Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 112hvisitors: 0 | 12 (19,920)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor REBOOT[FUoC] REBOOT
NC BR 202

KDR: 1.44

Score: 111m

Last Seen: Jul 30th, 2020 11:25 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Sticky Grenade AF-4 Cyclone LA1 Anchor SAS-R GD-22S AF-4A Bandit MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:REBOOT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.442%22.551%529511298118,2721.65175-0.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%0.423B0.217C++-0.722D-HEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B10.30.278C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.326%1.634%47313461,40830805650.456995249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.707%-0.836D-0.063C+0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.306C*33.10.378C**79.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.764%2.497%185134476156643940.134357193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%-0.221C-0.002C+-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.63B+5.50.558B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.834%7.113%541513342,12338098520.557218249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%-0.775D-0.626B+0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.3-0.25C41.8-0.04C+108.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.136%61.007%54513448,4456349311.33013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.129%1.382A-0.389C-1.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.40.262C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.928%9.987%545134410,5246661531.57971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.403%0.094C+-0.941D--0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*40.181C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111m280.3%300 (18k)224 (13.4k)1.43986205,340142,6111.58562202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349806418.662%18.595%34703:2866

8% Combat Medic19% Engineer22% Heavy Assault15% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:21 PMMar 23rd, 2019 3:09 AMJul 31st, 2020 5:35 AM (12d) (PST)Jul 31st, 2020 1:55 AM (12d) (PST)Jul 30th, 2020 7:25 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3661961700.4150.2880.0771.2140.018383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,96911,76110,2082517573113,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8249.7h/343.7d 20,787 38,182 61,665 600.8k 12,530 24,721 8,961 181.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C-
Kills:21,850
Deaths:9,414
KDR:2.321
Accuracy:25.467% D--
HSR:27.346% C-
LA1 Anchor
D
Kills:8,411
Deaths:4,673
KDR:1.800
Accuracy:23.649% D-
HSR:23.933% D
GD-22S
D
Kills:5,433
Deaths:3,161
KDR:1.719
Accuracy:22.349% D-
HSR:23.192% D
NS-15M2
B+
Kills:2,748
Deaths:1,209
KDR:2.273
Accuracy:25.708% C
HSR:35.626% B+
NS-15M1
D
Kills:2,608
Deaths:1,517
KDR:1.719
Accuracy:19.123% D*
HSR:20.437% D
MGR-L1 Promise
B
Kills:2,540
Deaths:1,105
KDR:2.299
Accuracy:25.014% C-
HSR:33.425% B
NS-15 Gallows
C*
Kills:2,094
Deaths:1,020
KDR:2.053
Accuracy:28.191% C-
HSR:37.775% C*
NS-15M AE
D--
Kills:1,595
Deaths:856
KDR:1.863
Accuracy:22.093% D*
HSR:21.191% D--
EM6
D*
Kills:1,548
Deaths:501
KDR:3.090
Accuracy:13.752% F--
HSR:17.636% D*
NC6 Gauss SAW
D--
Kills:1,434
Deaths:746
KDR:1.922
Accuracy:18.761% D--
HSR:18.898% D*
NSX Naginata
C+
Kills:1,194
Deaths:661
KDR:1.806
Accuracy:20.874% D-
HSR:30.318% C+
NSX "Networked" Naginata
C*
Kills:1,177
Deaths:862
KDR:1.365
Accuracy:27.704% C
HSR:36.788% C*
EM1
B*
Kills:219
Deaths:164
KDR:1.335
Accuracy:23.082% C-
HSR:32.877% B*
Kills:52,851
Deaths (as Heavy Assault):25,889
Deaths (to Heavy Assaults):32,731
KDR:2.04145
Kill Difference:26,962
Playtime:1,822.944 hours
Usage:22%
Score:21.608m
Score/min:198
Accuracy (listed only):22.751%
HSR (listed only):27.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D--
Kills:10,140
Deaths:8,539
KDR:1.187
Accuracy:23.208% D--
HSR:13.955% D--
AF-4A Bandit
D*
Kills:4,684
