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Captain Field Marshal Radbaron[26SP] Radbaron
TR BR 56

KDR: 1.7

Score: 88.7m

Last Seen: Dec 7th, 2018 1:32 PM
- OFFLINE - 111.7 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Connery - Outfit Officer of 26space[26SP] 26space
TR outfit on Connery

Members: 14
Level Progress (to 57): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH RAMS .50M TRAC-5 S L105 Zephyr M3 Pounder HEG P2-120 HEAT M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 2512TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.893%21.482%3632999325,6960.837030.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.83%-0.81D-0.136C++-1.454FHEAD ++ (~13.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93-0.242C15.7-0.101C+77.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.02%0.791%158510174,929381928171.29065175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.657%-0.255C-0.753D--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221.9-0.381C-77.7-0.471D144.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.116%2.272%11747101550,8905932201858.57745252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.991%-0.169C-0.238C1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+70.438B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.656%2.239%27820100212,327445248322.76825255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.694D-0.537D0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.183C++27.60.295C*68.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.044%74.093%278410185,9834654361.28556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%-0.301C0.456B+1.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.051C+3.10.027C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.417%14.063%2781102164259930.0246154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.413C---0.084C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.202C5.8-0.191C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
26space[26SP] 26space
TR outfit on Connery

Members: 14
88.7m227.5%303 (18.2k)277 (16.6k)1.6987136,12280,1332.1917356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022760919.116%9.953%19004:0031

8% Combat Medic62% Engineer10% Heavy Assault8% Infiltrator6% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 11:53 AMSep 20th, 2014 2:01 PMDec 10th, 2018 2:18 AM (2d) (PST)Dec 7th, 2018 4:52 PM (4d) (PST)Dec 7th, 2018 9:32 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9141677470.4250.2500.0421.2420.121373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,86010,04544,8152515375716,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5340.1h/222.5d 39,508 13,548 41,701 398k 9,855 13,390 38,792 293m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:1,259
Deaths:1,662
KDR:0.758
Accuracy:14.903% D**
HSR:20.095% C--
NS-15M1
D--
Kills:1,195
Deaths:1,462
KDR:0.817
Accuracy:15.672% D*
HSR:14.644% D--
TMG-50
C
Kills:1,158
Deaths:1,568
KDR:0.739
Accuracy:15.237% D--
HSR:21.675% C
NS-15M2
C--
Kills:1,157
Deaths:1,426
KDR:0.811
Accuracy:19.077% D-
HSR:21.521% C--
