Online: daguest  
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General ROM2[xIP1] ROM2
TR BR 99

KDR: 1.72

Score: 10.9m

Last Seen: Jan 8th, 2019 9:29 PM
- OFFLINE - 16.9 hour(s)

Battle Rank 99 - Terran Republic on Connery
Level Progress (to 100): 0%
Level 100 Progress: 58% 566h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods LC3 Jaguar P2-120 HESH P2-120 AP M14 Banshee C-4 M18 Rotary AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.498%20.928%5131212043,5120.8088440.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.69%0.651B+0.011C+-0.591DHEAD ++ (~8.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.321C*12.40.132C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.735%0.667%295312131,4994398243.40682182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.105%-1.331D**-0.851D--1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.2-0.179C47.10.112C+143.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.437%0.255%370312132,35758812274.0017192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.767%-1.413D**-1.485F2.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.2-0.561D15.9-0.273C44.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.423%2.998%249312135674093641.38293155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%1.408A-0.358C--0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.1-0.331C-81.8-1.051D*77.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.049%70.103%249112159741130.235437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.31C*0.196C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.336C**2.40.236C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.944%12.899%24921214690434181.58621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.625%0.2C++-0.343C--0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.147C++4.9-0.016C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.9m525.7%235 (14.1k)213 (12.8k)1.7190915,9609,2842.1952899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121663321.289%7.249%15405:303

56% Engineer10% Heavy Assault15% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2018 12:05 PMDec 2nd, 2018 6:14 PMJan 8th, 2019 6:47 PM (283d) (PST)Jan 8th, 2019 8:39 PM (283d) (PST)Jan 8th, 2019 5:29 PM (283d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
575894860.3120.1820.0232.0490.077214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4785,35029,12819111123512,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
851.6h/35.5d 4,421 1,157 7,350 104.7k 888 1,682 3,955 29.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,193
Deaths:1,298
KDR:0.919
Accuracy:24.605% C*
HSR:20.453% C+
AS16 NightHawk
B++
Kills:518
Deaths:443
KDR:1.169
Accuracy:46.483% B++
HSR:11.969% D
HC1 Cougar
B*
Kills:415
Deaths:388
KDR:1.070
Accuracy:26.682% B+
HSR:26.747% B*
MG-HBR1 Dragoon
D
Kills:278
Deaths:330
