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Sentinel RHINOmkII[BAX] RHINOmkII
NC BR 72

KDR: 2.77

Score: 86.4m

Last Seen: Jun 13th, 2018 1:31 AM
- OFFLINE - 4411 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Emerald
Level Progress (to 73): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC05 Jackhammer SAS-R Reaper DMR AF-34 Mattock C-4 C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,479,933 MLG Score: 1183
Fun Score: N/A
Cheeseburgers Flipped: 1603TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.142%20.716%5423299064,6862.553430.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.616%1B**0.017C+-0.56DHEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.514B+9.50.334C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.012%1.986%491510175,034132642543.79352118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%-0.046C+0.344C**0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.276C*43.10.185C++73.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.6%2.985%298510174,121177231662.32562130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.336%-0.415C--0.219C++0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.3-0.044C+14.8-0.178C25.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.539%4.614%3531810044,855171015312.83918317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.987%-0.055C+0.071C+0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.717B++11.80.698B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.217%65.267%353410184,0251828292.20066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.866%1.076B**-0.125C0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.20.29C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.302%13.04%353410185,4832060822.66165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.012%1.16B**-0.289C0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.30.325C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.4m257.1%448 (26.9k)404 (24.2k)2.77437131,44747,3793.1148472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022557525.112%15.339%38504:3045

9% Combat Medic32% Engineer37% Heavy Assault8% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:50 PMJul 20th, 2014 11:55 PMJul 12th, 2018 9:42 PM (154d) (PST)Jun 12th, 2018 10:21 PM (184d) (PST)Jun 12th, 2018 9:31 PM (184d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7531635900.6150.2220.0941.8360.0991183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1789,80235,37637136110624,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3562.9h/148.5d 16,131 20,162 30,751 392.5k 4,665 10,780 21,243 161m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:18,243
Deaths:6,430
KDR:2.837
Accuracy:25.615% C*
HSR:23.193% C
NC6 Gauss SAW
B+
Kills:10,507
Deaths:2,694
KDR:3.900
Accuracy:22.384% B+
HSR:16.941% D--
NC05 Jackhammer
B*
Kills:7,031
Deaths:2,965
KDR:2.371
Accuracy:50.725% B*
HSR:11.776% D
NC6A GODSAW
B*
Kills:1,558
Deaths:517
KDR:3.014
Accuracy:32.052% B++
HSR:32.285% B*
GD-22S
C++
Kills:1,370
Deaths:562
KDR:2.438
Accuracy:23.448% C++
HSR:15.766% D*
EM6
B+
Kills:1,166
Deaths:501
KDR:2.327
Accuracy:23.806% B+
HSR:15.180% D*
EM1
B*
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:25.633% B*
