usage:6%
Score:3.251m
Score/min:298
Piloting Accuracy:47.343%
Gunner Accuracy:33.916%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,441
V. Kills:122 N/A
Deaths:88
KDR:16.375
Accuracy:49.357% C*
KPH:89.500 A++
VKPH:7.600 B+
L100 Python HEAT
M
Kills:709
V. Kills:147 479%
Deaths:61
KDR:11.623
Accuracy:49.814% C+
KPH:64.300 M
VKPH:13.300 B*
L100 Python AP
B**
Kills:582
V. Kills:434 134%
Deaths:141
KDR:4.128
Accuracy:58.594% B+
KPH:33 B*
VKPH:24.600 B**
C75 Viper
C+
Kills:83
V. Kills:16 N/A
Deaths:15
KDR:5.533
Accuracy:26.833% D*
KPH:29 C+
VKPH:5.600 C
Skyguard
C
Kills:80
V. Kills:64 123%
Deaths:42
KDR:1.905
Accuracy:25.858% D
KPH:8.900 C
VKPH:7.100 D
Kills:2,895 (2,895 + 0)
Deaths:347
KDR:8.343
VKDR:2.256
Vehicle Kills:783
Kill Difference:2,548
Playtime:56.650 hours
Usage:2%
Score:1.748m
Score/min:514
Driving Accuracy:25.858%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:967
V. Kills:763 127%
Deaths:227
KDR:4.260
Accuracy:48.257% C+
KPH:23.100 B
VKPH:18.200 B++
Enforcer ML85
B+
Kills:629
V. Kills:462 136%
Deaths:114
KDR:5.518
Accuracy:44.985% B+
KPH:25.800 B
VKPH:19 C**
Titan-150 HESH
D
Kills:384
V. Kills:48 N/A
Deaths:51
KDR:7.529
Accuracy:37.306% D--
KPH:28.700 D
VKPH:3.600 D-
E540 Halberd
B*
Kills:263
V. Kills:145 180%
Deaths:29
KDR:9.069
Accuracy:44.654% C+
KPH:35.700 B*
VKPH:19.700 B++
Titan-150 HEAT
A
Kills:177
V. Kills:66 264%
Deaths:27
KDR:6.556
Accuracy:43.084% C
KPH:32.600 A
VKPH:12.100 B*
C85 Canister
C**
Kills:148
V. Kills:8 N/A
Deaths:7
KDR:21.143
Accuracy:39.529% C**
KPH:86.600 C*
VKPH:4.700 C++
M12 Kobalt
B**
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:12.010% C--
KPH:81.800 B**
VKPH:2.400 B+
Kills:2,637 (1,528 + 1,109)
Deaths:456
KDR:5.783
VKDR:3.276
Vehicle Kills:1,494
Kill Difference:2,181
Playtime:94.980 hours
Usage:3%
Score:3.422m
Score/min:601
Driving Accuracy:43.084%
Gunner Accuracy:12.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:864
V. Kills:467 185%
Deaths:144
KDR:6
Accuracy:59.135% B+
KPH:46.700 B++
VKPH:25.200 B+
C85 Canister-H
B+
Kills:789
V. Kills:37 N/A
Deaths:66
KDR:11.955
Accuracy:48.177% B+
KPH:115.100 C+
VKPH:5.400 C-
M12 Kobalt-H
B**
Kills:232
V. Kills:9 N/A
Deaths:17
KDR:13.647
Accuracy:26.326% B**
KPH:171.600 B**
VKPH:6.700 B**
Kills:1,885 (0 + 1,885)
Deaths:227
KDR:8.304
VKDR:2.260
Vehicle Kills:513
Kill Difference:1,658
Playtime:26.716 hours
Usage:1%
