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stats.dasanfall.com
Paragon QuebecLibreTotal[] QuebecLibreTotal
VS BR 201

KDR: 2.01

Score: 110.4m

Last Seen: Feb 13th, 2019 11:06 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 100 (201 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Lumine Edge Betelgeuse 54-A Orion VS54 Eidolon VE33 Tank Mine Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $633,006 MLG Score: 506
Fun Score: N/A
Cheeseburgers Flipped: 537TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.389%22.318%6783598745,6401.332940.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.184%1.82A++0.253C*-0.974D--HEAD ++ (~7.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.541B+10.40.269C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.53%1.265%95210202,371431121880.549988108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.264%1.276A-0.3C-1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.8-0.341C-106.9-1.02D*108.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.118%0.777%123715100742,06041802984310.0622141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.174%-0.096C+-0.91D--1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.754B++10.20.74B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.208%76.776%1237310191,774379640.467334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.755%0.49B+0.637B+-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.408B2.20.296C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.906%14.423%123711021104265030.0392305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.708D--0.02C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.148C++3.70.237C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.4m423.3%302 (18.1k)275 (16.5k)2.0124146,83372,9642.48677201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022855419.775%13.891%27505:3024

49% Engineer37% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2015 7:00 PMApr 17th, 2017 10:24 PMFeb 14th, 2019 7:49 AM (2d) (PST)Feb 13th, 2019 7:09 PM (3d) (PST)Feb 13th, 2019 7:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
688985900.3660.1820.0512.0270.113506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3005,90835,39222113122716,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6682.5h/278.4d 34,612 20,397 65,082 812.8k 5,870 14,194 45,161 276m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:3,331
Deaths:2,055
KDR:1.621
Accuracy:30.784% B+
HSR:28.370% B+
Solstice VE3
A+
Kills:2,292
Deaths:2,681
KDR:0.855
Accuracy:30.951% A+
HSR:16.710% C--
Pulsar C
B*
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B*
HSR:19.455% D
VE-LR Obelisk
D
Kills:446
Deaths:232
KDR:1.922
Accuracy:28.209% D
HSR:23.991% D-
Serpent VE92
B++
Kills:276
Deaths:273
KDR:1.011
Accuracy:26.869% B++
HSR:19.565% C+
Zenith VX-5AE
B+
Kills:196
Deaths:118
KDR:1.661
Accuracy:29.999% B+
