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Lt. General Loyal Soldier RTy5565[FU] RTy5565
TR BR 92

KDR: 1.88

Score: 10.4m

Last Seen: Feb 7th, 2020 5:52 PM
- OFFLINE - 110.8 hour(s)

Battle Rank 92 - Terran Republic on Miller
Level Progress (to 93): 48%
Level 100 Progress: 55% 322h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH TAS-16 Blackjack NS-15M AE LC2 Lynx T9 CARV M18 Needler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,053,342 MLG Score: 842
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.644%32.784%677813415,7591.206580.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.959%-0.119C+1.755A++-0.76D-HEAD ++ (~22.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.151C++130.09C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.106%0.72%501313461,3892916444.75685215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.36%-0.754D--0.784D--1.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232-0.429C--69.8-0.313C162.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.203%0.246%2762213474,058289170014.0415239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.191%1.469A+-1.457F-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++5.20.582B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.26%10.334%147413453292601501.26054218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.15%-0.274C1.404A2.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.7-0.079C+43.1-0.072C+86.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.941%67.665%1472134716742520.392019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.354%0.147C++0.04C+-1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.184C++2.90.087C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.882%19.448%147213471,414375163.76064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%1.08B**0.902B*-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.60.456B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.4m333.2%436 (26.2k)375 (22.5k)1.8784316,7038,8922.2749792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134975121.149%15.189%32103:085

