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Captain Bounty Hunter RTMichelle[RTAG] RTMichelle
TR BR 58

KDR: 1.29

Score: 90m

Last Seen: Nov 22nd, 2018 3:51 PM
- OFFLINE - 38.8 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Connery
Level Progress (to 59): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-7 PDW TRAC-5 NS-15M2 M14 Banshee NS-11C T32 Bull TORQ-9 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.249%21.181%5352899423,3091.244140.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.812%0.825B++0.089C+-0.704D-HEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.34C**12.50.126C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.675%0.741%487510174,452130226443.41935168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.489%0.339C**-0.798D--0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177-0.102C+72-0.363C-105

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.72%1.607%121410181,618223215540.72491104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.666%0.671B+-0.663D0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.314C*12.6-0.01C+13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.709%6.73%216810142,645174420671.51576128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.125%0.426B0.613B+1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.5-0.558D74.7-0.909D--108.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.43%79.618%216310191,6241724200.941995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.777%0.958B*0.82B++1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.90.409B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.998%16.831%216210201,7291493421.15807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.516%0.052C+0.471B+1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.291C*3.90.19C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90m704.9%591 (35.5k)495 (29.7k)1.2889150,56039,2271.6163158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022263220.994%14.978%31404:3822

11% Combat Medic50% Engineer11% Heavy Assault10% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2016 1:55 PMMay 12th, 2017 1:54 PMDec 8th, 2018 2:21 PM (3d) (PST)Nov 22nd, 2018 11:53 AM (20d) (PST)Nov 22nd, 2018 11:51 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821363460.2780.2160.0422.4190.065283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9018,15320,74817132145429,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3029.9h/126.2d 12,843 7,573 162,970 439.8k 4,341 4,733 11,830 87.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:1,194
Deaths:899
KDR:1.328
Accuracy:25.405% B
HSR:23.534% C
T32 Bull
B+
Kills:1,181
Deaths:846
KDR:1.396
Accuracy:25.763% B+
HSR:24.217% C++
MSW-R
B+
Kills:1,174
Deaths:898
KDR:1.307
Accuracy:24.989% B+
HSR:22.232% C+
MG-H1 Watchman
C++
Kills:1,174
