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Field Marshal R4tn1k[S0N5] R4tn1k
TR BR 158

KDR: 3.21

Score: 59.9m

Last Seen: Aug 22nd, 2019 7:01 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Terran Republic on Cobalt - Outfit Member of Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 198
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TMG-50 T1B Cycler NS-44 Commissioner MG-H1 Watchman NS Decimator T9 CARV T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,837,864 MLG Score: 7864
Fun Score: N/A
Cheeseburgers Flipped: 363TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.009%50.358%1662371177130,6633.9846-0.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.047%2.29A*4.505S-1.405D**HEAD ++ (~33.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.652B+8.50.403B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.591%0.372%907312114,840128016143.7783300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%2.678M-1.4D**-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.854B*3.90.692B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.425%10.894%166512098179343160.873797258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.74%1.696A++1.462A+1.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.21C++51.1-0.29C42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.689%87.447%166412103,035278451.08977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%2.512A**1.381A0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.646B+1.90.432B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.048%23.13%166412103,4762827271.22957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.18%2.133A*1.763A++-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.691B+2.80.437B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 198
59.9m173.4%527 (31.6k)447 (26.8k)3.21112164,75651,3083.36573158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141718929.664%44.692%132602:3744

14% Combat Medic13% Engineer56% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 5:09 PMJul 26th, 2019 5:54 PMAug 22nd, 2019 7:26 PM (1d) (PST)Aug 22nd, 2019 4:42 PM (1d) (PST)Aug 22nd, 2019 3:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9152866291.2280.3820.5492.2130.0487864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,90617,16937,737742333133326,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2236.4h/93.2d 7,933 73,633 47,596 296.9k 3,260 10,466 6,432 122.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:65,045
Deaths:17,669
KDR:3.681
Accuracy:32.813% A++
HSR:53.255% M**
TMG-50
S
Kills:8,888
Deaths:2,536
KDR:3.505
Accuracy:33.420% A*
HSR:52.475% S
MG-H1 Watchman
M**
Kills:4,065
Deaths:1,207
KDR:3.368
Accuracy:33.010% A++
HSR:54.982% M**
T9 CARV
