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Primarch R6b011[AT] R6b011
VS BR 99

KDR: 1.31

Score: 132.5m

Last Seen: Dec 15th, 2018 12:18 AM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 48
Level Progress (to 100): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Frag Grenade Spear Anti-Vehicle Phalanx Turret Tank Mine SVA-88 Pulsar C Parallax VX3 C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 1153TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.681%17.276%3404597742,3711.048920.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.319%-0.265C-0.516D-0.341C-HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.8-0.159C17.1-0.196C69.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.343%2.085%77410183,165408814430.774217219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%-1.221D*-0.356C-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.4-3.203T-46-2.674F**116.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.042%5.483%1161310093,283306114781.07218222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.555%-0.473D0.293C*-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.9-0.288C47.1-0.204C104.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.675%82.935%116410186,0656668750.909568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.661%1.745A++1.038B**-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+2.10.325C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.884%12.146%11631019741296470.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.302%-0.374C--0.468D-1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.051C+5.1-0.055C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 48
132.5m662.9%388 (23.3k)354 (21.2k)1.30942105,15880,3091.6056999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022573113.459%13.374%18004:3948

10% Combat Medic44% Engineer28% Heavy Assault8% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 5:20 PMJan 14th, 2013 11:16 PMDec 15th, 2018 4:56 AM (2d) (PST)Dec 14th, 2018 9:37 PM (2d) (PST)Dec 14th, 2018 8:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261462800.2810.2150.0382.1550.044160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5678,78816,77917132129321,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6233.9h/259.7d 23,793 14,064 48,334 806.2k 9,863 20,751 16,455 159.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:3,538
Deaths:4,967
KDR:0.712
Accuracy:17.020% D*
HSR:17.100% D*
Lasher X2 AE
C+
Kills:1,495
Deaths:1,217
KDR:1.228
Accuracy:26.246% C
HSR:4.013% C+
Lasher X2-P
C+
Kills:1,245
Deaths:1,023
KDR:1.217
Accuracy:27.780% D--
HSR:3.293% C+
NSX Naginata
D
Kills:1,204
Deaths:1,049
KDR:1.148
Accuracy:18.520% D
HSR:23.588% D
Pulsar LSW
D
Kills:1,175
Deaths:1,717
KDR:0.684
Accuracy:17.050% D--
HSR:18.298% D
Lasher X2
C
Kills:1,173
Deaths:863
KDR:1.359
Accuracy:22.616% C
HSR:3.581% C
Flare VE6
D
Kills:1,161
Deaths:1,910
KDR:0.608
Accuracy:15.228% D*
HSR:19.466% D
Orion VS54
D
Kills:1,160
Deaths:2,024
KDR:0.573
Accuracy:14.874% D*
HSR:19.483% D
Betelgeuse 54-A
D*
Kills:1,159
Deaths:1,691
KDR:0.685
Accuracy:15.183% F--
HSR:20.621% D*
NS-15M AE
