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stats.dasanfall.com
Paragon QuebecLibreTotal[] QuebecLibreTotal
VS BR 196

KDR: 2

Score: 102.9m

Last Seen: Dec 1st, 2018 7:40 PM
- OFFLINE - 35 minute(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Lumine Edge Betelgeuse 54-A Orion VS54 Eidolon VE33 Tank Mine Solstice VE3 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:QuebecLibreTotal



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 477TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.262%22.393%6783199142,2491.33860.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.494%1.807A++0.277C*-0.47DHEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.54B+10.40.269C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.806%1.155%88210202,078411420450.505104102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.698%1.298A-0.419C---1.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.6-0.361C-108.9-1.061D*109.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.87%0.738%121715100739,2903941282749.96955139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.192%-0.117C+-0.922D--1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.744B++10.50.731B++19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.768%76.489%1217210201,629330740.492443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.488%0.558B+0.613B+-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.20.289C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.9m399.5%295 (17.7k)270 (16.2k)2.00139135,15467,5302.48459196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022793719.377%13.716%26605:3922

49% Engineer37% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2015 7:00 PMApr 17th, 2017 10:24 PMDec 1st, 2018 1:53 PM (10d) (PST)Dec 1st, 2018 3:46 PM (10d) (PST)Dec 1st, 2018 3:40 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
676945820.3540.1770.0491.8610.112476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5815,66734,91421113112716,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6363.1h/265.1d 32,630 18,538 60,846 710.6k 5,547 13,327 42,727 258.2m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:3,326
Deaths:2,047
KDR:1.625
Accuracy:30.808% B+
HSR:28.382% B+
Solstice VE3
A+
Kills:2,260
Deaths:2,652
KDR:0.852
Accuracy:30.961% A+
HSR:16.726% C--
Pulsar C
B**
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B**
HSR:19.455% D
Serpent VE92
B++
Kills:273
Deaths:272
KDR:1.004
Accuracy:27.052% B++
HSR:19.414% C+
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VE-LR Obelisk
C
Kills:154
Deaths:94
KDR:1.638
Accuracy:29.644% C
HSR:19.481% D**
VX6-7
M*
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M*
HSR:17.731% C--
Kills:6,836
Deaths (as Engineer):5,771
Deaths (to Engineers):17,549
KDR:1.18454
Kill Difference:1,065
Playtime:3,118.417 hours
Usage:49%
Score:54.518m
Score/min:291
Accuracy (listed only):30.685%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:11,149
Deaths:4,950