HSR:21.429% C--
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M++
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M++
HSR:17.731% C--
Thanatos VE70
C
Kills:104
Deaths:116
KDR:0.897
Accuracy:32.906% D
HSR:14.423% C
Kills:7,468
Deaths (as Engineer):6,181
Deaths (to Engineers):18,637
KDR:1.20822
Kill Difference:1,287
Playtime:3,264.969 hours
Usage:49%
Score:58.775m
Score/min:300
Accuracy (listed only):30.672%
HSR (listed only):19.485%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:12,524
Deaths:5,581
KDR:2.244
Accuracy:31.288% B**
HSR:23.451% D-
Orion VS54
A
Kills:10,943
Deaths:7,141
KDR:1.532
Accuracy:27.730% A
HSR:22.572% C
Pulsar LSW
A
Kills:1,791
Deaths:919
KDR:1.949
Accuracy:30.452% A
HSR:25.907% C*
Lasher X2
A++
Kills:1,293
Deaths:898
KDR:1.440
Accuracy:37.886% A++
HSR:3.480% C
VE-H Maw
B*
Kills:1,243
Deaths:613
KDR:2.028
Accuracy:30.108% B*
HSR:27.675% C++
SVA-88
B**
Kills:1,232
Deaths:625
KDR:1.971
Accuracy:28.849% B**
HSR:20.049% D
Flare VE6
B**
Kills:1,179
Deaths:587
KDR:2.009
Accuracy:28.894% B**
HSR:21.544% C
VX29 Polaris
B**
Kills:1,177
Deaths:515
KDR:2.285
Accuracy:29.816% B**
HSR:21.920% C+
Ursa
B**
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.234% B**
HSR:25.958% C**
VE-H Maw AE
B
Kills:118
Deaths:135
KDR:0.874
Accuracy:29.678% B
HSR:16.102% D**
NSX Naginata
B+
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.122% B+
HSR:28.431% C++
Kills:32,777
Deaths (as Heavy Assault):17,613
Deaths (to Heavy Assaults):17,397
KDR:1.86095
Kill Difference:15,164
Playtime:2,478.759 hours
Usage:37%
Score:39.337m
Score/min:264
Accuracy (listed only):29.823%
HSR (listed only):21.553%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:2,292
Deaths:2,681
KDR:0.855
Accuracy:30.951% A+
HSR:16.710% C--
VE-S Canis
A
Kills:1,129
Deaths:617
KDR:1.830
Accuracy:35.641% A
HSR:12.135% D--
Pulsar C
B*
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B*
HSR:19.455% D
Serpent VE92
B++
Kills:276
Deaths:273
KDR:1.011
Accuracy:26.869% B++
HSR:19.565% C+
Zenith VX-5AE
B+
Kills:196
Deaths:118
KDR:1.661
Accuracy:29.999% B+
HSR:21.429% C--
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M++
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M++
HSR:17.731% C--
Thanatos VE70
C
Kills:104
Deaths:116
KDR:0.897
Accuracy:32.906% D
HSR:14.423% C
Sirius SX12
A+
Kills:71
Deaths:76
KDR:0.934
Accuracy:32.731% A+
HSR:15.493% C
Eridani SX5-AE
D
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D
HSR:17.460% D-
Kills:5,148
Deaths (as Light Assault):4,734
Deaths (to Light Assaults):10,463
KDR:1.08745
Kill Difference:414
Playtime:627.696 hours
Usage:9%
Score:6.480m
Score/min:172
Accuracy (listed only):31.076%
HSR (listed only):17.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,464
Deaths:443
KDR:3.305
Accuracy:38.997% C+
HSR:78.689% C++
VE-S Canis
A
Kills:1,129
Deaths:617
KDR:1.830
Accuracy:35.641% A
HSR:12.135% D--
