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Archon Dreadnaught RLavaPlume[BRAC] RLavaPlume
VS BR 76

KDR: 1.37

Score: 25m

Last Seen: Sep 19th, 2019 1:49 AM
- OFFLINE - 22.2 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery - Outfit Member of The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 36
Level Progress (to 77): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Deimos VA29 Betelgeuse 54-A NS-11P Force-Blade NS-44 Commissioner Lasher X2 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 263TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.992%29.066%84325118920,7461.328850.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.753%1.519A+1.213B**-2.087F--HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.508B+10.60.257C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.69%2.553%51212122359091710.258242137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%1.525A+-0.005C+-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++5.90.532B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.268%14.458%68412103326402340.51875141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%0.099C+2.469A**0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.3-0.434C--63.9-0.6D107.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.268%75.765%68212121,1761081171.08788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.115%0.807B++0.563B+0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+2.10.324C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.749%18.775%68312114,0481620872.49876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%1.097B**0.817B++-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+2.80.417B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The BloodRaven Clan[BRAC] The BloodRaven Clan
VS outfit on Connery

Members: 36
25m561.8%402 (24.1k)329 (19.7k)1.3675236,62526,7821.5251776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214195618.393%22.572%41502:5012

17% Combat Medic23% Engineer36% Heavy Assault10% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 3:20 AMDec 5th, 2018 6:46 AMSep 18th, 2019 10:49 PM (20h) (PST)Sep 18th, 2019 11:23 PM (20h) (PST)Sep 18th, 2019 9:49 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4962202760.4830.3530.1092.9370.040528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,74813,19216,55629217176219,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1264.2h/52.7d 4,222 8,267 14,181 222.8k 1,984 4,584 3,028 37.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:3,636
Deaths:2,776
KDR:1.310
Accuracy:25.713% B**
HSR:26.568% C*
Betelgeuse 54-A
A+
Kills:2,661
Deaths:792
KDR:3.360
Accuracy:32.702% A+
HSR:37.805% B*
NS-15M2
B**
Kills:1,182
Deaths:552
KDR:2.141
Accuracy:29.328% B**
HSR:28.511% B
VE-H Maw
A+
Kills:1,176
Deaths:287
KDR:4.098
Accuracy:33.226% A+
HSR:33.674% B*
Pulsar LSW
A+
Kills:1,176
Deaths:637
KDR:1.846
Accuracy:31.596% A+
HSR:23.895% C+
SVA-88
A
Kills:1,173
Deaths:540
KDR:2.172
Accuracy:30.196% A
HSR:33.930% B**
Flare VE6
B+
Kills:824
Deaths:668
KDR:1.234
Accuracy:22.082% C+
HSR:27.670% B+
NS-15M AE
A+
Kills:457
Deaths:126
KDR:3.627
Accuracy:33.506% A+
HSR:34.573% B*
VX29 Polaris
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:31.923% A+
