Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,338)players online:
VTGone (14)  larx_x (7)  davinator791 (3)  MaxDamagebro (2)  Mefreaky (2) 28
stats.dasanfall.com
Ensign RaggNCx[LPS] RaggNCx
NC BR 47

KDR: 4.51

Score: 1.3m

Last Seen: Dec 8th, 2018 9:43 PM
- OFFLINE - 19.4 hour(s)

Battle Rank 47 - New Conglomerate on Miller - Outfit Leader of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 93
Level Progress (to 48): 12%
Level 100 Progress: 7% 393h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NCM1 Scattercannon NCM1 Scattercannon AF-4G Cyclone NS-44 Commissioner AE AF-19 Mercenary SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RaggNCx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,183,838 MLG Score: 11338
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.893%36.563%1239510172,6944.99815-0.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.083%2.577A**2.381A*-1.002D*HEAD ++ (~19.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.734B++7.10.523B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.141%82.941%0110211705612.98246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.806A++1.189B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.635B+1.70.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 93
1.3m242.9%746 (44.8k)634 (38k)4.511534,1109114.6827747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102239933.913%31.557%107002:131

70% Heavy Assault7% Infiltrator6% Light Assault15% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2018 6:37 PMNov 21st, 2018 7:23 PMDec 9th, 2018 5:32 AM (1d) (PST)Dec 8th, 2018 6:01 PM (2d) (PST)Dec 8th, 2018 5:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2835517322.0380.4520.6435.0360.03511338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,95433,05443,9001222739302238,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
33.6h/1.4d 156 1,297 1,394 10.2k 72 123 71 2.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,185
Deaths:230
KDR:5.152
Accuracy:33.321% A**
HSR:36.793% A*
LA1 Anchor
A++
Kills:717
Deaths:139
KDR:5.158
Accuracy:32.489% A+
HSR:38.354% A++
Kills:1,902
Deaths (as Heavy Assault):369
Deaths (to Heavy Assaults):277
KDR:5.15447
Kill Difference:1,533
Playtime:23.494 hours
Usage:70%
Score:0.846m
Score/min:600
Accuracy (listed only):32.905%
HSR (listed only):37.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:358
Deaths:85
KDR:4.212
Accuracy:35.407% A+
HSR:33.520% A++
AF-19 Mercenary
A**
Kills:176
Deaths:39
KDR:4.513
Accuracy:34.875% A**
HSR:26.705% B**
Kills:534
Deaths (as Light Assault):124
Deaths (to Light Assaults):162
KDR:4.30645
Kill Difference:410
Playtime:1.948 hours
Usage:6%
Score:0.051m
Score/min:434
Accuracy (listed only):35.141%
HSR (listed only):30.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:176
Deaths:39
KDR:4.513
Accuracy:34.875% A**
HSR:26.705% B**
Kills:176
Deaths (as Engineer):39
Deaths (to Engineers):97
KDR:4.51282
Kill Difference:137
Playtime:0.816 hours
Usage:2%
Score:0.017m
Score/min:344
Accuracy (listed only):34.875%
HSR (listed only):26.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:358
Deaths:85
KDR:4.212
Accuracy:35.407% A+
HSR:33.520% A++
NS-44 Commissioner AE
A*
Kills:258
Deaths:131
KDR:1.969
Accuracy:47.559% B*
HSR:41.473% A*
SAS-R
A+
Kills:170
Deaths:39
KDR:4.359
Accuracy:45.141% B**
HSR:82.941% A+
Kills:786
Deaths (as Infiltrator):255
Deaths (to Infiltrators):125
KDR:3.08235
Kill Difference:531
Playtime:2.242 hours
Usage:7%
Score:0.064m
Score/min:474
Accuracy (listed only):42.702%
HSR (listed only):52.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:471
Deaths:60
KDR:7.850
Accuracy:37.536% C+
HSR:17.622% B+
NCM1 Scattercannon
B++
Kills:445
Deaths:60
KDR:7.417
Accuracy:37.042% C++
HSR:17.978% B++
Kills:916
Deaths (as MAX Suit):60
Deaths (to MAX Suits):41
KDR:15.26667
Kill Difference:856
Playtime:4.994 hours
Usage:15%
Score:0.301m
Score/min:1,005
Accuracy (listed only):37.289%
HSR (listed only):17.800%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:119
V. Kills:1 N/A
Deaths:9
KDR:13.222
Accuracy:58.032% C**
KPH:175.800 M**
VKPH:1.500 D--
Kills:119 (119 + 0)
Deaths:9
KDR:13.222
VKDR:0.111
Vehicle Kills:1
Kill Difference:110
Playtime:0.677 hours
Usage:2%
Score:0.014m
Score/min:344
Piloting Accuracy:58.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1981,1852305.152M**0.6433.321%A**36.793%A*166.9S1.8M*4557.1h7B**20.9B*
LA1 Anchor 7247171395.158B**0.6532.489%A+38.354%A++159.3S1.6A++3474.5h7.7B**23.6B*
NCM1 Scattercannon 477471607.85M+3.3437.536%C+17.622%B+107S1.4M*2794.4h4.4A+11.7B*
NCM1 Scattercannon 450445607.417A*2.9137.042%C++17.978%B++101.1S1.1A++2584.4h4.6B*12.5B++
AF-4G Cyclone 360358854.212A+0.3035.407%A+33.52%A++170.5M*1A++3732.1h8.3B*23.4B++
NS-44 Commissioner AE 2592581311.969B++2.5447.559%B*41.473%A*122.9A*N/A3422.1h2.8B++5.8B++
AF-19 Mercenary 178176394.513S0.0034.875%A**26.705%B**135.4S1.5M**3231.3h9.8B*28B*
SAS-R 171170394.359B+0.1545.141%B**82.941%A+113.3M**N/A3681.5h1.7B**3.8B*
M30 Mustang AH 120119913.222B**8.7158.032%C**N/A170M**1.4D--3440.7h3.9B*6.7B*
Mag-Cutter 80797360.107M+4.4043.077%B**3.797%C-3.4M++N/A823h1.4B**3.3B++
Shrike 7752153.467S1.0467.21%AN/A52A**25A++4211h7.1C+10.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11600.1h
Medical Kit1367671.7h
Nano-Armor Kit22,0110.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 3.00s on queries, 2.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.