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R71[OVDR] R71
VS BR 144

KDR: 2.89

Score: 47.3m

Last Seen: Jan 17th, 2019 2:02 AM
- OFFLINE - 2202.6 hour(s)

Battle Rank 120 (144 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Pandora VX25 Nova Maelstrom Turbo Laser Dual Photon Pods L100 Python HEAT Pulsar C VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,225,980 MLG Score: 980
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.763%17.96%5174099532,4722.672370.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.498%1.496A+-0.422C---1.918F-HEAD + (~3.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.509B+10.60.261C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.598%2.133%849510305,53381126936.81404205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%-0.19C0.488B+0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.80.25C*430.189C++77.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.841%2.141%684810274,952101017514.90297283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.176%-0.104C+-0.299C0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.42B8.90.288C*13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.994%2.084%372910261,8718818712.12372215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.945%1.282A-0.58D0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.726B++16.20.589B+16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.793%48.022%372610295,2331765502.96487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.505%1.768A++-1.251D**-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*3.2-0.011C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
92.999%9.072%372410316,6251035626.39479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.326%4.292S-1.088D*3.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+6.5-0.343C-0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.3m347.3%294 (17.6k)302 (18.1k)2.8898472,69425,1553.26623144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035363728.454%14.591%41506:1328

6% Combat Medic26% Engineer12% Heavy Assault26% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 7:22 AMFeb 10th, 2019 9:38 PMFeb 14th, 2019 12:29 AM (64d) (PST)Jan 16th, 2019 10:49 PM (92d) (PST)Jan 16th, 2019 10:02 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541174370.4650.1610.0681.8220.060980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2647,04926,21528104109418,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2608.1h/108.7d 9,468 10,607 16,855 285.1k 3,319 7,781 9,393 86.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,213
Deaths:408
KDR:2.973
Accuracy:24.950% B*
HSR:19.538% D
Flare VE6
B+
Kills:1,173
Deaths:514
KDR:2.282
Accuracy:25.168% B+
HSR:18.585% D-
SVA-88
C+
Kills:1,163
Deaths:537
KDR:2.166
Accuracy:23.424% C+
HSR:19.519% D-
NS-15M1
B*
Kills:1,159
Deaths:478
KDR:2.425
Accuracy:27.202% B*
HSR:22.778% C+
Ursa
B++
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:26.264% B++
HSR:22.951% C+
Betelgeuse 54-A
C+
Kills:868
Deaths:423
KDR:2.052
Accuracy:26.346% C+
HSR:25.691% D
Lasher X2
A+
Kills:696
Deaths:375
KDR:1.856
Accuracy:36.998% A+
HSR:2.586% D
NSX Naginata
C**
Kills:160
Deaths:80
