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Legate Hater Raiste[HAYA] Raiste
VS BR 75

KDR: 2.01

Score: 96.3m

Last Seen: Dec 9th, 2018 11:50 PM
- OFFLINE - 170.3 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Officer of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 14
Level Progress (to 76): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Zenith VX-5 VX29 Polaris C-4 SVA-88 Orion VS54 Lasher X2 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $967,023 MLG Score: 773
Fun Score: N/A
Cheeseburgers Flipped: 1159TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.715%24.802%5884597746,3991.827380.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.109%0.525B+0.65B+-0.186CHEAD ++ (~12.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.418B10.30.276C*33.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.19%1.075%154510173,255246029561.32317110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%-0.447C---0.492D-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.7-0.262C67.3-0.273C135.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.622%2.396%103810142,588251313051.02944198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-1.194D*-0.157C0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-1.07D*22.9-0.828D-57.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.225%2.047%3581510077,230213832013.38166226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.53%-0.549D-0.587D0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.354C**230.412B53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.125%71.761%358610164,3452163142.00786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.258%0.462B+0.302C*1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.365C**2.40.249C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.459%14.035%358610166,8472403652.84935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.707%0.174C++-0.09C+-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.40.289C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 14
96.3m396.1%460 (27.6k)426 (25.6k)2.01114101,67750,5572.3216875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022147122.679%17.915%40604:2836

11% Combat Medic41% Engineer15% Heavy Assault12% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:13 PMNov 24th, 2012 12:31 AMDec 15th, 2018 6:11 PM (1d) (PST)Dec 9th, 2018 8:09 PM (7d) (PST)Dec 9th, 2018 7:50 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831764070.4500.2240.0812.0280.062773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,97010,53224,43827135122425,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3766.4h/156.9d 15,700 18,215 22,457 458.2k 6,236 13,506 14,001 131.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:2,983
Deaths:1,423
KDR:2.096
Accuracy:22.713% C+
HSR:21.287% C+
SVA-88
B++
Kills:2,589
Deaths:1,114
KDR:2.324
Accuracy:22.908% C+
HSR:30.012% B++
Orion VS54
C**
Kills:2,576
Deaths:1,163
KDR:2.215
Accuracy:22.077% C**
HSR:25.233% C++
Lasher X2
C++
Kills:2,133
Deaths:1,359
KDR:1.570
Accuracy:26.066% C++
HSR:3.751% C+
Pulsar LSW
C*
Kills:1,695
Deaths:769
KDR:2.204
Accuracy:23.084% C++
HSR:25.369% C*
Flare VE6
B*
Kills:1,435
Deaths:557
KDR:2.576
Accuracy:22.016% C+
HSR:30.453% B*
Betelgeuse 54-A
C+
Kills:1,107
Deaths:500
KDR:2.214
Accuracy:21.873% D-
HSR:28.907% C+
Ursa
C+
Kills:500
Deaths:234
KDR:2.137
Accuracy:21.828% C+
HSR:23.200% C+
VE-H Maw
B+
Kills:369
Deaths:133
KDR:2.774
Accuracy:28.747% B+
HSR:22.493% C-
NS-15M1
C
Kills:302
Deaths:149
KDR:2.027
Accuracy:20.628% C
HSR:19.205% C
Kills:15,689
Deaths (as Heavy Assault):7,401
Deaths (to Heavy Assaults):14,990
KDR:2.11985
Kill Difference:8,288
Playtime:582.703 hours
Usage:15%
Score:14.801m
Score/min:423
Accuracy (listed only):23.194%
HSR (listed only):22.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:4,045
Deaths:2,496
KDR:1.621
Accuracy:23.136% C
HSR:24.524% B++
Zenith VX-5
A
Kills:3,189
Deaths:1,827
KDR:1.745
Accuracy:23.992% C
HSR:29.320% A
Phobos VX86
C
Kills:2,105
Deaths:1,613
KDR:1.305
Accuracy:47.456% D-
