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stats.dasanfall.com
Paragon QuebecLibreTotal[] QuebecLibreTotal
VS BR 204

KDR: 2.03

Score: 114.5m

Last Seen: Apr 20th, 2019 8:38 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 100 (204 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Lumine Edge Betelgeuse 54-A Orion VS54 Eidolon VE33 Tank Mine Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


No posts found under forum module: player:QuebecLibreTotal



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 546TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.458%22.416%68335100046,7221.321210.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.012%1.824A++0.257C*-0.942D--HEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.541B+10.40.269C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.694%1.302%105210332,688444223360.604997115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%1.3A-0.266C-1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.8-0.31C105.3-0.983D--106.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.263%0.753%126715102043,94242813096110.2644142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.163%-0.091C+-0.915D--1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.762B++100.748B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.089%76.659%1267310321,808393840.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.76%0.467B+0.622B+-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.20.297C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.906%14.423%126711034104275230.037777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.71D--0.026C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.148C++3.70.238C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
114.5m435.2%304 (18.2k)277 (16.6k)2.02603152,57075,3052.50114204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035884019.984%13.802%27605:3026

49% Engineer37% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2015 7:00 PMApr 17th, 2017 10:24 PMApr 20th, 2019 5:06 PM (1d) (PST)Apr 20th, 2019 5:51 PM (1d) (PST)Apr 20th, 2019 4:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694995950.3690.1820.0512.0980.113513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6115,92035,69122113126716,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6892.2h/287.2d 35,778 21,058 67,156 867.8k 6,025 14,653 46,846 286.8m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:3,334
Deaths:2,059
KDR:1.619
Accuracy:30.771% B+
HSR:28.344% B+
Solstice VE3
A+
Kills:2,292
Deaths:2,681
KDR:0.855
Accuracy:30.951% A+
HSR:16.710% C--
VE-LR Obelisk
D
Kills:536
Deaths:280
KDR:1.914
Accuracy:27.464% D
HSR:25.373% D
Pulsar C
B**
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B**
HSR:19.455% D
Zenith VX-5AE
B*
Kills:278
Deaths:168
KDR:1.655
Accuracy:31.896% B*
HSR:21.223% C--
Serpent VE92
B++
Kills:276
Deaths:273
KDR:1.011
Accuracy:26.869% B++
HSR:19.565% C+
