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Paragon QuebecLibreTotal[D3RP] QuebecLibreTotal
VS BR 225

KDR: 2.04

Score: 146.4m

Last Seen: Aug 2nd, 2020 4:30 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (225 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Lumine Edge Betelgeuse 54-A Orion VS54 Eidolon VE33 Tank Mine Orbital Strike Uplink Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $731,835 MLG Score: 585
Fun Score: N/A
Cheeseburgers Flipped: 701TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.103%22.821%71042130765,9841.390890.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.927%1.907A++0.257C*-0.737D-HEAD ++ (~7.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.56B+10.10.29C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.666%1.022%106213473,524543027980.648868126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.164%0.999B*-0.504D-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.4-0.351C-102.4-0.924D--117

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.109%0.259%121134838652131730.0740315222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.394B-1.449D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+5.30.577B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.217%0.849%127316133353,45453213598710.044149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.071%-0C+-0.887D--1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.773B++9.90.754B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.022%77.019%1273313462,4025412100.443747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.627%0.461B+0.641B+-0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.421B2.20.315C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.875%13.675%127311348117369830.0316302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.652D-0.223C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++3.70.228C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
146.4m432%314 (18.8k)285 (17.1k)2.03886203,939100,0262.48318225 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491132821.182%14.182%30005:0853

45% Engineer35% Heavy Assault11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2015 7:00 PMApr 11th, 2020 11:38 PMAug 3rd, 2020 8:50 PM (3d) (PST)Aug 2nd, 2020 1:12 PM (5d) (PST)Aug 2nd, 2020 12:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7511096420.3970.1950.0562.1920.110585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0466,53538,51124123132717,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8551h/356.3d 44,444 28,922 86,113 1124.6k 7,547 19,014 56,352 385.2m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:3,383
Deaths:2,101
KDR:1.610
Accuracy:30.777% C+
HSR:28.318% C++
Solstice VE3
B*
Kills:2,292
Deaths:2,682
KDR:0.855
Accuracy:30.981% B*
HSR:16.710% D
VE-LR Obelisk
D--
Kills:1,938
Deaths:932
KDR:2.079
Accuracy:28.823% D--
HSR:25.490% D*
VE-C Horizon
B+
Kills:1,268
Deaths:637
KDR:1.991
Accuracy:39.850% B+
HSR:18.770% D--
Zenith VX-5AE
C+
Kills:1,228
Deaths:940
KDR:1.306
Accuracy:29.934% C+
HSR:20.033% D**
VX6-7
B**
Kills:1,182
Deaths:772
KDR:1.531
Accuracy:32.742% B**
HSR:20.558% C-
Pulsar C
B+
Kills:1,180
Deaths:750
KDR:1.573
Accuracy:30.416% B+
HSR:21.610% D
Serpent VE92
B+
Kills:1,176
Deaths:714
KDR:1.647
Accuracy:29.943% B+
HSR:19.473% C--
Zenith VX-5
C
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C
HSR:13.691% D**
Thanatos VE70
D
Kills:117
Deaths:129
KDR:0.907
Accuracy:33.875% D--
HSR:13.675% D
Eclipse VE3A
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:32.084% N/A
