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Executor R3ktByAFurry[] R3ktByAFurry
NC BR 130

KDR: 3.53

Score: 36.6m

Last Seen: Apr 9th, 2019 10:56 PM
- OFFLINE - 215.4 hour(s)

Prestige 1, Battle Rank 100 (130 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NSX Daimyo SAS-R NC9 A-Tross Reaper DMR EM1 LA1 Anchor EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,232,584 MLG Score: 2584
Fun Score: N/A
Cheeseburgers Flipped: 263TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.602%33.879%9354998647,9954.33207-0.801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.296%1.272A2.023A*-1.022D*HEAD ++ (~20.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+11.20.217C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.056%3.777%892410313,89262610156.20734383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.525%0.012C+0.791B++-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.64B+5.70.545B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.482%18.415%447610292,2974933414.6498672%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.279%-0.81D-3.522M**0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.392B19.90.499B+52.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.773%89.979%4475103010,8671868145.81434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.566%0.723B++1.502A+-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.80.428B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.026%12.934%447210331,902909132.09011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.123%2.322A*-0.31C-1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++2.10.559B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m342.5%415 (24.9k)340 (20.4k)3.5314877,30421,8903.83783130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035648319.361%36.376%70404:5622

32% Combat Medic14% Engineer30% Heavy Assault20% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2016 1:15 AMJun 9th, 2016 4:44 AMApr 9th, 2019 10:10 PM (9d) (PST)Apr 9th, 2019 9:14 PM (9d) (PST)Apr 9th, 2019 6:56 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6353343010.7190.2030.2612.5660.0312584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,10820,01618,092431216154220,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1793h/74.7d 6,706 28,120 31,378 276.1k 1,886 6,657 3,295 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:6,612
Deaths:1,849
KDR:3.576
Accuracy:26.812% A
HSR:34.422% A++
EM1
A++
Kills:2,281
Deaths:676
KDR:3.374
Accuracy:25.653% B*
HSR:33.187% A++
LA1 Anchor
A++
Kills:2,166
Deaths:575
KDR:3.767
Accuracy:26.355% C**
HSR:38.043% A++
EM6
A+
Kills:2,056
Deaths:525
KDR:3.916
Accuracy:24.209% B+
HSR:33.512% A+
NS-15M2
B++
Kills:1,558
Deaths:544
KDR:2.864
Accuracy:24.319% C++
HSR:31.772% B++
MGR-L1 Promise
A++
Kills:1,355
Deaths:341
KDR:3.974
Accuracy:25.941% B+
HSR:38.007% A++
NSX Naginata
B*
Kills:635
Deaths:202
KDR:3.144
