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Paragon QuebecLibreTotal[] QuebecLibreTotal
VS BR 207

KDR: 2.01

Score: 118.2m

Last Seen: Jun 12th, 2019 8:45 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (207 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Lumine Edge Betelgeuse 54-A Orion VS54 Eidolon VE33 Tank Mine Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 562TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.488%22.578%68837117347,8481.312160.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%1.825A++0.27C*-0.781D-HEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.54B+10.50.267C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.11%1.252%105212082,796455723870.613427117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.067%1.24B**-0.306C-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.3-0.323C104.8-0.979D--108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.495%0.763%125815119544,45743893126810.1269142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.177%-0.065C+-0.913D--1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.761B++10.10.746B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.942%76.594%1258312071,867410440.454922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%0.445B0.622B+-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.20.301C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.636%13.636%125811209110284630.0386507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.658D-0.19C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.167C++3.70.24C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
118.2m449.7%305 (18.3k)278 (16.7k)2.01394156,64277,7792.4859207 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210899220.039%13.816%27705:2828

49% Engineer37% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2015 7:00 PMApr 17th, 2017 10:24 PMJun 13th, 2019 12:49 AM (7d) (PST)Jun 12th, 2019 5:04 PM (7d) (PST)Jun 12th, 2019 4:45 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
691995920.3690.1830.0512.1630.112512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4515,95635,49522113130716,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7079.8h/295d 36,709 21,641 69,252 918.6k 6,176 15,088 47,631 293.5m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:3,337
Deaths:2,077
KDR:1.607
Accuracy:30.757% B+
HSR:28.319% B
Solstice VE3
A+
Kills:2,292
Deaths:2,681
KDR:0.855
Accuracy:30.951% A+
HSR:16.710% C--
VE-LR Obelisk
D
Kills:814
Deaths:387
KDR:2.103
Accuracy:27.493% D
HSR:25.553% D
Pulsar C
B**
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B**
HSR:19.455% D
Zenith VX-5AE
B*
Kills:360
Deaths:231
KDR:1.558
Accuracy:32.193% B*
HSR:20.833% D
Serpent VE92
B++
Kills:276
Deaths:273
KDR:1.011
Accuracy:26.869% B++
HSR:19.565% C+
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M*
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M*
HSR:17.731% D
Thanatos VE70
C--
Kills:110
Deaths:120
