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Director General REBOOT[B4ND] REBOOT
NC BR 97

KDR: 1.44

Score: 103.9m

Last Seen: Dec 12th, 2018 5:14 AM
- OFFLINE - 38.4 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Connery - Outfit Member of Band of Anarchy[B4ND] Band of Anarchy
NC outfit on Connery

Members: 37
Level Progress (to 98): 30%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Sticky Grenade AF-4 Cyclone LA1 Anchor SAS-R GD-22S AF-4A Bandit AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $425,340 MLG Score: 340
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.233%21.805%50749973111,4751.69063-0.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.988%0.431B0.186C++-0.834D-HEAD ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B10.40.275C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.326%1.634%49310191,40829595650.475676249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.708%-0.853D--0.02C+0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.298C*33.10.374C**79.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.764%2.497%195101776155463940.137216193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%-0.204C-0.093C+-0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+5.50.56B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.86%6.738%551510072,06336818460.560445244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.42%-0.768D-0.615B+0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.6-0.295C42.5-0.086C+110.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.134%61.016%55510178,4425712311.47794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.129%1.363A-0.405C--1.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.457B+2.40.256C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.903%10.003%555101710,4576135521.70421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.42%0.127C++-0.897D--0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.298C*40.181C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Band of Anarchy[B4ND] Band of Anarchy
NC outfit on Connery

Members: 37
103.9m260.6%293 (17.6k)220 (13.2k)1.44165189,603131,5181.5930997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022720818.249%17.37%31703:3659

7% Combat Medic19% Engineer23% Heavy Assault14% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:21 PMNov 6th, 2017 3:05 AMDec 13th, 2018 12:37 PM (62m) (PST)Dec 12th, 2018 1:20 AM (2d) (PST)Dec 12th, 2018 1:14 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3581861720.4010.2780.0701.0910.018340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,48411,17210,3122417465113,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7881.7h/328.4d 19,917 32,934 56,794 516k 11,920 23,321 8,386 169.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:20,281
Deaths:8,625
KDR:2.351
Accuracy:25.305% C--
HSR:26.656% C+
LA1 Anchor
C
Kills:7,784
Deaths:4,333
KDR:1.796
Accuracy:23.396% C
HSR:22.983% C
GD-22S
C+
Kills:5,433
Deaths:3,161
KDR:1.719
Accuracy:22.349% C+
HSR:23.192% C+
NS-15M2
A
Kills:2,748
Deaths:1,209
KDR:2.273
Accuracy:25.708% B+
HSR:35.626% A
MGR-L1 Promise
B**
Kills:2,540
Deaths:1,105
KDR:2.299
Accuracy:25.014% C**
HSR:33.425% B**
NS-15M1
C
Kills:2,494
Deaths:1,486
KDR:1.678
Accuracy:18.954% D
HSR:19.727% C
NC05 Jackhammer
C*
Kills:2,377
Deaths:1,923
KDR:1.236
Accuracy:45.298% C*
HSR:10.686% D--
NS-15M AE
D
Kills:1,595
Deaths:856
KDR:1.863
Accuracy:22.093% D
HSR:21.191% D
EM6
D-
Kills:1,528
Deaths:492
KDR:3.106
Accuracy:13.710% D**
HSR:17.539% D-
NSX Naginata
C**
Kills:1,194
Deaths:661
KDR:1.806
Accuracy:20.874% C+
HSR:30.318% C**
NC6 Gauss SAW
C
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:17.735% C
HSR:14.668% D**
NC05 Jackhammer AE
C