HSR:16.466% D-
NS-15M AE
B++
Kills:1,158
Deaths:339
KDR:3.416
Accuracy:28.558% B++
HSR:23.921% C
Kills:42,193
Deaths (as Heavy Assault):14,528
Deaths (to Heavy Assaults):13,910
KDR:2.90425
Kill Difference:27,665
Playtime:1,324.615 hours
Usage:37%
Score:31.088m
Score/min:391
Accuracy (listed only):29.028%
HSR (listed only):19.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:2,347
Deaths:1,527
KDR:1.537
Accuracy:27.026% B+
HSR:11.973% D**
AF-57 Piston
B**
Kills:1,703
Deaths:648
KDR:2.628
Accuracy:51.407% B**
HSR:11.274% D
GD-66 Claw
B+
Kills:1,449
Deaths:721
KDR:2.010
Accuracy:52.488% C--
HSR:16.563% B+
AC-X11
B+
Kills:1,326
Deaths:687
KDR:1.930
Accuracy:27.981% B+
HSR:22.474% C++
19A Fortuna
B*
Kills:1,267
Deaths:549
KDR:2.308
Accuracy:29.903% B*
HSR:21.942% C**
AF-4A Bandit
B
Kills:1,204
Deaths:587
KDR:2.051
Accuracy:26.820% B
HSR:22.425% C+
NS Baron G5
A++
Kills:1,182
Deaths:648
KDR:1.824
Accuracy:62.765% A++
HSR:11.421% D
Mauler S6
A++
Kills:1,171
Deaths:579
KDR:2.022
Accuracy:56.302% A++
HSR:12.553% D
AF-19 Mercenary
B**
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:26.994% B**
HSR:21.918% C++
LA39 Bruiser
B**
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:73.004% B**
HSR:11.724% D
Gauss Compact S
A
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:30.039% A
HSR:17.845% C+
NS Baron G5AE
B**
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:57.215% B**
HSR:9.664% D--
Warden
B+
Kills:512
Deaths:446
KDR:1.148
Accuracy:29.189% B+
HSR:15.625% D*
Kills:16,808
Deaths (as Engineer):8,292
Deaths (to Engineers):10,413
KDR:2.02701
Kill Difference:8,516
Playtime:1,137.842 hours
Usage:32%
Score:25.374m
Score/min:372
Accuracy (listed only):42.395%
HSR (listed only):15.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:2,347
Deaths:1,527
KDR:1.537
Accuracy:27.026% B+
HSR:11.973% D**
AF-57 Piston
B**
Kills:1,703
Deaths:648
KDR:2.628
Accuracy:51.407% B**
HSR:11.274% D
AF-4G Cyclone
C++
Kills:1,502
Deaths:541
KDR:2.776
Accuracy:27.880% C++
HSR:20.706% C++
GD-66 Claw
B+
Kills:1,449
Deaths:721
KDR:2.010
Accuracy:52.488% C--
HSR:16.563% B+
AF-4 Cyclone
B+
Kills:1,427
Deaths:546
KDR:2.614
Accuracy:28.470% B+
HSR:16.258% C
AC-X11
B+
Kills:1,326
Deaths:687
KDR:1.930
Accuracy:27.981% B+
HSR:22.474% C++
19A Fortuna
B*
Kills:1,267
Deaths:549
KDR:2.308
Accuracy:29.903% B*
HSR:21.942% C**
AF-4A Bandit
B
Kills:1,204
Deaths:587
KDR:2.051
Accuracy:26.820% B
HSR:22.425% C+
NS Baron G5
A++
Kills:1,182
Deaths:648
KDR:1.824
Accuracy:62.765% A++
HSR:11.421% D
NS-7 PDW
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.125% A
HSR:24.232% B**
Mauler S6
A++
Kills:1,171
Deaths:579
KDR:2.022
Accuracy:56.302% A++
HSR:12.553% D
AF-19 Mercenary
B**
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:26.994% B**
HSR:21.918% C++
Blitz GD-10
B+
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:26.450% B+
HSR:15.708% C+
LA39 Bruiser
B**
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:73.004% B**
HSR:11.724% D
Gauss Compact S
A
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:30.039% A
HSR:17.845% C+
NS Baron G5AE
B**
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:57.215% B**
HSR:9.664% D--
