Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (214 days). The data shown below may not be accurate.

Harbinger RFMeridian[] RFMeridian
VS BR 89

KDR: 2.45

Score: 34m

Last Seen: Feb 27th, 2020 7:08 PM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC L100 Python AP Blueshift VM5 Blueshift VM5 Skyguard L100 Python HESH Tank Mine Saron HRB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RFMeridian



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 2202TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.758%27.948%4961113384,2830.7277821.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.581%-0.677D1.028B**-3.331T*HEAD ++ (~19.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.3-0.179C15.5-0.087C+71.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.917%1.311%9287134217,013179188079.49916193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.274%-1.272D**-0.769D-0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.4-0.83D-19.6-0.576D50.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.674%1.356%333713423,318131420452.52511162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.854%0.134C++-0.765D-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.365C**28.80.285C*47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.32%9.621%3331134834332251.06192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.357D**-1.012D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.411C--4.70.035C+13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m376%207 (12.4k)193 (11.6k)2.4514239,76216,2203.6573489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349199912.659%8.541%10810:5210

82% Engineer6% Heavy Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2015 6:32 PMOct 10th, 2017 6:25 PMFeb 27th, 2020 4:54 PM (214d) (PST)Feb 27th, 2020 6:31 PM (214d) (PST)Feb 27th, 2020 3:08 PM (214d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8021027000.2260.0920.0191.1680.085162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,0956,14041,955146170511,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2934h/122.3d 19,560 3,396 19,209 205.7k 2,049 6,733 14,948 141.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:831
Deaths:1,764
KDR:0.471
Accuracy:17.908% F
HSR:28.039% B++
Pulsar C
B+
Kills:797
Deaths:1,418
KDR:0.562
Accuracy:15.822% F--
HSR:29.486% B+
Eidolon VE33
C*
Kills:776
Deaths:1,731
KDR:0.448
Accuracy:19.005% F-
HSR:29.639% C*
Zenith VX-5
C**
Kills:713
Deaths:1,110
KDR:0.642
Accuracy:16.821% F--
HSR:26.087% C**
Thanatos VE70
D*
Kills:343
Deaths:752
KDR:0.456
Accuracy:25.320% F-
HSR:9.621% D*
VE-LR Obelisk
C
Kills:243
Deaths:148
KDR:1.642
Accuracy:22.668% F-
HSR:33.333% C
Solstice VE3
B**
Kills:187
Deaths:440
KDR:0.425
Accuracy:12.584% F--
HSR:28.342% B**
Kills:3,890
Deaths (as Engineer):7,363
Deaths (to Engineers):4,639
KDR:0.52832
Kill Difference:3,473
Playtime:2,408.428 hours
Usage:82%
Score:28.576m
Score/min:198
Accuracy (listed only):18.590%
HSR (listed only):26.364%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:134
Deaths:292
KDR:0.459
Accuracy:10.352% F*
HSR:29.851% C++
Flare VE6
D
Kills:101
Deaths:207
KDR:0.488
Accuracy:11.115% F*
HSR:22.772% D
Kills:235
Deaths (as Heavy Assault):499
Deaths (to Heavy Assaults):3,011
KDR:0.47094
Kill Difference:264
Playtime:179.203 hours
Usage:6%
Score:1.452m
Score/min:135
Accuracy (listed only):10.733%
