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Praetor Ragelle[D3RP] Ragelle
VS BR 83

KDR: 0.98

Score: 44.9m

Last Seen: Oct 14th, 2018 7:58 PM
- OFFLINE - 7400.8 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald
Level Progress (to 84): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Skyguard Artemis VX26 Proximity Mine Eridani SX5 L100 Python HESH NS-11C L100 Python HEAT L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 712TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.098%10.081%38422119212,3800.7284070.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.638%3.299M*-1.642F-5.6T*BODY ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-0.08C+30.6-1.146D*49.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.878%1.107%484512097,678260163382.95081121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.009%0.572B+-0.936D--1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.2-3.178T-75.6-5.038T*85.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.717%2.568%614121062320924670.297659133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.756%2.082A*-0.464D1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.8-1.467F173.1-3.338T*121.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.943%78.833%61412102,7591031652.67604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%1.798A++0.763B++1.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.50.199C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.013%9.434%611121353107520.0493023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.542D-1.027D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.6-1.245D*10.4-1.132D*19.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m528.1%299 (17.9k)277 (16.6k)0.9770836,91737,7831.2122983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214128130.191%10.694%32304:1615

31% Engineer51% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 10:29 PMDec 31st, 2012 3:38 AMNov 12th, 2018 8:50 AM (280d) (PST)Oct 14th, 2018 4:12 PM (308d) (PST)Oct 14th, 2018 3:58 PM (308d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7331316020.2280.2340.0241.6750.089165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9757,88336,09214141100516,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2696.4h/112.3d 8,887 3,948 17,157 270.9k 3,742 5,870 14,388 118.6m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,684
Deaths:2,925
KDR:0.576
Accuracy:28.591% B*
HSR:9.026% F-
Solstice SF
A++
Kills:1,343
Deaths:2,392
KDR:0.561
Accuracy:33.156% A++
HSR:13.701% C--
Pulsar C
C**
Kills:301
Deaths:630
KDR:0.478
Accuracy:25.942% C**
HSR:8.970% F--
Serpent VE92
D
Kills:271
Deaths:81
KDR:3.346
Accuracy:21.061% D
HSR:12.177% D**
Pandora VX25
C--
Kills:53
Deaths:63
KDR:0.841
Accuracy:35.013% C--
HSR:9.434% D**
Kills:3,652
Deaths (as Engineer):6,091
