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Executor RHINOmkII[BAX] RHINOmkII
NC BR 190

KDR: 2.76

Score: 95.7m

Last Seen: May 29th, 2020 1:56 AM
- OFFLINE - 316 hour(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC05 Jackhammer Reaper DMR SAS-R C-4 ARX AF-57 Piston Carnage AR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,735,137 MLG Score: 1387
Fun Score: N/A
Cheeseburgers Flipped: 1643TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.835%22.325%59935131476,5692.51690.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.571%1.08B**0.183C++-0.485DHEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.536B+9.20.354C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.925%1.937%477513445,215141243133.69334121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.402%-0.032C+0.345C**0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.293C*42.40.203C++72.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.898%2.689%317513444,685190634182.45674137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.355%-0.402C--0.123C+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.049C+13.5-0.082C+23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.03%4.567%3492013295,321186816772.84698317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%-0.11C+0.011C+0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.697B+12.80.682B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.078%67.442%349513445,1572331442.21235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.524%1.223B**0.025C+0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.49B+2.20.317C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.743%13.271%349413456,82724301232.80946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.979%1.068B**-0.301C-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+3.30.314C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95.7m270.7%463 (27.8k)415 (24.9k)2.75916153,32955,5713.07275190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349715925.515%16.608%42404:0952

9% Combat Medic31% Engineer37% Heavy Assault9% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:50 PMJul 20th, 2014 11:55 PMMay 30th, 2020 1:17 AM (74d) (PST)May 28th, 2020 9:56 PM (75d) (PST)May 28th, 2020 9:56 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751726030.6650.2410.1102.0690.0991387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,51210,31736,19540147124624,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3842.6h/160.1d 17,427 25,465 36,792 476.9k 5,073 11,999 22,833 178.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:21,635
Deaths:7,782
KDR:2.780
Accuracy:26.336% C
HSR:24.211% D
NC6 Gauss SAW
C
Kills:10,507
Deaths:2,694
KDR:3.900
Accuracy:22.384% C
HSR:16.941% D**
NC6A GODSAW
C++
Kills:1,792
Deaths:628
KDR:2.854
Accuracy:31.828% C+
HSR:31.976% C++
GD-22S
D
Kills:1,370
Deaths:562
KDR:2.438
Accuracy:23.448% D
HSR:15.766% D**
EM6
C
Kills:1,166
Deaths:501
KDR:2.327
Accuracy:23.806% C
HSR:15.180% F
EM1
C+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:25.633% C+
HSR:16.466% D*
NS-15M AE
C+
Kills:1,158
Deaths:339
KDR:3.416
Accuracy:28.558% C+
HSR:23.921% D-
Kills:38,788
Deaths (as Heavy Assault):13,026
Deaths (to Heavy Assaults):16,472
KDR:2.97774
Kill Difference:25,762
Playtime:1,427.770 hours
Usage:37%
Score:35.592m
Score/min:415
Accuracy (listed only):25.999%
HSR (listed only):20.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:2,878
Deaths:1,153