HSR:40.278% A*
Kills:12,357
Deaths (as Heavy Assault):6,408
Deaths (to Heavy Assaults):8,067
KDR:1.92837
Kill Difference:5,949
Playtime:459.468 hours
Usage:36%
Score:9.639m
Score/min:350
Accuracy (listed only):30.030%
HSR (listed only):31.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B+
Kills:2,824
Deaths:2,726
KDR:1.036
Accuracy:64.674% C**
HSR:19.759% B+
Thanatos VE70
B++
Kills:1,168
Deaths:1,362
KDR:0.858
Accuracy:46.366% B++
HSR:16.010% C+
Solstice VE3
C*
Kills:858
Deaths:1,312
KDR:0.654
Accuracy:23.860% C++
HSR:21.212% C*
Eridani SX5
A**
Kills:416
Deaths:176
KDR:2.364
Accuracy:36.290% A++
HSR:37.500% A**
Sirius SX12
A**
Kills:402
Deaths:290
KDR:1.386
Accuracy:37.087% A**
HSR:25.871% A
NS-7 PDW
B+
Kills:296
Deaths:544
KDR:0.544
Accuracy:26.841% B+
HSR:17.568% C+
NSX-P Tanto
C+
Kills:120
Deaths:148
KDR:0.811
Accuracy:25.255% C+
HSR:19.167% D-
MKV Suppressed
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:23.513% C-
HSR:23.077% B+
Nova
M
Kills:56
Deaths:46
KDR:1.217
Accuracy:57.881% B**
HSR:26.786% M
Kills:6,205
Deaths (as Light Assault):6,680
Deaths (to Light Assaults):4,931
KDR:0.92889
Kill Difference:475
Playtime:136.427 hours
Usage:11%
Score:2.441m
Score/min:298
Accuracy (listed only):37.974%
HSR (listed only):22.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,824
Deaths:2,726
KDR:1.036
Accuracy:64.674% C**
HSR:19.759% B+
NS-11P
B+
Kills:1,591
Deaths:1,759
KDR:0.904
Accuracy:25.390% B+
HSR:18.982% C+
Thanatos VE70
B++
Kills:1,168
Deaths:1,362
KDR:0.858
Accuracy:46.366% B++
HSR:16.010% C+
Pulsar VS1
B**
Kills:894
Deaths:721
KDR:1.240
Accuracy:28.933% B**
HSR:24.832% B+
Eridani SX5
A**
Kills:416
Deaths:176
KDR:2.364
Accuracy:36.290% A++
HSR:37.500% A**
Sirius SX12
A**
Kills:402
Deaths:290
KDR:1.386
Accuracy:37.087% A**
HSR:25.871% A
NS-7 PDW
B+
Kills:296
Deaths:544
KDR:0.544
Accuracy:26.841% B+
HSR:17.568% C+
H-V45
A+
Kills:96
Deaths:54
KDR:1.778
Accuracy:31.571% A+
HSR:32.292% A+
MKV Suppressed
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:23.513% C-
HSR:23.077% B+
Nova
M
Kills:56
Deaths:46
KDR:1.217
Accuracy:57.881% B**
HSR:26.786% M
Kills:7,808
Deaths (as Combat Medic):7,754
Deaths (to Combat Medics):3,338
KDR:1.00696
Kill Difference:54
Playtime:211.014 hours
Usage:17%
Score:4.158m
Score/min:328
Accuracy (listed only):37.855%
HSR (listed only):24.268%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:2,824
Deaths:2,726
KDR:1.036
Accuracy:64.674% C**
HSR:19.759% B+
Thanatos VE70
B++
Kills:1,168
Deaths:1,362
KDR:0.858
Accuracy:46.366% B++
HSR:16.010% C+
Solstice VE3
C*
Kills:858
Deaths:1,312
KDR:0.654
Accuracy:23.860% C++
HSR:21.212% C*
VE-LR Obelisk
A+
Kills:178
Deaths:100
KDR:1.780
Accuracy:41.282% A+
HSR:30.899% C+
NSX-P Tanto
C+
Kills:120
Deaths:148
KDR:0.811
Accuracy:25.255% C+
HSR:19.167% D-
Nova
M
Kills:56
Deaths:46
KDR:1.217
Accuracy:57.881% B**
HSR:26.786% M
Kills:5,204
Deaths (as Engineer):5,694
Deaths (to Engineers):4,476
KDR:0.91394
Kill Difference:490
Playtime:293.416 hours
Usage:23%
Score:5.789m
Score/min:329
Accuracy (listed only):43.220%
HSR (listed only):22.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,204
Deaths:1,454
KDR:0.828
Accuracy:41.080% B+
HSR:30.067% B**
NS-44 Commissioner AE
