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Sweetheart RGSkully[VIB] RGSkully
VS BR 158

KDR: 2.66

Score: 59.5m

Last Seen: Jun 30th, 2018 9:50 PM
- OFFLINE - 7153 hour(s)

Battle Rank 101 (158 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Deimos VA29 Sirius SX12 C-4 NS Decimator VX6-7 NS-44 Commissioner Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,243,494 MLG Score: 994
Fun Score: N/A
Cheeseburgers Flipped: 606TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.992%18.441%4794399241,3161.975520.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.704%0.954B*-0.35C--0.61DHEAD + (~5.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.468B+10.30.276C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.175%1.455%354410312,4057176233.35425385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.761D--0.133C-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.20.366C**30.80.418B71.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.067%2.488%568710284,703130614873.60107316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.895%0.404B-0.073C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.50.722B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.463%2.032%6031610195,808102611445.65531507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%-0.53D-0.593D1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.767B++8.40.787B++19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.916%82.274%603510305,2861201144.40133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%1.036B**0.991B*-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.70.457B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.758%12.594%6036102912,8552011346.39234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%0.942B*-0.389C--0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+2.70.436B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.5m231.2%436 (26.2k)372 (22.3k)2.66232100,77737,8532.87536158 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035208522.733%15.461%35104:1352

9% Combat Medic20% Engineer22% Heavy Assault17% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 8:55 PMJan 7th, 2014 2:32 PMJul 29th, 2018 7:32 AM (269d) (PST)Jun 30th, 2018 6:09 PM (298d) (PST)Jun 30th, 2018 5:50 PM (298d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5871574300.6300.2370.0971.5620.046994

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2179,42125,7963814694322,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2666.8h/111.1d 8,064 15,581 22,736 250k 3,794 11,164 7,314 93.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,826
Deaths:790
KDR:2.311
Accuracy:23.677% D
HSR:22.015% D--
SVA-88
C+
Kills:1,555
Deaths:646
KDR:2.407
Accuracy:23.508% C+
HSR:17.363% D--
Orion VS54
C*
Kills:1,409
Deaths:522
KDR:2.699
Accuracy:21.946% C*
HSR:16.324% D*
NS-15M1
B+
Kills:1,380
Deaths:529
KDR:2.609
Accuracy:24.583% B+
HSR:12.246% D*
Pulsar LSW
C*
Kills:1,219
Deaths:682
KDR:1.787
Accuracy:24.050% C*
HSR:21.083% C-
Lasher X2
B*
Kills:1,209
Deaths:820
KDR:1.474
Accuracy:31.608% B*
HSR:2.812% D
Flare VE6
C
Kills:1,183
Deaths:581
KDR:2.036
Accuracy:20.351% C
HSR:21.809% C
Ursa
C++
Kills:1,161
Deaths:516
KDR:2.250
Accuracy:23.145% C++
HSR:23.773% C+
NS-15M AE
C+
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:24.598% C+
HSR:24.828% C
NS-15M2
C++
Kills:411
Deaths:150
KDR:2.740
Accuracy:24.452% C++
HSR:23.844% C
VX29 Polaris
B+
Kills:342
Deaths:188
KDR:1.819
Accuracy:26.137% B+
HSR:25.146% B
Kills:12,855
Deaths (as Heavy Assault):5,894
Deaths (to Heavy Assaults):10,951