S
Kills:3,073
Deaths:1,187
KDR:2.589
Accuracy:30.374% A*
HSR:51.936% S
T9A "Butcher"
M**
Kills:2,633
Deaths:906
KDR:2.906
Accuracy:30.757% A
HSR:54.045% M**
T9 CARV-S
M*
Kills:1,353
Deaths:487
KDR:2.778
Accuracy:31.931% A++
HSR:48.781% M*
NSX Naginata
M**
Kills:1,175
Deaths:375
KDR:3.133
Accuracy:29.563% A+
HSR:55.745% M**
NSX-P Naginata
M*
Kills:1,171
Deaths:337
KDR:3.475
Accuracy:29.205% A
HSR:53.629% M*
NS-15M2
M*
Kills:1,137
Deaths:397
KDR:2.864
Accuracy:32.110% A+
HSR:52.858% M*
Kills:88,540
Deaths (as Heavy Assault):25,101
Deaths (to Heavy Assaults):17,098
KDR:3.52735
Kill Difference:63,439
Playtime:1,251.945 hours
Usage:56%
Score:34.234m
Score/min:456
Accuracy (listed only):31.465%
HSR (listed only):53.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A**
Kills:2,298
Deaths:637
KDR:3.608
Accuracy:36.183% A++
HSR:36.771% A**
LC2 Lynx
S
Kills:2,004
Deaths:717
KDR:2.795
Accuracy:31.754% A++
HSR:47.904% S
TRAC-5
S
Kills:1,380
Deaths:627
KDR:2.201
Accuracy:32.076% A*
HSR:42.464% S
NS-7 PDW
M*
Kills:1,310
Deaths:353
KDR:3.711
Accuracy:33.686% A++
HSR:37.710% M*
NSX-P Tanto
M*
Kills:1,256
Deaths:356
KDR:3.528
Accuracy:34.939% A++
HSR:48.806% M*
MG-C1 Kindred
M*
Kills:1,235
Deaths:391
KDR:3.159
Accuracy:33.925% A+
HSR:44.292% M*
TRAC-5 Burst
M+
Kills:1,218
Deaths:283
KDR:4.304
Accuracy:33.826% A++
HSR:42.365% M+
Shuriken
M++
Kills:1,190
Deaths:309
KDR:3.851
Accuracy:31.324% B**
HSR:38.740% M++
LC3 Jaguar
M**
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:33.271% A*
HSR:40.404% M**
PDW-16 Hailstorm
M*
Kills:1,187
Deaths:284
KDR:4.180
Accuracy:35.117% A*
HSR:36.142% M*
TRAC-Shot
S
Kills:1,181
Deaths:397
KDR:2.975
Accuracy:31.390% A+
HSR:39.966% S
TAS-16 Blackjack
A+
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A+
HSR:23.005% A
HC1 Cougar
M*
Kills:1,176
Deaths:329
KDR:3.574
Accuracy:34.909% A*
HSR:41.667% M*
NSX Tanto
M**
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:32.613% A
HSR:49.915% M**
NS Baron G5
A*
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A*
HSR:23.169% A++
NSX Tengu
M+
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A+
HSR:39.676% M+
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A*
HSR:25.768% A*
SMG-46 Armistice
M**
Kills:1,155
Deaths:345
KDR:3.348
Accuracy:34.513% A++
HSR:40.433% M**
AS16 NightHawk
M
Kills:629
Deaths:174
KDR:3.615
Accuracy:66.365% M
HSR:21.145% A++
TRS-12 Uppercut
A+
Kills:497
Deaths:187
KDR:2.658
Accuracy:76.491% A+
HSR:19.718% B++
The Little Helper
A
Kills:258
Deaths:92
KDR:2.804
Accuracy:58.132% B**
HSR:22.093% A
Kills:25,032
Deaths (as Light Assault):7,704
Deaths (to Light Assaults):9,523
KDR:3.24922
Kill Difference:17,328
Playtime:157.431 hours
Usage:7%
Score:3.995m
Score/min:423
