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Lt. General R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 89

KDR: 5.97

Score: 11.4m

Last Seen: Aug 17th, 2018 8:43 PM
- OFFLINE - 13.5 hour(s)

Battle Rank 89 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
Level Progress (to 90): 12%
Level 100 Progress: 61% 292h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H P2-120 HESH G40-F Ranger FA1 Barrage AP30 Shredder P525 Marauder-H Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.021%0.446%41233100213,004508661725.5984196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.728%0.526B+-1.44D**0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.676B+5.80.538B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.957%1.14%77069992,28043417045.24138134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.431%0.552B+-0.822D--0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.9-0.589D77.6-1.017D*107.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.095%14.876%77011004363291212.5172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.479D0.104C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.4-1.049D*9.6-0.985D--17.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
11.4m203.6%424 (25.4k)388 (23.3k)5.9729817,4652,9248.5153989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR100584324.568%0.968%2410:062

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJan 20th, 2017 11:19 AMAug 17th, 2018 4:43 PM (1d) (PST)Aug 17th, 2018 5:09 PM (1d) (PST)Aug 17th, 2018 4:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,778201,7580.5920.0990.0061.7980.291112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,6571,175105,48235601081723,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
492h/20.5d 7,434 169 4,501 53.1k 155 761 8,601 52.5m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:363
Deaths:614
KDR:0.591
Accuracy:35.095% C--
HSR:14.876% C+
Kills:363
Deaths (as Engineer):614
Deaths (to Engineers):1,296
KDR:0.59121
Kill Difference:251
Playtime:476.961 hours
Usage:97%
Score:11.343m
Score/min:396
Accuracy (listed only):35.095%
HSR (listed only):14.876%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):362
KDR:0
Kill Difference:UNR
Playtime:3.054 hours
Usage:1%
Score:0.023m
Score/min:123
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):276
KDR:0
Kill Difference:UNR
Playtime:6.105 hours
Usage:1%
Score:0.040m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:263
V. Kills:345 76%
Deaths:60
KDR:4.383
Accuracy:37.519% B++
KPH:26.600 C+
VKPH:34.900 A++
L105 Zephyr
A
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:49.540% B*
KPH:85.100 A
VKPH:10.600 B+
Kills:392 (0 + 392)
Deaths:66
KDR:5.939
VKDR:5.470
Vehicle Kills:361
Kill Difference:326
Playtime:11.395 hours
Usage:2%
Score:0.246m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M
Kills:187
V. Kills:101 183%
Deaths:22
KDR:8.500
Accuracy:31.585% B+
KPH:30.600 M
VKPH:16.500 A++
Kills:187 (187 + 0)
Deaths:22
KDR:8.500
VKDR:4.591
Vehicle Kills:101
Kill Difference:165
Playtime:6.104 hours
Usage:1%
Score:0.083m
Score/min:227
Driving Accuracy:31.585%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:12,132
V. Kills:6,371 190%
Deaths:996
KDR:12.181
