Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,957)players online:
Ahorn (18)  nipsgaming1 (9)  xSwIcy (7)  KaiserWodka (7)  daddy010planetside2 (6)  SaitisGames (5) 52
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (413 days). The data shown below may not be accurate.

Primarch Primarch QuixoticKoala[JFST] QuixoticKoala
VS BR 99

KDR: 1.27

Score: 17.2m

Last Seen: Jun 3rd, 2018 4:10 PM
- OFFLINE - 9911.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 89%
Level 100 Progress: 91% 115h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Terminus VX-9 NS-11A Pulsar VS1 CME H-V45 Serpent VE92 Pulsar LSW SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:QuixoticKoala



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.794%18.774%55929118516,6881.27059-0.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.088%1.682A++-0.318C-0.878D--HEAD + (~3.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.415B130.091C+30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.132%0.756%98212127949937340.799597108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%-0.233C-0.77D--0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174-0.078C+61.1-0.153C112.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.273%1.692%213712071,773123214741.43912120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%0.125C++-0.559D0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.9-1.097D*34.2-1.733F-46.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.519%0.903%612121255411655500.475129101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.773%0.03C+-0.875D--2.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.545B+19.90.503B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.302%82.006%6131211967106820.904584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.304%2.604M0.97B*0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+2.30.277C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.148%10.042%61412102,8281096192.58029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%1.462A+-0.907D--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.652B+2.70.442B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m217.5%242 (14.5k)213 (12.8k)1.2678730,13623,7691.4659899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121471322.352%14.982%33503:2413

18% Combat Medic38% Engineer20% Heavy Assault12% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:32 AMFeb 1st, 2015 5:09 AMJun 26th, 2018 5:06 AM (390d) (PST)Jun 3rd, 2018 12:28 PM (413d) (PST)Jun 3rd, 2018 12:10 PM (413d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5912163750.3730.2940.0560.9570.067327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,46212,98822,4742218357412,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1347.7h/56.2d 4,709 4,515 6,437 77.4k 1,897 3,519 5,436 47.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:1,161
Deaths:1,061
KDR:1.094
Accuracy:26.620% B++