KDR:2
Accuracy:23.507% C**
HSR:29.375% C*
Pulsar LSW
B+
Kills:90
Deaths:56
KDR:1.607
Accuracy:25.981% B+
HSR:21.111% C-
Kills:7,681
Deaths (as Heavy Assault):3,381
Deaths (to Heavy Assaults):6,574
KDR:2.27181
Kill Difference:4,300
Playtime:300.602 hours
Usage:12%
Score:5.410m
Score/min:300
Accuracy (listed only):26.649%
HSR (listed only):20.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:4,311
Deaths:1,971
KDR:2.187
Accuracy:28.002% B*
HSR:14.057% D--
Pandora VX25
S
Kills:3,185
Deaths:845
KDR:3.769
Accuracy:81.024% S
HSR:9.042% D**
Nova
S
Kills:2,911
Deaths:456
KDR:6.384
Accuracy:114.322% S
HSR:8.760% D**
Pulsar C
B**
Kills:1,805
Deaths:717
KDR:2.517
Accuracy:30.351% B**
HSR:18.393% D-
VX6-7
B+
Kills:1,564
Deaths:204
KDR:7.667
Accuracy:27.169% B+
HSR:10.614% F-
Solstice SF
B**
Kills:1,312
Deaths:655
KDR:2.003
Accuracy:29.873% B**
HSR:10.976% D--
Zenith VX-5
B*
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:29.352% B*
HSR:13.287% D**
Solstice VE3
B*
Kills:1,144
Deaths:438
KDR:2.612
Accuracy:27.506% B*
HSR:13.199% D*
Eclipse VE3A
B**
Kills:1,101
Deaths:435
KDR:2.531
Accuracy:31.535% B**
HSR:17.802% C
Eidolon VE33
A
Kills:420
Deaths:182
KDR:2.308
Accuracy:35.051% A
HSR:14.524% D**
Phobos VX86
B++
Kills:296
Deaths:173
KDR:1.711
Accuracy:67.473% B++
HSR:10.811% D-
Thanatos VE70
B++
Kills:233
Deaths:147
KDR:1.585
Accuracy:45.966% B++
HSR:11.159% D--
NSX Tanto
B+
Kills:166
Deaths:62
KDR:2.677
Accuracy:28.381% B+
HSR:28.916% B+
Kills:19,607
Deaths (as Engineer):6,757
Deaths (to Engineers):5,301
KDR:2.90173
Kill Difference:12,850
Playtime:675.778 hours
Usage:26%
Score:13.456m
Score/min:332
Accuracy (listed only):44.308%
HSR (listed only):13.965%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:4,311
Deaths:1,971
KDR:2.187
Accuracy:28.002% B*
HSR:14.057% D--
Pandora VX25
S
Kills:3,185
Deaths:845
KDR:3.769
Accuracy:81.024% S
HSR:9.042% D**
Nova
S
Kills:2,911
Deaths:456
KDR:6.384
Accuracy:114.322% S
HSR:8.760% D**
Pulsar C
B**
Kills:1,805
Deaths:717
KDR:2.517
Accuracy:30.351% B**
HSR:18.393% D-
VX6-7
B+
Kills:1,564
Deaths:204
KDR:7.667
Accuracy:27.169% B+
HSR:10.614% F-
Sirius SX12
B**
Kills:1,347
Deaths:683
KDR:1.972
Accuracy:29.290% B**
HSR:14.477% D
Solstice SF
B**
Kills:1,312
Deaths:655
KDR:2.003
Accuracy:29.873% B**
HSR:10.976% D--
Zenith VX-5
B*
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:29.352% B*
HSR:13.287% D**
Eridani SX5
B++
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:29.686% B++
HSR:16.350% C--
Solstice VE3
B*
Kills:1,144
Deaths:438
KDR:2.612
Accuracy:27.506% B*
HSR:13.199% D*
Eclipse VE3A
B**
Kills:1,101
Deaths:435
KDR:2.531
Accuracy:31.535% B**
HSR:17.802% C
MKV Suppressed
B+
Kills:723
Deaths:433
KDR:1.670
Accuracy:28.854% B+
HSR:19.087% C+
NS-7 PDW
B++
Kills:656
Deaths:298
KDR:2.201
Accuracy:28.744% B++
HSR:21.951% B++
Phobos VX86
B++
Kills:296
Deaths:173
KDR:1.711
Accuracy:67.473% B++
HSR:10.811% D-
Thanatos VE70
B++
Kills:233
Deaths:147
KDR:1.585
Accuracy:45.966% B++
HSR:11.159% D--
NSX Tengu
B*
Kills:178
Deaths:87
KDR:2.046
Accuracy:40.310% B+
HSR:26.405% B*
NSX Tanto
B+
Kills:166
Deaths:62
KDR:2.677
Accuracy:28.381% B+
HSR:28.916% B+
VE-S Canis
B**