Kills:1,156
Deaths:703
KDR:1.644
Accuracy:45.184% C
HSR:10.640% D--
EM1
A+
Kills:160
Deaths:115
KDR:1.391
Accuracy:22.678% C*
HSR:31.250% A+
Kills:50,449
Deaths (as Heavy Assault):25,271
Deaths (to Heavy Assaults):32,731
KDR:1.99632
Kill Difference:25,178
Playtime:1,822.944 hours
Usage:23%
Score:21.608m
Score/min:198
Accuracy (listed only):25.254%
HSR (listed only):22.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C-
Kills:10,140
Deaths:8,539
KDR:1.187
Accuracy:23.208% C-
HSR:13.955% D
AF-4A Bandit
D
Kills:4,684
Deaths:5,009
KDR:0.935
Accuracy:21.299% D-
HSR:17.677% D
AC-X11
C
Kills:4,359
Deaths:2,956
KDR:1.475
Accuracy:22.988% C
HSR:18.123% D
GD-7F
D
Kills:4,130
Deaths:3,443
KDR:1.200
Accuracy:21.108% D
HSR:14.697% D-
MGR-S1 Gladius
B*
Kills:4,047
Deaths:2,294
KDR:1.764
Accuracy:28.160% C**
HSR:28.218% B*
LA39 Bruiser
C++
Kills:3,961
Deaths:4,060
KDR:0.976
Accuracy:61.427% C++
HSR:9.291% D--
19A Fortuna
D*
Kills:3,146
Deaths:2,745
KDR:1.146
Accuracy:20.638% D**
HSR:14.399% D*
Razor GD-23
C--
Kills:3,115
Deaths:2,324
KDR:1.340
Accuracy:20.526% D
HSR:17.785% C--
AF-57 Piston
C-
Kills:2,782
Deaths:2,191
KDR:1.270
Accuracy:35.287% C-
HSR:10.927% D
NS-7B PDW
D
Kills:2,293
Deaths:2,238
KDR:1.025
Accuracy:21.970% D
HSR:13.956% D
NSX Tanto
B+
Kills:2,121
Deaths:733
KDR:2.894
Accuracy:28.192% B+
HSR:23.197% C
NS Baron G5
C*
Kills:1,986
Deaths:2,748
KDR:0.723
Accuracy:45.432% C*
HSR:9.416% D--
Tempest
D--
Kills:1,614
Deaths:1,306
KDR:1.236
Accuracy:22.381% D*
HSR:14.746% D--
GD-66 Claw
B+
Kills:1,296
Deaths:1,907
KDR:0.680
Accuracy:64.270% B+
HSR:8.102% D*
Mauler S6
D-
Kills:1,233
Deaths:1,000
KDR:1.233
Accuracy:31.447% D-
HSR:10.300% D--
NS-11C
C++
Kills:1,229
Deaths:778
KDR:1.580
Accuracy:24.570% C++
HSR:18.308% C+
Gauss Compact S
C
Kills:1,218
Deaths:2,022
KDR:0.602
Accuracy:16.827% D*
HSR:16.174% C
The Brawler
C-
Kills:1,185
Deaths:1,397
KDR:0.848
Accuracy:48.767% D
HSR:11.983% C-
NSX Tengu
B+
Kills:1,169
Deaths:788
KDR:1.484
Accuracy:39.645% B+
HSR:22.327% C*
AF-19 Mercenary
A+
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:23.940% B
HSR:29.563% A+
Blitz GD-10
D
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:18.120% D*
HSR:13.058% D
NS Baron G5AE
C+
Kills:1,163
Deaths:1,504
KDR:0.773
Accuracy:44.975% C+
HSR:10.834% D-
MKV Suppressed
D--
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:20.384% D--
HSR:12.716% D--
AF-4AE Cyclone
B++
Kills:571
Deaths:385
KDR:1.483
Accuracy:28.801% C+
HSR:30.473% B++
AF-4A Bandit AE
C+
Kills:357
Deaths:182
KDR:1.962
Accuracy:24.700% C-
HSR:25.770% C+
PS1-AV Suppressor
B+
Kills:132
Deaths:148
KDR:0.892
Accuracy:25.479% D
HSR:26.515% B+
Kills:61,418
Deaths (as Light Assault):53,602
Deaths (to Light Assaults):22,508
KDR:1.14582
Kill Difference:7,816
Playtime:1,937.498 hours
Usage:25%
Score:21.087m
Score/min:181
Accuracy (listed only):30.175%
HSR (listed only):17.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:10,140
Deaths:8,539
KDR:1.187
Accuracy:23.208% C-
HSR:13.955% D
MGR-S1 Gladius
B*
Kills:4,047
Deaths:2,294
KDR:1.764
Accuracy:28.160% C**
HSR:28.218% B*
LA39 Bruiser
C++
Kills:3,961
Deaths:4,060
KDR:0.976
Accuracy:61.427% C++
HSR:9.291% D--
AF-57 Piston
C-
Kills:2,782
Deaths:2,191
KDR:1.270
Accuracy:35.287% C-
HSR:10.927% D
NS-7B PDW
D
Kills:2,293
Deaths:2,238
KDR:1.025
Accuracy:21.970% D
HSR:13.956% D
NS Baron G5
C*
Kills:1,986
Deaths:2,748
KDR:0.723
Accuracy:45.432% C*
HSR:9.416% D--
Tempest
D--
Kills:1,614
Deaths:1,306
KDR:1.236
Accuracy:22.381% D*
HSR:14.746% D--
NS-11A
D--
Kills:1,308
Deaths:1,189
KDR:1.100
Accuracy:19.249% D--
HSR:14.297% D--
GD-66 Claw
B+
Kills:1,296
Deaths:1,907
KDR:0.680
Accuracy:64.270% B+
HSR:8.102% D*
Mauler S6
D-
Kills:1,233
Deaths:1,000
KDR:1.233
Accuracy:31.447% D-
