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Lt. Commander Ragg4TR[RO] Ragg4TR
TR BR 48

KDR: 3.15

Score: 22.9m

Last Seen: Apr 13th, 2019 6:10 PM
- OFFLINE - 124.1 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 60
Level Progress (to 49): 63%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T9A "Butcher" LC3 Jaguar TSAR-42 TAR M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,815,899 MLG Score: 4649
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.183%34.977%105625101042,7083.60953-0.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.903%1.773A++2.188A*-0.754D-HEAD ++ (~19.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.599B+90.367C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.061%1.535%1135310323,0623302729.250761122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.815%-0.247C-0.061C+0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.732B++15.10.714B++28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.994%0.844%8711034237458610.51634382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.69B+-1.132D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.10.674B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.463%2.35%370310321,0643771092.82228967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%0.12C+-0.513D0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.866B*5.90.85B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.895%73.856%370110342,295117211.95819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.236A*0.441B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.80.448B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.875%15.273%3701103427584210.326216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*0.144C++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.417B3.50.289C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 60
22.9m196.7%570 (34.2k)450 (27k)3.1473761,38019,5023.2601348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035562928.376%29.093%82602:3717

8% Combat Medic63% Heavy Assault8% Light Assault10% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 6:34 PMJul 11th, 2017 1:07 PMApr 18th, 2019 8:48 AM (8h) (PST)Apr 13th, 2019 2:11 PM (5d) (PST)Apr 13th, 2019 2:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8683685001.2040.3820.3502.4450.0394649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,05522,08829,967722321147226,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
849.9h/35.4d 2,199 17,857 19,921 124.7k 1,733 2,543 1,997 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:11,178
Deaths:3,323
KDR:3.364
Accuracy:30.657% A+
HSR:36.062% A+
NS-15M2
A*
Kills:9,145
Deaths:2,509
KDR:3.645
Accuracy:30.861% A
HSR:41.892% A*
T9 CARV
A++
Kills:5,017
Deaths:1,546
KDR:3.245
Accuracy:28.443% A++
HSR:31.373% A
T9A "Butcher"
B*
Kills:3,510
Deaths:1,130
KDR:3.106
Accuracy:28.160% B*
