Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,490)players online:
TvShape (8)  Fisheyed (6)  Faber0ne (4)  R4v3rs (3)  EmpressBSG (3)  checktheloot (2) 26
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Legate Rakista[TWC2] Rakista
VS BR 75

KDR: 0.53

Score: 24.1m

Last Seen: Jan 16th, 2019 9:09 PM
- OFFLINE - 815.5 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Connery
Level Progress (to 76): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Proximity Mine Sticky Grenade Spitfire Auto-Turret M60-G Bulldog M12 Kobalt Pulsar C MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rakista



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.51%18.996%1811910033,1060.2828520.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.408%-2.258F---0.259C-1.862F-HEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.4-2.2F--22.8-0.594D216.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.852%3.478%5110211151966570.0584944198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.563F0.552B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.203C++7.70.389C**23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.843%7.317%55910131,39413956100.999283228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.188%-1.886F-0.748B++-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
401.8-2.394F--63.7-0.616D338.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
10.256%18.636%5531019220884110.248588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.329%-2.593F*0.818B++-0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.4-4.181T*7-0.445C--61.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m1012.3%237 (14.2k)210 (12.6k)0.53085213,80826,0110.7527275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10221957.874%8.14%6404:251

12% Combat Medic66% Engineer12% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 2:39 AMMay 27th, 2015 2:56 AMFeb 13th, 2019 9:17 AM (6d) (PST)Jan 16th, 2019 9:36 PM (34d) (PST)Jan 16th, 2019 5:09 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2291011280.1200.2260.0101.4830.026-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7246,0467,678714189212,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1916.3h/79.8d 5,771 1,124 16,627 170.5k 4,679 4,111 3,037 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:259
Deaths:712
KDR:0.364
Accuracy:11.189% F-
HSR:5.405% B++
Flare VE6
D*
Kills:201
Deaths:674
KDR:0.298
Accuracy:7.832% F*
HSR:15.920% D*
VE-H Maw
F-
Kills:169
Deaths:322
KDR:0.525
Accuracy:11.262% F*
HSR:10.059% F-
Pulsar LSW
D--
Kills:133
Deaths:394
KDR:0.338
Accuracy:9.159% F*
HSR:16.541% D--
Orion VS54
C
Kills:120
Deaths:367
KDR:0.327
Accuracy:6.685% F**
HSR:22.500% C
Kills:882
Deaths (as Heavy Assault):2,469
Deaths (to Heavy Assaults):6,743
KDR:0.35723
Kill Difference:1,587
Playtime:235.514 hours
Usage:12%
Score:2.308m
Score/min:163
Accuracy (listed only):9.225%
HSR (listed only):14.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:338
Deaths:1,095
