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Field Marshal R4tn1k[BROS] R4tn1k
TR BR 174

KDR: 3.21

Score: 75.9m

Last Seen: Jul 12th, 2020 1:24 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TMG-50 NS-44 Commissioner T1B Cycler MG-H1 Watchman LC2 Lynx NS Decimator TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,811,593 MLG Score: 7843
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.034%49.933%1649421306161,4033.95799-0.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.766%2.283A*4.343S-1.336D**HEAD ++ (~33.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.649B+8.60.398B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.138%0.41%935413446,101153419193.97718318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.068%2.53A**-1.362D**-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*40.682B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.268%10.398%205513431,30811434141.14336315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.297%1.426A1.4A1.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.38C**37.20.042C+35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.861%86.304%205413444,264339961.25412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.591%2.1A*1.238B**2.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.90.42B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.068%22.545%205513434,8573541361.37126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.793%2.094A*1.506A+-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.80.432B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.9m183.5%538 (32.3k)458 (27.5k)3.21357207,20864,4793.36389174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13482167829.473%44.119%130002:3456

13% Combat Medic14% Engineer55% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 5:09 PMJul 26th, 2019 5:54 PMJul 12th, 2020 5:39 PM (3d) (PST)Jul 12th, 2020 11:34 AM (3d) (PST)Jul 12th, 2020 9:24 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9282946341.2500.3890.5512.3830.0487843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,67417,65938,015752333143327,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2762.9h/115.1d 9,692 91,419 60,749 395.1k 4,129 12,743 8,037 153.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:82,923
Deaths:22,953
KDR:3.613
Accuracy:32.854% A++
HSR:52.815% M*
TMG-50
M**
Kills:8,929
Deaths:2,566
KDR:3.480
Accuracy:33.417% A++
HSR:52.458% M**
MG-H1 Watchman
M*
Kills:4,065
Deaths:1,207
KDR:3.368
Accuracy:33.010% A++
HSR:54.982% M*
T9 CARV
M**
Kills:3,073
Deaths:1,187
KDR:2.589
Accuracy:30.374% A++
HSR:51.936% M**
T9A "Butcher"
M*
Kills:2,655
Deaths:917
KDR:2.895
Accuracy:30.701% B**
HSR:53.898% M*
T9 CARV-S
M+
Kills:1,353
Deaths:487
KDR:2.778
Accuracy:31.931% A++
HSR:48.781% M+
NS-15 Gallows
A*
Kills:1,180
Deaths:255
KDR:4.627
Accuracy:36.952% A++
HSR:51.610% A*
NSX Naginata
M*
Kills:1,175
Deaths:375
KDR:3.133
Accuracy:29.563% B**
HSR:55.745% M*
NS-15MP
A*
Kills:1,174
Deaths:270