KDR:0.917
Accuracy:33.636% D
HSR:13.636% C--
Kills:8,012
Deaths (as Engineer):6,475
Deaths (to Engineers):19,718
KDR:1.23737
Kill Difference:1,537
Playtime:3,454.425 hours
Usage:49%
Score:62.949m
Score/min:304
Accuracy (listed only):30.914%
HSR (listed only):19.499%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:13,477
Deaths:6,033
KDR:2.234
Accuracy:31.519% A
HSR:24.011% D-
Orion VS54
A
Kills:10,984
Deaths:7,160
KDR:1.534
Accuracy:27.746% A
HSR:22.642% C
Pulsar LSW
A
Kills:1,791
Deaths:919
KDR:1.949
Accuracy:30.452% A
HSR:25.907% C*
Lasher X2
A++
Kills:1,293
Deaths:898
KDR:1.440
Accuracy:37.857% A++
HSR:3.480% C
VE-H Maw
B*
Kills:1,285
Deaths:659
KDR:1.950
Accuracy:30.163% B*
HSR:27.704% C++
SVA-88
B**
Kills:1,232
Deaths:625
KDR:1.971
Accuracy:28.849% B**
HSR:20.049% D
Flare VE6
B**
Kills:1,204
Deaths:605
KDR:1.990
Accuracy:28.711% B**
HSR:22.010% C
VX29 Polaris
B**
Kills:1,177
Deaths:515
KDR:2.285
Accuracy:29.816% B**
HSR:21.920% C+
Ursa
B**
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.234% B**
HSR:25.958% C**
VE-H Maw AE
C
Kills:543
Deaths:814
KDR:0.667
Accuracy:27.260% C
HSR:18.416% D*
NSX Naginata
B+
Kills:103
Deaths:73
KDR:1.411
Accuracy:24.126% B+
HSR:28.155% C+
Lasher X2 AE
D
Kills:84
Deaths:59
KDR:1.424
Accuracy:23.237% D
HSR:1.190% D--
Kills:34,348
Deaths (as Heavy Assault):18,913
Deaths (to Heavy Assaults):18,560
KDR:1.81611
Kill Difference:15,435
Playtime:2,607.943 hours
Usage:37%
Score:41.618m
Score/min:266
Accuracy (listed only):29.081%
HSR (listed only):20.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:2,292
Deaths:2,681
KDR:0.855
Accuracy:30.951% A+
HSR:16.710% C--
VE-S Canis
A
Kills:1,202
Deaths:675
KDR:1.781
Accuracy:35.411% A
HSR:12.230% D--
Pulsar C
B**
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B**
HSR:19.455% D
Zenith VX-5AE
B*
Kills:360
Deaths:231
KDR:1.558
Accuracy:32.193% B*
HSR:20.833% D
Serpent VE92
B++
Kills:276
Deaths:273
KDR:1.011
Accuracy:26.869% B++
HSR:19.565% C+
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M*
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M*
HSR:17.731% D
Thanatos VE70
C--
Kills:110
Deaths:120
KDR:0.917
Accuracy:33.636% D
HSR:13.636% C--
Sirius SX12
B**
Kills:109
Deaths:98
KDR:1.112
Accuracy:29.828% B**
HSR:16.514% C
Eridani SX5-AE
D
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D
HSR:17.460% D-
Kills:5,429
Deaths (as Light Assault):4,931
Deaths (to Light Assaults):11,157
KDR:1.10099
Kill Difference:498
Playtime:673.463 hours
Usage:10%
Score:7.066m
Score/min:175
Accuracy (listed only):31.057%
HSR (listed only):17.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,474
Deaths:444
KDR:3.320
Accuracy:38.949% C+
HSR:78.562% C++
VE-S Canis
A
Kills:1,202
Deaths:675
KDR:1.781
Accuracy:35.411% A
HSR:12.230% D--
Beamer VS3
A
Kills:1,138
Deaths:1,261
KDR:0.902
Accuracy:35.314% A
HSR:21.881% C+
NS-AM7 Archer
D*
Kills:753
Deaths:1,413
KDR:0.533
Accuracy:44.828% F-
HSR:5.445% D*
Manticore SX40
A+