HSR:14.298% D*
SVA-88
B++
Kills:1,161
Deaths:869
KDR:1.336
Accuracy:27.224% B++
HSR:11.370% F-
Orion VS54
A+
Kills:1,160
Deaths:938
KDR:1.237
Accuracy:28.032% A+
HSR:19.224% D-
VX29 Polaris
C++
Kills:1,157
Deaths:1,057
KDR:1.095
Accuracy:24.196% C++
HSR:17.373% D
NS-15M1
B**
Kills:1,155
Deaths:937
KDR:1.233
Accuracy:28.484% B**
HSR:17.403% D
Ursa
C++
Kills:286
Deaths:225
KDR:1.271
Accuracy:23.306% C++
HSR:24.825% C++
NS-15MP
B+
Kills:203
Deaths:149
KDR:1.362
Accuracy:31.033% B+
HSR:24.138% D
Kills:6,283
Deaths (as Heavy Assault):5,236
Deaths (to Heavy Assaults):6,155
KDR:1.19996
Kill Difference:1,047
Playtime:271.717 hours
Usage:20%
Score:3.370m
Score/min:207
Accuracy (listed only):26.985%
HSR (listed only):18.376%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,162
Deaths:1,297
KDR:0.896
Accuracy:30.892% A+
HSR:12.909% D*
Phobos VX86
B*
Kills:1,160
Deaths:857
KDR:1.354
Accuracy:69.877% B*
HSR:8.448% D*
Thanatos VE70
A+
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:53.219% A+
HSR:10.172% D*
NS-11C
B++
Kills:704
Deaths:813
KDR:0.866
Accuracy:27.741% B++
HSR:14.063% D-
Deimos VA29
A
Kills:399
Deaths:377
KDR:1.058
Accuracy:74.684% A
HSR:12.782% D
NS-11CP
A++
Kills:200
Deaths:217
KDR:0.922
Accuracy:37.252% A++
HSR:16% D*
Nova
B**
Kills:109
Deaths:132
KDR:0.826
Accuracy:56.944% B**
HSR:15.596% C++
Solstice VE3
B+
Kills:97
Deaths:126
KDR:0.770
Accuracy:26.149% B+
HSR:10.309% F
Eidolon VE33
A*
Kills:57
Deaths:42
KDR:1.357
Accuracy:40.682% A*
HSR:42.105% A*
Kills:5,048
Deaths (as Engineer):4,722
Deaths (to Engineers):5,608
KDR:1.06904
Kill Difference:326
Playtime:507.903 hours
Usage:38%
Score:6.768m
Score/min:222
Accuracy (listed only):46.382%
HSR (listed only):15.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:1,162
Deaths:1,297
KDR:0.896
Accuracy:30.892% A+
HSR:12.909% D*
Phobos VX86
B*
Kills:1,160
Deaths:857
KDR:1.354
Accuracy:69.877% B*
HSR:8.448% D*
Thanatos VE70
A+
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:53.219% A+
HSR:10.172% D*
NS-11C
B++
Kills:704
Deaths:813
KDR:0.866
Accuracy:27.741% B++
HSR:14.063% D-
Deimos VA29
A
Kills:399
Deaths:377
KDR:1.058
Accuracy:74.684% A
HSR:12.782% D
Sirius SX12
B**
Kills:293
Deaths:360
KDR:0.814
Accuracy:29.210% B**
HSR:10.239% D*
NS-7 PDW
B**
Kills:257
Deaths:256
KDR:1.004
Accuracy:30.162% B**
HSR:12.062% D--
NS-11CP
A++
Kills:200
Deaths:217
KDR:0.922
Accuracy:37.252% A++
HSR:16% D*
MKV Suppressed
A
Kills:159
Deaths:172
KDR:0.924
Accuracy:31.983% A
HSR:19.497% C+
MKV-P Suppressed
B*
Kills:118
Deaths:84
KDR:1.405
Accuracy:32.268% B*
HSR:16.102% D--
Nova
B**
Kills:109
Deaths:132
KDR:0.826
Accuracy:56.944% B**
HSR:15.596% C++
Solstice VE3
B+
Kills:97
Deaths:126
KDR:0.770
Accuracy:26.149% B+
HSR:10.309% F
Kills:5,818
Deaths (as Light Assault):5,552
Deaths (to Light Assaults):4,052
KDR:1.04791
Kill Difference:266
Playtime:129.730 hours
Usage:10%
Score:1.656m
Score/min:213
Accuracy (listed only):41.698%
