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Primarch R3ikon[VEP] R3ikon
VS BR 99

KDR: 2.09

Score: 15.3m

Last Seen: Jan 8th, 2020 5:35 PM
- OFFLINE - 976.6 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 10%
Level 100 Progress: 81% 268h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH Pulsar C Parallax VX3 Orion VS54 Ghost XM98 Solstice VE3 V10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,037,079 MLG Score: 829
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.506%21.892%5151112219,8211.213970.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.847%0.446B0.139C++-0.698DHEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.399B10.50.265C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.009%1.672%644312292,9915047385.93452405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%-0.664D0.086C+0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.383C**310.416B69.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.803%1.425%803412284,1409347114.42781581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.726%1.044B**-0.713D-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.20.748B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.884%0.943%48212302126111600.346972132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.925%0.339C**-0.865D---1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.825B++8.40.791B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.968%68.084%48612266,3511050306.04857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.974%0.453B+0.068C+-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.33C**2.50.208C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.12%17.406%481123129352310.560229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.373C-0.526B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.19C++40.186C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m187.1%222 (13.3k)187 (11.2k)2.0878536,00517,2452.4511499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232151721.268%20.339%43304:4411

21% Engineer10% Heavy Assault36% Infiltrator24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:54 PMMar 18th, 2019 6:59 PMFeb 6th, 2020 11:36 PM (11d) (PST)Jan 8th, 2020 2:05 PM (41d) (PST)Jan 8th, 2020 1:35 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4301432870.4410.2110.0900.9170.049829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7748,58317,1912613555311,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1360.5h/56.7d 6,265 7,323 9,117 74.8k 1,605 4,087 3,996 35.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,168
Deaths:893
KDR:1.308
Accuracy:20.571% C+
HSR:29.623% B++
Flare VE6
C-
Kills:756
Deaths:598
KDR:1.264
Accuracy:19.978% C-
HSR:21.032% C--
Kills:1,924
Deaths (as Heavy Assault):1,491
Deaths (to Heavy Assaults):4,375
KDR:1.29041
Kill Difference:433