KDR:2.18103
Kill Difference:6,961
Playtime:590.961 hours
Usage:22%
Score:13.083m
Score/min:369
Accuracy (listed only):24.369%
HSR (listed only):19.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:4,558
Deaths:1,716
KDR:2.656
Accuracy:49.622% B**
HSR:10.246% D*
Deimos VA29
B*
Kills:3,247
Deaths:1,450
KDR:2.239
Accuracy:69.908% B*
HSR:16.169% C+
Sirius SX12
B+
Kills:3,161
Deaths:1,521
KDR:2.078
Accuracy:26.481% B+
HSR:10.250% D*
VX6-7
B+
Kills:2,076
Deaths:1,137
KDR:1.826
Accuracy:27.649% B+
HSR:14.884% D--
Phobos VX86
C++
Kills:1,756
Deaths:803
KDR:2.187
Accuracy:60.833% C++
HSR:13.667% C-
MKV Suppressed
C++
Kills:1,618
Deaths:845
KDR:1.915
Accuracy:26.131% C++
HSR:16.316% C--
Pulsar C
C++
Kills:1,419
Deaths:862
KDR:1.646
Accuracy:25.072% C++
HSR:18.957% D
Serpent VE92
B++
Kills:1,371
Deaths:516
KDR:2.657
Accuracy:27.365% B++
HSR:12.546% D*
NS Baron G5
A
Kills:1,298
Deaths:626
KDR:2.073
Accuracy:56.152% A
HSR:16.333% B+
Thanatos VE70
B+
Kills:1,287
Deaths:578
KDR:2.227
Accuracy:44.272% B+
HSR:10.645% D*
Eridani SX5
C+
Kills:1,204
Deaths:679
KDR:1.773
Accuracy:26.046% C+
HSR:10.050% D**
NS Baron G5AE
B*
Kills:1,177
Deaths:595
KDR:1.978
Accuracy:55.067% B*
HSR:18.012% B+
NS-11C
B+
Kills:1,175
Deaths:610
KDR:1.926
Accuracy:26.428% B+
HSR:19.064% C+
Nova
B++
Kills:1,166
Deaths:409
KDR:2.851
Accuracy:52.720% B++
HSR:11.235% D-
Solstice Burst
C*
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:27.628% C*
HSR:18.627% D
Solstice SF
A
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:30.985% A
HSR:10.138% D*
Zenith VX-5
C++
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:25.751% C++
HSR:18.401% C--
NS-7 PDW
B++
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:28.351% B++
HSR:13.855% D
Solstice VE3
B*
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:27.221% B*
HSR:14.470% D-
NS-11CP
C
Kills:1,160
Deaths:469
KDR:2.473
Accuracy:27.488% C
HSR:19.914% C--
Eridani SX5G
B+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:30.422% B+
HSR:19.483% C+
Chaos
C+
Kills:841
Deaths:412
KDR:2.041
Accuracy:52.975% C+
HSR:14.150% C
Skorpios
C
Kills:633
Deaths:387
KDR:1.636
Accuracy:25.817% C
HSR:18.483% C
Eclipse VE3A
C+
Kills:241
Deaths:138
KDR:1.746
Accuracy:25.965% C+
HSR:14.938% D--
Kills:36,363
Deaths (as Light Assault):17,362
Deaths (to Light Assaults):7,519
KDR:2.0944
Kill Difference:19,001
Playtime:767.656 hours
Usage:29%
Score:16.971m
Score/min:368
Accuracy (listed only):36.514%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:4,558
Deaths:1,716
KDR:2.656
Accuracy:49.622% B**
HSR:10.246% D*
Deimos VA29
B*
Kills:3,247
Deaths:1,450
KDR:2.239
Accuracy:69.908% B*
HSR:16.169% C+
VX6-7
B+
Kills:2,076
Deaths:1,137
KDR:1.826
Accuracy:27.649% B+
HSR:14.884% D--
Phobos VX86
C++
Kills:1,756
Deaths:803
KDR:2.187
Accuracy:60.833% C++
HSR:13.667% C-
Pulsar C
C++
Kills:1,419
Deaths:862
KDR:1.646
Accuracy:25.072% C++
HSR:18.957% D
Serpent VE92
B++
Kills:1,371
Deaths:516
KDR:2.657
Accuracy:27.365% B++
HSR:12.546% D*
NS Baron G5
A
Kills:1,298
Deaths:626
KDR:2.073
Accuracy:56.152% A
HSR:16.333% B+
Thanatos VE70
B+
Kills:1,287
Deaths:578
KDR:2.227
Accuracy:44.272% B+
HSR:10.645% D*
NS Baron G5AE
B*
Kills:1,177
Deaths:595
KDR:1.978
Accuracy:55.067% B*
HSR:18.012% B+
NS-11C
B+
Kills:1,175
Deaths:610
KDR:1.926
Accuracy:26.428% B+
HSR:19.064% C+
Nova
B++
Kills:1,166
Deaths:409
KDR:2.851
Accuracy:52.720% B++
HSR:11.235% D-
Solstice Burst
C*
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:27.628% C*
HSR:18.627% D
Solstice SF
A
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:30.985% A