HSR:31.738% B+
T32 Bull
A++
Kills:1,393
Deaths:445
KDR:3.130
Accuracy:28.774% B**
HSR:35.535% A++
T9 CARV-S
A++
Kills:1,188
Deaths:434
KDR:2.737
Accuracy:27.613% B**
HSR:37.290% A++
MG-H1 Watchman
A+
Kills:429
Deaths:126
KDR:3.405
Accuracy:27.696% B*
HSR:38.228% A+
T7 Mini-Chaingun AE
C*
Kills:273
Deaths:113
KDR:2.416
Accuracy:20.791% C*
HSR:14.652% C++
TMG-50
M*
Kills:245
Deaths:62
KDR:3.952
Accuracy:30.610% A++
HSR:45.714% M*
T16 Rhino
A++
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.871% A++
HSR:26.364% B++
Kills:32,488
Deaths (as Heavy Assault):9,719
Deaths (to Heavy Assaults):6,554
KDR:3.34273
Kill Difference:22,769
Playtime:535.765 hours
Usage:63%
Score:14.247m
Score/min:443
Accuracy (listed only):28.348%
HSR (listed only):33.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:2,733
Deaths:762
KDR:3.587
Accuracy:30.765% A+
HSR:26.784% A
TRAC-5
A*
Kills:642
Deaths:243
KDR:2.642
Accuracy:31.424% A*
HSR:24.922% B**
FA1 Barrage
B+
Kills:275
Deaths:122
KDR:2.254
Accuracy:44.875% B+
HSR:15.273% C+
LC2 Lynx
A
Kills:209
Deaths:47
KDR:4.447
Accuracy:29.704% A
HSR:28.708% A
SMG-46 Armistice
A*
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A*
HC1 Cougar
A+
Kills:176
Deaths:53
KDR:3.321
Accuracy:31.648% A+
HSR:27.273% B**
NS-11CB
B**
Kills:153
Deaths:41
KDR:3.732
Accuracy:29.869% B*
HSR:28.105% B**
TRAC-5 Burst
B++
Kills:66
Deaths:24
KDR:2.750
Accuracy:29.246% B++
HSR:28.788% B++
SMG-46G Armistice
M
Kills:63
Deaths:20
KDR:3.150
Accuracy:31.154% B++
HSR:36.508% M
Kills:4,517
Deaths (as Light Assault):1,376
Deaths (to Light Assaults):3,677
KDR:3.2827
Kill Difference:3,141
Playtime:67.927 hours
Usage:8%
Score:1.765m
Score/min:433
Accuracy (listed only):32.552%
HSR (listed only):27.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,881
Deaths:664
KDR:2.833
Accuracy:30.172% A
HSR:28.921% B**
T1 Cycler
A++
Kills:977
Deaths:319
KDR:3.063
Accuracy:29.740% A++
HSR:30.195% A
Cycler TRV
A++
Kills:288
Deaths:117
KDR:2.462
Accuracy:32.526% A++
HSR:22.222% B
FA1 Barrage
B+
Kills:275
Deaths:122
KDR:2.254
Accuracy:44.875% B+
HSR:15.273% C+
SMG-46 Armistice
A*
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A*
SMG-46G Armistice
M
Kills:63
Deaths:20
KDR:3.150
Accuracy:31.154% B++
HSR:36.508% M
Kills:3,684
Deaths (as Combat Medic):1,306
Deaths (to Combat Medics):2,151
KDR:2.82083
Kill Difference:2,378
Playtime:64.648 hours
Usage:8%
Score:1.672m
Score/min:431
Accuracy (listed only):33.792%
HSR (listed only):27.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:2,733
Deaths:762
KDR:3.587
Accuracy:30.765% A+
HSR:26.784% A
TRAC-5
A*
Kills:642
Deaths:243
KDR:2.642
Accuracy:31.424% A*
HSR:24.922% B**
FA1 Barrage
B+
Kills:275
Deaths:122
KDR:2.254
Accuracy:44.875% B+
HSR:15.273% C+
LC2 Lynx
A
Kills:209
Deaths:47
KDR:4.447
Accuracy:29.704% A
HSR:28.708% A
HC1 Cougar
A+
Kills:176
Deaths:53
KDR:3.321
