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Sweetheart Quarntasia[PAZE] Quarntasia
NC BR 101

KDR: 3.6

Score: 19.2m

Last Seen: Nov 7th, 2018 11:02 PM
- OFFLINE - 121.1 hour(s)

Battle Rank 101 (101 total) - New Conglomerate on Emerald - Outfit Leader of PHAZE[PAZE] PHAZE
NC outfit on Emerald

Members: 1
Level Progress (to 102): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F SAS-R LA1 Anchor Mag-Cutter AF-4G Cyclone GD-22S M30 Mustang AH Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,928,038 MLG Score: 5538
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.101%25.751%9303797731,6493.488260.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.821%2.957M+0.799B++-0.727D-HEAD ++ (~7.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.705B++80.44B14.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.51%0.984%1944310112,33822024810.5792939%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.779%1.577A+-0.581D1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.923B*6.50.877B*5.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.926%3.07%503410101,3035514302.36051302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.443%1.958A++0.273C*0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.20.746B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.993%7.343%216410104633821501.21204307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%1.387A0.795B++-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.936B*3.80.902B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.357%67.681%216610086,968594811.7306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.172%2.614M0.046C+-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+20.369C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.511%11.597%2163101191478011.1703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.177%1.114B**-0.591D0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.649B+2.50.478B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PHAZE[PAZE] PHAZE
NC outfit on Emerald

Members: 1
19.2m154.8%614 (36.8k)507 (30.4k)3.5987354,36615,1073.6914101 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014308631.264%25.981%81202:3024

12% Combat Medic10% Engineer23% Heavy Assault27% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2013 3:36 AMNov 17th, 2014 12:58 AMNov 11th, 2018 9:07 AM (1d) (PST)Nov 7th, 2018 7:03 PM (5d) (PST)Nov 7th, 2018 7:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0253187071.4350.3990.3732.2950.0485538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,51219,06142,451862422138330,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
631.3h/26.3d 1,400 14,125 10,543 86.9k 397 2,152 1,804 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,086
Deaths:470
KDR:4.438
Accuracy:32.813% A++
HSR:27.373% B
GD-22S
A+
Kills:1,452
Deaths:443
KDR:3.278
Accuracy:30.365% A+
HSR:24.036% C+
NC6 Gauss SAW
A++
Kills:1,161
Deaths:259
KDR:4.483
Accuracy:28.755% A++
HSR:31.180% A
EM6
A++