Accuracy:20.954% C
HSR:34.016% B*
NC6A GODSAW
A*
Kills:492
Deaths:122
KDR:4.033
Accuracy:38.185% A+
HSR:40.854% A*
NC6S Gauss SAW S
A++
Kills:343
Deaths:87
KDR:3.943
Accuracy:24.048% C++
HSR:35.860% A++
NC05 Jackhammer
A
Kills:70
Deaths:27
KDR:2.593
Accuracy:51.630% B**
HSR:20% A
GD-22S
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:23.830% N/A
HSR:42% N/A
Kills:17,618
Deaths (as Heavy Assault):4,956
Deaths (to Heavy Assaults):6,162
KDR:3.55488
Kill Difference:12,662
Playtime:543.716 hours
Usage:30%
Score:9.620m
Score/min:295
Accuracy (listed only):28.358%
HSR (listed only):34.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B*
Kills:1,545
Deaths:618
KDR:2.500
Accuracy:69.086% B*
HSR:12.686% C
AF-4 Cyclone
A+
Kills:1,425
Deaths:629
KDR:2.266
Accuracy:25.697% C++
HSR:28.070% A+
NS-7 PDW
A+
Kills:1,241
Deaths:388
KDR:3.198
Accuracy:27.104% B+
HSR:26.511% A+
AF-4AE Cyclone
C++
Kills:1,139
Deaths:406
KDR:2.805
Accuracy:27.595% C
HSR:26.251% C++
MGR-S1 Gladius
M
Kills:828
Deaths:249
KDR:3.325
Accuracy:27.874% C*
HSR:40.701% M
NSX Tanto
A++
Kills:794
Deaths:263
KDR:3.019
Accuracy:27.576% C**
HSR:37.154% A++
AC-X11
A*
Kills:694
Deaths:231
KDR:3.004
Accuracy:26.748% B
HSR:33.574% A*
GD-7F
M+
Kills:649
Deaths:195
KDR:3.328
Accuracy:28.413% B*
HSR:35.439% M+
NSX Tengu
B*
Kills:631
Deaths:217
KDR:2.908
Accuracy:38.679% C**
HSR:25.674% B*
AF-19 Mercenary
M
Kills:563
Deaths:153
KDR:3.680
Accuracy:27.253% B**
HSR:36.767% M
Razor GD-23
A**
Kills:559
Deaths:148
KDR:3.777
Accuracy:29.381% B**
HSR:33.095% A**
Blitz GD-10
A++
Kills:531
Deaths:177
KDR:3
Accuracy:28.939% B*
HSR:25.800% A++
NS-11C
A++
Kills:515
Deaths:151
KDR:3.411
Accuracy:27.392% B++
HSR:28.155% A++
AF-4A Bandit
A*
Kills:433
Deaths:133
KDR:3.256
Accuracy:25.538% C++
HSR:34.873% A*
Gauss Compact S
A++
Kills:388
Deaths:92
KDR:4.217
Accuracy:32.528% A++
HSR:21.650% B+
LA39 Bruiser
B++
Kills:357
Deaths:150
KDR:2.380
Accuracy:68.738% B++
HSR:14.006% C+
NSX-P Tanto
A++
Kills:223
Deaths:82
KDR:2.720
Accuracy:26.842% C*
HSR:38.565% A++
MGR-C1 Charger
M++
Kills:160
Deaths:57
KDR:2.807
Accuracy:30.358% C**
HSR:46.875% M++
MKV Suppressed
B**
Kills:159
Deaths:48
KDR:3.313
Accuracy:29.709% B++
HSR:26.415% B**
PS1-AV Suppressor
C*
Kills:142
Deaths:52
KDR:2.731
Accuracy:26.216% D
HSR:25.352% C*
AF-4A Bandit AE
B**
Kills:138
Deaths:54
KDR:2.556
Accuracy:24.948% C-
HSR:33.333% B**
NS Baron G5
A
Kills:137
Deaths:33
KDR:4.152
Accuracy:56.102% A
HSR:12.409% C-
Gauss Compact Burst
B**
Kills:77
Deaths:20
KDR:3.850
Accuracy:25.237% C
HSR:31.169% B**
Kills:13,328
Deaths (as Light Assault):4,546
Deaths (to Light Assaults):3,233
KDR:2.93181
Kill Difference:8,782
Playtime:37.786 hours
Usage:2%
Score:0.580m
Score/min:256
Accuracy (listed only):32.954%
HSR (listed only):29.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A*
Kills:3,012
Deaths:992
KDR:3.036
Accuracy:29.216% B++
HSR:37.317% A*
Reaper DMR
M
Kills:2,560
