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First Lt. Champion RTMG6[26SP] RTMG6
TR BR 44

KDR: 3.44

Score: 164.5m

Last Seen: Jun 10th, 2018 2:20 PM
- OFFLINE - 4431.7 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Connery
Level Progress (to 45): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 HESH Coyote Missiles Hellfire Rocket Pods L100 Python HESH AS16 NightHawk L105 Zephyr MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 2356TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.252%14.703%23921100122,1591.154962.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.502%-0.936D---0.915D---0.476DHEAD ++ (~6.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99-0.322C16.1-0.127C82.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.527%1.145%146351017142,822104292564113.6934557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.869%-0.727D--0.428C---0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.80.348C**320.395B72.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.369%1.582%7988101446,704642279157.2725590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.869%-0.926D---0.679D0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+5.20.583B+11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.945%1.807%23617100514,169545578732.59696180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.461%-0.946D---0.648D-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.7-0.16C35.50.094C+101.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.145%67.651%23621020677224520.301559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.778%-0.436C--0.032C+-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.093C+3.5-0.09C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.338%8.232%236310196,2682191532.86079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.44%-0.836D--1.252D**0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.239C5.1-0.056C+11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
164.5m210%317 (19k)288 (17.3k)3.43709290,43484,5004.3740144 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10222296721.726%2.712%5906:4530

81% Engineer13% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:32 PMApr 4th, 2016 3:57 PMJul 9th, 2018 7:13 PM (155d) (PST)Jun 10th, 2018 12:43 PM (185d) (PST)Jun 10th, 2018 10:20 AM (185d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
911768350.5080.1480.0141.3200.121186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,6774,58850,089309179717,252

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9535.9h/397.3d 79,170 7,877 76,485 755.4k 15,779 21,243 69,326 521.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D-
Kills:4,764
Deaths:4,055
KDR:1.175
Accuracy:16.469% D*
HSR:17.611% D-
NS-15M1
D
Kills:1,943
Deaths:1,456
KDR:1.334