HSR:13.682% C
Serpent VE92
B*
Kills:1,886
Deaths:1,218
KDR:1.548
Accuracy:23.741% C+
HSR:24.602% B*
NS Baron G5
B+
Kills:1,804
Deaths:1,068
KDR:1.689
Accuracy:47.320% B+
HSR:14.080% C+
Solstice SF
C+
Kills:1,702
Deaths:1,372
KDR:1.241
Accuracy:23.176% C+
HSR:13.690% C--
Eclipse VE3A
C+
Kills:1,552
Deaths:1,011
KDR:1.535
Accuracy:23.488% D
HSR:19.330% C+
Thanatos VE70
C+
Kills:1,264
Deaths:1,022
KDR:1.237
Accuracy:38.885% C+
HSR:12.817% D
Nova
C++
Kills:1,188
Deaths:609
KDR:1.951
Accuracy:44.005% C+
HSR:14.899% C++
Pandora VX25
C+
Kills:1,163
Deaths:616
KDR:1.888
Accuracy:38.249% C+
HSR:12.984% C--
Solstice VE3
A+
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:24.077% C**
HSR:28.252% A+
Deimos VA29
C*
Kills:622
Deaths:417
KDR:1.492
Accuracy:62.302% C*
HSR:14.470% C
Chaos
B+
Kills:505
Deaths:286
KDR:1.766
Accuracy:54.713% C**
HSR:18.416% B+
NS-11C
B+
Kills:458
Deaths:284
KDR:1.613
Accuracy:23.547% C+
HSR:22.052% B+
Pulsar C
C++
Kills:386
Deaths:229
KDR:1.686
Accuracy:22.335% C
HSR:23.834% C++
Solstice Burst
B**
Kills:278
Deaths:155
KDR:1.794
Accuracy:24.881% C
HSR:30.576% B**
NS Baron G5AE
B++
Kills:226
Deaths:167
KDR:1.353
Accuracy:52.601% B+
HSR:19.027% B++
NSX-P Tanto
A**
Kills:183
Deaths:90
KDR:2.033
Accuracy:24.502% C+
HSR:42.623% A**
VE-LR Obelisk
C+
Kills:110
Deaths:74
KDR:1.486
Accuracy:31.382% C+
HSR:29.091% C
Eidolon VE33
D*
Kills:62
Deaths:62
KDR:1
Accuracy:20.879% D*
HSR:14.516% D**
Kills:23,889
Deaths (as Engineer):15,364
Deaths (to Engineers):11,878
KDR:1.55487
Kill Difference:8,525
Playtime:1,528.696 hours
Usage:41%
Score:37.724m
Score/min:411
Accuracy (listed only):33.733%
HSR (listed only):21.139%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:4,045
Deaths:2,496
KDR:1.621
Accuracy:23.136% C
HSR:24.524% B++
Zenith VX-5
A
Kills:3,189
Deaths:1,827
KDR:1.745
Accuracy:23.992% C
HSR:29.320% A
Phobos VX86
C
Kills:2,105
Deaths:1,613
KDR:1.305
Accuracy:47.456% D-
HSR:13.682% C
Eridani SX5
B*
Kills:2,009
Deaths:1,147
KDR:1.752
Accuracy:26.779% C++
HSR:25.137% B*
Serpent VE92
B*
Kills:1,886
Deaths:1,218
KDR:1.548
Accuracy:23.741% C+
HSR:24.602% B*
NS Baron G5
B+
Kills:1,804
Deaths:1,068
KDR:1.689
Accuracy:47.320% B+
HSR:14.080% C+
Solstice SF
C+
Kills:1,702
Deaths:1,372
KDR:1.241
Accuracy:23.176% C+
HSR:13.690% C--
Eclipse VE3A
C+
Kills:1,552
Deaths:1,011
KDR:1.535
Accuracy:23.488% D
HSR:19.330% C+
Skorpios
C++
Kills:1,521
Deaths:922
KDR:1.650
Accuracy:23.922% D-
HSR:21.565% C++
NS-7 PDW
B++
Kills:1,515
Deaths:880
KDR:1.722
Accuracy:27.968% B++
HSR:17.888% C+
Sirius SX12
C++
Kills:1,325
Deaths:879
KDR:1.507
Accuracy:24.947% C++
HSR:16.981% C+
Thanatos VE70
C+
Kills:1,264
Deaths:1,022
KDR:1.237
Accuracy:38.885% C+
HSR:12.817% D
MKV Suppressed
B**
Kills:1,203
Deaths:599
KDR:2.008
Accuracy:25.888% C++
HSR:25.603% B**
Nova
C++
Kills:1,188
Deaths:609
KDR:1.951
Accuracy:44.005% C+
HSR:14.899% C++
Pandora VX25
C+
Kills:1,163
Deaths:616
KDR:1.888
Accuracy:38.249% C+
HSR:12.984% C--
Solstice VE3
A+
Kills:1,161
Deaths:748
KDR:1.552
Accuracy:24.077% C**
HSR:28.252% A+
Deimos VA29
C*
Kills:622
Deaths:417
KDR:1.492
Accuracy:62.302% C*
HSR:14.470% C
VE-S Canis
B++
Kills:597
Deaths:316
KDR:1.889
Accuracy:26.692% C+
HSR:26.466% B++
Chaos
B+
Kills:505
Deaths:286
KDR:1.766
Accuracy:54.713% C**
HSR:18.416% B+
NS-11C
B+
Kills:458
Deaths:284
KDR:1.613
Accuracy:23.547% C+
HSR:22.052% B+
Pulsar C
C++
Kills:386
Deaths:229
KDR:1.686
Accuracy:22.335% C
HSR:23.834% C++
Solstice Burst
B**
Kills:278
Deaths:155
KDR:1.794
Accuracy:24.881% C
HSR:30.576% B**
NS Baron G5AE
B++
Kills:226
Deaths:167
KDR:1.353
Accuracy:52.601% B+
HSR:19.027% B++
NSX-P Tanto
A**
Kills:183
Deaths:90
KDR:2.033
Accuracy:24.502% C+
HSR:42.623% A**
NSX Tengu
B*
Kills:111
Deaths:82
KDR:1.354
Accuracy:40.403% B+
HSR:26.126% B*
Kills:31,998
Deaths (as Light Assault):20,053
Deaths (to Light Assaults):8,618
KDR:1.59567
Kill Difference:11,945
Playtime:641.054 hours
Usage:17%
Score:18.094m
Score/min:470
Accuracy (listed only):32.760%
HSR (listed only):21.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:2,105
