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Lt. Commander R2v3n[74D] R2v3n
TR BR 50

KDR: 3.08

Score: 1.4m

Last Seen: Feb 7th, 2020 9:44 AM
- OFFLINE - 19.4 hour(s)

Battle Rank 50 - Terran Republic on Miller
Level Progress (to 51): 53%
Level 100 Progress: 8% 1425h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT MG-H1 Watchman LC2 Lynx M60-G Bulldog T7 Mini-Chaingun AE T1 Cycler E540 Halberd-H E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.095%19.828%438312293481.167791.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.991%0.168C++-0.181C-0.076C+HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.108C+14.6-0.025C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m777.7%204 (12.2k)189 (11.3k)3.077881,7395653.6619550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123213415.878%7.246%11513:200

76% Engineer14% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2020 2:45 PMJan 23rd, 2020 11:11 PMFeb 7th, 2020 7:49 PM (51d) (PST)Feb 7th, 2020 6:57 AM (51d) (PST)Feb 7th, 2020 5:44 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
507424650.2310.0750.0172.1170.041149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4402,51227,9281441127211,339

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
125.6h/5.2d 330 126 1,092 16k 79 184 312 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C++
Kills:191
Deaths:122
KDR:1.566
Accuracy:24.590% C++
HSR:18.325% D*
Kills:191
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):203
KDR:1.56557
Kill Difference:69
Playtime:17.533 hours
Usage:14%
Score:0.186m
Score/min:177
Accuracy (listed only):24.590%
HSR (listed only):18.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:104
Deaths:142
KDR:0.732
Accuracy:17.911% D*
HSR:20.192% C
Kills:104
Deaths (as Engineer):142
Deaths (to Engineers):83
KDR:0.73239
Kill Difference:38
Playtime:95.226 hours
Usage:76%
Score:1.120m
Score/min:196
Accuracy (listed only):17.911%
HSR (listed only):20.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):74
KDR:0
Kill Difference:UNR
Playtime:6.768 hours
Usage:5%
Score:0.049m
Score/min:120
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:104
Deaths:142
KDR:0.732
Accuracy:17.911% D*
HSR:20.192% C
Kills:104
Deaths (as Light Assault):142
Deaths (to Light Assaults):74
KDR:0.73239
Kill Difference:38
Playtime:0.692 hours
Usage:1%
Score:0.002m
Score/min:59
Accuracy (listed only):17.911%
HSR (listed only):20.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:25.008% B+
HSR:24.528% B
Kills:53
Deaths (as Combat Medic):43
Deaths (to Combat Medics):47
KDR:1.23256
Kill Difference:10
Playtime:4.782 hours
Usage:4%
Score:0.062m
Score/min:217
Accuracy (listed only):25.008%
HSR (listed only):24.528%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:230
V. Kills:106 215%
Deaths:
KDR:
Accuracy:58.365% A++
KPH:31.100 B+
VKPH:14.300 B**
Kills:230 (230 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:106
Kill Difference:230
Playtime:7.390 hours
Usage:6%
Score:0.070m
Score/min:158
Driving Accuracy:58.365%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3362301230U226.9258.365%A++N/A31.1B+14.3B**1587.4h9.3D15.9B
MG-H1 Watchman 1931911221.566C+1.5124.59%C++18.325%D*28.1DN/A696.8h14.5C++59C**
LC2 Lynx 1101041420.732C2.3517.911%D*20.192%C5.1D*N/A1220.4h15.2C+84.6D
M60-G Bulldog 14393193S89.9272.169%A+N/A132.9A+71.4S6980.7h10.5C14.5C*
T7 Mini-Chaingun AE 7776332.303B++0.7714.852%D--10.526%D--33DN/A882.3h15.5C104.2C--
T1 Cycler 5553431.233C++1.8425.008%B+24.528%B31.2C*1.2A++891.7h14.1C++56.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1430,0671.8h
T4 AMP02360h
Spawn Beacon1900h
AE Nano-Armor Kit1927,5801.7h
Turret AI Module0820.2h
Repair Module0720.2h
AE Medical Applicator18520.1h
Medical Applicator125,0050.3h
Cortium Silo0670.1h
Spitfire Auto-Turret01890.1h
Rampart Wall0991h
Spear Anti-Vehicle Tower0510.2h
Welding Device07,0060.7h
Ammunition Package01100.1h
Medical Kit181580.2h
Vehicle Gate1750.6h
Pain Spire1740.4h
Recon Detection Device12880.3h
WLT-Howler Mining Laser05980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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