D-
Kills:1,159
Deaths:1,188
KDR:0.976
Accuracy:17.248% D**
HSR:19.586% D-
NS-15M1
D
Kills:1,156
Deaths:1,194
KDR:0.968
Accuracy:18.487% D
HSR:17.993% D
NS-15MP
D*
Kills:1,152
Deaths:1,409
KDR:0.818
Accuracy:15.500% F--
HSR:17.882% D*
Ursa
D
Kills:1,150
Deaths:1,929
KDR:0.596
Accuracy:16.377% D--
HSR:18.783% D
NS-15M2
D--
Kills:287
Deaths:461
KDR:0.623
Accuracy:17.985% D--
HSR:17.422% D--
VE-H Maw
D--
Kills:227
Deaths:283
KDR:0.802
Accuracy:19.778% D--
HSR:15.859% D*
Kills:18,441
Deaths (as Heavy Assault):22,925
Deaths (to Heavy Assaults):21,537
KDR:0.80441
Kill Difference:4,484
Playtime:1,739.105 hours
Usage:28%
Score:31.893m
Score/min:306
Accuracy (listed only):18.659%
HSR (listed only):15.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,766
Deaths:3,876
KDR:0.714
Accuracy:20.350% D
HSR:16.920% D--
Eclipse VE3A
D-
Kills:1,488
Deaths:1,465
KDR:1.016
Accuracy:22.111% D--
HSR:15.188% D-
Serpent VE92
D--
Kills:1,296
Deaths:1,745
KDR:0.743
Accuracy:18.707% D--
HSR:12.577% D*
Solstice VE3
C++
Kills:1,198
Deaths:1,368
KDR:0.876
Accuracy:20.698% C
HSR:20.117% C++
VX6-7
D*
Kills:1,186
Deaths:2,063
KDR:0.575
Accuracy:17.543% D*
HSR:13.406% D*
NSX-P Tanto
C*
Kills:1,184
Deaths:859
KDR:1.378
Accuracy:26.423% C*
HSR:24.578% C+
Zenith VX-5AE
C+
Kills:1,172
Deaths:986
KDR:1.189
Accuracy:25.867% C
HSR:23.635% C+
Solstice SF
C
Kills:1,168
Deaths:1,663
KDR:0.702
Accuracy:22.225% C
HSR:13.699% C--
NSX Tanto
C+
Kills:1,166
Deaths:909
KDR:1.283
Accuracy:24.629% C
HSR:24.014% C+
NS-11CP
D-
Kills:1,153
Deaths:1,228
KDR:0.939
Accuracy:24.442% D-
HSR:15.091% D*
NS-11C
D
Kills:1,146
Deaths:1,650
KDR:0.695
Accuracy:20.800% D
HSR:14.572% D
Zenith VX-5
D*
Kills:1,144
Deaths:1,828
KDR:0.626
Accuracy:19.645% D*
HSR:13.899% D*
Nova
C
Kills:353
Deaths:645
KDR:0.547
Accuracy:34.857% D-
HSR:13.598% C
Eidolon VE33
B
Kills:216
Deaths:103
KDR:2.097
Accuracy:28.023% C++
HSR:28.241% B
NS Baron G5
D
Kills:206
Deaths:384
KDR:0.536
Accuracy:37.358% D
HSR:8.738% D*
Pandora VX25
C+
Kills:197
Deaths:288
KDR:0.684
Accuracy:39.752% C+
HSR:13.198% C-
Thanatos VE70
C+
Kills:191
Deaths:306
KDR:0.624
Accuracy:38.840% C+
HSR:8.377% F
Kills:17,230
Deaths (as Engineer):21,366
Deaths (to Engineers):15,869
KDR:0.80642
Kill Difference:4,136
Playtime:2,739.117 hours
Usage:44%
Score:65.360m
Score/min:398
Accuracy (listed only):26.016%
HSR (listed only):16.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,766
Deaths:3,876
KDR:0.714
Accuracy:20.350% D
HSR:16.920% D--
Eclipse VE3A
D-
Kills:1,488
Deaths:1,465
KDR:1.016
Accuracy:22.111% D--
HSR:15.188% D-
Serpent VE92
D--
Kills:1,296
Deaths:1,745
KDR:0.743
Accuracy:18.707% D--
HSR:12.577% D*
Solstice VE3
C++
Kills:1,198
Deaths:1,368
KDR:0.876
Accuracy:20.698% C
HSR:20.117% C++
VX6-7
D*
Kills:1,186
Deaths:2,063
KDR:0.575
Accuracy:17.543% D*
HSR:13.406% D*
NSX-P Tanto
C*
Kills:1,184
Deaths:859
KDR:1.378
Accuracy:26.423% C*
HSR:24.578% C+
Zenith VX-5AE
C+
Kills:1,172
Deaths:986
KDR:1.189
Accuracy:25.867% C
HSR:23.635% C+
Solstice SF
C
Kills:1,168
Deaths:1,663
KDR:0.702
Accuracy:22.225% C
HSR:13.699% C--
NSX Tanto
C+
Kills:1,166
Deaths:909
KDR:1.283
Accuracy:24.629% C
