Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,746)players online:
Aeflic (27)  francistech94 (3)  dlewa (2)  CSChief (2)  Whos_What (2)  ichiroyutaka (2) 38
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (66 days). The data shown below may not be accurate.

Praetor R1RIP[IBMa] R1RIP
VS BR 111

KDR: 0.99

Score: 24.4m

Last Seen: Feb 17th, 2019 10:56 AM
- OFFLINE - 1600.1 hour(s)

Battle Rank 104 (111 total) - Vanu Sovereignty on Cobalt
Level Progress (to 105): 97%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-7 PDW Pandora VX25 VX29 Polaris Sirius SX12 Nebula VM20 Blueshift VM5 Thanatos VE70 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:R1RIP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $92,574 MLG Score: 74
Fun Score: N/A
Cheeseburgers Flipped: 901TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.803%14.883%31016101912,4170.8284080.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.753%-0.058C+-0.896D--0.082C+HEAD + (~4.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.121C+13.70.044C+52

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.961%0.595%4311034168631670.265823247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.901B*-0.924D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.723B++20.60.612B+24.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.636%4.565%80510301,13915745540.723175205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.969%-0.904D--1.262A-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.54B+5.60.552B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.138%1.479%312103333810832040.312096165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.904%-0.745D--0.732D-0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.734B++8.90.775B++22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.971%81.825%31110341,260158430.794953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.143C++0.962B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.40.25C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.168%11.713%31410314,542957424.74608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.121%-0.106C+-0.564D-1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++4.50.078C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.4m474.2%308 (18.5k)281 (16.9k)0.9885528,40528,7341.10862111 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103544715.288%14.205%21703:0111

7% Combat Medic19% Engineer36% Heavy Assault12% Infiltrator18% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 3:00 PMSep 13th, 2015 1:49 PMMar 18th, 2019 3:55 PM (37d) (PST)Feb 17th, 2019 7:00 AM (67d) (PST)Feb 17th, 2019 6:56 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3862431430.3280.3320.0471.7010.03174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,13814,5698,56920203102216,887

