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Field Marshal R4tn1k[S0N5] R4tn1k
TR BR 164

KDR: 3.23

Score: 65.3m

Last Seen: Dec 8th, 2019 6:42 AM
- OFFLINE - 147.3 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Terran Republic on Cobalt - Outfit Member of Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 224
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TMG-50 NS-44 Commissioner T1B Cycler MG-H1 Watchman NS Decimator T9 CARV LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,967,968 MLG Score: 7968
Fun Score: N/A
Cheeseburgers Flipped: 413TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.124%50.169%1662381189141,1193.9619-0.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.859%2.315A*4.424S-1.509FHEAD ++ (~33.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.653B+8.60.401B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.732%0.358%943312245,307135317493.9195303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%2.681M-1.399D**-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*3.90.688B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.997%12.745%1685122291810133310.906219277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.276%1.55A+2.01A*1.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.40.257C*47.4-0.177C42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.094%86.332%168412234,097302251.35528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.612%2.179A*1.245B**1.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.624B+1.90.422B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.363%22.19%168412234,5203128331.44501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.357%2.13A*1.488A+-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.80.43B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 224
65.3m174.4%529 (31.7k)450 (27k)3.2291180,55555,9153.38167164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12271913029.741%44.502%132402:3647

14% Combat Medic13% Engineer55% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 5:09 PMJul 26th, 2019 5:54 PMDec 13th, 2019 11:08 AM (17h) (PST)Dec 8th, 2019 6:11 AM (6d) (PST)Dec 8th, 2019 2:42 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9252906351.2440.3850.5532.2540.0487968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,48017,41338,067752333135326,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2419.7h/100.8d 8,531 80,351 52,584 327.2k 3,598 11,167 7,024 134.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:70,745
Deaths:19,323
KDR:3.661
Accuracy:32.948% A++
HSR:53.010% M**
TMG-50
S
Kills:8,912
Deaths:2,551
KDR:3.494
Accuracy:33.431% A*
HSR:52.435% S
MG-H1 Watchman
M**
Kills:4,065
Deaths:1,207
KDR:3.368
Accuracy:33.010% A++
HSR:54.982% M**
T9 CARV
S
Kills:3,073
Deaths:1,187
KDR:2.589
