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Paragon R6b011[AT] R6b011
VS BR 218

KDR: 1.32

Score: 135m

Last Seen: Jun 17th, 2019 8:54 PM
- OFFLINE - 41.8 hour(s)

Prestige 1, Battle Rank 100 (218 total) - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 57
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Proximity Mine Spear Anti-Vehicle Phalanx Turret Tank Mine SVA-88 Pulsar C Parallax VX3 C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 1172TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.789%17.373%34446116443,3501.045810.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.317%-0.263C-0.528D-0.324CHEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.7-0.163C17.2-0.202C69.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.414%2.065%76412063,196416814580.766611219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.491%-1.219D*-0.329C-1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.7-3.216T-46.2-2.693F**116.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.869%5.287%1241311973,575311915541.1462230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-0.493D0.202C++-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.7-0.261C46.2-0.167C103.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.271%81.339%124512056,4846957930.931877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.981%1.568A+0.927B*-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.475B+2.40.259C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.332%12.808%12431207812304690.266492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.016%-0.355C--0.431C---1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.053C+5.1-0.064C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 57
135m671.6%385 (23.1k)352 (21.1k)1.31525108,55082,5321.61448218 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210595113.627%13.453%18304:3948

9% Combat Medic44% Engineer28% Heavy Assault8% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 5:20 PMJan 14th, 2013 11:16 PMJun 17th, 2019 7:29 PM (2d) (PST)Jun 17th, 2019 5:31 PM (2d) (PST)Jun 17th, 2019 4:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271492780.2830.2150.0382.1950.044165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6178,93716,68017132132321,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6397.6h/266.6d 24,696 14,603 49,939 842.4k 10,058 21,377 16,897 163.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:3,549
Deaths:4,986
KDR:0.712
Accuracy:17.035% D*
HSR:17.075% D*
Lasher X2 AE
C++
Kills:1,709
Deaths:1,375
KDR:1.243
Accuracy:25.929% C-
HSR:4.037% C++
Lasher X2-P
C+
Kills:1,245
Deaths:1,023
KDR:1.217
Accuracy:27.785% D--
HSR:3.293% C+
NSX Naginata
D
Kills:1,204
Deaths:1,049
KDR:1.148
Accuracy:18.520% D
HSR:23.588% D
Pulsar LSW
D
Kills:1,175
Deaths:1,717
KDR:0.684
Accuracy:17.050% D*
HSR:18.298% D
Lasher X2
C+
Kills:1,173
Deaths:863
KDR:1.359
Accuracy:22.616% C-
HSR:3.581% C+
Orion VS54
D
Kills:1,161
Deaths:2,025
KDR:0.573
Accuracy:14.879% D*
HSR:19.466% D
Flare VE6
D
Kills:1,161
Deaths:1,910
KDR:0.608
Accuracy:15.228% D*
HSR:19.466% D
NS-15M AE
D-
Kills:1,159
Deaths:1,188
KDR:0.976
Accuracy:17.248% D**
HSR:19.586% D-
Betelgeuse 54-A
D*
Kills:1,159
Deaths:1,691
KDR:0.685