Deaths:5,009
KDR:0.935
Accuracy:21.299% D**
HSR:17.677% D*
MGR-S1 Gladius
C**
Kills:4,583
Deaths:2,722
KDR:1.684
Accuracy:28.331% C
HSR:28.584% C**
AC-X11
D--
Kills:4,362
Deaths:2,958
KDR:1.475
Accuracy:22.995% D--
HSR:18.157% D--
GD-7F
D*
Kills:4,130
Deaths:3,443
KDR:1.200
Accuracy:21.108% D*
HSR:14.697% D*
LA39 Bruiser
C-
Kills:3,962
Deaths:4,063
KDR:0.975
Accuracy:61.424% C-
HSR:9.288% D--
19A Fortuna
D*
Kills:3,146
Deaths:2,746
KDR:1.146
Accuracy:20.639% F-
HSR:14.399% D*
Razor GD-23
D-
Kills:3,115
Deaths:2,324
KDR:1.340
Accuracy:20.526% D*
HSR:17.785% D-
AF-57 Piston
D-
Kills:2,837
Deaths:2,258
KDR:1.256
Accuracy:35.413% D-
HSR:10.892% D--
NS-7B PDW
D--
Kills:2,293
Deaths:2,238
KDR:1.025
Accuracy:21.970% D*
HSR:13.956% D--
NSX Tanto
C
Kills:2,121
Deaths:733
KDR:2.894
Accuracy:28.192% C
HSR:23.197% D
NS Baron G5
C
Kills:1,986
Deaths:2,748
KDR:0.723
Accuracy:45.432% C
HSR:9.416% D*
Tempest
D--
Kills:1,614
Deaths:1,306
KDR:1.236
Accuracy:22.381% D**
HSR:14.746% D--
GD-66 Claw
C++
Kills:1,307
Deaths:1,910
KDR:0.684
Accuracy:64.245% C++
HSR:8.034% D*
AF-4AE Cyclone
C+
Kills:1,234
Deaths:767
KDR:1.609
Accuracy:28.807% D
HSR:28.606% C+
Mauler S6
D-
Kills:1,233
Deaths:1,000
KDR:1.233
Accuracy:31.447% D*
HSR:10.300% D-
NS-11C
C--
Kills:1,229
Deaths:778
KDR:1.580
Accuracy:24.570% C--
HSR:18.308% C--
Gauss Compact S
C-
Kills:1,218
Deaths:2,022
KDR:0.602
Accuracy:16.827% F
HSR:16.174% C-
MGR-C1 Charger
C++
Kills:1,208
Deaths:740
KDR:1.632
Accuracy:28.715% C
HSR:28.477% C++
The Brawler
D
Kills:1,185
Deaths:1,397
KDR:0.848
Accuracy:48.767% D*
HSR:11.983% D
NSX Tengu
C+
Kills:1,169
Deaths:788
KDR:1.484
Accuracy:39.645% C+
HSR:22.327% C
AF-19 Mercenary
B*
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:23.940% C
HSR:29.563% B*
Blitz GD-10
D-
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:18.120% F
HSR:13.058% D-
NS Baron G5AE
D
Kills:1,163
Deaths:1,504
KDR:0.773
Accuracy:44.975% D
HSR:10.834% D--
MKV Suppressed
D*
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:20.384% F
HSR:12.716% D*
AF-4A Bandit AE
C++
Kills:602
Deaths:344
KDR:1.750
Accuracy:25.335% D--
HSR:28.073% C++
NSX "Networked" Tengu
B++
Kills:412
Deaths:305
KDR:1.351
Accuracy:37.091% D-
HSR:31.553% B++
NS-66 Punisher
B*
Kills:279
Deaths:196
KDR:1.423
Accuracy:25.875% C--
HSR:37.993% B*
PS1-AV Suppressor
C+
Kills:132
Deaths:148
KDR:0.892
Accuracy:25.479% D**
HSR:26.515% C+
Kills:64,831
Deaths (as Light Assault):55,891
Deaths (to Light Assaults):24,065
KDR:1.15995
Kill Difference:8,940
Playtime:1,978.944 hours
Usage:24%
Score:21.924m
Score/min:185
Accuracy (listed only):30.246%
HSR (listed only):18.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:10,140
Deaths:8,539
KDR:1.187
Accuracy:23.208% D--
HSR:13.955% D--
MGR-S1 Gladius
C**
Kills:4,583
Deaths:2,722
KDR:1.684
Accuracy:28.331% C
HSR:28.584% C**
LA39 Bruiser
C-
Kills:3,962
Deaths:4,063
KDR:0.975
Accuracy:61.424% C-
HSR:9.288% D--
AF-57 Piston
D-
Kills:2,837
Deaths:2,258
KDR:1.256
Accuracy:35.413% D-
HSR:10.892% D--
NS-7B PDW
D--
Kills:2,293
Deaths:2,238
KDR:1.025
Accuracy:21.970% D*
HSR:13.956% D--
NS Baron G5
C
Kills:1,986
Deaths:2,748
KDR:0.723
Accuracy:45.432% C
HSR:9.416% D*
Tempest
D--
Kills:1,614
Deaths:1,306
KDR:1.236
Accuracy:22.381% D**
HSR:14.746% D--
NS-11A
D*
Kills:1,308
Deaths:1,189
KDR:1.100
Accuracy:19.249% F
HSR:14.297% D*
GD-66 Claw
C++
Kills:1,307
Deaths:1,910
KDR:0.684
Accuracy:64.245% C++
HSR:8.034% D*
AF-4AE Cyclone
C+
Kills:1,234
Deaths:767
KDR:1.609
Accuracy:28.807% D
HSR:28.606% C+
Mauler S6
D-
Kills:1,233
Deaths:1,000
KDR:1.233
Accuracy:31.447% D*
HSR:10.300% D-
PSA-02 Diamondback
B*
Kills:1,197
Deaths:741
KDR:1.615
Accuracy:28.812% C
HSR:37.260% B*
Reaper DMR
B++
Kills:1,187
Deaths:720
KDR:1.649
Accuracy:28.997% C+
HSR:33.698% B++
The Brawler
D
Kills:1,185
Deaths:1,397
KDR:0.848
Accuracy:48.767% D*
HSR:11.983% D
NC1 Gauss Rifle
B*
Kills:1,182
Deaths:649
KDR:1.821
Accuracy:30.982% B*
HSR:31.980% B*
Gauss Prime
C*
Kills:1,178
Deaths:821
KDR:1.435
Accuracy:28.496% C+
HSR:28.693% C*