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:31.376% A++
HSR:33.707% A++
NC6S Gauss SAW S
A
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:29.926% A
HSR:25.280% C*
EM1
A*
Kills:572
Deaths:116
KDR:4.931
Accuracy:32.544% A*
HSR:29.196% B**
NC05 Jackhammer
A++
Kills:563
Deaths:131
KDR:4.298
Accuracy:57.716% A++
HSR:15.631% C*
NC6A GODSAW
A
Kills:380
Deaths:42
KDR:9.048
Accuracy:35.204% A
HSR:30.526% B+
Kills:8,533
Deaths (as Heavy Assault):1,916
Deaths (to Heavy Assaults):3,756
KDR:4.45355
Kill Difference:6,617
Playtime:147.169 hours
Usage:23%
Score:4.439m
Score/min:503
Accuracy (listed only):34.837%
HSR (listed only):27.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:4,768
Deaths:908
KDR:5.251
Accuracy:36.854% M
HSR:22.441% B+
AF-4G Cyclone
A**
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% A**
HSR:18.856% C+
Razor GD-23
M
Kills:1,258
Deaths:345
KDR:3.646
Accuracy:37.996% M
HSR:23.609% B++
AF-19 Mercenary
M
Kills:1,204
Deaths:475
KDR:2.535
Accuracy:35.564% M
HSR:23.090% B
AC-X11
M+
Kills:1,201
Deaths:226
KDR:5.314
Accuracy:39.349% M+
HSR:26.645% B*
AF-4A Bandit
M**
Kills:1,175
Deaths:187
KDR:6.283
Accuracy:41.232% M**
HSR:27.575% B*
Blitz GD-10
M++
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M++
HSR:18.638% B+
LA39 Bruiser
B**
Kills:471
Deaths:128
KDR:3.680
Accuracy:72.057% B**
HSR:10.403% D-
AF-57 Piston
B**
Kills:373
Deaths:117
KDR:3.188
Accuracy:49.549% B**
HSR:12.601% C
19A Fortuna
A*
Kills:344
Deaths:43
KDR:8
Accuracy:35.603% A*
HSR:25.872% B**
MKV Suppressed
M+
Kills:267
Deaths:45
KDR:5.933
Accuracy:40.571% M+
HSR:35.955% M
Gauss Compact Burst
M*
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.754% M*
HSR:27.950% B+
MGR-S1 Gladius
A*
Kills:113
Deaths:14
KDR:8.071
Accuracy:39.052% A*
HSR:31.858% A
Gauss Compact S
M
Kills:107
Deaths:34
KDR:3.147
Accuracy:36.639% M
HSR:27.103% A+
AF-4AE Cyclone
A+
Kills:71
Deaths:19
KDR:3.737
Accuracy:35.979% A+
HSR:30.986% B*
Mauler S6
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:45.374% B+
HSR:14.286% C
NS-7 PDW
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:39.323% N/A
HSR:42% N/A
Kills:14,277
Deaths (as Light Assault):3,340
Deaths (to Light Assaults):3,928
KDR:4.27455
Kill Difference:10,937
Playtime:150.345 hours
Usage:24%
Score:4.663m
Score/min:517
Accuracy (listed only):41.699%
HSR (listed only):24.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:4,768
Deaths:908
KDR:5.251
Accuracy:36.854% M
HSR:22.441% B+
Razor GD-23
M
Kills:1,258
Deaths:345
KDR:3.646
Accuracy:37.996% M
HSR:23.609% B++
AF-19 Mercenary
M
Kills:1,204
Deaths:475
KDR:2.535
Accuracy:35.564% M
HSR:23.090% B
AC-X11
M+
Kills:1,201
Deaths:226
KDR:5.314
Accuracy:39.349% M+
HSR:26.645% B*
AF-4A Bandit
M**
Kills:1,175
Deaths:187
KDR:6.283
Accuracy:41.232% M**
HSR:27.575% B*
Warden
A**
Kills:621
Deaths:160
KDR:3.881
Accuracy:41.200% A**
HSR:30.757% B**
LA39 Bruiser
B**
Kills:471
Deaths:128
KDR:3.680
Accuracy:72.057% B**
HSR:10.403% D-
AF-57 Piston
B**
Kills:373