Accuracy:30.374% A*
HSR:51.936% S
T9A "Butcher"
M*
Kills:2,633
Deaths:906
KDR:2.906
Accuracy:30.757% A
HSR:54.045% M*
T9 CARV-S
M*
Kills:1,353
Deaths:487
KDR:2.778
Accuracy:31.931% A++
HSR:48.781% M*
NS-15 Gallows
A*
Kills:1,180
Deaths:255
KDR:4.627
Accuracy:36.952% A++
HSR:51.610% A*
NSX Naginata
M**
Kills:1,175
Deaths:375
KDR:3.133
Accuracy:29.563% A
HSR:55.745% M**
NSX-P Naginata
M++
Kills:1,171
Deaths:337
KDR:3.475
Accuracy:29.205% B**
HSR:53.629% M++
NS-15M2
M*
Kills:1,137
Deaths:397
KDR:2.864
Accuracy:32.110% A+
HSR:52.858% M*
Kills:95,444
Deaths (as Heavy Assault):27,025
Deaths (to Heavy Assaults):18,534
KDR:3.53169
Kill Difference:68,419
Playtime:1,341.121 hours
Usage:55%
Score:36.978m
Score/min:460
Accuracy (listed only):32.028%
HSR (listed only):52.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:3,042
Deaths:1,058
KDR:2.875
Accuracy:32.142% A++
HSR:45.727% M**
MG-S1 Jackal
M
Kills:3,012
Deaths:820
KDR:3.673
Accuracy:36.076% A++
HSR:37.649% M
MG-C1 Kindred
M++
Kills:1,421
Deaths:458
KDR:3.103
Accuracy:33.853% A
HSR:43.631% M++
NS-7 PDW
M++
Kills:1,385
Deaths:372
KDR:3.723
Accuracy:33.682% A++
HSR:37.906% M++
TRAC-5
S
Kills:1,380
Deaths:627
KDR:2.201
Accuracy:32.076% A*
HSR:42.464% S
NSX-P Tanto
M*
Kills:1,256
Deaths:356
KDR:3.528
Accuracy:34.939% A++
HSR:48.806% M*
TRAC-5 Burst
M+
Kills:1,218
Deaths:283
KDR:4.304
Accuracy:33.826% A+
HSR:42.365% M+
Shuriken
M++
Kills:1,206
Deaths:314
KDR:3.841
Accuracy:31.388% B**
HSR:38.557% M++
PDW-16 Hailstorm
M*
Kills:1,189
Deaths:285
KDR:4.172
Accuracy:35.084% A*
HSR:36.249% M*
LC3 Jaguar
M*
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:33.271% A++
HSR:40.404% M*
TRAC-Shot
M**
Kills:1,181
Deaths:397
KDR:2.975
Accuracy:31.390% A
HSR:39.966% M**
HC1 Cougar
M*
Kills:1,179
Deaths:332
KDR:3.551
Accuracy:34.885% A*
HSR:41.561% M*
TAS-16 Blackjack
A+
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A+
HSR:23.005% A
AS16 NightHawk
M
Kills:1,175
Deaths:324
KDR:3.627
Accuracy:65.340% M
HSR:20.511% A+
NSX Tanto
M**
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:32.613% B**
HSR:49.915% M**
NS Baron G5
A*
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A*
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A*
HSR:25.768% A*
NSX Tengu
M+
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A+
HSR:39.676% M+
SMG-46 Armistice
M**
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:34.532% A++
HSR:40.361% M**
TRS-12 Uppercut
A++
Kills:995
Deaths:366
KDR:2.719
Accuracy:77.184% A++
HSR:18.995% B+
The Little Helper
B**
Kills:258
Deaths:92
KDR:2.804
Accuracy:58.132% B**
HSR:22.093% B**
Kills:28,117
Deaths (as Light Assault):8,656
Deaths (to Light Assaults):10,506
KDR:3.24827
Kill Difference:19,461
Playtime:170.548 hours
Usage:7%
Score:4.368m
Score/min:427
Accuracy (listed only):43.830%