Beamer VS3
B**
Kills:943
Deaths:1,086
KDR:0.868
Accuracy:34.774% B**
HSR:21.845% C+
NS-AM7 Archer
D*
Kills:751
Deaths:1,400
KDR:0.536
Accuracy:44.870% F-
HSR:5.459% D*
Manticore SX40
A+
Kills:567
Deaths:485
KDR:1.169
Accuracy:38.705% A+
HSR:18.695% C-
Spiker
C*
Kills:261
Deaths:264
KDR:0.989
Accuracy:31.282% C*
HSR:19.540% C+
NS-44 Commissioner
B+
Kills:230
Deaths:284
KDR:0.810
Accuracy:39.482% B+
HSR:20.435% C
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Cerberus
A
Kills:189
Deaths:131
KDR:1.443
Accuracy:40.992% A
HSR:17.460% D
XM98
C+
Kills:170
Deaths:97
KDR:1.753
Accuracy:37.614% C+
HSR:57.647% F-
Parallax VX3-AE
C+
Kills:140
Deaths:58
KDR:2.414
Accuracy:32.347% D**
HSR:80% C+
NSX Tomoe
A++
Kills:105
Deaths:47
KDR:2.234
Accuracy:38.238% A++
HSR:24.762% D*
Sirius SX12
A+
Kills:71
Deaths:76
KDR:0.934
Accuracy:32.731% A+
HSR:15.493% C
Nyx VX31
C-
Kills:71
Deaths:36
KDR:1.972
Accuracy:31.678% C-
HSR:25.352% C-
Eridani SX5-AE
D
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D
HSR:17.460% D-
NS-AM7 VS/AE Archer
C--
Kills:62
Deaths:166
KDR:0.373
Accuracy:56.646% D
HSR:12.903% C--
Kills:6,410
Deaths (as Infiltrator):5,337
Deaths (to Infiltrators):10,457
KDR:1.20105
Kill Difference:1,073
Playtime:123.711 hours
Usage:2%
Score:1.638m
Score/min:221
Accuracy (listed only):36.900%
HSR (listed only):28.031%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,129
Deaths:617
KDR:1.830
Accuracy:35.641% A
HSR:12.135% D--
Terminus VX-9
B*
Kills:860
Deaths:707
KDR:1.216
Accuracy:30.146% B*
HSR:24.535% C
Pulsar VS1
B**
Kills:531
Deaths:597
KDR:0.889
Accuracy:28.553% B**
HSR:16.196% D
H-V45
B**
Kills:383
Deaths:254
KDR:1.508
Accuracy:29.234% B**
HSR:21.149% C+
CME
B**
Kills:328
Deaths:269
KDR:1.219
Accuracy:32.774% B**
HSR:13.110% D*
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Corvus VA55
B++
Kills:172
Deaths:126
KDR:1.365
Accuracy:28.237% B++
HSR:25% B
Thanatos VE70
C
Kills:104
Deaths:116
KDR:0.897
Accuracy:32.906% D
HSR:14.423% C
Sirius SX12
A+
Kills:71
Deaths:76
KDR:0.934
Accuracy:32.731% A+
HSR:15.493% C
Eridani SX5-AE
D
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D
HSR:17.460% D-
Kills:3,835
Deaths (as Combat Medic):2,909
Deaths (to Combat Medics):6,963
KDR:1.31832
Kill Difference:926
Playtime:138.487 hours
Usage:2%
Score:2.529m
Score/min:304
Accuracy (listed only):30.663%
HSR (listed only):18.012%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:481
Deaths:140
KDR:3.436
Accuracy:21.060% B+
HSR:20.790% C++
Nebula VM20
B+
Kills:448
Deaths:136
KDR:3.294
Accuracy:20.661% B+
HSR:17.857% C--
Comet VM2
M*
Kills:416
Deaths:439
KDR:0.948
Accuracy:71.830% M*
HSR:4.567% C++
Comet VM2
M++
Kills:407
Deaths:385
KDR:1.057
Accuracy:73.949% M++
HSR:4.668% C*
Quasar VM1
A++
Kills:152
Deaths:108
KDR:1.407
Accuracy:18.186% B+
HSR:26.974% A++
NS-10 Burster
A++
Kills:134
Deaths:85
KDR:1.576
Accuracy:42.205% A++
HSR:1.493% D*