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1442.2h/60.1d 3,450 4,035 8,231 147.2k 2,975 4,891 2,643 33.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:1,683
Deaths:1,812
KDR:0.929
Accuracy:18.485% D-
HSR:15.033% D*
NS-15M1
C+
Kills:1,157
Deaths:1,393
KDR:0.831
Accuracy:19.489% D
HSR:21.521% C+
SVA-88
D
Kills:1,148
Deaths:1,349
KDR:0.851
Accuracy:20.120% D
HSR:16.986% D*
Orion VS54
D
Kills:615
Deaths:844
KDR:0.729
Accuracy:17.462% D
HSR:17.724% D--
Kills:4,603
Deaths (as Heavy Assault):5,398
Deaths (to Heavy Assaults):7,912
KDR:0.85272
Kill Difference:795
Playtime:524.041 hours
Usage:36%
Score:7.970m
Score/min:253
Accuracy (listed only):18.889%
HSR (listed only):17.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,725
Deaths:1,815
KDR:0.950
Accuracy:39.243% C+
HSR:11.478% D-
Thanatos VE70
B
Kills:1,292
Deaths:1,163
KDR:1.111
Accuracy:42.886% B
HSR:12.152% D-
Nova
C-
Kills:1,175
Deaths:1,659
KDR:0.708
Accuracy:39.598% C-
HSR:10.213% D--
NS-11C
D
Kills:574
Deaths:848
KDR:0.677
Accuracy:20.536% D
HSR:14.460% D-
Deimos VA29
C+
Kills:350
Deaths:603
KDR:0.580
Accuracy:37.518% F-
HSR:16.286% C+
Pulsar C
D
Kills:137
Deaths:146
KDR:0.938
Accuracy:20.335% D
HSR:16.058% D*
Solstice VE3
D-
Kills:71
Deaths:115
KDR:0.617
Accuracy:18.389% D-
HSR:14.085% D--
Kills:5,324
Deaths (as Engineer):6,349
Deaths (to Engineers):6,277
KDR:0.83856
Kill Difference:1,025
Playtime:279.511 hours
Usage:19%
Score:4.791m
Score/min:286
Accuracy (listed only):31.215%
HSR (listed only):13.533%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:3,070
Deaths:2,977
KDR:1.031
Accuracy:22.749% C
HSR:14.397% D
Pandora VX25
C+
Kills:1,725
Deaths:1,815
KDR:0.950
Accuracy:39.243% C+
HSR:11.478% D-
Sirius SX12
C-
Kills:1,623
Deaths:1,902
KDR:0.853
Accuracy:22.233% C-
HSR:9.119% D**
Thanatos VE70
B
Kills:1,292
Deaths:1,163
KDR:1.111
Accuracy:42.886% B
HSR:12.152% D-
MKV Suppressed
D
Kills:1,227
Deaths:1,798
KDR:0.682
Accuracy:21.612% D
HSR:13.855% D-
Nova
C-
Kills:1,175
Deaths:1,659
KDR:0.708
Accuracy:39.598% C-
HSR:10.213% D--
NS-11C
D
Kills:574
Deaths:848
KDR:0.677
Accuracy:20.536% D
HSR:14.460% D-
Deimos VA29
C+
Kills:350
Deaths:603
KDR:0.580
Accuracy:37.518% F-
HSR:16.286% C+
Pulsar C
D
Kills:137
Deaths:146
KDR:0.938
Accuracy:20.335% D
HSR:16.058% D*
Solstice VE3
D-
Kills:71
Deaths:115
KDR:0.617
Accuracy:18.389% D-
HSR:14.085% D--
Kills:11,244
Deaths (as Light Assault):13,026
Deaths (to Light Assaults):4,776
KDR:0.8632
Kill Difference:1,782
Playtime:252.852 hours
Usage:18%
Score:4.457m
Score/min:294
Accuracy (listed only):28.510%
HSR (listed only):13.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:3,070
Deaths:2,977
KDR:1.031
Accuracy:22.749% C
HSR:14.397% D
Sirius SX12
C-
Kills:1,623
Deaths:1,902
KDR:0.853
Accuracy:22.233% C-
HSR:9.119% D**
Parallax VX3
B+
Kills:1,260
Deaths:874
KDR:1.442
Accuracy:35.971% C-
HSR:81.825% B+
MKV Suppressed
D
Kills:1,227
Deaths:1,798
KDR:0.682