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M++
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M++
HSR:17.731% D
Thanatos VE70
C
Kills:104
Deaths:117
KDR:0.889
Accuracy:32.906% D
HSR:14.423% C
Kills:7,643
Deaths (as Engineer):6,284
Deaths (to Engineers):19,146
KDR:1.21626
Kill Difference:1,359
Playtime:3,377.475 hours
Usage:49%
Score:61.277m
Score/min:302
Accuracy (listed only):30.799%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:13,164
Deaths:5,877
KDR:2.240
Accuracy:31.388% B**
HSR:23.792% D-
Orion VS54
A
Kills:10,950
Deaths:7,143
KDR:1.533
Accuracy:27.729% A
HSR:22.557% C
Pulsar LSW
A
Kills:1,791
Deaths:919
KDR:1.949
Accuracy:30.452% A
HSR:25.907% C*
Lasher X2
A++
Kills:1,293
Deaths:898
KDR:1.440
Accuracy:37.857% A++
HSR:3.480% C
VE-H Maw
B*
Kills:1,285
Deaths:659
KDR:1.950
Accuracy:30.163% B*
HSR:27.704% C++
SVA-88
B**
Kills:1,232
Deaths:625
KDR:1.971
Accuracy:28.849% B**
HSR:20.049% D
Flare VE6
B**
Kills:1,179
Deaths:587
KDR:2.009
Accuracy:28.894% B**
HSR:21.544% C
VX29 Polaris
B**
Kills:1,177
Deaths:515
KDR:2.285
Accuracy:29.816% B**
HSR:21.920% C+
Ursa
A
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.234% A
HSR:25.958% C**
VE-H Maw AE
C++
Kills:359
Deaths:410
KDR:0.876
Accuracy:28.711% C++
HSR:16.713% D*
NSX Naginata
B+
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.122% B+
HSR:28.431% C++
Lasher X2 AE
C--
Kills:61
Deaths:39
KDR:1.564
Accuracy:25.626% C--
HSR:1.639% D-
Kills:33,768
Deaths (as Heavy Assault):18,271
Deaths (to Heavy Assaults):17,995
KDR:1.84817
Kill Difference:15,497
Playtime:2,546.730 hours
Usage:37%
Score:40.473m
Score/min:265
Accuracy (listed only):29.403%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:2,292
Deaths:2,681
KDR:0.855
Accuracy:30.951% A+
HSR:16.710% C--
VE-S Canis
A
Kills:1,191
Deaths:667
KDR:1.786
Accuracy:35.488% A
HSR:12.259% D--
Pulsar C
B**
Kills:514
Deaths:432
KDR:1.190
Accuracy:29.310% B**
HSR:19.455% D
Zenith VX-5AE
B*
Kills:278
Deaths:168
KDR:1.655
Accuracy:31.896% B*
HSR:21.223% C--
Serpent VE92
B++
Kills:276
Deaths:273
KDR:1.011
Accuracy:26.869% B++
HSR:19.565% C+
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Zenith VX-5
C++
Kills:168
Deaths:159
KDR:1.057
Accuracy:25.954% C++
HSR:13.691% D*
VX6-7
M++
Kills:141
Deaths:115
KDR:1.226
Accuracy:41.067% M++
HSR:17.731% D
Thanatos VE70
C
Kills:104
Deaths:117
KDR:0.889
Accuracy:32.906% D
HSR:14.423% C
Sirius SX12
B**
Kills:95
Deaths:89
KDR:1.067
Accuracy:30.379% B**
HSR:14.737% D
Eridani SX5-AE
D-
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D-
HSR:17.460% D-
Kills:5,316
Deaths (as Light Assault):4,848
Deaths (to Light Assaults):10,775
KDR:1.09653
Kill Difference:468
Playtime:647.894 hours
Usage:9%
Score:6.746m
Score/min:174
Accuracy (listed only):31.021%
HSR (listed only):17.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,474
Deaths:444
KDR:3.320
Accuracy:38.949% C+
HSR:78.562% C++
VE-S Canis
A
Kills:1,191
Deaths:667
KDR:1.786