KDR:0.309
Accuracy:9.505% F**
HSR:21.006% C
NS-11C
C+
Kills:246
Deaths:855
KDR:0.288
Accuracy:7.468% T-
HSR:18.293% C+
Serpent VE92
C+
Kills:235
Deaths:852
KDR:0.276
Accuracy:7.860% T-
HSR:20% C+
Solstice SF
A
Kills:226
Deaths:924
KDR:0.245
Accuracy:8.656% T
HSR:24.336% A
Solstice VE3
C**
Kills:164
Deaths:664
KDR:0.247
Accuracy:7.036% T
HSR:21.342% C**
Eidolon VE33
D
Kills:92
Deaths:547
KDR:0.168
Accuracy:6.589% T*
HSR:20.652% D
Pandora VX25
M++
Kills:82
Deaths:369
KDR:0.222
Accuracy:8.463% T
HSR:26.829% M++
Deimos VA29
C**
Kills:78
Deaths:239
KDR:0.326
Accuracy:16.988% T*
HSR:17.949% C**
Thanatos VE70
F
Kills:60
Deaths:315
KDR:0.190
Accuracy:9.474% T-
HSR:8.333% F
Kills:1,521
Deaths (as Engineer):5,860
Deaths (to Engineers):6,897
KDR:0.25956
Kill Difference:4,339
Playtime:1,271.184 hours
Usage:66%
Score:16.684m
Score/min:219
Accuracy (listed only):9.115%
HSR (listed only):19.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:338
Deaths:1,095
KDR:0.309
Accuracy:9.505% F**
HSR:21.006% C
NS-11C
C+
Kills:246
Deaths:855
KDR:0.288
Accuracy:7.468% T-
HSR:18.293% C+
Serpent VE92
C+
Kills:235
Deaths:852
KDR:0.276
Accuracy:7.860% T-
HSR:20% C+
Sirius SX12
D
Kills:234
Deaths:651
KDR:0.359
Accuracy:9.067% T
HSR:13.675% D
Solstice SF
A
Kills:226
Deaths:924
KDR:0.245
Accuracy:8.656% T
HSR:24.336% A
VE-S Canis
C+
Kills:223
Deaths:492
KDR:0.453
Accuracy:9.265% F**
HSR:19.283% C+
Eridani SX5
B
Kills:176
Deaths:555
KDR:0.317
Accuracy:8.584% T-
HSR:22.159% B
NS-7 PDW
B
Kills:170
Deaths:638
KDR:0.266
Accuracy:8.791% T
HSR:20% B
Solstice VE3
C**
Kills:164
Deaths:664
KDR:0.247
Accuracy:7.036% T
HSR:21.342% C**
Pandora VX25
M++
Kills:82
Deaths:369
KDR:0.222
Accuracy:8.463% T
HSR:26.829% M++
Deimos VA29
C**
Kills:78
Deaths:239
KDR:0.326
Accuracy:16.988% T*
HSR:17.949% C**
Thanatos VE70
F
Kills:60
Deaths:315
KDR:0.190
Accuracy:9.474% T-
HSR:8.333% F
Kills:2,232
Deaths (as Light Assault):7,649
Deaths (to Light Assaults):3,694
KDR:0.2918
Kill Difference:5,417
Playtime:42.286 hours
Usage:2%
Score:0.390m
Score/min:154
Accuracy (listed only):9.263%
HSR (listed only):19.434%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:234
Deaths:651
KDR:0.359
Accuracy:9.067% T
HSR:13.675% D
VE-S Canis
C+
Kills:223
Deaths:492
KDR:0.453
Accuracy:9.265% F**
HSR:19.283% C+
Eridani SX5
B
Kills:176
Deaths:555
KDR:0.317
Accuracy:8.584% T-
HSR:22.159% B
NS-7 PDW
B
Kills:170
Deaths:638
KDR:0.266
Accuracy:8.791% T
HSR:20% B
Pandora VX25
M++
Kills:82
Deaths:369
KDR:0.222
Accuracy:8.463% T
HSR:26.829% M++
Deimos VA29
C**
Kills:78
Deaths:239
KDR:0.326
Accuracy:16.988% T*
HSR:17.949% C**
Thanatos VE70
F
Kills:60
Deaths:315
KDR:0.190
Accuracy:9.474% T-
HSR:8.333% F
Corvus VA55
A+
Kills:54
Deaths:255
KDR:0.212
Accuracy:10.778% F*
HSR:33.333% A+
Kills:1,077
Deaths (as Combat Medic):3,514
Deaths (to Combat Medics):2,423
KDR:0.30649
Kill Difference:2,437
Playtime:231.965 hours
Usage:12%
Score:3.660m
Score/min:263
Accuracy (listed only):10.176%
