Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,143)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Commissar REDorDEAD[P1GS] REDorDEAD
TR BR 77

KDR: 2.39

Score: 7.5m

Last Seen: Oct 17th, 2019 3:34 AM
- OFFLINE - 11.9 hour(s)

Battle Rank 77 - Terran Republic on Connery
Level Progress (to 78): 8%
Level 100 Progress: 40% 1152h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun TMG-50 RAMS .50M Hellfire Rocket Pods M77-B TRAC-5 TSAR-42 Claymore
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:REDorDEAD



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $669,285 MLG Score: 535
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.245%16.096%2611212073,7091.535180.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.444%-1.016D*-0.779D-0.345C**HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.5-0.152C13.60.042C+69.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.774%0.732%731212179561504246.37333225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.479%-0.482D-0.791D-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.352C**34.30.354C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.099%1.151%289312166952023423.42365203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%-1.685F--0.861D--0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.1-2.85T35.2-1.805F-110.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.404%5.882%86212171191321540.90151577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.024%-0.847D--0.224C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.3-0.813D-35.4-0.468D93.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.418%72.578%86412152,3121951211.8564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.163%0.052C+0.352C**-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.357C**2.20.294C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.985%14.726%861121829224401.19672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.924F-0.054C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-0.541D3.80.232C++16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m203.4%165 (9.9k)155 (9.3k)2.3869416,4156,8773.1794477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121970315.645%18.776%29407:001