Deaths:693
KDR:3.694
Accuracy:28.296% B+
HSR:42.383% M
NS-11A
A*
Kills:1,977
Deaths:525
KDR:3.766
Accuracy:26.446% B+
HSR:36.824% A*
NC1 Gauss Rifle
A*
Kills:1,618
Deaths:483
KDR:3.350
Accuracy:29.103% A
HSR:36.218% A*
GD-66 Claw
B*
Kills:1,545
Deaths:618
KDR:2.500
Accuracy:69.086% B*
HSR:12.686% C
AF-4 Cyclone
A+
Kills:1,425
Deaths:629
KDR:2.266
Accuracy:25.697% C++
HSR:28.070% A+
Carnage AR
A**
Kills:1,397
Deaths:372
KDR:3.755
Accuracy:28.777% B*
HSR:36.865% A**
NS-7 PDW
A+
Kills:1,241
Deaths:388
KDR:3.198
Accuracy:27.104% B+
HSR:26.511% A+
AF-4AE Cyclone
C++
Kills:1,139
Deaths:406
KDR:2.805
Accuracy:27.595% C
HSR:26.251% C++
Gauss Rifle Burst
A+
Kills:1,079
Deaths:266
KDR:4.056
Accuracy:30.110% B+
HSR:40.037% A+
MGR-S1 Gladius
M
Kills:828
Deaths:249
KDR:3.325
Accuracy:27.874% C*
HSR:40.701% M
NSX Tengu
B*
Kills:631
Deaths:217
KDR:2.908
Accuracy:38.679% C**
HSR:25.674% B*
Gauss Prime
A++
Kills:629
Deaths:172
KDR:3.657
Accuracy:27.336% C++
HSR:34.817% A++
Gauss Rifle S
A++
Kills:602
Deaths:147
KDR:4.095
Accuracy:27.962% B+
HSR:32.890% A++
GR-22AE
B
Kills:538
Deaths:214
KDR:2.514
Accuracy:27.391% C+
HSR:28.253% B
Blitz GD-10
A++
Kills:531
Deaths:177
KDR:3
Accuracy:28.939% B*
HSR:25.800% A++
LA39 Bruiser
B++
Kills:357
Deaths:150
KDR:2.380
Accuracy:68.738% B++
HSR:14.006% C+
NSX Yumi
B+
Kills:282
Deaths:77
KDR:3.662
Accuracy:29.199% B+
HSR:30.851% B+
MKV Suppressed
B**
Kills:159
Deaths:48
KDR:3.313
Accuracy:29.709% B++
HSR:26.415% B**
PS1-AV Suppressor
C*
Kills:142
Deaths:52
KDR:2.731
Accuracy:26.216% D
HSR:25.352% C*
NS Baron G5
A
Kills:137
Deaths:33
KDR:4.152
Accuracy:56.102% A
HSR:12.409% C-
Kills:21,829
Deaths (as Combat Medic):6,908
Deaths (to Combat Medics):2,086
KDR:3.15996
Kill Difference:14,921
Playtime:571.767 hours
Usage:32%
Score:13.642m
Score/min:398
Accuracy (listed only):33.789%
HSR (listed only):29.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,830
Deaths:450
KDR:4.067
Accuracy:33.213% B**
HSR:28.907% B++
GD-66 Claw
B*
Kills:1,545
Deaths:618
KDR:2.500
Accuracy:69.086% B*
HSR:12.686% C
MGR-M1 Bishop
B*
Kills:1,293
Deaths:239
KDR:5.410
Accuracy:38.667% B*
HSR:37.123% B*
NSX Tanto
A++
Kills:794
Deaths:263
KDR:3.019
Accuracy:27.576% C**
HSR:37.154% A++
AC-X11
A*
Kills:694
Deaths:231
KDR:3.004
Accuracy:26.748% B
HSR:33.574% A*
GD-7F
M+
Kills:649
Deaths:195
KDR:3.328
Accuracy:28.413% B*
HSR:35.439% M+
AF-19 Mercenary
M
Kills:563
Deaths:153
KDR:3.680
Accuracy:27.253% B**
HSR:36.767% M
Razor GD-23
A**
Kills:559
Deaths:148
KDR:3.777
Accuracy:29.381% B**
HSR:33.095% A**
NS-11C
A++
Kills:515
Deaths:151
KDR:3.411
Accuracy:27.392% B++
HSR:28.155% A++
AF-4A Bandit
A*
Kills:433
Deaths:133
KDR:3.256
Accuracy:25.538% C++
HSR:34.873% A*
Gauss Compact S
A++
Kills:388
Deaths:92
KDR:4.217
Accuracy:32.528% A++
HSR:21.650% B+
LA39 Bruiser
B++
Kills:357
Deaths:150
KDR:2.380
Accuracy:68.738% B++
HSR:14.006% C+
NSX-P Tanto
A++
Kills:223
Deaths:82
KDR:2.720