Accuracy (listed only):43.834%
HSR (listed only):36.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
M+
Kills:4,404
Deaths:1,582
KDR:2.784
Accuracy:33.172% A+
HSR:50.454% M+
T1 Cycler
S
Kills:2,773
Deaths:1,269
KDR:2.185
Accuracy:31.120% A++
HSR:52.001% S
Cycler TRV
S
Kills:2,612
Deaths:1,126
KDR:2.320
Accuracy:31.251% A++
HSR:48.086% S
TAR
M**
Kills:2,457
Deaths:839
KDR:2.928
Accuracy:32.459% A++
HSR:46.764% M**
MG-S1 Jackal
A**
Kills:2,298
Deaths:637
KDR:3.608
Accuracy:36.183% A++
HSR:36.771% A**
NS-7 PDW
M*
Kills:1,310
Deaths:353
KDR:3.711
Accuracy:33.686% A++
HSR:37.710% M*
Shuriken
M++
Kills:1,190
Deaths:309
KDR:3.851
Accuracy:31.324% B**
HSR:38.740% M++
PDW-16 Hailstorm
M*
Kills:1,187
Deaths:284
KDR:4.180
Accuracy:35.117% A*
HSR:36.142% M*
TORQ-9
M**
Kills:1,180
Deaths:405
KDR:2.914
Accuracy:32.825% A++
HSR:50.932% M**
T1A Unity
M+
Kills:1,180
Deaths:518
KDR:2.278
Accuracy:30.248% B**
HSR:47.373% M+
TAS-16 Blackjack
A+
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A+
HSR:23.005% A
NS Baron G5
A*
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A*
HSR:23.169% A++
NSX Tengu
M+
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A+
HSR:39.676% M+
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A*
HSR:25.768% A*
SMG-46 Armistice
M**
Kills:1,155
Deaths:345
KDR:3.348
Accuracy:34.513% A++
HSR:40.433% M**
NSX Yumi
M++
Kills:975
Deaths:436
KDR:2.236
Accuracy:31.743% B**
HSR:56.513% M++
AS16 NightHawk
M
Kills:629
Deaths:174
KDR:3.615
Accuracy:66.365% M
HSR:21.145% A++
TRS-12 Uppercut
A+
Kills:497
Deaths:187
KDR:2.658
Accuracy:76.491% A+
HSR:19.718% B++
The Little Helper
A
Kills:258
Deaths:92
KDR:2.804
Accuracy:58.132% B**
HSR:22.093% A
Kills:28,801
Deaths (as Combat Medic):9,996
Deaths (to Combat Medics):6,113
KDR:2.88125
Kill Difference:18,805
Playtime:310.786 hours
Usage:14%
Score:8.320m
Score/min:446
Accuracy (listed only):44.455%
HSR (listed only):37.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:4,347
Deaths:2,674
KDR:1.626
Accuracy:53.581% A*
HSR:36.715% A*
MG-S1 Jackal
A**
Kills:2,298
Deaths:637
KDR:3.608
Accuracy:36.183% A++
HSR:36.771% A**
NSX Tomoe
A*
Kills:1,314
Deaths:310
KDR:4.239
Accuracy:34.630% A
HSR:57.534% A*
NS-7 PDW
M*
Kills:1,310
Deaths:353
KDR:3.711
Accuracy:33.686% A++
HSR:37.710% M*
TSAR-42
A++
Kills:1,301
Deaths:200
KDR:6.505
Accuracy:49.799% A++
HSR:80.323% A
NS-357 Underboss
A*
Kills:1,190
Deaths:810
KDR:1.469
Accuracy:52.758% A*
HSR:34.286% A+
Shuriken
M++
Kills:1,190
Deaths:309
KDR:3.851
Accuracy:31.324% B**
HSR:38.740% M++
PDW-16 Hailstorm
M*
Kills:1,187
Deaths:284
KDR:4.180
Accuracy:35.117% A*
HSR:36.142% M*
NSX Tengu
M+
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A+
HSR:39.676% M+
SOAS-20
M**