HSR:24.014% C+
Sirius SX12
D--
Kills:1,163
Deaths:2,112
KDR:0.551
Accuracy:18.860% D--
HSR:7.825% F
Eridani SX5
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:22.480% D
HSR:13.719% D-
NS-7 PDW
C
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.043% C
HSR:14.607% C--
NS-11CP
D-
Kills:1,153
Deaths:1,228
KDR:0.939
Accuracy:24.442% D-
HSR:15.091% D*
NS-7B PDW
D
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:20.926% D
HSR:13.021% D-
NS-11C
D
Kills:1,146
Deaths:1,650
KDR:0.695
Accuracy:20.800% D
HSR:14.572% D
Zenith VX-5
D*
Kills:1,144
Deaths:1,828
KDR:0.626
Accuracy:19.645% D*
HSR:13.899% D*
Nova
C
Kills:353
Deaths:645
KDR:0.547
Accuracy:34.857% D-
HSR:13.598% C
Skorpios
D*
Kills:209
Deaths:251
KDR:0.833
Accuracy:22.271% D*
HSR:12.440% D*
NS Baron G5
D
Kills:206
Deaths:384
KDR:0.536
Accuracy:37.358% D
HSR:8.738% D*
Pandora VX25
C+
Kills:197
Deaths:288
KDR:0.684
Accuracy:39.752% C+
HSR:13.198% C-
Thanatos VE70
C+
Kills:191
Deaths:306
KDR:0.624
Accuracy:38.840% C+
HSR:8.377% F
NSX Tengu
D-
Kills:177
Deaths:171
KDR:1.035
Accuracy:30.548% D-
HSR:9.605% F-
MKV Suppressed
D
Kills:166
Deaths:219
KDR:0.758
Accuracy:19.284% D*
HSR:15.060% D
VE-S Canis
C+
Kills:64
Deaths:113
KDR:0.566
Accuracy:26.600% C+
HSR:10.938% D*
Kills:22,261
Deaths (as Light Assault):26,550
Deaths (to Light Assaults):15,645
KDR:0.83846
Kill Difference:4,289
Playtime:490.788 hours
Usage:8%
Score:9.173m
Score/min:312
Accuracy (listed only):24.927%
HSR (listed only):14.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D*
Kills:1,245
Deaths:814
KDR:1.529
Accuracy:20.323% D*
HSR:15.020% D**
Sirius SX12
D--
Kills:1,163
Deaths:2,112
KDR:0.551
Accuracy:18.860% D--
HSR:7.825% F
Corvus VA55
C
Kills:1,162
Deaths:950
KDR:1.223
Accuracy:22.707% C
HSR:16.179% D--
Eridani SX5
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:22.480% D
HSR:13.719% D-
H-V45
D
Kills:1,157
Deaths:1,213
KDR:0.954
Accuracy:18.449% D*
HSR:15.039% D
NS-7 PDW
C
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.043% C
HSR:14.607% C--
NS-11A
D-
Kills:1,154
Deaths:1,380
KDR:0.836
Accuracy:19.408% D--
HSR:15.165% D-
Pulsar VS1
C+
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:22.617% C+
HSR:17.693% C
NS-7B PDW
D
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:20.926% D
HSR:13.021% D-
NS-11P
C+
Kills:444
Deaths:416
KDR:1.067
Accuracy:20.737% C-
HSR:19.144% C+
Nova
C
Kills:353
Deaths:645
KDR:0.547
Accuracy:34.857% D-
HSR:13.598% C
Skorpios
D*
Kills:209
Deaths:251
KDR:0.833
Accuracy:22.271% D*
HSR:12.440% D*
NS Baron G5
D
Kills:206
Deaths:384
KDR:0.536
Accuracy:37.358% D
HSR:8.738% D*
Pandora VX25
C+
Kills:197
Deaths:288
KDR:0.684
Accuracy:39.752% C+
HSR:13.198% C-
Thanatos VE70
C+
Kills:191
Deaths:306
KDR:0.624
Accuracy:38.840% C+
HSR:8.377% F
NSX Tengu
D-
Kills:177
Deaths:171
KDR:1.035
Accuracy:30.548% D-
HSR:9.605% F-
MKV Suppressed
D
Kills:166
Deaths:219
KDR:0.758
Accuracy:19.284% D*
HSR:15.060% D
VE-S Canis
C+
Kills:64
Deaths:113
KDR:0.566
Accuracy:26.600% C+
HSR:10.938% D*
Kills:12,509
Deaths (as Combat Medic):12,421
Deaths (to Combat Medics):7,378
KDR:1.00708
Kill Difference:88
Playtime:592.457 hours
