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Primarch R3ikon[VEP] R3ikon
VS BR 99

KDR: 2.12

Score: 14.8m

Last Seen: Apr 19th, 2019 8:47 PM
- OFFLINE - 157.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 278
Level Progress (to 100): 8%
Level 100 Progress: 79% 303h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH Pulsar C Parallax VX3 Orion VS54 XM98 Ghost Solstice VE3 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,030,824 MLG Score: 824
Fun Score: N/A
Cheeseburgers Flipped: 353TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.432%22.307%5231110969,3471.211380.907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.878%0.455B+0.243C++-0.737D-HEAD ++ (~10.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B10.50.268C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.006%1.678%661311042,9794897306.09202408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.438%-0.673D0.072C+0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.383C**30.80.418B68.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.794%1.426%821411034,1389147084.52735584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.716%1.059B**-0.755D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.10.749B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.015%1.053%45211051905861570.32368120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.998%0.356C**-0.839D--1.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.818B++8.70.781B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.999%68.01%45611016,327996306.34604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.922%0.447B0.058C+-0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.50.204C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.25%17.586%451110629050110.578842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.349C-0.602B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.202C++3.90.192C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 278
14.8m191.7%222 (13.3k)182 (10.9k)2.1187235,10316,5682.4905299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1107148421.233%20.511%43604:5611

21% Engineer9% Heavy Assault35% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:54 PMMar 18th, 2019 6:59 PMApr 26th, 2019 3:44 AM (84m) (PST)Apr 19th, 2019 4:53 PM (7d) (PST)Apr 19th, 2019 4:47 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4211382830.4310.2030.0880.9180.048824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2458,29416,9512612555310,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1357.3h/56.6d 6,160 7,200 8,850 74.8k 1,557 3,970 3,912 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,168
Deaths:893
KDR:1.308
Accuracy:20.571% C+
HSR:29.623% B++
Flare VE6
C-
Kills:559
Deaths:413
KDR:1.354
Accuracy:19.091% D
HSR:21.109% C-
Lasher X2
B**
Kills:511
Deaths:426
KDR:1.200
Accuracy:33.995% B**
HSR:5.675% B**
Kills:2,238
Deaths (as Heavy Assault):1,732
Deaths (to Heavy Assaults):4,164
KDR:1.29215
Kill Difference:506
Playtime:127.758 hours
Usage:9%
Score:1.383m
Score/min:180
Accuracy (listed only):24.552%
HSR (listed only):18.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,735
Deaths:22
KDR:78.864
Accuracy:25.381% C*
HSR:18.963% D
Solstice VE3
B*
Kills:1,159
Deaths:1,104
KDR:1.050
Accuracy:23.154% C++
HSR:24.418% B*
NS-11C
B+
Kills:1,152
Deaths:1,178
KDR:0.978
Accuracy:22.723% C
HSR:21.962% B+
Thanatos VE70
B
Kills:290
Deaths:343
KDR:0.845
Accuracy:37.250% C
HSR:17.586% B
Kills:4,336
Deaths (as Engineer):2,647