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.230% B**
HSR:8.955% D*
Kills:23,314
Deaths (as Light Assault):8,664
Deaths (to Light Assaults):5,050
KDR:2.6909
Kill Difference:14,650
Playtime:796.729 hours
Usage:31%
Score:13.895m
Score/min:291
Accuracy (listed only):40.615%
HSR (listed only):15.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A*
Kills:1,390
Deaths:473
KDR:2.939
Accuracy:44.986% A*
HSR:17.194% F-
Sirius SX12
B**
Kills:1,347
Deaths:683
KDR:1.972
Accuracy:29.290% B**
HSR:14.477% D
Artemis VX26
B**
Kills:1,294
Deaths:467
KDR:2.771
Accuracy:32.058% B**
HSR:16.152% D--
Spiker
B**
Kills:1,225
Deaths:711
KDR:1.723
Accuracy:37.120% B**
HSR:10.939% D**
Ghost
A
Kills:1,210
Deaths:365
KDR:3.315
Accuracy:47.577% A
HSR:51.157% F
Phaseshift VX-S
A+
Kills:1,205
Deaths:271
KDR:4.447
Accuracy:47.880% A+
HSR:58.174% D*
Parallax VX3
A+
Kills:1,174
Deaths:243
KDR:4.831
Accuracy:49.231% A+
HSR:66.099% D**
Phantom VA23
A
Kills:1,158
Deaths:398
KDR:2.910
Accuracy:43.629% A
HSR:20.725% D--
Eridani SX5
B++
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:29.686% B++
HSR:16.350% C--
NS-44L Blackhand
A+
Kills:1,009
Deaths:298
KDR:3.386
Accuracy:55.400% A+
HSR:41.427% C+
MKV Suppressed
B+
Kills:723
Deaths:433
KDR:1.670
Accuracy:28.854% B+
HSR:19.087% C+
NS-7 PDW
B++
Kills:656
Deaths:298
KDR:2.201
Accuracy:28.744% B++
HSR:21.951% B++
Manticore SX40
B+
Kills:442
Deaths:242
KDR:1.826
Accuracy:32.523% B+
HSR:11.312% D**
Nyx VX31
B+
Kills:406
Deaths:135
KDR:3.007
Accuracy:37.453% B+
HSR:18.966% D*
Beamer VS3
B++
Kills:305
Deaths:44
KDR:6.932
Accuracy:32.481% B++
HSR:16.393% D-
NS-30 Vandal
B*
Kills:301
Deaths:89
KDR:3.382
Accuracy:37.985% B*
HSR:22.924% C-
NS-44 Commissioner
A
Kills:266
Deaths:156
KDR:1.705
Accuracy:47.900% A
HSR:15.790% D-
NS-357 Underboss
B*
Kills:190
Deaths:116
KDR:1.638
Accuracy:43.967% B*
HSR:16.316% D
NSX Tengu
B*
Kills:178
Deaths:87
KDR:2.046
Accuracy:40.310% B+
HSR:26.405% B*
NSX Tomoe
B+
Kills:171
Deaths:85
KDR:2.012
Accuracy:32.089% B+
HSR:39.766% C**
V10
B**
Kills:159
Deaths:21
KDR:7.571
Accuracy:47.880% B**
HSR:74.214% C
NS-61 Emissary
A+
Kills:137
Deaths:58
KDR:2.362
Accuracy:37.557% A+
HSR:18.248% C**
Parsec VX3-A
C
Kills:95
Deaths:30
KDR:3.167
Accuracy:40.966% C
HSR:63.158% F--
VE-S Canis
B**
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.230% B**
HSR:8.955% D*
NS-AM7 Archer
A
Kills:53
Deaths:91
KDR:0.582
Accuracy:67.905% A
HSR:9.434% D-
Kills:16,317
Deaths (as Infiltrator):6,382
Deaths (to Infiltrators):4,296
KDR:2.55672
Kill Difference:9,935
Playtime:670.732 hours
Usage:26%
Score:10.102m
Score/min:251
Accuracy (listed only):40.268%
HSR (listed only):27.824%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:3,185
Deaths:845
KDR:3.769
Accuracy:81.024% S
HSR:9.042% D**
Nova
S
Kills:2,911
Deaths:456
KDR:6.384
Accuracy:114.322% S
HSR:8.760% D**
Sirius SX12
B**
Kills:1,347
Deaths:683
KDR:1.972
Accuracy:29.290% B**
HSR:14.477% D
Corvus VA55
B*
Kills:1,162
Deaths:543
KDR:2.140
Accuracy:28.959% B*
HSR:22.289% C+
Eridani SX5
B++
Kills:1,156
Deaths:563
KDR:2.053
Accuracy:29.686% B++
HSR:16.350% C--
H-V45
B
Kills:1,154
Deaths:495
KDR:2.331
Accuracy:25.735% B
HSR:12.392% D*
MKV Suppressed
