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Immortal R3vs[GOTR] R3vs
VS BR 69

KDR: 4.56

Score: 14.2m

Last Seen: Mar 24th, 2020 12:22 AM
- OFFLINE - 132.6 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 38%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Ghost V10 Phaseshift VX-S XM98 Parallax VX3 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,643,363 MLG Score: 2113
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.371%24.539%6961113382,6041.328573.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%1.378A0.516B+-0.441C--HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.464B+11.30.211C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.695%1.345%188113482232182601.0182785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.637A+-0.204C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.90.428B490.08C+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.31%0.897%2968513447,020284355824.7183197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%-0.652D-1.036D*0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.5-0.34C-17.7-0.418C--33.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.163%0.759%381313465272623852.01145137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.767%1.658A++-0.909D---1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.92B*5.20.87B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.487%87.549%381613436,0962745222.1673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.029%2.038A*1.319A0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.80.443B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m488%376 (22.6k)331 (19.9k)4.560220,0744,4026.0470269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349164921.536%30.851%66409:437

59% Engineer32% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 12:17 PMAug 7th, 2015 10:33 PMApr 1st, 2020 6:34 PM (179d) (PST)Mar 23rd, 2020 9:35 PM (187d) (PST)Mar 23rd, 2020 8:22 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
855498060.4680.1030.1442.8540.1172113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2872,91548,3722869171719,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
715h/29.8d 6,545 6,193 8,297 122.5k 620 1,217 5,018 36.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:502
Deaths:388
KDR:1.294
Accuracy:27.725% C++
HSR:16.534% D
Eidolon VE33
C
Kills:406
Deaths:371
KDR:1.094
Accuracy:30.003% C
HSR:24.384% C-
VE-LR Obelisk
A++
Kills:287
Deaths:52
KDR:5.519
Accuracy:40.059% B++
HSR:51.220% A++
Kills:1,195
Deaths (as Engineer):811
Deaths (to Engineers):1,177
KDR:1.47349
Kill Difference:384
Playtime:423.628 hours
Usage:59%
Score:9.650m
Score/min:380
Accuracy (listed only):32.596%
HSR (listed only):30.713%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:155
Deaths:151
KDR:1.026
Accuracy:23.484% C
HSR:21.936% D
Kills:155
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):869
KDR:1.02649
Kill Difference:4
Playtime:15.424 hours
Usage:2%
Score:0.209m
Score/min:226
Accuracy (listed only):23.484%
HSR (listed only):21.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,178
Deaths:220
KDR:5.355
Accuracy:42.979% C++
HSR:79.117% B++
V10
B**
Kills:1,170
Deaths:168
KDR:6.964
Accuracy:48.151% B++
HSR:87.521% B**
Phaseshift VX-S
M+
Kills:1,167
Deaths:26
KDR:44.885
Accuracy:60.963% M+
HSR:97.258% A+
XM98
A
Kills:1,160
Deaths:142
KDR:8.169
Accuracy:47.512% B**
HSR:87.328% A
Parallax VX3
A++
Kills:1,155
Deaths:101
KDR:11.436
Accuracy:49.834% A+
HSR:91.169% A++
Manticore SX40
B
Kills:347
Deaths:486
KDR:0.714
Accuracy:34.027% B
HSR:23.631% C+
VA39 Spectre
M
Kills:266
Deaths:59
KDR:4.508
Accuracy:47.581% A++
HSR:67.669% M
Eridani SX5
D
Kills:233
Deaths:165
KDR:1.412
Accuracy:26.294% D
HSR:17.167% D
Nyx VX31
C+
Kills:213
Deaths:126
KDR:1.690
Accuracy:33.342% D
HSR:29.578% C+
Artemis VX26
D
Kills:181