Accuracy:49.444% B+
KPH:51.600 A*
VKPH:27.100 A+
P2-120 HESH
B*
Kills:685
V. Kills:134 N/A
Deaths:28
KDR:24.464
Accuracy:45.897% B+
KPH:68.800 B*
VKPH:13.500 B*
G40-F Ranger
M+
Kills:535
V. Kills:282 189%
Deaths:36
KDR:14.861
Accuracy:38.351% A
KPH:105.500 M+
VKPH:55.600 A**
G30 Walker
M
Kills:123
V. Kills:101 121%
Deaths:32
KDR:3.844
Accuracy:27.824% B*
KPH:41 M
VKPH:33.700 A*
E540 Halberd
A+
Kills:66
V. Kills:27 236%
Deaths:8
KDR:8.250
Accuracy:51.090% A
KPH:38.400 A+
VKPH:15.700 B++
MR11 Gatekeeper
C**
Kills:66
V. Kills:56 116%
Deaths:19
KDR:3.474
Accuracy:40.214% C*
KPH:21.600 C*
VKPH:18.300 C**
G30 Vulcan
N/A
Kills:50
V. Kills:44 111%
Deaths:23
KDR:2.174
Accuracy:32.877% N/A
KPH:20.300 N/A
VKPH:17.800 N/A
Kills:13,657 (12,817 + 840)
Deaths:1,142
KDR:11.959
VKDR:6.143
Vehicle Kills:7,015
Kill Difference:12,515
Playtime:260.447 hours
Usage:53%
Score:5.746m
Score/min:368
Driving Accuracy:45.897%
Gunner Accuracy:32.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,169
V. Kills:702 166%
Deaths:210
KDR:5.567
Accuracy:49.334% C**
KPH:56.700 B*
VKPH:34.100 B++
P525 Marauder-H
B+
Kills:206
V. Kills:18 N/A
Deaths:17
KDR:12.118
Accuracy:41.601% B**
KPH:98.400 C+
VKPH:8.600 B+
Kills:1,375 (0 + 1,375)
Deaths:227
KDR:6.057
VKDR:3.172
Vehicle Kills:720
Kill Difference:1,148
Playtime:22.697 hours
Usage:5%
Score:0.552m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:41.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:32.124% C
KPH:39.400 C
VKPH:3.200 D*
Kills:61 (0 + 61)
Deaths:15
KDR:4.067
VKDR:0.333
Vehicle Kills:5
Kill Difference:46
Playtime:1.550 hours
Usage:0%
Score:0.015m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:32.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 18,50312,13299612.181B*6.2149.444%B+N/A51.6A*27.1A+346235.2h5.3B**10.6B**
G20 Vulcan-H 1,8711,1692105.567B+0.4149.334%C**1.369%D--56.7B*34.1B++41420.6h85.3B+172.9B++
P2-120 HESH 8196852824.464B++18.4945.897%B+N/A68.5B*13.4B*25910h4B++8.7B*
G40-F Ranger 8175353614.861M**8.8938.351%AN/A104.9M+55.3A**7775.1h47.2B++123.1B*
FA1 Barrage 3753636140.591C5.3835.095%C--14.876%C+3.9D**N/A1293.5h9.6T27.4F
AP30 Shredder 608263604.383C+1.5937.519%B++1.521%C--26.6C+34.8A++3659.9h128.3D342C+
P525 Marauder-H 2242061712.118C+6.1541.601%B**N/A98.1C+8.6B+3172.1h9.7D*23.3C+
Skyguard 288187228.5M++2.5331.585%B+1.07%D-30.7M16.6A++2276.1h51.5A+163.1A+
L105 Zephyr 145129621.5B**15.5349.54%B*1.55%A86A10.7B+3261.5h5.8C**11.8B+
G30 Walker 224123323.844C*2.1327.824%B*1.626%C41M33.7A*4923h133.6B**480.1B**
C-4 1461011330.759C-5.2119.828%D--N/A31.6D--14.1D--3903.2h1.6C+8C
E540 Halberd 936688.25C**2.2851.09%AN/A38.8A+15.9B++15541.7h5B++9.7B**
MR11 Gatekeeper 12266193.474C+2.5040.214%C*1.515%C--21.3C++18.1C**9433.1h53.4C++132.8C**
M40 Fury 6661154.067C1.9132.124%C1.639%C+40.7C+3.3D*1571.5h16.8C52.4C
G30 Vulcan 9450232.174C3.8032.877%B+6%B**20C+17.6B+3282.5h151.8D*461.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73630.6h
Nano-Repair Grenade0870h
Spawn Beacon1890h
Nano-Armor Kit378485,29235.5h
Medical Applicator37640.1h
Spitfire Auto-Turret32180.3h
IPC Targeting Dart0830h
Ammunition Package23100.8h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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