KDR:0.842
Accuracy:22.503% F
HSR:23.022% D
TRAC-5
A
Kills:255
Deaths:506
KDR:0.504
Accuracy:20.281% C
HSR:26.275% A
FA1 Barrage
C+
Kills:172
Deaths:283
KDR:0.608
Accuracy:39.057% C+
HSR:15.698% C+
LC2 Lynx
B+
Kills:99
Deaths:81
KDR:1.222
Accuracy:26.478% B+
HSR:18.182% D
Kills:2,930
Deaths (as Engineer):3,329
Deaths (to Engineers):2,095
KDR:0.88014
Kill Difference:399
Playtime:473.549 hours
Usage:56%
Score:7.155m
Score/min:252
Accuracy (listed only):29.441%
HSR (listed only):20.335%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:184
Deaths:179
KDR:1.028
Accuracy:23.384% C++
HSR:23.913% C+
T9 CARV
C*
Kills:179
Deaths:273
KDR:0.656
Accuracy:20.395% C*
HSR:17.877% D
Kills:363
Deaths (as Heavy Assault):452
Deaths (to Heavy Assaults):2,382
KDR:0.8031
Kill Difference:89
Playtime:83.238 hours
Usage:10%
Score:0.749m
Score/min:150
Accuracy (listed only):21.890%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,193
Deaths:1,298
KDR:0.919
Accuracy:24.605% C*
HSR:20.453% C+
AS16 NightHawk
B++
Kills:518
Deaths:443
KDR:1.169
Accuracy:46.483% B++
HSR:11.969% D
HC1 Cougar
B*
Kills:415
Deaths:388
KDR:1.070
Accuracy:26.682% B+
HSR:26.747% B*
TRAC-5
A
Kills:255
Deaths:506
KDR:0.504
Accuracy:20.281% C
HSR:26.275% A
FA1 Barrage
C+
Kills:172
Deaths:283
KDR:0.608
Accuracy:39.057% C+
HSR:15.698% C+
NS-7 PDW
B+
Kills:117
Deaths:234
KDR:0.500
Accuracy:25.490% C++
HSR:21.368% B+
LC2 Lynx
B+
Kills:99
Deaths:81
KDR:1.222
Accuracy:26.478% B+
HSR:18.182% D
Kills:2,769
Deaths (as Light Assault):3,233
Deaths (to Light Assaults):1,381
KDR:0.85648
Kill Difference:464
Playtime:119.975 hours
Usage:14%
Score:1.433m
Score/min:199
Accuracy (listed only):29.868%
HSR (listed only):20.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:437
Deaths:699
KDR:0.625
Accuracy:37.701% C*
HSR:16.018% D-
TX1 Repeater
A++
Kills:187
Deaths:200
KDR:0.935
Accuracy:34.136% A++
HSR:11.230% D**
NS-7 PDW
B+
Kills:117
Deaths:234
KDR:0.500
Accuracy:25.490% C++
HSR:21.368% B+
RAMS .50M
C
Kills:97
Deaths:16
KDR:6.063
Accuracy:37.049% C
HSR:70.103% D*
Kills:838
Deaths (as Infiltrator):1,149
Deaths (to Infiltrators):1,244
KDR:0.72933
Kill Difference:311
Playtime:128.066 hours
Usage:15%
Score:0.949m
Score/min:124
Accuracy (listed only):33.594%
HSR (listed only):29.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B++
Kills:518
Deaths:443
KDR:1.169
Accuracy:46.483% B++
HSR:11.969% D
FA1 Barrage
C+
Kills:172
Deaths:283
KDR:0.608
Accuracy:39.057% C+
HSR:15.698% C+
NS-7 PDW
B+
Kills:117
Deaths:234
KDR:0.500
Accuracy:25.490% C++
HSR:21.368% B+
T1 Cycler
B**
Kills:106
Deaths:212
KDR:0.500
Accuracy:20.623% C
HSR:28.302% B**
TAR
C++
Kills:62
Deaths:63
KDR:0.984
Accuracy:24.371% C++
HSR:14.516% D--
Kills:975
Deaths (as Combat Medic):1,235
Deaths (to Combat Medics):726
KDR:0.78947
Kill Difference:260
Playtime:28.289 hours
Usage:3%
Score:0.336m
Score/min:198
