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Sweetheart Quarntasia[PAZE] Quarntasia
NC BR 103

KDR: 3.66

Score: 20.2m

Last Seen: Mar 5th, 2019 8:45 PM
- OFFLINE - 316.7 hour(s)

Battle Rank 103 (103 total) - New Conglomerate on Emerald - Outfit Leader of PHAZE[PAZE] PHAZE
NC outfit on Emerald

Members: 1
Level Progress (to 104): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F SAS-R LA1 Anchor Mag-Cutter AF-4G Cyclone GD-22S M30 Mustang AH Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,090,668 MLG Score: 5668
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.121%26.316%9513998633,3413.585050.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.783%2.938M+0.865B*-0.672DHEAD ++ (~8.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.706B++80.443B14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.952%1.023%1821410212,44422926110.6261933%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.998%1.213B**-0.534D1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.906B*7.40.861B*7.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.949%3.021%506410211,3245574352.37276304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.443%1.954A++0.261C*0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.866B*3.20.748B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.278%7.463%214410214693941531.19035305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.8%1.403A0.782B++0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.937B*3.90.902B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.294%67.659%214610197,056630911.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.257%2.593A**0.034C+-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+20.367C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.465%11.616%2143102294781411.16339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.989%1.085B**-0.58D0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.64B+2.60.467B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PHAZE[PAZE] PHAZE
NC outfit on Emerald

Members: 1
20.2m158.8%624 (37.4k)512 (30.7k)3.6596556,82715,5283.75341103 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025336131.382%26.202%82202:3226

12% Combat Medic10% Engineer24% Heavy Assault27% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2013 3:36 AMNov 17th, 2014 12:58 AMMar 18th, 2019 5:28 PM (3h) (PST)Mar 5th, 2019 4:53 PM (13d) (PST)Mar 5th, 2019 4:45 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0243167081.4400.3940.3772.3630.0485668

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,42818,96642,462862423142330,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
657.5h/27.4d 1,456 14,890 11,192 93.2k 406 2,279 1,884 40.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,095
Deaths:470
KDR:4.457
Accuracy:32.802% A+
HSR:27.542% C**
GD-22S
A+
Kills:1,452
Deaths:443
KDR:3.278
Accuracy:30.365% A+
HSR:24.036% C+
EM1
A*
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:32.817% A*
HSR:30.155% A
NC6 Gauss SAW
A++
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:28.755% A++