Deaths:127
KDR:1.425
Accuracy:26.395% D
HSR:18.232% D-
NSX Tomoe
D
Kills:114
Deaths:81
KDR:1.407
Accuracy:28.336% D
HSR:21.053% F-
MKV Suppressed
C++
Kills:91
Deaths:70
KDR:1.300
Accuracy:28.729% C++
HSR:16.484% D
Kills:7,275
Deaths (as Infiltrator):1,771
Deaths (to Infiltrators):677
KDR:4.10785
Kill Difference:5,504
Playtime:228.965 hours
Usage:32%
Score:3.533m
Score/min:257
Accuracy (listed only):39.512%
HSR (listed only):53.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:502
Deaths:388
KDR:1.294
Accuracy:27.725% C++
HSR:16.534% D
Eridani SX5
D
Kills:233
Deaths:165
KDR:1.412
Accuracy:26.294% D
HSR:17.167% D
MKV Suppressed
C++
Kills:91
Deaths:70
KDR:1.300
Accuracy:28.729% C++
HSR:16.484% D
Kills:826
Deaths (as Light Assault):623
Deaths (to Light Assaults):933
KDR:1.32584
Kill Difference:203
Playtime:24.178 hours
Usage:3%
Score:0.421m
Score/min:291
Accuracy (listed only):27.583%
HSR (listed only):16.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:233
Deaths:165
KDR:1.412
Accuracy:26.294% D
HSR:17.167% D
MKV Suppressed
C++
Kills:91
Deaths:70
KDR:1.300
Accuracy:28.729% C++
HSR:16.484% D
Pulsar VS1
C++
Kills:75
Deaths:64
KDR:1.172
Accuracy:22.821% D
HSR:25.333% C++
Kills:399
Deaths (as Combat Medic):299
Deaths (to Combat Medics):301
KDR:1.33445
Kill Difference:100
Playtime:11.844 hours
Usage:2%
Score:0.156m
Score/min:219
Accuracy (listed only):25.948%
HSR (listed only):19.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:51
Deaths:21
KDR:2.429
Accuracy:17.656% D--
HSR:31.373% A
Kills:51
Deaths (as MAX Suit):10.500
Deaths (to MAX Suits):111
KDR:4.85714
Kill Difference:40.500
Playtime:8.751 hours
Usage:1%
Score:0.214m
Score/min:407
Accuracy (listed only):17.656%
HSR (listed only):31.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:325
V. Kills:60 N/A
Deaths:27
KDR:12.037
Accuracy:53.767% B**
KPH:56.600 C+
VKPH:10.500 C++
CAS30 Tank Buster
B+
Kills:223
V. Kills:215 103%
Deaths:118
KDR:1.890
Accuracy:52.695% B+
KPH:9.900 C++
VKPH:9.600 B+
C150 Dalton
C+
Kills:135
V. Kills:139 96%
Deaths:24
KDR:5.625
Accuracy:47.622% B**
KPH:29.800 D
VKPH:30.700 C+
Kills:683 (223 + 460)
Deaths:169
KDR:4.041
VKDR:2.450
Vehicle Kills:414
Kill Difference:514
Playtime:32.770 hours
Usage:5%
Score:0.418m
Score/min:213
Piloting Accuracy:52.695%
Gunner Accuracy:47.622%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,272
V. Kills:688 185%
Deaths:73
KDR:17.425
Accuracy:55.339% C
KPH:36.100 C
VKPH:19.500 C
Skyguard
B**
Kills:1,110
V. Kills:766 145%
Deaths:66
KDR:16.818
Accuracy:31.780% C++
KPH:21.500 B+
VKPH:14.800 B**
C75 Viper
C*
Kills:579
V. Kills:121 475%
Deaths:18
KDR:32.167
Accuracy:42.057% C+
KPH:47.600 C*
VKPH:10 C+
L100 Python HEAT
B+
Kills:213
V. Kills:72 292%
Deaths:17
KDR:12.529
Accuracy:59.900% B+
KPH:38.800 C+
VKPH:13.100 C+
Kills:3,174 (3,174 + 0)
Deaths:174
KDR:18.241
VKDR:9.466
Vehicle Kills:1,647
Kill Difference:3,000
Playtime:104.589 hours
Usage:15%
Score:1.557m
Score/min:248
Driving Accuracy:59.900%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,846
V. Kills:1,732 222%
Deaths:78
KDR:49.308
Accuracy:51.608% C-
KPH:41.200 B+
VKPH:18.500 C++
Supernova VPC
A+
Kills:593
V. Kills:153 385%
Deaths:11
KDR:53.909
Accuracy:53.228% C+
KPH:59.200 C*
VKPH:15.300 A+
E540 Halberd
C**
Kills:125
V. Kills:64 192%
Deaths:4
KDR:31.250
Accuracy:52.342% C*
KPH:39.500 C++
VKPH:20.200 C**
Supernova PC
B
Kills:58
V. Kills:18 305%
Deaths:1
KDR:58
Accuracy:48.121% C
KPH:34.500 B
VKPH:10.700 C++
Kills:4,622 (4,497 + 125)
Deaths:94
KDR:49.170
VKDR:20.926
Vehicle Kills:1,967
Kill Difference:4,528
Playtime:108.309 hours
Usage:15%
Score:1.903m
Score/min:293
Driving Accuracy:48.121%
Gunner Accuracy:52.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:77
V. Kills:47 160%
Deaths:11
KDR:7
Accuracy:59.051% C+
KPH:34.500 D-
VKPH:21.100 C-