HSR (listed only):20.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:234
Deaths:651
KDR:0.359
Accuracy:9.067% T
HSR:13.675% D
VE-S Canis
C+
Kills:223
Deaths:492
KDR:0.453
Accuracy:9.265% F**
HSR:19.283% C+
Eridani SX5
B
Kills:176
Deaths:555
KDR:0.317
Accuracy:8.584% T-
HSR:22.159% B
NS-7 PDW
B
Kills:170
Deaths:638
KDR:0.266
Accuracy:8.791% T
HSR:20% B
NS-44 Commissioner
B++
Kills:153
Deaths:681
KDR:0.225
Accuracy:10.531% T
HSR:26.797% B++
NS-AM7 Archer
D--
Kills:134
Deaths:601
KDR:0.223
Accuracy:46.685% F
HSR:8.209% D--
Artemis VX26
D
Kills:116
Deaths:341
KDR:0.340
Accuracy:9.973% T*
HSR:18.104% D
NS-44L Blackhand
D--
Kills:92
Deaths:485
KDR:0.190
Accuracy:14.222% T
HSR:27.174% D--
Soldier Soaker
D
Kills:77
Deaths:138
KDR:0.558
Accuracy:13.432% F--
HSR:11.688% D
Beamer VS3
C
Kills:56
Deaths:295
KDR:0.190
Accuracy:8.856% F**
HSR:19.643% C
Kills:1,431
Deaths (as Infiltrator):4,877
Deaths (to Infiltrators):3,491
KDR:0.29342
Kill Difference:3,446
Playtime:105.992 hours
Usage:6%
Score:0.923m
Score/min:145
Accuracy (listed only):13.940%
HSR (listed only):18.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:105
Deaths:136
KDR:0.772
Accuracy:3.707% T-
HSR:23.810% B+
Quasar VM1
B+
Kills:71
Deaths:103
KDR:0.689
Accuracy:2.891% F**
HSR:21.127% B+
Kills:176
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):1,675
KDR:1.4728
Kill Difference:56.500
Playtime:22.033 hours
Usage:1%
Score:0.172m
Score/min:130
Accuracy (listed only):3.299%
HSR (listed only):22.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:115
V. Kills:49 230%
Deaths:125
KDR:0.920
Accuracy:24.852% F**
KPH:13.500 D--
VKPH:5.700 D*
Kills:115 (115 + 0)
Deaths:125
KDR:0.920
VKDR:0.392
Vehicle Kills:49
Kill Difference:10
Playtime:8.541 hours
Usage:0%
Score:0.049m
Score/min:96
Driving Accuracy:24.852%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:86
V. Kills:59 143%
Deaths:45
KDR:1.911
Accuracy:23.733% F--
KPH:11.900 D*
VKPH:8.200 D--
Kills:86 (0 + 86)
Deaths:45
KDR:1.911
VKDR:1.311
Vehicle Kills:59
Kill Difference:41
Playtime:7.217 hours
Usage:0%
Score:0.081m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:23.733%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D**
Kills:106
V. Kills:6 N/A
Deaths:38
KDR:2.789
Accuracy:10.653% T
KPH:18.900 D**
VKPH:1.100 D**
Kills:106 (0 + 106)
Deaths:38
KDR:2.789
VKDR:0.158
Vehicle Kills:6
Kill Difference:68
Playtime:5.609 hours
Usage:0%
Score:0.026m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:10.653%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:415
V. Kills:126 327%
Deaths:292
KDR:1.421
Accuracy:17.169% F-
KPH:14.300 D-
VKPH:4.300 C-
M12 Kobalt
C-
Kills:253
V. Kills:31 N/A
Deaths:82
KDR:3.085
Accuracy:6.417% F--
KPH:18.500 D**
VKPH:2.300 C-
G40-F Ranger
D*
Kills:151
V. Kills:140 107%
Deaths:82
KDR:1.841
Accuracy:20.556% D**
KPH:4.800 D**
VKPH:4.500 D*
M20 Basilisk
D--
Kills:143
V. Kills:86 164%
Deaths:122
KDR:1.172
Accuracy:21.151% F-
KPH:6.300 D*
VKPH:3.800 D--
M20 Basilisk
D*
Kills:94
V. Kills:50 184%
Deaths:123
KDR:0.764