Accuracy:15.183% F*
HSR:20.621% D*
NS-15M1
D
Kills:1,156
Deaths:1,194
KDR:0.968
Accuracy:18.487% D
HSR:17.993% D
NS-15MP
D*
Kills:1,152
Deaths:1,409
KDR:0.818
Accuracy:15.500% F--
HSR:17.882% D*
Ursa
D
Kills:1,150
Deaths:1,929
KDR:0.596
Accuracy:16.377% D*
HSR:18.783% D
NS-15M2
D--
Kills:287
Deaths:461
KDR:0.623
Accuracy:17.985% D*
HSR:17.422% D--
VE-H Maw
D--
Kills:227
Deaths:283
KDR:0.802
Accuracy:19.778% D--
HSR:15.859% D*
VE-H Maw AE
D*
Kills:147
Deaths:242
KDR:0.607
Accuracy:19.947% F
HSR:17.687% D*
NSX-P Naginata
C*
Kills:63
Deaths:141
KDR:0.447
Accuracy:17.122% D*
HSR:30.159% C*
Kills:18,877
Deaths (as Heavy Assault):23,486
Deaths (to Heavy Assaults):22,026
KDR:0.80376
Kill Difference:4,609
Playtime:1,777.142 hours
Usage:28%
Score:32.399m
Score/min:304
Accuracy (listed only):18.627%
HSR (listed only):16.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,766
Deaths:3,877
KDR:0.713
Accuracy:20.351% D
HSR:16.920% D--
Eclipse VE3A
D-
Kills:1,488
Deaths:1,468
KDR:1.014
Accuracy:22.114% D--
HSR:15.188% D-
Serpent VE92
D--
Kills:1,296
Deaths:1,746
KDR:0.742
Accuracy:18.707% D--
HSR:12.577% D*
Solstice VE3
C++
Kills:1,198
Deaths:1,368
KDR:0.876
Accuracy:20.698% C-
HSR:20.117% C++
NSX-P Tanto
C*
Kills:1,186
Deaths:859
KDR:1.381
Accuracy:26.424% C*
HSR:24.536% C+
VX6-7
D*
Kills:1,186
Deaths:2,063
KDR:0.575
Accuracy:17.543% D**
HSR:13.406% D*
Zenith VX-5AE
C+
Kills:1,172
Deaths:986
KDR:1.189
Accuracy:25.867% C
HSR:23.635% C+
Solstice SF
C
Kills:1,168
Deaths:1,663
KDR:0.702
Accuracy:22.225% C
HSR:13.699% C--
NSX Tanto
C+
Kills:1,166
Deaths:909
KDR:1.283
Accuracy:24.629% C
HSR:24.014% C+
NS-11CP
D-
Kills:1,153
Deaths:1,228
KDR:0.939
Accuracy:24.442% D-
HSR:15.091% D*
NS-11C
D
Kills:1,146
Deaths:1,650
KDR:0.695
Accuracy:20.800% D
HSR:14.572% D-
Zenith VX-5
D*
Kills:1,144
Deaths:1,828
KDR:0.626
Accuracy:19.645% D*
HSR:13.899% D*
Nova
C+
Kills:423
Deaths:741
KDR:0.571
Accuracy:35.876% D
HSR:14.657% C+
Eidolon VE33
B
Kills:216
Deaths:103
KDR:2.097
Accuracy:28.023% C+
HSR:28.241% B
NS Baron G5
D
Kills:206
Deaths:384
KDR:0.536
Accuracy:37.358% D
HSR:8.738% D*
Pandora VX25
C+
Kills:197
Deaths:288
KDR:0.684
Accuracy:39.752% C+
HSR:13.198% C--
Thanatos VE70
C+
Kills:192
Deaths:311
KDR:0.617
Accuracy:38.866% C+
HSR:8.333% F
Kills:17,303
Deaths (as Engineer):21,472
Deaths (to Engineers):16,181
KDR:0.80584
Kill Difference:4,169
Playtime:2,830.394 hours
Usage:44%
Score:66.833m
Score/min:394
Accuracy (listed only):26.078%
HSR (listed only):16.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,766
Deaths:3,877
KDR:0.713
Accuracy:20.351% D
HSR:16.920% D--
Eclipse VE3A
D-
Kills:1,488
Deaths:1,468
KDR:1.014
Accuracy:22.114% D--
HSR:15.188% D-
Serpent VE92
D--
Kills:1,296
Deaths:1,746
KDR:0.742
Accuracy:18.707% D--
HSR:12.577% D*
Solstice VE3
C++
Kills:1,198
Deaths:1,368
KDR:0.876
Accuracy:20.698% C-
HSR:20.117% C++
NSX-P Tanto
C*
Kills:1,186
Deaths:859
KDR:1.381
Accuracy:26.424% C*
HSR:24.536% C+
VX6-7
D*
Kills:1,186
Deaths:2,063
KDR:0.575
Accuracy:17.543% D**
HSR:13.406% D*
Zenith VX-5AE
C+
Kills:1,172
Deaths:986
KDR:1.189
Accuracy:25.867% C
HSR:23.635% C+
Solstice SF
C
Kills:1,168
Deaths:1,663
KDR:0.702
Accuracy:22.225% C
HSR:13.699% C--
NSX Tanto
C+
Kills:1,166
Deaths:909
KDR:1.283