Deaths:1,613
KDR:1.305
Accuracy:47.456% D-
HSR:13.682% C
H-V45
C+
Kills:2,042
Deaths:1,574
KDR:1.297
Accuracy:21.616% C-
HSR:20.323% C+
Eridani SX5
B*
Kills:2,009
Deaths:1,147
KDR:1.752
Accuracy:26.779% C++
HSR:25.137% B*
NS Baron G5
B+
Kills:1,804
Deaths:1,068
KDR:1.689
Accuracy:47.320% B+
HSR:14.080% C+
Terminus VX-9
B*
Kills:1,620
Deaths:1,024
KDR:1.582
Accuracy:21.779% D-
HSR:32.407% B*
Skorpios
C++
Kills:1,521
Deaths:922
KDR:1.650
Accuracy:23.922% D-
HSR:21.565% C++
NS-7 PDW
B++
Kills:1,515
Deaths:880
KDR:1.722
Accuracy:27.968% B++
HSR:17.888% C+
Sirius SX12
C++
Kills:1,325
Deaths:879
KDR:1.507
Accuracy:24.947% C++
HSR:16.981% C+
Thanatos VE70
C+
Kills:1,264
Deaths:1,022
KDR:1.237
Accuracy:38.885% C+
HSR:12.817% D
MKV Suppressed
B**
Kills:1,203
Deaths:599
KDR:2.008
Accuracy:25.888% C++
HSR:25.603% B**
CME
B**
Kills:1,194
Deaths:675
KDR:1.769
Accuracy:25.624% C+
HSR:29.648% B**
Nova
C++
Kills:1,188
Deaths:609
KDR:1.951
Accuracy:44.005% C+
HSR:14.899% C++
Equinox VE2
B**
Kills:1,176
Deaths:619
KDR:1.900
Accuracy:24.000% C
HSR:28.657% B**
Pandora VX25
C+
Kills:1,163
Deaths:616
KDR:1.888
Accuracy:38.249% C+
HSR:12.984% C--
Pulsar VS1
B*
Kills:1,156
Deaths:613
KDR:1.886
Accuracy:23.193% C+
HSR:26.557% B*
NS-11P
C+
Kills:751
Deaths:523
KDR:1.436
Accuracy:22.317% C+
HSR:16.911% C
Deimos VA29
C*
Kills:622
Deaths:417
KDR:1.492
Accuracy:62.302% C*
HSR:14.470% C
VE-S Canis
B++
Kills:597
Deaths:316
KDR:1.889
Accuracy:26.692% C+
HSR:26.466% B++
Chaos
B+
Kills:505
Deaths:286
KDR:1.766
Accuracy:54.713% C**
HSR:18.416% B+
NS Baron G5AE
B++
Kills:226
Deaths:167
KDR:1.353
Accuracy:52.601% B+
HSR:19.027% B++
Darkstar
C*
Kills:195
Deaths:126
KDR:1.548
Accuracy:24.646% C--
HSR:25.128% C*
Corvus VA55
C*
Kills:153
Deaths:125
KDR:1.224
Accuracy:25.199% C*
HSR:18.954% D
NSX Tengu
B*
Kills:111
Deaths:82
KDR:1.354
Accuracy:40.403% B+
HSR:26.126% B*
NS-11A
M
Kills:54
Deaths:35
KDR:1.543
Accuracy:20.366% D
HSR:40.741% M
Kills:25,499
Deaths (as Combat Medic):15,937
Deaths (to Combat Medics):5,833
KDR:1.59999
Kill Difference:9,562
Playtime:404.985 hours
Usage:11%
Score:10.666m
Score/min:439
Accuracy (listed only):32.953%
HSR (listed only):21.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:2,009
Deaths:1,147
KDR:1.752
Accuracy:26.779% C++
HSR:25.137% B*
Parallax VX3
B+
Kills:1,840
Deaths:298
KDR:6.175
Accuracy:43.240% B+
HSR:80% C**
Skorpios
C++
Kills:1,521
Deaths:922
KDR:1.650
Accuracy:23.922% D-
HSR:21.565% C++
NS-7 PDW
B++
Kills:1,515
Deaths:880
KDR:1.722
Accuracy:27.968% B++
HSR:17.888% C+
Phaseshift VX-S
C++
Kills:1,499
Deaths:498
KDR:3.010
Accuracy:36.919% C++
HSR:67.111% C--
Sirius SX12
C++
Kills:1,325
Deaths:879
KDR:1.507
Accuracy:24.947% C++
HSR:16.981% C+
MKV Suppressed
B**
Kills:1,203
Deaths:599
KDR:2.008
Accuracy:25.888% C++
HSR:25.603% B**
Artemis VX26
B++
Kills:953
Deaths:463
KDR:2.058
Accuracy:24.815% C--
HSR:26.863% B++
NS-44 Commissioner
C++
Kills:847
Deaths:768
KDR:1.103
Accuracy:36.599% C++
HSR:18.654% C-
NS-30 Vandal
C++
Kills:741
Deaths:339
KDR:2.186
Accuracy:32.201% C+
HSR:27.800% C++
VE-S Canis
B++
Kills:597
Deaths:316
KDR:1.889
Accuracy:26.692% C+
HSR:26.466% B++
XM98
C+
Kills:448
Deaths:185
KDR:2.422
Accuracy:36.569% C+
HSR:74.107% C+
Ghost
C+
Kills:384
Deaths:183
KDR:2.098
Accuracy:37.743% C+
HSR:52.083% D**
Cerberus
C+
Kills:366
Deaths:359
KDR:1.020
Accuracy:30.857% C+
HSR:19.945% C
Spiker
C+
Kills:364
Deaths:452
KDR:0.805
Accuracy:29.096% C+
HSR:16.209% D
Beamer VS3
C
Kills:259
Deaths:264
KDR:0.981
Accuracy:25.142% C
HSR:16.988% D
Phantom VA23
C
Kills:242
Deaths:130
KDR:1.862
Accuracy:30.221% D
HSR:27.686% C
NS-357 Underboss
C+
Kills:159
Deaths:144
KDR:1.104
Accuracy:36.032% C+
HSR:19.497% C+
Nyx VX31
C-
Kills:120
Deaths:128
KDR:0.938
Accuracy:23.468% F
HSR:25% C-
V10
C++
Kills:114
Deaths:30
KDR:3.800
Accuracy:35.958% D
HSR:78.947% C++
NSX Tengu
B*
Kills:111
Deaths:82
KDR:1.354
Accuracy:40.403% B+
HSR:26.126% B*
Manticore SX40
C+
Kills:80
Deaths:77
KDR:1.039
Accuracy:25.343% D
HSR:21.250% C+
NS-44L Blackhand
C
