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Archon Veteran Quovatis[KOJ] Quovatis
VS BR 76

KDR: 3.06

Score: 28.9m

Last Seen: May 11th, 2019 1:27 AM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery
Level Progress (to 77): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Proximity Mine Light PPA Dual Photon Pods Solstice SF Eidolon VE33 L100 Python HESH L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.072%15.78%39614120013,2641.748941.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.846%0.763B++-0.774D-0.017C+HEAD (~3.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.318C*12.70.107C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.949%0.912%1911312115,151490111310.5122462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.388%1.542A+-0.625D0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.812B++15.80.703B++14.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.13%1.649%29188120617,650785318822.4555553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.047%-0.374C--0.587D1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.531B+6.70.463B+11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.144%2.451%489612081,83654114463.39371127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.136%0.458B+-0.493D0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.58B+20.60.483B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.343%64.341%4891121312982920.155422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.655B+-0.178C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.07C+3.6-0.137C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.648%16.624%4891121339170240.556188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.489D0.392B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.247C5.9-0.205C10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m272%405 (24.3k)413 (24.8k)3.0630552,70917,2083.8795976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214129723.838%5.676%13504:0419

83% Engineer10% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMNov 20th, 2012 8:19 PMJun 9th, 2019 6:11 PM (43d) (PST)May 10th, 2019 11:45 PM (72d) (PST)May 10th, 2019 9:27 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1991551,0440.7540.2460.0432.4020.129573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,9129,33062,58245153144824,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1165.2h/48.6d 14,051 2,992 8,971 168k 2,050 4,479 9,042 83.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B**
Kills:1,218
Deaths:999
KDR:1.219
Accuracy:28.276% B**
HSR:15.435% D*
Orion VS54
B*
Kills:1,176
Deaths:874
KDR:1.346
Accuracy:25.608% B*
HSR:16.667% D*
SVA-88
C++
Kills:1,164
Deaths:782
KDR:1.488
Accuracy:24.290% C++
HSR:18.299% D--
Pulsar LSW
C-
Kills:1,156
Deaths:760
KDR:1.521
Accuracy:20.697% C-
HSR:17.907% D-
Flare VE6
A
Kills:719
Deaths:526
KDR:1.367
Accuracy:29.567% A
HSR:15.716% D*
Kills:5,433
Deaths (as Heavy Assault):3,941
Deaths (to Heavy Assaults):4,877
KDR:1.37858
Kill Difference:1,492
Playtime:113.451 hours
Usage:10%
Score:2.077m
Score/min:305
Accuracy (listed only):25.688%
HSR (listed only):16.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,323
Deaths:1,478
KDR:1.572
Accuracy:26.914% B+
HSR:7.103% F
Eidolon VE33
B**