KDR:2.496
Accuracy:52.086% B*
HSR:11.362% D-
GD-7F
C+
Kills:2,347
Deaths:1,527
KDR:1.537
Accuracy:27.026% C+
HSR:11.973% F
GD-66 Claw
C**
Kills:1,618
Deaths:800
KDR:2.023
Accuracy:52.079% D--
HSR:18.294% C**
MGR-M1 Bishop
B++
Kills:1,453
Deaths:507
KDR:2.866
Accuracy:38.128% C*
HSR:41.087% B++
19A Fortuna
B+
Kills:1,347
Deaths:580
KDR:2.322
Accuracy:29.860% B+
HSR:22.420% C+
AC-X11
C+
Kills:1,336
Deaths:689
KDR:1.939
Accuracy:28.033% C+
HSR:22.530% C
AF-4A Bandit
C
Kills:1,204
Deaths:587
KDR:2.051
Accuracy:26.820% C
HSR:22.425% C-
NS Baron G5
A+
Kills:1,182
Deaths:648
KDR:1.824
Accuracy:62.765% A+
HSR:11.421% D-
Warden
C++
Kills:1,178
Deaths:635
KDR:1.855
Accuracy:31.944% C++
HSR:22.835% D
Mauler S6
A
Kills:1,171
Deaths:579
KDR:2.022
Accuracy:56.302% A
HSR:12.553% C--
AF-19 Mercenary
C*
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:26.994% C*
HSR:21.918% C
LA39 Bruiser
B++
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:73.004% B++
HSR:11.724% D
Gauss Compact S
B+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:30.039% B+
HSR:17.845% C
NS Baron G5AE
B++
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:57.215% B++
HSR:9.664% D*
GD Guardian
D
Kills:163
Deaths:61
KDR:2.672
Accuracy:33.265% D
HSR:26.380% D
Kills:20,524
Deaths (as Engineer):9,666
Deaths (to Engineers):11,449
KDR:2.12332
Kill Difference:10,858
Playtime:1,204.944 hours
Usage:31%
Score:27.284m
Score/min:377
Accuracy (listed only):41.704%
HSR (listed only):18.962%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:2,878
Deaths:1,153
KDR:2.496
Accuracy:52.086% B*
HSR:11.362% D-
GD-7F
C+
Kills:2,347
Deaths:1,527
KDR:1.537
Accuracy:27.026% C+
HSR:11.973% F
GD-66 Claw
C**
Kills:1,618
Deaths:800
KDR:2.023
Accuracy:52.079% D--
HSR:18.294% C**
AF-4G Cyclone
C-
Kills:1,537
Deaths:559
KDR:2.750
Accuracy:27.921% C-
HSR:20.950% C-
MGR-S1 Gladius
C**
Kills:1,460
Deaths:648
KDR:2.253
Accuracy:31.684% C**
HSR:22.397% C-
AF-4 Cyclone
C+
Kills:1,427
Deaths:546
KDR:2.614
Accuracy:28.449% C+
HSR:16.258% D
19A Fortuna
B+
Kills:1,347
Deaths:580
KDR:2.322
Accuracy:29.860% B+
HSR:22.420% C+
AC-X11
C+
Kills:1,336
Deaths:689
KDR:1.939
Accuracy:28.033% C+
HSR:22.530% C
AF-4A Bandit
C
Kills:1,204
Deaths:587
KDR:2.051
Accuracy:26.820% C
HSR:22.425% C-
NS Baron G5
A+
Kills:1,182
Deaths:648
KDR:1.824
Accuracy:62.765% A+
HSR:11.421% D-
NS-7 PDW
B++
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.125% B++
HSR:24.232% B+
Mauler S6
A
Kills:1,171
Deaths:579
KDR:2.022
Accuracy:56.302% A
HSR:12.553% C--
AF-19 Mercenary
C*
Kills:1,168
Deaths:436
KDR:2.679
Accuracy:26.994% C*
HSR:21.918% C
Blitz GD-10
C+
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:26.450% C+
HSR:15.708% C--
LA39 Bruiser
B++
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:73.004% B++
HSR:11.724% D
Gauss Compact S
B+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:30.039% B+
HSR:17.845% C
NS Baron G5AE
B++
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:57.215% B++
HSR:9.664% D*
Tempest
B+
Kills:445
Deaths:221
KDR:2.014
Accuracy:28.741% C++
HSR:28.090% B+
Kills:24,936
Deaths (as Light Assault):11,489
Deaths (to Light Assaults):10,254
KDR:2.17042
Kill Difference:13,447
Playtime:325.841 hours
Usage:8%
Score:9.147m
Score/min:468
Accuracy (listed only):38.700%
HSR (listed only):17.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:4,534
Deaths:1,792
KDR:2.530
Accuracy:30.919% B+
HSR:28.584% C+
AF-57 Piston
B*
Kills:2,878
Deaths:1,153
KDR:2.496