Deaths (to Engineers):3,410
KDR:1.63808
Kill Difference:1,689
Playtime:278.476 hours
Usage:21%
Score:3.230m
Score/min:193
Accuracy (listed only):27.127%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,735
Deaths:22
KDR:78.864
Accuracy:25.381% C*
HSR:18.963% D
Solstice VE3
B*
Kills:1,159
Deaths:1,104
KDR:1.050
Accuracy:23.154% C++
HSR:24.418% B*
Sirius SX12
C**
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:23.324% C+
HSR:19.654% C**
NS-11C
B+
Kills:1,152
Deaths:1,178
KDR:0.978
Accuracy:22.723% C
HSR:21.962% B+
VE-S Canis
C++
Kills:808
Deaths:685
KDR:1.180
Accuracy:27.643% C++
HSR:17.451% C
Thanatos VE70
B
Kills:290
Deaths:343
KDR:0.845
Accuracy:37.250% C
HSR:17.586% B
Kills:6,299
Deaths (as Light Assault):4,343
Deaths (to Light Assaults):2,923
KDR:1.45038
Kill Difference:1,956
Playtime:318.388 hours
Usage:23%
Score:3.331m
Score/min:174
Accuracy (listed only):26.579%
HSR (listed only):20.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,307
Deaths:439
KDR:2.977
Accuracy:40.023% C++
HSR:73.833% C-
XM98
C*
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:38.014% C++
HSR:76.248% C*
Ghost
C*
Kills:1,162
Deaths:404
KDR:2.876
Accuracy:40.245% C*
HSR:69.019% C++
V10
C+
Kills:1,157
Deaths:313
KDR:3.696
Accuracy:39.671% C+
HSR:76.232% C+
Sirius SX12
C**
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:23.324% C+
HSR:19.654% C**
VA39 Spectre
B+
Kills:1,152
Deaths:565
KDR:2.039
Accuracy:35.727% B+
HSR:39.844% C++
NS-44 Commissioner
C++
Kills:833
Deaths:1,138
KDR:0.732
Accuracy:37.260% C++
HSR:21.489% C+
VE-S Canis
C++
Kills:808
Deaths:685
KDR:1.180
Accuracy:27.643% C++
HSR:17.451% C
Parsec VX3-A
C++
Kills:387
Deaths:91
KDR:4.253
Accuracy:36.961% D--
HSR:79.845% C++
Phantom VA23
C+
Kills:134
Deaths:126
KDR:1.063
Accuracy:33.087% C
HSR:29.851% C+
Beamer VS3
B++
Kills:84
Deaths:77
KDR:1.091
Accuracy:32.024% B++
HSR:13.095% D*
Kills:9,341
Deaths (as Infiltrator):5,136
Deaths (to Infiltrators):2,843
KDR:1.81873
Kill Difference:4,205
Playtime:480.836 hours
Usage:35%
Score:5.244m
Score/min:182
Accuracy (listed only):34.907%
HSR (listed only):46.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:23.324% C+
HSR:19.654% C**
VE-S Canis
C++
Kills:808
Deaths:685
KDR:1.180
Accuracy:27.643% C++
HSR:17.451% C
Pulsar VS1
B**
Kills:560
Deaths:737
KDR:0.760
Accuracy:22.553% C+
HSR:28.214% B**
Thanatos VE70
B
Kills:290
Deaths:343
KDR:0.845
Accuracy:37.250% C
HSR:17.586% B
Kills:2,813
Deaths (as Combat Medic):2,776
Deaths (to Combat Medics):1,626
KDR:1.01333
Kill Difference:37
Playtime:60.942 hours
Usage:4%
Score:1.005m
Score/min:275
Accuracy (listed only):27.693%
HSR (listed only):20.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:855
Deaths:396
KDR:2.159
Accuracy:16.328% C+
HSR:20.468% C*
Cosmos VM3
B+
Kills:613
Deaths:304
KDR:2.016
Accuracy:16.960% C++
HSR:22.023% B+
Quasar VM1
C++
Kills:435
Deaths:210
KDR:2.071
Accuracy:15.475% C+
HSR:19.310% C++
Comet VM2
B+
Kills:71
Deaths:100
KDR:0.710
Accuracy:47.516% B+
HSR:1.408% D**
Kills:1,974
Deaths (as MAX Suit):505
Deaths (to MAX Suits):608
KDR:3.90891
Kill Difference:1,469
Playtime:44.212 hours
Usage:3%
Score:0.639m
Score/min:241
Accuracy (listed only):24.070%
HSR (listed only):15.802%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,121
V. Kills:73 N/A
Deaths:296
KDR:3.787
Accuracy:46.147% B++
KPH:39.500 C+
VKPH:2.600 C
Dual Photon Pods
B+
Kills:947
V. Kills:107 N/A
Deaths:136
KDR:6.963
Accuracy:56.950% B+
KPH:79.400 C++
VKPH:9 D
Saron Laser Cannon