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:34.948% A+
HSR:45.034% M**
NSX Daimyo
A*
Kills:1,158
Deaths:268
KDR:4.321
Accuracy:55.269% A*
HSR:96.978% B*
SMG-46 Armistice
M**
Kills:1,155
Deaths:345
KDR:3.348
Accuracy:34.513% A++
HSR:40.433% M**
M77-B
A+
Kills:525
Deaths:75
KDR:7
Accuracy:45.221% A
HSR:88.381% A+
TS2 Inquisitor
M**
Kills:476
Deaths:346
KDR:1.376
Accuracy:37.727% A+
HSR:42.857% M**
TX1 Repeater
M+
Kills:197
Deaths:169
KDR:1.166
Accuracy:30.397% B**
HSR:41.117% M+
NS-AM7 Archer
M+
Kills:78
Deaths:66
KDR:1.182
Accuracy:67.762% A
HSR:43.590% M+
Soldier Soaker
A*
Kills:58
Deaths:27
KDR:2.148
Accuracy:48.238% A+
HSR:25.862% A*
TRAP-M1
A*
Kills:51
Deaths:12
KDR:4.250
Accuracy:36.645% A
HSR:43.137% A*
Kills:20,175
Deaths (as Infiltrator):7,543
Deaths (to Infiltrators):7,886
KDR:2.67467
Kill Difference:12,632
Playtime:199.007 hours
Usage:9%
Score:4.901m
Score/min:410
Accuracy (listed only):42.498%
HSR (listed only):48.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
S
Kills:2,004
Deaths:717
KDR:2.795
Accuracy:31.754% A++
HSR:47.904% S
TRAC-5
S
Kills:1,380
Deaths:627
KDR:2.201
Accuracy:32.076% A*
HSR:42.464% S
NSX-P Tanto
M*
Kills:1,256
Deaths:356
KDR:3.528
Accuracy:34.939% A++
HSR:48.806% M*
MG-C1 Kindred
M*
Kills:1,235
Deaths:391
KDR:3.159
Accuracy:33.925% A+
HSR:44.292% M*
TRAC-5 Burst
M+
Kills:1,218
Deaths:283
KDR:4.304
Accuracy:33.826% A++
HSR:42.365% M+
LC3 Jaguar
M**
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:33.271% A*
HSR:40.404% M**
TRAC-Shot
S
Kills:1,181
Deaths:397
KDR:2.975
Accuracy:31.390% A+
HSR:39.966% S
TAS-16 Blackjack
A+
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A+
HSR:23.005% A
HC1 Cougar
M*
Kills:1,176
Deaths:329
KDR:3.574
Accuracy:34.909% A*
HSR:41.667% M*
NSX Tanto
M**
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:32.613% A
HSR:49.915% M**
AMR-66
M+
Kills:1,174
Deaths:236
KDR:4.975
Accuracy:43.147% M
HSR:44.208% M+
NS Baron G5
A*
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A*
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A*
HSR:25.768% A*
AS16 NightHawk
M
Kills:629
Deaths:174
KDR:3.615
Accuracy:66.365% M
HSR:21.145% A++
TRS-12 Uppercut
A+
Kills:497
Deaths:187
KDR:2.658
Accuracy:76.491% A+
HSR:19.718% B++
The Little Helper
A
Kills:258
Deaths:92
KDR:2.804
Accuracy:58.132% B**
HSR:22.093% A
MG-HBR1 Dragoon
M++
Kills:52
Deaths:7
KDR:7.429
Accuracy:52.688% M++
HSR:42.308% A+
Kills:17,946
Deaths (as Engineer):5,716
Deaths (to Engineers):5,491
KDR:3.13961
Kill Difference:12,230
Playtime:280.415 hours
Usage:13%
Score:6.759m
Score/min:402
Accuracy (listed only):46.963%
HSR (listed only):36.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:2,049
Deaths:459
KDR:4.464
Accuracy:25.380% A++
HSR:34.553% M
MRC3 Mercy
M+
Kills:2,044