HSR (listed only):36.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
M
Kills:4,404
Deaths:1,583
KDR:2.782
Accuracy:33.172% A
HSR:50.454% M
MG-S1 Jackal
M
Kills:3,012
Deaths:820
KDR:3.673
Accuracy:36.076% A++
HSR:37.649% M
T1 Cycler
S
Kills:2,775
Deaths:1,271
KDR:2.183
Accuracy:31.127% A++
HSR:52% S
TAR
M*
Kills:2,675
Deaths:917
KDR:2.917
Accuracy:32.515% A++
HSR:46.617% M*
Cycler TRV
M**
Kills:2,612
Deaths:1,126
KDR:2.320
Accuracy:31.251% A+
HSR:48.086% M**
TORQ-9
M**
Kills:1,745
Deaths:632
KDR:2.761
Accuracy:32.800% A++
HSR:51.060% M**
T1A Unity
M+
Kills:1,454
Deaths:652
KDR:2.230
Accuracy:30.018% B**
HSR:47.730% M+
NS-7 PDW
M++
Kills:1,385
Deaths:372
KDR:3.723
Accuracy:33.682% A++
HSR:37.906% M++
Shuriken
M++
Kills:1,206
Deaths:314
KDR:3.841
Accuracy:31.388% B**
HSR:38.557% M++
PDW-16 Hailstorm
M*
Kills:1,189
Deaths:285
KDR:4.172
Accuracy:35.084% A*
HSR:36.249% M*
TAS-16 Blackjack
A+
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A+
HSR:23.005% A
AS16 NightHawk
M
Kills:1,175
Deaths:324
KDR:3.627
Accuracy:65.340% M
HSR:20.511% A+
NS Baron G5
A*
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A*
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A*
HSR:25.768% A*
NSX Tengu
M+
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A+
HSR:39.676% M+
SMG-46 Armistice
M**
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:34.532% A++
HSR:40.361% M**
TRS-12 Uppercut
A++
Kills:995
Deaths:366
KDR:2.719
Accuracy:77.184% A++
HSR:18.995% B+
NSX Yumi
M++
Kills:975
Deaths:437
KDR:2.231
Accuracy:31.750% B**
HSR:56.513% M++
The Little Helper
B**
Kills:258
Deaths:92
KDR:2.804
Accuracy:58.132% B**
HSR:22.093% B**
Kills:31,718
Deaths (as Combat Medic):10,980
Deaths (to Combat Medics):6,622
KDR:2.88871
Kill Difference:20,738
Playtime:329.528 hours
Usage:14%
Score:8.843m
Score/min:447
Accuracy (listed only):44.424%
HSR (listed only):37.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:4,573
Deaths:2,869
KDR:1.594
Accuracy:53.768% A*
HSR:36.781% A++
MG-S1 Jackal
M
Kills:3,012
Deaths:820
KDR:3.673
Accuracy:36.076% A++
HSR:37.649% M
TSAR-42
A++
Kills:2,300
Deaths:358
KDR:6.425
Accuracy:50.189% A++
HSR:81.783% A
NS-7 PDW
M++
Kills:1,385
Deaths:372
KDR:3.723
Accuracy:33.682% A++
HSR:37.906% M++
NS-357 Underboss
A++
Kills:1,369
Deaths:955
KDR:1.434
Accuracy:52.597% A++
HSR:34.405% A+
NSX Tomoe
A*
Kills:1,314
Deaths:310
KDR:4.239
Accuracy:34.630% B**
HSR:57.534% A*
Shuriken
M++
Kills:1,206
Deaths:314
KDR:3.841
Accuracy:31.388% B**
HSR:38.557% M++
PDW-16 Hailstorm
M*
Kills:1,189
Deaths:285
KDR:4.172
Accuracy:35.084% A*
HSR:36.249% M*
NSX Tengu
M+
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A+
HSR:39.676% M+
SOAS-20
M*
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:34.948% A
HSR:45.034% M*
SMG-46 Armistice
M**