Accuracy:52.086% B*
HSR:11.362% D-
Carnage AR
C
Kills:2,779
Deaths:1,273
KDR:2.183
Accuracy:26.565% C
HSR:21.950% C
GR-22
C
Kills:1,724
Deaths:694
KDR:2.484
Accuracy:25.698% C-
HSR:22.332% C
GD-66 Claw
C**
Kills:1,618
Deaths:800
KDR:2.023
Accuracy:52.079% D--
HSR:18.294% C**
AF-4G Cyclone
C-
Kills:1,537
Deaths:559
KDR:2.750
Accuracy:27.921% C-
HSR:20.950% C-
MGR-S1 Gladius
C**
Kills:1,460
Deaths:648
KDR:2.253
Accuracy:31.684% C**
HSR:22.397% C-
AF-4 Cyclone
C+
Kills:1,427
Deaths:546
KDR:2.614
Accuracy:28.449% C+
HSR:16.258% D
NS Baron G5
A+
Kills:1,182
Deaths:648
KDR:1.824
Accuracy:62.765% A+
HSR:11.421% D-
NS-7 PDW
B++
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.125% B++
HSR:24.232% B+
Mauler S6
A
Kills:1,171
Deaths:579
KDR:2.022
Accuracy:56.302% A
HSR:12.553% C--
Blitz GD-10
C+
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:26.450% C+
HSR:15.708% C--
LA39 Bruiser
B++
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:73.004% B++
HSR:11.724% D
NC9 A-Tross
C-
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:25.807% C-
HSR:20.190% D-
NS Baron G5AE
B++
Kills:1,159
Deaths:416
KDR:2.786
Accuracy:57.215% B++
HSR:9.664% D*
NS-11P
B
Kills:1,154
Deaths:426
KDR:2.709
Accuracy:29.333% B
HSR:19.497% D
NC1 Gauss Rifle
C+
Kills:1,136
Deaths:430
KDR:2.642
Accuracy:26.349% C+
HSR:24.208% C+
Tempest
B+
Kills:445
Deaths:221
KDR:2.014
Accuracy:28.741% C++
HSR:28.090% B+
Gauss Rifle S
D*
Kills:433
Deaths:226
KDR:1.916
Accuracy:22.105% D*
HSR:9.469% F
MGR-A1 Vanquisher
B++
Kills:218
Deaths:78
KDR:2.795
Accuracy:34.131% B++
HSR:21.560% D
Kills:29,511
Deaths (as Combat Medic):12,555
Deaths (to Combat Medics):6,747
KDR:2.35054
Kill Difference:16,956
Playtime:333.978 hours
Usage:9%
Score:10.337m
Score/min:516
Accuracy (listed only):37.436%
HSR (listed only):18.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:3,838
Deaths:1,293
KDR:2.968
Accuracy:43.432% C**
HSR:64.643% D--
AF-4G Cyclone
C-
Kills:1,537
Deaths:559
KDR:2.750
Accuracy:27.921% C-
HSR:20.950% C-
MGR-S1 Gladius
C**
Kills:1,460
Deaths:648
KDR:2.253
Accuracy:31.684% C**
HSR:22.397% C-
AF-4 Cyclone
C+
Kills:1,427
Deaths:546
KDR:2.614
Accuracy:28.449% C+
HSR:16.258% D
AF-6 Shadow
B+
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:39.971% B+
HSR:34.039% B+
NS-7 PDW
B++
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.125% B++
HSR:24.232% B+
NC4 Mag-Shot
C*
Kills:1,168
Deaths:841
KDR:1.389
Accuracy:30.516% C*
HSR:19.949% C+
Blitz GD-10
C+
Kills:1,165
Deaths:541
KDR:2.153
Accuracy:26.450% C+
HSR:15.708% C--
NS-30 Vandal
B++
Kills:1,163
Deaths:480
KDR:2.423
Accuracy:40.611% B++
HSR:31.728% C**
LA8 Rebel
C--
Kills:1,158
Deaths:1,070
KDR:1.082
Accuracy:29.223% C--
HSR:14.594% D*
NS-44 Commissioner
B+
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:44.738% B+
HSR:23.097% C
NC4-FB Mag-Shot
D--
Kills:1,139
Deaths:924
KDR:1.233
Accuracy:28.954% D--
HSR:17.208% D--
LA80
B*
Kills:547
Deaths:159
KDR:3.440
Accuracy:48.346% B*
HSR:78.428% C+
Impetus
B
Kills:494
Deaths:206
KDR:2.398
Accuracy:38.866% B
HSR:25.911% D
Tempest
B+
Kills:445
Deaths:221
KDR:2.014
Accuracy:28.741% C++
HSR:28.090% B+
NS-357 Underboss
D-
Kills:434
Deaths:383
KDR:1.133
Accuracy:33.507% D-
HSR:14.055% D*
EM4 Longshot
C
Kills:297
Deaths:60
KDR:4.950
Accuracy:39.157% C
HSR:76.094% D
AF-8 RailJack
C**
Kills:273
Deaths:26
KDR:10.500
Accuracy:42.082% C**
HSR:76.557% C+
NC14 Bolt Driver
D
Kills:202
Deaths:19
KDR:10.632
Accuracy:34.752% D
HSR:65.842% D**