Deaths:117
KDR:3.188
Accuracy:49.549% B**
HSR:12.601% C
19A Fortuna
A*
Kills:344
Deaths:43
KDR:8
Accuracy:35.603% A*
HSR:25.872% B**
Gauss Compact Burst
M*
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.754% M*
HSR:27.950% B+
Gauss Compact S
M
Kills:107
Deaths:34
KDR:3.147
Accuracy:36.639% M
HSR:27.103% A+
Mauler S6
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:45.374% B+
HSR:14.286% C
Kills:11,753
Deaths (as Engineer):2,676
Deaths (to Engineers):2,719
KDR:4.392
Kill Difference:9,077
Playtime:64.302 hours
Usage:10%
Score:1.902m
Score/min:493
Accuracy (listed only):42.931%
HSR (listed only):22.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A**
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% A**
HSR:18.856% C+
Carnage AR
A*
Kills:1,214
Deaths:437
KDR:2.778
Accuracy:33.804% A*
HSR:16.639% C--
Blitz GD-10
M++
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M++
HSR:18.638% B+
NC1 Gauss Rifle
M
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:34.891% M
HSR:30.517% A+
GR-22
A*
Kills:1,157
Deaths:315
KDR:3.673
Accuracy:34.910% A*
HSR:25.843% B**
Gauss Rifle S
M+
Kills:554
Deaths:108
KDR:5.130
Accuracy:38.609% M+
HSR:27.978% B**
LA39 Bruiser
B**
Kills:471
Deaths:128
KDR:3.680
Accuracy:72.057% B**
HSR:10.403% D-
AF-57 Piston
B**
Kills:373
Deaths:117
KDR:3.188
Accuracy:49.549% B**
HSR:12.601% C
MKV Suppressed
M+
Kills:267
Deaths:45
KDR:5.933
Accuracy:40.571% M+
HSR:35.955% M
Reaper DMR
A**
Kills:164
Deaths:49
KDR:3.347
Accuracy:37.326% A**
HSR:28.659% B++
MGR-S1 Gladius
A*
Kills:113
Deaths:14
KDR:8.071
Accuracy:39.052% A*
HSR:31.858% A
Gauss Rifle Burst
A+
Kills:102
Deaths:19
KDR:5.368
Accuracy:33.921% A
HSR:39.216% A+
NC9 A-Tross
M++
Kills:79
Deaths:11
KDR:7.182
Accuracy:39.947% M++
HSR:35.443% A++
AF-4AE Cyclone
A+
Kills:71
Deaths:19
KDR:3.737
Accuracy:35.979% A+
HSR:30.986% B*
Mauler S6
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:45.374% B+
HSR:14.286% C
NS-7 PDW
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:39.323% N/A
HSR:42% N/A
Kills:8,489
Deaths (as Combat Medic):2,266
Deaths (to Combat Medics):1,808
KDR:3.74625
Kill Difference:6,223
Playtime:75.498 hours
Usage:12%
Score:2.396m
Score/min:529
Accuracy (listed only):40.956%
HSR (listed only):26.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,330
Deaths:880
KDR:3.784
Accuracy:53.058% A*
HSR:67.478% C+
AF-4G Cyclone
A**
Kills:1,469
Deaths:458
KDR:3.207
Accuracy:40.641% A**
HSR:18.856% C+
NC14 Bolt Driver
M+
Kills:1,255
Deaths:391
KDR:3.210
Accuracy:53.921% M+
HSR:71.315% C
Blitz GD-10
M++
Kills:1,175
Deaths:280
KDR:4.196
Accuracy:39.345% M++
HSR:18.638% B+
EM4 Longshot
A*
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:52.659% A*
HSR:76.035% C
NS-44P Commissioner
B**
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:49.656% B**
HSR:34.599% B**
NS-44 Commissioner
A++
Kills:1,159
Deaths:734
KDR:1.579
Accuracy:49.727% A++
HSR:21.570% C+
LA3 Desperado
A*
Kills:1,158
Deaths:464
KDR:2.496
Accuracy:40.325% A*
