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Lt. General R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 91

KDR: 8.59

Score: 28.4m

Last Seen: Jan 26th, 2020 12:11 PM
- OFFLINE - 93 minute(s)

Prestige 1, Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
Level Progress (to 92): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Skyguard G20 Vulcan-H G40-F Ranger P2-120 HESH C75 Viper FA1 Barrage AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.887%0.358%46564122837,70711581785232.5341211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%-0.01C+-1.391D**0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.509B+7.40.381C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.293%1.02%552912233,23684722163.81604146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.842%0.467B+-0.827D--0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.1-0.53D74.4-0.888D--105.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.995%15.467%55211231653511812.8039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.354C-0.164C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.1-0.973D--8.6-0.996D--14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
28.4m213.7%447 (26.8k)411 (24.7k)8.5865445,6895,32111.954791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232227123.028%0.679%1612:593

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJul 1st, 2019 6:06 PMJan 26th, 2020 7:44 AM (1d) (PST)Jan 26th, 2020 9:13 AM (1d) (PST)Jan 26th, 2020 8:11 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,899151,8840.6620.0770.0042.0580.30183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,913899113,01440501231824,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1150.9h/48d 17,922 310 11,593 142.1k 327 1,666 20,810 131.1m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:653
Deaths:1,206
KDR:0.541
Accuracy:36.995% C
HSR:15.467% C+
Kills:653
Deaths (as Engineer):1,206
Deaths (to Engineers):2,537
KDR:0.54146
Kill Difference:553
Playtime:1,103.833 hours
Usage:96%
Score:28.031m
Score/min:423
Accuracy (listed only):36.995%
HSR (listed only):15.467%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):575
KDR:0
Kill Difference:UNR
Playtime:16.036 hours
Usage:1%
Score:0.117m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:653
Deaths:1,206
KDR:0.541
Accuracy:36.995% C
HSR:15.467% C+
Kills:653
Deaths (as Light Assault):1,206
Deaths (to Light Assaults):550
KDR:0.54146
Kill Difference:553
Playtime:13.042 hours
Usage:1%
Score:0.117m
Score/min:150
Accuracy (listed only):36.995%
HSR (listed only):15.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):454
KDR:0
Kill Difference:UNR
Playtime:11.178 hours
Usage:1%
Score:0.107m
Score/min:159
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:335
V. Kills:389 86%
Deaths:67
KDR:5
Accuracy:37.810% B+
KPH:29.300 C+
VKPH:34 A++
L105 Zephyr
B**
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B*
KPH:79.300 B**
VKPH:9.800 C++
Dual-75 Duster
C++
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:36.449% C
KPH:54.200 C-
VKPH:5.200 C++
Kills:516 (0 + 516)
Deaths:77
KDR:6.701
VKDR:5.325
Vehicle Kills:410
Kill Difference:439
Playtime:14.029 hours
Usage:1%
Score:0.293m
Score/min:349
Piloting Accuracy:N/A%
Gunner Accuracy:36.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,668
V. Kills:873 191%
Deaths:144
KDR:11.583
Accuracy:32.735% B+
KPH:27.100 A++
VKPH:14.200 B**
C75 Viper
A**
Kills:847
V. Kills:393 215%
Deaths:92
KDR:9.207
Accuracy:51.020% B**
KPH:45 B*
VKPH:20.900 A**
L100 Python AP
A+
Kills:125
V. Kills:59 208%
Deaths:
KDR:
Accuracy:41.414% F
KPH:53.500 A+
VKPH:25.300 B**
L100 Python HEAT
B**
Kills:112
V. Kills:44 249%
Deaths:
KDR:
Accuracy:38.747% D*
KPH:44.300 B++
VKPH:17.400 B**
Kills:2,752 (2,752 + 0)
Deaths:236
KDR:11.661
VKDR:5.801
Vehicle Kills:1,369
Kill Difference:2,516
Playtime:85.268 hours
Usage:7%
Score:1.323m
Score/min:259
Driving Accuracy:38.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:34,246
V. Kills:16,275 210%
Deaths:1,569
KDR:21.827
Accuracy:49.634% B+
KPH:60.300 A*
VKPH:28.600 A++
G40-F Ranger
A*
Kills:1,136
V. Kills:613 185%
Deaths:57
KDR:19.930
Accuracy:38.124% B*
KPH:102.300 A*
VKPH:55.200 A*
P2-120 HESH
B++
Kills:946
V. Kills:194 485%
Deaths:35
KDR:27.029
Accuracy:46.590% B+
KPH:67.900 B++
VKPH:13.900 B++
G30 Walker
A++
Kills:124
V. Kills:102 120%
Deaths:33
KDR:3.758
Accuracy:27.673% B+
