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Archon Rakista[TWC2] Rakista
VS BR 80

KDR: 0.54

Score: 25.1m

Last Seen: Jul 13th, 2019 2:34 AM
- OFFLINE - 884.7 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Connery
Level Progress (to 81): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Sticky Grenade Spitfire Auto-Turret M60-G Bulldog M12 Kobalt Pulsar C MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-21,267 MLG Score: -17
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.564%19.181%1832011943,2480.2851370.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.292%-2.256F---0.259C-1.747F-HEAD ++ (~14.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.3-2.198F--22.8-0.596D215.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.852%3.478%5112131152033580.0565666195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.567F0.591B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.202C++7.70.389C**23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.056%7.265%55912051,40414456160.971626228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.228%-1.869F-0.695B+-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
404.1-2.368F--64.9-0.611D339.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
10.65%17.939%5531211262918140.285093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.397%-2.565F*0.652B+-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.4-3.662T*6.5-0.347C-54.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m1017.2%238 (14.3k)211 (12.7k)0.54002414,51826,8840.76744580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12142038.005%7.976%6404:271

12% Combat Medic66% Engineer13% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 2:39 AMMay 27th, 2015 2:56 AMAug 11th, 2019 10:00 AM (7d) (PST)Jul 13th, 2019 12:17 AM (37d) (PST)Jul 12th, 2019 10:34 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2301001300.1220.2250.0101.5110.027-17

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,8036,0027,801714191212,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1990.1h/82.9d 6,114 1,158 17,677 180.4k 4,901 4,275 3,216 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:201
Deaths:674
KDR:0.298
Accuracy:7.832% F*
HSR:15.920% D*
VE-H Maw
F-
Kills:169
Deaths:322
KDR:0.525
Accuracy:11.262% F*
HSR:10.059% F-
Pulsar LSW
D
Kills:166
Deaths:470
KDR:0.353
Accuracy:9.852% F--
HSR:18.675% D
Orion VS54
C
Kills:141
Deaths:423
KDR:0.333
Accuracy:7.138% F*
HSR:22.695% C
Kills:677
Deaths (as Heavy Assault):1,889
Deaths (to Heavy Assaults):6,934
KDR:0.35839
Kill Difference:1,212
Playtime:249.198 hours
Usage:13%
Score:2.481m
Score/min:166
Accuracy (listed only):9.021%
HSR (listed only):16.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:338
Deaths:1,095
KDR:0.309
Accuracy:9.505% F**
HSR:21.006% C
NS-11C
C+
Kills:246
Deaths:855
KDR:0.288
Accuracy:7.468% T-
HSR:18.293% C+
Serpent VE92
C+
Kills:235
Deaths:852
KDR:0.276
Accuracy:7.860% T-
HSR:20% C+