Accuracy:35.488% A
HSR:12.259% D--
Beamer VS3
A
Kills:1,039
Deaths:1,170
KDR:0.888
Accuracy:35.464% A
HSR:21.752% C+
NS-AM7 Archer
D*
Kills:753
Deaths:1,411
KDR:0.534
Accuracy:44.828% F-
HSR:5.445% D*
Manticore SX40
A
Kills:567
Deaths:485
KDR:1.169
Accuracy:38.705% A
HSR:18.695% C
Spiker
C*
Kills:262
Deaths:267
KDR:0.981
Accuracy:31.331% C*
HSR:19.466% C+
NS-44 Commissioner
B
Kills:230
Deaths:284
KDR:0.810
Accuracy:39.482% B
HSR:20.435% C
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Cerberus
A
Kills:189
Deaths:131
KDR:1.443
Accuracy:40.992% A
HSR:17.460% D
XM98
C+
Kills:170
Deaths:97
KDR:1.753
Accuracy:37.614% C+
HSR:57.647% F-
Parallax VX3-AE
C
Kills:164
Deaths:66
KDR:2.485
Accuracy:32.295% D*
HSR:79.268% C
NSX Tomoe
A++
Kills:105
Deaths:47
KDR:2.234
Accuracy:38.238% A++
HSR:24.762% D*
Sirius SX12
B**
Kills:95
Deaths:89
KDR:1.067
Accuracy:30.379% B**
HSR:14.737% D
NS-AM7 VS/AE Archer
D
Kills:83
Deaths:237
KDR:0.350
Accuracy:53.306% D--
HSR:9.639% D
Nyx VX31
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:31.678% C
HSR:25.352% C-
Eridani SX5-AE
D-
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D-
HSR:17.460% D-
Kills:6,650
Deaths (as Infiltrator):5,578
Deaths (to Infiltrators):10,802
KDR:1.19218
Kill Difference:1,072
Playtime:127.254 hours
Usage:2%
Score:1.674m
Score/min:219
Accuracy (listed only):36.572%
HSR (listed only):27.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,191
Deaths:667
KDR:1.786
Accuracy:35.488% A
HSR:12.259% D--
Terminus VX-9
B*
Kills:860
Deaths:707
KDR:1.216
Accuracy:30.146% B*
HSR:24.535% C
Pulsar VS1
B**
Kills:531
Deaths:597
KDR:0.889
Accuracy:28.553% B**
HSR:16.196% D
H-V45
B**
Kills:383
Deaths:254
KDR:1.508
Accuracy:29.234% B**
HSR:21.149% C+
CME
A
Kills:340
Deaths:289
KDR:1.176
Accuracy:32.904% A
HSR:13.235% D*
Eridani SX5
B*
Kills:194
Deaths:121
KDR:1.603
Accuracy:30.403% B*
HSR:20.619% C++
Corvus VA55
B*
Kills:172
Deaths:126
KDR:1.365
Accuracy:28.237% B*
HSR:25% C**
Thanatos VE70
C
Kills:104
Deaths:117
KDR:0.889
Accuracy:32.906% D
HSR:14.423% C
Sirius SX12
B**
Kills:95
Deaths:89
KDR:1.067
Accuracy:30.379% B**
HSR:14.737% D
Eridani SX5-AE
D-
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.008% D-
HSR:17.460% D-
Equinox VE2
B*
Kills:59
Deaths:61
KDR:0.967
Accuracy:30.301% B*
HSR:10.170% D**
Kills:3,992
Deaths (as Combat Medic):3,054
Deaths (to Combat Medics):7,209
KDR:1.30714
Kill Difference:938
Playtime:143.042 hours
Usage:2%
Score:2.653m
Score/min:309
Accuracy (listed only):30.415%
HSR (listed only):17.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:484
Deaths:141
KDR:3.433
Accuracy:20.897% B+
HSR:20.868% C++
Nebula VM20
B+
Kills:454
Deaths:137
KDR:3.314
Accuracy:20.484% B+
HSR:17.621% C--
Comet VM2
M*
Kills:417
Deaths:445
KDR:0.937
Accuracy:71.999% M*
HSR:4.556% C++
Comet VM2
M++
Kills:412
Deaths:391
KDR:1.054
Accuracy:74.107% M++
HSR:4.612% C*
Quasar VM1
A++
Kills:152
Deaths:108
KDR:1.407
Accuracy:18.186% B+
