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RT286[RTAG] RT286
TR BR 105

KDR: 1.35

Score: 21.5m

Last Seen: Jun 14th, 2019 12:52 PM
- OFFLINE - 824.9 hour(s)

Battle Rank 106 (105 total) - Terran Republic on Connery
Level Progress (to 107): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C T7 Mini-Chaingun 99SV Spear Anti-Vehicle Phalanx Turret C-4 NS-15M2 C75 Viper MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.082%24.11%38823119123,4301.278090.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.683%-0.987D--0.496B+0.135C++HEAD ++ (~16.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-0.066C+12.80.106C+66.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.24%1.693%267712075,080161713763.14162369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.835%-1.626F-0.559D-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.093C+8.50.323C*26.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.515%10.912%285120955910062430.555666229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%-2.004F--1.595A+0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320-1.678F-46.5-0.164C273.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.806%46.29%28312113,2212953291.09039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.767%-1.682F--1.351D**-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.677D4-0.241C12.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.34%14.286%2811213133137230.0968682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.175F---0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.9-1.042D*4.10.15C++22.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m209.5%217 (13k)183 (11k)1.3504745,08833,3871.58882105 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214187214.228%18.486%26303:3124

23% Engineer33% Heavy Assault14% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:53 PMFeb 2nd, 2016 10:47 AMJul 12th, 2019 3:01 PM (6d) (PST)Jun 14th, 2019 9:27 AM (34d) (PST)Jun 14th, 2019 8:52 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711503210.3840.2850.0710.8860.038287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2819,01319,2682317453210,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1954.4h/81.4d 7,958 8,335 12,161 103.9k 4,169 5,589 4,488 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,378
Deaths:1,145
KDR:1.203
Accuracy:15.354% F
HSR:22.496% C
MG-H1 Watchman
C
Kills:1,186
Deaths:1,154
KDR:1.028
Accuracy:16.046% D*
HSR:23.272% C
T9 CARV-S
C+
Kills:1,176
Deaths:1,060
KDR:1.109
Accuracy:13.717% F
HSR:25% C+
T32 Bull
C+
Kills:1,174
Deaths:1,188
KDR:0.988
Accuracy:15.498% F
HSR:24.446% C+
T9 CARV
C++
Kills:1,168
Deaths:964
KDR:1.212
Accuracy:12.626% D*
HSR:24.144% C++
NSX Naginata
C
Kills:1,163
Deaths:1,127
KDR:1.032
Accuracy:13.385% F
HSR:26.139% C
Kills:7,245
Deaths (as Heavy Assault):6,638
Deaths (to Heavy Assaults):9,942
KDR:1.09144
Kill Difference:607
Playtime:644.512 hours
Usage:33%
Score:7.274m
Score/min:188
