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Sweetheart Quarntasia[PAZE] Quarntasia
NC BR 102

KDR: 3.65

Score: 19.9m

Last Seen: Jan 11th, 2019 4:13 AM
- OFFLINE - 154.5 hour(s)

Battle Rank 102 (102 total) - New Conglomerate on Emerald - Outfit Leader of PHAZE[PAZE] PHAZE
NC outfit on Emerald

Members: 2
Level Progress (to 103): 45%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F SAS-R LA1 Anchor Mag-Cutter AF-4G Cyclone GD-22S M30 Mustang AH Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,105,680 MLG Score: 5680
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.103%26.196%9463898433,0853.573280.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%2.95M+0.852B*-0.668DHEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.706B++80.443B14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.711%0.962%1906310192,39022726010.5286916%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.823%1.499A+-0.593D1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.921B*6.60.875B*6.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.883%3.046%501410181,3135574322.35305303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.445%1.957A++0.282C*0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.20.746B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.253%7.463%217410184693881531.20876305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.814%1.395A0.8B++0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.937B*3.80.903B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.273%67.585%217610167,040626911.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%2.588A**0.028C+-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+20.366C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.471%11.67%2173101993480711.15737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.001%1.078B**-0.546D0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.60.473B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PHAZE[PAZE] PHAZE
NC outfit on Emerald

Members: 2
19.9m156.3%619 (37.1k)512 (30.7k)3.6489156,38315,4523.74217102 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022331331.37%26.146%82002:3126

12% Combat Medic10% Engineer24% Heavy Assault27% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2013 3:36 AMNov 17th, 2014 12:58 AMJan 16th, 2019 12:47 AM (1d) (PST)Jan 11th, 2019 12:56 AM (6d) (PST)Jan 11th, 2019 12:13 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0313187131.4490.3970.3792.3400.0485680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,85919,07442,785872423140330,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.6h/27d 1,441 14,742 11,068 91.1k 405 2,261 1,871 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,089
Deaths:470
KDR:4.445
Accuracy:32.800% A+
HSR:27.477% B
GD-22S
A+
Kills:1,452
Deaths:443
KDR:3.278
Accuracy:30.365% A+
HSR:24.036% C++
EM1
A*
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:32.817% A*
HSR:30.155% A
NC6 Gauss SAW
A++
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:28.755% A++