KPH:39.600 A++
VKPH:32.600 A++
MR11 Gatekeeper
C**
Kills:105
V. Kills:76 136%
Deaths:27
KDR:3.889
Accuracy:42.115% C**
KPH:21.600 C+
VKPH:15.600 C+
E540 Halberd
A
Kills:79
V. Kills:33 232%
Deaths:11
KDR:7.182
Accuracy:50.973% A
KPH:34.100 B*
VKPH:14.200 B+
G30 Vulcan
B++
Kills:78
V. Kills:59 130%
Deaths:25
KDR:3.120
Accuracy:36.520% B*
KPH:24.600 C**
VKPH:18.600 B++
P2-120 HEAT
N/A
Kills:50
V. Kills:14 333%
Deaths:7
KDR:7.143
Accuracy:46.122% N/A
KPH:46.700 N/A
VKPH:13.100 N/A
Kills:36,764 (35,242 + 1,522)
Deaths:1,764
KDR:20.841
VKDR:9.845
Vehicle Kills:17,366
Kill Difference:35,000
Playtime:607.670 hours
Usage:53%
Score:14.782m
Score/min:405
Driving Accuracy:46.122%
Gunner Accuracy:36.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,232
V. Kills:736 167%
Deaths:219
KDR:5.626
Accuracy:49.667% C*
KPH:57.800 B++
VKPH:34.600 B++
P525 Marauder-H
B+
Kills:223
V. Kills:19 N/A
Deaths:17
KDR:13.118
Accuracy:41.763% B++
KPH:101.100 C+
VKPH:8.600 B+
G40-F Ranger
A
Kills:56
V. Kills:29 187%
Deaths:4
KDR:14
Accuracy:43.120% A
KPH:43.100 B++
VKPH:22.300 B+
Kills:1,511 (0 + 1,511)
Deaths:240
KDR:6.296
VKDR:3.267
Vehicle Kills:784
Kill Difference:1,271
Playtime:24.802 hours
Usage:2%
Score:0.718m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:43.120%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:79
V. Kills:38 203%
Deaths:13
KDR:6.077
Accuracy:45.523% B++
KPH:37.400 A+
VKPH:18 M+
M40 Fury
C
Kills:67
V. Kills:7 N/A
Deaths:15
KDR:4.467
Accuracy:32.496% C
KPH:38.100 C
VKPH:4 D*
Kills:146 (0 + 146)
Deaths:28
KDR:5.214
VKDR:1.607
Vehicle Kills:45
Kill Difference:118
Playtime:3.872 hours
Usage:0%
Score:0.091m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:32.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:140
V. Kills:62 222%
Deaths:7
KDR:20
Accuracy:49.482% D
KPH:91.500 A
VKPH:40.500 A*
Kills:140 (0 + 140)
Deaths:7
KDR:20
VKDR:8.857
Vehicle Kills:62
Kill Difference:133
Playtime:1.531 hours
Usage:0%
Score:0.045m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:49.482%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 50,52134,2461,56921.827A++13.2449.634%B+N/A60.3A*28.6A++376568.1h4.4B**8.8B**
Skyguard 2,5411,66814411.583S3.0032.735%B+N/A27.1A++14.2B**19261.6h69.4B**212.1A
G20 Vulcan-H 1,9681,2322195.626C**2.9649.667%C*1.299%D--57.8B++34.6B++49721.3h84.8B+170.7B++
G40-F Ranger 1,7491,1365719.93A*11.3438.124%B*N/A102.3A*55.2A*78411.1h49.6B+130B++
P2-120 HESH 1,1409463527.029B**18.4446.59%B+N/A68.1B++14B++28313.9h4B++8.5B++
C75 Viper 1,240847929.207A0.6251.02%B**N/A45.1B*20.9A**29918.8h11.9C**23.3B*
FA1 Barrage 6716531,2060.541C8.0536.995%C15.467%C+3.2D*N/A10204.4h8.6F--23.1D*
AP30 Shredder 724335675C3.5937.81%B+1.493%C-29.4C+34.1A++36411.4h121.4D321.1C+
C-4 4062759580.287D-8.3039.752%A*N/A19.1D**9.1D**21114.4h3.2T-7.9C--
P525 Marauder-H 2422231713.118C+4.5341.763%B++N/A101.4C+8.6B+3542.2h9.6D22.9C+
VLG Missile Launcher 202140720C+11.4149.482%DN/A93.3A+41.3A*4881.5h5.5B11C*
L105 Zephyr 145129621.5B*12.9150.493%B*1.55%A80.6B**10C++3631.6h6.3C++12.6B+
L100 Python AP 1841251125U116.4141.414%FN/A54.3A+25.7B**14382.3h3A+7.1B**
G30 Walker 226124333.758C++4.8327.673%B+1.613%C-40A++32.9A++5143.1h137.6B*497.3B++
L100 Python HEAT 1561121112U103.4138.747%D*N/A44.8B++17.6B**4932.5h4.5B*11.5C*
MR11 Gatekeeper 181105273.889C+4.7042.115%C**N/A21.4C+15.5C+15584.9h49.7C++118.1B+
Tank Mine 11189146.357A++2.23375.127%UN/A89C22D**12291h8.3T*2.2A*
M20 Basilisk 11779136.077B**2.5145.523%B++2.532%D*37.6A+18.1M+5672.1h83.8B+184.1B++
E540 Halberd 11279117.182C++1.4050.973%AN/A34.3B*14.3B+28802.3h5.3B+10.4B*
G30 Vulcan 13778253.12C+5.4736.52%B*3.846%C*24.4C**18.4B++7403.2h132D361.4C++
M40 Fury 7467154.467C4.1232.496%C1.493%C37.2C3.9D*1821.8h18.9C--58.2C
M60-A Bulldog 7359229.5A*20.9136.404%C+N/A39.3C++9.3B++2001.5h6.9D18.9C+
G40-F Ranger 8556414B+5.4143.12%A1.786%B*43.1B++22.3B+4551.3h56.4B*130.8B**
Dual-75 Duster 5752413C+4.4136.449%CN/A52C--5C+1351h6C+16.5C+
P2-120 HEAT 645077.143C**1.4446.122%B+N/A45.5A++12.7B+16571.1h6.8B+14.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38340.5h
Nano-Armor Kit9911,062,48878.5h
Anti-Vehicle MANA Turret73650.6h
Medical Applicator31,0020.1h
Spitfire Auto-Turret81,6471.7h
Ammunition Package44811.2h
Nano-Repair Grenade01430h
IPC Targeting Dart0830h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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