NC9 A-Tross
B+
Kills:1,173
Deaths:769
KDR:1.525
Accuracy:28.566% C++
HSR:31.373% B+
NSX Tengu
C+
Kills:1,169
Deaths:788
KDR:1.484
Accuracy:39.645% C+
HSR:22.327% C
Carnage AR
C+
Kills:1,168
Deaths:903
KDR:1.293
Accuracy:26.970% C+
HSR:23.373% C+
Blitz GD-10
D-
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:18.120% F
HSR:13.058% D-
NS Baron G5AE
D
Kills:1,163
Deaths:1,504
KDR:0.773
Accuracy:44.975% D
HSR:10.834% D--
NS-11P
D-
Kills:1,161
Deaths:1,406
KDR:0.826
Accuracy:22.495% D--
HSR:18.691% D-
MKV Suppressed
D*
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:20.384% F
HSR:12.716% D*
NSX "Networked" Tengu
B++
Kills:412
Deaths:305
KDR:1.351
Accuracy:37.091% D-
HSR:31.553% B++
NS-66 Punisher
B*
Kills:279
Deaths:196
KDR:1.423
Accuracy:25.875% C--
HSR:37.993% B*
GR-22AE
A+
Kills:163
Deaths:114
KDR:1.430
Accuracy:24.065% D*
HSR:42.331% A+
NSX "Networked" Yumi
C*
Kills:163
Deaths:195
KDR:0.836
Accuracy:31.110% C*
HSR:30.061% C
PS1-AV Suppressor
C+
Kills:132
Deaths:148
KDR:0.892
Accuracy:25.479% D**
HSR:26.515% C+
Kills:47,729
Deaths (as Combat Medic):41,766
Deaths (to Combat Medics):14,283
KDR:1.14277
Kill Difference:5,963
Playtime:626.506 hours
Usage:8%
Score:10.216m
Score/min:272
Accuracy (listed only):31.883%
HSR (listed only):21.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
D*
Kills:4,684
Deaths:5,009
KDR:0.935
Accuracy:21.299% D**
HSR:17.677% D*
AC-X11
D--
Kills:4,362
Deaths:2,958
KDR:1.475
Accuracy:22.995% D--
HSR:18.157% D--
GD-7F
D*
Kills:4,130
Deaths:3,443
KDR:1.200
Accuracy:21.108% D*
HSR:14.697% D*
LA39 Bruiser
C-
Kills:3,962
Deaths:4,063
KDR:0.975
Accuracy:61.424% C-
HSR:9.288% D--
19A Fortuna
D*
Kills:3,146
Deaths:2,746
KDR:1.146
Accuracy:20.639% F-
HSR:14.399% D*
Razor GD-23
D-
Kills:3,115
Deaths:2,324
KDR:1.340
Accuracy:20.526% D*
HSR:17.785% D-
AF-57 Piston
D-
Kills:2,837
Deaths:2,258
KDR:1.256
Accuracy:35.413% D-
HSR:10.892% D--
NSX Tanto
C
Kills:2,121
Deaths:733
KDR:2.894
Accuracy:28.192% C
HSR:23.197% D
NS Baron G5
C
Kills:1,986
Deaths:2,748
KDR:0.723
Accuracy:45.432% C
HSR:9.416% D*
MGR-M1 Bishop
B+
Kills:1,834
Deaths:1,031
KDR:1.779
Accuracy:39.913% B+
HSR:25.245% D--
GD-66 Claw
C++
Kills:1,307
Deaths:1,910
KDR:0.684
Accuracy:64.245% C++
HSR:8.034% D*
Mauler S6
D-
Kills:1,233
Deaths:1,000
KDR:1.233
Accuracy:31.447% D*
HSR:10.300% D-
NS-11C
C--
Kills:1,229
Deaths:778
KDR:1.580
Accuracy:24.570% C--
HSR:18.308% C--
Gauss Compact S
C-
Kills:1,218
Deaths:2,022
KDR:0.602
Accuracy:16.827% F
HSR:16.174% C-
MGR-C1 Charger
C++
Kills:1,208
Deaths:740
KDR:1.632
Accuracy:28.715% C
HSR:28.477% C++
The Brawler
D
Kills:1,185
Deaths:1,397
KDR:0.848
Accuracy:48.767% D*
HSR:11.983% D
AF-19 Mercenary
B*
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:23.940% C
HSR:29.563% B*
NS Baron G5AE
D
Kills:1,163
Deaths:1,504
KDR:0.773
Accuracy:44.975% D
HSR:10.834% D--
AF-4A Bandit AE
C++
Kills:602
Deaths:344
KDR:1.750
Accuracy:25.335% D--
HSR:28.073% C++
Warden
C--
Kills:102
Deaths:93
KDR:1.097
Accuracy:27.886% C--
HSR:21.569% D
Kills:42,591
Deaths (as Engineer):37,636
Deaths (to Engineers):25,651
KDR:1.13166
Kill Difference:4,955
Playtime:1,546.102 hours
Usage:19%
Score:30.555m
Score/min:329
Accuracy (listed only):32.682%
HSR (listed only):17.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:10,140
Deaths:8,539
KDR:1.187
Accuracy:23.208% D--
HSR:13.955% D--
SAS-R
B
Kills:7,219
Deaths:2,632
KDR:2.743
Accuracy:43.885% B
HSR:59.246% F
MGR-S1 Gladius
C**
Kills:4,583
Deaths:2,722
KDR:1.684
Accuracy:28.331% C
HSR:28.584% C**
NS-7B PDW
D--
Kills:2,293
Deaths:2,238
KDR:1.025
Accuracy:21.970% D*
HSR:13.956% D--
NS-30 Vandal
D-
Kills:1,971
Deaths:1,104
KDR:1.785
Accuracy:31.157% D-
HSR:17.352% D*
Tempest
D--
Kills:1,614
Deaths:1,306
KDR:1.236
Accuracy:22.381% D**
HSR:14.746% D--
AF-4AE Cyclone
C+
Kills:1,234
Deaths:767
KDR:1.609
Accuracy:28.807% D
HSR:28.606% C+
NS-44 Commissioner
D
Kills:1,183
Deaths:1,423
KDR:0.831
Accuracy:33.831% D
HSR:13.440% D**
LA3 Desperado
D
Kills:1,170
Deaths:1,472
KDR:0.795
Accuracy:26.128% D
HSR:12.051% D**