MGR-S1 Gladius
B*
Kills:951
Deaths:371
KDR:2.563
Accuracy:31.616% B*
HSR:22.923% C++
Kills:22,513
Deaths (as Light Assault):10,356
Deaths (to Light Assaults):8,723
KDR:2.17391
Kill Difference:12,157
Playtime:304.506 hours
Usage:9%
Score:8.533m
Score/min:467
Accuracy (listed only):39.264%
HSR (listed only):17.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:3,182
Deaths:1,156
KDR:2.753
Accuracy:30.395% B**
HSR:27.750% B+
Carnage AR
C*
Kills:2,074
Deaths:963
KDR:2.154
Accuracy:25.663% C*
HSR:19.576% C+
AF-57 Piston
B**
Kills:1,703
Deaths:648
KDR:2.628
Accuracy:51.407% B**
HSR:11.274% D
AF-4G Cyclone
C++
Kills:1,502
Deaths:541
KDR:2.776
Accuracy:27.880% C++
HSR:20.706% C++
GD-66 Claw
B+
Kills:1,449
Deaths:721
KDR:2.010
Accuracy:52.488% C--
HSR:16.563% B+
AF-4 Cyclone
B+
Kills:1,427
Deaths:546
KDR:2.614
Accuracy:28.470% B+
HSR:16.258% C
NS Baron G5
A++
Kills:1,182
Deaths:648
KDR:1.824
Accuracy:62.765% A++
HSR:11.421% D
NS-7 PDW
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.125% A
HSR:24.232% B**
Mauler S6
A++
Kills:1,171
Deaths:579
KDR:2.022
Accuracy:56.302% A++
HSR:12.553% D
Blitz GD-10
B+
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:26.450% B+
HSR:15.708% C+
LA39 Bruiser
B**
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:73.004% B**
HSR:11.724% D
NC9 A-Tross
C++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:25.807% C++
HSR:20.190% D
NS Baron G5AE
B**
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:57.215% B**
HSR:9.664% D--
GR-22
C+
Kills:1,156
Deaths:447
KDR:2.586
Accuracy:23.803% C+
HSR:18.772% C+
NS-11P
A
Kills:1,154
Deaths:426
KDR:2.709
Accuracy:29.333% A
HSR:19.497% C++
NC1 Gauss Rifle
B++
Kills:1,136
Deaths:430
KDR:2.642
Accuracy:26.349% B++
HSR:24.208% B+
MGR-S1 Gladius
B*
Kills:951
Deaths:371
KDR:2.563
Accuracy:31.616% B*
HSR:22.923% C++
Gauss Rifle S
D
Kills:433
Deaths:226
KDR:1.916
Accuracy:22.105% D
HSR:9.469% F
Kills:24,335
Deaths (as Combat Medic):10,184
Deaths (to Combat Medics):5,591
KDR:2.38953
Kill Difference:14,151
Playtime:303.017 hours
Usage:9%
Score:9.460m
Score/min:520
Accuracy (listed only):37.899%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,274
Deaths:1,088
KDR:3.009
Accuracy:43.088% B++
HSR:63.348% C--
AF-4G Cyclone
C++
Kills:1,502
Deaths:541
KDR:2.776
Accuracy:27.880% C++
HSR:20.706% C++
AF-4 Cyclone
B+
Kills:1,427
Deaths:546
KDR:2.614
Accuracy:28.470% B+
HSR:16.258% C
NS-7 PDW
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.125% A
HSR:24.232% B**
Blitz GD-10
B+
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:26.450% B+
HSR:15.708% C+
LA8 Rebel
C+
Kills:1,158
Deaths:1,070
KDR:1.082
Accuracy:29.223% C+
HSR:14.594% D-
NS-44 Commissioner
B**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:44.738% B**
HSR:23.097% C*
NC4-FB Mag-Shot
D
Kills:1,139
Deaths:924
KDR:1.233
Accuracy:28.954% D
HSR:17.208% D
MGR-S1 Gladius
B*
Kills:951
Deaths:371
KDR:2.563
Accuracy:31.616% B*
HSR:22.923% C++
NC4 Mag-Shot
B
Kills:933
Deaths:627
KDR:1.488
Accuracy:29.491% B
HSR:19.078% C+
Impetus
B*
Kills:494
Deaths:206
KDR:2.398
Accuracy:38.866% B*
HSR:25.911% C
NS-357 Underboss
C-
Kills:379
Deaths:344
KDR:1.102
Accuracy:32.170% C-
HSR:13.984% D-
EM4 Longshot
C+