B+
Kills:723
Deaths:433
KDR:1.670
Accuracy:28.854% B+
HSR:19.087% C+
NS-7 PDW
B++
Kills:656
Deaths:298
KDR:2.201
Accuracy:28.744% B++
HSR:21.951% B++
Phobos VX86
B++
Kills:296
Deaths:173
KDR:1.711
Accuracy:67.473% B++
HSR:10.811% D-
Thanatos VE70
B++
Kills:233
Deaths:147
KDR:1.585
Accuracy:45.966% B++
HSR:11.159% D--
Pulsar VS1
B+
Kills:219
Deaths:108
KDR:2.028
Accuracy:26.342% B+
HSR:20.548% C+
NSX Tengu
B*
Kills:178
Deaths:87
KDR:2.046
Accuracy:40.310% B+
HSR:26.405% B*
Terminus VX-9
C*
Kills:158
Deaths:114
KDR:1.386
Accuracy:26.750% C*
HSR:22.152% C--
CME
B+
Kills:156
Deaths:70
KDR:2.229
Accuracy:29.159% B+
HSR:20.513% C
VE-S Canis
B**
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.230% B**
HSR:8.955% D*
NS-11P
C**
Kills:62
Deaths:27
KDR:2.296
Accuracy:24.361% C**
HSR:20.968% C**
Kills:13,663
Deaths (as Combat Medic):5,067
Deaths (to Combat Medics):2,324
KDR:2.69647
Kill Difference:8,596
Playtime:145.158 hours
Usage:6%
Score:2.897m
Score/min:333
Accuracy (listed only):41.263%
HSR (listed only):16.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:1,129
Deaths:214
KDR:5.276
Accuracy:24.352% A
HSR:17.095% D
Nebula VM20
A++
Kills:923
Deaths:168
KDR:5.494
Accuracy:27.056% A++
HSR:12.893% D**
Quasar VM1
A+
Kills:257
Deaths:50
KDR:5.140
Accuracy:22.766% A+
HSR:17.121% C
Comet VM2
A++
Kills:153
Deaths:75
KDR:2.040
Accuracy:56.978% A++
HSR:6.536% B**
Comet VM2
A+
Kills:144
Deaths:72
KDR:2
Accuracy:59.345% A+
HSR:1.389% D**
Kills:2,606
Deaths (as MAX Suit):289.500
Deaths (to MAX Suits):999
KDR:9.00173
Kill Difference:2,316.500
Playtime:50.443 hours
Usage:2%
Score:1.506m
Score/min:497
Accuracy (listed only):38.099%
HSR (listed only):11.007%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:2,369
V. Kills:1,534 154%
Deaths:627
KDR:3.778
Accuracy:31.428% C++
KPH:16.100 C++
VKPH:10.400 C+
Dual Photon Pods
C+
Kills:1,910
V. Kills:521 366%
Deaths:143
KDR:13.357
Accuracy:65.447% A+
KPH:60.300 C
VKPH:16.400 C+
Light PPA
C++
Kills:831
V. Kills:79 N/A
Deaths:126
KDR:6.595
Accuracy:45.677% B++
KPH:39.300 C+
VKPH:3.700 C++
Saron Laser Cannon
C+
Kills:171
V. Kills:133 128%
Deaths:74
KDR:2.311
Accuracy:37.637% B**
KPH:10.500 C
VKPH:8.200 C+
Photon A2A Missile Pods
C+
Kills:134
V. Kills:143 93%
Deaths:16
KDR:8.375
Accuracy:70.876% D**
KPH:35.600 C-
VKPH:38 C+
Antares LC
C+
Kills:66
V. Kills:52 125%
Deaths:20
KDR:3.300
Accuracy:38.046% B**
KPH:15.500 C
VKPH:12.200 C+
Hornet Missiles
B**
Kills:64
V. Kills:54 116%
Deaths:6
KDR:10.667
Accuracy:70.836% B**
KPH:29.500 D
VKPH:24.900 D
Kills:5,545 (3,437 + 0)
Deaths:1,012
KDR:5.479
VKDR:2.486
Vehicle Kills:2,516
Kill Difference:4,533
Playtime:226.766 hours
Usage:9%
Score:3.559m
Score/min:262
Piloting Accuracy:38.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:252
V. Kills:281 89%
Deaths:161
KDR:1.565
Accuracy:45.355% C+
KPH:4.200 D
VKPH:4.700 D
C150 Dalton
U
Kills:78
V. Kills:36 211%
Deaths:7
KDR:11.143
Accuracy:51.429% A
KPH:280,800 U
VKPH:129,600 U
L105 Zephyr
U
Kills:75
V. Kills:7 N/A
Deaths:2
KDR:37.500
Accuracy:49.021% B++
KPH:270,000 U
VKPH:25,200 U
Kills:405 (252 + 153)
Deaths:170
KDR:2.382
VKDR:1.906
Vehicle Kills:324
Kill Difference:235
Playtime:59.543 hours