Accuracy:16.946% D--
HSR:17.911% D
T32 Bull
D-
Kills:1,651
Deaths:1,363
KDR:1.211
Accuracy:18.644% D-
HSR:15.930% D*
T7 Mini-Chaingun
D-
Kills:1,352
Deaths:965
KDR:1.401
Accuracy:12.268% D--
HSR:9.689% D-
NS-15M2
D-
Kills:1,157
Deaths:973
KDR:1.189
Accuracy:19.306% D-
HSR:19.015% D-
TMG-50
D*
Kills:1,132
Deaths:446
KDR:2.538
Accuracy:14.046% D*
HSR:13.251% F
T9 CARV-S
D**
Kills:83
Deaths:96
KDR:0.865
Accuracy:14.470% D**
HSR:14.458% D**
T16 Rhino
D-
Kills:65
Deaths:70
KDR:0.929
Accuracy:14.096% D*
HSR:16.923% D-
T9A "Butcher"
D
Kills:56
Deaths:72
KDR:0.778
Accuracy:11.147% F**
HSR:23.214% D
T9 CARV
F--
Kills:52
Deaths:11
KDR:4.727
Accuracy:8.269% F--
HSR:5.769% F*
Kills:12,255
Deaths (as Heavy Assault):9,507
Deaths (to Heavy Assaults):19,694
KDR:1.28905
Kill Difference:2,748
Playtime:1,192.959 hours
Usage:13%
Score:14.396m
Score/min:201
Accuracy (listed only):14.566%
HSR (listed only):15.377%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D-
Kills:6,071
Deaths:5,137
KDR:1.182
Accuracy:31.057% D-
HSR:8.071% F
TRAC-5 S
D*
Kills:2,008
Deaths:1,861
KDR:1.079
Accuracy:15.296% D**
HSR:9.213% D*
NS-11C
D--
Kills:1,602
Deaths:2,224
KDR:0.720
Accuracy:14.410% F-
HSR:13.483% D--
LC3 Jaguar
D*
Kills:1,142
Deaths:1,850
KDR:0.617
Accuracy:13.551% F-
HSR:13.573% D*
LC2 Lynx
D
Kills:872
Deaths:1,125
KDR:0.775
Accuracy:16.647% D*
HSR:17.202% D
TRAC-5
D*
Kills:175
Deaths:
KDR:
Accuracy:14.803% D*
HSR:9.714% F
FA1 Barrage
C++
Kills:127
Deaths:118
KDR:1.076
Accuracy:40.490% C++
HSR:12.598% D
TAS-16 Blackjack
C+
Kills:70
Deaths:71
KDR:0.986
Accuracy:52.754% D
HSR:14.286% C+
NS Baron G5
F-
Kills:64
Deaths:88
KDR:0.727
Accuracy:4.983% T*
HSR:6.250% F-
Kills:12,131
Deaths (as Engineer):12,474
Deaths (to Engineers):31,829
KDR:0.9725
Kill Difference:343
Playtime:7,689.603 hours
Usage:81%
Score:142.253m
Score/min:308
Accuracy (listed only):22.666%
HSR (listed only):11.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D-
Kills:6,071
Deaths:5,137
KDR:1.182
Accuracy:31.057% D-
HSR:8.071% F
NS-7 PDW
D--
Kills:2,364
Deaths:1,991
KDR:1.187
Accuracy:17.736% D*
HSR:11.125% D--
TRAC-5 S
D*
Kills:2,008
Deaths:1,861
KDR:1.079
Accuracy:15.296% D**
HSR:9.213% D*
NS-11C
D--
Kills:1,602
Deaths:2,224
KDR:0.720
Accuracy:14.410% F-
HSR:13.483% D--
SMG-46 Armistice
D
Kills:1,199
Deaths:940
KDR:1.276
Accuracy:21.491% D
HSR:10.425% D--
LC3 Jaguar
D*
Kills:1,142
Deaths:1,850
KDR:0.617
Accuracy:13.551% F-
HSR:13.573% D*
PDW-16 Hailstorm
C-
Kills:1,142
Deaths:1,003
KDR:1.139
Accuracy:21.461% C-
HSR:10.508% D--
LC2 Lynx
D
Kills:872
Deaths:1,125
KDR:0.775
Accuracy:16.647% D*
HSR:17.202% D
MKV Suppressed
D*
Kills:863
Deaths:804
KDR:1.073
Accuracy:17.816% D**
HSR:11.008% D*
TRAC-5
D*
Kills:175
Deaths:
KDR:
Accuracy:14.803% D*
HSR:9.714% F
FA1 Barrage
C++
Kills:127
Deaths:118
KDR:1.076
