Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 9 (18,308)players online:
ZugieMac (17)  VTG1ne (5)  HEKOMIn (3)  zhaulted (1)  VxSpirit (1) 27
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (335 days). The data shown below may not be accurate.

Destroyer R4nd0mTR[] R4nd0mTR
TR BR 89

KDR: 8.59

Score: 14.2m

Last Seen: Dec 12th, 2017 12:43 PM
- OFFLINE - 92.6 hour(s)

Battle Rank 101 (89 total) - Terran Republic on Cobalt
Level Progress (to 102): 73%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C150 Dalton M14 Banshee Hellfire Rocket Pods M60-A Bulldog M18 Needler L105 Zephyr T9 CARV Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:R4nd0mTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,265,561 MLG Score: 1811
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.311%34.649%912510092,2052.708845.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.105%1.039B**2.191A*0.552B+HEAD ++ (~21.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+9.10.361C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.045%0.97%2871510099,488440282021.5636336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.012%0.06C+-0.594D0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.548B+27.50.478B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.165%0.518%4291510098,872239618836.9667143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.496%-0.274C-0.983D--1.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.909B*3.50.909B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.079%86.391%4291210121,308122410.7213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.064%1.203B**1.268A-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.50.524B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.101%15.385%429111013654511.44444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.898B*0.189C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.80.213C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m226.5%536 (32.2k)490 (29.4k)8.5892225,6562,9879.8670989 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014273032.999%8.462%27909:437

