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Director General R3ktByAFurry[SCvM] R3ktByAFurry
NC BR 99

KDR: 3.47

Score: 31.9m

Last Seen: Nov 12th, 2018 1:40 AM
- OFFLINE - 141.5 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 15
Level Progress (to 100): 59%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NSX Daimyo NC9 A-Tross SAS-R Reaper DMR EM1 LA1 Anchor NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,062,448 MLG Score: 2448
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.489%34.025%9354997243,0954.34425-0.878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.26%1.268A2.089A*-1.038D*HEAD ++ (~20.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.457B+11.20.216C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.694%4.037%874410173,5425769016.13865393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%-0.014C+0.892B*0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.624B+5.90.528B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.171%18.272%408610151,9214473054.28795628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%-0.83D-3.583M**0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.396B19.30.505B+51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.91%89.81%408410178,3511667115.0066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.022%0.73B++1.488A+-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.41B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.354%12.818%408210191,771803132.20274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.402%2.337A*-0.359C--1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++2.20.556B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC SCUM[SCvM] NC SCUM
NC outfit on Emerald

Members: 15
31.9m334.6%406 (24.4k)332 (19.9k)3.4659568,00219,6203.7627999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021570119.344%35.233%68204:5418

31% Combat Medic13% Engineer33% Heavy Assault20% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2016 1:15 AMJun 9th, 2016 4:44 AMNov 16th, 2018 3:56 AM (2d) (PST)Nov 11th, 2018 11:09 PM (6d) (PST)Nov 11th, 2018 9:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6283372910.7080.2040.2492.4700.0302448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,66620,24417,422421215148219,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1600.9h/66.7d 5,824 23,959 27,617 237.3k 1,649 5,931 2,921 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:6,011
Deaths:1,700
KDR:3.536
Accuracy:26.680% A
HSR:34.121% A++
EM1
A++
Kills:2,155
Deaths:630
KDR:3.421
Accuracy:25.596% B*
HSR:33.318% A++
LA1 Anchor
A++
Kills:2,153
Deaths:568
KDR:3.790
Accuracy:26.343% B
HSR:37.947% A++
EM6
A+
Kills:1,856
Deaths:477
KDR:3.891
Accuracy:24.284% B+
HSR:32.974% A+
NS-15M2
B*
Kills:1,538
Deaths:540
KDR:2.848
Accuracy:24.340% C*