HSR:26.974% A++
NS-10 Burster
A*
Kills:146
Deaths:90
KDR:1.622
Accuracy:42.191% A*
HSR:1.370% D*
Blueshift VM5
B++
Kills:139
Deaths:57
KDR:2.439
Accuracy:23.453% B++
HSR:22.302% C*
Blueshift VM5
B**
Kills:128
Deaths:54
KDR:2.370
Accuracy:23.108% B*
HSR:26.563% B**
NS-10 Burster
A*
Kills:127
Deaths:91
KDR:1.396
Accuracy:42.126% A*
HSR:1.575% D*
Cosmos VM3
C+
Kills:63
Deaths:34
KDR:1.853
Accuracy:16.134% C+
HSR:17.460% C-
Kills:2,522
Deaths (as MAX Suit):774
Deaths (to MAX Suits):2,917
KDR:3.2584
Kill Difference:1,748
Playtime:68.414 hours
Usage:1%
Score:1.723m
Score/min:420
Accuracy (listed only):35.269%
HSR (listed only):14.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:36,162
V. Kills:27,156 133%
Deaths:3,125
KDR:11.572
Accuracy:36.473% C+
KPH:58.800 A
VKPH:44.100 A
CAS30 Tank Buster
B+
Kills:1,680
V. Kills:1,757 96%
Deaths:2,590
KDR:0.649
Accuracy:51.447% B+
KPH:2.700 D--
VKPH:2.800 D--
AP30 Shredder
A+
Kills:1,379
V. Kills:973 142%
Deaths:120
KDR:11.492
Accuracy:39.390% B++
KPH:53.800 A
VKPH:38 A+
L-30R Vektor
B+
Kills:1,008
V. Kills:479 210%
Deaths:443
KDR:2.275
Accuracy:46.712% B+
KPH:8 C
VKPH:3.800 C-
L105 Zephyr
B++
Kills:335
V. Kills:49 N/A
Deaths:40
KDR:8.375
Accuracy:45.652% B
KPH:67.200 B++
VKPH:9.800 C++
L-24R Spur
C--
Kills:180
V. Kills:138 129%
Deaths:436
KDR:0.413
Accuracy:41.768% C**
KPH:1.700 D**
VKPH:1.300 C--
Dual-75 Duster
C++
Kills:117
V. Kills:4 N/A
Deaths:9
KDR:13
Accuracy:36.568% C
KPH:72.400 C++
VKPH:2.500 D-
Kills:40,861 (2,868 + 37,993)
Deaths:6,763
KDR:6.042
VKDR:4.518
Vehicle Kills:30,556
Kill Difference:34,098
Playtime:1,497.524 hours
Usage:22%
Score:22.314m
Score/min:248
Piloting Accuracy:41.768%
Gunner Accuracy:36.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:507
V. Kills:215 235%
Deaths:60
KDR:8.450
Accuracy:52.138% B+
KPH:41.900 B**
VKPH:17.800 C*
Saron HRB
B*
Kills:310
V. Kills:165 187%
Deaths:46
KDR:6.739
Accuracy:50.528% B*
KPH:27.400 C**
VKPH:14.600 C+
Kills:817 (0 + 817)
Deaths:106
KDR:7.708
VKDR:3.585
Vehicle Kills:380
Kill Difference:711
Playtime:23.406 hours
Usage:0%
Score:0.412m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:50.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,258
V. Kills:70 N/A
Deaths:33
KDR:38.121
Accuracy:43.330% B++
KPH:108 B+
VKPH:6 C+
E540 Halberd-H
A++
Kills:1,136
V. Kills:527 215%
Deaths:99
KDR:11.475
Accuracy:68.923% A
KPH:79.400 A++
VKPH:36.800 A++
Saron HRB-H
A++
Kills:428
V. Kills:232 184%
Deaths:23
KDR:18.609
Accuracy:65.784% A
KPH:65.900 A++
VKPH:35.700 B**
G40-F Ranger
B+
Kills:200
V. Kills:108 183%
Deaths:11
KDR:18.182
Accuracy:34.336% C*
KPH:46.900 B+
VKPH:25.300 B+
Kills:3,022 (0 + 3,022)
Deaths:166
KDR:18.205
VKDR:5.645
Vehicle Kills:937
Kill Difference:2,856
Playtime:36.717 hours
Usage:1%
Score:0.923m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:34.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:628
V. Kills:10 N/A
Deaths:21
KDR:29.905
Accuracy:18.857% C++