Score:0.629m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:26.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:599
V. Kills:95 N/A
Deaths:42
KDR:14.262
Accuracy:34.815% C+
KPH:66.100 B+
VKPH:10.500 C+
M40 Fury
B++
Kills:598
V. Kills:85 N/A
Deaths:49
KDR:12.204
Accuracy:27.390% D-
KPH:65.800 B++
VKPH:9.400 C++
M12 Kobalt
A
Kills:254
V. Kills:8 N/A
Deaths:20
KDR:12.700
Accuracy:22.756% A
KPH:96.100 B**
VKPH:3 B++
M12 Kobalt
B++
Kills:123
V. Kills:2 N/A
Deaths:7
KDR:17.571
Accuracy:19.793% B+
KPH:97 B++
VKPH:1.600 C--
Kills:1,574 (0 + 1,574)
Deaths:118
KDR:13.339
VKDR:1.610
Vehicle Kills:190
Kill Difference:1,456
Playtime:22.061 hours
Usage:1%
Score:1.136m
Score/min:858
Driving Accuracy:N/A%
Gunner Accuracy:19.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 31,78631,6269,8803.201B+0.5729.559%B**28.967%B++73.2B**N/A225431.9h8.3B*28.1B++
NS-11C 4,1894,1652,0532.029A0.6127.425%B*23.193%B**31.1BN/A141133.8h11.1B*40.4B++
C-4 4,6533,7351,2752.929A0.2926.48%B+N/A131.5A++32.3C++160828.4h1.2B*4.5B*
The Moonshot 3,4123,4045775.899C*3.2644.833%C*78.937%C+69B++N/A22149.3h1.7B+3.9B+
M30 Mustang AH 3,2392,9318703.369C+0.7356.052%C+1.808%B+50.8C*5.3C+35357.7h6.5B+11.6B+
NC6A GODSAW 2,9072,8991,2552.31C++0.3327.052%C+24.595%C+53C+N/A34254.7h7.9C++29.3B+
SAS-R 2,5742,5575844.378B++1.7447.118%A73.054%B++68.6A+N/A29237.3h1.9B++3.9B*
NS-15M1 2,5532,5401,7551.447C++1.1923.373%C**27.008%B*31.5C+N/A16780.6h11.7B+50.1B+
AF-4G Cyclone 2,1322,1278832.409B+0.2328.321%C**21.486%B49.4C++N/A25543.1h9B+31.7B+
Breaker Rocket Pods 2,3032,0962348.957C**6.3255.968%B*N/A140.7B*13.9C+97914.9h9.6B**17.1B++
NS-357G Underboss 1,7641,7561,0721.638B+1.0047.071%A26.708%B++46.8C**N/A24137.5h3.6B+7.7B*
AF-4 Cyclone 1,6841,6687542.212B*0.4228.257%B+21.523%B++45.7B++N/A27336.5h9.3B++32.8B+
EM6 1,4721,4671,0191.44C+1.2022.069%C++26.858%B++33.5C+N/A21743.8h10.1B+45.6B
L100 Python HESH 1,5631,4418816.375B++13.7449.357%C*2.706%B89.5A++7.6B+54616.1h2.2B**4.4B*
NC6 Gauss SAW 1,3311,3271,0101.314C*1.3222.827%B+22.08%C+39.1B+N/A35833.9h8.2B++36B+
AC-X11 1,3291,3226651.988B**0.6525.465%C*22.39%C**30.9C*N/A21042.8h7.5B**29.6B+
NS Baron G5 1,2401,2397341.688B++0.9537.661%C--17.191%B++35.1C++N/A18335.3h4B+10.6C+
Tempest 1,2341,2314492.742B**0.1127.907%B+18.44%C57.5B+N/A29921.4h9.2B+32.9B+
Blitz GD-10 1,2281,2218491.438B+1.2023.802%C+18.509%B+22.5CN/A14454.3h13.6B+56.9B+
