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Field Marshal R2ChinChillaTR[AFSX] R2ChinChillaTR
TR BR 144

KDR: 11.84

Score: 47.2m

Last Seen: Jul 27th, 2020 2:47 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G40-F Ranger Skyguard P2-120 HESH G20 Vulcan-H Mammoth Cannon C75 Viper FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.566%13.462%11511348520.054279711.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-2.458F*-1.15D*1.34AHEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.6-3.749T*30.1-1.112D*321.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.34%0.319%65234134567,43115323017944.015223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.148%0.126C++-1.41D**0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+5.70.543B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.4%2.203%5471113384,222109225883.8663163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.392%0.386C**-0.561D0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.3-0.341C-65.2-0.62D96.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.394%14.101%547213471,007802312.4321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%-0.362C--0.14C-1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.454D7.1-0.468D11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m230.2%477 (28.6k)440 (26.4k)11.839979,6716,72916.0311144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349438421.482%0.658%1415:525

96% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJun 30th, 2020 5:29 PMJul 27th, 2020 10:52 AM (60d) (PST)Jul 27th, 2020 11:45 AM (60d) (PST)Jul 27th, 2020 10:47 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,029142,0150.7430.0630.0052.4430.31985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
121,769826120,94345401471926,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1788.3h/74.5d 28,202 524 19,683 262.1k 574 2,628 34,227 217.8m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C
Kills:835
Deaths:1,387
KDR:0.602
Accuracy:37.117% D
HSR:14.491% C
TS4 Haymaker
C
Kills:172
Deaths:186
KDR:0.925
Accuracy:39.647% D
HSR:12.209% C
Kills:1,007
Deaths (as Engineer):1,573
Deaths (to Engineers):3,333
KDR:0.64018
Kill Difference:566
Playtime:1,714.460 hours
Usage:96%
Score:46.567m
Score/min:453
Accuracy (listed only):38.382%
HSR (listed only):13.350%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):673
KDR:0
Kill Difference:UNR
Playtime:27.062 hours
Usage:2%
Score:0.171m
Score/min:105
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C
Kills:835
Deaths:1,387
KDR:0.602
Accuracy:37.117% D
HSR:14.491% C
TS4 Haymaker
C
Kills:172
Deaths:186
KDR:0.925
Accuracy:39.647% D
HSR:12.209% C
Kills:1,007
Deaths (as Light Assault):1,573
Deaths (to Light Assaults):666
KDR:0.64018
Kill Difference:566
Playtime:16.271 hours
Usage:1%
Score:0.208m
Score/min:213
Accuracy (listed only):38.382%
HSR (listed only):13.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D*
Kills:52
Deaths:116
KDR:0.448
Accuracy:8.566% T-
HSR:13.462% D*
Kills:52
Deaths (as Infiltrator):116
Deaths (to Infiltrators):548
KDR:0.44828
Kill Difference:64
Playtime:15.571 hours
Usage:1%
Score:0.153m
Score/min:164
Accuracy (listed only):8.566%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:335
V. Kills:389 86%
Deaths:67
KDR:5
Accuracy:37.810% B+
KPH:29.300 C
VKPH:34 A
L105 Zephyr
B+
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B+
KPH:79.300 B+
VKPH:9.800 C+