Blueshift VM5
B*
Kills:125
Deaths:50
KDR:2.500
Accuracy:23.833% B*
HSR:21.600% C++
NS-10 Burster
A++
Kills:121
Deaths:86
KDR:1.407
Accuracy:42.175% A++
HSR:1.653% D*
Blueshift VM5
B*
Kills:114
Deaths:47
KDR:2.426
Accuracy:23.299% B*
HSR:25.439% B*
Cosmos VM3
C+
Kills:63
Deaths:34
KDR:1.853
Accuracy:16.134% C+
HSR:17.460% C-
Kills:2,461
Deaths (as MAX Suit):755
Deaths (to MAX Suits):2,818
KDR:3.2596
Kill Difference:1,706
Playtime:67.256 hours
Usage:1%
Score:1.687m
Score/min:418
Accuracy (listed only):35.333%
HSR (listed only):14.250%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:34,363
V. Kills:26,080 132%
Deaths:3,078
KDR:11.164
Accuracy:36.212% C+
KPH:57.400 A
VKPH:43.600 A
CAS30 Tank Buster
B+
Kills:1,679
V. Kills:1,757 96%
Deaths:2,588
KDR:0.649
Accuracy:51.454% B+
KPH:2.700 D-
VKPH:2.800 D--
AP30 Shredder
A++
Kills:1,363
V. Kills:965 141%
Deaths:119
KDR:11.454
Accuracy:39.707% B*
KPH:54.100 A
VKPH:38.300 A++
L-30R Vektor
B++
Kills:692
V. Kills:332 208%
Deaths:350
KDR:1.977
Accuracy:45.051% B++
KPH:7.200 C-
VKPH:3.400 C--
L105 Zephyr
B++
Kills:335
V. Kills:49 N/A
Deaths:40
KDR:8.375
Accuracy:45.652% B
KPH:67.300 B++
VKPH:9.800 C*
L-24R Spur
C--
Kills:134
V. Kills:131 102%
Deaths:425
KDR:0.315
Accuracy:41.746% C*
KPH:1.300 D**
VKPH:1.300 C--
Dual-75 Duster
C++
Kills:117
V. Kills:4 N/A
Deaths:9
KDR:13
Accuracy:36.568% C
KPH:72.400 C++
VKPH:2.500 D
Kills:38,683 (2,505 + 36,178)
Deaths:6,609
KDR:5.853
VKDR:4.436
Vehicle Kills:29,318
Kill Difference:32,074
Playtime:1,443.955 hours
Usage:22%
Score:21.312m
Score/min:246
Piloting Accuracy:41.746%
Gunner Accuracy:36.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:480
V. Kills:211 226%
Deaths:56
KDR:8.571
Accuracy:52.916% B++
KPH:41.900 B*
VKPH:18.400 C*
Saron HRB
B*
Kills:310
V. Kills:165 187%
Deaths:45
KDR:6.889
Accuracy:50.509% B*
KPH:27.400 C**
VKPH:14.600 C+
Kills:790 (0 + 790)
Deaths:101
KDR:7.822
VKDR:3.723
Vehicle Kills:376
Kill Difference:689
Playtime:22.749 hours
Usage:0%
Score:0.400m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:50.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,258
V. Kills:70 N/A
Deaths:33
KDR:38.121
Accuracy:43.330% B++
KPH:108 B+
VKPH:6 C+
E540 Halberd-H
A++
Kills:1,133
V. Kills:526 215%
Deaths:97
KDR:11.680
Accuracy:69.002% A+
KPH:80 A++
VKPH:37.100 A++
Saron HRB-H
A++
Kills:428
V. Kills:232 184%
Deaths:23
KDR:18.609
Accuracy:65.784% A
KPH:65.900 A++
VKPH:35.700 B**
G40-F Ranger
B++
Kills:200
V. Kills:108 183%
Deaths:11
KDR:18.182
Accuracy:34.336% C*
KPH:47 B++
VKPH:25.400 B+
Kills:3,019 (0 + 3,019)
Deaths:164
KDR:18.409
VKDR:5.707
Vehicle Kills:936
Kill Difference:2,855
Playtime:36.561 hours
Usage:1%
Score:0.913m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:34.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:624
V. Kills:10 N/A
Deaths:21
KDR:29.714
Accuracy:18.858% C++
KPH:118.100 A+
VKPH:1.900 D