HSR:31.404% B*
MGR-L1 Promise
A*
Kills:1,070
Deaths:275
KDR:3.891
Accuracy:26.370% B+
HSR:40.094% A*
NSX Naginata
B++
Kills:587
Deaths:187
KDR:3.139
Accuracy:21.261% C+
HSR:32.709% B++
NC6A GODSAW
A*
Kills:477
Deaths:119
KDR:4.008
Accuracy:38.103% A++
HSR:40.881% A*
NC6S Gauss SAW S
A+
Kills:248
Deaths:61
KDR:4.066
Accuracy:24.505% C**
HSR:34.274% A+
NC05 Jackhammer
A
Kills:70
Deaths:27
KDR:2.593
Accuracy:51.630% B**
HSR:20% A
Kills:16,165
Deaths (as Heavy Assault):4,584
Deaths (to Heavy Assaults):5,541
KDR:3.5264
Kill Difference:11,581
Playtime:530.374 hours
Usage:33%
Score:9.316m
Score/min:293
Accuracy (listed only):28.911%
HSR (listed only):33.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B**
Kills:1,537
Deaths:618
KDR:2.487
Accuracy:69.496% B**
HSR:12.362% C
AF-4 Cyclone
A+
Kills:1,326
Deaths:596
KDR:2.225
Accuracy:25.538% C++
HSR:27.602% A+
NS-7 PDW
A+
Kills:1,203
Deaths:372
KDR:3.234
Accuracy:27.111% B+
HSR:26.351% A+
AF-4AE Cyclone
C++
Kills:1,030
Deaths:369
KDR:2.791
Accuracy:27.523% C
HSR:25.728% C++
NSX Tanto
A++
Kills:750
Deaths:250
KDR:3
Accuracy:27.596% C**
HSR:37.333% A++
MGR-S1 Gladius
M+
Kills:722
Deaths:211
KDR:3.422
Accuracy:27.765% C**
HSR:42.936% M+
AC-X11
A*
Kills:660
Deaths:221
KDR:2.986
Accuracy:26.885% B+
HSR:33.333% A*
NSX Tengu
B*
Kills:590
Deaths:196
KDR:3.010
Accuracy:38.841% B
HSR:26.271% B*
GD-7F
M
Kills:500
Deaths:149
KDR:3.356
Accuracy:28.507% B*
HSR:34.200% M
Razor GD-23
A**
Kills:472
Deaths:121
KDR:3.901
Accuracy:28.384% B*
HSR:33.051% A**
Blitz GD-10
A++
Kills:436
Deaths:158
KDR:2.759
Accuracy:28.909% B**
HSR:25.688% A++
AF-19 Mercenary
A**
Kills:412
Deaths:114
KDR:3.614
Accuracy:26.940% B**
HSR:35.194% A**
NS-11C
A++
Kills:395
Deaths:109
KDR:3.624
Accuracy:26.347% B+
HSR:28.608% A++
AF-4A Bandit
A++
Kills:348
Deaths:107
KDR:3.252
Accuracy:25.874% C*
HSR:33.621% A++
Gauss Compact S
A++
Kills:334
Deaths:84
KDR:3.976
Accuracy:32.609% A++
HSR:21.557% B+
LA39 Bruiser
B++
Kills:234
Deaths:112
KDR:2.089
Accuracy:68.360% B++
HSR:15.812% C**
NSX-P Tanto
A++
Kills:223
Deaths:82
KDR:2.720
Accuracy:26.842% B
HSR:38.565% A++
NS Baron G5
A
Kills:130
Deaths:30
KDR:4.333
Accuracy:56.955% A
HSR:13.077% C
PS1-AV Suppressor
B
Kills:127
Deaths:49
KDR:2.592
Accuracy:26.371% C-
HSR:25.984% B
MKV Suppressed
B*
Kills:127
Deaths:40
KDR:3.175
Accuracy:29.771% B*
HSR:24.410% B*
AF-4A Bandit AE
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:24.991% C
HSR:34.211% B**
Gauss Compact Burst
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:24.928% C
HSR:35.385% A++
Kills:11,735
Deaths (as Light Assault):4,048
Deaths (to Light Assaults):2,915
KDR:2.89896
Kill Difference:7,687
Playtime:34.821 hours
Usage:2%
Score:0.520m
Score/min:249
Accuracy (listed only):33.025%
HSR (listed only):28.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A*
