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Immortal Dreadnaught RLavaPlume[BRAC] RLavaPlume
VS BR 66

KDR: 1.34

Score: 23.9m

Last Seen: Jun 15th, 2019 1:07 AM
- OFFLINE - 86.7 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 37
Level Progress (to 67): 82%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Deimos VA29 Betelgeuse 54-A NS-11P Force-Blade Lasher X2 NS-44 Commissioner NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.759%28.382%81625118519,4911.279860.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.745%1.458A+1.112B**-2.072F--HEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.498B+10.70.249C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.69%2.553%52212082359011710.260821137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%1.531A+-0.015C+-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++5.90.532B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.289%14.502%68412063316322310.522907143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.549%0.11C+2.539A**0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.432C--64-0.604D107.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.036%75.801%68212081,1241058171.06238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.023%0.741B++0.544B+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.20.316C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.749%18.775%68312074,0481585872.55394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%1.101B**0.827B++-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.80.417B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 37
23.9m554.4%392 (23.5k)320 (19.2k)1.3435135,11026,1331.5021666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210183218.097%21.977%39802:5112

17% Combat Medic24% Engineer36% Heavy Assault10% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 3:20 AMDec 5th, 2018 6:46 AMJun 17th, 2019 6:44 AM (1d) (PST)Jun 14th, 2019 11:54 PM (3d) (PST)Jun 14th, 2019 9:07 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4882172710.4700.3500.1032.8290.040481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,26212,99016,27228216170219,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1243.9h/51.8d 4,146 7,716 13,606 211.1k 1,952 4,479 2,967 36.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:3,636
Deaths:2,776
KDR:1.310
Accuracy:25.713% B**
HSR:26.568% C**
Betelgeuse 54-A
A++
Kills:1,910
Deaths:547
KDR:3.492
Accuracy:33.197% A++
HSR:37.644% B*
Lasher X2
B**
Kills:1,203
Deaths:489
KDR:2.460
Accuracy:34.067% B**
HSR:4.489% C**
NS-15M2
B**
Kills:1,182
Deaths:552
KDR:2.141
Accuracy:29.328% B**
HSR:28.511% B+
Pulsar LSW
A+
Kills:1,176
Deaths:637
KDR:1.846
Accuracy:31.596% A+
HSR:23.895% C+
VE-H Maw
A+
Kills:1,176
Deaths:287
KDR:4.098
Accuracy:33.226% A+
HSR:33.674% B*
SVA-88
A
Kills:1,173
Deaths:540
KDR:2.172
Accuracy:30.196% A
HSR:33.930% B**
Flare VE6
B+
Kills:824
Deaths:668
KDR:1.234
Accuracy:22.082% C+
HSR:27.670% B+
NS-15M AE
A+
Kills:457
Deaths:126
KDR:3.627
Accuracy:33.506% A+
HSR:34.573% B*
VX29 Polaris
A**
Kills:72
Deaths:30
KDR:2.400
Accuracy:31.923% A+
HSR:40.278% A**
Kills:12,809
Deaths (as Heavy Assault):6,652
Deaths (to Heavy Assaults):7,833