Usage:2%
Score:0.467m
Score/min:131
Piloting Accuracy:45.355%
Gunner Accuracy:49.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,822
V. Kills:592 307%
Deaths:56
KDR:32.536
Accuracy:59.099% B++
KPH:38.600 B++
VKPH:12.500 C*
L100 Python AP
C*
Kills:687
V. Kills:423 162%
Deaths:87
KDR:7.897
Accuracy:57.740% C++
KPH:31.200 C++
VKPH:19.200 C*
L100 Python HESH
B**
Kills:685
V. Kills:92 N/A
Deaths:3
KDR:228.333
Accuracy:57.616% B**
KPH:48.600 C+
VKPH:6.500 C--
Skyguard
C+
Kills:215
V. Kills:162 132%
Deaths:33
KDR:6.515
Accuracy:32.835% B+
KPH:12.600 C
VKPH:9.500 C+
C75 Viper
B**
Kills:171
V. Kills:29 N/A
Deaths:8
KDR:21.375
Accuracy:36.969% C
KPH:46.300 B**
VKPH:7.900 C+
Kills:3,580 (3,580 + 0)
Deaths:187
KDR:19.144
VKDR:6.941
Vehicle Kills:1,298
Kill Difference:3,393
Playtime:104.136 hours
Usage:4%
Score:1.694m
Score/min:271
Driving Accuracy:36.969%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:654
V. Kills:221 295%
Deaths:35
KDR:18.686
Accuracy:53.635% B+
KPH:29.100 B++
VKPH:9.800 B+
Supernova VPC
B*
Kills:420
V. Kills:50 N/A
Deaths:23
KDR:18.261
Accuracy:57.684% B*
KPH:50.900 B+
VKPH:6.100 C-
Supernova FPC
C*
Kills:298
V. Kills:182 163%
Deaths:33
KDR:9.030
Accuracy:55.232% C*
KPH:24.200 C+
VKPH:14.800 C+
Saron HRB
B*
Kills:162
V. Kills:90 178%
Deaths:27
KDR:6
Accuracy:50.632% B*
KPH:20.900 C
VKPH:11.600 C--
Proton II PPA
A++
Kills:82
V. Kills:5 N/A
Deaths:2
KDR:41
Accuracy:36.047% A++
KPH:29.600 D-
VKPH:1.800 D--
Kills:1,616 (1,372 + 244)
Deaths:120
KDR:13.467
VKDR:4.567
Vehicle Kills:548
Kill Difference:1,496
Playtime:53.522 hours
Usage:2%
Score:0.952m
Score/min:297
Driving Accuracy:55.232%
Gunner Accuracy:36.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:636
V. Kills:321 198%
Deaths:13
KDR:48.923
Accuracy:60.783% B+
KPH:58.400 B++
VKPH:29.500 B*
M40 Fury-H
A
Kills:426
V. Kills:14 N/A
Deaths:3
KDR:142
Accuracy:32.975% D--
KPH:146.600 A
VKPH:4.800 D
Saron HRB-H
B*
Kills:144
V. Kills:151 95%
Deaths:12
KDR:12
Accuracy:64.367% B**
KPH:32.300 C
VKPH:33.900 B*
Kills:1,206 (0 + 1,206)
Deaths:28
KDR:43.071
VKDR:17.357
Vehicle Kills:486
Kill Difference:1,178
Playtime:18.246 hours
Usage:1%
Score:0.617m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:64.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:170
V. Kills:21 N/A
Deaths:3
KDR:56.667
Accuracy:41.687% B++
KPH:55.800 A++
VKPH:6.900 C*
M20 Basilisk
B**
Kills:99
V. Kills:42 230%
Deaths:6
KDR:16.500
Accuracy:45.651% B++
KPH:27.600 B+
VKPH:11.700 B**
M40 Fury
C+
Kills:83
V. Kills:17 461%
Deaths:5
KDR:16.600
Accuracy:31.755% D
KPH:50.800 C+
VKPH:10.400 C+
M20 Basilisk
A+
Kills:69
V. Kills:43 157%
Deaths:4
KDR:17.250
Accuracy:54.058% A+
KPH:27.300 B+
VKPH:17 A+
Kills:421 (0 + 421)
Deaths:18
KDR:23.389
VKDR:6.833
Vehicle Kills:123
Kill Difference:403
Playtime:10.798 hours
Usage:0%
Score:0.210m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:54.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:410
V. Kills:137 297%
Deaths:165
KDR:2.485
Accuracy:59.832% B*
KPH:17.100 C
VKPH:5.700 C+
S12 Renegade
B++
Kills:144
V. Kills:19 N/A
Deaths:58
KDR:2.483
Accuracy:57.610% A++
KPH:21 D--
VKPH:2.800 B++
Kills:554 (554 + 0)
Deaths:223
KDR:2.484
