Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 21 (18,427)players online:
soupybutt_ (39)  MChiiTV (14)  Bilc0 (11)  RuGCutt3R (8)  Dudisfludis (6)  NEON_Kuri (4) 82
stats.dasanfall.com
Executor R3ktByAFurry[] R3ktByAFurry
NC BR 126

KDR: 3.49

Score: 33.7m

Last Seen: Jan 12th, 2019 9:00 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 100 (126 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NSX Daimyo SAS-R NC9 A-Tross Reaper DMR EM1 LA1 Anchor EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:R3ktByAFurry



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,128,751 MLG Score: 2501
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.54%33.888%9334997345,3794.36085-0.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.25%1.271A2.053A*-1.042D*HEAD ++ (~20.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.459B+11.10.219C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.81%3.921%888410183,6985949436.21513392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.505%-0.008C+0.866B*-0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.631B+5.80.536B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.329%18.217%421610162,0974763194.40546655%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.279%-0.799D-3.563M**0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.396B19.70.5B+52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.805%90.103%421410189,2351756115.25612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.908%0.723B++1.499A+-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.526B+1.90.414B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.473%12.749%421210201,804845132.13239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.108%2.336A*-0.344C--1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++2.10.557B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.7m339.8%409 (24.5k)335 (20.1k)3.4947571,90120,5743.79863126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022604319.329%35.589%68804:5421

32% Combat Medic13% Engineer32% Heavy Assault20% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2016 1:15 AMJun 9th, 2016 4:44 AMJan 12th, 2019 6:23 PM (8d) (PST)Jan 12th, 2019 8:16 PM (8d) (PST)Jan 12th, 2019 5:00 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6313362950.7140.2040.2542.5300.0312501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,88020,15517,725431215152220,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678.3h/69.9d 6,252 25,589 29,230 254.8k 1,747 6,237 3,084 63.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:6,317
Deaths:1,782
KDR:3.545
Accuracy:26.736% A
HSR:34.146% A++
EM1
A++
Kills:2,182
Deaths:647
KDR:3.372
Accuracy:25.570% B*
HSR:33.181% A++
LA1 Anchor
A++
Kills:2,166
Deaths:575
KDR:3.767
Accuracy:26.355% B
HSR:38.043% A++
EM6
A+
Kills:2,032
Deaths:514
KDR:3.953
