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Lt. General R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 92

KDR: 6.17

Score: 12.5m

Last Seen: Oct 16th, 2018 6:32 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 92 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
Level Progress (to 93): 28%
Level 100 Progress: 66% 253h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H P2-120 HESH G40-F Ranger Skyguard FA1 Barrage AP30 Shredder P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.918%0.442%39463101014,473550729126.2668198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%0.2C++-1.422D**0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.581B+6.90.446B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.558%1.237%732710062,34446617225.03004136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.226%0.506B+-0.796D--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.5-0.624D79.2-1.036D*111.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.029%14.815%73211012378301312.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.524D0.078C+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.2-1.062D*9.5-0.967D--17.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
12.5m202.5%423 (25.4k)388 (23.3k)6.1655419,1443,1058.8099892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101391824.203%0.925%2210:192

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMJan 20th, 2017 11:19 AMOct 16th, 2018 7:57 PM (13h) (PST)Oct 16th, 2018 2:51 PM (18h) (PST)Oct 16th, 2018 2:32 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,763191,7440.5960.0970.0061.7970.291107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,7921,127104,66536601081723,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
534.9h/22.3d 8,211 177 5,028 57.7k 166 830 9,332 56.6m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:378
Deaths:643
KDR:0.588
Accuracy:35.029% C--
HSR:14.815% C+
Kills:378
Deaths (as Engineer):643
Deaths (to Engineers):1,382
KDR:0.58787
Kill Difference:265
Playtime:519.664 hours
Usage:97%
Score:12.357m
Score/min:396
Accuracy (listed only):35.029%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):389
KDR:0
Kill Difference:UNR
Playtime:3.074 hours
Usage:1%
Score:0.023m
Score/min:123
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):297
KDR:0
Kill Difference:UNR
Playtime:6.253 hours
Usage:1%
Score:0.041m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:263
V. Kills:345 76%
Deaths:60
KDR:4.383
Accuracy:37.519% B++
KPH:26.600 C+
VKPH:34.900 A*
L105 Zephyr
A
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:49.540% B*
KPH:85.100 A
VKPH:10.600 B+
Kills:392 (0 + 392)
Deaths:66
KDR:5.939
VKDR:5.470
Vehicle Kills:361
Kill Difference:326
Playtime:11.395 hours
Usage:2%
Score:0.247m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M+
Kills:517
V. Kills:273 189%
Deaths:74
KDR:6.986
Accuracy:32.277% B+
KPH:32.300 M+
VKPH:17.100 A*
Kills:517 (517 + 0)
Deaths:74
KDR:6.986
VKDR:3.689
Vehicle Kills:273
Kill Difference:443
Playtime:15.983 hours
Usage:3%
Score:0.190m
Score/min:198
Driving Accuracy:32.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:13,194
V. Kills:6,855 192%
Deaths:1,060
KDR:12.447
Accuracy:49.821% B+
KPH:52.800 A*
VKPH:27.400 A++
P2-120 HESH
B*
Kills:762
V. Kills:152 N/A
Deaths:32
KDR:23.813
Accuracy:45.893% B+
KPH:67.800 B*
VKPH:13.500 B*
G40-F Ranger
M+
Kills:535
V. Kills:282 189%
Deaths:37
KDR:14.460
Accuracy:38.426% B**
KPH:105.300 M+
VKPH:55.500 A*
G30 Walker
M
Kills:123
V. Kills:101 121%
Deaths:32
KDR:3.844
Accuracy:27.824% B++
KPH:41 M
VKPH:33.700 A*
MR11 Gatekeeper
B+
Kills:80
V. Kills:63 125%
Deaths:22
KDR:3.636
Accuracy:41.054% C**
KPH:24.500 B+
VKPH:19.300 B+
E540 Halberd
A+
Kills:69
V. Kills:28 238%
Deaths:9
KDR:7.667
Accuracy:51.709% A+
KPH:35.900 B**
VKPH:14.500 B+
G30 Vulcan
B++
Kills:56
V. Kills:48 114%
Deaths:23
KDR:2.435
Accuracy:32.854% B+
KPH:21.500 C+
VKPH:18.400 B++
Kills:14,819 (13,956 + 863)
Deaths:1,215
KDR:12.197
VKDR:6.197
Vehicle Kills:7,529
Kill Difference:13,604
Playtime:277.238 hours
Usage:52%
Score:6.160m
Score/min:370
Driving Accuracy:45.893%
Gunner Accuracy:32.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,177
V. Kills:706 166%
Deaths:213
KDR:5.526
Accuracy:49.441% C**
KPH:56.800 B++
VKPH:34.100 B++
P525 Marauder-H
B+
Kills:210
V. Kills:18 N/A
Deaths:17
KDR:12.353
Accuracy:41.709% B**
KPH:98.900 C+
VKPH:8.500 B+
Kills:1,387 (0 + 1,387)
Deaths:230
KDR:6.030
VKDR:3.148
Vehicle Kills:724
Kill Difference:1,157
Playtime:22.829 hours
Usage:4%
Score:0.561m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:41.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:32.124% C
KPH:39.400 C
VKPH:3.200 D*
Kills:61 (0 + 61)
Deaths:15
KDR:4.067
VKDR:0.333
Vehicle Kills:5
Kill Difference:46
Playtime:1.550 hours
Usage:0%
Score:0.015m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:32.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 20,04913,1941,06012.447B**6.2849.821%B+N/A52.8A*27.4A++348250.1h5.1B**10.3B**
G20 Vulcan-H 1,8831,1772135.526B+0.6449.441%C**1.359%D--56.9B*34.1B++41920.7h85.4B+172.8B++
P2-120 HESH 9147623223.813B+17.6545.893%B+N/A68B*13.6B*25111.2h4B++8.7B*
G40-F Ranger 8175353714.459M*8.2938.426%B**N/A104.9M+55.3A*7775.1h47.4B++123.3B*
Skyguard 790517746.986A*0.8232.277%B+N/A32.3M+17.1A*19816h56.3A174.5A+
FA1 Barrage 3913786430.588C5.5835.029%C--14.815%C+3.7D**N/A12102.1h9.5F**27.2F
AP30 Shredder 608263604.383C+1.7837.519%B++1.521%C-26.6C+34.8A*3669.9h128.3D342C+
P525 Marauder-H 2282101712.353C+6.1941.709%B**N/A100C+8.6B+3182.1h9.7D--23.2C+
L105 Zephyr 145129621.5B**15.3349.54%B*1.55%B**86A10.7B+3281.5h5.8B11.8B+
G30 Walker 224123323.844C*2.3227.824%B++1.626%C--41M33.7A*4923h133.6B**480.1B*
C-4 1531061510.702C--5.4620.486%D-N/A31.2D--13.8D--3813.4h1.7C8.2C+
MR11 Gatekeeper 14380223.636C+2.5341.054%C**1.25%D24.2B+19.1B+10683.3h47.4B+115.5B+
E540 Halberd 976997.667C*1.5051.709%A+N/A36.3A14.7B+16011.9h5B++9.8B**
M40 Fury 6661154.067C2.1032.124%C1.639%C+40.7C+3.3D*1601.5h16.8C52.4C
G30 Vulcan 10456232.435C3.7332.854%B+5.357%B*21.5C+18.5B++3352.6h137.6D-418.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73630.6h
Nano-Repair Grenade0880h
Spawn Beacon11570.1h
Nano-Armor Kit403540,32839.2h
Medical Applicator37640.1h
Spitfire Auto-Turret42780.4h
IPC Targeting Dart0830h
Ammunition Package23460.8h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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