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Brigadier REEEEEEEREEEEEEE[SBW] REEEEEEEREEEEEEE
NC BR 80

KDR: 4.78

Score: 18.8m

Last Seen: May 30th, 2020 11:44 AM
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Prestige 1, Battle Rank 80 - New Conglomerate on Emerald
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor GD-7F NC6A GODSAW AF-34 Mattock MGR-S1 Gladius AF-34 Mattock AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,522,612 MLG Score: 7612
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.49%35.383%125626125728,4094.79234-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%2.759M2.149A*-0.94D--HEAD ++ (~17.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.676B+8.50.404B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.361%1.071%71311282560166413.373491333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.447A**-0.46D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.953B*4.60.914B*3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.483%2.252%1746312801,9092204218.67727452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.687%1.594A+-0.161C-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.867B*2.90.765B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.777%12.935%97212812012171530.926267131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.739%-0.595D2.037A*2.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.74B++9.30.769B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.822%82.352%97312804,5844541210.0969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%1.638A+0.985B*-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.80.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.864%15.682%97212811,658538113.07607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.553%2.4A**0.169C++0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.759B++2.20.539B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m312.4%592 (35.5k)482 (28.9k)4.7757249,38110,3404.9756380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283587533.572%32.83%110203:4621

10% Engineer44% Heavy Assault22% Infiltrator11% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 5:11 PMDec 31st, 2019 6:06 PMMay 30th, 2020 7:46 AM (8d) (PST)May 30th, 2020 7:49 AM (8d) (PST)May 30th, 2020 7:44 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9912577341.2670.2650.4164.1010.0467612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,47815,42544,053761625246328,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
649.8h/27.1d 2,067 16,212 13,376 159.9k 509 3,361 1,789 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,975
Deaths:771
KDR:5.156
Accuracy:33.695% A+
HSR:38.969% A+
NC6A GODSAW
A
Kills:2,264
Deaths:378
KDR:5.989
Accuracy:38.567% A
HSR:37.103% B**
GD-22S
A++
Kills:1,178
Deaths:228
KDR:5.167
Accuracy:29.453% B**
HSR:38.031% A++
EM6
A*
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:34.248% A*
HSR:39.138% A++
NC6S Gauss SAW S
M
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:33.154% A+
HSR:45.557% M
NS-15M1
A*
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:30.704% A
HSR:41.674% A*
NS-15M AE
A++
Kills:826
Deaths:163
KDR:5.067
Accuracy:36.140% A++
HSR:42.373% A+
NC6 Gauss SAW
A*
Kills:499
Deaths:95
KDR:5.253
Accuracy:32.692% A*
HSR:37.675% A*
NS-15MP
M+