NS-44L Blackhand 1,2211,2174612.64A0.0056.38%A++50.945%B++61.2A*N/A17919.9h3B**5.3B*
NC6S Gauss SAW S 1,2011,2007761.546C++1.0923.12%C+19.167%D43.8C++N/A32727.4h9.9B+43C**
NC14 Bolt Driver 1,1891,1891896.291A*3.6649.96%A*81.161%B*61.3MN/A40719.4h1.6A+3.2A
GD-66 Claw 1,1991,1884942.405B**0.2374.517%A+10.859%C--62.9B**N/A35918.9h1.8B**2.5B*
AF-34 Mattock 1,1971,1853563.329C++0.6946.749%A+15.19%C+70.1A++N/A52816.9h5.2B11.2B**
Razor GD-23 1,1991,1844602.574A++0.0628.794%B**24.409%B**51.3A++N/A40223.1h9.1B**31.6B++
AF-41 Hacksaw 1,1891,1844002.96C*0.3226.561%C--17.23%B*55.3A++N/A39221.4h4.7B**17.6B++
AF-34 Mattock 1,1941,1803563.315C++0.6849.202%A16.102%C+69.8A++N/A52116.9h5.6B+11.4B**
The Slasher 1,2131,17937,1330.032C2.6019.348%D*6.022%C0.7C--N/A31741.8h1.7B++8.8C+
Frag Grenade 1,1841,17911179N/A1,176.3650.054%B++N/A655B++2.8C--42711.8h2.7B**5.5B*
GD-22S 1,1871,1744672.514B+0.1225.521%B+23.935%C++50.8B++N/A40523.1h9.5B++37.1B+
EM1 1,1771,1745432.162B**0.4722.965%B24.787%B++50.8B++N/A33523.1h10.7B*46.7B+
NS-15M2 1,1791,1743343.515A0.8829.306%A26.661%B65.2B**N/A46818h10.8B++36.9B++
LA39 Bruiser 1,1811,1724572.565A0.0778.209%A+13.14%C+69.3A+N/A58816.9h1.8B**2.3B*
NS-15MG 1,1741,1703253.6A++0.9629.899%B*26.496%C+84.8B++N/A42913.8h10.1B+33.6B+
NS Baron G5AE 1,1711,1655332.186B*0.4553.965%B++14.249%C+58.8B++N/A58119.8h3.4B**6.3C+
NS-11P 1,1721,1654792.432A0.2026.32%B*24.893%A51.3A+N/A32322.7h10.8B**41.2B*
AF-57 Piston 1,1731,1655142.267B**0.3750.531%B**14.764%B+60.1AN/A34019.4h3.5B*6.9B+
NS-357 Underboss 1,1641,1636651.749B*0.8948%A+29.063%A+49.3B+N/A25823.6h3.6B++7.5B++
Warden 1,1701,1614592.529A*0.1135.359%A+32.214%A45.2A++N/A28125.7h6.3B**17.8B**
LA80 1,1621,1612255.16B+2.5247.476%B*80.19%B54.5B*N/A29721.3h1.6B**3.4B*
GR-22 1,1671,1613902.977A0.3429.12%B**21.705%B++71.7A*N/A21316.2h9.4A+32.2B**
AF-41 Hacksaw 1,1701,1614002.903C++0.2725.788%C--15.418%B+54.3A++N/A38621.4h4.7B*18.3B+
AF-18 Stalker 1,1661,1614352.669A+0.0332.515%B**24.031%B++64.9A++N/A56917.9h9.7B**29.9B*
AF-6 Shadow 1,1651,1613703.138B*0.5044.785%A++31.869%B*57.8B++N/A30520.1h4.1B**9.2B**
AF-8 RailJack 1,1661,1611985.864A3.2348.939%A++81.74%B*52.3A*N/A32622.2h1.6A3.2B**
NS-30 Vandal 1,1631,1613313.508B**0.8741.268%A34.798%B**58.3B**N/A43019.9h4.3B**10.5B**
NSX Tomoe 1,1631,1615552.092C**0.5435.005%B**35.745%C+49B+N/A25823.7h13B37.1B++
NC05 Jackhammer 1,1641,1615821.995B+0.6450.732%B*15.246%C*48.2B+N/A31124.1h4.2B++8.4B++
