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First Lt. Imperator Ragg4TR[RO] Ragg4TR
TR BR 43

KDR: 3.15

Score: 22.3m

Last Seen: Jan 12th, 2019 10:16 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 73
Level Progress (to 44): 32%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T9A "Butcher" LC3 Jaguar TSAR-42 TAR M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,734,584 MLG Score: 4584
Fun Score: N/A
Cheeseburgers Flipped: 676TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.147%34.71%10462399941,4153.59943-0.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%1.776A++2.163A*-0.869D--HEAD ++ (~19.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.598B+9.10.364C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.14%1.525%1138310193,0173262699.25461117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.813%-0.242C-0.074C+0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.732B++15.10.714B++27.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.994%0.844%8911021237447610.530201382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.695B+-1.146D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.10.673B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.482%2.35%377310191,0643691092.87568967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%0.515B+-0.907D---1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.888B*5.90.86B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.006%73.862%377110212,219113111.96025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.253A*0.435B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.70.448B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.203%15.273%3771102127581510.33701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.317C*0.154C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.40.29C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 73
22.3m197.5%569 (34.1k)448 (26.9k)3.1488459,68018,9533.2623343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022551128.372%28.819%81802:3816

8% Combat Medic63% Heavy Assault8% Light Assault10% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 6:34 PMJul 11th, 2017 1:07 PMJan 19th, 2019 5:11 PM (1d) (PST)Jan 12th, 2019 7:46 PM (8d) (PST)Jan 12th, 2019 6:16 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8643654991.1970.3800.3452.4420.0394584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,86021,91029,950722321147226,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
830.9h/34.6d 2,151 17,199 19,487 121.8k 1,678 2,495 1,968 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:10,771
Deaths:3,209
KDR:3.357
Accuracy:30.566% A++
HSR:35.781% A++
NS-15M2
A*
Kills:8,935
Deaths:2,438
KDR:3.665
Accuracy:30.893% A+
HSR:41.746% A*
T9 CARV
A++
Kills:4,978
Deaths:1,533
KDR:3.247
Accuracy:28.450% A++
HSR:31.217% A
T9A "Butcher"
B*
Kills:3,485
Deaths:1,115
KDR:3.126
Accuracy:28.103% B*
HSR:31.765% B++
T32 Bull
A++
Kills:1,392
Deaths:444
KDR:3.135
Accuracy:28.767% B**
HSR:35.560% A++
T9 CARV-S
A++
Kills:1,188
Deaths:434
KDR:2.737
Accuracy:27.613% B**
HSR:37.290% A++
MG-H1 Watchman
A
Kills:273
Deaths:90
KDR:3.033
Accuracy:27.536% B*
HSR:36.996% A
T7 Mini-Chaingun AE
C*
Kills:257
Deaths:106
KDR:2.425
Accuracy:20.555% C*
HSR:14.786% C++
TMG-50
M*
Kills:240
Deaths:57
KDR:4.211
Accuracy:30.735% A++
HSR:45.417% M*
T16 Rhino
A++
Kills:110
Deaths:31
KDR:3.548
Accuracy:29.871% A++
HSR:26.364% B++
Kills:31,629
Deaths (as Heavy Assault):9,457