Solstice SF
A
Kills:226
Deaths:924
KDR:0.245
Accuracy:8.656% T
HSR:24.336% A
Solstice VE3
C**
Kills:164
Deaths:664
KDR:0.247
Accuracy:7.036% T
HSR:21.342% C**
Pandora VX25
A*
Kills:105
Deaths:414
KDR:0.254
Accuracy:8.862% T
HSR:24.762% A*
Deimos VA29
C+
Kills:97
Deaths:298
KDR:0.326
Accuracy:17.454% T*
HSR:16.495% C+
Eidolon VE33
D
Kills:93
Deaths:548
KDR:0.170
Accuracy:6.584% T*
HSR:20.430% D
Thanatos VE70
F
Kills:60
Deaths:315
KDR:0.190
Accuracy:9.474% T-
HSR:8.333% F
Kills:1,564
Deaths (as Engineer):5,965
Deaths (to Engineers):7,098
KDR:0.2622
Kill Difference:4,401
Playtime:1,308.474 hours
Usage:66%
Score:17.208m
Score/min:219
Accuracy (listed only):9.211%
HSR (listed only):19.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:338
Deaths:1,095
KDR:0.309
Accuracy:9.505% F**
HSR:21.006% C
NS-11C
C+
Kills:246
Deaths:855
KDR:0.288
Accuracy:7.468% T-
HSR:18.293% C+
Sirius SX12
D
Kills:238
Deaths:661
KDR:0.360
Accuracy:9.089% T
HSR:13.866% D
Serpent VE92
C+
Kills:235
Deaths:852
KDR:0.276
Accuracy:7.860% T-
HSR:20% C+
VE-S Canis
C+
Kills:231
Deaths:509
KDR:0.454
Accuracy:9.285% F**
HSR:19.481% C+
Solstice SF
A
Kills:226
Deaths:924
KDR:0.245
Accuracy:8.656% T
HSR:24.336% A
Eridani SX5
C++
Kills:184
Deaths:585
KDR:0.315
Accuracy:8.702% T*
HSR:21.196% C++
NS-7 PDW
B
Kills:170
Deaths:641
KDR:0.265
Accuracy:8.783% T
HSR:20% B
Solstice VE3
C**
Kills:164
Deaths:664
KDR:0.247
Accuracy:7.036% T
HSR:21.342% C**
Pandora VX25
A*
Kills:105
Deaths:414
KDR:0.254
Accuracy:8.862% T
HSR:24.762% A*
Deimos VA29
C+
Kills:97
Deaths:298
KDR:0.326
Accuracy:17.454% T*
HSR:16.495% C+
Thanatos VE70
F
Kills:60
Deaths:315
KDR:0.190
Accuracy:9.474% T-
HSR:8.333% F
Kills:2,294
Deaths (as Light Assault):7,813
Deaths (to Light Assaults):3,812
KDR:0.29361
Kill Difference:5,519
Playtime:43.942 hours
Usage:2%
Score:0.406m
Score/min:154
Accuracy (listed only):9.348%
HSR (listed only):19.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:238
Deaths:661
KDR:0.360
Accuracy:9.089% T
HSR:13.866% D
VE-S Canis
C+
Kills:231
Deaths:509
KDR:0.454
Accuracy:9.285% F**
HSR:19.481% C+
Eridani SX5
C++
Kills:184
Deaths:585
KDR:0.315
Accuracy:8.702% T*
HSR:21.196% C++
NS-7 PDW
B
Kills:170
Deaths:641
KDR:0.265
Accuracy:8.783% T
HSR:20% B
Pandora VX25
A*
Kills:105
Deaths:414
KDR:0.254
Accuracy:8.862% T
HSR:24.762% A*
Deimos VA29
C+
Kills:97
Deaths:298
KDR:0.326
Accuracy:17.454% T*
HSR:16.495% C+
Thanatos VE70
F
Kills:60
Deaths:315
KDR:0.190
Accuracy:9.474% T-
HSR:8.333% F
Pulsar VS1
C++
Kills:56
Deaths:134
KDR:0.418
Accuracy:9.460% F**
HSR:21.429% C++
Corvus VA55
A++
Kills:55
Deaths:262
KDR:0.210
Accuracy:10.869% F*
HSR:34.546% A++
Kills:1,196
Deaths (as Combat Medic):3,819
Deaths (to Combat Medics):2,539
KDR:0.31317
Kill Difference:2,623
Playtime:243.948 hours
Usage:12%
Score:3.848m
Score/min:263
Accuracy (listed only):10.220%
HSR (listed only):20.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:238
Deaths:661
KDR:0.360
Accuracy:9.089% T
HSR:13.866% D
