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Second Lt. Imperator Ragg4TR[RO] Ragg4TR
TR BR 38

KDR: 3.16

Score: 22m

Last Seen: Nov 9th, 2018 5:07 PM
- OFFLINE - 147.5 hour(s)

Prestige 1, Battle Rank 38 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 66
Level Progress (to 39): 86%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T9A "Butcher" LC3 Jaguar TSAR-42 TAR M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,739,588 MLG Score: 4588
Fun Score: N/A
Cheeseburgers Flipped: 657TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.126%34.592%10422399640,8013.61615-0.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%1.787A++2.183A*-0.896D--HEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.598B+9.10.364C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.135%1.528%1142310163,0103242699.290121115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.809%-0.246C-0.081C+0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.731B++15.20.713B++28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.994%0.844%9111018237437610.541096382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.701B++-1.163D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.10.674B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.687%0.792%406210171,0103621092.78237918%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%0.518B+-0.912D---1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.888B*5.50.859B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.072%73.703%406110182,198110611.98555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.254A*0.429B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.80.446B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.203%15.273%4061101827579910.34418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.323C*0.166C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.40.29C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 66
22m197.9%570 (34.2k)449 (26.9k)3.1577958,55518,5433.2712138 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1019541828.459%28.759%81802:3816

8% Combat Medic6% Engineer63% Heavy Assault8% Light Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 6:34 PMJul 11th, 2017 1:07 PMNov 14th, 2018 12:16 PM (1d) (PST)Nov 9th, 2018 3:11 PM (6d) (PST)Nov 9th, 2018 1:07 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8633625011.1950.3790.3442.4450.0404588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,80321,71430,089722321147226,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
816.3h/34d 2,103 16,840 19,078 119.7k 1,640 2,456 1,935 42.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:10,604
Deaths:3,146
KDR:3.371
Accuracy:30.513% A++
HSR:35.722% A++
NS-15M2
A*
Kills:8,921
Deaths:2,430
KDR:3.671
Accuracy:30.889% A+
HSR:41.733% A*
T9 CARV
A*
Kills:4,890
Deaths:1,511
KDR:3.236
Accuracy:28.429% A*
HSR:30.900% A
T9A "Butcher"
B*
Kills:3,378
Deaths:1,079
KDR:3.131
Accuracy:28.008% B*
HSR:31.350% B+
T32 Bull
A++
Kills:1,359
Deaths:436
KDR:3.117
Accuracy:28.750% B**
HSR:35.467% A++
T9 CARV-S
A++
Kills:1,188
Deaths:434
KDR:2.737
Accuracy:27.613% B**
HSR:37.290% A++
MG-H1 Watchman
A+
Kills:265
Deaths:88
KDR:3.011
Accuracy:27.632% B**
HSR:37.359% A+
TMG-50
M*
Kills:205
Deaths:46
KDR:4.457
Accuracy:30.757% A++
HSR:44.390% M*
T16 Rhino
A++
Kills:109
Deaths:31
KDR:3.516
Accuracy:30.282% A++
HSR:26.606% B*
T7 Mini-Chaingun AE
C+
Kills:100
Deaths:46
KDR:2.174