HSR (listed only):13.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,185
Deaths:935
KDR:1.267
Accuracy:32.595% A+
HSR:25.485% C+
NS-11A
A++
Kills:1,185
Deaths:815
KDR:1.454
Accuracy:32.509% A++
HSR:25.063% B+
Pulsar VS1
A
Kills:1,182
Deaths:1,192
KDR:0.992
Accuracy:30.431% A
HSR:18.528% C
CME
A++
Kills:1,173
Deaths:1,046
KDR:1.121
Accuracy:35.086% A++
HSR:17.903% D
H-V45
A++
Kills:1,173
Deaths:983
KDR:1.193
Accuracy:32.166% A++
HSR:17.391% C--
Phobos VX86
B*
Kills:1,160
Deaths:857
KDR:1.354
Accuracy:69.877% B*
HSR:8.448% D*
Thanatos VE70
A+
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:53.219% A+
HSR:10.172% D*
NS-11P
A+
Kills:465
Deaths:435
KDR:1.069
Accuracy:30.321% A+
HSR:9.892% D**
Deimos VA29
A
Kills:399
Deaths:377
KDR:1.058
Accuracy:74.684% A
HSR:12.782% D
Sirius SX12
B**
Kills:293
Deaths:360
KDR:0.814
Accuracy:29.210% B**
HSR:10.239% D*
NS-7 PDW
B**
Kills:257
Deaths:256
KDR:1.004
Accuracy:30.162% B**
HSR:12.062% D--
MKV Suppressed
A
Kills:159
Deaths:172
KDR:0.924
Accuracy:31.983% A
HSR:19.497% C+
Darkstar
B**
Kills:118
Deaths:134
KDR:0.881
Accuracy:31.453% B**
HSR:22.881% C+
MKV-P Suppressed
B*
Kills:118
Deaths:84
KDR:1.405
Accuracy:32.268% B*
HSR:16.102% D--
Nova
B**
Kills:109
Deaths:132
KDR:0.826
Accuracy:56.944% B**
HSR:15.596% C++
Kills:10,136
Deaths (as Combat Medic):8,639
Deaths (to Combat Medics):3,090
KDR:1.17328
Kill Difference:1,497
Playtime:241.698 hours
Usage:18%
Score:3.496m
Score/min:241
Accuracy (listed only):40.194%
HSR (listed only):16.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:569
Deaths:269
KDR:2.115
Accuracy:55.509% A**
HSR:82.074% A
XM98
A+
Kills:307
Deaths:186
KDR:1.651
Accuracy:47.253% A+
HSR:87.948% A+
Sirius SX12
B**
Kills:293
Deaths:360
KDR:0.814
Accuracy:29.210% B**
HSR:10.239% D*
NS-7 PDW
B**
Kills:257
Deaths:256
KDR:1.004
Accuracy:30.162% B**
HSR:12.062% D--
Phantom VA23
S
Kills:229
Deaths:60
KDR:3.817
Accuracy:51.907% A**
HSR:81.659% S
Cerberus
A++
Kills:193
Deaths:248
KDR:0.778
Accuracy:42.963% A++
HSR:16.580% D
MKV Suppressed
A
Kills:159
Deaths:172
KDR:0.924
Accuracy:31.983% A
HSR:19.497% C+
Manticore SX40
C
Kills:134
Deaths:250
KDR:0.536
Accuracy:26.916% C
HSR:18.657% C-
Nyx VX31
M++
Kills:130
Deaths:93
KDR:1.398
Accuracy:39.990% B**
HSR:61.539% M++
MKV-P Suppressed
B*
Kills:118
Deaths:84
KDR:1.405
Accuracy:32.268% B*
HSR:16.102% D--
NS-61 Emissary
A+
Kills:114
Deaths:166
KDR:0.687
Accuracy:38.146% A+
HSR:14.035% C-
VA39 Spectre
M**
Kills:91
Deaths:51
KDR:1.784
Accuracy:54.926% M**
HSR:61.539% A*
NS-357 Underboss
B+
Kills:77
Deaths:180
KDR:0.428
Accuracy:37.076% C++
HSR:24.675% B+
Kills:2,671
Deaths (as Infiltrator):2,375
Deaths (to Infiltrators):3,251
KDR:1.12463
Kill Difference:296
Playtime:158.583 hours
Usage:12%
Score:1.371m
Score/min:144
Accuracy (listed only):39.870%
HSR (listed only):38.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:311
Deaths:140
KDR:2.221
Accuracy:16.941% C
HSR:15.113% D--
Nebula VM20
