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Commissar REDorDEAD[P1GS] REDorDEAD
TR BR 81

KDR: 2.59

Score: 8.4m

Last Seen: Dec 2nd, 2019 3:16 AM
- OFFLINE - 147.1 hour(s)

Battle Rank 81 - Terran Republic on Connery
Level Progress (to 82): 40%
Level 100 Progress: 45% 1004h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun TMG-50 RAMS .50M Hellfire Rocket Pods M77-B TRAC-5 TSAR-42 Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.721%16.819%2811212154,2631.667190.926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.422%-0.964D---0.738D-0.311C*HEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-0.123C+13.40.051C+66.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.772%0.732%707212259561554246.16774225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.479%-0.478D-0.784D-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.355C**34.30.356C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.809%1.011%302312247912184843.62844163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-1.642F-0.889D--0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.8-2.794F**32.1-1.816F-102.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.703%5.072%98212251381361641.007384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%-0.814D-0.338C**-1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.7-0.075C+32.60.12C+85.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.816%72.89%98412232,6302141412.2897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%0.068C+0.358C**-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.362C**2.20.297C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.758%13.968%981122631526001.2069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.878F-0.001C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.528D3.90.215C++15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m211.2%173 (10.4k)163 (9.8k)2.5930818,6657,1983.3980381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR122793915.713%19.073%30007:123

