Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,856)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (157 days). The data shown below may not be accurate.

Sentinel Cavalier Quaulosa[LPS] Quaulosa
NC BR 73

KDR: 2.61

Score: 6.5m

Last Seen: Feb 2nd, 2020 11:36 AM
- OFFLINE - 65.7 hour(s)

Battle Rank 73 - New Conglomerate on Miller
Level Progress (to 74): 23%
Level 100 Progress: 34% 484h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R GD-22S AF-4 Cyclone MGR-L1 Promise NC6A GODSAW EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Quaulosa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,543,981 MLG Score: 5231
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.781%35.995%107216133015,4193.09246-0.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.426%1.653A++2.241A*0.328C**HEAD ++ (~21.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.647B+7.80.454B+18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.05%74.783%0213442,07451094.05871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.175%0.466B+0.498B+-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.80.426B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.328%17.253%0313431,194453122.62996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.711%0.954B*0.475B+0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.671B+2.30.526B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m156.3%426 (25.6k)357 (21.4k)2.6129721,3148,1572.684273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346174529.886%35.69%106702:148

71% Heavy Assault12% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2018 3:43 PMJul 5th, 2019 6:00 PMFeb 8th, 2020 11:00 AM (151d) (PST)Feb 2nd, 2020 7:47 AM (157d) (PST)Feb 2nd, 2020 7:36 AM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7533563971.1690.4470.4171.8680.0255231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,18621,37823,808702725112221,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
303.8h/12.7d 581 7,607 5,270 34k 490 899 461 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:4,117
Deaths:1,421
KDR:2.897
Accuracy:29.181% B+
HSR:37.916% A
NC6 Gauss SAW
A+
Kills:2,070
Deaths:795
KDR:2.604
Accuracy:29.865% A+
HSR:34.251% A+
GD-22S
A*
Kills:1,619
Deaths:622
KDR:2.603
Accuracy:29.404% B**
HSR:40.642% A*
MGR-L1 Promise
A
Kills:1,325
Deaths:396
KDR:3.346
Accuracy:28.481% B++
HSR:36.830% A
NC6A GODSAW
B*
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:29.722% C+
HSR:34.979% B*
EM1
A++
Kills:1,172
Deaths:381
KDR:3.076
Accuracy:30.468% A+
HSR:35.836% A++
NS-15M2
A++
Kills:444
Deaths:157
KDR:2.828
Accuracy:28.431% B+
HSR:43.243% A++
Kills:11,922
Deaths (as Heavy Assault):4,173
Deaths (to Heavy Assaults):2,808
KDR:2.85694
Kill Difference:7,749
Playtime:217.211 hours
Usage:71%
Score:4.751m
Score/min:365
Accuracy (listed only):29.365%
HSR (listed only):37.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,375
Deaths:401
KDR:3.429
Accuracy:32.089% B**
HSR:31.491% A++
LA39 Bruiser
C*
Kills:913
Deaths:431
KDR:2.118
Accuracy:62.642% C+
HSR:16.210% C*
AF-19 Mercenary
A+
Kills:376
Deaths:187