HSR:31.180% A
EM6
A++
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:31.376% A++
HSR:33.707% A+
NC6S Gauss SAW S
A
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:29.926% A
HSR:25.280% C*
NC05 Jackhammer
A++
Kills:579
Deaths:134
KDR:4.321
Accuracy:57.783% A++
HSR:16.408% B+
NC6A GODSAW
A
Kills:436
Deaths:47
KDR:9.277
Accuracy:35.956% A
HSR:32.569% B*
Kills:9,206
Deaths (as Heavy Assault):1,977
Deaths (to Heavy Assaults):3,874
KDR:4.65655
Kill Difference:7,229
Playtime:155.353 hours
Usage:24%
Score:4.845m
Score/min:520
Accuracy (listed only):34.972%
HSR (listed only):27.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:4,848
Deaths:925
KDR:5.241
Accuracy:36.776% A**
HSR:22.442% B+
AF-4G Cyclone
A**
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% A**
HSR:18.856% C+
Razor GD-23
M
Kills:1,275
Deaths:346
KDR:3.685
Accuracy:38.047% M
HSR:23.686% B+
AC-X11
M+
Kills:1,206
Deaths:226
KDR:5.336
Accuracy:39.333% M+
HSR:26.783% B*
AF-19 Mercenary
M
Kills:1,204
Deaths:475
KDR:2.535
Accuracy:35.564% M
HSR:23.090% B
AF-4A Bandit
M*
Kills:1,175
Deaths:187
KDR:6.283
Accuracy:41.232% M*
HSR:27.575% B*
Blitz GD-10
M+
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M+
HSR:18.638% B
LA39 Bruiser
B*
Kills:474
Deaths:129
KDR:3.674
Accuracy:71.322% B*
HSR:10.760% D
AF-57 Piston
B**
Kills:402
Deaths:121
KDR:3.322
Accuracy:50.053% B**
HSR:12.189% C-
19A Fortuna
A*
Kills:362
Deaths:48
KDR:7.542
Accuracy:35.477% A*
HSR:25.414% B*
MKV Suppressed
M++
Kills:320
Deaths:55
KDR:5.818
Accuracy:40.389% M+
HSR:37.500% M++
Gauss Compact Burst
M++
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.754% M++
HSR:27.950% B+
AF-4AE Cyclone
A
Kills:128
Deaths:25
KDR:5.120
Accuracy:35.354% A
HSR:32.813% B**
MGR-S1 Gladius
A*
Kills:121
Deaths:15
KDR:8.067
Accuracy:39.022% A*
HSR:31.405% A
Gauss Compact S
M
Kills:107
Deaths:34
KDR:3.147
Accuracy:36.639% M
HSR:27.103% A+
Mauler S6
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:44.974% B+
HSR:14.085% C
NS-7 PDW
M**
Kills:55
Deaths:10
KDR:5.500
Accuracy:39.090% M
HSR:40% M**
Kills:14,553
Deaths (as Light Assault):3,387
Deaths (to Light Assaults):4,025
KDR:4.29672
Kill Difference:11,166
Playtime:153.202 hours
Usage:23%
Score:4.796m
Score/min:522
Accuracy (listed only):41.589%
HSR (listed only):24.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:4,848
Deaths:925
KDR:5.241
Accuracy:36.776% A**
HSR:22.442% B+
Razor GD-23
M
Kills:1,275
Deaths:346
KDR:3.685
Accuracy:38.047% M
HSR:23.686% B+
AC-X11
M+
Kills:1,206
Deaths:226
KDR:5.336
Accuracy:39.333% M+
HSR:26.783% B*
AF-19 Mercenary
M
Kills:1,204
Deaths:475
KDR:2.535
Accuracy:35.564% M
HSR:23.090% B
AF-4A Bandit
M*
Kills:1,175
Deaths:187
KDR:6.283
Accuracy:41.232% M*
HSR:27.575% B*
Warden
A*
Kills:710
Deaths:170
KDR:4.176
Accuracy:41.037% A*
HSR:31.831% B**
LA39 Bruiser
B*
Kills:474
Deaths:129
KDR:3.674
Accuracy:71.322% B*
HSR:10.760% D
AF-57 Piston
B**
Kills:402
Deaths:121
KDR:3.322
Accuracy:50.053% B**
HSR:12.189% C-
19A Fortuna
A*
Kills:362
Deaths:48