KDR:2.252
Accuracy:31.177% A
HSR:23.231% D-
Orion VS54
A+
Kills:10,651
Deaths:6,666
KDR:1.598
Accuracy:27.726% A+
HSR:22.636% C
Pulsar LSW
A+
Kills:1,791
Deaths:919
KDR:1.949
Accuracy:30.452% A+
HSR:25.907% C**
Lasher X2
A++
Kills:1,261
Deaths:878
KDR:1.436
Accuracy:37.567% A++
HSR:3.410% C
VE-H Maw
B*
Kills:1,243
Deaths:613
KDR:2.028
Accuracy:30.108% B*
HSR:27.675% C++
SVA-88
B**
Kills:1,232
Deaths:625
KDR:1.971
Accuracy:28.867% B**
HSR:20.049% D
Flare VE6
A
Kills:1,179
Deaths:587
KDR:2.009
Accuracy:28.894% A
HSR:21.544% C
VX29 Polaris
A
Kills:1,177
Deaths:515
KDR:2.285
Accuracy:29.816% A
HSR:21.920% C+
Ursa
A
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.234% A
HSR:25.958% C**
NSX Naginata
B+
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.122% B+
HSR:28.431% C++
Kills:30,960
Deaths (as Heavy Assault):16,352
Deaths (to Heavy Assaults):16,067
KDR:1.89335
Kill Difference:14,608
Playtime:2,377.509 hours
Usage:37%
Score:37.378m
Score/min:262
Accuracy (listed only):29.796%
HSR (listed only):22.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:2,260
Deaths:2,652
KDR:0.852
Accuracy:30.961% A+
HSR:16.726% C--
Pulsar C
B**
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B**
HSR:19.455% D
VE-S Canis
A++
Kills:452
Deaths:332
KDR:1.361
Accuracy:38.480% A++
HSR:10.841% D*
Serpent VE92
B++
Kills:273
Deaths:272
KDR:1.004
Accuracy:27.052% B++
HSR:19.414% C+
Eridani SX5
B*
Kills:182
Deaths:116
KDR:1.569
Accuracy:30.286% B*
HSR:20.879% C*
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M*
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M*
HSR:17.731% C--
Sirius SX12
A++
Kills:71
Deaths:76
KDR:0.934
Accuracy:32.731% A++
HSR:15.493% C
Kills:4,061
Deaths (as Light Assault):4,154
Deaths (to Light Assaults):9,701
KDR:0.97761
Kill Difference:93
Playtime:580.917 hours
Usage:9%
Score:5.784m
Score/min:166
Accuracy (listed only):31.980%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,459
Deaths:437
KDR:3.339
Accuracy:38.994% C+
HSR:78.684% C++
Beamer VS3
B**
Kills:794
Deaths:958
KDR:0.829
Accuracy:33.942% B**
HSR:21.033% C+
NS-AM7 Archer
D**
Kills:735
Deaths:1,371
KDR:0.536
Accuracy:44.681% F-
HSR:5.306% D**
Manticore SX40
A+
Kills:567
Deaths:485
KDR:1.169
Accuracy:38.705% A+
HSR:18.695% C
VE-S Canis
A++
Kills:452
Deaths:332
KDR:1.361
Accuracy:38.480% A++
HSR:10.841% D*
Spiker
B
Kills:258
Deaths:258
KDR:1
Accuracy:31.619% B
HSR:18.992% C
NS-44 Commissioner
B+
Kills:230
Deaths:284
KDR:0.810
Accuracy:39.482% B+
HSR:20.435% C+
Cerberus
A
Kills:189
Deaths:131
KDR:1.443
Accuracy:40.992% A
HSR:17.460% D
Eridani SX5
B*
Kills:182
Deaths:116
KDR:1.569
Accuracy:30.286% B*
HSR:20.879% C*
XM98
C+
Kills:170
Deaths:97
KDR:1.753
Accuracy:37.614% C+
HSR:57.647% F-
NSX Tomoe
A++
Kills:105
Deaths:47
KDR:2.234
Accuracy:38.238% A++
HSR:24.762% D*
Sirius SX12
A++
Kills:71
Deaths:76
KDR:0.934
Accuracy:32.731% A++
HSR:15.493% C
Kills:5,212
Deaths (as Infiltrator):4,592
Deaths (to Infiltrators):9,588
KDR:1.13502