NC4 Mag-Shot 1,1691,1616131.894A++0.7433.865%B**23.428%B++44.7B**N/A22226h6.8B+20.1C*
NS-15M AE 1,1681,1603753.093B++0.4628.549%B++27.931%C**71.6B++N/A40416.2h10.1B++35.3B+
Carnage AR 1,1681,1604052.864A0.2331.065%A+25.862%B**81.1M+N/A30214.3h9.5A+30.7A
MKV Suppressed 1,1681,1604602.522A++0.1128.302%B+19.828%C*49.6B*N/A28223.4h12B+42.3B+
NC9 A-Tross 1,1681,1604092.836A+0.2030.831%A28.793%B**79.5A*N/A20614.6h7A+22.8B**
NS-7 PDW 1,1651,1606141.889B**0.7524.447%C+18.707%B35.2B+N/A26033h12.4B++50.7B+
NC12 Sweeper 1,1671,1604342.673A+0.0455.583%A13.879%C*52.7B**N/A25022h3.3B**6B**
NS-44 Commissioner 1,1781,1608091.434B+1.2043.789%B**26.293%B*43.9B+N/A29126.4h3.6B+8.1B++
EM4 Longshot 1,1621,1594282.708C+0.0742.464%B+83.52%B++27.9C+N/A13941.5h1.8B++4.3B++
AF-4A Bandit 1,1641,1586441.798B+0.8427.547%B+28.843%A28.3CN/A13640.9h8.9B*32.3B++
NS-11A 1,1671,1583982.91A0.2729.53%A27.375%B**69.3A*N/A22616.7h9.5A+32.3B**
Reaper DMR 1,1691,1583882.985B++0.3531.011%A29.275%B**79.9A*N/A22614.5h7A+22.7B**
NSX Naginata 1,1641,1544172.767B**0.1327.825%B**28.596%C++65.6B**N/A15917.6h9.8B++35.2B++
Gauss Compact S 1,1661,1535452.116A0.5227.265%B*22.29%B*40.6A+N/A31128.4h9.2B+33.8B+
AF-19 Mercenary 1,1541,1525492.098A+0.5424.724%B+20.486%C+32.1B**N/A36235.9h9.1B**36.8B*
NC4-FB Mag-Shot 1,1461,1456911.657C**0.9837.831%B++21.397%C*43.4C+N/A21726.4h6.8C++18B+
Bouncing Betty 1,1191,1182005.59B+2.9549.579%B+N/A189.5AN/A10095.9h1.7B+3.4B*
Mauler S6 1,1101,1027131.546B++1.0953.708%A+18.512%B*35.1B+N/A15431.4h3.7B*6.8B*
Anti-Vehicle Grenade 1,2431,05011050N/A1,047.3657.771%B++N/A617.6B**113.5C**51631.7h3.5B**6B**
NS Decimator 1,2939941,0010.993C++1.6461.187%C++2.113%C-37.2B+11.2C-49226.7h3.3B**5.4B**
Titan-150 AP 1,7309672274.26C+1.6248.257%C+3.826%C++23.1B18.2B++70141.9h4.6C**9.5B+
AF-23 Grinder 9699622703.563B+0.9345.095%B++20.478%B**66.3A*N/A22614.5h5.5B++12.2B*
AF-23 Grinder 9119012703.337B+0.7042.507%B*19.645%A62.1A*N/A22214.5h5.5B+13B*
CAS30 Tank Buster 1,7848999230.974C+1.6647.343%BN/A7.2C+7.1C+192124.1h48.6B102.6B+
E540 Halberd-H 1,3318641446C+3.3659.135%B+N/A46.7B++25.2B+33918.5h6.3C**10.6B+
Shrike 1,2038545401.581A+1.0560.031%B3.864%B+39.4A16.1B*39321.7h4.1B**6.8B**
Vortek Rotary 1,5958489150.927C+1.7130.322%C+2.476%C+10.6C+9.4C+27379.8h87.1C*287.3C*
NS Decimator-G 1,1818474661.818B**0.8265.138%C*3.542%C+45.3C*17.9C+48018.7h3.9B+5.9B+
