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Lt. Commander R2ChinChillaTR[ARMF] R2ChinChillaTR
TR BR 46

KDR: 6.84

Score: 18.5m

Last Seen: Feb 19th, 2019 3:41 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
Level Progress (to 47): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H Skyguard P2-120 HESH C75 Viper G40-F Ranger FA1 Barrage AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.217%0.418%41314101821,5297701045427.9597206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.437%0.129C++-1.41D**0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.522B+7.80.378C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.738%1.25%599810142,56162518674.0976137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%0.518B+-0.79D--0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.7-0.602D79.2-1.008D*110.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.235%15.439%59911021421401510.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.432C--0.181C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.1-1.127D*10.2-1.095D*17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 46
18.5m223.7%454 (27.2k)419 (25.1k)6.8442627,0283,9499.894446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022129323.15%0.807%1911:142

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2016 4:04 PMNov 28th, 2018 6:51 PMFeb 19th, 2019 7:56 PM (2d) (PST)Feb 19th, 2019 11:52 AM (3d) (PST)Feb 19th, 2019 11:41 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,777161,7610.6110.0890.0052.0120.28892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,591980105,61137501211725,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
737.1h/30.7d 12,045 218 7,345 89k 212 1,144 12,736 78.6m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C+
Kills:421
Deaths:752
KDR:0.560
Accuracy:36.235% C
HSR:15.439% C+
Kills:421
Deaths (as Engineer):752
Deaths (to Engineers):1,824
KDR:0.55984
Kill Difference:331
Playtime:718.144 hours
Usage:97%
Score:18.409m
Score/min:427
Accuracy (listed only):36.235%
HSR (listed only):15.439%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):470
KDR:0
Kill Difference:UNR
Playtime:3.892 hours
Usage:1%
Score:0.026m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):352
KDR:0
Kill Difference:UNR
Playtime:7.517 hours
Usage:1%
Score:0.055m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:314
V. Kills:376 83%
Deaths:67
KDR:4.687
Accuracy:37.842% B++
KPH:28.600 C++
VKPH:34.200 A++
L105 Zephyr
B**
Kills:129
V. Kills:16 N/A
Deaths:6
KDR:21.500
Accuracy:50.493% B**
KPH:79.300 B**
VKPH:9.800 C*
Kills:443 (0 + 443)
Deaths:73
KDR:6.068
VKDR:5.370
Vehicle Kills:392
Kill Difference:370
Playtime:12.624 hours
Usage:2%
Score:0.271m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:50.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:956
V. Kills:514 186%
Deaths:136
KDR:7.029
Accuracy:32.707% B+
KPH:29.600 A**
VKPH:15.900 A++
C75 Viper
M++
Kills:737
V. Kills:333 221%
Deaths:92
KDR:8.011
Accuracy:51.941% A+
KPH:44.500 B*
VKPH:20.100 M++
Kills:1,693 (1,693 + 0)
Deaths:228
KDR:7.425
VKDR:3.715
Vehicle Kills:847
Kill Difference:1,465
Playtime:48.888 hours
Usage:7%
Score:0.678m
Score/min:231
Driving Accuracy:51.941%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:18,912
V. Kills:9,414 201%
Deaths:1,389
KDR:13.616
Accuracy:50.951% B+
KPH:55 A*
VKPH:27.400 A++
P2-120 HESH
B**
Kills:924
V. Kills:191 481%
Deaths:35
KDR:26.400
Accuracy:46.699% B+
KPH:68.600 B*
VKPH:14.200 B**
G40-F Ranger
M+
Kills:588
V. Kills:312 188%
Deaths:44
KDR:13.364
Accuracy:38.605% B**
KPH:105.600 M+
VKPH:56.100 M