Dual-75 Duster
C+
Kills:53
V. Kills:5 N/A
Deaths:4
KDR:13.250
Accuracy:36.214% D
KPH:52.600 D-
VKPH:5 C+
Kills:517 (0 + 517)
Deaths:77
KDR:6.714
VKDR:5.325
Vehicle Kills:410
Kill Difference:440
Playtime:14.076 hours
Usage:1%
Score:0.298m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:36.214%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:1,724
V. Kills:900 191%
Deaths:144
KDR:11.972
Accuracy:32.881% C*
KPH:27.100 B**
VKPH:14.100 B++
C75 Viper
A+
Kills:878
V. Kills:404 217%
Deaths:92
KDR:9.543
Accuracy:50.726% B++
KPH:44.800 C++
VKPH:20.600 A+
L100 Python AP
B++
Kills:133
V. Kills:62 211%
Deaths:
KDR:
Accuracy:41.225% F-
KPH:53.700 B++
VKPH:25 B+
L100 Python HEAT
B
Kills:112
V. Kills:44 249%
Deaths:
KDR:
Accuracy:38.747% F
KPH:44.300 C++
VKPH:17.400 B
Kills:2,847 (2,847 + 0)
Deaths:236
KDR:12.064
VKDR:5.975
Vehicle Kills:1,410
Kill Difference:2,611
Playtime:88.330 hours
Usage:5%
Score:1.569m
Score/min:296
Driving Accuracy:38.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:63,413
V. Kills:28,425 223%
Deaths:1,569
KDR:40.416
Accuracy:48.600% C++
KPH:67.200 A++
VKPH:30.100 A
G40-F Ranger
A++
Kills:1,757
V. Kills:918 191%
Deaths:57
KDR:30.825
Accuracy:38.716% B++
KPH:113.600 A++
VKPH:59.400 A++
P2-120 HESH
B**
Kills:1,416
V. Kills:318 444%
Deaths:35
KDR:40.457
Accuracy:48.755% B
KPH:74.600 B+
VKPH:16.800 B**
MR11 Gatekeeper
B*
Kills:212
V. Kills:126 167%
Deaths:27
KDR:7.852
Accuracy:45.050% C++
KPH:33.400 B*
VKPH:19.900 C++
G30 Walker
B**
Kills:150
V. Kills:112 133%
Deaths:33
KDR:4.545
Accuracy:28.816% C**
KPH:42.200 B*
VKPH:31.500 B**
G30 Vulcan
B+
Kills:114
V. Kills:77 146%
Deaths:25
KDR:4.560
Accuracy:38.502% B++
KPH:30 C**
VKPH:20.200 B+
P2-120 HEAT
B*
Kills:88
V. Kills:26 326%
Deaths:7
KDR:12.571
Accuracy:46.739% C*
KPH:47.300 B*
VKPH:14 B
M12 Kobalt
B
Kills:86
V. Kills:3 N/A
Deaths:1
KDR:86
Accuracy:17.623% B
KPH:90.200 B
VKPH:3.100 C-
E540 Halberd
B*
Kills:80
V. Kills:34 229%
Deaths:11
KDR:7.273
Accuracy:50.355% B*
KPH:32.700 C++
VKPH:13.900 C+
Kills:67,316 (64,917 + 2,399)
Deaths:1,765
KDR:38.139
VKDR:17.019
Vehicle Kills:30,039
Kill Difference:65,551
Playtime:996.508 hours
Usage:56%
Score:26.087m
Score/min:436
Driving Accuracy:46.739%
Gunner Accuracy:50.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:1,232
V. Kills:736 167%
Deaths:219
KDR:5.626
Accuracy:49.667% C+
KPH:57.800 C*
VKPH:34.600 B
P525 Marauder-H
C**
Kills:223
V. Kills:19 N/A
Deaths:17
KDR:13.118
Accuracy:41.763% B
KPH:101.100 C
VKPH:8.600 C**
G40-F Ranger
B++
Kills:59
V. Kills:31 184%
Deaths:4
KDR:14.750
Accuracy:40.817% B++
KPH:40.600 B
VKPH:21.300 C++
Kills:1,514 (0 + 1,514)
Deaths:240
KDR:6.308
VKDR:3.275
Vehicle Kills:786
Kill Difference:1,274
Playtime:24.957 hours
Usage:1%
Score:0.803m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:40.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:207
V. Kills:16 N/A
Deaths:2
KDR:103.500
Accuracy:20.607% C++
KPH:119 B*
VKPH:9.200 A*
M20 Basilisk
A**
Kills:85
V. Kills:40 207%
Deaths:13
KDR:6.538
Accuracy:45.523% B+
KPH:36.900 B*
VKPH:17.400 A**
M40 Fury
D
Kills:68
V. Kills:7 N/A
Deaths:15
KDR:4.533
Accuracy:32.627% D
KPH:38 D
VKPH:3.900 D**
Kills:360 (0 + 360)
Deaths:30
KDR:12
VKDR:2.100
Vehicle Kills:63
Kill Difference:330
Playtime:5.829 hours
Usage:0%
Score:0.157m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:32.627%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:141
V. Kills:62 224%
Deaths:7