HSR:31.180% A
EM6
A++
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:31.376% A++
HSR:33.707% A++
NC6S Gauss SAW S
A
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:29.926% A
HSR:25.280% C**
NC05 Jackhammer
A++
Kills:573
Deaths:132
KDR:4.341
Accuracy:57.749% A++
HSR:16.405% B+
NC6A GODSAW
B**
Kills:381
Deaths:43
KDR:8.860
Accuracy:35.612% B**
HSR:30.446% B+
Kills:9,139
Deaths (as Heavy Assault):1,971
Deaths (to Heavy Assaults):3,855
KDR:4.63673
Kill Difference:7,168
Playtime:154.124 hours
Usage:24%
Score:4.753m
Score/min:514
Accuracy (listed only):34.925%
HSR (listed only):27.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:4,817
Deaths:918
KDR:5.247
Accuracy:36.806% M
HSR:22.441% B+
AF-4G Cyclone
M
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% M
HSR:18.856% C+
Razor GD-23
M
Kills:1,275
Deaths:346
KDR:3.685
Accuracy:38.047% M
HSR:23.686% B++
AC-X11
M+
Kills:1,206
Deaths:226
KDR:5.336
Accuracy:39.333% M+
HSR:26.783% B*
AF-19 Mercenary
M
Kills:1,204
Deaths:475
KDR:2.535
Accuracy:35.564% M
HSR:23.090% B
Blitz GD-10
M+
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M+
HSR:18.638% B+
AF-4A Bandit
M**
Kills:1,175
Deaths:187
KDR:6.283
Accuracy:41.232% M**
HSR:27.575% B*
LA39 Bruiser
B**
Kills:474
Deaths:129
KDR:3.674
Accuracy:71.322% B**
HSR:10.760% D
AF-57 Piston
B**
Kills:389
Deaths:118
KDR:3.297
Accuracy:49.927% B**
HSR:12.339% C
19A Fortuna
A*
Kills:362
Deaths:48
KDR:7.542
Accuracy:35.477% A*
HSR:25.414% B*
MKV Suppressed
M+
Kills:320
Deaths:54
KDR:5.926
Accuracy:40.266% M+
HSR:37.500% M+
Gauss Compact Burst
M*
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.754% M*
HSR:27.950% B+
MGR-S1 Gladius
A*
Kills:121
Deaths:15
KDR:8.067
Accuracy:39.022% A*
HSR:31.405% A
AF-4AE Cyclone
A+
Kills:114
Deaths:23
KDR:4.957
Accuracy:35.627% A+
HSR:30.702% B*
Gauss Compact S
M
Kills:107
Deaths:34
KDR:3.147
Accuracy:36.639% M
HSR:27.103% A+
Mauler S6
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:44.974% B+
HSR:14.085% C
NS-7 PDW
M**
Kills:55
Deaths:10
KDR:5.500
Accuracy:39.090% M
HSR:40% M**
Kills:14,495
Deaths (as Light Assault):3,374
Deaths (to Light Assaults):4,002
KDR:4.29609
Kill Difference:11,121
Playtime:152.736 hours
Usage:24%
Score:4.771m
Score/min:521
Accuracy (listed only):41.592%
HSR (listed only):24.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:4,817
Deaths:918
KDR:5.247
Accuracy:36.806% M
HSR:22.441% B+
Razor GD-23
M
Kills:1,275
Deaths:346
KDR:3.685
Accuracy:38.047% M
HSR:23.686% B++
AC-X11
M+
Kills:1,206
Deaths:226
KDR:5.336
Accuracy:39.333% M+
HSR:26.783% B*
AF-19 Mercenary
M
Kills:1,204
Deaths:475
KDR:2.535
Accuracy:35.564% M
HSR:23.090% B
AF-4A Bandit
M**
Kills:1,175
Deaths:187
KDR:6.283
Accuracy:41.232% M**
HSR:27.575% B*
Warden
A**
Kills:684
Deaths:170
KDR:4.024
Accuracy:41.025% A**
HSR:31.871% B**
LA39 Bruiser
B**
Kills:474
Deaths:129
KDR:3.674
Accuracy:71.322% B**
HSR:10.760% D
AF-57 Piston
B**
Kills:389
Deaths:118
KDR:3.297
Accuracy:49.927% B**