HSR:16% N/A
Kills:13,982
Deaths (as Engineer):9,860
Deaths (to Engineers):24,247
KDR:1.41805
Kill Difference:4,122
Playtime:3,880.519 hours
Usage:45%
Score:72.229m
Score/min:310
Accuracy (listed only):31.398%
HSR (listed only):19.484%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:13,908
Deaths:6,284
KDR:2.213
Accuracy:31.448% B+
HSR:24.001% D*
Orion VS54
B+
Kills:11,007
Deaths:7,172
KDR:1.535
Accuracy:27.745% B+
HSR:22.658% D
Pulsar LSW
B++
Kills:1,791
Deaths:919
KDR:1.949
Accuracy:30.444% B++
HSR:25.907% C
VE-H Maw
C*
Kills:1,286
Deaths:659
KDR:1.951
Accuracy:30.094% C*
HSR:27.761% C
SVA-88
B+
Kills:1,232
Deaths:625
KDR:1.971
Accuracy:28.849% B+
HSR:20.049% D-
Flare VE6
B+
Kills:1,208
Deaths:619
KDR:1.952
Accuracy:28.693% B+
HSR:22.185% D
VX29 Polaris
B++
Kills:1,177
Deaths:515
KDR:2.285
Accuracy:29.816% B++
HSR:21.920% C--
Ursa
B+
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.234% B+
HSR:25.958% C+
VE-H Maw AE
D
Kills:575
Deaths:846
KDR:0.680
Accuracy:27.294% D
HSR:18.783% D**
NS-15 Gallows
D*
Kills:138
Deaths:80
KDR:1.725
Accuracy:24.583% D*
HSR:19.565% F
NSX Naginata
C
Kills:103
Deaths:73
KDR:1.411
Accuracy:24.126% C
HSR:28.155% C-
Kills:33,600
Deaths (as Heavy Assault):18,345
Deaths (to Heavy Assaults):24,344
KDR:1.83156
Kill Difference:15,255
Playtime:2,957.217 hours
Usage:35%
Score:47.468m
Score/min:268
Accuracy (listed only):28.393%
HSR (listed only):23.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,292
Deaths:2,682
KDR:0.855
Accuracy:30.981% B*
HSR:16.710% D
VE-C Horizon
B+
Kills:1,268
Deaths:637
KDR:1.991
Accuracy:39.850% B+
HSR:18.770% D--
VE-S Canis
B++
Kills:1,237
Deaths:697
KDR:1.775
Accuracy:35.323% B++
HSR:12.692% D*
Zenith VX-5AE
C+
Kills:1,228
Deaths:940
KDR:1.306
Accuracy:29.934% C+
HSR:20.033% D**
VX6-7
B**
Kills:1,182
Deaths:772
KDR:1.531
Accuracy:32.742% B**
HSR:20.558% C-
Pulsar C
B+
Kills:1,180
Deaths:750
KDR:1.573
Accuracy:30.416% B+
HSR:21.610% D
Serpent VE92
B+
Kills:1,176
Deaths:714
KDR:1.647
Accuracy:29.943% B+
HSR:19.473% C--
Eridani SX5
B
Kills:208
Deaths:136
KDR:1.529
Accuracy:30.643% B
HSR:21.154% C
Zenith VX-5
C
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C
HSR:13.691% D**
Thanatos VE70
D
Kills:117
Deaths:129
KDR:0.907
Accuracy:33.875% D--
HSR:13.675% D
Sirius SX12
B+
Kills:109
Deaths:98
KDR:1.112
Accuracy:29.828% B+
HSR:16.514% C--
Eridani SX5-AE
D**
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D**
HSR:17.460% D**
Eclipse VE3A
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:32.084% N/A
HSR:16% N/A
Kills:10,278
Deaths (as Light Assault):7,784
Deaths (to Light Assaults):14,487
KDR:1.3204
Kill Difference:2,494
Playtime:963.699 hours
Usage:11%
Score:11.417m
Score/min:197
Accuracy (listed only):31.352%
HSR (listed only):17.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B**
Kills:1,676
Deaths:734
KDR:2.283
Accuracy:34.781% B**
HSR:22.076% C-
Parallax VX3
C+
Kills:1,474
Deaths:444
KDR:3.320
Accuracy:38.949% C
HSR:78.562% C+
Nyx VX31
B+
Kills:1,268
Deaths:481
KDR:2.636
Accuracy:40.335% B+
HSR:27.524% C-
VE-S Canis
B++
Kills:1,237
Deaths:697
KDR:1.775
Accuracy:35.323% B++
HSR:12.692% D*
Artemis VX26 AE
B
Kills:1,200
Deaths:612
KDR:1.961
Accuracy:33.297% B
HSR:22.333% D**
NS-44 Commissioner AE
C+
Kills:1,198
Deaths:1,039
KDR:1.153
Accuracy:40.901% C--
HSR:28.297% C+
Beamer VS3
B*
Kills:1,169
Deaths:1,289
KDR:0.907
Accuracy:35.089% B*
HSR:22.156% C
Manticore SX40
B+
Kills:1,167
Deaths:918
KDR:1.271
Accuracy:34.573% B+
HSR:23.650% C+
NS-44 Commissioner
B+
Kills:1,163
Deaths:1,036