HSR:20.380% C++
AF-6 Shadow
A*
Kills:880
Deaths:152
KDR:5.789
Accuracy:46.090% A*
HSR:34.432% B**
LA80
A++
Kills:545
Deaths:51
KDR:10.686
Accuracy:53.089% A++
HSR:75.596% C
Gauss SPR
A**
Kills:494
Deaths:141
KDR:3.504
Accuracy:47.834% A**
HSR:28.745% D
NC4 Mag-Shot
A++
Kills:456
Deaths:197
KDR:2.315
Accuracy:40.107% A++
HSR:26.974% B**
LA8 Rebel
M+
Kills:268
Deaths:95
KDR:2.821
Accuracy:46.692% A*
HSR:40.672% M+
MKV Suppressed
M+
Kills:267
Deaths:45
KDR:5.933
Accuracy:40.571% M+
HSR:35.955% M
NS-44 Commissioner AE
A
Kills:257
Deaths:77
KDR:3.338
Accuracy:48.630% B*
HSR:35.798% A
NS-357 Underboss
A
Kills:212
Deaths:129
KDR:1.643
Accuracy:46.338% A
HSR:13.679% D--
AF-8 RailJack
A**
Kills:184
Deaths:21
KDR:8.762
Accuracy:54.237% A**
HSR:75% C+
AF-18 Stalker
M++
Kills:175
Deaths:40
KDR:4.375
Accuracy:42.978% M++
HSR:25.714% B*
Impetus
A++
Kills:175
Deaths:29
KDR:6.034
Accuracy:43.708% A++
HSR:32.571% B+
MGR-S1 Gladius
A*
Kills:113
Deaths:14
KDR:8.071
Accuracy:39.052% A*
HSR:31.858% A
NC4-FB Mag-Shot
A++
Kills:77
Deaths:24
KDR:3.208
Accuracy:45.309% A++
HSR:28.571% B**
AF-4AE Cyclone
A+
Kills:71
Deaths:19
KDR:3.737
Accuracy:35.979% A+
HSR:30.986% B*
NS-7 PDW
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:39.323% N/A
HSR:42% N/A
Kills:16,089
Deaths (as Infiltrator):4,803
Deaths (to Infiltrators):1,878
KDR:3.34978
Kill Difference:11,286
Playtime:171.576 hours
Usage:27%
Score:4.865m
Score/min:473
Accuracy (listed only):45.620%
HSR (listed only):38.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,164
Deaths:110
KDR:10.582
Accuracy:35.369% B+
HSR:17.096% B++
AF-34 Mattock
B++
Kills:983
Deaths:107
KDR:9.187
Accuracy:38.949% B
HSR:20.448% B++
AF-23 Grinder
B**
Kills:217
Deaths:37
KDR:5.865
Accuracy:42.581% B**
HSR:14.747% C+
NCM1 Scattercannon
A++
Kills:164
Deaths:37
KDR:4.432
Accuracy:46.365% B*
HSR:23.171% A++
NCM2 Falcon
A++
Kills:142
Deaths:39
KDR:3.641
Accuracy:51.914% A+
HSR:9.155% A++
NCM2 Falcon
A
Kills:99
Deaths:37
KDR:2.676
Accuracy:53.852% A
HSR:5.051% C++
Kills:2,769
Deaths (as MAX Suit):183.500
Deaths (to MAX Suits):895
KDR:15.08992
Kill Difference:2,585.500
Playtime:19.494 hours
Usage:3%
Score:0.929m
Score/min:794
Accuracy (listed only):44.838%
HSR (listed only):14.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,369
V. Kills:87 N/A
Deaths:184
KDR:7.440
Accuracy:65.262% A
KPH:73 B*
VKPH:4.600 C+
Breaker Rocket Pods
U
Kills:916
V. Kills:83 N/A
Deaths:5
KDR:183.200
Accuracy:68.398% A*
KPH:1,282.100 U
VKPH:116.200 S
M20 Mustang
C*
Kills:53
V. Kills:31 166%
Deaths:24
KDR:2.208
Accuracy:29.589% C+
KPH:15.800 C*
VKPH:9.300 C+
Vortek Rotary
N/A
Kills:50
V. Kills:25 192%
Deaths:23
KDR:2.174
Accuracy:35.748% N/A
KPH:20.900 N/A
VKPH:10.500 N/A
Kills:2,388 (1,472 + 0)
Deaths:236
KDR:10.119
VKDR:0.958
Vehicle Kills:226
Kill Difference:2,152
Playtime:25.214 hours
Usage:4%
Score:0.567m
Score/min:375
Piloting Accuracy:35.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:198
V. Kills:17 N/A
Deaths:17
KDR:11.647
