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General R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 99

KDR: 6.48

Score: 15.7m

Last Seen: Dec 9th, 2018 4:41 PM
- OFFLINE - 3.2 hour(s)

Battle Rank 99 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 66
Level Progress (to 100): 23%
Level 100 Progress: 83% 120h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H Skyguard P2-120 HESH C75 Viper G40-F Ranger FA1 Barrage AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.312%0.406%38504101817,972674885726.6252203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.504%0.034C+-1.431D**0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.484B+8.10.345C**11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.761%1.282%647810142,49656418274.42553137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%0.525B+-0.783D--0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.6-0.62D79.6-1.038D*111

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.842%14.899%64711021396331311.6471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.452D0.116C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.4-1.136D*10.2-1.089D*18.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 66
15.7m215.8%438 (26.3k)404 (24.2k)6.4766423,1543,5759.3734399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022108723.337%0.838%2010:522

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMNov 28th, 2018 6:51 PMDec 10th, 2018 2:06 AM (12h) (PST)Dec 9th, 2018 1:06 PM (1d) (PST)Dec 9th, 2018 12:41 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,746171,7290.5950.0920.0051.8960.28494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,7691,026103,74336601141724,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.9h/27d 10,356 194 6,417 73.8k 192 1,013 11,054 68m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:396
Deaths:704
KDR:0.563
Accuracy:35.842% C-
HSR:14.899% C+
Kills:396
Deaths (as Engineer):704
Deaths (to Engineers):1,631
KDR:0.5625
Kill Difference:308
Playtime:631.536 hours
Usage:97%
Score:15.604m
Score/min:412
Accuracy (listed only):35.842%
HSR (listed only):14.899%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):440
KDR:0
Kill Difference:UNR
Playtime:3.342 hours
Usage:1%
Score:0.024m
Score/min:118
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):328
KDR:0
Kill Difference:UNR
Playtime:6.784 hours
Usage:1%
Score:0.046m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:306
V. Kills:373 82%
Deaths:65
KDR:4.708
Accuracy:37.925% B++
KPH:28.100 C+
VKPH:34.300 A++
L105 Zephyr
A
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:49.540% B*
KPH:85.100 A
VKPH:10.600 B+
Kills:435 (0 + 435)
Deaths:71
KDR:6.127
VKDR:5.479
Vehicle Kills:389
Kill Difference:364
Playtime:12.405 hours
Usage:2%
Score:0.266m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:887
V. Kills:477 186%
Deaths:127
KDR:6.984
Accuracy:32.224% B+
KPH:29.600 A**
VKPH:15.900 A++
C75 Viper
M++
Kills:634
V. Kills:275 230%
Deaths:78
KDR:8.128
Accuracy:52.088% A+
KPH:46.700 B**
VKPH:20.300 M++
Kills:1,521 (1,521 + 0)
Deaths:205
KDR:7.420
VKDR:3.668
Vehicle Kills:752
Kill Difference:1,316
Playtime:43.516 hours
Usage:7%
Score:0.603m
Score/min:231
Driving Accuracy:52.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:15,568
V. Kills:7,922 196%
Deaths:1,193
KDR:13.049
Accuracy:50.287% B+
KPH:53.900 A*
VKPH:27.400 A++
P2-120 HESH
B**
Kills:883
V. Kills:181 485%
Deaths:34
KDR:25.971
Accuracy:46.531% B++
KPH:69.900 B**
VKPH:14.300 B**
G40-F Ranger
M
Kills:537
V. Kills:283 189%
Deaths:38
KDR:14.132
Accuracy:38.403% B**