Kills:67
Deaths:56
KDR:1.196
Accuracy:38.095% C
HSR:32.836% D
Soldier Soaker
B+
Kills:61
Deaths:41
KDR:1.488
Accuracy:37.033% B
HSR:19.672% B+
VA39 Spectre
D
Kills:60
Deaths:50
KDR:1.200
Accuracy:23.494% D**
HSR:30% D
Kills:16,885
Deaths (as Infiltrator):9,290
Deaths (to Infiltrators):5,623
KDR:1.81755
Kill Difference:7,595
Playtime:441.159 hours
Usage:12%
Score:9.965m
Score/min:376
Accuracy (listed only):31.177%
HSR (listed only):32.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,639
Deaths:489
KDR:3.352
Accuracy:20.137% C++
HSR:16.840% D
Blueshift VM5
C++
Kills:1,559
Deaths:494
KDR:3.156
Accuracy:19.424% C++
HSR:16.293% D-
Nebula VM20
B++
Kills:789
Deaths:233
KDR:3.386
Accuracy:21.703% B++
HSR:19.899% C+
Nebula VM20
B*
Kills:764
Deaths:235
KDR:3.251
Accuracy:21.656% B*
HSR:21.859% C**
Quasar VM1
B**
Kills:620
Deaths:207
KDR:2.995
Accuracy:20.264% B**
HSR:17.903% C+
Quasar VM1
B*
Kills:426
Deaths:122
KDR:3.492
Accuracy:21.434% B*
HSR:20.188% C+
Cosmos VM3
B**
Kills:245
Deaths:89
KDR:2.753
Accuracy:20.735% B**
HSR:13.878% D*
NS-10 Burster
B
Kills:230
Deaths:148
KDR:1.554
Accuracy:31.541% B
HSR:1.739% D*
NS-10 Burster
C**
Kills:188
Deaths:137
KDR:1.372
Accuracy:31.684% C**
HSR:3.191% D-
Cosmos VM3
A
Kills:165
Deaths:42
KDR:3.929
Accuracy:22.064% A
HSR:15.758% D
Vortex VM21
D-
Kills:139
Deaths:103
KDR:1.350
Accuracy:33.823% D-
HSR:0.719% D*
Comet VM2
B**
Kills:127
Deaths:116
KDR:1.095
Accuracy:52.595% B**
HSR:1.575% D*
Comet VM2
B*
Kills:114
Deaths:95
KDR:1.200
Accuracy:53.171% B*
HSR:1.754% D*
Vortex VM21
C--
Kills:71
Deaths:109
KDR:0.651
Accuracy:33.963% D
HSR:2.817% C--
Kills:7,076
Deaths (as MAX Suit):1,309.500
Deaths (to MAX Suits):3,122
KDR:5.40359
Kill Difference:5,766.500
Playtime:145.164 hours
Usage:4%
Score:5.074m
Score/min:583
Accuracy (listed only):28.871%
HSR (listed only):11.029%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:821
V. Kills:759 108%
Deaths:956
KDR:0.859
Accuracy:28.271% C--
KPH:8 D
VKPH:7.400 C
Dual Photon Pods
B
Kills:699
V. Kills:265 263%
Deaths:87
KDR:8.034
Accuracy:56.882% B+
KPH:59.200 C
VKPH:22.500 B
Saron Laser Cannon
C*
Kills:482
V. Kills:420 114%
Deaths:382
KDR:1.262
Accuracy:33.137% C*
KPH:12.400 C+
VKPH:10.800 C*
Light PPA
B++
Kills:391
V. Kills:53 N/A
Deaths:114
KDR:3.430
Accuracy:43.256% C**
KPH:37.900 C
VKPH:5.100 B++
Coyote Missiles
B**
Kills:363
V. Kills:168 215%
Deaths:56
KDR:6.482
Accuracy:59.252% B*
KPH:68.600 B**
VKPH:31.700 B+
Hornet Missiles
B*
Kills:240
V. Kills:133 179%
Deaths:62
KDR:3.871
Accuracy:69.084% B*
KPH:51.300 C
VKPH:28.400 C
Antares LC
C+
Kills:219
V. Kills:200 109%
Deaths:146
KDR:1.500
Accuracy:34.536% B+
KPH:12.900 C
VKPH:11.800 C+
Photon A2A Missile Pods
D
Kills:158
V. Kills:151 104%
Deaths:54
KDR:2.926
Accuracy:73.873% D-
KPH:27.500 D
VKPH:26.300 D
Kills:3,373 (1,913 + 0)
Deaths:1,857
KDR:1.816
VKDR:1.157
Vehicle Kills:2,149
Kill Difference:1,516
Playtime:196.712 hours
Usage:5%
Score:4.238m
Score/min:359
Piloting Accuracy:34.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,904
V. Kills:787 242%
Deaths:157
KDR:12.127
Accuracy:26.224% D*
KPH:6,854,400 U
VKPH:2,833,200 U
C150 Dalton
U
Kills:1,451
V. Kills:884 164%
Deaths:243
KDR:5.971
Accuracy:43.979% B+
KPH:5,223,600 U
VKPH:3,182,400 U
CAS30 Tank Buster
C--
Kills:862
V. Kills:1,303 66%
Deaths:1,251
KDR:0.689
Accuracy:38.017% D
KPH:3.400 D
VKPH:5.100 C--
L105 Zephyr
U
Kills:354
V. Kills:91 385%
Deaths:58
KDR:6.103
Accuracy:34.656% D--
KPH:1,274,400 U
VKPH:327,600 U
L105 Zephyr PX
U
Kills:111
V. Kills:13 N/A
Deaths:3
KDR:37
Accuracy:39.871% D**
KPH:399,600 U
VKPH:46,800 U
Kills:4,682 (862 + 3,820)
Deaths:1,712
KDR:2.735
VKDR:1.798
Vehicle Kills:3,078
Kill Difference:2,970
Playtime:254.811 hours
Usage:7%
Score:4.702m
Score/min:308
Piloting Accuracy:38.017%
Gunner Accuracy:39.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:664
V. Kills:479 138%
Deaths:125
KDR:5.312
Accuracy:49.976% D
KPH:25.700 C
VKPH:18.500 C++
Skyguard
C
Kills:290
V. Kills:276 105%
Deaths:90
KDR:3.222
Accuracy:25.991% C--
KPH:9.100 D
VKPH:8.700 C