KDR:1.123
Accuracy:45.682% B+
HSR:28.289% B
Spiker
B++
Kills:1,162
Deaths:893
KDR:1.301
Accuracy:36.300% B++
HSR:21.687% C
Cerberus
B**
Kills:1,159
Deaths:809
KDR:1.433
Accuracy:40.947% B**
HSR:24.849% C
NS-AM7 Archer
D*
Kills:898
Deaths:1,954
KDR:0.460
Accuracy:46.183% F
HSR:5.791% D*
Parallax VX3-AE
D--
Kills:758
Deaths:292
KDR:2.596
Accuracy:36.442% D--
HSR:78.364% D--
Eridani SX5
B
Kills:208
Deaths:136
KDR:1.529
Accuracy:30.643% B
HSR:21.154% C
XM98
C
Kills:170
Deaths:97
KDR:1.753
Accuracy:37.614% C
HSR:57.647% F--
NS-AM7 VS/AE Archer
D*
Kills:121
Deaths:374
KDR:0.324
Accuracy:50.191% D**
HSR:9.091% D*
Sirius SX12
B+
Kills:109
Deaths:98
KDR:1.112
Accuracy:29.828% B+
HSR:16.514% C--
NSX Tomoe
A+
Kills:105
Deaths:47
KDR:2.234
Accuracy:38.238% A+
HSR:24.762% F
Eridani SX5-AE
D**
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D**
HSR:17.460% D**
Kills:16,305
Deaths (as Infiltrator):11,976
Deaths (to Infiltrators):14,401
KDR:1.36147
Kill Difference:4,329
Playtime:299.471 hours
Usage:4%
Score:5.365m
Score/min:299
Accuracy (listed only):37.438%
HSR (listed only):28.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
C*
Kills:1,399
Deaths:666
KDR:2.101
Accuracy:31.542% C*
HSR:22.159% C--
H-V45 AE
C*
Kills:1,330
Deaths:886
KDR:1.501
Accuracy:31.575% C*
HSR:22.707% D*
VE-S Canis
B++
Kills:1,237
Deaths:697
KDR:1.775
Accuracy:35.323% B++
HSR:12.692% D*
Pulsar VS1
B*
Kills:1,182
Deaths:1,009
KDR:1.171
Accuracy:30.736% B*
HSR:16.751% D-
H-V45
B*
Kills:1,181
Deaths:791
KDR:1.493
Accuracy:31.622% B*
HSR:22.100% C
Terminus VX-9
B+
Kills:1,178
Deaths:971
KDR:1.213
Accuracy:29.971% B+
HSR:25.552% C-
CME
B*
Kills:1,176
Deaths:741
KDR:1.587
Accuracy:32.299% B*
HSR:18.623% D-
Corvus VA55
B+
Kills:341
Deaths:228
KDR:1.496
Accuracy:29.517% B+
HSR:21.408% D
Eridani SX5
B
Kills:208
Deaths:136
KDR:1.529
Accuracy:30.643% B
HSR:21.154% C
Thanatos VE70
D
Kills:117
Deaths:129
KDR:0.907
Accuracy:33.875% D--
HSR:13.675% D
Sirius SX12
B+
Kills:109
Deaths:98
KDR:1.112
Accuracy:29.828% B+
HSR:16.514% C--
Darkstar
D
Kills:67
Deaths:91
KDR:0.736
Accuracy:25.373% D
HSR:17.911% D*
Eridani SX5-AE
D**
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D**
HSR:17.460% D**
Equinox VE2
B
Kills:61
Deaths:69
KDR:0.884
Accuracy:30.225% B
HSR:11.475% D**
Equinox VE2 Burst
A++
Kills:54
Deaths:54
KDR:1
Accuracy:26.108% D-
HSR:46.296% A++
Kills:9,703
Deaths (as Combat Medic):6,592
Deaths (to Combat Medics):9,939
KDR:1.47194
Kill Difference:3,111
Playtime:374.794 hours
Usage:4%
Score:7.609m
Score/min:338
Accuracy (listed only):30.310%
HSR (listed only):20.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:545
Deaths:171
KDR:3.187
Accuracy:19.889% C
HSR:21.468% C+
Nebula VM20
C-
Kills:514
Deaths:167
KDR:3.078
Accuracy:19.549% C-
HSR:19.261% D
Comet VM2
M+
Kills:508
Deaths:528
KDR:0.962
Accuracy:73.366% M+
HSR:4.134% C+
Comet VM2
M
Kills:496
Deaths:474
KDR:1.046
Accuracy:75.156% M
HSR:4.032% C
NS-10 Burster
A
Kills:227
Deaths:131
KDR:1.733
Accuracy:41.501% A
HSR:1.762% D**
Quasar VM1
B*
Kills:212
Deaths:136
KDR:1.559
Accuracy:18.440% C+
HSR:25.472% B*
NS-10 Burster
A
Kills:198
Deaths:132
KDR:1.500
Accuracy:41.525% A
HSR:2.525% D--
Blueshift VM5
C+
Kills:184
Deaths:71
KDR:2.592
Accuracy:22.278% C+
HSR:20.652% C--
Blueshift VM5
C++
Kills:163
Deaths:68
KDR:2.397
Accuracy:21.651% C+
HSR:24.540% C++
Quasar VM1
C++
Kills:102
Deaths:47
KDR:2.170
Accuracy:21.272% C++
HSR:20.588% C-
Vortex VM21
C+
Kills:71
Deaths:48
KDR:1.479
Accuracy:44.040% C+
HSR:1.408% D-
Vortex VM21
C+
Kills:69
Deaths:49
KDR:1.408
