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Arcanus R3vs[GOTR] R3vs
VS BR 36

KDR: 4.07

Score: 11.2m

Last Seen: Jan 15th, 2019 12:28 AM
- OFFLINE - 188 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 113
Level Progress (to 37): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP V10 Phaseshift VX-S Ghost Supernova FPC Parallax VX3 Skyguard XM98
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,881,053 MLG Score: 2303
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.16%21.036%5921010122,1441.237872.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.795%1.39A0.066C+0.046C+HEAD ++ (~6.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.43B120.158C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.142%1.395%194110212152052511.0436985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.65A++-0.195C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.423B49.30.068C+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.975%1.359%2103510174,120233224117.6824184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.611%-0.692D-0.766D-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-1.105D*25.4-1.193D*49.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.586%0.607%403310194942343482.11111142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.625%1.713A++-0.954D---1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.919B*5.20.868B*4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.8%87.534%403610165,5592354923.5551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%2.054A*1.337A0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.80.443B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 113
11.2m496.1%365 (21.9k)320 (19.2k)4.0717215,6683,8485.2741736 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022140522.376%35.237%78809:056

56% Engineer35% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 12:17 PMAug 7th, 2015 10:33 PMJan 22nd, 2019 11:59 AM (2h) (PST)Jan 14th, 2019 11:03 PM (8d) (PST)Jan 14th, 2019 8:28 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
774527220.4480.1100.1582.7320.1022303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4273,14443,2832779164619,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
582.4h/24.3d 4,627 5,521 6,560 95.5k 496 1,043 3,571 27m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:502
Deaths:388
KDR:1.294
Accuracy:27.725% B*
HSR:16.534% C-
Eidolon VE33
B+
Kills:328
Deaths:265
KDR:1.238
Accuracy:30.536% B+
HSR:24.085% C
Kills:830
Deaths (as Engineer):653
Deaths (to Engineers):1,045
KDR:1.27106
Kill Difference:177
Playtime:324.283 hours
Usage:56%
Score:7.084m
Score/min:364
Accuracy (listed only):29.131%
HSR (listed only):20.310%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:126
Deaths:112
KDR:1.125
Accuracy:24.270% B++
HSR:22.222% C
Kills:126
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):772
KDR:1.125
Kill Difference:14
Playtime:14.087 hours
Usage:2%
Score:0.196m
Score/min:232
Accuracy (listed only):24.270%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:1,170
Deaths:168
KDR:6.964
Accuracy:48.151% B**
HSR:87.521% B**
Phaseshift VX-S
M*
Kills:1,167
Deaths:26
KDR:44.885
Accuracy:60.963% M*
HSR:97.258% A+
Ghost
B**
Kills:1,162
Deaths:216
KDR:5.380
Accuracy:43.032% B+
HSR:79.002% B**
Parallax VX3
A++
Kills:1,155
Deaths:101
KDR:11.436
Accuracy:49.834% A++
HSR:91.169% A++
XM98
A++
Kills:639
Deaths:65
KDR:9.831
Accuracy:48.942% A++
HSR:87.011% A
Manticore SX40
B++
Kills:338
Deaths:458
KDR:0.738
Accuracy:34.099% B++
HSR:23.669% C**
VA39 Spectre
A**
Kills:266
Deaths:59
KDR:4.508
Accuracy:47.581% A**
HSR:67.669% A**