C85 Canister-H 8267896611.955C+9.3248.177%B+13.815%C**114.3C+5.4C-4886.9h4.4B+9.1B++
L100 Python HEAT 8567096111.623B**8.9949.814%C+5.501%A+64.5M13.4B*43311h3.4B**6.8B**
Enforcer ML85 1,0916291145.518C*2.8844.985%B+2.226%C+25.8B18.9C**64824.4h12.2C++27B+
M40 Fury 6945994214.262B*11.6334.815%C+1.336%C--65.8B+10.4C+8639.1h11B31.5B+
M40 Fury 6835984912.204B++9.5727.39%D-N/A65.7B++9.3C++10159.1h9B*32.8B+
AP30 Shredder 1,0905821813.215C0.5829.164%BN/A22.6C19.7C++40925.8h88C+301.8C+
L100 Python AP 1,0165821414.128C*1.4958.594%B+4.467%B33.1B*24.7B**58017.6h6.3C**10.8B+
The Brawler 5815802632.205B+0.4356.11%C*14.655%B+37.9C-N/A17815.3h3.2B++5.8B+
MANA Anti-Vehicle Turret 1,3035592472.263C*0.3760.089%C*4.472%C--5590B+7440M21733000.1h8D-13.3B
C150 Dalton 1,1305111443.549C0.9124.298%D*N/A20.4D24.7C++66925.1h4.3B+17.8D
The Executive 4934804890.982C1.6524.289%F-27.083%B++12.6D*N/A3338h6.2B+25.4D--
Sticky Grenade 4514481448N/A445.3655.701%B+N/A1493.3B*10B+82210.3h1.3B*2.4B++
GD-7F 4214194820.869C+1.7721.425%C--24.105%B**10.5DN/A10139.9h12.3B+57.4C++
Titan-150 HESH 432384517.529C+4.8937.306%D--2.083%C28.7D3.6D-16213.4h2.6B++7C++
Tank Mine 5773531282.758C*0.1237.796%BN/A100.9C++64C+22043.5h2.3C6B+
19A Fortuna 3223192021.579C**1.0627.895%B+31.975%M28CN/A16211.4h8.7B+31.1B+
NCM3 Raven 5173111921.62B**1.0239.979%C++1.608%D-16.7A++11.1A*35518.6h20.8B*52B++
Hawk GD-68 4583103660.847B+1.7963.502%C++4.839%B*20.7B+9.9C+36515h5.7B**9B**
Impetus 2942921222.393C**0.2441.517%A28.425%C++52.1B+N/A2075.6h4B++9.8B++
NCM2 Falcon 3682812371.186C++1.4533.55%D6.762%B+16.3B5.1C++23017.2h8.8B+26.3C**
L105 Zephyr 309276357.886C+5.2544.213%C*N/A48.4C+5.8C4645.7h5.3B+12B+
E540 Halberd 408263299.069B+6.4344.654%C+3.422%C35.5B*19.6B++6207.4h5.1B+11.5B+
M12 Kobalt 2622542012.7C++10.0622.756%A18.898%C*97.7B**3.1B++4682.6h16.9B+74.4B++
Coyote Missiles 5012421631.485D1.1552.395%C+N/A16.4D17.5D53114.8h56.1C-107.2C
NCM3 Raven 4232391921.245B+1.3939.748%C++1.255%D--12.8B+9.9A29918.6h27C+67.9C*
M12 Kobalt-H 2412321713.647C+11.0126.326%B**13.793%C165.7B*6.4B*6221.4h15.8C*59.9B+
NCM2 Falcon 2752132340.91C+1.7334.931%D3.756%C--12.5C++3.6D17017.1h11.9B+34.2C**
Hornet Missiles 305207434.814C++2.1862.716%C**1.932%C+94.1B++44.5C**14662.2h8.2B++13.1B++
NSX Amaterasu 1971962,6250.075C++2.5620.14%D1.531%D*1.7CN/A4114.1h2.1C*10.2B+