HSR:10.300% D--
Reaper DMR
A
Kills:1,187
Deaths:720
KDR:1.649
Accuracy:28.997% B++
HSR:33.698% A
The Brawler
C-
Kills:1,185
Deaths:1,397
KDR:0.848
Accuracy:48.767% D
HSR:11.983% C-
NC1 Gauss Rifle
A++
Kills:1,182
Deaths:649
KDR:1.821
Accuracy:30.982% A++
HSR:31.980% A++
Gauss Prime
B++
Kills:1,178
Deaths:821
KDR:1.435
Accuracy:28.496% B+
HSR:28.693% B++
NC9 A-Tross
B**
Kills:1,173
Deaths:769
KDR:1.525
Accuracy:28.566% B++
HSR:31.373% B**
NSX Tengu
B+
Kills:1,169
Deaths:788
KDR:1.484
Accuracy:39.645% B+
HSR:22.327% C*
Carnage AR
B+
Kills:1,168
Deaths:903
KDR:1.293
Accuracy:26.970% B+
HSR:23.373% B+
Blitz GD-10
D
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:18.120% D*
HSR:13.058% D
NS Baron G5AE
C+
Kills:1,163
Deaths:1,504
KDR:0.773
Accuracy:44.975% C+
HSR:10.834% D-
NS-11P
C+
Kills:1,161
Deaths:1,406
KDR:0.826
Accuracy:22.495% C+
HSR:18.691% C+
MKV Suppressed
D--
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:20.384% D--
HSR:12.716% D--
AF-4AE Cyclone
B++
Kills:571
Deaths:385
KDR:1.483
Accuracy:28.801% C+
HSR:30.473% B++
PS1-AV Suppressor
B+
Kills:132
Deaths:148
KDR:0.892
Accuracy:25.479% D
HSR:26.515% B+
Kills:44,249
Deaths (as Combat Medic):39,332
Deaths (to Combat Medics):12,915
KDR:1.12501
Kill Difference:4,917
Playtime:579.203 hours
Usage:7%
Score:8.831m
Score/min:254
Accuracy (listed only):32.413%
HSR (listed only):18.649%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
D
Kills:4,684
Deaths:5,009
KDR:0.935
Accuracy:21.299% D-
HSR:17.677% D
AC-X11
C
Kills:4,359
Deaths:2,956
KDR:1.475
Accuracy:22.988% C
HSR:18.123% D
GD-7F
D
Kills:4,130
Deaths:3,443
KDR:1.200
Accuracy:21.108% D
HSR:14.697% D-
LA39 Bruiser
C++
Kills:3,961
Deaths:4,060
KDR:0.976
Accuracy:61.427% C++
HSR:9.291% D--
19A Fortuna
D*
Kills:3,146
Deaths:2,745
KDR:1.146
Accuracy:20.638% D**
HSR:14.399% D*
Razor GD-23
C--
Kills:3,115
Deaths:2,324
KDR:1.340
Accuracy:20.526% D
HSR:17.785% C--
AF-57 Piston
C-
Kills:2,782
Deaths:2,191
KDR:1.270
Accuracy:35.287% C-
HSR:10.927% D
NSX Tanto
B+
Kills:2,121
Deaths:733
KDR:2.894
Accuracy:28.192% B+
HSR:23.197% C
NS Baron G5
C*
Kills:1,986
Deaths:2,748
KDR:0.723
Accuracy:45.432% C*
HSR:9.416% D--
MGR-M1 Bishop
B**
Kills:1,626
Deaths:888
KDR:1.831
Accuracy:40.033% B**
HSR:25.031% D
GD-66 Claw
B+
Kills:1,296
Deaths:1,907
KDR:0.680
Accuracy:64.270% B+
HSR:8.102% D*
Mauler S6
D-
Kills:1,233
Deaths:1,000
KDR:1.233
Accuracy:31.447% D-
HSR:10.300% D--
NS-11C
C++
Kills:1,229
Deaths:778
KDR:1.580
Accuracy:24.570% C++
HSR:18.308% C+
Gauss Compact S
C
Kills:1,218
Deaths:2,022
KDR:0.602
Accuracy:16.827% D*
HSR:16.174% C
The Brawler
C-
Kills:1,185
Deaths:1,397
KDR:0.848
Accuracy:48.767% D
HSR:11.983% C-
AF-19 Mercenary
A+
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:23.940% B
HSR:29.563% A+
NS Baron G5AE
C+
Kills:1,163
Deaths:1,504
KDR:0.773
Accuracy:44.975% C+
HSR:10.834% D-
AF-4A Bandit AE
C+
Kills:357
Deaths:182
KDR:1.962
Accuracy:24.700% C-
HSR:25.770% C+
Warden
C+
Kills:88
Deaths:63
KDR:1.397
Accuracy:26.711% C+
HSR:18.182% D-
Kills:40,846
Deaths (as Engineer):36,485
Deaths (to Engineers):24,431
KDR:1.11953
Kill Difference:4,361
Playtime:1,534.045 hours
Usage:19%
Score:30.296m
Score/min:329
Accuracy (listed only):32.797%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C-
Kills:10,140
Deaths:8,539
KDR:1.187
Accuracy:23.208% C-
HSR:13.955% D
SAS-R
B*
Kills:7,216
Deaths:2,627
KDR:2.747
Accuracy:43.882% B*
HSR:59.257% D-
MGR-S1 Gladius
B*
Kills:4,047
Deaths:2,294
KDR:1.764
Accuracy:28.160% C**
HSR:28.218% B*
NS-7B PDW
D
Kills:2,293
Deaths:2,238
KDR:1.025
Accuracy:21.970% D
HSR:13.956% D
NS-30 Vandal
C
Kills:1,971
Deaths:1,104
KDR:1.785
Accuracy:31.157% C
HSR:17.352% D--
Tempest
D--
Kills:1,614
Deaths:1,306
KDR:1.236
Accuracy:22.381% D*