Accuracy:24.206% B+
HSR:33.465% A+
NS-15M2
B*
Kills:1,543
Deaths:542
KDR:2.847
Accuracy:24.361% C++
HSR:31.562% B*
MGR-L1 Promise
A++
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:25.875% B+
HSR:38.832% A++
NSX Naginata
B++
Kills:611
Deaths:195
KDR:3.133
Accuracy:21.156% C+
HSR:33.388% B++
NC6A GODSAW
A*
Kills:477
Deaths:119
KDR:4.008
Accuracy:38.103% A+
HSR:40.881% A*
NC6S Gauss SAW S
A+
Kills:248
Deaths:61
KDR:4.066
Accuracy:24.505% C*
HSR:34.274% A+
NC05 Jackhammer
A
Kills:70
Deaths:27
KDR:2.593
Accuracy:51.630% B**
HSR:20% A
Kills:16,810
Deaths (as Heavy Assault):4,764
Deaths (to Heavy Assaults):5,805
KDR:3.52855
Kill Difference:12,046
Playtime:537.574 hours
Usage:32%
Score:9.460m
Score/min:293
Accuracy (listed only):28.850%
HSR (listed only):33.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B**
Kills:1,538
Deaths:618
KDR:2.489
Accuracy:69.515% B**
HSR:12.354% C
AF-4 Cyclone
A+
Kills:1,347
Deaths:602
KDR:2.238
Accuracy:25.544% C+
HSR:27.765% A+
NS-7 PDW
A+
Kills:1,227
Deaths:385
KDR:3.187
Accuracy:27.164% B+
HSR:26.487% A+
AF-4AE Cyclone
C*
Kills:1,119
Deaths:397
KDR:2.819
Accuracy:27.499% C
HSR:26.363% C*
NSX Tanto
A++
Kills:761
Deaths:254
KDR:2.996
Accuracy:27.542% C**
HSR:37.319% A++
MGR-S1 Gladius
M+
Kills:745
Deaths:220
KDR:3.386
Accuracy:27.782% C*
HSR:42.148% M+
AC-X11
A*
Kills:684
Deaths:229
KDR:2.987
Accuracy:26.813% B+
HSR:33.626% A*
NSX Tengu
B*
Kills:615
Deaths:211
KDR:2.915
Accuracy:38.682% C**
HSR:25.854% B*
GD-7F
M+
Kills:611
Deaths:183
KDR:3.339
Accuracy:28.527% B*
HSR:35.188% M+
NS-11C
A++
Kills:501
Deaths:145
KDR:3.455
Accuracy:27.243% B++
HSR:28.543% A++
Blitz GD-10
A++
Kills:498
Deaths:165
KDR:3.018
Accuracy:29.239% B**
HSR:26.305% A++
Razor GD-23
A*
Kills:493
Deaths:131
KDR:3.763
Accuracy:28.451% B*
HSR:32.454% A*
AF-19 Mercenary
A*
Kills:462
Deaths:123
KDR:3.756
Accuracy:27.233% B**
HSR:33.766% A*
AF-4A Bandit
A++
Kills:362
Deaths:110
KDR:3.291
Accuracy:25.977% C++
HSR:32.873% A++
Gauss Compact S
A++
Kills:348
Deaths:86
KDR:4.047
Accuracy:32.224% A++
HSR:22.414% B++
LA39 Bruiser
B++
Kills:266
Deaths:121
KDR:2.198
Accuracy:69.211% B++
HSR:15.038% C++
NSX-P Tanto
A++
Kills:223
Deaths:82
KDR:2.720
Accuracy:26.842% C**
HSR:38.565% A++
MKV Suppressed
B*
Kills:145
Deaths:48
KDR:3.021
Accuracy:29.982% B*
HSR:24.828% B*
AF-4A Bandit AE
B**
Kills:138
Deaths:54
KDR:2.556
Accuracy:24.948% C-
HSR:33.333% B**
PS1-AV Suppressor
C**
Kills:136
Deaths:51
KDR:2.667
Accuracy:26.634% C--
HSR:25.735% C**
NS Baron G5
A
Kills:136
Deaths:33
KDR:4.121
Accuracy:56.134% A
HSR:12.500% C-
Gauss Compact Burst
B**
Kills:73
Deaths:18
KDR:4.056
Accuracy:25.318% C
HSR:31.507% B**
Kills:12,428
Deaths (as Light Assault):4,266
Deaths (to Light Assaults):3,044
KDR:2.91327
Kill Difference:8,162
Playtime:35.931 hours
Usage:2%
Score:0.540m
Score/min:250
Accuracy (listed only):33.114%