Kills:2,842
Deaths:942
KDR:3.017
Accuracy:29.101% B*
HSR:37.474% A*
Reaper DMR
M+
Kills:2,278
Deaths:607
KDR:3.753
Accuracy:28.111% B+
HSR:43.152% M+
NS-11A
A*
Kills:1,861
Deaths:488
KDR:3.814
Accuracy:26.182% B+
HSR:37.453% A*
GD-66 Claw
B**
Kills:1,537
Deaths:618
KDR:2.487
Accuracy:69.496% B**
HSR:12.362% C
NC1 Gauss Rifle
A*
Kills:1,504
Deaths:451
KDR:3.335
Accuracy:28.904% A
HSR:35.971% A*
AF-4 Cyclone
A+
Kills:1,326
Deaths:596
KDR:2.225
Accuracy:25.538% C++
HSR:27.602% A+
Carnage AR
M
Kills:1,288
Deaths:337
KDR:3.822
Accuracy:28.756% B*
HSR:37.966% M
NS-7 PDW
A+
Kills:1,203
Deaths:372
KDR:3.234
Accuracy:27.111% B+
HSR:26.351% A+
AF-4AE Cyclone
C++
Kills:1,030
Deaths:369
KDR:2.791
Accuracy:27.523% C
HSR:25.728% C++
Gauss Rifle Burst
A++
Kills:992
Deaths:244
KDR:4.066
Accuracy:30.120% B+
HSR:39.919% A++
MGR-S1 Gladius
M+
Kills:722
Deaths:211
KDR:3.422
Accuracy:27.765% C**
HSR:42.936% M+
NSX Tengu
B*
Kills:590
Deaths:196
KDR:3.010
Accuracy:38.841% B
HSR:26.271% B*
Gauss Rifle S
A++
Kills:522
Deaths:130
KDR:4.015
Accuracy:27.422% B+
HSR:33.717% A++
GR-22AE
B+
Kills:492
Deaths:200
KDR:2.460
Accuracy:27.548% C+
HSR:28.659% B+
Gauss Prime
A++
Kills:478
Deaths:138
KDR:3.464
Accuracy:27.495% C**
HSR:36.820% A++
Blitz GD-10
A++
Kills:436
Deaths:158
KDR:2.759
Accuracy:28.909% B**
HSR:25.688% A++
NSX Yumi
B*
Kills:240
Deaths:67
KDR:3.582
Accuracy:28.780% B+
HSR:34.583% B*
LA39 Bruiser
B++
Kills:234
Deaths:112
KDR:2.089
Accuracy:68.360% B++
HSR:15.812% C**
NS Baron G5
A
Kills:130
Deaths:30
KDR:4.333
Accuracy:56.955% A
HSR:13.077% C
PS1-AV Suppressor
B
Kills:127
Deaths:49
KDR:2.592
Accuracy:26.371% C-
HSR:25.984% B
MKV Suppressed
B*
Kills:127
Deaths:40
KDR:3.175
Accuracy:29.771% B*
HSR:24.410% B*
Kills:19,959
Deaths (as Combat Medic):6,355
Deaths (to Combat Medics):1,839
KDR:3.14068
Kill Difference:13,604
Playtime:497.660 hours
Usage:31%
Score:11.877m
Score/min:398
Accuracy (listed only):33.765%
HSR (listed only):30.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,622
Deaths:421
KDR:3.853
Accuracy:33.100% B**
HSR:30.456% B*
GD-66 Claw
B**
Kills:1,537
Deaths:618
KDR:2.487
Accuracy:69.496% B**
HSR:12.362% C
MGR-M1 Bishop
B*
Kills:917
Deaths:174
KDR:5.270
Accuracy:38.435% B*
HSR:35.551% B++
NSX Tanto
A++
Kills:750
Deaths:250
KDR:3
Accuracy:27.596% C**
HSR:37.333% A++
AC-X11
A*
Kills:660
Deaths:221
KDR:2.986
Accuracy:26.885% B+
HSR:33.333% A*
GD-7F
M
Kills:500
Deaths:149
KDR:3.356
Accuracy:28.507% B*
HSR:34.200% M
Razor GD-23
A**
Kills:472
Deaths:121
KDR:3.901
Accuracy:28.384% B*
HSR:33.051% A**
AF-19 Mercenary
A**
Kills:412
Deaths:114
KDR:3.614
Accuracy:26.940% B**
HSR:35.194% A**
NS-11C
A++
Kills:395
Deaths:109
KDR:3.624
Accuracy:26.347% B+
HSR:28.608% A++
AF-4A Bandit
A++
Kills:348
Deaths:107
KDR:3.252
Accuracy:25.874% C*