8% Combat Medic30% Engineer37% Heavy Assault23% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:52 AMJun 19th, 2019 3:43 AMDec 6th, 2019 8:54 AM (2d) (PST)Dec 2nd, 2019 2:17 AM (6d) (PST)Dec 1st, 2019 11:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4411512900.3590.1390.0690.8460.041588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4829,03417,44822845129,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
865.8h/36.1d 5,794 3,560 4,537 43.9k 1,187 3,220 2,129 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:1,346
Deaths:701
KDR:1.920
Accuracy:16.295% D--
HSR:18.202% D-
T16 Rhino
C
Kills:302
Deaths:184
KDR:1.641
Accuracy:16.050% D--
HSR:20.199% C
T9 CARV
D--
Kills:278
Deaths:167
KDR:1.665
Accuracy:14.409% D--
HSR:13.669% D**
MSW-R
D--
Kills:120
Deaths:79
KDR:1.519
Accuracy:17.928% D--
HSR:15.833% D*
Kills:2,046
Deaths (as Heavy Assault):1,131
Deaths (to Heavy Assaults):2,161
KDR:1.80902
Kill Difference:915
Playtime:317.182 hours
Usage:37%
Score:2.890m
Score/min:152
Accuracy (listed only):16.171%
HSR (listed only):16.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:678
Deaths:646
KDR:1.050
Accuracy:16.644% D--
HSR:16.814% C-
TS4 Haymaker
C++
Kills:315
Deaths:93
KDR:3.387
Accuracy:19.758% F--
HSR:13.968% C++
T5 AMC
D--
Kills:282
Deaths:88
KDR:3.205
Accuracy:17.409% D*
HSR:14.184% D--
Kills:1,275
Deaths (as Engineer):827
Deaths (to Engineers):1,447
KDR:1.54172
Kill Difference:448
Playtime:255.643 hours
Usage:30%
Score:2.806m
Score/min:183
Accuracy (listed only):17.937%
HSR (listed only):14.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,185
Deaths:124
KDR:9.556
Accuracy:38.723% C+
HSR:79.578% C++
M77-B
C*
Kills:680
Deaths:115
KDR:5.913
Accuracy:32.900% D
HSR:77.500% C*
TSAR-42
C--
Kills:655
Deaths:88
KDR:7.443
Accuracy:35.073% C--
HSR:62.290% D
NS-44 Commissioner
C
Kills:198
Deaths:303
KDR:0.653
Accuracy:23.265% F
HSR:20.707% C
NS-61 Emissary
D--
Kills:191
Deaths:224
KDR:0.853
Accuracy:17.262% F
HSR:10.995% D--
TX1 Repeater
D
Kills:148
Deaths:107
KDR:1.383
Accuracy:20.936% D
HSR:16.892% D
99SV
B+
Kills:110
Deaths:6
KDR:18.333
Accuracy:35.089% B+
HSR:35.455% C+
NS-30 Vandal
C++
Kills:105
Deaths:24
KDR:4.375
Accuracy:22.430% F
HSR:27.619% C++
Kills:3,272
Deaths (as Infiltrator):991
Deaths (to Infiltrators):973
KDR:3.30172
Kill Difference:2,281
Playtime:195.932 hours
Usage:23%
Score:1.569m
Score/min:133
Accuracy (listed only):28.210%
HSR (listed only):41.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D**
Kills:415
Deaths:306
KDR:1.356
Accuracy:15.397% D**
HSR:12.048% D**
TS4 Haymaker
C++
Kills:315
Deaths:93
KDR:3.387
Accuracy:19.758% F--
HSR:13.968% C++
TORQ-9
D--
Kills:200
Deaths:173
KDR:1.156
Accuracy:20.053% D--
HSR:17% D--
Kills:930
Deaths (as Combat Medic):572
Deaths (to Combat Medics):610
KDR:1.62587
Kill Difference:358
Playtime:67.678 hours
Usage:8%
Score:0.838m
Score/min:206
Accuracy (listed only):18.403%
HSR (listed only):14.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:235
Deaths:62
KDR:3.790
Accuracy:12.746% D-
HSR:20% C+
MRC3 Mercy
B++
Kills:226
Deaths:47
KDR:4.809
Accuracy:12.684% D-
HSR:24.779% B++
M2 Mutilator
D
Kills:135
Deaths:91
KDR:1.484
Accuracy:9.661% D*
HSR:15.556% D
M6 Onslaught
C--
Kills:124
Deaths:64
KDR:1.938
Accuracy:11.042% D**
HSR:17.742% C--
Kills:720
Deaths (as MAX Suit):132
Deaths (to MAX Suits):348
KDR:5.45455
Kill Difference:588
Playtime:23.857 hours
Usage:3%
Score:0.327m
Score/min:228
Accuracy (listed only):11.533%
HSR (listed only):19.519%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:717
V. Kills:250 286%
Deaths:8
KDR:89.625
Accuracy:51.006% B
KPH:62.300 C
VKPH:21.700 B*
M18 Needler
C+
Kills:239
V. Kills:173 137%
Deaths:26
KDR:9.192
Accuracy:27.024% D-
KPH:13.300 C+
VKPH:9.600 C+
Kills:956 (239 + 0)
Deaths:34
KDR:28.118
VKDR:12.441
Vehicle Kills:423
Kill Difference:922
Playtime:29.492 hours
Usage:3%
Score:0.294m
Score/min:166
Piloting Accuracy:27.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:293
V. Kills:94 308%
Deaths:
KDR:
Accuracy:50.333% D
KPH:37.800 B
VKPH:12.100 D--
L100 Python HESH
C--
Kills:169
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:38.474% D*
KPH:40.100 C--
VKPH:5.200 D
Skyguard
D
Kills:153
V. Kills:124 122%
Deaths:50
KDR:3.060
Accuracy:22.167% D*
KPH:7.700 D-
VKPH:6.300 D
Kills:615 (615 + 0)
Deaths:50
KDR:12.300
VKDR:4.800
Vehicle Kills:240
Kill Difference:565
Playtime:31.773 hours
Usage:4%
Score:0.214m
Score/min:112
Driving Accuracy:22.167%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:324
V. Kills:160 201%
Deaths:33
KDR:9.818
Accuracy:38.656% D-
KPH:22.500 D
VKPH:11.100 D--
P2-120 HEAT
B+
Kills:314
V. Kills:75 413%
Deaths:4
KDR:78.500
Accuracy:39.298% C
KPH:31.200 B+
VKPH:7.400 D