VKDR:0.700
Vehicle Kills:156
Kill Difference:331
Playtime:30.853 hours
Usage:1%
Score:0.181m
Score/min:98
Driving Accuracy:57.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4,3654,3111,9712.187B**0.7028.002%B*14.057%D--25.8C+N/A98166.9h11.9B+42.6B+
Pandora VX25 3,2183,1858453.769M+0.8881.024%S9.042%D**38.3C++N/A18883.1h6.3D*7.8B++
Nova 2,9372,9114566.384M**3.49114.322%S8.76%D**39.2C++N/A18874.2h7.5F-6.5B++
Maelstrom Turbo Laser 3,9032,3696273.778B++0.8931.428%C++3.461%B+16.1C++10.4C+223147.5h68B++216.5B++
Dual Photon Pods 2,4311,91014313.357B**10.4765.447%A+N/A60.3C16.4C+45331.7h16.6B++25.4B*
L100 Python HEAT 2,4141,8225632.536S29.6559.099%B++1.976%C38.6B++12.5C*26447.2h3.9B**6.6A
Pulsar C 1,8331,8057172.517B**0.3730.351%B**18.393%D-30.6C++N/A10059h10.2B+33.5B++
VX6-7 1,5861,5642047.667S4.7827.169%B+10.614%F-24.5CN/A12563.9h11.2B+41.1B+
VA39 Spectre 1,4131,3904732.939B**0.0544.986%A*17.194%F-35.8B**N/A10938.8h4.4B*9.8B**
Sirius SX12 1,3601,3476831.972B*0.9229.29%B**14.477%D29.3C++N/A12845.9h13.2B+44.9B+
Solstice SF 1,3411,3126552.003B**0.8929.873%B**10.976%D--24.4C**N/A9553.7h10.2B34B++
Artemis VX26 1,2961,2944672.771A0.1232.058%B**16.152%D--32.4C+N/A14440h11B+34.4B++
Hunter QCX 1,2851,2764272.988M*0.1051.836%B+43.73%B**19.9B++N/A5364.1h3.2B+6.1B+
Spiker 1,2331,2257111.723B++1.1737.12%B**10.939%D**21.7C--N/A6356.5h8.2C**22.1B++
Orion VS54 1,2161,2134082.973B**0.0824.95%B*19.538%D33.9C++N/A20635.8h10B*40B++
Ghost 1,2151,2103653.315C*0.4347.577%A51.157%F30.1CN/A9240.2h2.5C5.2B+
Phaseshift VX-S 1,2251,2052714.446B+1.5647.88%A+58.174%D*32.3C*N/A9937.3h3.8C7.9C**
Proximity Mine 1,2021,2001816.63B*3.7452.3%AN/A131.9C**N/A4289.1h2C+3.7B*
Parallax VX3 1,1751,1742434.831B+1.9449.231%A+66.099%D**35.9B+N/A15632.7h2.1B4.3B++
Flare VE6 1,1811,1735142.282B**0.6125.168%B+18.585%D-39C+N/A16430.1h9.8B+38.8B+
SVA-88 1,1721,1635372.166C*0.7223.424%C+19.519%D-36.9CN/A14631.5h11.4C**48.5C**
Corvus VA55 1,1751,1625432.14A0.7528.959%B*22.289%C+33.2C**N/A10935h10.9B++37.5B++
NS-15M1 1,1631,1594782.425B*0.4627.202%B*22.778%C+33.3C+N/A10934.8h11.7B+43B+
Ursa 1,1691,1595102.273A0.6226.264%B++22.951%C+39.7C++N/A10229.2h9.8B+37.2B+
Zenith VX-5 1,1641,1594722.456A0.4329.352%B*13.287%D**38.6C**N/A16430h11.7B+39.7B+
Phantom VA23 1,1681,1583982.91B++0.0243.629%A20.725%D--33.2CN/A9534.9h4.6C++10.4B+
Eridani SX5 1,1701,1565632.053B*0.8429.686%B++16.35%C--22.2C-N/A7552.1h11.8C**39.8B+
H-V45 1,1641,1544952.331B+0.5625.735%B12.392%D*23.8CN/A10748.5h11.3B*44.1B+
Solstice VE3 1,1531,1444382.612M0.2827.506%B*13.199%D*21C*N/A11454.4h11.7B*42.7B++
Nebula VM20 1,1341,1292145.276A++2.3924.352%A17.095%D37.8BN/A15929.9h13B**53.2B*
C-4 1,8711,1282933.85A++0.9623.206%C-N/A103.5B+68.2M119010.9h1.2B+5.2B+
Eclipse VE3A 1,1231,1014352.531B+0.3631.535%B**17.802%C37.7C+N/A12629.2h13.3C42.2B+
NS-44L Blackhand 1,0121,0092983.386A++0.5055.4%A+41.427%C+23.5C+N/A7042.9h3.3B*6B*
Nebula VM20 9299231685.494A++2.6027.056%A++12.893%D**42.9B+N/A16921.5h13B**47.9B**
Betelgeuse 54-A 8778684232.052C0.8426.346%C+25.691%D45DN/A14719.3h11.4C43.2C+
Lumine Edge 88483610,7740.078C+2.8132.095%B+15.191%C+1.1C-N/A3792.6h1.4C++4.5B
Light PPA 9108311266.595B+3.7145.677%B++1.203%C+39.4C+3.7C++18921.1h11.3B+24.6B+
