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Immortal R3vs[GOTR] R3vs
VS BR 66

KDR: 4.5

Score: 13.8m

Last Seen: Oct 14th, 2019 11:32 PM
- OFFLINE - 136.7 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald
Level Progress (to 67): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Ghost V10 Phaseshift VX-S XM98 Parallax VX3 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,697,156 MLG Score: 2156
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.404%24.576%6981112162,5921.331963.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.504%1.398A0.546B+-0.445C--HEAD ++ (~10.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.469B+11.20.215C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.695%1.345%188112262232182601.0182785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.628A+-0.216C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.90.427B490.079C+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.205%0.956%2870512226,593275335923.9745196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.644%-0.663D-1.015D*0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.4-0.414C--18.6-0.49D35.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.163%0.759%386312245272583852.03475137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.767%1.657A++-0.91D---1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.92B*5.20.87B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.517%87.547%386612216,0952735222.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.024%2.04A*1.325A0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.80.443B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m486.8%375 (22.5k)329 (19.7k)4.5014919,5954,3535.9434966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227163821.664%31.59%68409:377

58% Engineer33% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 12:17 PMAug 7th, 2015 10:33 PMOct 19th, 2019 6:06 AM (50d) (PST)Oct 14th, 2019 9:22 PM (55d) (PST)Oct 14th, 2019 7:32 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
845497960.4660.1040.1472.8280.1142156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7132,95047,7632869170719,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
700.2h/29.2d 6,277 6,190 8,129 118.8k 605 1,205 4,810 35.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:502
Deaths:388
KDR:1.294
Accuracy:27.725% B++
HSR:16.534% C--
Eidolon VE33
B
Kills:401
Deaths:358
KDR:1.120
Accuracy:29.972% B
HSR:24.439% C+
VE-LR Obelisk
A*
Kills:287
Deaths:52
KDR:5.519
Accuracy:40.096% B**
HSR:51.220% A*
Kills:1,190
Deaths (as Engineer):798
Deaths (to Engineers):1,157
KDR:1.49123
Kill Difference:392
Playtime:409.310 hours
Usage:58%
Score:9.290m
Score/min:378
Accuracy (listed only):32.598%
HSR (listed only):30.731%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:154
Deaths:148
KDR:1.041
Accuracy:23.211% B+
HSR:22.078% C
Kills:154
Deaths (as Heavy Assault):148
Deaths (to Heavy Assaults):858
KDR:1.04054
Kill Difference:6
Playtime:15.401 hours
Usage:2%
Score:0.209m
Score/min:227
Accuracy (listed only):23.211%
HSR (listed only):22.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,178
Deaths:220
KDR:5.355
Accuracy:42.979% B+
HSR:79.117% B**
V10
B**
Kills:1,170
Deaths:168
KDR:6.964
Accuracy:48.151% B**
HSR:87.521% B**
Phaseshift VX-S
M*
Kills:1,167
Deaths:26
KDR:44.885
Accuracy:60.963% M*
HSR:97.258% A+
XM98
A+
Kills:1,159
Deaths:141
KDR:8.220
Accuracy:47.654% A+
HSR:87.317% A+
Parallax VX3
A++
Kills:1,155
Deaths:101
KDR:11.436
Accuracy:49.834% A++
HSR:91.169% A++
Manticore SX40
B++
Kills:346
Deaths:482
KDR:0.718
Accuracy:34.131% B++
HSR:23.699% C**
VA39 Spectre
M
Kills:266
Deaths:59
KDR:4.508
Accuracy:47.581% M
HSR:67.669% M
Eridani SX5
C+
Kills:233
Deaths:165
KDR:1.412
Accuracy:26.294% C+
HSR:17.167% C
Nyx VX31
C+
Kills:213
Deaths:126
KDR:1.690
Accuracy:33.342% C+
HSR:29.578% C+