HSR:10.138% D*
Zenith VX-5
C++
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:25.751% C++
HSR:18.401% C--
Solstice VE3
B*
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:27.221% B*
HSR:14.470% D-
NS-11CP
C
Kills:1,160
Deaths:469
KDR:2.473
Accuracy:27.488% C
HSR:19.914% C--
Chaos
C+
Kills:841
Deaths:412
KDR:2.041
Accuracy:52.975% C+
HSR:14.150% C
Eidolon VE33
B*
Kills:269
Deaths:177
KDR:1.520
Accuracy:32.997% B*
HSR:26.394% C++
Eclipse VE3A
C+
Kills:241
Deaths:138
KDR:1.746
Accuracy:25.965% C+
HSR:14.938% D--
Kills:27,694
Deaths (as Engineer):12,919
Deaths (to Engineers):7,012
KDR:2.14366
Kill Difference:14,775
Playtime:538.293 hours
Usage:20%
Score:13.905m
Score/min:431
Accuracy (listed only):39.268%
HSR (listed only):15.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:4,558
Deaths:1,716
KDR:2.656
Accuracy:49.622% B**
HSR:10.246% D*
Deimos VA29
B*
Kills:3,247
Deaths:1,450
KDR:2.239
Accuracy:69.908% B*
HSR:16.169% C+
Sirius SX12
B+
Kills:3,161
Deaths:1,521
KDR:2.078
Accuracy:26.481% B+
HSR:10.250% D*
Phobos VX86
C++
Kills:1,756
Deaths:803
KDR:2.187
Accuracy:60.833% C++
HSR:13.667% C-
MKV Suppressed
C++
Kills:1,618
Deaths:845
KDR:1.915
Accuracy:26.131% C++
HSR:16.316% C--
NS Baron G5
A
Kills:1,298
Deaths:626
KDR:2.073
Accuracy:56.152% A
HSR:16.333% B+
Thanatos VE70
B+
Kills:1,287
Deaths:578
KDR:2.227
Accuracy:44.272% B+
HSR:10.645% D*
Eridani SX5
C+
Kills:1,204
Deaths:679
KDR:1.773
Accuracy:26.046% C+
HSR:10.050% D**
H-V45
B++
Kills:1,185
Deaths:637
KDR:1.860
Accuracy:27.505% B++
HSR:17.046% D
NS Baron G5AE
B*
Kills:1,177
Deaths:595
KDR:1.978
Accuracy:55.067% B*
HSR:18.012% B+
Nova
B++
Kills:1,166
Deaths:409
KDR:2.851
Accuracy:52.720% B++
HSR:11.235% D-
NS-11P
B+
Kills:1,162
Deaths:589
KDR:1.973
Accuracy:24.861% B+
HSR:20.396% C*
NS-7 PDW
B++
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:28.351% B++
HSR:13.855% D
Eridani SX5G
B+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:30.422% B+
HSR:19.483% C+
Chaos
C+
Kills:841
Deaths:412
KDR:2.041
Accuracy:52.975% C+
HSR:14.150% C
Skorpios
C
Kills:633
Deaths:387
KDR:1.636
Accuracy:25.817% C
HSR:18.483% C
Terminus VX-9
C+
Kills:344
Deaths:195
KDR:1.764
Accuracy:24.862% C+
HSR:22.965% C-
NS-11A
C++
Kills:278
Deaths:142
KDR:1.958
Accuracy:25.251% C++
HSR:19.065% C
Pulsar VS1
C++
Kills:244
Deaths:133
KDR:1.835
Accuracy:24.219% C++
HSR:11.475% D*
Corvus VA55
C
Kills:180
Deaths:127
KDR:1.417
Accuracy:22.184% C
HSR:8.889% F--
Equinox VE2 Burst
C+
Kills:162
Deaths:88
KDR:1.841
Accuracy:27.303% C+
HSR:25.309% C
Kills:27,823
Deaths (as Combat Medic):13,120
Deaths (to Combat Medics):4,919
KDR:2.12066
Kill Difference:14,703
Playtime:234.612 hours
Usage:9%
Score:4.659m
Score/min:331
Accuracy (listed only):37.189%
HSR (listed only):15.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:3,161
Deaths:1,521
KDR:2.078
Accuracy:26.481% B+
HSR:10.250% D*
NS-44 Commissioner
B+
Kills:2,047
Deaths:1,631
KDR:1.255
Accuracy:41.543% B+
HSR:21.935% C+
Parallax VX3
B*
Kills:1,705
Deaths:239
KDR:7.134
Accuracy:44.840% B*
HSR:83.402% B++
MKV Suppressed
C++
Kills:1,618
Deaths:845
KDR:1.915
Accuracy:26.131% C++
HSR:16.316% C--
Eridani SX5
C+
Kills:1,204
Deaths:679
KDR:1.773
Accuracy:26.046% C+
HSR:10.050% D**
NS-7 PDW
B++
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:28.351% B++
HSR:13.855% D
XM98
B**
Kills:1,161
Deaths:180
KDR:6.450
Accuracy:37.987% C++
HSR:83.807% B**
Phantom VA23
B++
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:33.783% C+
HSR:35.862% B++
Eridani SX5G
B+