Kills:2,121
Deaths:1,471
KDR:1.442
Accuracy:33.382% B**
HSR:16.125% D*
VX6-7
C
Kills:1,163
Deaths:1,000
KDR:1.163
Accuracy:22.962% C
HSR:17.713% D
Pulsar C
C+
Kills:1,162
Deaths:1
KDR:1,162
Accuracy:23.602% C+
HSR:14.286% D**
NS-11C
B+
Kills:1,154
Deaths:936
KDR:1.233
Accuracy:26.344% B+
HSR:13.692% D--
Solstice VE3
C*
Kills:1,109
Deaths:125
KDR:8.872
Accuracy:23.967% C*
HSR:12.985% D*
Nova
B+
Kills:391
Deaths:288
KDR:1.358
Accuracy:35.648% D
HSR:16.624% B+
Kills:9,423
Deaths (as Engineer):5,299
Deaths (to Engineers):3,937
KDR:1.77826
Kill Difference:4,124
Playtime:963.769 hours
Usage:83%
Score:24.948m
Score/min:431
Accuracy (listed only):27.546%
HSR (listed only):14.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,323
Deaths:1,478
KDR:1.572
Accuracy:26.914% B+
HSR:7.103% F
VX6-7
C
Kills:1,163
Deaths:1,000
KDR:1.163
Accuracy:22.962% C
HSR:17.713% D
Pulsar C
C+
Kills:1,162
Deaths:1
KDR:1,162
Accuracy:23.602% C+
HSR:14.286% D**
NS-11C
B+
Kills:1,154
Deaths:936
KDR:1.233
Accuracy:26.344% B+
HSR:13.692% D--
Solstice VE3
C*
Kills:1,109
Deaths:125
KDR:8.872
Accuracy:23.967% C*
HSR:12.985% D*
Sirius SX12
C
Kills:478
Deaths:444
KDR:1.077
Accuracy:23.345% C
HSR:10.251% D*
Nova
B+
Kills:391
Deaths:288
KDR:1.358
Accuracy:35.648% D
HSR:16.624% B+
Eridani SX5
C-
Kills:335
Deaths:322
KDR:1.040
Accuracy:20.514% D*
HSR:16.716% C-
VE-S Canis
C
Kills:233
Deaths:189
KDR:1.233
Accuracy:24.264% C-
HSR:18.455% C
Kills:8,348
Deaths (as Light Assault):4,783
Deaths (to Light Assaults):2,944
KDR:1.74535
Kill Difference:3,565
Playtime:17.980 hours
Usage:2%
Score:0.454m
Score/min:421
Accuracy (listed only):25.285%
HSR (listed only):14.203%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:478
Deaths:444
KDR:1.077
Accuracy:23.345% C
HSR:10.251% D*
Nova
B+
Kills:391
Deaths:288
KDR:1.358
Accuracy:35.648% D
HSR:16.624% B+
Eridani SX5
C-
Kills:335
Deaths:322
KDR:1.040
Accuracy:20.514% D*
HSR:16.716% C-
VE-S Canis
C
Kills:233
Deaths:189
KDR:1.233
Accuracy:24.264% C-
HSR:18.455% C
H-V45
D
Kills:76
Deaths:19
KDR:4
Accuracy:20.070% D-
HSR:15.790% D
Kills:1,513
Deaths (as Combat Medic):1,262
Deaths (to Combat Medics):1,612
KDR:1.19889
Kill Difference:251
Playtime:21.278 hours
Usage:2%
Score:0.522m
Score/min:409
Accuracy (listed only):24.768%
HSR (listed only):15.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:478
Deaths:444
KDR:1.077
Accuracy:23.345% C
HSR:10.251% D*
Eridani SX5
C-
Kills:335
Deaths:322
KDR:1.040
Accuracy:20.514% D*
HSR:16.716% C-
VE-S Canis
C
Kills:233
Deaths:189
KDR:1.233
Accuracy:24.264% C-
HSR:18.455% C
V10
C+
Kills:129
Deaths:38
KDR:3.395
Accuracy:39.343% C+
HSR:64.341% F
Soldier Soaker
C-
Kills:59
Deaths:50
KDR:1.180
Accuracy:22.024% D*
HSR:11.864% C-
Kills:1,234
Deaths (as Infiltrator):1,043
Deaths (to Infiltrators):2,260
KDR:1.18313
Kill Difference:191
Playtime:7.611 hours
Usage:1%
Score:0.079m
Score/min:172
Accuracy (listed only):25.898%
HSR (listed only):24.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:163
Deaths:54
KDR:3.019
Accuracy:18.320% B+
HSR:14.110% D--
NS-10 Burster
C
Kills:154
Deaths:53
KDR:2.906
Accuracy:27.739% C
HSR:5.195% C-
Blueshift VM5
C*
Kills:148
Deaths:48
KDR:3.083
Accuracy:20.170% C*
HSR:12.162% F
NS-10 Burster
C
Kills:135
Deaths:57
KDR:2.368
Accuracy:27.709% C