Accuracy:31.648% A+
HSR:27.273% B**
NS-11CB
B**
Kills:153
Deaths:41
KDR:3.732
Accuracy:29.869% B*
HSR:28.105% B**
AMR-66
M
Kills:101
Deaths:26
KDR:3.885
Accuracy:34.128% A
HSR:42.574% M
TRAC-5 Burst
B++
Kills:66
Deaths:24
KDR:2.750
Accuracy:29.246% B++
HSR:28.788% B++
Kills:4,355
Deaths (as Engineer):1,318
Deaths (to Engineers):2,545
KDR:3.30425
Kill Difference:3,037
Playtime:45.989 hours
Usage:5%
Score:1.166m
Score/min:423
Accuracy (listed only):32.707%
HSR (listed only):27.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,295
Deaths:581
KDR:3.950
Accuracy:49.895% A++
HSR:73.856% B+
NS-44 Commissioner
A*
Kills:1,228
Deaths:638
KDR:1.925
Accuracy:49.527% A+
HSR:36.238% A*
NS-44 Commissioner AE
A
Kills:1,162
Deaths:644
KDR:1.804
Accuracy:47.240% B++
HSR:37.005% A
TX1 Repeater
A
Kills:362
Deaths:250
KDR:1.448
Accuracy:31.973% A
HSR:24.862% B+
NS-357 Underboss
A++
Kills:252
Deaths:136
KDR:1.853
Accuracy:44.259% B*
HSR:34.921% A++
SMG-46 Armistice
A*
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A*
SMG-46G Armistice
M
Kills:63
Deaths:20
KDR:3.150
Accuracy:31.154% B++
HSR:36.508% M
Kills:5,562
Deaths (as Infiltrator):2,333
Deaths (to Infiltrators):2,778
KDR:2.38405
Kill Difference:3,229
Playtime:43.208 hours
Usage:5%
Score:1.131m
Score/min:436
Accuracy (listed only):41.190%
HSR (listed only):39.127%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,708
Deaths:425
KDR:4.019
Accuracy:44.616% B++
HSR:3.220% C++
M3 Pounder HEG
B+
Kills:1,579
Deaths:425
KDR:3.715
Accuracy:46.054% B+
HSR:3.103% C+
MRC3 Mercy
B*
Kills:1,134
Deaths:215
KDR:5.274
Accuracy:20.546% B*
HSR:24.956% B*
MRC3 Mercy
B**
Kills:1,110
Deaths:213
KDR:5.211
Accuracy:20.109% B*
HSR:26.577% B**
M2 Mutilator
B**
Kills:542
Deaths:125
KDR:4.336
Accuracy:18.034% B*
HSR:22.509% B**
M2 Mutilator
B*
Kills:506
Deaths:112
KDR:4.518
Accuracy:18.320% B*
HSR:21.937% B++
M1 Heavy Cycler
A++
Kills:53
Deaths:14
KDR:3.786
Accuracy:20.251% A+
HSR:26.415% A++
Kills:6,632
Deaths (as MAX Suit):764.500
Deaths (to MAX Suits):1,104
KDR:8.67495
Kill Difference:5,867.500
Playtime:86.813 hours
Usage:10%
Score:2.955m
Score/min:567
Accuracy (listed only):26.847%
HSR (listed only):18.388%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,549
V. Kills:50 N/A
Deaths:167
KDR:9.275
Accuracy:31.320% C**
KPH:130.700 M+
VKPH:4.200 C**
Hellfire Rocket Pods
M**
Kills:1,374
V. Kills:99 N/A
Deaths:73
KDR:18.822
Accuracy:60.307% A+
KPH:284.900 M**
VKPH:20.500 B++
M18 Needler
B+
Kills:139
V. Kills:123 112%
Deaths:102
KDR:1.363
Accuracy:28.426% D
KPH:14.800 C*
VKPH:13.100 B+
Kills:3,062 (1,688 + 0)
Deaths:342
KDR:8.953
VKDR:0.795
Vehicle Kills:272
Kill Difference:2,720
Playtime:26.053 hours
Usage:3%
Score:0.652m
Score/min:417
Piloting Accuracy:28.426%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:237
V. Kills:21 N/A
Deaths:11
KDR:21.546
Accuracy:47.994% B++
KPH:96.500 A*