KDR:4.348
Accuracy:33.161% B*
HSR:51.533% A*
NSX-P Naginata
M++
Kills:1,171
Deaths:337
KDR:3.475
Accuracy:29.205% B**
HSR:53.629% M++
NS-15M2
M+
Kills:1,137
Deaths:397
KDR:2.864
Accuracy:32.110% A
HSR:52.858% M+
Kills:108,835
Deaths (as Heavy Assault):30,951
Deaths (to Heavy Assaults):21,413
KDR:3.51636
Kill Difference:77,884
Playtime:1,513.003 hours
Usage:55%
Score:42.290m
Score/min:466
Accuracy (listed only):32.116%
HSR (listed only):52.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:3,953
Deaths:1,525
KDR:2.592
Accuracy:31.459% A+
HSR:44.371% M**
MG-S1 Jackal
A*
Kills:3,300
Deaths:912
KDR:3.618
Accuracy:35.884% A+
HSR:37.727% A*
MG-C1 Kindred
M++
Kills:1,590
Deaths:543
KDR:2.928
Accuracy:33.487% A
HSR:43.396% M++
NS-7 PDW
M++
Kills:1,385
Deaths:372
KDR:3.723
Accuracy:33.682% A+
HSR:37.906% M++
TRAC-5
S
Kills:1,380
Deaths:627
KDR:2.201
Accuracy:32.076% A++
HSR:42.464% S
HC1 Cougar
M
Kills:1,313
Deaths:358
KDR:3.668
Accuracy:34.674% A++
HSR:40.594% M
SMG-46 Armistice
M*
Kills:1,283
Deaths:394
KDR:3.256
Accuracy:34.381% A+
HSR:39.907% M*
NSX-P Tanto
M++
Kills:1,256
Deaths:356
KDR:3.528
Accuracy:34.939% A+
HSR:48.806% M++
TRAC-5 Burst
A**
Kills:1,218
Deaths:283
KDR:4.304
Accuracy:33.826% A+
HSR:42.365% A**
Shuriken
M+
Kills:1,211
Deaths:316
KDR:3.832
Accuracy:31.389% B++
HSR:38.563% M+
PDW-16 Hailstorm
M++
Kills:1,189
Deaths:285
KDR:4.172
Accuracy:35.084% A++
HSR:36.249% M++
LC3 Jaguar
M++
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:33.271% A++
HSR:40.404% M++
TRAC-Shot
M**
Kills:1,184
Deaths:398
KDR:2.975
Accuracy:31.339% A
HSR:39.949% M**
NS-11CP
A++
Kills:1,184
Deaths:342
KDR:3.462
Accuracy:31.513% B
HSR:37.669% A++
TAS-16 Blackjack
A
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A
HSR:23.005% A
AS16 NightHawk
A*
Kills:1,176
Deaths:325
KDR:3.618
Accuracy:65.360% A*
HSR:20.493% A
NSX Tanto
M*
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:32.613% B**
HSR:49.915% M*
NS Baron G5
A++
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A++
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A++
HSR:25.768% A*
NSX Tengu
A**
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A
HSR:39.676% A**
TRS-12 Uppercut
A+
Kills:1,166
Deaths:423
KDR:2.757
Accuracy:77.412% A+
HSR:19.811% B++
The Little Helper
B**
Kills:723
Deaths:314
KDR:2.303
Accuracy:58.855% B**
HSR:21.577% B**
NS-66 Punisher
U
Kills:639
Deaths:193
KDR:3.311
Accuracy:31.163% U
HSR:36.776% U
Havoc
M++
Kills:165
Deaths:80
KDR:2.063
Accuracy:57.197% B+
HSR:30.303% M++
Kills:32,373
Deaths (as Light Assault):10,269
Deaths (to Light Assaults):12,092
KDR:3.1525
Kill Difference:22,104
Playtime:186.501 hours
Usage:7%
Score:4.802m
Score/min:429
Accuracy (listed only):43.317%
HSR (listed only):35.869%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A**
Kills:4,708
Deaths:1,687
KDR:2.791
Accuracy:33.030% A
HSR:49.958% A**
TAR
M++
Kills:3,415
Deaths:1,208
KDR:2.827
Accuracy:31.948% A++
HSR:46.735% M++
MG-S1 Jackal
A*
Kills:3,300
Deaths:912