MR11 Gatekeeper
C+
Kills:119
V. Kills:100 118%
Deaths:27
KDR:4.407
Accuracy:35.836% C--
KPH:19 C
VKPH:15.900 C+
E540 Halberd
C+
Kills:65
V. Kills:15 406%
Deaths:5
KDR:13
Accuracy:29.929% D**
KPH:25.200 C+
VKPH:5.800 F
Kills:822 (638 + 184)
Deaths:69
KDR:11.913
VKDR:5.072
Vehicle Kills:350
Kill Difference:753
Playtime:33.333 hours
Usage:4%
Score:0.337m
Score/min:168
Driving Accuracy:39.298%
Gunner Accuracy:29.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:73
V. Kills:29 243%
Deaths:13
KDR:5.615
Accuracy:27.514% D*
KPH:15.200 C--
VKPH:6 C-
M60-G Bulldog
B+
Kills:63
V. Kills:2 N/A
Deaths:5
KDR:12.600
Accuracy:34.099% C+
KPH:39.100 B+
VKPH:1.200 D*
Kills:136 (0 + 136)
Deaths:18
KDR:7.556
VKDR:1.722
Vehicle Kills:31
Kill Difference:118
Playtime:6.428 hours
Usage:1%
Score:0.042m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:34.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 4,9814,95738013.045U10.4516.136%C11.882%C39.2C*N/A144126.3h11.3B*70B+
TMG-50 1,3591,3467011.92B++0.6716.295%D--18.202%D-27.5CN/A6649h12.3C+75.2C
RAMS .50M 1,1911,1851249.556A++6.9638.723%C+79.578%C++21.1C--N/A5456.2h2B+5.1B+
Hellfire Rocket Pods 967717889.625U87.0351.006%BN/A62.3C21.7B*27911.5h17C**33.4B+
M77-B 6806801155.913A*3.3232.9%D77.5%C*15.6DN/A3643.5h2.2B+6.8C++
TRAC-5 6916786461.05B+1.5416.644%D--16.814%C-9.7DN/A4470.2h15.4C++92.8C+
TSAR-42 662655887.443B++4.8535.073%C--62.29%D19.3D-N/A4433.9h2.4C+6.8C+
Claymore 5635621440.143S37.5528.23%C-N/A200.7B**N/A5052.8h0.8M*2.8B*
T1 Cycler 4184153061.356C**1.2415.397%D**12.048%D**14.4DN/A3928.9h14.6C++94.5D
P2-120 AP 484324339.818B7.2238.656%D-N/A22.5D11.1D--17714.4h6.7C*17.3C+
Frag Grenade 3183161316N/A313.4117.531%T*N/A1580S10C++13610.2h1M5.9B*
TS4 Haymaker 315315933.387A*0.7919.758%F--13.968%C++19.7DN/A8316h3.9B+19.7D*
P2-120 HEAT 389314478.5U75.9139.298%CN/A31.1B+7.4D17310.1h6B++15.3B+
T16 Rhino 3043021841.641B+0.9516.05%D--20.199%C21.7DN/A6213.9h14.1C+87.7C
L100 Python AP 3872931293U290.4150.333%DN/A37.6B12.1D--1797.8h3.9B**7.7B*
T5 AMC 284282883.205M+0.6117.409%D*14.184%D--13.8DN/A9020.4h13.7B78.7C
T9 CARV 2802781671.665B0.9314.409%D--13.669%D**18.4C--N/A6915.1h14.4C++100.3C
NS Decimator 4242691711.573B+1.0248.82%D**1.859%C15.5D*8.9D-10817.4h6.2D-12.8D**
ML-7 3812531253U250.4152.434%C-1.581%D23.9C+12.1C+14910.6h4.8B**9.2B++
M18 Needler 412239269.192A*6.6027.024%D-2.51%B13.3C+9.6C+9318h85.9B++317.9B+
MRC3 Mercy 239235623.79B++1.2012.746%D-20%C+30.5C++N/A927.7h18.2B+142.9C+
MRC3 Mercy 233226474.809B**2.2212.684%D-24.779%B++39.6B++1.2B**1265.7h16.7B*131.7C++
Tank Mine 3182071414.786S12.1922.146%D-N/A98.6C+52.9C6752.1h1.6B+7.1C-
TORQ-9 2012001731.156C+1.4420.053%D--17%D--13.4D--N/A4314.9h18.1D-90.2D-
NS-44 Commissioner 2061983030.653C1.9423.265%F20.707%C11.3D-N/A3317.6h4.6C--19.9D*
NS-61 Emissary 1941912240.853C++1.7417.262%F10.995%D--15.8C--N/A4312.1h15.9C+92.1D
L100 Python HESH 1911691169U166.4138.474%D*N/A40.2C--5.2D1484.2h2.8B+7.3C++
Skyguard 277153503.06C++0.4722.167%D*2.614%B+7.7D-6.3D7819.8h139.3C628.6D-
TX1 Repeater 1491481071.383B*1.2120.936%D16.892%D16.4C--N/A679h14.5C+69.1C+
M2 Mutilator 137135911.484C+1.119.661%D*15.556%D12.1D*N/A3311.2h22.2D--229.9D*
MANA Anti-Personnel Turret 134131522.519N/A0.0712.491%UN/A1310U30U2701700.1h21.2T*169.4T*
M6 Onslaught 129124641.938C+0.6611.042%D**17.742%C--15.5D*N/A408h24D--217.6D*
MSW-R 120120791.519C+1.0717.928%D--15.833%D*15D--N/A828h14.9D82.8D
MR11 Gatekeeper 219119274.407C+1.8135.836%C--1.681%C18.9C15.9C+1496.3h44.3B+123.7C**
99SV 111110618.333U15.7435.089%B+35.455%C+29.7BN/A1173.7h3.8A10.7B*
NS-30 Vandal 107105244.375A+1.7822.43%F27.619%C++14.8D--N/A497.1h6C+27D--
Spear Anti-Vehicle Phalanx Turret 11782613.667A11.0734.905%D--6.098%B**21.6D--9.2D*1353.8h8.8C+25.1C+
M20 Basilisk 10273135.615B*3.0227.514%D*6.849%B+15.2C--6C-904.8h56.4B**205B+
T2 Striker 13066391.692M0.9042.621%D-N/A6.3D--6.2D--8310.4h57.8D135.5D--
E540 Halberd 8065513B*10.4129.929%D**3.077%C+25C+5.8F1522.6h5.9C++19.6D
M60-G Bulldog 6563512.6A++10.0134.099%C+N/A39.4B+1.3D*1641.6h6.1B++18B+
Chainblade 52524,5270.011C2.5814.827%D*N/A0.1DN/A0502.8h1.8B++12.2C++
M12 Kobalt 5250150B++47.4119.023%C--20%B+71.4D2.9C1620.7h16.4C**86.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23630.5h
Nano-Armor Kit115205,12523.3h
Anti-Vehicle MANA Turret12710.5h
Nanite Revive Grenade03820.1h
Spitfire Auto-Turret14770.9h
Restoration Kit167730.9h
Motion Spotter104,0005.4h
Xiphos Anti-Personnel Phalanx Tower0660h
Welding Device04850.1h
P525 Marauder0630h
Ammunition Package191,6020.8h
Medical Applicator111106,54311.6h
Medical Kit366342.4h
Anti-Infantry MANA Turret15741.1h
AP30 Shredder0560h
Recon Detection Device31700.3h

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