Accuracy:19.330% C+
HSR:12% C--
Kills:31,019
Deaths (as Heavy Assault):9,247
Deaths (to Heavy Assaults):6,201
KDR:3.35449
Kill Difference:21,772
Playtime:512.736 hours
Usage:63%
Score:13.563m
Score/min:441
Accuracy (listed only):28.220%
HSR (listed only):33.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:2,708
Deaths:752
KDR:3.601
Accuracy:30.789% A+
HSR:26.736% A
TRAC-5
A*
Kills:642
Deaths:243
KDR:2.642
Accuracy:31.424% A*
HSR:24.922% B**
FA1 Barrage
B+
Kills:275
Deaths:121
KDR:2.273
Accuracy:45.203% B+
HSR:15.273% C+
SMG-46 Armistice
A**
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A**
LC2 Lynx
A+
Kills:196
Deaths:44
KDR:4.455
Accuracy:29.517% A+
HSR:28.061% A
HC1 Cougar
A++
Kills:176
Deaths:53
KDR:3.321
Accuracy:31.648% A++
HSR:27.273% B**
NS-11CB
B**
Kills:153
Deaths:41
KDR:3.732
Accuracy:29.869% B**
HSR:28.105% B**
TRAC-5 Burst
B*
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.884% B*
HSR:28.571% B*
Kills:4,413
Deaths (as Light Assault):1,341
Deaths (to Light Assaults):3,528
KDR:3.29083
Kill Difference:3,072
Playtime:67.408 hours
Usage:8%
Score:1.756m
Score/min:434
Accuracy (listed only):32.827%
HSR (listed only):26.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:1,779
Deaths:644
KDR:2.762
Accuracy:30.232% A+
HSR:28.443% B**
T1 Cycler
A++
Kills:950
Deaths:314
KDR:3.025
Accuracy:29.633% A++
HSR:29.579% A
Cycler TRV
A*
Kills:278
Deaths:114
KDR:2.439
Accuracy:32.700% A*
HSR:21.943% B+
FA1 Barrage
B+
Kills:275
Deaths:121
KDR:2.273
Accuracy:45.203% B+
HSR:15.273% C+
SMG-46 Armistice
A**
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A**
Kills:3,482
Deaths (as Combat Medic):1,257
Deaths (to Combat Medics):2,072
KDR:2.77009
Kill Difference:2,225
Playtime:61.618 hours
Usage:8%
Score:1.600m
Score/min:433
Accuracy (listed only):34.410%
HSR (listed only):25.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:2,708
Deaths:752
KDR:3.601
Accuracy:30.789% A+
HSR:26.736% A
TRAC-5
A*
Kills:642
Deaths:243
KDR:2.642
Accuracy:31.424% A*
HSR:24.922% B**
FA1 Barrage
B+
Kills:275
Deaths:121
KDR:2.273
Accuracy:45.203% B+
HSR:15.273% C+
LC2 Lynx
A+
Kills:196
Deaths:44
KDR:4.455
Accuracy:29.517% A+
HSR:28.061% A
HC1 Cougar
A++
Kills:176
Deaths:53
KDR:3.321
Accuracy:31.648% A++
HSR:27.273% B**
NS-11CB
B**
Kills:153
Deaths:41
KDR:3.732
Accuracy:29.869% B**
HSR:28.105% B**
TRAC-5 Burst
B*
Kills:63
Deaths:23
KDR:2.739
Accuracy:29.884% B*
HSR:28.571% B*
Kills:4,213
Deaths (as Engineer):1,277
Deaths (to Engineers):2,435
KDR:3.29914
Kill Difference:2,936
Playtime:45.168 hours
Usage:6%
Score:1.151m
Score/min:425
Accuracy (listed only):32.619%
HSR (listed only):25.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,198
Deaths:554
KDR:3.968
Accuracy:50.072% A++
HSR:73.703% B+
NS-44 Commissioner
A*
Kills:1,228
Deaths:638
KDR:1.925
Accuracy:49.527% A++
HSR:36.238% A*
NS-44 Commissioner AE
B**
Kills:940
Deaths:525
KDR:1.790
Accuracy:47.109% B++
HSR:34.468% B**
TX1 Repeater
A
Kills:362
Deaths:250
KDR:1.448
Accuracy:31.973% A
HSR:24.862% B+
NS-357 Underboss
A++
Kills:207
Deaths:107
KDR:1.935
Accuracy:44.880% B**
HSR:35.266% A++
SMG-46 Armistice
A**
Kills:200
Deaths:64
KDR:3.125
Accuracy:34.283% A++
HSR:30.500% A**
Kills:5,135
Deaths (as Infiltrator):2,138
Deaths (to Infiltrators):2,631
KDR:2.40178
Kill Difference:2,997
Playtime:41.837 hours
Usage:5%
Score:1.086m
Score/min:433
Accuracy (listed only):42.974%
HSR (listed only):39.173%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:1,677