C75 Viper
B++
Kills:233
V. Kills:36 N/A
Deaths:37
KDR:6.297
Accuracy:38.064% C+
KPH:41.600 B++
VKPH:6.400 C
L100 Python HEAT
C+
Kills:158
V. Kills:49 316%
Deaths:28
KDR:5.643
Accuracy:41.516% D--
KPH:28.300 C+
VKPH:8.800 C--
L100 Python HESH
B**
Kills:77
V. Kills:20 367%
Deaths:9
KDR:8.556
Accuracy:54.533% B++
KPH:48.400 C+
VKPH:12.600 B**
Kills:1,422 (1,422 + 0)
Deaths:289
KDR:4.920
VKDR:2.976
Vehicle Kills:860
Kill Difference:1,133
Playtime:70.404 hours
Usage:2%
Score:1.538m
Score/min:364
Driving Accuracy:54.533%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:1,164
V. Kills:551 211%
Deaths:147
KDR:7.918
Accuracy:41.344% C
KPH:32.300 B*
VKPH:15.300 C+
Supernova PC
B**
Kills:767
V. Kills:292 262%
Deaths:126
KDR:6.087
Accuracy:50.558% C++
KPH:31.400 B*
VKPH:11.900 B**
Proton II PPA
A
Kills:545
V. Kills:49 N/A
Deaths:23
KDR:23.696
Accuracy:26.151% B
KPH:68.300 B+
VKPH:6.100 A
Supernova VPC
C+
Kills:270
V. Kills:37 N/A
Deaths:49
KDR:5.510
Accuracy:49.753% C+
KPH:31.500 D
VKPH:4.300 D-
Supernova FPC
C++
Kills:129
V. Kills:116 110%
Deaths:35
KDR:3.686
Accuracy:50.341% C
KPH:17.100 D
VKPH:15.400 C++
Aphelion VEX-4
A++
Kills:125
V. Kills:53 231%
Deaths:20
KDR:6.250
Accuracy:31.666% C--
KPH:43.300 A++
VKPH:18.400 C++
E540 Halberd
C-
Kills:99
V. Kills:54 180%
Deaths:13
KDR:7.615
Accuracy:45.279% C
KPH:25.400 C--
VKPH:13.800 C-
Kills:3,099 (1,166 + 1,933)
Deaths:413
KDR:7.504
VKDR:2.789
Vehicle Kills:1,152
Kill Difference:2,686
Playtime:91.345 hours
Usage:2%
Score:2.555m
Score/min:466
Driving Accuracy:50.341%
Gunner Accuracy:45.279%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:314
V. Kills:181 173%
Deaths:59
KDR:5.322
Accuracy:55.381% C+
KPH:37 C+
VKPH:21.300 C
E540 Halberd-H
C--
Kills:251
V. Kills:149 167%
Deaths:29
KDR:8.655
Accuracy:56.995% C+
KPH:29.700 D
VKPH:17.600 C--
Proton II PPA-H
D
Kills:141
V. Kills:3 N/A
Deaths:13
KDR:10.846
Accuracy:30.560% D
KPH:55.500 D
VKPH:1.200 D**
Aphelion VEX-4H
C+
Kills:126
V. Kills:74 168%
Deaths:31
KDR:4.065
Accuracy:40.901% D
KPH:36.800 C+
VKPH:21.600 C--
Kills:832 (0 + 832)
Deaths:132
KDR:6.303
VKDR:3.083
Vehicle Kills:407
Kill Difference:700
Playtime:22.913 hours
Usage:1%
Score:0.657m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:40.901%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:252
V. Kills:105 238%
Deaths:28
KDR:9
Accuracy:35.942% C
KPH:18.400 C+
VKPH:7.700 C+
M40 Fury
C
Kills:252
V. Kills:50 N/A
Deaths:33
KDR:7.636
Accuracy:34.070% C
KPH:30.200 D
VKPH:6 D
M60-G Bulldog
B*
Kills:209
V. Kills:37 N/A
Deaths:31
KDR:6.742
Accuracy:43.707% B*
KPH:24 C
VKPH:4.300 C-
M20 Basilisk
C
Kills:156
V. Kills:65 236%
Deaths:18
KDR:8.667
Accuracy:36.093% C
KPH:18.600 C
VKPH:7.700 C
M60-G Bulldog
D
Kills:108
V. Kills:24 432%
Deaths:24
KDR:4.500
Accuracy:40.887% B
KPH:21 D-
VKPH:4.700 D
M40 Fury
C+
Kills:84
V. Kills:8 N/A
Deaths:7
KDR:12
Accuracy:36.819% C+
KPH:51 C+
VKPH:4.900 D--
M12 Kobalt
A
Kills:73
V. Kills:1 N/A
Deaths:1
KDR:73
Accuracy:23.759% A
KPH:67.700 C+
VKPH:0.900 D--
M12 Kobalt
C+
Kills:65
V. Kills:6 N/A
Deaths:6
KDR:10.833
Accuracy:18.906% C++
KPH:34.400 D-
VKPH:3.200 C+
Kills:1,199 (0 + 1,199)
Deaths:148
KDR:8.101
VKDR:2
Vehicle Kills:296
Kill Difference:1,051
Playtime:48.903 hours
Usage:1%
Score:0.871m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:18.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:287
V. Kills:17 N/A
Deaths:144
KDR:1.993
Accuracy:39.254% C
KPH:17.200 D--
VKPH:1 D-
M40 Fury-F
D-
Kills:224
V. Kills:32 N/A
Deaths:206
KDR:1.087
Accuracy:26.038% F-
KPH:8.500 D-
VKPH:1.200 D*
Kills:511 (511 + 0)
Deaths:350
KDR:1.460
VKDR:0.140
Vehicle Kills:49
Kill Difference:161
Playtime:42.904 hours
Usage:1%
Score:0.183m
Score/min:71
Driving Accuracy:26.038%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:89
V. Kills:48 182%
Deaths:15
KDR:5.933
Accuracy:37.629% C+
KPH:22.700 C+
VKPH:12.200 C+
Kills:89 (0 + 89)
Deaths:15
KDR:5.933
VKDR:3.200
Vehicle Kills:48
Kill Difference:74
Playtime:3.928 hours
Usage:0%