12% Engineer79% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2015 6:51 PMAug 10th, 2017 11:14 AMJan 3rd, 2018 1:37 PM (313d) (PST)Dec 12th, 2017 8:46 AM (336d) (PST)Dec 12th, 2017 8:43 AM (336d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,565431,5220.8850.1030.0752.8180.3591811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,8902,59791,29353641692229,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
483.1h/20.1d 3,817 2,171 6,808 81.7k 154 584 10,402 45.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:466
Deaths:164
KDR:2.841
Accuracy:29.079% A++
HSR:26.609% A+
NS-11C
A
Kills:191
Deaths:59
KDR:3.237
Accuracy:29.738% A
HSR:23.560% B*
FA1 Barrage
A
Kills:65
Deaths:37
KDR:1.757
Accuracy:52.101% A
HSR:15.385% C+
Kills:722
Deaths (as Engineer):260
Deaths (to Engineers):994
KDR:2.77692
Kill Difference:462
Playtime:59.429 hours
Usage:12%
Score:1.839m
Score/min:516
Accuracy (listed only):36.972%
HSR (listed only):21.851%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M
Kills:1,001
Deaths:312
KDR:3.208
Accuracy:24.433% B**
HSR:39.461% M
Kills:1,001
Deaths (as Heavy Assault):312
Deaths (to Heavy Assaults):593
KDR:3.20833
Kill Difference:689
Playtime:17.626 hours
Usage:4%
Score:0.356m
Score/min:336
Accuracy (listed only):24.433%
HSR (listed only):39.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:466
Deaths:164
KDR:2.841
Accuracy:29.079% A++
HSR:26.609% A+
NS-11C
A
Kills:191
Deaths:59
KDR:3.237
Accuracy:29.738% A
HSR:23.560% B*
FA1 Barrage
A
Kills:65
Deaths:37
KDR:1.757
Accuracy:52.101% A
HSR:15.385% C+
Kills:722
Deaths (as Light Assault):260
Deaths (to Light Assaults):693
KDR:2.77692
Kill Difference:462
Playtime:380.584 hours
Usage:79%
Score:11.326m
Score/min:496
Accuracy (listed only):36.972%
HSR (listed only):21.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:859
Deaths:96
KDR:8.948
Accuracy:43.018% B++
HSR:86.147% B**
TSAR-42
A++
Kills:449
Deaths:66
KDR:6.803
Accuracy:43.200% B++
HSR:86.860% A++
NS-44 Commissioner
A+
Kills:199
Deaths:147
KDR:1.354
Accuracy:26.528% D--
HSR:32.161% A+
Kills:1,507
Deaths (as Infiltrator):309
Deaths (to Infiltrators):328
KDR:4.87702
Kill Difference:1,198
Playtime:19.121 hours
Usage:4%
Score:0.420m
Score/min:366
Accuracy (listed only):37.582%
HSR (listed only):68.389%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M
Kills:348
Deaths:156
KDR:2.231
Accuracy:25.990% B**
HSR:39.081% M
FA1 Barrage
A
Kills:65
Deaths:37
KDR:1.757
Accuracy:52.101% A
HSR:15.385% C+
Kills:413
Deaths (as Combat Medic):193
Deaths (to Combat Medics):137
KDR:2.1399
Kill Difference:220
Playtime:6.344 hours
Usage:1%
Score:0.193m
Score/min:508
Accuracy (listed only):39.045%
HSR (listed only):27.233%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:4,753
V. Kills:290 N/A
Deaths:212
KDR:22.420
Accuracy:35.660% B**
KPH:153.700 M**
VKPH:9.400 M+
Hellfire Rocket Pods
S
Kills:2,702
V. Kills:255 N/A
Deaths:44
KDR:61.409
Accuracy:63.875% A++
KPH:310.600 S
VKPH:29.300 A++
M18 Needler
S
Kills:1,515
V. Kills:1,754 86%
Deaths:256
KDR:5.918
Accuracy:34.756% B+
KPH:29.100 A++
VKPH:33.700 S
Hornet Missiles
S
Kills:863
V. Kills:218 394%
Deaths:19
KDR:45.421
Accuracy:77.076% A*
KPH:268.700 S
VKPH:67.900 A+
M18 Locust
A++
Kills:705
V. Kills:807 87%
Deaths:132
KDR:5.341
Accuracy:31.856% C+
KPH:26.500 B+
VKPH:30.400 A++
M18 Rotary
M+
Kills:131
V. Kills:121 107%
Deaths:24
KDR:5.458
Accuracy:35.058% B++
KPH:31.400 A+
VKPH:29 M+
Kills:10,669 (7,104 + 0)
Deaths:687
KDR:15.530
VKDR:5.015
Vehicle Kills:3,445
Kill Difference:9,982
Playtime:125.632 hours
Usage:26%
Score:3.313m
Score/min:440