KDR:7.542
Accuracy:35.477% A*
HSR:25.414% B*
Gauss Compact Burst
M++
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.754% M++
HSR:27.950% B+
Gauss Compact S
M
Kills:107
Deaths:34
KDR:3.147
Accuracy:36.639% M
HSR:27.103% A+
Mauler S6
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:44.974% B+
HSR:14.085% C
MGR-M1 Bishop
M++
Kills:57
Deaths:3
KDR:19
Accuracy:44.639% A++
HSR:54.386% M++
Kills:12,052
Deaths (as Engineer):2,717
Deaths (to Engineers):2,776
KDR:4.43577
Kill Difference:9,335
Playtime:65.272 hours
Usage:10%
Score:1.940m
Score/min:495
Accuracy (listed only):42.988%
HSR (listed only):25.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A**
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% A**
HSR:18.856% C+
Carnage AR
A++
Kills:1,214
Deaths:437
KDR:2.778
Accuracy:33.804% A++
HSR:16.639% D
Blitz GD-10
M+
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M+
HSR:18.638% B
NC1 Gauss Rifle
A**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:34.891% A**
HSR:30.517% A+
GR-22
A*
Kills:1,157
Deaths:315
KDR:3.673
Accuracy:34.910% A*
HSR:25.843% B*
Gauss Rifle S
A**
Kills:637
Deaths:120
KDR:5.308
Accuracy:38.371% A**
HSR:28.728% A
LA39 Bruiser
B*
Kills:474
Deaths:129
KDR:3.674
Accuracy:71.322% B*
HSR:10.760% D
AF-57 Piston
B**
Kills:402
Deaths:121
KDR:3.322
Accuracy:50.053% B**
HSR:12.189% C-
MKV Suppressed
M++
Kills:320
Deaths:55
KDR:5.818
Accuracy:40.389% M+
HSR:37.500% M++
Reaper DMR
A*
Kills:164
Deaths:49
KDR:3.347
Accuracy:37.326% A*
HSR:28.659% B+
AF-4AE Cyclone
A
Kills:128
Deaths:25
KDR:5.120
Accuracy:35.354% A
HSR:32.813% B**
MGR-S1 Gladius
A*
Kills:121
Deaths:15
KDR:8.067
Accuracy:39.022% A*
HSR:31.405% A
Gauss Rifle Burst
A++
Kills:106
Deaths:19
KDR:5.579
Accuracy:34.800% A+
HSR:41.509% A++
NC9 A-Tross
M+
Kills:82
Deaths:12
KDR:6.833
Accuracy:39.932% M+
HSR:35.366% A++
Mauler S6
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:44.974% B+
HSR:14.085% C
NS-7 PDW
M**
Kills:55
Deaths:10
KDR:5.500
Accuracy:39.090% M
HSR:40% M**
Kills:8,735
Deaths (as Combat Medic):2,303
Deaths (to Combat Medics):1,854
KDR:3.79288
Kill Difference:6,432
Playtime:77.054 hours
Usage:12%
Score:2.513m
Score/min:544
Accuracy (listed only):40.889%
HSR (listed only):26.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,334
Deaths:880
KDR:3.789
Accuracy:53.083% A*
HSR:67.487% C+
AF-4G Cyclone
A**
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% A**
HSR:18.856% C+
NC14 Bolt Driver
M+
Kills:1,255
Deaths:391
KDR:3.210
Accuracy:53.921% M+
HSR:71.315% C
Blitz GD-10
M+
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M+
HSR:18.638% B
AF-6 Shadow
A++
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:46.021% A++
HSR:37.201% B**
EM4 Longshot
A*
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:52.659% A*
HSR:76.035% C
NS-44P Commissioner
B**
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:49.656% B**
HSR:34.599% B*
NS-44 Commissioner
A++
Kills:1,159
Deaths:734
KDR:1.579
Accuracy:49.727% A++
HSR:21.570% C+
LA3 Desperado
A++
Kills:1,158
Deaths:464
KDR:2.496