NSX Tengu
C+
Kills:1,169
Deaths:788
KDR:1.484
Accuracy:39.645% C+
HSR:22.327% C
NS-357 Underboss
C
Kills:1,167
Deaths:1,234
KDR:0.946
Accuracy:38.498% C
HSR:22.622% C
Blitz GD-10
D-
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:18.120% F
HSR:13.058% D-
NSX Tomoe
C+
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:29.513% C
HSR:41.187% C+
NS-44 Commissioner AE
C
Kills:1,162
Deaths:1,345
KDR:0.864
Accuracy:41.919% C
HSR:14.974% F
NSX "Networked" Daimyo
B+
Kills:1,162
Deaths:994
KDR:1.169
Accuracy:47.688% B+
HSR:88.210% F
MKV Suppressed
D*
Kills:1,156
Deaths:1,164
KDR:0.993
Accuracy:20.384% F
HSR:12.716% D*
EM4 Longshot
A+
Kills:905
Deaths:235
KDR:3.851
Accuracy:50.798% A+
HSR:73.039% D--
LA8 Rebel
D--
Kills:500
Deaths:726
KDR:0.689
Accuracy:23.621% D*
HSR:14.800% D--
NSX "Networked" Tengu
B++
Kills:412
Deaths:305
KDR:1.351
Accuracy:37.091% D-
HSR:31.553% B++
NSX "Networked" Tomoe
C++
Kills:409
Deaths:458
KDR:0.893
Accuracy:29.722% D
HSR:47.433% C++
NS-66 Punisher
B*
Kills:279
Deaths:196
KDR:1.423
Accuracy:25.875% C--
HSR:37.993% B*
NS-61 "Networked" Emissary
D
Kills:278
Deaths:357
KDR:0.779
Accuracy:29.480% D--
HSR:20.504% D
Impetus
D
Kills:227
Deaths:125
KDR:1.816
Accuracy:32.362% D
HSR:21.145% D--
AF-18 Stalker
F
Kills:221
Deaths:557
KDR:0.397
Accuracy:21.926% F
HSR:9.050% F
NS-61 Emissary
D
Kills:193
Deaths:206
KDR:0.937
Accuracy:25.723% D
HSR:13.472% D-
AF-8 RailJack
D
Kills:167
Deaths:53
KDR:3.151
Accuracy:34.929% D
HSR:65.868% D*
NC4 Mag-Shot
C++
Kills:160
Deaths:149
KDR:1.074
Accuracy:29.815% C++
HSR:10.625% D**
NS-44L Blackhand
C
Kills:153
Deaths:98
KDR:1.561
Accuracy:40.212% C--
HSR:39.869% C
PS1-AV Suppressor
C+
Kills:132
Deaths:148
KDR:0.892
Accuracy:25.479% D**
HSR:26.515% C+
LA80
F-
Kills:80
Deaths:76
KDR:1.053
Accuracy:31.574% F-
HSR:55% T*
NSX Daimyo
B+
Kills:74
Deaths:54
KDR:1.370
Accuracy:47.772% B+
HSR:81.081% T*
Kills:43,740
Deaths (as Infiltrator):33,282
Deaths (to Infiltrators):17,936
KDR:1.31422
Kill Difference:10,458
Playtime:1,197.861 hours
Usage:15%
Score:11.479m
Score/min:160
Accuracy (listed only):31.672%
HSR (listed only):31.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D**
Kills:686
Deaths:317
KDR:2.164
Accuracy:21.432% D**
HSR:9.767% D**
AF-41 Hacksaw
D-
Kills:646
Deaths:243
KDR:2.658
Accuracy:19.745% D**
HSR:12.074% D-
NCM2 Falcon
D-
Kills:203
Deaths:206
KDR:0.985
Accuracy:34.271% D*
HSR:2.956% D-
AF-23 Grinder
C--
Kills:134
Deaths:45
KDR:2.978
Accuracy:36.926% C--
HSR:14.925% D
NS-10 Burster
B++
Kills:72
Deaths:79
KDR:0.911
Accuracy:28.377% D
HSR:6.944% B++
NCM2 Falcon
A++
Kills:58
Deaths:52
KDR:1.115
Accuracy:38.676% D-
HSR:8.621% A++
NS-10 Burster
D
Kills:51
Deaths:43
KDR:1.186
Accuracy:30.121% D
HSR:0% F
Kills:1,850
Deaths (as MAX Suit):492.500
Deaths (to MAX Suits):8,692
KDR:3.75635
Kill Difference:1,357.500
Playtime:67.441 hours
Usage:1%
Score:1.001m
Score/min:247
Accuracy (listed only):29.935%
HSR (listed only):7.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D--
Kills:724
V. Kills:147 489%
Deaths:622
KDR:1.164
Accuracy:48.417% D**
KPH:9.200 D*
VKPH:1.900 D--
Breaker Rocket Pods
C+
Kills:520
V. Kills:126 409%
Deaths:69
KDR:7.536
Accuracy:41.616% D**
KPH:68.200 D
VKPH:16.500 C+
Vortek Rotary
D*
Kills:164
V. Kills:142 115%
Deaths:800
KDR:0.205
Accuracy:22.541% F-
KPH:1.900 D*
VKPH:1.600 D**
Tomcat A2AM Pods
D--
Kills:108
V. Kills:106 101%
Deaths:69
KDR:1.565
Accuracy:70.439% D--
KPH:14 D*
VKPH:13.700 D--
Coyote Missiles
D*
Kills:98
V. Kills:93 104%
Deaths:71
KDR:1.380
Accuracy:47.295% D*
KPH:9.700 D**
VKPH:9.300 D*
Kills:1,614 (888 + 0)
Deaths:1,631
KDR:0.990
VKDR:0.376
Vehicle Kills:614
Kill Difference:17
Playtime:190.563 hours
Usage:2%
Score:0.963m
Score/min:84
Piloting Accuracy:22.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:230
V. Kills:42 N/A
Deaths:71
KDR:3.239
Accuracy:21.221% F**
KPH:11.800 D*
VKPH:2.200 D*
AP30 Shredder
C
Kills:95
V. Kills:118 80%
Deaths:36
KDR:2.639
Accuracy:29.284% C
KPH:6.700 D*
VKPH:8.300 D*
Kills:325 (0 + 325)
Deaths:107
KDR:3.037