T9 CARV
C+
Kills:1,147
Deaths:1,270
KDR:0.903
Accuracy:13.514% D*
HSR:21.709% C+
MG-H1 Watchman
C--
Kills:832
Deaths:1,356
KDR:0.614
Accuracy:14.562% D**
HSR:21.875% C--
T7 Mini-Chaingun
C+
Kills:717
Deaths:980
KDR:0.732
Accuracy:13.092% D
HSR:13.250% C+
NSX Naginata
B+
Kills:334
Deaths:418
KDR:0.799
Accuracy:13.929% F
HSR:31.138% B+
Kills:7,799
Deaths (as Heavy Assault):10,142
Deaths (to Heavy Assaults):22,350
KDR:0.76898
Kill Difference:2,343
Playtime:541.294 hours
Usage:10%
Score:7.425m
Score/min:229
Accuracy (listed only):14.998%
HSR (listed only):20.738%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:4,132
Deaths:4,939
KDR:0.837
Accuracy:18.923% D
HSR:9.293% D*
T5 AMC
C+
Kills:2,247
Deaths:2,898
KDR:0.775
Accuracy:19.469% D
HSR:19.270% C+
LC2 Lynx
B*
Kills:2,205
Deaths:3,581
KDR:0.616
Accuracy:18.199% D--
HSR:26.440% B*
LC3 Jaguar
B+
Kills:1,392
Deaths:1,650
KDR:0.844
Accuracy:18.531% D--
HSR:22.198% B+
HC1 Cougar
C+
Kills:1,157
Deaths:1,944
KDR:0.595
Accuracy:19.115% D--
HSR:22.126% C+
TRAC-5
B++
Kills:1,136
Deaths:1,555
KDR:0.731
Accuracy:15.602% D*
HSR:22.887% B++
TRAC-Shot
D--
Kills:91
Deaths:141
KDR:0.645
Accuracy:18.881% D**
HSR:13.187% D--
FA1 Barrage
C
Kills:64
Deaths:113
KDR:0.566
Accuracy:36.417% C
HSR:14.063% C
AMR-66
B+
Kills:57
Deaths:156
KDR:0.365
Accuracy:20.137% D*
HSR:28.070% B+
Kills:12,481
Deaths (as Engineer):16,977
Deaths (to Engineers):22,434
KDR:0.73517
Kill Difference:4,496
Playtime:3,337.383 hours
Usage:62%
Score:60.488m
Score/min:302
Accuracy (listed only):20.586%
HSR (listed only):19.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:4,132
Deaths:4,939
KDR:0.837
Accuracy:18.923% D
HSR:9.293% D*
T5 AMC
C+
Kills:2,247
Deaths:2,898
KDR:0.775
Accuracy:19.469% D
HSR:19.270% C+
LC2 Lynx
B*
Kills:2,205
Deaths:3,581
KDR:0.616
Accuracy:18.199% D--
HSR:26.440% B*
PDW-16 Hailstorm
C*
Kills:2,092
Deaths:2,901
KDR:0.721
Accuracy:17.149% D*
HSR:17.447% C*
LC3 Jaguar
B+
Kills:1,392
Deaths:1,650
KDR:0.844
Accuracy:18.531% D--
HSR:22.198% B+
HC1 Cougar
C+
Kills:1,157
Deaths:1,944
KDR:0.595
Accuracy:19.115% D--
HSR:22.126% C+
TRAC-5
B++
Kills:1,136
Deaths:1,555
KDR:0.731
Accuracy:15.602% D*
HSR:22.887% B++
MG-S1 Jackal
C+
Kills:110
Deaths:211
KDR:0.521
Accuracy:17.442% D**
HSR:20% C+
TRAC-Shot
D--
Kills:91
Deaths:141
KDR:0.645
Accuracy:18.881% D**
HSR:13.187% D--
FA1 Barrage
C
Kills:64
Deaths:113
KDR:0.566
Accuracy:36.417% C
HSR:14.063% C
Kills:14,626
Deaths (as Light Assault):19,933
Deaths (to Light Assaults):11,819
KDR:0.73376
Kill Difference:5,307
Playtime:297.353 hours
Usage:6%
Score:4.329m
Score/min:243
Accuracy (listed only):19.973%
HSR (listed only):18.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:4,425
Deaths:1,903
KDR:2.325
Accuracy:41.387% B+
HSR:82.305% B+
PDW-16 Hailstorm
C*
Kills:2,092
Deaths:2,901
KDR:0.721
Accuracy:17.149% D*
HSR:17.447% C*
99SV
C
Kills:694
Deaths:437
KDR:1.588
Accuracy:28.781% C
HSR:30.259% D
M77-B
C++
Kills:686
Deaths:405
KDR:1.694
Accuracy:35.071% C
HSR:76.239% C++
HSR-1
C**
Kills:395
Deaths:60
KDR:6.583
Accuracy:25.704% D**
HSR:30.127% C**
NS-44 Commissioner