HSR (listed only):26.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:831
Deaths:1,764
KDR:0.471
Accuracy:17.908% F
HSR:28.039% B++
Pulsar C
B+
Kills:797
Deaths:1,418
KDR:0.562
Accuracy:15.822% F--
HSR:29.486% B+
Zenith VX-5
C**
Kills:713
Deaths:1,110
KDR:0.642
Accuracy:16.821% F--
HSR:26.087% C**
Thanatos VE70
D*
Kills:343
Deaths:752
KDR:0.456
Accuracy:25.320% F-
HSR:9.621% D*
Solstice VE3
B**
Kills:187
Deaths:440
KDR:0.425
Accuracy:12.584% F--
HSR:28.342% B**
VE-S Canis
C+
Kills:112
Deaths:203
KDR:0.552
Accuracy:26.627% D
HSR:24.107% C+
Kills:2,983
Deaths (as Light Assault):5,687
Deaths (to Light Assaults):2,246
KDR:0.52453
Kill Difference:2,704
Playtime:39.149 hours
Usage:1%
Score:0.353m
Score/min:150
Accuracy (listed only):19.180%
HSR (listed only):24.280%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
A+
Kills:197
Deaths:251
KDR:0.785
Accuracy:31.578% C+
HSR:35.025% A+
NS-AM7 Archer
C
Kills:192
Deaths:333
KDR:0.577
Accuracy:56.432% C
HSR:10.417% D-
VE-S Canis
C+
Kills:112
Deaths:203
KDR:0.552
Accuracy:26.627% D
HSR:24.107% C+
Kills:501
Deaths (as Infiltrator):787
Deaths (to Infiltrators):2,684
KDR:0.63659
Kill Difference:286
Playtime:30.245 hours
Usage:1%
Score:0.249m
Score/min:137
Accuracy (listed only):38.213%
HSR (listed only):23.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,575
Deaths:1,284
KDR:2.005
Accuracy:12.053% F--
HSR:30.097% B**
Blueshift VM5
B*
Kills:2,551
Deaths:1,233
KDR:2.069
Accuracy:11.723% F--
HSR:28.734% B*
Comet VM2
D
Kills:350
Deaths:281
KDR:1.246
Accuracy:42.597% D
HSR:1.429% D**
Comet VM2
C
Kills:344
Deaths:350
KDR:0.983
Accuracy:42.053% D
HSR:3.488% C
Nebula VM20
B++
Kills:245
Deaths:152
KDR:1.612
Accuracy:13.141% F
HSR:26.531% B++
Nebula VM20
B+
Kills:237
Deaths:152
KDR:1.559
Accuracy:13.510% F
HSR:26.160% B+
Vortex VM21
C+
Kills:140
Deaths:83
KDR:1.687
Accuracy:44.128% C+
HSR:0.714% D*
NS-10 Burster
D
Kills:112
Deaths:34
KDR:3.294
Accuracy:27.996% D
HSR:1.786% D*
Vortex VM21
C+
Kills:96
Deaths:83
KDR:1.157
Accuracy:44.478% C+
HSR:2.083% D
NS-10 Burster
D
Kills:85
Deaths:34
KDR:2.500
Accuracy:28.577% D
HSR:0% F-
Kills:6,735
Deaths (as MAX Suit):1,843
Deaths (to MAX Suits):487
KDR:3.65437
Kill Difference:4,892
Playtime:275.819 hours
Usage:9%
Score:3.338m
Score/min:202
Accuracy (listed only):28.026%
HSR (listed only):12.102%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:4,130
V. Kills:2,227 185%
Deaths:292
KDR:14.144
Accuracy:50.959% D
KPH:21 D*
VKPH:11.300 D**
Skyguard
D
Kills:2,499
V. Kills:1,524 164%
Deaths:173
KDR:14.445
Accuracy:23.456% D*
KPH:12.200 D
VKPH:7.400 D--
L100 Python HESH
D--
Kills:2,384
V. Kills:532 447%
Deaths:194
KDR:12.289
Accuracy:39.371% D**
KPH:24.900 D**
VKPH:5.600 D--
L100 Python HEAT
C-
Kills:1,679
V. Kills:666 252%
Deaths:224
KDR:7.496
Accuracy:49.976% C-
KPH:17.800 D*
VKPH:7.100 D*
C75 Viper
C
Kills:842
V. Kills:390 215%
Deaths:72
KDR:11.694
Accuracy:37.347% D
KPH:16.600 D--
VKPH:7.700 C
Kills:11,534 (11,534 + 0)
Deaths:955
KDR:12.077
VKDR:5.591
Vehicle Kills:5,339
Kill Difference:10,579
Playtime:642.171 hours
Usage:22%
Score:4.186m
Score/min:109
Driving Accuracy:37.347%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:4,431
V. Kills:2,996 148%
Deaths:549
KDR:8.071
Accuracy:53.563% C+
KPH:18.200 D--
VKPH:12.300 D--
Saron HRB
C++
Kills:1,758
V. Kills:1,336 131%
Deaths:176
KDR:9.989
Accuracy:49.195% C*
KPH:25.900 C
VKPH:19.700 C++
E540 Halberd
C
Kills:1,152
