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General R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 99

KDR: 9.22

Score: 31.9m

Last Seen: Mar 8th, 2020 10:06 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Skyguard G40-F Ranger G20 Vulcan-H P2-120 HESH C75 Viper FA1 Barrage AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.572%13.462%11511231520.06265069.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-2.456F*-1.142D*1.34AHEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.3-3.733T*30.1-1.109D*321.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.311%0.34%50554122843,80612522057234.9609213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.122%0.026C+-1.405D**0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.565B+6.90.446B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.341%0.988%541912233,44292023223.7413148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.639%0.473B+-0.854D---0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.6-0.466D73-0.812D-103.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.826%14.523%54111231723592112.2542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.402C---0.047C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.683D8.1-0.676D14


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m211.4%447 (26.8k)411 (24.7k)9.2233552,5275,69512.777499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232261722.388%0.659%1513:424

96% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMMar 1st, 2020 1:14 PMMar 9th, 2020 3:20 AM (22d) (PST)Mar 8th, 2020 6:07 PM (22d) (PST)Mar 8th, 2020 6:06 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,934151,9190.6780.0730.0042.0790.30681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
116,037892115,14541401251824,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1291.9h/53.8d 20,240 346 13,103 161.2k 344 1,849 23,720 149.9m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:723
Deaths:1,292
KDR:0.560
Accuracy:36.826% C--
HSR:14.523% C+
Kills:723
Deaths (as Engineer):1,292
Deaths (to Engineers):2,749
KDR:0.5596
Kill Difference:569
Playtime:1,235.879 hours
Usage:96%
Score:31.474m
Score/min:424
Accuracy (listed only):36.826%
HSR (listed only):14.523%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):602
KDR:0
Kill Difference:UNR
Playtime:20.981 hours
Usage:2%
Score:0.132m
Score/min:105
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:723
Deaths:1,292
KDR:0.560
Accuracy:36.826% C--
HSR:14.523% C+
Kills:723
Deaths (as Light Assault):1,292
Deaths (to Light Assaults):584
KDR:0.5596
Kill Difference:569
Playtime:14.025 hours
Usage:1%
Score:0.124m
Score/min:148
Accuracy (listed only):36.826%
HSR (listed only):14.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D*
Kills:52
Deaths:116
KDR:0.448
Accuracy:8.572% F**
HSR:13.462% D*
Kills:52
Deaths (as Infiltrator):116
Deaths (to Infiltrators):477
KDR:0.44828
Kill Difference:64
Playtime:11.816 hours
Usage:1%
Score:0.109m
Score/min:154
Accuracy (listed only):8.572%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:335
