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Agent R2ChinChillaNC[CAT5] R2ChinChillaNC
NC BR 53

KDR: 4.37

Score: 2.9m

Last Seen: Jan 11th, 2020 6:03 PM
- OFFLINE - 203.6 hour(s)

Battle Rank 53 - New Conglomerate on Cobalt - Outfit Member of Just NC Things[CAT5] Just NC Things
NC outfit on Cobalt

Members: 12
Level Progress (to 54): 88%
Level 100 Progress: 15% 729h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M96 Mjolnir-H Titan-150 AP G40-F Ranger M12 Kobalt-H C85 Canister-H Mauler S6 Enforcer ML85 AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.496%0.388%924112311,2892666164.84586209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.186B**-1.382D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.832B++3.20.724B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.692%8.242%241312295462433942.24691138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.898%-0.51D0.913B*1.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.393B22.40.443B50.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.961%13.873%2411123117314612.3571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.233C-0.272C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25-0.922D--9.8-1.02D*15.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Just NC Things[CAT5] Just NC Things
NC outfit on Cobalt

Members: 12
2.9m168.3%365 (21.9k)333 (20k)4.368585,7841,3245.8723653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC123223721.368%1.712%3706:352

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2017 11:28 AMJan 12th, 2018 10:37 PMJan 19th, 2020 2:12 PM (9h) (PST)Jan 11th, 2020 2:33 PM (8d) (PST)Jan 11th, 2020 2:03 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,616241,5920.6660.1520.0111.5780.272173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,9671,46595,5024091951620,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
144.9h/6d 1,991 99 1,299 13.7k 71 323 2,368 14m

EngineerCLASS DETAILS: Engineer
Mauler S6
C+
Kills:173
Deaths:271
KDR:0.638
Accuracy:38.961% C+
HSR:13.873% C
Kills:173
Deaths (as Engineer):271
Deaths (to Engineers):617
KDR:0.63838
Kill Difference:98
Playtime:141.528 hours
Usage:98%
Score:2.877m
Score/min:339
Accuracy (listed only):38.961%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):153
KDR:0
Kill Difference:UNR
Playtime:1.797 hours
Usage:1%
Score:0.011m
Score/min:100
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:65
V. Kills:31 203%
Deaths:7
KDR:9.286
Accuracy:31.311% C+
KPH:42.300 B++
VKPH:20.200 C++
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:4.429
Vehicle Kills:31
Kill Difference:58
Playtime:1.538 hours
Usage:1%
Score:0.020m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:31.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,289
V. Kills:595 216%
Deaths:67
KDR:19.239
Accuracy:54.496% B+
KPH:51.100 A**
VKPH:23.600 A++
Enforcer ML85
B*
Kills:71
V. Kills:41 169%
Deaths:11
KDR:6.455
Accuracy:47.887% B*
KPH:31.500 B*
VKPH:18.200 C**
E540 Halberd
A
Kills:52
V. Kills:29 173%
Deaths:7
KDR:7.429
Accuracy:54.223% A
KPH:36.600 B++
VKPH:20.400 A
Kills:1,412 (1,289 + 123)
Deaths:85
KDR:16.612
VKDR:7.824
Vehicle Kills:665
Kill Difference:1,327
Playtime:28.901 hours
Usage:20%
Score:0.535m
Score/min:309
Driving Accuracy:54.496%
Gunner Accuracy:54.223%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:2,673
V. Kills:1,294 206%
Deaths:311
KDR:8.595
Accuracy:46.732% C
KPH:82.800 A++
VKPH:40.100 B++
G40-F Ranger
A++
Kills:341
V. Kills:175 194%
Deaths:23
KDR:14.826
Accuracy:38.326% B++
KPH:59.900 A++
VKPH:30.700 A
M12 Kobalt-H
B+
Kills:294
V. Kills:17 N/A
Deaths:12
KDR:24.500
Accuracy:26.146% B*
KPH:94.700 C
VKPH:5.500 B+
C85 Canister-H
B+
Kills:187
V. Kills:21 N/A
Deaths:13
KDR:14.385
Accuracy:62.724% B**
KPH:95.300 C+
VKPH:10.700 B+
Kills:3,495 (0 + 3,495)
Deaths:359
KDR:9.735
VKDR:4.198
Vehicle Kills:1,507
Kill Difference:3,136
Playtime:43.054 hours
Usage:30%
Score:0.941m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:62.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir-H 3,9672,6733118.595A+4.2346.732%CN/A82.8A++40.1B++38732.3h25.7B**54.9B++
Titan-150 AP 1,8841,2896719.239A+14.8754.496%B+N/A51.2A**23.6A++29625.2h3.2B**5.8B**
G40-F Ranger 5163412314.826B++10.4638.326%B++N/A59.8A++30.7A3745.7h41.7A108.7B**
M12 Kobalt-H 3112941224.5B++20.1326.146%B*11.225%D*94.8C5.5B+1903.1h21.4D82C+
C85 Canister-H 2081871314.385C*10.0262.724%B**5.348%D**93.5C+10.5B+2362h10.7D17C+
Mauler S6 1791732710.638C3.7338.961%C+13.873%C6.2D*N/A1628h9.8T25D**
Enforcer ML85 11271116.455C**2.0947.887%B*N/A30.9B*17.8C*4282.3h11.5B+24B*
AP30 Shredder 966579.286B4.9231.311%C+3.077%B*43.3B++20.7C++2191.5h60.8B+194B+
E540 Halberd 815277.429C+3.0654.223%AN/A37.1B*20.7A3461.4h6.2C11.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01300.1h
Medical Applicator1880h
G30 Walker0850h
Ammunition Package11330.1h
Nano-Armor Kit416253,23819h
Anti-Infantry MANA Turret1690.2h
Nano-Repair Grenade04390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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