KPH:118.500 A+
VKPH:1.900 D
M20 Basilisk
A++
Kills:433
V. Kills:211 204%
Deaths:50
KDR:8.660
Accuracy:58.272% A*
KPH:30.400 B*
VKPH:14.800 A++
M12 Kobalt
B
Kills:318
V. Kills:6 N/A
Deaths:12
KDR:26.500
Accuracy:19.759% B
KPH:79.400 C**
VKPH:1.500 C--
G40-F Ranger
B++
Kills:227
V. Kills:130 173%
Deaths:10
KDR:22.700
Accuracy:35.200% B+
KPH:26.300 B++
VKPH:15 B
G30 Walker
C
Kills:156
V. Kills:128 121%
Deaths:21
KDR:7.429
Accuracy:25.691% D
KPH:10.200 D
VKPH:8.400 C
M20 Basilisk
A+
Kills:145
V. Kills:95 151%
Deaths:23
KDR:6.304
Accuracy:55.853% A++
KPH:26.200 B+
VKPH:17.200 A+
G30 Walker
D
Kills:74
V. Kills:79 93%
Deaths:17
KDR:4.353
Accuracy:24.846% D-
KPH:5.800 D*
VKPH:6.200 D
Kills:1,981 (0 + 1,981)
Deaths:154
KDR:12.864
VKDR:4.279
Vehicle Kills:659
Kill Difference:1,827
Playtime:65.684 hours
Usage:1%
Score:0.928m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:24.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:156
V. Kills:76 203%
Deaths:1,481
KDR:0.105
Accuracy:45.644% C
KPH:0.700 D--
VKPH:0.300 D
Kills:156 (156 + 0)
Deaths:1,481
KDR:0.105
VKDR:0.051
Vehicle Kills:76
Kill Difference:1,325
Playtime:217.759 hours
Usage:3%
Score:0.065m
Score/min:5
Driving Accuracy:45.644%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:140
V. Kills:85 163%
Deaths:67
KDR:2.090
Accuracy:48.908% A+
KPH:6.700 D*
VKPH:4.100 D*
Kills:140 (0 + 140)
Deaths:67
KDR:2.090
VKDR:1.269
Vehicle Kills:85
Kill Difference:73
Playtime:20.759 hours
Usage:0%
Score:0.280m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:48.908%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 63,31836,1623,12511.572B**9.5536.473%C+N/A58.8A44.1A494615.3h3B*8.1B*
Lumine Edge 23,82523,49042,3250.555A*1.4746.209%A++29.451%A*10B+N/A252360.5h1.1B++2.5B+
Betelgeuse 54-A 13,42313,1645,8772.24C+0.2131.388%B**23.792%D-38.4DN/A102342.5h10.4C**33.2B++
Orion VS54 11,13610,9507,1431.533C++0.4927.729%A22.557%C21.4C-N/A65512.7h10.4B*37.4B++
Eidolon VE33 3,4013,3342,0591.619B+0.4130.771%B+28.344%B+26C++N/A65128.3h7.2B++23.4B++
Tank Mine 4,2412,6928933.015C*0.9918.132%D*N/A32.6D**18.7D**27382.7h1.5B++8.1D-
Solstice VE3 2,3582,2922,6810.855C++1.1730.951%A+16.71%C--7.3DN/A25314.8h14B+45.3B++
Pulsar LSW 1,8131,7919191.949B+0.0830.452%A25.907%C*40.8C+N/A10643.9h10.7B++35.3B++
CAS30 Tank Buster 3,4371,6802,5900.649C-1.3851.447%B+1.19%C+2.7D--2.8D--58618.4h109.8D**213.4D
NS Annihilator 3,0641,6411,9160.856B++1.1782.067%BN/A12.4B+10.7B+139132.6h9.8B++11.9B*
Proximity Mine 1,5051,5041858.13A6.1029.516%D**N/A113.9C+N/A31013.2h2.1C--7.2D**
Parallax VX3 1,4771,4744443.32C++1.2938.949%C+78.562%C++44.8B**N/A11432.9h2.1B5.4C**
NS Decimator 2,7191,3991,9200.729C1.3064.979%B+1.358%D28.3C26.7A35649.4h5.8D8.9C+
AP30 Shredder 2,3521,37912011.492B++9.4739.39%B++N/A53.9A38A+57525.6h67.9B*172.3B**
Lasher X2 1,3211,2938981.44B*0.5937.857%A++3.48%C46B*1B13028.1h12.7A+33.6B**
VE-H Maw 1,3051,2856591.95B+0.0830.163%B*27.704%C++50.6C++N/A20725.4h8.9B++29.7B++