8% Combat Medic29% Engineer37% Heavy Assault23% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:52 AMJun 19th, 2019 3:43 AMOct 18th, 2019 7:19 AM (5d) (PST)Oct 17th, 2019 12:50 AM (6d) (PST)Oct 16th, 2019 11:34 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171522650.3420.1430.0640.7740.039535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0239,10015,92320944629,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
800.9h/33.4d 5,450 3,082 3,833 37.2k 1,038 3,049 1,879 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D*
Kills:933
Deaths:580
KDR:1.609
Accuracy:14.829% D*
HSR:15.756% D*
T16 Rhino
C
Kills:302
Deaths:184
KDR:1.641
Accuracy:16.050% D--
HSR:20.199% C
T9 CARV
D--
Kills:266
Deaths:164
KDR:1.622
Accuracy:14.265% D--
HSR:14.286% D*
MSW-R
D--
Kills:102
Deaths:76
KDR:1.342
Accuracy:17.644% D--
HSR:16.667% D--
Kills:1,603
Deaths (as Heavy Assault):1,004
Deaths (to Heavy Assaults):2,080
KDR:1.59661
Kill Difference:599
Playtime:295.754 hours
Usage:37%
Score:2.598m
Score/min:146
Accuracy (listed only):15.697%
HSR (listed only):16.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:654
Deaths:621
KDR:1.053
Accuracy:16.521% D--
HSR:16.820% C
TS4 Haymaker
B
Kills:292
Deaths:83
KDR:3.518
Accuracy:18.985% F-
HSR:14.726% B
T5 AMC
D*
Kills:265
Deaths:78
KDR:3.397
Accuracy:17.299% D*
HSR:13.962% D*
Kills:1,211
Deaths (as Engineer):782
Deaths (to Engineers):1,407
KDR:1.54859
Kill Difference:429
Playtime:234.283 hours
Usage:29%
Score:2.490m
Score/min:177
Accuracy (listed only):17.602%
HSR (listed only):15.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:909
Deaths:108
KDR:8.417
Accuracy:38.498% C+
HSR:80.308% C*
M77-B
C*
Kills:680
Deaths:115
KDR:5.913
Accuracy:32.900% D
HSR:77.500% C*
TSAR-42
D
Kills:613
Deaths:86
KDR:7.128
Accuracy:34.840% D
HSR:62.317% D
NS-44 Commissioner
C
Kills:192
Deaths:295
KDR:0.651
Accuracy:23.133% F
HSR:20.833% C
NS-61 Emissary
D--
Kills:191
Deaths:224
KDR:0.853
Accuracy:17.262% F
HSR:10.995% D--
99SV
B+
Kills:110
Deaths:6
KDR:18.333
Accuracy:35.089% B+
HSR:35.455% C+
TX1 Repeater
D-
Kills:106
Deaths:74
KDR:1.432
Accuracy:20.157% D-
HSR:15.094% D-
NS-30 Vandal
C++
Kills:103
Deaths:24
KDR:4.292
Accuracy:22.454% F
HSR:28.155% C++
Kills:2,904
Deaths (as Infiltrator):932
Deaths (to Infiltrators):925
KDR:3.11588
Kill Difference:1,972
Playtime:182.166 hours
Usage:23%
Score:1.396m
Score/min:128
Accuracy (listed only):28.042%
HSR (listed only):41.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D**
Kills:415
Deaths:306
KDR:1.356
Accuracy:15.397% D**
HSR:12.048% D**
TS4 Haymaker
B
Kills:292
Deaths:83
KDR:3.518
Accuracy:18.985% F-
HSR:14.726% B
TORQ-9
D--
Kills:180
Deaths:156
KDR:1.154
Accuracy:19.765% D--
HSR:17.222% D--
Kills:887
Deaths (as Combat Medic):545
Deaths (to Combat Medics):586
KDR:1.62752
Kill Difference:342
Playtime:66.514 hours
Usage:8%
Score:0.819m
Score/min:205
Accuracy (listed only):18.049%
HSR (listed only):14.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:132
Deaths:90
KDR:1.467
Accuracy:9.727% D*
HSR:15.909% D
M6 Onslaught
C--
Kills:121
Deaths:63
KDR:1.921
Accuracy:11.264% D*
HSR:17.355% C--
Kills:253
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):328
KDR:3.30719
Kill Difference:176.500
Playtime:17.329 hours
Usage:2%
Score:0.145m
Score/min:140
Accuracy (listed only):10.496%
HSR (listed only):16.632%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:717
V. Kills:250 286%
Deaths:8
KDR:89.625
Accuracy:51.006% B
KPH:62.300 C
VKPH:21.700 B*
M18 Needler
C++
Kills:239
V. Kills:173 137%
Deaths:26
KDR:9.192
Accuracy:27.025% D-
KPH:13.300 C++
VKPH:9.600 C++
Kills:956 (239 + 0)
Deaths:34
KDR:28.118
VKDR:12.441
Vehicle Kills:423
Kill Difference:922
Playtime:29.488 hours
Usage:4%
Score:0.292m
Score/min:165
Piloting Accuracy:27.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:147
V. Kills:121 120%
Deaths:50
KDR:2.940
Accuracy:22.541% D--
KPH:7.800 D-
VKPH:6.400 D
Kills:147 (147 + 0)
Deaths:50
KDR:2.940
VKDR:2.420
Vehicle Kills:121
Kill Difference:97
Playtime:18.914 hours
Usage:2%
Score:0.091m
Score/min:80
Driving Accuracy:22.541%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:314
V. Kills:75 413%
Deaths:4
KDR:78.500
Accuracy:39.298% C
KPH:31.200 B+
VKPH:7.400 D
P2-120 AP
D-
Kills:234
V. Kills:139 167%
Deaths:33
KDR:7.091