Accuracy:40.490% C++
HSR:12.598% D
TAS-16 Blackjack
C+
Kills:70
Deaths:71
KDR:0.986
Accuracy:52.754% D
HSR:14.286% C+
NS Baron G5
F-
Kills:64
Deaths:88
KDR:0.727
Accuracy:4.983% T*
HSR:6.250% F-
Kills:17,699
Deaths (as Light Assault):17,212
Deaths (to Light Assaults):11,503
KDR:1.02829
Kill Difference:487
Playtime:51.663 hours
Usage:1%
Score:0.316m
Score/min:102
Accuracy (listed only):21.730%
HSR (listed only):11.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D--
Kills:2,364
Deaths:1,991
KDR:1.187
Accuracy:17.736% D*
HSR:11.125% D--
SOAS-20
D--
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:21.130% D*
HSR:14.319% D--
SMG-46 Armistice
D
Kills:1,199
Deaths:940
KDR:1.276
Accuracy:21.491% D
HSR:10.425% D--
PDW-16 Hailstorm
C-
Kills:1,142
Deaths:1,003
KDR:1.139
Accuracy:21.461% C-
HSR:10.508% D--
MKV Suppressed
D*
Kills:863
Deaths:804
KDR:1.073
Accuracy:17.816% D**
HSR:11.008% D*
RAMS .50M
D--
Kills:582
Deaths:230
KDR:2.530
Accuracy:31.849% D--
HSR:70.619% D--
NS-44 Commissioner
D**
Kills:397
Deaths:514
KDR:0.772
Accuracy:17.697% F--
HSR:11.083% D**
NS-44L Blackhand
F
Kills:177
Deaths:214
KDR:0.827
Accuracy:21.446% F--
HSR:18.644% F
TX1 Repeater
F-
Kills:176
Deaths:367
KDR:0.480
Accuracy:12.098% F-
HSR:4.545% F--
M77-B
C-
Kills:95
Deaths:65
KDR:1.462
Accuracy:34.049% C-
HSR:49.474% T
TX2 Emperor
D
Kills:51
Deaths:77
KDR:0.662
Accuracy:0.465% T*
HSR:15.686% D
Kills:8,317
Deaths (as Infiltrator):7,378
Deaths (to Infiltrators):7,798
KDR:1.12727
Kill Difference:939
Playtime:301.288 hours
Usage:3%
Score:3.750m
Score/min:207
Accuracy (listed only):19.749%
HSR (listed only):20.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:589
Deaths:484
KDR:1.217
Accuracy:17.281% F
HSR:3.396% D
NS-10 Burster
C--
Kills:572
Deaths:484
KDR:1.182
Accuracy:17.399% F-
HSR:3.671% C--
M1 Heavy Cycler
D
Kills:408
Deaths:47
KDR:8.681
Accuracy:4.998% F--
HSR:14.706% D
M2 Mutilator
D--
Kills:392
Deaths:127
KDR:3.087
Accuracy:7.107% F-
HSR:14.541% D--
MR1 Fracture
C--
Kills:359
Deaths:399
KDR:0.900
Accuracy:20.765% F
HSR:2.786% C--
M3 Pounder HEG
C--
Kills:331
Deaths:94
KDR:3.521
Accuracy:22.936% F
HSR:2.417% C--
MR1 Fracture
C
Kills:330
Deaths:399
KDR:0.827
Accuracy:20.816% F
HSR:3.333% C
MRC3 Mercy
D--
Kills:238
Deaths:110
KDR:2.164
Accuracy:10.121% D**
HSR:15.126% D--
MRC3 Mercy
C+
Kills:221
Deaths:107
KDR:2.065
Accuracy:10.378% D*
HSR:20.362% C+
M2 Mutilator
B
Kills:191
Deaths:79
KDR:2.418
Accuracy:8.588% D**
HSR:19.895% B
M3 Pounder HEG
C++
Kills:182
Deaths:92
KDR:1.978
Accuracy:28.868% D*
HSR:3.297% C++
M6 Onslaught
D
Kills:88
Deaths:58
KDR:1.517
Accuracy:8.032% F-
HSR:17.046% D
M6 Onslaught
F
Kills:67
Deaths:58
KDR:1.155
Accuracy:7.949% F-
HSR:11.940% F
Kills:3,968
Deaths (as MAX Suit):1,269
Deaths (to MAX Suits):6,070
KDR:3.12687
Kill Difference:2,699