Usage:10%
Score:13.881m
Score/min:390
Accuracy (listed only):25.503%
HSR (listed only):13.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:2,593
Deaths:794
KDR:3.266
Accuracy:47.556% A
HSR:83.571% B++
Sirius SX12
D--
Kills:1,163
Deaths:2,112
KDR:0.551
Accuracy:18.860% D--
HSR:7.825% F
XM98
A+
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:47.347% A+
HSR:79.224% B+
Eridani SX5
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:22.480% D
HSR:13.719% D-
Parallax VX3-AE
B+
Kills:1,158
Deaths:306
KDR:3.784
Accuracy:44.665% B+
HSR:80.311% C+
NS-7 PDW
C
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.043% C
HSR:14.607% C--
V10
B**
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:46.257% B*
HSR:87.868% B**
NS-7B PDW
D
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:20.926% D
HSR:13.021% D-
Nyx VX31
C
Kills:287
Deaths:94
KDR:3.053
Accuracy:30.318% D
HSR:25.784% C
Artemis VX26
D
Kills:219
Deaths:64
KDR:3.422
Accuracy:23.730% D
HSR:17.808% D
Skorpios
D*
Kills:209
Deaths:251
KDR:0.833
Accuracy:22.271% D*
HSR:12.440% D*
NS-44 Commissioner
C+
Kills:194
Deaths:396
KDR:0.490
Accuracy:34.518% C+
HSR:19.072% C
NS-357 Underboss
D--
Kills:181
Deaths:542
KDR:0.334
Accuracy:27.328% D--
HSR:12.707% D--
NSX Tengu
D-
Kills:177
Deaths:171
KDR:1.035
Accuracy:30.548% D-
HSR:9.605% F-
NSX Tomoe
C++
Kills:169
Deaths:68
KDR:2.485
Accuracy:29.480% C++
HSR:28.402% D-
MKV Suppressed
D
Kills:166
Deaths:219
KDR:0.758
Accuracy:19.284% D*
HSR:15.060% D
Artemis VX26 AE
C-
Kills:163
Deaths:82
KDR:1.988
Accuracy:27.667% D
HSR:25.767% C-
Beamer VS3
C++
Kills:67
Deaths:174
KDR:0.385
Accuracy:27.921% C++
HSR:5.970% F--
VE-S Canis
C+
Kills:64
Deaths:113
KDR:0.566
Accuracy:26.600% C+
HSR:10.938% D*
Beamer VS3-FB
C--
Kills:63
Deaths:174
KDR:0.362
Accuracy:28.563% C--
HSR:14.286% D*
Kills:12,655
Deaths (as Infiltrator):8,686
Deaths (to Infiltrators):13,495
KDR:1.45694
Kill Difference:3,969
Playtime:505.716 hours
Usage:8%
Score:9.407m
Score/min:310
Accuracy (listed only):29.968%
HSR (listed only):28.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,178
Deaths:976
KDR:1.207
Accuracy:16.709% D
HSR:17.402% D
Blueshift VM5
C-
Kills:1,156
Deaths:977
KDR:1.183
Accuracy:16.174% D
HSR:18.339% C-
NS-10 Burster
C--
Kills:140
Deaths:171
KDR:0.819
Accuracy:25.605% C--
HSR:2.143% D*
NS-10 Burster
D
Kills:136
Deaths:171
KDR:0.795
Accuracy:25.660% D
HSR:2.206% D*
Nebula VM20
C+
Kills:105
Deaths:73
KDR:1.438
Accuracy:17.299% C
HSR:20% C+
Nebula VM20
C-
Kills:99
Deaths:73
KDR:1.356
Accuracy:15.966% C-
HSR:12.121% F
Kills:2,814
Deaths (as MAX Suit):1,220.500
Deaths (to MAX Suits):4,371
KDR:2.30561
Kill Difference:1,593.500
Playtime:144.355 hours
Usage:2%
Score:2.830m
Score/min:327
Accuracy (listed only):19.569%
HSR (listed only):12.035%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:61
V. Kills:24 244%
Deaths:37
KDR:1.649
Accuracy:35.030% D--
KPH:14.500 D*
VKPH:5.700 C
Kills:61 (0 + 61)
Deaths:37
KDR:1.649
VKDR:0.649
Vehicle Kills:24
Kill Difference:24
Playtime:4.216 hours
Usage:0%
Score:0.044m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:35.030%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,020