Accuracy:26.842% C*
HSR:38.565% A++
MGR-C1 Charger
M++
Kills:160
Deaths:57
KDR:2.807
Accuracy:30.358% C**
HSR:46.875% M++
AF-4A Bandit AE
B**
Kills:138
Deaths:54
KDR:2.556
Accuracy:24.948% C-
HSR:33.333% B**
NS Baron G5
A
Kills:137
Deaths:33
KDR:4.152
Accuracy:56.102% A
HSR:12.409% C-
Gauss Compact Burst
B**
Kills:77
Deaths:20
KDR:3.850
Accuracy:25.237% C
HSR:31.169% B**
Kills:10,355
Deaths (as Engineer):3,069
Deaths (to Engineers):2,737
KDR:3.37406
Kill Difference:7,286
Playtime:253.214 hours
Usage:14%
Score:5.583m
Score/min:367
Accuracy (listed only):35.178%
HSR (listed only):30.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:4,738
Deaths:732
KDR:6.473
Accuracy:40.135% C
HSR:97.341% B**
SAS-R
A++
Kills:4,422
Deaths:691
KDR:6.399
Accuracy:40.347% C*
HSR:84.374% A++
NC08 Mag-Scatter
B++
Kills:1,618
Deaths:826
KDR:1.959
Accuracy:59.083% B++
HSR:13.968% C
AF-4 Cyclone
A+
Kills:1,425
Deaths:629
KDR:2.266
Accuracy:25.697% C++
HSR:28.070% A+
NS-7 PDW
A+
Kills:1,241
Deaths:388
KDR:3.198
Accuracy:27.104% B+
HSR:26.511% A+
AF-4AE Cyclone
C++
Kills:1,139
Deaths:406
KDR:2.805
Accuracy:27.595% C
HSR:26.251% C++
AF-8 RailJack
B*
Kills:950
Deaths:117
KDR:8.120
Accuracy:38.919% B
HSR:83.158% B*
MGR-S1 Gladius
M
Kills:828
Deaths:249
KDR:3.325
Accuracy:27.874% C*
HSR:40.701% M
NS-44 Commissioner
B*
Kills:725
Deaths:387
KDR:1.873
Accuracy:43.044% B*
HSR:17.517% D
EM4-AE Longshot
B*
Kills:705
Deaths:81
KDR:8.704
Accuracy:36.402% D-
HSR:86.099% B*
NS-45 Pilot
B
Kills:667
Deaths:334
KDR:1.997
Accuracy:33.490% B
HSR:23.988% C
NSX Tengu
B*
Kills:631
Deaths:217
KDR:2.908
Accuracy:38.679% C**
HSR:25.674% B*
Blitz GD-10
A++
Kills:531
Deaths:177
KDR:3
Accuracy:28.939% B*
HSR:25.800% A++
NS-44P Commissioner
B+
Kills:462
Deaths:205
KDR:2.254
Accuracy:45.479% B+
HSR:19.913% D
NSX Tomoe
C+
Kills:441
Deaths:175
KDR:2.520
Accuracy:28.866% C+
HSR:34.921% C+
NS-44L Blackhand
C+
Kills:414
Deaths:180
KDR:2.300
Accuracy:41.531% C+
HSR:37.440% C
LA8 Rebel
B
Kills:346
Deaths:202
KDR:1.713
Accuracy:29.619% C+
HSR:23.699% B
NS-AM7 AE/NC Archer
C**
Kills:265
Deaths:114
KDR:2.325
Accuracy:58.149% C
HSR:23.774% C**
Impetus
B+
Kills:238
Deaths:60
KDR:3.967
Accuracy:33.052% C+
HSR:32.353% B+
NS-61 Emissary
B+
Kills:229
Deaths:83
KDR:2.759
Accuracy:26.111% C
HSR:18.777% B+
LA3 Desperado
B+
Kills:177
Deaths:90
KDR:1.967
Accuracy:30.105% C**
HSR:23.164% B+
MKV Suppressed
B**
Kills:159
Deaths:48
KDR:3.313
Accuracy:29.709% B++
HSR:26.415% B**
NC4 Mag-Shot
B**
Kills:143
Deaths:77
KDR:1.857
Accuracy:28.802% C*
HSR:26.573% B**
PS1-AV Suppressor
C*
Kills:142
Deaths:52
KDR:2.731
Accuracy:26.216% D
HSR:25.352% C*
NS-AM8 Shortbow
B++
Kills:77
Deaths:24
KDR:3.208
Accuracy:57.872% C+
HSR:33.766% B++
NS-357 Underboss
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:40.964% B+
HSR:20% C+
NC14 Bolt Driver
C+
Kills:52
Deaths:7
KDR:7.429
Accuracy:32.890% C
HSR:73.077% C+
Kills:22,830
Deaths (as Infiltrator):6,583