HSR:3.704% D
Comet VM2
C+
Kills:80
Deaths:48
KDR:1.667
Accuracy:45.597% C+
HSR:2.500% D-
Comet VM2
B
Kills:73
Deaths:57
KDR:1.281
Accuracy:46.251% B
HSR:2.740% D
Kills:753
Deaths (as MAX Suit):158.500
Deaths (to MAX Suits):1,081
KDR:4.75079
Kill Difference:594.500
Playtime:35.664 hours
Usage:3%
Score:0.788m
Score/min:368
Accuracy (listed only):30.964%
HSR (listed only):6.735%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,714
V. Kills:348 N/A
Deaths:498
KDR:5.450
Accuracy:46.732% B*
KPH:59.200 B+
VKPH:7.600 A++
Dual Photon Pods
B**
Kills:2,347
V. Kills:659 356%
Deaths:170
KDR:13.806
Accuracy:62.827% A
KPH:113.700 B++
VKPH:31.900 B**
Hornet Missiles
A
Kills:806
V. Kills:302 266%
Deaths:73
KDR:11.041
Accuracy:69.674% B*
KPH:141.800 A
VKPH:53.100 B+
Coyote Missiles
M++
Kills:428
V. Kills:34 N/A
Deaths:35
KDR:12.229
Accuracy:51.336% C
KPH:130.200 M++
VKPH:10.300 D-
Saron Laser Cannon
B**
Kills:90
V. Kills:49 180%
Deaths:67
KDR:1.343
Accuracy:37.592% B**
KPH:11.700 C+
VKPH:6.400 C-
Kills:6,385 (2,804 + 0)
Deaths:843
KDR:7.574
VKDR:1.651
Vehicle Kills:1,392
Kill Difference:5,542
Playtime:83.161 hours
Usage:7%
Score:2.038m
Score/min:409
Piloting Accuracy:37.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:235
V. Kills:82 283%
Deaths:13
KDR:18.077
Accuracy:26.331% D*
KPH:846,000 U
VKPH:295,200 U
L105 Zephyr
U
Kills:63
V. Kills:10 N/A
Deaths:5
KDR:12.600
Accuracy:45.557% B
KPH:226,800 U
VKPH:36,000 U
Kills:298 (0 + 298)
Deaths:18
KDR:16.556
VKDR:5.111
Vehicle Kills:92
Kill Difference:280
Playtime:0.001 hours
Usage:0%
Score:0.123m
Score/min:2,465,360
Piloting Accuracy:N/A%
Gunner Accuracy:45.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:2,070
V. Kills:164 N/A
Deaths:20
KDR:103.500
Accuracy:68.695% A*
KPH:120.700 M++
VKPH:9.600 B
L100 Python HEAT
M*
Kills:2,026
V. Kills:444 455%
Deaths:120
KDR:16.883
Accuracy:59.562% B*
KPH:74.700 M*
VKPH:16.400 B**
L100 Python AP
M*
Kills:1,420
V. Kills:494 287%
Deaths:96
KDR:14.792
Accuracy:59.073% C**
KPH:74 M*
VKPH:25.800 A
C75 Viper
S
Kills:1,269
V. Kills:155 N/A
Deaths:38
KDR:33.395
Accuracy:41.169% C++
KPH:126.900 S
VKPH:15.500 A+
Skyguard
A+
Kills:599
V. Kills:417 143%
Deaths:98
KDR:6.112
Accuracy:28.893% C+
KPH:22.400 B**
VKPH:15.600 A+
Kills:7,384 (7,384 + 0)
Deaths:372
KDR:19.849
VKDR:4.500
Vehicle Kills:1,674
Kill Difference:7,012
Playtime:100.137 hours
Usage:9%
Score:2.451m
Score/min:408
Driving Accuracy:28.893%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M**
Kills:6,756
V. Kills:354 N/A
Deaths:88
KDR:76.773
Accuracy:68.606% A*
KPH:112.500 M**
VKPH:5.900 C-
Supernova PC
S
Kills:1,770
V. Kills:373 473%
Deaths:109
KDR:16.239
Accuracy:61.080% A
KPH:81 S
VKPH:17.100 A**
Supernova FPC
M+
Kills:1,740
V. Kills:787 221%
Deaths:192
KDR:9.063
Accuracy:64.312% A
KPH:57.300 M+
VKPH:25.900 A*
Saron HRB
S
Kills:1,009
V. Kills:1,089 93%
Deaths:43
KDR:23.465
Accuracy:57.064% A+
KPH:50.400 A**
VKPH:54.300 S
E540 Halberd
M**
Kills:161
V. Kills:58 273%
Deaths:13
KDR:12.385
Accuracy:49.743% C**
KPH:71.300 M**
VKPH:25.700 A+
Proton II PPA
C**
Kills:67
V. Kills:4 N/A
Deaths:3
KDR:22.333
Accuracy:25.709% C**
KPH:61.100 C++
VKPH:3.600 C+
Kills:11,503 (10,266 + 1,237)
Deaths:448
KDR:25.676
VKDR:5.949
Vehicle Kills:2,665
Kill Difference:11,055