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:34.532% A++
HSR:40.361% M**
NSX Daimyo
A*
Kills:1,158
Deaths:268
KDR:4.321
Accuracy:55.269% A*
HSR:96.978% B*
TS2 Inquisitor
M++
Kills:653
Deaths:411
KDR:1.589
Accuracy:38.004% A+
HSR:41.041% M++
M77-B
A+
Kills:560
Deaths:78
KDR:7.179
Accuracy:45.306% A
HSR:88.214% A+
TX1 Repeater
M+
Kills:197
Deaths:169
KDR:1.166
Accuracy:30.397% B**
HSR:41.117% M+
NS-AM7 Archer
M+
Kills:79
Deaths:67
KDR:1.179
Accuracy:67.390% B**
HSR:44.304% M+
TRAP-M1
M++
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.696% B*
HSR:49.367% M++
Soldier Soaker
A++
Kills:71
Deaths:34
KDR:2.088
Accuracy:47.926% A+
HSR:23.944% A++
Kills:22,647
Deaths (as Infiltrator):8,332
Deaths (to Infiltrators):8,632
KDR:2.71807
Kill Difference:14,315
Playtime:223.497 hours
Usage:9%
Score:5.532m
Score/min:413
Accuracy (listed only):42.336%
HSR (listed only):48.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:3,042
Deaths:1,058
KDR:2.875
Accuracy:32.142% A++
HSR:45.727% M**
MG-C1 Kindred
M++
Kills:1,421
Deaths:458
KDR:3.103
Accuracy:33.853% A
HSR:43.631% M++
TRAC-5
S
Kills:1,380
Deaths:627
KDR:2.201
Accuracy:32.076% A*
HSR:42.464% S
NSX-P Tanto
M*
Kills:1,256
Deaths:356
KDR:3.528
Accuracy:34.939% A++
HSR:48.806% M*
TRAC-5 Burst
M+
Kills:1,218
Deaths:283
KDR:4.304
Accuracy:33.826% A+
HSR:42.365% M+
LC3 Jaguar
M*
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:33.271% A++
HSR:40.404% M*
TRAC-Shot
M**
Kills:1,181
Deaths:397
KDR:2.975
Accuracy:31.390% A
HSR:39.966% M**
HC1 Cougar
M*
Kills:1,179
Deaths:332
KDR:3.551
Accuracy:34.885% A*
HSR:41.561% M*
TAS-16 Blackjack
A+
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A+
HSR:23.005% A
AS16 NightHawk
M
Kills:1,175
Deaths:324
KDR:3.627
Accuracy:65.340% M
HSR:20.511% A+
AMR-66
M
Kills:1,174
Deaths:236
KDR:4.975
Accuracy:43.147% M
HSR:44.208% M
NSX Tanto
M**
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:32.613% B**
HSR:49.915% M**
NS Baron G5
A*
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A*
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A*
HSR:25.768% A*
TRS-12 Uppercut
A++
Kills:995
Deaths:366
KDR:2.719
Accuracy:77.184% A++
HSR:18.995% B+
The Little Helper
B**
Kills:258
Deaths:92
KDR:2.804
Accuracy:58.132% B**
HSR:22.093% B**
MG-HBR1 Dragoon
A*
Kills:107
Deaths:17
KDR:6.294
Accuracy:48.173% A*
HSR:41.122% A
Kills:20,272
Deaths (as Engineer):6,466
Deaths (to Engineers):5,986
KDR:3.13517
Kill Difference:13,806
Playtime:311.760 hours
Usage:13%
Score:7.590m
Score/min:406
Accuracy (listed only):46.695%
HSR (listed only):36.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:2,231
Deaths:490
KDR:4.553
Accuracy:25.358% A++
HSR:34.917% M
MRC3 Mercy
M+
Kills:2,220
Deaths:488
KDR:4.549
Accuracy:25.619% A++
HSR:36.306% M+
M2 Mutilator
A**
Kills:572
Deaths:93
KDR:6.151