Kill Difference:620
Playtime:116.013 hours
Usage:2%
Score:1.476m
Score/min:212
Accuracy (listed only):37.147%
HSR (listed only):25.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:860
Deaths:707
KDR:1.216
Accuracy:30.146% B**
HSR:24.535% C+
Pulsar VS1
B**
Kills:518
Deaths:571
KDR:0.907
Accuracy:28.587% B**
HSR:16.409% D
VE-S Canis
A++
Kills:452
Deaths:332
KDR:1.361
Accuracy:38.480% A++
HSR:10.841% D*
H-V45
B**
Kills:383
Deaths:254
KDR:1.508
Accuracy:29.234% B**
HSR:21.149% C++
CME
B**
Kills:199
Deaths:166
KDR:1.199
Accuracy:31.855% B**
HSR:10.553% F
Eridani SX5
B*
Kills:182
Deaths:116
KDR:1.569
Accuracy:30.286% B*
HSR:20.879% C*
Corvus VA55
B*
Kills:171
Deaths:122
KDR:1.402
Accuracy:28.118% B*
HSR:25.146% B
Sirius SX12
A++
Kills:71
Deaths:76
KDR:0.934
Accuracy:32.731% A++
HSR:15.493% C
Kills:2,836
Deaths (as Combat Medic):2,344
Deaths (to Combat Medics):6,332
KDR:1.2099
Kill Difference:492
Playtime:128.895 hours
Usage:2%
Score:2.298m
Score/min:297
Accuracy (listed only):31.180%
HSR (listed only):18.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:410
Deaths:103
KDR:3.981
Accuracy:21.145% B++
HSR:20.244% C+
Comet VM2
M*
Kills:397
Deaths:415
KDR:0.957
Accuracy:71.486% M*
HSR:4.786% C*
Comet VM2
M++
Kills:383
Deaths:360
KDR:1.064
Accuracy:73.726% M++
HSR:4.961% C**
Nebula VM20
B+
Kills:375
Deaths:102
KDR:3.676
Accuracy:20.783% B+
HSR:17.600% C--
Quasar VM1
A++
Kills:150
Deaths:102
KDR:1.471
Accuracy:18.038% B+
HSR:26.667% A++
NS-10 Burster
A++
Kills:109
Deaths:72
KDR:1.514
Accuracy:42.372% A++
HSR:0.917% D**
NS-10 Burster
A*
Kills:105
Deaths:72
KDR:1.458
Accuracy:42.246% A*
HSR:1.905% D*
Cosmos VM3
C+
Kills:63
Deaths:34
KDR:1.853
Accuracy:16.134% C+
HSR:17.460% C-
Kills:1,992
Deaths (as MAX Suit):630
Deaths (to MAX Suits):2,594
KDR:3.1619
Kill Difference:1,362
Playtime:59.702 hours
Usage:1%
Score:1.477m
Score/min:412
Accuracy (listed only):38.241%
HSR (listed only):11.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:31,884
V. Kills:24,618 130%
Deaths:3,000
KDR:10.628
Accuracy:35.804% C
KPH:55.700 A
VKPH:43 A
CAS30 Tank Buster
B+
Kills:1,668
V. Kills:1,750 95%
Deaths:2,586
KDR:0.645
Accuracy:51.435% B+
KPH:2.700 D-
VKPH:2.800 D--
AP30 Shredder
A++
Kills:1,362
V. Kills:965 141%
Deaths:118
KDR:11.542
Accuracy:39.713% B++
KPH:54.100 A
VKPH:38.400 A++
L-30R Vektor
C--
Kills:410
V. Kills:208 196%
Deaths:245
KDR:1.673
Accuracy:43.805% B
KPH:6.200 D
VKPH:3.200 C--
L105 Zephyr
B*
Kills:335
V. Kills:49 N/A
Deaths:40
KDR:8.375
Accuracy:45.652% B
KPH:68.100 B*
VKPH:10 C++
L-24R Spur
C
Kills:128
V. Kills:130 98%
Deaths:423
KDR:0.303
Accuracy:41.732% C**
KPH:1.300 D**
VKPH:1.300 C
Dual-75 Duster
C++
Kills:96
V. Kills:4 N/A
Deaths:8
KDR:12
Accuracy:35.549% C
KPH:75 C++
VKPH:3.100 C
Kills:35,883 (2,206 + 33,677)
Deaths:6,420
KDR:5.589
VKDR:4.318
Vehicle Kills:27,724
Kill Difference:29,463
Playtime:1,385.881 hours
Usage:22%
Score:19.848m
Score/min:239
Piloting Accuracy:41.732%
