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Maj. General REDorDEAD[P1GS] REDorDEAD
TR BR 82

KDR: 2.69

Score: 8.7m

Last Seen: Jan 21st, 2020 8:41 AM
- OFFLINE - 18.7 hour(s)

Battle Rank 82 - Terran Republic on Connery - Outfit Member of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 565
Level Progress (to 83): 46%
Level 100 Progress: 46% 964h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun TMG-50 RAMS .50M Hellfire Rocket Pods M77-B TRAC-5 TSAR-42 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $748,098 MLG Score: 598
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.826%16.962%2851312194,4041.706980.985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%-0.964D---0.738D-0.311C*HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-0.123C+13.30.051C+65.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.772%0.732%703212309561564246.1282225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.479%-0.478D-0.784D-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.355C**34.30.356C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.804%1.003%293312297982266223.51542128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.852%-1.642F-0.889D--0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.8-2.794F**32.1-1.816F-102.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.703%5.072%9721230138138164184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%-0.814D-0.338C**-1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.7-0.075C+32.60.12C+85.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.811%72.863%97412282,6902161412.4537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.159%0.068C+0.358C**-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.362C**2.20.297C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.758%13.968%971123131526201.19772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.878F-0.001C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.528D3.90.215C++15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 565
8.7m210.6%175 (10.5k)164 (9.8k)2.6920419,5557,2643.5115682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232103715.77%18.66%29407:213

8% Combat Medic30% Engineer36% Heavy Assault23% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:52 AMJun 19th, 2019 3:43 AMJan 21st, 2020 6:54 AM (14h) (PST)Jan 21st, 2020 5:53 AM (15h) (PST)Jan 21st, 2020 4:41 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4591483110.3670.1360.0690.8640.043598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5348,88918,64522845239,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
887.8h/37d 5,953 3,649 4,737 46k 1,229 3,271 2,284 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:1,362
Deaths:703
KDR:1.937
Accuracy:16.300% D--
HSR:17.988% D-
T16 Rhino
C
Kills:302
Deaths:184
KDR:1.641
Accuracy:16.050% D--
HSR:20.199% C
T9 CARV
D--
Kills:287
Deaths:167
KDR:1.719
Accuracy:14.479% D--
HSR:14.286% D*
MSW-R
D--
Kills:120