Piloting Accuracy:35.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:5,287
V. Kills:5,567 95%
Deaths:352
KDR:15.020
Accuracy:25.699% D**
KPH:44.200 B++
VKPH:46.500 A++
L105 Zephyr
S
Kills:1,430
V. Kills:120 N/A
Deaths:22
KDR:65
Accuracy:64.232% M
KPH:207.400 S
VKPH:17.400 A*
CAS30 Tank Buster
A+
Kills:387
V. Kills:399 97%
Deaths:105
KDR:3.686
Accuracy:64.924% A++
KPH:13.200 B*
VKPH:13.600 A+
AP30 Shredder
M*
Kills:88
V. Kills:86 101%
Deaths:5
KDR:17.600
Accuracy:37.383% B++
KPH:48.600 A+
VKPH:47.500 M*
Kills:7,192 (387 + 6,805)
Deaths:484
KDR:14.860
VKDR:12.752
Vehicle Kills:6,172
Kill Difference:6,708
Playtime:157.626 hours
Usage:33%
Score:4.727m
Score/min:500
Piloting Accuracy:64.924%
Gunner Accuracy:37.383%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A++
Kills:57
V. Kills:50 112%
Deaths:6
KDR:9.500
Accuracy:52.558% A++
KPH:31.300 A+
VKPH:27.500 A++
Kills:57 (0 + 57)
Deaths:6
KDR:9.500
VKDR:8.333
Vehicle Kills:50
Kill Difference:51
Playtime:1.820 hours
Usage:0%
Score:0.031m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:52.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:444
V. Kills:18 N/A
Deaths:20
KDR:22.200
Accuracy:39.730% B++
KPH:162.100 A
VKPH:6.600 C+
Kills:444 (0 + 444)
Deaths:20
KDR:22.200
VKDR:0.900
Vehicle Kills:18
Kill Difference:424
Playtime:2.740 hours
Usage:1%
Score:0.055m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:39.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,8545,28735215.02A6.4325.699%D**N/A44.2B++46.5A++522119.6h2.6A10.3B+
M14 Banshee 5,0434,75321222.42A++13.8335.66%B**N/A153.8M**9.4M+38830.9h13.6B++38.1B++
Hellfire Rocket Pods 2,9572,7024461.409S52.8263.875%A++N/A310.6S29.3A++9578.7h10.1A15.8B**
M60-A Bulldog 1,8701,6543843.526S34.9456.827%A*1.451%C+87.1M+11.4A++32819h3.9A6.9A
M18 Needler 3,2691,5152565.918A+2.6734.756%B+1.122%D29.1A++33.7S40652.1h93.5B++269B*
L105 Zephyr 1,5501,4302265S56.4164.232%MN/A207.2S17.4A*6736.9h4B**6.3A
T9 CARV 1,0051,0013123.208A+5.3824.433%B**39.461%M89.4M*N/A21511.2h9A36.7B**
Hornet Missiles 1,0818631945.421S36.8377.076%A*1.854%B269.7S68.1A+11093.2h4.6A6A+
RAMS .50M 862859968.948A++0.3643.018%B++86.147%B**99.9SN/A2128.6h1.5A3.5B*
M18 Locust 1,5127051325.341A*3.2531.856%C+2.128%C**26.5B+30.3A++31526.6h88.3C*277.1B+
TRAC-5 4854661642.841M5.7529.079%A++26.609%A+21.5C**N/A6821.7h10.9B**37.6B**
TSAR-42 450449666.803B*1.7943.2%B++86.86%A++88A*N/A2095.1h1.5A+3.4B**
P525 Marauder-H 4624442022.2B++13.6139.73%B++N/A164.4A6.7C+3332.7h4.9B*12.3B*
CAS30 Tank Buster 7863871053.686A4.9064.924%A++N/A13.2B*13.6A+33729.3h46.7B+72B++
T1 Cycler 3503481562.231A6.3625.99%B**39.081%M84.9SN/A2644.1h9.4A++36.2B**
NS-44 Commissioner 2041991471.354B+7.2426.528%D--32.161%A+14.1DN/A4114.1h3.3B++12.6C+
NS-11C 192191593.237M5.3529.738%A23.56%B*68.2A*N/A1802.8h10.9B*36.5B*
M18 Rotary 252131245.458A++3.1335.058%B++1.527%C--31.2A+28.8M+4354.2h72.3B++206.3B*
AP30 Shredder 17488517.6B++9.0137.383%B++N/A48.9A+47.8M*10031.8h74.2B+198.5B++
FA1 Barrage 6665371.757B++6.8352.101%A15.385%C+9.6D--N/A286.8h3.8B*7.3B*
NS Decimator 8358501.16C*7.4359.945%C+N/A36.3C*15.6C+2541.6h3.7B++6.2B++
MR11 Gatekeeper 1075769.5A+0.9152.558%A++1.754%C31.7A+27.8A++2791.8h42.2B++80.2B**
A30 Walker 12257105.7M**2.8920.561%C5.263%A*10.4C11.8C+1905.5h50.9A247.7B**

Consumables
  Name Deaths Consumed Time Equipped
MG-S1 Jackal0650h
Spawn Beacon201441h
Nano-Armor Kit9299,43911.5h
NSX Tengu0720h
Nanite Revive Grenade0590h
Medical Applicator266,6151.4h
Medical Kit18542325.5h
Recon Detection Device81471.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 1.47s on queries, 0.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.