A++
Kills:828
Deaths:594
KDR:1.394
Accuracy:48.160% B++
HSR:42.271% A++
Ghost
B++
Kills:741
Deaths:373
KDR:1.987
Accuracy:42.910% B++
HSR:73.954% B+
Artemis VX26
A*
Kills:694
Deaths:344
KDR:2.017
Accuracy:36.581% A++
HSR:36.599% A*
NS-357 Underboss
C+
Kills:494
Deaths:846
KDR:0.584
Accuracy:36.136% C+
HSR:18.826% C
XM98
B+
Kills:435
Deaths:247
KDR:1.761
Accuracy:36.928% C+
HSR:78.851% B+
Eridani SX5
A**
Kills:416
Deaths:176
KDR:2.364
Accuracy:36.290% A++
HSR:37.500% A**
Sirius SX12
A**
Kills:402
Deaths:290
KDR:1.386
Accuracy:37.087% A**
HSR:25.871% A
NS-7 PDW
B+
Kills:296
Deaths:544
KDR:0.544
Accuracy:26.841% B+
HSR:17.568% C+
Soldier Soaker
C-
Kills:219
Deaths:262
KDR:0.836
Accuracy:17.582% F-
HSR:11.872% C-
NS-AM7 Archer
B**
Kills:169
Deaths:240
KDR:0.704
Accuracy:65.932% B**
HSR:8.876% D-
Beamer VS3
D
Kills:84
Deaths:169
KDR:0.497
Accuracy:21.775% D-
HSR:17.857% D
MKV Suppressed
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:23.513% C-
HSR:23.077% B+
Kills:6,047
Deaths (as Infiltrator):5,615
Deaths (to Infiltrators):3,456
KDR:1.07694
Kill Difference:432
Playtime:128.013 hours
Usage:10%
Score:2.366m
Score/min:308
Accuracy (listed only):36.216%
HSR (listed only):32.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:347
Deaths:138
KDR:2.514
Accuracy:20.551% B**
HSR:18.444% C+
Comet VM2
B**
Kills:164
Deaths:132
KDR:1.242
Accuracy:53.000% B**
HSR:4.268% C+
Quasar VM1
A+
Kills:128
Deaths:34
KDR:3.765
Accuracy:21.484% B++
HSR:28.906% A+
Comet VM2
A
Kills:57
Deaths:30
KDR:1.900
Accuracy:57.617% A
HSR:0% F-
Kills:696
Deaths (as MAX Suit):167
Deaths (to MAX Suits):1,176
KDR:4.16766
Kill Difference:529
Playtime:32.997 hours
Usage:3%
Score:0.591m
Score/min:299
Accuracy (listed only):38.163%
HSR (listed only):12.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:51
V. Kills:34 146%
Deaths:83
KDR:0.614
Accuracy:44.032% A*
KPH:4.700 D-
VKPH:3.100 D--
Kills:51 (51 + 0)
Deaths:83
KDR:0.614
VKDR:0.410
Vehicle Kills:34
Kill Difference:32
Playtime:10.816 hours
Usage:1%
Score:0.038m
Score/min:58
Piloting Accuracy:44.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:140
V. Kills:73 189%
Deaths:23
KDR:6.087
Accuracy:54.576% C**
KPH:20 D
VKPH:10.400 C
C75 Viper
B++
Kills:121
V. Kills:31 378%
Deaths:26
KDR:4.654
Accuracy:47.444% B++
KPH:18.100 D
VKPH:4.600 D
L100 Python AP
B++
Kills:95
V. Kills:45 207%
Deaths:7
KDR:13.571
Accuracy:62.500% B++
KPH:35.700 B
VKPH:16.900 C
Kills:356 (356 + 0)
Deaths:56
KDR:6.357
VKDR:2.661
Vehicle Kills:149
Kill Difference:300
Playtime:16.343 hours
Usage:1%
Score:0.155m
Score/min:158
Driving Accuracy:62.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B*
Kills:90
V. Kills:50 176%
Deaths:9
KDR:10
Accuracy:38.460% B*
KPH:42.600 B+
VKPH:23.700 B
E540 Halberd-H
A++
Kills:74
V. Kills:40 180%
Deaths:5
KDR:14.800
Accuracy:69.577% A+
KPH:66.600 B**
VKPH:36 A++
M12 Kobalt-H
B**
Kills:73
V. Kills:2 N/A
Deaths:4
KDR:18.250
Accuracy:27.386% B**
KPH:135.700 C++
VKPH:3.700 C-
Kills:237 (0 + 237)
Deaths:18
KDR:13.167
VKDR:5.111
Vehicle Kills:92
Kill Difference:219
Playtime:3.759 hours
Usage:0%
Score:0.123m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:27.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:123
V. Kills:4 N/A
