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Destroyer R4nd0mTR[HWNP] R4nd0mTR
TR BR 90

KDR: 8.49

Score: 14.5m

Last Seen: Apr 25th, 2020 12:28 PM
- OFFLINE - 987 hour(s)

Battle Rank 101 (90 total) - Terran Republic on Cobalt
Level Progress (to 102): 97%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C150 Dalton M14 Banshee Hellfire Rocket Pods M60-A Bulldog M18 Needler L105 Zephyr T9 CARV Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,226,780 MLG Score: 1780
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.304%34.807%916612772,2842.665115.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.052%0.979B*2.062A*0.593B+HEAD ++ (~21.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.529B+9.20.357C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.94%0.951%2879512789,669445285521.6794339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.038%0.075C+-0.571D0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.554B+27.50.484B+45

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.945%0.503%4305512789,147244636937.3347144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.504%-0.303C-0.972D--1.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.912B*3.50.913B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.866%86.446%4305212811,328125410.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.109%1.192B**1.248B**-1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.50.527B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.101%15.385%430511282655011.27451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.852B*0.111C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.441B3.80.214C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m225%531 (31.9k)486 (29.2k)8.4886926,2643,0949.7537290 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283276032.902%8.388%27609:377

13% Engineer78% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2015 6:51 PMOct 17th, 2019 3:27 PMApr 29th, 2020 3:43 AM (37d) (PST)Apr 25th, 2020 8:28 AM (41d) (PST)Apr 25th, 2020 8:28 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,561441,5170.8820.1040.0742.7880.3571780