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:30.422% B+
HSR:19.483% C+
V10
B*
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:44.545% B+
HSR:84.397% B*
Ghost
B*
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:40.077% C++
HSR:76.618% B*
NS-357B Underboss
C*
Kills:995
Deaths:833
KDR:1.194
Accuracy:40.031% C*
HSR:21.206% C
Skorpios
C
Kills:633
Deaths:387
KDR:1.636
Accuracy:25.817% C
HSR:18.483% C
Artemis VX26
B+
Kills:599
Deaths:258
KDR:2.322
Accuracy:28.348% C*
HSR:25.710% B+
NS-30 Vandal
B+
Kills:305
Deaths:128
KDR:2.383
Accuracy:33.671% C++
HSR:29.836% B+
Beamer VS3
C+
Kills:268
Deaths:237
KDR:1.131
Accuracy:26.445% C+
HSR:14.552% D--
Spiker
B*
Kills:247
Deaths:212
KDR:1.165
Accuracy:32.687% B+
HSR:26.316% B*
NS-357 Underboss
B*
Kills:165
Deaths:118
KDR:1.398
Accuracy:43.614% B*
HSR:21.818% C+
NS-61 Emissary
C*
Kills:117
Deaths:89
KDR:1.315
Accuracy:29.509% C*
HSR:14.530% C
Parsec VX3-A
B**
Kills:101
Deaths:13
KDR:7.769
Accuracy:46.110% B++
HSR:86.139% B**
NS-44L Blackhand
C++
Kills:74
Deaths:67
KDR:1.104
Accuracy:42.442% C++
HSR:36.487% C
Kills:20,201
Deaths (as Infiltrator):9,491
Deaths (to Infiltrators):4,371
KDR:2.12844
Kill Difference:10,710
Playtime:448.087 hours
Usage:17%
Score:8.255m
Score/min:307
Accuracy (listed only):34.708%
HSR (listed only):35.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,470
Deaths:286
KDR:5.140
Accuracy:23.552% B*
HSR:18.571% C--
Blueshift VM5
B++
Kills:1,432
Deaths:286
KDR:5.007
Accuracy:22.689% B++
HSR:17.737% D
Nebula VM20
B**
Kills:491
Deaths:123
KDR:3.992
Accuracy:22.737% B**
HSR:20.163% C+
Cosmos VM3
B
Kills:479
Deaths:135
KDR:3.548
Accuracy:18.051% B
HSR:12.735% D**
Cosmos VM3
C*
Kills:459
Deaths:136
KDR:3.375
Accuracy:17.508% C*
HSR:11.983% F
Nebula VM20
B++
Kills:338
Deaths:89
KDR:3.798
Accuracy:22.053% B++
HSR:17.752% C--
Comet VM2
C**
Kills:226
Deaths:99
KDR:2.283
Accuracy:43.368% C++
HSR:4.867% C**
Comet VM2
C++
Kills:189
Deaths:86
KDR:2.198
Accuracy:45.802% C++
HSR:0.529% F-
Quasar VM1
B**
Kills:178
Deaths:55
KDR:3.236
Accuracy:20.708% B**
HSR:15.169% D
NS-10 Burster
A
Kills:83
Deaths:33
KDR:2.515
Accuracy:37.405% A
HSR:4.819% D
Kills:5,345
Deaths (as MAX Suit):664
Deaths (to MAX Suits):2,967
KDR:8.0497
Kill Difference:4,681
Playtime:75.848 hours
Usage:3%
Score:2.590m
Score/min:569
Accuracy (listed only):27.387%
HSR (listed only):12.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,439
V. Kills:71 N/A
Deaths:168
KDR:8.565
Accuracy:42.226% C*
KPH:75.600 B**
VKPH:3.700 C++
Dual Photon Pods
A++
Kills:507
V. Kills:101 N/A
Deaths:25
KDR:20.280
Accuracy:49.036% C
KPH:170.200 A++
VKPH:33.900 A
Saron Laser Cannon
C
Kills:314
V. Kills:295 106%
Deaths:208
KDR:1.510
Accuracy:27.301% D
KPH:8.400 C-
VKPH:7.800 C
Maelstrom Turbo Laser
D
Kills:145
V. Kills:127 113%
Deaths:142
KDR:1.021
Accuracy:25.404% D--
KPH:6.700 D
VKPH:5.900 D
Coyote Missiles
B**
Kills:57
V. Kills:64 88%
Deaths:12
KDR:4.750
Accuracy:50.032% C--
KPH:32.300 C
VKPH:36.200 B**
Kills:2,462 (1,898 + 0)
Deaths:555
KDR:4.436
VKDR:1.186
Vehicle Kills:658
Kill Difference:1,907
Playtime:82.964 hours
Usage:3%
Score:1.392m
Score/min:280
Piloting Accuracy:25.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:490
V. Kills:155 314%
Deaths:42
KDR:11.667
Accuracy:59.017% A*
KPH:58.100 A
VKPH:18.400 C--
L105 Zephyr
B*
Kills:312
V. Kills:36 N/A
Deaths:29
KDR:10.759
Accuracy:50.275% B*
KPH:65.600 B++
VKPH:7.600 C+
AP30 Shredder
U
Kills:115
V. Kills:93 122%
Deaths:20
KDR:5.750
Accuracy:26.479% D--
KPH:414,000 U
VKPH:334,800 U
Kills:917 (0 + 917)
Deaths:91
KDR:10.077
VKDR:3.121
Vehicle Kills:284
