Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 36hvisitors: 1 | 12 (19,141)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (51 days). The data shown below may not be accurate.

Commissar RailPain[RO] RailPain
TR BR 81

KDR: 2.66

Score: 8m

Last Seen: Aug 31st, 2019 5:09 PM
- OFFLINE - 1227.5 hour(s)

Battle Rank 81 - Terran Republic on Miller
Level Progress (to 82): 14%
Level 100 Progress: 42% 323h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" MG-H1 Watchman Ripper TMG-50 AS16 NightHawk T32 Bull T9 CARV T7 Mini-Chaingun
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RailPain



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,093,272 MLG Score: 3272
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.561%29.714%87813120310,7122.363640.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.791%1.643A+1.346A0.058C+HEAD ++ (~14.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.546B+100.299C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.773%0.691%57511215579118364.865551565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.377C--0.829D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.736B++14.40.729B++28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.552%20.588%8911215102118420.857143237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.614D3.982M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.438B19.80.503B+47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.022%85.621%892121415343100.354167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%0.908B*1.204B**3.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.20.325C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.312%20.825%89212142,401422265.68957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.312%-0.019C+1.221B**-1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.372C**3.40.296C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m202.2%561 (33.7k)453 (27.2k)2.6621119,2957,2482.8265781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216146026.86%24.95%67002:2611