Playtime:295.076 hours
Usage:3%
Score:3.780m
Score/min:213
Accuracy (listed only):14.249%
HSR (listed only):10.193%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:118,374
V. Kills:13,639 N/A
Deaths:15,159
KDR:7.809
Accuracy:30.579% C*
KPH:82.100 A
VKPH:9.500 M+
Coyote Missiles
C
Kills:17,874
V. Kills:11,869 151%
Deaths:7,803
KDR:2.291
Accuracy:46.581% D-
KPH:26.600 C
VKPH:17.700 C-
Hellfire Rocket Pods
C
Kills:17,131
V. Kills:3,024 N/A
Deaths:2,787
KDR:6.147
Accuracy:41.768% D
KPH:62.600 C
VKPH:11 C
M18 Rotary
C**
Kills:2,682
V. Kills:3,108 86%
Deaths:2,975
KDR:0.902
Accuracy:25.806% D-
KPH:10.300 C
VKPH:12 C**
M18 Needler
B++
Kills:837
V. Kills:958 87%
Deaths:838
KDR:0.999
Accuracy:25.510% D--
KPH:11.700 C+
VKPH:13.400 B++
M18 Locust
B+
Kills:624
V. Kills:517 120%
Deaths:328
KDR:1.902
Accuracy:29.553% C
KPH:21.900 C*
VKPH:18.200 B+
Tomcat A2AM Pods
D
Kills:161
V. Kills:179 89%
Deaths:86
KDR:1.872
Accuracy:76.709% D
KPH:23 D-
VKPH:25.600 D
Kills:157,683 (122,517 + 0)
Deaths:29,976
KDR:5.260
VKDR:1.111
Vehicle Kills:33,294
Kill Difference:127,707
Playtime:2,752.964 hours
Usage:29%
Score:41.867m
Score/min:253
Piloting Accuracy:29.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:4,865
V. Kills:846 N/A
Deaths:380
KDR:12.803
Accuracy:40.740% C
KPH:56 C*
VKPH:9.700 C**
CAS30 Tank Buster
B+
Kills:3,798
V. Kills:4,733 80%
Deaths:3,665
KDR:1.036
Accuracy:40.023% D
KPH:7.400 C+
VKPH:9.200 B+
AP30 Shredder
B++
Kills:2,458
V. Kills:2,319 106%
Deaths:586
KDR:4.195
Accuracy:27.686% C-
KPH:26.300 C+
VKPH:24.800 B++
C150 Dalton
C
Kills:825
V. Kills:917 90%
Deaths:406
KDR:2.032
Accuracy:31.131% D-
KPH:18.300 D-
VKPH:20.300 C
Kills:11,946 (3,798 + 8,148)
Deaths:5,037
KDR:2.372
VKDR:1.750
Vehicle Kills:8,815
Kill Difference:6,909
Playtime:742.037 hours
Usage:8%
Score:9.931m
Score/min:223
Piloting Accuracy:40.023%
Gunner Accuracy:31.131%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:13,318
V. Kills:1,687 N/A
Deaths:1,137
KDR:11.713
Accuracy:42.879% D
KPH:63.400 B+
VKPH:8 C+
L100 Python HEAT
B+
Kills:1,756
V. Kills:498 352%
Deaths:221
KDR:7.946
Accuracy:43.740% D
KPH:38.700 B+
VKPH:11 C+
L100 Python AP
B
Kills:1,182
V. Kills:723 163%
Deaths:290
KDR:4.076
Accuracy:47.365% D--
KPH:32 C**
VKPH:19.600 B
C75 Viper
C+
Kills:1,099
V. Kills:166 N/A
Deaths:127
KDR:8.654
Accuracy:25.553% D**
KPH:29.800 C+
VKPH:4.500 D
Skyguard
C++
Kills:224
V. Kills:225 99%
Deaths:86
KDR:2.605
Accuracy:19.299% D**
KPH:9.400 D
VKPH:9.400 C++
Kills:17,579 (17,579 + 0)
Deaths:1,861
KDR:9.446
VKDR:1.773
Vehicle Kills:3,299
Kill Difference:15,718
Playtime:353.036 hours
Usage:4%
Score:4.685m
Score/min:221
Driving Accuracy:19.299%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:23,476
V. Kills:1,639 N/A
Deaths:1,391
KDR:16.877
Accuracy:35.015% D
KPH:59.600 B+
