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Maj. General R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 86

KDR: 5.76

Score: 10.5m

Last Seen: May 30th, 2018 1:43 PM
- OFFLINE - 595.3 hour(s)

Battle Rank 86 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
Level Progress (to 87): 14%
Level 100 Progress: 56% 332h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H P2-120 HESH G40-F Ranger FA1 Barrage AP30 Shredder P525 Marauder-H L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $156,375 MLG Score: 125
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.199%0.469%4036399411,727480600124.4312195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.228%0.653B+-1.45F0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+5.60.555B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.029%1.156%79969912,25041416785.43478134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%0.567B+-0.822D--0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185-0.606D77.7-1.049D*107.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.437%14.763%7991996359291212.3793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D0.085C+-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.9-1.052D*9.5-0.985D--17.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
10.5m193.5%420 (25.2k)401 (24.1k)5.7606916,0322,7838.1760786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR99779625.075%1.029%2609:262

101% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJan 20th, 2017 11:19 AMJun 23rd, 2018 1:17 PM (15h) (PST)May 30th, 2018 10:57 AM (25d) (PST)May 30th, 2018 9:43 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,856211,8350.6110.1060.0061.7690.303125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,3321,274110,05837601061824,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
437.1h/18.2d 6,722 165 3,876 46.4k 151 718 7,944 48.7m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:359
Deaths:587
KDR:0.612
Accuracy:35.437% C-
HSR:14.763% C+
Kills:359
Deaths (as Engineer):587
Deaths (to Engineers):1,229
KDR:0.61158
Kill Difference:228
Playtime:441.732 hours
Usage:101%
Score:10.410m
Score/min:393
Accuracy (listed only):35.437%
HSR (listed only):14.763%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):349
KDR:0
Kill Difference:UNR
Playtime:3.053 hours
Usage:1%
Score:0.023m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):265
KDR:0
Kill Difference:UNR
Playtime:6.105 hours
Usage:1%
Score:0.040m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:246
V. Kills:335 73%
Deaths:58
KDR:4.241
Accuracy:37.395% B*
KPH:25.900 C+
VKPH:35.300 A++
L105 Zephyr
A
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:49.540% B*
KPH:85.100 A
VKPH:10.600 B+
Kills:375 (0 + 375)
Deaths:64
KDR:5.859
VKDR:5.484
Vehicle Kills:351
Kill Difference:311
Playtime:11.002 hours
Usage:3%
Score:0.240m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M*
Kills:102
V. Kills:52 192%
Deaths:14
KDR:7.286
Accuracy:32.705% B++
KPH:33.200 M*
VKPH:16.900 A*
Kills:102 (102 + 0)
Deaths:14
KDR:7.286
VKDR:3.714
Vehicle Kills:52
Kill Difference:88
Playtime:3.076 hours
Usage:1%
Score:0.053m
Score/min:285
Driving Accuracy:32.705%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:11,006
V. Kills:5,823 189%
Deaths:924
KDR:11.911