C-
Kills:304
Deaths:140
KDR:2.171
Accuracy:16.117% C-
HSR:17.105% D
NS-10 Burster
B**
Kills:52
Deaths:63
KDR:0.825
Accuracy:37.635% B**
HSR:5.769% C+
Kills:667
Deaths (as MAX Suit):171.500
Deaths (to MAX Suits):1,215
KDR:3.88921
Kill Difference:495.500
Playtime:30.811 hours
Usage:2%
Score:0.543m
Score/min:294
Accuracy (listed only):23.564%
HSR (listed only):12.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:601
V. Kills:92 N/A
Deaths:182
KDR:3.302
Accuracy:45.349% B+
KPH:27.600 D
VKPH:4.200 B
Saron Laser Cannon
D
Kills:193
V. Kills:217 89%
Deaths:357
KDR:0.541
Accuracy:33.142% C**
KPH:5.200 D
VKPH:5.800 D
Maelstrom Turbo Laser
D-
Kills:79
V. Kills:100 78%
Deaths:177
KDR:0.446
Accuracy:28.853% C
KPH:3.500 D-
VKPH:4.400 D-
Kills:873 (873 + 0)
Deaths:716
KDR:1.219
VKDR:0.571
Vehicle Kills:409
Kill Difference:157
Playtime:81.575 hours
Usage:6%
Score:0.511m
Score/min:104
Piloting Accuracy:28.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:415
V. Kills:293 141%
Deaths:22
KDR:18.864
Accuracy:65.511% M+
KPH:1,494,000 U
VKPH:1,054,800 U
L-24R Spur
C+
Kills:374
V. Kills:33 N/A
Deaths:30
KDR:12.467
Accuracy:40.495% C++
KPH:30.300 C+
VKPH:2.700 C+
CAS30 Tank Buster
C-
Kills:226
V. Kills:273 82%
Deaths:318
KDR:0.711
Accuracy:40.181% C--
KPH:4.300 D
VKPH:5.200 C-
AP30 Shredder
U
Kills:139
V. Kills:88 156%
Deaths:47
KDR:2.957
Accuracy:32.213% C
KPH:500,400 U
VKPH:316,800 U
Kills:1,154 (600 + 554)
Deaths:417
KDR:2.767
VKDR:1.647
Vehicle Kills:687
Kill Difference:737
Playtime:64.484 hours
Usage:5%
Score:0.582m
Score/min:150
Piloting Accuracy:40.181%
Gunner Accuracy:32.213%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:598
V. Kills:634 94%
Deaths:194
KDR:3.082
Accuracy:68.542% A
KPH:18.900 D--
VKPH:20 B
Skyguard
C+
Kills:322
V. Kills:326 98%
Deaths:126
KDR:2.556
Accuracy:39.554% A++
KPH:9.500 D
VKPH:9.600 C+
L100 Python HESH
A+
Kills:246
V. Kills:37 N/A
Deaths:40
KDR:6.150
Accuracy:62.769% A+
KPH:47.700 C+
VKPH:7.200 C
L100 Python HEAT
C+
Kills:104
V. Kills:42 242%
Deaths:22
KDR:4.727
Accuracy:71.277% A*
KPH:29.500 C+
VKPH:11.900 C+
Kills:1,270 (1,270 + 0)
Deaths:382
KDR:3.325
VKDR:2.720
Vehicle Kills:1,039
Kill Difference:888
Playtime:74.287 hours
Usage:6%
Score:0.884m
Score/min:198
Driving Accuracy:71.277%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:364
V. Kills:379 96%
Deaths:96
KDR:3.792
Accuracy:65.151% A+
KPH:13.800 D--
VKPH:14.400 C+
Supernova PC
B+
Kills:82
V. Kills:45 178%
Deaths:21
KDR:3.905
Accuracy:56.033% B++
KPH:19.100 C
VKPH:10.500 B+
Saron HRB
B
Kills:62
V. Kills:47 129%
Deaths:13
KDR:4.769
Accuracy:45.450% C*
KPH:24.200 C+
VKPH:18.400 B
Supernova VPC
B*
Kills:57
V. Kills:7 N/A
Deaths:10
KDR:5.700
Accuracy:58.498% B*
KPH:41.100 C+
VKPH:5 D
Kills:565 (503 + 62)
Deaths:140
KDR:4.036
VKDR:3.414
Vehicle Kills:478
Kill Difference:425
Playtime:34.624 hours
Usage:3%
Score:0.499m
Score/min:240
Driving Accuracy:58.498%