Deaths:457
KDR:4.473
Accuracy:25.648% A++
HSR:36.106% M+
M2 Mutilator
A++
Kills:350
Deaths:58
KDR:6.034
Accuracy:22.352% A++
HSR:27.143% A++
M2 Mutilator
A*
Kills:337
Deaths:58
KDR:5.810
Accuracy:22.565% A++
HSR:28.783% A*
MR1 Fracture
M++
Kills:100
Deaths:50
KDR:2
Accuracy:63.737% M++
HSR:1% D*
M3 Pounder HEG
A*
Kills:77
Deaths:32
KDR:2.406
Accuracy:57.965% A*
HSR:2.597% C
MR1 Fracture
M+
Kills:60
Deaths:50
KDR:1.200
Accuracy:63.064% M+
HSR:0% F-
M3 Pounder HEG
A*
Kills:59
Deaths:32
KDR:1.844
Accuracy:59.442% A*
HSR:1.695% D--
Kills:5,076
Deaths (as MAX Suit):598
Deaths (to MAX Suits):1,637
KDR:8.48829
Kill Difference:4,478
Playtime:45.517 hours
Usage:2%
Score:1.708m
Score/min:626
Accuracy (listed only):42.519%
HSR (listed only):16.485%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:2,217
V. Kills:966 229%
Deaths:172
KDR:12.890
Accuracy:71.546% A++
KPH:64.800 A**
VKPH:28.200 A++
L100 Python HESH
M
Kills:1,902
V. Kills:192 N/A
Deaths:78
KDR:24.385
Accuracy:62.844% A++
KPH:119 M
VKPH:12 B**
L100 Python HEAT
M
Kills:721
V. Kills:263 273%
Deaths:47
KDR:15.340
Accuracy:68.063% A++
KPH:70.200 M
VKPH:25.600 M
Skyguard
A++
Kills:61
V. Kills:36 165%
Deaths:7
KDR:8.714
Accuracy:39.340% A+
KPH:25.400 A++
VKPH:15 A
Kills:4,901 (4,901 + 0)
Deaths:304
KDR:16.122
VKDR:4.793
Vehicle Kills:1,457
Kill Difference:4,597
Playtime:62.855 hours
Usage:3%
Score:1.234m
Score/min:327
Driving Accuracy:39.340%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:267
V. Kills:110 241%
Deaths:33
KDR:8.091
Accuracy:59.261% A+
KPH:49.700 A+
VKPH:20.500 B+
P2-120 HEAT
M+
Kills:153
V. Kills:40 373%
Deaths:14
KDR:10.929
Accuracy:60.700% A*
KPH:60.500 M+
VKPH:15.800 A+
Kills:420 (420 + 0)
Deaths:47
KDR:8.936
VKDR:3.191
Vehicle Kills:150
Kill Difference:373
Playtime:7.898 hours
Usage:0%
Score:0.215m
Score/min:453
Driving Accuracy:60.700%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:211
V. Kills:13 N/A
Deaths:18
KDR:11.722
Accuracy:49.488% A++
KPH:102.600 C+
VKPH:6.300 C+
M12 Kobalt-H
B
Kills:138
V. Kills:4 N/A
Deaths:10
KDR:13.800
Accuracy:22.779% C*
KPH:137.700 B
VKPH:4 C
G20 Vulcan-H
B+
Kills:124
V. Kills:137 90%
Deaths:45
KDR:2.756
Accuracy:58.747% A
KPH:28.300 D
VKPH:31.200 B+
Kills:473 (0 + 473)
Deaths:73
KDR:6.479
VKDR:2.110
Vehicle Kills:154
Kill Difference:400
Playtime:7.448 hours
Usage:0%
Score:0.195m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:58.747%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:176
V. Kills:68 255%
Deaths:14
KDR:12.571
Accuracy:67.478% M*
KPH:48.600 A**
VKPH:18.800 M++
M12 Kobalt
A*
Kills:168
V. Kills:5 N/A
Deaths:4
KDR:42
Accuracy:27.395% A*
KPH:112.600 A+
VKPH:3.400 C++
M12 Kobalt
A*
Kills:150
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:26.263% A++