Deaths (to Engineers):11,494
KDR:0.59957
Kill Difference:2,439
Playtime:840.883 hours
Usage:31%
Score:16.037m
Score/min:318
Accuracy (listed only):28.753%
HSR (listed only):10.662%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
S
Kills:155
Deaths:134
KDR:1.157
Accuracy:48.893% S
HSR:14.194% D**
Flare VE6
C-
Kills:94
Deaths:189
KDR:0.497
Accuracy:20.071% C-
HSR:13.830% D**
Orion VS54
D*
Kills:77
Deaths:99
KDR:0.778
Accuracy:14.519% D*
HSR:11.688% F-
VX29 Polaris
B
Kills:69
Deaths:104
KDR:0.663
Accuracy:25.412% B
HSR:11.594% F
Kills:395
Deaths (as Heavy Assault):526
Deaths (to Heavy Assaults):9,074
KDR:0.75095
Kill Difference:131
Playtime:50.725 hours
Usage:2%
Score:0.798m
Score/min:262
Accuracy (listed only):27.224%
HSR (listed only):12.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
M**
Kills:2,190
Deaths:2,650
KDR:0.826
Accuracy:45.020% M**
HSR:11.050% F
Eridani SX5
C**
Kills:2,069
Deaths:4,024
KDR:0.514
Accuracy:27.952% C**
HSR:9.715% D**
MKV Suppressed
B+
Kills:1,198
Deaths:1,477
KDR:0.811
Accuracy:28.840% B+
HSR:10.351% D**
Parallax VX3
A+
Kills:1,179
Deaths:597
KDR:1.975
Accuracy:49.174% A+
HSR:81.001% B+
V10
A++
Kills:1,176
Deaths:295
KDR:3.986
Accuracy:53.309% A++
HSR:82.653% B+
NS-7 PDW
B+
Kills:1,153
Deaths:1,362
KDR:0.847
Accuracy:27.468% B+
HSR:9.714% D*
Sirius SX12
C++
Kills:1,145
Deaths:1,648
KDR:0.695
Accuracy:24.996% C++
HSR:8.210% F
VE-S Canis
S
Kills:431
Deaths:681
KDR:0.633
Accuracy:75.591% S
HSR:6.729% F
NS-61 Emissary
S
Kills:366
Deaths:705
KDR:0.519
Accuracy:75.475% S
HSR:9.290% D*
XM98
A
Kills:243
Deaths:134
KDR:1.813
Accuracy:46.298% A
HSR:76.955% C**
NS-30 Vandal
C+
Kills:215
Deaths:329
KDR:0.653
Accuracy:31.997% C+
HSR:13.023% F
Manticore SX40
B++
Kills:200
Deaths:41
KDR:4.878
Accuracy:34.252% B++
HSR:14.500% D--
Nyx VX31
C+
Kills:196
Deaths:248
KDR:0.790
Accuracy:33.549% C+
HSR:18.367% D*
VA39 Spectre
C*
Kills:161
Deaths:153
KDR:1.052
Accuracy:33.495% C*
HSR:37.888% C+
NS-44 Commissioner
C**
Kills:153
Deaths:342
KDR:0.447
Accuracy:38.418% C**
HSR:9.804% F
NSX Tengu
B**
Kills:137
Deaths:248
KDR:0.552
Accuracy:43.233% B**
HSR:13.139% D*
Skorpios
S
Kills:119
Deaths:178
KDR:0.669
Accuracy:43.225% S
HSR:10.084% F
NS-AM7 Archer
M*
Kills:54
Deaths:157
KDR:0.344
Accuracy:83.776% M*
HSR:3.704% D**
Kills:12,385
Deaths (as Infiltrator):15,269
Deaths (to Infiltrators):5,059
KDR:0.81112
Kill Difference:2,884
Playtime:1,365.273 hours
Usage:51%
Score:19.747m
Score/min:241
Accuracy (listed only):44.226%
HSR (listed only):23.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C**
Kills:2,069
Deaths:4,024
KDR:0.514
Accuracy:27.952% C**
HSR:9.715% D**
NS-11C
B*
Kills:1,684
Deaths:2,925
KDR:0.576
Accuracy:28.591% B*
HSR:9.026% F-
Solstice SF
A++
Kills:1,343
Deaths:2,392
KDR:0.561
Accuracy:33.156% A++
HSR:13.701% C--