C++
Kills:911
V. Kills:548 166%
Deaths:415
KDR:2.195
Accuracy:27.539% D
KPH:14.300 C++
VKPH:8.600 C+
Hornet Missiles
C+
Kills:806
V. Kills:383 210%
Deaths:121
KDR:6.661
Accuracy:58.106% C-
KPH:55.900 C+
VKPH:26.600 C-
Kills:3,785 (2,032 + 0)
Deaths:968
KDR:3.910
VKDR:1.148
Vehicle Kills:1,111
Kill Difference:2,817
Playtime:118.558 hours
Usage:9%
Score:0.951m
Score/min:134
Piloting Accuracy:27.539%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,144
V. Kills:315 N/A
Deaths:39
KDR:80.615
Accuracy:57.431% B**
KPH:49.800 C+
VKPH:5 D-
L100 Python AP
C
Kills:564
V. Kills:271 207%
Deaths:99
KDR:5.697
Accuracy:42.534% F
KPH:26.900 C
VKPH:12.900 D-
C75 Viper
B
Kills:153
V. Kills:39 383%
Deaths:8
KDR:19.125
Accuracy:43.272% B
KPH:26.200 C+
VKPH:6.700 C
Kills:3,861 (3,861 + 0)
Deaths:146
KDR:26.445
VKDR:4.281
Vehicle Kills:625
Kill Difference:3,715
Playtime:90.008 hours
Usage:7%
Score:1.110m
Score/min:205
Driving Accuracy:43.272%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:277
V. Kills:83 330%
Deaths:58
KDR:4.776
Accuracy:53.484% B+
KPH:31.600 B*
VKPH:9.500 C**
Saron HRB
C
Kills:91
V. Kills:44 202%
Deaths:13
KDR:7
Accuracy:40.911% C
KPH:21.700 C
VKPH:10.500 D
E540 Halberd
C
Kills:56
V. Kills:27 200%
Deaths:3
KDR:18.667
Accuracy:37.714% D*
KPH:29 C
VKPH:14 C-
Kills:424 (277 + 147)
Deaths:74
KDR:5.730
VKDR:2.081
Vehicle Kills:154
Kill Difference:350
Playtime:14.888 hours
Usage:1%
Score:0.158m
Score/min:177
Driving Accuracy:53.484%
Gunner Accuracy:37.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:134
V. Kills:10 N/A
Deaths:10
KDR:13.400
Accuracy:40.537% B
KPH:82.500 C+
VKPH:6.200 C+
Kills:134 (0 + 134)
Deaths:10
KDR:13.400
VKDR:1
Vehicle Kills:10
Kill Difference:124
Playtime:1.624 hours
Usage:0%
Score:0.023m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:40.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,068
V. Kills:318 335%
Deaths:530
KDR:2.015
Accuracy:52.945% B
KPH:33.400 B++
VKPH:10 B++
S12 Renegade
C+
Kills:921
V. Kills:35 N/A
Deaths:325
KDR:2.834
Accuracy:39.884% C
KPH:48.700 C+
VKPH:1.800 C+
M12 Kobalt-F
B
Kills:95
V. Kills:4 N/A
Deaths:38
KDR:2.500
Accuracy:21.806% C+
KPH:37.900 B
VKPH:1.600 C**
M20 Basilisk-F
B+
Kills:94
V. Kills:12 N/A
Deaths:43
KDR:2.186
Accuracy:31.687% D**
KPH:24.800 B+
VKPH:3.200 C-
Kills:2,178 (2,178 + 0)
Deaths:936
KDR:2.327
VKDR:0.394
Vehicle Kills:369
Kill Difference:1,242
Playtime:57.168 hours
Usage:4%
Score:0.393m
Score/min:114
Driving Accuracy:31.687%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,4593,1443980.615S78.5057.431%B**N/A49.7C+5D-22763.2h2.6B*4.5B**
Pulsar C 1,7381,7352278.864U76.7525.381%C*18.963%D30.4C++N/A10457h8.6B**33.8B++
Parallax VX3 1,3091,3074392.977C+0.8640.023%C++73.833%C-22.8CN/A6057.2h2.1B5.3B
Orion VS54 1,1831,1688931.308C+0.8120.571%C+29.623%B++25.5CN/A7845.8h11.5B+56B
XM98 1,1681,1622874.049B*1.9338.014%C++76.248%C*30.3C**N/A7238.4h2B*5.2B++
Ghost 1,1621,1624042.876C++0.7640.245%C*69.019%C++30.9CN/A7837.6h2B+5.1B+
Solstice VE3 1,1731,1591,1041.05B+1.0723.154%C++24.418%B*14.1CN/A4682.3h12.5B++53.8B+
V10 1,1641,1573133.696C**1.5839.671%C+76.232%C+32C+N/A6936.1h2B+5.2B
Sirius SX12 1,1671,1551,0111.142C++0.9823.324%C+19.654%C**21.6CN/A5053.4h12.8B+54.9B
VA39 Spectre 1,1661,1525652.039B+0.0835.727%B+39.844%C++23.8C++N/A5848.4h4.8B++13.5B++
NS-11C 1,1601,1521,1780.978C+1.1422.723%C21.962%B+13.4DN/A3585.7h11.9B++52.3B+
C-4 1,4581,1294922.295B++0.1824.844%C+N/A86.8C++25.3C44213h1B**4B*