D
Kills:230
Deaths:466
KDR:0.494
Accuracy:24.093% D**
HSR:16.522% D
TX1 Repeater
B*
Kills:212
Deaths:453
KDR:0.468
Accuracy:13.088% F-
HSR:26.887% B*
TRAP-M1
B**
Kills:178
Deaths:249
KDR:0.715
Accuracy:20.851% F
HSR:32.584% B**
NS-61 Emissary
M
Kills:129
Deaths:234
KDR:0.551
Accuracy:26.347% C
HSR:31.783% M
NS-AM7 Archer
C+
Kills:126
Deaths:362
KDR:0.348
Accuracy:44.857% F-
HSR:17.460% C+
MG-S1 Jackal
C+
Kills:110
Deaths:211
KDR:0.521
Accuracy:17.442% D**
HSR:20% C+
T4 AMP
C-
Kills:71
Deaths:139
KDR:0.511
Accuracy:11.016% F--
HSR:16.901% C-
NS-44L Blackhand
B*
Kills:53
Deaths:102
KDR:0.520
Accuracy:43.153% C*
HSR:54.717% B*
Kills:9,401
Deaths (as Infiltrator):7,922
Deaths (to Infiltrators):10,814
KDR:1.1867
Kill Difference:1,479
Playtime:427.905 hours
Usage:8%
Score:3.308m
Score/min:129
Accuracy (listed only):26.841%
HSR (listed only):34.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C*
Kills:2,092
Deaths:2,901
KDR:0.721
Accuracy:17.149% D*
HSR:17.447% C*
TORQ-9
C+
Kills:1,518
Deaths:1,789
KDR:0.849
Accuracy:16.947% F
HSR:22.200% C+
T1 Cycler
C
Kills:1,384
Deaths:1,394
KDR:0.993
Accuracy:16.269% D*
HSR:19.220% C
Cycler TRV
C*
Kills:1,340
Deaths:1,533
KDR:0.874
Accuracy:16.053% D**
HSR:21.045% C*
T1A Unity
C++
Kills:1,306
Deaths:2,018
KDR:0.647
Accuracy:17.093% F-
HSR:24.885% C++
TAR
C+
Kills:1,224
Deaths:1,528
KDR:0.801
Accuracy:16.007% D**
HSR:19.935% C+
T1S Cycler
C++
Kills:1,157
Deaths:1,492
KDR:0.775
Accuracy:17.155% D**
HSR:21.348% C++
SABR-13
D
Kills:139
Deaths:217
KDR:0.641
Accuracy:18.784% D**
HSR:20.863% D
MG-S1 Jackal
C+
Kills:110
Deaths:211
KDR:0.521
Accuracy:17.442% D**
HSR:20% C+
FA1 Barrage
C
Kills:64
Deaths:113
KDR:0.566
Accuracy:36.417% C
HSR:14.063% C
Kills:10,334
Deaths (as Combat Medic):13,196
Deaths (to Combat Medics):5,044
KDR:0.78312
Kill Difference:2,862
Playtime:423.199 hours
Usage:8%
Score:6.889m
Score/min:271
Accuracy (listed only):18.932%
HSR (listed only):20.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:3,729
Deaths:1,852
KDR:2.014
Accuracy:31.797% D
HSR:3.406% C*
M3 Pounder HEG
B++
Kills:3,468
Deaths:1,786
KDR:1.942
Accuracy:33.688% D
HSR:4.210% B++
M2 Mutilator
C+
Kills:566
Deaths:342
KDR:1.655
Accuracy:10.966% D-
HSR:18.375% C+
MRC3 Mercy
A
Kills:538
Deaths:380
KDR:1.416
Accuracy:11.967% D-
HSR:26.394% A
M6 Onslaught
B**
Kills:534
Deaths:356
KDR:1.500
Accuracy:12.353% D--
HSR:24.345% B**
M6 Onslaught
C+
Kills:500
Deaths:308
KDR:1.623
Accuracy:12.073% D--
HSR:19% C+
MRC3 Mercy
B+
Kills:454
Deaths:331
KDR:1.372
Accuracy:12.173% D-
HSR:22.467% B+
M2 Mutilator
C*
Kills:408
Deaths:284
KDR:1.437
Accuracy:10.748% D--
HSR:19.608% C*
NS-10 Burster
B
Kills:358
Deaths:438
KDR:0.817
Accuracy:24.983% C-
HSR:7.542% B
NS-10 Burster
C++
Kills:356
Deaths:415
KDR:0.858
Accuracy:25.434% C--
HSR:5.618% C++
MR1 Fracture
C+
Kills:222
Deaths:355
KDR:0.625
Accuracy:27.714% D--
HSR:4.054% C+
MR1 Fracture
B++
Kills:206
Deaths:297
KDR:0.694
Accuracy:27.407% D--
HSR:5.340% B++
M1 Heavy Cycler
D
Kills:104
Deaths:90
KDR:1.156
Accuracy:11.041% D
HSR:11.539% D*
Kills:11,443
Deaths (as MAX Suit):3,617
