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Field Marshal R2ChinChillaTR[AFSX] R2ChinChillaTR
TR BR 138

KDR: 11.13

Score: 42.2m

Last Seen: Jun 26th, 2020 12:50 PM
- OFFLINE - 1.7 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Skyguard G40-F Ranger G20 Vulcan-H P2-120 HESH C75 Viper FA1 Barrage AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $97,578 MLG Score: 78
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
8.566%13.462%11511343520.05561511.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-2.458F*-1.15D*1.34AHEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.6-3.747T*30.1-1.111D*321.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.024%0.326%61814134061,31314582774042.024221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.076%0.066C+-1.401D**0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.612B+5.90.501B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.93%1.165%5391013343,947104925293.75905156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.951%0.465B+-0.874D---0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.2-0.411C--68-0.739D-98.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.348%14.465%53921342954722313.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.915%-0.397C---0.093C+-1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.6-0.573D7.3-0.571D12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.2m222.2%466 (28k)430 (25.8k)11.127371,9496,46615.0718138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1344387321.776%0.609%1315:095

96% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMMar 14th, 2020 1:04 PMJun 26th, 2020 11:17 AM (6d) (PST)Jun 26th, 2020 11:57 AM (6d) (PST)Jun 26th, 2020 8:50 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,015142,0010.7330.0660.0042.3380.31978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
120,917854120,06344401401925,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1636.4h/68.2d 25,505 438 16,946 229.5k 494 2,390 31,342 197.9m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:782
Deaths:1,344
KDR:0.582
Accuracy:37.058% C-
HSR:14.962% C+
TS4 Haymaker
C
Kills:172
Deaths:183
KDR:0.940
Accuracy:39.647% C
HSR:12.209% C
Kills:954
Deaths (as Engineer):1,527
Deaths (to Engineers):3,203
KDR:0.62475
Kill Difference:573
Playtime:1,567.842 hours
Usage:96%
Score:41.649m
Score/min:443
Accuracy (listed only):38.352%
HSR (listed only):13.585%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):648
KDR:0
Kill Difference:UNR
Playtime:26.229 hours
Usage:2%
Score:0.168m
Score/min:107
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C+
Kills:782
Deaths:1,344
KDR:0.582
Accuracy:37.058% C-
HSR:14.962% C+
TS4 Haymaker
C
Kills:172
Deaths:183
KDR:0.940
Accuracy:39.647% C
HSR:12.209% C
Kills:954
Deaths (as Light Assault):1,527
Deaths (to Light Assaults):648
KDR:0.62475
Kill Difference:573
Playtime:15.831 hours
Usage:1%
Score:0.204m
Score/min:215
Accuracy (listed only):38.352%
HSR (listed only):13.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D*
Kills:52
Deaths:116
KDR:0.448
Accuracy:8.566% F**
HSR:13.462% D*
Kills:52
Deaths (as Infiltrator):116
Deaths (to Infiltrators):529
KDR:0.44828
Kill Difference:64
Playtime:14.463 hours
Usage:1%
Score:0.139m
Score/min:160
Accuracy (listed only):8.566%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:335