Kills:276
Deaths:56
KDR:4.929
Accuracy:39.255% C+
HSR:76.449% C
AF-8 RailJack
B*
Kills:273
Deaths:26
KDR:10.500
Accuracy:42.082% B*
HSR:76.557% C*
AF-6 Shadow
C+
Kills:263
Deaths:111
KDR:2.369
Accuracy:33.973% C+
HSR:26.236% C+
NC14 Bolt Driver
C+
Kills:202
Deaths:19
KDR:10.632
Accuracy:34.752% C+
HSR:65.842% D-
NC08 Mag-Scatter
A++
Kills:119
Deaths:77
KDR:1.545
Accuracy:71.622% A++
HSR:16.807% C*
NS-30 Vandal
A*
Kills:100
Deaths:58
KDR:1.724
Accuracy:44.709% A*
HSR:34% B*
Kills:15,983
Deaths (as Infiltrator):7,934
Deaths (to Infiltrators):5,549
KDR:2.01449
Kill Difference:8,049
Playtime:285.662 hours
Usage:8%
Score:6.440m
Score/min:376
Accuracy (listed only):36.581%
HSR (listed only):31.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:2,650
Deaths:673
KDR:3.938
Accuracy:44.349% A
HSR:11.019% D*
AF-34 Mattock
A+
Kills:2,507
Deaths:678
KDR:3.698
Accuracy:50.013% A+
HSR:14.759% D
NCM1 Scattercannon
B+
Kills:1,200
Deaths:340
KDR:3.529
Accuracy:40.928% B+
HSR:9.167% D**
NCM1 Scattercannon
B*
Kills:1,181
Deaths:340
KDR:3.474
Accuracy:46.763% B*
HSR:11.854% D-
NCM2 Falcon
C+
Kills:685
Deaths:210
KDR:3.262
Accuracy:37.988% C+
HSR:3.650% D
NCM2 Falcon
C+
Kills:387
Deaths:205
KDR:1.888
Accuracy:41.241% C+
HSR:4.393% C+
NS-10 Burster
B**
Kills:291
Deaths:118
KDR:2.466
Accuracy:37.165% B**
HSR:4.467% C-
NS-10 Burster
B**
Kills:269
Deaths:118
KDR:2.280
Accuracy:37.554% B**
HSR:2.974% D-
NCM3 Raven
B++
Kills:244
Deaths:90
KDR:2.711
Accuracy:41.194% C*
HSR:3.689% B++
NCM3 Raven
C**
Kills:220
Deaths:90
KDR:2.444
Accuracy:42.441% C**
HSR:2.273% C
Kills:9,634
Deaths (as MAX Suit):1,431
Deaths (to MAX Suits):2,717
KDR:6.73235
Kill Difference:8,203
Playtime:200.755 hours
Usage:6%
Score:5.500m
Score/min:457
Accuracy (listed only):41.964%
HSR (listed only):6.824%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C**
Kills:1,188
V. Kills:1,098 108%
Deaths:354
KDR:3.356
Accuracy:31.346% C++
KPH:14 C+
VKPH:13 C**
M30 Mustang AH
M
Kills:961
V. Kills:347 276%
Deaths:180
KDR:5.339
Accuracy:63.813% B**
KPH:38.900 C
VKPH:14 M
Breaker Rocket Pods
C**
Kills:742
V. Kills:234 316%
Deaths:83
KDR:8.940
Accuracy:56.168% B*
KPH:59.100 C
VKPH:18.600 C**
M20 Mustang
C**
Kills:719
V. Kills:758 95%
Deaths:287
KDR:2.505
Accuracy:32.680% B
KPH:11.100 C
VKPH:11.700 C**
Hornet Missiles
C**
Kills:303
V. Kills:128 235%
Deaths:42
KDR:7.214
Accuracy:61.668% C**
KPH:71.800 C++
VKPH:30.300 C
Kills:3,913 (2,868 + 0)
Deaths:946
KDR:4.136
VKDR:2.711
Vehicle Kills:2,565
Kill Difference:2,967
Playtime:190.889 hours
Usage:5%
Score:3.310m
Score/min:289
Piloting Accuracy:32.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,424
V. Kills:1,803 79%
Deaths:307
KDR:4.638
Accuracy:53.652% B*
KPH:12.400 B*
VKPH:15.700 A++
C150 Dalton
B**
Kills:476
V. Kills:233 203%
Deaths:58
KDR:8.207
Accuracy:50.385% B**
KPH:36.100 C*
VKPH:17.700 C-
L105 Zephyr
B+
Kills:417
V. Kills:69 N/A
Deaths:27
KDR:15.444
Accuracy:46.136% B+
KPH:63 B+
VKPH:10.400 B+
AP30 Shredder
D
Kills:104
V. Kills:56 182%
Deaths:32
KDR:3.250
Accuracy:22.781% D-
KPH:18.700 D
VKPH:10.100 D-
Kills:2,421 (1,424 + 997)
Deaths:424
KDR:5.710
VKDR:5.097
Vehicle Kills:2,161
Kill Difference:1,997
Playtime:139.913 hours
Usage:4%