Deaths:936
KDR:1.254
Accuracy:23.353% C++
HSR:24.276% C
T9 CARV
C*
Kills:1,174
Deaths:1,095
KDR:1.072
Accuracy:19.934% C*
HSR:18.995% D
NSX Naginata
C++
Kills:1,155
Deaths:875
KDR:1.320
Accuracy:22.203% C++
HSR:24.416% C--
T7 Mini-Chaingun
A+
Kills:346
Deaths:301
KDR:1.150
Accuracy:16.886% C+
HSR:19.075% A+
NS-15 Gallows
D*
Kills:175
Deaths:128
KDR:1.367
Accuracy:21.218% D*
HSR:20% D*
Kills:7,573
Deaths (as Heavy Assault):5,978
Deaths (to Heavy Assaults):11,520
KDR:1.26681
Kill Difference:1,595
Playtime:329.899 hours
Usage:11%
Score:4.976m
Score/min:251
Accuracy (listed only):22.469%
HSR (listed only):22.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,211
Deaths:1,324
KDR:0.915
Accuracy:24.205% B+
HSR:17.671% C
NS-11C
B++
Kills:1,181
Deaths:966
KDR:1.223
Accuracy:25.370% B
HSR:22.777% B++
FA1 Barrage
C*
Kills:1,170
Deaths:1,282
KDR:0.913
Accuracy:39.198% C+
HSR:16.496% C*
HC1 Cougar
C++
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:24.301% C++
HSR:18.535% D
NSX Tanto
B*
Kills:1,157
Deaths:804
KDR:1.439
Accuracy:30.994% B*
HSR:25.324% C+
LC3 Jaguar
B++
Kills:1,156
Deaths:1,206
KDR:0.959
Accuracy:26.385% B++
HSR:18.945% C+
LC2 Lynx
B*
Kills:1,154
Deaths:861
KDR:1.340
Accuracy:27.310% B*
HSR:22.270% C*
TAS-16 Blackjack
B+
Kills:559
Deaths:441
KDR:1.268
Accuracy:63.284% B
HSR:17.531% B+
NS Baron G5
B+
Kills:200
Deaths:218
KDR:0.917
Accuracy:0.890% T*
HSR:17% B+
Kills:8,948
Deaths (as Engineer):8,131
Deaths (to Engineers):8,806
KDR:1.10048
Kill Difference:817
Playtime:1,513.255 hours
Usage:50%
Score:52.995m
Score/min:584
Accuracy (listed only):29.104%
HSR (listed only):19.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,243
Deaths:1,456
KDR:0.854
Accuracy:28.958% B*
HSR:15.205% C-
TRAC-5
B+
Kills:1,211
Deaths:1,324
KDR:0.915
Accuracy:24.205% B+
HSR:17.671% C
NS-11C
B++
Kills:1,181
Deaths:966
KDR:1.223
Accuracy:25.370% B
HSR:22.777% B++
FA1 Barrage
C*
Kills:1,170
Deaths:1,282
KDR:0.913
Accuracy:39.198% C+
HSR:16.496% C*
HC1 Cougar
C++
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:24.301% C++
HSR:18.535% D
NSX Tanto
B*
Kills:1,157
Deaths:804
KDR:1.439
Accuracy:30.994% B*
HSR:25.324% C+
LC3 Jaguar
B++
Kills:1,156
Deaths:1,206
KDR:0.959
Accuracy:26.385% B++
HSR:18.945% C+
LC2 Lynx
B*
Kills:1,154
Deaths:861
KDR:1.340
Accuracy:27.310% B*
HSR:22.270% C*
TAS-16 Blackjack
B+
Kills:559
Deaths:441
KDR:1.268
Accuracy:63.284% B
HSR:17.531% B+
MG-S1 Jackal
C*
Kills:331
Deaths:303
KDR:1.092
Accuracy:26.948% C*
HSR:19.033% C+
SMG-46 Armistice
B**
Kills:247
Deaths:236
KDR:1.047
Accuracy:30.863% B**
HSR:19.028% B+
NS Baron G5
B+
Kills:200
Deaths:218
KDR:0.917
Accuracy:0.890% T*
HSR:17% B+
NSX Tengu
C
Kills:171
Deaths:132
KDR:1.295
Accuracy:33.805% C
HSR:16.374% D
MKV Suppressed
B+
Kills:77
Deaths:113
KDR:0.681
Accuracy:28.169% B+
HSR:16.883% C
Kills:11,017