Deaths (to Infiltrators):3,782
KDR:3.46802
Kill Difference:16,247
Playtime:366.801 hours
Usage:20%
Score:6.321m
Score/min:287
Accuracy (listed only):36.173%
HSR (listed only):36.988%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:693
Deaths:169
KDR:4.101
Accuracy:45.980% B++
HSR:6.638% B*
NCM2 Falcon
A++
Kills:444
Deaths:154
KDR:2.883
Accuracy:46.584% B+
HSR:8.333% A++
AF-23 Grinder
A++
Kills:375
Deaths:109
KDR:3.440
Accuracy:49.138% A++
HSR:14.667% C+
AF-23 Grinder
A
Kills:347
Deaths:98
KDR:3.541
Accuracy:50.725% A
HSR:12.968% D-
AF-34 Mattock
M**
Kills:173
Deaths:24
KDR:7.208
Accuracy:31.315% C
HSR:33.526% M**
AF-34 Mattock
A++
Kills:165
Deaths:24
KDR:6.875
Accuracy:32.177% C
HSR:26.061% A++
Kills:2,197
Deaths (as MAX Suit):289
Deaths (to MAX Suits):1,074
KDR:7.60208
Kill Difference:1,908
Playtime:32.991 hours
Usage:2%
Score:0.835m
Score/min:422
Accuracy (listed only):42.653%
HSR (listed only):17.032%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,248
V. Kills:160 N/A
Deaths:39
KDR:32
Accuracy:35.924% C
KPH:53.400 A+
VKPH:6.900 C+
L100 Python AP
B**
Kills:270
V. Kills:98 273%
Deaths:11
KDR:24.546
Accuracy:49.487% D
KPH:42.800 B**
VKPH:15.500 C
L100 Python HESH
A
Kills:269
V. Kills:44 N/A
Deaths:8
KDR:33.625
Accuracy:49.322% C++
KPH:81.100 B**
VKPH:13.300 A
Kills:1,787 (1,787 + 0)
Deaths:58
KDR:30.810
VKDR:5.207
Vehicle Kills:302
Kill Difference:1,729
Playtime:32.974 hours
Usage:2%
Score:0.445m
Score/min:225
Driving Accuracy:49.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,308
V. Kills:601 217%
Deaths:74
KDR:17.676
Accuracy:48.593% C
KPH:38.600 A+
VKPH:17.800 B++
Titan-150 HESH
A**
Kills:1,066
V. Kills:103 N/A
Deaths:27
KDR:39.482
Accuracy:51.404% B+
KPH:83.200 A**
VKPH:8 C+
Enforcer ML85
A+
Kills:53
V. Kills:28 183%
Deaths:4
KDR:13.250
Accuracy:46.886% B++
KPH:36.500 A+
VKPH:19.300 B+
Kills:2,427 (2,374 + 53)
Deaths:105
KDR:23.114
VKDR:6.971
Vehicle Kills:732
Kill Difference:2,322
Playtime:48.118 hours
Usage:3%
Score:0.801m
Score/min:277
Driving Accuracy:51.404%
Gunner Accuracy:46.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:142
V. Kills:6 N/A
Deaths:3
KDR:47.333
Accuracy:45.942% C-
KPH:119.700 C**
VKPH:5.100 D
M12 Kobalt-H
B**
Kills:136
V. Kills:6 N/A
Deaths:5
KDR:27.200
Accuracy:24.403% B+
KPH:165.900 B**
VKPH:7.300 B**
Kills:278 (0 + 278)
Deaths:8
KDR:34.750
VKDR:1.500
Vehicle Kills:12
Kill Difference:270
Playtime:2.006 hours
Usage:0%
Score:0.051m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:24.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,423
V. Kills:49 N/A
Deaths:21
KDR:67.762
Accuracy:26.150% A++
KPH:99.200 B**
VKPH:3.400 B++
M12 Kobalt
A+
Kills:448
V. Kills:17 N/A
Deaths:3
KDR:149.333
Accuracy:24.407% A+
KPH:90.700 B++
VKPH:3.400 B+
G40-F Ranger
B+
Kills:95
V. Kills:59 158%
Deaths:2
KDR:47.500
Accuracy:35.705% B
KPH:25 B+
VKPH:15.500 C*
G40-F Ranger
B+
Kills:91
V. Kills:68 132%