VKDR:1.495
Vehicle Kills:160
Kill Difference:218
Playtime:33.690 hours
Usage:0%
Score:0.190m
Score/min:94
Piloting Accuracy:N/A%
Gunner Accuracy:29.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:193
V. Kills:112 171%
Deaths:34
KDR:5.676
Accuracy:47.155% D-
KPH:25 D--
VKPH:14.500 D--
L100 Python HEAT
D
Kills:91
V. Kills:41 217%
Deaths:28
KDR:3.250
Accuracy:36.568% F
KPH:20.700 D--
VKPH:9.300 D
L100 Python HESH
F-
Kills:82
V. Kills:13 N/A
Deaths:13
KDR:6.308
Accuracy:36.957% F
KPH:11.400 F-
VKPH:1.800 F-
Kills:366 (366 + 0)
Deaths:75
KDR:4.880
VKDR:2.213
Vehicle Kills:166
Kill Difference:291
Playtime:19.279 hours
Usage:0%
Score:0.304m
Score/min:262
Driving Accuracy:36.957%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D**
Kills:251
V. Kills:83 299%
Deaths:52
KDR:4.827
Accuracy:33.626% F
KPH:10.200 D**
VKPH:3.400 D**
E540 Halberd
D**
Kills:230
V. Kills:93 245%
Deaths:43
KDR:5.349
Accuracy:34.038% F
KPH:13 F
VKPH:5.300 D**
Titan-150 AP
F
Kills:144
V. Kills:105 136%
Deaths:65
KDR:2.215
Accuracy:36.609% F
KPH:9.800 F
VKPH:7.100 F-
Enforcer ML85
D
Kills:84
V. Kills:47 175%
Deaths:19
KDR:4.421
Accuracy:30.877% F
KPH:19.100 D
VKPH:10.700 D--
M20 Basilisk
D*
Kills:79
V. Kills:28 272%
Deaths:31
KDR:2.548
Accuracy:20.865% F
KPH:7.900 D*
VKPH:2.800 D**
Kills:788 (395 + 393)
Deaths:210
KDR:3.752
VKDR:1.695
Vehicle Kills:356
Kill Difference:578
Playtime:71.294 hours
Usage:1%
Score:0.739m
Score/min:173
Driving Accuracy:36.609%
Gunner Accuracy:20.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:312
V. Kills:121 256%
Deaths:84
KDR:3.714
Accuracy:33.942% F--
KPH:24.700 D**
VKPH:9.600 F
Enforcer ML65-H
D**
Kills:156
V. Kills:74 208%
Deaths:64
KDR:2.438
Accuracy:38.665% F--
KPH:16.800 D**
VKPH:8 F-
M12 Kobalt-H
D**
Kills:106
V. Kills:4 N/A
Deaths:14
KDR:7.571
Accuracy:16.779% D**
KPH:30.300 D**
VKPH:1.100 D**
M60-G Bulldog-H
D*
Kills:81
V. Kills:8 N/A
Deaths:23
KDR:3.522
Accuracy:28.161% F--
KPH:17.900 F
VKPH:1.800 D*
C85 Canister-H
D*
Kills:56
V. Kills:5 N/A
Deaths:14
KDR:4
Accuracy:58.751% B+
KPH:33 D**
VKPH:2.900 D*
Kills:711 (0 + 711)
Deaths:199
KDR:3.573
VKDR:1.065
Vehicle Kills:212
Kill Difference:512
Playtime:31.628 hours
Usage:0%
Score:0.253m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:58.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:300
V. Kills:7 N/A
Deaths:16
KDR:18.750
Accuracy:16.045% D-
KPH:58.700 C--
VKPH:1.400 D--
M40 Fury
D-
Kills:223
V. Kills:51 429%
Deaths:39
KDR:5.718
Accuracy:28.679% D--
KPH:25.400 D--
VKPH:5.800 D-
M20 Basilisk
D--
Kills:204
V. Kills:84 240%
Deaths:54
KDR:3.778
Accuracy:34.708% D
KPH:9.800 D*
VKPH:4.100 D--
M60-G Bulldog
D--
Kills:146
V. Kills:23 N/A
Deaths:46
KDR:3.174
Accuracy:21.958% F
KPH:8 D*
VKPH:1.300 D--
M20 Basilisk
D*
Kills:132
V. Kills:54 240%
Deaths:46
KDR:2.870
Accuracy:29.322% D*
KPH:8.300 D*
VKPH:3.400 D*
M40 Fury
D-
Kills:123
V. Kills:27 439%
Deaths:19
KDR:6.474
Accuracy:34.021% C--
KPH:31.300 D*
VKPH:6.900 D-
M12 Kobalt
D--
Kills:108
V. Kills:4 N/A
Deaths:9
KDR:12
Accuracy:17.126% C--
KPH:35 D*
VKPH:1.300 D--
Kills:1,236 (0 + 1,236)
Deaths:229
KDR:5.397
VKDR:1.092
Vehicle Kills:250
Kill Difference:1,007
Playtime:75.750 hours
Usage:1%
Score:0.548m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:17.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:220
V. Kills:3 N/A
Deaths:139
KDR:1.583
Accuracy:38.502% D
KPH:30.800 D
VKPH:0.400 D*
M40 Fury-F
D*
Kills:178
V. Kills:16 N/A
Deaths:263
KDR:0.677
Accuracy:22.333% F--
KPH:4.500 D*
VKPH:0.400 D*
Kills:398 (398 + 0)
Deaths:402
KDR:0.990
VKDR:0.047
Vehicle Kills:19
Kill Difference:4
Playtime:46.367 hours
Usage:1%
Score:0.078m
Score/min:28
Driving Accuracy:22.333%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 22,14221,8509,4142.321C+0.8825.467%D--27.346%C-42.4D-N/A111514.8h9C+35.4C
Sticky Grenade 15,89515,794115794N/A15,792.5668.249%A+N/A1815.4A+11.6C68918.7h1.3B**1.9B*
AF-4 Cyclone 10,20110,1408,5391.187C0.2523.208%D--13.955%D--20.6D-N/A68491.6h10.2C+43.8C-
LA1 Anchor 8,5008,4114,6731.8C0.3623.649%D-23.933%D31.8D--N/A96264.3h9.8C41.5C--