KDR:1.92559
Kill Difference:6,157
Playtime:446.207 hours
Usage:36%
Score:9.024m
Score/min:337
Accuracy (listed only):30.483%
HSR (listed only):29.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B+
Kills:2,824
Deaths:2,726
KDR:1.036
Accuracy:64.674% B
HSR:19.759% B+
Thanatos VE70
B++
Kills:1,168
Deaths:1,362
KDR:0.858
Accuracy:46.366% B++
HSR:16.010% C+
Solstice VE3
C*
Kills:851
Deaths:1,307
KDR:0.651
Accuracy:23.824% C++
HSR:21.034% C*
Eridani SX5
M
Kills:416
Deaths:176
KDR:2.364
Accuracy:36.290% A++
HSR:37.500% M
Sirius SX12
A**
Kills:402
Deaths:290
KDR:1.386
Accuracy:37.087% A**
HSR:25.871% A
NS-7 PDW
B+
Kills:296
Deaths:544
KDR:0.544
Accuracy:26.841% B+
HSR:17.568% C+
NSX-P Tanto
C+
Kills:120
Deaths:148
KDR:0.811
Accuracy:25.255% C+
HSR:19.167% D-
MKV Suppressed
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:23.513% C-
HSR:23.077% B+
Nova
A**
Kills:56
Deaths:46
KDR:1.217
Accuracy:57.881% B**
HSR:26.786% A**
Kills:6,198
Deaths (as Light Assault):6,675
Deaths (to Light Assaults):4,808
KDR:0.92854
Kill Difference:477
Playtime:136.399 hours
Usage:11%
Score:2.441m
Score/min:298
Accuracy (listed only):37.970%
HSR (listed only):22.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,824
Deaths:2,726
KDR:1.036
Accuracy:64.674% B
HSR:19.759% B+
NS-11P
B+
Kills:1,591
Deaths:1,759
KDR:0.904
Accuracy:25.390% B+
HSR:18.982% C+
Thanatos VE70
B++
Kills:1,168
Deaths:1,362
KDR:0.858
Accuracy:46.366% B++
HSR:16.010% C+
Pulsar VS1
B**
Kills:832
Deaths:686
KDR:1.213
Accuracy:28.551% B**
HSR:23.798% B+
Eridani SX5
M
Kills:416
Deaths:176
KDR:2.364
Accuracy:36.290% A++
HSR:37.500% M
Sirius SX12
A**
Kills:402
Deaths:290
KDR:1.386
Accuracy:37.087% A**
HSR:25.871% A
NS-7 PDW
B+
Kills:296
Deaths:544
KDR:0.544
Accuracy:26.841% B+
HSR:17.568% C+
H-V45
A+
Kills:96
Deaths:54
KDR:1.778
Accuracy:31.571% A+
HSR:32.292% A+
MKV Suppressed
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:23.513% C-
HSR:23.077% B+
Nova
A**
Kills:56
Deaths:46
KDR:1.217
Accuracy:57.881% B**
HSR:26.786% A**
Kills:7,746
Deaths (as Combat Medic):7,719
Deaths (to Combat Medics):3,265
KDR:1.0035
Kill Difference:27
Playtime:209.466 hours
Usage:17%
Score:4.118m
Score/min:328
Accuracy (listed only):37.816%
HSR (listed only):24.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:2,824
Deaths:2,726
KDR:1.036
Accuracy:64.674% B
HSR:19.759% B+
Thanatos VE70
B++
Kills:1,168
Deaths:1,362
KDR:0.858
Accuracy:46.366% B++
HSR:16.010% C+
Solstice VE3
C*
Kills:851
Deaths:1,307
KDR:0.651
Accuracy:23.824% C++
HSR:21.034% C*
VE-LR Obelisk
A+
Kills:178
Deaths:100
KDR:1.780
Accuracy:41.282% A+
HSR:30.899% C+
NSX-P Tanto
C+
Kills:120
Deaths:148
KDR:0.811
Accuracy:25.255% C+
HSR:19.167% D-
Nova
A**
Kills:56
Deaths:46
KDR:1.217
Accuracy:57.881% B**
HSR:26.786% A**
Kills:5,197
Deaths (as Engineer):5,689
Deaths (to Engineers):4,385
KDR:0.91352
Kill Difference:492
Playtime:292.807 hours
Usage:24%
Score:5.769m
Score/min:328
Accuracy (listed only):43.214%
HSR (listed only):22.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,198
Deaths:1,451
KDR:0.826
Accuracy:41.068% B+
HSR:30.050% B**
NS-44 Commissioner AE
A++
Kills:725
Deaths:500
KDR:1.450
Accuracy:48.086% B++
HSR:43.035% A++
Ghost
B+