V. Kills:389 86%
Deaths:67
KDR:5
Accuracy:37.810% B*
KPH:29.300 C+
VKPH:34 A*
L105 Zephyr
B**
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B*
KPH:79.300 B**
VKPH:9.800 C**
Dual-75 Duster
C+
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:36.449% C
KPH:54.200 D
VKPH:5.200 C+
Kills:516 (0 + 516)
Deaths:77
KDR:6.701
VKDR:5.325
Vehicle Kills:410
Kill Difference:439
Playtime:14.029 hours
Usage:1%
Score:0.295m
Score/min:350
Piloting Accuracy:N/A%
Gunner Accuracy:36.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,695
V. Kills:885 191%
Deaths:144
KDR:11.771
Accuracy:32.830% B+
KPH:27 A++
VKPH:14.100 A
C75 Viper
M+
Kills:869
V. Kills:401 216%
Deaths:92
KDR:9.446
Accuracy:50.795% A
KPH:45 B++
VKPH:20.800 M+
L100 Python AP
A+
Kills:131
V. Kills:61 211%
Deaths:
KDR:
Accuracy:41.183% F-
KPH:53.600 A+
VKPH:24.900 B*
L100 Python HEAT
B**
Kills:112
V. Kills:44 249%
Deaths:
KDR:
Accuracy:38.747% D**
KPH:44.300 B++
VKPH:17.400 B**
Kills:2,807 (2,807 + 0)
Deaths:236
KDR:11.894
VKDR:5.894
Vehicle Kills:1,391
Kill Difference:2,571
Playtime:87.006 hours
Usage:7%
Score:1.381m
Score/min:264
Driving Accuracy:38.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:40,296
V. Kills:18,972 212%
Deaths:1,569
KDR:25.683
Accuracy:49.437% B+
KPH:61.900 A**
VKPH:29.200 A++
G40-F Ranger
A*
Kills:1,292
V. Kills:692 186%
Deaths:57
KDR:22.667
Accuracy:38.278% B**
KPH:106.100 A*
VKPH:56.800 A*
P2-120 HESH
B**
Kills:946
V. Kills:194 485%
Deaths:35
KDR:27.029
Accuracy:46.590% B+
KPH:67.900 B++
VKPH:13.900 B**
MR11 Gatekeeper
B+
Kills:177
V. Kills:112 157%
Deaths:27
KDR:6.556
Accuracy:43.802% B+
KPH:30.600 B+
VKPH:19.400 C*
G30 Walker
A++
Kills:135
V. Kills:107 125%
Deaths:33
KDR:4.091
Accuracy:28.863% B+
KPH:39.200 A+
VKPH:31.100 A++
G30 Vulcan
B**
Kills:114
V. Kills:77 146%
Deaths:25
KDR:4.560
Accuracy:38.502% B**
KPH:30 B*
VKPH:20.200 B**
E540 Halberd
B**
Kills:80
V. Kills:34 229%
Deaths:11
KDR:7.273
Accuracy:50.716% B**
KPH:33.100 B+
VKPH:14 C++
P2-120 HEAT
A+
Kills:52
V. Kills:15 325%
Deaths:7
KDR:7.429
Accuracy:45.682% B+
KPH:43.900 A+
VKPH:12.700 B++
Kills:43,092 (41,294 + 1,798)
Deaths:1,764
KDR:24.429
VKDR:11.453
Vehicle Kills:20,203
Kill Difference:41,328
Playtime:693.455 hours
Usage:54%
Score:17.017m
Score/min:409
Driving Accuracy:45.682%
Gunner Accuracy:50.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,232
V. Kills:736 167%
Deaths:219
KDR:5.626
Accuracy:49.667% C*
KPH:57.800 B++
VKPH:34.600 B++
P525 Marauder-H
B+
Kills:223
V. Kills:19 N/A
Deaths:17
KDR:13.118
Accuracy:41.763% B*
KPH:101.100 C+
VKPH:8.600 B+
G40-F Ranger
A
Kills:59
V. Kills:31 184%
Deaths:4
KDR:14.750
Accuracy:40.817% A
KPH:40.600 B++
VKPH:21.300 B+
Kills:1,514 (0 + 1,514)
Deaths:240
KDR:6.308
VKDR:3.275
Vehicle Kills:786
Kill Difference:1,274
Playtime:24.956 hours
Usage:2%
Score:0.741m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:40.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:79
V. Kills:38 203%
Deaths:13
KDR:6.077
Accuracy:45.455% B++
KPH:37.300 A+
VKPH:17.900 M++
M40 Fury
C
Kills:67