Accuracy:40.325% A++
HSR:20.380% C++
NC4 Mag-Shot
A*
Kills:630
Deaths:234
KDR:2.692
Accuracy:40.905% A*
HSR:29.048% A+
LA80
A++
Kills:595
Deaths:53
KDR:11.226
Accuracy:53.511% A++
HSR:76.807% C+
Gauss SPR
A**
Kills:524
Deaths:147
KDR:3.565
Accuracy:47.479% A**
HSR:28.626% D
MKV Suppressed
M++
Kills:320
Deaths:55
KDR:5.818
Accuracy:40.389% M+
HSR:37.500% M++
LA8 Rebel
M
Kills:280
Deaths:98
KDR:2.857
Accuracy:46.809% A*
HSR:40% M
NS-357 Underboss
A
Kills:278
Deaths:142
KDR:1.958
Accuracy:47.542% A
HSR:18.705% C
NS-44 Commissioner AE
B**
Kills:259
Deaths:78
KDR:3.321
Accuracy:48.606% B*
HSR:35.521% B**
AF-18 Stalker
M+
Kills:202
Deaths:41
KDR:4.927
Accuracy:41.752% M+
HSR:28.713% A
Impetus
A+
Kills:191
Deaths:31
KDR:6.161
Accuracy:43.660% A+
HSR:34.031% B++
AF-8 RailJack
M
Kills:188
Deaths:22
KDR:8.545
Accuracy:54.229% M
HSR:74.468% C+
AF-4AE Cyclone
A
Kills:128
Deaths:25
KDR:5.120
Accuracy:35.354% A
HSR:32.813% B**
MGR-S1 Gladius
A*
Kills:121
Deaths:15
KDR:8.067
Accuracy:39.022% A*
HSR:31.405% A
NC4-FB Mag-Shot
A++
Kills:77
Deaths:24
KDR:3.208
Accuracy:45.309% A++
HSR:28.571% B**
NS-7 PDW
M**
Kills:55
Deaths:10
KDR:5.500
Accuracy:39.090% M
HSR:40% M**
Kills:16,889
Deaths (as Infiltrator):4,915
Deaths (to Infiltrators):1,933
KDR:3.43622
Kill Difference:11,974
Playtime:178.226 hours
Usage:27%
Score:5.143m
Score/min:481
Accuracy (listed only):45.610%
HSR (listed only):39.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,164
Deaths:110
KDR:10.582
Accuracy:35.369% B+
HSR:17.096% B++
AF-34 Mattock
B+
Kills:1,033
Deaths:111
KDR:9.306
Accuracy:38.488% C**
HSR:20.136% B+
AF-23 Grinder
B*
Kills:218
Deaths:38
KDR:5.737
Accuracy:42.426% B*
HSR:14.679% C+
NCM1 Scattercannon
A++
Kills:164
Deaths:37
KDR:4.432
Accuracy:46.365% B**
HSR:23.171% A++
NCM2 Falcon
A++
Kills:142
Deaths:39
KDR:3.641
Accuracy:51.914% A
HSR:9.155% A++
NCM2 Falcon
A
Kills:99
Deaths:37
KDR:2.676
Accuracy:53.852% A
HSR:5.051% C*
Kills:2,820
Deaths (as MAX Suit):186
Deaths (to MAX Suits):909
KDR:15.16129
Kill Difference:2,634
Playtime:19.943 hours
Usage:3%
Score:0.950m
Score/min:794
Accuracy (listed only):44.735%
HSR (listed only):14.881%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,393
V. Kills:91 N/A
Deaths:188
KDR:7.410
Accuracy:65.301% A
KPH:73.100 B++
VKPH:4.800 C+
Breaker Rocket Pods
U
Kills:932
V. Kills:84 N/A
Deaths:5
KDR:186.400
Accuracy:68.262% A*
KPH:1,140.400 U
VKPH:102.800 S
M20 Mustang
B+
Kills:67
V. Kills:38 172%
Deaths:24
KDR:2.792
Accuracy:29.377% C
KPH:18.900 B+
VKPH:10.700 C++
Vortek Rotary
B*
Kills:52
V. Kills:26 193%
Deaths:24
KDR:2.167
Accuracy:35.606% B*
KPH:21.600 B+
VKPH:10.800 C+
Kills:2,444 (1,512 + 0)
Deaths:241
KDR:10.141
VKDR:0.992
Vehicle Kills:239
Kill Difference:2,203
Playtime:25.810 hours
Usage:4%
Score:0.581m
Score/min:375
Piloting Accuracy:35.606%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:198
V. Kills:17 N/A
Deaths:17
KDR:11.647
Accuracy:50.817% A
KPH:103.900 S
VKPH:8.900 B
L100 Python HEAT
M*
Kills:110
V. Kills:36 297%
Deaths:14
KDR:7.857
Accuracy:71.698% A*
