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Colonel REDorDEAD[P1GS] REDorDEAD
TR BR 74

KDR: 2.31

Score: 6.7m

Last Seen: Jul 14th, 2019 8:15 AM
- OFFLINE - 75 hour(s)

Battle Rank 74 - Terran Republic on Connery - Outfit Member of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 861
Level Progress (to 75): 53%
Level 100 Progress: 36% 1288h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun RAMS .50M TMG-50 Hellfire Rocket Pods M77-B TRAC-5 TSAR-42 Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 128TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.939%15.738%2511212023,4441.558370.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.393%-1.016D*-0.779D-0.345C**HEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.7-0.152C13.70.042C+72.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.774%0.732%746212129561474246.5034225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.479%-0.482D-0.791D-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.352C**34.30.354C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.635%1.223%276312116541953193.33674204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-1.685F--0.861D--0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.5-2.85T35.1-1.805F-113.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.033%5.357%4311213561231410.45161339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.847D--0.224C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.7-0.813D-58.6-0.468D158.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.333%72.496%43412102,2361751112.7771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.213%0.052C+0.352C**-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.357C**2.20.294C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.367%14.909%431121327521101.29717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.924F-0.054C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.541D3.70.232C++16.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 861
6.7m196%157 (9.4k)150 (9k)2.3095214,9016,4523.1294274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121455815.421%19.066%29407:001