Gunner Accuracy:45.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:61
V. Kills:2 N/A
Deaths:6
KDR:10.167
Accuracy:26.062% D*
KPH:62.500 D
VKPH:2 D*
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:0.333
Vehicle Kills:2
Kill Difference:55
Playtime:0.977 hours
Usage:0%
Score:0.009m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:26.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,2131,1859351.267C+0.0032.595%A+25.485%C+47B1.1B**13525.2h11.7B35.8B++
NS-11A 1,2131,1858151.454C++0.1932.509%A++25.063%B+42.3B+1B**11228h12.8B+39.3B*
Pulsar VS1 1,2111,1821,1920.992C++0.2830.431%A18.528%C28.9C*N/A7040.9h13.4B+43.9B++
CME 1,1961,1731,0461.121C+0.1535.086%A++17.903%D32.9C+N/A7835.6h14C+40B++
H-V45 1,1971,1739831.193C+0.0732.166%A++17.391%C--33.6C++N/A11734.9h13.5C+41.9B++
Serpent VE92 1,1681,1621,2970.896C+0.3730.892%A+12.909%D*23.3CN/A7249.8h14.2C+45.8B+
Pulsar LSW 1,1751,1611,0611.094C0.1726.62%B++14.298%D*32.4CN/A8535.8h13.2C+49.5B
SVA-88 1,1701,1618691.336C+0.0727.224%B++11.37%F-30DN/A9538.7h12.2C+44.9B+
Phobos VX86 1,1641,1608571.354C+0.0969.877%B*8.448%D*56.9B+N/A13920.4h1.9B*2.7B++
Thanatos VE70 1,1661,1608611.347B+0.0853.219%A+10.172%D*43.1B++N/A12226.9h3.7B*6.9B**
Orion VS54 1,1691,1609381.237C+0.0328.032%A+19.224%D-41.9B+N/A14327.7h11.7B+41.8C**
VX29 Polaris 1,1631,1571,0571.095C0.1724.196%C++17.373%D31.4C-N/A7836.8h12.3C++50.8C**
NS-15M1 1,1771,1559371.233C+0.0328.484%B**17.403%D34.7C+N/A8133.3h12.1C**42.6B+
C-4 1,3809314951.881B0.6126.18%C++N/A133B**64.1A**10007h1B**4B++
NS-11C 7157048130.866C+0.4027.741%B++14.063%D-13.1DN/A3953.8h15.7C+56.6C**
Lasher X2 6326246620.943C+0.3233.389%B**3.365%C36.7C**N/A10017h22.3C-66.7B+
Light PPA 6936011823.302C+2.0345.349%B+N/A27.6D4.2B12821.8h17C+37.5C++
L100 Python AP 1,2325981943.082C1.8168.542%A2.007%C18.9D--20B23031.7h9D--13.1C
Ghost 5695692692.115C+0.8555.509%A**82.074%A27.6C-N/A7920.6h1.9B++3.4B**
Spear Anti-Vehicle Phalanx Turret 841490608.167C++6.9052.038%B++1.224%D**35.8C+25.6B+34113.7h9.1C++17.6B+
NS-11P 4724654351.069C+0.2030.321%A+9.892%D**17.7DN/A5026.2h15.7C51.9B+
C150 Dalton 7084152218.864A+17.6065.511%M+N/A4150U2930U19780800.1h6.1D--9.4B+
Deimos VA29 4073993771.058C+0.2174.684%A12.782%D31.9C-N/A7612.5h1.9B*2.6B++
L-24R Spur 4073743012.467B+11.2040.495%C++1.604%C30.2C2.7C+11912.4h32.7C+80.8C++
Supernova FPC 743364963.792C2.5265.151%A+N/A13.8D--14.4C+18626.4h6C9.2B
Skyguard 6483221262.556C+1.2939.554%A++1.863%C+9.5D9.6C+16833.9h158.5D400.7C**
Nebula VM20 3133111402.221C++0.9516.941%C15.113%D--28.3CN/A11111h17.2C+101.5C+
XM98 3093071861.651C0.3847.253%A+87.948%A+14.8DN/A5920.8h2.5C++5.2B++
Nebula VM20 3083041402.171C+0.9016.117%C-17.105%D27.6CN/A11011h17.4C108.1C+
Sirius SX12 3012933600.814C+0.4529.21%B**10.239%D*12.7DN/A5623h18D61.8C++
Ursa 2912862251.271C+0.0023.306%C++24.825%C++33.3C+N/A988.6h12C+51.7C*
NS-7 PDW 2572572561.004C++0.2630.162%B**12.062%D--27.9C++N/A909.2h13.4B+44.3B+
L100 Python HESH 283246406.15C4.8862.769%A+N/A47.3C+7.1C1925.2h3.3C++5.3B++