Accuracy:43.725% C+
HSR:2.899% C
Cosmos VM3
C--
Kills:63
Deaths:34
KDR:1.853
Accuracy:16.134% D
HSR:17.460% C--
Kills:3,352
Deaths (as MAX Suit):1,028
Deaths (to MAX Suits):3,682
KDR:3.2607
Kill Difference:2,324
Playtime:87.838 hours
Usage:1%
Score:2.276m
Score/min:432
Accuracy (listed only):35.271%
HSR (listed only):12.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:80
V. Kills:48 163%
Deaths:79
KDR:1.013
Accuracy:38.421% B**
KPH:2.800 D*
VKPH:1.700 D*
Photon A2A Missile Pods
D
Kills:62
V. Kills:36 168%
Deaths:5
KDR:12.400
Accuracy:69.565% D*
KPH:28.600 D
VKPH:16.600 D--
V26 Maelstrom Turbo Laser
A
Kills:56
V. Kills:35 156%
Deaths:108
KDR:0.519
Accuracy:39.960% A
KPH:2.100 D*
VKPH:1.300 D**
Kills:198 (136 + 0)
Deaths:192
KDR:1.031
VKDR:0.620
Vehicle Kills:119
Kill Difference:6
Playtime:57.807 hours
Usage:1%
Score:0.789m
Score/min:227
Piloting Accuracy:39.960%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:44,048
V. Kills:31,614 139%
Deaths:3,181
KDR:13.847
Accuracy:37.485% C+
KPH:63.800 B+
VKPH:45.800 B**
L-30R Vektor
C-
Kills:1,838
V. Kills:883 208%
Deaths:512
KDR:3.590
Accuracy:42.499% C++
KPH:6.800 D-
VKPH:3.300 C-
CAS30 Tank Buster
D*
Kills:1,686
V. Kills:1,760 96%
Deaths:2,595
KDR:0.650
Accuracy:51.449% C**
KPH:2.700 D*
VKPH:2.800 D*
AP30 Shredder
B**
Kills:1,401
V. Kills:988 142%
Deaths:121
KDR:11.579
Accuracy:39.300% B+
KPH:53.100 B++
VKPH:37.400 B**
L105 Zephyr
B
Kills:349
V. Kills:54 N/A
Deaths:40
KDR:8.725
Accuracy:45.757% C++
KPH:64.900 B
VKPH:10 C+
L-24R Spur
D
Kills:189
V. Kills:138 136%
Deaths:436
KDR:0.433
Accuracy:41.764% C++
KPH:1.800 F-
VKPH:1.300 D
Dual-75 Duster
C+
Kills:134
V. Kills:4 N/A
Deaths:9
KDR:14.889
Accuracy:36.862% D
KPH:77.700 C+
VKPH:2.300 D*
C150 Dalton
U
Kills:56
V. Kills:23 233%
Deaths:2
KDR:28
Accuracy:41.936% U
KPH:0 U
VKPH:0 U
Kills:49,701 (3,713 + 45,988)
Deaths:6,896
KDR:7.207
VKDR:5.143
Vehicle Kills:35,464
Kill Difference:42,805
Playtime:1,720.328 hours
Usage:20%
Score:26.544m
Score/min:257
Piloting Accuracy:41.764%
Gunner Accuracy:41.936%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:386
V. Kills:167 230%
Deaths:5
KDR:77.200
Accuracy:45.109% D**
KPH:36.200 C
VKPH:15.700 D-
Kills:386 (386 + 0)
Deaths:5
KDR:77.200
VKDR:33.400
Vehicle Kills:167
Kill Difference:381
Playtime:10.658 hours
Usage:0%
Score:0.316m
Score/min:494
Driving Accuracy:45.109%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:618
V. Kills:253 243%
Deaths:60
KDR:10.300
Accuracy:52.321% C*
KPH:42.900 B+
VKPH:17.600 C+
Saron HRB
B
Kills:379
V. Kills:191 197%
Deaths:46
KDR:8.239
Accuracy:50.419% B
KPH:30.800 C+
VKPH:15.500 C
Kills:997 (0 + 997)
Deaths:106
KDR:9.406
VKDR:4.189
Vehicle Kills:444
Kill Difference:891
Playtime:26.708 hours
Usage:0%
Score:0.494m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:50.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,337
V. Kills:74 N/A
Deaths:34
KDR:39.324
Accuracy:42.727% C**
KPH:108.100 C+
VKPH:6 C
E540 Halberd-H
B**
Kills:1,303
V. Kills:564 231%
Deaths:99
KDR:13.162
Accuracy:67.791% B**
KPH:77.800 B**
VKPH:33.700 B*
Saron HRB-H
B**
Kills:599
V. Kills:320 187%
Deaths:24
KDR:24.958
Accuracy:65.851% B**
KPH:65 B**
VKPH:34.700 B*
G40-F Ranger
C++
Kills:220
V. Kills:119 183%
Deaths:11
KDR:20
Accuracy:33.784% C
KPH:43.200 C++
VKPH:23.400 C++
M12 Kobalt-H
B+
Kills:61
V. Kills: N/A
Deaths:2
KDR:30.500
Accuracy:26.664% B+
KPH:95.400 D
VKPH:0 F-
Kills:3,520 (0 + 3,520)
Deaths:170
KDR:20.706
VKDR:6.335
Vehicle Kills:1,077
Kill Difference:3,350
Playtime:44.073 hours
Usage:1%