HSR (listed only):28.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A*
Kills:2,879
Deaths:956
KDR:3.012
Accuracy:29.077% B*
HSR:37.478% A*
Reaper DMR
M
Kills:2,420
Deaths:652
KDR:3.712
Accuracy:28.231% B+
HSR:42.645% M
NS-11A
A*
Kills:1,923
Deaths:507
KDR:3.793
Accuracy:26.434% B+
HSR:36.922% A*
GD-66 Claw
B**
Kills:1,538
Deaths:618
KDR:2.489
Accuracy:69.515% B**
HSR:12.354% C
NC1 Gauss Rifle
A*
Kills:1,528
Deaths:455
KDR:3.358
Accuracy:28.895% A
HSR:35.929% A*
AF-4 Cyclone
A+
Kills:1,347
Deaths:602
KDR:2.238
Accuracy:25.544% C+
HSR:27.765% A+
Carnage AR
A**
Kills:1,291
Deaths:338
KDR:3.820
Accuracy:28.775% B*
HSR:37.878% A**
NS-7 PDW
A+
Kills:1,227
Deaths:385
KDR:3.187
Accuracy:27.164% B+
HSR:26.487% A+
AF-4AE Cyclone
C*
Kills:1,119
Deaths:397
KDR:2.819
Accuracy:27.499% C
HSR:26.363% C*
Gauss Rifle Burst
A+
Kills:1,026
Deaths:255
KDR:4.024
Accuracy:30.111% B+
HSR:39.766% A+
MGR-S1 Gladius
M+
Kills:745
Deaths:220
KDR:3.386
Accuracy:27.782% C*
HSR:42.148% M+
NSX Tengu
B*
Kills:615
Deaths:211
KDR:2.915
Accuracy:38.682% C**
HSR:25.854% B*
Gauss Prime
A++
Kills:576
Deaths:162
KDR:3.556
Accuracy:27.565% C*
HSR:35.417% A++
Gauss Rifle S
A++
Kills:565
Deaths:139
KDR:4.065
Accuracy:27.873% B+
HSR:32.566% A++
Blitz GD-10
A++
Kills:498
Deaths:165
KDR:3.018
Accuracy:29.239% B**
HSR:26.305% A++
GR-22AE
B+
Kills:492
Deaths:200
KDR:2.460
Accuracy:27.548% C+
HSR:28.659% B+
LA39 Bruiser
B++
Kills:266
Deaths:121
KDR:2.198
Accuracy:69.211% B++
HSR:15.038% C++
NSX Yumi
B*
Kills:243
Deaths:70
KDR:3.471
Accuracy:28.906% B+
HSR:34.156% B*
MKV Suppressed
B*
Kills:145
Deaths:48
KDR:3.021
Accuracy:29.982% B*
HSR:24.828% B*
PS1-AV Suppressor
C**
Kills:136
Deaths:51
KDR:2.667
Accuracy:26.634% C--
HSR:25.735% C**
NS Baron G5
A
Kills:136
Deaths:33
KDR:4.121
Accuracy:56.134% A
HSR:12.500% C-
Kills:20,715
Deaths (as Combat Medic):6,585
Deaths (to Combat Medics):1,947
KDR:3.14579
Kill Difference:14,130
Playtime:529.909 hours
Usage:32%
Score:12.623m
Score/min:397
Accuracy (listed only):33.848%
HSR (listed only):29.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,743
Deaths:437
KDR:3.989
Accuracy:33.182% B**
HSR:29.432% B++
GD-66 Claw
B**
Kills:1,538
Deaths:618
KDR:2.489
Accuracy:69.515% B**
HSR:12.354% C
MGR-M1 Bishop
B*
Kills:1,135
Deaths:211
KDR:5.379
Accuracy:38.347% B*
HSR:36.035% B++
NSX Tanto
A++
Kills:761
Deaths:254
KDR:2.996
Accuracy:27.542% C**
HSR:37.319% A++
AC-X11
A*
Kills:684
Deaths:229
KDR:2.987
Accuracy:26.813% B+
HSR:33.626% A*
GD-7F
M+
Kills:611
Deaths:183
KDR:3.339
Accuracy:28.527% B*
HSR:35.188% M+
NS-11C
A++
Kills:501
Deaths:145
KDR:3.455
Accuracy:27.243% B++
HSR:28.543% A++
Razor GD-23
A*
Kills:493
Deaths:131
KDR:3.763
Accuracy:28.451% B*
HSR:32.454% A*
AF-19 Mercenary
A*
Kills:462
Deaths:123
KDR:3.756
Accuracy:27.233% B**
HSR:33.766% A*
AF-4A Bandit
A++
Kills:362
Deaths:110