Kill Difference:826
Playtime:13.189 hours
Usage:0%
Score:0.431m
Score/min:544
Piloting Accuracy:N/A%
Gunner Accuracy:26.479%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:542
V. Kills:62 N/A
Deaths:35
KDR:15.486
Accuracy:35.424% C-
KPH:54.100 A+
VKPH:6.200 C
L100 Python HESH
C++
Kills:376
V. Kills:37 N/A
Deaths:17
KDR:22.118
Accuracy:37.732% D*
KPH:52.500 C++
VKPH:5.200 D-
L100 Python AP
B**
Kills:155
V. Kills:134 115%
Deaths:20
KDR:7.750
Accuracy:58.314% C*
KPH:28.200 C+
VKPH:24.400 B**
L100 Python HEAT
C**
Kills:151
V. Kills:46 321%
Deaths:10
KDR:15.100
Accuracy:50.048% C+
KPH:33.400 C**
VKPH:10.200 C
Kills:1,224 (1,224 + 0)
Deaths:82
KDR:14.927
VKDR:3.402
Vehicle Kills:279
Kill Difference:1,142
Playtime:27.208 hours
Usage:1%
Score:0.595m
Score/min:364
Driving Accuracy:50.048%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,320
V. Kills:57 N/A
Deaths:36
KDR:36.667
Accuracy:25.869% C**
KPH:118.800 A*
VKPH:5.100 B++
Supernova VPC
B*
Kills:1,273
V. Kills:113 N/A
Deaths:64
KDR:19.891
Accuracy:47.481% C
KPH:58.600 B*
VKPH:5.200 D
Supernova PC
A
Kills:1,228
V. Kills:340 360%
Deaths:101
KDR:12.158
Accuracy:49.891% C++
KPH:36.100 A
VKPH:10 B+
Supernova FPC
B**
Kills:978
V. Kills:719 136%
Deaths:109
KDR:8.972
Accuracy:46.648% D-
KPH:27.900 B
VKPH:20.500 B**
E540 Halberd
B+
Kills:447
V. Kills:263 169%
Deaths:56
KDR:7.982
Accuracy:53.416% B++
KPH:34.500 C**
VKPH:20.300 B+
Saron HRB
B**
Kills:213
V. Kills:68 309%
Deaths:21
KDR:10.143
Accuracy:42.742% C+
KPH:36.800 B**
VKPH:11.800 C--
Kills:5,459 (3,479 + 1,980)
Deaths:387
KDR:14.106
VKDR:4.031
Vehicle Kills:1,560
Kill Difference:5,072
Playtime:120.611 hours
Usage:5%
Score:3.439m
Score/min:475
Driving Accuracy:46.648%
Gunner Accuracy:42.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,162
V. Kills:55 N/A
Deaths:22
KDR:52.818
Accuracy:27.982% D--
KPH:128.100 B*
VKPH:6.100 C+
M40 Fury-H
A**
Kills:200
V. Kills:5 N/A
Deaths:8
KDR:25
Accuracy:33.388% D-
KPH:195.400 A**
VKPH:4.900 D
E540 Halberd-H
C
Kills:172
V. Kills:113 151%
Deaths:24
KDR:7.167
Accuracy:64.339% B*
KPH:30.600 D
VKPH:20.100 C
Saron HRB-H
C+
Kills:103
V. Kills:74 137%
Deaths:9
KDR:11.444
Accuracy:60.821% B+
KPH:32.200 C
VKPH:23.100 C+
Kills:1,637 (0 + 1,637)
Deaths:63
KDR:25.984
VKDR:3.921
Vehicle Kills:247
Kill Difference:1,574
Playtime:18.911 hours
Usage:1%
Score:0.488m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:60.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:314
V. Kills:25 N/A
Deaths:17
KDR:18.471
Accuracy:44.359% B**
KPH:59.300 A++
VKPH:4.700 C
M40 Fury
B**
Kills:293
V. Kills:36 N/A
Deaths:15
KDR:19.533
Accuracy:34.254% C
KPH:68.200 B**
VKPH:8.400 C+
M40 Fury
A++
Kills:247
V. Kills:35 N/A
Deaths:13
KDR:19
Accuracy:36.892% C+
KPH:99 A++
VKPH:14 B+
M60-G Bulldog
A
Kills:247
V. Kills:33 N/A
Deaths:13
KDR:19
Accuracy:45.363% B++
KPH:64.200 A
VKPH:8.600 C++
M12 Kobalt
B+
Kills:94
V. Kills:5 N/A
Deaths:4
KDR:23.500
Accuracy:17.903% C+
KPH:85.200 B+
VKPH:4.500 C*
M12 Kobalt
C++
Kills:79
V. Kills:3 N/A
Deaths:7
KDR:11.286
Accuracy:19.214% C++
KPH:47.500 C-
VKPH:1.800 D
Kills:1,274 (0 + 1,274)
Deaths:69
KDR:18.464
VKDR:1.986
Vehicle Kills:137
Kill Difference:1,205
Playtime:18.693 hours
Usage:1%
Score:0.605m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:19.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:236
V. Kills:33 N/A
Deaths:145
KDR:1.628
Accuracy:30.801% F
KPH:12 D
VKPH:1.700 D--
S12 Renegade
C+
Kills:173
V. Kills:12 N/A
Deaths:43
KDR:4.023
Accuracy:52.119% A
KPH:26 D-
VKPH:1.800 C+
M12 Kobalt-F
D--
Kills:63
V. Kills:6 N/A