Deaths (to MAX Suits):4,907
KDR:3.16367
Kill Difference:7,826
Playtime:314.642 hours
Usage:6%
Score:6.218m
Score/min:329
Accuracy (listed only):19.411%
HSR (listed only):13.223%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,634
V. Kills:571 460%
Deaths:567
KDR:4.646
Accuracy:53.636% B++
KPH:83.200 C++
VKPH:18 B+
M14 Banshee
B**
Kills:1,029
V. Kills:286 359%
Deaths:911
KDR:1.130
Accuracy:34.459% B*
KPH:20.700 D
VKPH:5.800 B**
M18 Rotary
C-
Kills:579
V. Kills:636 91%
Deaths:1,159
KDR:0.500
Accuracy:30.676% C+
KPH:6.400 D
VKPH:7 C-
M18 Needler
C
Kills:368
V. Kills:437 84%
Deaths:589
KDR:0.625
Accuracy:33.744% C**
KPH:6.300 D
VKPH:7.500 C
Tomcat A2AM Pods
B
Kills:327
V. Kills:378 86%
Deaths:85
KDR:3.847
Accuracy:76.291% D
KPH:45.500 C
VKPH:52.600 B
Coyote Missiles
C
Kills:240
V. Kills:185 129%
Deaths:176
KDR:1.364
Accuracy:50.899% C
KPH:20 C
VKPH:15.500 D
Hornet Missiles
C+
Kills:116
V. Kills:105 109%
Deaths:32
KDR:3.625
Accuracy:65.463% B++
KPH:36.900 C--
VKPH:33.400 C+
Kills:5,293 (1,976 + 0)
Deaths:3,519
KDR:1.504
VKDR:0.738
Vehicle Kills:2,598
Kill Difference:1,774
Playtime:252.357 hours
Usage:5%
Score:3.233m
Score/min:214
Piloting Accuracy:33.744%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:3,953
V. Kills:832 475%
Deaths:355
KDR:11.135
Accuracy:49.477% B*
KPH:53.500 C++
VKPH:11.300 B+
AP30 Shredder
C+
Kills:1,327
V. Kills:914 145%
Deaths:271
KDR:4.897
Accuracy:28.139% C-
KPH:26.500 C+
VKPH:18.300 C+
C150 Dalton
C--
Kills:456
V. Kills:344 132%
Deaths:105
KDR:4.343
Accuracy:54.465% A
KPH:22.500 D
VKPH:16.900 C--
CAS30 Tank Buster
D-
Kills:319
V. Kills:507 63%
Deaths:1,189
KDR:0.268
Accuracy:42.905% C
KPH:2.400 D-
VKPH:3.800 D-
Kills:6,055 (319 + 5,736)
Deaths:1,920
KDR:3.154
VKDR:1.353
Vehicle Kills:2,597
Kill Difference:4,135
Playtime:278.941 hours
Usage:5%
Score:2.917m
Score/min:174
Piloting Accuracy:42.905%
Gunner Accuracy:54.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,245
V. Kills:263 472%
Deaths:318
KDR:3.915
Accuracy:46.224% B*
KPH:46.800 B**
VKPH:9.900 B+
L100 Python HESH
B+
Kills:442
V. Kills:74 N/A
Deaths:92
KDR:4.804
Accuracy:54.554% B++
KPH:56.900 C*
VKPH:9.500 B+
Skyguard
C+
Kills:224
V. Kills:171 130%
Deaths:162
KDR:1.383
Accuracy:26.339% C
KPH:11.500 C
VKPH:8.800 C+
L100 Python AP
B+
Kills:135
V. Kills:106 126%
Deaths:76
KDR:1.776
Accuracy:60.416% B+
KPH:25.700 C
VKPH:20.200 B+
Kills:2,046 (2,046 + 0)
Deaths:648
KDR:3.157
VKDR:0.948
Vehicle Kills:614
Kill Difference:1,398
Playtime:59.144 hours
Usage:1%
Score:1.020m
Score/min:287
Driving Accuracy:60.416%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:22,968
V. Kills:15,453 149%
Deaths:4,409
KDR:5.209
Accuracy:44.478% C+
KPH:36.700 B++
VKPH:24.700 A
P2-120 HESH
B++
Kills:22,385
V. Kills:2,632 N/A
Deaths:2,028
KDR:11.038
Accuracy:38.111% C
KPH:65.500 B++
VKPH:7.700 C+
P2-120 HEAT
C+
Kills:3,491
V. Kills:1,473 237%
Deaths:713
KDR:4.896
Accuracy:32.467% D--
KPH:22.800 C
VKPH:9.600 C+
E540 Halberd
C**
Kills:1,547
V. Kills:1,020 152%
Deaths:385
KDR:4.018
Accuracy:41.189% C++
KPH:21.100 C-
VKPH:13.900 C**
G30 Vulcan
C++
Kills:392