Score:1.105m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:26.664%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:926
V. Kills:15 N/A
Deaths:24
KDR:38.583
Accuracy:19.621% C
KPH:134.400 B**
VKPH:2.200 D
M20 Basilisk
A+
Kills:648
V. Kills:269 240%
Deaths:53
KDR:12.226
Accuracy:58.613% A++
KPH:33.100 B+
VKPH:13.700 A+
G40-F Ranger
C*
Kills:454
V. Kills:245 185%
Deaths:14
KDR:32.429
Accuracy:35.661% C+
KPH:25.700 C*
VKPH:13.800 C+
M12 Kobalt
C++
Kills:450
V. Kills:6 N/A
Deaths:14
KDR:32.143
Accuracy:19.032% C+
KPH:89 C++
VKPH:1.200 D--
M20 Basilisk
A
Kills:169
V. Kills:106 158%
Deaths:24
KDR:7.042
Accuracy:57.677% A++
KPH:24.400 C+
VKPH:15.300 A
G30 Walker
D
Kills:167
V. Kills:134 124%
Deaths:21
KDR:7.952
Accuracy:25.753% D--
KPH:10.400 D--
VKPH:8.400 D
G30 Walker
D-
Kills:80
V. Kills:81 98%
Deaths:17
KDR:4.706
Accuracy:24.892% D*
KPH:6.200 D**
VKPH:6.300 D-
Kills:2,894 (0 + 2,894)
Deaths:167
KDR:17.329
VKDR:5.126
Vehicle Kills:856
Kill Difference:2,727
Playtime:85.106 hours
Usage:1%
Score:1.272m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:24.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C-
Kills:156
V. Kills:76 203%
Deaths:1,481
KDR:0.105
Accuracy:45.644% C-
KPH:0.700 D-
VKPH:0.300 F-
Kills:156 (156 + 0)
Deaths:1,481
KDR:0.105
VKDR:0.051
Vehicle Kills:76
Kill Difference:1,325
Playtime:217.759 hours
Usage:3%
Score:0.066m
Score/min:5
Driving Accuracy:45.644%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D**
Kills:266
V. Kills:132 200%
Deaths:85
KDR:3.129
Accuracy:52.226% A++
KPH:6.200 F
VKPH:3.100 D**
CAS 14-E
C+
Kills:87
V. Kills:6 N/A
Deaths:19
KDR:4.579
Accuracy:34.659% C+
KPH:18.200 D**
VKPH:1.300 F
Kills:353 (0 + 353)
Deaths:104
KDR:3.394
VKDR:1.327
Vehicle Kills:138
Kill Difference:249
Playtime:47.862 hours
Usage:1%
Score:0.451m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:34.659%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 75,66244,0483,18113.847B++11.8137.485%C+N/A63.8B+45.8B**527690.7h2.8B+7.6B+
Lumine Edge 29,95329,52864,4050.458B+1.5846.829%A29.535%A++8.9C+N/A243300h1.1B*2.4B++
Betelgeuse 54-A 14,19313,9086,2842.213C0.1731.448%B+24.001%D*33.5D*N/A92415.7h10.5C+33.4C**
Orion VS54 11,19311,0077,1721.535C0.5027.745%B+22.658%D21.4D-N/A67515.4h10.4C*37.4C+
Eidolon VE33 3,4503,3832,1011.61C+0.4330.777%C+28.318%C++26.1C-N/A67129.5h7.2C*23.3C**
Tank Mine 4,7143,0419753.119C+1.0818.307%D*N/A35.7D**19.6F29085.2h1.5B++7.9F
Orbital Strike Uplink 3,8222,6093869.667U867.63654.762%UN/A724.7U336.9U44643.6h1.3T*0.2T*
Solstice VE3 2,3582,2922,6820.855C1.1830.981%B*16.71%D7.2DN/A28316.8h14C+45.3C+
NS Annihilator 3,6141,9882,1860.909C**1.1382.198%B+N/A13C*10.6B146153.1h9.8B11.9B+
VE-LR Obelisk 1,9651,9389322.079C0.0428.823%D--25.49%D*25.7DN/A8675.3h5.2B+18.2C+
L-30R Vektor 2,7211,8385123.59C+1.5542.499%C++N/A6.8D-3.3C-70269h95.5D-224.7D
Pulsar LSW 1,8131,7919191.949C+0.0930.444%B++25.907%C40.8DN/A11243.9h10.7C*35.3C**
CAS30 Tank Buster 3,4461,6862,5950.65C--1.3951.449%C**1.186%C++2.7D*2.8D*61620.8h109.8F**213.5D*
Artemis VX26 1,7021,6767342.283C*0.2434.781%B**22.076%C-44.6C+N/A16137.6h10.8C*31.1B+
Proximity Mine 1,6481,6471948.49A6.4529.697%FN/A117.6CN/A32714h2.1D7.1F-
NS Decimator 3,0731,6272,1710.749D1.2961.584%C+1.352%D28.3D-25.2B+35157.4h5.5D9D
C-4 ARX 2,3161,5751,1431.378C-0.6625.486%CN/A55.9D*26.3D37628.2h1.3C--5.2C
Parallax VX3 1,4771,4744443.32C+1.2838.949%C78.562%C+44.8C*N/A11732.9h2.1C+5.4C+
AP30 Shredder 2,3891,40112111.579C++9.5439.3%B+N/A53.1B++37.4B**58726.4h67.9B+172.7B+
VE-A Lacerta 1,4231,3996662.101C++0.0631.542%C*22.159%C--58C+1C--19024.1h10.8C++34.2C**