HSR:12.339% C
19A Fortuna
A*
Kills:362
Deaths:48
KDR:7.542
Accuracy:35.477% A*
HSR:25.414% B*
Gauss Compact Burst
M*
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.754% M*
HSR:27.950% B+
Gauss Compact S
M
Kills:107
Deaths:34
KDR:3.147
Accuracy:36.639% M
HSR:27.103% A+
Mauler S6
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:44.974% B+
HSR:14.085% C
Kills:11,925
Deaths (as Engineer):2,704
Deaths (to Engineers):2,769
KDR:4.41013
Kill Difference:9,221
Playtime:65.064 hours
Usage:10%
Score:1.927m
Score/min:494
Accuracy (listed only):42.842%
HSR (listed only):22.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% M
HSR:18.856% C+
Carnage AR
A++
Kills:1,214
Deaths:437
KDR:2.778
Accuracy:33.804% A++
HSR:16.639% C--
Blitz GD-10
M+
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M+
HSR:18.638% B+
NC1 Gauss Rifle
A**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:34.891% A**
HSR:30.517% A+
GR-22
A*
Kills:1,157
Deaths:315
KDR:3.673
Accuracy:34.910% A*
HSR:25.843% B*
Gauss Rifle S
M
Kills:580
Deaths:112
KDR:5.179
Accuracy:38.465% M
HSR:27.759% B**
LA39 Bruiser
B**
Kills:474
Deaths:129
KDR:3.674
Accuracy:71.322% B**
HSR:10.760% D
AF-57 Piston
B**
Kills:389
Deaths:118
KDR:3.297
Accuracy:49.927% B**
HSR:12.339% C
MKV Suppressed
M+
Kills:320
Deaths:54
KDR:5.926
Accuracy:40.266% M+
HSR:37.500% M+
Reaper DMR
A*
Kills:164
Deaths:49
KDR:3.347
Accuracy:37.326% A*
HSR:28.659% B+
MGR-S1 Gladius
A*
Kills:121
Deaths:15
KDR:8.067
Accuracy:39.022% A*
HSR:31.405% A
AF-4AE Cyclone
A+
Kills:114
Deaths:23
KDR:4.957
Accuracy:35.627% A+
HSR:30.702% B*
Gauss Rifle Burst
A++
Kills:106
Deaths:19
KDR:5.579
Accuracy:34.800% A+
HSR:41.509% A++
NC9 A-Tross
M++
Kills:82
Deaths:12
KDR:6.833
Accuracy:39.932% M++
HSR:35.366% A++
Mauler S6
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:44.974% B+
HSR:14.085% C
NS-7 PDW
M**
Kills:55
Deaths:10
KDR:5.500
Accuracy:39.090% M
HSR:40% M**
Kills:8,651
Deaths (as Combat Medic):2,289
Deaths (to Combat Medics):1,838
KDR:3.77938
Kill Difference:6,362
Playtime:76.177 hours
Usage:12%
Score:2.427m
Score/min:531
Accuracy (listed only):40.896%
HSR (listed only):26.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,334
Deaths:880
KDR:3.789
Accuracy:53.083% A*
HSR:67.487% C+
AF-4G Cyclone
M
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% M
HSR:18.856% C+
NC14 Bolt Driver
M+
Kills:1,255
Deaths:391
KDR:3.210
Accuracy:53.921% M+
HSR:71.315% C
Blitz GD-10
M+
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M+
HSR:18.638% B+
AF-6 Shadow
A*
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:46.021% A*
HSR:37.201% A
EM4 Longshot
A*
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:52.659% A*
HSR:76.035% C
NS-44 Commissioner
A++
Kills:1,159
Deaths:734
KDR:1.579
Accuracy:49.727% A++
HSR:21.570% C+
NS-44P Commissioner
B**
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:49.656% B**
HSR:34.599% B**
LA3 Desperado
A*
Kills:1,158
Deaths:464
KDR:2.496
Accuracy:40.325% A*
HSR:20.380% C++
NC4 Mag-Shot
A*
Kills:580