Score:0.047m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:37.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,0764,0452,4961.621C**0.3923.136%C24.524%B++19.4C-N/A103208.6h10.9B++47.3B
Zenith VX-5 3,2153,1891,8271.745B+0.2723.992%C29.32%A29.9C+N/A143106.6h10.8B++45.2B+
VX29 Polaris 3,0062,9831,4232.096B+0.0822.713%C+21.287%C+31.8CN/A15493.9h11B+48.5C**
C-4 4,0312,9821,3242.252B++0.2430.958%B**N/A110B++38.7B++143727.1h1.6C+5.2B
SVA-88 2,6002,5891,1142.324C**0.3122.908%C+30.012%B++41.6C+N/A25662.2h10.1B++44.3B+
Orion VS54 2,5872,5761,1632.215B+0.2022.077%C**25.233%C++34.7C*N/A25574.2h10.9B++49.5C*
Lasher X2 2,1772,1331,3591.57B**0.4426.066%C++3.751%C+34.3C**N/A19462.1h18.9C**72.5B
Phobos VX86 2,1292,1051,6131.305C+0.7147.456%D-13.682%C19.9D-N/A84105.9h2.6C+5.6C
H-V45 2,0602,0421,5741.297C+0.7121.616%C-20.323%C+20.2C--N/A95101h12.7C**58.9C++
Eridani SX5 2,0172,0091,1471.752B+0.2626.779%C++25.137%B*39.3C**N/A19851.1h9.9B++36.9B+
AP30 Shredder 2,6911,90415712.127B+10.1226.224%D*1.838%C+19040U7870U180306700.1h48.5B**184.8B*
Serpent VE92 1,8941,8861,2181.548B+0.4623.741%C+24.602%B*17.7C-N/A101106.7h10.7B++45.1B+
Parallax VX3 1,8431,8402986.174B*4.1643.24%B+80%C**43.2B**N/A23842.6h2B+4.7B+
NS Baron G5 1,8051,8041,0681.689B*0.3247.32%B+14.08%C+41.2B+N/A23743.8h3.9B++8.2C+
Solstice SF 1,7281,7021,3721.241C**0.7723.176%C+13.69%C--19.8C+N/A9485.9h8.5B+36.9B++
Pulsar LSW 1,7121,6957692.204B+0.1923.084%C++25.369%C*38.6C+N/A18843.9h10.4B++45B+
Blueshift VM5 1,6521,6394893.352B+1.3420.137%C++16.84%D34C++N/A16148.2h15.3B76.1B
Terminus VX-9 1,6281,6201,0241.582C++0.4321.779%D-32.407%B*32.3CN/A17450.1h11.4B+52.6C+
Blueshift VM5 1,5811,5594943.156B1.1419.424%C++16.293%D-32.5C+N/A16147.9h15.8C++81.1C*
Eclipse VE3A 1,5681,5521,0111.535C++0.4823.488%D19.33%C+27.2C-N/A13757h8.8B**37.5B+
Skorpios 1,5331,5219221.65C++0.3623.922%D-21.565%C++38.3C+N/A19939.7h10.4B+43.5C+
NS-7 PDW 1,5211,5158801.722B*0.2927.968%B++17.888%C+32.8BN/A18646.2h11.3B*40.3B++
Phaseshift VX-S 1,5081,4994983.01C+1.0036.919%C++67.111%C--45.3B**N/A19033.1h2.8C*7.5B
C150 Dalton 2,3351,4512435.971C+3.9643.979%B+N/A14510U8840U135189500.1h4.6C+10.5B+
Flare VE6 1,4401,4355572.576A0.5622.016%C+30.453%B*44.8C*N/A27132h8.1B**36.9B+
Proximity Mine 1,3391,3361986.747B**4.7441.865%C+N/A162.9B*N/A7358.2h1.9C+4.6C++
Sirius SX12 1,3381,3258791.507B+0.5024.947%C++16.981%C+23.1CN/A13357.4h12B++48.1B+
Thanatos VE70 1,2831,2641,0221.237B+0.7738.885%C+12.817%D19.3C-N/A11765.6h4.4B+11.3B
MKV Suppressed 1,2061,2035992.008B**0.0025.888%C++25.603%B**38.1BN/A20031.6h11.1B++42.7B+
CME 1,2021,1946751.769B+0.2425.624%C+29.648%B**34.1C+N/A16335h11.7B++45.8B+
Nova 1,1971,1886091.951B+0.0644.005%C+14.899%C++50.3B++N/A22923.6h3.8B+8.7B+
Equinox VE2 1,1891,1766191.9B++0.1124%C28.657%B**37.3B+N/A15031.5h11.2B+46.6C**
Saron HRB 1,7151,1641477.918B+5.9141.344%C1.89%C**32.3B*15.3C+44436h13.9A33.7B**
Pandora VX25 1,1671,1636161.888B*0.1238.249%C+12.984%C--32.6C+N/A15535.7h4.1B+10.7B
Solstice VE3 1,1641,1617481.552B**0.4624.077%C**28.252%A+21.1C*N/A17055.1h9.9B**41.2B+
Pulsar VS1 1,1571,1566131.886B**0.1323.193%C+26.557%B*36.4B++N/A22931.8h10.4A44.7B*
Betelgeuse 54-A 1,1151,1075002.214C+0.2021.873%D-28.907%C+39.8DN/A23427.8h10.8C+49.6C
Force-Blade 1,06596237,3650.026C++1.9947.966%A+N/A0.4CN/A22183.9h2.1B+4.4B+
Artemis VX26 9609534632.058B+0.0524.815%C--26.863%B++37.5C**N/A21125.4h10.1B*40.9B+
CAS30 Tank Buster 2,1658621,2510.689C1.3238.017%DN/A3.4D5.1C--84254.8h65.8C+173C
NS-44 Commissioner 8538477681.103C*0.9136.599%C++18.654%C-29.8C+N/A19328.4h3.7C**10.1B
Maelstrom Turbo Laser 1,5808219560.859C1.1528.271%C--1.218%D-8D7.4C222103h105.7C*373.8C++
Nebula VM20 7917892333.386B++1.3721.703%B++19.899%C+46.7B*N/A26316.9h12.6B**58B++
Tank Mine 1,4257692952.607C++0.6030.354%CN/A120.2B102.5A25846.4h1.9C++6.1C*
Supernova PC 1,0597671266.087C++4.0850.558%C++2.477%C++31.4B*12B**47224.4h3.9B*7.7B*
Nebula VM20 7667642353.251B+1.2421.656%B*21.859%C**44.7B++N/A24817.1h13.1B*60.4B++
NS-11P 7577515231.436C**0.5822.317%C+16.911%C19.9C-N/A11537.8h12.3B++55.1B+
NS-30 Vandal 7457413392.186C**0.1732.201%C+27.8%C++41.9C*N/A22317.7h4.8B++15B+