Score:1.846m
Score/min:220
Piloting Accuracy:53.652%
Gunner Accuracy:22.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:684
V. Kills:526 130%
Deaths:98
KDR:6.980
Accuracy:55.900% C++
KPH:31.500 C++
VKPH:24.200 B**
Skyguard
B++
Kills:389
V. Kills:386 101%
Deaths:58
KDR:6.707
Accuracy:33.780% B*
KPH:12.200 C
VKPH:12.100 B++
L100 Python HEAT
B*
Kills:207
V. Kills:85 241%
Deaths:20
KDR:10.350
Accuracy:53.405% C**
KPH:36.100 B
VKPH:14.800 B*
Kills:1,280 (1,280 + 0)
Deaths:176
KDR:7.273
VKDR:5.665
Vehicle Kills:997
Kill Difference:1,104
Playtime:59.222 hours
Usage:2%
Score:1.379m
Score/min:388
Driving Accuracy:53.405%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,383
V. Kills:1,947 122%
Deaths:292
KDR:8.161
Accuracy:45.541% D
KPH:27.900 B+
VKPH:22.800 A++
Enforcer ML85
B+
Kills:594
V. Kills:373 159%
Deaths:63
KDR:9.429
Accuracy:40.666% C+
KPH:28.100 B+
VKPH:17.700 C*
E540 Halberd
B++
Kills:517
V. Kills:242 213%
Deaths:34
KDR:15.206
Accuracy:44.122% C+
KPH:36.300 B++
VKPH:17 B+
Titan-150 HEAT
B+
Kills:458
V. Kills:204 223%
Deaths:55
KDR:8.327
Accuracy:49.316% C**
KPH:24.800 B+
VKPH:11.100 B+
C85 Canister
B
Kills:158
V. Kills:16 N/A
Deaths:14
KDR:11.286
Accuracy:39.495% C++
KPH:66.700 C+
VKPH:6.700 B
Kills:4,110 (2,841 + 1,269)
Deaths:458
KDR:8.974
VKDR:6.074
Vehicle Kills:2,782
Kill Difference:3,652
Playtime:141.464 hours
Usage:4%
Score:3.849m
Score/min:453
Driving Accuracy:49.316%
Gunner Accuracy:39.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:833
V. Kills:57 N/A
Deaths:61
KDR:13.656
Accuracy:51.100% C++
KPH:198.200 A++
VKPH:13.600 B**
E540 Halberd-H
B+
Kills:157
V. Kills:91 171%
Deaths:24
KDR:6.542
Accuracy:53.492% C
KPH:42.200 C++
VKPH:24.500 B+
Enforcer ML65-H
C+
Kills:82
V. Kills:65 124%
Deaths:12
KDR:6.833
Accuracy:56.707% C+
KPH:29.700 C
VKPH:23.500 C-
Kills:1,072 (0 + 1,072)
Deaths:97
KDR:11.052
VKDR:2.196
Vehicle Kills:213
Kill Difference:975
Playtime:10.685 hours
Usage:0%
Score:0.445m
Score/min:695
Driving Accuracy:N/A%
Gunner Accuracy:56.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:288
V. Kills:49 N/A
Deaths:22
KDR:13.091
Accuracy:39.443% B+
KPH:82 B**
VKPH:14 B+
M40 Fury
A
Kills:287
V. Kills:34 N/A
Deaths:18
KDR:15.944
Accuracy:38.701% B+
KPH:77.200 A
VKPH:9.100 C+
M12 Kobalt
B+
Kills:280
V. Kills:17 N/A
Deaths:27
KDR:10.370
Accuracy:25.066% A+
KPH:55.100 C
VKPH:3.300 B+
M60-G Bulldog
B
Kills:180
V. Kills:28 N/A
Deaths:15
KDR:12
Accuracy:37.311% B
KPH:28.400 C+
VKPH:4.400 C
M20 Basilisk
C
Kills:118
V. Kills:59 197%
Deaths:20
KDR:5.900
Accuracy:43.382% B++
KPH:12.100 D
VKPH:6 C
M60-G Bulldog
C+
Kills:102
V. Kills:18 N/A
Deaths:5
KDR:20.400
Accuracy:35.660% C+
KPH:35.700 C+
VKPH:6.300 C
M20 Basilisk
C++
Kills:81
V. Kills:29 270%
Deaths:12
KDR:6.750
Accuracy:39.227% C++
KPH:15.400 C--
VKPH:5.500 D
M12 Kobalt
D
Kills:53
V. Kills:3 N/A
Deaths:7
KDR:7.571
Accuracy:21.525% B*
KPH:29.200 D*
VKPH:1.700 D
Kills:1,389 (0 + 1,389)
Deaths:126
KDR:11.024
VKDR:1.881
Vehicle Kills:237
Kill Difference:1,263
Playtime:38.354 hours
Usage:1%
Score:0.676m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:21.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:983
V. Kills:295 332%
Deaths:718
KDR:1.369
Accuracy:45.997% C