G30 Walker
M
Kills:123
V. Kills:101 121%
Deaths:32
KDR:3.844
Accuracy:27.799% B++
KPH:40.900 M
VKPH:33.600 A**
MR11 Gatekeeper
C+
Kills:81
V. Kills:63 127%
Deaths:25
KDR:3.240
Accuracy:40.878% C*
KPH:20.800 C+
VKPH:16.200 C+
E540 Halberd
A
Kills:79
V. Kills:33 232%
Deaths:10
KDR:7.900
Accuracy:51.892% A
KPH:36.900 A
VKPH:15.400 B+
G30 Vulcan
B++
Kills:78
V. Kills:59 130%
Deaths:25
KDR:3.120
Accuracy:35.140% B++
KPH:25.300 B
VKPH:19.100 B++
Kills:20,785 (19,836 + 949)
Deaths:1,560
KDR:13.324
VKDR:6.521
Vehicle Kills:10,173
Kill Difference:19,225
Playtime:374.826 hours
Usage:51%
Score:8.923m
Score/min:397
Driving Accuracy:46.699%
Gunner Accuracy:35.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:1,194
V. Kills:716 167%
Deaths:217
KDR:5.502
Accuracy:49.509% C**
KPH:57 B++
VKPH:34.200 B++
P525 Marauder-H
B+
Kills:216
V. Kills:19 N/A
Deaths:17
KDR:12.706
Accuracy:41.690% B*
KPH:99 C+
VKPH:8.700 B+
G40-F Ranger
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:41.732% N/A
KPH:44.300 N/A
VKPH:23.100 N/A
Kills:1,460 (0 + 1,460)
Deaths:238
KDR:6.134
VKDR:3.197
Vehicle Kills:761
Kill Difference:1,222
Playtime:24.247 hours
Usage:3%
Score:0.640m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:41.732%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:74
V. Kills:37 195%
Deaths:12
KDR:6.167
Accuracy:46.607% B*
KPH:41.500 A++
VKPH:20.800 M*
M40 Fury
C
Kills:61
V. Kills:5 N/A
Deaths:15
KDR:4.067
Accuracy:32.118% C
KPH:39 C
VKPH:3.200 D*
Kills:135 (0 + 135)
Deaths:27
KDR:5
VKDR:1.556
Vehicle Kills:42
Kill Difference:108
Playtime:3.344 hours
Usage:0%
Score:0.079m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:32.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 28,32618,9121,38913.616B**6.7750.951%B+N/A55A*27.4A++366343.7h4.9B**9.7B**
G20 Vulcan-H 1,9101,1942175.502B+1.3449.509%C**1.34%D--57.1B++34.3B++45420.9h85.2B+172B++
Skyguard 1,4709561367.029A*0.1832.707%B+N/A29.6A**15.9A++20532.3h64.8B**198.3A
P2-120 HESH 1,1159243526.4B**19.5646.699%B+N/A68.4B*14.1B**27313.5h4B++8.5B*
C75 Viper 1,070737928.011B*1.1751.941%A+N/A44.4B*20.1M++28216.6h12.2C**23.5B*
G40-F Ranger 9005884413.364A**6.5238.605%B**N/A105M+55.7M8145.6h47.9B++124B*
FA1 Barrage 4364217520.56C6.2836.235%C15.439%C+3.1D**N/A10134.7h10.2T-28.1F
AP30 Shredder 690314674.687C+2.1637.842%B++1.592%C28.5C++34.2A++35911h124.6D329.4C+
P525 Marauder-H 2352161712.706C+5.8641.69%B*N/A98.2C+8.6B+3392.2h9.7D--23.3C+
C-4 2351603000.533D6.3125.217%C+N/A28.6D*13.4D--3495.6h1.8C-7.2C
L105 Zephyr 145129621.5B*14.6650.493%B**1.55%A80.6A10C**3441.6h6.3C++12.6B+
G30 Walker 224123323.844C**3.0027.799%B++1.626%C-41M+33.7A**4943h134.1B**482.3B*
MR11 Gatekeeper 14481253.24C3.6040.878%C*1.235%D20.8C+16.2C+15233.9h50.1C*122.6B+
E540 Halberd 11279107.9C*1.0651.892%AN/A37.6A15.7B++24182.1h4.9B*9.4B**
G30 Vulcan 13778253.12C+3.7235.14%B++3.846%C++25.2B19B++6393.1h124D352.8C*
M20 Basilisk 11174126.167A0.6846.607%B*2.703%D*41.1A++20.6M++5831.8h78.6B+168.7B*
Tank Mine 8166144.714B**2.13254.315%UN/A66D-15F9441h7.6T*3A++
M40 Fury 6661154.067C2.7832.118%C1.639%C+38.1C3.1D*1731.6h17C53C
M60-A Bulldog 7359229.5M22.6636.445%C+N/A39.3C*9.3B*1881.5h6.9D18.9C+
G40-F Ranger 7650412.5B5.6641.732%A++2%B**45.5B*23.6B+3831.1h49.3B*118B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73640.6h
Nano-Repair Grenade0930h
Spawn Beacon14910.3h
Nano-Armor Kit519773,02753.9h
Medical Applicator39390.1h
Spitfire Auto-Turret65861h
IPC Targeting Dart0830h
Ammunition Package24150.8h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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