Accuracy:24.629% C
HSR:24.014% C+
Sirius SX12
D*
Kills:1,163
Deaths:2,112
KDR:0.551
Accuracy:18.860% D*
HSR:7.825% F
Eridani SX5
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:22.480% D
HSR:13.719% D-
NS-7 PDW
C
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.043% C
HSR:14.607% C--
NS-11CP
D-
Kills:1,153
Deaths:1,228
KDR:0.939
Accuracy:24.442% D-
HSR:15.091% D*
NS-7B PDW
D
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:20.926% D
HSR:13.021% D
NS-11C
D
Kills:1,146
Deaths:1,650
KDR:0.695
Accuracy:20.800% D
HSR:14.572% D-
Zenith VX-5
D*
Kills:1,144
Deaths:1,828
KDR:0.626
Accuracy:19.645% D*
HSR:13.899% D*
Nova
C+
Kills:423
Deaths:741
KDR:0.571
Accuracy:35.876% D
HSR:14.657% C+
Skorpios
D*
Kills:209
Deaths:251
KDR:0.833
Accuracy:22.271% D*
HSR:12.440% D*
NS Baron G5
D
Kills:206
Deaths:384
KDR:0.536
Accuracy:37.358% D
HSR:8.738% D*
Pandora VX25
C+
Kills:197
Deaths:288
KDR:0.684
Accuracy:39.752% C+
HSR:13.198% C--
Thanatos VE70
C+
Kills:192
Deaths:311
KDR:0.617
Accuracy:38.866% C+
HSR:8.333% F
NSX Tengu
D-
Kills:177
Deaths:171
KDR:1.035
Accuracy:30.548% D-
HSR:9.605% F-
MKV Suppressed
D
Kills:166
Deaths:219
KDR:0.758
Accuracy:19.284% D*
HSR:15.060% D
VE-S Canis
C+
Kills:71
Deaths:127
KDR:0.559
Accuracy:27.310% C+
HSR:9.859% D*
Kills:22,341
Deaths (as Light Assault):26,670
Deaths (to Light Assaults):16,033
KDR:0.83768
Kill Difference:4,329
Playtime:491.089 hours
Usage:8%
Score:9.174m
Score/min:311
Accuracy (listed only):25.001%
HSR (listed only):14.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D*
Kills:1,249
Deaths:821
KDR:1.521
Accuracy:20.339% D*
HSR:14.972% D**
Sirius SX12
D*
Kills:1,163
Deaths:2,112
KDR:0.551
Accuracy:18.860% D*
HSR:7.825% F
Corvus VA55
C
Kills:1,162
Deaths:950
KDR:1.223
Accuracy:22.707% C
HSR:16.179% D--
Eridani SX5
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:22.480% D
HSR:13.719% D-
H-V45
D-
Kills:1,157
Deaths:1,213
KDR:0.954
Accuracy:18.449% D*
HSR:15.039% D-
NS-7 PDW
C
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.043% C
HSR:14.607% C--
NS-11A
D-
Kills:1,154
Deaths:1,380
KDR:0.836
Accuracy:19.408% D--
HSR:15.165% D-
Pulsar VS1
C+
Kills:1,153
Deaths:738
KDR:1.562
Accuracy:22.617% C+
HSR:17.693% C-
NS-7B PDW
D
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:20.926% D
HSR:13.021% D
NS-11A "Heatwave"
C--
Kills:901
Deaths:890
KDR:1.012
Accuracy:24.303% D
HSR:21.643% C--
NS-11P
C++
Kills:468
Deaths:431
KDR:1.086
Accuracy:21.055% C-
HSR:19.872% C++
Nova
C+
Kills:423
Deaths:741
KDR:0.571
Accuracy:35.876% D
HSR:14.657% C+
Skorpios
D*
Kills:209
Deaths:251
KDR:0.833
Accuracy:22.271% D*
HSR:12.440% D*
NS Baron G5
D
Kills:206
Deaths:384
KDR:0.536
Accuracy:37.358% D
HSR:8.738% D*
Pandora VX25
C+
Kills:197
Deaths:288
KDR:0.684
Accuracy:39.752% C+
HSR:13.198% C--
Thanatos VE70
C+
Kills:192
Deaths:311
KDR:0.617
Accuracy:38.866% C+
HSR:8.333% F
NSX Tengu
D-
Kills:177
Deaths:171
KDR:1.035
Accuracy:30.548% D-
HSR:9.605% F-
MKV Suppressed
D
Kills:166
Deaths:219
KDR:0.758
Accuracy:19.284% D*
HSR:15.060% D
VE-S Canis
C+
Kills:71
Deaths:127
KDR:0.559
Accuracy:27.310% C+
HSR:9.859% D*
Kills:13,516
Deaths (as Combat Medic):13,448
Deaths (to Combat Medics):7,574
KDR:1.00506
Kill Difference:68
Playtime:598.553 hours
Usage:9%
Score:13.963m