Deaths (as Light Assault):10,371
Deaths (to Light Assaults):5,805
KDR:1.06229
Kill Difference:646
Playtime:444.064 hours
Usage:15%
Score:17.994m
Score/min:675
Accuracy (listed only):29.334%
HSR (listed only):18.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,243
Deaths:1,456
KDR:0.854
Accuracy:28.958% B*
HSR:15.205% C-
TSAR-42
B**
Kills:1,159
Deaths:477
KDR:2.430
Accuracy:41.015% B+
HSR:78.171% B**
NS-44 Commissioner
C+
Kills:656
Deaths:1,076
KDR:0.610
Accuracy:33.548% C
HSR:22.104% C+
RAMS .50M
A
Kills:401
Deaths:105
KDR:3.819
Accuracy:47.458% A
HSR:88.279% A
MG-S1 Jackal
C*
Kills:331
Deaths:303
KDR:1.092
Accuracy:26.948% C*
HSR:19.033% C+
SMG-46 Armistice
B**
Kills:247
Deaths:236
KDR:1.047
Accuracy:30.863% B**
HSR:19.028% B+
NS-357 Underboss
C-
Kills:215
Deaths:296
KDR:0.726
Accuracy:30.803% D
HSR:17.674% C-
NSX Tomoe
B++
Kills:188
Deaths:154
KDR:1.221
Accuracy:32.660% B++
HSR:26.596% D--
NSX Tengu
C
Kills:171
Deaths:132
KDR:1.295
Accuracy:33.805% C
HSR:16.374% D
Soldier Soaker
B**
Kills:107
Deaths:72
KDR:1.486
Accuracy:42.645% B**
HSR:10.280% D-
TX1 Repeater
D
Kills:105
Deaths:286
KDR:0.367
Accuracy:18.877% D-
HSR:17.143% D
NS-AM7 Archer
C
Kills:78
Deaths:200
KDR:0.390
Accuracy:48.369% D*
HSR:14.103% C
MKV Suppressed
B+
Kills:77
Deaths:113
KDR:0.681
Accuracy:28.169% B+
HSR:16.883% C
99SV
A++
Kills:64
Deaths:43
KDR:1.488
Accuracy:32.400% C*
HSR:51.563% A++
NS-30 Vandal
C+
Kills:53
Deaths:39
KDR:1.359
Accuracy:31.897% C+
HSR:20.755% D
Kills:5,095
Deaths (as Infiltrator):4,988
Deaths (to Infiltrators):4,870
KDR:1.02145
Kill Difference:107
Playtime:315.643 hours
Usage:10%
Score:6.930m
Score/min:366
Accuracy (listed only):33.894%
HSR (listed only):28.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,243
Deaths:1,456
KDR:0.854
Accuracy:28.958% B*
HSR:15.205% C-
TORQ-9
B+
Kills:1,181
Deaths:901
KDR:1.311
Accuracy:26.416% B+
HSR:23.455% C+
NS-11A
C*
Kills:1,180
Deaths:1,166
KDR:1.012
Accuracy:25.093% C*
HSR:20.678% C+
TAR
B
Kills:1,179
Deaths:1,129
KDR:1.044
Accuracy:24.629% B
HSR:18.830% C
Cycler TRV
B*
Kills:1,178
Deaths:903
KDR:1.305
Accuracy:26.280% B*
HSR:23.345% B+
FA1 Barrage
C*
Kills:1,170
Deaths:1,282
KDR:0.913
Accuracy:39.198% C+
HSR:16.496% C*
T1 Cycler
C+
Kills:1,152
Deaths:1,469
KDR:0.784
Accuracy:21.936% C+
HSR:18.576% C-
TAS-16 Blackjack
B+
Kills:559
Deaths:441
KDR:1.268
Accuracy:63.284% B
HSR:17.531% B+
MG-S1 Jackal
C*
Kills:331
Deaths:303
KDR:1.092
Accuracy:26.948% C*
HSR:19.033% C+
SMG-46 Armistice
B**
Kills:247
Deaths:236
KDR:1.047
Accuracy:30.863% B**
HSR:19.028% B+
NS Baron G5
B+
Kills:200
Deaths:218
KDR:0.917
Accuracy:0.890% T*
HSR:17% B+
NSX Tengu
C
Kills:171
Deaths:132
KDR:1.295
Accuracy:33.805% C
HSR:16.374% D
MKV Suppressed
B+
Kills:77
Deaths:113
KDR:0.681
Accuracy:28.169% B+
HSR:16.883% C
Kills:9,868
Deaths (as Combat Medic):9,749
Deaths (to Combat Medics):2,718