Kills:53
Deaths:8
KDR:6.625
Accuracy:42.448% M+
HSR:35.849% B+
Kills:12,273
Deaths (as Heavy Assault):2,271
Deaths (to Heavy Assaults):3,288
KDR:5.40423
Kill Difference:10,002
Playtime:285.711 hours
Usage:44%
Score:8.110m
Score/min:473
Accuracy (listed only):34.567%
HSR (listed only):39.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:2,667
Deaths:558
KDR:4.780
Accuracy:33.748% A++
HSR:30.934% A++
MGR-S1 Gladius
A++
Kills:1,998
Deaths:375
KDR:5.328
Accuracy:36.973% A++
HSR:35.235% A++
AF-4 Cyclone
A+
Kills:1,654
Deaths:272
KDR:6.081
Accuracy:34.360% A+
HSR:26.905% B**
Blitz GD-10
A**
Kills:1,569
Deaths:353
KDR:4.445
Accuracy:38.020% A**
HSR:26.131% A+
LA39 Bruiser
B**
Kills:1,516
Deaths:349
KDR:4.344
Accuracy:74.048% B**
HSR:16.095% C*
AF-19 Mercenary
A*
Kills:1,173
Deaths:256
KDR:4.582
Accuracy:35.357% A*
HSR:31.032% A+
NS-7 PDW
A*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:38.002% A*
HSR:31.466% A*
MKV Suppressed
M
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:39.922% M
HSR:32.584% A++
Tempest
A++
Kills:347
Deaths:62
KDR:5.597
Accuracy:33.622% A++
HSR:33.429% A+
NS Baron G5AE
A++
Kills:196
Deaths:51
KDR:3.843
Accuracy:65.488% A++
HSR:16.837% C++
Mauler S6
A++
Kills:142
Deaths:48
KDR:2.958
Accuracy:58.341% A++
HSR:11.268% D-
Kills:13,579
Deaths (as Light Assault):2,768
Deaths (to Light Assaults):2,103
KDR:4.90571
Kill Difference:10,811
Playtime:73.708 hours
Usage:11%
Score:2.261m
Score/min:511
Accuracy (listed only):44.353%
HSR (listed only):26.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,998
Deaths:375
KDR:5.328
Accuracy:36.973% A++
HSR:35.235% A++
AF-4 Cyclone
A+
Kills:1,654
Deaths:272
KDR:6.081
Accuracy:34.360% A+
HSR:26.905% B**
Blitz GD-10
A**
Kills:1,569
Deaths:353
KDR:4.445
Accuracy:38.020% A**
HSR:26.131% A+
LA39 Bruiser
B**
Kills:1,516
Deaths:349
KDR:4.344
Accuracy:74.048% B**
HSR:16.095% C*
NC1 Gauss Rifle
M
Kills:1,361
Deaths:321
KDR:4.240
Accuracy:37.006% M
HSR:37.546% A*
NS-7 PDW
A*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:38.002% A*
HSR:31.466% A*
MKV Suppressed
M
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:39.922% M
HSR:32.584% A++
Tempest
A++
Kills:347
Deaths:62
KDR:5.597
Accuracy:33.622% A++
HSR:33.429% A+
NS Baron G5AE
A++
Kills:196
Deaths:51
KDR:3.843
Accuracy:65.488% A++
HSR:16.837% C++
Carnage AR
M++
Kills:151
Deaths:42
KDR:3.595
Accuracy:34.854% A++
HSR:45.033% M++
Mauler S6
A++
Kills:142
Deaths:48
KDR:2.958
Accuracy:58.341% A++
HSR:11.268% D-
Reaper DMR
A*
Kills:96
Deaths:17
KDR:5.647
Accuracy:37.891% A*
HSR:36.458% A
Kills:11,347
Deaths (as Combat Medic):2,334
Deaths (to Combat Medics):1,104
KDR:4.86161
Kill Difference:9,013
Playtime:28.253 hours
Usage:4%
Score:0.848m
Score/min:500
Accuracy (listed only):44.044%
HSR (listed only):29.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:2,667
Deaths:558
KDR:4.780
Accuracy:33.748% A++
HSR:30.934% A++
LA39 Bruiser
B**
Kills:1,516
Deaths:349
KDR:4.344
Accuracy:74.048% B**
HSR:16.095% C*
AF-19 Mercenary
A*
Kills:1,173
Deaths:256
KDR:4.582
Accuracy:35.357% A*
HSR:31.032% A+
NS Baron G5AE
A++
Kills:196
Deaths:51
KDR:3.843
Accuracy:65.488% A++
HSR:16.837% C++
Mauler S6
A++
Kills:142
Deaths:48
KDR:2.958
Accuracy:58.341% A++
HSR:11.268% D-
Warden
M
Kills:73
Deaths:13
KDR:5.615
Accuracy:44.947% M
HSR:32.877% B**