KPH:152.400 A*
VKPH:2 D
G30 Walker
M*
Kills:52
V. Kills:31 163%
Deaths:8
KDR:6.500
Accuracy:50.972% M++
KPH:42.900 M*
VKPH:25.600 M
Kills:546 (0 + 546)
Deaths:26
KDR:21
VKDR:4.077
Vehicle Kills:106
Kill Difference:520
Playtime:7.306 hours
Usage:0%
Score:0.174m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:50.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 65,40065,04517,6693.681B++0.4732.813%A++53.255%M**92A*N/A254707.1h8.4A+25.6B**
TMG-50 8,9238,8882,5363.505A*0.2933.42%A*52.475%S91A**N/A24297.7h7.5A22.4B**
T1B Cycler 4,4724,4041,5822.784B+0.4333.172%A+50.454%M+71.3B**1.1B*21361.8h9.3A28.2B**
NS-44 Commissioner 4,3524,3472,6741.626B+1.5953.581%A*36.715%A*97.2A**N/A29244.7h3.1B*5.8B**
MG-H1 Watchman 4,0844,0651,2073.368A0.1633.01%A++54.982%M**94.5A++N/A29343h9.4A28.5B**
NS Decimator 4,8533,1697734.1M**0.8973.569%A+1.325%D66.4A*35.3A*41647.7h3.9B+5.3B**
T9 CARV 3,0813,0731,1872.589B**0.6230.374%A*51.936%S68.1A*N/A23945.1h8.8A+28.9B**
T1 Cycler 2,7922,7731,2692.185B**1.0331.12%A++52.001%S54.9A++N/A19250.5h9.2A++29.7A
T9A "Butcher" 2,6442,6339062.906B+0.3130.757%A54.045%M**81.5B*N/A23232.3h8.4A+27.3B**
Cycler TRV 2,6252,6121,1262.32B**0.8931.251%A++48.086%S58.3AN/A17144.8h9.5A+30.4B**
TAR 2,4912,4578392.928B**0.2832.459%A++46.764%M**67.9A++N/A22836.2h9.4A+28.9A
MG-S1 Jackal 2,3202,2986373.608A*0.4036.183%A++36.771%A**76.6A++N/A21530h8.9B+24.6B*
L100 Python AP 3,1832,21717212.89A+9.6871.546%A++N/A64.8A**28.2A++33634.2h4.7B+6.5B**
MRC3 Mercy 2,0742,0494594.464B**1.2525.38%A++34.553%M65.7MN/A20931.2h16.1B*63.4B**
MRC3 Mercy 2,0802,0444574.473B**1.2625.648%A++36.106%M+65.5M1.2A20531.2h16.4B*64B*
LC2 Lynx 2,0362,0047172.795A+0.4231.754%A++47.904%S60A+1A21633.4h11.3B*35.6B**
L100 Python HESH 2,0941,9027824.385B**21.1762.844%A++N/A118.9M12B**33016h2.3B**3.6A
TRAC-5 1,3901,3806272.201A++1.0132.076%A*42.464%S37.3AN/A20937h9.6B**30B**
T9 CARV-S 1,3601,3534872.778B**0.4331.931%A++48.781%M*85.1A++N/A21415.9h8.7A27.2B*
NSX Tomoe 1,3221,3143104.239A++1.0334.63%A57.534%A*83.2A++N/A22215.8h9.5A27.3B**
NS-7 PDW 1,3231,3103533.711M*0.5033.686%A++37.71%M*63.9A++N/A19620.5h11.4B*33.9B*
TSAR-42 1,3061,3012006.505B++3.2949.799%A++80.323%A78.4A++N/A29516.6h1.7B**3.4B**
NSX-P Tanto 1,2741,2563563.528M+0.3234.939%A++48.806%M*76.1A*1.1B*23116.5h9.4B**26.9B**
MG-C1 Kindred 1,2681,2353913.159A0.0533.925%A+44.292%M*80.7A2.2A++18915.3h9.6B++28.2B*
TRAC-5 Burst 1,2281,2182834.304B**1.0933.826%A++42.365%M+89.6A++N/A21013.6h9.9B**29.1B**
NS-357 Underboss 1,1911,1908101.469B+1.7452.758%A*34.286%A+82.6AN/A28414.4h3.7B+7B**
Shuriken 1,2011,1903093.851A**0.6431.324%B**38.74%M++72.1AN/A23016.5h10.8B**34.4B*
LC3 Jaguar 1,2041,1883163.759A+0.5533.271%A*40.404%M**76.2A*1A+25915.6h10.1B++30.3B**