Deaths (to Heavy Assaults):6,356
KDR:3.34451
Kill Difference:22,172
Playtime:522.032 hours
Usage:63%
Score:13.806m
Score/min:441
Accuracy (listed only):28.309%
HSR (listed only):33.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:2,713
Deaths:754
KDR:3.598
Accuracy:30.768% A+
HSR:26.723% A
TRAC-5
A*
Kills:642
Deaths:243
KDR:2.642
Accuracy:31.424% A*
HSR:24.922% B**
FA1 Barrage
B+
Kills:275
Deaths:121
KDR:2.273
Accuracy:45.203% B+
HSR:15.273% C+
LC2 Lynx
A
Kills:207
Deaths:46
KDR:4.500
Accuracy:29.653% A
HSR:28.986% A
SMG-46 Armistice
A**
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A**
HC1 Cougar
A+
Kills:176
Deaths:53
KDR:3.321
Accuracy:31.648% A+
HSR:27.273% B**
NS-11CB
B**
Kills:153
Deaths:41
KDR:3.732
Accuracy:29.869% B*
HSR:28.105% B**
TRAC-5 Burst
B*
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.884% B*
HSR:28.571% B*
Kills:4,429
Deaths (as Light Assault):1,345
Deaths (to Light Assaults):3,593
KDR:3.29294
Kill Difference:3,084
Playtime:67.639 hours
Usage:8%
Score:1.760m
Score/min:434
Accuracy (listed only):32.842%
HSR (listed only):26.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:1,834
Deaths:653
KDR:2.809
Accuracy:30.163% A+
HSR:28.408% B**
T1 Cycler
A++
Kills:953
Deaths:316
KDR:3.016
Accuracy:29.722% A++
HSR:29.591% A
Cycler TRV
A*
Kills:282
Deaths:116
KDR:2.431
Accuracy:32.689% A*
HSR:21.986% B
FA1 Barrage
B+
Kills:275
Deaths:121
KDR:2.273
Accuracy:45.203% B+
HSR:15.273% C+
SMG-46 Armistice
A**
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A**
Kills:3,544
Deaths (as Combat Medic):1,270
Deaths (to Combat Medics):2,101
KDR:2.79055
Kill Difference:2,274
Playtime:63.385 hours
Usage:8%
Score:1.637m
Score/min:430
Accuracy (listed only):34.412%
HSR (listed only):25.151%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:2,713
Deaths:754
KDR:3.598
Accuracy:30.768% A+
HSR:26.723% A
TRAC-5
A*
Kills:642
Deaths:243
KDR:2.642
Accuracy:31.424% A*
HSR:24.922% B**
FA1 Barrage
B+
Kills:275
Deaths:121
KDR:2.273
Accuracy:45.203% B+
HSR:15.273% C+
LC2 Lynx
A
Kills:207
Deaths:46
KDR:4.500
Accuracy:29.653% A
HSR:28.986% A
HC1 Cougar
A+
Kills:176
Deaths:53
KDR:3.321
Accuracy:31.648% A+
HSR:27.273% B**
NS-11CB
B**
Kills:153
Deaths:41
KDR:3.732
Accuracy:29.869% B*
HSR:28.105% B**
TRAC-5 Burst
B*
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.884% B*
HSR:28.571% B*
Kills:4,229
Deaths (as Engineer):1,281
Deaths (to Engineers):2,481
KDR:3.30133
Kill Difference:2,948
Playtime:45.596 hours
Usage:5%
Score:1.158m
Score/min:423
Accuracy (listed only):32.636%
HSR (listed only):25.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,219
Deaths:561
KDR:3.955
Accuracy:50.006% A++
HSR:73.862% B+
NS-44 Commissioner
A*
Kills:1,228
Deaths:638
KDR:1.925
Accuracy:49.527% A++
HSR:36.238% A*
NS-44 Commissioner AE
A
Kills:1,022
Deaths:582
KDR:1.756
Accuracy:47.136% B++
HSR:35.714% A
TX1 Repeater
A
Kills:362
Deaths:250
KDR:1.448
Accuracy:31.973% A
HSR:24.862% B+
NS-357 Underboss
A++
Kills:208
Deaths:107
KDR:1.944
Accuracy:44.830% B**
HSR:35.096% A++
SMG-46 Armistice
A**
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A**
Kills:5,239
Deaths (as Infiltrator):2,202
Deaths (to Infiltrators):2,686
KDR:2.3792
Kill Difference:3,037
Playtime:42.208 hours
Usage:5%
Score:1.094m
Score/min:432
Accuracy (listed only):42.959%
HSR (listed only):39.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,687
Deaths:424
KDR:3.979
Accuracy:44.505% B++
HSR:3.142% C+
M3 Pounder HEG
B+
Kills:1,562
Deaths:424
KDR:3.684