Lancer VS22 2,1371,3656921.973B+0.0759.668%C+N/A26B14.7C+26652.5h7B++11.7B++
Lumine Edge AE 1,3821,3653,9720.344B*1.6938.743%C+29.158%A7C--N/A24195.1h1.1B*2.9B+
Proton II PPA-H 1,4111,3373439.324A+37.2942.727%C**N/A107.8C+6C25812.4h9.1C**21.3B+
H-V45 AE 1,3681,3308861.501C0.5431.575%C*22.707%D*30.4D--N/A8043.8h12.4D--39.3C
Sticky Grenade 1,3311,30511305N/A1,302.9646.344%D--N/A652.5D-13C+20642h2.6D5.7D
E540 Halberd-H 1,8671,3039913.162C+11.1267.791%B**N/A77.6B**33.6B*52316.8h7.1D-10.4C
Lasher X2 1,3211,2938981.44C+0.6037.829%B*3.48%C46C+1C13728.1h12.7A33.6B*
VE-H Maw 1,3061,2866591.951C+0.0930.094%C*27.761%C50.4DN/A22025.5h8.9C**29.7B
Nyx VX31 1,2921,2684812.636C+0.6040.335%B+27.524%C-54.9C+1B++19123.1h4.8C**12B+
VE-C Horizon 1,3211,2686371.991C+0.0539.85%B+18.77%D--39.3D1.6C+12832.3h13.5C+33.8C*
MANA Anti-Personnel Turret 1,2831,2606561.921N/A0.1223.576%UN/A12600U230U24200500.1h15.6T*66.2T*
Xiphos Anti-Personnel Phalanx Tower 1,2601,25211252U1,249.9641.898%B**N/A1565A*10C++45850.8h3.6B+8.7B+
VE-S Canis 1,2681,2376971.775C*0.2635.323%B++12.692%D*29DN/A10142.7h12.7C35.9C++
SVA-88 1,2491,2326251.971C+0.0728.849%B+20.049%D-36.6DN/A10233.7h10.8C++37.5B+
Zenith VX-5AE 1,2681,2289401.306C-0.7329.934%C+20.033%D**12.8D**N/A4196.1h12.9D43C
Flare VE6 1,2291,2086191.952C+0.0928.693%B+22.185%D36.9DN/A9832.7h10.1C+35.2C**
Artemis VX26 AE 1,2131,2006121.961C0.0833.297%B22.333%D**50.8C-N/A14023.6h11C+33.2C++
NS-44 Commissioner AE 1,2151,1981,0391.153C+0.8940.901%C--28.297%C+39.2DN/A12230.6h3.4C8.3C
VX6-7 1,2161,1827721.531C+0.5132.742%B**20.558%C-25.8DN/A8445.8h12C+36.7B
Pulsar VS1 1,2031,1821,0091.171C+0.8730.736%B*16.751%D-27.2C-N/A10343.4h13C+42.3B+
H-V45 1,2061,1817911.493C+0.5531.622%B*22.1%C37.7CN/A13031.3h11.8C++37.4B+
Pulsar C 1,2101,1807501.573C+0.4730.416%B+21.61%D17.2DN/A5768.8h9.4B+30.9B+
Terminus VX-9 1,1931,1789711.213C0.8329.971%B+25.552%C-27.7DN/A8042.5h12.9D43C++
VX29 Polaris 1,1951,1775152.285C++0.2529.816%B++21.92%C--47.7CN/A11924.7h10.2B+34.2B+
Auraxium Force-Blade 1,1891,1776,3550.185M+1.8529.851%C+33.645%S3.5AN/A9333.2h2.5D-8.4C++
CME 1,1861,1767411.587B0.4532.299%B*18.623%D-32.5C--N/A11336.2h11.6B35.9B+
Serpent VE92 1,2071,1767141.647C++0.3929.943%B+19.473%C--21.2DN/A6955.4h11.7C++39B
Ursa 1,1931,1755532.125B+0.0929.234%B+25.958%C+36.6DN/A10932.1h9.7C*33.1B+
Beamer VS3 1,1891,1691,2890.907C+1.1335.089%B*22.156%C16.6DN/A5470.6h8.4C++24B+
Manticore SX40 1,1821,1679181.271C+0.7734.573%B+23.65%C+34.5C+N/A8333.8h7.7C+22.4C*
NS-44 Commissioner 1,1831,1631,0361.123C+0.9245.682%B+28.289%B30.2DN/A11538.5h3.2B7.1B+
Spiker 1,1741,1628931.301C+0.7436.3%B++21.687%C40.6CN/A10028.6h8.4C++23.1B+
Cerberus 1,1661,1598091.433C+0.6140.947%B**24.849%C50.6C+N/A12522.9h6.1C15B
C-4 2,0821,1231,1400.985C--1.0526.348%CN/A24.8D*21.2D40545.2h1.9F7.3D-
Nemesis VSH9 1,7341,0381,0470.991C+1.0572.153%B*N/A22.2C+14.9C+22546.7h7.6C+10.6B
M12 Kobalt 9419262438.583B++36.5419.621%C18.683%C+134.2B**2.2D4366.9h11.8B**60.3C**
NS-AM7 Archer 1,3968981,9540.46C+1.5846.183%F5.791%D*3.7D2.1C33239.5h18.2C+39.5D
S1 1,5188171,3910.587D1.4560.508%C+1.469%D-22.8D19.6C*30535.8h7.6D12.5C
Parallax VX3-AE 7647582922.596D0.5636.442%D--78.364%D--38.9DN/A12319.5h2.1D*5.7D**
A30 Walker 1,3297532093.603C+1.5623.605%C--N/A14.1D10.8C--38753.4h94.9C*401.8C++
M20 Basilisk 9176485312.226M*10.1958.613%A++4.938%C-33.1B+13.7A+30119.6h144.9D-247.2C+
Plasma Grenade 6476361636N/A633.9638.158%FN/A353.3D*6.1C-12871.8h3.8D-10D**
Hyena Missile Launcher 1,0186301105.727B*3.6933.32%CN/A24.6C+15.2C++45425.6h15.3A46B**