Deaths:53
KDR:1.189
Accuracy:15.475% D--
KPH:3.400 D--
VKPH:0.300 D--
Kills:472 (472 + 0)
Deaths:241
KDR:1.959
VKDR:0.212
Vehicle Kills:51
Kill Difference:231
Playtime:44.691 hours
Usage:2%
Score:0.153m
Score/min:57
Driving Accuracy:15.475%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 4,5734,5581,7162.656A++0.0149.622%B**10.246%D*55B++N/A19682.9h3.4B*6.9B*
Deimos VA29 3,2493,2471,4502.239B*0.4269.908%B*16.169%C+56.8B+N/A19657.2h1.7B**2.5B++
Sirius SX12 3,1883,1611,5212.078B**0.5826.481%B+10.25%D*27.9C+N/A100113.2h13.1B+49.5B+
C-4 3,4062,4849922.504B*0.1619.566%D*N/A74.6C+27.7C+78033.3h1.2B+6.3C+
NS Decimator 2,9062,1771,4791.472B+1.1961.209%C++4.042%A+37.2C*12.5C33458.5h3.3B**5.4B*
VX6-7 2,0792,0761,1371.826B+0.8427.649%B+14.884%D--37.5C**N/A19255.3h10.4B++37.4B++
NS-44 Commissioner 2,0592,0471,6311.255C**1.4141.543%B+21.935%C+40.9C**N/A14750h3.6B8.8B+
Betelgeuse 54-A 1,8371,8267902.311C+0.3523.677%D22.015%D--46.6C--N/A18739.2h10.6C++44.6C+
Force-Blade 1,8901,78924,6510.073A++2.5954.721%A*N/A1.2B++N/A51436.5h2.1B+3.9B++
Phobos VX86 1,7591,7568032.187B++0.4860.833%C++13.667%C-41.4C+N/A10442.4h2B*3.2B+
Proximity Mine 1,7381,7373175.479B+2.8256.782%A++N/A179.1AN/A6309.7h1.3A++2.3A++
Parallax VX3 1,7061,7052397.134B**4.4744.84%B*83.402%B++35.4B+N/A14448.1h1.7B**3.7B*
Anti-Vehicle Grenade 1,7021,62011620N/A1,617.3475.08%MN/A1080M*54.7C--50501.5h2.6A+3.5A+
MKV Suppressed 1,6221,6188451.915B**0.7526.131%C++16.316%C--42.6B+N/A17338h11.8B++45.3B+
Frag Grenade 1,6071,59711597N/A1,594.3457.948%A++N/A798.5A5C39282h2.7B**4.6B**
SVA-88 1,5611,5556462.407B0.2623.508%C+17.363%D--34.9CN/A15244.5h11.5C*49.1C*
Blueshift VM5 1,4751,4702865.14A2.4823.552%B*18.571%C--50.2B**N/A21629.3h13.8B*58.5B++
Light PPA 1,5101,4391688.565B++5.9042.226%C*1.042%C75.7B**3.7C++32319h8.4B+20B+
Blueshift VM5 1,4401,4322865.007A2.3422.689%B++17.737%D49.2B**N/A21329.1h13.6B*59.8B++
Pulsar C 1,4261,4198621.646B1.0225.072%C++18.957%D22.4CN/A9963.3h10.4B+41.4B+
Orion VS54 1,4211,4095222.699B*0.0421.946%C*16.324%D*34.3C++N/A19341.1h11.3B+51.5B+
NS-15M1 1,3871,3805292.609B*0.0524.583%B+12.246%D*29.7CN/A10046.4h11B+44.9B+
Serpent VE92 1,3751,3715162.657A+0.0127.365%B++12.546%D*32.4C*N/A11442.3h10.9B++39.7B++
Proton II PPA 1,3771,3203636.667A+34.0025.869%C**2.045%C+118.9A*5.1B++55611.1h5.9B**22.7B**
NS Baron G5 1,3031,2986262.073A0.5956.152%A16.333%B+49.9B*N/A21326h3.5B**6.3C*
Thanatos VE70 1,2931,2875782.227A++0.4444.272%B+10.645%D*36.8B+N/A13735h3.4B**7.7B*
Supernova VPC 1,3861,2736419.891B*17.2347.481%C2.592%B**58.7B*5.2D36121.7h2.2A4.7B*
Supernova PC 1,5681,22810112.158B**9.5049.891%C++1.954%C36.1A10B+30734h3.2A6.3B**
Pulsar LSW 1,2271,2196821.787C**0.8824.05%C*21.083%C-43.5C++N/A16928h10.7B++44.6B+
Lasher X2 1,2161,2098201.474B*1.1931.608%B*2.812%D43.6B++N/A19127.7h14.6B**46.2B*
Eridani SX5 1,2361,2046791.773B+0.8926.046%C+10.05%D**17.1DN/A5570.5h15D57.6C+
Sticky Grenade 1,1951,19211192N/A1,189.3469.958%A*N/A2980S7.5C--142750.4h0.8A+1.2B**
H-V45 1,1951,1856371.86C**0.8027.505%B++17.046%D32.3C++N/A13436.7h12.3B+44.7B+
Flare VE6 1,1881,1835812.036B++0.6320.351%C21.809%C41.8C++N/A16028.3h9.3B++45.6C**
NS Baron G5AE 1,1871,1775951.978B+0.6855.067%B*18.012%B+42.2C+N/A22427.9h3.6B*6.4C++
NS-11C 1,1761,1756101.926B**0.7426.428%B+19.064%C+31C**N/A15137.9h10.6B**40.2B++
Nova 1,1681,1664092.851A0.1952.72%B++11.235%D-58.3B**N/A15620h3B**5.8B*
Solstice Burst 1,1681,1656661.749C**0.9127.628%C*18.627%D37C++N/A14731.5h10.1B**36.5B++
Solstice SF 1,1701,1645742.028B**0.6330.985%A10.138%D*30B++N/A11638.8h6.1B*19.8B**