PDW-16 Hailstorm 1,1991,1872844.18M**0.9735.117%A*36.142%M*70.2A*N/A20516.9h10.8B**30.8B**
TRAC-Shot 1,2001,1813972.975A0.2431.39%A+39.966%S63.8A1B**16518.5h9.6B++30.5B**
TORQ-9 1,1911,1804052.914A0.3032.825%A++50.932%M**67.4A++N/A25117.5h10.6A+32.4B**
T1A Unity 1,1981,1805182.278B**0.9330.248%B**47.373%M+54.9B+N/A14721.5h10.4B**34.4B**
TAS-16 Blackjack 1,1841,1783433.434A++0.2277.902%A+23.005%A104.2MN/A38611.3h2.1B++2.7B++
HC1 Cougar 1,1911,1763293.574A**0.3634.909%A*41.667%M*82.2A**1A32214.3h8.8B**25.3B**
NSX Naginata 1,1781,1753753.133A++0.0829.563%A+55.745%M**81.6A+N/A20714.4h8.1B**27.6B*
NSX Tanto 1,1821,1744672.514A+0.7032.613%A49.915%M**66AN/A17517.8h9.6B*29.6B+
AMR-66 1,1811,1742364.975S1.7643.147%M44.208%M+83.9M**N/A31214h5.6A12.9A
NS Baron G5 1,1841,1744192.802A*0.4164.549%A*23.169%A++101.2M*N/A29311.6h3.7B*5.7C++
NSX Tengu 1,1851,1723033.868M0.6647.159%A+39.676%M+72.3A+N/A19216.2h10B*21.2B*
FA1 Barrage 1,1811,1723753.125A++0.0960.397%A*25.768%A*87.5M*N/A24413.4h3.6B**5.9B**
NSX-P Naginata 1,1771,1713373.475A++0.2629.205%A53.629%M*76B**N/A19215.4h8.6A29.5B**
SOAS-20 1,1741,1683553.29A+0.0834.948%A+45.034%M**61.2A+N/A15419.1h9.5B*27.2B**
NSX Daimyo 1,1581,1582684.321B+1.1155.269%A*96.978%B*68.9B++N/A17116.8h1.9B**3.5B**
SMG-46 Armistice 1,1611,1553453.348A*0.1434.513%A++40.433%M**77.5A**N/A27614.9h10.7B**31.1B*
NS-15M2 1,1381,1373972.864B++0.3532.11%A+52.858%M*80.1AN/A29714.2h8.5A26.5B**
C-4 1,3011,0014032.484B++0.7331.237%B**N/A108.8B+32.6C**9479.2h1.3B+4.2B++
Chainblade 99698540,1160.025C++3.1939.657%B*5.381%C0.6C+N/A21557.7h1.6B*4.1B++
NSX Yumi 9819754362.236B+0.9831.743%B**56.513%M++58.7B**N/A13816.6h7.9A25B**
T7 Mini-Chaingun 7557392003.695M++0.4830.691%M24.628%M+97.2M*2.1M+3357.6h10.4B**33.8B**
L100 Python HEAT 9847214715.34A++12.1368.063%A++N/A70M25.5M31310.3h5.7C++8.3B++
ML-7 1,0336783172.139A*1.0770.891%A++2.507%C+44.9A*23.5A+41515.1h5.8B+8.1B**
AS16 NightHawk 6386291743.615A*0.4066.365%M21.145%A++128.4S1.8M++4534.9h3.3B**4.9B**
ASP-30 Grounder 9345643131.802A*1.4174.378%A++2.837%C+35.7A+23.4B**30115.8h7.2B+9.7B*
M77-B 525525757M**3.7945.221%A88.381%A+77.2M*N/A2656.8h1.7A3.7B**
MANA Anti-Personnel Turret 5135121274.031N/A0.8224.772%UN/A5120U10U12460500.1h14.4T*58.2T*
TRS-12 Uppercut 5004971872.658A0.5576.491%A+19.718%B++103.5MN/A3544.8h2.2B++2.9B++
TS2 Inquisitor 4794763461.376C*1.8437.727%A+42.857%M**68AN/A2077h10C*26.6B++
Sticky Grenade 4184101410N/A406.7961.4%B**N/A1025C++20B++30990.4h2.1C*3.4B+
Frag Grenade 4164031403N/A399.7959.782%A*N/A671.7B*21.7A*33600.6h3.1B++5.2B**
M2 Mutilator 356350586.034M+2.8222.352%A++27.143%A++74.5S1.3A*2304.7h13.5B**60.5B**
M2 Mutilator 347337585.81M+2.6022.565%A++28.783%A*71.7M**2.1S2054.7h14.4B**63.8B*