Deaths:224
KDR:2.589
Accuracy:40.572% A*
HSR:28.276% A
LA80
A++
Kills:579
Deaths:53
KDR:10.925
Accuracy:53.229% A++
HSR:76.166% C
Gauss SPR
A**
Kills:524
Deaths:147
KDR:3.565
Accuracy:47.479% A**
HSR:28.626% D
MKV Suppressed
M+
Kills:320
Deaths:54
KDR:5.926
Accuracy:40.266% M+
HSR:37.500% M+
LA8 Rebel
A**
Kills:280
Deaths:97
KDR:2.887
Accuracy:46.847% A*
HSR:40% A**
NS-357 Underboss
A
Kills:261
Deaths:139
KDR:1.878
Accuracy:46.667% A
HSR:17.625% C-
NS-44 Commissioner AE
A
Kills:259
Deaths:78
KDR:3.321
Accuracy:48.606% B*
HSR:35.521% A
AF-18 Stalker
M+
Kills:202
Deaths:41
KDR:4.927
Accuracy:41.752% M+
HSR:28.713% A
Impetus
A+
Kills:191
Deaths:31
KDR:6.161
Accuracy:43.660% A+
HSR:34.031% B++
AF-8 RailJack
M
Kills:188
Deaths:22
KDR:8.545
Accuracy:54.229% M
HSR:74.468% C+
MGR-S1 Gladius
A*
Kills:121
Deaths:15
KDR:8.067
Accuracy:39.022% A*
HSR:31.405% A
AF-4AE Cyclone
A+
Kills:114
Deaths:23
KDR:4.957
Accuracy:35.627% A+
HSR:30.702% B*
NC4-FB Mag-Shot
A++
Kills:77
Deaths:24
KDR:3.208
Accuracy:45.309% A++
HSR:28.571% B**
NS-7 PDW
M**
Kills:55
Deaths:10
KDR:5.500
Accuracy:39.090% M
HSR:40% M**
Kills:16,792
Deaths (as Infiltrator):4,898
Deaths (to Infiltrators):1,927
KDR:3.42834
Kill Difference:11,894
Playtime:177.569 hours
Usage:27%
Score:5.093m
Score/min:478
Accuracy (listed only):45.554%
HSR (listed only):39.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,164
Deaths:110
KDR:10.582
Accuracy:35.369% B+
HSR:17.096% B++
AF-34 Mattock
B+
Kills:1,033
Deaths:111
KDR:9.306
Accuracy:38.488% C*
HSR:20.136% B+
AF-23 Grinder
B*
Kills:218
Deaths:38
KDR:5.737
Accuracy:42.426% B*
HSR:14.679% C+
NCM1 Scattercannon
A++
Kills:164
Deaths:37
KDR:4.432
Accuracy:46.365% B*
HSR:23.171% A++
NCM2 Falcon
A++
Kills:142
Deaths:39
KDR:3.641
Accuracy:51.914% A
HSR:9.155% A++
NCM2 Falcon
A
Kills:99
Deaths:37
KDR:2.676
Accuracy:53.852% A
HSR:5.051% C++
Kills:2,820
Deaths (as MAX Suit):186
Deaths (to MAX Suits):908
KDR:15.16129
Kill Difference:2,634
Playtime:19.943 hours
Usage:3%
Score:0.950m
Score/min:794
Accuracy (listed only):44.735%
HSR (listed only):14.881%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,391
V. Kills:91 N/A
Deaths:187
KDR:7.439
Accuracy:65.296% A
KPH:73.100 B*
VKPH:4.800 C+
Breaker Rocket Pods
U
Kills:932
V. Kills:84 N/A
Deaths:5
KDR:186.400
Accuracy:68.262% A*
KPH:1,140.400 U
VKPH:102.800 S
M20 Mustang
B+
Kills:67
V. Kills:38 172%
Deaths:24
KDR:2.792
Accuracy:29.377% C
KPH:18.900 B+
VKPH:10.700 C++
Vortek Rotary
N/A
Kills:50
V. Kills:25 192%
Deaths:23
KDR:2.174
Accuracy:35.748% N/A
KPH:20.900 N/A
VKPH:10.500 N/A
Kills:2,440 (1,508 + 0)
Deaths:239
KDR:10.209
VKDR:0.996
Vehicle Kills:238
Kill Difference:2,201
Playtime:25.773 hours
Usage:4%
Score:0.579m
Score/min:374
Piloting Accuracy:35.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:198
V. Kills:17 N/A
Deaths:17
KDR:11.647
Accuracy:50.817% A+
KPH:103.900 S
VKPH:8.900 B+
L100 Python HEAT
M*
Kills:110
V. Kills:36 297%
Deaths:14
KDR:7.857
Accuracy:71.698% A*
KPH:79.600 M*
VKPH:26.100 M*