Accuracy:18.037% F--
KPH:5.600 D*
VKPH:3 D*
M40 Fury
D--
Kills:84
V. Kills:19 420%
Deaths:34
KDR:2.471
Accuracy:16.177% F--
KPH:19.700 D--
VKPH:4.500 D--
M12 Kobalt
D--
Kills:62
V. Kills:4 N/A
Deaths:28
KDR:2.214
Accuracy:6.322% F--
KPH:16.100 D*
VKPH:1 D--
Kills:1,202 (0 + 1,202)
Deaths:763
KDR:1.575
VKDR:0.598
Vehicle Kills:456
Kill Difference:439
Playtime:121.737 hours
Usage:6%
Score:0.515m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:6.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D**
Kills:100
V. Kills:55 179%
Deaths:254
KDR:0.394
Accuracy:42.800% F*
KPH:11.900 D**
VKPH:6.500 D**
M20 Basilisk-F
C
Kills:64
V. Kills:43 145%
Deaths:571
KDR:0.112
Accuracy:20.339% F--
KPH:2.600 C
VKPH:1.800 C--
Kills:164 (164 + 0)
Deaths:825
KDR:0.199
VKDR:0.119
Vehicle Kills:98
Kill Difference:661
Playtime:32.820 hours
Usage:2%
Score:0.065m
Score/min:33
Driving Accuracy:20.339%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,4991,6671,7150.972D-0.4417.437%D*N/A39.1D**19.5D**33242.6h1.5B++8.8D*
Proximity Mine 1,1041,1028601.281D-0.7531.774%D*N/A64.1D*N/A24617.2h1.7B++5.5C-
Sticky Grenade 6136051605N/A604.4739.4%D**N/A432.1D--5.7D13711.4h3.1D7.9D-
M60-G Bulldog 5414152921.421D--0.8917.169%F-3.133%C++14.3D-4.3C-7829h10.7D-62.2F**
M12 Kobalt 375356408.9D--8.376.892%F**18.258%C*24.1D**1.3D*6914.8h28.8D--418.2T*
Pulsar C 3543381,0950.309D0.229.505%F**21.006%C5.6D--N/A2360.8h19.8F208.1T*
MANA Anti-Personnel Turret 2932843620.785N/A0.253.555%UN/A2840U90U6319900.1h31.7T*891T*
Lasher X2 2662597120.364D-0.1711.189%F-5.405%B++9.6D-N/A3827.1h27.1D**241.7F**
M12 Kobalt 284253823.085C--2.556.417%F--21.739%B++18.5D**2.3C-7113.7h30.9F-482.2T*
NS-11C 2502468550.288D0.247.468%T-18.293%C+5D--N/A2148.9h19.5D-261.3T*
Serpent VE92 2392358520.276D0.257.86%T-20%C+5.1D--N/A2146.2h20.5F260.3T*
Sirius SX12 2442346510.359D0.179.067%T13.675%D8.4D--N/A3527.9h23.8F262.9T*
Solstice SF 2332269240.245D0.298.656%T24.336%A3.9D--N/A1658.2h22.4D*259T*
VE-S Canis 2332234920.453D0.089.265%F**19.283%C+7.6D--N/A3029.3h17.6D*190.1T*
M20 Basilisk 300206852.424D--1.8927.033%F**4.854%C++17.9D--8.2D*10811.5h117.8C++436D**
Flare VE6 2082016740.298D--0.237.832%F*15.92%D*6.7D*N/A2630.2h20.1T256.1T*
Spear Anti-Vehicle Phalanx Turret 274178702.543D2.0121.292%F--3.933%C+19.6D--10.5D--1539.1h9.1C++42.9F
Eridani SX5 1851765550.317D0.218.584%T-22.159%B6.2D--N/A2028.5h21.4F--249.4T*
NS-7 PDW 1781706380.266D-0.268.791%T20%B5.2D--N/A1832.9h26.3F--299.1T*
VE-H Maw 1821693220.525D-0.0111.262%F*10.059%F-5.8D**N/A1729.3h25.2T*223.6T*
MANA Anti-Vehicle Turret 2641662390.695D--0.1629.371%F--3.012%C++1660D980D2444230.1h9.8B33.5D
Solstice VE3 1701646640.247D0.287.036%T21.342%C**3.1D--N/A2252.7h22.3D-317T
NS-44 Commissioner 1621536810.225D0.3110.531%T26.797%B++6.1D--N/A2824.9h8.3T*78.5T*
G40-F Ranger 291151821.841D--1.3120.556%D**1.325%C+4.8D**4.5D*6531.4h224.6D**1092.7F*
M20 Basilisk 2291431221.172D0.6421.151%F-4.895%C6.3D*3.8D--6122.8h143D-676.2F**