V. Kills:320 122%
Deaths:175
KDR:2.240
Accuracy:23.584% D
KPH:17.300 C
VKPH:14.100 C++
MR11 Gatekeeper
C++
Kills:385
V. Kills:332 116%
Deaths:150
KDR:2.567
Accuracy:35.337% C-
KPH:19.400 C+
VKPH:16.800 C++
P525 Marauder
B++
Kills:102
V. Kills:14 N/A
Deaths:19
KDR:5.368
Accuracy:14.645% D-
KPH:39.100 D
VKPH:5.400 B++
M20 Basilisk
C+
Kills:72
V. Kills:57 124%
Deaths:59
KDR:1.220
Accuracy:20.840% D--
KPH:8.200 D--
VKPH:6.500 C+
G40-F Ranger
D-
Kills:65
V. Kills:45 141%
Deaths:38
KDR:1.711
Accuracy:22.824% D-
KPH:15.800 D--
VKPH:10.900 D--
Kills:51,407 (48,844 + 2,563)
Deaths:7,976
KDR:6.445
VKDR:2.676
Vehicle Kills:21,346
Kill Difference:43,431
Playtime:1,252.676 hours
Usage:23%
Score:20.673m
Score/min:275
Driving Accuracy:32.467%
Gunner Accuracy:22.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:768
V. Kills:39 N/A
Deaths:108
KDR:7.111
Accuracy:30.875% C--
KPH:91.400 C+
VKPH:4.600 C--
G20 Vulcan-H
C--
Kills:341
V. Kills:216 157%
Deaths:184
KDR:1.853
Accuracy:42.313% D
KPH:32.500 C--
VKPH:20.600 C--
M40 Fury-H
C
Kills:290
V. Kills:58 492%
Deaths:54
KDR:5.370
Accuracy:38.834% C
KPH:62.100 D
VKPH:12.400 C
MR11 Gatekeeper-H
C-
Kills:204
V. Kills:201 101%
Deaths:84
KDR:2.429
Accuracy:47.950% C--
KPH:23.700 C--
VKPH:23.300 C-
E540 Halberd-H
C+
Kills:184
V. Kills:95 192%
Deaths:42
KDR:4.381
Accuracy:56.372% C+
KPH:37.700 C
VKPH:19.400 C
Kills:1,787 (0 + 1,787)
Deaths:472
KDR:3.786
VKDR:1.290
Vehicle Kills:609
Kill Difference:1,315
Playtime:37.084 hours
Usage:1%
Score:0.794m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:56.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:912
V. Kills:151 N/A
Deaths:201
KDR:4.537
Accuracy:31.904% C
KPH:55.400 B+
VKPH:9.200 C+
M12 Kobalt
C
Kills:423
V. Kills:21 N/A
Deaths:74
KDR:5.716
Accuracy:12.119% D-
KPH:47.100 C-
VKPH:2.300 C
M40 Fury
C++
Kills:379
V. Kills:85 441%
Deaths:84
KDR:4.512
Accuracy:33.389% C
KPH:51.500 C+
VKPH:11.500 C++
M20 Basilisk
C
Kills:311
V. Kills:140 221%
Deaths:170
KDR:1.829
Accuracy:32.589% D
KPH:15.500 C-
VKPH:7 C
M60-G Bulldog
D
Kills:211
V. Kills:26 N/A
Deaths:73
KDR:2.890
Accuracy:24.876% D--
KPH:20.100 D
VKPH:2.500 D--
M20 Basilisk
C+
Kills:123
V. Kills:80 152%
Deaths:88
KDR:1.398
Accuracy:32.482% D
KPH:13.400 D
VKPH:8.700 C+
M12 Kobalt
D
Kills:112
V. Kills:5 N/A
Deaths:30
KDR:3.733
Accuracy:12.650% D-
KPH:35.900 D--
VKPH:1.600 D
G30 Walker
C--
Kills:68
V. Kills:59 113%
Deaths:47
KDR:1.447
Accuracy:23.115% D-
KPH:9 D--
VKPH:7.800 C--
G30 Walker
B+
Kills:61
V. Kills:50 120%
Deaths:28
KDR:2.179
Accuracy:22.236% D--
KPH:13.600 C
VKPH:11.100 B+
M60-G Bulldog
D
Kills:53
V. Kills:5 N/A
Deaths:12
KDR:4.417
Accuracy:27.701% D-
KPH:23.900 D
VKPH:2.300 D*
Kills:2,653 (0 + 2,653)
Deaths:807
KDR:3.287
VKDR:0.771
Vehicle Kills:622
Kill Difference:1,846
Playtime:89.886 hours
Usage:2%
Score:0.960m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:27.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 38,42122,9684,4095.209C+3.5144.478%C+3.731%C*36.7B++24.7A332626.4h7.7C+17.3C++
P2-120 HESH 25,01722,3852,02811.038C+9.3438.111%CN/A65.5B++7.7C+215341.9h4.8C*12.5C++