Kills:308 (308 + 0)
Deaths:31
KDR:9.935
VKDR:1.710
Vehicle Kills:53
Kill Difference:277
Playtime:3.287 hours
Usage:1%
Score:0.119m
Score/min:605
Driving Accuracy:71.698%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:690
V. Kills:292 235%
Deaths:56
KDR:12.321
Accuracy:61.837% A+
KPH:53.800 M++
VKPH:22.800 A++
Titan-150 HEAT
S
Kills:315
V. Kills:80 389%
Deaths:24
KDR:13.125
Accuracy:66.459% A*
KPH:60.800 S
VKPH:15.400 A++
E540 Halberd
S
Kills:292
V. Kills:95 304%
Deaths:13
KDR:22.462
Accuracy:53.774% A
KPH:77.100 S
VKPH:25.100 A*
Enforcer ML85
M
Kills:60
V. Kills:24 240%
Deaths:9
KDR:6.667
Accuracy:41.147% C+
KPH:46 M
VKPH:18.400 C**
Kills:1,357 (1,005 + 352)
Deaths:102
KDR:13.304
VKDR:4.814
Vehicle Kills:491
Kill Difference:1,255
Playtime:23.089 hours
Usage:4%
Score:0.608m
Score/min:439
Driving Accuracy:66.459%
Gunner Accuracy:41.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:60
V. Kills:3 N/A
Deaths:5
KDR:12
Accuracy:64.089% A+
KPH:137.200 B+
VKPH:6.900 C
Kills:60 (0 + 60)
Deaths:5
KDR:12
VKDR:0.600
Vehicle Kills:3
Kill Difference:55
Playtime:0.438 hours
Usage:0%
Score:0.013m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:64.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M*
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:48.673% A+
KPH:85.900 M*
VKPH:3 D
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:0.667
Vehicle Kills:2
Kill Difference:54
Playtime:0.664 hours
Usage:0%
Score:0.022m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:48.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:133
V. Kills:6 N/A
Deaths:64
KDR:2.078
Accuracy:54.815% B+
KPH:23.400 C+
VKPH:1.100 D*
Kills:133 (133 + 0)
Deaths:64
KDR:2.078
VKDR:0.094
Vehicle Kills:6
Kill Difference:69
Playtime:5.683 hours
Usage:1%
Score:0.032m
Score/min:95
Driving Accuracy:54.815%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 4,8564,8179185.247S1.6036.806%M22.441%B+136.8S1.1A*41735.2h9.7B**26.4B**
SAS-R 3,3393,3348803.789B0.1453.083%A*67.487%C+88.7A*N/A34337.6h1.9B++3.5B**
LA1 Anchor 2,0992,0894704.445B*0.8032.8%A+27.477%B107.1A*N/A33919.5h8B**24.4B*
Mag-Cutter 1,5141,5029,4550.159S3.4961.791%MN/A4.9SN/A15308.9h1.7B*2.7B++
AF-4G Cyclone 1,4741,4694583.207B*0.4440.641%M18.856%C+117.5A++N/A35312.5h8.2B*20.2B*
GD-22S 1,4681,4524433.278B**0.3730.365%A+24.036%C++83.4A*N/A28017.4h8.8B**28.9B*
M30 Mustang AH 1,4821,3911877.439B3.7965.296%A1.078%C73.2B*4.8C+26019h4.4B*6.8B*
Razor GD-23 1,2791,2753463.685M++0.0438.047%M23.686%B++97.3SN/A27313.1h8.5B**22.3B**
NC14 Bolt Driver 1,2551,2553913.21B*0.4453.921%M+71.315%C68.2M++N/A20018.4h2B**3.8B**
Carnage AR 1,2151,2144372.778B**0.8733.804%A++16.639%C--83.2MN/A26014.6h10.4B**30.8B**
AC-X11 1,2071,2062265.336S1.6939.333%M+26.783%B*135.5SN/A4218.9h7.1B**18.2B*
AF-19 Mercenary 1,2061,2044752.535A*1.1135.564%M23.09%B77.2M**N/A26215.6h9.7B*27.4B*
Blitz GD-10 1,1751,1752804.196M**0.5539.345%M+18.638%B+161SN/A6017.3h11B**28B**
AF-4A Bandit 1,1971,1751876.283S2.6341.232%M**27.575%B*183.6S3.4S6166.4h8.4B**20.3B**