M20 Basilisk
A++
Kills:413
V. Kills:205 200%
Deaths:47
KDR:8.787
Accuracy:57.973% A*
KPH:30.200 B*
VKPH:15 A++
M12 Kobalt
B
Kills:311
V. Kills:6 N/A
Deaths:12
KDR:25.917
Accuracy:19.683% B
KPH:79.200 C*
VKPH:1.500 D-
G40-F Ranger
B**
Kills:208
V. Kills:118 175%
Deaths:10
KDR:20.800
Accuracy:35.192% B+
KPH:27.800 B**
VKPH:15.800 B+
G30 Walker
C
Kills:156
V. Kills:128 121%
Deaths:21
KDR:7.429
Accuracy:25.697% D
KPH:10.200 D
VKPH:8.400 C
M20 Basilisk
A+
Kills:142
V. Kills:92 153%
Deaths:23
KDR:6.174
Accuracy:55.638% A++
KPH:26.700 B+
VKPH:17.300 A+
G30 Walker
D
Kills:74
V. Kills:79 93%
Deaths:17
KDR:4.353
Accuracy:24.845% D-
KPH:5.900 D*
VKPH:6.300 D
Kills:1,928 (0 + 1,928)
Deaths:151
KDR:12.768
VKDR:4.225
Vehicle Kills:638
Kill Difference:1,777
Playtime:63.642 hours
Usage:1%
Score:0.899m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:24.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:156
V. Kills:76 203%
Deaths:1,477
KDR:0.106
Accuracy:45.768% C
KPH:0.700 C
VKPH:0.300 D
Kills:156 (156 + 0)
Deaths:1,477
KDR:0.106
VKDR:0.051
Vehicle Kills:76
Kill Difference:1,321
Playtime:217.278 hours
Usage:3%
Score:0.065m
Score/min:5
Driving Accuracy:45.768%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:126
V. Kills:80 156%
Deaths:45
KDR:2.800
Accuracy:47.870% A
KPH:9.500 D-
VKPH:6 D--
Kills:126 (0 + 126)
Deaths:45
KDR:2.800
VKDR:1.778
Vehicle Kills:80
Kill Difference:81
Playtime:13.294 hours
Usage:0%
Score:0.273m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:47.870%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 60,44334,3633,07811.164B++9.1536.212%C+N/A57.4A43.6A485598.6h3B*8.2B*
Lumine Edge 23,45023,12641,2850.56A++1.4546.162%A++29.434%A*10.1B+N/A252295.4h1.1B++2.5B++
Betelgeuse 54-A 12,76812,5245,5812.244C+0.2331.288%B**23.451%D-39.8DN/A105314.9h10.4C*33.3B++
Orion VS54 11,12910,9437,1411.532C++0.4827.73%A22.572%C21.4C-N/A65512.3h10.4B*37.4C**
Eidolon VE33 3,3983,3312,0551.621B+0.3930.784%B+28.37%B+26C++N/A65128.2h7.2B++23.4B++
Tank Mine 4,1472,6258872.959C*0.9518.175%D*N/A31.9D**18.5D**26882.3h1.5B++8.1D-
Solstice VE3 2,3582,2922,6810.855C++1.1630.951%A+16.71%C--7.3DN/A25314.7h14B+45.3B+
Pulsar LSW 1,8131,7919191.949B+0.0630.452%A25.907%C*40.8C+N/A10643.9h10.7B++35.3B++
CAS30 Tank Buster 3,4361,6792,5880.649C1.3651.454%B+1.191%C+2.7D-2.8D--57617.6h109.7D**213.1D
NS Annihilator 2,9861,5931,8760.849B++1.1682.189%B+N/A12.3B+10.8B*138129.4h9.7B++11.8B*
Proximity Mine 1,4801,4791838.082A6.0729.429%D**N/A112.9C+N/A30713.1h2.1C--7.2F
Parallax VX3 1,4671,4644433.305C++1.2938.997%C+78.689%C++44.8B**N/A11332.7h2.1B5.4C**
AP30 Shredder 2,3281,36311911.454B**9.4439.707%B*N/A54.1A38.3A++57625.2h68.2B++171.7B*
NS Decimator 2,5651,3051,8330.712C1.3065.774%B++1.456%D27.9C26.9A35746.8h5.9D9C+
Lasher X2 1,3211,2938981.44B*0.5737.886%A++3.48%C46B++1C*13028.1h12.7A+33.5B**
Proton II PPA-H 1,3281,2583338.121A*36.1143.33%B++N/A107.5B+6C+24511.7h8.9B+20.5B+
