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Staff Sgt. Bounty Hunter RXTR[CJ8D] RXTR
TR BR 16

KDR: 2.02

Score: 24.2m

Last Seen: Dec 7th, 2018 5:44 AM
- OFFLINE - 363.7 hour(s)

Prestige 1, Battle Rank 16 - Terran Republic on Connery
Level Progress (to 17): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" NS-15M2 TMG-50 T32 Bull M14 Banshee ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,342,323 MLG Score: 1073
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.484%26.414%51513100915,1552.72474-0.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.599%-0.31C0.883B*-1.27D**HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.336C**9.70.323C*40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.791%1.647%359210209112461543.68826588%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.79%-1.013D*0.039C+-1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.513B+21.80.589B+56.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.718%2.178%204210205514503821.22173144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.405%1.074B**-0.555D-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.5-0.296C73.2-0.859D--80.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.039%74.066%2042102048232411.48765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.646%1.203B**0.454B+1.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.446B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.176%8.861%204110217941700.189448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.725M-1.128D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.825B++1.70.648B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m779.6%930 (55.8k)749 (44.9k)2.021421,34610,5602.1677116 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022143019.753%21.526%42503:036

41% Engineer47% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 1:28 PMMay 12th, 2018 2:49 AMDec 7th, 2018 12:17 AM (74d) (PST)Dec 7th, 2018 1:46 AM (74d) (PST)Dec 7th, 2018 1:44 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941983960.6600.3270.1425.5460.0511073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,65511,86523,79040209333344,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
538.7h/22.4d 1,545 4,595 31,343 179.2k 561 1,446 1,644 19.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:4,842
Deaths:2,024
KDR:2.392
Accuracy:23.765% C**
HSR:27.179% B+
T9 CARV
B++
Kills:3,817
Deaths:1,636
KDR:2.333
Accuracy:22.317% B++
HSR:26.172% B+
T9A "Butcher"
C++
Kills:1,334
Deaths:639
KDR:2.088
Accuracy:21.111% D
HSR:28.186% C++
NS-15M2
C+
Kills:1,192
Deaths:535
KDR:2.228
Accuracy:22.423% C
HSR:24.077% C+
TMG-50
B+
Kills:1,175
Deaths:695
KDR:1.691
Accuracy:23.765% B+
HSR:26.468% B+
T32 Bull
B+
Kills:1,159
Deaths:581
KDR:1.995
Accuracy:22.238% C
HSR:27.524% B+
T7 Mini-Chaingun
B++
Kills:503
Deaths:230
KDR:2.187
Accuracy:20.850% B++
HSR:13.121% C+
NS-15MP
C*
Kills:460
Deaths:210
KDR:2.190
Accuracy:29.038% C*
HSR:30% C+
Kills:14,482
Deaths (as Heavy Assault):6,550
Deaths (to Heavy Assaults):3,684
KDR:2.21099
Kill Difference:7,932
Playtime:252.484 hours
Usage:47%
Score:4.990m
Score/min:329
Accuracy (listed only):23.188%
HSR (listed only):25.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:372
Deaths:282
KDR:1.319
Accuracy:24.905% B++
HSR:17.204% C
SMG-46 Armistice
A
Kills:200
Deaths:101
KDR:1.980
Accuracy:32.065% A
HSR:19% B+
LC2 Lynx
A+
Kills:139
Deaths:60
KDR:2.317
Accuracy:25.600% B+
HSR:30.216% A+
TAS-16 Blackjack
A
Kills:79
Deaths:28
KDR:2.821
Accuracy:74.176% A