AF-6 Shadow 1,1791,1721796.547M++2.9046.021%A*37.201%A119.6M*N/A3189.8h4.6B*10.1B**
EM1 1,1731,1641696.888S3.2432.817%A*30.155%A126.5M**1A3789.2h9.9B+30B*
AF-41 Hacksaw 1,1781,16411010.582M+6.9335.369%B+17.096%B++94.6S1.1A*31112.3h3.9A11.1B**
NC6 Gauss SAW 1,1721,1612594.483M*0.8328.755%A++31.18%A112.7S1.1A+41610.3h7B**24.3B*
EM6 1,1601,1601836.339M++2.6931.376%A++33.707%A++141.5SN/A4318.2h7.3A23.4B*
NC1 Gauss Rifle 1,1691,1602474.696M*1.0534.891%A**30.517%A+99.1SN/A27011.7h8.7A+24.8A
EM4 Longshot 1,1611,16011310.265A**6.6252.659%A*76.035%C103.6SN/A30111.2h1.7B*3.2B**
NS-44 Commissioner 1,1661,1597341.579B++2.0749.727%A++21.57%C+73.4A++N/A21915.8h3.1B*6.2B**
NS-44P Commissioner 1,1681,1594412.628B**1.0249.656%B**34.599%B**148.6A**1.2A+4957.8h2.7B*5.5B*
NC6S Gauss SAW S 1,1621,1592724.261M0.6129.926%A25.28%C**100.8A++N/A33411.5h8.2B**27.5B++
LA3 Desperado 1,1621,1584642.496A++1.1540.325%A*20.38%C++110.3M*N/A30210.5h7.4B++18.3B**
GR-22 1,1661,1573153.673A++0.0234.91%A*25.843%B*101.5M*N/A39611.4h10.3B**29.5B**
NS Decimator 1,3901,0733882.765A*0.8864.762%B+3.448%B*75.6M22.3B++45114.2h2.8A4.4A
AF-34 Mattock 1,0501,0331119.306A*5.6638.488%C*20.136%B+81.3A*1.3A+27612.7h5B**12.9B*
Breaker Rocket Pods 1,0169325186.4U182.7568.262%A*N/A1165U105S43430.8h6.5A+9.5B**
Carver 9509304,1300.225B*3.4255.074%A**13.011%C-5.2C+N/A17180.2h1.4C++2.5B+
Titan-150 AP 9826905612.321B**8.6761.837%A+5.217%A53.9M*22.8A++40612.8h3B+4.8A
Warden 6916841704.024M++0.3841.025%A**31.871%B**61.1MN/A18211.2h5.7A14B**
Gauss Rifle S 5835801125.179M**1.5338.465%M27.759%B**100SN/A2575.8h7.9A20.5A
NC4 Mag-Shot 5855802242.589M1.0640.572%A*28.276%A101.8SN/A3265.7h5.9B*14.5B+
LA80 5815795310.925M7.2853.229%A++76.166%C125.9SN/A4014.6h1.8B++3.3B**
NC05 Jackhammer 5735731324.341M0.6957.749%A++16.405%B+133.3M**N/A4154.3h3.5B**6.1B*
Gauss SPR 5255241473.565A+0.0847.479%A**28.626%D87.3M**N/A2526h4.1B**8.6B**
LA39 Bruiser 4754741293.674A*0.0371.322%B**10.76%D175.6SN/A5682.7h1.6A2.3B*
Frag Grenade 4594571457N/A453.3557.795%A++N/A652.9B++2.9D-21600.7h3.2B++5.5B*
Bouncing Betty 452452914.967B+1.3275.463%M**N/A347.7SN/A10681.3h0.7M**1A**
AF-57 Piston 3893891183.297A*0.3549.927%B**12.339%C92.6MN/A3104.2h3.5B*7.1B++
NC6A GODSAW 384381438.86M++5.2135.612%B**30.446%B+119.1A*N/A3393.2h7.6C++21.4B++
19A Fortuna 365362487.542S3.8935.477%A*25.414%B*157.4S1.3A*4572.3h6.1A++17.2A++
MKV Suppressed 322320545.926S2.2840.266%M+37.5%M+177.8S1.1A*4741.8h10.5B*26.1B*
Titan-150 HEAT 3953152413.125A++9.4866.459%A*N/A60.6S15.4A++3695.2h2.7A+4.1A++
C-4 3532971142.605B*1.0434.101%A+N/A84.9C++16D-6023.5h1B**2.9B**
E540 Halberd 3872921322.462A*18.8153.774%A6.507%A++76.8S25A*6063.8h2.7A*5.1A++
LA8 Rebel 280280972.887A**0.7646.847%A*40%A**127.3SN/A4132.2h4.2A9B**
NS-357 Underboss 2622611391.878B**1.7746.667%A17.625%C-104.4A*N/A3212.5h3.2B**6.8B**
NS-44 Commissioner AE 260259783.321A++0.3348.606%B*35.521%A172.7M**N/A5021.5h3B+6.1B++
AF-23 Grinder 218218385.737A2.0942.426%B*14.679%C+77.9M*N/A2702.8h4.2A9.9A