V. Kills:389 86%
Deaths:67
KDR:5
Accuracy:37.810% B++
KPH:29.300 C+
VKPH:34 A++
L105 Zephyr
B*
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B*
KPH:79.300 B*
VKPH:9.800 C++
Dual-75 Duster
C+
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:36.449% C-
KPH:54.200 D
VKPH:5.200 C+
Kills:516 (0 + 516)
Deaths:77
KDR:6.701
VKDR:5.325
Vehicle Kills:410
Kill Difference:439
Playtime:14.029 hours
Usage:1%
Score:0.298m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:36.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,706
V. Kills:890 191%
Deaths:144
KDR:11.847
Accuracy:32.887% B+
KPH:27 A++
VKPH:14.100 A
C75 Viper
M
Kills:876
V. Kills:404 216%
Deaths:92
KDR:9.522
Accuracy:50.737% A
KPH:44.800 B+
VKPH:20.600 M
L100 Python AP
A
Kills:133
V. Kills:62 211%
Deaths:
KDR:
Accuracy:41.225% F
KPH:53.700 A
VKPH:25 B*
L100 Python HEAT
B*
Kills:112
V. Kills:44 249%
Deaths:
KDR:
Accuracy:38.747% D**
KPH:44.300 B+
VKPH:17.400 B*
Kills:2,827 (2,827 + 0)
Deaths:236
KDR:11.979
VKDR:5.932
Vehicle Kills:1,400
Kill Difference:2,591
Playtime:87.806 hours
Usage:5%
Score:1.518m
Score/min:288
Driving Accuracy:38.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:57,512
V. Kills:26,052 221%
Deaths:1,569
KDR:36.655
Accuracy:48.559% C**
KPH:66 A**
VKPH:29.900 A++
G40-F Ranger
A**
Kills:1,689
V. Kills:887 190%
Deaths:57
KDR:29.632
Accuracy:38.494% B**
KPH:112.200 A**
VKPH:58.900 A**
P2-120 HESH
B**
Kills:1,219
V. Kills:265 458%
Deaths:35
KDR:34.829
Accuracy:47.655% B+
KPH:71.900 B++
VKPH:15.600 B**
MR11 Gatekeeper
A
Kills:212
V. Kills:126 167%
Deaths:27
KDR:7.852
Accuracy:45.055% B+
KPH:33.700 A
VKPH:20 B+
G30 Walker
A+
Kills:150
V. Kills:112 133%
Deaths:33
KDR:4.545
Accuracy:28.816% B+
KPH:42.200 A
VKPH:31.500 A+
G30 Vulcan
B**
Kills:114
V. Kills:77 146%
Deaths:25
KDR:4.560
Accuracy:38.502% B**
KPH:30 B*
VKPH:20.200 B**
M12 Kobalt
B++
Kills:86
V. Kills:3 N/A
Deaths:1
KDR:86
Accuracy:17.623% B++
KPH:90.200 B++
VKPH:3.100 C
E540 Halberd
B**
Kills:80
V. Kills:34 229%
Deaths:11
KDR:7.273
Accuracy:50.534% B**
KPH:32.900 B+
VKPH:14 C*
P2-120 HEAT
A
Kills:77
V. Kills:23 321%
Deaths:7
KDR:11
Accuracy:44.946% C**
KPH:46 A
VKPH:13.800 B++
Kills:61,139 (58,808 + 2,331)
Deaths:1,765
KDR:34.640
VKDR:15.625
Vehicle Kills:27,579
Kill Difference:59,374
Playtime:922.379 hours
Usage:56%
Score:23.703m
Score/min:428
Driving Accuracy:44.946%
Gunner Accuracy:50.534%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,232
V. Kills:736 167%
Deaths:219
KDR:5.626
Accuracy:49.667% C++
KPH:57.800 B+
VKPH:34.600 B++
P525 Marauder-H
B+
Kills:223
V. Kills:19 N/A
Deaths:17
KDR:13.118
Accuracy:41.763% B++
KPH:101.100 C+
VKPH:8.600 B+
G40-F Ranger
B*
Kills:59
V. Kills:31 184%
Deaths:4
KDR:14.750
Accuracy:40.817% B*
KPH:40.600 B+
VKPH:21.300 B
Kills:1,514 (0 + 1,514)
Deaths:240
KDR:6.308
VKDR:3.275
Vehicle Kills:786
Kill Difference:1,274
Playtime:24.957 hours
Usage:2%
Score:0.789m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:40.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:85
V. Kills:40 207%
Deaths:13
KDR:6.538
Accuracy:45.406% B++
KPH:37.600 A+
VKPH:17.700 M+
M40 Fury
C
Kills:68
V. Kills:7 N/A
Deaths:15
KDR:4.533
Accuracy:32.760% C
KPH:38.300 C
VKPH:3.900 D*
Kills:153 (0 + 153)
Deaths:28
KDR:5.464
VKDR:1.679
Vehicle Kills:47
Kill Difference:125
Playtime:4.035 hours
Usage:0%