Accuracy (listed only):14.437%
HSR (listed only):24.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:2,383
Deaths:2,239
KDR:1.064
Accuracy:17.714% D*
HSR:23.794% B*
MKV Suppressed
C*
Kills:1,295
Deaths:1,378
KDR:0.940
Accuracy:14.599% F--
HSR:21.004% C*
TRAC-5
B+
Kills:1,249
Deaths:1,474
KDR:0.847
Accuracy:16.143% D*
HSR:21.777% B+
TRAC-Shot
C+
Kills:1,230
Deaths:1,251
KDR:0.983
Accuracy:16.494% F--
HSR:17.561% C+
HC1 Cougar
D
Kills:1,188
Deaths:877
KDR:1.355
Accuracy:19.071% D--
HSR:18.519% D
NSX Tengu
C
Kills:1,186
Deaths:1,223
KDR:0.970
Accuracy:26.143% D**
HSR:19.056% C
LC2 Lynx
B+
Kills:1,183
Deaths:1,258
KDR:0.940
Accuracy:16.196% D**
HSR:24.260% B+
NSX Tanto
C+
Kills:1,177
Deaths:893
KDR:1.318
Accuracy:19.624% D*
HSR:25.234% C+
NS-7 PDW
B**
Kills:1,176
Deaths:1,227
KDR:0.958
Accuracy:14.808% F-
HSR:24.065% B**
T5 AMC
B
Kills:1,163
Deaths:1,053
KDR:1.104
Accuracy:17.449% D*
HSR:21.840% B
TRAC-5 S
A+
Kills:1,161
Deaths:1,110
KDR:1.046
Accuracy:18.860% D
HSR:24.979% A+
MG-S1 Jackal
C++
Kills:492
Deaths:492
KDR:1
Accuracy:16.914% F
HSR:20.732% C++
FA1 Barrage
C
Kills:133
Deaths:220
KDR:0.605
Accuracy:15.340% F*
HSR:14.286% C
Kills:15,016
Deaths (as Light Assault):14,695
Deaths (to Light Assaults):6,316
KDR:1.02184
Kill Difference:321
Playtime:529.606 hours
Usage:27%
Score:5.756m
Score/min:181
Accuracy (listed only):17.643%
HSR (listed only):21.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:2,383
Deaths:2,239
KDR:1.064
Accuracy:17.714% D*
HSR:23.794% B*
TRAC-5
B+
Kills:1,249
Deaths:1,474
KDR:0.847
Accuracy:16.143% D*
HSR:21.777% B+
TRAC-Shot
C+
Kills:1,230
Deaths:1,251
KDR:0.983
Accuracy:16.494% F--
HSR:17.561% C+
HC1 Cougar
D
Kills:1,188
Deaths:877
KDR:1.355
Accuracy:19.071% D--
HSR:18.519% D
LC2 Lynx
B+
Kills:1,183
Deaths:1,258
KDR:0.940
Accuracy:16.196% D**
HSR:24.260% B+
NSX Tanto
C+
Kills:1,177
Deaths:893
KDR:1.318
Accuracy:19.624% D*
HSR:25.234% C+
AMR-66
A
Kills:1,172
Deaths:837
KDR:1.400
Accuracy:18.813% D**
HSR:34.556% A
T5 AMC
B
Kills:1,163
Deaths:1,053
KDR:1.104
Accuracy:17.449% D*
HSR:21.840% B
TRAC-5 S
A+
Kills:1,161
Deaths:1,110
KDR:1.046
Accuracy:18.860% D
HSR:24.979% A+
MG-HBR1 Dragoon
C
Kills:203
Deaths:120
KDR:1.692
Accuracy:24.960% D*
HSR:26.601% C
FA1 Barrage
C
Kills:133
Deaths:220
KDR:0.605
Accuracy:15.340% F*
HSR:14.286% C
Kills:12,242
Deaths (as Engineer):11,332
Deaths (to Engineers):5,309
KDR:1.0803
Kill Difference:910
Playtime:456.771 hours
Usage:23%
Score:5.730m
Score/min:209
Accuracy (listed only):18.242%
HSR (listed only):23.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C-
Kills:1,708
Deaths:784
KDR:2.179
Accuracy:22.064% F
HSR:31.675% C-
MKV Suppressed
C*
Kills:1,295
Deaths:1,378
KDR:0.940
Accuracy:14.599% F--
HSR:21.004% C*
NSX Tengu
C
Kills:1,186
Deaths:1,223
KDR:0.970
Accuracy:26.143% D**
HSR:19.056% C
NS-7 PDW
B**
Kills:1,176
Deaths:1,227
KDR:0.958
Accuracy:14.808% F-
HSR:24.065% B**
RAMS .50M
D**
Kills:1,158
Deaths:569
KDR:2.035
Accuracy:28.963% D**