Deaths:2
KDR:45.500
Accuracy:30.012% C
KPH:19.500 B
VKPH:14.600 B+
M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:3
KDR:16.667
Accuracy:37.102% N/A
KPH:28.300 N/A
VKPH:8.500 N/A
Kills:2,107 (0 + 2,107)
Deaths:31
KDR:67.968
VKDR:6.710
Vehicle Kills:208
Kill Difference:2,076
Playtime:29.527 hours
Usage:2%
Score:0.507m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:37.102%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,6916,6121,8493.576A**0.0426.812%A34.422%A++63.4A++N/A193104.3h9.3B+34.6B+
NSX Daimyo 4,7394,7387326.473B**2.9440.135%C97.341%B**73.8B*N/A20764.2h1.8B**4.6B++
SAS-R 4,4324,4226916.399A2.8740.347%C*84.374%A++62.3B**N/A17271h1.7B**4.3B++
NC9 A-Tross 3,0563,0129923.036A++0.5029.216%B++37.317%A*53.3B**N/A13456.5h10.5C+36B
Reaper DMR 2,5882,5606933.694B*0.1628.296%B+42.383%M68.4A++N/A20037.4h9.4C**33.2B+
EM1 2,3092,2816763.374A*0.1625.653%B*33.187%A++54.1B*N/A14242.2h14C+54.7B+
LA1 Anchor 2,1852,1665753.767B+0.2426.355%C**38.043%A++56.4B+N/A16538.4h10.7C+40.4C**
EM6 2,0802,0565253.916A++0.3824.209%B+33.512%A+58.2B*N/A16235.3h11.6C+47.8C**
NS-11A 2,0051,9775253.766A*0.2326.446%B+36.824%A*57AN/A17234.7h13.8C++52B+
Warden 1,8761,8304504.067M++0.5433.213%B**28.907%B++56.7A*1.4A++18232.3h7.2B*21.6B*
NC1 Gauss Rifle 1,6391,6184833.35A*0.1829.103%A36.218%A*49.5A++N/A19032.7h12.8C*43.9B++
NC08 Mag-Scatter 1,6311,6188261.959B+1.5759.083%B++13.968%C48.6B++N/A12433.3h3.2B*5.5B*
NS-15M2 1,5781,5585442.864B*0.6724.319%C++31.772%B++48.2C*N/A12832.3h13.5C+55.4C++
GD-66 Claw 1,5541,5456182.5B*1.0369.086%B*12.686%C54.6B++N/A14928.3h2.2B+3.2B+
AF-4 Cyclone 1,4431,4256292.266B*1.2725.697%C++28.07%A+38.9C**N/A10636.6h11.2C++43.5C*
M12 Kobalt 1,4721,4232167.762S64.2326.15%A++21.293%B+99.5B**3.4B++30314.3h18.3B70B++
Carnage AR 1,4171,3973723.755A++0.2228.777%B*36.865%A**56.6AN/A16624.7h13.9C+48.3B+
MGR-L1 Promise 1,3761,3553413.974A*0.4425.941%B+38.007%A++70.9B**1.1B+25019.1h13.5B+52.1B+
Titan-150 AP 1,9091,3087417.676A++14.1448.593%C5.734%A++38.6A+17.7B++26633.9h4.5C**9.3C**
MGR-M1 Bishop 1,3201,2932395.41A*1.8838.667%B*37.123%B*68.1A++1.4A+18419h6B+15.6B+
C75 Viper 1,4081,2483932S28.4735.924%C1.042%C--53.3A6.8C+18723.4h9.6B++26.7B++
NS-7 PDW 1,2611,2413883.198M++0.3327.104%B+26.511%A+49.8B**N/A12824.9h14.7C*54.4B
AF-4AE Cyclone 1,1491,1394062.805B**0.7327.595%C26.251%C++46.5CN/A11724.5h11.1C-40.3C
Gauss Rifle Burst 1,0891,0792664.056B**0.5230.11%B+40.037%A+63.1B*N/A16917.1h11.1C++36.7B+
Titan-150 HESH 1,1691,0662739.481M+35.9551.404%B+4.315%A++83.3A**8C+24312.8h2.6B*5B*
AF-8 RailJack 9539501178.12A*4.5938.919%B83.158%B*49.2A*N/A13019.3h1.9B*4.9B+
MGR-S1 Gladius 8358282493.325A0.2127.874%C*40.701%M57.5B*N/A19814.4h10.1C*36.3C**
NSX Tanto 8047942633.019A*0.5127.576%C**37.154%A++48.4B++N/A14116.4h15.6C+56.5C++
NS-44 Commissioner 7317253871.873B*1.6643.044%B*17.517%D32.5C+N/A10222.3h4C+9.4B+
EM4-AE Longshot 705705818.704A5.1736.402%D-86.099%B*44.1C+N/A12216h2C+5.4C