MKV Suppressed 7317234331.67B*1.2228.854%B+19.087%C+28.7C+N/A7225.2h13.2B45.8B+
Lasher X2 7066963751.856A+1.0336.998%A+2.586%D29.5C+N/A12923.6h16.4B*44.5B*
L100 Python AP 1,110687877.897B++5.0157.74%C++4.221%B*31.2C++19.2C*28222h6B10.3B+
L100 Python HESH 7776853228.333U225.4457.616%B**1.46%C+48.6C+6.5C--28114.1h2.9B+5.1B*
NS-7 PDW 6726562982.201A++0.6928.744%B++21.951%B++28.2C++N/A10423.3h13.3B+46.1B+
Supernova PC 8756543518.686A*15.8053.635%B+1.376%D29.2B++9.9B+26522.4h3.5B**6.6B**
E540 Halberd-H 9576361348.923M**46.0360.783%B+2.987%B++58.3B++29.4B*56610.9h5.5B+9B+
Tank Mine 9595701015.644A++2.7538.361%BN/A118.8C**81B++14434.8h2.2C5.7B+
Manticore SX40 4474422421.826B*1.0632.523%B+11.312%D**34.5C*N/A13912.8h8C++24.5B
M40 Fury-H 4404263142U139.1132.975%D--N/A146.9A4.8D8342.9h4.2B**12.9B*
Sticky Grenade 4244231423N/A420.1162.063%AN/A1410B**3.3D--39970.3h1.6B++2.6B++
Supernova VPC 4704202318.261B++15.3757.684%B*N/A50.6B+6C-2798.3h2.5B*4.4B*
Eidolon VE33 4274201822.308B**0.5835.051%A14.524%D**21.1C+N/A9619.9h8.7C**24.8B+
M40 Fury-F 5474101652.485B+0.4059.832%B*N/A17.1C5.7C+10324h18.7D-31.3C
Nyx VX31 4084061353.007B++0.1237.453%B+18.966%D*43.2C*N/A1789.4h5.3B14.3B+
NS Decimator 6374013631.105C++1.7867.409%B*2.993%B++27.8C-16.4C++32514.4h6.4D-9.5C
Beamer VS3 306305446.932S4.0432.481%B++16.393%D-39.6B++N/A1897.7h8.2B+25.3C*
NS-30 Vandal 305301893.382B**0.4937.985%B*22.924%C-34.6C+N/A1058.7h5.3B+14B+
Supernova FPC 480298339.03B+6.1455.232%C*3.356%B++24.2C+14.8C+33712.3h4.1B*7.4B*
Phobos VX86 2972961731.711B1.1867.473%B++10.811%D-42.3C+N/A1717h1.9B*2.8B++
NS-44 Commissioner 2672661561.705B++1.1847.9%A15.79%D-23.5CN/A9711.3h4.7D9.8B
Quasar VM1 261257505.14A**2.2522.766%A+17.121%C27.6B+N/A1739.3h11.3B**49.4B++
CAS30 Tank Buster 5332521611.565C**1.3245.355%C+N/A4.2D4.7D8759.5h71.9C158.6C+
Thanatos VE70 2352331471.585B*1.3045.966%B++11.159%D--33.8BN/A1396.9h3.6B**7.9B*
Pulsar VS1 2232191082.028B**0.8626.342%B+20.548%C+32.2B+N/A1646.8h13.8B+52.3B+
Skyguard 377215336.515A++3.6332.835%B+3.721%A+12.6C9.5C+22017.1h116.9C**355.9B+
MANA Anti-Vehicle Turret 453212882.409C++0.4861.86%B1.887%D*2120C2410C+9282100.1h10.3D16.6C+
Frag Grenade 2062061206N/A203.1133.665%D**N/A2060SN/A47370.1h1.2A*3.4A
NS-357 Underboss 1901901161.638B++1.2543.967%B*16.316%D26C-N/A1247.3h3.7B+8.3B++
NSX Tengu 180178872.046B*0.8440.31%B+26.405%B*31.8C+N/A745.6h10.2B*25.4B++
Saron Laser Cannon 304171742.311C*0.5837.637%B**3.509%B*10.5C8.2C+16216.3h102.5B+272.2B++
NSX Tomoe 173171852.012C*0.8832.089%B+39.766%C**36.4C+N/A1184.7h12.2B+37.9B++
C75 Viper 200171821.375M**18.4936.969%C1.17%C46.2B**7.8C+4943.7h7.8B**21.2B**
M60-G Bulldog 191170356.667U53.7841.687%B++1.765%D56.7A++7C*3173h5.1B**12.2B**
Spear Anti-Vehicle Phalanx Turret 304169724.143M21.2559.738%A+2.959%D52.8B*42.2A*9033.2h10C+16.7B+
NSX Tanto 170166622.677A++0.2128.381%B+28.916%B+36.1C*N/A1284.6h11.9B+42B+
Auraxium Force-Blade 1761641,2440.132A*2.7653.317%A++14.024%B**1.4C++N/A4114h2.6D4.9B+
Saron HRB 252162276C*3.1150.632%B*1.235%C21C11.7C--3807.7h13.9A27.4A
Force-Blade 1641617,8290.021C+2.8719.194%D-N/A0.2DN/A1661.9h2B+10.5C++
NSX Naginata 161160802B++0.8923.507%C**29.375%C*32CN/A1085h10.1B+42.8B+
