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Operant Quyntus[SXHR] Quyntus
VS BR 31

KDR: 6.05

Score: 30.1m

Last Seen: Sep 13th, 2019 7:43 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt
Level Progress (to 32): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC Proton II PPA-H Orion VS54 Dual Photon Pods Light PPA Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 388TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.237%19.481%433912742,8542.268683.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.525%0.195C++-0.235C0.255C*HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.33C**11.10.226C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.743%0.915%1094412793,49635416379.84789213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.977%-0.584D-0.61D-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.50.209C++40.80.234C++87.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.665%1.711%3045412795,085302319216.8377159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%1.03B**-0.519D-1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.50.64B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.105%1.37%2120612774,162302227613.736183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%0.728B++-0.762D--0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.804B++10.40.741B++13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.281%81.256%2120112821,03587011.7614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.706A++0.917B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.46B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70%8.108%21201128211113000.853846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.34A*-1.301D**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.808B++1.80.637B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.1m562.3%465 (27.9k)396 (23.8k)6.0522723,5073,8848.2960931 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128383918.562%8.159%15119:365

56% Engineer12% Heavy Assault7% Infiltrator16% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2013 2:33 PMMay 11th, 2014 7:18 PMOct 11th, 2019 11:47 PM (229d) (PST)Sep 13th, 2019 5:09 PM (257d) (PST)Sep 13th, 2019 3:43 PM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
630375930.3100.0510.0252.3740.112355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8002,22735,5731932142723,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1264.2h/52.7d 8,715 1,918 7,118 180k 510 3,426 8,511 47.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:266
Deaths:268
KDR:0.993
Accuracy:25.352% C+
HSR:19.173% D-
Solstice VE3
C+
Kills:165
Deaths:95
KDR:1.737
Accuracy:22.364% C+
HSR:15.152% D-
Deimos VA29
B+
Kills:111
Deaths:78
KDR:1.423
Accuracy:70% B+
HSR:8.108% D**
Serpent VE92
B++
Kills:60
Deaths:46
KDR:1.304
Accuracy:22.542% C--
HSR:25% B++
Kills:602
Deaths (as Engineer):487
Deaths (to Engineers):1,251
KDR:1.23614
Kill Difference:115
Playtime:713.429 hours
Usage:56%
Score:21.607m
Score/min:505
Accuracy (listed only):35.064%
HSR (listed only):16.858%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,161
Deaths:436
KDR:2.663
Accuracy:20.122% C
HSR:17.571% D*