VE-S Canis
C+
Kills:231
Deaths:509
KDR:0.454
Accuracy:9.285% F**
HSR:19.481% C+
Eridani SX5
C++
Kills:184
Deaths:585
KDR:0.315
Accuracy:8.702% T*
HSR:21.196% C++
NS-7 PDW
B
Kills:170
Deaths:641
KDR:0.265
Accuracy:8.783% T
HSR:20% B
NS-44 Commissioner
B++
Kills:156
Deaths:691
KDR:0.226
Accuracy:10.640% T
HSR:27.564% B++
NS-AM7 Archer
D--
Kills:136
Deaths:606
KDR:0.224
Accuracy:46.731% F
HSR:8.088% D--
Artemis VX26
D
Kills:116
Deaths:341
KDR:0.340
Accuracy:9.973% T*
HSR:18.104% D
NS-44L Blackhand
D*
Kills:97
Deaths:500
KDR:0.194
Accuracy:14.528% T
HSR:26.804% D*
Soldier Soaker
C
Kills:93
Deaths:175
KDR:0.531
Accuracy:13.555% F--
HSR:12.903% C
Beamer VS3
C
Kills:56
Deaths:295
KDR:0.190
Accuracy:8.854% F**
HSR:19.643% C
Kills:1,477
Deaths (as Infiltrator):5,004
Deaths (to Infiltrators):3,600
KDR:0.29516
Kill Difference:3,527
Playtime:115.104 hours
Usage:6%
Score:1.019m
Score/min:148
Accuracy (listed only):14.014%
HSR (listed only):18.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:105
Deaths:136
KDR:0.772
Accuracy:3.707% T-
HSR:23.810% B+
Quasar VM1
B+
Kills:71
Deaths:103
KDR:0.689
Accuracy:2.891% F**
HSR:21.127% B+
Kills:176
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):1,704
KDR:1.4728
Kill Difference:56.500
Playtime:22.033 hours
Usage:1%
Score:0.172m
Score/min:130
Accuracy (listed only):3.299%
HSR (listed only):22.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:115
V. Kills:49 230%
Deaths:125
KDR:0.920
Accuracy:24.852% F**
KPH:13.500 D*
VKPH:5.700 D*
Kills:115 (115 + 0)
Deaths:125
KDR:0.920
VKDR:0.392
Vehicle Kills:49
Kill Difference:10
Playtime:8.541 hours
Usage:0%
Score:0.050m
Score/min:97
Driving Accuracy:24.852%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:86
V. Kills:59 143%
Deaths:45
KDR:1.911
Accuracy:23.719% F--
KPH:11.900 D*
VKPH:8.200 D-
Kills:86 (0 + 86)
Deaths:45
KDR:1.911
VKDR:1.311
Vehicle Kills:59
Kill Difference:41
Playtime:7.227 hours
Usage:0%
Score:0.082m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:23.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D**
Kills:106
V. Kills:6 N/A
Deaths:38
KDR:2.789
Accuracy:10.627% T
KPH:18.800 D**
VKPH:1.100 D**
Kills:106 (0 + 106)
Deaths:38
KDR:2.789
VKDR:0.158
Vehicle Kills:6
Kill Difference:68
Playtime:5.632 hours
Usage:0%
Score:0.026m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:10.627%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:415
V. Kills:126 327%
Deaths:292
KDR:1.421
Accuracy:17.162% F-
KPH:14.300 D-
VKPH:4.300 C--
M12 Kobalt
C-
Kills:253
V. Kills:31 N/A
Deaths:82
KDR:3.085
Accuracy:6.414% F--
KPH:18.400 D**
VKPH:2.300 C-
G40-F Ranger
D**
Kills:154
V. Kills:142 108%
Deaths:84
KDR:1.833
Accuracy:20.641% F
KPH:4.900 D**
VKPH:4.500 D**
M20 Basilisk
D--
Kills:148
V. Kills:87 168%
Deaths:123
KDR:1.203
Accuracy:21.351% F-
KPH:6.400 D*
VKPH:3.800 D--
M20 Basilisk
D*
Kills:96
V. Kills:51 185%
Deaths:126
KDR:0.762
Accuracy:18.881% F--
KPH:5.600 D*
VKPH:3 D*
M40 Fury
D--
Kills:84
V. Kills:19 420%