Playtime:140.204 hours
Usage:10%
Score:1.519m
Score/min:181
Accuracy (listed only):20.274%
HSR (listed only):25.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,735
Deaths:22
KDR:78.864
Accuracy:25.381% C*
HSR:18.963% D
Solstice VE3
B++
Kills:1,159
Deaths:1,104
KDR:1.050
Accuracy:23.154% C+
HSR:24.418% B++
NS-11C
B+
Kills:1,152
Deaths:1,178
KDR:0.978
Accuracy:22.723% C
HSR:21.962% B+
Thanatos VE70
C**
Kills:293
Deaths:347
KDR:0.844
Accuracy:37.120% C
HSR:17.406% C**
The Little Helper
C*
Kills:80
Deaths:80
KDR:1
Accuracy:39.627% D-
HSR:17.500% C*
Kills:4,419
Deaths (as Engineer):2,731
Deaths (to Engineers):3,496
KDR:1.61809
Kill Difference:1,688
Playtime:281.078 hours
Usage:21%
Score:3.259m
Score/min:193
Accuracy (listed only):29.601%
HSR (listed only):20.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,735
Deaths:22
KDR:78.864
Accuracy:25.381% C*
HSR:18.963% D
Solstice VE3
B++
Kills:1,159
Deaths:1,104
KDR:1.050
Accuracy:23.154% C+
HSR:24.418% B++
Sirius SX12
C++
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:23.324% C
HSR:19.654% C++
NS-11C
B+
Kills:1,152
Deaths:1,178
KDR:0.978
Accuracy:22.723% C
HSR:21.962% B+
VE-S Canis
C++
Kills:1,013
Deaths:843
KDR:1.202
Accuracy:27.791% C++
HSR:15.597% D
Thanatos VE70
C**
Kills:293
Deaths:347
KDR:0.844
Accuracy:37.120% C
HSR:17.406% C**
The Little Helper
C*
Kills:80
Deaths:80
KDR:1
Accuracy:39.627% D-
HSR:17.500% C*
Kills:6,587
Deaths (as Light Assault):4,585
Deaths (to Light Assaults):3,020
KDR:1.43664
Kill Difference:2,002
Playtime:330.939 hours
Usage:24%
Score:3.468m
Score/min:175
Accuracy (listed only):28.446%
HSR (listed only):19.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,307
Deaths:439
KDR:2.977
Accuracy:40.023% C++
HSR:73.833% C-
Ghost
C++
Kills:1,162
Deaths:404
KDR:2.876
Accuracy:40.245% C++
HSR:69.019% C+
XM98
C++
Kills:1,162
Deaths:287
KDR:4.049
Accuracy:38.014% C++
HSR:76.248% C++
V10
C+
Kills:1,157
Deaths:313
KDR:3.696
Accuracy:39.671% C+
HSR:76.232% C+
Sirius SX12
C++
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:23.324% C
HSR:19.654% C++
VA39 Spectre
B+
Kills:1,152
Deaths:565
KDR:2.039
Accuracy:35.727% B+
HSR:39.844% C++
VE-S Canis
C++
Kills:1,013
Deaths:843
KDR:1.202
Accuracy:27.791% C++
HSR:15.597% D
NS-44 Commissioner
C++
Kills:859
Deaths:1,171
KDR:0.734
Accuracy:37.411% C++
HSR:21.304% C+
Parsec VX3-A
C*
Kills:411
Deaths:100
KDR:4.110
Accuracy:36.391% D--
HSR:80.292% C*
Phantom VA23
C+
Kills:134
Deaths:126
KDR:1.063
Accuracy:33.087% C
HSR:29.851% C+
Beamer VS3
B++
Kills:84
Deaths:77
KDR:1.091
Accuracy:32.024% B++
HSR:13.095% D*
Kills:9,596
Deaths (as Infiltrator):5,336
Deaths (to Infiltrators):2,980
KDR:1.79835
Kill Difference:4,260
Playtime:490.476 hours
Usage:36%
Score:5.317m
Score/min:181
Accuracy (listed only):34.883%
HSR (listed only):46.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,155