Accuracy:22.776% A++
HSR:29.021% A**
M2 Mutilator
A**
Kills:538
Deaths:93
KDR:5.785
Accuracy:23.170% A++
HSR:29.740% A**
MR1 Fracture
M+
Kills:110
Deaths:54
KDR:2.037
Accuracy:62.117% M+
HSR:0.909% D**
M3 Pounder HEG
A*
Kills:85
Deaths:34
KDR:2.500
Accuracy:58.281% A*
HSR:2.353% C--
MR1 Fracture
M
Kills:70
Deaths:54
KDR:1.296
Accuracy:61.581% M
HSR:0% F-
M3 Pounder HEG
A++
Kills:66
Deaths:34
KDR:1.941
Accuracy:59.648% A++
HSR:1.515% D*
Kills:5,892
Deaths (as MAX Suit):670
Deaths (to MAX Suits):1,757
KDR:8.79403
Kill Difference:5,222
Playtime:51.739 hours
Usage:2%
Score:1.957m
Score/min:630
Accuracy (listed only):42.319%
HSR (listed only):16.845%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,271
V. Kills:984 231%
Deaths:172
KDR:13.204
Accuracy:71.502% A++
KPH:65.600 A*
VKPH:28.400 A+
L100 Python HESH
M
Kills:2,009
V. Kills:196 N/A
Deaths:78
KDR:25.756
Accuracy:62.856% A+
KPH:120.800 M
VKPH:11.800 B+
L100 Python HEAT
M+
Kills:1,027
V. Kills:373 275%
Deaths:47
KDR:21.851
Accuracy:68.999% A++
KPH:76.500 M
VKPH:27.800 M+
Skyguard
A+
Kills:63
V. Kills:37 166%
Deaths:7
KDR:9
Accuracy:39.693% A+
KPH:25.200 A+
VKPH:14.800 A
Kills:5,370 (5,370 + 0)
Deaths:304
KDR:17.664
VKDR:5.230
Vehicle Kills:1,590
Kill Difference:5,066
Playtime:67.157 hours
Usage:3%
Score:1.351m
Score/min:335
Driving Accuracy:39.693%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:286
V. Kills:111 255%
Deaths:33
KDR:8.667
Accuracy:58.560% A
KPH:51.300 A+
VKPH:19.900 B+
P2-120 HEAT
M+
Kills:153
V. Kills:40 373%
Deaths:14
KDR:10.929
Accuracy:60.700% A++
KPH:60.500 M+
VKPH:15.800 A
Kills:439 (439 + 0)
Deaths:47
KDR:9.340
VKDR:3.213
Vehicle Kills:151
Kill Difference:392
Playtime:8.103 hours
Usage:0%
Score:0.224m
Score/min:461
Driving Accuracy:60.700%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:215
V. Kills:14 N/A
Deaths:18
KDR:11.944
Accuracy:49.401% A++
KPH:103.600 C++
VKPH:6.700 C+
M12 Kobalt-H
B++
Kills:193
V. Kills:5 N/A
Deaths:10
KDR:19.300
Accuracy:25.125% B++
KPH:130.400 C**
VKPH:3.400 C--
G20 Vulcan-H
B+
Kills:124
V. Kills:137 90%
Deaths:45
KDR:2.756
Accuracy:58.747% A
KPH:28.300 D-
VKPH:31.200 B+
E540 Halberd-H
A++
Kills:70
V. Kills:25 269%
Deaths:4
KDR:17.500
Accuracy:66.192% B**
KPH:81.900 A++
VKPH:29.200 B*
Kills:602 (0 + 602)
Deaths:77
KDR:7.818
VKDR:2.351
Vehicle Kills:181
Kill Difference:525
Playtime:8.799 hours
Usage:0%
Score:0.242m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:66.192%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:207
V. Kills:6 N/A
Deaths:4
KDR:51.750
Accuracy:28.093% A*
KPH:114.700 A+
VKPH:3.300 C+
M20 Basilisk
M+
Kills:179
V. Kills:68 259%
Deaths:14
KDR:12.786
Accuracy:67.132% M++
KPH:47.700 A**
VKPH:18.100 M+
M12 Kobalt
A*
Kills:172
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:25.242% A++
KPH:145.300 A*