KPH:79.600 M*
VKPH:26.100 M*
Kills:308 (308 + 0)
Deaths:31
KDR:9.935
VKDR:1.710
Vehicle Kills:53
Kill Difference:277
Playtime:3.287 hours
Usage:0%
Score:0.119m
Score/min:605
Driving Accuracy:71.698%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:701
V. Kills:295 237%
Deaths:57
KDR:12.298
Accuracy:61.963% A+
KPH:54.200 M++
VKPH:22.800 A++
Titan-150 HEAT
S
Kills:315
V. Kills:80 389%
Deaths:24
KDR:13.125
Accuracy:66.459% A*
KPH:60.800 S
VKPH:15.400 A+
E540 Halberd
S
Kills:292
V. Kills:95 304%
Deaths:13
KDR:22.462
Accuracy:53.774% A
KPH:77.100 S
VKPH:25.100 A*
Enforcer ML85
M
Kills:60
V. Kills:24 240%
Deaths:9
KDR:6.667
Accuracy:41.147% C+
KPH:46 M
VKPH:18.400 C**
Kills:1,368 (1,016 + 352)
Deaths:103
KDR:13.282
VKDR:4.796
Vehicle Kills:494
Kill Difference:1,265
Playtime:23.215 hours
Usage:4%
Score:0.613m
Score/min:440
Driving Accuracy:66.459%
Gunner Accuracy:41.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:60
V. Kills:3 N/A
Deaths:5
KDR:12
Accuracy:64.020% A
KPH:132.500 B+
VKPH:6.600 C
Kills:60 (0 + 60)
Deaths:5
KDR:12
VKDR:0.600
Vehicle Kills:3
Kill Difference:55
Playtime:0.453 hours
Usage:0%
Score:0.013m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:64.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M*
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:48.673% A+
KPH:85.900 M*
VKPH:3 D
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:0.667
Vehicle Kills:2
Kill Difference:54
Playtime:0.664 hours
Usage:0%
Score:0.022m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:48.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:133
V. Kills:6 N/A
Deaths:64
KDR:2.078
Accuracy:54.815% B+
KPH:23.400 C++
VKPH:1.100 D*
Kills:133 (133 + 0)
Deaths:64
KDR:2.078
VKDR:0.094
Vehicle Kills:6
Kill Difference:69
Playtime:5.683 hours
Usage:1%
Score:0.032m
Score/min:95
Driving Accuracy:54.815%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 4,8884,8489255.241M**1.5836.776%A**22.442%B+136.6S1.1A*42035.5h9.7B**26.5B**
SAS-R 3,3393,3348803.789B+0.1353.083%A*67.487%C+88.7A*N/A34337.6h1.9B++3.5B**
LA1 Anchor 2,1052,0954704.457B*0.8032.802%A+27.542%C**106.9A*N/A34119.6h8B**24.4B*
Mag-Cutter 1,5141,5029,4550.159S3.5061.791%M+N/A4.9SN/A15308.9h1.7B++2.7B++
AF-4G Cyclone 1,4741,4694583.207B**0.4540.641%A**18.856%C+117.5A++N/A35312.5h8.2B*20.2B**
GD-22S 1,4681,4524433.278B**0.3830.365%A+24.036%C+83.4A*N/A28217.4h8.8B**28.9B*
M30 Mustang AH 1,4841,3931887.41C**3.7565.301%A1.077%C72.9B++4.8C+26019.1h4.4B*6.8B*
Razor GD-23 1,2791,2753463.685M++0.0338.047%M23.686%B+97.3M**N/A27413.1h8.5B**22.3B**
NC14 Bolt Driver 1,2551,2553913.21B*0.4553.921%M+71.315%C68.2M++N/A20018.4h2B**3.8B**
Carnage AR 1,2151,2144372.778B**0.8833.804%A++16.639%D83.2MN/A26014.6h10.4B**30.8B**
AC-X11 1,2071,2062265.336S1.6839.333%M+26.783%B*135.5SN/A4218.9h7.1B**18.2B*
AF-19 Mercenary 1,2061,2044752.535A*1.1235.564%M23.09%B77.2M**N/A26315.6h9.7B*27.4B*
AF-4A Bandit 1,1971,1751876.283S2.6241.232%M*27.575%B*183.6S3.4S6166.4h8.4B**20.3B**
Blitz GD-10 1,1751,1752804.196M+0.5439.345%M+18.638%B161SN/A6017.3h11B**28B**