HSR:33.621% A++
Gauss Compact S
A++
Kills:334
Deaths:84
KDR:3.976
Accuracy:32.609% A++
HSR:21.557% B+
LA39 Bruiser
B++
Kills:234
Deaths:112
KDR:2.089
Accuracy:68.360% B++
HSR:15.812% C**
NSX-P Tanto
A++
Kills:223
Deaths:82
KDR:2.720
Accuracy:26.842% B
HSR:38.565% A++
NS Baron G5
A
Kills:130
Deaths:30
KDR:4.333
Accuracy:56.955% A
HSR:13.077% C
AF-4A Bandit AE
B**
Kills:114
Deaths:44
KDR:2.591
Accuracy:24.991% C
HSR:34.211% B**
Gauss Compact Burst
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:24.928% C
HSR:35.385% A++
Kills:8,713
Deaths (as Engineer):2,652
Deaths (to Engineers):2,457
KDR:3.28544
Kill Difference:6,061
Playtime:205.599 hours
Usage:13%
Score:4.318m
Score/min:350
Accuracy (listed only):35.390%
HSR (listed only):29.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:3,994
Deaths:631
KDR:6.330
Accuracy:39.941% C+
HSR:97.171% B**
SAS-R
A+
Kills:2,817
Deaths:485
KDR:5.808
Accuracy:41.224% B+
HSR:82.286% A+
NC08 Mag-Scatter
B++
Kills:1,569
Deaths:805
KDR:1.949
Accuracy:59.361% B++
HSR:13.831% C
AF-4 Cyclone
A+
Kills:1,326
Deaths:596
KDR:2.225
Accuracy:25.538% C++
HSR:27.602% A+
NS-7 PDW
A+
Kills:1,203
Deaths:372
KDR:3.234
Accuracy:27.111% B+
HSR:26.351% A+
AF-4AE Cyclone
C++
Kills:1,030
Deaths:369
KDR:2.791
Accuracy:27.523% C
HSR:25.728% C++
AF-8 RailJack
B*
Kills:886
Deaths:112
KDR:7.911
Accuracy:38.797% B
HSR:83.409% B*
MGR-S1 Gladius
M+
Kills:722
Deaths:211
KDR:3.422
Accuracy:27.765% C**
HSR:42.936% M+
EM4-AE Longshot
B*
Kills:654
Deaths:77
KDR:8.494
Accuracy:36.410% D
HSR:85.933% B*
NSX Tengu
B*
Kills:590
Deaths:196
KDR:3.010
Accuracy:38.841% B
HSR:26.271% B*
NS-45 Pilot
C**
Kills:581
Deaths:299
KDR:1.943
Accuracy:32.948% C**
HSR:23.924% C+
NS-44 Commissioner
B*
Kills:570
Deaths:295
KDR:1.932
Accuracy:42.643% B*
HSR:16.667% D
Blitz GD-10
A++
Kills:436
Deaths:158
KDR:2.759
Accuracy:28.909% B**
HSR:25.688% A++
NSX Tomoe
C+
Kills:428
Deaths:173
KDR:2.474
Accuracy:29.027% C+
HSR:34.346% C
NS-44L Blackhand
C+
Kills:397
Deaths:174
KDR:2.282
Accuracy:41.386% C+
HSR:36.776% C
LA8 Rebel
B
Kills:336
Deaths:197
KDR:1.706
Accuracy:29.213% C+
HSR:23.512% B
NS-44P Commissioner
B+
Kills:239
Deaths:114
KDR:2.096
Accuracy:45.349% B+
HSR:20.502% C--
NS-AM7 AE/NC Archer
C++
Kills:223
Deaths:100
KDR:2.230
Accuracy:57.809% C+
HSR:22.422% C++
Impetus
B+
Kills:214
Deaths:57
KDR:3.754
Accuracy:33.310% C+
HSR:32.710% B+
NS-61 Emissary
B+
Kills:210
Deaths:79
KDR:2.658
Accuracy:26.043% C
HSR:19.524% B+
LA3 Desperado
B+
Kills:170
Deaths:82
KDR:2.073
Accuracy:30.234% B
HSR:22.941% B+
NC4 Mag-Shot
B**
Kills:143
Deaths:77
KDR:1.857
Accuracy:28.958% C**
HSR:26.573% B**
PS1-AV Suppressor
B
Kills:127
Deaths:49
KDR:2.592
Accuracy:26.371% C-
HSR:25.984% B
MKV Suppressed
B*
Kills:127
Deaths:40
KDR:3.175
Accuracy:29.771% B*
HSR:24.410% B*
NS-357 Underboss