KPH:20.200 C+
VKPH:6.100 C+
Kills:983 (983 + 0)
Deaths:718
KDR:1.369
VKDR:0.411
Vehicle Kills:295
Kill Difference:265
Playtime:48.575 hours
Usage:1%
Score:0.377m
Score/min:129
Driving Accuracy:45.997%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,43518,2436,4302.837C**0.0625.615%C*23.193%C58.4B+N/A258312.3h9.2B+36B+
NC6 Gauss SAW 10,64410,5072,6943.9M1.1322.384%B+16.941%D--25.8C+N/A97406.9h9.1B+40.6B+
NC05 Jackhammer 7,0847,0312,9652.371B**0.4050.725%B*11.776%D55.8B+N/A223126.1h4.1B++8.1B+
SAS-R 3,2993,2741,0883.009C++0.2343.088%B++63.348%C--38.8C++N/A14884.3h2.3C++5.3B+
Reaper DMR 3,2313,1821,1562.753B+0.0230.395%B**27.75%B+57.7B**N/A26255.1h8.9B+29.2B++
AF-34 Mattock 2,6712,6506733.938C*1.1644.349%A11.019%D*42.7C++N/A18762.1h5.6C++12.6B*
C-4 4,2202,6259702.706B**0.0721.39%DN/A119.9B**72.8M++186921.9h1.4C*6.6C+
C-4 ARX 3,5072,6247493.503B*0.7326.024%C+N/A216.9A*73A*178612.1h1.2C++4.7C++
AF-34 Mattock 2,5312,5076783.698C*0.9250.013%A+14.759%D40C+N/A17862.7h6.7C+13.4B++
Shrike 4,1482,4649892.491M++0.2861.769%B+3.409%B39.7A27.1A*48362.1h5B*8B*
Titan-150 AP 4,3302,3832928.161B+5.3945.541%D3.609%B+27.9B+22.8A++48685.3h3.9B8.6B+
GD-7F 2,4052,3471,5271.537B+1.2427.026%B+11.973%D**9.6D-N/A42244.7h15.7C-57.9C++
Carnage AR 2,0992,0749632.154B++0.6225.663%C*19.576%C+28.4C+N/A10772.9h13C**50.8B
AF-57 Piston 1,7401,7036482.628A0.1551.407%B**11.274%D85.2A*1.9A39120h3.9B+7.6B+
NC6A GODSAW 1,5941,5585173.014B0.2432.052%B++32.285%B*72.5B+1.7B+28921.5h8.7C++27.1B+
AF-4G Cyclone 1,5231,5025412.776B++0.0027.88%C++20.706%C++57.3C*N/A25526.2h9.6C**34.3C**
Bouncing Betty 1,4831,48310813.731M**10.9651.326%B*N/A296.6M**N/A12035h1.7B++3.4B*
GD-66 Claw 1,4641,4497212.01B+0.7652.488%C--16.563%B+52.3B+N/A25627.7h2.7C+5.1C+
AF-4 Cyclone 1,4421,4275462.614B**0.1628.47%B+16.258%C53.8B**N/A27426.5h9.3B++32.7B+
CAS30 Tank Buster 3,2271,4243074.638M++1.8653.652%B*2.247%B**12.4B*15.7A++170114.6h35.1C**65.5B++
GD-22S 1,3831,3705622.438B++0.3423.448%C++15.766%D*46.8B+N/A22929.3h10.1B+42.9B+
AC-X11 1,3461,3266871.93B**0.8427.981%B+22.474%C++20.5CN/A11164.6h9.2B+32.8B+
NS Decimator 2,0941,2927301.77B**1.0059.939%C+2.864%B+41B+25.5B**63131.5h3.9B++6.5B+
19A Fortuna 1,2771,2675492.308B**0.4729.903%B*21.942%C**63.7AN/A15119.9h8B**26.8B**
Tank Mine 2,3131,2532285.496A+2.7233.414%C+N/A189.8A++160.6M*28316.6h1.3B**3.9A
AF-4A Bandit 1,2111,2045872.051B++0.7226.82%B22.425%C+41.2C**N/A25029.2h10.1B+37.8B+
NCM1 Scattercannon 1,2081,2003403.529B+0.7540.928%B+9.167%D**29CN/A11941.4h6.1C+14.9B+
Vortek Rotary 2,2861,1883543.356B++0.5831.346%C++2.778%B14C+13C**26984.6h62B+197.8B+
NS Baron G5 1,2061,1826481.824B**0.9562.765%A++11.421%D69.1A++1.4M16317.1h4.5C*7.1C+
NCM1 Scattercannon 1,1901,1813403.474B*0.7046.763%B*11.854%D-25.9C*N/A12145.6h8.2C+17.5B+
NS-7 PDW 1,1881,1725112.294A+0.4831.125%A24.232%B**67.7A*N/A20117.3h11.2B*36B++
Mauler S6 1,1841,1715792.022A0.7556.302%A++12.553%D66.9A*N/A24317.5h4.2B+7.4B*
AF-19 Mercenary 1,1811,1684362.679A*0.1026.994%B**21.918%C++22C*N/A12453.2h9.8B*36.4B++
EM6 1,1781,1665012.327B+0.4523.806%B+15.18%D*46.5C**N/A28825.1h10.4B43.5B+
Blitz GD-10 1,1681,1655412.153B**0.6226.45%B+15.708%C+32.6C*N/A15635.7h12B++45.5B+