AC-X11 6986942313.004A*0.5326.748%B33.574%A*34.9B+N/A14419.9h11.1C+41.3C*
NCM2 Falcon 8376931694.101M+0.5745.98%B++6.638%B*37.7M*7.8A+13718.4h6.8B**14.9B*
NS-45 Pilot 6786673341.997B++1.5333.49%B23.988%C29.8C-N/A7822.4h8C+23.9C++
GD-7F 6576491953.328A**0.2028.413%B*35.439%M+59.5A+N/A21410.9h11.8B+41.6B+
NSX Naginata 6456352023.144A++0.3920.954%C34.016%B*47.4C**N/A14213.4h13C+62.3C++
NSX Tengu 6386312172.908A++0.6238.679%C**25.674%B*46.4B+N/A12413.6h11.9B+30.7B+
Gauss Prime 6366291723.657A++0.1327.336%C++34.817%A++61.7B**N/A17510.2h12C-43.8C+
Gauss Rifle S 6156021474.095M++0.5627.962%B+32.89%A++57.3A++1.2B+17210.5h10.4B+37.2B+
AF-19 Mercenary 5705631533.68M**0.1527.253%B**36.767%M56.9A**N/A3629.9h12B+43.9B+
Razor GD-23 5645591483.777M*0.2529.381%B**33.095%A**64.3A*N/A2268.7h12.8C*43.4B+
GR-22AE 5445382142.514B+1.0227.391%C+28.253%B39CN/A11313.8h14.5D52.9C
Blitz GD-10 5355311773A++0.5328.939%B*25.8%A++48.3B**N/A19211h15.6C++53.9B+
NS-11C 5245151513.411M+0.1227.392%B++28.155%A++51AN/A20010.1h16.4C60C**
NC6A GODSAW 5034921224.033B*0.5038.185%A+40.854%A*59.3C++1.3B*2378.3h17.5D45.8C-
Shrike 6064862531.921A*1.6156.652%C+5.144%A+17.7C--4.4D*12627.5h4.7B**8.3B*
NS-44P Commissioner 4664622052.254B++1.2845.479%B+19.913%D37.9CN/A10912.2h4C8.8C*
M12 Kobalt 4654483149.333U145.8024.407%A+18.527%C+91.4B++3.5B+2894.9h17.5C**71.9B+
NCM2 Falcon 5304441542.883M+0.6546.584%B+8.333%A++25.2A**4.9C++10417.6h10.4B*22.4B++
NSX Tomoe 4434411752.52B+1.0128.866%C+34.921%C+38.7C+N/A11111.4h14.8C+51.4C++
AF-4A Bandit 4404331333.256A++0.2825.538%C++34.873%A*43.7B+N/A1609.9h11.3C+44.1C++
NS-44L Blackhand 4194141802.3B**1.2341.531%C+37.44%C21.1C+N/A5919.6h4.2C**10.1C**
Frag Grenade 3953911391N/A387.4754.118%B**N/A558.6B+5.7C27210.7h3.6B6.6B++
Gauss Compact S 417388924.217M**0.6932.528%A++21.65%B+60.6M4.5U1876.4h8.6B*26.6B*
AF-23 Grinder 3763751093.44B+0.0949.138%A++14.667%C+45.2B**N/A1348.3h7.3C-14.9B++
LA39 Bruiser 3603571502.38B**1.1568.738%B++14.006%C+63.8B**N/A2915.6h2B*2.8B++
Tank Mine 527356615.836A++2.3028.433%CN/A154.8B**74.3B+12592.3h1.8C**6.4C+
AF-23 Grinder 349347983.541B+0.0150.725%A12.968%D-45.1B*N/A1397.7h7.6C14.9B+
LA8 Rebel 3503462021.713B**1.8229.619%C+23.699%B13.2DN/A4426.3h7.4C25C+
NC6S Gauss SAW S 347343873.943A**0.4124.048%C++35.86%A++60.2B*N/A1675.7h11.3C+47C*
NSX Yumi 287282773.662A+0.1329.199%B+30.851%B+42.7BN/A1836.6h13.2C+45.1C*
L100 Python AP 3682701124.545S21.0149.487%D4.815%A42.9B**15.6C2546.3h5.4B+10.8C**
L100 Python HESH 313269833.625A**30.0949.322%C++N/A81.5B**13.3A4373.3h3.1C**6.3B+
NS-AM7 AE/NC Archer 3432651142.325A1.2158.149%C23.774%C**15.1C*4.4C+8917.6h17.6C30.3C
NS Decimator 326258892.899A*0.6357.073%C-5.039%A**18.6D--4.9D*12613.9h4.5C*7.9C++
NSX Masamune 345257952.705M0.8352.098%D1.556%C14.4D--4.9D-9217.9h12.1C*23.2C++
Impetus 239238603.967A+0.4433.052%C+32.353%B+44.1C*N/A1175.4h4.4B13.4C*