Accuracy:50.817% A+
KPH:103.900 S
VKPH:8.900 B+
L100 Python HEAT
M*
Kills:110
V. Kills:36 297%
Deaths:14
KDR:7.857
Accuracy:71.698% A*
KPH:79.600 M*
VKPH:26.100 M*
Kills:308 (308 + 0)
Deaths:31
KDR:9.935
VKDR:1.710
Vehicle Kills:53
Kill Difference:277
Playtime:3.287 hours
Usage:1%
Score:0.119m
Score/min:605
Driving Accuracy:71.698%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:680
V. Kills:290 234%
Deaths:55
KDR:12.364
Accuracy:61.937% A+
KPH:53.600 M*
VKPH:22.900 A++
Titan-150 HEAT
S
Kills:315
V. Kills:80 389%
Deaths:24
KDR:13.125
Accuracy:66.459% A*
KPH:60.800 S
VKPH:15.400 A++
E540 Halberd
S
Kills:292
V. Kills:95 304%
Deaths:13
KDR:22.462
Accuracy:53.810% B**
KPH:77.100 S
VKPH:25.100 A*
Enforcer ML85
M
Kills:60
V. Kills:24 240%
Deaths:9
KDR:6.667
Accuracy:41.147% C+
KPH:46 M
VKPH:18.400 C**
Kills:1,347 (995 + 352)
Deaths:101
KDR:13.337
VKDR:4.842
Vehicle Kills:489
Kill Difference:1,246
Playtime:22.961 hours
Usage:4%
Score:0.604m
Score/min:438
Driving Accuracy:66.459%
Gunner Accuracy:41.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:63.235% A
KPH:127.100 B+
VKPH:4.700 D
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:0.400
Vehicle Kills:2
Kill Difference:49
Playtime:0.425 hours
Usage:0%
Score:0.012m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:63.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M*
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:48.673% A+
KPH:85.900 M*
VKPH:3 D
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:0.667
Vehicle Kills:2
Kill Difference:54
Playtime:0.664 hours
Usage:0%
Score:0.022m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:48.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:133
V. Kills:6 N/A
Deaths:64
KDR:2.078
Accuracy:54.815% B+
KPH:23.400 C+
VKPH:1.100 D*
Kills:133 (133 + 0)
Deaths:64
KDR:2.078
VKDR:0.094
Vehicle Kills:6
Kill Difference:69
Playtime:5.683 hours
Usage:1%
Score:0.032m
Score/min:95
Driving Accuracy:54.815%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 4,8074,7689085.251S1.6536.854%M22.441%B+136.2S1.1A*41435h9.7B**26.4B**
SAS-R 3,3353,3308803.784C**0.1953.058%A*67.478%C+88.8A**N/A34337.5h1.8B*3.5B**
LA1 Anchor 2,0962,0864704.438B*0.8432.813%A++27.373%B107A*N/A33619.5h8B**24.4B**
Mag-Cutter 1,5141,5029,4550.159S3.4461.791%M+N/A4.9SN/A15308.9h1.7B*2.7B++
AF-4G Cyclone 1,4741,4694583.207B*0.3940.641%A**18.856%C+117.5A++N/A35312.5h8.2B*20.2B*
GD-22S 1,4681,4524433.278B**0.3230.365%A+24.036%C+83.4A*N/A27917.4h8.8B**28.9B*
M30 Mustang AH 1,4561,3691847.44C**3.8465.262%A1.096%C72.8B*4.6C+26018.8h4.4B*6.7B*
Razor GD-23 1,2621,2583453.646M+0.0537.996%M23.609%B++96SN/A27113.1h8.5B**22.4B**
NC14 Bolt Driver 1,2551,2553913.21B*0.3953.921%M+71.315%C68.2M*N/A20018.4h2B**3.8B**
Carnage AR 1,2151,2144372.778B**0.8233.804%A*16.639%C--83.2MN/A26014.6h10.4B**30.8B**
AF-19 Mercenary 1,2061,2044752.535A*1.0635.564%M23.09%B77.2SN/A26115.6h9.7B*27.4B**
AC-X11 1,2021,2012265.314S1.7239.349%M+26.645%B*136.5SN/A4218.8h7.1B**18.1B**