10% Combat Medic46% Engineer30% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 4th, 2017 4:52 PMJan 29th, 2020 9:04 PMFeb 8th, 2020 6:52 AM (235d) (PST)Feb 7th, 2020 5:30 PM (235d) (PST)Feb 7th, 2020 1:52 PM (236d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9621767860.5990.3190.0912.3930.119842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,72010,56747,15336195144722,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
464.6h/19.4d 3,526 2,537 6,183 66.7k 1,025 1,241 3,314 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,542
Deaths:1,205
KDR:1.280
Accuracy:22.564% D
HSR:37.224% B*
NS-15M AE
C**
Kills:918
Deaths:669
KDR:1.372
Accuracy:19.999% F
HSR:34.750% C**
T9 CARV
C++
Kills:886
Deaths:807
KDR:1.098
Accuracy:20.291% C--
HSR:28.104% C++
Kills:3,346
Deaths (as Heavy Assault):2,681
Deaths (to Heavy Assaults):2,694
KDR:1.24804
Kill Difference:665
Playtime:139.495 hours
Usage:30%
Score:2.693m
Score/min:322
Accuracy (listed only):20.951%
HSR (listed only):33.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:1,271
Deaths:1,001
KDR:1.270
Accuracy:57.542% D
HSR:19.434% B+
LC2 Lynx
B**
Kills:914
Deaths:904
KDR:1.011
Accuracy:26.369% C+
HSR:32.932% B**
TRAC-5
B*
Kills:317
Deaths:281
KDR:1.128
Accuracy:23.066% C
HSR:26.814% B*
AS16 NightHawk
B**
Kills:143
Deaths:85
KDR:1.682
Accuracy:44.955% C++
HSR:19.580% B**
Kills:2,645
Deaths (as Engineer):2,271
Deaths (to Engineers):1,426
KDR:1.16469
Kill Difference:374
Playtime:213.625 hours
Usage:46%
Score:5.193m
Score/min:405
Accuracy (listed only):37.983%
HSR (listed only):24.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:1,271
Deaths:1,001
KDR:1.270
Accuracy:57.542% D
HSR:19.434% B+
LC2 Lynx
B**
Kills:914
Deaths:904
KDR:1.011
Accuracy:26.369% C+
HSR:32.932% B**
TRAC-5
B*
Kills:317
Deaths:281
KDR:1.128
Accuracy:23.066% C
HSR:26.814% B*
SMG-46 Armistice
A
Kills:311
Deaths:268
KDR:1.160
Accuracy:24.681% D
HSR:29.582% A
AS16 NightHawk
B**
Kills:143
Deaths:85
KDR:1.682
Accuracy:44.955% C++
HSR:19.580% B**
Kills:2,956
Deaths (as Light Assault):2,539
Deaths (to Light Assaults):1,232
KDR:1.16424
Kill Difference:417
Playtime:41.471 hours
Usage:9%
Score:1.018m
Score/min:409
Accuracy (listed only):35.322%
HSR (listed only):25.668%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:1,271
Deaths:1,001
KDR:1.270
Accuracy:57.542% D
HSR:19.434% B+
T1 Cycler
B+
Kills:560
Deaths:593
KDR:0.944
Accuracy:22.522% D
HSR:29.643% B+
SMG-46 Armistice
A
Kills:311
Deaths:268
KDR:1.160
Accuracy:24.681% D
HSR:29.582% A
AS16 NightHawk
B**
Kills:143
Deaths:85
KDR:1.682
Accuracy:44.955% C++
HSR:19.580% B**
Kills:2,285
Deaths (as Combat Medic):1,947
Deaths (to Combat Medics):936
KDR:1.1736
Kill Difference:338
Playtime:48.024 hours
Usage:10%
Score:1.121m
Score/min:389
Accuracy (listed only):37.425%
HSR (listed only):24.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A
Kills:311
Deaths:334
KDR:0.931
Accuracy:7.125% T*
HSR:32.797% A
SMG-46 Armistice
A
Kills:311
Deaths:268
KDR:1.160
Accuracy:24.681% D
HSR:29.582% A
RAMS .50M
B**
Kills:104
Deaths:25
KDR:4.160
Accuracy:35.281% D--
HSR:86.539% B**
99SV
C**
Kills:63
Deaths:25
KDR:2.520
Accuracy:36.282% C**
HSR:36.508% C++
Kills:789
Deaths (as Infiltrator):652
Deaths (to Infiltrators):1,177
KDR:1.21012
Kill Difference:137
Playtime:14.707 hours
Usage:3%
Score:0.297m
Score/min:337
Accuracy (listed only):25.842%
HSR (listed only):46.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:144
Deaths:53
KDR:2.717
Accuracy:15.794% D
HSR:25% B+
M6 Onslaught
B+
Kills:98
Deaths:49
KDR:2
Accuracy:16.062% D
HSR:24.490% B+
Kills:242
Deaths (as MAX Suit):51
Deaths (to MAX Suits):408
KDR:4.7451
Kill Difference:191
Playtime:5.268 hours
Usage:1%
Score:0.128m
Score/min:404
Accuracy (listed only):15.928%
HSR (listed only):24.745%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:693
V. Kills:415 167%
Deaths:241
KDR:2.876
Accuracy:30.500% C
KPH:24.200 B+
VKPH:14.500 C*
M14 Banshee
C+
Kills:372
V. Kills:29 N/A
Deaths:67
KDR:5.552
Accuracy:29.194% C-
KPH:54.400 C
VKPH:4.200 C+
M18 Rotary
B*
Kills:324
V. Kills:188 171%
Deaths:86
KDR:3.767
Accuracy:29.324% D
KPH:39.300 B*
VKPH:22.800 B*
Kills:1,389 (1,389 + 0)
Deaths:394
KDR:3.525
VKDR:1.604
Vehicle Kills:632
Kill Difference:995
Playtime:43.667 hours
Usage:9%
Score:0.541m
Score/min:206
Piloting Accuracy:29.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:178
V. Kills:27 N/A
Deaths:11
KDR:16.182
Accuracy:54.051% C*
KPH:99.700 B*
VKPH:15.100 B*
C75 Viper
A*
Kills:72
V. Kills:38 185%
Deaths:8
KDR:9
Accuracy:60.955% A++
KPH:45.800 C++
VKPH:24.200 A*
Kills:250 (250 + 0)
Deaths:19
KDR:13.158
VKDR:3.421
Vehicle Kills:65
Kill Difference:231
Playtime:3.359 hours