Deaths:422
KDR:3.974
Accuracy:44.422% B*
HSR:3.160% C+
M3 Pounder HEG
B++
Kills:1,542
Deaths:422
KDR:3.654
Accuracy:45.850% B++
HSR:3.178% C+
MRC3 Mercy
B*
Kills:988
Deaths:186
KDR:5.312
Accuracy:20.152% B*
HSR:24.798% B*
MRC3 Mercy
B**
Kills:964
Deaths:184
KDR:5.239
Accuracy:19.646% B*
HSR:25.726% B**
M2 Mutilator
B**
Kills:516
Deaths:123
KDR:4.195
Accuracy:17.962% B*
HSR:22.674% B**
M2 Mutilator
B*
Kills:491
Deaths:110
KDR:4.464
Accuracy:18.355% B*
HSR:21.996% B*
M1 Heavy Cycler
A++
Kills:53
Deaths:14
KDR:3.786
Accuracy:20.251% A+
HSR:26.415% A++
Kills:6,231
Deaths (as MAX Suit):730.500
Deaths (to MAX Suits):1,044
KDR:8.52977
Kill Difference:5,500.500
Playtime:82.234 hours
Usage:10%
Score:2.816m
Score/min:571
Accuracy (listed only):26.662%
HSR (listed only):18.278%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,509
V. Kills:49 N/A
Deaths:163
KDR:9.258
Accuracy:31.279% B
KPH:130.100 M+
VKPH:4.200 B
Hellfire Rocket Pods
M**
Kills:1,366
V. Kills:99 N/A
Deaths:72
KDR:18.972
Accuracy:60.331% A+
KPH:290.100 M**
VKPH:21 B++
M18 Needler
B+
Kills:135
V. Kills:121 111%
Deaths:101
KDR:1.337
Accuracy:28.540% D
KPH:14.400 C*
VKPH:12.900 B+
Kills:3,010 (1,644 + 0)
Deaths:336
KDR:8.958
VKDR:0.801
Vehicle Kills:269
Kill Difference:2,674
Playtime:25.662 hours
Usage:3%
Score:0.642m
Score/min:417
Piloting Accuracy:28.540%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A*
Kills:237
V. Kills:21 N/A
Deaths:11
KDR:21.546
Accuracy:47.994% B*
KPH:96.500 A*
VKPH:8.600 C+
Kills:237 (237 + 0)
Deaths:11
KDR:21.545
VKDR:1.909
Vehicle Kills:21
Kill Difference:226
Playtime:2.455 hours
Usage:0%
Score:0.041m
Score/min:280
Driving Accuracy:47.994%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:887
V. Kills:38 N/A
Deaths:47
KDR:18.872
Accuracy:42.985% B**
KPH:141.600 B*
VKPH:6.100 C+
Kills:887 (0 + 887)
Deaths:47
KDR:18.872
VKDR:0.809
Vehicle Kills:38
Kill Difference:840
Playtime:6.264 hours
Usage:1%
Score:0.172m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:42.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:123
V. Kills:28 424%
Deaths:9
KDR:13.667
Accuracy:37.154% C**
KPH:56.800 B+
VKPH:12.900 B*
Kills:123 (0 + 123)
Deaths:9
KDR:13.667
VKDR:3.111
Vehicle Kills:28
Kill Difference:114
Playtime:2.166 hours
Usage:0%
Score:0.037m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:37.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,66610,6043,1463.371B+0.2130.513%A++35.722%A++81.6A++N/A230130h9A29.6B**
NS-15M2 8,9928,9212,4303.671B**0.5130.889%A+41.733%A*91A++N/A24098h9.2B**29.8B*
T9 CARV 4,9254,8901,5113.236A+0.0828.429%A*30.9%A77.6MN/A21363h9.6A33.6B**
T9A "Butcher" 3,4103,3781,0793.131B++0.0328.008%B*31.35%B+81.8B**N/A20341.3h9.7B**34.7B*
LC3 Jaguar 2,7272,7087523.601A+0.4430.789%A+26.736%A87.1M+N/A21831.1h9.9B*32.1B*
TSAR-42 2,1992,1985543.968C*0.8150.072%A++73.703%B+73.5A++N/A22229.9h1.8B**3.5B**
TAR 1,7941,7796442.762B**0.4030.232%A+28.443%B**65.9A++N/A19427h10A33.2B**
M3 Pounder HEG 1,8431,6774223.974A+0.8244.422%B*3.16%C+42.1M+4.2B+15739.8h10.8B**24.2B*
M3 Pounder HEG 1,7081,5424223.654A0.5045.85%B++3.178%C+38.7A*4.2C**14539.8h12B**26.3B++
M14 Banshee 1,5581,5091639.258B+6.1031.279%B1.193%C++130.1M+4.2B37711.6h12.9B++41.2B++
Hellfire Rocket Pods 1,4651,3667218.972A++15.8160.331%A+1.245%C**290.6M**21.1B*9404.7h9.5A15.8B**
T32 Bull 1,3651,3594363.117A+0.0428.75%B**35.467%A++87.7A*N/A21315.5h9.4B**32.7B*