Kills:5,767
Deaths (as Engineer):1,275
Deaths (to Engineers):1,393
KDR:4.52314
Kill Difference:4,492
Playtime:67.798 hours
Usage:10%
Score:1.785m
Score/min:439
Accuracy (listed only):51.988%
HSR (listed only):23.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:4,186
Deaths:433
KDR:9.667
Accuracy:45.888% B*
HSR:81.820% A
MGR-S1 Gladius
A++
Kills:1,998
Deaths:375
KDR:5.328
Accuracy:36.973% A++
HSR:35.235% A++
AF-4 Cyclone
A+
Kills:1,654
Deaths:272
KDR:6.081
Accuracy:34.360% A+
HSR:26.905% B**
Blitz GD-10
A**
Kills:1,569
Deaths:353
KDR:4.445
Accuracy:38.020% A**
HSR:26.131% A+
NS-44B Commissioner
B*
Kills:1,289
Deaths:466
KDR:2.766
Accuracy:48.752% B*
HSR:32.971% B++
NS-7 PDW
A*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:38.002% A*
HSR:31.466% A*
MKV Suppressed
M
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:39.922% M
HSR:32.584% A++
NS-44P Commissioner
B++
Kills:592
Deaths:231
KDR:2.563
Accuracy:47.137% B+
HSR:34.966% B++
NS-44 Commissioner AE
A++
Kills:482
Deaths:213
KDR:2.263
Accuracy:45.379% B+
HSR:39.834% A++
Tempest
A++
Kills:347
Deaths:62
KDR:5.597
Accuracy:33.622% A++
HSR:33.429% A+
AF-18 Stalker
A*
Kills:251
Deaths:49
KDR:5.122
Accuracy:39.729% A*
HSR:30.279% A
NC14 Bolt Driver
B**
Kills:205
Deaths:21
KDR:9.762
Accuracy:44.247% B**
HSR:78.537% B+
NSX Daimyo
B**
Kills:193
Deaths:23
KDR:8.391
Accuracy:46.206% B+
HSR:97.928% B**
NSX "Networked" Daimyo
B+
Kills:144
Deaths:28
KDR:5.143
Accuracy:46.027% B+
HSR:93.750% D
NS-AM7 Archer
A**
Kills:116
Deaths:62
KDR:1.871
Accuracy:58.513% C+
HSR:42.241% A**
Kills:15,343
Deaths (as Infiltrator):3,032
Deaths (to Infiltrators):1,352
KDR:5.06036
Kill Difference:12,311
Playtime:145.550 hours
Usage:22%
Score:3.776m
Score/min:432
Accuracy (listed only):42.852%
HSR (listed only):47.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:2,183
Deaths:306
KDR:7.134
Accuracy:47.761% A+
HSR:21.393% B**
AF-34 Mattock
A++
Kills:1,941
Deaths:306
KDR:6.343
Accuracy:53.018% A++
HSR:24.884% A+
NCM1 Scattercannon
B**
Kills:1,064
Deaths:159
KDR:6.692
Accuracy:51.804% B**
HSR:18.891% B++
NCM1 Scattercannon
A++
Kills:1,016
Deaths:159
KDR:6.390
Accuracy:59.309% A++
HSR:22.146% A+
Kills:6,204
Deaths (as MAX Suit):465
Deaths (to MAX Suits):524
KDR:13.34194
Kill Difference:5,739
Playtime:43.742 hours
Usage:7%
Score:2.013m
Score/min:767
Accuracy (listed only):52.973%
HSR (listed only):21.828%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:560
V. Kills:13 N/A
Deaths:82
KDR:6.829
Accuracy:60.361% B+
KPH:65 C*
VKPH:1.500 D*
Kills:560 (560 + 0)
Deaths:82
KDR:6.829
VKDR:0.159
Vehicle Kills:13
Kill Difference:478
Playtime:8.617 hours
Usage:1%
Score:0.088m
Score/min:170
Piloting Accuracy:60.361%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:51
V. Kills:63 80%
Deaths:8
KDR:6.375
Accuracy:37.640% C+
KPH:37.500 C+
VKPH:46.400 A+
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:7.875
Vehicle Kills:63
Kill Difference:43
Playtime:1.359 hours
Usage:0%
Score:0.051m
Score/min:627
Piloting Accuracy:N/A%
Gunner Accuracy:37.640%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,158
V. Kills:130 N/A
Deaths:33
KDR:35.091
Accuracy:58.929% B**
KPH:94.600 A+
VKPH:10.600 B+
L100 Python AP
C*
Kills:72
V. Kills:49 144%
Deaths:10
KDR:7.200
Accuracy:49.125% D
KPH:31 C
VKPH:21.100 C*