SAS-R 7,2477,2192,6322.743C1.3043.885%B59.246%F25.7D--N/A72281h2.3D5.2C+
GD-22S 5,4945,4333,1611.719C+0.2822.349%D-23.192%D28.2D-N/A110192.5h11C-49.2C-
AF-4A Bandit 4,7034,6845,0090.935D0.5021.299%D**17.677%D*18.9D--N/A60247.4h11D51.4D--
MGR-S1 Gladius 4,6444,5832,7221.684C+0.2428.331%C28.584%C**34.7DN/A94132.2h9.2C+32.5C+
AC-X11 4,4104,3622,9581.475C+0.0422.995%D--18.157%D--24.2DN/A90180.4h9.7C42.2D
GD-7F 4,1574,1303,4431.2C0.2421.108%D*14.697%D*24.3DN/A96169.8h13.1C62D
The Kraken 4,8974,1052,7171.511C0.0772.398%A2.266%B**43.5C8.4D*17794.3h3.8C+5.3C**
LA39 Bruiser 3,9793,9624,0630.975C0.4661.424%C-9.288%D--18.3D*N/A68216.2h2.9D**4.7D-
19A Fortuna 3,1743,1462,7461.146C0.2920.639%F-14.399%D*20D-N/A66157.6h10.5D51.1D**
Razor GD-23 3,1383,1152,3241.34C+0.1020.526%D*17.785%D-14.9DN/A62209.7h12.2C59.2C--
Frag Grenade 3,0412,99412994N/A2,992.5654.733%B++N/A1069.3A++16.8B39442.8h2.1A+3.9B**
AF-57 Piston 2,8492,8372,2581.256C+0.1835.413%D-10.892%D--18.3D--N/A65154.9h5D--14D-
NS-15M2 2,7852,7481,2092.273C+0.8325.708%C35.626%B+40.7DN/A12367.5h11.4C+44.4C+
NS-15M1 2,6362,6081,5171.719C+0.2819.123%D*20.437%D25.1D-N/A88104h12.6D66.1D-
MGR-L1 Promise 2,5842,5401,1052.299B0.8625.014%C-33.425%B42.9DN/A14359.2h12.3C++49.2C++
NC05 Jackhammer 2,4172,4001,9561.227C0.2145.223%C10.792%D--26.1D--N/A10591.8h5.3D--11.6C--
NS-7B PDW 2,3002,2932,2381.025C-0.4121.97%D*13.956%D--16.7D--N/A57137.3h14.9C67.8C+
NSX Tanto 2,1432,1217332.894A1.4528.192%C23.197%D37.2C-N/A8457h13.1C+46.5C+
NS-15 Gallows 2,1272,0941,0202.053C0.6128.191%C-37.775%C*55.1DN/A15038h11.2C-39.6C
C-4 2,5422,0581,5551.323C0.1218.115%D*N/A62.6D14.7D--62032.9h1.1B+5.9C
NS Baron G5 1,9981,9862,7480.723D--0.7245.432%C9.416%D*19D--N/A81104.5h5.6D*12.4C+
NS-30 Vandal 1,9841,9711,1041.785C0.3531.157%D-17.352%D*27.6D-N/A8771.5h6D19.2D
NS Decimator 2,2211,8841,5991.178C0.2662.577%C+2.601%B+26.6D--4.8D**17770.7h4C++6.5C++
MGR-M1 Bishop 1,8571,8341,0311.779C0.3439.913%B+25.245%D--31.2DN/A8958.8h5.3C**13.4B+
Bouncing Betty 1,8061,8054743.808C2.3754.671%B++N/A138.8C+N/A59113h1.7B+3.1B++
C-4 ARX 2,1481,7761,4561.22D0.2221.169%D--N/A69.9D-14.6D*48725.4h1.3C--6.1D
Hawk GD-68 2,1971,6731,7720.944C+0.5059.512%D3.586%B+15C-4.7D--115111.7h5.4B**9.2B++
Tempest 1,6241,6141,3061.236C--0.2022.381%D**14.746%D--27D--N/A8859.8h9.5C+42.6D
NS-15M AE 1,6101,5958561.863C0.4222.093%D*21.191%D--29.6D--N/A7253.9h11.6C-52.6D
EM6 1,5541,5485013.09B+1.6513.752%F--17.636%D*18.8D*N/A12182.4h13.4D**97.2F--
NC6 Gauss SAW 1,4471,4347461.922C+0.4818.761%D--18.898%D*29.6DN/A31848.5h9.1C+48.7C
AF-22 Crow 1,9791,3901,4450.962B+0.4869%C+3.813%B*15.3D6.5C--12391.1h7.3C++10.6C++
NS-11A 1,3181,3081,1891.1C-0.3419.249%F14.297%D*12.4D*N/A46105.4h16.2D**84F
GD-66 Claw 1,3111,3071,9100.684D0.7664.245%C++8.034%D*20.7D--N/A10363h3D**4.6C
AF-4AE Cyclone 1,2571,2347671.609C+0.1728.807%D28.606%C+39.9D-N/A9830.9h8.8C+30.7C+
Mauler S6 1,2401,2331,0001.233C+0.2131.447%D*10.3%D-14.9D-N/A9282.6h5.4D17.1D*
NS-11C 1,2471,2297781.58C++0.1424.57%C--18.308%C--23.4DN/A8252.6h12.9C+52.6C+
MANA Anti-Personnel Turret 1,2341,2204202.905N/A1.4717.34%UN/A12200U140U30947700.1h20T*115.3T*
Gauss Compact S 1,2241,2182,0220.602D0.8416.827%F16.174%C-11.1DN/A55110h11.3C--66.9D--
MGR-C1 Charger 1,2431,2087401.632C++0.1928.715%C28.477%C++37.4C-1.1C+14932.3h11.7C+40.8C+
PSA-02 Diamondback 1,2211,1977411.615C0.1828.812%C37.26%B*46.2C-N/A17025.9h10.9B+37.7C**
NSX Naginata 1,2061,1946611.806C+0.3720.874%D-30.318%C+29.3D-N/A8940.8h10.8C++51.6C+
Reaper DMR 1,2151,1877201.649C+0.2128.997%C+33.698%B++35.9C--N/A10733.1h8.9C+30.8C++
The Brawler 1,1981,1851,3970.848D0.5948.767%D*11.983%D22.1D*N/A8353.7h4.9D**10.1F
NS-44 Commissioner 1,1901,1831,4230.831C0.6133.831%D13.44%D**20.6D-N/A7257.4h3.7C+10.9C
NC1 Gauss Rifle 1,2041,1826491.821B+0.3830.982%B*31.98%B*44.3C++N/A26026.7h10.4B33.7B+
Gauss Prime 1,1901,1788211.435C0.0028.496%C+28.693%C*32.5D-N/A7636.2h11.9D-41.7C
NSX "Networked" Naginata 1,1941,1778621.365D0.0727.704%C36.788%C*47.8D--N/A14324.6h11.4C41C+