Phantom VA23 229229603.817A2.5551.907%A**81.659%S26.3DN/A678.7h3.5B**6.8B**
CAS30 Tank Buster 4992263180.711C0.5640.181%C--N/A4.3D5.2C-6452.1h74C184.1C
Force-Blade 26522321,6360.01C1.2643.8%B**N/A0.3C-N/A1884.1h2.9C+6.7B+
NS-15MP 2082031491.362C-0.0931.033%B+24.138%D46.1D1.1B+1254.4h12.3D39.6C++
NS-11CP 2132002170.922D0.3537.252%A++16%D*21.7D-1.4B**1509.2h18.3F-49C+
Saron Laser Cannon 4101933570.541C0.7333.142%C**1.554%C5.2D5.8D9137.3h198.6D599.1C
Cerberus 1951932480.778C0.4942.963%A++16.58%D24.1C-N/A618h7.2D16.9B+
Tank Mine 375182941.936C0.6734.407%C++N/A91C96.5B**14412h2.1C6C*
Aspis Anti-Aircraft Phalanx Turret 396179364.972B+3.7035.366%A+N/A11.5C++14B+30515.5h146.9C*415.4B++
MKV Suppressed 1641591720.924C+0.3431.983%A19.497%C+20.6C--N/A547.7h14.2C++44.4B+
Nemesis VSH9 3701554420.351D0.9273.221%A+N/A8.2C-11.3C+16119h15.5T21.1F
AP30 Shredder 227139472.957C1.6932.213%C2.158%C++1390U880U9542200.1h60.8B*188.6B++
Manticore SX40 1371342500.536C-0.7326.916%C18.657%C-8.9D--N/A2615h9.9D36.9C--
Nyx VX31 131130931.398C0.1339.99%B**61.539%M++13D--N/A4010h6.1C15.3B
Darkstar 1181181340.881C--0.3931.453%B**22.881%C+40.7C+N/A2092.9h13.3C+42.2B+
MKV-P Suppressed 121118841.405C++0.1432.268%B*16.102%D--38.1C++1B**913.1h13.9B43.2B+
NS-61 Emissary 1141141660.687C+0.5838.146%A+14.035%C-26.5C+N/A894.3h20.6D54.1C++
Nova 1101091320.826C0.4456.944%B**15.596%C++25.3C-N/A694.3h4.5C++7.9B+
L100 Python HEAT 146104224.727C++3.4671.277%A*2.885%C**29.7C+12C++2123.5h6.4C+9B++
Solstice VE3 98971260.77C+0.5026.149%B+10.309%F10.5DN/A989.2h15.4C++59C*
NS Decimator 186952440.389D0.8872.529%A+3.158%B++15.6D*14.9C+2226.1h9.8T13.5F
VA39 Spectre 9191511.784C**0.5254.926%M**61.539%A*13.4DN/A466.8h4.5B*8.1A
Supernova PC 12782213.905C+2.6456.033%B++4.878%A*19.1C10.5B+2564.3h4.9C**8.8B+
Lancer VS22 209822300.357C--0.9169.812%B**N/A7.5D11.5C17211h24.5C++35C*
Maelstrom Turbo Laser 179791770.446C-0.8228.853%CN/A3.5D-4.4D-10322.5h209.8D*727.3D*
NS-357 Underboss 80771800.428D0.8437.076%C++24.675%B+9.4D--N/A408.2h7.2F**19.5D*
Saron HRB 10962134.769C+3.5045.45%C*N/A23.8C+18.1C**7862.6h16.1B**35.5B*
Proton II PPA-H 6361610.167C+8.9026.062%D*N/A61D2D*1601h8.1B++31.3C+
Proximity Mine 5858105.8B+4.5355%A+N/A145B+N/A6550.4h1.9C+3.4B**
Eidolon VE33 5857421.357C*0.0940.682%A*42.105%A*13.3DN/A614.3h13.6D*33.4C*
Supernova VPC 6457105.7C--4.4358.498%B*1.754%C*40.7C+5D2091.4h2.6B++4.4B*
NS-10 Burster 9852630.825C0.4437.635%B**5.769%C+4.7C-4.1C++10711.1h118B++313.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161531.1h
Anti-Vehicle MANA Turret181131.3h
Nano-Armor Kit506636,18771.2h
Nanite Revive Grenade04590.1h
Medical Applicator256108,3558.7h
Motion Spotter01730.2h
Deconstruction Tool0580h
Shield Recharging Field4700h
Ammunition Package171610.6h
Medical Kit1011,6162.4h
Recon Detection Device186301.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 0.72s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.