KDR:2.011
Accuracy:30.672% A+
HSR:29.255% A
MGR-S1 Gladius
B+
Kills:340
Deaths:140
KDR:2.429
Accuracy:29.726% B
HSR:27.647% B+
Mauler S6
B**
Kills:215
Deaths:94
KDR:2.287
Accuracy:42.666% C++
HSR:20% B**
AF-4A Bandit
B**
Kills:164
Deaths:49
KDR:3.347
Accuracy:31.484% B**
HSR:29.268% B*
AF-57 Piston
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.127% C--
HSR:22.727% A*
Kills:3,449
Deaths (as Light Assault):1,318
Deaths (to Light Assaults):1,503
KDR:2.61684
Kill Difference:2,131
Playtime:26.827 hours
Usage:9%
Score:0.513m
Score/min:319
Accuracy (listed only):38.058%
HSR (listed only):25.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,375
Deaths:401
KDR:3.429
Accuracy:32.089% B**
HSR:31.491% A++
LA39 Bruiser
C*
Kills:913
Deaths:431
KDR:2.118
Accuracy:62.642% C+
HSR:16.210% C*
MGR-S1 Gladius
B+
Kills:340
Deaths:140
KDR:2.429
Accuracy:29.726% B
HSR:27.647% B+
Mauler S6
B**
Kills:215
Deaths:94
KDR:2.287
Accuracy:42.666% C++
HSR:20% B**
AF-57 Piston
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.127% C--
HSR:22.727% A*
NC1 Gauss Rifle
B**
Kills:65
Deaths:34
KDR:1.912
Accuracy:28.111% B*
HSR:29.231% B**
Kills:2,974
Deaths (as Combat Medic):1,116
Deaths (to Combat Medics):883
KDR:2.66487
Kill Difference:1,858
Playtime:2.476 hours
Usage:1%
Score:0.043m
Score/min:291
Accuracy (listed only):38.727%
HSR (listed only):24.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,012
Deaths:519
KDR:3.877
Accuracy:38.167% C
HSR:74.553% B+
AF-4 Cyclone
A++
Kills:1,375
Deaths:401
KDR:3.429
Accuracy:32.089% B**
HSR:31.491% A++
NS-357 Underboss
B**
Kills:876
Deaths:677
KDR:1.294
Accuracy:34.732% C
HSR:33.790% B**
MGR-S1 Gladius
B+
Kills:340
Deaths:140
KDR:2.429
Accuracy:29.726% B
HSR:27.647% B+
Impetus
B*
Kills:138
Deaths:35
KDR:3.943
Accuracy:35.235% C+
HSR:35.507% B*
NS-44 Commissioner
A*
Kills:104
Deaths:65
KDR:1.600
Accuracy:35.811% C+
HSR:38.462% A*
NC14 Bolt Driver
B*
Kills:62
Deaths:16
KDR:3.875
Accuracy:34.844% C
HSR:82.258% B*
NC4 Mag-Shot
M
Kills:59
Deaths:58
KDR:1.017
Accuracy:24.903% C
HSR:37.288% M
Kills:4,966
Deaths (as Infiltrator):1,911
Deaths (to Infiltrators):1,191
KDR:2.59864
Kill Difference:3,055
Playtime:37.103 hours
Usage:12%
Score:0.686m
Score/min:308
Accuracy (listed only):33.188%
HSR (listed only):45.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C*
Kills:913
Deaths:431
KDR:2.118
Accuracy:62.642% C+
HSR:16.210% C*
AF-19 Mercenary
A+
Kills:376
Deaths:187
KDR:2.011
Accuracy:30.672% A+
HSR:29.255% A
Mauler S6
B**
Kills:215
Deaths:94
KDR:2.287
Accuracy:42.666% C++
HSR:20% B**
AF-4A Bandit
B**
Kills:164
Deaths:49
KDR:3.347
Accuracy:31.484% B**
HSR:29.268% B*
AF-57 Piston
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.127% C--
HSR:22.727% A*
Kills:1,734
Deaths (as Engineer):777
Deaths (to Engineers):891
KDR:2.23166
Kill Difference:957
Playtime:5.013 hours
Usage:2%
Score:0.083m
Score/min:276
Accuracy (listed only):40.918%
HSR (listed only):23.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:670
Deaths:175
KDR:3.829
Accuracy:37.081% C
HSR:18.508% B+
AF-34 Mattock
B**
Kills:330
Deaths:77
KDR:4.286
Accuracy:43.173% B**