Kills:567
Deaths:485
KDR:1.169
Accuracy:38.705% A+
HSR:18.695% C
Spiker
C*
Kills:263
Deaths:268
KDR:0.981
Accuracy:31.136% C*
HSR:19.772% C+
NS-44 Commissioner
B+
Kills:230
Deaths:284
KDR:0.810
Accuracy:39.482% B+
HSR:20.435% C
Parallax VX3-AE
C-
Kills:223
Deaths:82
KDR:2.720
Accuracy:32.518% D**
HSR:78.027% C-
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Cerberus
A
Kills:189
Deaths:131
KDR:1.443
Accuracy:40.992% A
HSR:17.460% D
XM98
C+
Kills:170
Deaths:97
KDR:1.753
Accuracy:37.614% C+
HSR:57.647% F-
Sirius SX12
B**
Kills:109
Deaths:98
KDR:1.112
Accuracy:29.828% B**
HSR:16.514% C
NSX Tomoe
A++
Kills:105
Deaths:47
KDR:2.234
Accuracy:38.238% A++
HSR:24.762% D*
NS-AM7 VS/AE Archer
D
Kills:93
Deaths:289
KDR:0.322
Accuracy:52.371% D--
HSR:9.677% D
Nyx VX31
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:31.678% C
HSR:25.352% C-
Eridani SX5-AE
D
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D
HSR:17.460% D-
Kills:6,844
Deaths (as Infiltrator):5,757
Deaths (to Infiltrators):11,140
KDR:1.18881
Kill Difference:1,087
Playtime:132.373 hours
Usage:2%
Score:1.767m
Score/min:222
Accuracy (listed only):36.467%
HSR (listed only):27.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,202
Deaths:675
KDR:1.781
Accuracy:35.411% A
HSR:12.230% D--
Terminus VX-9
B*
Kills:975
Deaths:817
KDR:1.193
Accuracy:29.747% B*
HSR:25.231% C+
Pulsar VS1
B**
Kills:531
Deaths:597
KDR:0.889
Accuracy:28.553% B**
HSR:16.196% D
H-V45
B**
Kills:383
Deaths:254
KDR:1.508
Accuracy:29.234% B**
HSR:21.149% C+
CME
B**
Kills:367
Deaths:319
KDR:1.150
Accuracy:32.434% B**
HSR:14.169% D*
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Corvus VA55
B*
Kills:172
Deaths:126
KDR:1.365
Accuracy:28.237% B*
HSR:25% C**
Thanatos VE70
C--
Kills:110
Deaths:120
KDR:0.917
Accuracy:33.636% D
HSR:13.636% C--
Sirius SX12
B**
Kills:109
Deaths:98
KDR:1.112
Accuracy:29.828% B**
HSR:16.514% C
Eridani SX5-AE
D
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D
HSR:17.460% D-
Equinox VE2
B*
Kills:61
Deaths:69
KDR:0.884
Accuracy:30.225% B*
HSR:11.475% D*
H-V45 AE
B+
Kills:59
Deaths:40
KDR:1.475
Accuracy:31.044% B+
HSR:22.034% D
Equinox VE2 Burst
A*
Kills:54
Deaths:54
KDR:1
Accuracy:26.108% C
HSR:46.296% A*
Kills:4,280
Deaths (as Combat Medic):3,316
Deaths (to Combat Medics):7,459
KDR:1.29071
Kill Difference:964
Playtime:159.175 hours
Usage:2%
Score:3.029m
Score/min:317
Accuracy (listed only):30.067%
HSR (listed only):20.155%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:484
Deaths:141
KDR:3.433
Accuracy:20.897% B+
HSR:20.868% C++
Nebula VM20
B
Kills:454
Deaths:137
KDR:3.314
Accuracy:20.484% B
HSR:17.621% D
Comet VM2
M*
Kills:430
Deaths:455
KDR:0.945
Accuracy:72.322% M*
HSR:4.419% C++
Comet VM2
M++
Kills:424
Deaths:401
KDR:1.057
Accuracy:74.343% M++
HSR:4.481% C++
Blueshift VM5
B++
Kills:158
Deaths:64
KDR:2.469
Accuracy:22.879% B++
HSR:21.519% C++
Quasar VM1
A++
Kills:152
Deaths:108
KDR:1.407
Accuracy:18.186% B+
HSR:26.974% A++