Deaths:79
KDR:1.519
Accuracy:17.928% D--
HSR:15.833% D*
Kills:2,071
Deaths (as Heavy Assault):1,133
Deaths (to Heavy Assaults):2,174
KDR:1.82789
Kill Difference:938
Playtime:318.313 hours
Usage:36%
Score:2.903m
Score/min:152
Accuracy (listed only):16.189%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:685
Deaths:657
KDR:1.043
Accuracy:16.699% D--
HSR:16.788% C-
TS4 Haymaker
C++
Kills:315
Deaths:93
KDR:3.387
Accuracy:19.758% F--
HSR:13.968% C++
T5 AMC
D--
Kills:282
Deaths:88
KDR:3.205
Accuracy:17.409% D*
HSR:14.184% D--
Kills:1,282
Deaths (as Engineer):838
Deaths (to Engineers):1,462
KDR:1.52983
Kill Difference:444
Playtime:269.468 hours
Usage:30%
Score:3.008m
Score/min:186
Accuracy (listed only):17.955%
HSR (listed only):14.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,226
Deaths:126
KDR:9.730
Accuracy:38.582% C+
HSR:79.445% C++
M77-B
C*
Kills:689
Deaths:117
KDR:5.889
Accuracy:32.991% D
HSR:77.649% C*
TSAR-42
C--
Kills:665
Deaths:90
KDR:7.389
Accuracy:35.066% C--
HSR:61.955% D
NS-44 Commissioner
C
Kills:198
Deaths:304
KDR:0.651
Accuracy:23.284% F
HSR:20.707% C
NS-61 Emissary
D--
Kills:191
Deaths:224
KDR:0.853
Accuracy:17.262% F
HSR:10.995% D--
TX1 Repeater
D
Kills:154
Deaths:110
KDR:1.400
Accuracy:21.105% D
HSR:16.234% D-
NS-30 Vandal
C++
Kills:149
Deaths:29
KDR:5.138
Accuracy:22.682% F
HSR:27.517% C++
99SV
B+
Kills:110
Deaths:6
KDR:18.333
Accuracy:35.089% B+
HSR:35.455% C+
MG-S1 Jackal
C**
Kills:54
Deaths:17
KDR:3.176
Accuracy:22.668% D
HSR:22.222% C**
Kills:3,436
Deaths (as Infiltrator):1,023
Deaths (to Infiltrators):982
KDR:3.35875
Kill Difference:2,413
Playtime:201.710 hours
Usage:23%
Score:1.631m
Score/min:135
Accuracy (listed only):27.637%
HSR (listed only):39.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D**
Kills:415
Deaths:306
KDR:1.356
Accuracy:15.397% D**
HSR:12.048% D**
TS4 Haymaker
C++
Kills:315
Deaths:93
KDR:3.387
Accuracy:19.758% F--
HSR:13.968% C++
TORQ-9
D-
Kills:205
Deaths:175
KDR:1.171
Accuracy:20.079% D--
HSR:17.561% D-
MG-S1 Jackal
C**
Kills:54
Deaths:17
KDR:3.176
Accuracy:22.668% D
HSR:22.222% C**
Kills:989
Deaths (as Combat Medic):591
Deaths (to Combat Medics):612
KDR:1.67343
Kill Difference:398
Playtime:67.947 hours
Usage:8%
Score:0.842m
Score/min:207
Accuracy (listed only):19.476%
HSR (listed only):16.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:268
Deaths:68
KDR:3.941
Accuracy:13.135% D-
HSR:20.149% C+
MRC3 Mercy
B+
Kills:256
Deaths:53
KDR:4.830
Accuracy:13.059% D
HSR:24.219% B+
M2 Mutilator
D
Kills:135
Deaths:91
KDR:1.484
Accuracy:9.661% D*
HSR:15.556% D
M6 Onslaught
C--
Kills:124
Deaths:64
KDR:1.938
Accuracy:11.042% D**
HSR:17.742% C--
Kills:783
Deaths (as MAX Suit):138
Deaths (to MAX Suits):353
KDR:5.67391
Kill Difference:645
Playtime:24.796 hours
Usage:3%
Score:0.346m
Score/min:233
Accuracy (listed only):11.724%
HSR (listed only):19.416%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:717
V. Kills:250 286%
Deaths:8
KDR:89.625