V. Kills:453 254%
Deaths:61
KDR:18.885
Accuracy:44.632% D-
KPH:33.300 C
VKPH:13.100 D-
Supernova PC
C--
Kills:1,048
V. Kills:472 222%
Deaths:193
KDR:5.430
Accuracy:47.119% C-
KPH:16.300 D-
VKPH:7.300 C--
Aphelion VEX-4
D
Kills:153
V. Kills:82 184%
Deaths:28
KDR:5.464
Accuracy:26.693% D*
KPH:21.800 D
VKPH:11.700 D--
M20 Basilisk
C
Kills:101
V. Kills:39 253%
Deaths:25
KDR:4.040
Accuracy:28.345% C
KPH:14 C--
VKPH:5.400 C--
Proton II PPA
D*
Kills:57
V. Kills:5 N/A
Deaths:9
KDR:6.333
Accuracy:16.847% D**
KPH:19.500 D*
VKPH:1.700 D*
Kills:8,700 (5,479 + 3,221)
Deaths:1,041
KDR:8.357
VKDR:5.171
Vehicle Kills:5,383
Kill Difference:7,659
Playtime:427.890 hours
Usage:15%
Score:4.495m
Score/min:175
Driving Accuracy:47.119%
Gunner Accuracy:16.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:52
V. Kills:22 226%
Deaths:3
KDR:17.333
Accuracy:52.399% D--
KPH:48.700 C
VKPH:20.600 C-
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:7.333
Vehicle Kills:22
Kill Difference:49
Playtime:1.067 hours
Usage:0%
Score:0.064m
Score/min:1,005
Driving Accuracy:N/A%
Gunner Accuracy:52.399%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:104
V. Kills:35 289%
Deaths:28
KDR:3.714
Accuracy:23.322% F--
KPH:11.800 D-
VKPH:4 D*
M20 Basilisk
D-
Kills:73
V. Kills:27 261%
Deaths:15
KDR:4.867
Accuracy:26.595% F-
KPH:13.200 D-
VKPH:4.900 D*
M12 Kobalt
D
Kills:73
V. Kills:8 N/A
Deaths:6
KDR:12.167
Accuracy:11.979% F
KPH:20.300 D*
VKPH:2.200 D
Kills:250 (0 + 250)
Deaths:49
KDR:5.102
VKDR:1.429
Vehicle Kills:70
Kill Difference:201
Playtime:17.963 hours
Usage:1%
Score:0.134m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:11.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,4274,4315498.071C5.6253.563%C+1.512%C18.2D--12.3D--169244h6.9F12.8D**
L100 Python AP 6,3574,13029214.144B+11.6950.959%DN/A21D*11.3D**127196.3h6.4D12.5C
Blueshift VM5 2,6412,5751,2842.005C0.4512.053%F--30.097%B**16D**N/A47160.6h19.8D**163.9F**
Blueshift VM5 2,6312,5511,2332.069C0.3811.723%F--28.734%B*16.5D*N/A50154.5h18.9D*161.1F**
Skyguard 4,0232,49917314.445A+11.9923.456%D*N/A12.2D7.4D--105205h91.5B++389.9C+
L100 Python HESH 2,9162,38419412.289C9.8439.371%D**1.846%B+24.9D**5.6D--9295.7h4.5F11.3F--
Tank Mine 2,7771,7943804.721B++2.2724.302%D--N/A110.7C60.7C72916.2h1.9C+7.9F
Saron HRB 3,0941,7581769.989B+7.5449.195%C*N/A25.9C19.7C++24367.9h35.6F--72.4F
L100 Python HEAT 2,3451,6792247.496C+5.0449.976%C-2.382%C++17.8D*7.1D*9294.4h9.9F*19.8D
E540 Halberd 1,6051,1526118.885C*16.4344.632%D-N/A33.3C13.1D-19934.6h5C**11.2C+
Spear Anti-Vehicle Phalanx Turret 1,7171,0851318.282C+5.8335.765%D**4.147%C*21.4D*12.5D*14850.7h12.4D*34.6D-
Supernova PC 1,5201,0481935.43C2.9847.119%C-2.863%B++16.3D-7.3C--12764.3h6.8D**14.4D*
C75 Viper 1,2328427211.694B++9.2437.347%DN/A16.6D--7.7C11550.7h17.2D--45.9C--
Serpent VE92 8488311,7640.471D1.9817.908%F28.039%B++4.1D--N/A13200.4h19.1F--106.8F--
Pulsar C 8267971,4180.562C-1.8915.822%F--29.486%B+6.7D--N/A19118.5h15.9F100.5F**
Eidolon VE33 7927761,7310.448D-2.0019.005%F-29.639%C*4.7D--N/A13163.4h11.3D*59.5F--
Zenith VX-5 7477131,1100.642D1.8116.821%F--26.087%C**5D*N/A16143.1h17F-101T
MANA Anti-Vehicle Turret 9184812032.369C0.0853.28%F3.119%M4810S4370M**4501920.1h13F24.3F--
Proximity Mine 354354516.941B++4.4922.862%F--N/A75.3D*N/A2104.7h2.2D--9.6T*
Comet VM2 4903502811.246C+1.2142.597%D1.429%D**7.2D--2.9D*5048.7h44.6D**104.7F-