Playtime:135.648 hours
Usage:12%
Score:3.855m
Score/min:474
Driving Accuracy:64.312%
Gunner Accuracy:25.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A**
Kills:243
V. Kills:52 458%
Deaths:13
KDR:18.692
Accuracy:41.559% F
KPH:75.700 A**
VKPH:16.200 D
Kills:243 (0 + 243)
Deaths:13
KDR:18.692
VKDR:4
Vehicle Kills:52
Kill Difference:230
Playtime:3.210 hours
Usage:0%
Score:0.080m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:41.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:104
V. Kills:34 297%
Deaths:21
KDR:4.952
Accuracy:45.329% B++
KPH:39.700 A+
VKPH:13 B++
M20 Basilisk
A+
Kills:84
V. Kills:31 263%
Deaths:14
KDR:6
Accuracy:41.784% C**
KPH:35.100 A
VKPH:13 A+
Kills:188 (0 + 188)
Deaths:35
KDR:5.371
VKDR:1.857
Vehicle Kills:65
Kill Difference:153
Playtime:5.014 hours
Usage:0%
Score:0.093m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:41.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 7,1106,7568876.773S73.7168.606%A*N/A112.4M**5.9C-49160.1h2.1A3.1A
Proximity Mine 3,2483,24432210.075A*7.0138.531%C-N/A284.6M*N/A72611.4h1M2.7A+
Light PPA 3,0622,7144985.45C++2.3946.732%B*N/A59.1B+7.6A++24645.9h10.1B+21.6B+
Dual Photon Pods 3,0062,34717013.806B**10.7462.827%A1.15%C+113.9B++32B**67620.6h18.1B+28.8B++
Solstice SF 2,3692,3231,4781.572B++1.4926.914%B+7.103%F33.5B*N/A12769.3h9.6B+35.6B++
Eidolon VE33 2,1352,1211,4711.442B1.6233.382%B**16.125%D*26.2C++N/A9181h7.8B+23.5B++
L100 Python HESH 2,2342,07020103.5S100.4468.695%A*N/A121.1M++9.6B55117.1h2.4B+3.5B**
L100 Python HEAT 2,4702,02612016.883M++13.8259.562%B*3.356%B+74.8M*16.4B**35027.1h3.4A5.8A
Supernova PC 2,1431,77010916.239A+13.1861.08%A2.655%C**81.2S17.1A**48321.8h2.9A4.7A+
Supernova FPC 2,5271,7401929.063B+6.0064.312%A1.207%D57.2M+25.9A*34030.4h4.6B+7.2B*
L100 Python AP 1,9141,4209614.792A*11.7359.073%C**4.648%A74M*25.7A44619.2h3.5B**6B**
C75 Viper 1,4241,2693833.395S30.3341.169%C++N/A126.9S15.5A+63110h4.8A+11.7A
Ursa 1,2751,2189991.219C+1.8428.276%B**15.435%D*36.6C+1.7M+12233.3h13.5D47.6C**
Orion VS54 1,2031,1768741.346C+1.7225.608%B*16.667%D*38.3C**N/A16230.7h13.6C+53.1C++
SVA-88 1,1751,1647821.488C+1.5824.29%C++18.299%D--39.3CN/A15429.6h13.6D56.2C+
VX6-7 1,1921,1631,0001.163C+1.9022.962%C17.713%D24CN/A7848.4h14.5C63.1C+
Pulsar C 1,1691,16211162U1,158.9423.602%C+14.286%D**34.6C*N/A26733.6h10.1B+42.6B+
Pulsar LSW 1,1651,1567601.521C+1.5420.697%C-17.907%D-34.4CN/A11733.6h11.5B+55.5C++
NS-11C 1,1851,1549361.233C**1.8326.344%B+13.692%D--29.3C++N/A7839.4h15.1C+57.2C**
Solstice VE3 1,1181,1091258.872U5.8123.967%C*12.985%D*27.4B+N/A25540.5h14.5C**60.6C*
Saron HRB 2,0981,0094323.465M**20.4057.064%A+1.685%C++50.5A**54.5S60520h13.2A23.2A+
MANA Anti-Vehicle Turret 1,4958573092.773B++0.2955.903%C3.267%C+8570S6380S3286870.1h7.6B13.5B+
Hornet Missiles 1,1088067311.041A7.9869.674%B*1.365%C+141.4A53B+8235.7h8B+11.6B++
Flare VE6 7447195261.367C+1.7029.567%A15.716%D*37.6C+1.3A*12219.1h13.3D45.1C**
C-4 9037063951.787C**1.2824.518%CN/A133.2B**37.2B+11305.3h1B**4.1B++
Skyguard 1,016599986.112A3.0528.893%C+1.336%D22.4B**15.6A+26426.7h113.5C**393B
Sirius SX12 4844784441.077C++1.9923.345%C10.251%D*20.5CN/A8523.3h20D--85.5C
Coyote Missiles 4624283512.229M**9.1751.336%CN/A129.7M++10.3D-7033.3h10.6A++20.6A+
Frag Grenade 4244231423N/A419.9428.561%F--N/A2115S5C31970.2h0.9M3.3A