Eridani SX5
C+
Kills:231
Deaths:161
KDR:1.435
Accuracy:26.397% C+
HSR:17.316% C
Nyx VX31
C+
Kills:186
Deaths:109
KDR:1.706
Accuracy:33.140% C+
HSR:29.570% C+
Artemis VX26
C+
Kills:177
Deaths:122
KDR:1.451
Accuracy:26.277% C+
HSR:18.644% D
NSX Tomoe
C+
Kills:114
Deaths:81
KDR:1.407
Accuracy:28.336% C+
HSR:21.053% D**
MKV Suppressed
B++
Kills:84
Deaths:65
KDR:1.292
Accuracy:29.036% B++
HSR:17.857% C
Kills:6,689
Deaths (as Infiltrator):1,631
Deaths (to Infiltrators):597
KDR:4.10116
Kill Difference:5,058
Playtime:204.831 hours
Usage:35%
Score:3.142m
Score/min:256
Accuracy (listed only):39.649%
HSR (listed only):53.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:502
Deaths:388
KDR:1.294
Accuracy:27.725% B*
HSR:16.534% C-
Eridani SX5
C+
Kills:231
Deaths:161
KDR:1.435
Accuracy:26.397% C+
HSR:17.316% C
MKV Suppressed
B++
Kills:84
Deaths:65
KDR:1.292
Accuracy:29.036% B++
HSR:17.857% C
Kills:817
Deaths (as Light Assault):614
Deaths (to Light Assaults):824
KDR:1.33062
Kill Difference:203
Playtime:23.301 hours
Usage:4%
Score:0.413m
Score/min:295
Accuracy (listed only):27.719%
HSR (listed only):17.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:231
Deaths:161
KDR:1.435
Accuracy:26.397% C+
HSR:17.316% C
MKV Suppressed
B++
Kills:84
Deaths:65
KDR:1.292
Accuracy:29.036% B++
HSR:17.857% C
Pulsar VS1
B+
Kills:58
Deaths:46
KDR:1.261
Accuracy:22.905% C+
HSR:24.138% B+
Kills:373
Deaths (as Combat Medic):272
Deaths (to Combat Medics):260
KDR:1.37132
Kill Difference:101
Playtime:9.676 hours
Usage:2%
Score:0.134m
Score/min:230
Accuracy (listed only):26.112%
HSR (listed only):19.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):104
KDR:0
Kill Difference:UNR
Playtime:8.224 hours
Usage:1%
Score:0.202m
Score/min:410
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:325
V. Kills:60 N/A
Deaths:27
KDR:12.037
Accuracy:53.767% A
KPH:56.600 B
VKPH:10.500 B
CAS30 Tank Buster
B+
Kills:215
V. Kills:210 102%
Deaths:115
KDR:1.870
Accuracy:53.142% B*
KPH:9.800 B+
VKPH:9.600 B+
C150 Dalton
B+
Kills:117
V. Kills:129 90%
Deaths:24
KDR:4.875
Accuracy:47.089% B*
KPH:28.100 C
VKPH:31 B+
Kills:657 (215 + 442)
Deaths:166
KDR:3.958
VKDR:2.404
Vehicle Kills:399
Kill Difference:491
Playtime:31.814 hours
Usage:5%
Score:0.403m
Score/min:211
Piloting Accuracy:53.142%
Gunner Accuracy:47.089%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,237
V. Kills:672 184%
Deaths:71
KDR:17.423
Accuracy:55.385% C+
KPH:35.700 B+
VKPH:19.400 C**
Skyguard
A
Kills:945
V. Kills:678 139%
Deaths:64
KDR:14.766
Accuracy:32.140% B+
KPH:20.400 B**
VKPH:14.700 A
C75 Viper
B**
Kills:570
V. Kills:117 483%
Deaths:18
KDR:31.667
Accuracy:42.042% C**
KPH:47.300 B**
VKPH:9.700 B+
L100 Python HEAT
B*
Kills:211
V. Kills:71 293%
Deaths:17
KDR:12.412
Accuracy:59.516% B*
KPH:39.600 B++
VKPH:13.300 B+
Kills:2,963 (2,963 + 0)
Deaths:170
KDR:17.429
VKDR:9.047
Vehicle Kills:1,538
Kill Difference:2,793
Playtime:98.217 hours
Usage:17%
Score:1.426m
Score/min:242
Driving Accuracy:59.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,157
V. Kills:544 212%
Deaths:31
KDR:37.323
Accuracy:53.563% C+
KPH:38.800 A+
VKPH:18.200 B++
Supernova VPC
A*
Kills:578
V. Kills:149 385%
Deaths:11
KDR:52.546
Accuracy:53.448% C**
KPH:59.400 B*
VKPH:15.300 A*
E540 Halberd
B**
Kills:94
V. Kills:48 192%
Deaths:4
KDR:23.500
Accuracy:54.090% B*
KPH:42.900 B**
VKPH:21.900 B*
Kills:1,829 (1,735 + 94)
Deaths:46
KDR:39.761
VKDR:16.109
Vehicle Kills:741
Kill Difference:1,783
Playtime:41.733 hours
Usage:7%
Score:0.767m
Score/min:306
Driving Accuracy:53.448%
Gunner Accuracy:54.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:75