KDR:1.01221
Kill Difference:119
Playtime:339.516 hours
Usage:11%
Score:5.655m
Score/min:278
Accuracy (listed only):28.959%
HSR (listed only):18.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:732
Deaths:463
KDR:1.581
Accuracy:12.525% D-
HSR:24.317% B*
MRC3 Mercy
C
Kills:688
Deaths:451
KDR:1.526
Accuracy:12.471% D-
HSR:18.750% C
M3 Pounder HEG
C*
Kills:631
Deaths:411
KDR:1.535
Accuracy:38.683% C++
HSR:3.487% C*
M3 Pounder HEG
C+
Kills:505
Deaths:411
KDR:1.229
Accuracy:40.071% C+
HSR:3.168% C+
Kills:2,556
Deaths (as MAX Suit):868
Deaths (to MAX Suits):1,603
KDR:2.9447
Kill Difference:1,688
Playtime:74.966 hours
Usage:2%
Score:1.442m
Score/min:321
Accuracy (listed only):25.937%
HSR (listed only):12.430%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,190
V. Kills:189 N/A
Deaths:386
KDR:3.083
Accuracy:37.625% A+
KPH:44.200 C++
VKPH:7 A++
M18 Rotary
B++
Kills:958
V. Kills:632 151%
Deaths:318
KDR:3.013
Accuracy:34.966% B++
KPH:21.800 B++
VKPH:14.400 B++
M18 Needler
C+
Kills:701
V. Kills:575 122%
Deaths:567
KDR:1.236
Accuracy:39.627% A
KPH:10.600 C+
VKPH:8.700 C+
Coyote Missiles
B
Kills:686
V. Kills:481 142%
Deaths:249
KDR:2.755
Accuracy:55.573% B
KPH:27.700 C
VKPH:19.500 C
Hellfire Rocket Pods
A+
Kills:633
V. Kills:296 213%
Deaths:152
KDR:4.164
Accuracy:58.777% A
KPH:60.700 C
VKPH:28.400 A+
Hornet Missiles
C+
Kills:336
V. Kills:308 109%
Deaths:130
KDR:2.585
Accuracy:63.768% B+
KPH:38.900 C-
VKPH:35.600 C+
M18 Locust
B+
Kills:170
V. Kills:148 114%
Deaths:114
KDR:1.491
Accuracy:34.511% B+
KPH:6.800 D-
VKPH:5.900 D-
Kills:4,674 (3,019 + 0)
Deaths:1,916
KDR:2.439
VKDR:1.372
Vehicle Kills:2,629
Kill Difference:2,758
Playtime:205.924 hours
Usage:7%
Score:2.983m
Score/min:241
Piloting Accuracy:34.511%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:970
V. Kills:941 103%
Deaths:850
KDR:1.141
Accuracy:55.430% B*
KPH:9.700 C**
VKPH:9.400 B+
AP30 Shredder
B**
Kills:569
V. Kills:436 130%
Deaths:42
KDR:13.548
Accuracy:42.220% A
KPH:35.200 B+
VKPH:26.900 B**
C150 Dalton
B
Kills:564
V. Kills:437 129%
Deaths:76
KDR:7.421
Accuracy:38.621% C
KPH:35.400 C*
VKPH:27.500 B
L105 Zephyr
C++
Kills:123
V. Kills:26 456%
Deaths:22
KDR:5.591
Accuracy:45.071% C**
KPH:42 C
VKPH:8.900 C++
Kills:2,226 (970 + 1,256)
Deaths:990
KDR:2.248
VKDR:1.859
Vehicle Kills:1,840
Kill Difference:1,236
Playtime:134.883 hours
Usage:4%
Score:1.873m
Score/min:231
Piloting Accuracy:55.430%
Gunner Accuracy:45.071%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:234
V. Kills:47 488%
Deaths:39
KDR:6
Accuracy:50.750% B
KPH:80.100 A
VKPH:16.100 A*
Skyguard
B++
Kills:74
V. Kills:51 142%
Deaths:25
KDR:2.960
Accuracy:24.728% D
KPH:17.400 B+
VKPH:12 B++
C75 Viper
B*
Kills:72
V. Kills:20 343%
Deaths:16
KDR:4.500
Accuracy:46.175% B*
KPH:40.500 B++
VKPH:11.300 B*
Kills:380 (380 + 0)
Deaths:80
KDR:4.750