Score/min:389
Accuracy (listed only):25.550%
HSR (listed only):13.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:2,751
Deaths:842
KDR:3.267
Accuracy:47.366% A
HSR:83.570% B++
Sirius SX12
D*
Kills:1,163
Deaths:2,112
KDR:0.551
Accuracy:18.860% D*
HSR:7.825% F
XM98
A+
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:47.347% A+
HSR:79.224% B+
Eridani SX5
D
Kills:1,159
Deaths:605
KDR:1.916
Accuracy:22.480% D
HSR:13.719% D-
Parallax VX3-AE
B+
Kills:1,158
Deaths:306
KDR:3.784
Accuracy:44.665% B+
HSR:80.311% C+
NS-7 PDW
C
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.043% C
HSR:14.607% C--
V10
A
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:46.257% B*
HSR:87.868% A
NS-7B PDW
D
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:20.926% D
HSR:13.021% D
Nyx VX31
C-
Kills:287
Deaths:94
KDR:3.053
Accuracy:30.318% D
HSR:25.784% C-
VA39 Spectre
B**
Kills:261
Deaths:150
KDR:1.740
Accuracy:37.901% B**
HSR:42.912% B+
Artemis VX26
D
Kills:219
Deaths:64
KDR:3.422
Accuracy:23.730% D
HSR:17.808% D
Skorpios
D*
Kills:209
Deaths:251
KDR:0.833
Accuracy:22.271% D*
HSR:12.440% D*
NS-44 Commissioner
C
Kills:204
Deaths:417
KDR:0.489
Accuracy:34.352% C
HSR:20.098% C
NS-357 Underboss
D--
Kills:200
Deaths:577
KDR:0.347
Accuracy:28.233% D--
HSR:13% D--
NSX Tengu
D-
Kills:177
Deaths:171
KDR:1.035
Accuracy:30.548% D-
HSR:9.605% F-
NSX Tomoe
C++
Kills:169
Deaths:68
KDR:2.485
Accuracy:29.480% C++
HSR:28.402% D-
MKV Suppressed
D
Kills:166
Deaths:219
KDR:0.758
Accuracy:19.284% D*
HSR:15.060% D
Artemis VX26 AE
C
Kills:163
Deaths:82
KDR:1.988
Accuracy:27.667% D
HSR:25.767% C
VE-S Canis
C+
Kills:71
Deaths:127
KDR:0.559
Accuracy:27.310% C+
HSR:9.859% D*
Beamer VS3
C++
Kills:67
Deaths:174
KDR:0.385
Accuracy:27.921% C++
HSR:5.970% F--
Beamer VS3-FB
C-
Kills:63
Deaths:174
KDR:0.362
Accuracy:28.563% C-
HSR:14.286% D*
Kills:13,110
Deaths (as Infiltrator):8,954
Deaths (to Infiltrators):13,980
KDR:1.46415
Kill Difference:4,156
Playtime:531.031 hours
Usage:8%
Score:9.755m
Score/min:306
Accuracy (listed only):30.406%
HSR (listed only):29.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,178
Deaths:976
KDR:1.207
Accuracy:16.701% D
HSR:17.402% D
Blueshift VM5
C--
Kills:1,156
Deaths:977
KDR:1.183
Accuracy:16.167% D
HSR:18.339% C--
NS-10 Burster
C--
Kills:150
Deaths:172
KDR:0.872
Accuracy:25.830% C--
HSR:2% D*
Nebula VM20
C++
Kills:148
Deaths:104
KDR:1.423
Accuracy:16.588% C-
HSR:20.946% C++
NS-10 Burster
D
Kills:141
Deaths:172
KDR:0.820
Accuracy:25.917% D
HSR:2.128% D*
Nebula VM20
D
Kills:136
Deaths:104
KDR:1.308
Accuracy:15.546% D
HSR:13.235% D**
Kills:2,909
Deaths (as MAX Suit):1,252.500
Deaths (to MAX Suits):4,474
KDR:2.32255
Kill Difference:1,656.500
Playtime:146.766 hours
Usage:2%
Score:2.877m
Score/min:327
Accuracy (listed only):19.458%
HSR (listed only):12.342%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:61
V. Kills:24 244%
Deaths:37
KDR:1.649
Accuracy:35.030% D--
KPH:14.500 D**
VKPH:5.700 C--
Kills:61 (0 + 61)
Deaths:37
KDR:1.649
VKDR:0.649
Vehicle Kills:24
Kill Difference:24
Playtime:4.216 hours
Usage:0%
Score:0.044m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:35.030%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,020
V. Kills:250 406%
Deaths:190
KDR:5.368