V. Kills:250 406%
Deaths:190
KDR:5.368
Accuracy:44.842% C
KPH:20.300 D*
VKPH:5 D
C75 Viper
C+
Kills:867
V. Kills:160 N/A
Deaths:158
KDR:5.487
Accuracy:30.805% D-
KPH:26.900 C+
VKPH:5 D
Skyguard
D-
Kills:830
V. Kills:784 106%
Deaths:408
KDR:2.034
Accuracy:27.553% C
KPH:7 D--
VKPH:6.600 D-
L100 Python HEAT
B+
Kills:448
V. Kills:154 289%
Deaths:80
KDR:5.600
Accuracy:55.658% B+
KPH:28.700 C+
VKPH:9.900 C
L100 Python AP
D**
Kills:71
V. Kills:68 103%
Deaths:64
KDR:1.109
Accuracy:51.399% D
KPH:9.900 F
VKPH:9.500 D**
Kills:3,236 (3,236 + 0)
Deaths:900
KDR:3.596
VKDR:1.573
Vehicle Kills:1,416
Kill Difference:2,336
Playtime:223.332 hours
Usage:4%
Score:2.371m
Score/min:177
Driving Accuracy:51.399%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:701
V. Kills:454 154%
Deaths:240
KDR:2.921
Accuracy:39.242% C--
KPH:14.900 D--
VKPH:9.600 D-
E540 Halberd
C--
Kills:454
V. Kills:285 159%
Deaths:121
KDR:3.752
Accuracy:49.921% C*
KPH:21.500 D-
VKPH:13.500 C--
Proton II PPA
D
Kills:119
V. Kills:12 N/A
Deaths:31
KDR:3.839
Accuracy:24.215% C+
KPH:24.600 D*
VKPH:2.500 D
M20 Basilisk
D--
Kills:93
V. Kills:47 194%
Deaths:49
KDR:1.898
Accuracy:34.345% B+
KPH:7.500 D*
VKPH:3.800 D--
Aphelion VEX-4
D--
Kills:78
V. Kills:63 122%
Deaths:32
KDR:2.438
Accuracy:34.433% C+
KPH:12.400 D*
VKPH:10 D--
Kills:1,445 (0 + 1,445)
Deaths:473
KDR:3.055
VKDR:1.820
Vehicle Kills:861
Kill Difference:972
Playtime:91.931 hours
Usage:1%
Score:1.078m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:34.433%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:55
V. Kills:9 N/A
Deaths:15
KDR:3.667
Accuracy:27.809% D--
KPH:31.300 D*
VKPH:5.100 C
Kills:55 (0 + 55)
Deaths:15
KDR:3.667
VKDR:0.600
Vehicle Kills:9
Kill Difference:40
Playtime:1.756 hours
Usage:0%
Score:0.032m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:27.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:527
V. Kills:30 N/A
Deaths:95
KDR:5.547
Accuracy:16.161% C
KPH:23.300 D*
VKPH:1.300 D-
M20 Basilisk
C++
Kills:371
V. Kills:143 258%
Deaths:119
KDR:3.118
Accuracy:39.993% C++
KPH:12.100 D
VKPH:4.700 D-
M20 Basilisk
D--
Kills:218
V. Kills:107 202%
Deaths:95
KDR:2.295
Accuracy:35.140% C
KPH:8.200 D*
VKPH:4 D--
M60-G Bulldog
C
Kills:213
V. Kills:35 N/A
Deaths:59
KDR:3.610
Accuracy:31.650% C
KPH:13.900 D--
VKPH:2.300 D--
M40 Fury
D
Kills:188
V. Kills:39 470%
Deaths:65
KDR:2.892
Accuracy:31.128% D
KPH:17.500 D*
VKPH:3.600 D*
G30 Walker
C+
Kills:160
V. Kills:92 172%
Deaths:53
KDR:3.019
Accuracy:29.189% C+
KPH:9.700 D
VKPH:5.600 D
M12 Kobalt
C--
Kills:107
V. Kills:11 N/A
Deaths:14
KDR:7.643
Accuracy:18.530% C++
KPH:20.800 D*
VKPH:2.100 C--
M40 Fury
D*
Kills:95
V. Kills:31 297%
Deaths:48
KDR:1.979
Accuracy:29.881% D
KPH:13.500 D**
VKPH:4.400 D*
G30 Walker
C--
Kills:77
V. Kills:32 233%
Deaths:10
KDR:7.700
Accuracy:25.992% D
KPH:11 C--
VKPH:4.600 D--
Kills:1,956 (0 + 1,956)
Deaths:558
KDR:3.505
VKDR:0.932
Vehicle Kills:520
Kill Difference:1,398
Playtime:141.486 hours
Usage:2%
Score:1.383m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:25.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 7,0056,9981,6984.121C++2.8139.557%CN/A140.2B+N/A63249.9h2C5C+