KDR:3.291
Accuracy:25.977% C++
HSR:32.873% A++
Gauss Compact S
A++
Kills:348
Deaths:86
KDR:4.047
Accuracy:32.224% A++
HSR:22.414% B++
LA39 Bruiser
B++
Kills:266
Deaths:121
KDR:2.198
Accuracy:69.211% B++
HSR:15.038% C++
NSX-P Tanto
A++
Kills:223
Deaths:82
KDR:2.720
Accuracy:26.842% C**
HSR:38.565% A++
AF-4A Bandit AE
B**
Kills:138
Deaths:54
KDR:2.556
Accuracy:24.948% C-
HSR:33.333% B**
NS Baron G5
A
Kills:136
Deaths:33
KDR:4.121
Accuracy:56.134% A
HSR:12.500% C-
Gauss Compact Burst
B**
Kills:73
Deaths:18
KDR:4.056
Accuracy:25.318% C
HSR:31.507% B**
Kills:9,474
Deaths (as Engineer):2,835
Deaths (to Engineers):2,578
KDR:3.3418
Kill Difference:6,639
Playtime:224.842 hours
Usage:13%
Score:4.800m
Score/min:356
Accuracy (listed only):35.469%
HSR (listed only):29.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:4,413
Deaths:679
KDR:6.499
Accuracy:39.972% C
HSR:97.258% B**
SAS-R
A+
Kills:3,237
Deaths:529
KDR:6.119
Accuracy:40.696% C**
HSR:83.102% A+
NC08 Mag-Scatter
B++
Kills:1,585
Deaths:817
KDR:1.940
Accuracy:59.370% B++
HSR:13.817% C
AF-4 Cyclone
A+
Kills:1,347
Deaths:602
KDR:2.238
Accuracy:25.544% C+
HSR:27.765% A+
NS-7 PDW
A+
Kills:1,227
Deaths:385
KDR:3.187
Accuracy:27.164% B+
HSR:26.487% A+
AF-4AE Cyclone
C*
Kills:1,119
Deaths:397
KDR:2.819
Accuracy:27.499% C
HSR:26.363% C*
AF-8 RailJack
B*
Kills:898
Deaths:113
KDR:7.947
Accuracy:38.822% B
HSR:83.185% B*
MGR-S1 Gladius
M+
Kills:745
Deaths:220
KDR:3.386
Accuracy:27.782% C*
HSR:42.148% M+
EM4-AE Longshot
B*
Kills:687
Deaths:78
KDR:8.808
Accuracy:36.541% D
HSR:86.172% B*
NS-45 Pilot
C**
Kills:636
Deaths:319
KDR:1.994
Accuracy:33.111% C**
HSR:24.371% C+
NSX Tengu
B*
Kills:615
Deaths:211
KDR:2.915
Accuracy:38.682% C**
HSR:25.854% B*
NS-44 Commissioner
B*
Kills:583
Deaths:297
KDR:1.963
Accuracy:42.577% B*
HSR:16.810% D
Blitz GD-10
A++
Kills:498
Deaths:165
KDR:3.018
Accuracy:29.239% B**
HSR:26.305% A++
NSX Tomoe
C+
Kills:428
Deaths:173
KDR:2.474
Accuracy:29.027% C+
HSR:34.346% C
NS-44P Commissioner
B+
Kills:423
Deaths:181
KDR:2.337
Accuracy:45.532% B+
HSR:20.804% C--
NS-44L Blackhand
C+
Kills:414
Deaths:180
KDR:2.300
Accuracy:41.531% C+
HSR:37.440% C
LA8 Rebel
C**
Kills:336
Deaths:197
KDR:1.706
Accuracy:29.213% C+
HSR:23.512% C**
NS-AM7 AE/NC Archer
C++
Kills:233
Deaths:108
KDR:2.157
Accuracy:57.666% C
HSR:23.605% C++
Impetus
B++
Kills:217
Deaths:57
KDR:3.807
Accuracy:33.128% C+
HSR:33.641% B++
NS-61 Emissary
B+
Kills:210
Deaths:79
KDR:2.658
Accuracy:26.043% C
HSR:19.524% B+
LA3 Desperado
B+
Kills:170
Deaths:82
KDR:2.073
Accuracy:30.234% B
HSR:22.941% B+
MKV Suppressed
B*
Kills:145
Deaths:48
KDR:3.021
Accuracy:29.982% B*
HSR:24.828% B*
NC4 Mag-Shot
B**
Kills:143
Deaths:77
KDR:1.857
Accuracy:28.958% C**
HSR:26.573% B**
PS1-AV Suppressor
C**
Kills:136
Deaths:51
KDR:2.667
Accuracy:26.634% C--
HSR:25.735% C**
NS-357 Underboss