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:4.273
Vehicle Kills:47
Kill Difference:66
Playtime:2.232 hours
Usage:0%
Score:0.057m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:59.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:136
V. Kills:8 N/A
Deaths:11
KDR:12.364
Accuracy:24.612% F
KPH:52.800 D
VKPH:3.100 D*
Kills:136 (0 + 136)
Deaths:11
KDR:12.364
VKDR:0.727
Vehicle Kills:8
Kill Difference:125
Playtime:2.578 hours
Usage:0%
Score:0.021m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:24.612%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,5783,8467849.308M*44.7551.608%C-N/A41.2B+18.5C++26193.4h3.4B*6.6B++
L100 Python AP 1,9601,2727317.425B++12.8655.339%C2.123%C+36C19.5C28635.3h4.6B8.2C++
Ghost 1,1931,1782205.355B+0.7942.979%C++79.117%B++38.6DN/A11730.5h2C+4.6C*
V10 1,1831,1701686.964B**2.4048.151%B++87.521%B**44CN/A10226.6h1.7B++3.5B++
Phaseshift VX-S 1,1741,1672644.885U40.3260.963%M+97.258%A+71.2AN/A19616.4h1.4B**2.2A
XM98 1,1701,1601428.169A*3.6147.512%B**87.328%A47BN/A13224.7h1.9B+4B++
Parallax VX3 1,1601,15510111.436A6.8849.834%A+91.169%A++52.5B+N/A14722h1.6B*3.1B**
Skyguard 1,8761,1106616.818A++12.2631.78%C++N/A21.5B+14.8B**20851.7h89.6B++281.9B++
Supernova VPC 7465931153.909A++49.3553.228%C+N/A59.3C*15.3A+25910h2.8C**5.2C**
C75 Viper 7005791832.167S27.6142.057%C+1.382%C++47.5C*9.9C+27012.2h8B++19C**
NS-11C 5135023881.294C+3.2727.725%C++16.534%D15DN/A5233.4h14.2C51.2C+
Eidolon VE33 4224063711.094C-3.4730.003%C24.384%C-14.1D-N/A4028.8h9.9D33.1C-
Manticore SX40 3543474860.714C-3.8534.027%B23.631%C+13.6D--N/A4025.6h8.5C-25.1C+
L105 Zephyr 3853252712.037C**7.4853.767%B**N/A57C++10.5C++2495.7h5.5B+10.2B++
VE-LR Obelisk 294287525.519A0.9640.059%B++51.22%A++44.8C1.1C+1166.4h5.2B+13.1B+
VA39 Spectre 268266594.508B*0.0547.581%A++67.669%M31.7C+N/A758.4h3.8B*7.9B**
Eridani SX5 2382331651.412C+3.1526.294%D17.167%D31.1DN/A1057.5h13.2D-50.2D
CAS30 Tank Buster 4382231181.89C++2.6752.695%B+1.345%C**9.9C++9.6B+15322.5h49B92.9B+
Nyx VX31 2172131261.69C2.8733.342%D29.578%C+30.9DN/A826.9h6.3D-18.8D
L100 Python HEAT 2852131712.529C**7.9759.9%B+2.817%B+38.7C+13.1C+3345.5h5.1C*8.5C++
Artemis VX26 1841811271.425C3.1426.395%D18.232%D-25.9DN/A617h12.7C--48C-
M60-A Bulldog 193180536B+31.4462.745%A2.222%C++56.3C**4.1C2733.2h5.2C**8.2B++
Orion VS54 1581551511.026C-3.5323.484%C21.936%D20.7D-N/A967.5h15.9D--67.7C+
CAS 14-E 1441361112.364C7.8024.612%F1.471%C52.3D3.1D*1382.6h21B++85.3C++
C150 Dalton 274135245.625C1.0647.622%B**N/A30D30.9C+4624.5h5.1D*10.7C
Tank Mine 192127522.442C2.1241.921%C++N/A63.5D--32.5D*6002h2.2C-5.2C++
E540 Halberd 189125431.25B**26.6952.342%C*1.6%C39.1C++20C*12413.2h4.6B+8.7B++
NSX Tomoe 115114811.407C3.1528.336%D21.053%F-22.8D--N/A625h16.1D--56.9D
M60-A Bulldog 9895331.667C**27.1157.755%B*1.053%D--39.6C+1.3D--1842.4h6C+10.3B+
MKV Suppressed 9691701.3C3.2628.729%C++16.484%D24.6D1.4A603.7h17.2D--59.9C-
C-4 11784412.049C++2.5137.855%AN/A76.4C--30C+10851.1h1.4C3.8B+
MANA Anti-Vehicle Turret 13280332.424C2.1461.698%D3.75%M**800D520D-888500.1h7.5C+12.1C+
E540 Halberd-H 12477117C-2.4459.051%C+1.299%C+35D-21.4C4262.2h5.2C++8.8C*
Pulsar VS1 7575641.172C+3.3922.821%D25.333%C++22.1DN/A943.4h14.9D65.3C--
Plasma Grenade 6867167N/A62.4443.719%D-N/A335D**5C--15360.2h4D*9.1D--
Supernova PC 7658158S53.4448.121%CN/A34.1C**10.6C+4781.7h5.7D11.9D
Blueshift VM5 5151212.429C+2.1317.656%D--31.373%A36.4CN/A1061.4h13.9B+79C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225417,46545.4h
Anti-Vehicle MANA Turret62870.6h
Spawn Beacon41,1951.2h
Medical Applicator6313,5332.6h
Deconstruction Tool0820.1h
Spitfire Auto-Turret3720.2h
Recon Detection Device412,7928.2h
Ammunition Package02720.1h
Medical Kit73100.6h

Check the help document for the dictionary if you want to learn more about words used here.


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