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,6352,62491,01153641672129,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.2h/20.7d 3,914 2,203 6,916 83k 155 594 10,625 46.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:477
Deaths:174
KDR:2.741
Accuracy:29.047% A
HSR:26.206% B**
NS-11C
B*
Kills:197
Deaths:63
KDR:3.127
Accuracy:29.489% B*
HSR:22.843% B+
FA1 Barrage
B**
Kills:65
Deaths:37
KDR:1.757
Accuracy:52.101% B**
HSR:15.385% C+
Kills:739
Deaths (as Engineer):274
Deaths (to Engineers):1,026
KDR:2.69708
Kill Difference:465
Playtime:63.187 hours
Usage:13%
Score:1.914m
Score/min:505
Accuracy (listed only):36.879%
HSR (listed only):21.478%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,010
Deaths:329
KDR:3.070
Accuracy:24.359% B*
HSR:39.604% A*
NS-15M1
M+
Kills:52
Deaths:26
KDR:2
Accuracy:28.847% B*
HSR:48.077% M+
Kills:1,062
Deaths (as Heavy Assault):355
Deaths (to Heavy Assaults):607
KDR:2.99155
Kill Difference:707
Playtime:18.280 hours
Usage:4%
Score:0.362m
Score/min:330
Accuracy (listed only):26.603%
HSR (listed only):43.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:477
Deaths:174
KDR:2.741
Accuracy:29.047% A
HSR:26.206% B**
NS-11C
B*
Kills:197
Deaths:63
KDR:3.127
Accuracy:29.489% B*
HSR:22.843% B+
FA1 Barrage
B**
Kills:65
Deaths:37
KDR:1.757
Accuracy:52.101% B**
HSR:15.385% C+
Kills:739
Deaths (as Light Assault):274
Deaths (to Light Assaults):711
KDR:2.69708
Kill Difference:465
Playtime:388.456 hours
Usage:78%
Score:11.497m
Score/min:493
Accuracy (listed only):36.879%
HSR (listed only):21.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:859
Deaths:96
KDR:8.948
Accuracy:42.975% B+
HSR:86.147% B**
TSAR-42
A++
Kills:469
Deaths:72
KDR:6.514
Accuracy:42.668% B+
HSR:86.994% A++
NS-44 Commissioner
B**
Kills:200
Deaths:153
KDR:1.307
Accuracy:26.070% D*
HSR:32% B**
Kills:1,528
Deaths (as Infiltrator):321
Deaths (to Infiltrators):340
KDR:4.76012
Kill Difference:1,207
Playtime:19.569 hours
Usage:4%
Score:0.431m
Score/min:367
Accuracy (listed only):37.238%
HSR (listed only):68.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:348
Deaths:156
KDR:2.231
Accuracy:25.990% B++
HSR:39.081% A*
FA1 Barrage
B**
Kills:65
Deaths:37
KDR:1.757
Accuracy:52.101% B**
HSR:15.385% C+
Kills:413
Deaths (as Combat Medic):193
Deaths (to Combat Medics):148
KDR:2.1399
Kill Difference:220
Playtime:6.608 hours
Usage:1%
Score:0.196m
Score/min:495
Accuracy (listed only):39.045%
HSR (listed only):27.233%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:4,874
V. Kills:294 N/A
Deaths:216
KDR:22.565
Accuracy:35.613% B**
KPH:153 M
VKPH:9.200 A**
Hellfire Rocket Pods
M*
Kills:2,709
V. Kills:257 N/A
Deaths:44
KDR:61.568
Accuracy:63.929% A++
KPH:311.100 M*
VKPH:29.500 A
M18 Needler
M++
Kills:1,555
V. Kills:1,776 88%
Deaths:259
KDR:6.004
Accuracy:34.671% B+
KPH:29.300 A
VKPH:33.500 M++
Hornet Missiles
M++
Kills:869
V. Kills:221 391%
Deaths:19
KDR:45.737
Accuracy:77.128% A*
KPH:270.600 M++
VKPH:68.800 B*
M18 Locust
A
Kills:705
V. Kills:807 87%
Deaths:132
KDR:5.341
Accuracy:31.855% C+
KPH:26.500 C++
VKPH:30.400 A
M18 Rotary
A*
Kills:132
V. Kills:122 107%
Deaths:25
KDR:5.280
Accuracy:34.780% B+
KPH:30.900 B**
VKPH:28.600 A*
Kills:10,844 (7,266 + 0)
Deaths:695
KDR:15.603
VKDR:5.003
Vehicle Kills:3,477
Kill Difference:10,149
Playtime:127.606 hours
Usage:26%
Score:3.352m
Score/min:438
Piloting Accuracy:34.780%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:5,546
V. Kills:5,717 97%
Deaths:357
KDR:15.535
Accuracy:25.848% D**
KPH:45 C**
VKPH:46.400 A+
L105 Zephyr
S
Kills:1,430
V. Kills:120 N/A
Deaths:22
KDR:65
Accuracy:64.232% A**
KPH:207.400 S
VKPH:17.400 A++