VKPH:4.200 D-
P2-120 AP
B**
Kills:4,594
V. Kills:2,720 169%
Deaths:644
KDR:7.134
Accuracy:31.000% D**
KPH:39.300 B*
VKPH:23.200 B**
E540 Halberd
B+
Kills:3,110
V. Kills:1,815 171%
Deaths:595
KDR:5.227
Accuracy:34.788% D
KPH:25.900 C++
VKPH:15.100 B+
MR11 Gatekeeper
B+
Kills:1,624
V. Kills:1,171 139%
Deaths:381
KDR:4.262
Accuracy:32.564% D-
KPH:24.500 B+
VKPH:17.700 C*
P2-120 HEAT
A+
Kills:1,055
V. Kills:257 409%
Deaths:98
KDR:10.765
Accuracy:30.106% D*
KPH:43.100 A+
VKPH:10.500 C++
G30 Vulcan
M++
Kills:694
V. Kills:1,108 63%
Deaths:244
KDR:2.844
Accuracy:25.544% C-
KPH:20.400 C+
VKPH:32.600 M++
P525 Marauder
D
Kills:232
V. Kills:14 N/A
Deaths:23
KDR:10.087
Accuracy:10.602% F
KPH:39.900 D
VKPH:2.400 D
M20 Basilisk
C
Kills:112
V. Kills:46 238%
Deaths:56
KDR:2
Accuracy:22.824% D
KPH:13.600 C
VKPH:5.600 C
Kills:34,897 (29,125 + 5,772)
Deaths:3,432
KDR:10.168
VKDR:2.555
Vehicle Kills:8,770
Kill Difference:31,465
Playtime:769.376 hours
Usage:8%
Score:11.916m
Score/min:258
Driving Accuracy:30.106%
Gunner Accuracy:22.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:210
V. Kills:173 121%
Deaths:116
KDR:1.810
Accuracy:35.787% D**
KPH:25.200 D-
VKPH:20.800 C--
P525 Marauder-H
D
Kills:175
V. Kills:7 N/A
Deaths:12
KDR:14.583
Accuracy:22.741% D**
KPH:72.800 D
VKPH:2.900 D--
MR11 Gatekeeper-H
C-
Kills:92
V. Kills:83 110%
Deaths:32
KDR:2.875
Accuracy:42.742% D*
KPH:24.100 C-
VKPH:21.700 D
Kills:477 (0 + 477)
Deaths:160
KDR:2.981
VKDR:1.644
Vehicle Kills:263
Kill Difference:317
Playtime:14.541 hours
Usage:0%
Score:0.569m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:42.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:140
V. Kills:42 326%
Deaths:52
KDR:2.692
Accuracy:17.161% F-
KPH:28 D
VKPH:8.400 C+
M20 Basilisk
D-
Kills:119
V. Kills:49 238%
Deaths:69
KDR:1.725
Accuracy:23.658% F
KPH:10.100 D-
VKPH:4.100 D--
M20 Basilisk
C
Kills:95
V. Kills:61 153%
Deaths:36
KDR:2.639
Accuracy:25.145% D**
KPH:11.400 D-
VKPH:7.300 C
M40 Fury
C
Kills:82
V. Kills:21 373%
Deaths:23
KDR:3.565
Accuracy:23.586% D**
KPH:36.200 D
VKPH:9.300 C
M12 Kobalt
B++
Kills:68
V. Kills:11 N/A
Deaths:13
KDR:5.231
Accuracy:11.883% D--
KPH:31.600 D-
VKPH:5.100 B++
M60-G Bulldog
D--
Kills:63
V. Kills:12 N/A
Deaths:22
KDR:2.864
Accuracy:17.193% F-
KPH:12.400 D--
VKPH:2.400 D--
M12 Kobalt
D-
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:10.302% D*
KPH:40.800 D-
VKPH:0.700 D--
Kills:623 (0 + 623)
Deaths:222
KDR:2.806
VKDR:0.887
Vehicle Kills:197
Kill Difference:401
Playtime:36.028 hours
Usage:0%
Score:0.494m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:10.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 132,013118,37415,1597.809B4.3730.579%C*1.062%C+82.1A9.5M+2651441.6h27.4C++89.6C++
P2-120 HESH 25,11523,4761,39116.877B13.4435.015%DN/A59.6B+4.2D-166393.6h4.1B++11.8C**