SVA-88
C
Kills:445
Deaths:201
KDR:2.214
Accuracy:22.355% C-
HSR:24.494% C
Kills:1,606
Deaths (as Heavy Assault):637
Deaths (to Heavy Assaults):742
KDR:2.52119
Kill Difference:969
Playtime:152.914 hours
Usage:12%
Score:1.788m
Score/min:195
Accuracy (listed only):21.239%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:391
Deaths:247
KDR:1.583
Accuracy:23.666% D
HSR:25.320% C
Eridani SX5
D
Kills:230
Deaths:97
KDR:2.371
Accuracy:24.562% D
HSR:13.478% D--
Deimos VA29
B+
Kills:111
Deaths:78
KDR:1.423
Accuracy:70% B+
HSR:8.108% D**
H-V45
C
Kills:77
Deaths:57
KDR:1.351
Accuracy:23.990% C
HSR:14.286% D--
Kills:809
Deaths (as Combat Medic):479
Deaths (to Combat Medics):329
KDR:1.68894
Kill Difference:330
Playtime:48.475 hours
Usage:4%
Score:0.607m
Score/min:209
Accuracy (listed only):35.555%
HSR (listed only):15.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:266
Deaths:268
KDR:0.993
Accuracy:25.352% C+
HSR:19.173% D-
Eridani SX5
D
Kills:230
Deaths:97
KDR:2.371
Accuracy:24.562% D
HSR:13.478% D--
Solstice VE3
C+
Kills:165
Deaths:95
KDR:1.737
Accuracy:22.364% C+
HSR:15.152% D-
Deimos VA29
B+
Kills:111
Deaths:78
KDR:1.423
Accuracy:70% B+
HSR:8.108% D**
Serpent VE92
B++
Kills:60
Deaths:46
KDR:1.304
Accuracy:22.542% C--
HSR:25% B++
Kills:832
Deaths (as Light Assault):584
Deaths (to Light Assaults):746
KDR:1.42466
Kill Difference:248
Playtime:203.435 hours
Usage:16%
Score:3.980m
Score/min:326
Accuracy (listed only):32.964%
HSR (listed only):16.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,035
Deaths:55
KDR:18.818
Accuracy:46.281% B**
HSR:81.256% B+
Eridani SX5
D
Kills:230
Deaths:97
KDR:2.371
Accuracy:24.562% D
HSR:13.478% D--
NS-44 Commissioner
D
Kills:59
Deaths:36
KDR:1.639
Accuracy:31.044% D
HSR:18.644% D
Kills:1,324
Deaths (as Infiltrator):188
Deaths (to Infiltrators):326
KDR:7.04255
Kill Difference:1,136
Playtime:92.208 hours
Usage:7%
Score:0.962m
Score/min:174
Accuracy (listed only):33.963%
HSR (listed only):37.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:692
Deaths:143
KDR:4.839
Accuracy:22.235% B**
HSR:14.884% D-
Nebula VM20
B++
Kills:659
Deaths:122
KDR:5.402
Accuracy:23.166% B++
HSR:15.326% D*
Cosmos VM3
B+
Kills:267
Deaths:63
KDR:4.238
Accuracy:21.375% B+
HSR:18.352% C+
Nebula VM20
A
Kills:145
Deaths:38
KDR:3.816
Accuracy:26.807% A
HSR:15.862% D--
Kills:1,763
Deaths (as MAX Suit):183
Deaths (to MAX Suits):213
KDR:9.63388
Kill Difference:1,580
Playtime:48.627 hours
Usage:4%
Score:1.108m
Score/min:380
Accuracy (listed only):23.396%
HSR (listed only):16.106%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,145
V. Kills:205 N/A
Deaths:37
KDR:30.946
Accuracy:54.291% C++
KPH:79.800 C+
VKPH:14.300 C
Light PPA
C+
Kills:1,119
V. Kills:89 N/A
Deaths:79
KDR:14.165
Accuracy:40.619% C
KPH:41.500 C
VKPH:3.300 C+
Saron Laser Cannon
C++
Kills:682
V. Kills:712 96%
Deaths:165
KDR:4.133
Accuracy:29.842% C
KPH:11.100 C
VKPH:11.600 C++
Maelstrom Turbo Laser
C+
Kills:550
V. Kills:575 95%
Deaths:146
KDR:3.767
Accuracy:28.496% D
KPH:10.900 C-
VKPH:11.400 C+
Kills:3,496 (2,351 + 0)
Deaths:427
KDR:8.187
VKDR:3.703
Vehicle Kills:1,581
Kill Difference:3,069
Playtime:153.176 hours
Usage:12%