KPH:105.300 M
VKPH:55.500 A*
G30 Walker
M
Kills:123
V. Kills:101 121%
Deaths:32
KDR:3.844
Accuracy:27.824% B++
KPH:41 M
VKPH:33.700 A**
MR11 Gatekeeper
B
Kills:81
V. Kills:63 127%
Deaths:24
KDR:3.375
Accuracy:40.863% C**
KPH:22.700 B
VKPH:17.700 C*
E540 Halberd
A+
Kills:79
V. Kills:33 232%
Deaths:10
KDR:7.900
Accuracy:52% A+
KPH:37.600 A
VKPH:15.700 B++
G30 Vulcan
B**
Kills:72
V. Kills:56 126%
Deaths:24
KDR:3
Accuracy:34.212% B+
KPH:25.700 B+
VKPH:20 B**
Kills:17,343 (16,451 + 892)
Deaths:1,355
KDR:12.799
VKDR:6.376
Vehicle Kills:8,639
Kill Difference:15,988
Playtime:317.921 hours
Usage:49%
Score:7.383m
Score/min:387
Driving Accuracy:46.531%
Gunner Accuracy:34.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,194
V. Kills:716 167%
Deaths:217
KDR:5.502
Accuracy:49.509% C**
KPH:57 B*
VKPH:34.200 B++
P525 Marauder-H
B+
Kills:210
V. Kills:18 N/A
Deaths:17
KDR:12.353
Accuracy:41.709% B**
KPH:98.900 C+
VKPH:8.500 B+
G40-F Ranger
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:41.732% N/A
KPH:44.300 N/A
VKPH:23.100 N/A
Kills:1,454 (0 + 1,454)
Deaths:238
KDR:6.109
VKDR:3.193
Vehicle Kills:760
Kill Difference:1,216
Playtime:24.190 hours
Usage:4%
Score:0.615m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:41.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:74
V. Kills:37 195%
Deaths:12
KDR:6.167
Accuracy:46.499% B**
KPH:42.600 A*
VKPH:21.300 M**
M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:32.118% C
KPH:39.100 C
VKPH:3.200 D*
Kills:135 (0 + 135)
Deaths:27
KDR:5
VKDR:1.556
Vehicle Kills:42
Kill Difference:108
Playtime:3.298 hours
Usage:1%
Score:0.072m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:32.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,49015,5681,19313.049B**6.5750.287%B+N/A53.9A*27.4A++359288.7h5B**10B**
G20 Vulcan-H 1,9101,1942175.502B+0.9749.509%C**1.34%D--57.1B*34.3B*43620.9h85.2B+172B++
Skyguard 1,3648871276.984A*0.5132.224%B+N/A29.6A**15.9A++20330h63.9A198.4A
P2-120 HESH 1,0648833425.971B**19.4946.531%B++N/A70.1B**14.4B**27412.6h3.9B*8.4B*
C75 Viper 909634788.128B++1.6552.088%A+N/A46.6B**20.2M++29313.6h12C**23.1B*
G40-F Ranger 8205373814.132M++7.6638.403%B**N/A105.3M55.5A*7805.1h47.3B++123.3B*
FA1 Barrage 4093967040.563C5.9135.842%C-14.899%C+3.3D**N/A10120.8h10.2T-28.4F-
AP30 Shredder 679306654.708C+1.7737.925%B++1.634%C28.1C+34.2A++35910.9h127.2D335.5C+
P525 Marauder-H 2282101712.353C+5.8841.709%B**N/A100C+8.6B+3252.1h9.7D--23.2C+
C-4 1921332310.576D5.9022.581%C--N/A29.6D*13.1D--3574.5h1.7C7.7C
L105 Zephyr 145129621.5B**15.0249.54%B*1.55%B**86A+10.7B+3471.5h5.8C**11.8B+
G30 Walker 224123323.844B+2.6327.824%B++1.626%D41M33.7A**4963h133.6B**480.1B*
MR11 Gatekeeper 14481243.375C+3.1040.863%C**1.235%D22.5C**17.5C*13713.6h49.7C**121.7B+
E540 Halberd 11279107.9C**1.4252%A+N/A37.6A15.7B++20422.1h4.8B*9.2B**
M20 Basilisk 11174126.167A0.3146.499%B**2.703%D*43.5A*21.8M**5451.7h77.4B+166.4B*
G30 Vulcan 12872243C+3.4834.212%B+4.167%C**25.7B+20B**4192.8h120.2C-351.3C*
M40 Fury 6661154.067C2.4132.118%C1.639%C+38.1C3.1D*1641.6h17C53C
M60-A Bulldog 7359229.5M*23.0236.445%C+N/A39.3C**9.3B**1881.5h6.9D18.9C+
Tank Mine 6957144.071B*2.41211.675%UN/A57D--12F8471h7.3T*3.5A+
G40-F Ranger 7650412.5B+6.0241.732%A+2%B++45.5B*23.6B+3831.1h49.3B*118B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73630.6h
Nano-Repair Grenade0930h
Spawn Beacon13510.2h
Nano-Armor Kit460698,54347.9h
Medical Applicator39390.1h
Spitfire Auto-Turret64490.7h
IPC Targeting Dart0830h
Ammunition Package24030.8h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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