HSR:19.091% B+
NCM1 Scattercannon
A
Kills:216
Deaths:42
KDR:5.143
Accuracy:53.503% A
HSR:14.815% C
AF-23 Grinder
M++
Kills:200
Deaths:55
KDR:3.636
Accuracy:29.527% D--
HSR:26.500% M++
Kills:1,416
Deaths (as MAX Suit):174.500
Deaths (to MAX Suits):289
KDR:8.11461
Kill Difference:1,241.500
Playtime:13.898 hours
Usage:5%
Score:0.431m
Score/min:516
Accuracy (listed only):40.821%
HSR (listed only):19.728%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,1754,1171,4212.897C++0.2829.181%B+37.916%A75B+1.1B+18254.9h8.3B*28.4B++
NC6 Gauss SAW 2,0892,0707952.604B**0.0129.865%A+34.251%A+71.1AN/A19429.1h7B*23.3B*
SAS-R 2,0212,0125193.877C**1.2638.167%C74.553%B+69.6B*N/A17628.9h1.8B++4.8B+
GD-22S 1,6351,6196222.603B+0.0129.404%B**40.642%A*73.3B**N/A18822.1h7.8A26.7B*
AF-4 Cyclone 1,3971,3754013.429A0.8232.089%B**31.491%A++99.6A*1.6A++23913.8h7.9B**24.6B*
MGR-L1 Promise 1,3381,3253963.346A0.7328.481%B++36.83%A78.9B*N/A20516.8h9.1B**32.1B++
NC6A GODSAW 1,2041,1754012.93C++0.3229.722%C+34.979%B*88.3B+2.2B*24313.3h7.3C*24.4B+
EM1 1,1851,1723813.076A++0.4630.468%A+35.836%A++83.7A+N/A23214h9.5B**31.2B*
LA39 Bruiser 9209134312.118B*0.4962.642%C+16.21%C*73.6B*N/A18112.4h2B++3.2B+
NS-357 Underboss 8808766771.294C++1.3234.732%C33.79%B**71.8B++N/A18312.2h3B**8.7B+
NCM1 Scattercannon 6766701753.829B*1.2237.081%C18.508%B+51.5A++N/A15013h6.5B+17.5B
NS-15M2 4484441572.828B+0.2228.431%B+43.243%A++76.6B++N/A2165.8h10.1B++35.4B+
Mag-Cutter 3873827,9810.048B++2.5613.847%D*1.832%D1.5B+N/A4257.9h1.6B*11.2C++
AF-19 Mercenary 3843761872.011B**0.6030.672%A+29.255%A67.1A*1.4A+2435.6h8.5B**27.8B*
MGR-S1 Gladius 3433401402.429B+0.1829.726%B27.647%B+60.7B+N/A1925.6h8.4B+28.1B+
AF-34 Mattock 335330774.286C*1.6743.173%B**19.091%B+53.2B+N/A1546.2h7.3C+17B
NCM1 Scattercannon 220216425.143B**2.5353.503%A14.815%C69.7A+1.3B**2613.1h7.2C--13.5B+
Mauler S6 218215942.287B**0.3342.666%C++20%B**76.8A*1.1B**1962.8h3.4B**8B++
AF-23 Grinder 201200553.636B1.0229.527%D--26.5%M++52.6AN/A1343.8h5.3B++18C*
Shrike 2921941341.448A1.1662.283%B++1.031%D-47.3A++23.9A+3544.1h6.3C++10.1B+
AF-4A Bandit 171164493.347A+0.7331.484%B**29.268%B*109.3A++4.7S3081.5h8.7B*27.7B++
NS Decimator 216164622.645A0.0364.318%B3.049%B*52.9B++16.8C+3343.1h4.3C++6.8C**
Impetus 138138353.943B**1.3335.235%C+35.507%B*72.6B**N/A1611.9h4.1B+11.6B+
Frag Grenade 1121091109N/A106.3956.294%AN/A545C+15B+20680.2h3.7C+6.5B+
NS-44 Commissioner 104104651.6B+1.0135.811%C+38.462%A*61.2B++N/A1911.7h2.5A7.1B++
AF-57 Piston 6866164.125A**1.5137.127%C--22.727%A*73.3B**2.2A**3160.9h3B**8.1B+
NC1 Gauss Rifle 6565341.912B+0.7028.111%B*29.231%B**40.6B+N/A3131.6h9.7B**34.4B*
NC14 Bolt Driver 6262163.875B*1.2634.844%C82.258%B*56.4A++N/A2171.1h2B*5.7B+
NC4 Mag-Shot 5959581.017C**1.6024.903%C37.288%M36.9B+N/A1331.6h5.4B**21.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65430.4h
Medical Kit7885,9517.3h
Motion Spotter23760.1h
Medical Applicator61,9970.2h
Nano-Armor Kit58,5510.5h
M20 Drake01040.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.35s
Server spent 4.74s on queries, 3.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.