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Sentinel Cavalier Quaulosa[LPS] Quaulosa
NC BR 71

KDR: 2.59

Score: 6.2m

Last Seen: Oct 18th, 2019 6:00 PM
- OFFLINE - 29.4 hour(s)

Battle Rank 71 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
Level Progress (to 72): 67%
Level 100 Progress: 33% 496h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R GD-22S AF-4 Cyclone MGR-L1 Promise EM1 NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,448,905 MLG Score: 5155
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.799%36.067%107516120014,5623.06311-0.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.447%1.6A+2.318A*0.427BHEAD ++ (~21.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.647B+7.80.459B+18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.25%74.705%0212141,86648383.86335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.118%0.163C++0.541B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.474B+1.90.41B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.205%16.963%0212141,126426102.64319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.141%1.07B**0.457B+0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.683B+2.30.532B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
6.2m157%427 (25.6k)357 (21.4k)2.5886620,0887,7602.6600571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216164429.921%35.499%106202:147

72% Heavy Assault12% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2018 3:43 PMJul 5th, 2019 6:00 PMOct 19th, 2019 6:04 PM (2d) (PST)Oct 18th, 2019 3:26 PM (3d) (PST)Oct 18th, 2019 2:00 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7503573931.1630.4490.4131.8640.0255155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,98521,44023,545702725112121,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
287.9h/12d 554 7,131 4,953 32.2k 466 865 426 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,700
Deaths:1,312
KDR:2.820
Accuracy:29.191% B*
HSR:37.892% A++
NC6 Gauss SAW
A++
Kills:2,055
Deaths:791
KDR:2.598
Accuracy:29.913% A++
HSR:34.258% A++
GD-22S
A*
Kills:1,619
Deaths:622
KDR:2.603
Accuracy:29.404% B**
HSR:40.642% A*
MGR-L1 Promise
A++
Kills:1,321
Deaths:395
KDR:3.344
Accuracy:28.476% B*
HSR:36.942% A++
EM1
A*
Kills:1,172
Deaths:381
KDR:3.076
Accuracy:30.468% A++
HSR:35.836% A*
NC6A GODSAW
B**
Kills:1,053
Deaths:364
KDR:2.893
Accuracy:30.083% C*
HSR:34.853% B**
NS-15M2
A*
Kills:383
Deaths:136
KDR:2.816
Accuracy:28.385% B*
HSR:44.125% A*
Kills:11,303
Deaths (as Heavy Assault):4,001
Deaths (to Heavy Assaults):2,677
KDR:2.82504
Kill Difference:7,302
Playtime:206.197 hours
Usage:72%
Score:4.520m
Score/min:365
Accuracy (listed only):29.417%
HSR (listed only):37.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,342
Deaths:388
KDR:3.459
Accuracy:32.084% A
HSR:31.446% A++
LA39 Bruiser
C*
Kills:913
Deaths:430
KDR:2.123
Accuracy:62.686% C++
HSR:16.210% C*