Light PPA 1,1941,1212963.787C+1.6746.147%B++1.249%C+39.5C+2.6C9728.4h9B+19.4B+
M40 Fury-F 1,3861,0685302.015C**0.1052.945%BN/A33.5B++10B++12431.9h7.4B++14B*
Dual Photon Pods 1,0549471366.963C++4.8456.95%B+1.901%B**79.6C++9D23611.9h12.7B**22.3B*
S12 Renegade 9569213252.834C+0.7239.884%C4.017%C48.7C+1.9C+11418.9h2.8B+6.9B+
Saron Laser Cannon 1,4599114152.195C++0.0827.539%D1.976%C+14.3C++8.6C+9863.8h76.6B*278.1B++
Cosmos VM3 8758553962.159C++0.0416.328%C+20.468%C*28.2C+N/A6630.3h12.4B+76.1B+
NS-44 Commissioner 8528331,1380.732C+1.3937.26%C++21.489%C+11.9D-N/A3170h4.1C+11C*
VE-S Canis 8128086851.18C+0.9427.643%C++17.451%C16.8DN/A4148h10.8B+39.1B
Hornet Missiles 1,1898061216.661C**4.5458.106%C-1.241%C56C+26.6C-27714.4h8.7B15B+
Cosmos VM3 6266133042.016C++0.1016.96%C++22.023%B+24.8C+N/A5724.7h13.3B+78.4B+
Proximity Mine 5835811304.469C*2.3540.047%CN/A100.2CN/A2405.8h2.1C--5.2C
L100 Python AP 835564995.697C*3.5842.534%F3.546%B+26.9C12.9D-15821h4.2B**9.8B+
Pulsar VS1 5685607370.76C+1.3622.553%C+28.214%B**15.1C--N/A4637.1h12.1B*53.7B+
Flare VE6 5665594131.354C+0.7619.091%D21.109%C-24DN/A6823.3h10.8C++56.4C+
Lasher X2 5175114261.2B+0.9233.995%B**5.675%B**30.4C+N/A8816.8h16.3B*48B*
Quasar VM1 4414352102.071B+0.0515.475%C+19.31%C++26.5BN/A7216.4h12.2B*79.1B
Tank Mine 600391814.827B**2.7122.195%D-N/A126.1B+67.4C++7123.1h1.1A5.2B++
Parsec VX3-A 388387914.253C+2.1336.961%D--79.845%C++33.7DN/A7811.5h1.7B+4.7C+
Frag Grenade 3823771377N/A374.8836.264%D*N/A754B**10C*15240.5h2.2A+6.1B++
Force-Blade 3563567,8580.045B++2.0731.751%C++8.427%C**0.6C+N/A1585.1h2.2B+7B+
Thanatos VE70 2912903430.845C+1.2737.25%C17.586%B21.2CN/A6013.7h3.9B++10.5B+
Supernova PC 360277584.776C+2.6653.484%B+3.61%B**31.5B*9.4C**1648.8h3.9B*7.2B**
MANA Anti-Personnel Turret 245237603.95N/A1.8317.142%UN/A2370U80U4453700.1h16.5T*96.3T*
Auraxium Force-Blade 1981984,6900.042C++2.0828.733%C+11.616%B*0.8CN/A2242h2.2C+7.6C*
S1 3061901861.022B+1.1045.878%D*N/A21.3C13C+1788.9h5.7B+12.3C++
Rocklet Rifle 333183921.989A**0.1339.681%D**N/A41.6B**34.1B*3354.4h15.5A++39.1B**
Spear Anti-Vehicle Phalanx Turret 2031551311.923B++9.8042.81%C+4.516%C**44.3B+13.7D2433.5h5.8B**13.5B*
C75 Viper 192153819.125M*17.0143.272%B1.307%C+26.4C+6.7C1405.8h10.3B++23.8B*
Nemesis VSH9 2671491570.949B+1.1755.243%D--N/A10.6C8.4C10714.1h6.9B+12.4C**
Proton II PPA-H 1441341013.4C*11.2840.537%BN/A83.8C+6.3C+2331.6h10.1C++25B
Phantom VA23 1371341261.063C--1.0633.087%C29.851%C+15.8D--N/A368.5h5.7D17.2C
M12 Kobalt-F 9995382.5B+0.3821.806%C+5.263%D-38B1.6C**792.5h11.3B+51.7B+
M20 Basilisk-F 10694432.186B**0.0731.687%D**2.128%C-24.7B+3.2C-583.8h13.6B+42.9B++
Saron HRB 13591137B+4.8840.911%CN/A21.7C10.5D1844.2h27.2D66.6C--
MAX Punch 96895190.171B+1.9546.917%C+N/A2.3C*N/A539.1h2C++4.2C*
Beamer VS3 8584771.091B+1.0332.024%B++13.095%D*17.5CN/A754.8h9.5C++29.7C++
Comet VM2 86711000.71C+1.4147.516%B+1.408%D**7.5D1.6D*629.5h13.3B**28.1B*
E540 Halberd 8356318.667B*16.5537.714%D*1.786%C29.5C+14.2C2191.9h5.1B++13.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon107681.1h
Motion Spotter01200.1h
Nanite Revive Grenade05700.2h
Medical Applicator39972,48011.2h
Deconstruction Tool0630h
Ammunition Package157650.6h
G40-F Ranger0580h
Nano-Armor Kit192256,61634.8h
Medical Kit242740.7h
Anti-Infantry MANA Turret136671.2h
Snowman Soldier52120.4h
Recon Detection Device966,00911h
Shield Recharging Field351,4870.9h

Check the help document for the dictionary if you want to learn more about words used here.


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