RAMS .50M 4,4354,4251,9032.325C+0.6341.387%B+82.305%B+27.4C+N/A74161.4h2.2C++5.4C**
TRAC-5 S 4,2714,1324,9390.837C+0.8618.923%D9.293%D*17.7C+N/A50234h9.8B++52C**
L105 Zephyr 4,7853,95335511.135C++9.4449.477%B*N/A53.5C++11.3B+23273.9h6.1C*12.2B+
M3 Pounder HEG 4,3053,7291,8522.013B0.3131.797%D3.406%C*24.6B*3.8C**117151.8h14.8B+46.7C++
P2-120 HEAT 4,9643,4917134.896C+3.2032.467%D--2.12%D22.8C9.6C+140153h6.3B+19.4C++
M3 Pounder HEG 4,0093,4681,7861.942C*0.2433.688%D4.21%B++23.3B+3.6C+104149h16.7C**49.7C++
Hellfire Rocket Pods 3,2052,6345674.646C2.9553.636%B++N/A83.1C++18B+44131.7h20.8B38.7B+
T5 AMC 2,2982,2472,8980.775C0.9219.469%D19.27%C+12.1DN/A40186.3h16.7C85.9C
LC2 Lynx 2,2832,2053,5810.616C1.0818.199%D--26.44%B*12.7DN/A38173.6h18.7D103D
PDW-16 Hailstorm 2,1152,0922,9010.721C0.9817.149%D*17.447%C*17.1C--N/A50122.2h17.3C100.8D
Claymore 1,5641,5631858.449C**6.7541.216%B*N/A183.9B++N/A4968.5h1.2C++3B++
E540 Halberd 2,5671,5473854.018C2.3241.189%C++2.715%C21.1C-13.9C**37873.4h7.5D--18.2C-
TORQ-9 1,5531,5181,7890.849C0.8516.947%F22.2%C+25.5CN/A8359.5h17.3D102.1D*
Tank Mine 2,4721,4533354.337B**2.6445.215%B*N/A149.8B**105.1A+17069.7h2.3C--5B*
LC3 Jaguar 1,4301,3921,6500.844C0.8518.531%D--22.198%B+13.6DN/A49102.7h15.5C-83.8D
T1 Cycler 1,3961,3841,3940.993C+0.7116.269%D*19.22%C23.5C+N/A9658.9h15.7C96.6D
Cycler TRV 1,3561,3401,5330.874C0.8216.053%D**21.045%C*26.7C+N/A7750.1h14.2C+88.4D
AP30 Shredder 2,2411,3272714.897C+3.2028.139%C-1.583%C-26.5C+18.3C+33350h72.3B+257.1B
T1A Unity 1,3341,3062,0180.647D-1.0517.093%F-24.885%C++20.2D--N/A4764.8h16.6F--96.9T-
MSW-R 1,2791,2591,6620.758C0.9414.903%D**20.095%C--24.4C--N/A11151.6h15D-100.8D*
C75 Viper 1,5081,2453183.915C+2.2246.224%B*1.205%C46.8B**9.9B+28326.6h11.8B25.5B++
C-4 1,9781,2271,3020.942C0.7626.294%C*N/A60.4C-37B+83520.3h1.6C+5.9C++
TAR 1,2461,2241,5280.801C0.9016.007%D**19.935%C+24.5CN/A7949.9h15.7D-98.3D*
NS-15M1 1,2071,1951,4620.817C-0.8815.672%D*14.644%D--25.9C-N/A8246.1h15D96D-
TMG-50 1,1661,1581,5680.739C-0.9615.237%D--21.675%C25.6CN/A9545.2h11.9C++78.1C
NS-15M2 1,1781,1571,4260.811C0.8919.077%D-21.521%C--27.6C--N/A8541.9h15.1D78.9C--
T1S Cycler 1,1781,1571,4920.775C0.9217.155%D**21.348%C++25CN/A6346.3h14.9D86.9D*
HC1 Cougar 1,1901,1571,9440.595C-1.1019.115%D--22.126%C+13.2DN/A4987.8h14.4C-75.6C--
T9 CARV 1,1621,1471,2700.903C+0.8013.514%D*21.709%C+24.3C+N/A14947.2h14.4C++106.8C
TRAC-5 1,1551,1361,5550.731C+0.9715.602%D*22.887%B++11C--N/A67103.5h16.7C+107.3C-
MANA Anti-Vehicle Turret 2,4031,0898761.243C+0.4662.811%B*2.938%C--30.7C+37B+44735.5h10.6C+16.8B
Spear Anti-Vehicle Phalanx Turret 1,7891,0861457.49C++5.7944.006%C++4.236%C+31.4C20.3C+25234.6h9.7C+22.1C+
M14 Banshee 1,3151,0299111.13C0.5734.459%B*N/A20.7D5.8B**12649.7h63F182.7D-
M40 Fury 1,0639122014.537C2.8431.904%C1.535%C55.3B+9.2C+24516.5h11.8B+36.9B
MG-H1 Watchman 8548321,3560.614C--1.0814.562%D**21.875%C--22.7DN/A5736.7h17.3C118.8D-
P525 Marauder-H 8077681087.111C--5.4130.875%C--N/A91.4C+4.6C--2578.4h5.8B+18.9C**
MANA Anti-Personnel Turret 7367264041.797N/A0.1013.377%UN/A7260U100U15295300.1h21.6T*161.2T*