11% Engineer78% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2017 4:01 PMDec 29th, 2017 5:07 PMSep 29th, 2019 3:23 AM (23d) (PST)Aug 31st, 2019 1:47 PM (51d) (PST)Aug 31st, 2019 1:09 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592935661.0940.4110.2732.3400.0633272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,56317,56334,000662516140427,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
294.1h/12.3d 1,192 4,814 5,349 41.3k 556 1,145 1,118 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,769
Deaths:635
KDR:2.786
Accuracy:26.760% B+
HSR:28.604% C++
MG-H1 Watchman
B*
Kills:1,277
Deaths:553
KDR:2.309
Accuracy:27.097% B*
HSR:30.227% B+
TMG-50
A++
Kills:1,251
Deaths:497
KDR:2.517
Accuracy:31.433% A++
HSR:29.576% B*
T32 Bull
B**
Kills:1,219
Deaths:416
KDR:2.930
Accuracy:29.980% B**
HSR:30.681% B*
T9 CARV
A*
Kills:1,182
Deaths:364
KDR:3.247
Accuracy:29.881% A*
HSR:26.481% B+
MSW-R
A++
Kills:1,176
Deaths:390
KDR:3.015
Accuracy:31.253% A++
HSR:33.674% A
NS-15M2
A++
Kills:1,172
Deaths:353
KDR:3.320
Accuracy:32.579% A++
HSR:30.205% B+
Kills:9,046
Deaths (as Heavy Assault):3,208
Deaths (to Heavy Assaults):2,356
KDR:2.81983
Kill Difference:5,838
Playtime:228.695 hours
Usage:78%
Score:6.224m
Score/min:454
Accuracy (listed only):29.855%
HSR (listed only):29.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B**
Kills:1,225
Deaths:450
KDR:2.722
Accuracy:39.516% C+
HSR:19.020% B**
FA1 Barrage
A+
Kills:1,176
Deaths:558
KDR:2.108
Accuracy:43.226% C**
HSR:22.704% A+
TRAC-5
A+
Kills:280
Deaths:180
KDR:1.556
Accuracy:28.634% A+
HSR:25.714% A
Kills:2,681
Deaths (as Light Assault):1,188
Deaths (to Light Assaults):1,349
KDR:2.25673
Kill Difference:1,493
Playtime:5.151 hours
Usage:2%
Score:0.095m
Score/min:306
Accuracy (listed only):37.125%
HSR (listed only):22.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:1,225
Deaths:450
KDR:2.722
Accuracy:39.516% C+
HSR:19.020% B**
FA1 Barrage
A+
Kills:1,176
Deaths:558
KDR:2.108
Accuracy:43.226% C**
HSR:22.704% A+
T1 Cycler
A++
Kills:241
Deaths:123
KDR:1.959
Accuracy:29.891% A++
HSR:24.481% B+
Kills:2,642
Deaths (as Combat Medic):1,131
Deaths (to Combat Medics):759
KDR:2.33599
Kill Difference:1,511
Playtime:9.546 hours
Usage:3%
Score:0.410m
Score/min:715
Accuracy (listed only):37.544%
HSR (listed only):22.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:1,225
Deaths:450
KDR:2.722
Accuracy:39.516% C+
HSR:19.020% B**
FA1 Barrage
A+
Kills:1,176
Deaths:558
KDR:2.108
Accuracy:43.226% C**
HSR:22.704% A+
TRAC-5
A+
Kills:280
Deaths:180
KDR:1.556
Accuracy:28.634% A+
HSR:25.714% A
MG-HBR1 Dragoon
A
Kills:139
Deaths:65
KDR:2.138
Accuracy:41.059% A
HSR:33.813% B+
Kills:2,820
Deaths (as Engineer):1,253
Deaths (to Engineers):865
KDR:2.2506
Kill Difference:1,567
Playtime:31.682 hours
Usage:11%
Score:0.671m
Score/min:353
Accuracy (listed only):38.109%
HSR (listed only):25.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A
Kills:606
Deaths:399
KDR:1.519
Accuracy:31.720% A
HSR:29.868% A
TS2 Inquisitor
B**
Kills:275
Deaths:199
KDR:1.382
Accuracy:29.034% C++
HSR:27.273% B**
SOAS-20
M+
Kills:125
Deaths:57
KDR:2.193
Accuracy:32.828% B**
HSR:40% M+
RAMS .50M
B+
Kills:88
Deaths:42
KDR:2.095
Accuracy:33.102% D-
HSR:82.955% B+
NSX Daimyo
A
Kills:65
Deaths:28
KDR:2.321
Accuracy:50.270% A
HSR:89.231% D*
Kills:1,159
Deaths (as Infiltrator):725
Deaths (to Infiltrators):1,081
KDR:1.59862
Kill Difference:434
Playtime:8.961 hours
Usage:3%
Score:0.161m
Score/min:299
Accuracy (listed only):35.391%
HSR (listed only):53.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:328
Deaths:68
KDR:4.824
Accuracy:22.465% B**
HSR:25% B**
M6 Onslaught
B**
Kills:308
Deaths:70
KDR:4.400
Accuracy:22.542% B**
HSR:22.078% B+
MRC3 Mercy
A**
Kills:69
Deaths:19
KDR:3.632
Accuracy:28.631% A**
HSR:20.290% C+
M3 Pounder HEG
M*
Kills:65
Deaths:22
KDR:2.955
Accuracy:54.222% A+
HSR:7.692% M*
MRC3 Mercy
A*
Kills:57
Deaths:18
KDR:3.167
Accuracy:27.064% A*
HSR:29.825% A++
M3 Pounder HEG
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:52.637% A++
HSR:3.704% B+
Kills:881
Deaths (as MAX Suit):109.500