Deaths:1,011
KDR:1.142
Accuracy:23.324% C
HSR:19.654% C++
VE-S Canis
C++
Kills:1,013
Deaths:843
KDR:1.202
Accuracy:27.791% C++
HSR:15.597% D
Pulsar VS1
B++
Kills:606
Deaths:788
KDR:0.769
Accuracy:22.481% C
HSR:26.568% B++
Thanatos VE70
C**
Kills:293
Deaths:347
KDR:0.844
Accuracy:37.120% C
HSR:17.406% C**
The Little Helper
C*
Kills:80
Deaths:80
KDR:1
Accuracy:39.627% D-
HSR:17.500% C*
Kills:3,147
Deaths (as Combat Medic):3,069
Deaths (to Combat Medics):1,685
KDR:1.02542
Kill Difference:78
Playtime:65.983 hours
Usage:5%
Score:1.081m
Score/min:273
Accuracy (listed only):30.069%
HSR (listed only):19.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:871
Deaths:402
KDR:2.167
Accuracy:16.341% C
HSR:20.781% B+
Cosmos VM3
B++
Kills:631
Deaths:310
KDR:2.035
Accuracy:17.005% C+
HSR:21.870% B++
Quasar VM1
C+
Kills:435
Deaths:210
KDR:2.071
Accuracy:15.475% C+
HSR:19.310% C+
Comet VM2
B+
Kills:71
Deaths:100
KDR:0.710
Accuracy:47.516% B+
HSR:1.408% D**
Kills:2,008
Deaths (as MAX Suit):511
Deaths (to MAX Suits):631
KDR:3.92955
Kill Difference:1,497
Playtime:44.974 hours
Usage:3%
Score:0.649m
Score/min:241
Accuracy (listed only):24.084%
HSR (listed only):15.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,121
V. Kills:73 N/A
Deaths:296
KDR:3.787
Accuracy:46.147% B++
KPH:39.500 C
VKPH:2.600 C-
Dual Photon Pods
B+
Kills:947
V. Kills:107 N/A
Deaths:136
KDR:6.963
Accuracy:56.943% B+
KPH:79.400 C+
VKPH:9 D
Saron Laser Cannon
C+
Kills:923
V. Kills:556 166%
Deaths:423
KDR:2.182
Accuracy:27.586% D
KPH:14.300 C+
VKPH:8.600 C+
Hornet Missiles
C+
Kills:825
V. Kills:393 209%
Deaths:121
KDR:6.818
Accuracy:58.033% C--
KPH:56.800 C+
VKPH:27 C--
Kills:3,816 (2,044 + 0)
Deaths:976
KDR:3.910
VKDR:1.157
Vehicle Kills:1,129
Kill Difference:2,840
Playtime:119.564 hours
Usage:9%
Score:0.967m
Score/min:135
Piloting Accuracy:27.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,144
V. Kills:315 N/A
Deaths:39
KDR:80.615
Accuracy:57.431% B**
KPH:49.800 C+
VKPH:5 D-
L100 Python AP
C
Kills:564
V. Kills:271 207%
Deaths:99
KDR:5.697
Accuracy:42.534% F
KPH:26.900 C
VKPH:12.900 D-
C75 Viper
B
Kills:153
V. Kills:39 383%
Deaths:8
KDR:19.125
Accuracy:43.272% B
KPH:26.200 C
VKPH:6.700 C
Kills:3,861 (3,861 + 0)
Deaths:146
KDR:26.445
VKDR:4.281
Vehicle Kills:625
Kill Difference:3,715
Playtime:90.008 hours
Usage:7%
Score:1.111m
Score/min:206
Driving Accuracy:43.272%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:279
V. Kills:84 328%
Deaths:58
KDR:4.810
Accuracy:53.589% B+
KPH:31.700 B*
VKPH:9.500 C*
Saron HRB
C
Kills:92
V. Kills:45 200%
Deaths:13
KDR:7.077
Accuracy:40.888% C
KPH:21.700 C
VKPH:10.600 D
E540 Halberd
C
Kills:56
V. Kills:27 200%
Deaths:3
KDR:18.667
Accuracy:37.714% D*
KPH:29 C
VKPH:14 C
Kills:427 (279 + 148)
Deaths:74
KDR:5.770
VKDR:2.108
Vehicle Kills:156
Kill Difference:353