Frag Grenade 6,9906,89716897N/A6,895.6959.538%A++N/A774.9B**10.4B+32658.9h2.8B*4.7B**
Spear Anti-Vehicle Phalanx Turret 8,2226,0636289.654B+8.3443.591%C+4.783%B37.1C+13.2D309163.4h6.2B*14.2B++
Tank Mine 6,4613,9551,0073.928B++2.6216.475%D*N/A141.8B*89.8B**203127.9h1.1A6.8C+
SVA-88 3,5883,5384,9670.712C--0.6017.02%D*17.1%D*12.4D*N/A64284.6h15.8D*92.6D*
Pulsar C 2,8242,7663,8760.714C0.6020.35%D16.92%D--7.9D-N/A47351h15.6D76.5D
Parallax VX3 2,6222,5937943.266C++1.9647.556%A83.571%B++25.8C+N/A109100.4h2.1B4.5B+
C-4 ARX 2,3531,8311,0201.795C+0.4926.31%C+N/A79.3D22.6D67223.1h1.4C5.4C
Lasher X2 AE 1,5381,4951,2171.228C+0.0826.246%C4.013%C+33.4C1C+9344.7h29.1F-110.8D-
Eclipse VE3A 1,5231,4881,4651.016C+0.2922.111%D--15.188%D-14.3D-N/A111103.9h19.6F--88.8F--
Hades VSH4 2,3851,4652,2630.647C*0.6672.378%B+2.116%C+15.9C+10C+22892.1h7.9B+10.9B+
Anti-Vehicle Grenade 1,4601,39811398N/A1,396.6970.475%A*N/A822.4A*36.5D-62001.7h3A4.3A
C-4 1,6271,3475412.49B*1.1835.195%A++N/A94.9B19.7D134814.2h1.2B+3.5B*
NS Annihilator-B 2,0901,3038171.595A++0.2981.307%C+N/A18A+10.9B*13472.3h8.9B*11B*
Serpent VE92 1,3141,2961,7450.743C0.5718.707%D--12.577%D*11.5DN/A83112.4h16.6D88.8D
Lasher X2-P 1,3111,2451,0231.217C0.0927.78%D--3.293%C+39.8D2.1C*9931.3h27.3F-98.3D*
Terminus VX-9 1,2661,2458141.529C++0.2220.323%D*15.02%D**19.3D-N/A10264.4h16.2D*79.5D*
NSX Naginata 1,2201,2041,0491.148C+0.1618.52%D23.588%D19.4D-N/A4762.2h16.4D--88.7D
Solstice VE3 1,2081,1981,3680.876C++0.4320.698%C20.117%C++13.3CN/A15190.2h18.6C90C+
Sticky Grenade 1,2041,19311193N/A1,191.6957.414%B++N/A917.7C+8.5C41961.3h2.2C++3.8B
VX6-7 1,2051,1862,0630.575C-0.7317.543%D*13.406%D*6.5D--N/A43182.8h15.5D88.4D-
NSX-P Tanto 1,2151,1848591.378B+0.0726.423%C*24.578%C+17.2C-N/A4268.9h19.4D73.6C+
Blueshift VM5 1,1961,1789761.207C--0.1016.709%D17.402%D18.8D-N/A11062.8h16.1C++96.6C+
Pulsar LSW 1,2061,1751,7170.684D0.6317.05%D--18.298%D11.6D*N/A55101.1h19.9F--117F
Lasher X2 1,1971,1738631.359B++0.0522.616%C3.581%C27.7C+N/A17242.3h27.5D**121.4D
Zenith VX-5AE 1,1991,1729861.189C0.1225.867%C23.635%C+15D-N/A5578.3h21.9D**84.6D*
Solstice SF 1,1811,1681,6630.702C0.6122.225%C13.699%C--8.3DN/A89140.7h17.8D80.3D
NSX Tanto 1,1931,1669091.283C++0.0324.629%C24.014%C+15.9DN/A4573.5h19.9D-80.6C
Sirius SX12 1,1861,1632,1120.551C-0.7618.86%D--7.825%F5.6D*N/A33206.5h19.4D-102.7D
Corvus VA55 1,1801,1629501.223C++0.0922.707%C16.179%D--17.6DN/A7565.9h15.9D*69.8C--
Flare VE6 1,1701,1611,9100.608D0.7015.228%D*19.466%D10.7D--N/A70108.5h12.6C--82.7D
XM98 1,1701,1603233.591B*2.2847.347%A+79.224%B+30.3C**N/A19138.3h2.1B++4.5B*
Orion VS54 1,1741,1602,0240.573C--0.7414.874%D*19.483%D12.2D-N/A14895.4h13.8C+93.1C
Eridani SX5 1,1651,1596051.916B++0.6122.48%D13.719%D-21C--N/A10055.2h15D66.8C-
Betelgeuse 54-A 1,1761,1591,6910.685D0.6215.183%F--20.621%D*12D**N/A6296.9h17.4T*114.4T*
NS-15M AE 1,1771,1591,1880.976C--0.3317.248%D**19.586%D-19.5D--N/A11259.3h15.8D**91.9D**
Parallax VX3-AE 1,1771,1583063.784C+2.4744.665%B+80.311%C+26.9D-N/A6743h2.3D-5C+
H-V45 1,1681,1571,2130.954C+0.3618.449%D*15.039%D14.7DN/A5978.5h16.3D--88.6D--