NS-10 Burster
A++
Kills:150
Deaths:91
KDR:1.648
Accuracy:41.600% A++
HSR:1.333% D**
Blueshift VM5
B*
Kills:143
Deaths:61
KDR:2.344
Accuracy:22.440% B++
HSR:25.175% B*
NS-10 Burster
A++
Kills:128
Deaths:92
KDR:1.391
Accuracy:41.518% A++
HSR:1.563% D*
Cosmos VM3
C+
Kills:63
Deaths:34
KDR:1.853
Accuracy:16.134% C+
HSR:17.460% C
Kills:2,586
Deaths (as MAX Suit):792
Deaths (to MAX Suits):3,011
KDR:3.26515
Kill Difference:1,794
Playtime:70.332 hours
Usage:1%
Score:1.772m
Score/min:420
Accuracy (listed only):35.080%
HSR (listed only):14.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:36,594
V. Kills:27,420 133%
Deaths:3,162
KDR:11.573
Accuracy:36.541% C
KPH:59.100 A
VKPH:44.300 A
CAS30 Tank Buster
D-
Kills:1,681
V. Kills:1,758 96%
Deaths:2,593
KDR:0.648
Accuracy:51.438% B+
KPH:2.700 D--
VKPH:2.800 D-
AP30 Shredder
A++
Kills:1,387
V. Kills:978 142%
Deaths:121
KDR:11.463
Accuracy:39.375% B++
KPH:53.600 A
VKPH:37.800 A++
L-30R Vektor
B++
Kills:1,115
V. Kills:528 211%
Deaths:496
KDR:2.248
Accuracy:45.590% B++
KPH:7.900 C
VKPH:3.800 C-
L105 Zephyr
B++
Kills:335
V. Kills:49 N/A
Deaths:40
KDR:8.375
Accuracy:45.652% B
KPH:67.200 B++
VKPH:9.800 C++
L-24R Spur
D
Kills:180
V. Kills:138 129%
Deaths:436
KDR:0.413
Accuracy:41.768% B
KPH:1.700 D**
VKPH:1.300 D
Dual-75 Duster
C++
Kills:117
V. Kills:4 N/A
Deaths:9
KDR:13
Accuracy:36.706% C
KPH:72.300 C++
VKPH:2.500 D-
Kills:41,409 (2,976 + 38,433)
Deaths:6,857
KDR:6.039
VKDR:4.503
Vehicle Kills:30,875
Kill Difference:34,552
Playtime:1,517.212 hours
Usage:21%
Score:22.599m
Score/min:248
Piloting Accuracy:41.768%
Gunner Accuracy:36.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:509
V. Kills:215 236%
Deaths:60
KDR:8.483
Accuracy:51.806% B+
KPH:41.500 B*
VKPH:17.500 C++
Saron HRB
B*
Kills:317
V. Kills:168 188%
Deaths:46
KDR:6.891
Accuracy:50.558% B*
KPH:27.800 C**
VKPH:14.700 C+
Kills:826 (0 + 826)
Deaths:106
KDR:7.792
VKDR:3.613
Vehicle Kills:383
Kill Difference:720
Playtime:23.677 hours
Usage:0%
Score:0.419m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:50.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,258
V. Kills:70 N/A
Deaths:33
KDR:38.121
Accuracy:43.330% B++
KPH:108 B+
VKPH:6 C+
E540 Halberd-H
A++
Kills:1,138
V. Kills:527 216%
Deaths:99
KDR:11.495
Accuracy:68.967% A+
KPH:79.100 A++
VKPH:36.600 A++
Saron HRB-H
A++
Kills:428
V. Kills:232 184%
Deaths:24
KDR:17.833
Accuracy:65.804% A
KPH:65.700 A++
VKPH:35.600 B**
G40-F Ranger
B++
Kills:200
V. Kills:108 183%
Deaths:11
KDR:18.182
Accuracy:34.336% C*
KPH:46.900 B++
VKPH:25.300 B+
Kills:3,024 (0 + 3,024)
Deaths:167
KDR:18.108
VKDR:5.611
Vehicle Kills:937
Kill Difference:2,857
Playtime:36.804 hours
Usage:1%
Score:0.927m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:34.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:649
V. Kills:10 N/A
Deaths:23
KDR:28.217
Accuracy:19.112% C++
KPH:119.800 A+
VKPH:1.800 D
M20 Basilisk
A++
Kills:466
V. Kills:223 208%
Deaths:53
KDR:8.792
Accuracy:58.339% A*