Accuracy:45.938% B+
HSR:3.137% C+
MRC3 Mercy
B*
Kills:1,068
Deaths:205
KDR:5.210
Accuracy:20.417% B*
HSR:24.532% B*
MRC3 Mercy
B**
Kills:1,045
Deaths:203
KDR:5.148
Accuracy:19.935% B*
HSR:25.933% B**
M2 Mutilator
B**
Kills:516
Deaths:123
KDR:4.195
Accuracy:17.962% B*
HSR:22.674% B**
M2 Mutilator
B*
Kills:491
Deaths:110
KDR:4.464
Accuracy:18.355% B*
HSR:21.996% B*
M1 Heavy Cycler
A++
Kills:53
Deaths:14
KDR:3.786
Accuracy:20.251% A+
HSR:26.415% A++
Kills:6,422
Deaths (as MAX Suit):751.500
Deaths (to MAX Suits):1,076
KDR:8.54558
Kill Difference:5,670.500
Playtime:84.665 hours
Usage:10%
Score:2.889m
Score/min:569
Accuracy (listed only):26.766%
HSR (listed only):18.261%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,514
V. Kills:49 N/A
Deaths:164
KDR:9.232
Accuracy:31.282% C**
KPH:130.300 M+
VKPH:4.200 B
Hellfire Rocket Pods
M**
Kills:1,368
V. Kills:99 N/A
Deaths:72
KDR:19
Accuracy:60.347% A+
KPH:290.500 M**
VKPH:21 B++
M18 Needler
B+
Kills:135
V. Kills:121 111%
Deaths:101
KDR:1.337
Accuracy:28.540% D
KPH:14.400 C*
VKPH:12.900 B+
Kills:3,017 (1,649 + 0)
Deaths:337
KDR:8.953
VKDR:0.798
Vehicle Kills:269
Kill Difference:2,680
Playtime:25.679 hours
Usage:3%
Score:0.643m
Score/min:417
Piloting Accuracy:28.540%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:237
V. Kills:21 N/A
Deaths:11
KDR:21.546
Accuracy:47.994% B++
KPH:96.500 A*
VKPH:8.600 C+
Kills:237 (237 + 0)
Deaths:11
KDR:21.545
VKDR:1.909
Vehicle Kills:21
Kill Difference:226
Playtime:2.455 hours
Usage:0%
Score:0.041m
Score/min:280
Driving Accuracy:47.994%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:887
V. Kills:38 N/A
Deaths:47
KDR:18.872
Accuracy:42.985% B**
KPH:141.600 B*
VKPH:6.100 C+
Kills:887 (0 + 887)
Deaths:47
KDR:18.872
VKDR:0.809
Vehicle Kills:38
Kill Difference:840
Playtime:6.265 hours
Usage:1%
Score:0.172m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:42.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:123
V. Kills:28 424%
Deaths:9
KDR:13.667
Accuracy:37.154% C*
KPH:56.800 B+
VKPH:12.900 B*
M12 Kobalt
B*
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:21.696% B*
KPH:86.100 B++
VKPH:3.200 C+
Kills:177 (0 + 177)
Deaths:12
KDR:14.750
VKDR:2.500
Vehicle Kills:30
Kill Difference:165
Playtime:2.793 hours
Usage:0%
Score:0.048m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:21.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,83310,7713,2093.356B+0.2130.566%A++35.781%A++81.9A++N/A231131.5h9A29.6B**
NS-15M2 9,0068,9352,4383.665B**0.5230.893%A+41.746%A*90.7A++N/A24098.5h9.2B**29.8B*
T9 CARV 5,0134,9781,5333.247A0.1028.45%A++31.217%A78MN/A21463.8h9.6A33.6B**
T9A "Butcher" 3,5183,4851,1153.126B++0.0228.103%B*31.765%B++82.2B**N/A20442.4h9.7B*34.7B*
LC3 Jaguar 2,7322,7137543.598A+0.4530.768%A+26.723%A87M+N/A21831.2h9.9B*32.1B*
TSAR-42 2,2202,2195613.955C*0.8150.006%A++73.862%B+73.7A++N/A22330.1h1.7B**3.5B**
TAR 1,8501,8346532.809B*0.3430.163%A+28.408%B**66A++N/A19327.8h10.1B**33.5B**
M3 Pounder HEG 1,8531,6874243.979A+0.8344.505%B++3.142%C+42.1M+4.1B+15740.1h10.8B**24.3B*
M3 Pounder HEG 1,7331,5624243.684A0.5445.938%B+3.137%C+39A*4.3C**14640.1h12B**26.2B++
M14 Banshee 1,5631,5141649.232B+6.0831.282%C**1.189%C++130.5M+4.2B37811.6h12.9B++41.1B++
T32 Bull 1,3991,3924443.135A+0.0128.767%B**35.56%A++88.7A*N/A21515.7h9.4B**32.6B*
Hellfire Rocket Pods 1,4671,3687219A+15.8560.347%A+1.243%C**291.1M**21.1B++9414.7h9.5A15.8B**
ML-7 1,8261,3355842.286M0.8667.997%A3.97%B++48.4A**17.8B*31127.6h4.1A6A