Zenith VX-5 1,1661,1636021.932B++0.7325.751%C++18.401%C--33.9C++N/A15034.3h10.6B*41.2B+
Proton II PPA-H 1,2171,1622252.818M**50.1627.982%D--N/A127.7B*6C+4069.1h6.9B*24.8B
NS-11P 1,1781,1625891.973B++0.6924.861%B+20.396%C*31.6C*N/A12736.8h11.8B*47.5B++
NS-7 PDW 1,1651,1626161.886A0.7828.351%B++13.855%D29.3C++N/A13939.6h12.1B++42.6B+
XM98 1,1691,1611806.45A*3.7937.987%C++83.807%B**31.5B+N/A12936.9h1.8B**4.8B++
Ursa 1,1701,1615162.25A0.4123.145%C++23.773%C+39.6C++N/A15029.3h9.5B++40.9B+
Solstice VE3 1,1781,1615792.005A++0.6627.221%B*14.47%D-23.4C**N/A14149.6h12.5B++45.8B++
NS-15M AE 1,1681,1604702.468C*0.1924.598%C+24.828%C42.3CN/A24127.4h11B44.5C*
NS-11CP 1,1681,1604692.473B++0.1927.488%C19.914%C--49.2C+N/A14323.6h10.1B++36.6B+
Phantom VA23 1,1651,1604292.704B+0.0433.783%C+35.862%B++37.9C+N/A10730.6h3.6B*10.7B+
Eridani SX5G 1,1631,1605722.028B+0.6330.422%B+19.483%C+31.1C-N/A13537.3h10.5B34.5B+
V10 1,1621,1601547.532A*4.8744.545%B+84.397%B*45.1B+N/A22125.7h1.7B**3.7B*
Ghost 1,1611,1592834.095B+1.4340.077%C++76.618%B*32.9C+N/A10935.2h1.8B*4.5B++
NS-357B Underboss 1,0039958331.194C++1.4740.031%C*21.206%C40.3CN/A14024.7h3.7B+9.2B+
Supernova FPC 1,6979781098.972B+6.3146.648%D-3.681%B*27.9B20.5B**58935h4.5B++9.7C**
Chaos 8478414122.041B+0.6252.975%C+14.15%C44C+N/A13719.1h3.2A6B*
Skorpios 6396333871.636C++1.0325.817%C18.483%C27.2DN/A12623.3h10.8C**41.7C++
Artemis VX26 6025992582.322B*0.3428.348%C*25.71%B+28.3CN/A9021.2h10.5B++37B+
Tank Mine 909544826.634A*3.9734.826%C++N/A95.4C+64C++13965.7h1.8C**5.1B++
C75 Viper 6045423515.486M12.8235.424%C-1.476%C++54.2A+6.2C35610h5.1A+14.5A
Dual Photon Pods 6085072520.28A*17.6249.036%C1.381%C*169A++33.7A14403h17.7B+36.1B+
Nebula VM20 4944911233.992A1.3322.737%B**20.163%C+47.7B**N/A20610.3h14.5B+63.8B++
C150 Dalton 6454904211.667B**9.0059.017%A*N/A58.3A18.5C--4108.4h3.4B+5.8A
Cosmos VM3 4844791353.548B**0.8918.051%B12.735%D**40.3B**N/A14811.9h12.8B++71.2B+
Cosmos VM3 4674591363.375B*0.7117.508%C*11.983%F38.6B*N/A14711.9h13.1B75B+
E540 Halberd 710447567.982C+5.3253.416%B++3.132%B+34.4C**20.2B+72913h5.6C**10.5B+
NS-15M2 4154111502.74B++0.0824.452%C++23.844%C38.1C+N/A17410.8h10.6B++43.2B+
The Slasher 3863794,4990.084B++2.5846.39%B*1.055%D*1.5CN/A6254.3h1.7B++3.7B+
L100 Python HESH 4133761722.118B*19.4637.732%D*2.394%B++52.2C++5.1D-3017.2h2.6B*6.9C**
Terminus VX-9 3493441951.764B+0.9024.862%C+22.965%C-33.7C+N/A17610.2h12.4C++49.9C++
VX29 Polaris 3443421881.819B0.8426.137%B+25.146%B32.6CN/A19810.5h11.9C**45.5B+
Nebula VM20 343338893.798B**1.1422.053%B++17.752%C--45.7B++N/A2307.4h14.9B+67.6B+
M60-G Bulldog 3393141718.471S15.8144.359%B**2.548%C59.2A++4.7C4445.3h3.9A+8.7A
Saron Laser Cannon 6093142081.51C+1.1527.301%D3.822%B**8.4C-7.8C21437.6h118B432.1C*
L105 Zephyr 3483122910.759C*8.1050.275%B*N/A65B++7.5C3944.8h4.1A8.1B**
NS-30 Vandal 3063051282.383B+0.2833.671%C++29.836%B+31.4CN/A1209.7h4.8B++14.2B+
Auraxium Force-Blade 3063046,2950.048C**2.6142.203%B*1.316%D--0.8CN/A4363.8h1.8B+4.2B+
M40 Fury 3292931519.533A*16.8734.254%C2.389%B++68.1B**8.4C+5234.3h8.3B**24.3B*
NS-11A 2782781421.958B++0.7025.251%C++19.065%C36.6C**N/A2247.6h11.9B++47B+
S1 4982712531.071B++1.5962.508%B+4.059%B*19.8C16.6B+46113.7h7.4C+11.9C*
Eidolon VE33 2702691771.52B1.1432.997%B*26.394%C++20.5C+N/A13513.1h6.7B*20.3B*
Beamer VS3 2722682371.131B+1.5326.445%C+14.552%D--23.3C+N/A11011.5h7.2B+27.4C*
C-4 ARX 343250972.577B0.0924.739%CN/A89.3C-33.2C+11822.8h1.3C+5.4C
M40 Fury 2822471319A++16.3436.892%C+N/A98.8A++14B+8692.5h7.8B*21.2B**
Spiker 2492472121.165C++1.5032.687%B+26.316%B*51.5B++N/A2924.8h8.4C**25.7B+