NS-7 PDW 1,1691,1571,0081.148C**0.1623.043%C14.607%C--14.3DN/A9480.7h16.6C71.9C+
Blueshift VM5 1,1841,1569771.183C--0.1316.174%D18.339%C-18.4D-N/A11362.8h16.5C+101.7C+
NS-15M1 1,1721,1561,1940.968C0.3418.487%D17.993%D18.3DN/A13563h16.3D--88.1D
V10 1,1711,1543823.021C+1.7146.257%B*87.868%B**23.6C--N/A8448.8h2B+4.3B++
NS-11A 1,1681,1541,3800.836C0.4719.408%D--15.165%D-10.6D--N/A49109.1h17.1D--88D-
NS-11CP 1,1751,1531,2280.939D0.3724.442%D-15.091%D*11.9D--N/A9596.9h23.7F**96.8F--
Pulsar VS1 1,1631,1537381.562B++0.2522.617%C+17.693%C20.7C+N/A10655.8h17.6D77.9C
NS-7B PDW 1,1741,1528081.426B+0.1220.926%D13.021%D-17.6C--N/A9565.3h15.5C+74.2C+
NS-15MP 1,1831,1521,4090.818D-0.4915.5%F--17.882%D*13.5D**N/A4485.6h17.4F**112.1T-
Ursa 1,1731,1501,9290.596D0.7116.377%D--18.783%D11.9D--N/A8496.3h13C-79.3D
NS-11C 1,1811,1461,6500.695C0.6120.8%D14.572%D9.1D-N/A58126.5h22.7F109.2D--
Zenith VX-5 1,1731,1441,8280.626C--0.6819.645%D*13.899%D*9.2D--N/A56124.7h19.6F-100D**
Nemesis VSH9 1,6761,0481,4050.746C++0.5666.14%B+2.576%C+14.8C+8.9C+26570.7h7.3B+11.1B+
L100 Python HESH 1,2701,0201905.368C--4.0644.842%C2.451%B++20.3D*5D12050.2h4.5D10D
C75 Viper 1,0278671585.487C**4.1830.805%D-1.038%C--26.9C+5D18732.2h10B++32.6C**
Skyguard 1,6148304082.034C0.7227.553%C1.807%C7D--6.6D-171118.1h156.2D566.9C-
Saron HRB 1,1557012402.921C-1.6139.242%C--1.284%C14.9D--9.6D-19747.2h25.8C-65.7C--
MANA Anti-Vehicle Turret 2,7836495471.186D0.1268.396%C+3.236%C+6490M**21340U3040110.1h23.5D--34.4D*
NS Annihilator 1,2355516470.852B++0.4680.505%C+N/A9.5C+11.8B**21558.2h11.8C+14.7C+
M12 Kobalt 557527955.547D4.2416.161%C17.457%C+23.3D*1.3D-12022.6h22.3C--138C+
MANA Anti-Personnel Turret 4674612391.929N/A0.6215.944%UN/A4610U60U27883100.1h24T*150.7T*
E540 Halberd 7394541213.752C-2.4449.921%C*2.423%C+21.5D-13.5C--27421.1h7D14C
L100 Python HEAT 602448805.6C**4.2955.658%B+3.795%B++28.7C+9.9C23415.6h6.1C++10.9B+
NS-11P 4614444161.067C+0.2420.737%C-19.144%C+14DN/A7431.8h17.7D--85.5C--
NS Decimator 6034345080.854C+0.4666.583%B++2.074%C+29.9C11.7C-41214.5h6.7D--10.1C--
M20 Basilisk 5143711193.118C++1.8139.993%C++5.93%C+12.1D4.7D-15630.7h98.1C++245.2C**
Nova 3573536450.547D0.7634.857%D-13.598%C5.5D*N/A3163.9h5.6C--15.9D
Nyx VX31 292287943.053B+1.7430.318%D25.784%C25C--N/A10611.5h7.6D-25D-
NS-15M2 2992874610.623C-0.6917.985%D--17.422%D--12.4D--N/A9223.2h17.8D**99.1D--
Spear Anti-Vehicle Phalanx Tower 361269553.8A*52.4948.987%C+5.948%B++44.1C*15.1D2236.1h7.9B+16.1B+
VE-H Maw 2322272830.802D0.5119.778%D--15.859%D*12D*N/A4118.9h17.3F-87.4D*
Artemis VX26 219219643.422A++2.1123.73%D17.808%D23.5C-N/A1279.3h13.4C56.6C
Aspis Anti-Aircraft Phalanx Turret 436218534.113C**2.8025.469%C++N/A6.6D6.6D-21632.9h163.8C+643.2C++
M20 Basilisk 325218952.295C0.9935.14%C3.211%D--8.2D*4D--14526.5h123.6C-351.8C-
Eidolon VE33 2182161032.097B**0.7928.023%C++28.241%B17CN/A13812.7h16.2F-58D-
M60-G Bulldog 248213593.61C2.3031.65%C2.347%C13.9D--2.3D--16315.3h5.9B++18.5B+
Skorpios 2132092510.833C-0.4822.271%D*12.44%D*10.6D**N/A5719.8h22.3T*100T*
NS Baron G5 2102063840.536D0.7737.358%D8.738%D*12.7D--N/A7216.2h5.3C14.1C+
S1 2782022080.971B+0.3461.68%B+3.465%B+31.1B+11.7C+13646.5h5.3B++8.6B++