Usage:1%
Score:0.091m
Score/min:453
Driving Accuracy:60.955%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:2,556
V. Kills:1,334 191%
Deaths:138
KDR:18.522
Accuracy:59.367% A
KPH:61.100 A
VKPH:31.900 A+
P2-120 HESH
C**
Kills:1,502
V. Kills:278 N/A
Deaths:68
KDR:22.088
Accuracy:50.341% B+
KPH:70.400 C*
VKPH:13 C**
P2-120 HEAT
A++
Kills:89
V. Kills:23 371%
Deaths:8
KDR:11.125
Accuracy:60.156% A++
KPH:52.700 A
VKPH:13.600 C**
Kills:4,147 (4,147 + 0)
Deaths:214
KDR:19.379
VKDR:7.640
Vehicle Kills:1,635
Kill Difference:3,933
Playtime:64.878 hours
Usage:14%
Score:1.422m
Score/min:365
Driving Accuracy:60.156%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:95
V. Kills:47 198%
Deaths:13
KDR:7.308
Accuracy:50.803% C++
KPH:57.400 C*
VKPH:28.400 C+
Kills:95 (0 + 95)
Deaths:13
KDR:7.308
VKDR:3.615
Vehicle Kills:47
Kill Difference:82
Playtime:1.656 hours
Usage:0%
Score:0.055m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:50.803%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:9
KDR:14.556
Accuracy:11.233% F-
KPH:68.200 C
VKPH:3.600 C+
M20 Basilisk
A++
Kills:52
V. Kills:14 347%
Deaths:9
KDR:5.778
Accuracy:55.554% A++
KPH:46 A+
VKPH:12.400 B**
M12 Kobalt
B+
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:18.944% C+
KPH:114.300 B+
VKPH:2.200 D
Kills:234 (0 + 234)
Deaths:21
KDR:11.143
VKDR:1.048
Vehicle Kills:22
Kill Difference:213
Playtime:3.497 hours
Usage:1%
Score:0.067m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:18.944%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,8902,55613818.522B*16.6459.367%AN/A61A31.8A+41641.9h5.7C*9.6B++
MSW-R 1,5781,5421,2051.28C-0.6022.564%D37.224%B*40.1DN/A12238.5h11.5C50.8C
P2-120 HESH 1,7801,5026822.088C++20.2150.341%B+N/A70.5C*13.1B26621.3h4.4C+8.8B
TAS-16 Blackjack 1,2851,2711,0011.27C+0.6157.542%D19.434%B+48.7CN/A15326.1h2.4C+4.2C+
NS-15M AE 9369186691.372C--0.5119.999%F34.75%C**38.4D-N/A8823.9h11.9D59.6D*
LC2 Lynx 9459149041.011C0.8726.369%C+32.932%B**27C--N/A9233.8h16.6D-62.9C
T9 CARV 9048868071.098C0.7820.291%C--28.104%C++34.6C-N/A11625.6h13.1C64.6C+
M18 Needler 1,1086932412.876C1.0030.5%CN/A24.2B+14.5C*19528.6h95.9C**314.5C*
T1 Cycler 5765605930.944C0.9322.522%D29.643%B+25.2C--N/A7822.2h12.7C++56.6C+
C-4 4934222511.681C+0.2030.759%BN/A114.1C++19.2D8663.7h1.1B+3.4B+
M14 Banshee 401372675.552C3.6729.194%C-N/A54.7C4.3C++1616.8h25.4C86.9C
M18 Rotary 512324863.767C**1.8929.324%DN/A39.5B*22.9B*2848.2h65.1B+222.1B+
ML-7 5193232711.192C*0.6965.849%B*N/A37.6B+22.8B+3378.6h6.3C+9.6C**
TRAC-5 3293172811.128C+0.7523.066%C26.814%B*20.1CN/A7315.8h13.8C+59.6C+
TX1 Repeater 3183113340.931C+0.957.125%T*32.797%A15.7D-N/A5519.8h10.3B++143.9T
SMG-46 Armistice 3153112681.16C0.7224.681%D29.582%A31.4C--N/A1119.9h15D60.7C
T7 Mini-Chaingun 2622562091.225C+0.6514.873%D-22.266%A+38.8C-N/A1256.6h14.8C99.3C-
Frag Grenade 2412351235N/A233.1258.576%A+N/A783.3B+20B++27110.3h2.7B++4.5B*
L100 Python HESH 2051781116.182C+14.3054.051%C*N/A98.9B*15B*5551.8h2.4B++4.4B+
MANA Anti-Personnel Turret 161159652.446N/A0.5722.865%UN/A1590U20U2754500.1h24.8T*108.6T*
M6 Onslaught 149144532.717C+0.8415.794%D25%B+43.6C+1.5B*1323.3h15.7B+99.5C+
AS16 NightHawk 145143851.682C+0.2044.955%C++19.58%B**57.2C++N/A1842.5h4.5C10C++
M12 Kobalt 138131914.556C-12.6811.233%F-18.321%C+68.9C3.7C+1981.9h14.6B+129.9D
Sticky Grenade 1221201120N/A118.1270.382%A*N/A1200C**20C**53490.1h1.8B2.6B+
Hexedge 1381097,0790.015C-1.867.924%F-8.257%C++0.4CN/A1259h2.5D31T-
RAMS .50M 105104254.16C+2.2835.281%D--86.539%B**41.6C++N/A1702.5h1.6B*4.4B
M6 Onslaught 10298492C0.1216.062%D24.49%B+31.6D1.3B*953.1h22.1D*137.4D
G20 Vulcan-H 14295137.308C++5.4350.803%C++2.105%C--55.9C++27.6C+5521.7h74B+145.6B++
Rocklet Rifle 16693771.208C**0.6757.085%B+N/A30C+23.5C4243.1h33.4C++58.4B
P2-120 HEAT 11289811.125B+9.2560.156%A++N/A52.4B**13.5C*3671.7h6.9C+11.5B++
T2 Striker 13982741.108B+0.7763.142%B**N/A20.5C++14.3C+2464h44.7C--70.8C++
C75 Viper 1107289C++7.1260.955%A++N/A45C++23.8A*3361.6h14.7C24.2C*
99SV 6463252.52C*0.6436.282%C**36.508%C++45C**N/A1591.4h5.1C+14.2C++
M20 Basilisk 665295.778C++3.9055.554%A++3.846%D-47.3A++12.7B**4481.1h88C+158.4B+
M12 Kobalt 5251317C15.1218.944%C+11.765%F127.5B*2.5C--5010.4h13.4B++70.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit461233,18329.6h
Spawn Beacon43240.5h
Nanite Revive Grenade05320.2h
Medical Applicator29657,3496.8h
Restoration Kit484360.6h
Spitfire Auto-Turret01110.1h
Recon Detection Device23550.7h
Ammunition Package121,1560.5h
Shield Recharging Field371,3640.6h
Medical Kit253340.6h
Anti-Infantry MANA Turret132590.5h
Nano-Repair Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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