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:40.964% B+
HSR:20% C+
Kills:19,057
Deaths (as Infiltrator):5,780
Deaths (to Infiltrators):3,401
KDR:3.29706
Kill Difference:13,277
Playtime:312.446 hours
Usage:20%
Score:5.102m
Score/min:272
Accuracy (listed only):35.418%
HSR (listed only):35.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B++
Kills:685
Deaths:163
KDR:4.202
Accuracy:45.947% B++
HSR:6.715% B++
NCM2 Falcon
A++
Kills:440
Deaths:148
KDR:2.973
Accuracy:46.555% B+
HSR:8.409% A++
AF-23 Grinder
A++
Kills:375
Deaths:109
KDR:3.440
Accuracy:49.092% A++
HSR:14.667% C+
AF-23 Grinder
A
Kills:347
Deaths:98
KDR:3.541
Accuracy:50.639% A
HSR:12.968% D-
AF-34 Mattock
M**
Kills:157
Deaths:20
KDR:7.850
Accuracy:31.373% C
HSR:31.847% M**
AF-34 Mattock
A++
Kills:145
Deaths:20
KDR:7.250
Accuracy:32.101% C-
HSR:25.517% A++
Kills:2,149
Deaths (as MAX Suit):279
Deaths (to MAX Suits):953
KDR:7.70251
Kill Difference:1,870
Playtime:30.274 hours
Usage:2%
Score:0.767m
Score/min:422
Accuracy (listed only):42.618%
HSR (listed only):16.687%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,245
V. Kills:158 N/A
Deaths:39
KDR:31.923
Accuracy:35.914% C+
KPH:53.600 A
VKPH:6.800 C+
L100 Python HESH
A+
Kills:261
V. Kills:43 N/A
Deaths:8
KDR:32.625
Accuracy:49.783% C*
KPH:83 A
VKPH:13.700 A+
L100 Python AP
B++
Kills:191
V. Kills:76 248%
Deaths:7
KDR:27.286
Accuracy:49.740% D
KPH:37.400 B++
VKPH:14.900 C--
Kills:1,697 (1,697 + 0)
Deaths:54
KDR:31.426
VKDR:5.130
Vehicle Kills:277
Kill Difference:1,643
Playtime:31.493 hours
Usage:2%
Score:0.408m
Score/min:216
Driving Accuracy:49.740%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,126
V. Kills:532 211%
Deaths:69
KDR:16.319
Accuracy:48.369% C+
KPH:36.100 A+
VKPH:17 B+
Titan-150 HESH
A**
Kills:980
V. Kills:86 N/A
Deaths:27
KDR:36.296
Accuracy:52.136% B+
KPH:84.600 A**
VKPH:7.400 C+
Enforcer ML85
A+
Kills:53
V. Kills:28 183%
Deaths:4
KDR:13.250
Accuracy:46.886% B++
KPH:36.500 A+
VKPH:19.300 B+
Kills:2,159 (2,106 + 53)
Deaths:100
KDR:21.590
VKDR:6.460
Vehicle Kills:646
Kill Difference:2,059
Playtime:44.253 hours
Usage:3%
Score:0.710m
Score/min:267
Driving Accuracy:52.136%
Gunner Accuracy:46.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:141
V. Kills:6 N/A
Deaths:3
KDR:47
Accuracy:45.672% C
KPH:120.300 C**
VKPH:5.100 D
M12 Kobalt-H
B++
Kills:121
V. Kills:4 N/A
Deaths:5
KDR:24.200
Accuracy:24.838% B+
KPH:157.300 B++
VKPH:5.200 C**
Kills:262 (0 + 262)
Deaths:8
KDR:32.750
VKDR:1.250
Vehicle Kills:10
Kill Difference:254
Playtime:1.942 hours
Usage:0%
Score:0.048m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:24.838%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,137
V. Kills:37 N/A
Deaths:14
KDR:81.214
Accuracy:25.374% A++
KPH:98.100 B**
VKPH:3.200 B+
M12 Kobalt
B*
Kills:383
V. Kills:16 N/A
Deaths:3
