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Commander R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 51

KDR: 6.96

Score: 19.2m

Last Seen: Apr 17th, 2019 5:33 PM
- OFFLINE - 73.1 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
Level Progress (to 52): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H Skyguard P2-120 HESH C75 Viper G40-F Ranger FA1 Barrage AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.278%0.413%41514103122,5278021089328.0536207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.383%0.132C++-1.406D**0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.529B+7.70.386C**10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.688%1.22%600810272,62463819034.11285138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.163%0.511B+-0.797D--0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.8-0.58D78.3-0.976D--109.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.241%15.814%60011034430401510.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.433C--0.25C*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.7-1.098D*10-1.067D*17.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
19.2m222.1%453 (27.2k)417 (25k)6.9596728,3054,06710.0351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035135823.004%0.791%1811:222

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMNov 28th, 2018 6:51 PMApr 19th, 2019 5:35 AM (1d) (PST)Apr 17th, 2019 1:52 PM (3d) (PST)Apr 17th, 2019 1:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,782161,7660.6160.0880.0052.0110.28991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,900969105,93137501211725,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
766h/31.9d 12,487 224 7,610 92.4k 220 1,185 13,294 81.9m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C++
Kills:430
Deaths:763
KDR:0.564
Accuracy:36.241% C
HSR:15.814% C++
Kills:430
Deaths (as Engineer):763
Deaths (to Engineers):1,879
KDR:0.56356
Kill Difference:333
Playtime:744.441 hours
Usage:97%
Score:19.017m
Score/min:426
Accuracy (listed only):36.241%
HSR (listed only):15.814%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):483
KDR:0
Kill Difference:UNR
Playtime:5.844 hours
Usage:1%
Score:0.048m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):361
KDR:0
Kill Difference:UNR
Playtime:7.710 hours
Usage:1%
Score:0.055m
Score/min:119
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:314
V. Kills:376 83%
Deaths:67
KDR:4.687
Accuracy:37.842% B++
KPH:28.600 C++
VKPH:34.200 A++
L105 Zephyr
B**
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B**
KPH:79.300 B**
VKPH:9.800 C*
Kills:443 (0 + 443)
Deaths:73
KDR:6.068
VKDR:5.370
Vehicle Kills:392
Kill Difference:370
Playtime:12.624 hours
Usage:2%
Score:0.271m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:50.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:969
V. Kills:519 186%
Deaths:143
KDR:6.776
Accuracy:32.829% B+
KPH:29.100 A*
VKPH:15.600 A+
C75 Viper
M
Kills:748
V. Kills:339 220%
Deaths:92
KDR:8.130
Accuracy:51.780% A
KPH:44.500 B*
VKPH:20.200 M
Kills:1,717 (1,717 + 0)
Deaths:235
KDR:7.306
VKDR:3.651
Vehicle Kills:858
Kill Difference:1,482
Playtime:50.086 hours
Usage:7%
Score:0.689m
Score/min:229
Driving Accuracy:51.780%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:19,886
V. Kills:9,842 202%
Deaths:1,431
KDR:13.897
Accuracy:50.892% B+
KPH:55.500 A*
VKPH:27.400 A++
P2-120 HESH
B**
Kills:924
V. Kills:191 481%
Deaths:35
KDR:26.400
Accuracy:46.699% B+
KPH:68.600 B*
VKPH:14.200 B**
G40-F Ranger
M+
Kills:651
V. Kills:347 187%
Deaths:49
KDR:13.286
Accuracy:38.443% B**
KPH:107.800 M+
VKPH:57.400 M
G30 Walker
M+
Kills:123
V. Kills:101 121%
Deaths:32
KDR:3.844
Accuracy:27.799% B+
KPH:40.900 M+
VKPH:33.600 M
MR11 Gatekeeper
C+
Kills:81
V. Kills:63 127%
Deaths:27
KDR:3
Accuracy:40.888% C*