V. Kills:7 N/A
Deaths:15
KDR:4.467
Accuracy:32.496% C-
KPH:38.100 C
VKPH:4 D--
Kills:146 (0 + 146)
Deaths:28
KDR:5.214
VKDR:1.607
Vehicle Kills:45
Kill Difference:118
Playtime:3.876 hours
Usage:0%
Score:0.094m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:32.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:141
V. Kills:62 224%
Deaths:7
KDR:20.143
Accuracy:49.107% D
KPH:90.100 A+
VKPH:39.600 A*
Kills:141 (0 + 141)
Deaths:7
KDR:20.143
VKDR:8.857
Vehicle Kills:62
Kill Difference:134
Playtime:1.566 hours
Usage:0%
Score:0.048m
Score/min:511
Piloting Accuracy:N/A%
Gunner Accuracy:49.107%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 59,26840,2961,56925.683A*16.4649.437%B+N/A61.9A**29.2A++379650.7h4.2A8.6B**
Skyguard 2,5801,69514411.771M*2.5532.83%B+N/A27A++14.1A19362.7h69.5B**211.8A
G40-F Ranger 1,9841,2925722.667A*13.4438.278%B**N/A105.9A*56.7A*79912.2h48.3B++126.1B++
G20 Vulcan-H 1,9681,2322195.626B+3.6049.667%C*1.299%D--57.8B++34.6B++51221.3h84.8B+170.7B++
P2-120 HESH 1,1409463527.029B+17.8146.59%B+N/A68.1B++14B**28613.9h4B+8.5B++
C75 Viper 1,270869929.446B**0.2250.795%AN/A45B++20.8M+30319.3h11.8C++23.3B++
FA1 Barrage 7447231,2920.56C-8.6636.826%C--14.523%C+3.3D*N/A11220.9h8.1F-22.1D*
AP30 Shredder 724335675C+4.2237.81%B*1.493%C--29.4C+34.1A*36511.4h121.4D321.1C+
C-4 4322941,1660.252D-8.9742.851%MN/A17.2D**8.1D**18817.1h3.5T*8.3D
P525 Marauder-H 2422231713.118C+3.8941.763%B*N/A101.4C+8.6B+3662.2h9.6D--22.9C
MR11 Gatekeeper 289177276.556C*2.6743.802%B+1.13%D30.5B+19.3C*15235.8h37.5B*85.6B*
VLG Missile Launcher 203141720.143C+10.9249.107%DN/A88.1A38.8A++5111.6h5.5B+11.1C*
G30 Walker 242135334.091C**5.1328.863%B+1.481%C--39.7A+31.5A++6173.4h139.5B++483.2B++
L100 Python AP 1921311131U121.7841.183%F-N/A54.6A+25.4B**15362.4h3A+7.2B**
L105 Zephyr 145129621.5B++12.2850.493%B*1.55%A80.6B**10B3661.6h6.3C+12.6B+
G30 Vulcan 191114254.56C++4.6638.502%B**3.509%C+30B*20.3B**6943.8h112.7C-292.7B
L100 Python HEAT 1561121112U102.7838.747%D**N/A44.8B++17.6B**5142.5h4.5B++11.5C++
Tank Mine 11492146.571A++2.65410.152%UN/A92C22D**13111h8.8T*2.1A*
E540 Halberd 11480117.273C+1.9550.716%B**N/A33.3B+14.2C++31352.4h5.3B+10.5B*
M20 Basilisk 11779136.077B**3.1545.455%B++2.532%D**37.6A+18.1M++5832.1h83.8B+184.4B++
M40 Fury 7467154.467C4.7632.496%C-1.493%C37.2C-3.9D*1861.8h18.9D-58.2D
G40-F Ranger 9059414.75B*5.5340.817%A1.695%B*39.3B+20.7B4341.5h57.3B*140.3B**
M60-A Bulldog 7359229.5A*20.2836.404%C+N/A39.3C++9.3B**2071.5h6.9D18.9C+
P2-120 HEAT 675277.429C*1.7945.682%B+N/A43.3A12.5B+16361.2h7C++15.4B+
TX1 Repeater 54521160.448C-8.788.572%F**13.462%D*2.4D*N/A1121.6h30.1T*351.3T*
Dual-75 Duster 5752413C+3.7836.449%CN/A52D5C+1351h6C16.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,0100.6h
Nano-Armor Kit1,1761,220,11887.8h
Anti-Vehicle MANA Turret73660.6h
Medical Applicator31,0020.1h
Spitfire Auto-Turret102,0001.9h
Welding Device0650h
Ammunition Package45331.2h
M3 Pounder HEG1560.1h
Nano-Repair Grenade01950.1h
IPC Targeting Dart0830h
CAS30 Tank Buster0510h

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