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:40.964% B+
HSR:20% C+
NS-AM8 Shortbow
D-
Kills:62
Deaths:18
KDR:3.444
Accuracy:54.659% D-
HSR:29.032% T*
Kills:20,572
Deaths (as Infiltrator):6,095
Deaths (to Infiltrators):3,558
KDR:3.37523
Kill Difference:14,477
Playtime:331.691 hours
Usage:20%
Score:5.537m
Score/min:278
Accuracy (listed only):36.176%
HSR (listed only):35.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:685
Deaths:163
KDR:4.202
Accuracy:45.947% B++
HSR:6.715% B*
NCM2 Falcon
A++
Kills:440
Deaths:148
KDR:2.973
Accuracy:46.555% B+
HSR:8.409% A++
AF-23 Grinder
A++
Kills:375
Deaths:109
KDR:3.440
Accuracy:49.092% A++
HSR:14.667% C+
AF-23 Grinder
A
Kills:347
Deaths:98
KDR:3.541
Accuracy:50.639% A
HSR:12.968% D-
AF-34 Mattock
M**
Kills:160
Deaths:21
KDR:7.619
Accuracy:31.226% C
HSR:31.250% M**
AF-34 Mattock
A*
Kills:147
Deaths:21
KDR:7
Accuracy:31.880% C-
HSR:25.850% A*
Kills:2,154
Deaths (as MAX Suit):280
Deaths (to MAX Suits):1,002
KDR:7.69286
Kill Difference:1,874
Playtime:30.724 hours
Usage:2%
Score:0.780m
Score/min:423
Accuracy (listed only):42.556%
HSR (listed only):16.643%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,245
V. Kills:158 N/A
Deaths:39
KDR:31.923
Accuracy:35.914% C+
KPH:53.600 A+
VKPH:6.800 C+
L100 Python HESH
A
Kills:264
V. Kills:44 N/A
Deaths:8
KDR:33
Accuracy:49.789% C++
KPH:81.800 A
VKPH:13.600 A
L100 Python AP
B*
Kills:237
V. Kills:89 263%
Deaths:8
KDR:29.625
Accuracy:49.246% D
KPH:41 B*
VKPH:15.400 C-
Kills:1,746 (1,746 + 0)
Deaths:55
KDR:31.745
VKDR:5.291
Vehicle Kills:291
Kill Difference:1,691
Playtime:32.250 hours
Usage:2%
Score:0.422m
Score/min:218
Driving Accuracy:49.246%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,153
V. Kills:543 212%
Deaths:69
KDR:16.710
Accuracy:48.446% C
KPH:36.600 A+
VKPH:17.200 B+
Titan-150 HESH
A**
Kills:1,063
V. Kills:102 N/A
Deaths:27
KDR:39.370
Accuracy:51.426% B+
KPH:83.100 A**
VKPH:8 C+
Enforcer ML85
A+
Kills:53
V. Kills:28 183%
Deaths:4
KDR:13.250
Accuracy:46.886% B++
KPH:36.500 A+
VKPH:19.300 B+
Kills:2,269 (2,216 + 53)
Deaths:100
KDR:22.690
VKDR:6.730
Vehicle Kills:673
Kill Difference:2,169
Playtime:45.765 hours
Usage:3%
Score:0.735m
Score/min:268
Driving Accuracy:51.426%
Gunner Accuracy:46.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:142
V. Kills:6 N/A
Deaths:3
KDR:47.333
Accuracy:45.652% C
KPH:120.300 C**
VKPH:5.100 D
M12 Kobalt-H
B**
Kills:136
V. Kills:6 N/A
Deaths:5
KDR:27.200
Accuracy:24.454% B+
KPH:166.400 B*
VKPH:7.300 B**
Kills:278 (0 + 278)
Deaths:8
KDR:34.750
VKDR:1.500
Vehicle Kills:12
Kill Difference:270
Playtime:1.998 hours
Usage:0%
Score:0.051m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:24.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,262
V. Kills:39 N/A
Deaths:17
KDR:74.235
Accuracy:25.654% A++
KPH:98.100 B**
VKPH:3 B
M12 Kobalt
A+
Kills:413
V. Kills:16 N/A