Score:0.105m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:32.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:141
V. Kills:62 224%
Deaths:7
KDR:20.143
Accuracy:48.858% D--
KPH:89.100 B**
VKPH:39.200 A*
Kills:141 (0 + 141)
Deaths:7
KDR:20.143
VKDR:8.857
Vehicle Kills:62
Kill Difference:134
Playtime:1.582 hours
Usage:0%
Score:0.050m
Score/min:522
Piloting Accuracy:N/A%
Gunner Accuracy:48.858%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 83,56457,5121,56936.655M*25.5348.559%C**N/A66A**29.9A++399871.7h4B**8.2B**
Skyguard 2,5961,70614411.847M**0.7232.887%B+N/A27A++14.1A19863.2h69.7B**211.9A
G40-F Ranger 2,5761,6895729.632A**18.5038.494%B**N/A111.9A**58.7A**86615.1h45.9B++119.3B++
G20 Vulcan-H 1,9681,2322195.626B5.5049.667%C++1.299%D--57.8B+34.6B++54721.3h84.8B+170.7B+
P2-120 HESH 1,4841,2193534.829A23.7047.655%B+N/A72.1B++15.7B**37116.9h3.9B+8.1B++
C75 Viper 1,280876929.522B*1.6150.737%AN/A44.7B+20.6M31819.6h11.9C++23.4B+
FA1 Barrage 8037821,3440.582C10.5537.058%C-14.962%C+3.4D*N/A11231.4h7.9F-21.2D*
AP30 Shredder 724335675C6.1337.81%B++1.493%C--29.4C+34.1A++37011.4h121.4D321.1C
C-4 4673211,3100.245D-10.8844.132%M+N/A16.5D**7.5D**19119.5h3.7T*8.3D-
P525 Marauder-H 2422231713.118C+1.9941.763%B++N/A101.4C+8.6B+3822.2h9.6D--22.9C
MR11 Gatekeeper 338212277.852C**3.2845.055%B+N/A33.7A20B+17596.3h35.2B**78B**
TS4 Haymaker 1741721830.94C10.1939.647%C12.209%C6.7D*N/A2525.7h4.8C12.2C+
G30 Walker 262150334.545C+6.5828.816%B+1.333%D41.7B**31.1A+6303.6h129.7B*450B++
VLG Missile Launcher 203141720.143C+9.0248.858%D--N/A88.1B**38.8A++5221.6h5.5C**11.2C+
L100 Python AP 1951331133U121.8741.225%FN/A53.2A24.8B++20232.5h3A+7.2B*
Mammoth Cannon 1931301130N/A118.8745.096%UN/A44.8U21.7U2542.9h2.9T*6.4T*
L105 Zephyr 145129621.5B++10.3750.493%B*1.55%A80.6B**10C*3731.6h6.3C+12.6B
Tank Mine 154124148.857M2.27512.69%UN/A124C*30D*16361h8.1T*1.6A**
G30 Vulcan 191114254.56C+6.5738.502%B**3.509%C+30B*20.3B**7223.8h112.7C-292.7B
L100 Python HEAT 1561121112U100.8738.747%D**N/A44.8B++17.6B**6112.5h4.5B++11.5C+
M12 Kobalt 8986186S74.8717.623%B++13.954%C86B+3C2641h14.3B+81B++
T2 Striker 13785402.125M++9.0030.473%F--N/A10.8C6.6D--1687.9h22.3A73.2C**
M20 Basilisk 12585136.538B**4.5945.406%B++2.353%D**37A17.4M+6252.3h80.5B+177.2B++
E540 Halberd 11480117.273C+3.8550.534%B**N/A33.3B++14.2C*37482.4h5.3B10.5B++
P2-120 HEAT 10077711B*0.1344.946%C**N/A45.3A13.5B++14461.7h6.5C**14.4B+
M40 Fury 7568154.533C6.5932.76%C1.471%C37.8C3.9D*1911.8h19D-58.1D
Spear Anti-Vehicle Phalanx Turret 8759115.364C5.7648.636%B+N/A42.1C+20C9851.4h10.6D21.7C+
G40-F Ranger 9059414.75B**3.6240.817%B*1.695%B+39.3B+20.7C**4431.5h57.3B++140.3B*
M60-A Bulldog 7359229.5A++18.3736.396%CN/A39.3C+9.3B+2211.5h6.9D--19C-
TX1 Repeater 54521160.448C-10.688.566%F**13.462%D*2.4D*N/A1122h30.1T*351.6T*
Dual-75 Duster 5752413C+1.8736.449%C-N/A52D5C+1351h6C+16.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4911,490,695108.9h
Anti-Vehicle MANA Turret73670.6h
Spawn Beacon61,2550.8h
Hardlight Canopy1570.1h
M20 Gecko01090h
Medical Applicator31,4100.1h
Welding Device02840h
Spitfire Auto-Turret122,5152.6h
Ammunition Package46591.3h
M3 Pounder HEG1560.1h
Nano-Repair Grenade04310.1h
CAS30 Tank Buster0510h
IPC Targeting Dart0830h

Check the help document for the dictionary if you want to learn more about words used here.


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