KPH:20.200 C+
VKPH:15.700 C+
E540 Halberd
A
Kills:79
V. Kills:33 232%
Deaths:11
KDR:7.182
Accuracy:50.918% A
KPH:34.400 B*
VKPH:14.400 B+
G30 Vulcan
B+
Kills:78
V. Kills:59 130%
Deaths:25
KDR:3.120
Accuracy:35.140% B++
KPH:25.300 B
VKPH:19.100 B+
Kills:21,822 (20,810 + 1,012)
Deaths:1,610
KDR:13.554
VKDR:6.606
Vehicle Kills:10,636
Kill Difference:20,212
Playtime:390.540 hours
Usage:51%
Score:9.264m
Score/min:395
Driving Accuracy:46.699%
Gunner Accuracy:35.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,194
V. Kills:716 167%
Deaths:218
KDR:5.477
Accuracy:49.521% C*
KPH:57 B++
VKPH:34.200 B++
P525 Marauder-H
B+
Kills:216
V. Kills:19 N/A
Deaths:17
KDR:12.706
Accuracy:41.690% B*
KPH:99 C+
VKPH:8.700 B+
G40-F Ranger
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:41.732% N/A
KPH:44.300 N/A
VKPH:23.100 N/A
Kills:1,460 (0 + 1,460)
Deaths:239
KDR:6.109
VKDR:3.184
Vehicle Kills:761
Kill Difference:1,221
Playtime:24.251 hours
Usage:3%
Score:0.644m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:41.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:74
V. Kills:37 195%
Deaths:13
KDR:5.692
Accuracy:46.590% B*
KPH:39.200 A++
VKPH:19.600 M++
M40 Fury
C+
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:32.118% C
KPH:39 C+
VKPH:3.200 D*
Kills:135 (0 + 135)
Deaths:28
KDR:4.821
VKDR:1.500
Vehicle Kills:42
Kill Difference:107
Playtime:3.449 hours
Usage:0%
Score:0.080m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:32.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:116
V. Kills:56 204%
Deaths:7
KDR:16.571
Accuracy:49.285% D
KPH:86.500 B*
VKPH:41.800 A+
Kills:116 (0 + 116)
Deaths:7
KDR:16.571
VKDR:8
Vehicle Kills:56
Kill Difference:109
Playtime:1.341 hours
Usage:0%
Score:0.035m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:49.285%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 29,72819,8861,43113.897B**6.9450.892%B+N/A55.5A*27.4A++365358.6h4.9B**9.6B**
G20 Vulcan-H 1,9101,1942185.477B+1.4849.521%C*1.34%D--57.1B++34.3B++45620.9h85.2B+172.1B++
Skyguard 1,4889691436.776A*0.1832.829%B+N/A29.1A*15.6A+20233.3h66A201A
P2-120 HESH 1,1159243526.4B++19.4446.699%B+N/A68.4B*14.1B**27413.5h4B++8.5B*
C75 Viper 1,087748928.13B++1.1751.78%AN/A44.5B*20.2M28316.8h12.2C**23.5B*
G40-F Ranger 9986514913.286A+6.3338.443%B**N/A108.5M+57.8M8116h46.6B++121.1B*
FA1 Barrage 4454307630.564C6.4036.241%C15.814%C++3.1D**N/A10137.8h10T-27.7F
AP30 Shredder 690314674.687C+2.2737.842%B++1.592%C-28.5C++34.2A++35911h124.6D329.4C+
P525 Marauder-H 2352161712.706C+5.7541.69%B*N/A98.2C+8.6B+3392.2h9.7D-23.3C+
C-4 2551743230.539D6.4225.366%C+N/A28.5D*13.3D--3416.1h1.8C-7.1C
L105 Zephyr 145129621.5B**14.5450.493%B**1.55%A80.6B**10C*3441.6h6.3C++12.6B+
G30 Walker 224123323.844B+3.1227.799%B+1.626%C--41M+33.7M4943h134.1B**482.3B*
VLG Missile Launcher 172116716.571C+9.6149.285%DN/A89.2B*43.1A++4361.3h5.6C**11.5C++
MR11 Gatekeeper 14481273C3.9640.888%C*1.235%D20.3C+15.8C+15074h50.3C*123B
E540 Halberd 11279117.182C++0.2250.918%AN/A34.3B*14.3B23032.3h5.3B+10.3B*
G30 Vulcan 13778253.12C+3.8435.14%B++3.846%C++25.2C**19B+6643.1h124D352.8C*
M20 Basilisk 11174135.692B**1.2746.59%B*2.703%D*38.9A+19.5M++5651.9h83.4B+178.9B++
Tank Mine 8267144.786B**2.17261.929%UN/A67D-15F9671h7.7T*2.9A++
M40 Fury 6661154.067C2.8932.118%C1.639%C+38.1C3.1D*1731.6h17C53C
M60-A Bulldog 7359229.5A**22.5436.445%C+N/A39.3C*9.3B+1881.5h6.9D18.9C+
G40-F Ranger 7650412.5A+5.5441.732%A+2%B**45.5B*23.6B+3881.1h49.3B*118B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73640.6h
Spawn Beacon15110.3h
Nano-Armor Kit551802,87758.2h
Medical Applicator39390.1h
Spitfire Auto-Turret66321h
Nano-Repair Grenade0970h
IPC Targeting Dart0830h
Ammunition Package24150.8h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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