T7 Mini-Chaingun 7267179800.732C0.9713.092%D13.25%C+28.3C+N/A12625.3h15.5C++118.2C+
Sticky Grenade 7077021702N/A700.3057.031%B+N/A1170B+8.3C-35400.6h2C**3.5B+
99SV 7166944371.588C+0.1128.781%C30.259%D22.3C+N/A8431.1h6.1C+21.3C+
Frag Grenade 6956911691N/A689.3051.097%B++N/A863.8A+5D32900.8h2.8B*5.5B*
M77-B 6876864051.694C0.0035.071%C76.239%C++16DN/A5942.9h2.7C7.6C+
NS Decimator 8946261,2160.515D1.1863.918%B+2.556%C*24.5D10.5C--21225.5h6.2D9.6C
M18 Rotary 1,2155791,1590.5C-1.2030.676%C+N/A6.4D7.1C-12890.2h248.4D*809.7D--
M2 Mutilator 5715663421.655C+0.0410.966%D-18.375%C+28.6C*N/A9219.8h15B*137C+
MRC3 Mercy 5425383801.416C0.2811.967%D-26.394%A26C+N/A8220.7h18.7C*156.2C
M6 Onslaught 5445343561.5C0.2012.353%D--24.345%B**24.6C--N/A7821.7h21.1D171D
M6 Onslaught 5095003081.623C0.0812.073%D--19%C+26.9CN/A9218.6h19.4C+160.7C
M60-A Bulldog 6194791263.802C2.1033.055%CN/A23D6.7C++19320.8h5.8C++17.5C++
ASP-30 Grounder 7644799870.485C1.2160.966%C+1.879%D14C8.3C20034.3h8C++13.1C++
NS Annihilator 8824587180.638C++1.0677.65%DN/A11.1C++10.3B+16541.2h10B+12.9B+
C150 Dalton 8004561054.343C2.6454.465%AN/A22.5D16.9C--22720.3h7.5D**13.8C
MRC3 Mercy 4654543311.372C0.3312.173%D-22.467%B+25.2C+N/A8118h19.4C++159.6C
L100 Python HESH 516442924.804C--3.1154.554%B++N/A56.7C*9.5B+3057.8h3.8C7C*
M12 Kobalt 444423745.716C--4.0212.119%D-21.277%B++47C-2.3C1469h17.3C**143C+
M60-A Bulldog 4664172417.375C+15.6847.595%C+2.158%C+39.3C++4.6C++14210.6h6C+12.7C*
C-4 ARX 6664174330.963D0.7425.259%CN/A56.4D*33.6C+4527.4h1.6D--6.3D-
M2 Mutilator 4094082841.437C+0.2610.748%D--19.608%C*25.8C+N/A9015.8h17C++158.4C
HSR-1 401395606.583A**4.8825.704%D**30.127%C**10.3D*N/A5438.5h9.4F*36.5F--
G30 Vulcan 7123921752.24C0.5423.584%D3.061%C17.3C14.1C++22522.7h110.4C+468.2C
MR11 Gatekeeper 7173851502.567C0.8735.337%C-2.857%B++19.4C+16.8C++33319.8h58.3C164.9C
M40 Fury 464379844.512C2.8133.389%C1.583%C51.2C+11.5C++3237.4h13.2C++39.5C++
M18 Needler 8053685890.625C1.0733.744%C**N/A6.3D7.5C18058.5h240D711.2C--
NS-10 Burster 6133584380.817C+0.8824.983%C-7.542%B5.5C*3.9B7964.8h142.2B569.1C++
NS-10 Burster 5983564150.858C0.8425.434%C--5.618%C++6.1B+4.1B8258.8h132.2B*519.6B+
G20 Vulcan-H 5573411841.853C--0.1542.313%D2.346%C32.5C--20.6C--53710.5h109.7C+259.2C
NSX Naginata 3393344180.799C--0.9013.929%F31.138%B+29C-N/A9411.5h12.7C+90.8D
Tomcat A2AM Pods 705327853.847C2.1576.291%DN/A45.4C52.5B8047.2h6.9B++9B+
CAS30 Tank Buster 8263191,1890.268D1.4342.905%CN/A2.4D-3.8D-76134.7h98.4D229.4D-
M20 Basilisk 4513111701.829C-0.1332.589%D4.823%C-15.6C-7C15020h101.9C+312.8C
T2 Striker 6013096590.469C+1.2351.527%C+N/A10.4C+9.9C22029.6h36.8B+71.4B+
M60-A Bulldog 3293032412.625C+10.9346.436%C+3.3%B+36.1C++3.1C1408.4h5.6C*12B
M40 Fury-H 348290545.37C--3.6738.834%CN/A61.7D12.3C2194.7h10.5C+27C
Coyote Missiles 4252401761.364D0.3350.899%CN/A20C15.4D27112h56D110D
NS-44 Commissioner 2342304660.494C-1.2024.093%D**16.522%D19.7C--N/A8011.7h3.9C++16.1C--
ML-7 3352273700.614C+1.0855.414%C+3.084%C++15.2D7.2D43514.9h6.9C+12.4C++
Skyguard 3952241621.383D0.3226.339%C2.232%C+11.5C8.8C+21419.5h157.8C-599.1C--