9% Combat Medic30% Engineer35% Heavy Assault24% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:52 AMJun 19th, 2019 3:43 AMJul 15th, 2019 1:41 AM (2d) (PST)Jul 14th, 2019 4:30 AM (3d) (PST)Jul 14th, 2019 4:15 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4131532600.3310.1430.0630.7260.040518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7949,17515,61920944428,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
751.3h/31.3d 5,290 2,841 3,349 32.7k 911 2,932 1,791 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D**
Kills:747
Deaths:518
KDR:1.442
Accuracy:13.716% D**
HSR:14.324% D**
T16 Rhino
C
Kills:302
Deaths:184
KDR:1.641
Accuracy:16.050% D--
HSR:20.199% C
T9 CARV
D--
Kills:266
Deaths:164
KDR:1.622
Accuracy:14.265% D--
HSR:14.286% D*
MSW-R
D--
Kills:94
Deaths:75
KDR:1.253
Accuracy:17.157% D--
HSR:15.957% D--
Kills:1,409
Deaths (as Heavy Assault):941
Deaths (to Heavy Assaults):1,937
KDR:1.49734
Kill Difference:468
Playtime:259.617 hours
Usage:35%
Score:2.053m
Score/min:132
Accuracy (listed only):15.297%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:653
Deaths:618
KDR:1.057
Accuracy:16.510% D--
HSR:16.845% C
TS4 Haymaker
B+
Kills:275
Deaths:68
KDR:4.044
Accuracy:18.367% F--
HSR:14.909% B+
T5 AMC
D*
Kills:265
Deaths:78
KDR:3.397
Accuracy:17.305% D*
HSR:13.962% D*
Kills:1,193
Deaths (as Engineer):764
Deaths (to Engineers):1,362
KDR:1.56152
Kill Difference:429
Playtime:228.611 hours
Usage:30%
Score:2.409m
Score/min:176
Accuracy (listed only):17.394%
HSR (listed only):15.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:867
Deaths:107
KDR:8.103
Accuracy:38.658% C+
HSR:80.854% C**
M77-B
C*
Kills:680
Deaths:115
KDR:5.913
Accuracy:32.900% D
HSR:77.500% C*
TSAR-42
D
Kills:579
Deaths:82
KDR:7.061
Accuracy:34.538% D
HSR:61.140% D
NS-61 Emissary
D--
Kills:191
Deaths:224
KDR:0.853
Accuracy:17.262% F
HSR:10.995% D--
NS-44 Commissioner
C+
Kills:176
Deaths:254
KDR:0.693
Accuracy:22.493% F
HSR:21.023% C+
99SV
B+
Kills:110
Deaths:6
KDR:18.333
Accuracy:35.089% B+
HSR:35.455% C+
NS-30 Vandal
C*
Kills:96
Deaths:23
KDR:4.174
Accuracy:21.967% F-
HSR:28.125% C*
TX1 Repeater
D-
Kills:84
Deaths:62
KDR:1.355
Accuracy:19.362% D-
HSR:11.905% D**
Kills:2,783
Deaths (as Infiltrator):873
Deaths (to Infiltrators):871
KDR:3.18786
Kill Difference:1,910
Playtime:177.256 hours
Usage:24%
Score:1.358m
Score/min:128
Accuracy (listed only):27.784%
HSR (listed only):40.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D**
Kills:415
Deaths:306
KDR:1.356
Accuracy:15.397% D**
HSR:12.048% D**
TS4 Haymaker
B+
Kills:275
Deaths:68
KDR:4.044
Accuracy:18.367% F--
HSR:14.909% B+
TORQ-9
D
Kills:155
Deaths:151
KDR:1.026
Accuracy:19.646% D--
HSR:18.710% D
Kills:845
Deaths (as Combat Medic):525
Deaths (to Combat Medics):552
KDR:1.60952
Kill Difference:320
Playtime:65.017 hours
Usage:9%
Score:0.801m
Score/min:205
Accuracy (listed only):17.803%
HSR (listed only):15.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D**
Kills:62
Deaths:71
KDR:0.873
Accuracy:6.904% F-
HSR:12.903% D**
M6 Onslaught
D-
Kills:52
Deaths:44
KDR:1.182
Accuracy:7.857% F-
HSR:15.385% D-
Kills:114
Deaths (as MAX Suit):57.500
Deaths (to MAX Suits):293
KDR:1.98261
Kill Difference:56.500
Playtime:16.071 hours
Usage:2%
Score:0.106m
Score/min:110
Accuracy (listed only):7.381%
HSR (listed only):14.144%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:717
V. Kills:250 286%
Deaths:8
KDR:89.625
Accuracy:51.006% B
KPH:62.300 C
VKPH:21.700 B*
M18 Needler
C++
Kills:239
V. Kills:173 137%
Deaths:26
KDR:9.192
Accuracy:27.025% D-
KPH:13.300 C++
VKPH:9.600 C++
Kills:956 (239 + 0)
Deaths:34
KDR:28.118
VKDR:12.441
Vehicle Kills:423
Kill Difference:922
Playtime:29.488 hours
Usage:4%
Score:0.289m
Score/min:163
Piloting Accuracy:27.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:130
V. Kills:111 116%
Deaths:50
KDR:2.600
Accuracy:22.046% D*
KPH:7.200 D--
VKPH:6.200 D
Kills:130 (130 + 0)
Deaths:50
KDR:2.600
VKDR:2.220
Vehicle Kills:111
Kill Difference:80
Playtime:17.961 hours
Usage:2%
Score:0.083m
Score/min:77
Driving Accuracy:22.046%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:304
V. Kills:71 422%
Deaths:4
KDR:76