AF-6 Shadow 1,1791,1721796.547M*2.8946.021%A++37.201%B**119.6M*N/A3189.8h4.6B*10.1B**
AF-41 Hacksaw 1,1781,16411010.582M+6.9235.369%B+17.096%B++94.6S1.1A++31112.3h3.9A11.1B**
EM1 1,1731,1641696.888S3.2332.817%A*30.155%A126.5M**1A+3799.2h9.9B+30B*
NC6 Gauss SAW 1,1721,1612594.483M++0.8228.755%A++31.18%A112.7S1.1A+41910.3h7B**24.3B*
NC1 Gauss Rifle 1,1691,1602474.696M++1.0434.891%A**30.517%A+99.1SN/A27011.7h8.7A+24.8A
EM6 1,1601,1601836.339M++2.6831.376%A++33.707%A+141.5M**N/A4328.2h7.3A23.4B*
EM4 Longshot 1,1611,16011310.265A*6.6152.659%A*76.035%C103.6SN/A30111.2h1.7B*3.2B**
NC6S Gauss SAW S 1,1621,1592724.261M0.6029.926%A25.28%C*100.8A++N/A33411.5h8.2B**27.5B++
NS-44P Commissioner 1,1681,1594412.628A1.0349.656%B**34.599%B*148.6A*1.2A+4957.8h2.7B*5.5B*
NS-44 Commissioner 1,1661,1597341.579B++2.0849.727%A++21.57%C+73.4A+N/A21915.8h3.1B*6.2B**
LA3 Desperado 1,1621,1584642.496A++1.1640.325%A++20.38%C++110.3M*N/A30210.5h7.4B*18.3B**
GR-22 1,1661,1573153.673A++0.0134.91%A*25.843%B*101.5M*N/A39611.4h10.3B**29.5B**
NS Decimator 1,3901,0733882.765A*0.8964.762%B+3.448%B**75.6M22.3B++45214.2h2.8A4.4A
AF-34 Mattock 1,0501,0331119.306A*5.6538.488%C**20.136%B+81.3A*1.3A+27612.7h5B**12.9B*
Carver 1,0079874,2010.235B+3.4255.607%M13.273%C5.4C+N/A18183.2h1.4C++2.4B++
Breaker Rocket Pods 1,0169325186.4U182.7468.262%A*N/A1165U105S43430.8h6.5A+9.5B**
Warden 7177101704.176M++0.5241.037%A*31.831%B**62.3MN/A19111.4h5.7A13.8B**
Titan-150 AP 9967015712.298B**8.6461.963%A+5.136%A54.3M*22.9A++40812.9h3A4.8A+
Gauss Rifle S 6406371205.308M**1.6538.371%A**28.728%A102.7SN/A2956.2h7.8A20.3A
NC4 Mag-Shot 6356302342.692M+0.9740.905%A*29.048%A+105SN/A3516h5.9B*14.5C*
LA80 5975955311.226M7.5753.511%A++76.807%C+126.6M**N/A4094.7h1.8B++3.3B**
NC05 Jackhammer 5795791344.321M+0.6657.783%A++16.408%B+134.7M**N/A4234.3h3.5B**6.1B*
Gauss SPR 5255241473.565A0.0947.479%A**28.626%D87.3M**N/A2526h4.1B**8.6A
LA39 Bruiser 4754741293.674A**0.0171.322%B*10.76%D175.6SN/A5712.7h1.6A+2.3B*
Frag Grenade 4604581458N/A454.3457.805%A++N/A654.3B*2.9D-21770.7h3.2B++5.5B*
Bouncing Betty 452452914.967B1.3175.463%M**N/A347.7SN/A10681.3h0.7M**1A**
NC6A GODSAW 439436479.277M**5.6235.956%A32.569%B*124.6A*N/A3883.5h7.7C++21.4B++
AF-57 Piston 4024021213.322A*0.3450.053%B**12.189%C-95.7M+N/A3194.2h3.5B*7.1B+
19A Fortuna 365362487.542S3.8835.477%A*25.414%B*157.4S1.3A++4572.3h6.1A++17.2A++
MKV Suppressed 322320555.818S2.1640.389%M+37.5%M++168.4S1.1A*4711.9h10.6B++26.3B*
Titan-150 HEAT 3953152413.125A+9.4766.459%A*N/A60.6S15.4A+3695.2h2.7A+4.1A++
C-4 3573001142.632B*1.0334.101%A+N/A85.7C++16.3D-6113.5h1B**2.9B**
E540 Halberd 3872921322.462A++18.8053.774%A6.507%A++76.8S25A*6083.8h2.7A*5.1A++
LA8 Rebel 280280982.857A**0.8046.809%A*40%M127.3SN/A4122.2h4.2A9A
NS-357 Underboss 2792781421.958B**1.7047.542%A18.705%C106.9A*N/A3382.6h3.2B**6.7B**
NS-44 Commissioner AE 260259783.321A++0.3448.606%B*35.521%B**172.7M**N/A5021.5h3B+6.1B++
AF-23 Grinder 218218385.737A2.0842.426%B*14.679%C+77.9M*N/A2702.8h4.2A9.9A
AF-18 Stalker 202202414.927M++1.2741.752%M+28.713%A106.3M**N/A3571.9h10.3B*24.7B**