Kills:689
Deaths:354
KDR:1.946
Accuracy:42.649% B+
HSR:73.875% B+
NS-357 Underboss
C+
Kills:494
Deaths:846
KDR:0.584
Accuracy:36.136% C+
HSR:18.826% C
XM98
B+
Kills:435
Deaths:247
KDR:1.761
Accuracy:36.928% C+
HSR:78.851% B+
Eridani SX5
M
Kills:416
Deaths:176
KDR:2.364
Accuracy:36.290% A++
HSR:37.500% M
Sirius SX12
A**
Kills:402
Deaths:290
KDR:1.386
Accuracy:37.087% A**
HSR:25.871% A
Artemis VX26
A++
Kills:369
Deaths:248
KDR:1.488
Accuracy:35.078% A++
HSR:30.081% B**
NS-7 PDW
B+
Kills:296
Deaths:544
KDR:0.544
Accuracy:26.841% B+
HSR:17.568% C+
Soldier Soaker
D
Kills:213
Deaths:257
KDR:0.829
Accuracy:17.149% F-
HSR:11.268% D
NS-AM7 Archer
B**
Kills:169
Deaths:233
KDR:0.725
Accuracy:65.850% B**
HSR:8.876% D--
Beamer VS3
D
Kills:83
Deaths:166
KDR:0.500
Accuracy:21.493% D-
HSR:16.868% D
MKV Suppressed
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:23.513% C-
HSR:23.077% B+
Kills:5,554
Deaths (as Infiltrator):5,388
Deaths (to Infiltrators):3,383
KDR:1.03081
Kill Difference:166
Playtime:122.478 hours
Usage:10%
Score:1.973m
Score/min:269
Accuracy (listed only):36.013%
HSR (listed only):31.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:347
Deaths:138
KDR:2.514
Accuracy:20.551% B**
HSR:18.444% C+
Comet VM2
B**
Kills:161
Deaths:131
KDR:1.229
Accuracy:52.943% B**
HSR:4.348% C++
Quasar VM1
A++
Kills:128
Deaths:34
KDR:3.765
Accuracy:21.484% B*
HSR:28.906% A++
Comet VM2
A
Kills:56
Deaths:29
KDR:1.931
Accuracy:57.530% A
HSR:0% F-
Kills:692
Deaths (as MAX Suit):166
Deaths (to MAX Suits):1,158
KDR:4.16867
Kill Difference:526
Playtime:32.681 hours
Usage:3%
Score:0.580m
Score/min:296
Accuracy (listed only):38.127%
HSR (listed only):12.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
N/A
Kills:50
V. Kills:33 147%
Deaths:83
KDR:0.602
Accuracy:44.069% N/A
KPH:4.600 N/A
VKPH:3.100 N/A
Kills:50 (50 + 0)
Deaths:83
KDR:0.602
VKDR:0.398
Vehicle Kills:33
Kill Difference:33
Playtime:10.758 hours
Usage:1%
Score:0.036m
Score/min:56
Piloting Accuracy:44.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:140
V. Kills:73 189%
Deaths:23
KDR:6.087
Accuracy:54.576% C**
KPH:20 D
VKPH:10.400 C
C75 Viper
B*
Kills:121
V. Kills:31 378%
Deaths:26
KDR:4.654
Accuracy:47.444% B*
KPH:18.100 D
VKPH:4.600 D-
L100 Python AP
B++
Kills:95
V. Kills:45 207%
Deaths:7
KDR:13.571
Accuracy:62.500% B++
KPH:35.700 B+
VKPH:16.900 C
Kills:356 (356 + 0)
Deaths:56
KDR:6.357
VKDR:2.661
Vehicle Kills:149
Kill Difference:300
Playtime:16.343 hours
Usage:1%
Score:0.155m
Score/min:158
Driving Accuracy:62.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:85
V. Kills:47 177%
Deaths:9
KDR:9.444
Accuracy:35.624% B+
KPH:44.400 B+
VKPH:24.600 B+
E540 Halberd-H
A++
Kills:74
V. Kills:40 180%
Deaths:5
KDR:14.800
Accuracy:69.577% A+
KPH:66.600 B**
VKPH:36 A++
M12 Kobalt-H
B**
Kills:72
V. Kills:2 N/A
Deaths:3
KDR:24
Accuracy:27.541% B**
KPH:135.500 C++
VKPH:3.800 C
Kills:231 (0 + 231)
Deaths:17
KDR:13.588
VKDR:5.235
Vehicle Kills:89
Kill Difference:214
Playtime:3.556 hours
Usage:0%
Score:0.108m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:27.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:123
V. Kills:4 N/A
Deaths:7
KDR:17.571
Accuracy:21.718% B+
KPH:46.300 C--
VKPH:1.500 D-