Pandora VX25 2001972880.684C--0.6339.752%C+13.198%C-17.7DN/A15011.1h5.1C12.7C++
NS-44 Commissioner 1981943960.49C-0.8234.518%C+19.072%C8D--N/A5924.4h5.6D**16.1C--
Thanatos VE70 1911913060.624C0.6938.84%C+8.377%F19.5C-N/A2859.8h4.4B+11.3B
M40 Fury 227188652.892D1.5831.128%D1.064%D17.6D--3.6D*21210.7h15.6C+50.2C
NS-357 Underboss 1841815420.334D0.9827.328%D--12.707%D--6.7D*N/A4127h5.7D*20.8D--
NSX Tengu 1821771711.035C+0.2730.548%D-9.605%F-12.1D--N/A3414.6h22.3F-73.1D*
NSX Tomoe 171169682.485B+1.1829.48%C++28.402%D-25.6DN/A716.6h18.4D--62.4C
MKV Suppressed 1711662190.758C0.5519.284%D*15.06%D11.1D--N/A8414.9h19.8D-102.6D-
Artemis VX26 AE 167163821.988C+0.6827.667%D25.767%C-29.1DN/A585.6h16.1F58.3D--
G30 Walker 252160533.019C+1.7129.189%C+4.375%C++9.7D5.6D20016.5h181.3B++621B+
Lancer VS22 3921563710.42C0.8961.118%C+N/A7D-10.6C-36722.2h55.9D--91.4D--
NS-10 Burster 2611401710.819C+0.4925.605%C--2.143%D*2.7D*2.4D8851.3h179.4D-700.5D
NS-10 Burster 2621361710.795C0.5125.66%D2.206%D*2.7D*2.5D-8051.3h181.1D705.9D
M60-A Bulldog 149128442.909D1.6042.409%C2.344%C++7.7D*1.3D11516.6h7.3C-17.2C
Proton II PPA 131119313.839D2.5324.215%C+1.681%C24.8D*2.5D1874.8h12.4D51.4C
M12 Kobalt 118107147.643C6.3318.53%C++14.953%D21D*2.2C-1065.1h32.2F--173.7D
Nebula VM20 110105731.438C0.1317.299%C20%C+21.9D1B**1504.8h18.4C-106.4C+
Nebula VM20 10099731.356C0.0515.966%C-12.121%F20.6DN/A2064.8h18.6D116.3C
M40 Fury 12695481.979D0.6729.881%DN/A13.6D**4.4D*2247h19.7D66.1D*
M20 Basilisk 14093491.898C0.5934.345%B+4.301%C7.4D*3.8D--7912.5h111.3D*324.1C
Xiphos Anti-Personnel Phalanx Turret 11284165.25N/A3.9413.956%UN/A840U280U4248400.1h60.4T*432.5T*
NS-R3 Swarm 13180691.159A++0.1561.273%C-N/A12.1B**7.7C**1316.6h16.6A27.1A
Aphelion VEX-4 14178322.438C--1.1334.433%C+8.974%A**12.4D*10D--1576.3h94.3D--274D-
G30 Walker 10977107.7A6.3925.992%D1.299%D**11C--4.6D--2167h120B**461.6B*
L100 Python AP 13971641.109D0.2051.399%DN/A9.9F9.4D**5037.2h10.4D*20.1D*
M60-A Bulldog 8069272.556C--1.2544.367%C+N/A5.5D*N/A10012.6h10.2F22.9D*
Beamer VS3 68671740.385C-0.9227.921%C++5.97%F--6D--N/A12111.1h15.8D*56.7C
VE-S Canis 66641130.566D0.7426.6%C+10.938%D*12.3D-N/A825.2h24.8F**93.3D*
Beamer VS3-FB 64631740.362D0.9528.563%C--14.286%D*4.6D*N/A3013.7h16T*56.1F--
L105 Zephyr 8561371.649D0.3435.03%D--N/A14.5D*5.7C1724.2h10.5F-30F-
Proton II PPA-H 6455153.667D2.3627.809%D--3.636%A++30.6D*5C3071.8h13.4D48.1D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,4291.3h
Restoration Kit1101,7272h
Nano-Armor Kit1,3703,801,277210.3h
Anti-Vehicle MANA Turret1723,84519.9h
Spawn Beacon88600.9h
AE Medical Applicator488209,06518.9h
AE Nano-Armor Kit321548,84829.2h
Nanite Revive Grenade04,5301.3h
Medical Applicator1,423342,56646.1h
Deconstruction Tool04200.1h
Spitfire Auto-Turret18011,13411.4h
Ammunition Package15630,66711.3h
Medical Kit3736,4735.2h
Anti-Infantry MANA Turret349301.5h
Snowman Soldier12150.2h
Shield Recharging Field465,9072.2h
Recon Detection Device39834,71956.3h

Check the help document for the dictionary if you want to learn more about words used here.


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