MKV Suppressed
B+
Kills:1,198
Deaths:1,477
KDR:0.811
Accuracy:28.840% B+
HSR:10.351% D**
NS-7 PDW
B+
Kills:1,153
Deaths:1,362
KDR:0.847
Accuracy:27.468% B+
HSR:9.714% D*
Sirius SX12
C++
Kills:1,145
Deaths:1,648
KDR:0.695
Accuracy:24.996% C++
HSR:8.210% F
VE-S Canis
S
Kills:431
Deaths:681
KDR:0.633
Accuracy:75.591% S
HSR:6.729% F
Pulsar C
C**
Kills:301
Deaths:630
KDR:0.478
Accuracy:25.942% C**
HSR:8.970% F--
Serpent VE92
D
Kills:271
Deaths:81
KDR:3.346
Accuracy:21.061% D
HSR:12.177% D**
NSX Tengu
B**
Kills:137
Deaths:248
KDR:0.552
Accuracy:43.233% B**
HSR:13.139% D*
Skorpios
S
Kills:119
Deaths:178
KDR:0.669
Accuracy:43.225% S
HSR:10.084% F
Pandora VX25
C--
Kills:53
Deaths:63
KDR:0.841
Accuracy:35.013% C--
HSR:9.434% D**
Kills:9,904
Deaths (as Light Assault):15,709
Deaths (to Light Assaults):5,473
KDR:0.63047
Kill Difference:5,805
Playtime:293.966 hours
Usage:11%
Score:5.284m
Score/min:300
Accuracy (listed only):34.589%
HSR (listed only):10.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C**
Kills:2,069
Deaths:4,024
KDR:0.514
Accuracy:27.952% C**
HSR:9.715% D**
MKV Suppressed
B+
Kills:1,198
Deaths:1,477
KDR:0.811
Accuracy:28.840% B+
HSR:10.351% D**
NS-7 PDW
B+
Kills:1,153
Deaths:1,362
KDR:0.847
Accuracy:27.468% B+
HSR:9.714% D*
Sirius SX12
C++
Kills:1,145
Deaths:1,648
KDR:0.695
Accuracy:24.996% C++
HSR:8.210% F
VE-S Canis
S
Kills:431
Deaths:681
KDR:0.633
Accuracy:75.591% S
HSR:6.729% F
H-V45
D-
Kills:174
Deaths:346
KDR:0.503
Accuracy:20.040% D-
HSR:12.069% D*
NSX Tengu
B**
Kills:137
Deaths:248
KDR:0.552
Accuracy:43.233% B**
HSR:13.139% D*
Skorpios
S
Kills:119
Deaths:178
KDR:0.669
Accuracy:43.225% S
HSR:10.084% F
NS-11A
D*
Kills:66
Deaths:199
KDR:0.332
Accuracy:18.902% D*
HSR:7.576% F-
Pandora VX25
C--
Kills:53
Deaths:63
KDR:0.841
Accuracy:35.013% C--
HSR:9.434% D**
Kills:6,545
Deaths (as Combat Medic):10,226
Deaths (to Combat Medics):3,856
KDR:0.64004
Kill Difference:3,681
Playtime:53.391 hours
Usage:2%
Score:1.177m
Score/min:367
Accuracy (listed only):34.526%
HSR (listed only):9.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:399
Deaths:367
KDR:1.087
Accuracy:17.097% C
HSR:13.283% D**
Nebula VM20
C
Kills:336
Deaths:367
KDR:0.916
Accuracy:16.482% C
HSR:14.881% D*
Comet VM2
A+
Kills:164
Deaths:300
KDR:0.547
Accuracy:56.608% A+
HSR:0% F-
Comet VM2
A+
Kills:162
Deaths:300
KDR:0.540
Accuracy:58.476% A+
HSR:0% F-
NS-10 Burster
B*
Kills:141
Deaths:248
KDR:0.569
Accuracy:35.540% B*
HSR:7.801% B+
NS-10 Burster
B**
Kills:137
Deaths:248
KDR:0.552
Accuracy:35.405% B**
HSR:4.380% D
Kills:1,339
Deaths (as MAX Suit):915
Deaths (to MAX Suits):1,338
KDR:1.46339
Kill Difference:424
Playtime:89.158 hours
Usage:3%
Score:1.822m
Score/min:341
Accuracy (listed only):36.601%
HSR (listed only):6.724%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:60
V. Kills:56 105%