Accuracy:44.842% C-
KPH:20.300 D*
VKPH:5 D-
C75 Viper
C+
Kills:867
V. Kills:160 N/A
Deaths:158
KDR:5.487
Accuracy:30.805% D--
KPH:26.900 C+
VKPH:5 D
Skyguard
D-
Kills:861
V. Kills:798 108%
Deaths:411
KDR:2.095
Accuracy:27.640% C
KPH:7.200 D--
VKPH:6.700 D-
L100 Python HEAT
B+
Kills:448
V. Kills:154 289%
Deaths:80
KDR:5.600
Accuracy:55.658% B+
KPH:28.700 C+
VKPH:9.900 C
L100 Python AP
D**
Kills:71
V. Kills:68 103%
Deaths:64
KDR:1.109
Accuracy:51.399% D
KPH:9.900 F
VKPH:9.500 D**
Kills:3,267 (3,267 + 0)
Deaths:903
KDR:3.618
VKDR:1.584
Vehicle Kills:1,430
Kill Difference:2,364
Playtime:224.433 hours
Usage:4%
Score:2.402m
Score/min:178
Driving Accuracy:51.399%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:762
V. Kills:471 161%
Deaths:252
KDR:3.024
Accuracy:38.998% D
KPH:15.200 D--
VKPH:9.400 D
E540 Halberd
C--
Kills:504
V. Kills:305 165%
Deaths:129
KDR:3.907
Accuracy:49.434% C*
KPH:22 D-
VKPH:13.300 C--
Proton II PPA
C
Kills:154
V. Kills:19 N/A
Deaths:40
KDR:3.850
Accuracy:25.411% C*
KPH:26.300 D--
VKPH:3.200 C
M20 Basilisk
D-
Kills:95
V. Kills:48 194%
Deaths:51
KDR:1.863
Accuracy:33.836% B+
KPH:7.500 D*
VKPH:3.800 D-
Aphelion VEX-4
D--
Kills:78
V. Kills:63 122%
Deaths:33
KDR:2.364
Accuracy:34.469% C+
KPH:12.300 D*
VKPH:9.900 D--
Kills:1,593 (0 + 1,593)
Deaths:505
KDR:3.154
VKDR:1.794
Vehicle Kills:906
Kill Difference:1,088
Playtime:97.801 hours
Usage:2%
Score:1.122m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:34.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:58
V. Kills:9 N/A
Deaths:17
KDR:3.412
Accuracy:27.683% D*
KPH:32.300 D*
VKPH:5 C
Saron HRB-H
D--
Kills:51
V. Kills:42 119%
Deaths:22
KDR:2.318
Accuracy:48.567% D-
KPH:16.800 D*
VKPH:13.800 D--
Kills:109 (0 + 109)
Deaths:39
KDR:2.795
VKDR:1.308
Vehicle Kills:51
Kill Difference:70
Playtime:4.839 hours
Usage:0%
Score:0.137m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:48.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:573
V. Kills:35 N/A
Deaths:100
KDR:5.730
Accuracy:16.038% C-
KPH:23.400 D*
VKPH:1.400 D-
M20 Basilisk
C++
Kills:416
V. Kills:153 270%
Deaths:124
KDR:3.355
Accuracy:39.811% C++
KPH:12.800 D
VKPH:4.700 D-
M20 Basilisk
D--
Kills:232
V. Kills:113 204%
Deaths:101
KDR:2.297
Accuracy:35.461% C
KPH:8.500 D--
VKPH:4.100 D--
M60-G Bulldog
C
Kills:216
V. Kills:35 N/A
Deaths:60
KDR:3.600
Accuracy:31.574% C
KPH:14.100 D--
VKPH:2.300 D--
M40 Fury
D
Kills:190
V. Kills:39 475%
Deaths:66
KDR:2.879
Accuracy:31.067% D
KPH:17.500 D*
VKPH:3.600 D*
G30 Walker
C+
Kills:163
V. Kills:93 173%
Deaths:54
KDR:3.019
Accuracy:29.195% C+
KPH:9.800 D
VKPH:5.600 D-
M12 Kobalt
D
Kills:130
V. Kills:12 N/A
Deaths:16
KDR:8.125
Accuracy:17.944% C+
KPH:22.600 D*
VKPH:2.100 D
M40 Fury
D--
Kills:95
V. Kills:31 297%
Deaths:49
KDR:1.939
Accuracy:29.751% D-
KPH:13.400 D**
VKPH:4.400 D--
G30 Walker
D
Kills:82
V. Kills:33 241%
Deaths:12
KDR:6.833
Accuracy:25.837% D
KPH:11 D
VKPH:4.400 D*
Kills:2,097 (0 + 2,097)
Deaths:582
KDR:3.603
VKDR:0.935
Vehicle Kills:544
Kill Difference:1,515
Playtime:147.283 hours
Usage:2%
Score:1.425m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:25.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 7,3247,21417214N/A7,212.6859.723%A++N/A775.7A11.8B+32309.3h2.8B*4.7B**