Deaths:7
KDR:17.571
Accuracy:21.718% B++
KPH:46.100 C--
VKPH:1.500 D
M20 Basilisk
D
Kills:70
V. Kills:36 189%
Deaths:23
KDR:3.043
Accuracy:41.977% C**
KPH:10.200 D-
VKPH:5.300 D
M20 Basilisk
B+
Kills:66
V. Kills:19 330%
Deaths:13
KDR:5.077
Accuracy:44.659% B+
KPH:12.900 D
VKPH:3.700 D*
Kills:259 (0 + 259)
Deaths:43
KDR:6.023
VKDR:1.372
Vehicle Kills:59
Kill Difference:216
Playtime:14.648 hours
Usage:1%
Score:0.105m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:44.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,6823,6362,7761.31C+0.0625.713%B**26.568%C*31.4C+N/A121115.9h11B++42.6C**
Deimos VA29 2,8992,8242,7261.036C+0.3364.674%C**19.759%B+37.4C1B11475.6h2.1B+3.3B+
Betelgeuse 54-A 2,7052,6617923.36C*1.9932.702%A+37.805%B*78.7B+1.3B*32733.8h9.8B+29.9B*
NS-11P 1,6351,5911,7590.904C0.4625.39%B+18.982%C+18.1DN/A5887.7h16.4D64.5C++
Force-Blade 1,2801,20719,2600.063A1.3031.666%C++4.722%C1.5B*N/A5806.9h2.6C++8.2B
NS-44 Commissioner 1,2171,2041,4540.828C+0.5441.08%B+30.067%B**32.3C+N/A11137.3h3.9C++9.6B+
Lasher X2 1,2501,2034892.46A*1.0934.067%B**4.489%C**73.4A*2.9A*23116.4h14.1A41.5B*
NS-15M2 1,2061,1825522.141B0.7729.328%B**28.511%B36.1CN/A16332.7h11.5B+39.3B+
VE-H Maw 1,1911,1762874.098A*2.7333.226%A+33.674%B*72.1B++N/A23216.3h8.2B**24.8B*
Pulsar LSW 1,1921,1766371.846C**0.4831.596%A+23.895%C+39.6C+N/A14829.7h11.6B36.6B++
SVA-88 1,1891,1735402.172C*0.8030.196%A33.93%B**42C+N/A11627.9h10.3B++34.1B++
Thanatos VE70 1,1801,1681,3620.858C+0.5146.366%B++16.01%C+25.2C+N/A11646.3h4.5B9.6B+
NS Decimator 1,6611,0935691.921B**0.5571.044%AN/A48.6B*25.2B**36922.5h3.8B++5.3B**
Pulsar VS1 9198947211.24B0.1328.933%B**24.832%B+21.9C+N/A8040.8h13.4B+46.2B++
Solstice VE3 8858581,3120.654C+0.7123.86%C++21.212%C*12.3C-N/A5170h14.7C**61.6C*
NS-44 Commissioner AE 8338285941.394C++0.0348.16%B++42.271%A++73.9B+N/A30411.2h3B+6.1B++
Flare VE6 8368246681.234C+0.1322.082%C+27.67%B+25.2DN/A9632.7h10.8C++48.8C*
Ghost 7547413731.987C+0.6242.91%B++73.954%B+40.3C++N/A13818.4h2B+4.7B+
Artemis VX26 7126943442.017B+0.6536.581%A++36.599%A*47.2B++1.2A**27014.7h10.3B++28.2B**
C-4 7195773761.535C++0.1728.32%B+N/A86.1C++21.2C--6896.7h1.3B+4.7B+
NS-357 Underboss 5014948460.584C0.7836.136%C+18.826%C25.3C--N/A9919.5h4.9D13.5C+
NS-15M AE 4694571263.627B+2.2633.506%A+34.573%B*57.8C++1.5A++1967.9h10.9B32.6B++
XM98 4394352471.761C+0.3936.928%C+78.851%B+27.4C+N/A9415.9h2.4C*6.4C**
Eridani SX5 4244161762.364B**1.0036.29%A++37.5%A**54B++1A+2597.7h8.6B**23.6B*
Sirius SX12 4114022901.386B0.0237.087%A**25.871%A35C**N/A12611.5h14.5C*39.1B++
Lumine Edge 3883842,9640.13C++1.2437.306%B*14.063%C3.6C+N/A12105.9h1.3C**3.5C*
Proximity Mine 3803791013.752C+2.3848.68%B*N/A108.3CN/A3773.5h2.2D-4.5C*
Quasar VM1 3543471382.514B++1.1520.551%B**18.444%C+25.9C*N/A10413.4h11.8B**57.6B+
Spear Anti-Vehicle Phalanx Turret 522339349.971B+8.6051.107%B++3.835%C+37.3C+20.1C+3039.1h8.3C**16.3B+
Auraxium Force-Blade 3393143,1110.101A+1.2735.997%B+2.548%D3C++N/A12104.1h1.8B++5B+
MANA Anti-Personnel Turret 3213122661.173N/A0.1922.734%UN/A3120U90U5750600.1h26.1T*114.6T*
NS-7 PDW 2992965440.544C-0.8226.841%B+17.568%C+13.3DN/A4822.3h15.1C++56.4C**
Tank Mine 3932481281.938C0.5739.602%B+N/A75.2D43.9D8153.3h2.1C5.3B+