Deaths:330
KDR:0.182
Accuracy:51.107% A
KPH:1.800 D**
VKPH:1.700 D
Kills:60 (60 + 0)
Deaths:330
KDR:0.182
VKDR:0.170
Vehicle Kills:56
Kill Difference:270
Playtime:32.782 hours
Usage:1%
Score:0.057m
Score/min:29
Piloting Accuracy:51.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:2,583
V. Kills:2,886 89%
Deaths:1,825
KDR:1.415
Accuracy:45.629% M
KPH:10.900 C--
VKPH:12.100 B++
L100 Python HESH
A++
Kills:1,917
V. Kills:760 252%
Deaths:552
KDR:3.473
Accuracy:68.095% A*
KPH:37.600 D
VKPH:14.900 A++
L100 Python HEAT
A**
Kills:1,611
V. Kills:944 170%
Deaths:435
KDR:3.703
Accuracy:81.053% M++
KPH:40.700 B++
VKPH:23.800 A**
L100 Python AP
B*
Kills:1,495
V. Kills:1,567 95%
Deaths:742
KDR:2.015
Accuracy:72.039% A++
KPH:21.900 D
VKPH:22.900 B*
C75 Viper
B+
Kills:121
V. Kills:91 132%
Deaths:68
KDR:1.779
Accuracy:57.550% A++
KPH:14.200 D-
VKPH:10.700 B+
Kills:7,727 (7,727 + 0)
Deaths:3,622
KDR:2.133
VKDR:1.725
Vehicle Kills:6,248
Kill Difference:4,105
Playtime:405.143 hours
Usage:15%
Score:5.620m
Score/min:231
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:72
V. Kills:47 150%
Deaths:25
KDR:2.880
Accuracy:55.215% B++
KPH:10.100 D*
VKPH:6.600 D
Kills:72 (72 + 0)
Deaths:25
KDR:2.880
VKDR:1.880
Vehicle Kills:47
Kill Difference:47
Playtime:7.095 hours
Usage:0%
Score:0.101m
Score/min:238
Driving Accuracy:55.215%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:349
V. Kills:227 153%
Deaths:183
KDR:1.907
Accuracy:70.153% M*
KPH:22.400 C*
VKPH:14.600 A++
M60-G Bulldog
C--
Kills:111
V. Kills:21 N/A
Deaths:6
KDR:18.500
Accuracy:40.862% C**
KPH:27.100 D
VKPH:5.100 C--
M60-G Bulldog
C+
Kills:98
V. Kills:25 377%
Deaths:11
KDR:8.909
Accuracy:38.658% B+
KPH:23.200 C
VKPH:5.900 C+
G30 Walker
B*
Kills:65
V. Kills:66 97%
Deaths:52
KDR:1.250
Accuracy:38.131% A
KPH:13 C
VKPH:13.200 B*
Kills:623 (0 + 623)
Deaths:252
KDR:2.472
VKDR:1.345
Vehicle Kills:339
Kill Difference:371
Playtime:28.870 hours
Usage:1%
Score:0.490m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:38.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:259
V. Kills:212 122%
Deaths:505
KDR:0.513
Accuracy:64.815% A
KPH:6.400 D--
VKPH:5.200 C
Kills:259 (259 + 0)
Deaths:505
KDR:0.513
VKDR:0.420
Vehicle Kills:212
Kill Difference:246
Playtime:40.561 hours
Usage:2%
Score:0.184m
Score/min:76
Driving Accuracy:64.815%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 5,4692,5831,8251.415D0.4445.629%M1.2%D10.9C--12.1B++200237.7h208.9F-457.7C+
Artemis VX26 2,3462,1902,6500.826C-0.1545.02%M**11.05%F11.7D--N/A60186.8h33.8T*75.1D*
Proximity Mine 2,1022,1013266.445B*5.4730.281%D**N/A153.4B++N/A46413.7h1.4A+4.7C++
Eridani SX5 2,1852,0694,0240.514D0.4627.952%C**9.715%D**9.9D--N/A43209.4h20.7F-74D
L100 Python HESH 2,6771,9175523.473D2.5068.095%A*N/A37.6D14.9A++21651h5.9D*8.6C+