KDR:3.618
Accuracy:35.884% A+
HSR:37.727% A*
T1 Cycler
S
Kills:2,775
Deaths:1,271
KDR:2.183
Accuracy:31.127% A++
HSR:52% S
Cycler TRV
M**
Kills:2,612
Deaths:1,126
KDR:2.320
Accuracy:31.251% A+
HSR:48.086% M**
TORQ-9
M*
Kills:1,745
Deaths:632
KDR:2.761
Accuracy:32.800% A++
HSR:51.060% M*
T1A Unity
M+
Kills:1,454
Deaths:652
KDR:2.230
Accuracy:30.018% B**
HSR:47.730% M+
NS-7 PDW
M++
Kills:1,385
Deaths:372
KDR:3.723
Accuracy:33.682% A+
HSR:37.906% M++
SMG-46 Armistice
M*
Kills:1,283
Deaths:394
KDR:3.256
Accuracy:34.381% A+
HSR:39.907% M*
Shuriken
M+
Kills:1,211
Deaths:316
KDR:3.832
Accuracy:31.389% B++
HSR:38.563% M+
NS-11P
M++
Kills:1,193
Deaths:411
KDR:2.903
Accuracy:32.407% A+
HSR:48.198% M++
PDW-16 Hailstorm
M++
Kills:1,189
Deaths:285
KDR:4.172
Accuracy:35.084% A++
HSR:36.249% M++
TAS-16 Blackjack
A
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A
HSR:23.005% A
AS16 NightHawk
A*
Kills:1,176
Deaths:325
KDR:3.618
Accuracy:65.360% A*
HSR:20.493% A
NS Baron G5
A++
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A++
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A++
HSR:25.768% A*
NSX Tengu
A**
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A
HSR:39.676% A**
TRS-12 Uppercut
A+
Kills:1,166
Deaths:423
KDR:2.757
Accuracy:77.412% A+
HSR:19.811% B++
NSX Yumi
M++
Kills:975
Deaths:437
KDR:2.231
Accuracy:31.750% B*
HSR:56.513% M++
The Little Helper
B**
Kills:723
Deaths:314
KDR:2.303
Accuracy:58.855% B**
HSR:21.577% B**
NS-66 Punisher
U
Kills:639
Deaths:193
KDR:3.311
Accuracy:31.163% U
HSR:36.776% U
Havoc
M++
Kills:165
Deaths:80
KDR:2.063
Accuracy:57.197% B+
HSR:30.303% M++
Kills:35,810
Deaths (as Combat Medic):12,478
Deaths (to Combat Medics):7,714
KDR:2.86985
Kill Difference:23,332
Playtime:368.941 hours
Usage:13%
Score:10.343m
Score/min:467
Accuracy (listed only):43.852%
HSR (listed only):37.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:4,986
Deaths:3,258
KDR:1.530
Accuracy:53.414% A++
HSR:37.244% A++
MG-S1 Jackal
A*
Kills:3,300
Deaths:912
KDR:3.618
Accuracy:35.884% A+
HSR:37.727% A*
TSAR-42
A+
Kills:2,434
Deaths:384
KDR:6.339
Accuracy:49.824% A+
HSR:81.964% A
NS-7 PDW
M++
Kills:1,385
Deaths:372
KDR:3.723
Accuracy:33.682% A+
HSR:37.906% M++
NS-357 Underboss
A++
Kills:1,382
Deaths:961
KDR:1.438
Accuracy:52.416% A++
HSR:34.371% A
NSX Tomoe
A++
Kills:1,314
Deaths:310
KDR:4.239
Accuracy:34.630% B**
HSR:57.534% A++
SMG-46 Armistice
M*
Kills:1,283
Deaths:394
KDR:3.256
Accuracy:34.381% A+
HSR:39.907% M*
Shuriken
M+
Kills:1,211
Deaths:316
KDR:3.832
Accuracy:31.389% B++
HSR:38.563% M+
PDW-16 Hailstorm
M++
Kills:1,189
Deaths:285
KDR:4.172
Accuracy:35.084% A++
HSR:36.249% M++
NSX Tengu
A**
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:47.159% A
HSR:39.676% A**
TS2 Inquisitor
M+
Kills:1,168
Deaths:587
KDR:1.990
Accuracy:37.283% A
HSR:41.096% M+
SOAS-20
M++
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:34.948% A
HSR:45.034% M++
NSX Daimyo
A*
Kills:1,158
Deaths:268
KDR:4.321
Accuracy:55.269% A*