VE-H Maw 1,2621,2436132.028B0.0230.108%B*27.675%C++52.7C++N/A21723.6h8.9B++29.4B+
SVA-88 1,2491,2326251.971C++0.0428.849%B**20.049%D36.6CN/A9433.7h10.8B+37.5B+
Flare VE6 1,2001,1795872.009B++0.0028.894%B**21.544%C38.4C+N/A9530.7h10.1B34.9B+
MANA Anti-Personnel Turret 1,2001,1796161.914N/A0.1023.697%UN/A11790U210U22138300.1h15.6T*65.7T*
VX29 Polaris 1,1951,1775152.285B++0.2729.816%B**21.92%C+47.7C++N/A11424.7h10.2B*34.2B++
Auraxium Force-Blade 1,1881,1766,3520.185M**1.8329.989%C+33.674%S3.5A+N/A9333.1h2.5C--8.3C*
Ursa 1,1931,1755532.125B**0.1129.234%B**25.958%C**36.6C+N/A10632.1h9.7B++33.1B++
Xiphos Anti-Personnel Phalanx Tower 1,1731,16511165U1,162.9941.898%AN/A1456.3S10C*42450.8h3.9B+9.3B+
E540 Halberd-H 1,6591,1339711.68C**9.6769.002%A+1.059%D79.8A++37A++52914.2h7.4C10.7C*
VE-S Canis 1,1601,1296171.83B+0.1835.641%A12.135%D--29.5CN/A9438.3h12.6C+35.5B+
C-4 2,0251,0751,1400.943C1.0725.861%C++N/A23.8D*21D37345.2h2D7.6C
Nemesis VSH9 1,7221,0311,0400.991B+1.0272.369%AN/A22.3B14.9B*21646.3h7.6B10.6B++
C-4 ARX 1,4099516241.524C0.4925.766%C+N/A55.6D--26.8C-35917.1h1.2C++4.8C++
Beamer VS3 9599431,0860.868C*1.1434.774%B**21.845%C+15.2C--N/A4862.1h7.7B+22.3C**
Orbital Strike Uplink 1,2318693289.667U287.65508.678%UN/A579.3U241.3U36561.5h1.4T*0.3T*
Terminus VX-9 8678607071.216C+0.8030.146%B*24.535%C30.5CN/A8528.2h12.3C++40.9B+
S1 1,5188171,3910.587C+1.4360.508%B+1.469%D22.8C+19.6B**28735.8h7.6C12.5C+
NS-AM7 Archer 1,1807511,4000.536C++1.4844.87%F-5.459%D*3.9D2.2C34193.3h18.1C**40.3C+
L-30R Vektor 1,0246923501.977C++0.0445.051%B++1.445%D7.2C-3.4C--10696.4h100.1C222.2C++
Lumine Edge AE 6596532,4050.272B1.7436.577%C+28.943%A+6.6C-N/A1999.5h1.1B*3.1B+
M12 Kobalt 6346242129.714A++27.7018.858%C++18.75%C*117.7A+1.9D3805.3h11.9A63.1B++
Sticky Grenade 6356221622N/A619.9944.777%D-N/A518.3D-10.8C+16491.2h3D6.7C--
Manticore SX40 5735674851.169C*0.8438.705%A+18.695%C-27.5C+N/A7120.6h7B+18.2B*
Hyena Missile Launcher 8855441065.132M++3.1232.507%C+N/A24.3C*15.2C**46722.4h15.6A*47.8A+
Pulsar VS1 5375315970.889C+1.1228.553%B**16.196%D21.2C+N/A8825.1h12.5B++43.9B*
A30 Walker 9985292092.531B*0.5221.718%CN/A11.8C10.4C+37644.9h98.4B*452.9B+
Pulsar C 5275144321.19C+0.8229.31%B*19.455%D9.2D-N/A3956.1h9.9B+33.9B+
Nebula VM20 4904811403.436B++1.4221.06%B+20.79%C++45.8B*N/A12510.5h15.9C++75.6B+
E540 Halberd 691480568.571C+6.5652.916%B++1.25%D-41.7B*18.3C*27711.5h5.4B+10.2B++
Nebula VM20 4574481363.294B++1.2820.661%B+17.857%C--43.5B+N/A11210.3h15.9C*77.1B+
VE-LR Obelisk 4514462321.922C++0.0928.209%D23.991%D-33.3C+N/A11413.4h5.4B++19B+
M20 Basilisk 783436528.385C*6.3765.776%A+3.67%C-36.3C28.9B*47912h218.6D**332.4D
Saron HRB-H 6604282318.609M16.6065.784%AN/A65.8A++35.7B**5106.5h19.2B++29.2B**
Comet VM2 6374164390.948C++1.0671.83%M*4.567%C++13.5B+7.2A+12830.9h52.3F*72.8C
M20 Basilisk 618413478.787M6.7757.973%A*4.116%D30.1B*15A++30513.7h144.2D-248.7C*