Accuracy:48.882% B+
KPH:50.500 A++
VKPH:26.700 A+
P2-120 HESH
B*
Kills:619
V. Kills:115 N/A
Deaths:25
KDR:24.760
Accuracy:45.066% B+
KPH:67.800 B*
VKPH:12.600 B++
G40-F Ranger
M++
Kills:522
V. Kills:274 190%
Deaths:36
KDR:14.500
Accuracy:38.645% A+
KPH:106.600 M++
VKPH:56 A**
G30 Walker
M
Kills:123
V. Kills:101 121%
Deaths:32
KDR:3.844
Accuracy:27.824% B*
KPH:41 M
VKPH:33.700 A*
E540 Halberd
A+
Kills:66
V. Kills:27 236%
Deaths:8
KDR:8.250
Accuracy:51.250% A+
KPH:38.600 A+
VKPH:15.800 B++
MR11 Gatekeeper
B+
Kills:66
V. Kills:56 116%
Deaths:18
KDR:3.667
Accuracy:39.625% C++
KPH:22.600 B
VKPH:19.100 B+
G30 Vulcan
N/A
Kills:50
V. Kills:44 111%
Deaths:22
KDR:2.273
Accuracy:33.161% N/A
KPH:20.600 N/A
VKPH:18.100 N/A
Kills:12,452 (11,625 + 827)
Deaths:1,065
KDR:11.692
VKDR:6.047
Vehicle Kills:6,440
Kill Difference:11,387
Playtime:241.943 hours
Usage:55%
Score:5.318m
Score/min:366
Driving Accuracy:45.066%
Gunner Accuracy:33.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:1,169
V. Kills:702 166%
Deaths:210
KDR:5.567
Accuracy:49.334% C**
KPH:56.700 B**
VKPH:34.100 B++
P525 Marauder-H
B+
Kills:206
V. Kills:18 N/A
Deaths:17
KDR:12.118
Accuracy:41.601% B**
KPH:98.400 C+
VKPH:8.600 B+
Kills:1,375 (0 + 1,375)
Deaths:227
KDR:6.057
VKDR:3.172
Vehicle Kills:720
Kill Difference:1,148
Playtime:22.695 hours
Usage:5%
Score:0.546m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:41.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:32.124% C
KPH:39.400 C
VKPH:3.200 D*
Kills:61 (0 + 61)
Deaths:15
KDR:4.067
VKDR:0.333
Vehicle Kills:5
Kill Difference:46
Playtime:1.550 hours
Usage:0%
Score:0.015m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:32.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,82911,00692411.911B*6.1548.882%B+N/A50.5A++26.7A+346217.8h5.3B**10.9B**
G20 Vulcan-H 1,8711,1692105.567B++0.1949.334%C**1.369%D--56.7B**34.1B++40920.6h85.3B++172.9B++
P2-120 HESH 7346192524.76B++19.0045.066%B+N/A68B*12.6B++2549.1h3.9B++8.7B*
G40-F Ranger 7965223614.5M**8.7438.645%A+N/A106.5M++55.9A**7854.9h46.8B++121.2B*
FA1 Barrage 3713595870.612C5.1535.437%C-14.763%C+4.1D**N/A1386.8h9.5F**26.9F
AP30 Shredder 581246584.241C+1.5237.395%B*1.626%C25.9C+35.3A++3699.5h132.3D353.8C
P525 Marauder-H 2242061712.118C+6.3641.601%B**N/A98.1C+8.6B+3162.1h9.7D*23.3C+
L105 Zephyr 145129621.5B*15.7449.54%B*1.55%B**86A10.7B+3261.5h5.8C**11.8B+
G30 Walker 224123323.844C*1.9227.824%B*1.626%C--41M33.7A*4923h133.6B**480.1B**
Skyguard 154102147.286A**1.5332.705%B++N/A32.9M*16.8A*2853.1h42.2A++129A++
C-4 141971200.808C4.9518.359%D*N/A33.4D--15.2D--3962.9h1.5C++7.9C
E540 Halberd 936688.25C**2.4951.25%A+N/A38.8A+15.9B++13511.7h5B++9.7B**
MR11 Gatekeeper 12266183.667C+2.0939.625%C++1.515%D22.8B19.3B+8552.9h51.2C*129.2B
M40 Fury 6661154.067C1.6932.124%C1.639%C+40.7C+3.3D*1571.5h16.8C-52.4C
G30 Vulcan 9450222.273C3.4933.161%B+6%B**20.8C++18.3B+2922.4h151.6D*457.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73630.6h
Nano-Armor Kit356441,72632.7h
Nano-Repair Grenade0810h
Spawn Beacon1710h
Medical Applicator27130.1h
Spitfire Auto-Turret22060.3h
IPC Targeting Dart0830h
Ammunition Package23010.8h

Check the help document for the dictionary if you want to learn more about words used here.


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