Comet VM2 4913443500.983C1.4742.053%D3.488%C5.9D*2.5D*4558h49.8F**118.4D*
Thanatos VE70 3483437520.456D2.0025.32%F-9.621%D*5.3D*N/A1665.3h4.7C18.5D*
Aspis Anti-Aircraft Phalanx Turret 661292773.792C1.3415.704%F-N/A5.6D*7D--9852.6h179.4D*1142.2D*
Nebula VM20 2512451521.612C--0.8413.141%F26.531%B++15.9D**N/A3715.4h17D129.2F
VE-LR Obelisk 2472431481.642C0.8122.668%F-33.333%C10.5D*N/A3923.1h6.7C-29.4D**
Nebula VM20 2432371521.559C--0.8913.51%F26.16%B+15.4D**N/A3815.4h17.9C132.7F-
MANA Anti-Personnel Turret 2282202171.014N/A1.449.081%UN/A2200U80U3826400.1h33.3T*367.2T*
S1 3482166610.327D-2.1240.4%F--1.852%D8.6D**5.3D--10025.1h9.2D**22.7D*
Spiker 2111972510.785C-1.6731.578%C+35.025%A+6.7D*N/A2429.5h14F--44.3D-
NS-AM7 Archer 2731923330.577C+1.8756.432%C10.417%D-3.7D1.6D2751.3h18.1C+32.1C+
Solstice VE3 1951874400.425D2.0312.584%F--28.342%B**5.1D-N/A4136.5h16.8C-133.2C
Aphelion VEX-4 235153285.464C+3.0126.693%D*4.575%B+21.9D11.7D--1887h62.3C233.4D
Vortex VM21 207140831.687C0.7644.128%C+N/A7.4D3.5D*5518.9h23.2B+52.6B+
Orion VS54 1341342920.459D1.9910.352%F*29.851%C++7.5D*N/A7217.8h13.4C--129.2C
Spear Anti-Vehicle Phalanx Tower 2191281128S125.5545.473%D4.688%B30.5D21.7C-2514.2h10.6D23.3D-
Xiphos Anti-Personnel Phalanx Tower 1301211121A118.5515.817%D*N/A86.4D6.4C2971.4h17.3C++109.5C
Sticky Grenade 1201141114N/A111.5530.902%F**N/A228F12C7000.5h4.6T-14.8T*
NS-10 Burster 173112343.294A*0.8427.996%D1.786%D*5.5C--3D-5920.5h107.9B++385.3C++
VE-S Canis 1131122030.552D-1.9026.627%D24.107%C+4D*N/A2228.3h25.4F--95.3F--
C-4 180111791.405C1.0539.58%A+N/A55.5D-34.5C*13352h2.4T6C
M20 Basilisk 139104283.714C1.2623.322%F--5.769%C+11.8D-4D*1368.8h75.9C**325.5D
Flare VE6 1011012070.488D--1.9611.115%F*22.772%D4.7D**N/A1821.5h13.3F119.5T*
M20 Basilisk 140101254.04C+1.5928.345%C6.931%B+14C--5.4C--787.2h98.6D--347.9D
NS Annihilator 2151001820.549D1.9079.135%C-N/A5.3D**6.1D--11818.8h15.4F19.4D**
Vortex VM21 14196831.157C1.2944.478%C+2.083%D5.1D--2.4D**4218.9h34.2C**76.9C**
Plasma Grenade 9089189N/A86.5528.955%F**N/A127.1F--1.4D7760.7h7.6T*26.3T*
NS-10 Burster 13085342.5B++0.0528.577%DN/A4.1D--2.2F4720.5h144.8C506.7C-
M20 Basilisk 10073154.867C**2.4226.595%F-2.74%D*13.3D-4.9D*1215.5h91.5C++344.2D-
M12 Kobalt 8173612.167C-9.7211.979%F17.808%C20.3D*2.2D993.6h20.3C169.8D
Proton II PPA 625796.333D3.8816.847%D**1.754%C+19.7D*1.7D*632.9h20.5T121.7T*
E540 Halberd-H 7452317.333C+14.8852.399%D--N/A47.3C20C--10041.1h5.5C+10.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1922,303,746129.7h
Anti-Vehicle MANA Turret374,2235.8h
Spawn Beacon51020.4h
Structure Shield Module04282.8h
Repair Module05773.2h
Skywall Shield Emitter01801.1h
Rampart Wall062811.1h
Turret AI Module05373.8h
Medical Applicator338,3581.1h
Blast Wall22583.1h
Cortium Silo01771.6h
Motion Spotter03550.3h
M12 Kobalt01000h
Welding Device03,9022.1h
Deconstruction Tool237,2066.3h
Spear Anti-Vehicle Tower22672.3h
Hoplon Anti-Aircraft Phalanx Tower02341.9h
Xiphos Anti-Personnel Tower02632.3h
Spitfire Auto-Turret546,8996.7h
Recon Detection Device1540.2h
Ammunition Package1235,8478.5h
Medical Kit991,4422h
Anti-Infantry MANA Turret349902.1h
Pain Spire0500.5h
Nano-Repair Grenade02,1490.6h
WLT-Howler Mining Laser37418,831144.8h
Alarm Module01170.5h
Elysium Spawn Tube0730.4h
Light Vehicle Terminal0771.6h
Pillbox01231.3h
Vehicle Gate01633h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.72s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.