HSR:14.746% D--
NS-44 Commissioner
C
Kills:1,183
Deaths:1,423
KDR:0.831
Accuracy:33.831% C
HSR:13.440% D*
LA3 Desperado
C
Kills:1,170
Deaths:1,472
KDR:0.795
Accuracy:26.128% C
HSR:12.051% D*
NSX Tengu
B+
Kills:1,169
Deaths:788
KDR:1.484
Accuracy:39.645% B+
HSR:22.327% C*
Blitz GD-10
D
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:18.120% D*
HSR:13.058% D
NSX Tomoe
B+
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:29.513% C++
HSR:41.187% B+
NS-44 Commissioner AE
C++
Kills:1,162
Deaths:1,345
KDR:0.864
Accuracy:41.919% C++
HSR:14.974% D*
MKV Suppressed
D--
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:20.384% D--
HSR:12.716% D--
NS-357 Underboss
B
Kills:1,060
Deaths:1,106
KDR:0.958
Accuracy:38.777% B
HSR:22.547% C*
EM4 Longshot
A++
Kills:905
Deaths:235
KDR:3.851
Accuracy:50.798% A++
HSR:73.039% D
AF-4AE Cyclone
B++
Kills:571
Deaths:385
KDR:1.483
Accuracy:28.801% C+
HSR:30.473% B++
LA8 Rebel
D--
Kills:400
Deaths:595
KDR:0.672
Accuracy:22.708% D--
HSR:11.250% D*
Impetus
C
Kills:227
Deaths:125
KDR:1.816
Accuracy:32.362% C
HSR:21.145% D--
AF-18 Stalker
D*
Kills:221
Deaths:557
KDR:0.397
Accuracy:21.926% D*
HSR:9.050% F
NS-61 Emissary
C
Kills:193
Deaths:206
KDR:0.937
Accuracy:25.723% C
HSR:13.472% C--
AF-8 RailJack
C
Kills:167
Deaths:53
KDR:3.151
Accuracy:34.929% C
HSR:65.868% D--
NC4 Mag-Shot
B+
Kills:160
Deaths:149
KDR:1.074
Accuracy:29.815% B+
HSR:10.625% D*
NS-44L Blackhand
C+
Kills:153
Deaths:98
KDR:1.561
Accuracy:40.212% C+
HSR:39.869% C+
PS1-AV Suppressor
B+
Kills:132
Deaths:148
KDR:0.892
Accuracy:25.479% D
HSR:26.515% B+
LA80
D**
Kills:80
Deaths:76
KDR:1.053
Accuracy:31.574% D**
HSR:55% F*
NSX Daimyo
B**
Kills:74
Deaths:54
KDR:1.370
Accuracy:47.772% B**
HSR:81.081% T*
Kills:39,791
Deaths (as Infiltrator):29,898
Deaths (to Infiltrators):16,519
KDR:1.33089
Kill Difference:9,893
Playtime:1,135.343 hours
Usage:14%
Score:10.632m
Score/min:156
Accuracy (listed only):31.199%
HSR (listed only):28.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:686
Deaths:317
KDR:2.164
Accuracy:21.432% D--
HSR:9.767% D**
AF-41 Hacksaw
D
Kills:646
Deaths:243
KDR:2.658
Accuracy:19.745% D*
HSR:12.074% D
NCM2 Falcon
D
Kills:203
Deaths:206
KDR:0.985
Accuracy:34.271% D
HSR:2.956% D-
AF-23 Grinder
C+
Kills:134
Deaths:45
KDR:2.978
Accuracy:36.926% C+
HSR:14.925% C
NS-10 Burster
C**
Kills:72
Deaths:79
KDR:0.911
Accuracy:28.377% C+
HSR:6.944% C**
NCM2 Falcon
A++
Kills:58
Deaths:52
KDR:1.115
Accuracy:38.676% C
HSR:8.621% A++
NS-10 Burster
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:30.121% C+
HSR:0% F
Kills:1,850
Deaths (as MAX Suit):492.500
Deaths (to MAX Suits):8,692
KDR:3.75635
Kill Difference:1,357.500
Playtime:67.441 hours
Usage:1%
Score:1.001m
Score/min:247
Accuracy (listed only):29.935%
HSR (listed only):7.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:724
V. Kills:147 489%
Deaths:622
KDR:1.164
Accuracy:48.419% D--
KPH:9.200 D*
VKPH:1.900 D-
Breaker Rocket Pods
C++
Kills:520
V. Kills:126 409%
Deaths:69
KDR:7.536
Accuracy:41.616% D-
KPH:68.200 C
VKPH:16.500 C++
Vortek Rotary
D--
Kills:164
V. Kills:142 115%
Deaths:800
KDR:0.205
Accuracy:22.541% D**
KPH:1.900 D--
VKPH:1.600 D*
Tomcat A2AM Pods
D--
Kills:108
V. Kills:106 101%
Deaths:69
KDR:1.565
Accuracy:70.439% D*
KPH:14 D--
VKPH:13.700 D--
Coyote Missiles
D--
Kills:98
V. Kills:93 104%
Deaths:71
KDR:1.380
Accuracy:47.295% D-
KPH:9.700 D*
VKPH:9.300 D--
Kills:1,614 (888 + 0)
Deaths:1,631
KDR:0.990
VKDR:0.376
Vehicle Kills:614
Kill Difference:17
Playtime:190.536 hours
Usage:2%
Score:0.958m
Score/min:84
Piloting Accuracy:22.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:230
V. Kills:42 N/A
Deaths:71
KDR:3.239
Accuracy:21.221% F*
KPH:11.800 D*
VKPH:2.200 D--
AP30 Shredder
D--
Kills:95