C75 Viper 2151981711.647A++7.9950.817%AN/A104.2S8.9B5871.9h4.2A++8.3A+
Impetus 191191316.161M++2.5043.66%A+34.031%B++106.1M++N/A2751.8h3.7B**8.4B**
AF-8 RailJack 188188228.545A**4.8954.229%M74.468%C+94SN/A3362h1.7B**3.2B**
Spear Anti-Vehicle Phalanx Turret 2441801018A++14.3465.825%A*6.111%B**150S53.3M++11681.2h4.1B**6.2A
Reaper DMR 164164493.347B++0.3137.326%A*28.659%B+82A*N/A2842h7.8B**21B**
NCM1 Scattercannon 164164374.432A0.7746.365%B**23.171%A++54.7A**N/A2343h6B*12.9B++
Gauss Compact Burst 162161423.833B*0.1743.754%M++27.95%B+115M+N/A3501.4h9.6B+21.9B++
NS Decimator-B 195148295.103M+1.4468.204%B+2.027%C77.9B++24.7C*3291.9h2.9B*4.3B*
NCM2 Falcon 158142393.641A**0.0251.914%A9.155%A++38.4M++4.3C+1773.7h4.8A9.2B**
M40 Fury-F 139133642.078B++1.5854.815%B+1.504%B+23.3C++1.1D*955.7h4.5B**8.1B**
AF-4AE Cyclone 128128255.12M*1.4635.354%A32.813%B**128A++N/A5341h8.5B+24B++
MGR-S1 Gladius 121121158.067S4.4139.022%A*31.405%A151.3SN/A4320.8h6.3A16.2B*
L100 Python HEAT 146110147.857B+4.2071.698%A*N/A78.6M*25.7M*6291.4h3.8B**5.3A+
Gauss Compact S 109107343.147M0.5136.639%M27.103%A+56.3A**1.1A++2591.9h8.1B*22.2B**
Gauss Rifle Burst 106106195.579A++1.9234.8%A+41.509%A++96.4A*N/A2341.1h8.2A23.6B**
Anti-Vehicle Grenade 1321031103N/A99.3457.26%B++N/A515B++145B+37790.2h4.1B*7.1B*
NCM2 Falcon 12099372.676A**0.9853.852%A5.051%C*29.1M++6.2B+1423.4h6.8A12.6B**
Hardlight Dagger 86869190.094A++3.5759.875%A**5.814%C2.5C+N/A833.9h2.2C++3.7B+
NC9 A-Tross 8382126.833S3.1739.932%M+35.366%A++164S2S4820.5h5.7A*14.3A++
NC4-FB Mag-Shot 7877243.208A+0.4545.309%A++28.571%B**192.5M*2.5M**6290.4h5.5B*12.2B**
Heartstring 7675253A++0.6648.765%B+22.667%C83.3M++1.1C2190.9h2.1B4.3B+
Tank Mine 12072154.8A1.14104.494%SN/A144B*96B**19210.5h2.6D--2.5A*
Mauler S6 7171116.455S2.8044.974%B+14.085%C101.4SN/A5750.7h3.7B**8.3B++
M20 Mustang 10567242.792B+0.8729.377%C5.97%A**19.1B+10.9C*1523.5h53.7B**183B**
Shrike 8967671B+2.6663.15%B*4.478%B**31.9B++10.5C5112.1h6.3C*10B+
C85 Canister-H 6360512C+8.3464.02%A16.667%A+120C*6C-4840.5h6.3C**9.9B++
Enforcer ML85 846096.667B+3.0141.147%C+6.667%M++46.2M18.5B5551.3h6.8A++16.6A+
M60-G Bulldog 5957319S15.3448.673%A+3.509%B+81.4M++2.9D5410.7h3.9A7.9A
MGR-M1 Bishop 5757319S15.3444.639%A++54.386%M++142.5SN/A5050.4h3.6A++8A
NS-7 PDW 5555105.5S1.8439.09%M40%M**137.5SN/A8480.4h10.8B**27.6B**
Vortek Rotary 7852242.167C++1.4935.606%B*3.846%B**21.7B+10.8C+2592.4h43.3B*121.6B*
The Slasher 51502940.17A**3.4946.725%B*6%D5.1C**N/A169.8h2.1C*4.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter332,9303.1h
Restoration Kit271230.6h
Nano-Armor Kit65110,2376.6h
Spawn Beacon1041,6694.8h
Nanite Revive Grenade02880.1h
Medical Kit2,3627,85563.5h
Medical Applicator15573,4745.3h
AE Medical Applicator2010,2241h
M12 Kobalt-F01000h
Recon Detection Device1183,9916.5h
Ammunition Package61380.8h
Anti-Infantry MANA Turret9840.4h

Check the help document for the dictionary if you want to learn more about words used here.


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