VKDR:1.475
Vehicle Kills:118
Kill Difference:300
Playtime:8.961 hours
Usage:0%
Score:0.169m
Score/min:315
Driving Accuracy:46.175%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:769
V. Kills:994 77%
Deaths:278
KDR:2.766
Accuracy:52.298% B++
KPH:17.200 D--
VKPH:22.300 B*
P2-120 HEAT
A+
Kills:681
V. Kills:361 188%
Deaths:169
KDR:4.030
Accuracy:42.393% C++
KPH:29.500 B
VKPH:15.600 A+
MR11 Gatekeeper
C**
Kills:375
V. Kills:425 88%
Deaths:108
KDR:3.472
Accuracy:44.956% B*
KPH:15.800 D
VKPH:17.900 C**
E540 Halberd
B
Kills:215
V. Kills:140 152%
Deaths:47
KDR:4.574
Accuracy:42.736% C**
KPH:21.500 C-
VKPH:14 B
P2-120 HESH
B**
Kills:96
V. Kills:21 436%
Deaths:10
KDR:9.600
Accuracy:34.776% D
KPH:63 B++
VKPH:13.800 B**
Kills:2,136 (1,546 + 590)
Deaths:612
KDR:3.490
VKDR:3.172
Vehicle Kills:1,941
Kill Difference:1,524
Playtime:102.995 hours
Usage:3%
Score:1.968m
Score/min:318
Driving Accuracy:34.776%
Gunner Accuracy:42.736%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:483
V. Kills:454 106%
Deaths:219
KDR:2.205
Accuracy:55.111% B**
KPH:27.900 D
VKPH:26.200 C+
P525 Marauder-H
C++
Kills:337
V. Kills:7 N/A
Deaths:36
KDR:9.361
Accuracy:27.446% D--
KPH:105.100 C++
VKPH:2.200 D*
G40-F Ranger
D
Kills:193
V. Kills:208 92%
Deaths:64
KDR:3.016
Accuracy:29.335% C-
KPH:13.200 D*
VKPH:14.300 D
MR11 Gatekeeper-H
C
Kills:104
V. Kills:132 78%
Deaths:60
KDR:1.733
Accuracy:56.776% B+
KPH:20.100 D
VKPH:25.500 C
Kills:1,117 (0 + 1,117)
Deaths:379
KDR:2.947
VKDR:2.113
Vehicle Kills:801
Kill Difference:738
Playtime:40.292 hours
Usage:1%
Score:0.710m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:56.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:632
V. Kills:32 N/A
Deaths:83
KDR:7.614
Accuracy:15.046% C
KPH:56 C+
VKPH:2.800 C+
M12 Kobalt
C
Kills:195
V. Kills:13 N/A
Deaths:24
KDR:8.125
Accuracy:9.781% D**
KPH:41 D
VKPH:2.700 C
M20 Basilisk
C+
Kills:121
V. Kills:63 189%
Deaths:40
KDR:3.025
Accuracy:42.549% B+
KPH:13.800 D
VKPH:7.200 C+
M20 Basilisk
B*
Kills:93
V. Kills:83 111%
Deaths:21
KDR:4.429
Accuracy:48.616% B**
KPH:15.800 C--
VKPH:14.100 B*
M40 Fury
D
Kills:74
V. Kills:15 463%
Deaths:22
KDR:3.364
Accuracy:29.880% D
KPH:21.500 D--
VKPH:4.400 D--
M40 Fury
N/A
Kills:50
V. Kills:12 385%
Deaths:9
KDR:5.556
Accuracy:31.088% N/A
KPH:38.300 N/A
VKPH:9.200 N/A
Kills:1,165 (0 + 1,165)
Deaths:199
KDR:5.854
VKDR:1.095
Vehicle Kills:218
Kill Difference:966
Playtime:35.460 hours
Usage:1%
Score:0.359m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:31.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:519
V. Kills:44 N/A
Deaths:207
KDR:2.507
Accuracy:48.306% B++
KPH:88 A
VKPH:7.500 M**
M40 Fury-F
B**
Kills:152
V. Kills:82 183%
Deaths:161
KDR:0.944
Accuracy:67.389% A++
KPH:19.300 C
VKPH:10.400 B**
Kills:671 (671 + 0)
Deaths:368
KDR:1.823
VKDR:0.342
Vehicle Kills:126
Kill Difference:303