NC9 A-Tross 1,1851,1737691.525C+0.0928.566%C++31.373%B+31.1DN/A9737.7h9.5C+33.2C++
LA3 Desperado 1,1761,1701,4720.795C0.6426.128%D12.051%D**20.7DN/A6456.6h8.1C++31C+
NSX Tengu 1,1881,1697881.484C+0.0439.645%C+22.327%C31.7DN/A7936.9h12.9C32.7C+
Carnage AR 1,1811,1689031.293C0.1526.97%C+23.373%C+25.1DN/A9046.5h12.6C+46.6C+
AF-19 Mercenary 1,1851,1675352.181B+0.7423.94%C29.563%B*23.7CN/A20949.3h12.1C+50.4C+
NS-357 Underboss 1,1741,1671,2340.946C0.4938.498%C22.622%C27.2D-N/A7742.9h3.5B+9.1C*
Blitz GD-10 1,1651,1641,2060.965C0.4718.12%F13.058%D-20.3DN/A16657.2h13.9C+76.7C-
NS Baron G5AE 1,1731,1631,5040.773D-0.6744.975%D10.834%D--19.4D*N/A4659.8h4.9D*10.8C+
NSX Tomoe 1,1711,1636051.922C+0.4829.513%C41.187%C+30.4D-N/A10438.3h13.1C+44.5C+
NS-44 Commissioner AE 1,1651,1621,3450.864C-0.5841.919%C14.974%F18.1D*N/A3864.3h3.3C+7.9C+
NSX "Networked" Daimyo 1,1651,1629941.169D0.2747.688%B+88.21%F33.6D*N/A10434.6h2.6D5.5C
NS-11P 1,1691,1611,4060.826D0.6122.495%D--18.691%D-19.9D-N/A5558.4h12.3C+54.7C
NC05 Jackhammer AE 1,1711,1567031.644C0.2045.184%D-10.64%D*27.9D*N/A6441.5h4.3C+9.5C
MKV Suppressed 1,1631,1561,1640.993C--0.4520.384%F12.716%D*22.3D-N/A11251.9h12.4C++60.8C--
NSX Masamune 1,3811,0988191.341B0.1061.935%C*1.821%C32.6C+8.4D17133.7h10.3C*16.7C*
NS Decimator-B 1,2081,0845741.889C+0.4564.97%C+2.583%C*32.6D*3.7D**10433.3h3.3C++5.1C++
Shrike 1,2071,0678691.228C*0.2161.643%B3.936%B**27.4C3.6D*23639h3.8A6.1A
EM4 Longshot 9069052353.851C+2.4150.798%A+73.039%D--17.1D*N/A6952.9h2.7F-5.3C+
Auraxium Slasher 87186846,3630.019C1.4225.843%C14.516%B**0.4DN/A12264.7h2.1C++8.1C++
M30 Mustang AH 8717246221.164D0.2848.417%D**1.934%A+9.2D*1.9D--6378.3h13.9F28.8F-
AF-41 Hacksaw 6916863172.164C0.7221.432%D**9.767%D**22.1D--N/A9831h6.5B+30.4C--
AF-41 Hacksaw 6546462432.658C+1.2219.745%D**12.074%D-27DN/A12123.9h5.8B+29.3C-
AF-4A Bandit AE 6096023441.75C0.3125.335%D--28.073%C++33.1D-N/A7818.2h10.5C-41.2D
Anti-Vehicle Grenade 7295891589N/A587.5651.44%C+N/A294.5D70C24602h6.2C-12C
Breaker Rocket Pods 646520697.536C6.1041.616%D**N/A68.4D16.6C+4807.6h22.6F54.3F
Carver 5185125,7490.089C+1.3517.233%D--17.383%C++1.6C--N/A6316.8h1.3C*7.7C+
LA8 Rebel 5075007260.689C-0.7523.621%D*14.8%D--15.3D-N/A6132.7h5B++21.1C+
Tank Mine 5464271672.557C1.1258.433%B**N/A85.4D23.8D**7255h1.6B+2.7A++
NSX "Networked" Tengu 4294123051.351C0.0937.091%D-31.553%B++34.9D--1.4C+9511.8h11.2C+30.3C
NSX "Networked" Tomoe 4154094580.893D--0.5529.722%D47.433%C++29.9D*N/A7313.7h14.9D--50D-
M96 Mjolnir-H 433312843.714C2.2733.942%F--N/A24.8D**9.6F14212.6h34.7C+102.1D*
M12 Kobalt 3073001618.75C+17.3116.045%D-18.333%C58.8C--1.4D--2015.1h15.2B+95C++
NS-66 Punisher 2822791961.423C+0.0225.875%C--37.993%B*45CN/A1476.2h9.8B+38C**
NS-61 "Networked" Emissary 2802783570.779D0.6629.48%D--20.504%D30.9D--N/A829h11.3C+38.2C--
The Slasher 27427222,0950.012D-1.4317.764%D*13.235%B+0.3C--N/A11058.4h2.2C+12.6D
Mag-Cutter 25525244,8190.006D1.4334.414%BN/A0.1DN/A12566.5h2.8C8.2C*
Titan-150 HEAT 334251524.827C3.3933.626%F2.789%C++10.2D**3.4D**16124.5h4.1C**12.2D
E540 Halberd 323230435.349C-3.9134.038%F2.609%C+13F5.3D**11617.7h5C*14.6D
L105 Zephyr 272230713.239D1.8021.221%F**N/A11.9D*2.2D*7019.4h9.4F-44.3T*
Impetus 2302271251.816C0.3832.362%D21.145%D--27.3D-N/A808.3h4.2C++13C+
M40 Fury 274223395.718C-4.2828.679%D--2.691%A+25.3D--5.8D-1688.8h13.8C48.2D
NS-R3 Swarm 4482232900.769C+0.6763.702%C+N/A5.3D--5.4D6241.8h34.9D*54.8D--
AF-18 Stalker 2212215570.397D-1.0421.926%F9.05%F9.5D**N/A5423.3h13.1C--59.7D--
S12 Renegade 2232201391.583C--0.1438.502%D2.273%D-31DN/A827.1h3.4C8.7C
EM1 2222191641.335C0.1023.082%C-32.877%B*25.8D-N/A2948.5h11.6C++50.3C+
M20 Basilisk 288204543.778C2.3434.708%D4.412%D9.9D--4.1D--10320.7h104.1D299.9D--
NCM2 Falcon 2592032060.985C0.4534.271%D*2.956%D-8.9D-2.4D*9422.9h10.2C+29.8C-
NS-61 Emissary 1951932060.937C+0.5025.723%D13.472%D-11.4D-N/A4617h13.3C+51.6C+
L100 Python AP 305193345.676C-4.2447.155%D-1.036%D25.1D--14.5D--2357.7h7.5F15.8F-
M40 Fury-F 1941782630.677D0.7622.333%F--N/A4.5D*N/A1839.2h7.3B+32.7D--