HSR:8.861% D*
Kills:790
Deaths (as Light Assault):471
Deaths (to Light Assaults):1,727
KDR:1.67728
Kill Difference:319
Playtime:25.645 hours
Usage:5%
Score:1.982m
Score/min:1,288
Accuracy (listed only):39.186%
HSR (listed only):18.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:372
Deaths:282
KDR:1.319
Accuracy:24.905% B++
HSR:17.204% C
LC2 Lynx
A+
Kills:139
Deaths:60
KDR:2.317
Accuracy:25.600% B+
HSR:30.216% A+
TAS-16 Blackjack
A
Kills:79
Deaths:28
KDR:2.821
Accuracy:74.176% A
HSR:8.861% D*
Kills:590
Deaths (as Engineer):370
Deaths (to Engineers):2,235
KDR:1.59459
Kill Difference:220
Playtime:219.424 hours
Usage:41%
Score:16.459m
Score/min:1,250
Accuracy (listed only):41.560%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:379
Deaths:139
KDR:2.727
Accuracy:46.193% B**
HSR:74.934% B++
NS-357 Underboss
C++
Kills:206
Deaths:243
KDR:0.848
Accuracy:26.026% D*
HSR:22.330% C++
SMG-46 Armistice
A
Kills:200
Deaths:101
KDR:1.980
Accuracy:32.065% A
HSR:19% B+
TX1 Repeater
B**
Kills:180
Deaths:169
KDR:1.065
Accuracy:1.363% T*
HSR:28.333% B**
M77-B
C+
Kills:103
Deaths:49
KDR:2.102
Accuracy:35.880% C+
HSR:70.874% D
Kills:1,068
Deaths (as Infiltrator):701
Deaths (to Infiltrators):1,312
KDR:1.52354
Kill Difference:367
Playtime:21.422 hours
Usage:4%
Score:0.382m
Score/min:297
Accuracy (listed only):28.305%
HSR (listed only):43.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:200
Deaths:101
KDR:1.980
Accuracy:32.065% A
HSR:19% B+
T1 Cycler
B*
Kills:79
Deaths:42
KDR:1.881
Accuracy:26.066% B*
HSR:20.253% C+
TAS-16 Blackjack
A
Kills:79
Deaths:28
KDR:2.821
Accuracy:74.176% A
HSR:8.861% D*
Kills:358
Deaths (as Combat Medic):171
Deaths (to Combat Medics):881
KDR:2.09357
Kill Difference:187
Playtime:3.006 hours
Usage:1%
Score:0.036m
Score/min:202
Accuracy (listed only):44.102%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:337
Deaths:136
KDR:2.478
Accuracy:29.567% D--
HSR:2.967% C+
M3 Pounder HEG
B*
Kills:260
Deaths:120
KDR:2.167
Accuracy:31.257% D--
HSR:4.615% B*
M1 Heavy Cycler
D
Kills:86
Deaths:30
KDR:2.867
Accuracy:10.690% D
HSR:10.465% D**
Kills:683
Deaths (as MAX Suit):143
Deaths (to MAX Suits):618
KDR:4.77622
Kill Difference:540
Playtime:14.206 hours
Usage:3%
Score:0.352m
Score/min:413
Accuracy (listed only):23.838%
HSR (listed only):6.016%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:860
V. Kills:57 N/A
Deaths:178
KDR:4.831
Accuracy:29.415% C+
KPH:70.400 B*
VKPH:4.700 B+
Coyote Missiles
C+
Kills:74
V. Kills:44 164%
Deaths:29
KDR:2.552
Accuracy:50.682% C-
KPH:35 C+
VKPH:20.800 C+
M18 Rotary
A++
Kills:60
V. Kills:40 146%
Deaths:28
KDR:2.143
Accuracy:33.756% B
KPH:33.600 A+
VKPH:22.400 A++
M18 Needler
C+
Kills:51
V. Kills:36 138%
Deaths:60
KDR:0.850
Accuracy:24.352% D*
KPH:11.800 C+
VKPH:8.300 C+
Kills:1,045 (971 + 0)
Deaths:295
KDR:3.542
VKDR:0.600
Vehicle Kills:177
Kill Difference:750
Playtime:20.436 hours
Usage:4%
Score:0.259m
Score/min:211
Piloting Accuracy:24.352%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:480
V. Kills:323 148%
Deaths:114
KDR:4.211
Accuracy:47.900% C++
KPH:115.400 M**
VKPH:77.600 S
P525 Marauder-H
A+
Kills:215
V. Kills:8 N/A
Deaths:12
KDR:17.917
Accuracy:27.902% D-
KPH:178.900 A+
VKPH:6.700 C+
MR11 Gatekeeper-H
B+
Kills:147
V. Kills:144 101%
Deaths:17
KDR:8.647
Accuracy:48.660% C--
KPH:36 B+
VKPH:35.300 B+
Kills:842 (0 + 842)
Deaths:143
KDR:5.888
VKDR:3.322
Vehicle Kills:475
Kill Difference:699
Playtime:9.441 hours
Usage:2%