NC08 Mag-Scatter
A+
Kills:119
Deaths:77
KDR:1.545
Accuracy:71.622% A+
HSR:16.807% C+
Kills:20,375
Deaths (as Infiltrator):9,816
Deaths (to Infiltrators):6,772
KDR:2.07569
Kill Difference:10,559
Playtime:336.499 hours
Usage:9%
Score:7.726m
Score/min:383
Accuracy (listed only):37.007%
HSR (listed only):34.329%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,660
Deaths:675
KDR:3.941
Accuracy:44.353% B**
HSR:11.015% D**
AF-34 Mattock
B**
Kills:2,516
Deaths:680
KDR:3.700
Accuracy:50.021% B**
HSR:14.706% D--
NCM1 Scattercannon
C
Kills:1,200
Deaths:340
KDR:3.529
Accuracy:40.943% C
HSR:9.167% F
NCM1 Scattercannon
C**
Kills:1,185
Deaths:340
KDR:3.485
Accuracy:46.783% C**
HSR:11.899% D--
NCM2 Falcon
C--
Kills:820
Deaths:310
KDR:2.645
Accuracy:39.418% C--
HSR:3.415% D
NCM2 Falcon
C
Kills:500
Deaths:305
KDR:1.639
Accuracy:42.652% C
HSR:4% C
NS-10 Burster
B+
Kills:301
Deaths:124
KDR:2.427
Accuracy:37.386% B+
HSR:4.319% C+
NS-10 Burster
B+
Kills:281
Deaths:124
KDR:2.266
Accuracy:37.741% B+
HSR:2.847% D
NCM3 Raven
B++
Kills:244
Deaths:92
KDR:2.652
Accuracy:41.381% C+
HSR:3.689% B++
NCM3 Raven
C+
Kills:220
Deaths:92
KDR:2.391
Accuracy:42.619% C+
HSR:2.273% C
Kills:9,927
Deaths (as MAX Suit):1,541
Deaths (to MAX Suits):3,003
KDR:6.44192
Kill Difference:8,386
Playtime:205.820 hours
Usage:5%
Score:5.639m
Score/min:457
Accuracy (listed only):42.330%
HSR (listed only):6.733%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,188
V. Kills:1,098 108%
Deaths:354
KDR:3.356
Accuracy:31.346% C
KPH:14 D
VKPH:13 C
M30 Mustang AH
A*
Kills:1,031
V. Kills:355 290%
Deaths:183
KDR:5.634
Accuracy:64.106% B*
KPH:40.900 D
VKPH:14.100 A*
M20 Mustang
C
Kills:812
V. Kills:804 101%
Deaths:290
KDR:2.800
Accuracy:32.485% C**
KPH:12 D
VKPH:11.900 C
Breaker Rocket Pods
C++
Kills:751
V. Kills:234 320%
Deaths:83
KDR:9.048
Accuracy:56.237% B+
KPH:59.600 D
VKPH:18.600 C++
Hornet Missiles
C+
Kills:303
V. Kills:128 235%
Deaths:42
KDR:7.214
Accuracy:61.668% C+
KPH:71.800 C
VKPH:30.300 D
Kills:4,085 (3,031 + 0)
Deaths:952
KDR:4.291
VKDR:2.751
Vehicle Kills:2,619
Kill Difference:3,133
Playtime:194.041 hours
Usage:5%
Score:3.407m
Score/min:293
Piloting Accuracy:32.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,433
V. Kills:1,808 79%
Deaths:312
KDR:4.593
Accuracy:53.679% B+
KPH:12.200 B
VKPH:15.400 A+
C150 Dalton
A
Kills:483
V. Kills:237 203%
Deaths:58
KDR:8.328
Accuracy:49.840% A
KPH:36.100 C
VKPH:17.700 D
L105 Zephyr
C++
Kills:417
V. Kills:69 N/A
Deaths:27
KDR:15.444
Accuracy:46.136% C++
KPH:63 C+
VKPH:10.400 C+
AP30 Shredder
D
Kills:141
V. Kills:78 178%
Deaths:33
KDR:4.273
Accuracy:25.336% D-
KPH:20 D
VKPH:11.100 D--
Kills:2,474 (1,433 + 1,041)
Deaths:430
KDR:5.753
VKDR:5.098
Vehicle Kills:2,192
Kill Difference:2,044
Playtime:144.356 hours
Usage:4%
Score:1.874m
Score/min:216
Piloting Accuracy:53.679%
Gunner Accuracy:25.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:732
V. Kills:546 134%
Deaths:103
KDR:7.107
Accuracy:56.068% C++
KPH:33 D
VKPH:24.600 B+
Skyguard
C*
Kills:400
V. Kills:392 102%
Deaths:58
KDR:6.897
Accuracy:33.826% B+
KPH:12.500 D
VKPH:12.200 C*
L100 Python HEAT
C++
Kills:207
V. Kills:85 241%
Deaths:20
KDR:10.350
Accuracy:53.405% C+
KPH:36.100 C
VKPH:14.800 C++
Kills:1,339 (1,339 + 0)
Deaths:181
KDR:7.398
VKDR:5.652
Vehicle Kills:1,023
Kill Difference:1,158
Playtime:59.989 hours
Usage:2%
Score:1.414m
Score/min:393
Driving Accuracy:53.405%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,763
V. Kills:2,107 131%