E540 Halberd 8716186010.3C8.2652.321%C*1.133%D42.9B+17.6C+27914.4h5.3C+10.1C*
Rocklet Rifle 1,0966008410.713C1.3360.708%B*N/A18.5D--15.3D--32732.4h55.1F-90.8C-
Saron HRB-H 9195992424.958A*22.9265.851%B**N/A65.1B**34.8B*4749.2h18.2B++27.7B*
VE-H Maw AE 5935758460.68D*1.3627.294%D18.783%D**17D**N/A5133.8h13.2F--48.2D**
M20 Basilisk 949550569.821C7.7866.879%A++3.455%D33.7C--24.5B+44816.3h231.5F--346.1F
Nebula VM20 5575451713.187C*1.1519.889%C21.468%C+44.7C+1C++13412.2h15.9C80.1C+
Nebula VM20 5255141673.078C++1.0419.549%C-19.261%D42.8C+N/A11712h15.9C+81.2C+
Comet VM2 7635085280.962C1.0873.366%M+4.134%C+13.7C+6.9B*13137h55.6T*75.9D
Comet VM2 7614964741.046C0.9975.156%M4.032%C14.6C+7.8B**13533.9h56.2F--74.8D-
Lasher X2 AE 4824703431.37C+0.6728.604%D-1.489%D*23.9D**N/A7119.7h17.8C*62.3C+
NSX Amaterasu 4744623,3700.137B++1.9017.827%D19.697%B+2.2CN/A6206.1h4.5C25.4C
G40-F Ranger 6994541432.429M**30.3935.661%C+N/A25.6C*13.8C+24917.7h97.5B++273.5B++
M12 Kobalt 4564501432.143C**30.1019.032%C+16.222%D88.2C++1.2D--2885.1h13.8B*72.3B+
L100 Python AP 553386577.2S75.1645.109%D**N/A36.1C15.6D-49410.7h5.3C+11.7C
Saron HRB 570379468.239C*6.2050.419%BN/A30.8C+15.5C34112.3h22.2C+44.1C++
L105 Zephyr 403349408.725C+6.6945.757%C++N/A64.6B10C+4115.4h6.5C+14.1C*
Corvus VA55 3443412281.496C+0.5429.517%B+21.408%D29.9C--N/A10311.4h11.6C39.4C*
M20 Drake 5703081661.855F-0.1827.011%D--N/A9.3F7.9D*95333h96F-355.3F*
M20 Wyvern 398266853.129C-1.0952.226%A++1.504%D--6.2F3.1D**16043.1h89.5C171.3B+
Hoplon Anti-Aircraft Phalanx Tower 5112611261S258.9639.865%B**N/A2610U2500U492440.1h0.9B**2.3B**
NS-R3 Swarm 4002532660.951C**1.0964.642%C++N/A13.5A7.9B+15918.7h18.2B*28.2B*
M60-A Bulldog 298246653.785D1.7533.657%DN/A20.8D--4.4D-44611.8h6.8D**20.1D--
Spear Anti-Vehicle Phalanx Tower 424230376.667M74.6355.095%C*N/A127.8A++107.8M13241.8h3.9B**7.1A
NS-10 Burster 3462271311.733C++0.3141.501%A1.762%D**10.1B**5.3B+11422.4h115.5B++278.4B**
M12 Kobalt 226221373.667C++71.6321.62%C--13.122%D*100.5C-2.3D--2812.2h13.9B+64.4C**
G40-F Ranger 3392201120C*17.9633.784%CN/A43.1C++23.3C++3505.1h49.6B**146.8B++
Quasar VM1 2192121361.559C0.4818.44%C+25.472%B*30.3C+1B++1537h13.7C++74.3C+
Eridani SX5 2152081361.529C+0.5130.643%B21.154%C16.4D--N/A6712.7h13.4D-43.8C
NS-10 Burster 3051981321.5C*0.5441.525%A2.525%D--8.8B+4.8C**11722.4h133.3C+321B+
The Kraken 2921952770.704D1.3342.517%F*N/A13.3F-6.6D**10314.7h4.2C+9.9D-
L-24R Spur 3271894360.433D-1.6141.764%C++1.587%C--1.8F-1.3D27106.3h269T*644T*
Blueshift VM5 190184712.592C+0.5522.278%C+20.652%C--57.5B++1.9A++2443.2h14.2B+63.9C**
XM98 171170971.753D0.2937.614%C57.647%F--17.7D-N/A639.6h3.4F-9.1D--
M20 Basilisk 275169247.042A5.0057.677%A++3.55%D--24.5C+15.4A3516.9h172.5F-299.1C--
Zenith VX-5 1701681591.057C-0.9825.954%C13.691%D**5.4D*N/A2631h11.1C**42.7C++
G30 Walker 301167217.952B+5.9125.753%D--1.796%D--10.4D--8.4D15016h293.5F1139.6F-
Blueshift VM5 166163682.397C+0.3621.651%C+24.54%C++50.9BN/A2503.2h15.6C+71.9C++
M20 Basilisk-F 2321561,4810.105D-1.9345.644%C-4.487%C++0.7D-N/A5217.8h94.4C+206.9C--
NS-15 Gallows 139138801.725C-0.3124.583%D*19.565%F37.3D*N/A1393.7h11.5D47D-
Dual-75 Duster 138134914.889C+12.8536.862%DN/A78.8C+2.4D*3091.7h5.2C*14C+
NS-AM7 VS/AE Archer 1761213740.324C-1.7150.191%D**9.091%D*3.2D*1.5D--2137.4h18.5D**36.9F-
Thanatos VE70 1201171290.907C1.1333.875%D--13.675%D26.6C--N/A2514.4h3.7B+11.1C+
Sirius SX12 113109981.112C+0.9329.828%B+16.514%C--9.6D--N/A8711.4h15.3C+51.3C++
NSX Tomoe 106105472.234C+0.2038.238%A+24.762%F52.5C+N/A1992h13.9C36.4B