Playtime:13.790 hours
Usage:0%
Score:0.153m
Score/min:185
Driving Accuracy:67.389%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,2851,2431,4560.854C+0.4328.958%B*15.205%C-16.4C--N/A4175.6h14.6C*50.3B+
TRAC-5 1,2421,2111,3240.915C*0.3724.205%B+17.671%C11.9C-N/A39101.8h14B+57.9B+
NS-15M2 1,2291,1948991.328C+0.0425.405%B23.534%C27.5C--N/A7143.4h12.6C++49.6B
M14 Banshee 1,3791,1903863.083C+1.7937.625%A+1.008%C44.2C++7A++19226.9h37.7C-100.1C++
NS-11C 1,2151,1819661.223C**0.0725.37%B22.777%B++30.4C**N/A7038.9h13.3B+52.6B+
T32 Bull 1,2031,1818461.396C+0.1125.763%B+24.217%C++36.6C+N/A9632.3h12.6C++48.7B
TORQ-9 1,2031,1819011.311C++0.0226.416%B+23.455%C+41.7B+N/A13828.3h13.6B+51.5B+
NS-11A 1,2061,1801,1661.012C+0.2825.093%C*20.678%C+28C+N/A6842.1h13.4C*53.5B
TAR 1,2021,1791,1291.044C+0.2424.629%B18.83%C24.7CN/A9547.8h11.3B*45.8B+
Cycler TRV 1,2001,1789031.305C++0.0226.28%B*23.345%B+39.8B+N/A13029.6h12.2B+46.6B+
MSW-R 1,1941,1748981.307C+0.0224.989%B+22.232%C+37.7C+N/A14231.1h11.1B+44.5B+
MG-H1 Watchman 1,1891,1749361.254C+0.0323.353%C++24.276%C40.8C+N/A9528.8h13.3B+56.9B+
T9 CARV 1,1921,1741,0951.072C+0.2219.934%C*18.995%D26.4C+N/A8944.5h12.2B+61.4B+
FA1 Barrage 1,2061,1701,2820.913C+0.3839.198%C+16.496%C*20.3CN/A6557.7h4.8C*12.2C**
HC1 Cougar 1,2041,1601,0291.127C++0.1624.301%C++18.535%D22CN/A5252.8h10.9B+45B+
TSAR-42 1,1751,1594772.43C+1.1441.015%B+78.171%B**34C+N/A8134.1h1.8B**4.4B++
NSX Tanto 1,1891,1578041.439C**0.1530.994%B*25.324%C+33.5C++N/A8534.5h11.5B+37.2B+
LC3 Jaguar 1,2101,1561,2060.959C+0.3326.385%B++18.945%C+16.3DN/A4471.1h14.4C54.4C**
NSX Naginata 1,1741,1558751.32C+0.0322.203%C++24.416%C--41.5C+N/A15327.8h11.2B50.3B
LC2 Lynx 1,1881,1548611.34C*0.0527.31%B*22.27%C*30.6C*N/A9237.7h13.6B+49.7B+
T1 Cycler 1,1791,1521,4690.784C+0.5021.936%C+18.576%C-13.6DN/A3984.5h13.8B62.8B
CAS30 Tank Buster 1,9119708501.141C+0.1555.43%B*N/A9.7C**9.4B+11699.9h60.8C+109.8C**
M18 Rotary 1,5909583183.013B++1.7234.966%B++N/A21.8B++14.4B++24243.9h97.9B+280B++
C-4 1,3058106801.191C+0.1021.089%DN/A43.5D-26.6C+41418.6h1.5C++7.1C+
P2-120 AP 1,7637692782.766C--1.4852.298%B++1.43%D--17.2D--22.3B*38944.6h15.8T-30.2F
MRC3 Mercy 7457324631.581C+0.2912.525%D-24.317%B*24.2CN/A6830.3h17.1B+136.7C+
Frag Grenade 7457311731N/A729.7155.447%AN/A664.5B++12.7B++19291.1h2.9B*5.2B*
Tank Mine 1,2077074121.716C0.4337.698%C**N/A71.4D50.5C-7139.9h2.7D*7C
M18 Needler 1,2767015671.236C+0.0539.627%A0.999%D10.6C+8.7C+19566.2h147.6C*372.5B+
MRC3 Mercy 7026884511.525C0.2412.471%D-18.75%C23.3CN/A6429.5h18.1B+145.5C+
Coyote Missiles 1,1676862492.755C+1.4755.573%BN/A27.8C19.5C25524.7h51.7C--93C
P2-120 HEAT 1,0426811694.03C2.7442.393%C++1.762%D-29.5B15.6A+23023.1h10.1D-23.8C-
NS-44 Commissioner 6806561,0760.61C0.6833.548%C22.104%C+11.8D-N/A4355.6h4.6C--13.7C+
NS Decimator 9346395001.278B0.0165.984%B++1.095%D-43.5B+20.1B+25114.7h3.1B**4.7B**