V. Kills:46 160%
Deaths:11
KDR:6.818
Accuracy:59.551% C**
KPH:36.200 C
VKPH:22.200 C++
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:4.182
Vehicle Kills:46
Kill Difference:64
Playtime:2.071 hours
Usage:0%
Score:0.043m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:59.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:136
V. Kills:8 N/A
Deaths:11
KDR:12.364
Accuracy:24.612% D**
KPH:52.800 C-
VKPH:3.100 D--
Kills:136 (0 + 136)
Deaths:11
KDR:12.364
VKDR:0.727
Vehicle Kills:8
Kill Difference:125
Playtime:2.578 hours
Usage:0%
Score:0.021m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:24.612%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,9091,2377117.423M++13.3555.385%C+2.183%C-35.8B+19.4C**27334.6h4.6B**8.3B++
V10 1,1831,1701686.964A+2.8948.151%B**87.521%B**44B+N/A10226.6h1.7B**3.5B**
Phaseshift VX-S 1,1741,1672644.885U40.8160.963%M*97.258%A+71.2A**N/A19616.4h1.4B**2.2B**
Ghost 1,1771,1622165.38B*1.3143.032%B+79.002%B**38.7C++N/A11730h2B+4.6B+
Supernova FPC 1,7011,1573137.323S33.2553.563%C+N/A38.8A+18.3B++28029.8h3.7B**6.9B**
Parallax VX3 1,1601,15510111.436A*7.3649.834%A++91.169%A++52.5A+N/A14622h1.6B**3.1B**
Skyguard 1,6239456414.766S10.6932.14%B+N/A20.5B**14.7A20746.2h94.2B*293.2B*
XM98 646639659.831S5.7648.942%A++87.011%A51.1A+N/A12712.5h1.8B**3.8B**
Supernova VPC 7275781152.545M**48.4753.448%C**N/A59.6B*15.4A*2589.7h2.8B+5.2B+
C75 Viper 6875701831.667S27.6042.042%C**1.404%C+47.1B**9.7B+25912.1h8B**19.1B**
NS-11C 5135023881.294B2.7827.725%B*16.534%C-15C--N/A5133.4h14.2C*51.2B+
Manticore SX40 3453384580.738C3.3334.099%B++23.669%C**13.6DN/A4024.8h8.6C+25.1B
Eidolon VE33 3403282651.238C++2.8330.536%B+24.085%C16.2CN/A4620.3h9.9C+32.5C**
L105 Zephyr 3853252712.037B+7.9753.767%AN/A57B10.5B2465.7h5.5B+10.2B*
VA39 Spectre 268266594.508A*0.4447.581%A**67.669%A**32.4B++N/A758.2h3.8A7.9A
Eridani SX5 2362311611.435C**2.6426.397%C+17.316%C31.2C+N/A1057.4h13.1C+49.8C++
CAS30 Tank Buster 4252151151.87B+2.2053.142%B*1.395%C++9.8B+9.6B+15221.9h49.3B92.7B+
L100 Python HEAT 2822111712.412A*8.3459.516%B*2.844%C++39.8B++13.4B+3085.3h5B+8.4B*
Nyx VX31 1901861091.706C+2.3733.14%C+29.57%C+30.5CN/A836.1h6.2C18.6C+
M60-A Bulldog 191178535.6B*31.5362.789%A++2.247%C+55.6B**4.1C+2733.2h5.2B+8.3B**
Artemis VX26 1791771221.451C++2.6226.277%C+18.644%D25.7CN/A616.9h12.5C+47.7C+
CAS 14-E 1441361112.364C+8.2924.612%D**1.471%C52.3C-3.1D--1352.6h21B*85.3C**
Orion VS54 1291261121.125C+2.9524.27%B++22.222%C22.1CN/A1055.7h15.1C-62.2C*
C150 Dalton 246117244.875C+0.8047.089%B*N/A27.9C30.7B+4744.2h5.5C--11.6C*
NSX Tomoe 115114811.407C+2.6628.336%C+21.053%D**22.8DN/A615h16.1C56.9C+
E540 Halberd 14294423.5A19.4354.09%B*1.064%D--42.7B**21.8B*8792.2h4.4B**8.1A
M60-A Bulldog 9794331.333B*27.2658.811%A1.064%D--40.9B+1.3D-1902.3h5.8C*9.8B++
MKV Suppressed 8884651.292C**2.7829.036%B++17.857%C24.7C1.2A**543.4h17.2C59.4C++
Tank Mine 13183332.515C+1.5640.514%B+N/A51.9D--30D*5701.6h2.5D-6.1C*
E540 Halberd-H 12175116.818C+2.7559.551%C**1.333%C-35.7C21.9C+3492.1h4.9B++8.3B++
C-4 10071401.775C**2.3034.202%A++N/A64.5C26.4C+9751.1h1.5C++4.3B++
MANA Anti-Vehicle Turret 11670322.188B1.8862.702%C+4.286%C+700D460D4878400.1h7.8B++12.4B*
Frag Grenade 6464164N/A59.9343.948%C+N/A320DN/A16330.2h3.7C++8.4C*
Pulsar VS1 5858461.261B2.8122.905%C+24.138%B+23.2C+N/A1082.5h15.5C+67.7C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52540.5h
Spawn Beacon41,0071.1h
Nano-Armor Kit165329,01137.6h
Medical Applicator5711,0232.1h
Deconstruction Tool0820.1h
Ammunition Package02400.1h
Medical Kit72810.6h
Recon Detection Device342,5077.1h

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