Comet VM2 6344073851.057C++0.9673.949%M++4.668%C*14.9B+8.3A++13527.4h52.4F-70.9C+
H-V45 3893832541.508C++0.5029.234%B**21.149%C+33.9C++N/A11711.3h11.3B*38.7B*
Lancer VS22 6343613521.026B+0.9968.532%B*N/A18.5B+14C++24819.5h14.5B+21.1B+
Rocklet Rifle 6743584820.743C++1.2759.051%B++N/A16.8D-14.8D-31121.3h49.7D-84.2C+
L105 Zephyr 384335408.375C+6.3645.652%BN/A67B++9.8C*4005h6.3C*13.9B+
CME 3303282691.219C+0.7932.774%B**13.11%D*31.2C+N/A9510.5h12B+36.5B*
M12 Kobalt 3173111225.917B+23.9019.683%B16.077%C-79.7C*1.5D-2513.9h14.5B++73.5B+
Saron HRB 475310456.889B+4.8850.509%B*N/A27.4C**14.6C+30911.3h24.3C48.2B
Serpent VE92 2862762731.011C+1.0026.869%B++19.565%C+7.8D-N/A3535.3h12.6C**46.7B+
M20 Drake 5162731621.685D-0.3326.903%C--N/A9D--8D-92630.4h98.9D367.6D
Spiker 2642612640.989C+1.0231.282%C*19.54%C+22.5C-N/A6311.6h8.2C**26.1B+
NS-44 Commissioner 2392302840.81C+1.2039.482%B+20.435%C10.3D-N/A5822.3h4.3C10.9C*
M12 Kobalt 224219373A*70.9921.334%C+12.785%D--99.5C+2.3D--2552.2h13.6B+63.9B+
M60-A Bulldog 261215643.359C1.3534.721%CN/A20.3D4.3D17910.6h7D20.1C
G40-F Ranger 3262081020.8S18.7935.192%B+N/A27.7B**15.7B+2617.5h93.9B++266.8B*
G40-F Ranger 3082001118.182B*16.1734.336%C*N/A46.5B++25.1B+3694.3h49.1B++142.9B++
Zenith VX-5AE 2021961181.661C++0.3529.999%B+21.429%C--21.5DN/A649.1h14.2C47.3C++
Eridani SX5 2011941211.603B+0.4130.403%B*20.619%C++16.2DN/A5612h13.5C+44.4C**
Cerberus 1911891311.443B+0.5740.992%A17.46%D31.5C+N/A1006h5.9C*14.5B++
Hoplon Anti-Aircraft Phalanx Tower 3821831183S180.9923.737%D-N/A1830U1990U488440.1h0.5B**2.2B**
Corvus VA55 1731721261.365B0.6528.237%B++25%B33.7C*N/A1295.1h11.2B+39.8B++
XM98 171170971.753C+0.2637.614%C+57.647%F-17.7CN/A539.6h3.4D*9.1C--
Zenith VX-5 1701681591.057C+0.9625.954%C++13.691%D*5.4D*N/A2431h11.1B++42.7B+
Spear Anti-Vehicle Phalanx Tower 322166355.333A**53.3251.295%C+N/A118.6M+111.4S13861.4h3.8A7.4A
M20 Basilisk-F 2321561,4770.106D1.9145.768%C4.487%C+0.7CN/A5217.3h94.3C+206.1C
G30 Walker 284156217.429A++5.4225.697%D1.923%D--10.2D8.4C14715.3h300D*1167.6D--
Quasar VM1 1571521081.407C+0.6118.186%B+26.974%A++25.3C*N/A1276h13.9B+76.7B
M20 Basilisk 234142236.174A++4.1655.638%A++3.521%D-26.8B+17.4A+3945.3h155.8D--280.1C++
VX6-7 1451411151.226C+0.7941.067%M++17.731%C--12.8DN/A7011h19D*46.3B+
Parallax VX3-AE 140140582.414D0.4032.347%D**80%C+43.8C+N/A1193.2h2.1C6.5D-
L-24R Spur 2651344250.315D-1.7041.746%C*2.239%C*1.3D**1.3C--2699.5h363.4T*870.6T*
NS-10 Burster 207134851.576B++0.4442.205%A++1.493%D*9.1A+4.9B++10814.8h124.2B++294.3B**
M20 Wyvern 206126452.8C0.7947.87%A1.587%D9.5D-6D--34213.3h97.5C203.6B
Blueshift VM5 129125502.5C++0.4923.833%B*21.6%C++59.5A+1.9M*2562.1h14.4B+60.5B++
NS-10 Burster 196121861.407B*0.6142.175%A++1.653%D*8.2B**5.1B**11914.8h138.6C++328.5B++
VE-H Maw AE 1251181350.874D1.1429.678%B16.102%D**25.1D--1.5B+564.7h11.7C-39.3C++