Titan-150 HEAT 243177276.556B+3.9243.084%C4.52%B++32.8A+12.2B**7445.4h3.8B++8.9B+
MAX Punch 1671621,5310.106C*2.5343.466%C+N/A1.6C++N/A11104.3h2C++4.5C++
NC15 Phoenix 3581503120.481C--2.1559.364%B*N/A9.8C13.6C+26415.3h10.8C++18.2B+
C85 Canister 156148721.143C*18.5139.529%C**14.189%C++87.1C**4.7C++4381.7h6.2B+15.8B+
M20 Mustang 241134931.441C++1.1929.571%C5.224%A+13.5C**10.8C++5589.9h110.7B+374.3B+
Spear Anti-Vehicle Phalanx Turret 205125139.615B+6.9853.297%A5.6%B+62.5A40A++13292h7.8C++14.7B+
M12 Kobalt 125123717.571B++14.9419.793%B+21.951%B++94.6B++1.5D5041.3h16B+80.9B+
Gauss SPR 121121294.172A++1.5446.468%A*43.802%B**75.6A**N/A3241.6h3.5A7.5A
Gauss Prime 121120353.429A0.7926.337%C+25.833%B+80A++N/A3321.5h7.2A*27.4B**
MANA Anti-Personnel Turret 113113382.974N/A0.3423.1%UN/A1130UN/A6530000.1h20.7T*89.8T*
LA3 Desperado 9898851.153C**1.4819.4%D**22.449%B++18.1DN/A1485.4h9.8C+50.3C
GD Guardian 9393701.329C-1.3139.272%B**27.957%C*35.8C--N/A1022.6h7.4C18.9B
Carver 92921,3660.067C+2.5737.151%B**17.391%C*1.4C--N/A665.5h1.4C*3.9B+
NS-10 Burster 13887761.145B+1.4934.83%B*5.747%C+5.5B+3.2C18115.9h166.3C++477.4B+
M60-A Bulldog 1038699.556C+6.9244.249%C+2.326%C+22.1C-4.4C**1863.9h6.7C-15.2C+
Mag-Cutter 898510,1330.008C-2.6330.493%C++N/A0.2C-N/A2507.6h2.4C**7.9B
C75 Viper 9983155.533C*2.9026.833%D*1.205%C-28.6C+5.5C8112.9h10.4B+38.6C+
Skyguard 14480421.905C+0.7325.858%D1.25%D--8.9C7.1D3349h162.5C+628.5C
M60-A Bulldog 8072710.286C+7.6540.309%D1.389%D21.8D2.4C--2863.3h6.5C16.2C-
M12 Kobalt 7169169M**66.3612.01%C--17.391%B+86.3B**2.5B++4470.8h15.1B++126C**
NS-10 Burster 11969720.958C++1.6835.435%B*13.044%A*4.5C+3.2C15915.5h209D589.7C*
Dual-75 Duster 7066233A**30.3633.916%CN/A55C3.3D3291.2h5.3C+15.6C+
NSX Tanto 6464252.56B**0.0831.164%B*34.375%A53.3B*N/A1701.2h12B+38.4B+
AF-22 Crow 8562511.216A1.4265.451%C3.226%B+36.5B**13.5C++5881.7h4.9A7.5A
M60-A Bulldog 6154183C0.3620.672%FN/A20D2.6D-3782.7h5.2B+25.4D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71660.3h
Motion Spotter2911,3844.7h
Nano-Armor Kit652726,69151.7h
Anti-Vehicle MANA Turret261,5152.8h
Spawn Beacon355,4582.7h
Medical Applicator19695,5368.5h
Medical Kit97017,44326h
Nanite Revive Grenade01,2240.3h
Deconstruction Tool0710h
Recon Detection Device146671.4h
G40-F Ranger01350h
Ammunition Package831,4472.1h
Anti-Infantry MANA Turret81770.3h
Shield Recharging Field1680h

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