M20 Basilisk
D
Kills:70
V. Kills:36 189%
Deaths:23
KDR:3.043
Accuracy:41.958% C**
KPH:10.200 D-
VKPH:5.300 D
M20 Basilisk
B+
Kills:66
V. Kills:19 330%
Deaths:13
KDR:5.077
Accuracy:44.659% B+
KPH:12.900 D
VKPH:3.700 D*
Kills:259 (0 + 259)
Deaths:43
KDR:6.023
VKDR:1.372
Vehicle Kills:59
Kill Difference:216
Playtime:14.640 hours
Usage:1%
Score:0.105m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:44.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6823,6362,7761.31C+0.0325.713%B**26.568%C**31.4C+N/A121115.7h11B++42.6C**
Deimos VA29 2,8992,8242,7261.036C+0.3164.674%B19.759%B+37.4C+1B+11375.6h2.1B+3.3B+
Betelgeuse 54-A 1,9441,9105473.492C*2.1533.197%A++37.644%B*75.2C**1.3B**30425.4h9.8B+29.6B*
NS-11P 1,6351,5911,7590.904C0.4425.39%B+18.982%C+18.1DN/A5887.7h16.4D64.5C++
Force-Blade 1,2791,20619,2520.063A1.2831.659%C++4.726%C1.5B*N/A5806.7h2.6C++8.3C*
Lasher X2 1,2501,2034892.46A*1.1234.067%B**4.489%C**73.4A*2.9A*23116.4h14.1A41.5B*
NS-44 Commissioner 1,2111,1981,4510.826C+0.5241.068%B+30.05%B**32.1C+N/A11037.3h3.9C++9.6B+
NS-15M2 1,2061,1825522.141B0.8029.328%B**28.511%B+36.1CN/A16232.7h11.5B+39.3B+
Pulsar LSW 1,1921,1766371.846C**0.5031.596%A+23.895%C+39.6C+N/A14729.7h11.6B36.6B++
VE-H Maw 1,1911,1762874.098A*2.7533.226%A+33.674%B*72.1B++N/A23116.3h8.2B**24.8B*
SVA-88 1,1891,1735402.172C*0.8330.196%A33.93%B**42C+N/A11527.9h10.3B++34.1B++
Thanatos VE70 1,1801,1681,3620.858C+0.4946.366%B++16.01%C+25.2C+N/A11546.3h4.5B9.6B+
NS Decimator 1,5781,0435461.91B**0.5770.946%AN/A48.3B*24.8B**36521.6h3.7B++5.3B**
Solstice VE3 8788511,3070.651C+0.6923.824%C++21.034%C*12.2C-N/A5069.9h14.7C**61.8C*
Pulsar VS1 8578326861.213C**0.1328.551%B**23.798%B+21CN/A7739.6h13.5B+47.2B++
Flare VE6 8368246681.234C+0.1122.082%C+27.67%B+25.2DN/A9432.7h10.8C++48.8C*
NS-44 Commissioner AE 7307255001.45C*0.1148.086%B++43.035%A++72.5B+N/A28210h3B+6.2B++
Ghost 7026893541.946C+0.6042.649%B+73.875%B+38.9C+N/A11917.7h2B+4.8B+
C-4 7195773751.539C++0.2028.33%B+N/A86.1C++21.2D6846.7h1.3B+4.7B+
NS-357 Underboss 5014948460.584C0.7636.136%C+18.826%C25.3C--N/A9819.5h4.9D13.5C+
NS-15M AE 4694571263.627B*2.2833.506%A+34.573%B*57.8C++1.5A++1957.9h10.9B32.6B++
XM98 4394352471.761C+0.4236.928%C+78.851%B+27.4C++N/A9415.9h2.4C*6.4C**
Eridani SX5 4244161762.364B**1.0236.29%A++37.5%M54B*1A++2587.7h8.6B**23.6B*
Sirius SX12 4114022901.386B0.0437.087%A**25.871%A35C**N/A12311.5h14.5C++39.1B++
Lumine Edge 3883842,9630.13C++1.2137.306%B*14.063%C3.6CN/A12105.9h1.3C**3.5B+
Proximity Mine 3793781013.743C+2.4048.677%B++N/A108CN/A3763.5h2.2D-4.5C++
Artemis VX26 3813692481.488C++0.1435.078%A++30.081%B**34.2C+1.1A**16310.8h11.1B+31.6B*
Quasar VM1 3543471382.514B++1.1720.551%B**18.444%C+25.9C*N/A10213.4h11.8B**57.6B+
Spear Anti-Vehicle Phalanx Turret 521338349.941B+8.6051.127%B++3.846%C+37.1C+20.1C+3039.1h8.3C*16.3B+
MANA Anti-Personnel Turret 3183092651.166N/A0.1822.77%UN/A3090U90U5702000.1h26.1T*114.7T*
NS-7 PDW 2992965440.544C-0.8026.841%B+17.568%C+13.3DN/A4822.3h15.1C++56.4C**
Tank Mine 3932481261.968C0.6239.798%B+N/A77.5D45.3D8233.2h2.1C5.2B++
Auraxium Force-Blade 2692472,4830.099A+1.2434.306%C**2.024%D-2.9B**N/A1184.9h1.8B+5.3B+
Lancer VS22 3692222440.91C++0.4364.132%BN/A17.3B+11.5C23512.8h15.6B+24.3B+