HSR:96.978% B++
NS-66 Punisher
U
Kills:639
Deaths:193
KDR:3.311
Accuracy:31.163% U
HSR:36.776% U
NS-44P Commissioner
B**
Kills:620
Deaths:332
KDR:1.867
Accuracy:49.393% B++
HSR:38.065% B**
M77-B
A+
Kills:593
Deaths:83
KDR:7.145
Accuracy:44.975% B**
HSR:88.196% A+
TX1 Repeater
M++
Kills:238
Deaths:173
KDR:1.376
Accuracy:30.680% B**
HSR:42.437% M++
NS-AM7 Archer
A**
Kills:83
Deaths:87
KDR:0.954
Accuracy:67.015% B**
HSR:43.374% A**
TRAP-M1
M++
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.696% B+
HSR:49.367% M++
Soldier Soaker
A++
Kills:71
Deaths:34
KDR:2.088
Accuracy:47.926% A
HSR:23.944% A++
Kills:25,473
Deaths (as Infiltrator):9,622
Deaths (to Infiltrators):9,874
KDR:2.64737
Kill Difference:15,851
Playtime:249.509 hours
Usage:9%
Score:6.077m
Score/min:406
Accuracy (listed only):42.010%
HSR (listed only):47.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:3,953
Deaths:1,525
KDR:2.592
Accuracy:31.459% A+
HSR:44.371% M**
MG-C1 Kindred
M++
Kills:1,590
Deaths:543
KDR:2.928
Accuracy:33.487% A
HSR:43.396% M++
TRAC-5
S
Kills:1,380
Deaths:627
KDR:2.201
Accuracy:32.076% A++
HSR:42.464% S
HC1 Cougar
M
Kills:1,313
Deaths:358
KDR:3.668
Accuracy:34.674% A++
HSR:40.594% M
NSX-P Tanto
M++
Kills:1,256
Deaths:356
KDR:3.528
Accuracy:34.939% A+
HSR:48.806% M++
TRAC-5 Burst
A**
Kills:1,218
Deaths:283
KDR:4.304
Accuracy:33.826% A+
HSR:42.365% A**
LC3 Jaguar
M++
Kills:1,188
Deaths:316
KDR:3.759
Accuracy:33.271% A++
HSR:40.404% M++
TRAC-Shot
M**
Kills:1,184
Deaths:398
KDR:2.975
Accuracy:31.339% A
HSR:39.949% M**
NS-11CP
A++
Kills:1,184
Deaths:342
KDR:3.462
Accuracy:31.513% B
HSR:37.669% A++
TAS-16 Blackjack
A
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:77.902% A
HSR:23.005% A
AS16 NightHawk
A*
Kills:1,176
Deaths:325
KDR:3.618
Accuracy:65.360% A*
HSR:20.493% A
AMR-66
A**
Kills:1,174
Deaths:236
KDR:4.975
Accuracy:43.147% A**
HSR:44.208% A**
NSX Tanto
M*
Kills:1,174
Deaths:467
KDR:2.514
Accuracy:32.613% B**
HSR:49.915% M*
NS Baron G5
A++
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:64.549% A++
HSR:23.169% A++
FA1 Barrage
A*
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:60.397% A++
HSR:25.768% A*
TRS-12 Uppercut
A+
Kills:1,166
Deaths:423
KDR:2.757
Accuracy:77.412% A+
HSR:19.811% B++
The Little Helper
B**
Kills:723
Deaths:314
KDR:2.303
Accuracy:58.855% B**
HSR:21.577% B**
MG-HBR1 Dragoon
A++
Kills:511
Deaths:129
KDR:3.961
Accuracy:45.286% A++
HSR:41.292% A
Havoc
M++
Kills:165
Deaths:80
KDR:2.063
Accuracy:57.197% B+
HSR:30.303% M++
Kills:23,879
Deaths (as Engineer):7,859
Deaths (to Engineers):6,905
KDR:3.03843
Kill Difference:16,020
Playtime:393.335 hours
Usage:14%
Score:10.030m
Score/min:425
Accuracy (listed only):46.279%
HSR (listed only):35.766%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:2,420
Deaths:536
KDR:4.515
Accuracy:25.225% A++
HSR:34.628% A**
MRC3 Mercy
M
Kills:2,409
Deaths:534
KDR:4.511
Accuracy:25.472% A++
HSR:35.824% M
M2 Mutilator
A*
Kills:1,036
Deaths:181
KDR:5.724
Accuracy:22.803% A++