MR1 Fracture 3452223550.625C1.0727.714%D--4.054%C+7.1C3.9D7131.2h51.6C++186.1C
TX1 Repeater 2182124530.468C1.2313.088%F-26.887%B*15.6DN/A9113.6h17.5D133.6D-
M60-G Bulldog 237211732.89C1.1924.876%D--1.422%D--20.1D2.5D--7710.5h7.1C*28.6C
MR1 Fracture 3382062970.694C+1.0027.407%D--5.34%B++7.7C+5C++7626.6h48.9B178.5C+
MR11 Gatekeeper-H 405204842.429C0.7347.95%C--N/A23.7C--23.4C-3238.6h62.8C+130.9C+
Striker AE 4421876150.304D1.3947.996%C+N/A8.2D11.2C+11622.7h63D-131.3D
E540 Halberd-H 279184424.381C-2.6856.372%C+N/A37.6C19.4C3354.9h6.8C+12C+
Aspis Anti-Aircraft Phalanx Turret 381179832.157C--0.4623.803%CN/A7.8D8.8C--17023h182.4D766.5C
TRAP-M1 1811782490.715D0.9820.851%F32.584%B**16.5D-N/A4810.8h14F67.4F-
SABR-13 1471392170.641C-1.0618.784%D**20.863%D16.7D1B**758.3h17.7F94.2F-
L100 Python AP 241135761.776D0.0860.416%B+5.185%A26C20.4B+5575.2h9.3D*15.3D
Anti-Vehicle Grenade 1451351135N/A133.3059.521%B**N/A675A+50D40110.2h3.5B**5.9B**
NS-61 Emissary 1321292340.551C1.1526.347%C31.783%M12.8DN/A4110.1h16.3C+61.7C+
NS-AM7 Archer 1541263620.348C1.3544.857%F-17.46%C+7.2C++1.6D5317.6h13.7B+30.6B
M20 Basilisk 203123881.398D0.3032.482%D7.317%B+13.4D8.7C+1859.2h130D400.3D-
Hornet Missiles 221116323.625C1.9365.463%B++2.586%B**37.4C--33.9C+7943.1h13.6C20.8C+
M12 Kobalt 117112303.733D2.0312.65%D-25%A36.1D-1.6D1673.1h23.3D--184.4D
MG-S1 Jackal 1181102110.521C--1.1817.442%D**20%C+9.6D--N/A2911.5h17D97.3D**
M1 Heavy Cycler 105104901.156C+0.5411.041%D11.539%D*11.4D-N/A1159.1h20.6C-186.7C
P525 Marauder 116102195.368C-3.6714.645%D-1.961%C+39.2D5.4B++1492.6h7.9D53.8D-
TRAC-Shot 96911410.645C--1.0518.881%D**13.187%D--12.6D--N/A437.2h15.6D**82.5F-
Hyena Missile Launcher 159881260.698D1.0025.87%D--N/A10.6C-8.6C2208.3h42.2C163.3D
M20 Basilisk 12972591.22D-0.4820.84%D--2.778%D--8.2D--6.5C+1178.8h120.1D*576.1D**
T4 AMP 72711390.511C1.1911.016%F--16.901%C-20.3C-N/A923.5h13.4B+121.7F
G30 Walker 12768471.447D0.2523.115%D-1.471%D*8.9D--7.8C--1547.6h276.6D--1196.4D*
G40-F Ranger 11065381.711D--0.0122.824%D-N/A15.9D--11D--1634.1h103.6C454.1D
FA1 Barrage 65641130.566C1.1336.417%C14.063%C21.3CN/A3383h5.8C-15.9C
G30 Walker 11161282.179D--0.4822.236%D--1.639%D*13.6C11.1B+1684.5h179.2B+806C+
AMR-66 60571560.365D1.3320.137%D*28.07%B+7.3D-N/A947.8h19.6T-97.4F*
M60-G Bulldog 5853124.417C2.7227.701%D-N/A24.1D2.3D*1362.2h6.4B23.2C+
NS-44L Blackhand 56531020.52D1.1843.153%C*54.717%B*9.6D-N/A305.5h5.1C11.8C++

Consumables
  Name Deaths Consumed Time Equipped
M4-F Pillager12710.1h
Restoration Kit81270.3h
Motion Spotter272,0172.9h
Spawn Beacon292,7562.8h
Anti-Vehicle MANA Turret1042,7838.8h
Nano-Armor Kit2,0282,542,515326.2h
Nanite Revive Grenade02,5500.7h
Medical Applicator1,115327,53129.8h
TR Triumph Flare Gun59601.2h
Spitfire Auto-Turret138421.4h
Ammunition Package633,1101.8h
Medical Kit172850.4h
Anti-Infantry MANA Turret481,3442.6h
WLT-Howler Mining Laser07150.1h
Nano-Repair Grenade05220.1h
Shield Recharging Field278030.5h
Recon Detection Device541,5694.2h

Check the help document for the dictionary if you want to learn more about words used here.


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