V10 160159217.571A*4.6847.88%B**74.214%C30.6C+N/A1535.2h2.2C*4.6B+
Terminus VX-9 1611581141.386C++1.5026.75%C*22.152%C--26.8C-N/A1015.9h12.9C+48.2C*
CME 159156702.229B**0.6629.159%B+20.513%C27.9CN/A745.6h15.9C--54.6C++
Comet VM2 243153752.04A0.8556.978%A++6.536%B**10.9C+6.4B**17114h29.4C-51.7C**
Comet VM2 224144722A0.8959.345%A+1.389%D**10.6C+5.9B+14313.6h32.3C54.5B
S12 Renegade 163144582.483C+0.4157.61%A++10.417%A++20.9D--2.8B++796.9h5D*8.7C++
Saron HRB-H 2951441212A9.1164.367%B**1.389%C+32C33.6B*3834.5h41.5F64.5D
NS-61 Emissary 137137582.362A*0.5337.557%A+18.248%C**17.1C-N/A628h12B32B*
Photon A2A Missile Pods 277134168.375B*5.4970.876%D**N/A35.3C-37.6C+8363.8h8.3C*11.8C
Rocklet Rifle 306126731.726A*1.1663.05%B**N/A36B++51.4A*6303.5h35.3C**56B+
Xiphos Anti-Personnel Phalanx Tower 1271251125A+122.1151.505%A*N/A312.5C*5D8670.4h15.2C*29.5B+
Lancer VS22 2491091480.736C+2.1564.907%B+N/A10.4C13.3C+31510.5h21.1C**32.5B
M20 Basilisk 14199616.5S13.6145.651%B++3.03%D--27.5B+11.7B**3333.6h69.7B*152.7B**
Aspis Anti-Aircraft Phalanx Turret 19296196U93.1132.416%B**1.042%D18.5A+18.5A+4785.2h115.3B**355.7B*
Parsec VX3-A 9595303.167C-0.2840.966%C63.158%F--27.1D--N/A673.5h2.8F*6.8F
Pulsar LSW 9290561.607C++1.2825.981%B+21.111%C-21.4DN/A1804.2h14.3C-54.9C*
The Slasher 88884890.18M2.7145.02%B*14.773%B+2.6C+N/A733.5h2.6C5.7B
M40 Fury 10083516.6A+13.7131.755%D1.205%D51.9C+10.6C+3771.6h8.6B*27B++
Proton II PPA 8782241A++38.1136.047%A++3.659%A++29.3D-1.8D--1932.8h11.7C32.5B+
C150 Dalton 11478711.143B++8.2551.429%AN/A780U360U9570500.1h4.8C9.4B+
L105 Zephyr 8275237.5M++34.6149.021%B++N/A750U70S5935100.1h7.3C15C*
M20 Basilisk 11269417.25S14.3654.058%A+2.899%D--27.6B+17.2A+2832.5h107.6C+199.1B++
VE-S Canis 7267252.68A0.2133.23%B**8.955%D*30.5C2.3M*872.2h11.2B33.8B+
M20 Basilisk 11067167U64.1163.32%B**2.985%D44.7C*28.7B**3861.5h142.1C224.5C++
Antares LC 11866203.3B*0.4138.046%B**1.515%C15.3C12.1C+3054.3h86.4B+227.2B++
Hornet Missiles 11864610.667B**7.7870.836%B**N/A29.1D24.5D4392.2h15.2C21.5C+
NS-11P 6262272.296B**0.5924.361%C**20.968%C**27C+N/A1712.3h12.8B+52.4B+
M60-A Bulldog 7158115.273C+2.3833.236%CN/A580U130U3162500.1h5.9C++17.7C+
NS-AM7 Archer 7853910.582C*2.3167.905%A9.434%D-7.3C++3.4B+867.3h23.1C+34C*
Spear Anti-Vehicle Phalanx Tower 9751151A*48.1162.373%A1.961%D-36.4C+32.9B4281.4h13.2D21.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret164221.8h
Nano-Armor Kit205445,25534.8h
Medical Applicator20878,60111.7h
Nanite Revive Grenade04820.1h
Spawn Beacon123291h
Decoy Grenade0960h
Motion Spotter4813,3957.7h
Rampart Wall11942.2h
Turret AI Module21680.9h
Cortium Silo0870.7h
Hoplon Anti-Aircraft Phalanx Tower0710.6h
Xiphos Anti-Personnel Tower1970.8h
Structure Shield Module11010.7h
Skywall Shield Emitter11090.9h
Repair Module11730.9h
Spitfire Auto-Turret113960.7h
Spear Anti-Vehicle Tower1810.7h
Deconstruction Tool17,5551.5h
Welding Device07290.1h
Ammunition Package238621.1h
Medical Kit376930.9h
Anti-Infantry MANA Turret5690.2h
Elysium Spawn Tube0520.4h
IPC Targeting Dart71721.2h
Recon Detection Device384,1066.5h
Shield Recharging Field137560.4h

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