Artemis VX26
C
Kills:181
Deaths:127
KDR:1.425
Accuracy:26.395% C
HSR:18.232% D
NSX Tomoe
C+
Kills:114
Deaths:81
KDR:1.407
Accuracy:28.336% C+
HSR:21.053% D**
MKV Suppressed
B+
Kills:91
Deaths:70
KDR:1.300
Accuracy:28.729% B+
HSR:16.484% C--
Kills:7,273
Deaths (as Infiltrator):1,766
Deaths (to Infiltrators):672
KDR:4.11835
Kill Difference:5,507
Playtime:228.873 hours
Usage:33%
Score:3.531m
Score/min:257
Accuracy (listed only):39.532%
HSR (listed only):53.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:502
Deaths:388
KDR:1.294
Accuracy:27.725% B++
HSR:16.534% C--
Eridani SX5
C+
Kills:233
Deaths:165
KDR:1.412
Accuracy:26.294% C+
HSR:17.167% C
MKV Suppressed
B+
Kills:91
Deaths:70
KDR:1.300
Accuracy:28.729% B+
HSR:16.484% C--
Kills:826
Deaths (as Light Assault):623
Deaths (to Light Assaults):932
KDR:1.32584
Kill Difference:203
Playtime:24.178 hours
Usage:3%
Score:0.421m
Score/min:291
Accuracy (listed only):27.583%
HSR (listed only):16.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:233
Deaths:165
KDR:1.412
Accuracy:26.294% C+
HSR:17.167% C
MKV Suppressed
B+
Kills:91
Deaths:70
KDR:1.300
Accuracy:28.729% B+
HSR:16.484% C--
Pulsar VS1
B++
Kills:70
Deaths:60
KDR:1.167
Accuracy:23.310% C+
HSR:25.714% B++
Kills:394
Deaths (as Combat Medic):295
Deaths (to Combat Medics):301
KDR:1.33559
Kill Difference:99
Playtime:11.512 hours
Usage:2%
Score:0.153m
Score/min:222
Accuracy (listed only):26.111%
HSR (listed only):19.788%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:51
Deaths:21
KDR:2.429
Accuracy:17.656% C-
HSR:31.373% A++
Kills:51
Deaths (as MAX Suit):10.500
Deaths (to MAX Suits):110
KDR:4.85714
Kill Difference:40.500
Playtime:8.751 hours
Usage:1%
Score:0.214m
Score/min:407
Accuracy (listed only):17.656%
HSR (listed only):31.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:325
V. Kills:60 N/A
Deaths:27
KDR:12.037
Accuracy:53.767% A+
KPH:56.600 B
VKPH:10.500 C*
CAS30 Tank Buster
B
Kills:223
V. Kills:215 103%
Deaths:118
KDR:1.890
Accuracy:52.695% B+
KPH:9.900 C*
VKPH:9.600 B
C150 Dalton
B
Kills:135
V. Kills:139 96%
Deaths:24
KDR:5.625
Accuracy:47.622% B**
KPH:29.800 C
VKPH:30.700 B
Kills:683 (223 + 460)
Deaths:169
KDR:4.041
VKDR:2.450
Vehicle Kills:414
Kill Difference:514
Playtime:32.770 hours
Usage:5%
Score:0.417m
Score/min:212
Piloting Accuracy:52.695%
Gunner Accuracy:47.622%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,271
V. Kills:687 185%
Deaths:73
KDR:17.411
Accuracy:55.349% C+
KPH:36.100 B
VKPH:19.500 C*
Skyguard
A
Kills:1,110
V. Kills:766 145%
Deaths:66
KDR:16.818
Accuracy:31.780% B
KPH:21.500 B**
VKPH:14.800 A
C75 Viper
B**
Kills:579
V. Kills:121 475%
Deaths:18
KDR:32.167
Accuracy:42.057% C*
KPH:47.600 B**
VKPH:10 B+
L100 Python HEAT
B*
Kills:213
V. Kills:72 292%
Deaths:17
KDR:12.529
Accuracy:59.900% B*
KPH:38.800 B+
VKPH:13.100 C*
Kills:3,173 (3,173 + 0)
Deaths:174
KDR:18.236
VKDR:9.460
Vehicle Kills:1,646
Kill Difference:2,999
Playtime:104.562 hours
Usage:15%
Score:1.545m
Score/min:246
Driving Accuracy:59.900%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:3,420
V. Kills:1,535 223%
Deaths:78
KDR:43.846
Accuracy:51.984% C+
KPH:41.500 A
VKPH:18.600 B++
Supernova VPC
A++
Kills:593
V. Kills:153 385%
Deaths:11
KDR:53.909
Accuracy:53.228% C**
KPH:59.200 B++
VKPH:15.300 A++
E540 Halberd
B++
Kills:125
V. Kills:64 192%
Deaths:4
KDR:31.250
Accuracy:52.342% B++
KPH:39.500 B++
VKPH:20.200 B++
Supernova PC
A
Kills:55
V. Kills:17 306%
Deaths:1
KDR:55
Accuracy:48.756% C+
KPH:38.200 A
VKPH:11.800 B*
Kills:4,193 (4,068 + 125)
Deaths:94
KDR:44.606
VKDR:18.819
Vehicle Kills:1,769
Kill Difference:4,099
Playtime:97.076 hours
Usage:14%
Score:1.734m
Score/min:298
Driving Accuracy:48.756%
Gunner Accuracy:52.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:77
V. Kills:47 160%
Deaths:11
KDR:7
Accuracy:59.051% C*
KPH:34.500 C--
VKPH:21.100 C+