VKPH:2.500 C
G30 Walker
M**
Kills:57
V. Kills:34 163%
Deaths:8
KDR:7.125
Accuracy:50.902% M++
KPH:45 M**
VKPH:26.800 M++
Kills:615 (0 + 615)
Deaths:26
KDR:23.654
VKDR:4.269
Vehicle Kills:111
Kill Difference:589
Playtime:8.006 hours
Usage:0%
Score:0.192m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:50.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 71,19470,74519,3233.661B++0.4332.948%A++53.01%M**92.8A*N/A256762h8.4A+25.6B**
TMG-50 8,9488,9122,5513.494A*0.2633.431%A*52.435%S90.9A**N/A24298h7.5A22.4B**
NS-44 Commissioner 4,5784,5732,8691.594B+1.6453.768%A*36.781%A++97.3A*N/A29247h3.1B*5.8B*
T1B Cycler 4,4724,4041,5832.782B+0.4533.172%A50.454%M71.3B*1.1B+21361.8h9.3A28.2B**
MG-H1 Watchman 4,0844,0651,2073.368B**0.1433.01%A++54.982%M**94.3A++N/A29643.1h9.4A28.5B**
NS Decimator 4,8773,1857754.11M*0.8873.573%A+1.319%D66.4A++35.3A*42048h3.9B+5.3B*
T9 CARV 3,0813,0731,1872.589B**0.6430.374%A*51.936%S68.1A++N/A24545.1h8.8A28.9B**
LC2 Lynx 3,1013,0421,0582.875A+0.3532.142%A++45.727%M**61.8A+1.2A++20549.2h11.7B*36.3B**
MG-S1 Jackal 3,0453,0128203.673A*0.4436.076%A++37.649%M80.1A++N/A22637.6h8.8B+24.4B*
T1 Cycler 2,7942,7751,2712.183B*1.0531.127%A++52%S55A++N/A19650.5h9.2A++29.7A
TAR 2,7142,6759172.917B**0.3132.515%A++46.617%M*68.1A+1B**22839.3h9.4A+29A
T9A "Butcher" 2,6442,6339062.906B+0.3230.757%A54.045%M*81.5B++N/A23432.3h8.4A+27.3B**
Cycler TRV 2,6252,6121,1262.32B**0.9131.251%A+48.086%M**58.3B**N/A17244.8h9.5A30.4B**
TSAR-42 2,3052,3003586.425B+3.2050.189%A++81.783%A86.1A*N/A28926.7h1.7B**3.3B**
L100 Python AP 3,2552,27117213.203A9.9771.502%A++N/A65.6A*28.4A+34234.6h4.6B++6.5B**
MRC3 Mercy 2,2592,2314904.553B**1.3225.358%A++34.917%M66A**N/A20933.8h16B**62.9B**
MRC3 Mercy 2,2582,2204884.549B**1.3225.619%A++36.306%M+65.7A**1.1B**20533.8h16.3B**63.6B*
L100 Python HESH 2,2052,0097825.756A22.5362.856%A+N/A121M11.8B+33416.6h2.3B**3.6A
TORQ-9 1,7661,7456322.761B**0.4732.8%A++51.06%M**69.2A++N/A24225.2h10.5A+32A
T1A Unity 1,4761,4546522.23B+1.0030.018%B**47.73%M+56.4B++N/A14925.8h10.3B**34.3B**
MG-C1 Kindred 1,4581,4214583.103B**0.1333.853%A43.631%M++78.9B**2.1A++19318h9.4B++27.9B*
NS-7 PDW 1,4001,3853723.723M**0.4933.682%A++37.906%M++65A++N/A19921.3h11.4B*33.9B*
TRAC-5 1,3901,3806272.201A*1.0332.076%A*42.464%S37.2B**N/A21537.1h9.6B**30B**
NS-357 Underboss 1,3711,3699551.434B+1.8052.597%A++34.405%A+86.1AN/A29015.9h3.7B+7B**
T9 CARV-S 1,3601,3534872.778B*0.4531.931%A++48.781%M*85.1A++N/A21515.9h8.7B**27.2B*
NSX Tomoe 1,3221,3143104.239A++1.0134.63%B**57.534%A*83.2A++N/A22315.8h9.5A27.3B**
NSX-P Tanto 1,2741,2563563.528M++0.3034.939%A++48.806%M*76.1A*1.1B++23316.5h9.4B**26.9B**
TRAC-5 Burst 1,2281,2182834.304B*1.0733.826%A+42.365%M+89.6A++N/A21113.6h9.9B**29.1B**
Shuriken 1,2171,2063143.841M0.6131.388%B**38.557%M++72.7AN/A23116.6h10.8B**34.3B**