KDR:127.667
Accuracy:24.302% A+
KPH:93.200 B++
VKPH:3.900 B*
G40-F Ranger
B+
Kills:88
V. Kills:66 131%
Deaths:2
KDR:44
Accuracy:29.912% C+
KPH:19.600 B+
VKPH:14.700 B+
G40-F Ranger
B+
Kills:86
V. Kills:54 156%
Deaths:1
KDR:86
Accuracy:35.677% B
KPH:25.500 B+
VKPH:16 C++
Kills:1,694 (0 + 1,694)
Deaths:20
KDR:84.700
VKDR:8.650
Vehicle Kills:173
Kill Difference:1,674
Playtime:23.556 hours
Usage:1%
Score:0.392m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:35.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,0806,0111,7003.536A*0.0726.68%A34.121%A++62.9A++N/A19095.6h9.2B+34.4B++
NSX Daimyo 3,9953,9946316.33B**2.8639.941%C+97.171%B**72.1B*N/A19355.4h1.9B**4.7B++
NC9 A-Tross 2,8812,8429423.017A++0.4529.101%B*37.474%A*53.1B**N/A12953.5h10.4C+35.6B+
SAS-R 2,8242,8174855.808B*2.3441.224%B+82.286%A+54.4B*N/A15151.8h1.8B*4.5B++
Reaper DMR 2,3002,2786073.753B*0.2928.111%B+43.152%M+68.6A++N/A20133.2h9.3B32.9B+
EM1 2,1812,1556303.421A*0.0425.596%B*33.318%A++55.3B++N/A14239h13.6C+53.2B+
LA1 Anchor 2,1722,1535683.79B++0.3226.343%B37.947%A++56.4B+N/A16138.2h10.7C+40.5C*
NS-11A 1,8841,8614883.814A*0.3526.182%B+37.453%A*57.4AN/A17332.4h13.5C*51.4B+
EM6 1,8781,8564773.891A+0.4324.284%B+32.974%A+56.8B++N/A15632.7h11.5C+47.5C**
Warden 1,6431,6224213.853M++0.3933.1%B**30.456%B*54.1A*N/A17330h7.4B++22.3B*
NC08 Mag-Scatter 1,5821,5698051.949B+1.5259.361%B++13.831%C48.4B++N/A12332.4h3.2B**5.5B*
NS-15M2 1,5581,5385402.848B++0.6224.34%C*31.404%B*48.1C**N/A12532h13.4C+55.2C*
GD-66 Claw 1,5461,5376182.487B**0.9869.496%B**12.362%C54.5B++N/A14828.2h2.2B+3.1B++
NC1 Gauss Rifle 1,5231,5044513.335A*0.1328.904%A35.971%A*48.7A++N/A18330.9h12.6C*43.7B++
AF-4 Cyclone 1,3431,3265962.225B*1.2425.538%C++27.602%A+37.6C**N/A10135.3h11.3C++44.1C*
Carnage AR 1,3071,2883373.822A*0.3628.756%B*37.966%M57.5A+N/A17122.4h13.9C+48.2B+
C75 Viper 1,4031,2453931.923S28.4635.914%C+1.044%C--53.7A6.8C+18623.2h9.6B++26.7B+
NS-7 PDW 1,2211,2033723.234M+0.2327.111%B+26.351%A+50.1AN/A12724h14.7C*54.3B+
M12 Kobalt 1,1741,1371481.214S77.7525.374%A++21.46%B++98B**3.2B+28911.6h17.7B+69.7B++
Titan-150 AP 1,6581,1266916.319A++12.8548.369%C+6.483%A*36.1A+17.1B+25131.2h4.7C++9.7C*
MGR-L1 Promise 1,0831,0702753.891A++0.4326.37%B+40.094%A*76.4AN/A24414h13B+49.3B+
AF-4AE Cyclone 1,0401,0303692.791B**0.6727.523%C25.728%C++44.8CN/A10923h11.2C40.8C+
Gauss Rifle Burst 9999922444.066B**0.6030.12%B+39.919%A++63.6B*N/A16515.6h10.9C*36.3B+
Titan-150 HESH 1,0669802736.296A**32.8352.136%B+4.49%A*84.5A**7.4C+24411.6h2.5B++4.8B*
MGR-M1 Bishop 9369171745.27A*1.8038.435%B*35.551%B++67.4A++1.4A++18313.6h5.9B+15.5B+
AF-8 RailJack 8898861127.911A*4.4538.797%B83.409%B*49.2A*N/A12818h1.9B*4.8B++
NSX Tanto 7607502503A++0.4727.596%C**37.333%A++48.4B++N/A14215.5h15.5C+56.1C++
MGR-S1 Gladius 7297222113.422A0.0427.765%C**42.936%M+57.8B*N/A19312.5h10.3C++37.2C**