Kills:1,230 (1,230 + 0)
Deaths:43
KDR:28.605
VKDR:4.163
Vehicle Kills:179
Kill Difference:1,187
Playtime:14.563 hours
Usage:2%
Score:0.253m
Score/min:289
Driving Accuracy:49.125%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:679
V. Kills:238 284%
Deaths:26
KDR:26.115
Accuracy:57.840% B**
KPH:65.300 M*
VKPH:22.900 A+
Kills:679 (679 + 0)
Deaths:26
KDR:26.115
VKDR:9.154
Vehicle Kills:238
Kill Difference:653
Playtime:10.396 hours
Usage:2%
Score:0.246m
Score/min:394
Driving Accuracy:57.840%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:106
V. Kills:4 N/A
Deaths:2
KDR:53
Accuracy:56.789% B+
KPH:140.200 B+
VKPH:5.300 D
Kills:106 (0 + 106)
Deaths:2
KDR:53
VKDR:2
Vehicle Kills:4
Kill Difference:104
Playtime:0.756 hours
Usage:0%
Score:0.018m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:56.789%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:135
V. Kills:20 N/A
Deaths:7
KDR:19.286
Accuracy:46.968% A
KPH:95.400 A+
VKPH:14.100 B**
M12 Kobalt
A++
Kills:95
V. Kills: N/A
Deaths:5
KDR:19
Accuracy:23.586% B**
KPH:129.800 A++
VKPH:0 F
M40 Fury
B**
Kills:57
V. Kills:3 N/A
Deaths:3
KDR:19
Accuracy:44.816% B**
KPH:91.900 B**
VKPH:4.800 D--
Kills:287 (0 + 287)
Deaths:15
KDR:19.133
VKDR:1.533
Vehicle Kills:23
Kill Difference:272
Playtime:2.768 hours
Usage:0%
Score:0.067m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:44.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,1984,1864339.667A*4.8945.888%B*81.82%A81.6AN/A24851.3h1.8B++3.8B*
LA1 Anchor 3,9933,9757715.156B*0.3833.695%A+38.969%A+97AN/A30841h7.9B**23.3B*
GD-7F 2,6972,6675584.78M0.0033.748%A++30.934%A++114.5M1.3B**38123.3h10B**29.6B**
NC6A GODSAW 2,2752,2643785.989A1.2138.567%A37.103%B**121.1AN/A33618.7h7.4C*19.2B++
AF-34 Mattock 2,2102,1833067.134B*2.3647.761%A+21.393%B**83.6A++1B++25226.1h4.9B++10.3B**
MGR-S1 Gladius 2,0181,9983755.328A*0.5536.973%A++35.235%A++140.7M1.4B*36814.2h7.5B++20.2B*
AF-34 Mattock 1,9651,9413066.343B*1.5753.018%A++24.884%A+74.4A++N/A21326.1h6.1B+11.5B*
AF-4 Cyclone 1,6721,6542726.081M++1.3134.36%A+26.905%B**88.4A++1B++28018.7h8.9B++25.8B*
Blitz GD-10 1,5781,5693534.445M*0.3338.02%A**26.131%A+103.9MN/A27315.1h11.9B++31.4B*
LA39 Bruiser 1,5251,5163494.344M++0.4374.048%B**16.095%C*141.7M++N/A48210.7h2B++2.8B+
NC1 Gauss Rifle 1,3731,3613214.24A++0.5437.006%M37.546%A*85.1M+N/A25316h9.2B**24.9B**
NS-44B Commissioner 1,2921,2894662.766A2.0148.752%B*32.971%B++78.6B+N/A21916.4h3B+6.2B+
NC05 Jackhammer 1,2171,2132205.514M0.7455.89%A18.302%B++113.4A*N/A30110.7h3.9B*7B++
GD-22S 1,1821,1782285.167A*0.3929.453%B**38.031%A++79.6B**N/A22514.8h8.1B**27.4B*
AF-19 Mercenary 1,1891,1732564.582M**0.1935.357%A*31.032%A+98.6M**1.3A38811.9h9.1B*25.8B**
NS-7 PDW 1,1651,1602225.225S0.4538.002%A*31.466%A*99.1M+N/A22511.7h10.4B**27.4B**
EM6 1,1641,1601786.517A*1.7434.248%A*39.138%A++102.7A++N/A31511.3h8.6B*25B*
NC6S Gauss SAW S 1,1651,1592315.017M+0.2433.154%A+45.557%M82.2B**N/A26014.1h8.5B*25.7B++
NS-15M1 1,1631,1592195.292A**0.5230.704%A41.674%A*78.3B**N/A17814.8h9.7B*31.7B*
L100 Python HESH 1,2881,1583335.091A*30.3258.929%B**2.85%A94.9A+10.7B+28412.2h2.6B++4.4B*
MKV Suppressed 1,1691,1572225.212S0.4439.922%M32.584%A++98.9A*1B**24611.7h11.4B+28.7B++
NS Decimator 1,5811,1463243.537A*1.2464.14%B3.665%A49.6B+18.8C++32223.1h4.2C*6.6B