NS-44 Commissioner 1,2381,2286381.925B**1.2249.527%A++36.238%A*80.8A++N/A21115.2h2.8B**5.6B**
T9 CARV-S 1,2011,1884342.737B*0.4127.613%B**37.29%A++80.3A++N/A19814.8h10B*36.1B++
MRC3 Mercy 1,0841,0682055.21A+2.0620.417%B*24.532%B*54.5A++N/A15519.6h14.7A72.1B*
MRC3 Mercy 1,0581,0452035.148A+2.0019.935%B*25.933%B**53.9A*N/A15819.4h14.6A73.1B*
NS-44 Commissioner AE 1,0271,0225821.756B+1.3947.136%B++35.714%A88.1B**N/A26311.6h2.7B*5.6B*
T1 Cycler 9659533163.016A++0.1329.722%A++29.591%A67.1M+N/A22914.2h10.2A+34.2A
P525 Marauder-H 9258874718.872B+15.7242.985%B**N/A140.8B*6C+4576.3h5B*11.7B**
TRAC-5 6476422432.642M0.5131.424%A*24.922%B**44.9A*N/A18014.3h10.9B**34.8B**
The Slasher 62662511,0720.056C++3.0935.499%C++1.76%D--1.5CN/A4403.9h1.6B*4.5B+
M2 Mutilator 5195161234.195A++1.0517.962%B*22.674%B**53.2MN/A1439.7h12.1A+67.4B**
M2 Mutilator 4984911104.464A*1.3218.355%B*21.996%B*55.2A**N/A1508.9h12.2A+66.2B*
Frag Grenade 4464441444N/A440.8556.912%A++N/A740B**3.3D-25530.6h2.9B*5B**
TX1 Repeater 3633622501.448B*1.7031.973%A24.862%B+41.6B++N/A1328.7h10.3B++32.3B+
C-4 3913501841.902B+1.2534.952%A++N/A100B+11.7D*6563.5h1.1B*3.2B**
Cycler TRV 2842821162.431B**0.7232.689%A*21.986%B61.3A++N/A2154.6h10.7B**32.8B**
FA1 Barrage 2762751212.273B**0.8845.203%B+15.273%C+88.7M**N/A2853.1h3.4B**7.6B*
NS Decimator 3542741122.446A++0.7072.095%A+1.46%D76.1M22.2B++5993.6h3.3B**4.6A
MG-H1 Watchman 274273903.033B**0.1227.536%B*36.996%A94.1A*N/A3232.9h10.5B**38.2B*
T7 Mini-Chaingun AE 2602571062.425B**0.7220.555%C*14.786%C++102.8A**1.2B+2612.5h10.8B*52.7B+
TMG-50 244240574.211M++1.0630.735%A++45.417%M*184.6S3.1S6671.3h8B**26B**
P2-120 HESH 2582371121.545B++18.4047.994%B++N/A94.8A*8.4C+2802.5h4.1B++8.5B*
ASP-30 Grounder 3172311261.833A*1.3268.133%B*4.762%B**36.1A+13.4C*2646.4h5A7.3A+
Chainblade 2262235,4310.041B++3.1135.826%B+N/A1.1B++N/A3208.8h1.7B*4.9B+
NS-357 Underboss 2082081071.944B**1.2044.83%B**35.096%A++99A*N/A2942.1h3.2B**7.1B**
LC2 Lynx 208207464.5M++1.3529.653%A28.986%A115SN/A4771.8h10.7B**35.9B*
SMG-46 Armistice 200200643.125A*0.0234.283%A++30.5%A**83.3M+N/A2902.4h10.4B**30.4B*
HC1 Cougar 177176533.321A*0.1731.648%A+27.273%B**97.8M*N/A3031.8h9.3B**29.4B*
NS-11CB 153153413.732A**0.5829.869%B*28.105%B**72.9A+N/A2492.1h10.6B*35.4B++
M18 Needler 2561351011.337C+1.8128.54%D8.148%M**14.5C*13B+2039.3h97.4B++341.4B+
M40 Fury 151123913.667B*10.5237.154%C*N/A55.9B+12.7B++2852.2h9B*24.1B*
Ripper 1201201,1400.105C**3.0428.947%C**9.167%D--3CN/A839.8h1.3B+4.4B+
T16 Rhino 111110313.548A**0.4029.871%A++26.364%B++78.6A*N/A3501.4h9.5A31.7B**
TRAC-5 Burst 6363232.739B+0.4129.884%B*28.571%B*78.8A+N/A2200.8h11B+37B++
MAX Punch 61617530.081C+3.0726.563%D*N/A0.9CN/A369.2h1.4C*5.2C++
Tank Mine 8156163.5B+0.3586.667%SN/A112C*50C-11370.5h2.8D**3.2A++
M60-A Bulldog 5955413.75C+10.6059.081%A3.636%B*16.2D1.2D-673.4h4.9B+8.3B*
M12 Kobalt 5654318C**14.8521.696%B*31.482%M+90B*3.3C+2980.6h14.3B*65.7B++
M1 Heavy Cycler 5353143.786A++0.6420.251%A+26.415%A++88.3SN/A4920.6h6.4M+31.6B**
T2 Striker 10651501.02A2.1363.483%B**N/A22.2B*23.9A+3612.3h33.9B++53.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,5630.9h
Spawn Beacon191,6181.7h
Nano-Armor Kit6658,6507.2h
AE Nano-Armor Kit1312,5931.3h
Nanite Revive Grenade05040.1h
AE Medical Applicator5421,3082h
Medical Kit2,28713,67145.2h
Anti-Infantry MANA Turret4990.4h
Medical Applicator7324,2012.1h
Ammunition Package22190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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