VKPH:8.600 C+
Kills:237 (237 + 0)
Deaths:11
KDR:21.545
VKDR:1.909
Vehicle Kills:21
Kill Difference:226
Playtime:2.455 hours
Usage:0%
Score:0.041m
Score/min:280
Driving Accuracy:47.994%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:887
V. Kills:38 N/A
Deaths:47
KDR:18.872
Accuracy:42.985% B**
KPH:141.600 B*
VKPH:6.100 C+
Kills:887 (0 + 887)
Deaths:47
KDR:18.872
VKDR:0.809
Vehicle Kills:38
Kill Difference:840
Playtime:6.266 hours
Usage:1%
Score:0.172m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:42.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:123
V. Kills:28 424%
Deaths:10
KDR:12.300
Accuracy:37.059% C*
KPH:56.600 B+
VKPH:12.900 B*
M12 Kobalt
B*
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:21.690% B*
KPH:80.800 B+
VKPH:3 C+
Kills:177 (0 + 177)
Deaths:13
KDR:13.615
VKDR:2.308
Vehicle Kills:30
Kill Difference:164
Playtime:2.843 hours
Usage:0%
Score:0.048m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:21.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,24511,1783,3233.364B+0.2230.657%A+36.062%A+82.9A++N/A237134.8h9A29.4B**
NS-15M2 9,2169,1452,5093.645A0.5030.861%A41.892%A*91.3A++N/A240100.2h9.2B**29.8B*
T9 CARV 5,0535,0171,5463.245A0.1028.443%A++31.373%A77.9MN/A21464.4h9.5A33.6B*
T9A "Butcher" 3,5433,5101,1303.106B++0.0428.16%B*31.738%B+82.4B*N/A20542.6h9.8B*34.7B*
LC3 Jaguar 2,7522,7337623.587A+0.4430.765%A+26.784%A87M+N/A21831.4h9.9B++32.1B**
TSAR-42 2,2962,2955813.95B0.8049.895%A++73.856%B+74.5A++N/A22630.8h1.8B**3.5B**
TAR 1,8981,8816642.833B**0.3130.172%A28.921%B**66.5A++N/A19428.3h10.1B**33.5B**
M3 Pounder HEG 1,8761,7084254.019A++0.8744.616%B++3.22%C++42.4M+4.2B+15840.3h10.8B**24.2B*
M3 Pounder HEG 1,7501,5794253.715A0.5746.054%B+3.103%C+39.2A*4.2C**14740.3h12B**26.1B++
M14 Banshee 1,5991,5491679.275B+6.1331.32%C**1.227%C*131.3M+4.2C**37911.8h12.9B++41.1B++
T32 Bull 1,4001,3934453.13A+0.0228.774%B**35.535%A++88.7A*N/A21515.7h9.4B**32.6B*
Hellfire Rocket Pods 1,4731,3747318.822A+15.6760.307%A+1.237%B286.3M**20.6B++9214.8h9.5B++15.8B*
ML-7 1,8261,3355842.286M0.8667.997%A3.97%B*48.4A**17.8B*31227.6h4.1A6A+
NS-44 Commissioner 1,2381,2286381.925B**1.2249.527%A+36.238%A*80.3A++N/A21015.3h2.8B**5.6B**
T9 CARV-S 1,2011,1884342.737B**0.4127.613%B**37.29%A++80.3AN/A19814.8h10B*36.1B++
NS-44 Commissioner AE 1,1671,1626441.804B+1.3447.24%B++37.005%A90.8B**N/A28112.8h2.7B**5.7B++
MRC3 Mercy 1,1501,1342155.274A+2.1320.546%B*24.956%B*54.5A++N/A15520.8h14.9A72.3B*
MRC3 Mercy 1,1231,1102135.211A+2.0620.109%B*26.577%B**54.1A*N/A15720.5h14.8A73.4B*
T1 Cycler 9899773193.063A*0.0829.74%A++30.195%A68.3M+N/A23214.3h10.1A34A
P525 Marauder-H 9258874718.872B+15.7242.985%B**N/A140.8B*6C+4576.3h5B*11.7B**
The Slasher 66666511,6020.057C++3.0935.043%C++1.805%D--1.6CN/A4418.2h1.6B*4.6B+
TRAC-5 6476422432.642M0.5131.424%A*24.922%B**44.9A++N/A18114.3h10.9B*34.8B**