HSR:28.668% A*
M2 Mutilator
A**
Kills:921
Deaths:181
KDR:5.088
Accuracy:23.145% A++
HSR:29.425% A**
MR1 Fracture
M+
Kills:110
Deaths:55
KDR:2
Accuracy:62.215% M+
HSR:0.909% D**
M3 Pounder HEG
A*
Kills:92
Deaths:37
KDR:2.486
Accuracy:58.142% A*
HSR:2.174% D
M3 Pounder HEG
A++
Kills:79
Deaths:37
KDR:2.135
Accuracy:59.812% A++
HSR:2.532% C
MR1 Fracture
M
Kills:72
Deaths:55
KDR:1.309
Accuracy:61.709% M
HSR:0% F-
Kills:7,139
Deaths (as MAX Suit):808
Deaths (to MAX Suits):1,940
KDR:8.8354
Kill Difference:6,331
Playtime:60.260 hours
Usage:2%
Score:2.362m
Score/min:653
Accuracy (listed only):42.315%
HSR (listed only):16.770%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,271
V. Kills:984 231%
Deaths:172
KDR:13.204
Accuracy:71.502% A++
KPH:65.600 A*
VKPH:28.400 A
L100 Python HESH
A*
Kills:2,086
V. Kills:201 N/A
Deaths:78
KDR:26.744
Accuracy:62.567% A+
KPH:121.300 A*
VKPH:11.700 B++
L100 Python HEAT
M
Kills:1,204
V. Kills:430 279%
Deaths:47
KDR:25.617
Accuracy:68.386% A++
KPH:76.400 A**
VKPH:27.300 M
Skyguard
A+
Kills:75
V. Kills:43 170%
Deaths:7
KDR:10.714
Accuracy:39.205% A+
KPH:24.100 A
VKPH:13.800 B**
C75 Viper
A*
Kills:64
V. Kills:12 N/A
Deaths:3
KDR:21.333
Accuracy:44.836% B+
KPH:77.300 A*
VKPH:14.500 A
Kills:5,700 (5,700 + 0)
Deaths:307
KDR:18.567
VKDR:5.440
Vehicle Kills:1,670
Kill Difference:5,393
Playtime:71.505 hours
Usage:3%
Score:1.493m
Score/min:348
Driving Accuracy:44.836%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:540
V. Kills:208 258%
Deaths:33
KDR:16.364
Accuracy:57.699% A
KPH:54.700 A+
VKPH:21.100 B+
P2-120 HEAT
A**
Kills:153
V. Kills:40 373%
Deaths:14
KDR:10.929
Accuracy:60.700% A*
KPH:60.500 A**
VKPH:15.800 A
Kills:693 (693 + 0)
Deaths:47
KDR:14.745
VKDR:5.277
Vehicle Kills:248
Kill Difference:646
Playtime:12.404 hours
Usage:0%
Score:0.309m
Score/min:415
Driving Accuracy:60.700%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:479
V. Kills:24 N/A
Deaths:18
KDR:26.611
Accuracy:49.160% A++
KPH:122.200 C**
VKPH:6.100 C+
M12 Kobalt-H
B+
Kills:219
V. Kills:6 N/A
Deaths:10
KDR:21.900
Accuracy:24.939% B+
KPH:133.300 C++
VKPH:3.700 C--
E540 Halberd-H
A+
Kills:215
V. Kills:75 283%
Deaths:4
KDR:53.750
Accuracy:64.810% B**
KPH:78.900 A+
VKPH:27.500 B+
G20 Vulcan-H
B
Kills:157
V. Kills:154 101%
Deaths:45
KDR:3.489
Accuracy:57.447% B**
KPH:31.700 D
VKPH:31.100 B
Kills:1,070 (0 + 1,070)
Deaths:77
KDR:13.896
VKDR:3.364
Vehicle Kills:259
Kill Difference:993
Playtime:13.248 hours
Usage:0%
Score:0.367m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:57.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:271
V. Kills:6 N/A
Deaths:4
KDR:67.750
Accuracy:26.862% A++
KPH:116.900 A
VKPH:2.600 C
M12 Kobalt
A++
Kills:189
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:25.061% A+
KPH:139.300 A++
VKPH:2.900 C
M20 Basilisk
M+
Kills:182
V. Kills:68 264%
Deaths:14
KDR:13
Accuracy:66.894% M++
KPH:46.600 A*
VKPH:17.400 M+
G30 Walker
M++
Kills:57
V. Kills:34 163%
Deaths:8
KDR:7.125
Accuracy:50.781% M
KPH:44.700 M++
