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Lt. Colonel R2v3n[BRTD] R2v3n
TR BR 67

KDR: 4.06

Score: 3.1m

Last Seen: May 27th, 2020 8:05 PM
- OFFLINE - 126 hour(s)

Battle Rank 67 - Terran Republic on Miller
Level Progress (to 68): 65%
Level 100 Progress: 16% 1111h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HEAT LC2 Lynx MG-H1 Watchman M60-G Bulldog T7 Mini-Chaingun AE P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $166,383 MLG Score: 133
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.574%17.172%353413405941.368662.694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.036%-0.132C-0.591D0.604B+HEAD ++ (~6.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.014C+15.4-0.083C+59.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m649.1%237 (14.2k)219 (13.1k)4.062324,2371,0434.939667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134430316.132%4.343%7013:200

82% Engineer10% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2020 2:45 PMApr 30th, 2020 3:48 PMMay 30th, 2020 9:20 AM (35d) (PST)May 27th, 2020 5:37 PM (38d) (PST)May 27th, 2020 4:05 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
679376420.3030.0750.0132.4200.070133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7442,20838,5361841145413,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
233.2h/9.7d 915 184 1,895 33.9k 197 384 979 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C
Kills:231
Deaths:146
KDR:1.582
Accuracy:22.619% C
HSR:18.615% D*
Kills:231
Deaths (as Heavy Assault):146
Deaths (to Heavy Assaults):302
KDR:1.58219
Kill Difference:85
Playtime:23.180 hours
Usage:10%
Score:0.289m
Score/min:208
Accuracy (listed only):22.619%
HSR (listed only):18.615%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D*
Kills:249
Deaths:295
KDR:0.844
Accuracy:18.527% D*
HSR:15.261% D*
Kills:249
Deaths (as Engineer):295
Deaths (to Engineers):199
KDR:0.84407
Kill Difference:46
Playtime:192.106 hours
Usage:82%
Score:2.617m
Score/min:227
Accuracy (listed only):18.527%
HSR (listed only):15.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:20.667% D*
HSR:9.804% F
Kills:51
Deaths (as Infiltrator):36
Deaths (to Infiltrators):139
KDR:1.41667
Kill Difference:15
Playtime:9.291 hours
Usage:4%
Score:0.068m
Score/min:121
Accuracy (listed only):20.667%
HSR (listed only):9.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:63
Deaths:62
KDR:1.016
Accuracy:23.055% C+
HSR:25.397% B
MG-S1 Jackal
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:20.667% D*
HSR:9.804% F
Kills:114
Deaths (as Combat Medic):98
Deaths (to Combat Medics):80
KDR:1.16327
Kill Difference:16
Playtime:6.066 hours
Usage:3%
Score:0.079m
Score/min:216
Accuracy (listed only):21.861%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:621
V. Kills:58 N/A
Deaths:
KDR:
Accuracy:30.772% C++
KPH:37.100 C-
VKPH:3.500 C+
Kills:621 (621 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:58
Kill Difference:621
Playtime:16.761 hours
Usage:7%
Score:0.151m
Score/min:150
Piloting Accuracy:30.772%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:58
V. Kills:29 193%
Deaths:
KDR:
Accuracy:32.828% B+
KPH:17.300 B+
VKPH:8.700 C
Kills:58 (58 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:58
Playtime:3.348 hours
Usage:1%
Score:0.029m
Score/min:145
Driving Accuracy:32.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:809
V. Kills:341 237%
Deaths:
KDR:
Accuracy:55.511% B**
KPH:43 B++
VKPH:18.100 C+
P2-120 HEAT
B*
Kills:371
V. Kills:164 225%
Deaths:
KDR:
Accuracy:54.640% A
KPH:31.800 C**
VKPH:14 B*
P2-120 HESH
C+
Kills:84
V. Kills:18 442%
Deaths:
KDR:
Accuracy:49.647% B++
KPH:42.700 C-
VKPH:9.200 C+
Kills:1,264 (1,264 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:523
Kill Difference:1,264
Playtime:32.459 hours
Usage:14%
Score:0.425m
Score/min:218
Driving Accuracy:49.647%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:59
V. Kills:26 219%
Deaths:
KDR:
Accuracy:55.776% B**
KPH:94.100 A**
VKPH:41.500 A
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:26
Kill Difference:59
Playtime:0.627 hours
Usage:0%
Score:0.038m
Score/min:1,023
Driving Accuracy:N/A%
Gunner Accuracy:55.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,1508091809U804.9455.511%B**N/A43B++18.1C+24818.8h5B++9B**
M14 Banshee 6796211621U616.9430.772%C++N/A37C-3.5C+15016.8h25.9C+84.2C+
P2-120 HEAT 5353711371U366.9454.64%AN/A31.7C**14B*15111.7h8.5C--15.5B
LC2 Lynx 2632492950.844C3.2218.527%D*15.261%D*6.8D--N/A1936.4h15.6C+84.3C--
MG-H1 Watchman 2332311461.582C+2.4822.619%C18.615%D*26.6DN/A698.7h15.5C+68.5C+
M60-G Bulldog 2161501150S145.9466.404%B*N/A136.4B**60M6721.1h9C13.6C+
T7 Mini-Chaingun AE 134131821.598C+2.4612.118%D**11.45%D-26.7D--N/A924.9h16.6D136.8D*
P2-120 HESH 10284184S79.9449.647%B++N/A42C--9C+3332h4.2B8.4B++
T1 Cycler 6663621.016C+3.0523.055%C+25.397%B26.3C+1.3A+862.4h15.1C65.7C++
G20 Vulcan-H 8559159U54.9455.776%B**N/A98.3M43.3A+10210.6h60.5A108.4A
Skyguard 8758158U53.9432.828%B+N/A17.6B+8.8C+1453.3h98.1B+298.9B++
MG-S1 Jackal 5151361.417C++2.6520.667%D*9.804%F16.5DN/A483.1h14.8D-71.7D-
Tank Mine 7150412.5S8.4457.04%A+N/A166.7B**70C++11300.3h3.2F--5.5C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1430,0991.8h
LC3 Jaguar01130h
Spawn Beacon11300.1h
AE Nano-Armor Kit130132,5468.4h
Structure Shield Module0520.1h
Repair Module0870.2h
Turret AI Module01060.3h
Skywall Shield Emitter1620.2h
Rampart Wall01131.1h
AE Medical Applicator22,8060.2h
Medical Applicator125,0050.3h
Cortium Silo0770.1h
Xiphos Anti-Personnel Tower0530.2h
T4 AMP02360h
Welding Device07,7700.8h
Spear Anti-Vehicle Tower0620.2h
Hoplon Anti-Aircraft Phalanx Tower0600.2h
Spitfire Auto-Turret04330.3h
Recon Detection Device13860.4h
Ammunition Package03060.1h
Medical Kit302660.4h
Pain Spire1890.5h
Solid Wall0610.6h
Nano-Repair Grenade0680h
Vehicle Gate1870.7h
WLT-Howler Mining Laser05980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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