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Colonel R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 75

KDR: 7.78

Score: 23.5m

Last Seen: Oct 14th, 2019 2:05 PM
- OFFLINE - 69 minute(s)

Prestige 1, Battle Rank 75 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
Level Progress (to 76): 94%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Skyguard G20 Vulcan-H P2-120 HESH G40-F Ranger C75 Viper FA1 Barrage AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.129%0.398%43664121229,6349771416830.3316209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.214%0.155C++-1.396D**0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.56B+7.70.423B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.332%1.136%575912072,90473120313.97264143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.956%0.495B+-0.808D--0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.8-0.538D76.4-0.915D--108.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.33%15.779%57511215507461811.0217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.39C-0.394B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.4-1.065D*9.9-1.063D*16.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
23.5m216.7%447 (26.8k)411 (24.7k)7.7804236,3894,67710.98875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216177623.003%0.728%1712:123

97% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJul 1st, 2019 6:06 PMOct 14th, 2019 11:31 PM (1d) (PST)Oct 14th, 2019 10:06 AM (2d) (PST)Oct 14th, 2019 10:05 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,824151,8090.6370.0820.0052.0170.29486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,463917108,54638501211824,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
952.4h/39.7d 15,002 265 9,698 115.2k 287 1,393 16,786 104.2m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:507
Deaths:925
KDR:0.548
Accuracy:37.330% C
HSR:15.779% C+
Kills:507
Deaths (as Engineer):925
Deaths (to Engineers):2,193
KDR:0.54811
Kill Difference:418
Playtime:922.716 hours
Usage:97%
Score:23.264m
Score/min:420
Accuracy (listed only):37.330%
HSR (listed only):15.779%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):539
KDR:0
Kill Difference:UNR
Playtime:8.645 hours
Usage:1%
Score:0.056m
Score/min:108
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:507
Deaths:925
KDR:0.548
Accuracy:37.330% C
HSR:15.779% C+
Kills:507
Deaths (as Light Assault):925
Deaths (to Light Assaults):484
KDR:0.54811
Kill Difference:418
Playtime:4.946 hours
Usage:1%
Score:0.041m
Score/min:138
Accuracy (listed only):37.330%
HSR (listed only):15.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):411
KDR:0
Kill Difference:UNR
Playtime:9.238 hours
Usage:1%
Score:0.076m
Score/min:138
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:328
V. Kills:385 85%
Deaths:67
KDR:4.896
Accuracy:37.787% B++
KPH:29 C+
VKPH:34.100 A++
L105 Zephyr
B**
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B*
KPH:79.300 B**
VKPH:9.800 C*
Dual-75 Duster
C++
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:36.449% C+
KPH:54.200 C-
VKPH:5.200 C++
Kills:509 (0 + 509)
Deaths:77
KDR:6.610
VKDR:5.273
Vehicle Kills:406
Kill Difference:432
Playtime:13.892 hours
Usage:1%
Score:0.287m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:36.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,375
V. Kills:715 192%
Deaths:144
KDR:9.549
Accuracy:32.845% B+
KPH:27.200 A++
VKPH:14.200 B**
C75 Viper
M+
Kills:824
V. Kills:380 216%
Deaths:92
KDR:8.957
Accuracy:51.104% A
KPH:44.800 B*
VKPH:20.700 M+
L100 Python HEAT
B**
Kills:109
V. Kills:42 253%
Deaths:
KDR:
Accuracy:39.295% D*
KPH:45.200 B*
VKPH:17.400 B**
L100 Python AP
N/A
Kills:50
V. Kills:20 238%
Deaths:
KDR:
Accuracy:42.553% N/A
KPH:53.400 N/A
VKPH:21.400 N/A
Kills:2,358 (2,358 + 0)
Deaths:236
KDR:9.992
VKDR:4.903
Vehicle Kills:1,157
Kill Difference:2,122
Playtime:72.199 hours
Usage:8%
Score:1.093m
Score/min:252
Driving Accuracy:42.553%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:26,504
V. Kills:12,808 207%
Deaths:1,569
KDR:16.892
Accuracy:50.039% B+
KPH:57.900 A*
VKPH:28 A++
P2-120 HESH
B*
Kills:931
V. Kills:192 482%
Deaths:35
KDR:26.600
Accuracy:46.689% B+
KPH:68.100 B*
VKPH:14 B*
G40-F Ranger
A**
Kills:853
V. Kills:456 187%
Deaths:57
KDR:14.965