VKPH:26.700 M+
Kills:699 (0 + 699)
Deaths:26
KDR:26.885
VKDR:4.308
Vehicle Kills:112
Kill Difference:673
Playtime:8.852 hours
Usage:0%
Score:0.211m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:50.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 83,59982,92322,9533.613B+0.4032.854%A++52.815%M*94.2A+N/A259880.4h8.5A25.9B**
TMG-50 8,9658,9292,5663.48A+0.2733.417%A++52.458%M**90.7A++N/A24398.4h7.5B**22.4B**
NS-44 Commissioner 4,9914,9863,2581.53B+1.6853.414%A++37.244%A++95.7A++N/A29152.1h3.1B++5.9B*
T1B Cycler 4,7824,7081,6872.791B0.4233.03%A49.958%A**71.3B++1.1C**21266h9.4A28.4B**
MG-H1 Watchman 4,0844,0651,2073.368B**0.1533.01%A++54.982%M*94.3AN/A30343.1h9.4A28.5B**
LC2 Lynx 4,0403,9531,5252.592B**0.6231.459%A+44.371%M**57.6B*1.3B**18868.6h11.7B++37.3B*
NS Decimator 5,3553,4888464.123M0.9173.493%A+1.233%D66.6A35.6A++42452.4h3.9B+5.3B*
TAR 3,4663,4151,2082.827B*0.3931.948%A++46.735%M++65.9B**1B+21551.8h9.4A29.3B**
MG-S1 Jackal 3,3393,3009123.618A++0.4035.884%A+37.727%A*80.5A1C*23241h8.9B*24.8B*
T9 CARV 3,0813,0731,1872.589B+0.6230.374%A++51.936%M**68.1AN/A25745.1h8.8A28.9B**
T1 Cycler 2,7942,7751,2712.183B++1.0331.127%A++52%S55AN/A20350.5h9.2A+29.7A
T9A "Butcher" 2,6662,6559172.895B+0.3230.701%B**53.898%M*81.2B+N/A24232.7h8.4A+27.4B**
Cycler TRV 2,6252,6121,1262.32B**0.8931.251%A+48.086%M**58.3B**N/A17544.8h9.5A30.4B**
TSAR-42 2,4402,4343846.339B*3.1349.824%A+81.964%A85.4A+N/A29228.5h1.7B**3.4B**
MRC3 Mercy 2,4522,4205364.515B++1.3025.225%A++34.628%A**66.5A*N/A21036.4h15.9B++62.8B**
MRC3 Mercy 2,4512,4095344.511B++1.3025.472%A++35.824%M66.4A*1.2B++20736.3h16.2B++63.4B*
L100 Python AP 3,2552,27117213.203B++9.9971.502%A++N/A65.6A*28.4A34534.6h4.6B+6.5B**
L100 Python HESH 2,2872,0867826.744B*23.5362.567%A+N/A121.3A*11.7B++33917.2h2.3B**3.7B**
TORQ-9 1,7661,7456322.761B*0.4532.8%A++51.06%M*69.2AN/A25225.2h10.5A32B**
MG-C1 Kindred 1,6291,5905432.928A+0.2933.487%A43.396%M++76.8B**1.9B++20420.7h9.3B++27.9B*
T1A Unity 1,4761,4546522.23B+0.9830.018%B**47.73%M+56.4B+N/A15125.8h10.3B**34.3B**
NS-7 PDW 1,4001,3853723.723M0.5133.682%A+37.906%M++65AN/A20221.3h11.4B*33.9B*
NS-357 Underboss 1,3841,3829611.438C**1.7852.416%A++34.371%A85.8B**N/A29316.1h3.7B+7B*
TRAC-5 1,3901,3806272.201A++1.0132.076%A++42.464%S37B*N/A22937.3h9.6B**30B**
T9 CARV-S 1,3601,3534872.778B++0.4431.931%A++48.781%M+85.1AN/A22315.9h8.7A27.2B**
NSX Tomoe 1,3221,3143104.239A+1.0334.63%B**57.534%A++83.2AN/A22615.8h9.5B**27.3B**
HC1 Cougar 1,3311,3133583.668A*0.4534.674%A++40.594%M84.2A++1.2B*33415.6h8.7B**25.2B**
SMG-46 Armistice 1,2941,2833943.256A++0.0434.381%A+39.907%M*78.2A++N/A28216.4h10.7B**31.2B*
MANA Anti-Personnel Turret 1,2921,2732704.715N/A1.5024.566%UN/A12730U190U24915800.1h14.5T*59T*
C-4 1,6061,2655032.515B+0.7032.204%B*N/A100.4C*27.1C+84612.6h1.3C**4B+
NSX-P Tanto 1,2741,2563563.528A**0.3134.939%A+48.806%M++76.1A+1.1C**24216.5h9.4B*26.9B**
TRAC-5 Burst 1,2281,2182834.304B*1.0933.826%A+42.365%A**89.6AN/A21213.6h9.9B*29.1B*