Gunner Accuracy:35.549%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:475
V. Kills:210 225%
Deaths:53
KDR:8.962
Accuracy:52.880% B+
KPH:42.100 B**
VKPH:18.600 C**
Saron HRB
B*
Kills:293
V. Kills:156 187%
Deaths:45
KDR:6.511
Accuracy:50.704% B*
KPH:27 C*
VKPH:14.400 C+
Kills:768 (0 + 768)
Deaths:98
KDR:7.837
VKDR:3.735
Vehicle Kills:366
Kill Difference:670
Playtime:22.152 hours
Usage:0%
Score:0.384m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:50.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,244
V. Kills:69 N/A
Deaths:32
KDR:38.875
Accuracy:43.620% B*
KPH:108.600 B
VKPH:6 C+
E540 Halberd-H
A++
Kills:1,096
V. Kills:520 210%
Deaths:94
KDR:11.660
Accuracy:69.175% A+
KPH:79.200 A++
VKPH:37.600 A++
Saron HRB-H
A++
Kills:423
V. Kills:229 184%
Deaths:22
KDR:19.227
Accuracy:65.671% A
KPH:66.200 A++
VKPH:35.800 B**
G40-F Ranger
B*
Kills:198
V. Kills:107 183%
Deaths:11
KDR:18
Accuracy:34.483% C*
KPH:47.100 B*
VKPH:25.400 B+
Kills:2,961 (0 + 2,961)
Deaths:159
KDR:18.623
VKDR:5.818
Vehicle Kills:925
Kill Difference:2,802
Playtime:35.890 hours
Usage:1%
Score:0.885m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:34.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:530
V. Kills:10 N/A
Deaths:19
KDR:27.895
Accuracy:19.169% C*
KPH:111.600 A
VKPH:2.100 C--
M20 Basilisk
A*
Kills:352
V. Kills:188 186%
Deaths:46
KDR:7.652
Accuracy:58.117% A*
KPH:28.300 B++
VKPH:15.100 A*
M12 Kobalt
B
Kills:264
V. Kills:4 N/A
Deaths:12
KDR:22
Accuracy:19.300% B
KPH:73.600 C++
VKPH:1.100 D--
G30 Walker
C
Kills:156
V. Kills:128 121%
Deaths:20
KDR:7.800
Accuracy:25.687% D
KPH:10.200 D
VKPH:8.400 C
G40-F Ranger
B+
Kills:145
V. Kills:79 181%
Deaths:9
KDR:16.111
Accuracy:34.710% B
KPH:25 B+
VKPH:13.600 C+
M20 Basilisk
A
Kills:133
V. Kills:88 149%
Deaths:22
KDR:6.045
Accuracy:55.387% A++
KPH:25.600 B
VKPH:16.900 A
G30 Walker
D
Kills:73
V. Kills:79 91%
Deaths:17
KDR:4.294
Accuracy:24.845% D-
KPH:5.800 D*
VKPH:6.300 D
Kills:1,653 (0 + 1,653)
Deaths:145
KDR:11.400
VKDR:3.972
Vehicle Kills:576
Kill Difference:1,508
Playtime:59.633 hours
Usage:1%
Score:0.800m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:24.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:155
V. Kills:76 201%
Deaths:1,472
KDR:0.105
Accuracy:45.867% C
KPH:0.700 C-
VKPH:0.400 D
Kills:155 (155 + 0)
Deaths:1,472
KDR:0.105
VKDR:0.052
Vehicle Kills:76
Kill Difference:1,317
Playtime:216.342 hours
Usage:3%
Score:0.065m
Score/min:5
Driving Accuracy:45.867%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:105
V. Kills:70 148%
Deaths:29
KDR:3.621
Accuracy:48.219% A
KPH:13.800 D
VKPH:9.200 D
Kills:105 (0 + 105)
Deaths:29
KDR:3.621
VKDR:2.414
Vehicle Kills:70
Kill Difference:76
Playtime:7.587 hours
Usage:0%
Score:0.261m
Score/min:574
Piloting Accuracy:N/A%
Gunner Accuracy:48.219%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 56,50231,8843,00010.628B++8.6335.804%CN/A55.7A43A470572h3B*8.4B*
Lumine Edge 22,91422,61040,5830.557A*1.4446.353%A++29.487%A++10B+N/A252261.6h1.1B++2.5B++