NS-11C 1,7741,6842,9250.576C-0.4028.591%B*9.026%F-10.2DN/A52165.4h22.6F79.1C
L100 Python HEAT 2,5551,6114353.703C+2.7381.053%M++N/A40.7B++23.8A**30439.6h9.3D*11.4C**
L100 Python AP 3,0621,4957422.015D1.0472.039%A++2.207%C+21.9D22.9B*30468.4h9.4D--13C
Tank Mine 3,0311,4156682.118C1.1425.831%DN/A92.5C105.6A+206015.3h1.8C*7.1C
C-4 2,4791,3451,2451.08C0.1025.327%C+N/A52.7D44.5B**82625.5h2.1D--8.1D
Solstice SF 1,4361,3432,3920.561C-0.4233.156%A++13.701%C--10.4DN/A44129.2h26.1F78.8D
MKV Suppressed 1,2411,1981,4770.811C0.1728.84%B+10.351%D**17.4DN/A6168.9h19.1D-66.3C+
Parallax VX3 1,2051,1795971.975C1.0049.174%A+81.001%B+17.5DN/A7567.4h2.2C*4.5B++
V10 1,2031,1762953.986B3.0153.309%A++82.653%B+13.5D--N/A7687.4h2.4C+4.5B+
NS-7 PDW 1,1971,1531,3620.847C+0.1327.468%B+9.714%D*19.3CN/A5559.8h17.5C-63.6C++
Sirius SX12 1,1821,1451,6480.695C0.2824.996%C++8.21%F12.2DN/A5994h20.1D--80.5C
Spear Anti-Vehicle Phalanx Turret 1,6285131752.931D1.9564.221%A*2.534%D29.5C--64.1M**56917.4h19.5F--30.4D
VE-S Canis 4944316810.633C--0.3475.591%S6.729%F7.8D--1.1B*4955h138.8T*183.7T*
Nebula VM20 4163993671.087C--0.1117.097%C13.283%D**20.4D-N/A8919.6h21.2D*123.8C
NS-61 Emissary 4103667050.519C0.4675.475%S9.29%D*15.3D1.8A*10224h161.5T*214T*
Rocklet Rifle 6623513391.035B++0.0669.484%A++N/A45.6A40.4A6617.7h28.9B++41.5B*
M20 Basilisk 5763491831.907C-0.9370.153%M*3.438%D-22.4C*14.6A++27115.6h236.9F--337.7C
Nebula VM20 3533363670.916D0.0616.482%C14.881%D*17.1D--N/A7619.6h24F-145.7D
Pulsar C 3333016300.478C-0.5025.942%C**8.97%F--7.3D-N/A3841.2h21.8F--84D-
Serpent VE92 278271813.346A*2.3721.061%D12.177%D**9.4D-N/A16928.9h18.8D*89.3D
M40 Fury-F 4712595050.513C--0.4664.815%AN/A6.4D--5.2C7640.6h37.7T-58.1F-
XM98 2512431341.813C+0.8446.298%A76.955%C**14.7DN/A5616.5h2.2B+4.8B*
Aspis Anti-Aircraft Phalanx Turret 4892341231.902D0.9239.022%A*2.137%C+16.1B**17.6A48314.5h187.3D-480.1B+
NS-30 Vandal 2212153290.653D0.3231.997%C+13.023%F12D*N/A5117.9h7.9D**24.7D
Manticore SX40 205200414.878S3.9034.252%B++14.5%D--3.3D*N/A10360.2h11.7D**34.3C
Nyx VX31 2051962480.79C--0.1933.549%C+18.367%D*11D--N/A9517.8h7.7D*22.8D
Xiphos Anti-Personnel Phalanx Tower 1861761176A*175.0245.112%A++N/A440B*25M++14820.4h13.4B29.7B+
H-V45 1831743460.503C-0.4720.04%D-12.069%D*13.2D-N/A7413.2h20.1F--100.4D**
Comet VM2 3361643000.547C0.4356.608%A+N/A9.2C9.7M+17817.8h32.1D56.7C++
Comet VM2 3181623000.54D0.4458.476%A+N/A9.8C9.5A**16316.5h33.1C56.6C**
VA39 Spectre 1651611531.052C0.0733.495%C*37.888%C+8.3D--N/A3919.3h6.9C20.5C+
M20 Basilisk 272157266.038C5.0681.495%M++N/A43.6C++31.9A6053.6h254.4F--312.2D
VE-H Maw 1661551341.157C0.1848.893%S14.194%D**25D1.8A++1136.2h31.1T*63.5C--
NS-44 Commissioner 1641533420.447C-0.5338.418%C**9.804%F17.6D1.3A*948.7h5.3D*13.8C
NS-10 Burster 2601412480.569D0.4135.54%B*7.801%B+3.2D--2.7D-10543.7h254.3F--715.4D