V. Kills:118 80%
Deaths:36
KDR:2.639
Accuracy:29.284% C+
KPH:6.700 D**
VKPH:8.300 D--
Kills:325 (0 + 325)
Deaths:107
KDR:3.037
VKDR:1.495
Vehicle Kills:160
Kill Difference:218
Playtime:33.690 hours
Usage:0%
Score:0.190m
Score/min:94
Piloting Accuracy:N/A%
Gunner Accuracy:29.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:193
V. Kills:112 171%
Deaths:34
KDR:5.676
Accuracy:47.155% D-
KPH:25 C
VKPH:14.500 D
L100 Python HEAT
C-
Kills:91
V. Kills:41 217%
Deaths:28
KDR:3.250
Accuracy:36.568% D**
KPH:20.700 D
VKPH:9.300 C-
L100 Python HESH
F
Kills:82
V. Kills:13 N/A
Deaths:13
KDR:6.308
Accuracy:36.957% D*
KPH:11.400 F
VKPH:1.800 F
Kills:366 (366 + 0)
Deaths:75
KDR:4.880
VKDR:2.213
Vehicle Kills:166
Kill Difference:291
Playtime:19.279 hours
Usage:0%
Score:0.299m
Score/min:259
Driving Accuracy:36.957%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D*
Kills:251
V. Kills:83 299%
Deaths:52
KDR:4.827
Accuracy:33.626% D**
KPH:10.200 D*
VKPH:3.400 D**
E540 Halberd
D**
Kills:230
V. Kills:93 245%
Deaths:43
KDR:5.349
Accuracy:33.950% D**
KPH:13 F
VKPH:5.300 F-
Titan-150 AP
D**
Kills:144
V. Kills:105 136%
Deaths:65
KDR:2.215
Accuracy:36.609% F
KPH:9.800 D**
VKPH:7.100 F
Enforcer ML85
C-
Kills:84
V. Kills:47 175%
Deaths:19
KDR:4.421
Accuracy:30.877% D*
KPH:19.100 C-
VKPH:10.700 D-
M20 Basilisk
D--
Kills:79
V. Kills:28 272%
Deaths:31
KDR:2.548
Accuracy:20.865% D*
KPH:7.900 D--
VKPH:2.800 D--
Kills:788 (395 + 393)
Deaths:210
KDR:3.752
VKDR:1.695
Vehicle Kills:356
Kill Difference:578
Playtime:71.265 hours
Usage:1%
Score:0.736m
Score/min:172
Driving Accuracy:36.609%
Gunner Accuracy:20.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:309
V. Kills:121 253%
Deaths:84
KDR:3.679
Accuracy:33.887% F-
KPH:24.600 D*
VKPH:9.600 F
Enforcer ML65-H
D--
Kills:154
V. Kills:73 208%
Deaths:64
KDR:2.406
Accuracy:38.555% F--
KPH:16.800 D--
VKPH:8 F-
M12 Kobalt-H
D*
Kills:106
V. Kills:4 N/A
Deaths:14
KDR:7.571
Accuracy:16.779% D--
KPH:30.300 D**
VKPH:1.100 D*
M60-G Bulldog-H
D*
Kills:81
V. Kills:8 N/A
Deaths:23
KDR:3.522
Accuracy:28.161% D**
KPH:17.900 D**
VKPH:1.800 D*
C85 Canister-H
D--
Kills:56
V. Kills:5 N/A
Deaths:14
KDR:4
Accuracy:58.751% B*
KPH:33 D*
VKPH:2.900 D--
Kills:706 (0 + 706)
Deaths:199
KDR:3.548
VKDR:1.060
Vehicle Kills:211
Kill Difference:507
Playtime:31.442 hours
Usage:0%
Score:0.249m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:58.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:260
V. Kills:7 N/A
Deaths:16
KDR:16.250
Accuracy:15.929% C
KPH:54 C
VKPH:1.500 D
M40 Fury
D
Kills:223
V. Kills:51 429%
Deaths:39
KDR:5.718
Accuracy:28.630% D
KPH:25.500 D-
VKPH:5.800 D
M20 Basilisk
D-
Kills:199
V. Kills:82 240%
Deaths:54
KDR:3.685
Accuracy:34.410% C
KPH:9.700 D--
VKPH:4 D-
M60-G Bulldog
D*
Kills:146
V. Kills:23 N/A
Deaths:46
KDR:3.174
Accuracy:21.858% D*
KPH:8.100 D*
VKPH:1.300 D*
M20 Basilisk
D--
Kills:132
V. Kills:54 240%
Deaths:46
KDR:2.870
Accuracy:29.315% D-
KPH:8.300 D*
VKPH:3.400 D--
M40 Fury
D
Kills:123
V. Kills:27 439%
Deaths:19
KDR:6.474
Accuracy:34.029% C+
KPH:31.400 D-
VKPH:6.900 D
M12 Kobalt
C+
Kills:95
V. Kills:2 N/A
Deaths:9
KDR:10.556
Accuracy:16.817% C+
KPH:32.100 D*
VKPH:0.700 D*
Kills:1,178 (0 + 1,178)
Deaths:229
KDR:5.144
VKDR:1.074
Vehicle Kills:246
Kill Difference:949
Playtime:74.816 hours
Usage:1%
Score:0.532m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:16.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:220
V. Kills:3 N/A
Deaths:139
KDR:1.583
Accuracy:38.502% C-
KPH:30.800 C--
VKPH:0.400 D*
M40 Fury-F
D--
Kills:178
V. Kills:16 N/A
Deaths:263
KDR:0.677
Accuracy:22.333% F--
KPH:4.500 D--
VKPH:0.400 D*
Kills:398 (398 + 0)
Deaths:402
KDR:0.990
VKDR:0.047
Vehicle Kills:19
Kill Difference:4
Playtime:46.367 hours
Usage:1%
Score:0.078m