Shuriken 1,2221,2113163.832A*0.6231.389%B++38.563%M+72.5B*N/A23416.7h10.8B++34.3B*
L100 Python HEAT 1,6341,2044725.617M++22.4068.386%A++N/A76.2A**27.2M34115.8h5.3C*7.8B*
Chainblade 1,2081,19745,9060.026C++3.1939.83%B++5.263%C+0.7C++N/A21754.1h1.6B*4.1B++
NS-11P 1,2111,1934112.903A0.3132.407%A+48.198%M++88.4A++1.3B+43513.5h8.8A+27.1A
PDW-16 Hailstorm 1,2011,1892854.172M**0.9635.084%A++36.249%M++70.4A+N/A21616.9h10.8B*30.8B*
LC3 Jaguar 1,2041,1883163.759A+0.5533.271%A++40.404%M++75.7A+1B++27115.7h10.1B+30.3B*
TRAC-Shot 1,2031,1843982.975B**0.2431.339%A39.949%M**63.7B**1B+16718.6h9.6B+30.6B*
NS-11CP 1,2091,1843423.462A0.2531.513%B37.669%A++71.3C++1.5B+31416.6h10B+31.9B+
T7 Mini-Chaingun 1,2041,1823083.838M++0.6230.714%A**24.873%M101A**1.9B**33911.7h10.4B**33.8B*
NS-15 Gallows 1,2001,1802554.627B**1.4136.952%A++51.61%A*108.3B+1.8C*32510.9h9B**24.2B**
TAS-16 Blackjack 1,1841,1783433.434A+0.2277.902%A23.005%A104.2A++N/A40311.3h2.1B+2.7B+
AS16 NightHawk 1,1891,1763253.618A+0.4065.36%A*20.493%A125.1M+1.4B**4129.4h3.2B**4.9B**
NSX Naginata 1,1781,1753753.133A+0.0829.563%B**55.745%M*81.6B*N/A22014.4h8.1B**27.6B*
AMR-66 1,1811,1742364.975M**1.7643.147%A**44.208%A**83.9M+N/A32714h5.6A12.9B**
NSX Tanto 1,1821,1744672.514B**0.7032.613%B**49.915%M*66B*N/A18017.8h9.6B**29.6B*
NS-15MP 1,1851,1742704.348B++1.1333.161%B*51.533%A*99.5B+N/A47911.8h8.9B*27B++
NS Baron G5 1,1841,1744192.802A*0.4164.549%A++23.169%A++101.2A**N/A29911.6h3.7B++5.7C*
FA1 Barrage 1,1811,1723753.125A*0.0960.397%A++25.768%A*87.5MN/A25613.4h3.6B**5.9B**
NSX Tengu 1,1851,1723033.868A*0.6547.159%A39.676%A**72.3B*N/A19616.2h10B++21.2B++
NSX-P Naginata 1,1771,1713373.475A+0.2629.205%B**53.629%M++76B++N/A20615.4h8.6B*29.5B*
TS2 Inquisitor 1,1751,1685871.99B++1.2237.283%A41.096%M+69.5B**N/A18416.8h9.1B+24.5B++
SOAS-20 1,1741,1683553.29A0.0834.948%A45.034%M++61.2B**N/A15619.1h9.5B+27.2B**
TRS-12 Uppercut 1,1721,1664232.757B**0.4677.412%A+19.811%B++104.1A++N/A34211.2h2B*2.6B*
NSX Daimyo 1,1581,1582684.321C++1.1155.269%A*96.978%B++68.9C*N/A17416.8h1.9B*3.5B**
NS-15M2 1,1381,1373972.864B+0.3532.11%A52.858%M+80.1B++N/A31614.2h8.5A26.5B*
ML-7 1,7001,1204822.324A*0.8970.747%A++1.875%D47.9A++24.8A+41023.4h6.2C*8.7B++
M2 Mutilator 1,0481,0361815.724A*2.5122.803%A++28.668%A*82.2S1B++25712.6h11.8A+51.7B**
NSX Yumi 9819754372.231B+0.9831.75%B*56.513%M++58.4B++N/A13816.7h8B**25.1B**
M2 Mutilator 9419211815.088A++1.8723.145%A++29.425%A**73.1M*1.6A*21312.6h13.5B**58.5B*
The Little Helper 7257233142.303B*0.9158.855%B**21.577%B**106.3A*N/A3556.8h3.5B**5.9B*
NS-66 Punisher 6496391933.311N/A0.1031.163%UN/A73.4U1.1U2568.7h10T*32.2T*
NS-44P Commissioner 6216203321.867B1.3549.393%B++38.065%B**79.5C**N/A2487.8h3B+6.1B+
M77-B 593593837.145A**3.9344.975%B**88.196%A+76MN/A2617.8h1.7B**3.8B**
ASP-30 Grounder 9565793151.838A+1.3874.158%A+2.763%C+36A++23.4A+30716.1h7.2B9.6B*
Sticky Grenade 5885771577N/A573.7958.162%B++N/A961.7C+18.3B29950.6h2.1C++3.6C**
P2-120 AP 7485403316.364B**13.1557.699%AN/A54.5A+21B+4049.9h4.6B*8B**