Deaths:310
KDR:8.913
Accuracy:46.233% C--
KPH:30.200 C+
VKPH:23 B**
Enforcer ML85
C**
Kills:664
V. Kills:393 169%
Deaths:66
KDR:10.061
Accuracy:41.164% C
KPH:30.200 C**
VKPH:17.900 C+
E540 Halberd
C*
Kills:586
V. Kills:264 221%
Deaths:35
KDR:16.743
Accuracy:44.674% C
KPH:38.300 C*
VKPH:17.300 C++
Titan-150 HEAT
C*
Kills:583
V. Kills:253 230%
Deaths:57
KDR:10.228
Accuracy:50.265% C++
KPH:28.700 C+
VKPH:12.500 C*
C85 Canister
B+
Kills:159
V. Kills:16 N/A
Deaths:14
KDR:11.357
Accuracy:40.175% C
KPH:66.200 C
VKPH:6.700 B+
Titan-150 HESH
A+
Kills:62
V. Kills:18 326%
Deaths:1
KDR:62
Accuracy:56.923% B++
KPH:59.100 B+
VKPH:17.200 A+
M20 Basilisk
C--
Kills:53
V. Kills:21 241%
Deaths:11
KDR:4.818
Accuracy:36.881% B+
KPH:15.600 D
VKPH:6.200 C--
M12 Kobalt
B+
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:15.539% C
KPH:28.800 D-
VKPH:2.800 B+
Kills:4,922 (3,408 + 1,514)
Deaths:498
KDR:9.884
VKDR:6.179
Vehicle Kills:3,077
Kill Difference:4,424
Playtime:157.633 hours
Usage:4%
Score:4.225m
Score/min:447
Driving Accuracy:56.923%
Gunner Accuracy:15.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:903
V. Kills:64 N/A
Deaths:62
KDR:14.565
Accuracy:52.868% C+
KPH:194.900 B**
VKPH:13.800 A
E540 Halberd-H
C++
Kills:167
V. Kills:91 182%
Deaths:25
KDR:6.680
Accuracy:53.550% D
KPH:43.600 C
VKPH:23.800 C++
Enforcer ML65-H
C
Kills:112
V. Kills:81 137%
Deaths:12
KDR:9.333
Accuracy:56.874% C
KPH:31.700 D
VKPH:23 D
M60-G Bulldog-H
A
Kills:71
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:61.211% B**
KPH:160.100 A
VKPH:22.500 B*
G30 Walker
B**
Kills:64
V. Kills:27 229%
Deaths:4
KDR:16
Accuracy:47.077% A+
KPH:58.500 B*
VKPH:24.700 B**
M96 Mjolnir-H
C-
Kills:63
V. Kills:33 185%
Deaths:16
KDR:3.938
Accuracy:46.912% D
KPH:46.100 C-
VKPH:24.200 D
Kills:1,380 (0 + 1,380)
Deaths:119
KDR:11.597
VKDR:2.571
Vehicle Kills:306
Kill Difference:1,261
Playtime:14.892 hours
Usage:0%
Score:0.545m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:46.912%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:311
V. Kills:19 N/A
Deaths:27
KDR:11.519
Accuracy:25.313% B**
KPH:57.800 C--
VKPH:3.500 B+
M40 Fury
B+
Kills:289
V. Kills:50 N/A
Deaths:22
KDR:13.136
Accuracy:39.433% C++
KPH:81.600 B+
VKPH:14.100 B+
M40 Fury
B++
Kills:289
V. Kills:35 N/A
Deaths:19
KDR:15.211
Accuracy:38.935% C++
KPH:77.300 B++
VKPH:9.400 C+
M60-G Bulldog
C+
Kills:185
V. Kills:28 N/A
Deaths:16
KDR:11.563
Accuracy:37.909% C+
KPH:28.900 C-
VKPH:4.400 C--
M20 Basilisk
D
Kills:121
V. Kills:59 202%
Deaths:20
KDR:6.050
Accuracy:43.439% C**
KPH:12.300 D-
VKPH:6 D
M60-G Bulldog
D
Kills:111
V. Kills:18 N/A
Deaths:5
KDR:22.200
Accuracy:36.216% D
KPH:37.200 D
VKPH:6 D
M20 Basilisk
C+
Kills:86
V. Kills:31 269%
Deaths:12
KDR:7.167
Accuracy:39.484% C+
KPH:16.200 D
VKPH:5.800 D-
M12 Kobalt
D-
Kills:57
V. Kills:3 N/A
Deaths:7
KDR:8.143
Accuracy:21.732% B+
KPH:30.200 D*
VKPH:1.600 D-
Kills:1,449 (0 + 1,449)
Deaths:128
KDR:11.320
VKDR:1.898
Vehicle Kills:243
Kill Difference:1,321
Playtime:39.107 hours
Usage:1%
Score:0.698m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:21.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,031
V. Kills:317 324%
Deaths:728
KDR:1.416
Accuracy:46.404% C-
KPH:20.600 C--
VKPH:6.300 C
Kills:1,031 (1,031 + 0)
Deaths:728
KDR:1.416
VKDR:0.435
Vehicle Kills:317
Kill Difference:303
Playtime:50.159 hours
Usage:1%
Score:0.392m
Score/min:130
Driving Accuracy:46.404%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 21,88721,6357,7822.78C+0.0226.336%C24.211%D61.6C+N/A260351h9.2C++35C+