Score/min:28
Driving Accuracy:22.333%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 20,53120,2818,6252.351C++0.9125.305%C--26.656%C+41.9C--N/A110484.2h9C++35.7C++
Sticky Grenade 15,44815,356115356N/A15,354.5668.416%A++N/A1828.1A++11C+69968.4h1.3B*1.9B*
AF-4 Cyclone 10,20110,1408,5391.187C+0.2523.208%C-13.955%D20.6C--N/A67491.6h10.2B+43.8C*
LA1 Anchor 7,8497,7844,3331.796C+0.3523.396%C22.983%C30.7C--N/A92253.8h9.9C*42.3C++
SAS-R 7,2447,2162,6272.747C++1.3143.882%B*59.257%D-25.7DN/A71280.9h2.3C++5.2B+
GD-22S 5,4945,4333,1611.719C*0.2822.349%C+23.192%C+28.2CN/A109192.5h11C++49.2C*
AF-4A Bandit 4,7034,6845,0090.935C0.5121.299%D-17.677%D18.9DN/A59247.4h11C++51.4C+
AC-X11 4,4074,3592,9561.475B+0.0322.988%C18.123%D24.2C+N/A89180.1h9.7C**42.2C++
GD-7F 4,1574,1303,4431.2C++0.2421.108%D14.697%D-24.3C+N/A95169.8h13.1C*62C+
MGR-S1 Gladius 4,0984,0472,2941.764C**0.3228.16%C**28.218%B*33.6C+N/A83120.4h9.3B+33B+
LA39 Bruiser 3,9783,9614,0600.976C+0.4761.427%C++9.291%D--18.3D-N/A67216.2h2.9D4.7C+
19A Fortuna 3,1743,1462,7451.146C+0.3020.638%D**14.399%D*20DN/A66157.6h10.5C+51.1D-
Razor GD-23 3,1383,1152,3241.34B+0.1020.526%D17.785%C--14.9C-N/A62209.7h12.2C**59.2C++
Frag Grenade 3,0272,98112981N/A2,979.5654.7%AN/A1064.6A**16.4A+38232.8h2.1A+3.9A
AF-57 Piston 2,7932,7822,1911.27C++0.1735.287%C-10.927%D18.1DN/A64153.6h5C+14.1C+
NS-15M2 2,7852,7481,2092.273B+0.8325.708%B+35.626%A40.7C+N/A12067.5h11.4B+44.4B+
MGR-L1 Promise 2,5842,5401,1052.299B++0.8625.014%C**33.425%B**42.9C++N/A13859.2h12.3B+49.2B+
NS-15M1 2,5202,4941,4861.678C*0.2418.954%D19.727%C24.4C--N/A86102.1h12.7C++67.2C+
The Kraken 2,9922,4511,5841.547C+0.1171.899%A1.918%C++40C+8.8C-17561.2h4.2C+5.8B+
NC05 Jackhammer 2,3932,3771,9231.236C+0.2145.298%C*10.686%D--26.1DN/A10391.2h5.3C+11.6C++
NS-7B PDW 2,3002,2932,2381.025C+0.4221.97%D13.956%D16.7DN/A57137.3h14.9C+67.8C+
NSX Tanto 2,1432,1217332.894A++1.4528.192%B+23.197%C37.2C*N/A8357h13.1C*46.5C*
C-4 2,5222,0411,5551.313C+0.1318.024%D*N/A62C14.6D--60932.9h1.1B++6C++
NS Baron G5 1,9981,9862,7480.723C-0.7245.432%C*9.416%D--19DN/A81104.5h5.6D12.4C+
NS-30 Vandal 1,9841,9711,1041.785C++0.3431.157%C17.352%D--27.6C-N/A8671.5h6C+19.2C+
NS Decimator 2,2201,8831,5991.178C*0.2662.577%C**2.602%C*26.6C-4.8D*17270.7h4.1B+6.5B+
Bouncing Betty 1,8021,8014743.8C+2.3654.581%AN/A138.5BN/A58613h1.7B++3.1B**
C-4 ARX 2,1481,7761,4561.22C-0.2221.173%D*N/A69.9D-14.6D*48625.4h1.3C+6.1D
Hawk GD-68 2,1971,6731,7710.945B+0.5059.497%C-3.586%B+15C+4.7D-115111.7h5.4A9.1B**
MGR-M1 Bishop 1,6451,6268881.831C*0.3940.033%B**25.031%D29.9C+N/A7854.3h5.4B++13.5B*
Tempest 1,6241,6141,3061.236C0.2122.381%D*14.746%D--27DN/A8859.8h9.5C**42.6C
NS-15M AE 1,6101,5958561.863C+0.4222.093%D21.191%D29.6DN/A7153.9h11.6C++52.6C+
EM6 1,5341,5284923.106B**1.6613.71%D**17.539%D-18.7D-N/A11881.9h13.4D97.9D--
AF-22 Crow 1,9791,3901,4450.962B*0.4869%C++3.813%B*15.3C+6.5C12291.1h7.3B+10.6B+
NS-11A 1,3181,3081,1891.1C+0.3419.249%D--14.297%D--12.4D-N/A46105.4h16.2D84D
GD-66 Claw 1,3001,2961,9070.68C-0.7664.27%B+8.102%D*20.7D-N/A10162.7h3C--4.6C++
Mauler S6 1,2401,2331,0001.233B+0.2131.447%D-10.3%D--14.9DN/A9182.6h5.4C+17.1C
NS-11C 1,2471,2297781.58B++0.1424.57%C++18.308%C+23.4C+N/A8152.6h12.9B+52.6B+
MANA Anti-Personnel Turret 1,2341,2204202.905N/A1.4617.34%UN/A12200U140U30343500.1h20T*115.3T*
Gauss Compact S 1,2241,2182,0220.602C0.8416.827%D*16.174%C11.1DN/A54110h11.3C+66.9C
NSX Naginata 1,2061,1946611.806B+0.3620.874%C+30.318%C**29.3C-N/A8740.8h10.8B+51.6C**
Reaper DMR 1,2151,1877201.649C++0.2128.997%B++33.698%A35.9C++N/A10133.1h8.9B+30.8B+
The Brawler 1,1981,1851,3970.848C0.5948.767%D11.983%C-22.1D--N/A8353.7h4.9D*10.1D*
NS-44 Commissioner 1,1901,1831,4230.831C+0.6133.831%C13.44%D*20.6C-N/A7057.4h3.7C**10.9C*