MG-HBR1 Dragoon 5165111293.961A+0.7545.286%A++41.292%A72A++N/A2227.1h4.6B**10.1B**
Frag Grenade 5225061506N/A502.7959.539%A++N/A722.9B++22.9A36410.7h3B+5B*
P525 Marauder-H 5034791826.611B+23.4049.16%A++N/A122.8B6.2C+3873.9h8.1C16.4B+
Icikill 40340312,0780.033C-3.1845.18%B*3.722%D0.9CN/A3438.6h1.6B*3.4B+
Tank Mine 454308516.039A+2.8372.036%MN/A140B+66.4C++11052.2h2.9F4B**
M12 Kobalt 277271467.75A**64.5426.862%A++25.461%A+117.8A2.6C3772.3h12.1B**45B*
TX1 Repeater 2382381731.376B++1.8430.68%B**42.437%M++62.6A+N/A4133.8h10B*32.5B*
M12 Kobalt-H 2252191021.9C+18.6924.939%B+24.201%A136.9C*3.8C-3471.6h13B52B+
E540 Halberd-H 290215453.75S50.5464.81%B**N/A79.6A+27.8B+4992.7h4.8B+7.3B*
T2 Striker 318199802.488M**0.7360.477%B*N/A28A*16.8B**3497.1h32.8B+54.2B++
M12 Kobalt 1931891189S185.7925.061%A+21.693%B+135A++2.9C4181.4h11.4A45.6B**
M20 Basilisk 2501821413M++9.7966.894%M++3.846%D-46.7A*17.4M+3913.9h86.1C**128.7B**
Havoc 167165802.063B++1.1557.197%B+30.303%M++71.7B+N/A2252.3h3.7B+6.4B++
Rocklet Rifle 282158513.098M**0.1269.305%A++N/A43.9B**34.4B*9483.6h42.7C-61.7B+
G20 Vulcan-H 311157453.489C0.2857.447%B**3.822%B++31.4D30.8B5395h146.8D**255.6C--
P2-120 HEAT 1931531410.929B*7.7260.7%A*N/A61.2A**16A4602.5h6.7C*11B**
The Slasher 1441414,7520.03C3.1844.62%B++12.057%C*0.7C--N/A3200.6h2C**4.5C+
MR1 Fracture 168110552A++1.2162.215%M+N/A20.8A*10.9M2055.3h42.6C**68.5B*
Claymore 107107147.643C++4.4332.338%C+N/A107DN/A5331h1.2C++3.8C++
NS Annihilator 17097601.617A**1.6084.272%B**N/A22A**16.6M+2954.4h8.2A9.7A
M3 Pounder HEG 11492372.486B+0.7358.142%A*2.174%D27.9B*6.7A++2343.3h18.2C31.2B+
NS-AM7 Archer 10483870.954B**2.2667.015%B**43.374%A**11.7B++3C*947.1h10.8B++16.1B*
Spear Anti-Vehicle Phalanx Turret 11981420.25A++17.0465.924%A*2.469%D115.7S54.3M++12980.7h5.1B**7.8A
TRAP-M1 7979155.267M**2.0533.696%B+49.367%M++56.4B+N/A4081.4h7.1B*20.9B++
M3 Pounder HEG 10479372.135C*1.0859.812%A++2.532%C23.9C**7.6A*1793.3h21.7C--36.3B
Skyguard 11875710.714M++7.5039.205%A+N/A24.2A13.9B**2363.1h105B267.8B*
MR1 Fracture 11372551.309B*1.9061.709%MN/A13.6B**7.7A+1505.3h64.6C--104.7B+
Soldier Soaker 7271342.088B++1.1347.926%A23.944%A++88.8B**1.3C++5160.8h4.7B**9.8B**
C75 Viper 7664321.333M++18.1244.836%B+N/A80A*15A12090.8h9.2B+20.4B*
Anti-Vehicle Grenade 9863163N/A59.7953.17%C++N/A315C-175B**29270.2h6.5D12.3C
G30 Walker 915787.125B++3.9150.781%MN/A43.8M++26.2M4321.3h163.1B+321.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit360549,49228.7h
Anti-Vehicle MANA Turret41840.3h
Spawn Beacon167,2014h
Nanite Revive Grenade04,3191.2h
Medical Applicator298194,44413.1h
Motion Spotter2013,6227h
Spitfire Auto-Turret51,1361h
Recon Detection Device15751h
Shield Recharging Field281,6120.6h
Medical Kit3,09132,13574.7h
Ammunition Package694,2761.3h
Anti-Infantry MANA Turret251,9182.1h
Snowman Soldier1580.1h
Hardlight Barrier138620.9h
Nano-Repair Grenade02310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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