Coyote Missiles 29,74317,8747,8032.291C1.1546.581%D-N/A26.6C17.7C-232671h47.1C101.1C
Hellfire Rocket Pods 20,15517,1312,7876.147C+2.7141.768%D1.506%B++62.6C11C266273.7h15.9B*38B+
L100 Python HESH 15,00513,3181,13711.713C++8.2842.879%D1.442%C+63.4B+8C+195209.9h3.4C++8C+
AS16 NightHawk 6,1246,0715,1371.182C++2.2631.057%D-8.071%F18.7DN/A51324.1h5.1C+16.5C-
L105 Zephyr 5,7114,86538012.803C*9.3740.74%CN/A56C*9.7C**33986.9h5.9C**14.5C*
MSW-R 4,8154,7644,0551.175C2.2616.469%D*17.611%D-24.6C--N/A77193.5h14C--84.9D
P2-120 AP 7,3144,5946447.134C*3.7031%D**5.398%B**39.3B*23.2B**542117h6.7B+21.7C--
Claymore 4,3224,32021620A*16.5647.942%A++N/A258.7A*N/A67216.7h1.3D2.6B*
CAS30 Tank Buster 8,5313,7983,6651.036C+2.4040.023%DN/A7.4C+9.2B+136516.5h72.8C182C
E540 Halberd 4,9253,1105955.227C+1.7934.788%D3.408%C+25.9C++15.1B+213120h6.8C--19.6D
M18 Rotary 5,7902,6822,9750.902C2.5425.806%D-3.057%B+10.3C12C**172259.9h225.6D-874.3D*
AP30 Shredder 4,7772,4585864.195C+0.7627.686%C-1.749%C26.3C+24.8B++45193.5h85.8C++310C+
NS-7 PDW 2,4102,3641,9911.187C**2.2517.736%D*11.125%D--11.6DN/A34203.9h16.7C94D
TRAC-5 S 2,0482,0081,8611.079C*2.3615.296%D**9.213%D*8.3DN/A48240.6h16.9D-110.6D*
NS-15M1 1,9731,9431,4561.334C+2.1016.946%D--17.911%D24.3C--N/A6679.8h14.4C-84.9C--
ASP-30 Grounder 3,4301,8482,1450.862C**2.5861.605%C+2.381%C10.9C-9.3C+145169.8h8.6C+14C+
L100 Python HEAT 2,2541,7562217.946B++4.5143.74%D3.075%C**38.7B+11C+23145.4h4.8B++10.9B
T32 Bull 1,6741,6511,3631.211C+2.2318.644%D-15.93%D*24.9DN/A7766.3h14.3C--76.6C-
MR11 Gatekeeper 2,7951,6243814.262C++0.8232.564%D-2.833%B++24.5B+17.7C*21066.2h54.2C+166.4C
NS-11C 1,6521,6022,2240.72C2.7214.41%F-13.483%D--2.7D*N/A9592.9h20.7D*143.8F-
Tank Mine 2,4441,3813523.923B++0.4944.811%B*N/A121.1B+93.2B**146211.4h2.2C4.9B*
T7 Mini-Chaingun 1,3741,3529651.401B+2.0412.268%D--9.689%D-21.3DN/A9763.6h17.5C142.9C-
SOAS-20 1,2941,2711,1731.084C2.3521.13%D*14.319%D--28.5CN/A7244.6h14.7D69.7D--
MANA Anti-Vehicle Turret 2,4061,2147181.691C++1.7553.012%C+3.707%C+34.9C++34.3B+44734.8h11C+20.7C+
SMG-46 Armistice 1,2171,1999401.276C*2.1621.491%D10.425%D--28.6C+N/A8541.9h18D83.8C--
L100 Python AP 1,9051,1822904.076C+0.6447.365%D--2.707%C+32C**19.6B31136.9h5.9B+12.5C+
NS-15M2 1,1641,1579731.189C+2.2519.306%D-19.015%D-29.7C-N/A11339h14C72.6C
LC3 Jaguar 1,1731,1421,8500.617C-2.8213.551%F-13.573%D*3D*N/A11385.4h20.1D**148.2F*
PDW-16 Hailstorm 1,1631,1421,0031.139C++2.3021.461%C-10.508%D--24.3C+N/A8147h17C79.3C+
TMG-50 1,1451,1324462.538A+0.9014.046%D*13.251%F15.4D-N/A8273.5h16.2D*115.3D*
C75 Viper 1,2651,0991278.654B*5.2225.553%D**1.638%C++29.8C+4.5D22736.9h9.3B++36.3C++
P2-120 HEAT 1,3121,0559810.765B*7.3330.106%D*3.697%B43.1A+10.5C++73324.5h5.8B*19.1C++
C-4 1,6371,0418061.292C+2.1527.202%BN/A57.2C--32.7C**78018.2h1.9D7.1C+