Accuracy:38.150% D-
KPH:18 D--
VKPH:10.700 D--
MR11 Gatekeeper
C+
Kills:118
V. Kills:100 117%
Deaths:27
KDR:4.370
Accuracy:35.552% C--
KPH:19.400 C
VKPH:16.400 C+
E540 Halberd
C-
Kills:51
V. Kills:13 364%
Deaths:5
KDR:10.200
Accuracy:30.076% D**
KPH:21.200 C-
VKPH:5.400 D**
Kills:717 (548 + 169)
Deaths:69
KDR:10.391
VKDR:4.739
Vehicle Kills:327
Kill Difference:648
Playtime:31.559 hours
Usage:4%
Score:0.304m
Score/min:160
Driving Accuracy:38.150%
Gunner Accuracy:30.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:68
V. Kills:26 252%
Deaths:13
KDR:5.231
Accuracy:27.181% D**
KPH:15.200 C--
VKPH:5.800 D
M60-G Bulldog
B+
Kills:63
V. Kills:2 N/A
Deaths:5
KDR:12.600
Accuracy:34.099% C+
KPH:39.600 B+
VKPH:1.300 D*
Kills:131 (0 + 131)
Deaths:18
KDR:7.278
VKDR:1.556
Vehicle Kills:28
Kill Difference:113
Playtime:6.064 hours
Usage:1%
Score:0.040m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:34.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 4,9754,95137913.063U10.6816.135%C+11.897%C39.3BN/A144126.1h11.3B*70B+
TMG-50 9409335801.609B+0.7814.829%D*15.756%D*26.7CN/A6235h12.3C+82.8C-
RAMS .50M 9149091088.417A+6.0338.498%C+80.308%C*19.4DN/A4946.9h2B+5.2B
Hellfire Rocket Pods 967717889.625U87.2451.006%BN/A62.3C21.7B*27711.5h17B33.4B+
M77-B 6806801155.913M++3.5332.9%D77.5%C*15.6DN/A3643.5h2.2B+6.8C++
TRAC-5 6666546211.053B1.3316.521%D--16.82%C9.7DN/A4367.5h15.5C++93.9C
TSAR-42 619613867.128B*4.7434.84%D62.317%D18.7D-N/A4132.8h2.4C+6.8C+
Claymore 5305301340.769S38.3828.43%CN/A220.8A+N/A5622.4h0.8M++2.7B*
T1 Cycler 4184153061.356B1.0315.397%D**12.048%D**14.4DN/A3828.9h14.6C++94.5D
P2-120 HEAT 389314478.5S76.1139.298%CN/A31.1B+7.4D17110.1h6B++15.3B+
Frag Grenade 3133111311N/A308.6116.516%T*N/A1555S10C*13300.2h0.9M5.7B*
T16 Rhino 3043021841.641B+0.7516.05%D--20.199%C21.7DN/A6113.9h14.1C+87.7C
TS4 Haymaker 292292833.518A**1.1318.985%F-14.726%B19.6DN/A8514.9h3.8B+20.1D*
T9 CARV 2682661641.622B0.7614.265%D--14.286%D*18.6C--N/A6714.3h14.5C+101.6C
T5 AMC 267265783.397A**1.0117.299%D*13.962%D*13.5DN/A9219.6h13.7B79.4C
ML-7 3812531253U250.6152.434%C--1.581%D23.9C+12.1C+14610.6h4.8B**9.2B++
NS Decimator 3902471661.488B+0.9048.132%F2.024%C+14.6D*8.5D-10016.9h6.4D--13.2F
M18 Needler 412239269.192A*6.8127.025%D-2.51%C**13.3C++9.6C++9318h85.9B++317.8B+
P2-120 AP 373234337.091C++4.7038.15%D-1.282%D-18D--10.7D--16113h8.1C21.2D
NS-44 Commissioner 1991922950.651C1.7423.133%F20.833%C11D-N/A3217.4h4.6C-20D--
NS-61 Emissary 1941912240.853C++1.5317.262%F10.995%D--15.8C--N/A4312.1h15.9C+92.1D--
TORQ-9 1811801561.154C+1.2319.765%D--17.222%D--12.8D--N/A4114.1h18D-90.9D-
Skyguard 268147502.94C++0.5522.541%D--2.721%B+7.8D-6.4D8018.9h140.7C624D-
M2 Mutilator 134132901.467C+0.929.727%D*15.909%D12D*N/A3211h22.1D*227.6D*
MANA Anti-Personnel Turret 134131522.519N/A0.1312.491%UN/A1310U30U2612600.1h21.2T*169.4T*
Tank Mine 207127139.769M**7.3821.524%D-N/A70.6D44.4D5691.8h1.9C+8.9D**
M6 Onslaught 126121631.921C+0.4711.264%D*17.355%C--15.5D*N/A407.8h24.1D*214D*
MR11 Gatekeeper 218118274.37C+1.9835.552%C--1.695%C19.3C16.4C+1526.1h43.1B+121.3B
99SV 111110618.333S15.9535.089%B+35.455%C+29.7B+N/A1143.7h3.8A10.7B**
TX1 Repeater 107106741.432B*0.9520.157%D-15.094%D-14.5DN/A637.3h15C+74.6C
NS-30 Vandal 105103244.292A+1.9122.454%F28.155%C++14.7D--N/A497h6.1C+27D-
MSW-R 102102761.342C+1.0417.644%D--16.667%D--14D--N/A707.3h15D-85.1D
Spear Anti-Vehicle Phalanx Turret 11782516.4A++14.0135.028%D--6.098%B**22.2D--9.5D*1373.7h8.4C++24C+
M20 Basilisk 9468135.231B*2.8427.181%D**7.353%B+15.1C--5.8D904.5h56.8B**208.9B+
M60-G Bulldog 6563512.6A++10.2134.099%C+N/A39.4B+1.3D*1631.6h6.1B++18B+
E540 Halberd 6451510.2B+7.8130.076%D**3.922%C**21.3C-5.4D**1342.4h7D23.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22990.4h
Nano-Armor Kit105191,04822.4h
Anti-Vehicle MANA Turret12710.5h
Nanite Revive Grenade03720.1h
Spitfire Auto-Turret12890.7h
Restoration Kit167730.9h
Motion Spotter93,6505h
Xiphos Anti-Personnel Phalanx Tower0660h
Welding Device04850.1h
P525 Marauder0630h
Ammunition Package191,5600.8h
Medical Applicator107103,98711.4h
Medical Kit315622.1h
Anti-Infantry MANA Turret15741.1h
AP30 Shredder0550h
Recon Detection Device31700.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 2.92s on queries, 2.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.