NC6 Gauss SAW 10,64410,5072,6943.9B**1.1422.384%C16.941%D**25.8DN/A98407.6h9.1C+40.6C+
NC05 Jackhammer 10,17010,0494,3552.307B*0.4552.783%B+12.091%D-68.8C++N/A282146h4B+7.6B+
Reaper DMR 4,6144,5341,7922.53B+0.2330.919%B+28.584%C+54.9C++1C**22182.6h8.8C+28.5B
SAS-R 3,8713,8381,2932.968C0.2143.432%C**64.643%D--41.4DN/A15592.8h2.2C-5.1C+
C-4 ARX 4,5333,4431,0043.429B+0.6726.512%C+N/A225A71.2A++176315.3h1.2C+4.5C+
AF-57 Piston 2,9532,8781,1532.496B*0.2652.086%B*11.362%D-101B**2.6M40728.5h3.8B7.3B+
Carnage AR 2,8232,7791,2732.183C**0.5826.565%C21.95%C33.3C--N/A11783.5h12.6C+47.3C+
Titan-150 AP 4,8702,7633108.913C+6.1546.233%C--3.221%B++30.2C+23.1B**48591.4h3.7B8C++
AF-34 Mattock 2,6812,6606753.941C+1.1844.353%B**11.015%D**42.8CN/A18762.1h5.6B12.6B++
C-4 4,2442,6479702.729B+0.0321.522%D-N/A120.3C*72.6A**188822h1.4C6.5C--
AF-34 Mattock 2,5422,5166803.7C+0.9450.021%B**14.706%D--40.1CN/A17862.8h6.7C*13.4B++
Shrike 4,1482,4649892.491A++0.2761.769%B+3.409%B+39.7B++27.1A48562.1h5B+8B++
GD-7F 2,4052,3471,5271.537C+1.2227.026%C+11.973%F9.6D--N/A43244.7h15.7D*57.9C--
NC6A GODSAW 1,8341,7926282.854C+0.0931.828%C+31.976%C++70.8C1.7C*27625.3h8.7C++27.3C*
NS Decimator 2,7871,7498602.034B0.7361.528%C+2.23%C**47C++27.9B++64637.2h3.8C*6.1C**
GR-22 1,7511,7246942.484B+0.2825.698%C-22.332%C42.2CN/A20040.9h11.8C++45.8C+
Bouncing Betty 1,6231,62311813.754S10.9950.677%BN/A300.6M++N/A11905.4h1.7B+3.4B+
GD-66 Claw 1,6361,6188002.023B0.7452.079%D--18.294%C**53.2C+N/A24630.4h2.7D5.2D
AF-4G Cyclone 1,5591,5375592.75C+0.0127.921%C-20.95%C-58C-N/A25526.5h9.5C34C+
MGR-S1 Gladius 1,4961,4606482.253C++0.5131.684%C**22.397%C-75.6C*1.9B**32019.3h8.7C++27.4C*
MGR-M1 Bishop 1,4831,4535072.866C*0.1138.128%C*41.087%B++71.9B++1.5B*36120.2h4.7B++12.3B+
CAS30 Tank Buster 3,2411,4333124.593B++1.8353.679%B+2.233%A++12.2B15.4A+167117.3h35.3B++65.8B*
AF-4 Cyclone 1,4421,4275462.614B+0.1528.449%C+16.258%D53.6C+N/A28126.6h9.3C**32.7C**
GD-22S 1,3831,3705622.438C++0.3223.448%D15.766%D**46.8CN/A23629.3h10.1C+42.9C+
19A Fortuna 1,3581,3475802.322B+0.4429.86%B+22.42%C+62.9C**N/A15121.4h8B*26.8B++
AC-X11 1,3561,3366891.939C++0.8228.033%C+22.53%C20.7DN/A11464.6h9.2C+32.8C++
MANA Anti-Personnel Turret 1,3001,2792774.617N/A1.8625.336%UN/A12790U210U30880600.1h15.5T*61.1T*
Tank Mine 2,3481,2772315.528B**2.7734.551%CN/A190.6B**159.9M+28196.7h1.4B*4B*
AF-4A Bandit 1,2111,2045872.051C++0.7126.82%C22.425%C-41.2CN/A25429.2h10.1C+37.8C+
NCM1 Scattercannon 1,2081,2003403.529B0.7740.943%C9.167%F28.9D-N/A12041.5h6.1C+14.9C+
Vortek Rotary 2,2861,1883543.356C++0.6031.346%C2.778%B*14D13C27084.6h62C+197.8C+
NCM1 Scattercannon 1,1951,1853403.485B++0.7346.783%C**11.899%D--26C-N/A12245.6h8.2C-17.5C++
NS Baron G5 1,2061,1826481.824B*0.9462.765%A+11.421%D-69.1B*1.4A++16517.1h4.5C+7.1C++
AF-6 Shadow 1,2041,1814342.721C++0.0439.971%B+34.039%B+61.8C+1.2A16319.1h4.7B+11.7B+
Warden 1,2111,1786351.855B0.9031.944%C++22.835%D18.8DN/A7362.5h8C+25.1C*
NS-7 PDW 1,1881,1725112.294B+0.4731.125%B++24.232%B+67.7B++N/A20717.3h11.2B+36B+
Mauler S6 1,1841,1715792.022B++0.7456.302%A12.553%C--66.9B*N/A25017.5h4.2C*7.4B++
AF-19 Mercenary 1,1811,1684362.679B*0.0826.994%C*21.918%C21.8CN/A13453.7h9.8B+36.4B
NC4 Mag-Shot 1,1951,1688411.389B1.3730.516%C*19.949%C+50.1B+1.2B+17223.3h6.7B+22B+
EM6 1,1781,1665012.327C++0.4323.806%C15.18%F46.5C-N/A29625.1h10.4C+43.5C+
Blitz GD-10 1,1681,1655412.153B+0.6126.45%C+15.708%C--32.6C-N/A15935.7h12C**45.5C*