Dual Photon Pods 964699878.034C**6.0256.882%B+1.431%C*59.2C22.5B84211.8h23C++40.5C**
L100 Python AP 1,1436641255.312C**3.3049.976%D3.916%B+25.6C18.5C++41225.9h6.3C**12.7C+
Frag Grenade 6646581658N/A655.9946.848%C*N/A548.3C*5C-31381.2h3.6C*7.6B
Deimos VA29 6256224171.492C**0.5262.302%C*14.47%C27.8C--N/A12822.4h2B++3.2B+
Quasar VM1 6236202072.995B**0.9820.264%B**17.903%C+37.3AN/A23116.6h12.4B*61.4B+
VE-S Canis 6045973161.889B+0.1226.692%C+26.466%B++42.9C++N/A12113.9h9.5B++35.8B+
Nemesis VSH9 8735685171.099B++0.9164.064%C*1.585%D17.7C++9.5C+36532.1h6.7B++10.4B++
Proton II PPA 5945452323.696B+21.6826.151%B1.284%D68.1B+6.1A3758h7.4B++28.2B*
MANA Anti-Vehicle Turret 9475352402.229C-0.2253.267%D--2.804%C5350M+4120M*22923600.1h6.4B+12C**
Blackheart 5605274791.1C+0.9139.587%C13.093%D*25.5C+1.6C+13220.7h3.5C++8.7C++
S1 6825074461.137B++0.8760.649%B+2.761%C+30B+10.4C61516.9h5.4B++8.9B++
Chaos 5115052861.766C*0.2554.713%C**18.416%B+33DN/A9415.3h3.8B+7B+
Ursa 5065002342.137B**0.1321.828%C+23.2%C+39.1C++N/A24912.8h9.9B+45.5B
Saron Laser Cannon 9024823821.262C+0.7533.137%C*1.037%D-12.4C+10.8C*39938.9h111.9B+337.6B+
NS Decimator 6364604271.077C++0.9363.441%B3.261%B++31.9C+12.2C61314.4h4.9C+7.8C*
NS-11C 4634582841.613B++0.4023.547%C+22.052%B+23.5C+N/A17019.5h10.9B*46.4B+
XM98 4494481852.422C*0.4136.569%C+74.107%C+26C+N/A13417.2h2.2B+5.9B+
Quasar VM1 4274261223.492B++1.4821.434%B*20.188%C+41.4B++N/A21510.3h12.6B+58.7B+
Light PPA 4443911143.43C+1.4243.256%C**1.023%C38C5.1B++33710.3h14C++32.3C*
Pulsar C 3873862291.686B0.3322.335%C23.834%C++26.6C+N/A27514.5h9.5B++42.7B+
Ghost 3853841832.098C+0.0937.743%C+52.083%D**34.3C+N/A23911.2h2.2C**5.8C*
VE-H Maw 3763691332.774B*0.7628.747%B+22.493%C-51.3C++1B+1427.2h9.5B+33.1B+
Cerberus 3663663591.019C+0.9930.857%C+19.945%C36.6C++N/A17810h5.6B+18.1B
Spiker 3703644520.805C+1.2129.096%C+16.209%D47.3B+N/A2217.7h7.7B+26.5B+
Coyote Missiles 531363566.482A4.4759.252%B*N/A68.5B**31.7B+10385.3h25.9B**43.8B**
L105 Zephyr 445354586.103C4.0934.656%D--N/A3540U910U20364500.1h6.5C++18.9C
Sticky Grenade 3413151315N/A312.9949.6%CN/A787.5C65S40490.4h2.8C-5.5C+
Saron HRB-H 495314595.322C++3.3155.381%C+1.274%C36.9C+21.3C6578.5h22.2B40B+
NS-15M1 3043021492.027B+0.0220.628%C19.205%C28.8CN/A28610.5h12.9C+62.5C++
Skyguard 566290903.222C**1.2125.991%C--N/A9.1D8.7C29531.8h162.3D624.4D
S12 Renegade 3042871441.993C+0.0239.254%C6.969%B+17.3D--1D-10116.6h4.5D-11.6D
Solstice Burst 2782781551.794C**0.2224.881%C30.576%B**39.7C++N/A1807h9.4A37.7B++
Supernova VPC 307270495.51C--3.5049.753%C+2.222%B++31.4D4.3D-2538.6h3B6B
Beamer VS3 2672592640.981B1.0325.142%C16.988%D36.5B+1.1B++2557.1h9.1C*36.1C+
M20 Basilisk 357252289M+6.9935.942%C5.952%C+18.4C+7.7C+34813.7h67.7B*188.4B++
M40 Fury 302252337.636C*5.6234.07%CN/A30.4D6D2298.3h9.5B*28B++
E540 Halberd-H 400251298.655C++6.6456.995%C+3.187%B++29.5D17.5C--4318.5h5B+8.9B+
Cosmos VM3 247245892.753B+0.7420.735%B**13.878%D*33.6B+N/A1957.3h16.4D79C**
Phantom VA23 2432421301.862C+0.1530.221%D27.686%C33.6CN/A1527.2h4.5C++15C+
Lancer VS22 5332412850.846C*1.1760.743%C+N/A12.6C+15.2B+49319.2h21.6C**35.5C**
Hornet Missiles 373240623.871C+1.8669.084%B*N/A51.1C28.3C7414.7h10.3C++14.9B+
C75 Viper 269233376.297B+4.2938.064%C+1.288%C41.6B++6.4C4585.6h9.6B*25.1B++
NS-10 Burster 4312301481.554B**0.4631.541%B1.739%D*7.7B*6.8A*24729.7h133.1C++421.9B+
NS Baron G5AE 2302261671.353C+0.6652.601%B+19.027%B++24.6DN/A759.2h4.4C++8.4C+
M40 Fury-F 2562242061.087C0.9226.038%F-N/A8.5D-1.2D*5226.3h5.7B*21.7C**
Antares LC 4192191461.5C+0.5134.536%B+1.826%C+12.9C11.8C+30717h115.2C*333.6B
M60-G Bulldog 246209316.742B+4.7343.707%B*2.392%C24C4.3C-2218.7h6.3B+14.5B*
Darkstar 1971951261.548C++0.4624.646%C--25.128%C*36.1CN/A1215.4h15.4D--62.6D
NS-10 Burster 3531881371.372B+0.6431.684%C**3.191%D-6.5B+5.7A21929h158.6C+500.5C*
NSX-P Tanto 187183902.033A0.0224.502%C+42.623%A**31C**N/A1115.9h10.2B**41.7B++
MANA Anti-Personnel Turret 173171762.25N/A0.2416.517%UN/A1710U20U8913300.1h21.9T*132.4T*
Cosmos VM3 165165423.929A+1.9222.064%A15.758%D39.3B*N/A2444.2h16.1C-73C*