Score:0.331m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:48.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:71
V. Kills:14 N/A
Deaths:2
KDR:35.500
Accuracy:38.269% B
KPH:93.900 A*
VKPH:18.500 A++
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:31.660% N/A
KPH:128.400 N/A
VKPH:15.400 N/A
Kills:121 (0 + 121)
Deaths:8
KDR:15.125
VKDR:2.500
Vehicle Kills:20
Kill Difference:113
Playtime:1.146 hours
Usage:0%
Score:0.031m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:31.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,8774,8422,0242.392C*0.3723.765%C**27.179%B+79.1A++N/A18361.2h9.5B**40.1B++
T9 CARV 3,8453,8171,6362.333B++0.3122.317%B++26.172%B+80MN/A19147.7h9.8B**43.8B*
T9A "Butcher" 1,3461,3346392.088C++0.0721.111%D28.186%C++64.4C**N/A14820.7h9.5B**45.1C*
NS-15M2 1,1971,1925352.228B+0.2122.423%C24.077%C+73.1B**N/A16316.3h10.1B*45.2B+
TMG-50 1,1841,1756951.691B+0.3323.765%B+26.468%B+66A+N/A15117.8h9.4B++39.5B+
T32 Bull 1,1651,1595811.995B+0.0322.238%C27.524%B+74.8A+N/A17115.5h9.9B*44.5B+
M14 Banshee 9178601784.831C+2.8129.415%C+1.395%B+70.5B*4.7B+20512.2h16.6B+56.4B+
ML-7 1,2398014961.615A+0.4161.437%B+2.372%C41.9A++22.9A++26719.1h5.1B*8.2B**
T7 Mini-Chaingun 5045032302.187A+0.1720.85%B++13.121%C+77.4A*N/A2006.5h10.6B**50.8B++
G20 Vulcan-H 8034801144.211C++2.1947.9%C++2.083%D114.3M**76.9S8014.2h82.8B++172.8B++
NS-15MP 4634602102.19C+0.1729.038%C*30%C+51.1C-N/A1129h10B+34.4B
Frag Grenade 4214201420N/A417.9844.547%C+N/A466.7C+1.1D*12160.9h3.4B+7.7B+
TSAR-42 3803791392.727C+0.7146.193%B**74.934%B++46.8B+N/A1318.1h1.7B**3.6B**
TRAC-5 3773722821.319B++0.7024.905%B++17.204%C14.3CN/A4726.1h10.9B**43.7B*
M3 Pounder HEG 3713371362.478B++0.4629.567%D--2.967%C+32.7A++3.3C+11710.3h12.4B++42C*
M3 Pounder HEG 3112601202.167B0.1531.257%D--4.615%B*29.2B**5.7B**1218.9h15.4B+49.3C++
P525 Marauder-H 2232151217.917B15.9027.902%D-N/A179.2A+6.7C+4121.2h5.3B++19.1C*
NS-357 Underboss 2062062430.848C+1.1726.026%D*22.33%C++20.6DN/A5210h3.7B+14.1C+
SMG-46 Armistice 2012001011.98B**0.0432.065%A19%B+44.4B++N/A1354.5h11.6B*36.1B++
TX1 Repeater 1801801691.065B+0.961.363%T*28.333%B**1.9D*N/A593.8h9.7B*708T*
MR11 Gatekeeper-H 291147178.647B**6.6348.66%C--N/A35.9B+35.1B+4134.1h71C146C-
LC2 Lynx 141139602.317B**0.3025.6%B+30.216%A+24.4C+N/A815.7h11.1B**43.2B++
M77-B 103103492.102C++0.0835.88%C+70.874%D41.2B**N/A1112.5h2.1B++5.8B+
Tank Mine 15386175.059A3.0467.677%A**N/A86C67C++9651h3.1F-4.6B**
M1 Heavy Cycler 8686302.867A0.8510.69%D10.465%D**34.4AN/A982.5h12.1A+112.9B+
T1 Cycler 8079421.881B*0.1426.066%B*20.253%C+41.6B**N/A2331.9h11B**42.2B**
TAS-16 Blackjack 7979282.821A++0.8074.176%A8.861%D*98.8A**N/A2410.8h1.7A2.3B*
Coyote Missiles 11874292.552C0.5350.682%C-N/A35.2C+21C+2762.1h38.1B75.3C*
M40 Fury 8571235.5M*33.4838.269%B2.817%B**88.8A++17.5A++4150.8h8.6B**22.5B*
Claymore 6868125.667C+3.6542.442%B**N/A113.3C-N/A3240.6h1.1B*2.5B**
M18 Rotary 10060282.143C**0.1233.756%BN/A33.3A+22.2A++2941.8h91.8B+271.9B++
M18 Needler 8751600.85C1.1724.352%D*5.882%A**11.9C+8.4C+1634.3h109.3B+448.8C**
M40 Fury 565068.333C++6.3131.66%C--N/A125M+15B++5260.4h6.2A19.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21630.2h
Spawn Beacon21940.2h
Nano-Armor Kit96203,04817.7h
AE Nano-Armor Kit429,8202.2h
Medical Applicator01,1490.1h
Welding Device0970h
AE Medical Applicator02130h
Ammunition Package64,8321.2h
Medical Kit5145,31914.8h
Recon Detection Device3980.2h
L-30R Vektor0720h

Check the help document for the dictionary if you want to learn more about words used here.


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