PDW-16 Hailstorm 1,2011,1892854.172M**0.9435.084%A*36.249%M*70.4A*N/A20716.9h10.8B**30.8B*
LC3 Jaguar 1,2041,1883163.759A++0.5333.271%A++40.404%M*76.2A++1A26315.6h10.1B++30.3B**
T7 Mini-Chaingun 1,2041,1823083.838M**0.6130.714%M24.873%M+101M++1.9A*32411.7h10.4B**33.8B**
TRAC-Shot 1,2001,1813972.975A+0.2531.39%A39.966%M**63.8A1B**16618.5h9.6B++30.5B**
NS-15 Gallows 1,2001,1802554.627B*1.4036.952%A++51.61%A*108.3B*1.8B++31610.9h9B**24.2A
HC1 Cougar 1,1941,1793323.551M+0.3234.885%A*41.561%M*81.9A*1B**32514.4h8.8B**25.3B**
TAS-16 Blackjack 1,1841,1783433.434A*0.2077.902%A+23.005%A104.2A**N/A39111.3h2.1B++2.7B++
NSX Naginata 1,1781,1753753.133A++0.1029.563%A55.745%M**81.6AN/A20914.4h8.1B**27.6B*
AS16 NightHawk 1,1881,1753243.627A*0.4065.34%M20.511%A+126.3M**1.4A++4059.3h3.2B**4.9A
AMR-66 1,1811,1742364.975S1.7543.147%M44.208%M83.9M**N/A31614h5.6A12.9B**
NSX Tanto 1,1821,1744672.514A+0.7232.613%B**49.915%M**66AN/A17717.8h9.6B++29.6B*
NS Baron G5 1,1841,1744192.802A**0.4364.549%A*23.169%A++101.2M++N/A29611.6h3.7B*5.7C++
FA1 Barrage 1,1811,1723753.125A++0.1060.397%A*25.768%A*87.5M++N/A24813.4h3.6B**5.9B**
NSX Tengu 1,1851,1723033.868M0.6447.159%A+39.676%M+72.3B**N/A19416.2h10B*21.2B++
NSX-P Naginata 1,1771,1713373.475A*0.2529.205%B**53.629%M++76B**N/A19615.4h8.6B*29.5B**
SOAS-20 1,1741,1683553.29A+0.0634.948%A45.034%M*61.2AN/A15519.1h9.5B*27.2B**
SMG-46 Armistice 1,1681,1623493.33A*0.1034.532%A++40.361%M**77.5A*N/A27915h10.8B**31.2B*
NSX Daimyo 1,1581,1582684.321B1.0955.269%A*96.978%B*68.9B+N/A17116.8h1.9B*3.5B**
NS-15M2 1,1381,1373972.864B+0.3732.11%A+52.858%M*80.1B**N/A30414.2h8.5A26.5B**
Chainblade 1,1291,11843,6340.026C*3.2039.421%B*5.277%C0.7C++N/A21678.9h1.6B*4.2B++
C-4 1,3901,0794412.447B++0.7831.644%B*N/A105.8B+30.5C++90910.2h1.3B+4.2B++
L100 Python HEAT 1,4001,0274721.851M*18.6268.999%A++N/A76.6M27.8M+33813.4h5.4B+7.9B*
TRS-12 Uppercut 1,0009953662.719A+0.5177.184%A++18.995%B+108.2A**N/A3579.2h2.1B*2.7B*
NSX Yumi 9819754372.231B+1.0031.75%B**56.513%M++58.4B**N/A13816.7h8A25.1B**
ML-7 1,4289324032.313M0.9270.925%A++2.253%C46.6A*24.8A*40620h6.1B+8.6B*
MANA Anti-Personnel Turret 8097991914.183N/A0.9525.538%UN/A7990U100U17309600.1h15.4T*60.4T*
TS2 Inquisitor 6576534111.589B+1.6438.004%A+41.041%M++69.5B**N/A2009.4h9.6B25.2B++
M2 Mutilator 579572936.151M+2.9222.776%A++29.021%A**78.4S1B**2377.3h12.7A55.6B**
ASP-30 Grounder 9345643131.802A+1.4374.378%A++2.837%C+35.7A*23.4A++30215.8h7.2B+9.7B*
M77-B 560560787.179M+3.9545.306%A88.214%A+76.7M*N/A2647.3h1.7A3.7B**
M2 Mutilator 551538935.785M2.5623.17%A++29.74%A**73.7M**1.8M+2067.3h13.9B**59.8B*
Sticky Grenade 4684591459N/A455.7760.678%B*N/A1147.5B+22.5B++29750.4h2.1C*3.5B+
Frag Grenade 4554421442N/A438.7759.873%A*N/A736.7A21.7A++35050.6h3B*5B**
P2-120 AP 397286338.667C*5.4458.56%AN/A51.1A+19.8B4745.6h5.3B*9B**