Betelgeuse 54-A 11,36411,1494,9502.252C+0.2531.177%A23.231%D-41.2DN/A106270.8h10.4C**33.4B++
Orion VS54 10,82910,6516,6661.598C*0.4027.726%A+22.636%C21.5C-N/A65495.5h10.3B*37.3B
Eidolon VE33 3,3923,3262,0471.625B+0.3830.808%B+28.382%B+26C*N/A65127.8h7.2B++23.3B++
Tank Mine 3,9872,5168592.929C*0.9318.256%D*N/A31D**18.1D**26381.2h1.5B++8.1D-
Solstice VE3 2,3252,2602,6520.852C++1.1530.961%A+16.726%C--7.2DN/A24312.8h14B45.1B+
Pulsar LSW 1,8131,7919191.949B+0.0530.452%A+25.907%C**40.8C+N/A10443.9h10.7B++35.3B++
CAS30 Tank Buster 3,4181,6682,5860.645C-1.3651.435%B+1.199%C+2.7D-2.8D--57617.3h110.2D**214.2D
NS Annihilator 2,7931,4701,7960.818B+1.1882.338%B+N/A11.8C**10.6B++134124.7h9.9B+12B++
Parallax VX3 1,4621,4594373.339C++1.3438.994%C+78.684%C++44.9B**N/A11232.5h2.1B5.4C**
Proximity Mine 1,4561,4561828A6.0029.417%D**N/A112.9C+N/A30612.9h2.1D7.2F
AP30 Shredder 2,3271,36211811.542B+9.5439.713%B++N/A54A38.3A++57425.2h68.2B++171.8B*
Lasher X2 1,2871,2618781.436B*0.5737.567%A++3.41%C46.2B*1C**12927.3h12.5A+33.4B**
NS Decimator 2,4821,2541,7890.701C1.3065.895%B++1.515%D27.6C27B**35345.4h6D9.1C
Proton II PPA-H 1,3131,2443238.875A*36.8743.62%B*N/A108.2B6C+24411.5h8.9B+20.3B+
VE-H Maw 1,2621,2436132.028C**0.0330.108%B*27.675%C++52.7C++N/A21323.6h8.9B++29.4B++
SVA-88 1,2491,2326251.971C++0.0328.867%B**20.049%D36.6CN/A9433.7h10.8B+37.5B+
Flare VE6 1,2001,1795872.009B++0.0128.894%A21.544%C38.4C+N/A9430.7h10.1B34.9B+
VX29 Polaris 1,1951,1775152.285B++0.2829.816%A21.92%C+47.7C*N/A11324.7h10.2B*34.2B++
Ursa 1,1931,1755532.125B**0.1229.234%A25.958%C**36.6C+N/A10532.1h9.7B+33.1B++
Xiphos Anti-Personnel Phalanx Tower 1,1641,15611156U1,154.0041.898%AN/A1445S10C+42240.8h3.9B+9.4B+
E540 Halberd-H 1,6161,0969411.66B9.6669.175%A+N/A79.4A++37.7A++52013.8h7.5C10.9C++
C-4 2,0031,0541,1400.925C1.0825.691%C++N/A23.3D*21D36645.2h2D-7.8C
Nemesis VSH9 1,7101,0241,0300.994B+1.0172.474%AN/A22.3B+14.9B++21546h7.6C**10.5B++
Auraxium Force-Blade 9979884,9150.201S1.8030.11%C+34.211%M**3.7A*N/A9270.6h2.5C--8.2C*
C-4 ARX 1,3198905661.572C0.4325.667%C+N/A57.8D--27.9C-37015.4h1.2C++4.7C++
Terminus VX-9 8678607071.216C+0.7930.146%B**24.535%C+30.5CN/A8328.2h12.3C++40.9B+
Beamer VS3 8057949580.829C++1.1733.942%B**21.033%C+13.9DN/A4457h7.5B+22.2C**
NS-AM7 Archer 1,1607351,3710.536C++1.4744.681%F-5.306%D**3.8D2.2C33191.4h18.2C**40.8C+
S1 1,4117331,2350.594C+1.4161.536%B+1.364%D-22.1C+20.5B**29633.1h7.8C12.7C+
Orbital Strike Uplink 9947122356U354.00477.885%UN/A547.7U216.9U33671.3h1.4T*0.3T*
Manticore SX40 5735674851.169C*0.8338.705%A+18.695%C27.5C+N/A7020.6h7B+18.2B*
M12 Kobalt 5405301927.895A++25.8919.169%C*18.868%C*112.8A2.1C--3554.7h12.1A63B++
A30 Walker 9965282092.526B+0.5221.624%CN/A11.8C10.4C37144.8h97.7B++451.9B+
Pulsar VS1 5235185710.907C+1.0928.587%B**16.409%D21.3C+N/A8624.3h12.4B++43.4B*
Pulsar C 5275144321.19C+0.8129.31%B**19.455%D9.2D-N/A3856.1h9.9B++33.9B+
Hyena Missile Launcher 807493985.031M++3.0332.238%C+N/A23.8B15.2B+48320.7h15.6A*48.3A+