Soldier Soaker 2152132570.829C0.5117.149%F-11.268%D23.2D-N/A999.2h5.6B+32.6D**
VE-LR Obelisk 1831781001.78C+0.4441.282%A+30.899%C+46.8B+1.3B*2123.8h5.2B*12.5B**
Sticky Grenade 1811771177N/A175.6655.636%BN/A885C+20B++34930.2h1.7B+3.1B+
NS-AM7 Archer 2511692330.725B+0.6265.85%B**8.876%D--8.9B+4.3B**6218.9h20.7C++31.4C**
Comet VM2 2181611311.229B+0.1152.943%B**4.348%C++10.4C+3.7C7215.5h25.8C48.6C**
S1 1881583340.473C0.8757.907%C++3.165%C*12.6D-2.4D**12112.5h4.8B**8.3B++
Rocklet Rifle 2521451620.895B0.4562.736%B**N/A31.5C**23.3C+4554.6h33.2B+52.9B+
L100 Python HEAT 213140236.087B4.7454.576%C**3.571%B++20D10.4C1367h6.9C12.7C+
Nemesis VSH9 2181342320.578C+0.7762.967%C+2.239%C13.5C+8.5C+1739.9h8.2C++13C++
Quasar VM1 130128343.765B*2.4221.484%B*28.906%A++33.7C++N/A1393.8h11.5B*53.4B++
M12 Kobalt 127123717.571B+16.2321.718%B+26.016%A++45.6D1.5D-1572.7h21C+96.7B
C75 Viper 152121264.654C++3.3147.444%B*N/A18.1D4.6D-1256.7h12.3B26B+
NSX-P Tanto 1241201480.811C+0.5325.255%C+19.167%D-16.2C--N/A637.4h13.8B54.7B
Frag Grenade 1161141114N/A112.6652.334%B**N/A570B+10C*30150.2h3.2B+6.2B++
Fatestealer 1101053070.342T*1.0047.529%B**8.571%D**8.6DN/A3012.2h1.9A4B**
H-V45 9896541.778C**0.4331.571%A+32.292%A+31C+N/A2123.1h11.1B*35.3B**
L100 Python AP 14095713.571A++12.2362.5%B++1.053%D--35.2B16.7C2992.7h4.3B**6.8B**
G40-F Ranger 1328599.444C+8.1035.624%B+N/A44.7B+24.7B+5571.9h77C216C+
Beamer VS3 85831660.5C0.8421.493%D-16.868%D11.5DN/A517.2h10.6C+49.2C
Aspis Anti-Aircraft Phalanx Turret 14676262.923C+1.5836.569%A++1.316%D7.9D7.3D1629.6h210.9D*576.9C**
E540 Halberd-H 11474514.8B+13.4669.577%A+N/A67.3A36.4A++4921.1h6.9C9.9B
M12 Kobalt-H 7472324B+22.6627.541%B**15.278%C144C**4C3410.5h19.7D71.5C++
VX29 Polaris 7272302.4B*1.0631.923%A+40.278%A**34.3CN/A2442.1h9.6B**30.2B*
M20 Basilisk 10670233.043C++1.7041.958%C**2.857%D*10.1D-5.2D1106.9h128.2D305.4C
MAX Punch 71702230.314A+1.0342.857%C+N/A2.4C**N/A729.4h1.5C++3.6C*
MANA Anti-Vehicle Turret 12470740.946C--0.4060.863%C+2.857%C+700C-540C-1033080.1h10.9C++17.9C++
M20 Basilisk 8566135.077B**3.7344.659%B+4.545%C12.9D3.7D*1125.1h124.3C--278.4C++
MKV Suppressed 6565760.855C0.4923.513%C-23.077%B+29.5C+N/A1402.2h10.6B**45B+
Nova 5656461.217C+0.1357.881%B**26.786%A**35C+N/A1591.6h4B+6.9B++
Comet VM2 8556291.931B**0.5957.53%AN/A9.8C5.1C+885.7h45.5D**79.1C
Saron Laser Cannon 8350830.602C0.7444.069%A*N/A4.6D-3.1D--5510.8h346.5F--786.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14420.8h
Anti-Vehicle MANA Turret87521h
Nano-Armor Kit364464,69630.5h
AE Nano-Armor Kit75172,76510.3h
AE Medical Applicator9376,5135.2h
Nanite Revive Grenade01,5250.4h
Medical Applicator494229,20518.2h
Spitfire Auto-Turret41070.2h
Restoration Kit897401.5h
Motion Spotter51,3151.7h
Deconstruction Tool01620h
Welding Device03210h
Shield Recharging Field706,2653.1h
Smoke Grenade0880.1h
Ammunition Package302,5431.2h
Medical Kit8985,30910h
Anti-Infantry MANA Turret511,2372.6h
Nano-Repair Grenade08370.2h
Snowman Soldier7510.1h
Hardlight Barrier9630.2h
Recon Detection Device722,6295.7h

Check the help document for the dictionary if you want to learn more about words used here.


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