Score:2.407m
Score/min:262
Piloting Accuracy:28.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:559
V. Kills:412 135%
Deaths:55
KDR:10.164
Accuracy:47.267% B*
KPH:2,012,400 U
VKPH:1,483,200 U
L105 Zephyr
U
Kills:247
V. Kills:14 N/A
Deaths:8
KDR:30.875
Accuracy:55.392% A
KPH:889,200 U
VKPH:50,400 U
CAS30 Tank Buster
B+
Kills:74
V. Kills:56 130%
Deaths:30
KDR:2.467
Accuracy:52.419% B+
KPH:9 C+
VKPH:6.800 C+
AP30 Shredder
U
Kills:51
V. Kills:56 89%
Deaths:8
KDR:6.375
Accuracy:30.745% C--
KPH:183,600 U
VKPH:201,600 U
Kills:931 (74 + 857)
Deaths:101
KDR:9.218
VKDR:5.327
Vehicle Kills:538
Kill Difference:830
Playtime:8.190 hours
Usage:1%
Score:0.794m
Score/min:1,616
Piloting Accuracy:52.419%
Gunner Accuracy:30.745%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:441
V. Kills:19 N/A
Deaths:10
KDR:44.100
Accuracy:49.955% C+
KPH:66.800 B+
VKPH:2.900 D**
Kills:441 (441 + 0)
Deaths:10
KDR:44.100
VKDR:1.900
Vehicle Kills:19
Kill Difference:431
Playtime:6.600 hours
Usage:1%
Score:0.113m
Score/min:286
Driving Accuracy:49.955%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:3,166
V. Kills:2,858 111%
Deaths:201
KDR:15.751
Accuracy:51.533% C
KPH:17.500 D-
VKPH:15.800 C+
Saron HRB
C++
Kills:1,355
V. Kills:963 141%
Deaths:69
KDR:19.638
Accuracy:42.482% C
KPH:25.200 C+
VKPH:17.900 C++
Supernova VPC
C++
Kills:1,273
V. Kills:173 N/A
Deaths:33
KDR:38.576
Accuracy:52.293% C++
KPH:45.900 C+
VKPH:6.200 C-
E540 Halberd
B++
Kills:868
V. Kills:691 125%
Deaths:46
KDR:18.870
Accuracy:57.616% B**
KPH:26.100 D
VKPH:20.700 B++
Supernova PC
C+
Kills:205
V. Kills:107 190%
Deaths:7
KDR:29.286
Accuracy:53.884% B+
KPH:17.600 D
VKPH:9.200 C+
Proton II PPA
B*
Kills:113
V. Kills:7 N/A
Deaths:4
KDR:28.250
Accuracy:30.891% B*
KPH:52.600 C
VKPH:3.300 C
Kills:6,980 (4,644 + 2,336)
Deaths:360
KDR:19.389
VKDR:13.331
Vehicle Kills:4,799
Kill Difference:6,620
Playtime:309.203 hours
Usage:24%
Score:8.936m
Score/min:482
Driving Accuracy:53.884%
Gunner Accuracy:30.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,199
V. Kills:43 N/A
Deaths:55
KDR:21.800
Accuracy:43.264% B+
KPH:90.400 C+
VKPH:3.200 D-
Aphelion VEX-4H
B+
Kills:621
V. Kills:578 107%
Deaths:52
KDR:11.942
Accuracy:57.602% A+
KPH:37.200 C
VKPH:34.600 B+
Kills:1,820 (0 + 1,820)
Deaths:107
KDR:17.009
VKDR:5.804
Vehicle Kills:621
Kill Difference:1,713
Playtime:29.971 hours
Usage:2%
Score:0.572m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:57.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:68
V. Kills:5 N/A
Deaths:3
KDR:22.667
Accuracy:40.714% B+
KPH:77.900 B++
VKPH:5.700 D--
Kills:68 (0 + 68)
Deaths:3
KDR:22.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:65
Playtime:0.874 hours
Usage:0%
Score:0.014m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:40.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0243,16620115.751B*9.7051.533%C1.485%C--17.5D-15.8C+489180.5h5.5C10.6C
Saron HRB 2,3181,3556919.638M13.5942.482%C1.033%C--25.2C+17.9C++34253.8h17.4B+40.9B+
Supernova VPC 1,4461,2733338.576A+32.5252.293%C++2.357%B**45.8C+6.2C-29327.8h2.7B+5.1B+
Proton II PPA-H 1,2421,1995521.8B+15.7543.264%B+1.251%C-90.2C+3.2D-23413.3h8.6B+20B+