Deaths (to MAX Suits):267
KDR:8.04566
Kill Difference:771.500
Playtime:8.832 hours
Usage:3%
Score:0.431m
Score/min:813
Accuracy (listed only):34.593%
HSR (listed only):18.098%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:579
V. Kills:31 N/A
Deaths:66
KDR:8.773
Accuracy:33.773% B*
KPH:68.700 B*
VKPH:3.700 C++
Kills:579 (579 + 0)
Deaths:66
KDR:8.773
VKDR:0.470
Vehicle Kills:31
Kill Difference:513
Playtime:8.426 hours
Usage:3%
Score:0.083m
Score/min:164
Piloting Accuracy:33.773%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:556
V. Kills:263 211%
Deaths:23
KDR:24.174
Accuracy:54.046% B*
KPH:50.300 A+
VKPH:23.800 B**
Kills:556 (556 + 0)
Deaths:23
KDR:24.174
VKDR:11.435
Vehicle Kills:263
Kill Difference:533
Playtime:11.048 hours
Usage:4%
Score:0.214m
Score/min:322
Driving Accuracy:54.046%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:102
V. Kills:9 N/A
Deaths:3
KDR:34
Accuracy:29.552% A**
KPH:47.100 C-
VKPH:4.200 B+
Kills:102 (0 + 102)
Deaths:3
KDR:34
VKDR:3
Vehicle Kills:9
Kill Difference:99
Playtime:2.164 hours
Usage:1%
Score:0.019m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:29.552%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 1,7921,7696352.786B+0.1226.76%B+28.604%C++67.3BN/A17326.3h10.3B+38.6B+
MG-H1 Watchman 1,2961,2775532.309B+0.3527.097%B*30.227%B+69B**1B+18918.5h11.4B*42.2B++
Ripper 1,3041,2605,4280.232A2.4345.153%A++34.603%M6.9C++N/A18183h1.1B*2.5C+
TMG-50 1,2621,2514972.517A0.1531.433%A++29.576%B*70.7A++N/A16617.7h8.9B*28.3B*
AS16 NightHawk 1,2321,2254502.722A0.0639.516%C+19.02%B**69.2A+N/A21617.7h3.3B**8.4B++
T32 Bull 1,2361,2194162.93A0.2729.98%B**30.681%B*63.5B*N/A14919.2h9.6B**32.1B*
T9 CARV 1,2021,1823643.247A+0.5829.881%A*26.481%B+66.8A++1.1A+18917.7h10.5B**35.1B*
T7 Mini-Chaingun 1,1991,1785392.186A0.4823.332%A24.024%M+79.6A**1.4A+19014.8h10.2B**43.9B*
MSW-R 1,1891,1763903.015B+0.3531.253%A++33.674%A80.5A+N/A22514.6h9.6B**30.7B*
FA1 Barrage 1,1951,1765582.108B**0.5543.226%C**22.704%A+62.2A*1A+19518.9h3.5B**8.2B++
NS-15M2 1,1831,1723533.32B**0.6632.579%A++30.205%B+78.7B**N/A41114.9h9.8B*30.2B*
TX1 Repeater 6206063991.519B**1.1431.72%A29.868%A108.2M**2.5M++3745.6h9.7B*30.6B*
M14 Banshee 610579668.773B6.1133.773%B*N/A68.9B*3.7C++1648.4h14.4B++42.5B++
P2-120 AP 8195562324.174A**21.5154.046%B*N/A50.5A+23.9B**32211h4.8B**8.9B**
NS Decimator 8315442172.507A++0.1673.197%A+1.103%D-64A++33.8A*4438.5h3.2B**4.3A
M6 Onslaught 333328684.824A2.1622.465%B**25%B**65.6A*1B*3015h15.2B**67.6B*
M6 Onslaught 312308704.4B**1.7422.542%B**22.078%B+60.4A++N/A2825.1h16.7B+74.1B++
TRAC-5 2862801801.556B**1.1128.634%A+25.714%A33.3B**N/A1258.4h11.2B*38.9B*
TS2 Inquisitor 2792751991.382C*1.2829.034%C++27.273%B**70.5A1B++1953.9h8.4B+29B+
T1 Cycler 2462411231.959B*0.7029.891%A++24.481%B+49.2A+1A+3114.9h12.4B++41.6B**
ML-7 398239822.915M*0.2576.077%A*1.255%D-61.3M**40.8M**5643.9h4.8B**6.3A
Frag Grenade 1731681168N/A165.3454.664%AN/A560B+16.7A19560.3h3B*5.5B*
MG-HBR1 Dragoon 140139652.138B*0.5241.059%A33.813%B+57.9A++N/A1382.4h4.3B**10.5B**
SOAS-20 127125572.193B+0.4732.828%B**40%M+59.5A1A++1392.1h11.6C**35.4B+
M12 Kobalt 111102334A31.3429.552%A**20.588%B+46.4C--4.1B+1452.2h19.8C+67.1B++
RAMS .50M 8888422.095C0.5733.102%D-82.955%B+40B++N/A1422.2h1.6B**4.9B+
Chainblade 78741,5500.048B*2.6144.01%A32.432%M**1.3B**N/A457.9h2.3B+5.2B+
MRC3 Mercy 7069193.632B++0.9728.631%A**20.29%C+57.5A*N/A2701.2h17.9B+62.4B**
NSX Daimyo 6565282.321C0.3450.27%A89.231%D*54.2C++N/A1761.2h2.9C5.7B
M3 Pounder HEG 7365222.955B*0.2954.222%A+7.692%M*32.5A++4C++1382h15.2B+28.1B++
MRC3 Mercy 5957183.167B+0.5027.064%A*29.825%A++51.8A++1.8A**2451.1h19.8C+73.3B*
M3 Pounder HEG 6254222.455B++0.2152.637%A++3.704%B+27B**4B+1332h17.9C+34.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35470.3h
Nano-Armor Kit1947,4382.8h
Medical Applicator4529,7911.9h
Motion Spotter12940.1h
Welding Device01620h
Shield Recharging Field111,0150.3h
Medical Kit1451,1391.5h
Recon Detection Device0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.39s on queries, 2.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.