NSX Masamune 1361041810.575D1.4653.625%DN/A28.9C-8.9D2663.6h11.1C++20.7C+
NSX Naginata 105103731.411C-0.6324.126%C28.155%C-34.3D-N/A1673h9.7B+40C**
Quasar VM1 106102472.17C0.1321.272%C++20.588%C-63.8B**2.5A*3591.6h12.6C++59.4C*
Force-Blade 999811,6810.008D2.0334.249%C++N/A0.1DN/A01069.4h2.4C+7.1C**
M60-A Bulldog 11598812.25C10.2145.722%C-3.061%B*36.3C6.3C**1822.7h6.7D14.6C
Spear Anti-Vehicle Phalanx Turret 16494175.529C--3.4947.067%C3.191%C34.8D25.9C+8452.7h10.5D22.3C
Cortium Bomb 11590511.765D0.2762.385%DN/A45D--12.5D--3672h2.3C+3.6C
CAS 14-E 9387194.579D2.5434.659%C+2.299%B+18.1D**1.3F1314.8h19.2B*55.5B++
Saron Laser Cannon 12880791.013C1.0338.421%B**N/A2.8D*1.7D*28529h133.3C346.9C++
G30 Walker 16180174.706C2.6724.892%D*N/A6.2D**6.3D-12412.9h369.3F**1483.7T
M60-A Bulldog 8374418.5C+16.4650.758%C++2.703%B38.9C+4.7C+2501.9h6.8D13.4C+
A30 Walker 15273272.704C+0.6727.068%C+1.37%C8.5C-9.2C++1558.6h211.6D-781.9C-
Vortex VM21 9771481.479C0.5644.04%C+1.408%D-13.1C*4.8D-1465.4h24.5B+55.6B+
Vortex VM21 9469491.408C0.6343.725%C+2.899%C13.5B+4.9C--1525.1h25.8B+58.9B+
Darkstar 6867910.736D1.3025.373%D17.911%D*16.3D*N/A854.1h11.4B45C+
Eridani SX5-AE 6463262.423C+0.3826.008%D**17.46%D**42D-N/A1531.5h12.8F-49.2F-
Cosmos VM3 6363341.853C0.1916.134%D17.46%C--33.2CN/A1331.9h10.8B*67.1C++
Photon A2A Missile Pods 9862512.4B**10.3669.565%D*N/A28.2D16.4D--5442.2h12.6F-18.2F*
M12 Kobalt-H 6161230.5C+28.4626.664%B+8.197%F-101.7DN/A4850.6h11.8B++44.3B+
Equinox VE2 6161690.884D1.1530.225%B11.475%D**21.8D-N/A1132.8h12.8C-42.2C+
V26 Maelstrom Turbo Laser 91561080.519D1.5239.96%AN/A2.1D*1.3D**13926.7h248.4F**621.6F-
Equinox VE2 Burst 5554541C--1.0426.108%D-46.296%A++36D-N/A2951.5h11.1C*42.6C+
Hunter QCX 77522160.241D1.8043.089%C+5.769%D*3D*1.4C--3817.4h22.5D*52.2D
Eclipse VE3A 5150441.136C0.9032.084%B++16%D-10.2D--N/A724.9h12C+37.3C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,3953,300,473584.3h
Decoy Grenade01700h
Nanite Revive Grenade03,6291h
Medical Applicator588167,86716.6h
Spawn Beacon60228,02934h
Anti-Vehicle MANA Turret142710.9h
Blast Wall84964.2h
Caltrop42200.4h
Ordnance Dampener131271.1h
Hardlight Canopy2940.2h
Flash XS0580.1h
Bunker31532.8h
Rampart Wall1093,43239h
Sunderer Garage01703.2h
AE Medical Applicator385132,5149.9h
Welding Device1539,6164.7h
Deconstruction Tool74100,36214.2h
Xiphos Anti-Personnel Tower219566.9h
Hoplon Anti-Aircraft Phalanx Tower48115.2h
Cortium Silo91,4167.4h
Turret AI Module112,0388.9h
Repair Module193,3949.2h
AE Nano-Armor Kit914272,42533.5h
Skywall Shield Emitter171,9277.3h
Structure Shield Module142,5187.5h
Motion Spotter626,2524.3h
Reinforcements Module11000.2h
Spitfire Auto-Turret28010,54216.1h
Spear Anti-Vehicle Tower145904.1h
Restoration Kit467252.4h
VS Patriot Flare Gun0670.1h
Ammunition Package38214,78920.8h
Recon Detection Device41110.8h
Shield Recharging Field952,7202h
Smoke Grenade01,7780.4h
Medical Kit2,29025,05044.1h
Anti-Infantry MANA Turret1631,7363.2h
Solid Wall0600.9h
Flail Targeting Dart81270.9h
Vehicle Ramp51442.8h
Infantry Tower113135.5h
WLT-Howler Mining Laser202818,714259h
Alarm Module33710.7h
Elysium Spawn Tube141,4865.4h
Light Vehicle Terminal11031.6h
Glaive IPC34053.2h
Spear Anti-Vehicle Turret41551.6h
Nano-Repair Grenade02,8510.8h
Router222,4783.4h
Routing Spire13601.3h
Pain Spire12511h
IPC Targeting Dart1091,37123.5h
Orbital Strike Target Designator35969314.7h
Light Air Terminal01371.2h
Pillbox52785.1h
Vehicle Ammo Dispenser0710.4h
Vehicle Gate261,22115.9h
Hardlight Barrier1520.1h

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