Deaths:3
KDR:137.667
Accuracy:24.455% A+
KPH:93.400 B++
VKPH:3.600 B+
G40-F Ranger
B+
Kills:91
V. Kills:57 157%
Deaths:2
KDR:45.500
Accuracy:35.944% B
KPH:25.200 B+
VKPH:15.800 C*
G40-F Ranger
B+
Kills:88
V. Kills:66 131%
Deaths:2
KDR:44
Accuracy:30.011% C
KPH:19.400 B
VKPH:14.500 B+
Kills:1,854 (0 + 1,854)
Deaths:24
KDR:77.250
VKDR:7.417
Vehicle Kills:178
Kill Difference:1,830
Playtime:25.447 hours
Usage:2%
Score:0.426m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:30.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,3916,3171,7823.545A*0.0526.736%A34.146%A++63.4A++N/A19199.7h9.2B+34.5B+
NSX Daimyo 4,4144,4136796.499B**3.0039.972%C97.258%B**73.2B*N/A19960.3h1.9B**4.6B++
SAS-R 3,2443,2375296.119B**2.6240.696%C**83.102%A+57B*N/A15656.8h1.8B*4.4B++
NC9 A-Tross 2,9192,8799563.012A++0.4829.077%B*37.478%A*53.1B**N/A13054.2h10.4C+35.7B+
Reaper DMR 2,4482,4206523.712B*0.2228.231%B+42.645%M68.9A++N/A20135.1h9.3B33B+
EM1 2,2082,1826473.372A**0.1225.57%B*33.181%A++54.8B*N/A14139.8h13.7C+53.6B+
LA1 Anchor 2,1852,1665753.767B++0.2726.355%B38.043%A++56.4B+N/A16238.4h10.7C+40.4C*
EM6 2,0562,0325143.953A++0.4624.206%B+33.465%A+58.6B*N/A16134.7h11.6C+47.7C**
NS-11A 1,9511,9235073.793A++0.3026.434%B+36.922%A*57.6AN/A17533.4h13.7C++51.7B+
Warden 1,7841,7434373.989M++0.4933.182%B**29.432%B++55.7A*1.3B*17831.3h7.2B*21.7B*
NC08 Mag-Scatter 1,5981,5858171.94B+1.5559.37%B++13.817%C48.5B++N/A12332.7h3.3B*5.5B*
NS-15M2 1,5631,5435422.847B++0.6524.361%C++31.562%B*48.2C*N/A12632h13.4C+55.2C*
GD-66 Claw 1,5471,5386182.489B**1.0169.515%B**12.354%C54.5B++N/A14928.2h2.2B+3.1B++
NC1 Gauss Rifle 1,5471,5284553.358A*0.1428.895%A35.929%A*49A++N/A18631.2h12.6C*43.6B++
AF-4 Cyclone 1,3641,3476022.238B*1.2625.544%C+27.765%A+37.8C**N/A10235.6h11.3C++44.1C*
Carnage AR 1,3101,2913383.82A++0.3328.775%B*37.878%A**57.4AN/A17122.5h13.9C+48.2B+
M12 Kobalt 1,3011,2621774.235S70.7425.654%A++21.236%B++97.8B**3B29112.9h18.1B70.6B++
C75 Viper 1,4031,2453931.923S28.4335.914%C+1.044%C--53.7A+6.8C+18623.2h9.6B++26.7B+
NS-7 PDW 1,2461,2273853.187M0.3127.164%B+26.487%A+49.9AN/A12824.6h14.7C*54.1B+
MGR-L1 Promise 1,1801,1643023.854A++0.3625.875%B+38.832%A++74.6A1B+24915.6h13.1B+50.7B+
Titan-150 AP 1,6961,1536916.71A++13.2248.446%C6.331%A*36.6A+17.2B+25331.5h4.6C++9.5C*
MGR-M1 Bishop 1,1591,1352115.379A*1.8838.347%B*36.035%B++68A++1.4A+18216.7h6B+15.6B+
AF-4AE Cyclone 1,1291,1193972.819B**0.6827.499%C26.363%C*46.2CN/A11224.2h11.1C40.4C
Titan-150 HESH 1,1651,0632739.37M++35.8851.426%B+4.327%A*83A**8C+24212.8h2.6B++5B*
Gauss Rifle Burst 1,0331,0262554.024A0.5330.111%B+39.766%A+64.5B*N/A16715.9h10.9C*36.1B+
AF-8 RailJack 9018981137.947A*4.4538.822%B83.185%B*49.1A*N/A12918.3h1.9B*4.9B+
NSX Tanto 7717612542.996A++0.5027.542%C**37.319%A++48.2B++N/A14115.8h15.7C+56.9C++
MGR-S1 Gladius 7527452203.386A+0.1127.782%C*42.148%M+56.4B*N/A18913.2h10.3C++37C**
