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Brigadier RagnarII[PWAY] RagnarII
NC BR 76

KDR: 3.33

Score: 6.8m

Last Seen: Mar 4th, 2020 3:30 AM
- OFFLINE - 17.8 hour(s)

Battle Rank 76 - New Conglomerate on Emerald
Level Progress (to 77): 90%
Level 100 Progress: 36% 858h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M20 Mustang Warden SAS-R Vortek Rotary Breaker Rocket Pods NS-30 Vandal L100 Python HESH NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $856,935 MLG Score: 685
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.57%30.127%831512272,2771.275632.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.071%1.231B**1.376A-0.845D--HEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.632B+7.50.473B+19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.72%0.21%876312298,571778448011.0167191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.241%-1.538F-1.265D**0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.2-0.08C+39.80.252C*135.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.908%0.207%573112314821442333.34722206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.762B++-1.49F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++3.40.725B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.084%69.899%0212301,186116310.1368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.725%0.772B++0.185C++-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.20.323C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m173.7%235 (14.1k)224 (13.4k)3.3349914,7644,4273.8960976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123268921.923%10.709%23506:482

69% Engineer27% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2017 6:42 PMFeb 9th, 2018 9:40 PMMar 15th, 2020 11:30 AM (15d) (PST)Mar 4th, 2020 12:56 AM (27d) (PST)Mar 3rd, 2020 11:30 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
913558580.4890.1470.0521.1430.170685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7883,28051,5082993691013,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
503.5h/21d 2,484 1,581 4,027 34.5k 207 581 5,122 27.6m

EngineerCLASS DETAILS: Engineer
Warden
B*
Kills:1,201
Deaths:1,050
KDR:1.144
Accuracy:30.287% B+
HSR:30.558% B*
Kills:1,201
Deaths (as Engineer):1,050
Deaths (to Engineers):1,322
KDR:1.14381
Kill Difference:151
Playtime:348.841 hours
Usage:69%
Score:5.297m
Score/min:253
Accuracy (listed only):30.287%
HSR (listed only):30.558%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):943
KDR:0
Kill Difference:UNR
Playtime:3.134 hours
Usage:1%
Score:0.040m
Score/min:211
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A++
Kills:277
Deaths:264
KDR:1.049
Accuracy:20.713% D-
HSR:27.076% A++
Kills:277
Deaths (as Light Assault):264
Deaths (to Light Assaults):679
KDR:1.04924
Kill Difference:13
Playtime:7.232 hours
Usage:1%
Score:0.122m
Score/min:281
Accuracy (listed only):20.713%
HSR (listed only):27.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:855
Deaths:536
KDR:1.595
Accuracy:40.669% C*
HSR:67.602% C+
NS-30 Vandal
B+
Kills:521
Deaths:308
KDR:1.692
Accuracy:31.774% C
HSR:32.246% B+
NC14 Bolt Driver
B
Kills:331
Deaths:75
KDR:4.413
Accuracy:38.618% B
HSR:75.831% C++
Blitz GD-10
A++
Kills:277
Deaths:264
KDR:1.049
Accuracy:20.713% D-
HSR:27.076% A++
LA8 Rebel
C++
Kills:220
Deaths:225
KDR:0.978
Accuracy:31.615% C++
HSR:22.273% C++
NS-44 Commissioner
M++
Kills:58
Deaths:53
KDR:1.094
Accuracy:19.467% F-
HSR:46.552% M++
Kills:2,262
Deaths (as Infiltrator):1,461
Deaths (to Infiltrators):508
KDR:1.54825
Kill Difference:801
Playtime:136.977 hours
Usage:27%
Score:1.245m
Score/min:151
Accuracy (listed only):30.476%
HSR (listed only):45.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):70
KDR:0
Kill Difference:UNR
Playtime:5.234 hours
Usage:1%
Score:0.066m
Score/min:211
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:6,994
V. Kills:3,914 179%
Deaths:1,401
KDR:4.992
Accuracy:22.069% F
KPH:27.300 A
VKPH:15.300 B*
Vortek Rotary
A*
Kills:844
V. Kills:458 184%
Deaths:105
KDR:8.038
Accuracy:27.728% D
KPH:42.200 A*
VKPH:22.900 A+
Breaker Rocket Pods
C+
Kills:733
V. Kills:108 N/A
Deaths:36
KDR:20.361
Accuracy:49.497% C+
KPH:55.200 C-
VKPH:8.100 D
Kills:8,571 (7,838 + 0)
Deaths:1,542
KDR:5.558
VKDR:2.905
Vehicle Kills:4,480
Kill Difference:7,029
Playtime:289.258 hours
Usage:57%
Score:3.058m
Score/min:176
Piloting Accuracy:27.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:482
V. Kills:127 377%
Deaths:32
KDR:15.063
Accuracy:48.908% C+
KPH:54.600 C+
VKPH:14.400 A+
Skyguard
A++
Kills:195
V. Kills:98 197%
Deaths:16
KDR:12.188
Accuracy:29.238% C+
KPH:27.600 A++
VKPH:13.800 A
Kills:677 (677 + 0)
Deaths:48
KDR:14.104
VKDR:4.688
Vehicle Kills:225
Kill Difference:629
Playtime:15.903 hours
Usage:3%
Score:0.188m
Score/min:197
Driving Accuracy:29.238%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 10,9086,9941,4014.992B**1.6622.069%FN/A27.3A15.3B*169256h44.1B**199.8B*
Warden 1,2151,2011,0501.144C++2.1930.287%B+30.558%B*33.9B+N/A7535.4h7.5B++24.9B+
SAS-R 8588555361.595C1.7440.669%C*67.602%C+33.1CN/A7325.8h2.2C++5.4C**
Vortek Rotary 1,3028441058.038A++4.7027.728%DN/A42.2A*22.9A+26920h28.3B**102B**
Breaker Rocket Pods 8417333620.361A17.0349.497%C+N/A55.1C-8.1D17513.3h12.1B+24.4B+
NS-30 Vandal 5305213081.692C+1.6431.774%C32.246%B+40.4C+N/A8612.9h5.4C++17.1C++
L100 Python HESH 6094823215.063B11.7348.908%C+N/A54.8C+14.4A+1828.8h3.4C+7C+
NC14 Bolt Driver 331331754.413A+1.0838.618%B75.831%C++28.8C**N/A6711.5h2.1B++5.5B++
Blitz GD-10 2802772641.049C+2.2920.713%D-27.076%A++27.2C+N/A5910.2h13.8B66.7C+
LA8 Rebel 2232202250.978C+2.3631.615%C++22.273%C++27.5C+N/A628h5.7B+18B+
Skyguard 2931951612.188M++8.8529.238%C+N/A27.5A++13.8A2167.1h62.1A+212.4A
NS-44 Commissioner 5858531.094C++2.2419.467%F-46.552%M++12.1D-N/A364.8h3.3B+16.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2493,8716.5h
Motion Spotter71,2940.6h
Recon Detection Device159411.1h
Ammunition Package32090.1h
Medical Applicator01590h

Check the help document for the dictionary if you want to learn more about words used here.


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