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Lt. Colonel R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 66

KDR: 7.35

Score: 21.5m

Last Seen: Aug 24th, 2019 4:50 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
Level Progress (to 67): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H Skyguard P2-120 HESH G40-F Ranger C75 Viper FA1 Barrage AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.597%0.387%43594121026,0818911250829.2388208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%0.155C++-1.396D**0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.56B+7.20.423B9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.544%1.168%600912052,82668419814.12555143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%0.495B+-0.808D--0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.9-0.538D76.4-0.915D--107.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.077%16.491%60011213473451810.5111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.39C-0.394B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.2-1.065D*10.1-1.063D*17.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
21.5m221.1%457 (27.4k)420 (25.2k)7.3522732,3504,40010.437366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214157622.709%0.754%1711:382

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJul 1st, 2019 6:06 PMAug 25th, 2019 4:03 AM (18h) (PST)Aug 24th, 2019 12:50 PM (1d) (PST)Aug 24th, 2019 12:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,813161,7970.6330.0860.0052.0510.29487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
108,768970107,79838501231825,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
851.4h/35.5d 13,574 244 8,839 104.8k 255 1,287 15,040 92.6m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C*
Kills:473
Deaths:828
KDR:0.571
Accuracy:37.077% C
HSR:16.491% C*
Kills:473
Deaths (as Engineer):828
Deaths (to Engineers):2,046
KDR:0.57126
Kill Difference:355
Playtime:825.282 hours
Usage:97%
Score:21.274m
Score/min:430
Accuracy (listed only):37.077%
HSR (listed only):16.491%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):520
KDR:0
Kill Difference:UNR
Playtime:7.507 hours
Usage:1%
Score:0.055m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):394
KDR:0
Kill Difference:UNR
Playtime:8.892 hours
Usage:1%
Score:0.075m
Score/min:141
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:314
V. Kills:376 83%
Deaths:67
KDR:4.687
Accuracy:37.842% B++
KPH:28.600 C+
VKPH:34.200 A++
L105 Zephyr
B**
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B*
KPH:79.300 B**
VKPH:9.800 C*
Dual-75 Duster
C++
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:36.449% C+
KPH:54.200 C-
VKPH:5.200 C++
Kills:495 (0 + 495)
Deaths:77
KDR:6.429
VKDR:5.156
Vehicle Kills:397
Kill Difference:418
Playtime:13.584 hours
Usage:2%
Score:0.281m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:36.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:974
V. Kills:522 186%
Deaths:144
KDR:6.764
Accuracy:32.900% B+
KPH:29 A*
VKPH:15.500 A+
C75 Viper
M
Kills:761
V. Kills:346 219%
Deaths:92
KDR:8.272
Accuracy:51.329% A
KPH:44.500 B*
VKPH:20.300 M
Kills:1,735 (1,735 + 0)
Deaths:236
KDR:7.352
VKDR:3.678
Vehicle Kills:868
Kill Difference:1,499
Playtime:50.664 hours
Usage:6%
Score:0.706m
Score/min:232
Driving Accuracy:51.329%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:23,415
V. Kills:11,441 205%
Deaths:1,569
KDR:14.924
Accuracy:50.512% B+
KPH:57.100 A*
VKPH:27.900 A++
P2-120 HESH
B*
Kills:931
V. Kills:192 482%
Deaths:35
KDR:26.600
Accuracy:46.689% B+
KPH:68.100 B*
VKPH:14 B*
G40-F Ranger
M+
Kills:790
V. Kills:418 189%
Deaths:57
KDR:13.860
Accuracy:38.399% B**
KPH:108.200 M+
VKPH:57.200 M
G30 Walker
A*
Kills:124
V. Kills:102 120%
Deaths:33
KDR:3.758
Accuracy:27.756% B+
KPH:40.400 A++
VKPH:33.200 A*
MR11 Gatekeeper
C+
Kills:81
V. Kills:63 127%
Deaths:27
KDR:3