Accuracy:21.612% D
HSR:13.855% D-
NS-357 Underboss
D-
Kills:209
Deaths:342
KDR:0.611
Accuracy:29.957% D-
HSR:14.354% D-
NS-44 Commissioner
C-
Kills:112
Deaths:322
KDR:0.348
Accuracy:27.010% D*
HSR:18.750% C-
Spiker
C--
Kills:67
Deaths:138
KDR:0.486
Accuracy:26.215% C--
HSR:13.433% D--
Kills:7,568
Deaths (as Infiltrator):8,353
Deaths (to Infiltrators):4,194
KDR:0.90602
Kill Difference:785
Playtime:172.511 hours
Usage:12%
Score:2.357m
Score/min:228
Accuracy (listed only):26.535%
HSR (listed only):23.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:3,070
Deaths:2,977
KDR:1.031
Accuracy:22.749% C
HSR:14.397% D
Pandora VX25
C+
Kills:1,725
Deaths:1,815
KDR:0.950
Accuracy:39.243% C+
HSR:11.478% D-
Sirius SX12
C-
Kills:1,623
Deaths:1,902
KDR:0.853
Accuracy:22.233% C-
HSR:9.119% D**
Thanatos VE70
B
Kills:1,292
Deaths:1,163
KDR:1.111
Accuracy:42.886% B
HSR:12.152% D-
MKV Suppressed
D
Kills:1,227
Deaths:1,798
KDR:0.682
Accuracy:21.612% D
HSR:13.855% D-
Nova
C-
Kills:1,175
Deaths:1,659
KDR:0.708
Accuracy:39.598% C-
HSR:10.213% D--
NS-11A
C
Kills:374
Deaths:431
KDR:0.868
Accuracy:23.073% C
HSR:16.578% D
Deimos VA29
C+
Kills:350
Deaths:603
KDR:0.580
Accuracy:37.518% F-
HSR:16.286% C+
H-V45
D*
Kills:290
Deaths:361
KDR:0.803
Accuracy:18.213% D*
HSR:11.724% D*
Pulsar VS1
C
Kills:60
Deaths:74
KDR:0.811
Accuracy:20.186% D
HSR:18.333% C
Kills:11,186
Deaths (as Combat Medic):12,783
Deaths (to Combat Medics):3,210
KDR:0.87507
Kill Difference:1,597
Playtime:98.733 hours
Usage:7%
Score:1.901m
Score/min:321
Accuracy (listed only):28.731%
HSR (listed only):13.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,448
Deaths:760
KDR:1.905
Accuracy:15.125% D
HSR:12.776% D**
Blueshift VM5
D
Kills:1,427
Deaths:727
KDR:1.963
Accuracy:16.134% D
HSR:12.964% D**
Comet VM2
C
Kills:201
Deaths:312
KDR:0.644
Accuracy:34.511% D-
HSR:3.483% C
Nebula VM20
D--
Kills:171
Deaths:135
KDR:1.267
Accuracy:13.636% D--
HSR:15.790% D--
Blueshift VM5
D-
Kills:159
Deaths:138
KDR:1.152
Accuracy:15.410% D-
HSR:15.723% D--
Comet VM2
B+
Kills:151
Deaths:311
KDR:0.486
Accuracy:35.740% D--
HSR:5.298% B+
Quasar VM1
D
Kills:95
Deaths:65
KDR:1.462
Accuracy:14.058% D-
HSR:17.895% D
Kills:3,652
Deaths (as MAX Suit):1,224
Deaths (to MAX Suits):2,239
KDR:2.98366
Kill Difference:2,428
Playtime:112.807 hours
Usage:8%
Score:2.878m
Score/min:425
Accuracy (listed only):20.659%
HSR (listed only):11.990%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:168
V. Kills:26 N/A
Deaths:28
KDR:6
Accuracy:45.961% D
KPH:154.600 A+
VKPH:23.900 B+
Kills:168 (0 + 0)
Deaths:28
KDR:6
VKDR:0.929
Vehicle Kills:26
Kill Difference:140
Playtime:1.087 hours
Usage:0%
Score:0.078m
Score/min:1,190
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:233
V. Kills:51 448%
Deaths:38
KDR:6.132
Accuracy:40.432% C**
KPH:838,800 U
VKPH:183,600 U
Kills:233 (0 + 233)
Deaths:38
KDR:6.132
VKDR:1.342