NS-AM7 Archer 2731346010.223D0.3146.685%F8.209%D--2.1D--2.2C1964.1h63.5T136T*
Pulsar LSW 1401333940.338D--0.199.159%F*16.541%D--7.2D*N/A4018.6h23T250.8T*
Hunter QCX 1551305730.227D0.3024.419%D*3.846%D**6D1.2C2821.7h13C-53.3D--
NS-R3 Swarm 2151231900.647B+0.1257.896%D**N/A4D-3D--4931h30.4C+52.6C
Orion VS54 1281203670.327D0.206.685%F**22.5%C6.7D--N/A6618h23.7F*354.8F**
Artemis VX26 1221163410.34D-0.199.973%T*18.104%D5.8D*N/A1920.1h24.2T*242.5T*
L100 Python HEAT 1641151250.92D-0.3924.852%F**3.478%B+13.5D--5.8D*968.5h7.7D30.8T-
C-4 1471081680.643C--0.1117.342%D**N/A34.8D--12.6D*5543.1h1.4C**8.2D
Proton II PPA-H 112106382.789D2.2610.653%TN/A18.9D**1.1D**775.6h26T*243.6T*
Blueshift VM5 1091051360.772D0.243.707%T-23.81%B+7.7D**N/A2313.7h17.6C-474.5T*
V30-F Starfall 1551002540.394D0.1442.8%F*1%C**11.9D**6.5D**748.4h24.5D*57.2F**
M20 Basilisk 144941230.764D*0.2318.037%F--5.319%C+5.6D*3D*6616.7h142D787.1T*
Eidolon VE33 96925470.168D0.366.589%T*20.652%D1.6D*N/A756.5h27.6T*419.5T*
NS-44L Blackhand 101924850.19D-0.3414.222%T27.174%D--5.9D--N/A1715.6h9.4F**66T*
Saron HRB 14586451.911D1.3823.733%F--3.488%A++11.9D*8.2D--1877.2h30.8D*129.6T*
M40 Fury 10384342.471D1.9416.177%F--1.19%D19.5D--4.4D--1234.3h16.8C+103.6F--
Pandora VX25 85823690.222D*0.318.463%T26.829%M++4.1D*N/A1419.9h7.9F--93.4T*
Deimos VA29 84782390.326D-0.2016.988%T*17.949%C**4.8D**N/A1816.1h5.7T*33.3T*
Frag Grenade 8077177N/A76.4733.446%D**N/A256.7D--10C*15050.3h5.1D--15.3D**
Soldier Soaker 79771380.558D0.0313.432%F--11.688%D15.4D--N/A475h9.1F-67.8T*
Nemesis VSH9 150752220.338D0.1945.82%F--N/A4.5D4.5D--10216.6h9.9D21.5F-
NS Annihilator 138741070.692C**0.1677.023%D--N/A7D6.1D-11910.5h10.4B+13.5B+
Quasar VM1 76711030.689C--0.162.891%F**21.127%B+6.4D**N/A2611.1h15.6C+540.8T*
M20 Basilisk-F 107645710.112D0.4220.339%F--7.813%C++2.6C1.8C--1924.4h137.4C-675.3T
M12 Kobalt 6662282.214D--1.686.322%F--24.194%A16.3D*1.1D--733.8h31.5F-498.3T*
Thanatos VE70 62603150.19D-0.349.474%T-8.333%F4.3D*N/A2913.9h7.6F79.9T*
Beamer VS3 60562950.19D0.348.856%F**19.643%C6D--N/A339.4h22.3T251.9T*
Corvus VA55 55542550.212D--0.3210.778%F*33.333%A+3.7D*N/A2114.5h29.7T*275.2T*
Hades VSH4 92503230.155D-0.3846.495%F**N/A3.8D3.2D5413.3h15.5F--33.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret291,9282.6h
NS Deep Freeze0690.1h
Restoration Kit958406h
Nano-Armor Kit1,2881,140,81887.6h
Snowman Soldier21640.2h
Spawn Beacon233,7873.7h
Turret AI Module01180.2h
Repair Module02140.3h
Cortium Silo01410.3h
NSX Tomoe02930.1h
Nanite Revive Grenade02,0420.6h
Medical Applicator507181,75119.3h
Deconstruction Tool02310h
Spitfire Auto-Turret1076,5547.6h
Rampart Wall01550.4h
Hoplon Anti-Aircraft Phalanx Tower0940.2h
Anti-Infantry MANA Turret701,7515.6h
Ammunition Package16916,71710.4h
Shield Recharging Field818,2804.9h
Spear Anti-Vehicle Turret2510.2h
Elysium Spawn Tube0790.1h
Pelter Rocket Pod0890.1h
Recon Detection Device978,07614.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.92s on queries, 1.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.