KDR:20.143
Accuracy:48.858% D--
KPH:88.800 B**
VKPH:39 A+
Kills:141 (0 + 141)
Deaths:7
KDR:20.143
VKDR:8.857
Vehicle Kills:62
Kill Difference:134
Playtime:1.588 hours
Usage:0%
Score:0.050m
Score/min:528
Piloting Accuracy:N/A%
Gunner Accuracy:48.858%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 91,83863,4131,56940.416M*28.5848.6%C++N/A67.2A++30.1A406943.1h3.9B**8.1B*
G40-F Ranger 2,6751,7575730.825A18.9938.716%B++N/A113.4A++59.2A++88415.5h45.6B+117.8B++
Skyguard 2,6241,72414411.972A*0.1332.881%C*N/A27.1B**14.1B++20063.7h69.5B++211.4B**
P2-120 HESH 1,7341,4163540.457B**28.6248.755%BN/A74.5B16.7B*37019h3.9B+8B+
G20 Vulcan-H 1,9681,2322195.626C+6.2149.667%C+1.299%D--57.8C*34.6B55821.3h84.8C**170.7B
Mammoth Cannon 1,3889841984N/A972.1655.672%B++2.033%D53.8A+22.1A++31418.3h2.9B+5.3B++
C75 Viper 1,282878929.543C*2.3050.726%B++N/A44.8C++20.6A+32219.6h11.9C+23.4C*
FA1 Barrage 8568351,3870.602C-11.2437.117%D14.491%C3.5D*N/A11241.7h7.6F--20.5D**
AP30 Shredder 724335675C6.8437.81%B+1.493%C-29.4C34.1A37011.4h121.4D--321.1D
C-4 4843341,3230.252D-11.5943.968%A*N/A16.9D**7.6D**19619.8h3.6T*8.2D*
P525 Marauder-H 2422231713.118C1.2841.763%BN/A101.4C8.6C**3882.2h9.6D--22.9C-
MR11 Gatekeeper 338212277.852C+3.9945.05%C++N/A33.7B*20C++20166.3h35.2B+78.1B++
M12 Kobalt 2232072103.5M+91.6620.607%C++22.705%B++121.8B**9.4A*4331.7h19.3C--93.9C+
TS4 Haymaker 1741721860.925C-10.9139.647%D12.209%C6.7D*N/A2525.8h4.8D12.2C--
G30 Walker 262150334.545C+7.2928.816%C**1.333%D41.7B*31.1B**6353.6h129.7B+450B+
Tank Mine 1781441410.286M*1.55551.5%UN/A144C**34D*18401h7.7T*1.4M
VLG Missile Launcher 203141720.143C8.3048.858%D--N/A88.1B**38.8A+5281.6h5.5C*11.2C+
L100 Python AP 1951331133S121.1641.225%F-N/A53.2B++24.8B+21982.5h3B++7.2B+
L105 Zephyr 145129621.5B+9.6650.493%B+1.55%A+80.6B+10C+3741.6h6.3C+12.6C**
G30 Vulcan 191114254.56C+7.2838.502%B++3.509%C+30C**20.3B+7363.8h112.7C292.7C++
L100 Python HEAT 1561121112U100.1638.747%FN/A44.8C++17.6B+6592.5h4.5B+11.5C
P2-120 HEAT 11488712.571B+0.7346.739%C*N/A46.3B*13.7C**13921.9h6.4C++13.6B
M12 Kobalt 8986186M**74.1617.623%B13.954%C86C*3C-2731h14.3C**81B+
T2 Striker 13785402.125A*9.7130.38%F--N/A10.6C6.5C-1758h22.3B**73.4C+
M20 Basilisk 12585136.538C**5.3045.523%B+2.353%D**37B*17.4A**6542.3h81.5C*178.9B
E540 Halberd 11480117.273C4.5750.355%B*N/A33.3C++14.2C+41852.4h5.3C++10.6B+
M40 Fury 7568154.533C-7.3132.627%D1.471%C+37.8D3.9D**1961.8h19.2D--59D--
G40-F Ranger 9059414.75B++2.9140.817%B++1.695%B++39.3C*20.7C++4431.5h57.3B+140.3B++
Spear Anti-Vehicle Phalanx Turret 8759124.917C--6.9248.578%C+N/A42.1C20D10031.4h10.7D-22.1C--
M60-A Bulldog 7359229.5B*17.6636.396%C--N/A39.3C9.3B+2421.5h6.9D*19D
Dual-75 Duster 5853413.25C-1.4136.214%DN/A53D5C+1311h6.2C17.2C-
TX1 Repeater 54521160.448D11.398.566%T-13.462%D*2.4D*N/A1222.1h30.1T*351.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6161,610,555118.9h
Anti-Vehicle MANA Turret73670.6h
Spawn Beacon71,4190.9h
Hardlight Canopy1580.1h
M20 Gecko01210h
Medical Applicator31,4490.1h
TR Patriot Flare Gun0500.1h
Welding Device02840h
WLT-Yellowjacket Mining Laser0740.1h
TR Triumph Flare Gun41,8642.8h
Spitfire Auto-Turret132,7772.8h
Ammunition Package47171.3h
M3 Pounder HEG1560.1h
Nano-Repair Grenade07690.2h
CAS30 Tank Buster0510h
IPC Targeting Dart0830h

Check the help document for the dictionary if you want to learn more about words used here.


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