EM4-AE Longshot 687687788.808A+5.3136.541%D86.172%B*44.9C+N/A12515.3h1.9C++5.3C+
NCM2 Falcon 8286851634.202M++0.7145.947%B++6.715%B*38.5M*8A+13917.8h6.7B**14.7B*
AC-X11 6886842292.987A*0.5126.813%B+33.626%A*34.7B+N/A14219.7h11.1C+41.3C*
NS-45 Pilot 6456363191.994B+1.5033.111%C**24.371%C+30.1C-N/A7721.1h7.9C+23.9C++
NSX Tengu 6226152112.915A++0.5838.682%C**25.854%B*46.2B+N/A12013.3h12B+31B+
NSX Naginata 6216111953.133A++0.3621.156%C+33.388%B++48.1BN/A14212.7h13C+61.6C++
GD-7F 6186111833.339A**0.1628.527%B*35.188%M+59.3A+N/A21010.3h11.9B+41.8B+
NS-44 Commissioner 5865832971.963B**1.5342.577%B*16.81%D30.8C+N/A9518.9h4.1C+9.6B+
Gauss Prime 5825761623.556A++0.0627.565%C*35.417%A++60.6B*N/A1769.5h12.1D43.9C+
Gauss Rifle S 5785651394.065M+0.5727.873%B+32.566%A++57.1A++1.3B+1709.9h10.3B+37.1B+
NS-11C 5105011453.455M0.0427.243%B++28.543%A++52.2AN/A2019.6h16C+58.7C**
Blitz GD-10 5024981653.018A*0.4829.239%B**26.305%A++48.8B**N/A19110.2h15.6C++53.2B+
Razor GD-23 4974931313.763M*0.2728.451%B*32.454%A*64A*N/A2307.7h12.3C**43.3B+
GR-22AE 4974922002.46B+1.0327.548%C+28.659%B+37.6CN/A11113.1h14.8D-53.9C
Shrike 6064862531.921A*1.5756.652%C++5.144%A17.7C--4.4D*12427.5h4.7B**8.3B*
NC6A GODSAW 4854771194.008B*0.5138.103%A+40.881%A*58.9C++1C++2318.1h17.7D46.5C--
AF-19 Mercenary 4684621233.756M**0.2627.233%B**33.766%A*56.3A**N/A3758.2h11.8B+43.5B+
NCM2 Falcon 5244401482.973M+0.5246.555%B+8.409%A++25.9A**4.9C+10517h10.2B*22B++
NSX Tomoe 4304281732.474B+1.0229.027%C+34.346%C38.9C+N/A10911h14.5C+49.9C++
NS-44P Commissioner 4254231812.337B*1.1645.532%B+20.804%C--37.4CN/A10911.3h3.9C+8.7C**
NS-44L Blackhand 4194141802.3B**1.1941.531%C+37.44%C21.1C+N/A5819.6h4.2C**10.1C**
M12 Kobalt 4294133137.667U134.1724.455%A+18.644%C+93.9B++3.6B+2964.4h17.1C**69.9B+
Frag Grenade 3833791379N/A375.5154.309%AN/A541.4C**5.7C26910.7h3.5B+6.5B++
AF-23 Grinder 3763751093.44B+0.0549.092%A++14.667%C+45.2B**N/A1338.3h7.3C14.8B++
AF-4A Bandit 3673621103.291A++0.2025.977%C++32.873%A++42.1BN/A1628.6h11.1C++42.8C*
Gauss Compact S 376348864.047M**0.5532.224%A++22.414%B++60M+4.8U1765.8h8.5B*26.4B*
AF-23 Grinder 349347983.541B+0.0550.639%A12.968%D-45.7B*N/A1367.6h7.5C14.9B+
Tank Mine 505341595.78A++2.2929.138%CN/A155B**74.5B+12782.2h1.9C++6.4C++
LA8 Rebel 3403361971.706B**1.7929.213%C+23.512%C**13DN/A4225.9h7.3C25C+
LA39 Bruiser 2692661212.198B*1.3069.211%B++15.038%C++59.1B*N/A2804.5h2B*2.9B++
L100 Python HESH 308264833A*29.5149.789%C++N/A82.5A13.8A4283.2h3.1C**6.3B
NSX Masamune 342255952.684A**0.8152.009%D1.569%C-14.3D--4.9D-9217.8h12.1C++23.3C++
NC6S Gauss SAW S 250248614.066A**0.5724.505%C*34.274%A+60.5B+N/A1824.1h10.6C*43.4C**
NS Decimator 308245862.849A*0.6557.039%C-5.306%A*18.4D--4.7D*11913.3h4.5C**7.9C++
NSX Yumi 246243703.471A++0.0228.906%B+34.156%B*40.5C**N/A1826h14.3C--49.4C++