Dual-75 Duster 121117913C++10.9936.568%CN/A73.1C++2.5D3021.6h5.3B+14.4C**
Blueshift VM5 117114472.426C++0.4123.299%B*25.439%B*57A+1.5A*2702h15.3C*65.6B+
NSX Tomoe 106105472.234B+0.2238.238%A++24.762%D*52.5B+N/A1682h13.9C*36.4B++
Thanatos VE70 1071041160.897C+1.1232.906%D14.423%C28.9C++N/A2413.6h3.7B*11.3B
NSX Masamune 1351031800.572C1.4453.186%DN/A29.4C+9.1C-2533.5h10.9C**20.6C*
NSX Naginata 104102462.217B*0.2024.122%B+28.431%C++40.8C+N/A1572.5h9.7B++40.2B+
Force-Blade 999811,6810.008C-2.0034.853%B+N/A0.1DN/A01065.6h2.4C**6.9B+
M60-A Bulldog 11194713.429C+11.4245.051%C+3.191%B+37.6C++6.8B++1852.5h6.1C++13.6C++
NSX Amaterasu 84801,0530.076B+1.9412.28%D--12.5%C0.8CN/A2100.4h8.7C+71.2D-
Spear Anti-Vehicle Phalanx Turret 13374135.692C+3.6848.244%B+4.054%C+32.2C25.7B+8112.3h11.3C-23.5C+
G30 Walker 15374174.353C++2.3424.845%D-N/A5.9D*6.3D11912.6h390.9F-1573.5F--
Frag Grenade 7171171N/A68.9938.19%D-N/A177.5D*N/A12950.4h7F*18.4F--
Sirius SX12 7371760.934C+1.0832.731%A+15.493%C8.5D--N/A798.4h16.3C+49.9B+
Nyx VX31 7271361.972C+0.0431.678%C-25.352%C-39.4C+N/A1201.8h5.2C**16.5C*
A30 Walker 13864262.462C++0.4526.92%C++1.563%C+7.8C+9C*1508.2h229.6C852.9C+
Eridani SX5-AE 6463262.423B++0.4126.008%D17.46%D-42CN/A1281.5h12.8C49.2C
Cosmos VM3 6363341.853C+0.1616.134%C+17.46%C-33.2BN/A1221.9h10.8B**67.1B+
NS-AM7 VS/AE Archer 89621660.373C-1.6456.646%D12.903%C--4.8C2.1C3112.9h17.3C+30.6C+
M60-A Bulldog 6557414.25C+12.2447.852%C*1.754%C-33.5C+4.7C++2541.7h7C14.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter251,3901.8h
Nano-Armor Kit2,6823,013,208542.4h
Routing Spire0610.2h
Restoration Kit224251.6h
Anti-Vehicle MANA Turret142630.9h
Spawn Beacon46621,75827.7h
Turret AI Module101,6367.5h
Repair Module162,5787.1h
Skywall Shield Emitter161,5316.2h
Structure Shield Module131,9536h
Cortium Silo91,0726.2h
AE Nano-Armor Kit9031,2832.9h
Blast Wall84393.7h
Nanite Revive Grenade02,4090.7h
Medical Applicator521147,30115h
Spear Anti-Vehicle Tower114853.5h
Spitfire Auto-Turret2067,73313.2h
Deconstruction Tool74100,36214.2h
Welding Device35,8860.7h
Bunker31482.7h
Rampart Wall962,88533.6h
Sunderer Garage01482.7h
Hoplon Anti-Aircraft Phalanx Tower25943.9h
Xiphos Anti-Personnel Tower178466h
Ammunition Package31011,12117.7h
Medical Kit1,35314,27931h
Anti-Infantry MANA Turret1561,6383.1h
Elysium Spawn Tube131,0694.3h
Spear Anti-Vehicle Turret31261.4h
Light Vehicle Terminal1891.5h
Vehicle Gate1567910h
Pillbox52534.6h
Glaive IPC23412.6h
WLT-Howler Mining Laser177799,407188.3h
Alarm Module32540.5h
Vehicle Ramp41272.6h
Infantry Tower102304.1h
IPC Targeting Dart1051,23921.7h
Nano-Repair Grenade01,1350.3h
Router02820.7h
Orbital Strike Target Designator1762767.9h
Smoke Grenade01,7780.4h
Shield Recharging Field408300.9h
Recon Detection Device41110.8h

Check the help document for the dictionary if you want to learn more about words used here.


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