NS-61 Emissary 234229832.759M+0.7726.111%C18.777%B+32.3BN/A1447.1h14.3C++54.8C++
NSX-P Tanto 225223822.72A*0.8126.842%C*38.565%A++43.7B*N/A1405.1h12.2B++45.3B+
M12 Kobalt 196190363.333B59.8026.908%B**21.053%B++105.6C+3.3C-3391.8h17.9C++66.7B+
LA3 Desperado 178177901.967A1.5630.105%C**23.164%B+27.2CN/A916.5h10.2C33.9C++
AF-34 Mattock 177173247.208A3.6831.315%C33.526%M**50.9B+1.2B**1993.4h6.8D21.6C
AF-34 Mattock 170165246.875A+3.3432.177%C26.061%A++48.5B+1.5A++2353.4h7.3C-22.7C
MGR-C1 Charger 160160572.807B++0.7230.358%C**46.875%M++43.2C+N/A1163.7h14.5D--47.6C
MKV Suppressed 160159483.313M+0.2229.709%B++26.415%B**51.3B*N/A1903.1h15.1C+50.8C**
NC4 Mag-Shot 144143771.857A++1.6728.802%C*26.573%B**19.3CN/A957.4h7.5B+26C++
PS1-AV Suppressor 145142522.731B++0.8026.216%D25.352%C*45.8C+1B1473.1h16.7D*63.6D
C85 Canister-H 148142347.333A++43.8045.942%C-8.451%D118.3C*5D3721.2h4.9B++10.8B+
AF-4A Bandit AE 139138542.556B++0.9824.948%C-33.333%B**39.4C+N/A1423.5h12.2C48.9C
NS Baron G5 137137334.152M**0.6256.102%A12.409%C-57.1AN/A1982.4h4.7C++8.3C++
M12 Kobalt-H 142136527.2A23.6724.403%B+16.177%C+170B**7.5B**5020.8h13.2B+54.2B+
Hawk GD-68 191122532.302M+1.2356.331%D-N/A13C7.3C-1549.4h6.7B++12B+
NS-R3 Swarm 229120621.935M**1.6063.374%C+N/A6.7C6.1C+8117.8h30.7C+48.5C+
C-4 11896175.647M++2.1264.634%SN/A192M44B**28950.5h1.7C2.6A
G40-F Ranger 15495247.5U43.9735.705%B1.053%C25B+15.5C*2793.8h90.1B*252.4B++
G40-F Ranger 15991245.5U41.9730.012%CN/A19.4B14.5B+2244.7h100.7B++335.4B+
Gauss Compact Burst 7777203.85B**0.3225.237%C31.169%B**33.5C+N/A2202.3h13.8C--54.7C+
NS-AM8 Shortbow 9377243.208U0.3257.872%C+33.766%B++23.3A*4.8A*1343.3h12.1B20.9B+
NC05 Jackhammer 7270272.593A+0.9451.63%B**20%A46.7C**1.3A++3601.5h4.1B++7.9B++
NC15 Phoenix 11969154.6M++1.0751.462%CN/A10.3C7.5C-1596.7h12.2C23.8C-
NS-357 Underboss 6765322.031B**1.5040.964%B+20%C+36.1C+1.1A1831.8h4.2C++10.2B+
Carver 59584,0890.014C3.5231.472%B15.517%C+0.2DN/A1304.9h1.1B++3.4B+
Enforcer ML85 8153413.25A++9.7246.886%B++3.774%A35.3A+18.7B8471.5h13.2C+28.2B+
Bouncing Betty 5352317.333S13.8051.22%B*N/A65D*1.3B**4550.8h2.8F*5.5C--
NC14 Bolt Driver 525277.429M++3.9032.89%C73.077%C+22.6C+N/A4542.3h1.9B**5.8B++
M20 Basilisk 6550316.667S13.1437.102%C+2%D**27.8B++8.3C*3261.8h54.1A145.8B**
GD-22S 505086.25M2.7223.83%C*42%M83.3A*N/A17960.6h9.8B+41B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05,6991.6h
Nanite Healing Grenade01250h
Medical Applicator756747,067119.9h
Medical Kit2162,6063.4h
Nano-Armor Kit211467,67045h
Rampart Wall1570.5h
Motion Spotter686,31435.9h
Restoration Kit63815,84112.9h
Deconstruction Tool01000.1h
Welding Device0770h
Spitfire Auto-Turret97530.6h
Shield Recharging Field41940.1h
Ammunition Package832,1281.4h
WLT-Howler Mining Laser546,2809h
Nano-Repair Grenade02850.1h
Hardlight Barrier122740.4h

Check the help document for the dictionary if you want to learn more about words used here.


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