Lancer VS22 3692222440.91C++0.4664.132%BN/A17.3C*11.5C23612.8h15.6B+24.3B+
Soldier Soaker 2212192620.836C0.5317.582%F-11.872%C-23.5D-N/A1019.3h5.6C**31.9D*
Sticky Grenade 1821781178N/A176.6355.797%B+N/A890C+20B++35010.2h1.7B+3.1B+
VE-LR Obelisk 1831781001.78C++0.4141.282%A+30.899%C+46.8B+1.3B*2163.8h5.2B*12.5B*
NS-AM7 Archer 2511692400.704B+0.6665.932%B**8.876%D-8.8B+4.3B**6119.1h21.1C+32C**
Comet VM2 2211641321.242B+0.1353%B**4.268%C+10.5C+3.7C7315.6h25.4C+48C**
S1 1881583340.473C0.8957.907%C++3.165%C*12.6D-2.4D**12212.5h4.8B**8.3B++
Rocklet Rifle 2521451630.89B0.4862.736%B**N/A31.5C**23.3C+4634.6h33.2B+52.9B+
L100 Python HEAT 213140236.087B4.7254.576%C**3.571%B++20D10.4C1367h6.9C12.7C+
Nemesis VSH9 2181342330.575C0.7962.989%C+2.239%C+13.5C+8.5C+1739.9h8.2C++13C++
Quasar VM1 130128343.765B*2.4021.484%B++28.906%A+33.7C+N/A1433.8h11.5B*53.4B++
M12 Kobalt 127123717.571B+16.2021.718%B++26.016%A++45.6C--1.5D1582.7h21C+96.7B
C75 Viper 152121264.654C++3.2947.444%B++N/A18.1D4.6D1256.7h12.3B26B+
NSX-P Tanto 1241201480.811C+0.5625.255%C+19.167%D-16.2C--N/A637.4h13.8B54.7C**
Frag Grenade 1161141114N/A112.6352.334%B*N/A570B10C++30880.2h3.2B+6.2B++
Fatestealer 1101053070.342T*1.0347.529%B**8.571%D**8.6DN/A3012.2h1.9A4B**
H-V45 9896541.778C*0.4131.571%A+32.292%A+31C+N/A2153.1h11.1B*35.3B*
L100 Python AP 14095713.571A++12.2062.5%B++1.053%D-35.2C**16.7C2992.7h4.3B*6.8B*
G40-F Ranger 14090910C+8.6338.46%B*N/A42.9B+23.8B6222.1h88.1D229C+
Beamer VS3 86841690.497C0.8721.775%D-17.857%D11.5DN/A517.3h10.7C+49.1C+
Aspis Anti-Aircraft Phalanx Turret 14676262.923C+1.5636.568%A++1.316%D7.9D7.3D1629.6h211D**577C**
E540 Halberd-H 11474514.8B+13.4369.577%A+N/A67.3B**36.4A++4921.1h6.9C9.9B
M12 Kobalt-H 7573418.25C++16.8827.386%B**15.069%C146C**4C3430.5h19.6D71.6C++
VX29 Polaris 7272302.4B*1.0331.923%A+40.278%A*34.3CN/A2452.1h9.6B**30.2B*
M20 Basilisk 10670233.043C++1.6841.977%C**2.857%D*10.1D-5.2D1106.9h128.3C--305.5C+
MANA Anti-Vehicle Turret 12470750.933D0.4361.049%B+2.857%D700D540C--2582700.1h11D18C+
MAX Punch 71702350.298A+1.0742.688%C+N/A2.4C++N/A729.7h1.5C++3.6C++
M20 Basilisk 8566135.077B**3.7144.659%B+4.545%C12.9D3.7D*1125.1h124.3C278.4C++
MKV Suppressed 6565760.855C0.5123.513%C-23.077%B+29.5C+N/A1412.2h10.6B*45B+
Comet VM2 8657301.9B**0.5357.617%AN/A9.8C5C++895.8h45.1D*78.3C
Nova 5656461.217C+0.1557.881%B**26.786%M35C+N/A1591.6h4B+6.9B++
Saron Laser Cannon 8551830.614C0.7544.032%A*N/A4.7D-3.1D--5810.8h340F--772.1D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14660.8h
Anti-Vehicle MANA Turret87641h
Nano-Armor Kit364464,69630.5h
AE Nano-Armor Kit76174,03410.4h
AE Medical Applicator9578,9715.3h
Nanite Revive Grenade01,5470.4h
Medical Applicator494229,20518.2h
Spitfire Auto-Turret41070.2h
Restoration Kit1018051.6h
Motion Spotter61,5112h
Welding Device03210h
Deconstruction Tool01620h
Shield Recharging Field706,2653.1h
Smoke Grenade0880.1h
Ammunition Package302,5521.2h
Medical Kit9555,62510.5h
Anti-Infantry MANA Turret511,2422.6h
Nano-Repair Grenade08370.2h
Snowman Soldier7510.1h
Hardlight Barrier9630.2h
Recon Detection Device722,6295.7h

Check the help document for the dictionary if you want to learn more about words used here.


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