Hellfire Rocket Pods 9296331524.164C2.8858.777%AN/A60.9C28.5A+42910.4h30.7D52.2C++
M12 Kobalt 664632837.614C6.3315.046%C16.93%C55.9C+2.8C+15911.3h15.7B+104.5C**
M3 Pounder HEG 7966314111.535C++0.2538.683%C++3.487%C*20.9B+5.5A11130.2h21.8D56.2C+
AP30 Shredder 1,0055694213.548B+12.2642.22%AN/A35.1B+26.9B**43516.2h125.1D296.3C++
C150 Dalton 1,001564767.421C++6.1338.621%CN/A35.5C*27.5B75515.9h3.8B+9.8B+
TAS-16 Blackjack 5655594411.268C++0.0263.284%B17.531%B+44.7C**N/A15512.5h2.1B++3.4B+
S12 Renegade 5635192072.507C+1.2248.306%B++1.927%D88A7.5M**1995.9h3.7C7.6C**
Auraxium Slasher 5195137,3080.07C++1.2213.057%D*20.468%A+0.8CN/A2621.9h2.3C++17.7C
M3 Pounder HEG 6345054111.229C0.0640.071%C+3.168%C+16.7C4.3C**8030.2h28.3D*70.7C--
G20 Vulcan-H 9374832192.205C0.9255.111%B**3.106%C++27.9D26.2C+37017.3h162.3F294.5D
RAMS .50M 4054011053.819C**2.5347.458%A88.279%A43.1B**N/A1209.3h1.7B**3.7B*
MR11 Gatekeeper 8003751083.472C+2.1844.956%B*N/A15.8D17.9C**28123.8h67.8D-150.7C+
T7 Mini-Chaingun 3583463011.15C++0.1416.886%C+19.075%A+35.3C*1.2B++1449.8h13.3B+78.6B+
P525 Marauder-H 344337369.361C8.0727.446%D--N/A105.3C++2.2D*2733.2h5.8B+21.3C++
Hornet Missiles 6443361302.585C1.3063.768%B+N/A39.1C-35.8C+4138.6h12.7C19.9C+
MG-S1 Jackal 3383313031.092C+0.2026.948%C*19.033%C+14.8DN/A4522.3h9.1B+33.9B+
SMG-46 Armistice 2532472361.047C+0.2430.863%B**19.028%B+19.9C-N/A8612.4h14.3C*46.4B+
L100 Python HESH 281234396C4.7150.75%BN/A80.7A16.2A*3632.9h2.9B+5.7B+
ML-7 3302193570.613C+0.6861.932%B++10.046%S21.3C+10.8C+23510.3h5.9B+9.5B++
NS-357 Underboss 2232152960.726C0.5630.803%D17.674%C-19.9DN/A6410.8h4.5C+14.7C+
E540 Halberd 355215474.574C3.2942.736%C**N/A21.5C-14B21610h8.2D**19.2D
NSX Masamune 2892123390.625C0.6656.728%C+2.83%B+31.6C++11.5C+2416.7h5.8B*10.2B*
NS Baron G5 2092002180.917C+0.370.89%T*17%B+3D**N/A966.6h5.3C595.5F-
M12 Kobalt 208195248.125C6.849.781%D**18.974%C+40.6D-2.7C1604.8h14.1B++143.7C
G40-F Ranger 401193643.016D1.7329.335%C-N/A13.2D*14.2D20114.6h120D*409D*
NSX Tomoe 1901881541.221C+0.0732.66%B++26.596%D--28.1C-N/A796.7h14.2C++43.5B+
NS-15 Gallows 1761751281.367C0.0821.218%D*20%D*34.3DN/A995.1h11.5C54.3D
NSX Tengu 1781711321.295C++0.0133.805%C16.374%D23.1C--N/A757.4h11.9B+35.2C**
M18 Locust 3181701141.491C+0.2034.511%B+N/A6.8D-5.9D-26425.1h207.9C602.4C+
MANA Anti-Personnel Turret 1681661361.221N/A0.0721.215%UN/A1660U20U3423400.1h27T*127.1T*
M40 Fury-F 2341521610.944C0.3467.389%A++N/A19.2C10.4B**1757.9h16.6D24.6C++
Rocklet Rifle 3491323170.416C--0.8760.003%B*N/A12.7D*20.9C20910.4h59.4D**98.9D
T2 Striker 2151271480.858B*0.4341.472%D--N/A12.7C+8.8C18410h28.4B**68.4B+
Ripper 1271238,3970.015C--1.275.021%F-8.943%D--0.3C-N/A1400.8h1.8D35F--
L105 Zephyr 149123225.591C4.3045.071%C**N/A42.4C9C++1882.9h8D-17.7C+
M20 Basilisk 184121403.025C+1.7442.549%B+5.785%C+13.8D7.2C+1658.8h117.7C--276.7C+