LA39 Bruiser 1,1771,1604942.348B**0.4373.004%B**11.724%D76.8A+1.1A++19015.1h2.2B+3B++
Gauss Compact S 1,1781,1605542.094A0.6830.039%A17.845%C+34.5B**N/A18433.6h8.9B++29.6B++
EM1 1,1661,1605202.231B**0.5425.633%B*16.466%D-58.6B*N/A21519.8h10.8B42.2B+
NC9 A-Tross 1,1701,1595202.229B*0.5525.807%C++20.19%D41.4BN/A19628h9.4C**36.3B
NS Baron G5AE 1,1701,1594162.786A0.0157.215%B**9.664%D--67B*N/A20017.3h3.9B+6.8C++
NS-15M AE 1,1711,1583393.416B++0.6428.558%B++23.921%C78.2B*N/A26514.8h10.5B+36.6B+
LA8 Rebel 1,1821,1581,0701.082C*1.6929.223%C+14.594%D-35.1C**N/A12533h5.2B++17.7C++
GR-22 1,1691,1564472.586B**0.1923.803%C+18.772%C+35.2C*N/A19732.8h12.6B+52.9C**
NS-44 Commissioner 1,1701,1568181.413B+1.3644.738%B**23.097%C*98.8M1.2A+28511.7h3.6B+8B++
NS-11P 1,1731,1544262.709A+0.0729.333%A19.497%C++55A+N/A26221h12.3B++41.9B*
NC4-FB Mag-Shot 1,1681,1399241.233C+1.5428.954%D17.208%D69.5B+1.8A**39116.4h6.8C*23.5C+
NC1 Gauss Rifle 1,1501,1364302.642A+0.1326.349%B++24.208%B+53.1A*N/A30921.4h10.1B**38.1B*
Mag-Cutter 1,5191,08730,2850.036B+2.7439.195%B*2.668%D0.6C+N/A21973.4h3.4C-8.6B
MANA Anti-Personnel Turret 1,0641,0462494.201N/A1.4325.749%UN/A10460U180U26739900.1h16.7T*65T*
NC15 Phoenix 2,4139924971.996B*0.7851.207%CN/A21.6B*31A++37845.9h5.9A11.5A
M40 Fury-F 1,2789837181.369C+1.4145.997%CN/A20.2C+6.1C+12948.6h9.4B20.3B
M30 Mustang AH 1,3089611805.339C++2.5663.813%B**1.041%C38.9C14M35324.7h10.4C+16.3C++
MGR-S1 Gladius 9719513712.563B*0.2131.616%B*22.923%C++79.3A++1.7M+36812h8.7B+27.4B++
NC4 Mag-Shot 9569336271.488B**1.2929.491%B19.078%C+48.3A1.2B**17219.3h6.8B++22.9C**
C85 Canister-H 8908336113.656C++10.8851.1%C++11.885%C++198.3A++13.6B**8024.2h4.4B++8.5B*
Breaker Rocket Pods 976742838.94C**6.1756.168%B*1.213%C*59.4C18.7B50012.5h13.1B+23.2B+
M20 Mustang 1,4777192872.505C**0.2732.68%B2.225%C++11.1C11.7C**21264.8h102C**312.1B+
NCM2 Falcon 9146852103.262A++0.4937.988%C+3.65%D20.6B*6.9B**16433.3h6.5B**17.2B++
L100 Python AP 1,210684986.98B+4.2155.9%C++3.216%C++31.5C++24.2B**50021.7h5.1B+9.2B++
Enforcer ML85 967594639.429B**6.6540.666%C+2.189%C+28.2B+17.7C*38721.1h10.1B++24.9B++
Auraxium Mag-Cutter 5865199,8540.053B+2.7240.8%B*N/A1.6C**N/A4323.4h2C**4.8B+
E540 Halberd 7595173415.206A12.4344.122%C+3.675%C*36.4B++17B+56914.2h4.2A9.6B*
Warden 5295124461.148C**1.6329.189%B+15.625%D*9.4DN/A4854.6h10C+34.2C**
Impetus 4994942062.398B+0.3838.866%B*25.911%C53.1B++N/A2149.3h4.3B+11B+
C150 Dalton 709476588.207B5.4350.385%B**N/A36.1C*17.7C-46413.2h4.5C++9B++
Frag Grenade 4694651465N/A462.2336.641%D*N/A1162.5M+10B+48500.4h1.5A*4.2B**
Titan-150 HEAT 662458558.327B++5.5549.316%C**1.747%D24.9B+11.1B+30518.4h3.8B*7.7B*
Gauss Rifle S 4484332261.916B++0.8622.105%D9.469%F19DN/A7522.8h9.2B*41.8B
L105 Zephyr 4864172715.444B+12.6746.136%B+N/A63.2B+10.5B+4816.6h5.2B+11.2B++
Skyguard 775389586.707A++3.9333.78%B*1.028%D-12.2C12.1B++31231.8h116.5C*344.9B+
NCM2 Falcon 5383872051.888B**0.8941.241%C+4.393%C+13.4C**5.2C++11828.9h11.2B++27.2B+
NS-357 Underboss 3873793441.102C++1.6732.17%C-13.984%D-24.9C-N/A9815.2h3.9B+12.1C++
M60-A Bulldog 3723402314.783C+12.0146.565%C++N/A34.3C+3.2C+2159.9h4.7B++10B++
Hornet Missiles 431303427.214B+4.4461.668%C**1.65%C+72.1C++30.5C8564.2h7B**11.4B**