M60-A Bulldog 1901621411.571C+9.5638.08%D1.852%C24.5C4.2C+2116.6h5.3B13.8C++
NS-357 Underboss 1611591441.104C++0.9136.032%C+19.497%C+53B+N/A3563h4B11.2C**
L100 Python HEAT 207158285.643C**3.6341.516%D--N/A28.2C+8.8C--3575.6h4.6B*11.2B
Photon A2A Missile Pods 309158542.926C0.9173.873%D-N/A27.7D26.5D8055.7h9.8D13.2D--
M20 Basilisk 221156188.667M++6.6636.093%C7.692%B*18.6C7.7C3548.4h71.8B*198.8B++
M60-A Bulldog 177155315C+2.9926.667%D--N/A1550U220U14102100.1h5B++18.6C+
Corvus VA55 1531531251.224C*0.7925.199%C*18.954%D19.4C--N/A2197.9h11.2B+44.4B+
Anti-Vehicle Grenade 1681411141N/A138.9963.997%A+N/A352.5C+67.5C49840.4h5.7C++8.9B+
Proton II PPA-H 1441411310.846C+8.8330.56%D2.837%B**56.4D1.2D**3502.5h9.1B29.7C++
Vortex VM21 2731391031.35C+0.6633.823%D-N/A11.1B+10.7A++23712.5h28.5B+84.2B
Spear Anti-Vehicle Phalanx Turret 216138284.929C2.9247.499%B1.449%D**53.1B*30B*12842.6h7.1B+14.9B++
Supernova FPC 245129353.686C1.6750.341%C2.326%C+17D15.3C++9707.6h6.3C12.5C
Comet VM2 1941271161.095C*0.9252.595%B**1.575%D*13.2B7A3439.6h23.6C+44.9B
Aphelion VEX-4H 200126314.065C+2.0540.901%D1.587%D-37.1C+21.8C--2443.4h50.4B+123.2C**
Aphelion VEX-4 178125206.25B+4.2431.666%C--4%C++43.1A++18.3C++2702.9h35.7B*112.6B*
Nyx VX31 1211201280.938C-1.0723.468%F25%C-18.5D-N/A956.5h6.5C27.9D*
M60-A Bulldog 1271151011.5C+9.4936.952%D--2.609%C*21.7D2.3D2105.3h5.7C*15.5C+
V10 114114303.8C*1.7935.958%D78.947%C++42.2B+N/A2582.7h2.1B5.9C++
Comet VM2 173114951.2C*0.8153.171%B*1.754%D*14.6B+7.6A3337.8h24.6C**46.3B+
NSX Tengu 112111821.354C++0.6640.403%B+26.126%B*55.5B*N/A1412h12.5C**30.9B+
L105 Zephyr PX 124111337B**34.9939.871%D**N/A1110U130U5463600.1h4.5B+11.2C
VE-LR Obelisk 111110741.486C+0.5331.382%C+29.091%C42.3B+N/A1212.6h6.5C*20.7C*
M60-G Bulldog 132108244.5C+2.4940.887%BN/A21.2D-4.7D2225.1h6.3B15.4B+
E540 Halberd 15399137.615C+5.6045.279%C2.02%C25.4C--13.8C-4543.9h5.7C*12.5C++
MAX Punch 114971,3100.074C1.9454.248%B+N/A0.7C--N/A4134.1h2.6C+4.7C++
M20 Wyvern 13789155.933C++3.9237.629%C+N/A22.8C+12.3C+1993.9h64.2B+170.6B+
Rocklet Rifle 14688701.257B**0.7552.051%C+1.136%B28.4C+18.7D2913.1h28.8B++55.4B+
Lancer AE 18384581.448B+0.5662.735%C++N/A15.8C++18.7B6075.3h17.9C**28.5C**
M40 Fury 9284712B+9.9936.819%C+N/A52.5C+5D--3721.6h9.8B+26.6B++
Manticore SX40 8380771.039C++0.9725.343%D21.25%C+44.4B++1.7B*3531.8h6.9B+27.3C++
L100 Python HESH 977798.556C6.5454.533%B++2.597%B*48.1C+12.5B**6561.6h5.2D-9.6C--
M12 Kobalt 7473173A**70.9923.759%A16.438%C66.4C+N/A5721.1h19.5C+82.2B+
Vortex VM21 157711090.651C+1.3633.963%D2.817%C--5.2D6.3B+13613.7h57.5C+169.2C+
NS-44L Blackhand 6767561.196C++0.8238.095%C32.836%D39.4B*N/A1321.7h4.9C+12.9C+
M12 Kobalt 7165610.833C+8.8218.906%C++16.923%C34.2D-3.2C+2951.9h21.4C113.4C++
A30 Walker 11062262.385C+0.3727.208%C**N/A8.5C++6.6C-2057.3h147.6B**542.6B*
Eidolon VE33 6362621C+1.0120.879%D*14.516%D**12.7DN/A2294.9h9C*43C+
Auraxium Force-Blade 61613,1970.019C1.9938.589%B++N/A0.4DN/A1155.4h1.5B**4B+
Soldier Soaker 6161411.488B0.5237.033%B19.672%B+61B+N/A3711h5.2B+14B++
VA39 Spectre 6060501.2C+0.8123.494%D**30%D18.2CN/A2203.3h6.5C+27.7D
A30 Walker 10859680.868C-1.1420.662%C--N/A590U490U15432600.1h146.6C++709.7C+
NS-11A 5454351.543C**0.4720.366%D40.741%M38.6B+N/A9301.4h12.8B+62.8C+
NS-R3 Swarm 11452630.825B*1.1966.043%B++N/A8.4C*10B*1246.2h25.1B+38B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter224,6383.7h
Nano-Armor Kit744780,60976.8h
Nanite Healing Grenade04450.1h
Spawn Beacon462,2883.2h
Nanite Revive Grenade02,0590.6h
Medical Applicator810252,25228.4h
Anti-Vehicle MANA Turret517546.7h
Rampart Wall2530.5h
Spitfire Auto-Turret72500.6h
Restoration Kit1111,6001.8h
Deconstruction Tool04460h
Ammunition Package241,5701h
Medical Kit3776,4996.7h
Anti-Infantry MANA Turret114621.5h
Nano-Repair Grenade02750.1h
Recon Detection Device8114,08521h
Smoke Grenade0860h
Shield Recharging Field535,7001.9h

Check the help document for the dictionary if you want to learn more about words used here.


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