M60-G Bulldog 2802471319M**16.3445.363%B++1.619%D-65A8.7C++5623.8h4.4B**9.7B*
Pulsar VS1 2472441331.835B*0.8324.219%C++11.475%D*24.4C+N/A18910h13.5B+55.7B+
Eclipse VE3A 2422411381.746C++0.9225.965%C+14.938%D--22.1DN/A8710.9h10.6B+40.8B+
M40 Fury-F 2692361451.628C++1.0330.801%F1.271%B12D1.7D--6519.6h6.5B*21.3B
Comet VM2 304226992.283A++0.3843.368%C++4.867%C**17.3A6B*21413.1h12.5B**28.7B*
Saron HRB 2812132110.143B**7.4842.742%C+1.878%B36.7B**11.7C--4795.8h10.2A++23.8A+
M40 Fury-H 205200825A22.3433.388%D-N/A200A**5D4961h3.1A9.2A
Comet VM2 255189862.198A+0.4645.802%C++N/A15.9B*5.5C**17311.9h14.9B**32.5B*
Corvus VA55 1801801271.417B+1.2522.184%C8.889%F--27.7C+N/A1466.5h11.7B52.8C++
Quasar VM1 179178553.236A0.5720.708%B**15.169%D36.3AN/A3064.9h12.8B++61.8B+
S12 Renegade 185173434.023B1.3652.119%A8.671%A25.8D-1.8C+1656.7h3.8C7.4B
Nemesis VSH9 2421731191.454A1.2164.296%C*6.358%A**22.8B+9.1C+3407.6h5A+7.7A+
E540 Halberd-H 285172247.167C+4.5064.339%B*4.07%A+30.7D20.2C+3765.6h5.6B+8.7B++
NS-357 Underboss 1651651181.398B+1.2643.614%B*21.818%C+53.2B+N/A2853.1h4C**9.2B+
Equinox VE2 Burst 163162881.841C++0.8227.303%C+25.309%C35.2CN/A1304.6h13C+47.7C++
MANA Anti-Vehicle Turret 269157423.738B*1.0849.541%C-2.548%D1570C--1120D1171950.1h6.5B+13.2C**
L100 Python AP 289155207.75B++5.0958.314%C*1.935%C-28.2C+24.4B**5075.5h6.3C*10.9B
L100 Python HEAT 1971511015.1A**12.4450.048%C+2.649%C++33.6C**10.2C3104.5h3.5A6.9B**
Maelstrom Turbo Laser 2721451421.021C1.6425.404%D--N/A6.7D5.9D15921.6h110.7C++435.6C+
Hades VSH4 161145921.576A*1.0965.487%C5.517%A++39.2B++4.3D3313.7h2.6A*3.9A*
Heartstring 1401401600.875C1.7941.989%C+31.429%B13.5DN/A5410.4h2.7C**6.5B+
Lancer VS22 272120921.304B++1.3663.452%C**N/A10.9C13.8C++27811h30.5C+48.1C+
NS-61 Emissary 119117891.315B++1.3529.509%C*14.53%C36.6B+N/A863.2h12.4B42.1B+
AP30 Shredder 208115205.75C+3.0926.479%D--1.739%C1150U930U11080700.1h105.4C+397.9D
MAX Punch 1211146820.167B+2.5053.799%B+N/A1.5C+N/A673.8h1.6C++2.9C**
Saron HRB-H 177103911.444A8.7860.821%B+1.942%B+32.2C23.1C+5713.2h20.1B++33.1B*
Parsec VX3-A 101101137.769B++5.1146.11%B++86.139%B**36.1DN/A872.8h1.6B*3.4B**
Spear Anti-Vehicle Phalanx Turret 16495713.571B**10.9143.583%C+3.158%C-39.6C++28.8B++7502.4h8.6C**19.7C**
M12 Kobalt 9994423.5B+20.8417.903%C+14.894%D85.5B+4.5C*5361.1h16.6B+92.5B
MANA Anti-Personnel Turret 8684233.652N/A0.9927.716%UN/A840U20U5538400.1h34T*122.7T*
NS-10 Burster 14683332.515A**0.1537.405%A4.819%D9.1A+6.9A*2189.1h107.2B++286.6B*
M12 Kobalt 8279711.286C+8.6219.214%C++15.19%D46.5C--1.8D3401.7h20.4C+105.9C*
M60-A Bulldog 8075612.5C+9.8449.916%B4%A39.5C*2.6D3091.9h3.9A7.9B**
NS-44L Blackhand 7474671.104C+1.5642.442%C++36.487%C27.4C*N/A1142.7h3B**7B++
M60-A Bulldog 6764610.667C+8.0048.588%C*1.563%D35.6C++1.7D2871.8h4B**8.3B**
M12 Kobalt-F 6963531.189C1.4715.475%D--9.524%C+3.4D--N/A918.4h18C116.5D
Coyote Missiles 12157124.75B**2.0950.032%C--N/A31.7C35.6B**7351.8h41.4C*82.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter309,7176.4h
VS Patriot Flare Gun01620.4h
Restoration Kit231970.4h
Nano-Armor Kit397549,61051h
Anti-Vehicle MANA Turret211771.6h
Spawn Beacon421,7798.4h
Nanite Revive Grenade06560.2h
Medical Applicator326167,33919.3h
Deconstruction Tool01690h
Spitfire Auto-Turret0880.1h
Ammunition Package97020.4h
Shield Recharging Field131,3900.6h
Medical Kit5445,71814.9h
Anti-Infantry MANA Turret112461.6h
Recon Detection Device536,13115h

Check the help document for the dictionary if you want to learn more about words used here.


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