NCM2 Falcon 8286851634.202M0.7445.947%B++6.715%B++38.5M*8A+13917.8h6.7B**14.7B*
AC-X11 6646602212.986A*0.4826.885%B+33.333%A*34.4B+N/A14119.2h11.2C+41.6C*
EM4-AE Longshot 654654778.494A5.0336.41%D85.933%B*43.9C+N/A12114.9h2C+5.4C+
NSX Tengu 5975901963.01A++0.4638.841%B26.271%B*46.5B+N/A12112.7h12B+30.8B+
NSX Naginata 5975871873.139A++0.3321.261%C+32.709%B++47.7C**N/A13912.3h13.1C+61.7C++
NS-45 Pilot 5905812991.943B+1.5232.948%C**23.924%C+30.3C-N/A7719.2h7.9C+24.1C*
NS-44 Commissioner 5735702951.932B**1.5342.643%B*16.667%D30.8C+N/A9418.5h4.1C+9.6B+
Gauss Rifle S 5295221304.015M*0.5527.422%B+33.717%A++56.7A++N/A1659.2h10.3B+37.6B+
GD-7F 5065001493.356A**0.1128.507%B*34.2%M57.5A+N/A2148.7h12.3B+43.1B+
GR-22AE 4974922002.46B+1.0127.548%C+28.659%B+37.6CN/A11013.1h14.8D-53.9C
Shrike 6064862531.921A*1.5456.652%C+5.144%A17.7D4.4D*12327.5h4.7B**8.3B*
Gauss Prime 4824781383.464A+0.0027.495%C**36.82%A++59.8B*N/A1788h12.3D44.7C+
NC6A GODSAW 4854771194.008B++0.5438.103%A++40.881%A*58.9C++1C++2268.1h17.7D46.5C--
Razor GD-23 4764721213.901M*0.4428.384%B*33.051%A**65.6A*N/A2327.2h12.2C**42.8B+
NCM2 Falcon 5244401482.973M0.4946.555%B+8.409%A++25.9A**4.9C++10317h10.2B*22B++
Blitz GD-10 4394361582.759A++0.7128.909%B**25.688%A++47.9B**N/A1869.1h15.3C++52.9B+
NSX Tomoe 4304281732.474B+0.9929.027%C+34.346%C38.9C+N/A10811h14.5C+49.9C++
AF-19 Mercenary 4174121143.614M**0.1526.94%B**35.194%A**54.2A**N/A3847.6h12B+44.4B+
NS-44L Blackhand 4023971742.282B*1.1841.386%C+36.776%C20.7C+N/A5619.2h4.2C*10B
NS-11C 4023951093.624M++0.1626.347%B+28.608%A++57.2A++1A++2386.9h14.9C++56.4B
M12 Kobalt 3993833127.667U124.2024.302%A+18.538%C+93.4B++3.9B*2884.1h17C**69.8B+
AF-23 Grinder 3763751093.44B+0.0349.092%A++14.667%C+45.2B**N/A1328.3h7.3C14.8B++
Frag Grenade 3743701370N/A366.5354.105%B**N/A528.6C*5.7C26260.7h3.5B6.5B+
AF-4A Bandit 3523481073.252A++0.2125.874%C*33.621%A++42.4BN/A1558.2h11.1C++42.8C**
AF-23 Grinder 349347983.541B+0.0850.639%A12.968%D-45.7B*N/A1367.6h7.5C14.9B+
LA8 Rebel 3403361971.706B**1.7629.213%C+23.512%B13DN/A4225.9h7.3C25C+
Tank Mine 496335565.982A++2.5229.119%CN/A159.5A76.7B+12992.1h1.8C**6.3C++
Gauss Compact S 361334843.976M*0.5132.609%A++21.557%B+58.6M4.7U1715.7h8.4B++25.8B*
L100 Python HESH 304261832.625A*29.1649.783%C*N/A84.2A13.9A++4223.1h3.1C**6.2B+
NSX Masamune 342255952.684A*0.7852.009%D1.569%C14.3D--4.9D9217.8h12.1C++23.3C+
NC6S Gauss SAW S 250248614.066A**0.6024.505%C**34.274%A+60.5B++N/A1804.1h10.6C*43.4C**
NSX Yumi 243240673.582A++0.1228.78%B+34.583%B*41.4BN/A1825.8h14.1C-49C++
NS-44P Commissioner 2412391142.096B++1.3745.349%B+20.502%C--29.9C-N/A888h3.9C8.7C**
NS Decimator 296236783.026A**0.4456.969%C-5.508%A**18.9D-4.8D*11812.5h4.4B7.7C*
LA39 Bruiser 2372341122.089B*1.3868.36%B++15.812%C**58.5B++N/A2804h2B*2.9B++