HSR:61.917% F--
NS-30 Vandal
A
Kills:1,111
Deaths:430
KDR:2.584
Accuracy:25.299% D*
HSR:38.074% A
MG-S1 Jackal
C++
Kills:492
Deaths:492
KDR:1
Accuracy:16.914% F
HSR:20.732% C++
SR-7
F
Kills:355
Deaths:179
KDR:1.983
Accuracy:26.851% F-
HSR:65.634% F
TX1 Repeater
C
Kills:297
Deaths:590
KDR:0.503
Accuracy:17.736% D*
HSR:18.855% C
KSR-35
C+
Kills:150
Deaths:84
KDR:1.786
Accuracy:20.603% F--
HSR:28.667% C+
NS-44 Commissioner
D-
Kills:138
Deaths:336
KDR:0.411
Accuracy:22.084% F
HSR:15.942% D-
Kills:9,066
Deaths (as Infiltrator):7,292
Deaths (to Infiltrators):6,189
KDR:1.24328
Kill Difference:1,774
Playtime:272.188 hours
Usage:14%
Score:2.178m
Score/min:133
Accuracy (listed only):21.460%
HSR (listed only):31.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C*
Kills:1,295
Deaths:1,378
KDR:0.940
Accuracy:14.599% F--
HSR:21.004% C*
NSX Tengu
C
Kills:1,186
Deaths:1,223
KDR:0.970
Accuracy:26.143% D**
HSR:19.056% C
NS-7 PDW
B**
Kills:1,176
Deaths:1,227
KDR:0.958
Accuracy:14.808% F-
HSR:24.065% B**
T1 Cycler
C+
Kills:578
Deaths:670
KDR:0.863
Accuracy:14.791% F
HSR:21.280% C+
MG-S1 Jackal
C++
Kills:492
Deaths:492
KDR:1
Accuracy:16.914% F
HSR:20.732% C++
FA1 Barrage
C
Kills:133
Deaths:220
KDR:0.605
Accuracy:15.340% F*
HSR:14.286% C
Kills:4,860
Deaths (as Combat Medic):5,210
Deaths (to Combat Medics):2,474
KDR:0.93282
Kill Difference:350
Playtime:37.189 hours
Usage:2%
Score:0.459m
Score/min:206
Accuracy (listed only):17.099%
HSR (listed only):20.070%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:1,310
V. Kills:223 N/A
Deaths:213
KDR:6.150
Accuracy:20.908% F-
KPH:21.400 C-
VKPH:3.600 D--
L100 Python HESH
D
Kills:1,120
V. Kills:219 N/A
Deaths:133
KDR:8.421
Accuracy:33.741% F
KPH:28.600 D--
VKPH:5.600 D
L100 Python HEAT
D
Kills:267
V. Kills:79 334%
Deaths:45
KDR:5.933
Accuracy:36.177% F
KPH:22.400 D
VKPH:6.600 D*
L100 Python AP
D**
Kills:76
V. Kills:50 149%
Deaths:35
KDR:2.171
Accuracy:29.653% T
KPH:11.900 D**
VKPH:7.900 F
Kills:2,773 (2,773 + 0)
Deaths:426
KDR:6.509
VKDR:1.340
Vehicle Kills:571
Kill Difference:2,347
Playtime:118.661 hours
Usage:6%
Score:0.678m
Score/min:95
Driving Accuracy:29.653%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:1,038
V. Kills:188 N/A
Deaths:125
KDR:8.304
Accuracy:22.637% F--
KPH:25 D--
VKPH:4.500 D-
P2-120 HEAT
C--
Kills:816
V. Kills:291 279%
Deaths:144
KDR:5.667
Accuracy:24.741% F-
KPH:19.600 C--
VKPH:7 D
P2-120 AP
D
Kills:453
V. Kills:289 156%
Deaths:120
KDR:3.775
Accuracy:27.087% F-
KPH:19.700 D-
VKPH:12.600 D
MR11 Gatekeeper
D
Kills:99
V. Kills:73 134%
Deaths:30
KDR:3.300
Accuracy:22.927% F--
KPH:15.100 D
VKPH:11.100 D
E540 Halberd
C--
Kills:54
V. Kills:30 174%
Deaths:9
KDR:6
Accuracy:30.619% D**
KPH:18.200 D
VKPH:10.100 C--
Kills:2,460 (2,307 + 153)
Deaths:428
KDR:5.748
VKDR:2.035
Vehicle Kills:871
Kill Difference:2,032
Playtime:115.640 hours
Usage:6%
Score:0.971m
Score/min:140
Driving Accuracy:27.087%
Gunner Accuracy:30.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D*