Proton II PPA-H 1,3281,2583338.121A**36.0943.33%B++N/A107.5B6C+24511.7h8.9B+20.5B+
SVA-88 1,2491,2326251.971C++0.0628.849%B**20.049%D36.6CN/A9533.7h10.8B+37.5B+
MANA Anti-Personnel Turret 1,2201,1996291.906N/A0.1223.74%UN/A11990U210U22434900.1h15.7T*66.1T*
VE-S Canis 1,2221,1916671.786B+0.2435.488%A12.259%D--29.3CN/A9440.7h12.6C+35.5B+
Lumine Edge AE 1,2001,1863,4980.339B*1.6936.798%C++29.68%A++7.7CN/A26155h1.1B++3.1B
Xiphos Anti-Personnel Phalanx Tower 1,1891,18111181U1,178.9741.898%AN/A1476.3S10C*42970.8h3.9B++9.2B+
Flare VE6 1,2001,1795872.009B++0.0228.894%B**21.544%C38.4C+N/A9630.7h10.1B34.9B+
VX29 Polaris 1,1951,1775152.285B++0.2629.816%B**21.92%C+47.7C*N/A11424.7h10.2B*34.2B++
Auraxium Force-Blade 1,1881,1766,3520.185M*1.8429.989%C+33.674%S3.5A+N/A9333.1h2.5C--8.3C++
Ursa 1,1931,1755532.125B**0.1029.234%A25.958%C**36.6C+N/A10632.1h9.7B+33.1B++
E540 Halberd-H 1,6631,1369911.475C**9.4568.923%A1.056%D79.4A++36.9A++53014.3h7.4C-10.8C++
C-4 2,0341,0831,1400.95C1.0826.019%C++N/A24D*21D37745.2h2D7.6C
Beamer VS3 1,0571,0391,1700.888C*1.1435.464%A21.752%C+15.6C--N/A4966.4h8.1B+22.8C**
Nemesis VSH9 1,7221,0311,0400.991B+1.0472.371%AN/A22.3B14.9B*21746.3h7.6B10.6B++
L-30R Vektor 1,4871,0084432.275B+0.2546.712%B+1.488%C--8C3.8C-98125.9h97.7C+209.1C*
C-4 ARX 1,4801,0016611.514C0.5125.968%C+N/A55D*26.3C--35618.2h1.3C+4.9C+
Orbital Strike Uplink 1,4279923330.667U328.64508.456%UN/A583.5U255.9U36451.7h1.4T*0.3T*
Terminus VX-9 8678607071.216C+0.8130.146%B*24.535%C30.5CN/A8528.2h12.3C*40.9B+
Sticky Grenade 8448271827N/A824.9744.873%DN/A551.3D11.3C+17001.5h2.9C--6.5C-
S1 1,5188171,3910.587C+1.4460.508%B+1.469%D22.8C+19.6B*29035.8h7.6C12.5C++
NS-AM7 Archer 1,1837531,4110.534C++1.4944.828%F-5.445%D*3.9D2.2C34194.3h18.1C**40.3C+
M12 Kobalt 6386282129.905A++27.8818.857%C++18.631%C++118.5A+1.9D3855.3h11.9A63B++
Hyena Missile Launcher 9485841085.407M**3.3832.668%C+N/A25.4C**15.8B47323h15.1A++46.1A
Manticore SX40 5735674851.169C*0.8638.705%A18.695%C27.5C+N/A7120.6h7B+18.2B*
VE-LR Obelisk 5455362801.914C++0.1127.464%D25.373%D27.3CN/A9319.6h5.4B++19.7B
A30 Walker 1,0035322092.545B+0.5221.723%CN/A11.8C10.5C37944.9h97.9B++450.8B+
Pulsar VS1 5375315970.889C+1.1428.553%B**16.196%D21.1C+N/A9025.2h12.5B++43.9B*
Pulsar C 5275144321.19C+0.8429.31%B**19.455%D9.2D-N/A4056.1h9.9B++33.9B++
E540 Halberd 722507608.45C+6.4252.138%B+1.381%D41.9B**17.8C*27412.1h5.4B+10.3B++
Nebula VM20 4934841413.433B*1.4120.897%B+20.868%C++45.7B*N/A12410.6h15.9C*76.3B+
Nebula VM20 4634541373.314B*1.2920.484%B+17.621%C--43.7B++N/A11310.4h15.8C**77.3B+
M20 Basilisk 810453538.547C**6.5266.046%A+3.753%C36.5C+28.8B**47812.4h219.7F332.6D
M20 Basilisk 644433508.66A**6.6358.272%A*4.157%D30.5B*14.9A++30514.2h143.8D--246.7C**
Saron HRB-H 6604282318.609M16.5865.784%AN/A65.8A++35.7B**5166.5h19.2B++29.2B**
Comet VM2 6394174450.937C++1.0971.999%M*4.556%C++13.4B+7.1A+12831.2h52.9F*73.4C
Comet VM2 6414123911.054C++0.9774.107%M++4.612%C*14.8B+8.2A++13627.8h52.5F70.8C+