Proximity Mine 7,1457,1381,7414.1C++2.7839.042%CN/A140.2BN/A62750.9h2C5C+
Spear Anti-Vehicle Phalanx Turret 8,2816,1046339.643B+8.3343.609%C+4.751%B37.1C+13.2D308164.6h6.2B++14.3B++
Tank Mine 6,6484,0891,0243.993B*2.6816.48%D*N/A142.5B*89.2B*200528.7h1.1A6.8C+
SVA-88 3,5993,5494,9860.712C--0.6017.035%D*17.075%D*12.4D*N/A64286h15.8D**92.6D*
Pulsar C 2,8242,7663,8770.713C0.6020.351%D16.92%D--7.9D-N/A47351.1h15.6D-76.5D
Parallax VX3 2,7852,7518423.267C++1.9547.366%A83.57%B++25.8C+N/A107106.6h2.2C++4.6B+
C-4 ARX 2,3591,8341,0221.795C+0.4826.314%C+N/A79.4D22.7D67223.1h1.4C5.4C
Lasher X2 AE 1,7671,7091,3751.243C+0.0725.929%C-4.037%C++34.5C1.2C++9649.6h29.4F-113.4D-
NS Annihilator-B 2,4301,5109491.591A++0.2881.031%CN/A17.3A10.6B*13187.2h9.2B*11.3B*
Eclipse VE3A 1,5231,4881,4681.014C+0.3022.114%D--15.188%D-14.3D-N/A111103.9h19.6F--88.9F--
Hades VSH4 2,3851,4652,2630.647C++0.6772.378%B++2.116%C+15.9C+10C+22992.1h7.9B10.9B+
Anti-Vehicle Grenade 1,4601,39811398N/A1,396.6870.475%A*N/A822.4A*36.5D62081.7h3A4.3A
C-4 1,6351,3555412.505B*1.1935.494%A++N/A95.4B19.7D135714.2h1.2B+3.5B**
Serpent VE92 1,3141,2961,7460.742C0.5718.707%D--12.577%D*11.5DN/A84112.4h16.6D88.8D-
Terminus VX-9 1,2701,2498211.521C++0.2120.339%D*14.972%D**19.3D-N/A10264.6h16.1D*79.4D--
Lasher X2-P 1,3111,2451,0231.217C0.1027.785%D--3.293%C+39.8D2.1C*9931.3h27.3F-98.4D--
NSX Naginata 1,2201,2041,0491.148C+0.1718.52%D23.588%D19.4D-N/A4762.2h16.4D-88.7D
Solstice VE3 1,2081,1981,3680.876C++0.4420.698%C-20.117%C++13.2CN/A15290.7h18.6C-90C+
Sticky Grenade 1,2041,19311193N/A1,191.6857.414%B+N/A917.7C+8.5C42021.3h2.2C++3.8B
NSX-P Tanto 1,2171,1868591.381B+0.0726.424%C*24.536%C+17.2C--N/A4369h19.4D73.5C+
VX6-7 1,2051,1862,0630.575C--0.7417.543%D**13.406%D*6.5D--N/A43182.8h15.5C--88.4D-
Blueshift VM5 1,1961,1789761.207C--0.1116.701%D17.402%D18.8D--N/A11162.8h16.1C+96.6C+
Pulsar LSW 1,2061,1751,7170.684D0.6317.05%D*18.298%D11.6D*N/A55101.1h19.9F--117F
Lasher X2 1,1971,1738631.359B+0.0422.616%C-3.581%C+27.7C+N/A17442.3h27.5D**121.4D
Zenith VX-5AE 1,1991,1729861.189C0.1325.867%C23.635%C+15D-N/A5578.3h21.9F-84.6D*
Solstice SF 1,1811,1681,6630.702C0.6122.225%C13.699%C--8.3D-N/A89140.7h17.8D80.3D
NSX Tanto 1,1931,1669091.283C++0.0324.629%C24.014%C+15.9DN/A4673.5h19.9D-80.6C
Sirius SX12 1,1861,1632,1120.551C-0.7618.86%D*7.825%F5.6D*N/A33206.5h19.4D--102.7D-
Corvus VA55 1,1801,1629501.223C*0.0922.707%C16.179%D--17.6DN/A7565.9h15.9D*69.8D
Orion VS54 1,1751,1612,0250.573C-0.7414.879%D*19.466%D12.2D-N/A15095.5h13.8C+93C
Flare VE6 1,1701,1611,9100.608D0.7115.228%D*19.466%D10.7D*N/A70108.5h12.6D82.7D-
XM98 1,1701,1603233.591B*2.2847.347%A+79.224%B+30.3C**N/A19138.3h2.1B++4.5B*
NS-15M AE 1,1771,1591,1880.976C--0.3417.248%D**19.586%D-19.5D--N/A11259.3h15.8D**91.9D**
Eridani SX5 1,1651,1596051.916B++0.6022.48%D13.719%D-21DN/A10055.2h15D66.8C--
Betelgeuse 54-A 1,1761,1591,6910.685D0.6315.183%F*20.621%D*12D**N/A6396.9h17.4T*114.4T*
Parallax VX3-AE 1,1771,1583063.784C+2.4744.665%B+80.311%C+26.9D-N/A6743h2.3D-5C+
H-V45 1,1681,1571,2130.954C+0.3618.449%D*15.039%D-14.7DN/A6078.5h16.3D--88.6D--
NS-7 PDW 1,1691,1571,0081.148C**0.1723.043%C14.607%C--14.3DN/A9480.7h16.6C71.9C+
Blueshift VM5 1,1841,1569771.183C--0.1316.167%D18.339%C--18.4D--N/A11362.9h16.5C+101.8C