Playtime:14.969 hours
Usage:1%
Score:0.160m
Score/min:178
Driving Accuracy:53.589%
Gunner Accuracy:37.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:156
V. Kills:10 N/A
Deaths:10
KDR:15.600
Accuracy:40.329% B
KPH:91.400 C++
VKPH:5.900 C+
Kills:156 (0 + 156)
Deaths:10
KDR:15.600
VKDR:1
Vehicle Kills:10
Kill Difference:146
Playtime:1.707 hours
Usage:0%
Score:0.026m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:40.329%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,068
V. Kills:318 335%
Deaths:530
KDR:2.015
Accuracy:52.945% C**
KPH:33.400 B+
VKPH:10 B++
S12 Renegade
C+
Kills:943
V. Kills:35 N/A
Deaths:330
KDR:2.858
Accuracy:39.923% C
KPH:48.800 C+
VKPH:1.800 C+
M12 Kobalt-F
C**
Kills:104
V. Kills:4 N/A
Deaths:40
KDR:2.600
Accuracy:21.962% C+
KPH:38.800 C**
VKPH:1.500 C*
M20 Basilisk-F
C**
Kills:94
V. Kills:12 N/A
Deaths:43
KDR:2.186
Accuracy:31.687% D**
KPH:24.700 C**
VKPH:3.200 C
Kills:2,209 (2,209 + 0)
Deaths:943
KDR:2.343
VKDR:0.391
Vehicle Kills:369
Kill Difference:1,266
Playtime:57.744 hours
Usage:4%
Score:0.398m
Score/min:115
Driving Accuracy:31.687%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,4593,1443980.615S78.5357.431%B**N/A49.7C+5D-22763.2h2.6B*4.5B**
Pulsar C 1,7381,7352278.864U76.7825.381%C*18.963%D30.4C+N/A10457h8.6B*33.8B++
Parallax VX3 1,3091,3074392.977C+0.8940.023%C++73.833%C-22.8C-N/A6057.2h2.1C**5.3C**
Orion VS54 1,1831,1688931.308C+0.7820.571%C+29.623%B++25.5CN/A7945.8h11.5B+56C++
Ghost 1,1621,1624042.876C+0.7940.245%C++69.019%C+30.9CN/A7837.6h2B+5.1B+
XM98 1,1681,1622874.049A1.9638.014%C++76.248%C++30.3C++N/A7238.4h2B*5.2B+
Solstice VE3 1,1731,1591,1041.05B+1.0423.154%C+24.418%B++14.1CN/A4682.4h12.5B++53.8C*
V10 1,1641,1573133.696C*1.6139.671%C+76.232%C+32CN/A6936.1h2B+5.2C**
Sirius SX12 1,1671,1551,0111.142C++0.9523.324%C19.654%C++21.6CN/A5153.4h12.8B+54.9C**
VA39 Spectre 1,1661,1525652.039B0.0535.727%B+39.844%C++23.8C++N/A5848.4h4.8B++13.5B++
NS-11C 1,1601,1521,1780.978C+1.1122.723%C21.962%B+13.4DN/A3685.7h11.9B++52.3B+
C-4 1,4581,1294922.295B+0.2124.866%CN/A86.8C+25.3C44313h1B**4B++
Light PPA 1,1941,1212963.787C+1.7046.147%B++1.249%C+39.5C2.6C-9728.4h9B+19.4B+
M40 Fury-F 1,3861,0685302.015C*0.0752.945%C**N/A33.5B+10B++12431.9h7.4B++14B++
VE-S Canis 1,0191,0138431.202C++0.8927.791%C++15.597%D17.5DN/A4458h10.9B+39.1B
Dual Photon Pods 1,0549471366.963C+4.8856.943%B+1.901%B*79.6C+9D23611.9h12.7B**22.3B*
S12 Renegade 9789433302.858C+0.7739.923%C4.03%C48.9C+1.8C+11519.3h2.8B+6.9B+
Saron Laser Cannon 1,4799234232.182C+0.0927.586%D1.95%C+14.3C+8.6C+9864.7h76.7B++277.9B++
Cosmos VM3 8918714022.167C++0.0816.341%C20.781%B+28.2CN/A6630.9h12.4B+75.9C**
NS-44 Commissioner 8798591,1710.734C+1.3537.411%C++21.304%C+11.7D-N/A3173.2h4.1C+11C++
Hornet Missiles 1,2188251216.818C**4.7358.033%C--1.212%C56.9C+27.1C--28714.5h8.6C**14.8B