NS-10 Burster 5202911182.466A*0.3137.165%B**4.467%C-8B**6.3A++14936.2h124.7B++335.6B*
M40 Fury 3372882213.091B**10.3239.443%B+2.083%C**82.3B**14B+7093.5h9B++22.8B*
M60-A Bulldog 319288648B**45.2345.14%C+2.431%C++31C+3.3C+1979.3h5.2B11.4B+
M40 Fury 3212871815.944A++13.1738.701%B+1.394%C77.6A9.2C+5763.7h8B**20.7B*
M12 Kobalt 2972802710.37C+7.6025.066%A+11.786%D**54.9C3.3B+2825.1h25.1D-100.3B
EM4 Longshot 278276564.929B+2.1539.255%C+76.449%C23C-N/A10712h2.1C*5.4C*
AF-8 RailJack 2742732610.5M*7.7342.082%B*76.557%C*33.7B*N/A1318.1h1.8B*4.2B*
NS-10 Burster 4872691182.28A++0.4937.554%B**2.974%D-7.5B**6.1A++14135.9h134B++356.7B*
Carver 2782692661.011M*1.7641.731%A24.535%B**27.4A*N/A1929.8h1.4C++3.3B
AF-6 Shadow 2652631112.369B0.4133.973%C+26.236%C+34.2CN/A1337.7h5.3B15.6C**
Sticky Grenade 2572561256N/A253.2361.918%B**N/A853.3C3.3D-42550.3h2.6C4.2C++
NCM3 Raven 338244902.711A**0.0641.194%C*3.689%B++16.3A+6.3C+17215h14.8A+36B**
Spear Anti-Vehicle Phalanx Turret 391241288.607C**5.8350.804%B*3.32%C-49.2B++30.6B*6794.9h6.7B+13.2B++
NCM3 Raven 334220902.444A*0.3342.441%C**2.273%C14.7A+7.6B++18615h16.9A39.9B**
MAX Punch 2882181,4310.152B+2.6254.821%B+N/A1.3C+N/A6167h4.1C+7.6C+
L100 Python HEAT 2922072010.35B**7.5853.405%C**1.449%D-36.3B+14.9B*3885.7h4.5B++8.5B++
NC14 Bolt Driver 2032021910.632S7.8634.752%C+65.842%D-22C+N/A1659.2h2.4B+7B
MANA Anti-Vehicle Turret 381186603.1M0.3359.492%U5.376%A+1860D1950B**2891020.1h7.9C**13.3B**
M60-G Bulldog 2081801512A*9.2337.311%B1.667%D-28.6C+4.4C2056.3h5.6B++15B++
Hawk GD-68 3481581281.234B**1.5465.205%B1.266%D-10.8C-13B+37214.6h11.1D*17D
C85 Canister 1741581411.286C8.5139.495%C++8.228%D*65.8C+6.7B3222.4h7C**17.8B
E540 Halberd-H 248157246.542C+3.7753.492%C3.822%B**42.4C++24.6B+6463.7h5B+9.4B+
M60-A Bulldog 151128196.737C**3.9633.472%C+2.344%B++34.6C+6.2C+2793.7h4.4B**13.2B+
NC08 Mag-Scatter 121119771.545C*1.2371.622%A++16.807%C*36.1C++N/A1563.3h4.5C6.2B+
M20 Basilisk 177118205.9A++3.1343.382%B++1.695%F12D6C1889.8h84.9C++195.7B+
AP30 Shredder 160104323.25C0.4822.781%D-4.808%A*18.9D10.2D-3555.5h55.8B++244.8B
M60-G Bulldog 120102520.4M+17.6335.66%C+1.961%D35.2C+6.2C2652.9h5B*14B++
NS-30 Vandal 103100581.724C+1.0544.709%A*34%B*45.5B1.4M+1852.2h5.8C+13B++
Enforcer ML65-H 14782126.833B++4.0656.707%C+1.22%D29.3C23.2C--5952.8h17C+30C+
M20 Basilisk 11081126.75A*3.9839.227%C++3.704%D-15.3C--5.5D1915.3h81.5C++207.9B+
Rocklet Rifle 15381312.613M**0.1664.504%AN/A57.9A**51.4A*8871.4h30.7B+47.6B*
A30 Walker 14171272.63C+0.1429.572%B**N/A7C6.9C23510.1h181.2C**612.7B++
Aspis Anti-Aircraft Phalanx Turret 12161512.2M**9.4337.578%A++N/A35.9S35.3S10971.7h72.7A++193.5A
M12 Kobalt 565377.571D4.8021.525%B*11.321%F29.4D*1.7D1651.8h29.5F136.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44,6081.6h
Medical Applicator320198,97814.6h
Nano-Armor Kit375827,34971.8h
Nanite Revive Grenade01,9610.5h
Spawn Beacon101,7531h
Anti-Vehicle MANA Turret115931.8h
Deconstruction Tool01,2630.1h
Ammunition Package252,8321.1h
Anti-Infantry MANA Turret131,4851.9h
Hardlight Barrier91490.2h
Recon Detection Device214,1266.1h
Shield Recharging Field74000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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