AF-19 Mercenary
A++
Kills:374
Deaths:187
KDR:2
Accuracy:30.663% A++
HSR:29.412% A
MGR-S1 Gladius
B*
Kills:340
Deaths:140
KDR:2.429
Accuracy:29.726% B+
HSR:27.647% B*
Mauler S6
B*
Kills:213
Deaths:93
KDR:2.290
Accuracy:42.488% C*
HSR:20.188% B*
AF-4A Bandit
A*
Kills:54
Deaths:22
KDR:2.455
Accuracy:29.441% B*
HSR:37.037% A*
Kills:3,236
Deaths (as Light Assault):1,260
Deaths (to Light Assaults):1,431
KDR:2.56825
Kill Difference:1,976
Playtime:25.700 hours
Usage:9%
Score:0.484m
Score/min:314
Accuracy (listed only):37.848%
HSR (listed only):26.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,342
Deaths:388
KDR:3.459
Accuracy:32.084% A
HSR:31.446% A++
LA39 Bruiser
C*
Kills:913
Deaths:430
KDR:2.123
Accuracy:62.686% C++
HSR:16.210% C*
MGR-S1 Gladius
B*
Kills:340
Deaths:140
KDR:2.429
Accuracy:29.726% B+
HSR:27.647% B*
Mauler S6
B*
Kills:213
Deaths:93
KDR:2.290
Accuracy:42.488% C*
HSR:20.188% B*
NC1 Gauss Rifle
A
Kills:65
Deaths:34
KDR:1.912
Accuracy:28.111% B**
HSR:29.231% A
Kills:2,873
Deaths (as Combat Medic):1,085
Deaths (to Combat Medics):829
KDR:2.64793
Kill Difference:1,788
Playtime:2.457 hours
Usage:1%
Score:0.043m
Score/min:293
Accuracy (listed only):39.019%
HSR (listed only):24.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,806
Deaths:476
KDR:3.794
Accuracy:38.369% C+
HSR:74.419% B+
AF-4 Cyclone
A++
Kills:1,342
Deaths:388
KDR:3.459
Accuracy:32.084% A
HSR:31.446% A++
NS-357 Underboss
A+
Kills:798
Deaths:631
KDR:1.265
Accuracy:34.470% C
HSR:33.960% A+
MGR-S1 Gladius
B*
Kills:340
Deaths:140
KDR:2.429
Accuracy:29.726% B+
HSR:27.647% B*
Impetus
B*
Kills:138
Deaths:35
KDR:3.943
Accuracy:35.235% C*
HSR:35.507% B*
NS-44 Commissioner
M
Kills:89
Deaths:59
KDR:1.508
Accuracy:36.349% C+
HSR:41.573% M
NC14 Bolt Driver
B**
Kills:60
Deaths:16
KDR:3.750
Accuracy:35.207% C+
HSR:83.333% B**
NC4 Mag-Shot
M
Kills:59
Deaths:58
KDR:1.017
Accuracy:24.903% C
HSR:37.288% M
Kills:4,632
Deaths (as Infiltrator):1,803
Deaths (to Infiltrators):1,131
KDR:2.56905
Kill Difference:2,829
Playtime:33.921 hours
Usage:12%
Score:0.621m
Score/min:305
Accuracy (listed only):33.293%
HSR (listed only):45.647%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C*
Kills:913
Deaths:430
KDR:2.123
Accuracy:62.686% C++
HSR:16.210% C*
AF-19 Mercenary
A++
Kills:374
Deaths:187
KDR:2
Accuracy:30.663% A++
HSR:29.412% A
Mauler S6
B*
Kills:213
Deaths:93
KDR:2.290
Accuracy:42.488% C*
HSR:20.188% B*
AF-4A Bandit
A*
Kills:54
Deaths:22
KDR:2.455
Accuracy:29.441% B*
HSR:37.037% A*
Kills:1,554
Deaths (as Engineer):732
Deaths (to Engineers):842
KDR:2.12295
Kill Difference:822
Playtime:4.898 hours
Usage:2%
Score:0.081m
Score/min:276
Accuracy (listed only):41.319%
HSR (listed only):25.712%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:653
Deaths:170
KDR:3.841
Accuracy:36.741% C+
HSR:18.836% B++
AF-34 Mattock
B**
Kills:330
Deaths:77
KDR:4.286
Accuracy:43.173% B**
HSR:19.091% B+