H-V45 3893832541.508C++0.5229.234%B**21.149%C+33.9C++N/A11911.3h11.3B*38.7B*
Rocklet Rifle 7013725120.727C++1.3059.789%B++N/A16.7D-14.8D-31622.3h51.6D-86.2C+
Lancer VS22 6453673641.008B1.0268.519%B*N/A18.4B+14C++25019.9h14.5B+21.2B+
VE-H Maw AE 3713594100.876D1.1528.711%C++16.713%D*19.2D*N/A5418.7h13.4D*46.6C
CME 3423402891.176C+0.8532.904%A13.235%D*29.8C+N/A9011.4h12.2B+37.2B*
L105 Zephyr 384335408.375C+6.3545.652%BN/A67B++9.8C++4015h6.3C*13.9B
M12 Kobalt 3243181226.5B++24.4719.759%B15.723%C--79.5C**1.5C--2564h14.5B*73.2B+
Saron HRB 475310466.739B4.7150.528%B*N/A27.4C**14.6C+31511.3h24.4C+48.2B
M20 Drake 5322831641.726D0.3027.012%C--N/A9.1D*8D--96731.1h98.8D365.6D
Zenith VX-5AE 2882781681.655C++0.3731.896%B*21.223%C--18.5DN/A5715h14.2C44.5C**
Serpent VE92 2862762731.011C+1.0226.869%B++19.565%C+7.8D-N/A3635.3h12.6C**46.7B+
Spiker 2652622670.981C+1.0531.331%C*19.466%C+22.4C-N/A6311.7h8.2C**26.2B+
NS-44 Commissioner 2392302840.81C+1.2239.482%B20.435%C10.3D-N/A5822.3h4.3C10.9C*
G40-F Ranger 3572271022.7S20.6735.2%B+N/A26.4B++15.1B2538.6h96.3B++273.6B*
M12 Kobalt 224219373A*70.9721.364%C+12.785%D--99.5C+2.3D-2552.2h13.7B++64.1B+
M60-A Bulldog 261215643.359C1.3334.757%CN/A20.1D4.3D17910.7h7D20.2C
G40-F Ranger 3082001118.182B++16.1634.336%C*N/A46.5B+25.1B+3734.3h49.1B*142.9B**
Eridani SX5 2011941211.603B+0.4230.403%B*20.619%C++16.2DN/A5712h13.5C+44.4C**
Cerberus 1911891311.443B+0.5840.992%A17.46%D31.5C+N/A1006h5.9C*14.5B++
Hoplon Anti-Aircraft Phalanx Tower 3871861186S183.9723.737%DN/A1860U2010U494570.1h0.5B**2.1B*
L-24R Spur 3181804360.413D-1.6141.768%C**1.667%C1.7D**1.3C--26105.6h280.6T*671.9T*
Corvus VA55 1731721261.365B+0.6628.237%B*25%C**33.7BN/A1305.1h11.2B+39.8B++
XM98 171170971.753C+0.2737.614%C+57.647%F-17.7C--N/A549.6h3.4D*9.1C--
Zenith VX-5 1701681591.057C+0.9725.954%C++13.691%D*5.4D*N/A2431h11.1B++42.7B+
Spear Anti-Vehicle Phalanx Tower 322166355.333A**53.3151.295%C++N/A118.6M+111.4S13901.4h3.8A7.4A
Parallax VX3-AE 164164662.485C--0.4632.295%D*79.268%C41CN/A1174h2.1C-6.5D--
G30 Walker 284156217.429A++5.4025.691%D1.923%D--10.2D8.4C14715.3h300.1D*1168.3D--
M20 Basilisk-F 2321561,4810.105D1.9245.644%C4.487%C+0.7D--N/A5217.8h94.4C+206.9C
Quasar VM1 1571521081.407C+0.6218.186%B+26.974%A++25.3C**N/A1306h13.9B+76.7B+
NS-10 Burster 225146901.622B++0.4042.191%A*1.37%D*9.5A++5.2B**11115.3h117.3B*278B**
M20 Basilisk 240145236.304A*4.2855.853%A++3.448%D-26.4B+17.3A+3845.5h157.8D*282.4C++
VX6-7 1451411151.226C++0.8041.067%M++17.731%D12.8DN/A7111h19D*46.3B+
M20 Wyvern 225140672.09C-0.0648.908%A+2.143%D6.7D*4.1D*22520.8h98.4C201.2B+
Blueshift VM5 144139572.439C++0.4123.453%B++22.302%C*60.4A++2.2M**2632.3h14.2B++60.5B++
Blueshift VM5 131128542.37C++0.3423.108%B*26.563%B**55.7A+1.3A+2752.3h15.1B65.1B+
NS-10 Burster 206127911.396B++0.6342.126%A*1.575%D*8.3B**5.2B**12115.3h135.7C++322.2B*
Dual-75 Duster 121117913C**10.9736.568%CN/A73.1C++2.5D-3071.6h5.3B+14.4C**