Spear Anti-Vehicle Phalanx Turret 1,7029728811.045B++7.6136.618%D3.704%C22.2D--16.7C-24443.8h11.7D32D-
LC2 Lynx 8978721,1250.775C2.6616.647%D*17.202%D5D*N/A20173.1h24.8F-149.2F-
MKV Suppressed 8828638041.073C+2.3617.816%D**11.008%D*21.6C-N/A6039.9h21D--117.6D*
M18 Needler 1,7958378380.999C2.4425.51%D--1.434%C-11.7C+13.4B++40971.3h204.6C802.2D
C150 Dalton 1,7428254062.032D1.4131.131%D-N/A18.3D-20.3C52645.2h6D19.3D*
T2 Striker 2,0538151,0950.744B+2.6946.261%C--N/A7.6C-11.5C+181107.4h47.2C+102.1C+
M60-A Bulldog 9567882363.339C0.1023.103%D**N/A21.8D4.6C-16236.2h6.8D29.6D**
NS Decimator 1,0507516761.111C++2.3348.393%D**3.595%B**24.7D9.8D23530.4h4.5C**9.3C
G30 Vulcan 1,8026942442.844C+0.5925.544%C-2.882%C20.4C+32.6M++31034h169.6F664D*
Aspis Anti-Aircraft Phalanx Turret 1,3056261205.217B++1.7816.538%D**N/A9.1C9.9C19568.9h146.7C*886.8D
M18 Locust 1,1416243281.902C++1.5429.553%CN/A22C*18.2B+31528.4h178.5C+604C+
NS-10 Burster 1,0635894841.217B+2.2217.281%F3.396%D3.9C--3.2C+64150.1h163.4C+945.8D*
RAMS .50M 5835822302.53C+0.9131.849%D--70.619%D--19.1DN/A7730.4h3.4F10.8D**
NS-10 Burster 1,0535724841.182C++2.2617.399%F-3.671%C--4.1C-3.4C+67140.1h164.4C++944.8D*
M1 Heavy Cycler 420408478.681S5.244.998%F--14.706%D8D*N/A9250.9h22.4D-448.5F**
NS-44 Commissioner 4063975140.772C+2.6717.697%F--11.083%D**17.8DN/A6822.3h3.4B+19D--
M2 Mutilator 3953921273.087B**0.357.107%F-14.541%D--20.1C--N/A12219.5h19.7D277.6F-
MR1 Fracture 5783593990.9C*2.5420.765%F2.786%C--6D3.7D6359.5h53.2C+256.1D-
M3 Pounder HEG 393331943.521A0.0822.936%F2.417%C--8.2D--1.5D*11040.5h19.3C84.3D--
MR1 Fracture 5323303990.827C*2.6120.816%F3.333%C5.5D3.4D5959.6h58.7C+281.9D--
NS Annihilator 7363272731.198A+2.2468.967%T-N/A6.6D-8.2C+17649.9h17.5F-25.4F*
Frag Grenade 3023001300N/A296.5624.309%F**N/A1500S10C**54170.2h1.4A*5.9B++
Hyena Missile Launcher 5602614990.523D-2.9124.097%D*N/A6.4D7.3C-20240.7h59.3F-246F-
MRC3 Mercy 2432381102.164C++1.2710.121%D**15.126%D--23.6CN/A8610.1h21.1C208.8D-
P525 Marauder 2462322310.087C6.6510.602%FN/A40D2.4D1175.8h7.2C68.3F
Skyguard 449224862.605C+0.8319.299%D**1.339%D9.4D9.4C++28823.9h172.6D894.6F-
MRC3 Mercy 2242211072.065C++1.3710.378%D*20.362%C+22.3CN/A939.9h22.5D216.5D--
G20 Vulcan-H 3832101161.81C--1.6335.787%D**2.857%C+25.3D-20.8C--7538.3h142.4D--397.9F
M2 Mutilator 194191792.418B+1.028.588%D**19.895%B27.3C++N/A1057h19.4C-225.3D--
M3 Pounder HEG 215182921.978C*1.4628.868%D*3.297%C++15.6C2.8D15011.7h22.6C--78.2D
NS-44L Blackhand 1801772140.827C2.6121.446%F--18.644%F13.6DN/A3813h5.1C23.6D**
TX1 Repeater 1771763670.48C2.9612.098%F-4.545%F--13.5DN/A9713h9.8B**81.3C
P525 Marauder-H 1821751214.583C++11.1522.741%D**N/A72.9D2.9D--4062.4h6.8C++30.1D-
TRAC-5 1861751175U171.5614.803%D*9.714%F2.3D*N/A11576.6h40.7T*275.2T*
Tomcat A2AM Pods 340161861.872D1.5776.709%DN/A23D-25.6D7067h8.2C++10.7C+