Deaths:34
KDR:2.471
Accuracy:16.326% F--
KPH:19.700 D--
VKPH:4.400 D--
M12 Kobalt
D--
Kills:62
V. Kills:4 N/A
Deaths:28
KDR:2.214
Accuracy:6.308% F--
KPH:16 D*
VKPH:1 D--
Kills:1,212 (0 + 1,212)
Deaths:769
KDR:1.576
VKDR:0.598
Vehicle Kills:460
Kill Difference:443
Playtime:122.760 hours
Usage:6%
Score:0.523m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:6.308%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D**
Kills:135
V. Kills:74 180%
Deaths:363
KDR:0.372
Accuracy:42.594% F*
KPH:9.400 D**
VKPH:5.200 F
M20 Basilisk-F
D
Kills:64
V. Kills:43 145%
Deaths:571
KDR:0.112
Accuracy:20.339% F--
KPH:2.600 D--
VKPH:1.800 D
Kills:199 (199 + 0)
Deaths:934
KDR:0.213
VKDR:0.125
Vehicle Kills:117
Kill Difference:735
Playtime:38.727 hours
Usage:2%
Score:0.075m
Score/min:32
Driving Accuracy:20.339%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,6881,8021,7821.011D-0.4717.854%D*N/A40.4D**19.9D**33344.6h1.5B++8.5D*
Proximity Mine 1,1281,1268721.291D-0.7531.731%D*N/A64D*N/A24317.6h1.7B++5.5C-
Sticky Grenade 6346261626N/A625.4639.523%D**N/A417.3D*5.3D13571.5h3.1D7.9D--
M60-G Bulldog 5414152921.421D-0.8817.162%F-3.133%C++14.3D-4.3C--7829h10.7D--62.3F*
M12 Kobalt 380361409.025D-8.486.915%F**18.283%C++23.9D**1.3D*6915.1h29.4D**424.6T*
Pulsar C 3543381,0950.309C--0.239.505%F**21.006%C5.6D--N/A2460.8h19.8F-208.1T*
MANA Anti-Personnel Turret 2932843620.785N/A0.243.555%UN/A2840U90U6381600.1h31.7T*891T*
Lasher X2 2702637210.365D-0.1811.136%F-5.323%B++9.5D*N/A3727.7h27D**242.9T
M12 Kobalt 284253823.085D2.546.414%F--21.739%B++18.5D**2.3C-7113.7h30.9F-482.5T*
NS-11C 2502468550.288D0.257.468%T-18.293%C+5D--N/A2148.9h19.5D-261.3T*
Sirius SX12 2482386610.36D0.189.089%T13.866%D8.4D--N/A3528.4h23.7F-261.3T*
Serpent VE92 2392358520.276D0.267.86%T-20%C+5.1D--N/A2146.2h20.5F260.3T*
VE-S Canis 2422315090.454D0.099.285%F**19.481%C+7.6D--N/A2930.2h17.6D*189.6T*
Solstice SF 2332269240.245D0.308.656%T24.336%A3.9D--N/A1658.2h22.4D*259T*
M20 Basilisk 310213852.506D*1.9727.047%F**4.695%C++18.2D--8.3D**10911.7h116.1C++429.1F
Flare VE6 2082016740.298D--0.247.832%F*15.92%D*6.6D*N/A2630.3h20.1T256.1T*
Eridani SX5 1931845850.315D-0.238.702%T*21.196%C++6.2D*N/A2029.5h21.2F--244T*
Spear Anti-Vehicle Phalanx Turret 274178702.543D2.0021.31%F--3.933%C+19.3D--10.4D--1549.2h9.2C++43.1F
MANA Anti-Vehicle Turret 2741722450.702D-0.1630.246%D*2.907%C--1720B**1020C**1767970.1h10D33.1F
NS-7 PDW 1781706410.265D-0.288.783%T20%B5.2D--N/A1833h26.3F--299.8T*
VE-H Maw 1821693220.525D-0.0211.262%F*10.059%F-5.7D**N/A1729.5h25.2T*223.6T*
Pulsar LSW 1761664700.353D-0.199.852%F--18.675%D6.6D*N/A3225.3h24.9T*252.3T*
Solstice VE3 1701646640.247D0.297.036%T21.342%C**3.1D--N/A2352.7h22.3D--317T
NS-44 Commissioner 1651566910.226D0.3110.64%T27.564%B++6.2D--N/A2825.3h8.2T*77.4T*
G40-F Ranger 296154841.833D--1.2920.641%F1.299%C+4.9D**4.5D**6531.6h223.4F-1082.5T
Hunter QCX 1791506280.239D0.3025.034%D*3.333%D**6.1D1.2C2824.4h12.3C-49.1D-