Accuracy:51.006% B
KPH:62.300 C
VKPH:21.700 B*
M18 Needler
C+
Kills:239
V. Kills:173 137%
Deaths:26
KDR:9.192
Accuracy:27.024% D-
KPH:13.300 C+
VKPH:9.600 C+
Kills:956 (239 + 0)
Deaths:34
KDR:28.118
VKDR:12.441
Vehicle Kills:423
Kill Difference:922
Playtime:29.492 hours
Usage:3%
Score:0.294m
Score/min:166
Piloting Accuracy:27.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:612
V. Kills:195 312%
Deaths:
KDR:
Accuracy:50.472% D
KPH:42 B++
VKPH:13.400 D
L100 Python HESH
C+
Kills:408
V. Kills:56 N/A
Deaths:
KDR:
Accuracy:45.691% C
KPH:51.800 C+
VKPH:7.100 C
Skyguard
D
Kills:160
V. Kills:127 125%
Deaths:50
KDR:3.200
Accuracy:22.177% D*
KPH:8 D-
VKPH:6.300 D
Kills:1,180 (1,180 + 0)
Deaths:50
KDR:23.600
VKDR:7.560
Vehicle Kills:378
Kill Difference:1,130
Playtime:42.479 hours
Usage:5%
Score:0.328m
Score/min:129
Driving Accuracy:22.177%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:324
V. Kills:160 201%
Deaths:33
KDR:9.818
Accuracy:38.656% D-
KPH:22.500 D
VKPH:11.100 D--
P2-120 HEAT
B+
Kills:314
V. Kills:75 413%
Deaths:4
KDR:78.500
Accuracy:39.298% C
KPH:31.200 B+
VKPH:7.400 D
MR11 Gatekeeper
C+
Kills:119
V. Kills:100 118%
Deaths:27
KDR:4.407
Accuracy:35.836% C--
KPH:19 C
VKPH:15.900 C+
E540 Halberd
C+
Kills:65
V. Kills:15 406%
Deaths:5
KDR:13
Accuracy:29.929% D**
KPH:25.200 C+
VKPH:5.800 F
Kills:822 (638 + 184)
Deaths:69
KDR:11.913
VKDR:5.072
Vehicle Kills:350
Kill Difference:753
Playtime:33.333 hours
Usage:4%
Score:0.340m
Score/min:170
Driving Accuracy:39.298%
Gunner Accuracy:29.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:73
V. Kills:29 243%
Deaths:13
KDR:5.615
Accuracy:27.514% D*
KPH:15.200 C--
VKPH:6 C-
M60-G Bulldog
B+
Kills:63
V. Kills:2 N/A
Deaths:5
KDR:12.600
Accuracy:34.099% C+
KPH:39.100 B+
VKPH:1.200 D*
Kills:136 (0 + 136)
Deaths:18
KDR:7.556
VKDR:1.722
Vehicle Kills:31
Kill Difference:118
Playtime:6.429 hours
Usage:1%
Score:0.043m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:34.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 4,9814,95738013.045U10.3516.136%C11.882%C39.2C*N/A144126.4h11.3B*70B+
TMG-50 1,3771,3627031.937B++0.7616.3%D--17.988%D-27.4CN/A6649.7h12.2C+74.7C
RAMS .50M 1,2321,2261269.73A++7.0438.582%C+79.445%C++21.4C-N/A5557.4h2B+5.1B+
Hellfire Rocket Pods 967717889.625U86.9351.006%BN/A62.3C21.7B*28011.5h17C**33.4B+
M77-B 6896891175.889A*3.2032.991%D77.649%C*15.7DN/A3644h2.2B+6.8C++
TRAC-5 6986856571.043B+1.6516.699%D--16.788%C-9.6DN/A4371.6h15.5C++92.9C+
TSAR-42 672665907.389B++4.7035.066%C--61.955%D19.4D-N/A4434.2h2.4C+6.8C+
L100 Python AP 8076121612U609.3150.472%DN/A41.9B++13.4D17514.6h3.7B**7.3B*
Claymore 5705691440.643S37.9528.191%C-N/A189.7B*N/A4853h0.8M*2.8B*
T1 Cycler 4184153061.356C**1.3415.397%D**12.048%D**14.4DN/A3928.9h14.6C++94.5D
L100 Python HESH 4644081408U405.3145.691%CN/A51.6C+7.1C1687.9h2.9B+6.3B+
P2-120 AP 484324339.818B7.1338.656%D-N/A22.5D11.1D--17814.4h6.7C*17.3C+
Frag Grenade 3193171317N/A314.3117.688%T*N/A1585S10C++13930.2h1M5.9B*