Flare VE6 7657565981.264C+0.8219.978%C-21.032%C--24.4DN/A6831h11.1C+55.7C+
Cosmos VM3 6446313102.035C*0.0517.005%C+21.87%B++24.9CN/A5825.3h13.2B+77.9C++
Pulsar VS1 6156067880.769C1.3222.481%C26.568%B++15.1DN/A4640.2h12.1B*53.8B+
Proximity Mine 5955931324.492C*2.4040.104%CN/A98.8C--N/A2386h2.1D5.2C
L100 Python AP 835564995.697C++3.6142.534%F3.546%B+26.9C12.9D-15921h4.2B*9.8C**
Lasher X2 5295234461.173C**0.9133.917%B**5.545%B*30.2C+N/A8817.3h16.5B++48.5B++
Quasar VM1 4414352102.071B0.0215.475%C+19.31%C+26.5C*N/A7316.4h12.2B*79.1C**
Parsec VX3-A 4124111004.11C2.0236.391%D--80.292%C*28D--N/A6514.7h1.8C*4.8C+
Plasma Grenade 4064001400N/A397.9137.485%D--N/A800A12C*15290.5h2.3A6.1B++
Tank Mine 609397824.841B**2.7522.233%D-N/A124.1C**66.3C++7103.2h1.2A5.2B+
Force-Blade 3563567,8580.045B+2.0431.751%C++8.427%C*0.6C+N/A1585.5h2.2C**7B+
Thanatos VE70 2942933470.844C+1.2437.12%C17.406%C**20.9CN/A6014h4B++10.7B+
Supernova PC 363279584.81C+2.7253.589%B+3.584%B*31.7B*9.5C*1658.8h3.9B*7.2B**
MANA Anti-Personnel Turret 245237603.95N/A1.8617.169%UN/A2370U80U4467400.1h16.6T*96.5T*
Auraxium Force-Blade 2252255,3230.042C++2.0529.743%C+13.333%B**0.8CN/A2276.3h2.2C+7.4C*
S1 3222002030.985B+1.1046.477%D*N/A21.5C13.1C+1799.3h5.7B+12.3C++
Rocklet Rifle 3581981041.904A**0.1840.207%D*N/A39.6B**32B++3235h15.9A++39.6B*
Nemesis VSH9 2931641720.953B+1.1355.311%D--N/A11.2C8.8C11114.7h6.7B++12.2B
Proton II PPA-H 1661561015.6B13.5140.329%BN/A91.8C++5.9C+2551.7h9.6B23.8B+
Spear Anti-Vehicle Phalanx Turret 2031551311.923B++9.8442.755%C+4.516%B44.3B13.7D2423.5h5.8B*13.6B++
C75 Viper 192153819.125M**17.0443.272%B1.307%C+26.4C6.7C1415.8h10.3B+23.8B++
Phantom VA23 1371341261.063C1.0233.087%C29.851%C+15.8D*N/A368.5h5.7D--17.2D
M12 Kobalt-F 108104402.6C**0.5121.962%C+4.808%D--38.5C**1.5C*802.7h11.5B+52.5B+
M20 Basilisk-F 10694432.186B**0.1031.687%D**2.128%D24.7C**3.2C583.8h13.6B+42.9B++
Saron HRB 13792137.077B4.9940.888%CN/A21.9C10.7D1854.2h27.1D66.3D
MAX Punch 96895250.17C**1.9246.667%C+N/A2.2BN/A539.7h2C+4.2C++
Beamer VS3 8584771.091B+1.0032.024%B++13.095%D*17.5C-N/A774.8h9.5C++29.7B+
The Little Helper 8180801C1.0939.627%D-17.5%C*25DN/A543.2h4.3B+10.7C+
Comet VM2 86711000.71C1.3847.516%B+1.408%D**7.5D1.6D*629.5h13.3B**28.1B++
E540 Halberd 8356318.667B++16.5837.714%D*1.786%C29.5C14.2C2211.9h5.1B+13.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon148301.2h
Medical Applicator42377,76311.9h
Nanite Revive Grenade06300.2h
Motion Spotter01200.1h
Deconstruction Tool0630h
Recon Detection Device976,02711h
Shield Recharging Field441,6331h
G40-F Ranger0580h
Ammunition Package167950.6h
Nano-Armor Kit196258,76635.1h
Medical Kit324250.9h
Anti-Infantry MANA Turret136711.2h
Snowman Soldier52120.4h

Check the help document for the dictionary if you want to learn more about words used here.


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