Accuracy (listed only):31.205%
HSR (listed only):18.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:175
Deaths:98
KDR:1.786
Accuracy:37.045% C+
HSR:1.714% D--
M3 Pounder HEG
C
Kills:120
Deaths:83
KDR:1.446
Accuracy:38.098% C
HSR:0% F--
MRC3 Mercy
C+
Kills:65
Deaths:33
KDR:1.970
Accuracy:16.213% C+
HSR:15.385% D--
MRC3 Mercy
B+
Kills:55
Deaths:33
KDR:1.667
Accuracy:17.689% C*
HSR:23.636% B+
Kills:415
Deaths (as MAX Suit):123.500
Deaths (to MAX Suits):360
KDR:3.36032
Kill Difference:291.500
Playtime:16.919 hours
Usage:2%
Score:0.262m
Score/min:258
Accuracy (listed only):27.261%
HSR (listed only):10.184%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,201
V. Kills:172 N/A
Deaths:219
KDR:5.484
Accuracy:47.205% C+
KPH:44.300 D
VKPH:6.300 D-
M14 Banshee
C+
Kills:791
V. Kills:48 N/A
Deaths:205
KDR:3.859
Accuracy:23.446% D*
KPH:40.500 C+
VKPH:2.500 C-
M18 Rotary
C+
Kills:586
V. Kills:340 172%
Deaths:493
KDR:1.189
Accuracy:22.816% D**
KPH:13 C+
VKPH:7.500 C
M18 Needler
B*
Kills:248
V. Kills:139 177%
Deaths:89
KDR:2.787
Accuracy:27.474% D-
KPH:20.700 B*
VKPH:11.600 B+
Hornet Missiles
C+
Kills:111
V. Kills:83 132%
Deaths:19
KDR:5.842
Accuracy:62.412% C**
KPH:43.200 C
VKPH:32.300 C+
Tomcat A2AM Pods
A++
Kills:57
V. Kills:28 197%
Deaths:8
KDR:7.125
Accuracy:89.894% A++
KPH:47.300 C+
VKPH:23.200 D
Kills:2,994 (1,625 + 0)
Deaths:1,033
KDR:2.898
VKDR:0.784
Vehicle Kills:810
Kill Difference:1,961
Playtime:107.637 hours
Usage:13%
Score:0.836m
Score/min:129
Piloting Accuracy:27.474%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:122
V. Kills:80 151%
Deaths:36
KDR:3.389
Accuracy:61.597% A+
KPH:11.500 B++
VKPH:7.500 C+
Kills:122 (122 + 0)
Deaths:36
KDR:3.389
VKDR:2.222
Vehicle Kills:80
Kill Difference:86
Playtime:10.646 hours
Usage:1%
Score:0.060m
Score/min:93
Piloting Accuracy:61.597%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:296
V. Kills:156 189%
Deaths:46
KDR:6.435
Accuracy:21.974% D*
KPH:13.100 C+
VKPH:6.900 D
L100 Python HEAT
C*
Kills:215
V. Kills:99 215%
Deaths:50
KDR:4.300
Accuracy:62.214% B**
KPH:28.600 C+
VKPH:13.200 C*
C75 Viper
B*
Kills:152
V. Kills:68 220%
Deaths:18
KDR:8.444
Accuracy:52.406% A+
KPH:26.400 C+
VKPH:11.800 B*
Kills:663 (663 + 0)
Deaths:114
KDR:5.816
VKDR:2.833
Vehicle Kills:323
Kill Difference:549
Playtime:35.855 hours
Usage:4%
Score:0.283m
Score/min:131
Driving Accuracy:52.406%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:1,032
V. Kills:362 284%
Deaths:40
KDR:25.800
Accuracy:49.621% B*
KPH:37.500 C--
VKPH:13.200 B++
P2-120 AP
B*
Kills:1,029
V. Kills:540 190%
Deaths:95
KDR:10.832
Accuracy:54.480% B*
KPH:29.800 C+
VKPH:15.700 C
G30 Vulcan
N/A
Kills:50
V. Kills:29 167%
Deaths:8
KDR:6.250
Accuracy:45.866% N/A
KPH:52.800 N/A
VKPH:30.600 N/A
Kills:2,111 (2,061 + 50)
Deaths:143
KDR:14.762
VKDR:6.510
Vehicle Kills:931
Kill Difference:1,968
Playtime:62.938 hours
Usage:7%