Kills:168
V. Kills:9 N/A
Deaths:21
KDR:8
Accuracy:5.612% F--
KPH:15.200 D**
VKPH:0.800 D*
M20 Basilisk
D*
Kills:160
V. Kills:54 291%
Deaths:46
KDR:3.478
Accuracy:21.304% F-
KPH:7.400 D*
VKPH:2.500 D**
M12 Kobalt
D
Kills:98
V. Kills:8 N/A
Deaths:11
KDR:8.909
Accuracy:7.286% F-
KPH:19.100 D**
VKPH:1.600 D
M20 Basilisk
D*
Kills:79
V. Kills:16 465%
Deaths:35
KDR:2.257
Accuracy:20.819% F-
KPH:9.400 D*
VKPH:1.900 F
Kills:505 (0 + 505)
Deaths:113
KDR:4.469
VKDR:0.770
Vehicle Kills:87
Kill Difference:392
Playtime:46.102 hours
Usage:2%
Score:0.164m
Score/min:59
Driving Accuracy:N/A%
Gunner Accuracy:20.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,4182,3832,2391.064C++0.2917.714%D*23.794%B*23.9C+N/A5399.5h13.6C**76.9C
T7 Mini-Chaingun 1,9011,8881,7001.111C++0.2412.757%D-14.248%C**31.8C+N/A9759.4h13.8B+108.5C+
99SV 1,7291,7087842.179B0.8322.064%F31.675%C-26.2C*N/A6565.3h5B+22.7C
Spear Anti-Vehicle Phalanx Turret 2,1461,57413112.015B*10.6637.915%D3.621%C38.7C+14.1D18840.7h7.6B20.1C*
C-4 1,7771,4128681.627C++0.2822.942%C--N/A105.4B+27.2C+60613.4h1.3B+5.6C*
NS-15M2 1,3841,3781,1451.203C+0.1515.354%F22.496%C31.6CN/A10143.6h12.1C**78.8C--
C75 Viper 1,5331,3102136.15B+4.8020.908%F-N/A21.4C-3.6D--7761.3h11.8C**56.6D-
MKV Suppressed 1,3011,2951,3780.94C+0.4114.599%F--21.004%C*21.7C-N/A5159.8h15C+102.5D-
TRAC-5 1,2691,2491,4740.847C++0.5016.143%D*21.777%B+14.4CN/A5186.5h14B86.9C+
TRAC-Shot 1,2631,2301,2510.983C+0.3716.494%F--17.561%C+23.2C--N/A5153.1h13.8D83.8F-
HC1 Cougar 1,2091,1888771.355C**0.0019.071%D--18.519%D26.6C+N/A6244.6h11.3B+59.2C+
NSX Tengu 1,2091,1861,2230.97C+0.3826.143%D**19.056%C22.5DN/A6252.7h16.6D63.6D-
MG-H1 Watchman 1,2141,1861,1541.028C0.3216.046%D*23.272%C23.7DN/A5350.1h17.2C107D
LC2 Lynx 1,2011,1831,2580.94C+0.4116.196%D**24.26%B+22.8CN/A6151.9h15.3C++94.2D
NSX Tanto 1,2011,1778931.318C*0.0319.624%D*25.234%C+24.6CN/A5547.9h12.4B63.4C+
NS-7 PDW 1,1791,1761,2270.958C+0.3914.808%F-24.065%B**23.3C+N/A5250.5h13.7B+92.5D
T9 CARV-S 1,2021,1761,0601.109C0.2413.717%F25%C+23.2DN/A6250.7h13.7C100.1D-
T32 Bull 1,1881,1741,1880.988C0.3615.498%F24.446%C+24.1DN/A7148.8h13.4C+86.6D
AMR-66 1,1981,1728371.4B+0.0518.813%D**34.556%A20.1C+N/A4958.4h9.4C++49.9C--
T9 CARV 1,1751,1689641.212C++0.1412.626%D*24.144%C++23.6CN/A9849.5h12.3B+97.7C
T5 AMC 1,1841,1631,0531.104C++0.2517.449%D*21.84%B26.3C*N/A6244.3h13.6B+78C+
NSX Naginata 1,1791,1631,1271.032C0.3213.385%F26.139%C25.6DN/A7045.4h12.1C++90.2D
TRAC-5 S 1,1811,1611,1101.046C*0.3018.86%D24.979%A+25.7B+N/A6445.1h13.5C+71.5C
RAMS .50M 1,1621,1585692.035C0.6828.963%D**61.917%F--20.4C--N/A5056.7h2.7D9.5D*
L100 Python HESH 1,3391,1201338.421C7.0733.741%F1.964%B28.6D--5.6D11039.1h5.2F15.3F--
NS-30 Vandal 1,1331,1114302.584B+1.2325.299%D*38.074%A27.2C--N/A6040.9h5.8C+23C-
P2-120 HESH 1,2261,0381258.304C6.9522.637%F--1.06%C++25D--4.5D-9041.5h7.3D**32.1T*
ASP-30 Grounder 1,2729411,1370.828C*0.5258.804%C--2.976%C+24.4B++8.6C13638.6h6.2B*10.5B++