Accuracy:40.888% C++
KPH:20.200 C+
VKPH:15.700 C+
E540 Halberd
A
Kills:79
V. Kills:33 232%
Deaths:11
KDR:7.182
Accuracy:50.918% A
KPH:34.400 B++
VKPH:14.400 C**
G30 Vulcan
B++
Kills:78
V. Kills:59 130%
Deaths:25
KDR:3.120
Accuracy:35.140% B++
KPH:25.300 B
VKPH:19.100 B++
Kills:25,498 (24,346 + 1,152)
Deaths:1,757
KDR:14.512
VKDR:7.005
Vehicle Kills:12,308
Kill Difference:23,741
Playtime:443.348 hours
Usage:52%
Score:10.611m
Score/min:399
Driving Accuracy:46.689%
Gunner Accuracy:35.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,200
V. Kills:719 167%
Deaths:219
KDR:5.479
Accuracy:49.565% C*
KPH:57.100 B+
VKPH:34.200 B++
P525 Marauder-H
B+
Kills:223
V. Kills:19 N/A
Deaths:17
KDR:13.118
Accuracy:41.763% B++
KPH:101.100 C+
VKPH:8.600 B+
G40-F Ranger
A
Kills:54
V. Kills:28 186%
Deaths:4
KDR:13.500
Accuracy:42.222% A
KPH:43.300 B++
VKPH:22.500 B+
Kills:1,477 (0 + 1,477)
Deaths:240
KDR:6.154
VKDR:3.192
Vehicle Kills:766
Kill Difference:1,237
Playtime:24.465 hours
Usage:3%
Score:0.663m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:42.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:76
V. Kills:37 200%
Deaths:13
KDR:5.846
Accuracy:46.165% B*
KPH:38.300 A+
VKPH:18.600 M++
M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:31.361% C-
KPH:37.700 C
VKPH:3.100 D*
Kills:137 (0 + 137)
Deaths:28
KDR:4.893
VKDR:1.500
Vehicle Kills:42
Kill Difference:109
Playtime:3.604 hours
Usage:0%
Score:0.083m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:31.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:140
V. Kills:62 222%
Deaths:7
KDR:20
Accuracy:49.482% D
KPH:91.500 A
VKPH:40.500 A++
Kills:140 (0 + 140)
Deaths:7
KDR:20
VKDR:8.857
Vehicle Kills:62
Kill Difference:133
Playtime:1.530 hours
Usage:0%
Score:0.040m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:49.482%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 34,85623,4151,56914.924B**7.5750.512%B+N/A57.1A*27.9A++370409.9h4.7B**9.3B**
G20 Vulcan-H 1,9191,2002195.479B+1.8749.565%C*1.333%D--57.1B+34.2B++46721h85.2B+171.9B++
Skyguard 1,4969741446.764A++0.5932.9%B+N/A29A*15.5A+20433.6h66.4A201.8A
P2-120 HESH 1,1239313526.6B**19.2546.689%B+N/A68B*14B*27413.7h4B++8.5B*
G40-F Ranger 1,2087905713.86A+6.5138.399%B**N/A108.2M+57.3M8077.3h46.9B++122.2B*
C75 Viper 1,107761928.272B*0.9251.329%AN/A44.5B*20.2M28817.1h12.1C**23.6B*
FA1 Barrage 4914738280.571C6.7837.077%C16.491%C*3.1D**N/A10153.8h10.1T-27.2F
AP30 Shredder 690314674.687C+2.6737.842%B++1.592%C-28.5C+34.2A++36111h124.6D329.4C+
P525 Marauder-H 2422231713.118C+5.7741.763%B++N/A101.4C+8.6B+3482.2h9.6D-22.9C+
C-4 2921983920.505D6.8526.923%C*N/A28.3D*13.4D*3327h1.9D7C
VLG Missile Launcher 202140720C*12.6549.482%DN/A93.3A41.3A++4341.5h5.5C*11C++
L105 Zephyr 145129621.5B*14.1550.493%B*1.55%B**80.6A10C*3511.6h6.3C++12.6B+
G30 Walker 226124333.758C++3.5927.756%B+1.613%C--40A++32.9A*4953.1h136.3B*491.1B*
MR11 Gatekeeper 14481273C4.3540.888%C++1.235%D20.3C+15.8C+15794h50.3C++123B
E540 Halberd 11279117.182C++0.1750.918%AN/A34.3B++14.3C*24542.3h5.3B+10.3B*
G30 Vulcan 13778253.12C+4.2335.14%B++3.846%C++25.2B19B++7113.1h124D352.8C++
M20 Basilisk 11376135.846B**1.5146.165%B*2.632%D*38A+18.5M+5592h81.9B+177.4B++
Tank Mine 8972145.143A2.21293.909%UN/A72D17F10251h8T*2.7A*
M40 Fury 6661154.067C3.2931.361%C-1.639%C+38.1C3.1D*1741.6h17C54.3C
M60-A Bulldog 7359229.5M+22.1536.404%C+N/A39.3C*9.3B+1921.5h6.9D18.9C+
G40-F Ranger 8254413.5B**6.1542.222%A1.852%B**45B++23.3B+3881.2h51B*120.8B**
Dual-75 Duster 5752413C++5.6536.449%C+N/A52C--5C+1351h6C+16.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15930.3h
Nano-Armor Kit607876,56064.6h
Anti-Vehicle MANA Turret73640.6h
Medical Applicator39390.1h
Spitfire Auto-Turret67971.1h
Ammunition Package34431.2h
Nano-Repair Grenade01070h
IPC Targeting Dart0830h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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