A30 Walker 3381593310.48D-2.9615.791%D*1.258%D5.2D5.8D14130.6h236.4D*1496.8F
Sticky Grenade 1561541154N/A150.5641.727%D*N/A513.3D--6.7D16220.3h3.7D**8.9D**
M40 Fury 182140522.692C--0.7517.161%F-N/A28D8.4C+2825h14.5C+84.6F
FA1 Barrage 1271271181.076C++2.3640.49%C++12.598%D32.6BN/A3033.9h6.3D15.4C+
M20 Basilisk 168119691.725C--1.7123.658%F5.882%C+10.1D-4.2D--22711.8h116C-490.3F
M20 Basilisk 158112562C1.4422.824%D6.25%B13.5C5.5C1538.3h109.1D478.2D-
M9 SKEP Launcher 2661121111.009B*2.4367.851%C+N/A7.2C--9.9C+13615.5h17.9T26.4F**
Anti-Vehicle Grenade 13697197N/A93.5639.121%D**N/A194D-78C22400.5h7.3D18.8D--
M77-B 9695651.462C1.9834.049%C-49.474%T10.7D--N/A1098.9h3.5D**10.3D-
M20 Basilisk 15695362.639C+0.8025.145%D**7.368%B+11.4D-7.3C2308.3h119.6C475.8D**
MR11 Gatekeeper-H 17592322.875C0.5642.742%D*1.087%D24.2C-21.8D5863.8h68.8C161D
M6 Onslaught 8988581.517C1.928.032%F-17.046%D23.8DN/A893.7h22.8D--284.4F--
T9 CARV-S 8483960.865C2.5714.47%D**14.458%D**17.7D-N/A1734.7h16D--110.9D*
M40 Fury 10382233.565C--0.1323.586%D**N/A35.7D9.1C3122.3h15.2C64.3D*
M60-A Bulldog 9980165C1.5633.079%D**3.75%B**16D3.8C+1625h7.6D22.9D**
TAS-16 Blackjack 7070710.986C+2.4552.754%D14.286%C+29.2CN/A1982.4h3.6D**6.7D
C-4 ARX 12170481.458C1.9823.329%DN/A53.8D*39.2C**6071.3h2.5T-10.9T*
M12 Kobalt 7968135.231D1.7911.883%D--25%A+30.9D--5B+2132.2h29.8F--250.7D**
M6 Onslaught 7067581.155C--2.287.949%F-11.94%F18.1D-N/A903.7h30F**377.8T
T16 Rhino 6565700.929C2.5114.096%D*16.923%D-19.7DN/A3533.3h15.5C--109.8D
NS Baron G5 6464880.727C-2.714.983%T*6.25%F-7.6D*N/A438.4h6.8D**136.7C-
M60-G Bulldog 7563222.864C0.5717.193%F-3.175%C++12.4D--2.4D--1485.1h8.6C49.8F-
M60-A Bulldog 6557163.563C0.1332.659%D**1.754%C--18.4D2.6C-1863.1h7.9D--24.3F
M12 Kobalt 575678C4.5610.302%D*16.071%D40D-N/A2221.4h20.8C--201.6D--
T9A "Butcher" 5756720.778D2.6611.147%F**23.214%D20D*N/A2542.8h16.3F*145.9T*
Chainblade 555227,0230.002D3.443.153%F-N/A0D-N/A02535.3h3.1C+98.2D-
T9 CARV 5452114.727M1.298.269%F--5.769%F*4.9D*N/A46010.6h23.2F-280.9T*
TX2 Emperor 5151770.662C2.780.465%T*15.686%D1.1D**N/A648.1h7.8B++1668.5T*

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor01560.2h
Motion Spotter359,2215.4h
Nano-Armor Kit2,3807,967,584653.5h
Anti-Vehicle MANA Turret754,01015.1h
Spawn Beacon202,4902.6h
Turret AI Module0740.5h
Repair Module0580.3h
Skywall Shield Emitter0770.4h
NSX Tomoe01310.1h
Medical Applicator23,0540.6h
NSX Amaterasu72151h
Welding Device19230.1h
Spitfire Auto-Turret51620.4h
Rampart Wall2540.5h
Ripper17912543.4h
Ammunition Package6527,84013.4h
Medical Kit309101.1h
Anti-Infantry MANA Turret92492.5h
Recon Detection Device91,3352.3h

Check the help document for the dictionary if you want to learn more about words used here.


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