P2-120 HEAT 1,1078161445.667C+4.3224.741%F-3.186%C++19.6C--7D11341.6h8.9C--36.1F--
ML-7 8636846841B+0.3549.358%D-2.047%C-27B7.1D18825.3h5.6B++11.4C**
Frag Grenade 6486411641N/A639.6558.371%A++N/A712.2B**7.8C+23250.9h2.8B**4.8B**
T1 Cycler 5825786700.863C+0.4914.791%F21.28%C+20.3CN/A7228.5h13.4B+90.7D
MG-S1 Jackal 5044924921C+0.3516.914%F20.732%C++17.5DN/A4728.1h12.7C+75D
P2-120 AP 7424531203.775C2.4227.087%F-2.87%C+19.7D-12.6D23123h9.3D-34.4F*
SR-7 3593551791.983C-0.6326.851%F-65.634%F21.9DN/A6316.2h2.8D-10.3F
TX1 Repeater 2972975900.503C0.8517.736%D*18.855%C34.9BN/A1148.5h10.1B*56.8C*
T2 Striker 4482842161.315A++0.0430.914%F--N/A15.4C**8.9C13618.5h33B++106.8C
Rocklet Rifle 5662793470.804C++0.5548.249%C--N/A27.9C+28.7B31710h38.7C+80.3C+
L100 Python HEAT 346267455.933C*4.5836.177%F1.124%D-22.4D6.6D*9911.9h7.4C20.5D**
MG-HBR1 Dragoon 2082031201.692B0.3424.96%D*26.601%C20.1CN/A4910.1h7.7C+30.8C-
Claymore 189189752.52D1.1718.182%D**N/A90D-N/A2762.1h1.3D6.9F
MANA Anti-Personnel Turret 1911841071.72N/A0.379.424%UN/A1840U70U4054300.1h21.5T*227.9T*
Tank Mine 292183513.588B+2.2441.297%B+N/A130.7B+77.9B+13161.4h2.5D--6.2C++
M12 Kobalt 177168218C6.655.612%F--17.857%C+15.1D**N/A5511.1h18.1C++323.4F--
MANA Anti-Vehicle Turret 2821671541.084C0.2737.657%F1.198%D*17D-11.7D--1849.8h12.2C32.4D*
M20 Basilisk 214160463.478C++2.1321.304%F-4.375%D7.4D*2.5D**5121.5h87.7C**411.6D--
KSR-35 154150841.786C+0.4420.603%F--28.667%C+19D--N/A447.9h5.4D26.3F-
NS-44 Commissioner 1411383360.411C--0.9422.084%F15.942%D-20.9C--N/A826.6h4C+18D-
FA1 Barrage 1341332200.605C0.7515.34%F*14.286%C16.6DN/A828h4.1B++26.9F
M2 Mutilator 134131791.658C+0.3110.645%D--19.847%C**25.2C+N/A765.2h14.9B*139.8C+
M2 Mutilator 132128791.62C+0.2710.854%D--15.625%D24.6C+N/A855.2h15.2B++140C+
MR11 Gatekeeper 17299303.3C1.9522.927%F--N/A15.2D11.2D2646.5h51.7C+225.5D**
M12 Kobalt 10698118.909C7.567.286%F-22.449%B*19.2D**1.6D765.1h19C+260.6F-
M20 Basilisk 9579352.257C0.9120.819%F-1.266%F9.4D*1.9F768.4h84.2B+404.3D-
L100 Python AP 12676352.171C--0.8229.653%T1.316%D11.9D**7.8F1776.4h9.9D*33.4T*
Spear Anti-Vehicle Phalanx Tower 10269234.5B+33.1535.02%D**1.449%D--31.4C15D2262.2h8.8C*25.2C
NS-R3 Swarm 10263890.708B+0.6463.482%C+N/A8C+4.9C--807.9h31.5C49.7C
Aspis Anti-Aircraft Phalanx Turret 10556124.667B+3.3215.494%FN/A6.7D-5.8D*888.4h130.2B+840.5C--
E540 Halberd 845496C+4.6530.619%D**1.852%D18D10C--2283h7D22.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1800.1h
M12 Kobalt-H01000h
Anti-Vehicle MANA Turret81,2951.5h
Nano-Armor Kit324660,78836.9h
Medical Applicator12553,1653.7h
Spitfire Auto-Turret2790.2h
Motion Spotter12880.3h
Welding Device05670.1h
Ammunition Package232,6841h
Medical Kit952,0401.9h
Anti-Infantry MANA Turret64390.6h
Recon Detection Device444,0866.6h
WLT-Howler Mining Laser01,5930.5h
Xiphos Anti-Personnel Phalanx Turret01170h

Check the help document for the dictionary if you want to learn more about words used here.


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