P2-120 AP 377267338.091C*4.8859.261%A+N/A49.4A+20.4B+4685.4h5.5B++9.2B**
The Little Helper 258258922.804A0.4158.132%B**22.093%A107.5MN/A3462.4h3.6B**6.3B*
Tank Mine 345232317.484A**4.2775.185%M++N/A165.7A80.7B++13201.4h3.1F-4.1A
P525 Marauder-H 2242111811.722C+8.5149.488%A++N/A100.5C+6.2C+3812.1h8.7C--17.6B+
TX1 Repeater 1971971691.166B+2.0530.397%B**41.117%M+59.7A+N/A3623.3h10.2B*33.5B*
M20 Basilisk 2441761412.571M**9.3667.478%M*3.409%D--48.9A**18.9M++3953.6h86B127.5B**
Icikill 1751755,1510.034C3.1847.602%A6.857%C0.9C+N/A3195.7h1.5B**3.2B++
M12 Kobalt 173168442A++38.7927.395%A*25.595%A++112A+3.3C+3631.5h12.7B**46.4B*
P2-120 HEAT 1931531410.929B++7.7260.7%A*N/A61.2M++16A+4212.5h6.7B+11B**
T2 Striker 242151602.517S0.6961.318%B**N/A26A15.7B+3455.8h34.5B+56.3B++
M12 Kobalt 1521501150S146.7926.263%A++22.667%B*150A*2D4351h11.9B**45.3B**
The Slasher 1411384,5980.03C3.1844.498%B*12.319%C++0.7CN/A3193.8h2B+4.5C++
M12 Kobalt-H 1421381013.8C10.5922.779%C*25.362%A++138B+4C3171h11.4B++50.2B++
Rocklet Rifle 246137443.114S0.1069.259%A++N/A47.2A+37.6B**9792.9h41.5C60B+
G20 Vulcan-H 261124452.756C0.4658.747%A3.226%C**28.2D31.1B+4904.4h170.1F-289.6D
MR1 Fracture 154100502A++1.2163.737%M++1%D*20.8M+11.3M++2044.8h43.1B+67.6B*
NS Annihilator 16695571.667A**1.5484.59%B**N/A22.1M16.5M2834.3h8.1A9.6A
Claymore 9090109B+5.7931.657%C+N/A128.6C+N/A5990.7h1.2C++3.8C*
NS-AM7 Archer 9778661.182A++2.0367.762%A43.59%M+12.2B**3C**976.4h11.1B*16.4B**
M3 Pounder HEG 9577322.406B+0.8157.965%A*2.597%C28.5A6.7A*2512.7h17C++29.4B++
Spear Anti-Vehicle Phalanx Turret 10471417.75A++14.5465.734%A*2.817%D118.3S55M*11840.6h5.3B*8.1A
Anti-Vehicle Grenade 9863163N/A59.7953.247%C*N/A315C175B**28760.2h6.5C12.2C+
Skyguard 976178.714M5.5039.34%A+N/A25.4A++15A2392.4h101.9B+258.9B**
MR1 Fracture 9560501.2B*2.0163.064%M+N/A12.5A7.3A+1484.8h71.1D112.7B+
M3 Pounder HEG 7859321.844C++1.3759.442%A*1.695%D--22.7B+7.3A*1702.6h22.7C--38.2B+
Soldier Soaker 5958272.148B*1.0648.238%A+25.862%A*96.7A+1.7B**6240.6h4.5B*9.3A
MG-HBR1 Dragoon 525277.429S4.2252.688%M++42.308%A+86.7M++N/A5610.6h3.8A7.2A
G30 Walker 835286.5B+3.2950.972%M++N/A43.3M*25.8M4081.2h168.4B++330.5A
TRAP-M1 5151124.25A*1.0436.645%A43.137%A*63.8AN/A5570.8h7.9B+21.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon146,1153.4h
Anti-Vehicle MANA Turret41780.3h
Nano-Armor Kit183427,82122.3h
Motion Spotter1811,0745.7h
Nanite Revive Grenade03,4281h
Medical Applicator255165,51711.1h
Spitfire Auto-Turret47520.6h
Shield Recharging Field281,6120.6h
Medical Kit2,36025,42551.4h
Ammunition Package533,1911h
Anti-Infantry MANA Turret111,0241.1h
Nano-Repair Grenade02090.1h
Snowman Soldier1580.1h
Hardlight Barrier125290.6h
Recon Detection Device15200.9h

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