Score:0.681m
Score/min:180
Driving Accuracy:54.480%
Gunner Accuracy:45.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:369
V. Kills:179 205%
Deaths:81
KDR:4.556
Accuracy:52.856% B++
KPH:61.700 B*
VKPH:29.900 C**
E540 Halberd-H
B++
Kills:83
V. Kills:32 252%
Deaths:13
KDR:6.385
Accuracy:62.909% B++
KPH:46.900 C++
VKPH:18.100 C--
Kills:452 (0 + 452)
Deaths:94
KDR:4.809
VKDR:2.245
Vehicle Kills:211
Kill Difference:358
Playtime:7.749 hours
Usage:1%
Score:0.204m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:62.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:115
V. Kills:37 303%
Deaths:12
KDR:9.583
Accuracy:45.853% B*
KPH:41.300 A++
VKPH:13.300 A+
Kills:115 (0 + 115)
Deaths:12
KDR:9.583
VKDR:3.083
Vehicle Kills:37
Kill Difference:103
Playtime:2.786 hours
Usage:0%
Score:0.039m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:45.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:80
V. Kills:53 148%
Deaths:133
KDR:0.602
Accuracy:67.981% A++
KPH:7.300 D-
VKPH:4.800 C
Kills:80 (80 + 0)
Deaths:133
KDR:0.602
VKDR:0.398
Vehicle Kills:53
Kill Difference:53
Playtime:11.032 hours
Usage:1%
Score:0.034m
Score/min:51
Driving Accuracy:67.981%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,3731,2012195.484C+3.7647.205%C+N/A44.3D6.3D-13927.1h20.1C*42.6C**
LC3 Jaguar 1,2331,1931,2980.919C0.8024.605%C*20.453%C+13.2DN/A3890.3h14.3C+58C++
P2-120 HESH 1,3941,0324025.8B**24.0849.621%B*N/A37.5C--13.2B++16027.5h4.9C++10B+
P2-120 AP 1,5691,0299510.832B+9.1154.48%B*N/A29.8C+15.7C17834.5h5.7B++10.4B*
M14 Banshee 8397912053.859C+2.1423.446%D*1.011%C+40.6C+2.5C-12319.5h18.5B+78.9C*
C-4 1,0537383582.061B+0.3426.473%C++N/A125.1B*53.4A++7745.9h0.8A3.2B**
M18 Rotary 9265864931.189C+0.5322.816%D**N/A13C+7.5C10145.2h81.6B++357.7B+
AS16 NightHawk 5315184431.169C+0.5546.483%B++11.969%D27.8CN/A8318.6h4.6C++9.9B+
NS-44 Commissioner 4484376990.625C1.0937.701%C*16.018%D-9.3D--N/A2646.8h3.9C++10.4C**
HC1 Cougar 4234153881.07C+0.6526.682%B+26.747%B*13.2DN/A3231.5h12C*45B
G20 Vulcan-H 548369814.556C*2.8452.856%B++2.168%C-61.5B*29.8C**4916h99.9C++189B+
T7 Mini-Chaingun 3633522681.313B0.4114.212%D9.659%D-33.2C+1B++7710.6h12.5B++88.2C**
Tank Mine 470318873.655B+1.9431.223%C+N/A109.7C++52.4C6822.9h1.8C*5.9C**
Ripper 2992985,7590.052C+1.6723.265%C17.45%C++0.8CN/A2369.2h1.2B+5.4C+
Skyguard 452296466.435A++4.7221.974%D*N/A13.1C+6.9D11222.6h89.8B*408.6C**
MG-HBR1 Dragoon 2852783300.842C-0.8822.503%F23.022%D8.9D--N/A2831.4h7.3C++32.6D
TRAC-5 2602555060.504C1.2220.281%C26.275%A8.1DN/A2731.4h15.7C+77.5C++
M18 Needler 387248892.787B1.0727.474%D-N/A20.7B*11.6B+15812h78.2B*284.7B++
L100 Python HEAT 314215504.3C+2.5862.214%B**N/A28.7C+13.2C*1717.5h7.5C-12C++
MANA Anti-Personnel Turret 2222111061.991N/A0.2718.353%UN/A2110U110U3471700.1h20.6T*112.4T*
TX1 Repeater 1901872000.935C*0.7834.136%A++11.23%D**6.8D--N/A2027.5h13.4C*39.3B++