Accuracy:37.919% B**
KPH:102.100 A**
VKPH:54.600 A**
G30 Walker
A*
Kills:124
V. Kills:102 120%
Deaths:33
KDR:3.758
Accuracy:27.756% B+
KPH:40.400 A++
VKPH:33.200 A*
MR11 Gatekeeper
C+
Kills:84
V. Kills:66 125%
Deaths:27
KDR:3.111
Accuracy:41.604% C**
KPH:19.500 C+
VKPH:15.300 C+
E540 Halberd
A
Kills:79
V. Kills:33 232%
Deaths:11
KDR:7.182
Accuracy:50.918% A
KPH:34.400 B++
VKPH:14.400 C**
G30 Vulcan
B++
Kills:78
V. Kills:59 130%
Deaths:25
KDR:3.120
Accuracy:35.140% B++
KPH:25.300 B
VKPH:19.100 B++
Kills:28,653 (27,435 + 1,218)
Deaths:1,757
KDR:16.308
VKDR:7.806
Vehicle Kills:13,716
Kill Difference:26,896
Playtime:492.806 hours
Usage:52%
Score:11.684m
Score/min:395
Driving Accuracy:46.689%
Gunner Accuracy:35.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,200
V. Kills:719 167%
Deaths:219
KDR:5.479
Accuracy:49.565% C*
KPH:57.100 B+
VKPH:34.200 B++
P525 Marauder-H
B+
Kills:223
V. Kills:19 N/A
Deaths:17
KDR:13.118
Accuracy:41.763% B++
KPH:101.100 C+
VKPH:8.600 B+
G40-F Ranger
A
Kills:54
V. Kills:28 186%
Deaths:4
KDR:13.500
Accuracy:42.222% A
KPH:43.300 B++
VKPH:22.500 B+
Kills:1,477 (0 + 1,477)
Deaths:240
KDR:6.154
VKDR:3.192
Vehicle Kills:766
Kill Difference:1,237
Playtime:24.465 hours
Usage:3%
Score:0.679m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:42.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:77
V. Kills:38 197%
Deaths:13
KDR:5.923
Accuracy:46.109% B*
KPH:38.200 A+
VKPH:18.800 M++
M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:31.361% C-
KPH:37.700 C
VKPH:3.100 D*
Kills:138 (0 + 138)
Deaths:28
KDR:4.929
VKDR:1.536
Vehicle Kills:43
Kill Difference:110
Playtime:3.636 hours
Usage:0%
Score:0.086m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:31.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:140
V. Kills:62 222%
Deaths:7
KDR:20
Accuracy:49.482% D
KPH:91.500 A
VKPH:40.500 A++
Kills:140 (0 + 140)
Deaths:7
KDR:20
VKDR:8.857
Vehicle Kills:62
Kill Difference:133
Playtime:1.530 hours
Usage:0%
Score:0.043m
Score/min:464
Piloting Accuracy:N/A%
Gunner Accuracy:49.482%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 39,31226,5041,56916.892A9.1150.039%B+N/A57.9A*28A++367458h4.6B**9.1B**
Skyguard 2,0901,3751449.549M++1.7732.845%B+N/A27.2A++14.2B**18650.5h68.9A209.6A
G20 Vulcan-H 1,9191,2002195.479B+2.3049.565%C*1.333%D--57.1B+34.2B++47621h85.2B+171.9B++
P2-120 HESH 1,1239313526.6B**18.8246.689%B+N/A68B*14B*27813.7h4B++8.5B*
G40-F Ranger 1,3098535714.965A++7.1837.919%B**N/A101.5A**54.3A**7668.4h49.2B++129.7B*
C75 Viper 1,204824928.957B**1.1851.104%AN/A44.8B*20.7M+29018.4h12C**23.4B*
FA1 Barrage 5255079250.548C7.2337.33%C15.779%C+3D**N/A9169.4h9.9T-26.4F
AP30 Shredder 713328674.896C+2.8837.787%B++1.524%C--29C+34.1A++36011.3h122.4D323.8C+
P525 Marauder-H 2422231713.118C+5.3441.763%B++N/A101.4C+8.6B+3492.2h9.6D-22.9C+
C-4 3222176090.356D7.4232.999%AN/A21.5D*10.4D*25010.1h2.6F-7.8C--
VLG Missile Launcher 202140720C*12.2249.482%DN/A93.3A41.3A++4641.5h5.5C*11C++
L105 Zephyr 145129621.5B*13.7250.493%B*1.55%B**80.6A10C*3521.6h6.3C++12.6B+
G30 Walker 226124333.758C++4.0227.756%B+1.613%C--40A++32.9A*4963.1h136.3B*491.1B*
L100 Python HEAT 1511091109U101.2239.295%D*N/A45.4B*17.5B**4662.4h4.4B+11.2C*
MR11 Gatekeeper 15084273.111C4.6741.604%C**1.19%D19.5C+15.3C+15364.3h53.4C+128.3C*
E540 Halberd 11279117.182C++0.6050.918%AN/A34.3B++14.3C*26182.3h5.3B+10.3B*
Tank Mine 9979145.643A+2.14319.797%UN/A79D20D**10911h8T*2.5A*
G30 Vulcan 13778253.12C+4.6635.14%B++3.846%C++25.2B19B++7233.1h124D352.8C++
M20 Basilisk 11577135.923B**1.8646.109%B*2.597%D*38.5A+19M++5672h81.4B+176.5B++
M40 Fury 6661154.067C3.7131.361%C-1.639%C+38.1C3.1D*1761.6h17C54.3C
M60-A Bulldog 7359229.5M+21.7236.404%C+N/A39.3C*9.3B+1961.5h6.9D18.9C+
G40-F Ranger 8254413.5B**5.7242.222%A1.852%B**45B++23.3B+4241.2h51B*120.8B**
Dual-75 Duster 5752413C++5.2236.449%C+N/A52C--5C+1351h6C+16.5C++
L100 Python AP 7050150S42.2242.553%F2%C55.6A++22.2B++25170.9h2.8B**6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26840.4h
Nano-Armor Kit739929,45569.8h
Anti-Vehicle MANA Turret73640.6h
Medical Applicator39580.1h
Spitfire Auto-Turret81,0741.3h
Ammunition Package44501.2h
Nano-Repair Grenade01260h
IPC Targeting Dart0830h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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