E540 Halberd 685475538.962C++6.9652.88%B+1.263%D-42B**18.6C**27511.3h5.4B+10.2B++
VE-S Canis 4654523321.361C++0.6438.48%A++10.841%D*18.3DN/A7324.7h15D39.1B
Saron HRB-H 6524232219.227M+17.2365.671%AN/A66.1A++35.8B**5066.4h19.2B+29.2B*
M20 Basilisk 760421528.096C++6.0965.576%A+3.8%C35.7C28.7B+47011.8h219.8D**335.1D
L-30R Vektor 6184102451.673C++0.3343.805%BN/A6.2D3.2C--11265.9h103.7C+236.6C++
Nebula VM20 4164101033.981B**1.9821.145%B++20.244%C+47.1B*N/A1288.7h15.5C*73.4B+
Comet VM2 6073974150.957C++1.0471.486%M*4.786%C*13.5B+7.1A12829.4h51.5F*72C
H-V45 3893832541.508C++0.4929.234%B**21.149%C++33.9C*N/A11311.3h11.3B*38.7B*
Comet VM2 6003833601.064C++0.9473.726%M++4.961%C**14.8B+8.4A++13525.9h52.3F-70.9C+
Nebula VM20 3833751023.676B*1.6720.783%B+17.6%C--44.1B++N/A1148.5h15.9C*76.5B+
M20 Basilisk 540352467.652A*5.6558.117%A*3.693%D-28.4B++15.2A*30012.4h150.7D*259.3C++
L105 Zephyr 384335408.375C+6.3745.652%BN/A68.4B*10C++3964.9h6.3C*13.9B
Saron HRB 449293456.511B4.5150.704%B*1.024%D26.9C*14.3C+30410.9h24.3C48B
Rocklet Rifle 5642914150.701C+1.3059.175%B++N/A15.2D--14.3D-29619.1h51.1D-86.3C
Lancer VS22 5212892751.051B+0.9567.923%B*N/A16.7B+13.4C++23717.3h15.3B+22.6B+
Serpent VE92 2832732721.004C+1.0027.052%B++19.414%C+7.8D--N/A3435.2h12.6C**46.5B+
Sticky Grenade 2692681268N/A266.0041.186%D*N/A382.9D*1.4D*11970.7h3.7D**9.1D**
M12 Kobalt 2682641222C**20.0019.3%B16.288%C73.3C++1.1D--2133.6h14.8B++76.9B+
Spiker 2612582581C+1.0031.619%B18.992%C22.6C-N/A6411.4h8.2B25.9B+
M20 Drake 4712451491.644D0.3627.556%CN/A8.5D--7.9D-86428.7h104.7D379.9C
NS-44 Commissioner 2392302840.81C+1.1939.482%B+20.435%C+10.3D-N/A5622.3h4.3C10.9C*
M12 Kobalt 224219373A*71.0021.334%C+12.785%D--99.5C+2.3D-2512.2h13.6B+63.9B+
M60-A Bulldog 261215623.468C1.4734.782%CN/A20.3D4.3D17910.6h7D20C
CME 2011991661.199C+0.8031.855%B**10.553%F27.6CN/A867.2h12.1B+37.8B++
G40-F Ranger 3051981118B++16.0034.483%C*N/A47.1B*25.5B+3654.2h49.4B*143.3B*
Cerberus 1911891311.443B+0.5640.992%A17.46%D31.5C+N/A1006h5.9C*14.5B++
Eridani SX5 1891821161.569B+0.4330.286%B*20.879%C*16.5DN/A5611h13.4C+44.1C**
Hoplon Anti-Aircraft Phalanx Tower 3741781178S176.0023.737%D-N/A1780U1960U478740.1h0.5B**2.2B*
Corvus VA55 1721711221.402B0.6028.118%B*25.146%B34.2BN/A1255h11.2B+39.8B++
XM98 171170971.753C+0.2537.614%C+57.647%F-17.7C--N/A529.6h3.4D*9.1D
Zenith VX-5 1701681591.057C+0.9425.954%C++13.691%D*5.4D*N/A2331h11.1B++42.7B+
Spear Anti-Vehicle Phalanx Tower 322166355.333A**53.3349.537%C+N/A118.6M*111.4S14141.4h3.5A+7.2A+
G30 Walker 284156207.8A++5.8025.687%D1.923%D--10.2D8.4C14715.3h299.8D*1167.2D--
M20 Basilisk-F 2311551,4720.105D1.9045.867%C4.516%C+0.7C-N/A5216.3h94.8C+206.8C
VE-LR Obelisk 156154941.638C+0.3629.644%C19.481%D**31.4C+N/A1204.9h5.8B+19.5B
Quasar VM1 1551501021.471C+0.5318.038%B+26.667%A++25C*N/A1206h13.9B+76.8B
G40-F Ranger 224145916.111S14.1134.71%BN/A25B+13.6C+2445.8h100.2B++288.7B++
VX6-7 1451411151.226C+0.7841.067%M*17.731%C--12.8DN/A6711h19D**46.3B+