M2 Mutilator 5455421254.336A++1.1918.034%B*22.509%B**53.7MN/A14510.1h12.1A+67.2B**
M2 Mutilator 5135061124.518A*1.3718.32%B*21.937%B++54.4A**N/A1489.3h12.4A+67.6B*
Frag Grenade 4464441444N/A440.8556.912%A++N/A740B**3.3D-25620.6h2.9B*5B**
MG-H1 Watchman 4314291263.405A0.2627.696%B*38.228%A+104.6A*N/A3134.1h10.3B**37.3B*
TX1 Repeater 3633622501.448B**1.7031.973%A24.862%B+41.1B++N/A1338.8h10.3B*32.3B+
C-4 3933521851.903B1.2434.426%A+N/A100.6B+11.7D*6603.5h1.1B*3.3B**
NS Decimator 4193261292.527A++0.6271.383%A1.227%D-74.1M21.1B+5514.4h3.4B*4.8B**
Cycler TRV 2902881172.462B**0.6932.526%A++22.222%B61.3A+N/A2164.7h10.7B**33B**
FA1 Barrage 2762751222.254A++0.8944.875%B+15.273%C+88.7M**N/A2833.1h3.5B**7.7B*
T7 Mini-Chaingun AE 2762731132.416B*0.7320.791%C*14.652%C++101.1A*1.1C*2562.7h11B++52.8B+
NS-357 Underboss 2522521361.853B*1.2944.259%B*34.921%A++100.8A*N/A2972.5h3.2B**7.1B**
TMG-50 249245623.952M+0.8030.61%A++45.714%M*175S2.9S6481.4h8A26.3B*
P2-120 HESH 2582371121.545B+18.4047.994%B++N/A94.8A*8.4C+2802.5h4.1B++8.5B*
ASP-30 Grounder 3172311261.833A*1.3168.133%B++4.762%B**36.1A*13.4B+2646.4h5A7.3A+
Chainblade 2262235,4320.041B+3.1135.596%B+N/A1.1B++N/A3209.4h1.7B*4.9B++
LC2 Lynx 210209474.447M++1.3029.704%A28.708%A116.1SN/A4741.8h10.7B**36B*
SMG-46 Armistice 200200643.125A++0.0234.283%A++30.5%A*83.3MN/A2902.4h10.4B**30.4B*
HC1 Cougar 177176533.321A*0.1731.648%A+27.273%B**97.8M**N/A3051.8h9.3B**29.4B*
NS-11CB 153153413.732M*0.5829.869%B*28.105%B**72.9A+N/A2502.1h10.6B*35.4B++
M18 Needler 2621391021.363C+1.7828.426%D7.914%M**14.8C*13.1B+2059.4h95.7B++336.6B+
M40 Fury 1511231012.3B++9.1537.059%C*N/A55.9B+12.7B*2842.2h9B*24.2B*
Ripper 1201201,1400.105C*3.0428.947%C*9.167%D--3CN/A839.8h1.3B+4.4C+
T16 Rhino 111110313.548A**0.4029.871%A++26.364%B++78.6A*N/A3501.4h9.5A31.7B**
AMR-66 101101263.885M**0.7434.128%A42.574%M91.8SN/A3621.1h5.8A17B**
TRAC-5 Burst 6666242.75B+0.4029.246%B++28.788%B++73.3B**N/A2140.9h10.9B++37.2B++
SMG-46G Armistice 6463203.15A*0.0031.154%B++36.508%M105A++1.7S2950.6h10.7B*34.2B++
MAX Punch 61617660.08C+3.0726.48%D*N/A0.9CN/A371h1.4C++5.3C++
Tank Mine 8257163.563B+0.4289.503%SN/A114C*50C-11440.5h2.8D**3.2A++
M60-A Bulldog 5955413.75C+10.6059.081%B**3.636%B*16.2D1.2D-673.4h4.9B++8.3B*
M12 Kobalt 5654318B14.8521.69%B*31.482%M+77.1B+2.9C+2800.7h14.3B*65.7B++
T2 Striker 11053540.981B**2.1762.11%B**N/A21.2A+22.8A*3502.5h33.8B++54.4B*
M1 Heavy Cycler 5353143.786A*0.6420.251%A+26.415%A++88.3SN/A4940.6h6.4M+31.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,5910.9h
Spawn Beacon191,6741.7h
Nano-Armor Kit6658,8267.3h
AE Nano-Armor Kit1312,6511.3h
Nanite Revive Grenade05200.1h
AE Medical Applicator5522,2742.1h
Medical Kit2,36014,09946.1h
Anti-Infantry MANA Turret4990.4h
Medical Applicator7324,2012.1h
Ammunition Package22210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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