TS4 Haymaker 315315933.387A*0.6919.758%F--13.968%C++19.7DN/A8316h3.9B+19.7D*
P2-120 HEAT 389314478.5U75.8139.298%CN/A31.1B+7.4D17510.1h6B++15.3B+
T16 Rhino 3043021841.641B+1.0516.05%D--20.199%C21.7DN/A6313.9h14.1C+87.7C
T9 CARV 2892871671.719B+0.9714.479%D--14.286%D*18.8C-N/A6915.3h14.2C++98.2C+
T5 AMC 284282883.205M+0.5117.409%D*14.184%D--13.8DN/A9120.4h13.7B78.7C
NS Decimator 4262701711.579B+1.1148.835%D**1.852%C15.5D*9D-11017.4h6.2D-12.7D**
MRC3 Mercy 273268683.941B*1.2513.135%D-20.149%C+31.5C++N/A938.5h18.2B+138.6C+
MRC3 Mercy 265256534.83B**2.1413.059%D24.219%B+38.8B++1.4A+1216.6h17B++130.1C++
ML-7 3812531253U250.3152.434%C-1.581%D23.9C+12.1C+14910.6h4.8B**9.2B++
M18 Needler 412239269.192A*6.5027.024%D-2.51%B13.3C+9.6C+9318h85.9B++317.9B+
Tank Mine 3392221514.8S12.1121.645%D-N/A100.9C+53.2C6772.2h1.6B+7.3C--
TORQ-9 2062051751.171C+1.5220.079%D--17.561%D-13.7D--N/A4315h18D89.7D
NS-44 Commissioner 2061983040.651C2.0423.284%F20.707%C11.3D-N/A3417.6h4.6C--19.9D*
NS-61 Emissary 1941912240.853C++1.8417.262%F10.995%D--15.8C--N/A4312.1h15.9C+92.1D
Skyguard 287160503.2C++0.5122.177%D*2.5%B8D-6.4D7920h134.6C+606.9D
TX1 Repeater 1551541101.4B*1.2921.105%D16.234%D-16.7C--N/A669.2h14.6C+69.4C+
NS-30 Vandal 151149295.138A++2.4522.682%F27.517%C++18.4D-N/A578.1h6C+26.4D-
M2 Mutilator 137135911.484C+1.219.661%D*15.556%D12.1D*N/A3311.2h22.2D--229.9D*
MANA Anti-Personnel Turret 134131522.519N/A0.1712.491%UN/A1310U30U2717400.1h21.2T*169.4T*
M6 Onslaught 129124641.938C+0.7511.042%D**17.742%C--15.5D*N/A408h24D--217.6D*
MSW-R 120120791.519C+1.1717.928%D--15.833%D*15D--N/A838h14.9D82.8D
MR11 Gatekeeper 219119274.407C+1.7135.836%C--1.681%C18.9C15.9C+1506.3h44.3B+123.7C**
99SV 111110618.333U15.6435.089%B+35.455%C+29.7BN/A1193.7h3.8A10.7B*
Spear Anti-Vehicle Phalanx Turret 12185614.167A11.4734.729%D--5.882%B**22.4D--9.5D--1353.8h8.7C++25C+
M20 Basilisk 10273135.615B*2.9227.514%D*6.849%B+15.2C--6C-924.8h56.4B**205B+
T2 Striker 13066391.692M1.0042.835%D-N/A6.3D--6.1D--8310.5h58.7D137.1D--
E540 Halberd 8065513B*10.3129.929%D**3.077%C+25C+5.8F1552.6h5.9C++19.6D
M60-G Bulldog 6563512.6A++9.9134.099%C+N/A39.4B+1.3D*1651.6h6.1B++18B+
Chainblade 57574,5890.012C2.6815.741%D--N/A0.1DN/A0512.1h1.8B++11.4C++
MG-S1 Jackal 5454173.176A++0.4822.668%D22.222%C**21.6C--N/A622.5h13.5C+59.6C+
M12 Kobalt 5250150B++47.3119.023%C--20%B+71.4D2.9C1650.7h16.4C**86.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit126210,99923.6h
Spawn Beacon23630.5h
Anti-Vehicle MANA Turret12710.5h
Nanite Revive Grenade03850.1h
Restoration Kit167730.9h
Spitfire Auto-Turret15730.9h
Motion Spotter114,2045.7h
Xiphos Anti-Personnel Phalanx Tower0660h
Welding Device04850.1h
P525 Marauder0630h
Ammunition Package191,6200.8h
Medical Applicator112107,45411.7h
Medical Kit366442.5h
Anti-Infantry MANA Turret15741.1h
AP30 Shredder0560h
Recon Detection Device31700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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