KPH:30.600 B*
VKPH:14.600 A++
M12 Kobalt
C**
Kills:322
V. Kills:6 N/A
Deaths:13
KDR:24.769
Accuracy:19.219% C**
KPH:76.600 C++
VKPH:1.400 D-
G40-F Ranger
B++
Kills:261
V. Kills:148 175%
Deaths:11
KDR:23.727
Accuracy:35.108% B+
KPH:25.900 B++
VKPH:14.700 B
G30 Walker
C
Kills:156
V. Kills:128 121%
Deaths:21
KDR:7.429
Accuracy:25.657% D
KPH:10.100 D
VKPH:8.300 C
M20 Basilisk
A+
Kills:148
V. Kills:97 151%
Deaths:24
KDR:6.167
Accuracy:55.823% A++
KPH:25.300 C**
VKPH:16.600 A+
G30 Walker
D
Kills:74
V. Kills:79 93%
Deaths:17
KDR:4.353
Accuracy:24.846% D-
KPH:5.800 D*
VKPH:6.200 D
Kills:2,076 (0 + 2,076)
Deaths:162
KDR:12.815
VKDR:4.265
Vehicle Kills:691
Kill Difference:1,914
Playtime:68.913 hours
Usage:1%
Score:0.990m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:24.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:156
V. Kills:76 203%
Deaths:1,481
KDR:0.105
Accuracy:45.644% C
KPH:0.700 D--
VKPH:0.300 D
Kills:156 (156 + 0)
Deaths:1,481
KDR:0.105
VKDR:0.051
Vehicle Kills:76
Kill Difference:1,325
Playtime:217.759 hours
Usage:3%
Score:0.065m
Score/min:5
Driving Accuracy:45.644%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:160
V. Kills:93 170%
Deaths:85
KDR:1.882
Accuracy:48.918% A+
KPH:5.800 D*
VKPH:3.400 D**
Kills:160 (0 + 160)
Deaths:85
KDR:1.882
VKDR:1.094
Vehicle Kills:93
Kill Difference:75
Playtime:27.682 hours
Usage:0%
Score:0.288m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:48.918%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 64,01436,5943,16211.573B++9.5636.541%CN/A59.1A44.3A496619.3h3B*8.1B*
Lumine Edge 24,41724,07844,5980.54A++1.4746.305%A++29.38%A*9.8BN/A252468.5h1.1B++2.5B++
Betelgeuse 54-A 13,74213,4776,0332.234C+0.2231.519%A24.011%D-37.7D-N/A101357.9h10.5C++33.3B++
Orion VS54 11,17010,9847,1601.534C++0.4827.746%A22.642%C21.4C-N/A65513.7h10.4B*37.4B
Eidolon VE33 3,4043,3372,0771.607B+0.4130.757%B+28.319%B25.9C++N/A66128.7h7.2B++23.4B++
Tank Mine 4,2562,7049013.001C**0.9917.996%D*N/A32.6D**18.7D**27383h1.5B++8.1D-
Solstice VE3 2,3582,2922,6810.855C++1.1630.951%A+16.71%C--7.3DN/A25315.1h14B+45.3B+
Pulsar LSW 1,8131,7919191.949B+0.0630.452%A25.907%C*40.8C+N/A10743.9h10.7B+35.3B*
NS Annihilator 3,2121,7331,9790.876B++1.1482.218%B+N/A12.6B+10.8B*141137.3h9.8B++11.9B++
CAS30 Tank Buster 3,4391,6812,5930.648C-1.3751.438%B+1.19%C+2.7D--2.8D-58619.2h109.9F213.6D
Proximity Mine 1,5271,5261878.16A6.1529.471%D**N/A113.9CN/A31313.4h2.1D7.2F
Parallax VX3 1,4771,4744443.32C++1.3138.949%C+78.562%C++44.8B**N/A11432.9h2.1C**5.4C**
NS Decimator 2,8111,4551,9880.732C1.2864.247%B+1.375%D28.3C26.4A35451.4h5.8D9C
AP30 Shredder 2,3651,38712111.463B++9.4539.375%B++N/A53.6A37.8A++57425.9h67.8B++172.2B*
Lasher X2 1,3211,2938981.44B++0.5737.857%A++3.48%C46B++1C*13128.1h12.7A+33.6B**
VE-H Maw 1,3051,2856591.95B0.0630.163%B*27.704%C++50.6C++N/A20825.4h8.9B++29.7B++
Proton II PPA-H 1,3281,2583338.121A*36.1143.33%B++N/A107.5B+6C+24611.7h8.9B+20.5B+