NCM1 Scattercannon 1,0711,0641596.692A++1.9251.804%B**18.891%B++83.8A*N/A27912.7h5.2B+10.1B*
NCM1 Scattercannon 1,0251,0161596.39A*1.6159.309%A++22.146%A+80M**N/A27712.7h6.3B++10.6B*
NS-15M AE 8338261635.067A0.2936.14%A++42.373%A+131.1A++1.1C*3776.3h9.7B++26.8B*
Titan-150 AP 9176792626.115A*21.3457.84%B**1.178%D-65.3M*22.9A+39410.4h3.1B**5.4A
NS-44P Commissioner 5935922312.563B*2.2147.137%B+34.966%B++76.9C*N/A2187.7h2.9B+6.2B+
M30 Mustang AH 573560826.829C+2.0560.361%B+1.071%C65.1C*1.5D*1698.6h4.6B++7.6B++
NC6 Gauss SAW 506499955.253M++0.4832.692%A*37.675%A*104A**1.5B**5974.8h8.2B+25.1B++
NS-44 Commissioner AE 4834822132.263B++2.5145.379%B+39.834%A++92.7B**N/A2975.2h2.9B+6.5B+
Shrike 4433941063.717S1.0669.05%A+5.33%A69.1M*8.6D3505.7h3.1A++4.4A++
Tempest 351347625.597M*0.8233.622%A++33.429%A+123.9A**1.4B**3342.8h8.4B*24.9B**
M12 Kobalt 3283182159B++154.2222.899%C++23.899%B**159B++5C++5902h15.7B68.4B+
AF-18 Stalker 254251495.122M0.3539.729%A*30.279%A73.8A+N/A1873.4h11.6C**29.2B*
C-4 240209712.944B*1.8336.738%A++N/A77.4C11.5D*6112.7h1.2B+3.4B*
NC14 Bolt Driver 205205219.762M*4.9944.247%B**78.537%B+68.3A**N/A3193h1.8B**4.1B**
NS Baron G5AE 197196513.843A*0.9365.488%A++16.837%C++75.4B++N/A1872.6h4.7C7.2C+
NSX Daimyo 193193238.391B**3.6246.206%B+97.928%B**120.6A++N/A5521.6h1.8B**3.8B*
Frag Grenade 1661661166N/A161.2248.251%C++N/A553.3C+N/A29200.3h3.2B6.7B
Mag-Cutter 1621578,0440.02C+4.769.242%F8.917%B+0.3CN/A1463.2h2B+21.9D
Carnage AR 152151423.595A++1.1834.854%A++45.033%M++125.8M**N/A6201.2h10.5B**30.1B**
NSX "Networked" Daimyo 144144285.143B+0.3746.027%B+93.75%D102.9B++N/A3071.4h2.1C**4.6B+
Mauler S6 144142482.958A++1.8258.341%A++11.268%D-61.7AN/A2952.3h4.4B+7.5B*
M40 Fury 155135719.286A++14.5146.968%AN/A96.4A+14.3B**3981.4h10.4B+22.1B++
NS-AM7 Archer 130116621.871M+2.9058.513%C+42.241%A**20A*2.4C+1305.8h8.2B*14B**
Tank Mine 145108303.6B1.1872.238%MN/A60D--20.6D**4391.8h2.4D-3.3A+
C85 Canister-H 110106253A++48.2256.789%B+4.717%F-132.5B5D4050.8h6.3C**11B+
Reaper DMR 9796175.647M0.8737.891%A*36.458%A120M+1.3B*6050.8h7.2B**19B**
M12 Kobalt 9595519C++14.2223.586%B**22.105%B++135.7A++N/A3390.7h12.7B**53.8B*
Sticky Grenade 8887187N/A82.2263.514%B**N/A870C10C58780.1h1.6B+2.6B+
Anti-Vehicle Grenade 10684184N/A79.2255.543%BN/A420C+110C*22190.2h5.7C+10.2C++
Warden 7373135.615M+0.8444.947%M32.877%B**60.8A++N/A3011.2h6.9B*15.5B**
L100 Python AP 12172107.2C++2.4249.125%D2.778%C*31.3C21.3C**3142.3h7D14.3D--
NC05 Jackhammer AE 7271135.462A*0.6957.588%B**14.085%D88.8B+1.3C*2520.8h3.9B+6.8B++
M40 Fury 6057319A+14.2244.816%B**N/A95A5D--4790.6h11.3C*25.2B+
NC15 Phoenix 945687M**2.2248.674%DN/A20B++13.6C++2782.8h7.5B++15.5B+
NS-15MP 535386.625A++1.8542.448%M+35.849%B+88.3C*N/A2880.6h13.2D*31B+
C150 Dalton 1145186.375C1.6037.64%C+N/A36.4C+45A6271.4h2.6B*7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3693,2295.1h
Spawn Beacon22440.4h
AE Nano-Armor Kit1310,7560.6h
AE Medical Applicator2319,1031.4h
Nanite Revive Grenade02310.1h
Medical Kit1,76511,31180.3h
Restoration Kit8800.2h
Motion Spotter228,8714.5h
Spitfire Auto-Turret0690h
Recon Detection Device13230.5h
Shield Recharging Field29100.2h
Ammunition Package42930.1h
Medical Applicator01,8410.1h
Anti-Infantry MANA Turret1510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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