NS-AM7 AE/NC Archer 2942231002.23A+1.2457.809%C+22.422%C++14.3B+4.6C++8415.6h18.3C31.6C
NSX-P Tanto 225223822.72A*0.7526.842%B38.565%A++43.7B*N/A1315.1h12.2B++45.3B++
Impetus 215214573.754B**0.2933.31%C+32.71%B+42.8C*N/A1065h4.4B13.4C**
NS-61 Emissary 215210792.658M0.8126.043%C19.524%B+30.9C**N/A1376.8h14.6C+56.2C+
L100 Python AP 267191727.286S23.8249.74%D6.806%A*37.5B++14.9C--2245.1h6C*12.1C+
LA3 Desperado 171170822.073A1.3930.234%B22.941%B+28.3C+N/A946h10C33.2C+
AF-34 Mattock 161157207.85A4.3831.373%C31.847%M**52.3B+1.3A++1863h6.7D21.3C
AF-34 Mattock 150145207.25A3.7832.101%C-25.517%A++48.3B+1.7M+2153h7.4C--23.1C
NC4 Mag-Shot 144143771.857A++1.6128.958%C**26.573%B**19.6CN/A927.3h7.5C**25.8C++
C85 Canister-H 147141347A++43.5345.672%C8.511%D-117.5C*5D3691.2h4.9B+10.7B+
NS Baron G5 130130304.333S0.8756.955%A13.077%C59.1AN/A2012.2h4.7C++8.2C+
PS1-AV Suppressor 130127492.592B+0.8726.371%C-25.984%B45.4C+1.1B+1422.8h16.7D-63.3D
MKV Suppressed 128127403.175A**0.2929.771%B*24.41%B*50.8B*N/A1842.5h15C+50.5B
M12 Kobalt-H 125121524.2B20.7324.838%B+17.355%C++151.3B+5C*4740.8h13.3B+53.6B++
M12 Kobalt 1251211121A117.5328.484%A19.835%B+100.8C+3.3C3011.2h18.1C++63.5B+
NS-R3 Swarm 229120611.967M**1.5063.361%C++N/A6.8C+6.2C+8017.7h30.7C+48.4C+
AF-4A Bandit AE 114114442.591B*0.8724.991%C34.211%B**36.8C+N/A1453.1h12.2C48.6C
Hawk GD-68 14593432.163M++1.3056.12%D-1.075%D-12.6C7C--1497.4h6.7B++11.9B+
G40-F Ranger 15488244S40.5329.912%C+N/A19.6B+14.7B+2234.5h99.4B++332.2B+
G40-F Ranger 14086186U82.5335.677%B1.163%C25.3B+15.9C++2953.4h86.3B*241.8B++
C-4 10079174.647A*1.1864.732%SN/A158A++42B*26280.5h1.8C-2.8C**
NC05 Jackhammer 7270272.593B**0.8751.63%B**20%A46.7C**1.3A3261.5h4.1B++7.9B++
Gauss Compact Burst 6565164.063B**0.6024.928%C35.385%A++34.2C+N/A2311.9h13.4D53.6C
NS-357 Underboss 6765322.031B**1.4340.964%B+20%C+36.1C+1.1A1801.8h4.2C++10.2B+
NC15 Phoenix 11164154.267M++0.8051.686%CN/A9.8C7.2C--1496.5h12.5C--24.1C--
Carver 59582,9280.02C3.4538.75%B**15.517%C+0.3DN/A1218.8h1.1B++2.8B+
Enforcer ML85 8153413.25A*9.7846.886%B++3.774%B**35.3A18.7C**7961.5h13.2C+28.2B+
Bouncing Betty 5150316.667S13.2052.852%B**N/A62.5D*1.3B**4360.8h2.8F*5.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter505,22028h
Restoration Kit56914,38111.6h
Nano-Armor Kit171389,17233.9h
Nanite Revive Grenade04,9011.4h
Medical Kit2072,4103.3h
Medical Applicator660665,661103.8h
Nanite Healing Grenade01230h
Spitfire Auto-Turret21070.2h
Welding Device0770h
Deconstruction Tool01000.1h
Rampart Wall1570.5h
Shield Recharging Field41940.1h
Ammunition Package591,0891h
WLT-Howler Mining Laser545,5558.8h
Nano-Repair Grenade01840.1h
Hardlight Barrier112490.4h

Check the help document for the dictionary if you want to learn more about words used here.


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