Spear Anti-Vehicle Phalanx Turret 218115205.75C+4.4650.554%B++4.348%C++31.9C28.6B++3693.6h15.5D*30.6D
Soldier Soaker 107107721.486B0.2042.645%B**10.28%D-56.3C**N/A1691.9h6.4C+15.1B+
TX1 Repeater 1091052860.367C-0.9218.877%D-17.143%D6.1D--N/A2817.2h14C++74.1C+
MR11 Gatekeeper-H 236104601.733D0.4456.776%B+N/A20D25.4C3125.2h72.7C-128C+
NS Annihilator 1941041680.619C++0.6783.817%B**N/A10.8C++9.4C**1659.6h9.7B++11.6B++
Chainblade 12110315,6960.007C-1.284.961%F-19.418%A++0.1DN/A0875.7h3.4C69.3D
P2-120 HESH 11796109.6C8.3134.776%D1.042%C++64B++14B**8481.5h4.6B13.2C+
Claymore 9595481.979D0.6934.085%C++N/A73.1D*N/A2391.3h1.3D3.7C*
M20 Basilisk 17693214.429B+3.1448.616%B**5.376%C+15.8C--14.1B*2045.9h187.1F-384.9D
Xiphos Anti-Personnel Phalanx Tower 8886186B+84.7123.18%DN/A172C4D-6260.5h12.2C**52.7C**
MANA Anti-Vehicle Turret 15685681.25C+0.0461.64%B*1.176%D*38.6C**32.3B6542.2h11C+17.8C**
NS-AM7 Archer 122782000.39C0.9048.369%D*14.103%C3.5D2C3422.2h24.7C+51.1D
MKV Suppressed 83771130.681C-0.6128.169%B+16.883%C7.6D*N/A3710.1h20.2D-71.8C+
Skyguard 12574252.96C++1.6724.728%DN/A17.2B+11.9B++2214.3h100.8B+407.5B+
M40 Fury 8974223.364C-2.0829.88%DN/A21.8D--4.4D--1263.4h17.5C--58.4C--
C75 Viper 9272164.5C++3.2146.175%B*2.778%A+40B+11.1B*4601.8h13.9C+30.1B+
The Slasher 67659510.068B1.2211.462%F36.923%A**1.2CN/A354.9h2.6C22.4D*
Hunter QCX 88643570.179D1.1177.044%A*7.813%D*2.5D--N/A3825.6h43.7T-56.8D*
99SV 6464431.488C+0.2032.4%C*51.563%A++16.4C-N/A983.9h3.8A11.7B*
NS-30 Vandal 5653391.359C+0.0731.897%C+20.755%D48.2B+2.7S2431.1h4.9B++15.3B+
M40 Fury 725386.625D5.3441.486%D-3.774%M+66.3C-23.8B3000.8h13.7C++33C+
M40 Fury 625095.556C4.2731.088%C--2%C*38.5D9.2C2751.3h13.2C++42.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit471,1050.9h
NS Patriot Flare Gun2950.4h
Motion Spotter652,0884.4h
M4-F Pillager13100.1h
Nano-Armor Kit1,356965,793208.2h
Flail Targeting Dart172791.8h
Anti-Vehicle MANA Turret74750.7h
Spawn Beacon1305,4837.9h
Repair Module22010.6h
Turret AI Module01330.5h
Skywall Shield Emitter112041h
Structure Shield Module21630.7h
Cortium Silo0870.3h
Nanite Revive Grenade01,8600.5h
TR Triumph Flare Gun11680.2h
Spitfire Auto-Turret255341.1h
Medical Applicator1,519299,70549.6h
Rampart Wall102392.4h
Welding Device412,7475.5h
Xiphos Anti-Personnel Tower21310.6h
Anti-Infantry MANA Turret355841.6h
Ammunition Package4215,8916.5h
Shield Recharging Field1927,5414.2h
Medical Kit5667,77318.1h
Elysium Spawn Tube0650.2h
WLT-Howler Mining Laser3547,43516.6h
IPC Targeting Dart31690.4h
Nano-Repair Grenade05380.2h
Pelter Rocket Pod0960.1h
Orbital Strike Target Designator12610.8h
Recon Detection Device94902.1h
M20 Drake12691.3h

Check the help document for the dictionary if you want to learn more about words used here.


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