NS-15M1 1,1721,1561,1940.968C0.3518.487%D17.993%D18.3DN/A13563h16.3D*88.1D
NS-11A 1,1681,1541,3800.836C0.4819.408%D--15.165%D-10.6D--N/A49109.1h17.1D--88D-
V10 1,1711,1543823.021C+1.7146.257%B*87.868%A23.6C--N/A8548.8h2B+4.3B++
NS-11CP 1,1751,1531,2280.939D0.3824.442%D-15.091%D*11.9D--N/A9596.9h23.7F**96.8F--
Pulsar VS1 1,1631,1537381.562B++0.2522.617%C+17.693%C-20.7CN/A10755.8h17.6D77.9C
NS-7B PDW 1,1741,1528081.426B+0.1120.926%D13.021%D17.6C--N/A9565.3h15.5C+74.2C+
NS-15MP 1,1831,1521,4090.818D0.5015.5%F--17.882%D*13.5D**N/A4485.6h17.4F**112.1T*
Ursa 1,1731,1501,9290.596D0.7216.377%D*18.783%D11.9D--N/A8496.3h13C-79.3D
NS-11C 1,1811,1461,6500.695C0.6220.8%D14.572%D-9.1D-N/A59126.5h22.7F109.2D--
Zenith VX-5 1,1731,1441,8280.626D0.6919.645%D*13.899%D*9.2D--N/A56124.7h19.6F-100F
Nemesis VSH9 1,6761,0481,4050.746C++0.5766.14%B+2.576%C+14.8C+8.9C+26570.7h7.3B+11.1B+
L100 Python HESH 1,2701,0201905.368C-4.0544.842%C-2.451%B*20.3D*5D-12150.2h4.5D-10D
NS-11A "Heatwave" 9419018901.012C0.3024.303%D21.643%C--13.8D--N/A3765.4h21.8F--89.6D*
C75 Viper 1,0278671585.487C**4.1730.805%D--1.038%C--26.9C+5D18832.2h10B++32.6C**
Skyguard 1,6598614112.095C0.7827.64%C1.742%C7.2D--6.7D-172119.2h153D553.6C--
Saron HRB 1,2337622523.024C-1.7138.998%D1.444%C+15.2D--9.4D19350h25.4C-65.2D
MANA Anti-Vehicle Turret 2,7836495481.184C0.1368.311%C*3.236%C++6490C+21340B**13517120.1h23.5D--34.4D*
M12 Kobalt 6085731005.73D4.4116.038%C-16.23%C23.4D*1.4D-11724.5h22.8C--141.9C+
NS Annihilator 1,2375526480.852B+0.4680.519%C+N/A9.5C+11.8B**21658.2h11.8C++14.7C++
E540 Halberd 8095041293.907C-2.5949.434%C*2.183%C22D-13.3C--26322.9h6.8D13.9C
NS-11P 4864684311.086C+0.2321.055%C-19.872%C++14.2DN/A7333h17.8D--84.5D
MANA Anti-Personnel Turret 4674612401.921N/A0.6116.051%UN/A4610U60U28157900.1h24.3T*151.5T*
L100 Python HEAT 602448805.6C**4.2855.658%B+3.795%B*28.7C+9.9C23615.6h6.1C++10.9B
NS Decimator 6154415090.866C+0.4566.659%B++2.041%C+30.2C11.9C-41614.6h6.6D*10D
Nova 4294237410.571D0.7435.876%D14.657%C+6.4D*N/A3465.8h5.5C--15.3D
M20 Basilisk 5694161243.355C*2.0439.811%C++6.01%C++12.8D4.7D-15532.4h95.8C++240.6C**
Nyx VX31 292287943.053B+1.7430.318%D25.784%C-25DN/A10711.5h7.6D**25D--
NS-15M2 2992874610.623C--0.6917.985%D*17.422%D--12.4D--N/A9423.2h17.8D*99.1D*
Spear Anti-Vehicle Phalanx Tower 383285557A**55.6849.361%C+5.614%B++45.2C++15.6D2326.3h7.9B+15.9B+
VA39 Spectre 2742611501.74C**0.4237.901%B**42.912%B+22.1C+1.1A++15111.8h7.6D20.1C+
M20 Basilisk 3452321012.297C0.9835.461%C3.017%D--8.5D--4.1D--14427.3h123.4C-348.1C-
VE-H Maw 2322272830.802D0.5119.778%D--15.859%D*12D*N/A4318.9h17.3F-87.4D*
Aspis Anti-Aircraft Phalanx Turret 447225554.091C**2.7825.734%C+N/A6.7D6.6D-21533.4h163.1C+633.8C++
Artemis VX26 219219643.422A++2.1123.73%D17.808%D23.5C--N/A1289.3h13.4C56.6C-
Eidolon VE33 2182161032.097B*0.7828.023%C+28.241%B17CN/A14212.7h16.2F-58D-
M60-G Bulldog 251216603.6C2.2831.574%C2.315%C14.1D--2.3D--16315.3h5.8B++18.4B+
Skorpios 2132092510.833C-0.4822.271%D*12.44%D*10.6D**N/A5719.8h22.3T*100T*
NS Baron G5 2102063840.536D0.7837.358%D8.738%D*12.7D--N/A7316.2h5.3C-14.1C+
NS-44 Commissioner 2082044170.489C-0.8334.352%C20.098%C8D--N/A5925.4h5.5D*15.9D
S1 2782022080.971B+0.3461.68%B+3.465%B+31.1B+11.7C+13756.5h5.3B++8.6B++