AF-4A Bandit 1,1971,1751876.283S2.6841.232%M**27.575%B*183.6S3.4S6146.4h8.4B**20.3A
Blitz GD-10 1,1751,1752804.196M+0.6039.345%M++18.638%B+161SN/A5997.3h11B**28B**
AF-41 Hacksaw 1,1781,16411010.582M6.9835.369%B+17.096%B++94.6S1.1A*31012.3h3.9A11.1A
NC6 Gauss SAW 1,1721,1612594.483M++0.8828.755%A++31.18%A112.7S1.1A++40910.3h7B**24.3B*
EM4 Longshot 1,1611,16011310.265A*6.6752.659%A*76.035%C103.6SN/A30011.2h1.7B*3.2B**
NC1 Gauss Rifle 1,1691,1602474.696M*1.1034.891%M30.517%A+99.1SN/A26811.7h8.7A+24.8A
EM6 1,1601,1601836.339M++2.7431.376%A++33.707%A++141.5SN/A4298.2h7.3A+23.4B**
NS-44P Commissioner 1,1681,1594412.628B**0.9749.656%B**34.599%B**148.6M1.2A+4957.8h2.7B**5.5B*
NS-44 Commissioner 1,1661,1597341.579B++2.0249.727%A++21.57%C+73.4A++N/A21915.8h3.1B*6.2B*
NC6S Gauss SAW S 1,1621,1592724.261A**0.6629.926%A25.28%C*100.8A**N/A33311.5h8.2B**27.5B++
LA3 Desperado 1,1621,1584642.496A++1.1040.325%A*20.38%C++110.3M*N/A30210.5h7.4B*18.3B
GR-22 1,1661,1573153.673A++0.0734.91%A*25.843%B**101.5M**N/A39511.4h10.3B**29.5B**
NS Decimator 1,3901,0733882.765A*0.8364.762%B+3.448%B*75.6M22.3B++45014.2h2.8A4.4A
AF-34 Mattock 9999831079.187A*5.5938.949%B20.448%B++80.6A*1.3A++27812.2h5B*12.9B*
Breaker Rocket Pods 9999165183.2U179.6068.398%A*N/A1308.6U118.6S48970.7h6.4A+9.4B**
AF-6 Shadow 8858801525.789M2.1946.09%A*34.432%B**110M+N/A2978h4.7B++10.1B**
Carver 8157993,8080.21B+3.3954.215%A**12.641%C--4.8C+N/A15165.1h1.4C++2.6B+
Titan-150 AP 9706805512.364B**8.7761.937%A+5.294%A53.5M*22.8A++40512.7h3B+4.8A
Warden 6266211603.881M++0.2841.2%A**30.757%B**58.6A**N/A17210.6h5.8B**14A
EM1 5775721164.931M**1.3332.544%A*29.196%B**102.1MN/A3095.6h9.8B+30.3B*
NC05 Jackhammer 5635631314.298M0.7057.716%A++15.631%C*130.9M**N/A4104.3h3.5B**6.1B**
Gauss Rifle S 5575541085.13S1.5338.609%M+27.978%B**98.9SN/A2555.6h7.8A20.2A
LA80 5475455110.686A**7.0953.089%A++75.596%C123.9M**N/A3824.4h1.8B++3.4B**
Gauss SPR 4944941413.504A0.0947.834%A**28.745%D88.2M*N/A2535.6h4.1B**8.6A
LA39 Bruiser 4724711283.68A*0.0872.057%B**10.403%D-174.4SN/A5732.7h1.6A+2.2B**
NC4 Mag-Shot 4594561972.315A*1.2840.107%A++26.974%B**91.2M**N/A2965h5.9B+14.8C*
Bouncing Betty 452452914.967B1.3775.463%M**N/A347.7SN/A10651.3h0.7M**1A**
Frag Grenade 4514491449N/A445.4057.846%A++N/A641.4B++2.9D-20940.7h3.2B+5.6B*
NC6A GODSAW 383380429.048M+5.4535.204%A30.526%B+122.6A**1C++3403.1h7.4C*21.1B*
AF-57 Piston 3733731173.188A*0.4149.549%B**12.601%C91MN/A3054.1h3.5B*7.1B++
19A Fortuna 347344438S4.4035.603%A*25.872%B**163.8S1.4A*4782.1h6.1A++17A++
Titan-150 HEAT 3953152413.125A++9.5366.459%A*N/A60.6S15.4A++3695.2h2.7A+4.1A++
E540 Halberd 3872921322.462A*18.8653.81%B**6.507%A++76.8S25A*6063.8h2.7A**5.1A++
C-4 3432891142.535B*1.0633.871%A++N/A82.6C++15.4D-5893.5h1B**3C*
LA8 Rebel 268268952.821A*0.7846.692%A*40.672%M+121.8SN/A4082.2h4.2A9C**
MKV Suppressed 269267455.933S2.3340.571%M+35.955%M178S1.3M+4951.5h10.5B*25.8B*
NS-44 Commissioner AE 258257773.338A++0.2648.63%B*35.798%A171.3M**N/A4941.5h3B+6.1B++