NSX Tomoe 106105472.234B+0.2138.238%A++24.762%D*52.5B+N/A1682h13.9C*36.4B++
Thanatos VE70 1071041170.889C+1.1432.906%D14.423%C28.9C++N/A2463.6h3.7B*11.3B+
NSX Masamune 1351031800.572C1.4553.174%DN/A29.4C+9.1C-2543.5h11C**20.7C*
NSX Naginata 104102462.217B*0.1924.122%B+28.431%C++40.8C+N/A1632.5h9.7B++40.2B+
Force-Blade 999811,6810.008C-2.0234.249%BN/A0.1DN/A01066.2h2.4C**7.1B+
Sirius SX12 9895891.067C++0.9630.379%B**14.737%D9.4D-N/A7210.1h15.9C+52.5B
M60-A Bulldog 11194713.429C+11.4045.051%C+3.191%B++37.6C++6.8B*1852.5h6.1C++13.6C++
NS-AM7 VS/AE Archer 120832370.35C--1.6853.306%D--9.639%D3.9C-1.8C2521.1h17C+31.9C
NSX Amaterasu 84801,0530.076B++1.9512.28%D--12.5%C0.8C-N/A2100.4h8.7C+71.2D--
Spear Anti-Vehicle Phalanx Turret 13374145.286C3.2647.641%B4.054%C+32.2C25.7B+8132.3h11.3C-23.8C+
G30 Walker 15374174.353C++2.3324.846%D-N/A5.8D*6.2D11812.7h391.1F--1574.2F*
Frag Grenade 7373173N/A70.9738.357%D-N/A182.5D*N/A13510.4h7F*18.2F-
Nyx VX31 7271361.972C+0.0531.678%C25.352%C-39.4C++N/A1211.8h5.2B+16.5C*
A30 Walker 13864272.37C+0.3426.926%C++1.563%C+7.8C+9C*1498.2h230C-854.1C+
Eridani SX5-AE 6463262.423B++0.4026.008%D-17.46%D-42CN/A1311.5h12.8C49.2C
Cosmos VM3 6363341.853C+0.1716.134%C+17.46%C-33.2BN/A1221.9h10.8B**67.1B+
Lasher X2 AE 6361391.564C++0.4625.626%C--1.639%D-30.5C-1C+1042h16.3B+63.5C*
Equinox VE2 5959610.967C1.0630.301%B*10.17%D**24.6CN/A1132.4h12.3C*40.6B+
M60-A Bulldog 6557414.25C+12.2247.852%C++1.754%C-33.5C+4.7C++2571.7h7C14.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter261,4331.9h
Nano-Armor Kit2,7213,065,606551h
Spawn Beacon47722,47728.6h
Anti-Vehicle MANA Turret142640.9h
Repair Module162,6697.3h
Turret AI Module101,6777.6h
Structure Shield Module132,0166.2h
Skywall Shield Emitter161,5856.3h
Cortium Silo91,1126.4h
AE Nano-Armor Kit20575,0566.4h
Blast Wall84453.7h
Nanite Revive Grenade02,5310.7h
Medical Applicator537150,63415.3h
Spitfire Auto-Turret2388,65114.1h
Restoration Kit224291.8h
Routing Spire0770.2h
Spear Anti-Vehicle Tower114873.5h
Sunderer Garage01482.7h
Bunker31492.7h
Rampart Wall972,95134.5h
Xiphos Anti-Personnel Tower178576.1h
Deconstruction Tool74100,36214.2h
Welding Device49,0791.1h
Hoplon Anti-Aircraft Phalanx Tower26083.9h
Ammunition Package33312,23818.4h
Medical Kit1,43715,15232.3h
Anti-Infantry MANA Turret1571,6613.1h
Elysium Spawn Tube131,1134.4h
Light Vehicle Terminal1891.5h
Pillbox52544.7h
IPC Targeting Dart1051,26022h
Orbital Strike Target Designator1873038.3h
Vehicle Ammo Dispenser0500.3h
Vehicle Gate1673610.8h
Spear Anti-Vehicle Turret41291.4h
WLT-Howler Mining Laser186799,407196.3h
Infantry Tower102334.4h
Alarm Module32680.5h
Glaive IPC23572.7h
Vehicle Ramp41312.6h
Nano-Repair Grenade01,2650.4h
Router13600.8h
Shield Recharging Field469971.1h
Smoke Grenade01,7780.4h
Recon Detection Device41110.8h

Check the help document for the dictionary if you want to learn more about words used here.


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