NS-357 Underboss 2042005770.347D0.9728.233%D--13%D--7D*N/A4128.7h5.7D*20D*
Pandora VX25 2001972880.684D0.6339.752%C+13.198%C--17.7DN/A15211.1h5.1C12.7C+
Thanatos VE70 1921923110.617C0.7038.866%C+8.333%F19.2C-N/A28510h4.4B+11.4B
M40 Fury 229190662.879D1.5631.067%D1.053%D17.6D*3.6D*21210.8h15.8C+50.8C
NSX Tengu 1821771711.035C+0.2830.548%D-9.605%F-12.1D-N/A3414.6h22.3F73.1D*
NSX Tomoe 171169682.485B+1.1729.48%C++28.402%D-25.6DN/A716.6h18.4D-62.4C
MKV Suppressed 1711662190.758C0.5619.284%D*15.06%D11.1D--N/A8514.9h19.8D--102.6D--
Artemis VX26 AE 167163821.988C+0.6727.667%D25.767%C29.1DN/A585.6h16.1D**58.3D-
G30 Walker 256163543.019C+1.7029.195%C+4.294%C++9.8D5.6D-20116.6h180.3B+617.6B+
Lancer VS22 3921563740.417C-0.9061.964%C+N/A7D-10.5C-36622.4h58.1D*93.7D*
Proton II PPA 173154403.85D2.5325.411%C*1.299%D26.1D--3.2C1765.9h13.1D-51.4C
NS-10 Burster 2761501720.872C+0.4425.83%C--2%D*2.9D*2.4D-8852h172D666D
Nebula VM20 1551481041.423C0.1116.588%C-20.946%C++23.5D1.1A1366.3h17C+102.4C+
VE-H Maw AE 1521472420.607D-0.7119.947%F17.687%D*12.3D**N/A4512h18T*90.2T-
NS-10 Burster 2701411720.82C0.5025.917%D2.128%D*2.7D*2.5D--8052h179.8D693.6D
Nebula VM20 1381361041.308C0.0115.546%D13.235%D**21.6DN/A1776.3h17.8C-114.7C
M12 Kobalt 142130168.125C6.8117.944%C+14.615%D22.4D*2.1D1085.8h30.1F-167.7C--
M60-A Bulldog 149128442.909D1.5942.351%C2.344%C++7.7D*1.3D--11516.6h7.3D17.2C-
M40 Fury 12695491.939D0.6229.751%D-N/A13.4D**4.4D--2257.1h19.8D66.7D*
M20 Basilisk 14395511.863C-0.5533.836%B+4.211%C-7.5D*3.8D-7812.7h112.9D*333.5C
Xiphos Anti-Personnel Phalanx Turret 12294165.875N/A4.5614.429%UN/A940U280U4575400.1h57.4T*398T*
NS-R3 Swarm 14588791.114A+0.2060.032%D-N/A10.9B++7C++1238.1h16.8A28A
G30 Walker 11582126.833B*5.5225.837%D1.22%D**11.1D4.5D--2087.4h118.8A459.9B*
Aphelion VEX-4 14178332.364D1.0534.469%C+8.974%A**12.4D*10D--1576.3h95.1D*275.9D--
L100 Python AP 13971641.109D0.2151.399%DN/A9.9F9.4D**5137.2h10.4F20.1F
VE-S Canis 75711270.559D0.7627.31%C+9.859%D*12.7D-N/A875.6h24.5T89.6D*
M60-A Bulldog 8069272.556D1.2444.367%CN/A5.5D**N/A10012.6h10.2F--22.9D**
Beamer VS3 68671740.385C-0.9327.921%C++5.97%F--6D--N/A12211.1h15.8F56.7C-
Beamer VS3-FB 64631740.362D0.9528.563%C-14.286%D*4.6D**N/A3013.7h16T*56.1F--
NSX-P Naginata 69631410.447D0.8717.122%D*30.159%C*7.1D*N/A518.9h26.5T*154.5F*
L105 Zephyr 8561371.649D-0.3335.03%D--N/A14.5D**5.7C--1734.2h10.5F-30F-
Proton II PPA-H 6758173.412D2.1027.683%D*3.448%A++32.2D*5C3091.8h13.2D47.7D--
Saron HRB-H 9351222.318C--1.0048.567%D-N/A17D*14D--5683h28.2C58.1C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88820.9h
Anti-Vehicle MANA Turret1723,85019.9h
Nano-Armor Kit1,3703,801,277210.3h
AE Nano-Armor Kit350603,04132.2h
AE Medical Applicator507213,62119.6h
Nanite Revive Grenade04,7061.3h
Medical Applicator1,423342,56646.1h
Spitfire Auto-Turret23813,20013.7h
Restoration Kit1101,7272h
Motion Spotter132,4311.3h
Deconstruction Tool04200.1h
Shield Recharging Field466,0832.3h
Ammunition Package16632,92211.9h
Medical Kit3906,6285.4h
Anti-Infantry MANA Turret349331.5h
Snowman Soldier53010.3h
Recon Detection Device42036,68959.3h

Check the help document for the dictionary if you want to learn more about words used here.


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