Accuracy:39.040% C
KPH:31.100 B+
VKPH:7.300 D
P2-120 AP
D--
Kills:220
V. Kills:130 168%
Deaths:33
KDR:6.667
Accuracy:37.585% D--
KPH:17.200 D--
VKPH:10.200 D*
MR11 Gatekeeper
C+
Kills:118
V. Kills:100 117%
Deaths:27
KDR:4.370
Accuracy:35.552% C--
KPH:19.400 C
VKPH:16.400 C+
Kills:642 (524 + 118)
Deaths:64
KDR:10.031
VKDR:4.703
Vehicle Kills:301
Kill Difference:578
Playtime:28.662 hours
Usage:4%
Score:0.275m
Score/min:160
Driving Accuracy:37.585%
Gunner Accuracy:35.552%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:63
V. Kills:2 N/A
Deaths:5
KDR:12.600
Accuracy:34.099% C+
KPH:39.700 B+
VKPH:1.300 D*
M20 Basilisk
C
Kills:56
V. Kills:25 215%
Deaths:13
KDR:4.308
Accuracy:27.033% D**
KPH:15.500 C--
VKPH:6.900 C
Kills:119 (0 + 119)
Deaths:18
KDR:6.611
VKDR:1.500
Vehicle Kills:27
Kill Difference:101
Playtime:5.203 hours
Usage:1%
Score:0.038m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:27.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 4,2724,25217624.159U21.8516.172%C+11.947%C40BN/A149106.2h11.2B*69.2B+
RAMS .50M 8718671078.103A+5.7938.658%C+80.854%C**19.3DN/A4945h2B+5.1B+
TMG-50 7507475181.442C*0.8713.716%D**14.324%D**25CN/A5729.9h12.3C+89.9D
Hellfire Rocket Pods 967717889.625U87.3251.006%BN/A62.3C21.7B*27611.5h17B33.4B+
M77-B 6806801155.913M++3.6032.9%D77.5%C*15.6DN/A3643.5h2.2B+6.8C++
TRAC-5 6656536181.057B1.2516.51%D--16.845%C9.7DN/A4267.3h15.5C++93.9C
TSAR-42 585579827.061B++4.7534.538%D61.14%D18.1D-N/A3932h2.4C+6.9C+
Claymore 5255251147.727S45.4228.706%CN/A238.6A++N/A5942.2h0.8M*2.6B*
T1 Cycler 4184153061.356B0.9515.397%D**12.048%D**14.4DN/A3628.9h14.6C++94.5D
Frag Grenade 3133111311N/A308.6916.516%T*N/A1555S10C*11770.2h0.9M5.7B*
P2-120 HEAT 375304476S73.6939.04%CN/A31B+7.2D1699.8h6B++15.3B+
T16 Rhino 3043021841.641B+0.6716.05%D--20.199%C21.7DN/A6113.9h14.1C+87.7C
TS4 Haymaker 275275684.044M+1.7318.367%F--14.909%B+20.8DN/A9313.2h3.7B++20.3D**
T9 CARV 2682661641.622B0.6914.265%D--14.286%D*18.6C--N/A6414.3h14.5C+101.6C
T5 AMC 267265783.397A**1.0917.305%D*13.962%D*13.6DN/A9219.5h13.7B79.4C
ML-7 3812531253U250.6952.434%C--1.581%D23.9C+12.1C+14510.6h4.8B**9.2B++
M18 Needler 412239269.192A*6.8827.025%D-2.51%C**13.3C++9.6C++9118h85.9B++317.8B+
P2-120 AP 350220336.667C+4.3637.585%D--1.364%D-17.2D--10.2D*15712.8h8.3C-22.1D
NS Decimator 3241941401.386B+0.9246.367%F-1.546%C--14.1D*9.4D9313.8h6.4D--13.8F-
NS-61 Emissary 1941912240.853C++1.4617.262%F10.995%D--15.8C--N/A4312.1h15.9C+92.1D--
NS-44 Commissioner 1821762540.693C1.6222.493%F21.023%C+10.9D-N/A3016.1h4.6C--20.3D*
TORQ-9 1561551511.026C+1.2819.646%D--18.71%D12D--N/A4012.9h18.4D--93.6D-
MANA Anti-Personnel Turret 134131522.519N/A0.2112.491%UN/A1310U30U2556000.1h21.2T*169.4T*
Skyguard 241130502.6C+0.2922.046%D*3.077%B*7.2D--6.2D7718h148.6C-674.2D--
MR11 Gatekeeper 218118274.37C+2.0635.552%C--1.695%C19.3C16.4C+1516.1h43.1B+121.3B
99SV 111110618.333S16.0235.089%B+35.455%C+29.7B+N/A1113.7h3.8A10.7B**
Tank Mine 16497128.083M+5.7721.748%D-N/A64.7D-44.7D5581.5h2.1C9.7F-
NS-30 Vandal 9896234.174A1.8621.967%F-28.125%C*14.8D--N/A506.5h5.8C+26.3D-
MSW-R 9494751.253C1.0617.157%D--15.957%D--13.8D--N/A656.8h14.7D85.6D
TX1 Repeater 8484621.355B++0.9519.362%D-11.905%D**12.5DN/A596.7h15.8C81.3C--
Spear Anti-Vehicle Phalanx Turret 11479515.8A+13.4934.429%D--5.063%B+21.9D--9.7D*1363.6h8.4C++24.3C+
M60-G Bulldog 6563512.6A++10.2934.099%C+N/A39.4B+1.3D*1631.6h6.1B++18B+
M2 Mutilator 6462710.873C--1.446.904%F-12.903%D**6.4FN/A169.7h24F-347.1F**
M20 Basilisk 8156134.308B+2.0027.033%D**5.357%C15.6C-6.9C1013.6h58.6B**216.7B+
M6 Onslaught 5652441.182C--1.137.857%F-15.385%D-7.9FN/A186.6h25.3F322.1T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12090.3h
Nano-Armor Kit100184,32621.9h
Anti-Vehicle MANA Turret12710.5h
Nanite Revive Grenade03640.1h
Spitfire Auto-Turret12500.7h
Restoration Kit167730.9h
Motion Spotter93,5544.8h
Xiphos Anti-Personnel Phalanx Tower0660h
Welding Device04850.1h
P525 Marauder0630h
Ammunition Package171,5370.8h
Medical Applicator105102,44211.2h
Medical Kit163740.9h
Anti-Infantry MANA Turret15741.1h
AP30 Shredder0550h
Recon Detection Device31700.3h

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