NC1 Gauss Rifle 1,2041,1826491.821B++0.3830.982%A++31.98%A++44.3AN/A24826.7h10.4B*33.7B**
Gauss Prime 1,1901,1788211.435C+0.0128.496%B+28.693%B++32.5C-N/A7536.2h11.9C41.7C++
NC9 A-Tross 1,1851,1737691.525C**0.0828.566%B++31.373%B**31.1C+N/A9637.7h9.5C**33.2B+
LA3 Desperado 1,1761,1701,4720.795C+0.6526.128%C12.051%D*20.7C--N/A6456.6h8.1B+31C++
NSX Tengu 1,1881,1697881.484C**0.0439.645%B+22.327%C*31.7C+N/A7736.9h12.9C*32.7B
Carnage AR 1,1811,1689031.293C+0.1526.97%B+23.373%B+25.1CN/A8846.5h12.6B+46.6B+
AF-19 Mercenary 1,1851,1675352.181A++0.7423.94%B29.563%A+23.7BN/A20149.3h12.1B+50.4B+
Blitz GD-10 1,1651,1641,2060.965C+0.4818.12%D*13.058%D20.3CN/A16557.2h13.9B+76.7C+
NSX Tomoe 1,1711,1636051.922C++0.4829.513%C++41.187%B+30.4CN/A10338.3h13.1B+44.5B
NS Baron G5AE 1,1731,1631,5040.773C--0.6744.975%C+10.834%D-19.4D-N/A4659.8h4.9C10.8C+
NS-44 Commissioner AE 1,1651,1621,3450.864C0.5841.919%C++14.974%D*18.1D--N/A3864.3h3.3C**7.9B
NS-11P 1,1691,1611,4060.826C0.6222.495%C+18.691%C+19.9C-N/A5358.4h12.3B++54.7B+
NC6 Gauss SAW 1,1611,1596021.925B++0.4817.735%C14.668%D**26.3C+N/A31844h9.5B53.4C*
NC05 Jackhammer AE 1,1711,1567031.644C++0.2045.184%C10.64%D--27.9D-N/A6341.5h4.3C**9.5C*
MKV Suppressed 1,1631,1561,1640.993C+0.4520.384%D--12.716%D--22.3CN/A11151.9h12.4B+60.8C++
NSX Masamune 1,3811,0988191.341B+0.1061.935%B+1.821%C+32.6C++8.4C-17133.7h10.3B16.7B+
NS Decimator-B 1,2081,0845741.889C**0.4564.97%C++2.583%C+32.6C--3.7D--10433.3h3.3B+5.1B+
Shrike 1,2071,0678691.228B*0.2161.643%B+3.936%B++27.4C**3.6D*23339h3.8A+6.1A
NS-357 Underboss 1,0661,0601,1060.958C+0.4838.777%B22.547%C*27.2CN/A7538.9h3.5B*9B+
EM4 Longshot 9069052353.851C*2.4150.798%A++73.039%D17.1DN/A6952.9h2.7D5.3C**
Auraxium Slasher 79078740,4030.019C1.4225.117%C15.502%B*0.4C-N/A12069.8h2.1C**8.4C*
M30 Mustang AH 8717246221.164C-0.2848.419%D--1.934%B*9.2D*1.9D-6378.3h13.9D28.7D
AF-41 Hacksaw 6916863172.164C+0.7221.432%D--9.767%D**22.1DN/A9731h6.5C**30.4C-
AF-41 Hacksaw 6546462432.658C++1.2219.745%D*12.074%D27CN/A11923.9h5.8B+29.3C-
Anti-Vehicle Grenade 7295891589N/A587.5651.44%C+N/A294.5C70C24532h6.2C+12C++
AF-4AE Cyclone 5795713851.483C+0.0428.801%C+30.473%B++35.2C--N/A8916.2h9.1C**31.7C**
Breaker Rocket Pods 646520697.536C++6.0941.616%D-N/A68.4C16.6C++4777.6h22.6D54.3D
Carver 5175115,6800.09C+1.3517.247%D-17.417%C++1.6CN/A6314.8h1.3C**7.7C+
Tank Mine 5404221672.527C+1.0957.581%A++N/A84.4C23.6D*7135h1.6B+2.8A++
LA8 Rebel 4074005950.672C0.7722.708%D--11.25%D*13.6DN/A5729.5h5.2B++22.9C+
AF-4A Bandit AE 3593571821.962B0.5224.7%C-25.77%C+30.5CN/A7311.7h10.3C**41.7C++
M96 Mjolnir-H 430309843.679C+2.2433.887%F-N/A24.5D*9.6F14112.6h34.7C**102.5C--
The Slasher 27427222,0950.012D-1.4317.764%D*13.235%C++0.3C--N/A11058.4h2.2C++12.6C
M12 Kobalt 2672601616.25B+14.8115.929%C17.692%C+54.2C1.5D1864.8h15.9B++99.9B
Mag-Cutter 25525244,8190.006C--1.4434.414%B+N/A0.1DN/A12566.3h2.8C+8.2B
Titan-150 HEAT 334251524.827C++3.3933.626%D**2.789%C+10.2D*3.4D**16124.5h4.1B++12.2C+
E540 Halberd 323230435.349C3.9133.95%D**2.609%C13F5.3F-11517.7h4.9B++14.6C
L105 Zephyr 272230713.239D1.8021.221%F*N/A11.9D*2.2D--7019.4h9.4D**44.3T*
Impetus 2302271251.816C++0.3732.362%C21.145%D--27.3C--N/A798.3h4.2B+13C**
M40 Fury 274223395.718C+4.2828.63%D2.691%B**25.6D-5.9D1698.7h13.8C+48.1C+
NS-R3 Swarm 4482232900.769B++0.6763.702%C++N/A5.3D5.4C6241.8h34.9C--54.8C--
AF-18 Stalker 2212215570.397D-1.0421.926%D*9.05%F9.5D*N/A5323.3h13.1C+59.7C
S12 Renegade 2232201391.583C0.1438.502%C-2.273%D31C--N/A827.1h3.4C+8.7C+
NCM2 Falcon 2592032060.985C+0.4634.271%D2.956%D-8.9D2.4D--9322.9h10.2C**29.8C++
M20 Basilisk 281199543.685B+2.2434.41%C4.523%D9.7D--4D-10220.5h104.7C+304.4C+
L100 Python AP 305193345.676B4.2347.155%D-1.036%D--25.1C14.5D2327.7h7.5C-15.8D-