AF-18 Stalker 202202414.927M**1.2841.752%M+28.713%A106.3M**N/A3571.9h10.3B*24.7B**
C75 Viper 2151981711.647A++8.0050.817%A+N/A104.2S8.9B+5871.9h4.2A++8.3A+
Impetus 191191316.161M++2.5143.66%A+34.031%B++106.1M++N/A2751.8h3.7B**8.4B**
AF-8 RailJack 188188228.545A**4.9054.229%M74.468%C+94SN/A3342h1.7B**3.2B**
Spear Anti-Vehicle Phalanx Turret 2441801018A++14.3565.825%A**6.111%B**150S53.3M++11681.2h4.1B**6.2A
NCM1 Scattercannon 164164374.432A++0.7846.365%B*23.171%A++54.7A**N/A2293h6B*12.9B++
Reaper DMR 164164493.347B++0.3037.326%A*28.659%B+82A*N/A2842h7.8B**21B**
Gauss Compact Burst 162161423.833B*0.1843.754%M*27.95%B+115M++N/A3501.4h9.6B++21.9B++
NCM2 Falcon 158142393.641A**0.0151.914%A9.155%A++38.4M*4.3C+1773.7h4.8A9.2B**
NS Decimator-B 181139245.792M**2.1468.136%B+2.158%C77.2B*23.3C++3211.8h2.9B*4.2B**
M40 Fury-F 139133642.078B1.5754.815%B+1.504%B+23.3C+1.1D*955.7h4.5B**8.1B**
MGR-S1 Gladius 121121158.067S4.4239.022%A*31.405%A151.3SN/A4320.8h6.3A16.2B**
AF-4AE Cyclone 114114234.957M++1.3135.627%A+30.702%B*126.7A++N/A5000.9h8.7B+24.4B+
L100 Python HEAT 146110147.857B+4.2171.698%A*N/A78.6M*25.7M++6291.4h3.8B*5.3A
Gauss Compact S 109107343.147M0.5036.639%M27.103%A+56.3A**1.1A++2571.9h8.1B*22.2B**
Gauss Rifle Burst 106106195.579A*1.9334.8%A+41.509%A++96.4A*N/A2341.1h8.2A23.6B**
Anti-Vehicle Grenade 1291011101N/A97.3557.242%B++N/A505B+140B+37500.2h4.1B*7.1B*
NCM2 Falcon 12099372.676A**0.9753.852%A5.051%C++29.1M+6.2B+1423.4h6.8A12.6B**
Hardlight Dagger 86869190.094A++3.5559.875%A**5.814%C2.5B+N/A833.9h2.2C++3.7B+
NC9 A-Tross 8382126.833S3.1839.932%M++35.366%A++164S2S4820.5h5.7A*14.3A+
NC4-FB Mag-Shot 7877243.208A+0.4445.309%A++28.571%B**192.5M**2.5M**6290.4h5.5B*12.2B**
Heartstring 7675253A*0.6548.765%B+22.667%C83.3M*1.1C2190.9h2.1B4.3B+
Tank Mine 12072154.8A1.15103.933%SN/A144B*96B**19200.5h2.6D--2.5A*
Mauler S6 7171116.455S2.8144.974%B+14.085%C101.4SN/A5750.7h3.7B**8.3B*
M20 Mustang 10567242.792B+0.8629.377%C5.97%A**19.1B+10.9C*1523.5h53.7B*183B**
Shrike 8967671B+2.6563.15%B*4.478%B**31.9B++10.5C5102.1h6.3C*10B+
C85 Canister-H 6360512C+8.3564.089%A+16.667%A+150B*7.5C+5020.4h6.2C*9.7B++
Enforcer ML85 846096.667B+3.0241.147%C+6.667%M++46.2M18.5B5551.3h6.8A+16.6A+
M60-G Bulldog 5957319S15.3548.673%A+3.509%B81.4M++2.9D5410.7h3.9A7.9A
NS-7 PDW 5555105.5S1.8539.09%M40%M**137.5SN/A8480.4h10.8B**27.6B**
Vortek Rotary 7550232.174C*1.4735.748%B*4%B**20.8B+10.4C+2492.4h44.5B*124.5B*
The Slasher 51502940.17M3.4846.725%B*6%D5.1BN/A169.8h2.1C**4.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter332,8923h
Medical Kit2,3537,81363.4h
Medical Applicator15472,6015.2h
Nanite Revive Grenade02860.1h
Spawn Beacon1011,6494.7h
Nano-Armor Kit65109,8676.6h
Restoration Kit24940.5h
AE Medical Applicator2010,2241h
M12 Kobalt-F01000h
Recon Detection Device1183,9916.5h
Ammunition Package61370.8h
Anti-Infantry MANA Turret9830.4h

Check the help document for the dictionary if you want to learn more about words used here.


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