Orion VS54 1,1641,1614362.663B+3.3920.122%C17.571%D*14.2D-N/A6681.5h9.6B*47.7C++
Dual Photon Pods 1,3501,1453730.946M*24.8954.291%C++1.485%B79.5C+14.2C48414.4h14.9B++27.4B++
Light PPA 1,2081,1197914.165A8.1140.619%C1.072%C41.4C3.3C+16827h10B+24.7B
Parallax VX3 1,0351,0355518.818S12.7746.281%B**81.256%B+21.3DN/A9648.5h1.7B*3.7B*
E540 Halberd 1,5598684618.87B+12.8257.616%B**2.535%C++26.1D20.8B++84933.3h6.5D11.3C++
Quasar VM1 6936921434.839A++1.2122.235%B**14.884%D-21.4CN/A9732.4h12.8B+57.3B+
Saron Laser Cannon 1,3946821654.133B+1.9229.842%CN/A11.1C11.6C++32761.5h102B341.8B
Nebula VM20 6616591225.402A0.6523.166%B++15.326%D*30.1C-N/A16921.9h14.4B+62B++
Aphelion VEX-4H 1,1996215211.942A5.8957.602%A+N/A37.2C34.6B+38416.7h50.2B87.2B++
C150 Dalton 9715595510.164C+4.1147.267%B*N/A5590U4120U45865800.1h4.7C-9.9C++
Maelstrom Turbo Laser 1,1255501463.767B+2.2928.496%DN/A10.9C-11.4C+17050.4h81.3B285.4C**
SVA-88 4454452012.214C++3.8422.355%C-24.494%C17.2D*N/A6425.9h11.5C+51.6C+
L100 Python HESH 4604411044.1A++38.0549.955%C+N/A66.8B+2.9D**2866.6h2.5C**5B+
Tank Mine 707434538.189A**2.1437.921%C*N/A131.5B+82.7B+21003.3h1.8C++4.9B+
C-4 4793911303.008B*3.0422.799%C--N/A13.4D**3F-13529.2h0.9B**3.9B++
Terminus VX-9 3953912471.583C+4.4723.666%D25.32%C14.2D*N/A3827.6h12.3C+52.1C
NS Decimator 4933801662.289B**3.7647.156%F-2.895%B++20.5D--6.1D*23018.5h3.7B+7.8C+
Plasma Grenade 3303221322N/A315.9559.201%A+N/A805B**20B++29840.4h2.8B++4.7B*
Cosmos VM3 267267634.238B**1.8121.375%B+18.352%C+15.3D*N/A4917.4h13.4C++62.7B+
Pulsar C 2712662680.993C5.0625.352%C+19.173%D-4.1D--N/A2565h13.3C--52.4C+
L105 Zephyr 261247830.875A*24.8255.392%AN/A2470U140U10946100.1h4.9B*8.8B**
Eridani SX5 232230972.371B*3.6824.562%D13.478%D--13.6D--N/A4416.9h12.4C+50.4C+
Supernova PC 312205729.286M23.2353.884%B+3.415%B*17.5D9.1C+38411.7h4.9C++9B
Proximity Mine 191191631.833S25.7848.05%B+N/A173.6B++N/A9101.1h1.6B++3.4B++
Solstice VE3 166165951.737B**4.3222.364%C+15.152%D-3.6D--N/A2246h14C**62.5C++
Nebula VM20 145145383.816B++2.2426.807%A15.862%D--24.2DN/A1596h18.1C67.4B+
Proton II PPA 120113428.25B+22.2030.891%B*1.77%C53.8C3.3C6172.1h7.6B+24.6B*
Deimos VA29 111111781.423C+4.6370%B+8.108%D**12.9D*N/A438.6h1.8B**2.5B++
H-V45 7777571.351C+4.7023.99%C14.286%D--11.7D--N/A716.6h11.6B+48.6C**
CAS30 Tank Buster 13074302.467B3.5952.419%B+N/A9C+6.8C+3038.2h51.1C*97.5B
M40 Fury 7368322.667A+16.6140.714%B+1.471%C75.6B+5.6D--2610.9h5.7A14A
Serpent VE92 6160461.304C+4.7522.542%C--25%B++3.2D--N/A2518.5h11B+48.7C*
NS-44 Commissioner 5959361.639B+4.4131.044%D18.644%D15.1D-N/A923.9h3.7C++11.8C+
AP30 Shredder 1075186.375C+0.3230.745%C--N/A510U560U7728200.1h154.4F-502F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit151501,86442.5h
Spawn Beacon43381.4h
Anti-Vehicle MANA Turret3730.4h
AE Nano-Armor Kit124287,82552.6h
AE Medical Applicator2316,0443h
Nanite Revive Grenade02240.1h
Medical Applicator614,1911h
Motion Spotter21,2420.7h
Cerberus01120h
Smoke Grenade0690h
Recon Detection Device47582.4h
Ammunition Package75141.1h
Medical Kit4367621.1h

Check the help document for the dictionary if you want to learn more about words used here.


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