NS-30 Vandal 1,1881,1634802.423C+0.3440.611%B++31.728%C**84.9B++1.8A*20413.7h4.7B+11.6B+
LA39 Bruiser 1,1771,1604942.348B**0.4173.004%B++11.724%D76.8B+1.1B*20215.1h2.2C++3B+
EM1 1,1661,1605202.231C*0.5325.633%C+16.466%D*58.6C+N/A21819.8h10.8B42.2C**
Gauss Compact S 1,1781,1605542.094B**0.6730.039%B+17.845%C34.5C+N/A18633.6h8.9C**29.6B+
NC9 A-Tross 1,1701,1595202.229B+0.5325.807%C-20.19%D-41.4CN/A19728h9.4C+36.3C+
NS Baron G5AE 1,1701,1594162.786B**0.0357.215%B++9.664%D*67C++N/A20017.3h3.9C*6.8C++
NS-15M AE 1,1711,1583393.416B0.6628.558%C+23.921%D-78.2C+N/A26614.8h10.5C++36.6C*
LA8 Rebel 1,1821,1581,0701.082C+1.6829.223%C--14.594%D*35.1C+N/A12633h5.2B+17.7C++
NS-44 Commissioner 1,1701,1568181.413C++1.3544.738%B+23.097%C98.8A1.2B*29411.7h3.6C+8C**
NS-11P 1,1731,1544262.709B++0.0529.333%B19.497%D55C++N/A26521h12.3C+41.9C**
NC4-FB Mag-Shot 1,1681,1399241.233C1.5328.954%D--17.208%D--69.5C+1.8M+39216.4h6.8C23.5D
NC1 Gauss Rifle 1,1501,1364302.642A+0.1226.349%C+24.208%C+53.1B+N/A32721.4h10.1B+38.1B+
Mag-Cutter 1,5191,08730,2850.036C*2.7239.195%B++2.668%D0.6CN/A21974.5h3.4D--8.6C*
M30 Mustang AH 1,3861,0311835.634C2.8764.106%B*1.067%C+40.9D14.1A*37025.2h10.1D15.8C
M40 Fury-F 1,3481,0317281.416C1.3446.404%C-N/A20.5C--6.3C13050.2h9.4C++20.2C+
NC15 Phoenix 2,4321,0044982.016C**0.7451.279%C+N/A21.8B++31A*37946.1h5.9B**11.4A
C85 Canister-H 9679036214.565C+11.8152.868%C+11.296%C++196.3B**13.9A7854.6h4.6B*8.7B++
NCM2 Falcon 1,0738203102.645B+0.1139.418%C--3.415%D22C**6.8B++15937.3h6.5B++16.5B++
M20 Mustang 1,6168122902.8C0.0432.485%C**1.97%B+12D11.9C21767.5h94.4C+290.7C+
Auraxium Mag-Cutter 93280617,8870.045C**2.7139.117%B++N/A1.5C**N/A4551.1h2C++5.2B+
Breaker Rocket Pods 985751839.048C6.2956.237%B+1.198%B+59.6D18.6C++50612.6h13C++23.1C*
L100 Python AP 1,2787321037.107C4.3556.068%C++3.005%B+33D24.6B+50722.2h5C+8.9C++
Enforcer ML85 1,0576646610.061B+7.3041.164%C2.108%C*30.2C**17.9C+39222h9.7B+23.6B+
E540 Halberd 8505863516.743B13.9844.674%C3.242%B38.3C*17.3C++56915.3h4.1B**9.2B+
Titan-150 HEAT 8365835710.228C**7.4750.265%C++1.372%D-28.7C+12.5C*31920.3h3.7B+7.4B+
LA80 5545471593.44C0.6848.346%B*78.428%C+62.9C*N/A1838.7h2.1C4.3C*
NCM2 Falcon 6775003051.639C**1.1242.652%C4%C15.2C+5.4C+11832.9h10.5B+24.6B+
Impetus 4994942062.398C+0.3638.866%B25.911%D53.1C+N/A2169.3h4.3C+11C**
C150 Dalton 720483588.328C5.5749.84%AN/A36C17.7D46613.4h4.5C--9C**
Frag Grenade 4824781478N/A475.2437.228%FN/A1195A**10C49430.4h1.6A*4.3B*
Tempest 4474452212.014C++0.7528.741%C++28.09%B+70.6C++N/A2046.3h9.2C++32.1C*
NS-357 Underboss 4464343831.133C+1.6333.507%D-14.055%D*27.3D-N/A10515.9h3.9C+11.5C
Gauss Rifle S 4484332261.916C++0.8422.105%D*9.469%F19D--N/A7822.8h9.2C**41.8C+
L105 Zephyr 4864172715.444C++12.6846.136%C++N/A63.2C+10.5C+4826.6h5.2B+11.2B+
Skyguard 792400586.897B4.1433.826%B+1%D-12.5D12.2C*31332.1h115.4C341.3C++
M60-A Bulldog 3913582315.565C12.8147.029%CN/A35.8C3.3C-21610h4.6B++9.8B+
M12 Kobalt 3303112711.519D8.7625.313%B**12.219%F57.6C--3.5B+2895.4h24.6D*97.3C+
Hornet Missiles 431303427.214C4.4561.668%C+1.65%C++72.1C30.5D8654.2h7B**11.4B*
NS-10 Burster 5343011242.427B**0.3337.386%B+4.319%C+8.1B+6.3B**14937h125.6B+336.1B+
EM4 Longshot 299297604.95C++2.1939.157%C76.094%D24.1D-N/A11012.3h2.1C5.4C
M60-A Bulldog 324292648.667B+45.9145.289%C-2.397%C*31.4C3.4C1979.3h5.1B+11.3C*
M40 Fury 3392892213.136B10.3839.433%C++2.076%B++82.6B+14.3B+7063.5h9.1B+23B++
M40 Fury 3242891915.211B*12.4538.935%C++1.384%C78.1B++9.5C+5863.7h8.1B*20.8B*