M20 Basilisk 2351481231.203D0.6621.351%F-4.73%C6.4D*3.8D--6223.1h142.4D666.9F**
Orion VS54 1501414230.333D0.217.138%F*22.695%C5.8D*N/A5224.5h25.1T351.2T
NS-AM7 Archer 2761366060.224D0.3246.731%F8.088%D--2.1D--2.2C1964.3h62.8T134.4T*
V30-F Starfall 2091353630.372D0.1742.594%F*N/A9.4D**5.2F5614.3h25.7D**60.3T
NS-R3 Swarm 2151231900.647C**0.1157.896%D*N/A4D-3D--4931h30.4C+52.6D
Artemis VX26 1221163410.34D-0.209.973%T*18.104%D5.8D*N/A1920.1h24.2T*242.5T*
L100 Python HEAT 1641151250.92D-0.3824.852%F**3.478%B++13.5D*5.8D*978.5h7.7D30.8T-
C-4 1541141700.671C--0.1318.033%D**N/A36.8D--12.9D*5563.1h1.4C*8D
NS Annihilator 1961121310.855B+0.3177.089%D--N/A7.9D6D-11314.1h9.6B*12.4B++
Proton II PPA-H 112106382.789D2.2510.627%TN/A18.9D**1.1D**775.6h26T*244.4T*
Blueshift VM5 1091051360.772D0.233.707%T-23.81%B+7.7FN/A2413.7h17.6C-474.5T*
Pandora VX25 1091054140.254D0.298.862%T24.762%A*5D*N/A1621.2h7F-79T*
Deimos VA29 105972980.326D-0.2117.454%T*16.495%C+5.4D*N/A1918.1h5.4T*31T*
NS-44L Blackhand 106975000.194D0.3514.528%T26.804%D*5.9D--N/A1716.5h9.4F**64.4T*
M20 Basilisk 147961260.762D--0.2218.881%F--5.208%C+5.6D*3D*6817.2h151.7D--803.3T*
Eidolon VE33 97935480.17D0.376.584%T*20.43%D1.6D*N/A856.6h27.4T*415.9T*
Soldier Soaker 95931750.531C--0.0113.555%F--12.903%C15D*N/A456.2h8.6D--63.7T*
Nemesis VSH9 174902310.39C--0.1546.578%F--N/A5D4.6C10318.1h9.3C20D**
Saron HRB 14586451.911D1.3723.719%F--3.488%A++11.9D*8.2D-1887.2h30.8D*130T*
M40 Fury 10384342.471D1.9316.326%F--1.19%D19.5D--4.4D--1234.3h17C104.3F--
Frag Grenade 8077177N/A76.4633.418%FN/A256.7D--10C++15180.3h5.1D--15.4D**
Quasar VM1 76711030.689D0.152.891%F**21.127%B+6.4D**N/A2611.1h15.6C+540.8T*
M20 Basilisk-F 107645710.112D0.4320.339%F--7.813%B++2.6D--1.8D1924.4h137.4C--675.3T-
M12 Kobalt 6662282.214D--1.676.308%F--24.194%A15.9D*1D--743.9h31.7F-502.2T*
Thanatos VE70 62603150.19D-0.359.474%T-8.333%F4.3D*N/A2913.9h7.6F79.9T*
Beamer VS3 60562950.19D0.358.854%F**19.643%C6D--N/A339.4h22.3T251.9T*
Pulsar VS1 57561340.418D0.129.46%F**21.429%C++7.7D--N/A627.3h18.7D--198T*
Corvus VA55 56552620.21D--0.3310.869%F*34.546%A++3.7D*N/A2114.9h29.9T*274.9T*
Hades VSH4 99543370.16D-0.3847.836%F*N/A3.8C-3.2C5614.1h16F--33.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon264,1174h
Anti-Vehicle MANA Turret291,9892.7h
Nano-Armor Kit1,3071,162,50089.3h
NSX Tomoe02930.1h
Turret AI Module01240.2h
Repair Module02200.3h
Nanite Revive Grenade02,2390.6h
Medical Applicator514186,55820h
Cortium Silo01490.3h
Spitfire Auto-Turret1187,2728.4h
NS Deep Freeze0690.1h
Restoration Kit978736.3h
Hoplon Anti-Aircraft Phalanx Tower01000.2h
Rampart Wall01550.4h
Deconstruction Tool02310h
Ammunition Package17117,27710.5h
Shield Recharging Field838,7525.3h
Anti-Infantry MANA Turret701,7515.6h
Snowman Soldier21640.2h
Pelter Rocket Pod0890.1h
Recon Detection Device1128,75216.5h
Spear Anti-Vehicle Turret2530.2h
Elysium Spawn Tube0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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