NCM1 Scattercannon
A++
Kills:202
Deaths:37
KDR:5.459
Accuracy:54.008% A++
HSR:14.356% C
AF-23 Grinder
M++
Kills:200
Deaths:55
KDR:3.636
Accuracy:29.527% D
HSR:26.500% M++
Kills:1,385
Deaths (as MAX Suit):169.500
Deaths (to MAX Suits):282
KDR:8.17109
Kill Difference:1,215.500
Playtime:13.598 hours
Usage:5%
Score:0.421m
Score/min:516
Accuracy (listed only):40.862%
HSR (listed only):19.696%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7503,7001,3122.82C**0.2329.191%B*37.892%A++73.7B*1B**18050.2h8.2B**28.2B++
NC6 Gauss SAW 2,0732,0557912.598A0.0129.913%A++34.258%A++71.6A++N/A19428.7h6.9B**23.2B*
SAS-R 1,8141,8064763.794B+1.2138.369%C+74.419%B+68.9AN/A17526.2h1.8B*4.8B+
GD-22S 1,6351,6196222.603B++0.0129.404%B**40.642%A*73.3A+N/A18822.1h7.8A26.7B**
AF-4 Cyclone 1,3621,3423883.459A++0.8732.084%A31.446%A++99.4M1.5M++23813.5h7.9A24.6B*
MGR-L1 Promise 1,3341,3213953.344A++0.7628.476%B*36.942%A++79.1AN/A20416.7h9.1A32.1B*
EM1 1,1851,1723813.076A++0.4930.468%A++35.836%A*83.7A*N/A23214h9.5B+31.2B*
NC6A GODSAW 1,0771,0533642.893B0.3030.083%C*34.853%B**90.8B**2.1A*25311.6h7.3C*24.1B+
LA39 Bruiser 9209134302.123B*0.4762.686%C++16.21%C*73.6A+N/A18112.4h2B*3.2B+
NS-357 Underboss 8017986311.265C**1.3234.47%C33.96%A+68.2B*N/A17711.7h3A8.8B+
NCM1 Scattercannon 6596531703.841A1.2536.741%C+18.836%B++51.4A*N/A15012.7h6.4B++17.5B+
NS-15M2 3863831362.816B++0.2328.385%B*44.125%A*75.1B**N/A2155.1h10.1B*35.6B++
AF-19 Mercenary 3823741872A+0.5930.663%A++29.412%A68M+1.5M*2365.5h8.5B**27.8B**
Mag-Cutter 3573527,5890.046B*2.5414.708%D*1.989%D1.4B**N/A4243.8h1.6B*10.6C+
MGR-S1 Gladius 3433401402.429B*0.1629.726%B+27.647%B*60.7B*N/A1905.6h8.4B+28.1B+
AF-34 Mattock 335330774.286B+1.7043.173%B**19.091%B+53.2B++N/A1546.2h7.3C--17C**
Mauler S6 216213932.29B**0.3042.488%C*20.188%B*76.1M1.1A++1952.8h3.4A8B*
NCM1 Scattercannon 206202375.459A++2.8754.008%A++14.356%C72.1A*1.4A*2692.8h7.1C-13.2B++
AF-23 Grinder 201200553.636B+1.0529.527%D26.5%M++52.6A+N/A1343.8h5.3B++18C**
Shrike 2921941341.448A1.1462.283%B++1.031%D--47.3A*23.9A++3534.1h6.3C**10.1B+
NS Decimator 197150572.632A*0.0465.806%B+2.667%B+55.6B**17.4C++3522.7h4.2B+6.5B+
Impetus 138138353.943A1.3535.235%C*35.507%B*72.6A+N/A1611.9h4.1B+11.6B+
Frag Grenade 10299199N/A96.4156%A+N/A495C++15B**19500.2h3.8C++6.8B+
NS-44 Commissioner 8989591.508B+1.0836.349%C+41.573%M59.3B**N/A2031.5h2.5A7B++
NC1 Gauss Rifle 6565341.912B*0.6828.111%B**29.231%A40.6B**N/A3111.6h9.7B**34.4B**
NC14 Bolt Driver 6060163.75A1.1635.207%C+83.333%B**54.5A*N/A2161.1h2B*5.6B++
NC4 Mag-Shot 5959581.017B+1.5724.903%C37.288%M36.9B++N/A1351.6h5.4B**21.8B+
AF-4A Bandit 5454222.455B**0.1329.441%B*37.037%A*90A*N/A3320.6h7.6A25.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65150.3h
Medical Kit7275,5126.7h
Motion Spotter23150.1h
Nano-Armor Kit58,2240.5h
Medical Applicator61,9970.2h
M20 Drake01040.4h

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