ML-7 1,8261,3355842.286M0.8767.997%A3.97%B+48.4A*17.8B*31127.6h4.1A6A
NS-44 Commissioner 1,2381,2286381.925B**1.2349.527%A++36.238%A*80.8A*N/A21115.2h2.8B**5.6B**
T9 CARV-S 1,2011,1884342.737B**0.4227.613%B**37.29%A++80.3A++N/A19714.8h10B*36.1B++
MRC3 Mercy 1,0019881865.312A+2.1520.152%B*24.798%B*55.2A*N/A16017.9h14.3A70.8B*
MRC3 Mercy 9779641845.239A+2.0819.646%B*25.726%B**54.5A*N/A16017.7h14.1A71.8B*
T1 Cycler 9629503143.025A*0.1329.633%A++29.579%A67.4M+N/A22814.1h10.1A+34.1A
NS-44 Commissioner AE 9459405251.79B+1.3747.109%B++34.468%B**87.9B**N/A26710.7h2.7B*5.6B*
P525 Marauder-H 9258874718.872B+15.7142.985%B**N/A140.8B*6C+4576.3h5B*11.7B**
TRAC-5 6476422432.642A**0.5231.424%A*24.922%B**44.9A*N/A17914.3h10.9B**34.8B**
The Slasher 59459310,6820.056C++3.1036.61%C++1.349%D--1.5CN/A4393.7h1.6B*4.4B+
M2 Mutilator 5195161234.195A++1.0417.962%B*22.674%B**53.2MN/A1429.7h12.1A+67.4B**
M2 Mutilator 4984911104.464A*1.3118.355%B*21.996%B*55.2MN/A1498.9h12.2A+66.2B*
Frag Grenade 4464441444N/A440.8456.912%A+N/A740B**3.3D25470.6h2.9B*5B**
TX1 Repeater 3633622501.448B*1.7131.973%A24.862%B+41.6B++N/A1328.7h10.3B*32.3B
C-4 3753361751.92B+1.2434.763%A++N/A101.8B+11.8D*6613.3h1.1B*3.3C*
Cycler TRV 2802781142.439B**0.7232.7%A*21.943%B+60.4A++N/A2164.6h10.7B**32.7B**
FA1 Barrage 2762751212.273B**0.8845.203%B+15.273%C+88.7M**N/A2853.1h3.4B**7.6B*
MG-H1 Watchman 266265883.011B**0.1527.632%B**37.359%A+94.6A*N/A3172.8h10.5B**38B*
P2-120 HESH 2582371121.545B++18.3947.994%B*N/A94.8A*8.4C+2802.5h4.1B++8.5B*
ASP-30 Grounder 3172311261.833A++1.3268.133%B*4.762%B**36.1A13.4C*2646.4h5A7.3A
NS Decimator 295230932.473A++0.6871.494%A1.739%C-74.2M21B+6143.1h3.4B**4.7A
Chainblade 2262235,4310.041B+3.1235.826%B+N/A1.1B++N/A3208.2h1.7B*4.9C++
NS-357 Underboss 2072071071.935B**1.2244.88%B**35.266%A++98.6A*N/A2962.1h3.2B**7B*
TMG-50 209205464.457M*1.3030.757%A++44.39%M*186.4S3.6S7471.1h8.1B**26.4B*
SMG-46 Armistice 200200643.125A*0.0334.283%A++30.5%A**83.3M+N/A2872.4h10.4B**30.4B*
LC2 Lynx 196196444.455M+1.3029.517%A+28.061%A115.3SN/A4931.7h10.6B**35.9B**
HC1 Cougar 177176533.321A*0.1631.648%A++27.273%B**97.8M**N/A3021.8h9.3B**29.4B*
NS-11CB 153153413.732A**0.5729.869%B**28.105%B**72.9A+N/A2492.1h10.6B*35.4B++
M18 Needler 2561351011.337C+1.8228.54%D8.148%M**14.5C*13B+2039.3h97.4B++341.4B+
M40 Fury 151123913.667B*10.5137.154%C**N/A55.9B+12.7B++2852.2h9B*24.1B*
Ripper 1201201,1400.105C**3.0528.947%B9.167%D--3CN/A839.8h1.3B+4.4B
T16 Rhino 110109313.516A**0.3630.282%A++26.606%B*83.8MN/A3541.3h9.4A31B**
T7 Mini-Chaingun AE 100100462.174B++0.9819.33%C+12%C--66.7B*N/A2041.5h11.7B+60.6B+
TRAC-5 Burst 6363232.739B++0.4229.884%B*28.571%B*78.8A+N/A2240.8h11B+37B++
MAX Punch 60607320.082C+3.0826.667%D*N/A0.9CN/A367.2h1.4C++5.3C++
Tank Mine 8156163.5B+0.3487.5%SN/A112C*50C-11490.5h2.8D*3.1A++
M60-A Bulldog 5955413.75C+10.5959.081%A3.636%B*16.2D1.2D-673.4h4.9B+8.3B*
M1 Heavy Cycler 5353143.786A*0.6320.251%A+26.415%A++88.3SN/A4920.6h6.4M+31.6B**
T2 Striker 10651501.02A2.1463.465%AN/A22.2B++23.9A+3662.3h33.7B++53.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,5550.9h
Nano-Armor Kit6658,6507.2h
Spawn Beacon191,5701.6h
AE Nano-Armor Kit1310,0921.1h
Nanite Revive Grenade04950.1h
AE Medical Applicator5119,5671.9h
Medical Kit2,24113,40244.6h
Anti-Infantry MANA Turret4870.4h
Medical Applicator7324,2012.1h
Ammunition Package21950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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