SVA-88 1,2491,2326251.971C++0.0428.849%B**20.049%D36.6CN/A9533.7h10.8B+37.5B+
MANA Anti-Personnel Turret 1,2271,2066321.908N/A0.1123.741%UN/A12060U210U22612400.1h15.7T*66.2T*
Flare VE6 1,2251,2046051.99B+0.0228.711%B**22.01%C37.4C+N/A9332.2h10.1B35.2B+
VE-S Canis 1,2331,2026751.781B+0.2335.411%A12.23%D--29CN/A9441.4h12.6C+35.7B+
Lumine Edge AE 1,2041,1903,5230.338A1.6836.868%C*29.664%A+7.5CN/A26158.4h1.1B++3.1B
Xiphos Anti-Personnel Phalanx Tower 1,1971,18911189U1,186.9941.898%AN/A1486.3S10C*43170.8h3.8B++9.1B++
Sticky Grenade 1,2011,18111181N/A1,178.9946.157%DN/A621.6D10.5C+19861.9h2.7C5.8C
VX29 Polaris 1,1951,1775152.285B++0.2729.816%B**21.92%C+47.7C*N/A11524.7h10.2B*34.2B++
Auraxium Force-Blade 1,1881,1766,3520.185M**1.8329.989%C+33.674%S3.5A+N/A9333.1h2.5D8.3C++
Ursa 1,1931,1755532.125B*0.1129.234%B**25.958%C**36.6C+N/A10632.1h9.7B+33.1B++
Orbital Strike Uplink 1,7031,1723390.667U388.65542.157%UN/A586U265.5U37362h1.4T*0.3T*
Beamer VS3 1,1581,1381,2610.902C*1.1135.314%A21.881%C+16.3C--N/A5269.8h8.4B+23.7B
E540 Halberd-H 1,6651,1389911.495C**9.4868.967%A+1.054%D79A++36.6A++52914.4h7.5C--10.8C++
L-30R Vektor 1,6431,1154962.248B+0.2345.59%B++1.345%D7.9C3.8C-94140.6h97.1C+212.9C*
C-4 2,0461,0951,1400.961C1.0526.08%C++N/A24.2D*21D38145.2h2D-7.5C
C-4 ARX 1,5661,0607211.47C0.5425.754%CN/A53.8D*25.7D35419.7h1.3C+4.9C+
Nemesis VSH9 1,7271,0341,0440.99B+1.0272.29%AN/A22.2C*14.9C*21846.6h7.6B10.6B++
Terminus VX-9 9849758171.193C+0.8229.747%B*25.231%C+29.7CN/A8332.8h12.3C++41.3B+
S1 1,5188171,3910.587C1.4360.508%B+1.469%D-22.8C+19.6B**29235.8h7.6C12.5C+
VE-LR Obelisk 8298143872.103C*0.0927.493%D25.553%D28.2CN/A9528.9h5.2B*18.9B+
NS-AM7 Archer 1,1837531,4130.533C++1.4844.828%F-5.445%D*3.9D2.2C34194.5h18.1C**40.3C+
M12 Kobalt 6596492328.217A+26.2019.112%C++18.644%C++120.2A+1.9D3895.4h11.9A62.2B++
Hyena Missile Launcher 9625931095.44M3.4332.734%C+N/A25.7B16B+47523.1h15A*45.9A+
Manticore SX40 5735674851.169C*0.8438.705%A+18.695%C27.5C+N/A7120.6h7B+18.2B*
VE-H Maw AE 5615438140.667D1.3527.26%C18.416%D*17.1D*N/A5131.8h13.3D**48.9D
A30 Walker 1,0075352092.56B+0.5521.711%CN/A11.9C10.5C+38345h97.5B++449B+
Pulsar VS1 5375315970.889C+1.1228.553%B**16.196%D21CN/A9125.3h12.5B++43.9B++
Pulsar C 5275144321.19C+0.8229.31%B**19.455%D9.2D-N/A4056.1h9.9B+33.9B++
E540 Halberd 724509608.483C+6.4751.806%B+1.375%D41.4B*17.5C++27312.3h5.4B+10.4B+
Nebula VM20 4934841413.433B+1.4220.897%B+20.868%C++45.7B++N/A12610.6h15.9C++76.3B+
M20 Basilisk 840473558.6C*6.5966.127%A+3.594%C-36.1C28B++47813.1h221.6F335D
M20 Basilisk 689466538.792M++6.7858.339%A*4.077%D30.7B*14.7A++31315.2h147.4D-252.7C*
Nebula VM20 4634541373.314B+1.3020.484%B17.621%D43.7B+N/A11310.4h15.8C*77.3B+
Comet VM2 6584304550.945C++1.0772.322%M*4.419%C++13.5B+7.1A+12831.9h53.3F**73.7C-
Saron HRB-H 6604282417.833A**15.8265.804%AN/A65.8A++35.7B**5206.5h19.2B++29.3B**
Comet VM2 6614244011.057C++0.9674.343%M++4.481%C++14.9B+8.3A++13628.5h53F-71.3C+
Rocklet Rifle 7343925370.73C++1.2859.895%B++N/A17D-14.9D-32523h51.7D--86.2C