AF-8 RailJack 168167533.151C1.7134.929%D65.868%D*12.6D*N/A8313.3h2.5D7.1C--
Vortek Rotary 3061648000.205D1.2322.541%F-3.049%B**1.9D*1.6D**4286.8h150.8F*669T-
GR-22AE 1661631141.43C0.0124.065%D*42.331%A+38.8DN/A2054.2h10.7C*44.6C
NSX "Networked" Yumi 1661631950.836D-0.6031.11%C*30.061%C24.3D*N/A576.7h12.4D-39.9D
NC4 Mag-Shot 1611601491.074C++0.3729.815%C++10.625%D**16DN/A15110h9.1D30.4C+
Enforcer ML65-H 230156642.438D1.0038.665%F--1.282%C16.8D**8F-1349.3h12.8B33.1D-
NS-44L Blackhand 153153981.561C+0.1240.212%C--39.869%C19.6DN/A837.8h6.2F-15.4D*
M60-G Bulldog 169146463.174D1.7321.958%FN/A8D*1.3D--6418.2h7.8D35.7F-
Titan-150 AP 249144652.215D0.7836.609%F4.167%A+9.8F7.1F-24814.7h6.2F-17F*
Rocklet Rifle 2481391570.885C+0.5549.661%CN/A18.8D--14.7D--2917.4h41.6D83.8D
AF-23 Grinder 136134452.978C+1.5436.926%C--14.925%D27.9D-N/A1904.8h9.7D**26.3D*
PS1-AV Suppressor 1321321480.892D0.5525.479%D**26.515%C+18.3D**N/A807.2h13.9D*54.5D*
M20 Basilisk 186132462.87D1.4329.322%D*9.091%B**8.3D*3.4D*11215.9h103.7C--353.7D*
M40 Fury 150123196.474C5.0334.021%C--1.626%C++31.5D--6.9D-2663.9h15.1D44.5D
Hunter QCX 1371202100.571C0.8726.619%D*21.667%C+6.4D-N/A4418.8h7.4C++27.9C+
M12 Kobalt 112108912D10.5617.126%C--22.222%B+34.8D*1.3D--1623.1h23D--134C--
Tomcat A2AM Pods 214108691.565D0.1370.439%D--N/A14D*13.8D--2457.7h9.2C13.1D
Spear Anti-Vehicle Phalanx Turret 182107138.231C6.7941.435%D4.673%B+28.9D-20.3C-6563.7h8.6C20.8C--
M12 Kobalt-H 110106147.571D--6.1316.779%D**17.925%C+30.3D**1.1D**1233.5h20.7D--123.4D**
M60-A Bulldog 109103283.679C--2.2435.771%D**N/A12.6D--N/A798.2h6.2C17.3D--
Warden 103102931.097C-0.3427.886%C--21.569%D22.2DN/A3714.6h8C+28.8C+
Coyote Missiles 19198711.38D--0.0647.295%D*N/A9.7D**9.2D*18810.1h79.1T-167.3T-
AP30 Shredder 21395362.639C1.2029.284%C3.158%B*6.6D*8.3D*12714.3h299.3T*1022.1T*
L100 Python HEAT 13291283.25D1.8136.568%F3.297%B+20.7D--9.3D3624.4h5.5C+15.2D*
Ancient Psykinetic Blade 90891,6040.055C++1.3824.572%D*24.719%A1.8CN/A548.7h2.7B+11.2B+
Phoenix AE 21086950.905D0.5360.127%C*N/A8.9D12.8C-1139.7h12.1D*20.2D
Enforcer ML85 13184194.421C2.9830.877%F2.381%B+19.1D10.7D--3924.4h10.3B+33.3C-
L100 Python HESH 9582136.308D4.8736.957%F1.22%C+11.4F-1.8F-2317.2h3.9D*10.7F
M60-G Bulldog-H 8981233.522D-2.0828.161%F--2.469%A*18F1.8D*904.5h4.8C+17.2F--
LA80 8080761.053D-0.3931.574%F-55%T*5.9FN/A3113.5h4.3T*13.7T*
M20 Basilisk 10779312.548C-1.1120.865%F5.063%C+7.9D*2.8D**9510h58.2B+279.1C--
NSX Daimyo 7574541.37D0.0747.772%B+81.081%T*19D**N/A803.9h3.6F-7.6D-
NS-10 Burster 11572790.911C-0.5328.377%D6.944%B++4.1D--2.4D*7117.6h129B454.4C+
M60-A Bulldog 6558202.9C--1.4636.69%D*1.724%C8.5D*1D-706.8h8.1F22.1F-
NCM2 Falcon 7758521.115C0.3238.676%D-8.621%A++8.1D--2.6D1217.2h15.1C+39.1C--
NSX Amaterasu 56566,5180.009D1.435.661%D**7.143%D--0.2DN/A1278.9h3.5C+61.8F
C85 Canister-H 6156144D-2.5658.751%B+7.143%D--32.9D**2.9D*2041.7h20.5T*34.9T*
MANA Anti-Vehicle Turret 8153560.946U0.4950.619%UN/A530U280U691510.1h10T*19.8T*
NS-10 Burster 9151431.186C0.2530.121%DN/A5.4C--4.3C+1029.4h143.1C++475.2C+
NC15 Phoenix 9951730.699D0.7466.088%A++N/A7D-6.6D3487.3h16.4F--24.9D*
Bastion Battery 6550150N/A48.5641.383%C--N/A83.3M**25C*4860.6h8A+19.4S

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3991,357,65197.8h
Anti-Vehicle MANA Turret142210.9h
Spawn Beacon1845,38711.6h
Nanite Revive Grenade06,3791.8h
Medical Applicator1,459382,24853.8h
Medical Kit4,20836,05478h
Hardlight Canopy273980.9h
Deconstruction Tool18190.1h
AE Nano-Armor Kit397466,91037.1h
AE Medical Applicator1,160416,33235.6h
Spitfire Auto-Turret164110.8h
Motion Spotter72630.4h
Restoration Kit3495,01813.5h
Recon Detection Device23111,37521.7h
Smoke Grenade01,1280.3h
Shield Recharging Field4640.1h
Ammunition Package55526,97717.5h
Anti-Infantry MANA Turret1471,4835.8h
Flail Targeting Dart2601h
WLT-Howler Mining Laser234,5618.7h
Nano-Repair Grenade05150.1h
Router0580.1h
Hardlight Barrier14840.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.24s
Server spent 4.79s on queries, 3.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.