NSX Tengu 1471372480.552D0.4343.233%B**13.139%D*9.9D--N/A4513.9h25F--57.9D
NS-10 Burster 2791372480.552D0.4335.405%B**4.38%D3.1D--3.2C11044h262.7F*742.1D-
C75 Viper 212121681.779C-0.8057.55%A++N/A14.2D-10.7B+2818.5h31.9F**55.4D-
Skorpios 1291191780.669C--0.3143.225%S10.084%F10.9D**N/A3510.9h31.5T*72.8F--
M60-G Bulldog 132111618.5M**17.5240.862%C**N/A27.1D5.1C--3054.1h7.8C+19C**
M60-G Bulldog 12398118.909A7.9338.658%B+1.02%D*23.3C6C+3144.2h9.9D25.6C+
Orbital Strike Uplink 13596196U95.02511.667%UN/A160U65U13440.6h3.2T*0.6T*
Flare VE6 102941890.497D-0.4820.071%C-13.83%D**12.1D--1A917.8h19.8T98.8D*
MANA Anti-Vehicle Turret 393772030.379D*0.6072.309%B**N/A770C3160M2753500.1h35.5T*49.1T-
Orion VS54 8077990.778C0.2014.519%D*11.688%F-9.6D--N/A2128h20.8F-143.4D-
Supernova PC 11972252.88C1.9055.215%B++1.389%D10.1D*6.6D2387.1h6.8D12.3C+
VX29 Polaris 69691040.663D0.3125.412%B11.594%F16.4D--N/A1004.2h23.7T*93.3D-
NS-11A 67661990.332D0.6518.902%D*7.576%F-7.1D*N/A499.3h23.8T125.8F--
G30 Walker 13165521.25D-0.2738.131%A3.077%C-13C13.2B*2745h359F-941.5C
NS Annihilator 156641770.362D0.6283.308%B++N/A6.5D-9.3C**2269.9h17.1F20.5D**
Spear Anti-Vehicle Phalanx Tower 10462415.5C14.5254.167%B+N/A88.6A++60A*6140.7h5.5B**10.1B**
Frag Grenade 6362162N/A61.0232.392%FN/A620B+10C++23130.1h2.8B*8.6C++
Light PPA 116603300.182D0.8051.107%AN/A1.8D**1.7D2932.8h147.8T*289.1T*
NS-AM7 Archer 91541570.344C0.6383.776%M*3.704%D**3.8D2.6C+6514.4h47.9F-57.2D-
Pandora VX25 5553630.841C0.1435.013%C--9.434%D**6.5D*N/A1328.2h10.4T*29.6F--
Force-Blade 525215,1660.003D0.9735.511%B+N/A0.1DN/A0804.3h2.4C**6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret831,2933.4h
Spawn Beacon1830.2h
Nano-Armor Kit6211,097,70274.8h
Skywall Shield Emitter22821h
Structure Shield Module04681.6h
Repair Module05011.4h
Turret AI Module55051.8h
Reinforcements Module01130.2h
Nanite Revive Grenade04250.1h
Medical Applicator44793,92011.3h
Blast Wall02421.5h
Cortium Silo02450.9h
Spitfire Auto-Turret471,3741.9h
Restoration Kit4770.2h
Motion Spotter11910,8028.8h
Hoplon Anti-Aircraft Phalanx Tower22250.8h
Xiphos Anti-Personnel Tower22581h
Sunderer Garage1911h
Bunker01551.5h
Rampart Wall26544.8h
Spear Anti-Vehicle Tower21950.8h
Deconstruction Tool221,9421.7h
Shield Recharging Field381,4460.7h
Ammunition Package471,3182.1h
Medical Kit346271h
Anti-Infantry MANA Turret111780.9h
Recon Detection Device19010,61618.1h
Pain Spire0500.3h
Orbital Strike Target Designator151371h
IPC Targeting Dart61610.7h
Alarm Module01480.3h
Glaive IPC0900.5h
Vehicle Ammo Dispenser0500.2h
Vehicle Gate01111h
Elysium Spawn Tube01970.7h
Light Vehicle Terminal11111.1h
Pillbox01191h
Infantry Tower01131.2h
WLT-Howler Mining Laser32143,84838.1h

Check the help document for the dictionary if you want to learn more about words used here.


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