H-V45 3893832541.508C++0.5129.234%B**21.149%C+33.9C++N/A12011.3h11.3B*38.7B*
Lancer VS22 6453673661.003C**1.0168.507%B*N/A18.4B+14C++25119.9h14.5B+21.2B+
CME 3703673191.15C+0.8632.434%B**14.169%D*28.4CN/A8912.9h12.2B+37.7B++
Zenith VX-5AE 3733602311.558C++0.4632.193%B*20.833%D14.8D-N/A5024.4h14.6C45.5C*
L105 Zephyr 384335408.375C+6.3645.652%BN/A67B++9.8C++4045h6.3C++13.9B
M12 Kobalt 3283221324.769B+22.7619.219%C**15.839%C--76.7C++1.4D-2554.2h14.8B++76.8B+
Saron HRB 485317466.891B4.8850.558%B*N/A27.8C**14.7C+31711.4h24.1C47.8C**
M20 Drake 5372861641.744D0.2727.031%DN/A9.2D*8.1D-97831.1h97.9D362.1D
Serpent VE92 2862762731.011C+1.0026.869%B++19.565%C+7.8D--N/A3735.3h12.6C*46.7B+
Spiker 2662632680.981C+1.0331.136%C*19.772%C+22.3C--N/A6311.8h8.2C**26.3B+
G40-F Ranger 4092611123.727S21.7135.108%B+N/A25.8B++14.7B25910.1h98B++279.2B++
NS-44 Commissioner 2392302840.81C+1.2039.482%B+20.435%C10.3D-N/A5922.3h4.3C10.9C*
Parallax VX3-AE 223223822.72C-0.7132.518%D**78.027%C-39.8CN/A1235.6h2C+6.2D
M12 Kobalt 224219373A*70.9921.364%C+12.785%D--99.5C+2.3D-2582.2h13.7B++64.1B+
M60-A Bulldog 261215643.359C1.3534.757%CN/A20.1D4.3D18210.7h7D20.2C
G40-F Ranger 3082001118.182B*16.1734.336%C*N/A46.5B++25.1B+3734.3h49.1B++142.9B++
Eridani SX5 2011941211.603B+0.4130.403%B*20.619%C++16.2DN/A5812h13.5C44.4C*
Hoplon Anti-Aircraft Phalanx Tower 4001941194S191.9928.226%C+N/A1940U2060U453930.1h0.7B*2.6B++
Cerberus 1911891311.443B+0.5740.992%A17.46%D31.5C+N/A1016h5.9C*14.5B++
L-24R Spur 3181804360.413D-1.6041.768%B1.667%C1.7D**1.3D26105.7h280.6T*671.9T*
Corvus VA55 1731721261.365B0.6528.237%B*25%C**33.7C**N/A1305.1h11.2B+39.8B++
XM98 171170971.753C+0.2637.614%C+57.647%F-17.7DN/A559.6h3.4D*9.1D
Spear Anti-Vehicle Phalanx Tower 327169356.333A**54.3254.009%BN/A112.7M105.3S13411.5h4.2A7.8A
Zenith VX-5 1701681591.057C+0.9625.954%C++13.691%D*5.4D*N/A2431h11.1B++42.7B+
M20 Wyvern 253160851.882C-0.1348.918%A+1.875%D-5.8D*3.4D**17327.7h93.6C191.4B+
Blueshift VM5 164158642.469C+0.4622.879%B++21.519%C++54.5A2.1M**2342.9h13.8B++60.4B++
M20 Basilisk-F 2321561,4810.105D1.9145.644%C4.487%C+0.7D--N/A5217.8h94.4C206.9C
G30 Walker 284156217.429A*5.4225.657%D1.923%D--10.1D8.3C14615.5h302.3D**1178.3D*
Quasar VM1 1571521081.407C+0.6118.186%B+26.974%A++25.3C++N/A1336h13.9B+76.7B
NS-10 Burster 231150911.648B++0.3741.6%A++1.333%D**9.4A++5.1B*11015.9h118.2B++284.2B**
M20 Basilisk 245148246.167A++4.1555.823%A++3.378%D-25.1C**16.4A3715.9h167.6F300.3C+
Blueshift VM5 146143612.344C+0.3322.44%B++25.175%B*51.1B**1.1B**2382.8h14.9C**66.3B+
VX6-7 1451411151.226C+0.7941.067%M*17.731%D12.8DN/A7211h19D*46.3B+
NS-10 Burster 207128921.391B++0.6241.518%A++1.563%D*8.1B*5B*11915.9h139.4C+335.8B++
Dual-75 Duster 121117913B10.9936.706%CN/A73.1C++2.5D-3061.6h5.3B+14.5C**
Thanatos VE70 1131101200.917C+1.1033.636%D13.636%C--28.9C++N/A2423.8h3.7B*11B+
Sirius SX12 113109981.112C++0.9029.828%B**16.514%C9.6D--N/A7211.4h15.3C+51.3B+