Vehicle Kills:51
Kill Difference:195
Playtime:0.001 hours
Usage:0%
Score:0.093m
Score/min:2,780,070
Piloting Accuracy:N/A%
Gunner Accuracy:40.432%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:168
V. Kills:126 132%
Deaths:82
KDR:2.049
Accuracy:41.822% F
KPH:19.700 D-
VKPH:14.800 C--
L100 Python HEAT
D-
Kills:89
V. Kills:39 223%
Deaths:43
KDR:2.070
Accuracy:31.804% F-
KPH:16.600 D-
VKPH:7.300 D-
C75 Viper
D--
Kills:58
V. Kills:7 N/A
Deaths:38
KDR:1.526
Accuracy:25.398% D**
KPH:11.900 D--
VKPH:1.400 D**
Kills:315 (315 + 0)
Deaths:163
KDR:1.933
VKDR:1.055
Vehicle Kills:172
Kill Difference:152
Playtime:18.721 hours
Usage:1%
Score:0.218m
Score/min:194
Driving Accuracy:25.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:703
V. Kills:258 271%
Deaths:205
KDR:3.429
Accuracy:30.775% F-
KPH:15.900 D
VKPH:5.900 D
Supernova FPC
D--
Kills:121
V. Kills:78 153%
Deaths:71
KDR:1.704
Accuracy:31.868% F*
KPH:14.800 D--
VKPH:9.500 D*
Saron HRB
D--
Kills:105
V. Kills:67 154%
Deaths:40
KDR:2.625
Accuracy:23.734% F--
KPH:12.200 D*
VKPH:7.800 D--
Kills:929 (824 + 105)
Deaths:316
KDR:2.940
VKDR:1.275
Vehicle Kills:403
Kill Difference:613
Playtime:60.912 hours
Usage:4%
Score:0.521m
Score/min:142
Driving Accuracy:31.868%
Gunner Accuracy:23.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:53
V. Kills:15 331%
Deaths:17
KDR:3.118
Accuracy:14.050% F--
KPH:8 D*
VKPH:2.300 D--
Kills:53 (0 + 53)
Deaths:17
KDR:3.118
VKDR:0.882
Vehicle Kills:15
Kill Difference:36
Playtime:6.638 hours
Usage:0%
Score:0.026m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:14.050%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 3,0923,0702,9771.031C++0.0422.749%C14.397%D25C+N/A107122.6h13.9B61.1C*
Pandora VX25 1,7331,7251,8150.95C+0.0439.243%C+11.478%D-28.1CN/A12961.3h4.5C++11.5C*
VX29 Polaris 1,6981,6831,8120.929C0.0618.485%D-15.033%D*17.7D--N/A6095h13.4C+72.7C
Sirius SX12 1,6381,6231,9020.853C+0.1422.233%C-9.119%D**16.1DN/A65100.6h15C++67.4C++
Nebula VM20 1,4671,4487601.905C+0.9215.125%D12.776%D**25.7C-N/A11256.3h17.2C+113.8C+
Blueshift VM5 1,4551,4277271.963C+0.9716.134%D12.964%D**26.1CN/A11954.7h15.7C++97C+
Thanatos VE70 1,3041,2921,1631.111C**0.1242.886%B12.152%D-32.6C**N/A11839.6h4.5B+10.5B+
Parallax VX3 1,2631,2608741.442C-0.4535.971%C-81.825%B+20.3C-N/A7362.1h2.4C+6.6C+
MKV Suppressed 1,2441,2271,7980.682C-0.3121.612%D13.855%D-19.8C--N/A6461.9h14.2C*65.5C+
Nova 1,1891,1751,6590.708C--0.2839.598%C-10.213%D--21.9DN/A8253.7h4.4C++11C++
NS-15M1 1,1691,1571,3930.831C-0.1619.489%D21.521%C+24.3C--N/A8147.7h14.2C72.8C+
SVA-88 1,1671,1481,3490.851C-0.1420.12%D16.986%D*23.8DN/A11648.3h13.3C66C
C-4 1,3789491,4390.659C--0.3323.413%C-N/A46.1D20.8D58220.6h1.7C7.1C
Supernova PC 9617032053.429C2.4430.775%F-4.41%A++15.9D5.9D10244.1h4.3B++13.9C-
Orion VS54 6256158440.729C0.2617.462%D17.724%D--18.2DN/A8533.7h13.9C+79.8C+
NS-11C 5835748480.677C0.3120.536%D14.46%D-18.8CN/A9130.6h13.7B66.8C++