Tank Mine 401270357.714M4.4872.889%M+N/A168.8A81.9B++13101.6h2.9F3.9A
The Little Helper 258258922.804A0.4358.132%B**22.093%B**103.2A*N/A3472.5h3.6B**6.3B++
Icikill 2232236,0140.037C3.1946.463%B**5.381%C--1C+N/A3229h1.5B**3.2B+
P525 Marauder-H 2292151811.944C+8.7149.401%A++N/A102.4C+6.7C+3902.1h8.6C17.5B+
M12 Kobalt 213207451.75A**48.5228.093%A*26.57%A++115A+3.3C+3771.8h13.2B**47B*
TX1 Repeater 1971971691.166B+2.0630.397%B**41.117%M+59.7A+N/A3723.3h10.2B*33.5B*
M12 Kobalt-H 1981931019.3C+16.0725.125%B++25.907%A++128.7C*3.3D3231.5h12.8B+50.9B++
T2 Striker 291182702.6S0.6361.195%B**N/A28A**16.8B**3476.5h32.9B++53.8B*
M20 Basilisk 2471791412.786M*9.5667.132%M++3.911%D48.4M18.4M+3923.7h85.8B127.8B**
M12 Kobalt 1751721172S168.7725.242%A++21.512%B+143.3A*2.5C4231.2h11.8A46.9B**
P2-120 HEAT 1931531410.929B**7.7060.7%A++N/A61.2M++16A4312.5h6.7B+11B**
Rocklet Rifle 258144502.88S0.3569.54%A++N/A46.5A+36.8B**9823.1h42.5C61.1B+
The Slasher 1441414,7010.03C-3.2044.745%B*12.057%C++0.7C-N/A3197.7h2B4.5C*
G20 Vulcan-H 261124452.756C0.4758.747%A3.226%B28.2D-31.1B+4964.4h170.1F289.6D
MR1 Fracture 168110542.037A*1.1962.117%M+N/A20.8M+10.9M+2015.3h42.2B+67.9B*
MG-HBR1 Dragoon 107107176.294S3.0648.173%A*41.122%A76.4A**N/A3961.4h4.1B**8.4A
Claymore 102102119.273B+6.0431.579%C+N/A113.3C-N/A5340.9h1.2C++3.7C**
NS Annihilator 17097581.672A**1.5684.69%B**N/A22M+16.6M++2894.4h8.2A9.6A+
M3 Pounder HEG 10585342.5B++0.7358.281%A*2.353%C--29.3A6.9A*2502.9h17.6C++30.1B++
NS-AM7 Archer 9879671.179A+2.0567.39%B**44.304%M+12.2B*2.9C*986.5h11B++16.3B*
TRAP-M1 7979155.267M++2.0433.696%B*49.367%M++56.4B*N/A3941.4h7.1B*20.9B*
Spear Anti-Vehicle Phalanx Turret 11075418.75A*15.5265.816%A*2.667%D125S58.3M*12300.6h5.2B+7.8B**
Soldier Soaker 7271342.088B**1.1447.926%A+23.944%A++88.8A1.3C*5160.8h4.7B++9.8B**
MR1 Fracture 11070541.296B**1.9361.581%MN/A13.2A+7.5A+1495.3h65.8C106.8B+
E540 Halberd-H 9570417.5B**14.2766.192%B**N/A77.8A++27.8B++6720.9h4.6B*7B**
M3 Pounder HEG 8866341.941C*1.2959.648%A++1.515%D*22.8B+7.6A*1772.9h23.1C--38.7B+
Skyguard 1006379M+5.7739.693%A+N/A25.2A+14.8A2362.5h103.1B+259.8B**
Anti-Vehicle Grenade 9863163N/A59.7753.17%C**N/A315C175B*29070.2h6.5C12.3C+
G30 Walker 915787.125B*3.9050.902%M++N/A43.8M**26.2M++4251.3h162.5B++319.2A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41820.3h
Spawn Beacon146,4833.6h
Nano-Armor Kit222462,69624.2h
Motion Spotter1912,4496.4h
Nanite Revive Grenade03,7731.1h
Medical Applicator269174,75211.8h
Spitfire Auto-Turret41,0220.9h
Shield Recharging Field281,6120.6h
Medical Kit2,59727,90558.4h
Ammunition Package583,5591.1h
Anti-Infantry MANA Turret171,4201.5h
Snowman Soldier1580.1h
Nano-Repair Grenade02100.1h
Hardlight Barrier125320.6h
Recon Detection Device15210.9h

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