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:4.273
Vehicle Kills:47
Kill Difference:66
Playtime:2.232 hours
Usage:0%
Score:0.053m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:59.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:136
V. Kills:8 N/A
Deaths:11
KDR:12.364
Accuracy:24.612% D**
KPH:52.800 C
VKPH:3.100 D-
Kills:136 (0 + 136)
Deaths:11
KDR:12.364
VKDR:0.727
Vehicle Kills:8
Kill Difference:125
Playtime:2.578 hours
Usage:0%
Score:0.021m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:24.612%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,9553,4207843.846S39.3451.984%C+N/A41.5A18.6B++26482.5h3.5B**6.7B**
L100 Python AP 1,9581,2717317.411A**12.9155.349%C+2.124%C36.1B19.5C*28335.2h4.6B++8.2B+
Ghost 1,1931,1782205.355B*0.8542.979%B+79.117%B**38.6C+N/A11730.5h2B+4.6B+
V10 1,1831,1701686.964A++2.4648.151%B**87.521%B**44B+N/A10226.6h1.7B*3.5B*
Phaseshift VX-S 1,1741,1672644.885U40.3860.963%M*97.258%A+71.2A**N/A19616.4h1.4B**2.2B**
XM98 1,1691,1591418.22M**3.7247.654%A+87.317%A+47.1B**N/A13224.6h1.9B*3.9B**
Parallax VX3 1,1601,15510111.436A*6.9349.834%A++91.169%A++52.5AN/A14722h1.6B**3.1B**
Skyguard 1,8761,1106616.818S12.3231.78%BN/A21.5B**14.8A20851.7h89.6B*281.9B*
Supernova VPC 7465931153.909M**49.4153.228%C**N/A59.3B++15.3A++25910h2.8B+5.2B+
C75 Viper 7005791832.167S27.6742.057%C*1.382%C+47.5B**9.9B26812.2h8B**19B*
NS-11C 5135023881.294B3.2127.725%B++16.534%C--15DN/A5233.4h14.2C*51.2B+
Eidolon VE33 4164013581.12C++3.3829.972%B24.439%C+14.3C--N/A4028.1h9.9C+33C*
Manticore SX40 3533464820.718C3.7834.131%B++23.699%C**13.6DN/A4025.4h8.5C+25B
L105 Zephyr 3853252712.037B+7.5453.767%A+N/A57B+10.5C*2495.7h5.5B++10.2B*
VE-LR Obelisk 294287525.519M1.0240.096%B**51.22%A*44.8B+1.1B1176.4h5.2B*13B*
VA39 Spectre 268266594.508A++0.0147.581%M67.669%M31.7B+N/A758.4h3.8A7.9A
Eridani SX5 2382331651.412C**3.0926.294%C+17.167%C31.1C+N/A1057.5h13.2C+50.2C++
CAS30 Tank Buster 4382231181.89C*2.6152.695%B+1.345%C+9.9C*9.6B15322.5h49B92.9B+
L100 Python HEAT 2852131712.529A++8.0359.9%B*2.817%C*38.7B+13.1C*3285.5h5.1B+8.5B++
Nyx VX31 2172131261.69C+2.8133.342%C+29.578%C+30.9CN/A826.9h6.3C18.8C+
Artemis VX26 1841811271.425C++3.0826.395%C18.232%D25.9CN/A617h12.7C+48C+
M60-A Bulldog 191178535.6B*31.1062.789%A++2.247%C+55.6B*4.1C+2733.2h5.2B+8.3B*
Orion VS54 1571541481.041C+3.4623.211%B+22.078%C21.4C-N/A997.2h15.3C-65.9C+
CAS 14-E 1441361112.364C+7.8624.612%D**1.471%C52.3C3.1D-1382.6h21B++85.3B
C150 Dalton 274135245.625C1.1247.622%B**N/A30C30.9B+4604.5h5.1C--10.7C*
E540 Halberd 189125431.25A*26.7552.342%B++1.6%C-39.1B++20B++11743.2h4.6B*8.7B**
Tank Mine 179118502.36C+2.1441.92%B+N/A62.1D-32.1D--5971.9h2.2C-5.3B+
NSX Tomoe 115114811.407C+3.0928.336%C+21.053%D**22.8DN/A625h16.1C56.9C+
M60-A Bulldog 9895331.667B++27.1757.755%B**1.053%D--39.6C++1.3D-1842.4h6C++10.3B++
MKV Suppressed 9691701.3C**3.2028.729%B+16.484%C--24.6C1.4M603.7h17.2C-59.9C++
C-4 11481411.976B+2.5336.909%A++N/A73.6C30C++10691.1h1.4C*3.9B++
MANA Anti-Vehicle Turret 13280332.424C+2.0861.667%C+3.75%B*800C520C888500.1h7.4B+12B+
E540 Halberd-H 12477117C+2.5059.051%C*1.299%C35C--21.4C+3952.2h5.2B+8.8B+
Pulsar VS1 7070601.167C**3.3323.31%C+25.714%B++21.9C+N/A963.2h14.9C++64C++
Plasma Grenade 6867167N/A62.5043.863%CN/A335D5C-15290.2h4C+9.1C+
Supernova PC 7255155S50.5048.756%C+N/A39.3A+12.1B*5331.4h5.3C++11C++
Blueshift VM5 5151212.429C++2.0717.656%C-31.373%A++36.4C++N/A1061.4h13.9B*79C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,1911.2h
Nano-Armor Kit209406,99644.6h
Anti-Vehicle MANA Turret62840.6h
Medical Applicator6113,4072.6h
Spitfire Auto-Turret3710.2h
Deconstruction Tool0820.1h
Ammunition Package02720.1h
Medical Kit73100.6h
Recon Detection Device412,7918.2h

Check the help document for the dictionary if you want to learn more about words used here.


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