Tank Mine 628396854.659B**1.6024.613%DN/A158.4B**92.8B**13962.5h1.4B*5.7B
Nova 3953912881.358C+1.7135.648%D16.624%B+26.1CN/A9015h5.9D16.4D-
Sticky Grenade 3743671367N/A363.9453.604%C++N/A917.5C+17.5B+28160.4h2.3C+4.2C*
Eridani SX5 3423353221.04C+2.0220.514%D*16.716%C-22.3C--N/A8515h15.7D-76.4D
Spear Anti-Vehicle Phalanx Turret 4362732411.375B++8.3152.75%B*2.198%D-44.8B+26.7B+4666.1h9.5C+18B+
MANA Anti-Personnel Turret 251250544.63N/A1.5724.883%UN/A2500U10U7026600.1h26.4T*106.1T*
Saron HRB-H 2952431318.692M15.6341.559%FN/A75.9A**16.3D4153.2h8.6A++20.6A+
AP30 Shredder 3172351318.077A+15.0126.331%D*2.553%B+2350U820U10068200.1h35.3A+134.2B**
VE-S Canis 2342331891.233C++1.8324.264%C-18.455%C31.5CN/A1267.4h13.6C56C+
Force-Blade 22922312,6550.018C+3.0540.299%B*1.794%D0.4CN/A1580.4h2.7C++6.6B+
Nemesis VSH9 3712162021.069B++1.9963.518%C++1.389%D11.6C8.3C+20518.6h9.5C-14.9C
Quasar VM1 165163543.019B**0.0418.32%B+14.11%D--32.6B*N/A1745h11.5B**63B+
E540 Halberd 2191611312.385B9.3249.743%C**6.832%M70M**25.2A+6642.3h4.2A8.5B**
NS-10 Burster 270154532.906M++0.1627.739%C5.195%C-6.6C**5B*16023.4h155.9C562C
Blueshift VM5 151148483.083C**0.0220.17%C*12.162%F30.8C+N/A1334.8h13.6B++67.6B+
NS-R3 Swarm 2881402210.633C*2.4365.559%C**N/A7.8C+8.3B+9917.9h34.4D52.4C--
NS-10 Burster 238135572.368A++0.7027.709%C3.704%D5.7C+4.4B+16123.5h177.9D642.1C-
V10 131129383.395C++0.3339.343%C+64.341%F25.8CN/A955h3.6F-9.2D*
Lasher X2 106104561.857A1.2129.994%B+6.731%A+52B**1C++2612h20.7C+69B+
M20 Basilisk 138104214.952B**1.8945.329%B++4.808%C40A+13.1B++2672.6h75B*165.4B**
Saron Laser Cannon 13990671.343C+1.7237.592%B**2.222%C++11.7C+6.4C-2277.7h124.9C*332.4B+
M20 Basilisk 11584146A+2.9441.784%C**4.762%C35A12.9A3532.4h67.5B*161.6B*
S1 127811080.75C++2.3169.958%A+2.469%C+27.9C*15.9B+7402.9h8.1C--11.6C*
Comet VM2 12780481.667B*1.4045.597%C+2.5%D-13.8B8.1A++1955.8h25.9C*56.8C**
Aspis Anti-Aircraft Phalanx Turret 15779136.077B**3.0124.814%C+2.532%C**12.5C**12.4C**3556.3h139B+560.3C**
H-V45 7776194A+0.9420.07%D-15.79%D30.4C+N/A2572.5h16.6D--82.6D
NS Decimator 12076761C+2.0664.95%B+N/A28.1C-16.3C+4562.7h6.8D*10.5D
Comet VM2 11073571.281B+1.7846.251%B2.74%D11.8C++6B*1856.2h30.1D65C+
Proton II PPA 7167322.333B+19.2725.709%C**N/A60.9C++3.6C+2481.1h13.3D-51.6C
L105 Zephyr 7363512.6B+9.5445.557%BN/A630U100U2258600.1h4.5B**9.8B**
Soldier Soaker 5959501.18C++1.8822.024%D*11.864%C-84.3B**N/A5630.7h5.6C**25.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55500.7h
Hellion G0720h
Anti-Vehicle MANA Turret228503.2h
Nano-Armor Kit321590,45451.2h
Skywall Shield Emitter0630.2h
Turret AI Module01160.3h
Structure Shield Module0720.1h
Repair Module0810.1h
Medical Applicator10242,1794.3h
Cortium Silo0600.2h
Spitfire Auto-Turret513,3612.6h
VS Patriot Flare Gun0920.1h
Hoplon Anti-Aircraft Phalanx Tower0800.2h
Rampart Wall11020.5h
Spear Anti-Vehicle Tower0520.1h
Deconstruction Tool06220.1h
Recon Detection Device0580.1h
Shield Recharging Field45590.2h
Ammunition Package674,2463.8h
Medical Kit0590h
Anti-Infantry MANA Turret81,5781.6h
Nebula VM0960h
IPC Targeting Dart11950.4h

Check the help document for the dictionary if you want to learn more about words used here.


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