CAS30 Tank Buster
A+
Kills:399
V. Kills:405 98%
Deaths:108
KDR:3.694
Accuracy:64.786% A++
KPH:13.300 B*
VKPH:13.500 A+
AP30 Shredder
M+
Kills:108
V. Kills:96 111%
Deaths:7
KDR:15.429
Accuracy:36.917% B++
KPH:48.700 B**
VKPH:43.300 M+
Kills:7,483 (399 + 7,084)
Deaths:494
KDR:15.148
VKDR:12.830
Vehicle Kills:6,338
Kill Difference:6,989
Playtime:162.361 hours
Usage:33%
Score:4.831m
Score/min:496
Piloting Accuracy:64.786%
Gunner Accuracy:36.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M**
Kills:63
V. Kills:34 180%
Deaths:5
KDR:12.600
Accuracy:48.785% B*
KPH:53.700 M
VKPH:29 M**
MR11 Gatekeeper
A+
Kills:57
V. Kills:50 112%
Deaths:6
KDR:9.500
Accuracy:52.558% A+
KPH:31.300 B**
VKPH:27.500 A+
Kills:120 (0 + 120)
Deaths:11
KDR:10.909
VKDR:7.636
Vehicle Kills:84
Kill Difference:109
Playtime:2.992 hours
Usage:1%
Score:0.056m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:52.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:444
V. Kills:18 N/A
Deaths:20
KDR:22.200
Accuracy:39.730% B+
KPH:162.100 B**
VKPH:6.600 C+
Kills:444 (0 + 444)
Deaths:20
KDR:22.200
VKDR:0.900
Vehicle Kills:18
Kill Difference:424
Playtime:2.740 hours
Usage:1%
Score:0.055m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:39.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,2635,54635715.535B*7.0525.848%D**N/A45C**46.4A+518123.3h2.6B*10.1C++
M14 Banshee 5,1684,87421622.565A+14.0835.613%B**N/A153.3M+9.2A**38631.8h13.6B+38.2B++
Hellfire Rocket Pods 2,9662,7094461.568S53.0863.929%A++N/A311.4M*29.5A9608.7h10.1B+15.8B++
M60-A Bulldog 1,8741,6573843.605M+35.1256.776%A++1.448%C++86.8A++11.4B**32919.1h3.9A6.9B**
M18 Needler 3,3311,5552596.004B*2.4834.671%B+1.093%D29.3A33.5M++40453h92.6B+267.2B++
L105 Zephyr 1,5501,4302265M**56.5164.232%A**N/A207.2S17.4A++6736.9h4B**6.3B**
T9 CARV 1,0141,0103293.07B*5.4224.359%B*39.604%A*87.8A*N/A21111.5h9A37B*
Hornet Missiles 1,0908691945.737S37.2577.128%A*1.841%B271.6M++69.1B*11263.2h4.7A+6.1A+
RAMS .50M 862859968.948A++0.4642.975%B+86.147%B**98.7M**N/A2128.7h1.5A3.5B**
M18 Locust 1,5127051325.341B*3.1531.855%C+2.128%B+26.5C++30.3A31526.6h88.3C++277.2B
TRAC-5 4964771742.741M5.7529.047%A26.206%B**21.2C+N/A6822.5h11.1B*38.1B*
TSAR-42 470469726.514B*1.9742.668%B+86.994%A++88.5A++N/A2095.3h1.5A+3.5B**
P525 Marauder-H 4624442022.2B13.7139.73%B+N/A164.4B**6.7C+3332.7h4.9B*12.3B*
CAS30 Tank Buster 8043991083.694B*4.7964.786%A++N/A13.3B*13.5A+33530h46.2B+71.4B++
T1 Cycler 3503481562.231B*6.2625.99%B++39.081%A*84.9M+N/A2654.1h9.4A+36.2B**
NS-44 Commissioner 2052001531.307C*7.1826.07%D*32%B**13.8D-N/A4114.5h3.4B+12.9C
NS-11C 198197633.127A++5.3629.489%B*22.843%B+59.7B**N/A1613.3h10.9B++36.8B++
M18 Rotary 254132255.28B**3.2134.78%B+1.515%C-30.7B**28.4A*4314.3h72.7B++209B*
AP30 Shredder 204108715.429C++6.9436.917%B++N/A49.1B**43.6M+8682.2h70.1B189.8B+
A30 Walker 14270116.364A++2.1220.358%D4.286%A++12.3C--12.6C+1945.7h44.3B**217.8B*
FA1 Barrage 6665371.757B*6.7352.101%B**15.385%C+9.3D--N/A287h3.8B*7.3B*
E540 Halberd 9763512.6B+4.1148.785%B*N/A52.5M28.3M*3671.2h3.8A+7.8A
NS Decimator 8560521.154C+7.3359.677%CN/A37.5C+15.6C+2461.6h3.7B+6.2B+
MR11 Gatekeeper 1075769.5B+1.0152.558%A+1.754%C+31.7B**27.8A+2791.8h42.2B+80.2B*
NS-15M1 5352262C**6.4928.847%B*48.077%M+74.3B*1.4A+1740.7h9.2B**31.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit102101,92712h
Spawn Beacon201481h
NSX Tengu0720h
Nanite Revive Grenade0600h
Medical Applicator266,7121.4h
Medical Kit19243925.8h
MG-S1 Jackal0650h
Recon Detection Device81471.3h

Check the help document for the dictionary if you want to learn more about words used here.


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