MSW-R 1901841791.028C0.6923.384%C++23.913%C+20.7DN/A728.9h14.8D63.5C+
T9 CARV 1851792730.656C1.0620.395%C*17.877%D13.8DN/A5313h13.3C**65.3B
M3 Pounder HEG 209175981.786C*0.0737.045%C+1.714%D--18.6C*3.6C++969.4h17.9C+48.2C++
FA1 Barrage 1771722830.608C1.1139.057%C+15.698%C+14.3DN/A3612h6D15.4C+
Claymore 170170453.778C2.0623.11%D-N/A58.6D*N/A1422.9h1.3D5.4D
C75 Viper 220152188.444B*6.7252.406%A+N/A26.2C+11.7B*1555.8h12.5C*23.8B++
T2 Striker 2371461500.973B**0.7544.181%D-N/A13.6C++8.5C12810.7h34.3B+77.6C**
Rocklet Rifle 2561431640.872C**0.8556.605%B+N/A29.8C++23.5C+3324.8h29.9B++52.8B++
CAS30 Tank Buster 202122363.389B**1.6761.597%A+N/A11.5B++7.5C+9310.6h66.1C+107.4B
M3 Pounder HEG 143120831.446C+0.2738.098%CN/A13.5D2.6D718.9h26.4D--69.4D
NS-7 PDW 1231172340.5C--1.2225.49%C++21.368%B+8.8D-N/A2513.3h18.2D71.5C+
M12 Kobalt 123116429C+27.2819.034%C--14.655%D89.2C5.4C+2631.3h22C--115.6C-
M20 Basilisk 152115129.583A**7.8645.853%B*6.087%C++41.1A++13.2A+2352.8h78.4B+170.9B++
NS Decimator 160112841.333B+0.3962.148%C++N/A37.3C++16C+2613h4.1B+6.7B+
Hornet Missiles 194111195.842C++4.1262.412%C**N/A42.7C-31.9C+3372.6h10.4C++16.6B
T1 Cycler 1091062120.5C-1.2220.623%C28.302%B**12D-N/A508.8h17.2D83.3C
LC2 Lynx 9999811.222C++0.5026.478%B+18.182%D22CN/A714.5h13.3B+50.1B+
RAMS .50M 9997166.063B*4.3437.049%C70.103%D*15.2D-N/A386.4h2.4C+6.6C+
Frag Grenade 9895195N/A93.2843.923%C+N/A475C+15B**14120.2h3.3B+7.6B+
E540 Halberd-H 11583136.385C4.6762.909%B++2.41%B+46.1C++17.8C--2581.8h6.3C++9.9B
M40 Fury-F 133801330.602C--1.1267.981%A++1.25%C**7.3D-4.8C5111h24.4D**35.8D
MRC3 Mercy 6865331.97C+0.2516.213%C+15.385%D--23.2C1.1B**702.8h15.7B**96.6B+
MANA Anti-Vehicle Turret 10564381.684C++0.0458.229%B+N/A37.6C*24.1C+2921.7h10.9C+18.7C++
TAR 6362630.984C0.7424.371%C++14.516%D--20.7DN/A723h13.7C+56.4C*
Tomcat A2AM Pods 855787.125B++5.4189.894%A++N/A47.5C+23.3D3551.2h8.9C+9.9B+
MRC3 Mercy 5655331.667C+0.0517.689%C*23.636%B+18.3DN/A553h20.2C+114.4C**
G30 Vulcan 795086.25B+4.5345.866%A++N/A55.6M++32.2A**8530.9h87.1B+189.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon69801.2h
Anti-Vehicle MANA Turret74081h
Nano-Armor Kit247410,67927.3h
Turret AI Module0780.5h
Repair Module0710.4h
Nanite Revive Grenade0930h
Spitfire Auto-Turret49350.9h
Motion Spotter11840.2h
Hoplon Anti-Aircraft Phalanx Tower01020.8h
Welding Device01,2490h
Spear Anti-Vehicle Tower0610.6h
Shield Recharging Field83690.2h
Chainblade7077743.4h
Medical Applicator15344,9065.2h
Medical Kit81580.1h
Ammunition Package172,7010.8h
Anti-Infantry MANA Turret319351.8h
Nano-Repair Grenade01860.1h
Router42230.8h
Recon Detection Device571,5255.2h
Elysium Spawn Tube0520.2h
Light Air Terminal0620.6h
WLT-Howler Mining Laser1011,3338.6h

Check the help document for the dictionary if you want to learn more about words used here.


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