Proximity Mine 5025021393.612C+2.6244.535%C**N/A111.6C+N/A4224.5h1.9C++4.2B+
NS Decimator 5704527320.617C--0.3754.961%D1.77%C30.1C7.9D--24815h4B+7.4C**
NS-11A 3743744310.868C0.1223.073%C16.578%D19DN/A7819.7h14.1C+61.2C++
Force-Blade 37037018,3570.02C+0.9736.84%B+2.432%D0.5C+N/A2776.4h2.1B+5.8B+
Deimos VA29 3583506030.58D0.4137.518%F-16.286%C+9.8D*N/A3535.7h4.5T12F**
H-V45 2922903610.803C0.1918.213%D*11.724%D*19.3C--N/A10615h12.3B+67.8C
C150 Dalton 284233386.132C++5.1440.432%C**N/A2330U510U9266900.1h4.9C12.1C++
NS-357 Underboss 2102093420.611C0.3829.957%D-14.354%D-18.3DN/A5811.4h4.4C+14.6C
Spear Anti-Vehicle Phalanx Turret 309201395.154C4.1730.086%D**7.463%A++27.9C--15D2927.2h8.2B27.2C
Comet VM2 3072013120.644C0.3434.511%D-3.483%C9.2C4.9B12521.8h21C**60.7C+
Nemesis VSH9 3101924640.414C--0.5756.826%D-2.083%C11.4C7C--19816.8h8C++14.1C+
Nebula VM20 1761711351.267C-0.2813.636%D--15.79%D--21.4DN/A728h18.2C-133.5D
L100 Python AP 294168822.049C--1.0641.822%F6.548%A*19.8D-14.8C--2268.5h7.6C18.2D*
Dual Photon Pods 194168286C+5.0145.961%DN/A152.7A+23.6B+11891.1h20.6B44.7C++
Blueshift VM5 1621591381.152C--0.1615.41%D-15.723%D--19.9D-N/A728h18.7D121.6D
Comet VM2 2371513110.486D0.5035.74%D--5.298%B+6.9D-3.9D9521.8h28.7C+80.4C
Tank Mine 2251391460.952D-0.0432.189%C+N/A49.6D*30.7D--7062.8h2.5D-7.8D
Pulsar C 1401371460.938C+0.0520.335%D16.058%D*23.6C+N/A2035.8h12.2C++60.2C+
Supernova FPC 199121711.704D0.7231.868%F*3.306%B++14.8D--9.5D*2688.2h4.6B+14.5D-
Frag Grenade 1171151115N/A114.0136.416%D*N/A383.3C6.7C+20950.3h3.3B+9C++
NS-44 Commissioner 1131123220.348D0.6427.01%D*18.75%C-9.7D-N/A5011.6h4.7D17.3D
Saron HRB 172105402.625C--1.6423.734%F--3.81%A*12.2D*7.8D--2298.6h17.8B*75D-
MAX Punch 99991,4080.07C0.9242.588%CN/A0.9CN/A4107.2h1.6C++3.7C*
Quasar VM1 9995651.462C0.4714.058%D-17.895%D24.4C--1B*1103.9h12.4B+88.3C+
L100 Python HEAT 12889432.07D1.0831.804%F-4.494%A16.5D-7.2D-1645.4h6.9C+21.6D**
Solstice VE3 71711150.617C+0.3718.389%D-14.085%D--18.2C+N/A4433.9h14.5B78.7C++
Spiker 67671380.486C--0.5026.215%C--13.433%D--16.8DN/A794h9.6C+36.6C+
Pulsar VS1 6060740.811C+0.1820.186%D18.333%C20CN/A2343h16C79C
C75 Viper 6558381.526C--0.5425.398%D**3.448%M11.8D--1.4D**1724.9h16.5C65D*
M60-G Bulldog 6853173.118C-2.1314.05%F--N/A8D*2.3D--656.6h7.9C+56.1F--
Sticky Grenade 5252152N/A51.0141.205%D*N/A520D-N/A17780.1h3.3D-8D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret322111.9h
Motion Spotter65770.5h
Nano-Armor Kit433518,24841.3h
Spawn Beacon481,5583.5h
Nanite Revive Grenade05040.1h
Medical Applicator358123,82713.2h
Spitfire Auto-Turret153990.7h
Ammunition Package551,2121.1h
Medical Kit151710.8h
Anti-Infantry MANA Turret13500.9h
Shield Recharging Field385510.5h
Recon Detection Device459672.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.21s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.