NSX Tomoe 106105472.234B0.2238.238%A++24.762%D*52.5B+N/A1692h13.9C*36.4B++
NSX Masamune 1351031800.572C1.4453.628%C--N/A28.6C+8.9C-2523.6h11.2C**20.9C*
NSX Naginata 105103731.411C++0.6024.126%B+28.155%C+34.3CN/A1413h9.7B++40B+
Force-Blade 999811,6810.008C--2.0134.249%BN/A0.1DN/A01066.5h2.4C**7.1C**
M60-A Bulldog 11295811.875C+9.8645.792%C+3.158%B++36.5C+6.5B++1842.6h6.4C+13.9C+
NS-AM7 VS/AE Archer 135932890.322C--1.6952.371%D--9.677%D3.4C-1.5C2327.7h18.5C35.4D
Lasher X2 AE 8884591.424C++0.5923.237%D1.19%D--28D1.3C*1003h18.4C*79.4C+
NSX Amaterasu 84801,0530.076B+1.9412.28%D--12.5%C0.8C--N/A2100.4h8.7C+71.2D*
Spear Anti-Vehicle Phalanx Turret 13777145.5C3.4947.716%B3.896%C+33.5C26.1B+8232.3h11C23C+
G30 Walker 15374174.353C+2.3424.846%D-N/A5.8D*6.2D11912.7h391.1F--1574.2F*
Frag Grenade 7474174N/A71.9938.039%D--N/A185D**N/A14230.4h6.9F*18.2F--
Nyx VX31 7271361.972C+0.0431.678%C25.352%C-39.4C+N/A1211.8h5.2B16.5C++
A30 Walker 13864272.37C+0.3626.894%C++1.563%C+7.7C+8.9C*1498.3h231.8D861.9C+
Eridani SX5-AE 6463262.423B++0.4126.008%D17.46%D-42CN/A1321.5h12.8C49.2C
Cosmos VM3 6363341.853C+0.1616.134%C+17.46%C33.2C*N/A1251.9h10.8B**67.1B+
Equinox VE2 6161690.884C1.1330.225%B*11.475%D*21.8C-N/A1002.8h12.8C++42.2B+
H-V45 AE 5959401.475C+0.5431.044%B+22.034%D42.1CN/A1901.4h11.6C*37.5B+
M60-A Bulldog 6557414.25C+12.2447.852%C*1.754%C-33.5C+4.7C*2571.7h7C-14.7C+
Equinox VE2 Burst 5554541C1.0126.108%C46.296%A*36CN/A2531.5h11.1B+42.6B

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall84503.8h
Nano-Armor Kit2,8473,145,307559.8h
Spawn Beacon48823,32729.3h
Anti-Vehicle MANA Turret142640.9h
Nanite Revive Grenade02,9030.8h
Medical Applicator560160,96416h
Xiphos Anti-Personnel Tower198736.2h
Hoplon Anti-Aircraft Phalanx Tower46404.1h
Bunker31502.7h
Rampart Wall1012,99135.1h
Cortium Silo91,1686.6h
Sunderer Garage01522.8h
Welding Device412,2021.5h
Deconstruction Tool74100,36214.2h
Spear Anti-Vehicle Tower115053.6h
AE Nano-Armor Kit21280,6336.9h
Skywall Shield Emitter161,6436.5h
Repair Module172,7677.6h
Turret AI Module101,7407.8h
Structure Shield Module132,0846.4h
AE Medical Applicator278,1610.6h
Motion Spotter271,4951.9h
Restoration Kit365312h
Spitfire Auto-Turret2639,49614.9h
Smoke Grenade01,7780.4h
Ammunition Package34813,36219.3h
Medical Kit1,52615,79233.3h
Anti-Infantry MANA Turret1571,6743.1h
Shield Recharging Field561,7571.4h
Routing Spire01070.3h
Nano-Repair Grenade01,4120.4h
Router35141h
Recon Detection Device41110.8h
Elysium Spawn Tube131,1784.7h
Light Vehicle Terminal1961.6h
Pillbox52604.8h
Orbital Strike Target Designator2123529.7h
IPC Targeting Dart1061,28022.5h
Vehicle Ammo Dispenser0560.3h
Vehicle Gate1880911.9h
Spear Anti-Vehicle Turret41351.5h
WLT-Howler Mining Laser200799,407207.9h
Alarm Module32840.5h
Glaive IPC23732.9h
Infantry Tower112404.5h
Vehicle Ramp41342.7h

Check the help document for the dictionary if you want to learn more about words used here.


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