AF-23 Grinder 217217375.865A2.2742.581%B**14.747%C+77.5M*N/A2712.8h4.2A9.8A
NS-357 Underboss 2122121291.643B++1.9646.338%A13.679%D--92.2A++N/A3032.3h3.2B**6.9B*
C75 Viper 2151981711.647A8.0550.817%A+N/A104.2S8.9B+5871.9h4.2A++8.3A+
AF-8 RailJack 184184218.762M5.1654.237%A**75%C+96.8SN/A3251.9h1.7B**3.2B**
Spear Anti-Vehicle Phalanx Turret 2441801018A++14.4066.031%A**6.111%B**150S53.3M++11811.2h4B**6.1A+
AF-18 Stalker 175175404.375M+0.7842.978%M++25.714%B*102.9M**N/A3531.7h10.4B*24.3B**
Impetus 175175296.034A**2.4443.708%A++32.571%B+102.9M++N/A2731.7h3.7B**8.4B**
NCM1 Scattercannon 164164374.432A0.8346.365%B*23.171%A++54.7MN/A2273h6B*12.9B++
Reaper DMR 164164493.347B++0.2537.326%A**28.659%B++82A*N/A2762h7.8B**21B**
Gauss Compact Burst 162161423.833B*0.2343.754%M*27.95%B+115M+N/A3491.4h9.6B++21.9B**
NCM2 Falcon 158142393.641A*0.0451.914%A+9.155%A++38.4M*4.3C+1773.7h4.8A9.2B**
M40 Fury-F 139133642.078C**1.5254.815%B+1.504%B++23.3C+1.1D*955.7h4.5B**8.1B**
MGR-S1 Gladius 113113148.071S4.4739.052%A*31.858%A141.3SN/A4050.8h6.3A16.2B**
L100 Python HEAT 146110147.857B+4.2671.698%A*N/A78.6M*25.7M*6291.4h3.8B**5.3A
Gauss Compact S 109107343.147A**0.4536.639%M27.103%A+56.3A**1.1A++2521.9h8.1B*22.2B**
Gauss Rifle Burst 102102195.368A++1.7733.921%A39.216%A+102A**N/A2421h7.9A+23.4B**
NCM2 Falcon 12099372.676A*0.9253.852%A5.051%C++29.1M++6.2B++1413.4h6.8A12.6B**
Anti-Vehicle Grenade 12496196N/A92.4056.306%B+N/A480B+140B++39850.2h3.9B*6.9B*
Hardlight Dagger 84849120.092A++3.5159.873%A**5.952%C2.5BN/A833.6h2.2C++3.7B+
NC9 A-Tross 7979117.182S3.5839.947%M++35.443%A++158SN/A4860.5h5.7A*14.3A+
NC4-FB Mag-Shot 7877243.208A+0.3945.309%A++28.571%B**192.5M**2.5S6290.4h5.5B*12.2B**
Heartstring 7675253A*0.6048.765%B+22.667%C83.3M*1.1C2190.9h2.1B4.3B+
AF-4AE Cyclone 7171193.737A++0.1435.979%A+30.986%B*101.4AN/A4270.7h8.7B+24.3B++
Mauler S6 7070116.364S2.7745.374%B+14.286%C100M**N/A5680.7h3.6B**8B*
Tank Mine 11367154.467B**0.87102.247%SN/A134B++92B**18480.5h2.7D*2.7A*
Shrike 8866661B+2.6063.134%B*3.03%C++31.4B+10.5C5082.1h6.4C++10.2B+
Enforcer ML85 846096.667B+3.0741.147%C+6.667%M++46.2M18.5C**5551.3h6.8A+16.6A+
NS Decimator-B 7759115.364M*1.7761.871%C3.39%B++65.6B+20C+2020.9h2.9B4.7B+
M60-G Bulldog 5957319M**15.4048.673%A+3.509%B81.4M++2.9D5390.7h3.9A+7.9A
C85 Canister-H 5654510.8C+7.2063.235%A16.667%A+135B+5D4750.4h6.4C++10.1B+
M20 Mustang 8453242.208C*1.3929.589%C+7.547%M**15.6C*9.1C+1373.4h61.5B*207.9B*
NS-7 PDW 505086.25S2.6539.323%M+42%S125SN/A9000.4h10.7B**27.2B**
Vortek Rotary 7550232.174C*1.4235.748%B*4%B**20.8B+10.4C+2492.4h44.5B*124.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit17610.3h
Motion Spotter312,6812.8h
Nano-Armor Kit63108,5996.5h
Spawn Beacon1011,6294.6h
Nanite Revive Grenade02820.1h
Medical Kit2,2847,55161.9h
Medical Applicator15371,8535.1h
AE Medical Applicator2010,2241h
M12 Kobalt-F01000h
Recon Detection Device1163,8896.3h
Ammunition Package61340.8h
Anti-Infantry MANA Turret8800.4h

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