L100 Python AP 326237829.625S26.1349.246%D5.485%A+40.9B*15.3C-2305.8h5.5B+11.2C*
NS-AM7 AE/NC Archer 3042331082.157A+1.3457.666%C23.605%C++14.6C*4.4C+8516h17.9C+31C+
NSX-P Tanto 225223822.72A*0.7726.842%C**38.565%A++43.7B*N/A1335.1h12.2B++45.3B+
Impetus 218217573.807A+0.3133.128%C+33.641%B++42.5C++N/A1075.1h4.5C**13.4C*
NS-61 Emissary 215210792.658M0.8426.043%C19.524%B+30.9C**N/A1386.8h14.6C++56.2C+
LA3 Desperado 171170822.073A1.4230.234%B22.941%B+28.3C+N/A946h10C33.2C++
AF-34 Mattock 164160217.619A+4.1231.226%C31.25%M**51.6B+1.3A+1923.1h6.7D21.5C
AF-34 Mattock 152147217A3.5131.88%C-25.85%A*47.4B+1.6A*2213.1h7.5D23.4C
MKV Suppressed 146145483.021A**0.4729.982%B*24.828%B*51.8B*N/A1852.8h15C+50B
NC4 Mag-Shot 144143771.857A++1.6428.958%C**26.573%B**19.6CN/A937.3h7.5B+25.8C**
C85 Canister-H 148142347.333A++43.8445.652%C8.451%D-118.3C*5D3741.2h4.9B+10.7B+
AF-4A Bandit AE 139138542.556B*0.9424.948%C-33.333%B**39.4C+N/A1393.5h12.2C48.9C
PS1-AV Suppressor 139136512.667B+0.8326.634%C--25.735%C**45.3C+1C*1433h16.6D--62.3D
M12 Kobalt-H 142136527.2B+23.7124.454%B+16.177%C+170B*7.5B**4940.8h13.2B+53.9B++
NS Baron G5 136136334.121M**0.6356.134%A12.5%C-56.7AN/A1972.4h4.7C++8.3C+
M12 Kobalt 1271231123B**119.5127.965%A21.138%B++94.6C3.1C-2991.3h18.9C+67.7B+
NS-R3 Swarm 229120611.967M**1.5363.361%C+N/A6.8C+6.2C+8017.7h30.7C+48.4C+
Hawk GD-68 165106452.356M1.1456.433%D-N/A13.1C7.3C1498.1h6.5B*11.6B+
G40-F Ranger 14891245.5U42.0135.944%B1.099%C25.3B+15.8C*2873.6h89.9B*250.2B*
G40-F Ranger 15488244S40.5130.011%CN/A19.6B14.7B+2234.5h100.8B++335.8B+
C-4 10685175M1.5162.602%SN/A170A*42B*26120.5h1.8C-2.9B**
Gauss Compact Burst 7373184.056B**0.5625.318%C31.507%B**34.8C+N/A2292.1h13.9D54.9C
NC05 Jackhammer 7270272.593B**0.9051.63%B**20%A46.7C**1.3A+3391.5h4.1B++7.9B++
NS-357 Underboss 6765322.031B**1.4640.964%B+20%C+36.1C+1.1A1811.8h4.2C++10.2B+
NC15 Phoenix 11365154.333M++0.8451.737%CN/A9.8C7.3C--1546.6h12.6C--24.4D
NS-AM8 Shortbow 7562183.444C++0.0554.659%D-29.032%T*23.8B**5C++1342.6h10.6F-19.4T*
Carver 59583,4780.017C-3.4835.838%B*15.517%C+0.2DN/A1255.7h1.1B++3B
Enforcer ML85 8153413.25A++9.7646.886%B++3.774%B**35.3A18.7B8121.5h13.2C+28.2B+
Bouncing Betty 5251317S13.5150.903%B*N/A63.8D*1.3B**4390.8h2.8F*5.4C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter595,58631.1h
Restoration Kit59714,95412.2h
Nano-Armor Kit189420,95438.4h
Nanite Revive Grenade05,2591.5h
Medical Kit2072,4113.3h
Medical Applicator698704,486110.7h
Nanite Healing Grenade01250h
Spitfire Auto-Turret63330.3h
Welding Device0770h
Deconstruction Tool01000.1h
Rampart Wall1570.5h
Shield Recharging Field41940.1h
Ammunition Package741,5241.2h
WLT-Howler Mining Laser545,5558.8h
Nano-Repair Grenade02420.1h
Hardlight Barrier122720.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.22s
Server spent 2.83s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.