NS-10 Burster 5032811242.266B+0.4937.741%B+2.847%D7.7C**6B*14136.7h133.6B353.9B+
AF-8 RailJack 2742732610.5M**7.7442.082%C**76.557%C+33.3C+N/A1348.2h1.8B++4.2B+
Sticky Grenade 2732721272N/A269.2460.45%B++N/A906.7C3.3D--39680.3h2.7D4.4C+
Carver 2782692661.011M*1.7541.731%B*24.535%B**26.6B**N/A19010.1h1.4C+3.3B+
Spear Anti-Vehicle Phalanx Turret 422263299.069C+6.3152.114%B+3.042%C-51.6C+31.2B+6985.1h6.7B12.8B+
MAX Punch 3272571,5410.167B+2.5954.971%B++N/A1.5BN/A6171.9h3.7C+6.8C+
NCM3 Raven 338244922.652A*0.1141.381%C+3.689%B++16.2B*6.2C17215.1h15A36.2B**
NCM3 Raven 334220922.391A++0.3742.619%C+2.273%C14.6B*7.5B18515.1h17.1B**40.2B*
MGR-A1 Vanquisher 220218782.795B+0.0434.131%B++21.56%D80.7B+N/A2152.7h8.6B25.3B+
L100 Python HEAT 2922072010.35C*7.5953.405%C+1.449%D36.3C14.9C++3945.7h4.5C++8.5C**
NC14 Bolt Driver 2032021910.632A++7.8734.752%D65.842%D**21.5DN/A1819.4h2.4C+7C
MANA Anti-Vehicle Turret 395195603.25U0.4959.626%UN/A1950U2000U26331800.1h7.8T*13.2T*
M60-G Bulldog 2131851611.563B**8.8037.909%C+1.622%D28.9C-4.4C--2056.4h5.6B+14.9B+
E540 Halberd-H 258167256.68C3.9253.55%D3.593%A++43.9C23.9C++6493.8h4.8C++9C++
GD Guardian 167163612.672C+0.0933.265%D26.38%D58.2C1.4B**1392.8h7C21C
C85 Canister 1751591411.357C-8.6040.175%C8.176%D**66.3C6.7B+3222.4h7.2C*18C++
Hawk GD-68 3481581311.206C*1.5565.235%C++1.266%D-10.7D-12.9C++37314.7h11.2F17.1D**
AP30 Shredder 219141334.273C1.5125.336%D-3.546%A20.1D11.1D--3227h64.8B255.6C+
M60-A Bulldog 160135197.105C4.3532.969%D2.222%B**33.8C-6.3C2764h4.5B++13.6C*
NS Decimator-B 189123383.237B*0.4866.174%C+N/A94.6A+50.8A++6031.3h2.9B+4.4B+
M20 Basilisk 180121206.05B+3.2943.439%C**2.479%D**12.2D--6D1909.9h84.4C+194.3C*
NC08 Mag-Scatter 121119771.545B1.2171.622%A+16.807%C+36.1CN/A1573.3h4.5D6.2C**
Enforcer ML65-H 193112129.333B+6.5756.874%CN/A32D23.1D5143.5h15.4C+27C
M60-G Bulldog 129111522.2A*19.4436.216%D2.703%C++37D6D2663h4.8B++13.3B+
Rocklet Rifle 190102482.125A*0.6363.621%A+N/A56.7A*48.9A++9351.8h30.4B+47.8B*
NC05 Jackhammer AE 9492491.878C+0.8853.812%B9.783%D**153.3A++3.3A*4310.6h3.9B+7.3B+
M20 Basilisk 11786127.167B**4.4139.484%C+3.488%D-16.2D5.8D-2015.3h78.7C**199.3C**
A30 Walker 16084273.111C0.3529.755%BN/A7.9D7.2D23210.6h164.1C+551.6C++
M60-G Bulldog-H 8171171M++68.2461.211%B**1.408%B+177.5A+25B**5610.4h3.8B*6.3B**
G30 Walker 9164416B+13.2447.077%A+N/A58.2B*24.5B**4051.1h100.7B++213.8B*
M96 Mjolnir-H 9663163.938C1.1846.912%DN/A45C--23.6D3251.4h29.9B+63.7C**
Titan-150 HESH 8062162A*59.2456.923%B++N/A62B+18A++5911h3.6D6.3C+
Aspis Anti-Aircraft Phalanx Turret 12161512.2A++9.4437.661%B**N/A35.9M+35.3M++10951.7h73.5A*195.2A
M12 Kobalt 605778.143D5.3821.732%B+10.526%F-30D**1.6D-1791.9h29.8F--136.9D
M20 Basilisk 7453114.818C+2.0636.881%B+3.774%D15.6D6.2C--2113.4h64.9C*176B+
M12 Kobalt 5752413C10.2415.539%C11.539%D28.9D-2.8B+1111.8h17.9C++115.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit442886,32774.8h
Medical Applicator341214,52215.5h
Anti-Vehicle MANA Turret116181.8h
Nanite Revive Grenade02,1740.6h
Spawn Beacon132,1441.2h
AE Medical Applicator72,7670.2h
AE Nano-Armor Kit107,9530.4h
Motion Spotter66,6832.3h
Deconstruction Tool01,2630.1h
Recon Detection Device214,1266.2h
Shield Recharging Field74000.2h
Ammunition Package353,9451.5h
Anti-Infantry MANA Turret151,6192h
Hardlight Barrier236310.7h

Check the help document for the dictionary if you want to learn more about words used here.


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