NS-61 Emissary 1951932060.937C*0.5025.723%C13.472%C--11.4DN/A4417h13.3C*51.6C*
M40 Fury-F 1941782630.677C0.7622.333%F--N/A4.5D--N/A1839.2h7.3B+32.7C
AF-8 RailJack 168167533.151C**1.7134.929%C65.868%D--12.6D-N/A8213.3h2.5C+7.1C+
Vortek Rotary 3061648000.205C--1.2422.541%D**3.049%B+1.9D--1.6D*4286.8h150.8D*669F-
NC4 Mag-Shot 1611601491.074B+0.3729.815%B+10.625%D*16C-N/A14710h9.1C+30.4C++
EM1 1611601151.391C*0.0522.678%C*31.25%A+23.9C-N/A3356.7h11.3C**49.9B+
Enforcer ML65-H 227154642.406C--0.9638.555%F--1.299%C--16.7D--7.9F-1359.2h12.8B+33.2C
NS-44L Blackhand 153153981.561B+0.1240.212%C+39.869%C+19.6CN/A827.8h6.2D-15.4C-
M60-G Bulldog 169146463.174C1.7321.858%D*N/A8.1D*1.3D*6418.1h7.8C+35.5D
Titan-150 AP 249144652.215C-0.7736.609%F4.167%B++9.8D**7.1F24614.7h6.2C17D**
AF-23 Grinder 136134452.978C*1.5436.926%C+14.925%C27.9CN/A1884.8h9.7D**26.3D
M20 Basilisk 186132462.87C+1.4329.315%D-9.091%B**8.3D*3.4D--11215.9h103.6C+353.3C
PS1-AV Suppressor 1321321480.892C--0.5525.479%D26.515%B+18.3D--N/A797.2h13.9C+54.5C
Rocklet Rifle 2261271460.87B0.5749.905%CN/A18.4D14.3D-2846.9h41.5C83.2C+
M40 Fury 150123196.474C+5.0334.029%C+1.626%C+31.5D-6.9D2673.9h15.1C44.4C+
Hunter QCX 1371202100.571C+0.8726.619%D--21.667%C6.5DN/A4318.6h7.4C+27.9C
Tomcat A2AM Pods 214108691.565D0.1270.439%D*N/A14D--13.8D--2447.7h9.2C13.1D--
Spear Anti-Vehicle Phalanx Turret 180106138.154C*6.7141.322%C+4.717%C**28.6D20C+6523.7h8.7C++21C++
M12 Kobalt-H 110106147.571C-6.1316.779%D--17.925%C*30.3D**1.1D*1183.5h20.7D123.4D--
M60-A Bulldog 109103283.679C-2.2435.771%D--N/A12.6D-N/A798.2h6.2C+17.3C--
Coyote Missiles 19198711.38D0.0647.295%D-N/A9.7D*9.2D*18810.1h79.1F--167.3F--
AP30 Shredder 21395362.639C-1.2029.284%C+3.158%B*6.6D**8.3D--12714.3h299.3T*1022.1T*
M12 Kobalt 9795910.556C9.1116.817%C+22.105%B++31.7D*N/A1453h23.9D142C+
L100 Python HEAT 13291283.25C1.8136.568%D**3.297%B+20.7D9.3C-3584.4h5.5C*15.2D
Warden 8988631.397B+0.0426.711%C+18.182%D-21.5C++N/A3804.1h8.2B+30.7B+
Phoenix AE 21086950.905C0.5460.127%B++N/A8.9D12.8C+1139.7h12.1D20.2C+
Enforcer ML85 13184194.421C+2.9830.877%D*2.381%C++19.1C-10.7D-3914.4h10.3B++33.3C+
L100 Python HESH 9582136.308C4.8736.957%D*1.22%C11.4F1.8F2277.2h3.9D10.7D--
M60-G Bulldog-H 8981233.522D2.0828.161%D**2.469%B*18D**1.8D*884.5h4.8B17.2C--
LA80 8080761.053D-0.3931.574%D**55%F*5.9D*N/A3013.5h4.3T*13.7T-
M20 Basilisk 10779312.548C+1.1120.865%D*5.063%C7.9D--2.8D--9510h58.2B*279.1C++
NSX Daimyo 7574541.37D0.0747.772%B**81.081%T*19D*N/A723.9h3.6D*7.6C
NS-10 Burster 11572790.911C++0.5328.377%C+6.944%C**4.1C--2.4D7117.6h129B+454.4B+
M60-A Bulldog 6558202.9C-1.4636.69%D-1.724%C--8.5D--1D--706.8h8.1D*22.1D*
NCM2 Falcon 7758521.115C*0.3338.676%C8.621%A++8.1D2.6D-1197.2h15.1C++39.1C++
C85 Canister-H 6156144C2.5658.751%B*7.143%D*32.9D*2.9D--1981.7h20.5T*34.9F*
MANA Anti-Vehicle Turret 8153560.946C++0.5050.619%U1.887%F-530D*280D**690820.1h10C19.8B
NS-10 Burster 9151431.186C**0.2630.121%C+N/A5.4C++4.3B+1029.4h143.1B+475.2B+
NC15 Phoenix 9951730.699C0.7466.088%A++N/A7D6.6D3457.3h16.4F24.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret142210.9h
Nano-Armor Kit1,3991,357,65197.8h
Medical Kit3,55130,85869.6h
Flail Targeting Dart2601h
Medical Applicator1,459382,24853.8h
Spawn Beacon1794,76511.1h
Nanite Revive Grenade06,1471.7h
AE Medical Applicator996360,43630.8h
AE Nano-Armor Kit391459,88936.6h
Spitfire Auto-Turret164100.8h
Restoration Kit3495,01813.5h
Motion Spotter72630.4h
Deconstruction Tool18190.1h
Recon Detection Device22610,95720.8h
Ammunition Package53426,46317.1h
Anti-Infantry MANA Turret1471,4835.8h
WLT-Howler Mining Laser234,5618.7h
Nano-Repair Grenade05150.1h
Router0580.1h
Shield Recharging Field4640.1h
Smoke Grenade01,1280.3h

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