M20 Basilisk 221133226.045A++4.0455.387%A++3.008%D--25.6B16.9A3845.2h161.8D**292.1C+
L-24R Spur 2581284230.303D*1.7041.732%C**2.344%C*1.3D**1.3C2499.3h378.9T*908T*
NS-10 Burster 171109721.514B+0.4942.372%A++N/A8.7A+4.9B++11112.6h134.9B+318.4B*
NS-10 Burster 173105721.458B*0.5442.246%A*1.905%D*8.3B**5.4B**12712.6h140.7C+333B++
NSX Tomoe 106105472.234B0.2338.238%A++24.762%D*52.5B+N/A1602h13.9C*36.4B++
M20 Wyvern 175105293.621C+1.6248.219%AN/A13.8D9.2D5747.6h107.2D222.2C++
NSX Masamune 1351031790.575C1.4353.965%C-N/A29.4C+9.1C2573.5h10.8C**20.1C*
NSX Naginata 104102462.217B*0.2224.122%B+28.431%C++40.8C+N/A1512.5h9.7B++40.2B+
Force-Blade 999811,6810.008C-1.9934.853%B+N/A0.1C-N/A01064.8h2.4C**6.9C**
Dual-75 Duster 10096812C++10.0035.549%CN/A73.8C++3.1C3481.3h5.3B14.9C*
M60-A Bulldog 11194713.429C+11.4345.051%C+3.191%B++37.6C++6.8B++1852.5h6.1C+13.6C++
MANA Anti-Personnel Turret 8181771.052N/A0.9521.04%UN/A810UN/A2256900.1h30.4T*144.6T*
NSX Amaterasu 84801,0500.076B+1.9312.233%D--12.5%C0.8C--N/A2100.3h8.7C+70.9D--
G30 Walker 15273174.294C++2.2924.845%D-N/A5.8D*6.3D11812.6h396.2F--1594.5F--
Spear Anti-Vehicle Phalanx Turret 13173126.083C+4.0847.359%B4.11%C+33.2C26.4B+8162.2h10.9C23.1C+
Sirius SX12 7371760.934C+1.0732.731%A++15.493%C8.5D--N/A728.4h16.3C+49.9B+
A30 Walker 13864262.462C++0.4627.13%C**1.563%C+7.8C+9C*1478.2h228.3C841.3C++
Cosmos VM3 6363341.853C+0.1516.134%C+17.46%C-33.2BN/A1191.9h10.8B*67.1B+
M60-A Bulldog 6456414C+12.0047.774%C*1.786%C32.9C+4.7C++2531.7h7.1C14.8C+
Frag Grenade 5555155N/A53.0038.829%D-N/A183.3D*N/A12740.3h7.2F**18.6F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter231,1481.7h
Restoration Kit213451.5h
Spawn Beacon40620,04725.5h
Nano-Armor Kit2,6272,929,033532.3h
Anti-Vehicle MANA Turret142620.9h
Turret AI Module91,6097.4h
Repair Module162,4816.9h
Skywall Shield Emitter151,4756h
Structure Shield Module131,8865.9h
Cortium Silo91,0356.1h
Blast Wall84333.6h
Nanite Revive Grenade02,1250.6h
Medical Applicator475133,71613.8h
Spear Anti-Vehicle Tower114793.4h
Spitfire Auto-Turret1867,09612.5h
Deconstruction Tool74100,36214.2h
Welding Device13,4220.3h
Bunker31482.7h
Rampart Wall952,81732.8h
Sunderer Garage01432.6h
Hoplon Anti-Aircraft Phalanx Tower25803.8h
Xiphos Anti-Personnel Tower178315.9h
Nyx VX0880h
Ammunition Package2539,31116.2h
Medical Kit1,17512,38227.6h
Anti-Infantry MANA Turret233701.4h
Elysium Spawn Tube121,0254.2h
Spear Anti-Vehicle Turret31241.4h
Light Vehicle Terminal1871.4h
Vehicle Gate156289.3h
Pillbox52504.4h
Glaive IPC23382.5h
WLT-Howler Mining Laser174799,407180.2h
Alarm Module32460.5h
Vehicle Ramp41272.6h
Infantry Tower102274.1h
IPC Targeting Dart1041,23321.6h
Orbital Strike Target Designator1542266.9h
Router02140.5h
Nano-Repair Grenade09090.3h
Smoke Grenade01,7390.4h
Shield Recharging Field356160.8h
Recon Detection Device41110.8h

Check the help document for the dictionary if you want to learn more about words used here.


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